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+<!doctype html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - materials - cube reflection [cars]</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background:#000;
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+ color:#fff;
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+ padding:0;
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+ margin:0;
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+ overflow:hidden;
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+ font-family:georgia;
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+ text-align:center;
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+ }
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+ h1 { }
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+ a { color:skyblue; text-decoration:none }
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+ canvas { pointer-events:none; z-index:10; position:relative; }
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+
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+ #d { position:absolute; width: 100%; text-align:center; margin:1em 0 -4.5em 0; z-index:1000; }
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+
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+ .bwrap { margin:0.5em 0 0 0 }
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+ button { font-family:georgia; border:0; background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px; }
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+ button:hover { background:#333 }
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+ #buttons_cars button { color:#fa0 }
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+
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+ #car_info { text-align:center; }
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+ #car_name { font-size:1em }
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+ #car_author { font-size:1em }
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+
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+ #oldie { background:rgb(50,0,0) !important; color:#fff !important; margin-top:7em!important }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="d">
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+ <div id="info">
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+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl demo :
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+ texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> :
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+ <span id="car_info">
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+ <span id="car_name">Bugatti Veyron model</span>
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+ by <span id="car_author"><a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a></span>
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+ </span>
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+
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+ </div>
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+
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+ <div id="buttons_cars" class="bwrap">
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+ <button id="veyron">Bugatti Veyron</button>
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+ <button id="gallardo">Lamborghini Gallardo</button>
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+ <button id="f50">Ferrari F50</button>
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+ <button id="camaro">Chevrolet Camaro</button>
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+ </div>
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+
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+ <div id="buttons_materials" class="bwrap"></div>
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+ </div>
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+
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+ <script src="../build/Three.js"></script>
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+ <script src="../src/extras/renderers/ParallaxBarrierWebGLRenderer.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/RequestAnimationFrame.js"></script>
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+ <script src="js/Stats.js"></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var STATS_ENABLED = false;
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+
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+ var CARS = {
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+
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+ "veyron": {
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+
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+ name: "Bugatti Veyron",
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+ url: "obj/veyron/VeyronNoUv_bin.js",
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+ author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a>',
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+ init_rotation: [ 0, 0, 0 ],
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+ scale: 5.5,
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+ init_material: 4,
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+ body_materials: [ 2 ],
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+
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+ object: null,
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+ buttons: null,
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+ materials: null
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+
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+ },
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+
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+ "gallardo": {
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+
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+ name: "Lamborghini Gallardo",
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+ url: "obj/gallardo/GallardoNoUv_bin.js",
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+ author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1711" target="_blank">machman_3d</a>',
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+ init_rotation: [ 0, 0, 0 ],
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+ scale: 3.7,
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+ init_material: 9,
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+ body_materials: [ 3 ],
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+
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+ object: null,
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+ buttons: null,
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+ materials: null
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+
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+ },
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+
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+ "f50": {
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+
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+ name: "Ferrari F50",
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+ url: "obj/f50/F50NoUv_bin.js",
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+ author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1687" target="_blank">daniel sathya</a>',
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+ init_rotation: [ 0, 0, 0 ],
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+ scale: 0.175,
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+ init_material: 2,
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+ body_materials: [ 3, 6, 7, 8, 9, 10, 23, 24 ],
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+
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+ object: null,
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+ buttons: null,
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+ materials: null
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+
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+ },
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+
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+ "camaro": {
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+
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+ name: "Chevrolet Camaro",
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+ url: "obj/camaro/CamaroNoUv_bin.js",
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+ author: '<a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a>',
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+ init_rotation: [ 0.0, 0.0, 0.0 ],
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+ scale: 75,
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+ init_material: 0,
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+ body_materials: [ 0 ],
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+
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+ object: null,
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+ buttons: null,
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+ materials: null
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+
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+ }
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+
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+ };
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+
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer;
