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@@ -11,7 +11,6 @@
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</head>
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<body>
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- <div id="container"></div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
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-
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@@ -26,61 +25,77 @@
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import { IFCLoader } from './jsm/loaders/IFCLoader.js';
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- //Scene
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- const scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0x8cc7de );
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-
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- //Renderer
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- const container = document.querySelector( '#container' );
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- const renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.setPixelRatio( Math.min( window.devicePixelRatio, 2 ) );
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- renderer.setAnimationLoop( animation );
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- container.appendChild( renderer.domElement );
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-
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- //Camera
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- const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
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- camera.position.z = - 70;
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- camera.position.y = 25;
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- camera.position.x = 90;
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- camera.lookAt( 0, 0, 0 );
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- const controls = new OrbitControls( camera, renderer.domElement );
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-
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- //Initial cube
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- const geometry = new THREE.BoxGeometry();
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- const material = new THREE.MeshPhongMaterial( { color: 0xffffff } );
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- const cube = new THREE.Mesh( geometry, material );
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- scene.add( cube );
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-
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- //Lights
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- const directionalLight1 = new THREE.DirectionalLight( 0xffeeff, 0.8 );
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- directionalLight1.position.set( 1, 1, 1 );
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- scene.add( directionalLight1 );
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- const directionalLight2 = new THREE.DirectionalLight( 0xffffff, 0.8 );
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- directionalLight2.position.set( - 1, 0.5, - 1 );
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- scene.add( directionalLight2 );
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- const ambientLight = new THREE.AmbientLight( 0xffffee, 0.25 );
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- scene.add( ambientLight );
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-
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- //Window resize support
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- window.addEventListener( 'resize', () => {
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+ let scene, camera, renderer;
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+
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+ init();
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+
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+ function init() {
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+
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+ //Scene
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0x8cc7de );
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+
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+ //Camera
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
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+ camera.position.z = - 70;
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+ camera.position.y = 25;
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+ camera.position.x = 90;
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+
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+ //Initial cube
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+ const geometry = new THREE.BoxGeometry();
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+ const material = new THREE.MeshPhongMaterial( { color: 0xffffff } );
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+ const cube = new THREE.Mesh( geometry, material );
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+ scene.add( cube );
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+
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+ //Lights
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+ const directionalLight1 = new THREE.DirectionalLight( 0xffeeff, 0.8 );
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+ directionalLight1.position.set( 1, 1, 1 );
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+ scene.add( directionalLight1 );
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+
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+ const directionalLight2 = new THREE.DirectionalLight( 0xffffff, 0.8 );
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+ directionalLight2.position.set( - 1, 0.5, - 1 );
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+ scene.add( directionalLight2 );
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+
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+ const ambientLight = new THREE.AmbientLight( 0xffffee, 0.25 );
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+ scene.add( ambientLight );
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+
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+ //Setup IFC Loader
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+ const ifcLoader = new IFCLoader();
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+ ifcLoader.load( 'models/ifc/rac_advanced_sample_project.ifc', function ( model ) {
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+
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+ scene.add( model );
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+ render();
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+
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+ } );
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+
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+ //Renderer
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ document.body.appendChild( renderer.domElement );
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+
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+ //Controls
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+ const controls = new OrbitControls( camera, renderer.domElement );
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+ controls.addEventListener( 'change', render );
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ render();
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+
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+ }
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+
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+ function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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- } );
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+ render();
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- //Setup IFC Loader
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- const ifcLoader = new IFCLoader();
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-
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- //Load IFC file
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- ifcLoader.load( 'models/ifc/rac_advanced_sample_project.ifc', ( geometry ) => scene.add( geometry ) );
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+ }
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- //Animation
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- function animation() {
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+ function render() {
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- controls.update();
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renderer.render( scene, camera );
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}
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