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+
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+ var m, mi;
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+
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+ var directionalLight, pointLight;
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+
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+ var mouseX = 0, mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ var loader = new THREE.BinaryLoader( true );
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+ document.body.appendChild( loader.statusDomElement );
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
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+
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+ scene = new THREE.Scene();
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+
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+ // LIGHTS
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+
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+ var ambient = new THREE.AmbientLight( 0x555555 );
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+ scene.add( ambient );
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+
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+ directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
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+ directionalLight.position.set( 2, 1.2, 10 ).normalize();
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+ scene.add( directionalLight );
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+
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+ directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
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+ directionalLight.position.set( - 2, 1.2, -10 ).normalize();
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+ scene.add( directionalLight );
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+
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+ pointLight = new THREE.PointLight( 0xffaa00, 2 );
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+ pointLight.position.set( 2000, 1200, 10000 );
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+ scene.add( pointLight );
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+
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+ // Skybox
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+
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+ var shader = THREE.ShaderUtils.lib[ "cube" ];
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+ shader.uniforms[ "tCube" ].texture = textureCube;
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+
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+ var material = new THREE.ShaderMaterial( {
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+
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+ fragmentShader: shader.fragmentShader,
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+ vertexShader: shader.vertexShader,
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+ uniforms: shader.uniforms
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+
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+ } ),
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+
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+ mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000 ), material );
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+ mesh.flipSided = true;
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+ scene.add( mesh );
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+
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+ //
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+
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+ renderer = new THREE.ParallaxBarrierWebGLRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setFaceCulling( 0 );
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+
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+ container.appendChild( renderer.domElement );
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+
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+ if ( STATS_ENABLED ) {
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ stats.domElement.style.zIndex = 100;
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+ container.appendChild( stats.domElement );
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+
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+ }
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+
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+ document.addEventListener('mousemove', onDocumentMouseMove, false);
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+
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+ var r = "textures/cube/Bridge2/";
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+ var urls = [ r + "posx.jpg", r + "negx.jpg",
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+ r + "posy.jpg", r + "negy.jpg",
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+ r + "posz.jpg", r + "negz.jpg" ];
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+
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+ var textureCube = THREE.ImageUtils.loadTextureCube( urls );
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+
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+ // common materials
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+
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+ var mlib = {
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+
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+ "Orange": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
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+ "Blue": new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
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+ "Red": new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
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+ "Black": new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.15 } ),
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+ "White": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
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+
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+ "Carmine": new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ),
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+ "Gold": new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ),
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+ "Bronze": new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
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+ "Chrome": new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.Multiply } ),
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+
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+ "Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MultiplyOperation } ),
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+ "Blue metal": new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MultiplyOperation } ),
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+ "Red metal": new THREE.MeshLambertMaterial( { color: 0x770000, envMap: textureCube, combine: THREE.MultiplyOperation } ),
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+ "Green metal": new THREE.MeshLambertMaterial( { color: 0x007711, envMap: textureCube, combine: THREE.MultiplyOperation } ),
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+ "Black metal": new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube, combine: THREE.MultiplyOperation } ),
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+
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+ "Pure chrome": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
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+ "Dark chrome": new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
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+ "Darker chrome":new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube } ),
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+
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+ "Black glass": new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975, transparent: true } ),
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+ "Dark glass": new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25, transparent: true } ),
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+ "Blue glass": new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75, transparent: true } ),
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+ "Light glass": new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, transparent: true, combine: THREE.MixOperation, reflectivity: 0.25 } ),
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+
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+ "Red glass": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75, transparent: true } ),
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+ "Yellow glass": new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75, transparent: true } ),
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+ "Orange glass": new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75, transparent: true } ),
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+
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+ "Orange glass 50": new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
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+ "Red glass 50": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),
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+
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+ "Fullblack rough": new THREE.MeshLambertMaterial( { color: 0x000000 } ),
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+ "Black rough": new THREE.MeshLambertMaterial( { color: 0x050505 } ),
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+ "Darkgray rough": new THREE.MeshLambertMaterial( { color: 0x090909 } ),
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+ "Red rough": new THREE.MeshLambertMaterial( { color: 0x330500 } ),
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+
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+ "Darkgray shiny": new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x050505 } ),
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+ "Gray shiny": new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } )
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+
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+ }
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+
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+ // Gallardo materials
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+
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+ CARS[ "gallardo" ].materials = {
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+
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+ body: [
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+
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+ [ "Orange", mlib[ "Orange" ] ],
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+ [ "Blue", mlib[ "Blue" ] ],
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+ [ "Red", mlib[ "Red" ] ],
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+ [ "Black", mlib[ "Black" ] ],
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+ [ "White", mlib[ "White" ] ],
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+
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+ [ "Orange metal", mlib[ "Orange metal" ] ],
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+ [ "Blue metal", mlib[ "Blue metal" ] ],
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+ [ "Green metal", mlib[ "Green metal" ] ],
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+ [ "Black metal", mlib[ "Black metal" ] ],
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+
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+ [ "Carmine", mlib[ "Carmine" ] ],
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+ [ "Gold", mlib[ "Gold" ] ],
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+ [ "Bronze", mlib[ "Bronze" ] ],
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+ [ "Chrome", mlib[ "Chrome" ] ]
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+
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+ ]
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+
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+ }
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+
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+ m = CARS[ "gallardo" ].materials;
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+ mi = CARS[ "gallardo" ].init_material;
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+
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+ CARS[ "gallardo" ].mmap = {
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+
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+ 0: mlib[ "Pure chrome" ], // wheels chrome
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+ 1: mlib[ "Black rough" ], // tire
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+ 2: mlib[ "Black glass" ], // windshield
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+ 3: m.body[ mi ][ 1 ], // body
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+ 4: mlib[ "Red glass" ], // back lights
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+ 5: mlib[ "Yellow glass" ], // front lights
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+ 6: mlib[ "Dark chrome" ] // windshield rim
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+
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+ }
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+
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+ // Veyron materials
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+
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+ CARS[ "veyron" ].materials = {
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+
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+ body: [
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+
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+ [ "Orange metal", mlib[ "Orange metal" ] ],
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+ [ "Blue metal", mlib[ "Blue metal" ] ],
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+ [ "Red metal", mlib[ "Red metal" ] ],
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+ [ "Green metal", mlib[ "Green metal" ] ],
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+ [ "Black metal", mlib[ "Black metal" ] ],
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+
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+ [ "Gold", mlib[ "Gold" ] ],
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+ [ "Bronze", mlib[ "Bronze" ] ],
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+ [ "Chrome", mlib[ "Chrome" ] ]
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+
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+ ],
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+
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+ }
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+
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+ m = CARS[ "veyron" ].materials;
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+ mi = CARS[ "veyron" ].init_material;
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+
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+ CARS[ "veyron" ].mmap = {
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+
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+ 0: mlib[ "Black rough" ], // tires + inside
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+ 1: mlib[ "Pure chrome" ], // wheels + extras chrome
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+ 2: m.body[ mi ][ 1 ], // back / top / front torso
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+ 3: mlib[ "Dark glass" ], // glass
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+ 4: mlib[ "Pure chrome" ], // sides torso
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+ 5: mlib[ "Pure chrome" ], // engine
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+ 6: mlib[ "Red glass 50" ], // backlights
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+ 7: mlib[ "Orange glass 50" ] // backsignals
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+
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+ }
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+
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+ // F50 materials
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+
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+ CARS[ "f50" ].materials = {
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+
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+ body: [
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+
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+ [ "Orange", mlib[ "Orange" ] ],
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+ [ "Blue", mlib[ "Blue" ] ],
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+ [ "Red", mlib[ "Red" ] ],
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+ [ "Black", mlib[ "Black" ] ],
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+ [ "White", mlib[ "White" ] ],
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+
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+ [ "Orange metal", mlib[ "Orange metal" ] ],
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+ [ "Blue metal", mlib[ "Blue metal" ] ],
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+ [ "Black metal", mlib[ "Black metal" ] ],
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+
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+ [ "Carmine", mlib[ "Carmine" ] ],
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+ [ "Gold", mlib[ "Gold" ] ],
|
|
|
+ [ "Bronze", mlib[ "Bronze" ] ],
|
|
|
+ [ "Chrome", mlib[ "Chrome" ] ]
|
|
|
+
|
|
|
+ ],
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ m = CARS[ "f50" ].materials;
|
|
|
+ mi = CARS[ "f50" ].init_material;
|
|
|
+
|
|
|
+ CARS[ "f50" ].mmap = {
|
|
|
+
|
|
|
+ 0: mlib[ "Dark chrome" ], // interior + rim
|
|
|
+ 1: mlib[ "Pure chrome" ], // wheels + gears chrome
|
|
|
+ 2: mlib[ "Blue glass" ], // glass
|
|
|
+ 3: m.body[ mi ][ 1 ], // torso mid + front spoiler
|
|
|
+ 4: mlib[ "Darkgray shiny" ], // interior + behind seats
|
|
|
+ 5: mlib[ "Darkgray shiny" ], // tiny dots in interior
|
|
|
+ 6: m.body[ mi ][ 1 ], // back torso
|
|
|
+ 7: m.body[ mi ][ 1 ], // right mirror decal
|
|
|
+ 8: m.body[ mi ][ 1 ], // front decal
|
|
|
+ 9: m.body[ mi ][ 1 ], // front torso
|
|
|
+ 10: m.body[ mi ][ 1 ], // left mirror decal
|
|
|
+ 11: mlib[ "Pure chrome" ], // engine
|
|
|
+ 12: mlib[ "Darkgray rough" ], // tires side
|
|
|
+ 13: mlib[ "Darkgray rough" ], // tires bottom
|
|
|
+ 14: mlib[ "Darkgray shiny" ], // bottom
|
|
|
+ 15: mlib[ "Black rough" ], // ???
|
|
|
+ 16: mlib[ "Orange glass" ], // front signals
|
|
|
+ 17: mlib[ "Dark chrome" ], // wheels center
|
|
|
+ 18: mlib[ "Red glass" ], // back lights
|
|
|
+ 19: mlib[ "Black rough" ], // ???
|
|
|
+ 20: mlib[ "Red rough" ], // seats
|
|
|
+ 21: mlib[ "Black rough" ], // back plate
|
|
|
+ 22: mlib[ "Black rough" ], // front light dots
|
|
|
+ 23: m.body[ mi ][ 1 ], // back torso
|
|
|
+ 24: m.body[ mi ][ 1 ] // back torso center
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ // Camero materials
|
|
|
+
|
|
|
+ CARS[ "camaro" ].materials = {
|
|
|
+
|
|
|
+ body: [
|
|
|
+
|
|
|
+ [ "Orange", mlib[ "Orange" ] ],
|
|
|
+ [ "Blue", mlib[ "Blue" ] ],
|
|
|
+ [ "Red", mlib[ "Red" ] ],
|
|
|
+ [ "Black", mlib[ "Black" ] ],
|
|
|
+ [ "White", mlib[ "White" ] ],
|
|
|
+
|
|
|
+ [ "Orange metal", mlib[ "Orange metal" ] ],
|
|
|
+ [ "Blue metal", mlib[ "Blue metal" ] ],
|
|
|
+ [ "Red metal", mlib[ "Red metal" ] ],
|
|
|
+ [ "Green metal", mlib[ "Green metal" ] ],
|
|
|
+ [ "Black metal", mlib[ "Black metal" ] ],
|
|
|
+
|
|
|
+ [ "Gold", mlib[ "Gold" ] ],
|
|
|
+ [ "Bronze", mlib[ "Bronze" ] ],
|
|
|
+ [ "Chrome", mlib[ "Chrome" ] ]
|
|
|
+
|
|
|
+ ],
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ m = CARS[ "camaro" ].materials;
|
|
|
+ mi = CARS[ "camaro" ].init_material;
|
|
|
+
|
|
|
+ CARS[ "camaro" ].mmap = {
|
|
|
+
|
|
|
+ 0: m.body[ mi ][ 1 ], // car body
|
|
|
+ 1: mlib[ "Pure chrome" ], // wheels chrome
|
|
|
+ 2: mlib[ "Pure chrome" ], // grille chrome
|
|
|
+ 3: mlib[ "Dark chrome" ], // door lines
|
|
|
+ 4: mlib[ "Light glass" ], // windshield
|
|
|
+ 5: mlib[ "Gray shiny" ], // interior
|
|
|
+ 6: mlib[ "Black rough" ], // tire
|
|
|
+ 7: mlib[ "Fullblack rough" ], // tireling
|
|
|
+ 8: mlib[ "Fullblack rough" ] // behind grille
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ loader.load( { model: CARS[ "veyron" ].url, callback: function( geometry ) { createScene( geometry, "veyron" ) } } );
|
|
|
+
|
|
|
+ for( var c in CARS ) initCarButton( c );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function initCarButton( car ) {
|
|
|
+
|
|
|
+ $( car ).addEventListener( 'click', function() {
|
|
|
+
|
|
|
+ if ( ! CARS[ car ].object ) {
|
|
|
+
|
|
|
+ loader.statusDomElement.style.display = "block";
|
|
|
+ loader.load( { model: CARS[ car ].url, callback: function( geometry ) { createScene( geometry, car ) } } );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ switchCar( car );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }, false);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function $( id ) { return document.getElementById( id ) }
|
|
|
+ function button_name( car, index ) { return "m_" + car + "_" + index }
|
|
|
+
|
|
|
+ function switchCar( car ) {
|
|
|
+
|
|
|
+ for ( var c in CARS ) {
|
|
|
+
|
|
|
+ if ( c != car && CARS[ c ].object ) {
|
|
|
+
|
|
|
+ CARS[ c ].object.visible = false;
|
|
|
+ CARS[ c ].buttons.style.display = "none";
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ CARS[ car ].object.visible = true;
|
|
|
+ CARS[ car ].buttons.style.display = "block";
|
|
|
+
|
|
|
+ $( "car_name" ).innerHTML = CARS[ car ].name + " model";
|
|
|
+ $( "car_author" ).innerHTML = CARS[ car ].author;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function createButtons( materials, car ) {
|
|
|
+
|
|
|
+ var buttons, i, src = "";
|
|
|
+
|
|
|
+ for( i = 0; i < materials.length; i++ ) {
|
|
|
+
|
|
|
+ src += '<button id="' + button_name( car, i ) + '">' + materials[ i ][ 0 ] + '</button> ';
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ buttons = document.createElement("div");
|
|
|
+ buttons.innerHTML = src;
|
|
|
+
|
|
|
+ $( "buttons_materials" ).appendChild( buttons );
|
|
|
+
|
|
|
+ return buttons;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function attachButtonMaterials( materials, geometry, material_indices, car ) {
|
|
|
+
|
|
|
+ for( var i = 0; i < materials.length; i++ ) {
|
|
|
+
|
|
|
+ $( button_name( car, i ) ).counter = i;
|
|
|
+ $( button_name( car, i ) ).addEventListener( 'click', function() {
|
|
|
+
|
|
|
+ for ( var j = 0; j < material_indices.length; j++ ) {
|
|
|
+
|
|
|
+ geometry.materials[ material_indices [ j ] ][ 0 ] = materials[ this.counter ][ 1 ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }, false );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function createScene( geometry, car ) {
|
|
|
+
|
|
|
+ loader.statusDomElement.innerHTML = "Creating model ...";
|
|
|
+
|
|
|
+ var m = new THREE.MeshFaceMaterial(),
|
|
|
+ s = CARS[ car ].scale * 1,
|
|
|
+ r = CARS[ car ].init_rotation,
|
|
|
+ materials = CARS[ car ].materials,
|
|
|
+ mi = CARS[ car ].init_material,
|
|
|
+ bm = CARS[ car ].body_materials;
|
|
|
+
|
|
|
+ for( var i in CARS[ car ].mmap ) {
|
|
|
+
|
|
|
+ geometry.materials[ i ][ 0 ] = CARS[ car ].mmap[ i ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var mesh = new THREE.Mesh( geometry, m );
|
|
|
+ mesh.rotation.x = r[ 0 ];
|
|
|
+ mesh.rotation.y = r[ 1 ];
|
|
|
+ mesh.rotation.z = r[ 2 ];
|
|
|
+ mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
|
|
|
+ scene.add( mesh );
|
|
|
+
|
|
|
+ CARS[ car ].object = mesh;
|
|
|
+
|
|
|
+ CARS[ car ].buttons = createButtons( materials.body, car );
|
|
|
+ attachButtonMaterials( materials.body, geometry, bm, car );
|
|
|
+
|
|
|
+ switchCar( car );
|
|
|
+
|
|
|
+ loader.statusDomElement.style.display = "none";
|
|
|
+ loader.statusDomElement.innerHTML = "Loading model ...";
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onDocumentMouseMove(event) {
|
|
|
+
|
|
|
+ mouseY = ( event.clientY - window.innerHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ render();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ var timer = - new Date().getTime() * 0.0002;
|
|
|
+
|
|
|
+ camera.position.y += ( - mouseY - camera.position.y ) * .05;
|
|
|
+
|
|
|
+ camera.position.x = 1000 * Math.cos( timer );
|
|
|
+ camera.position.z = 1000 * Math.sin( timer );
|
|
|
+
|
|
|
+ camera.lookAt( scene.position );
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ if ( STATS_ENABLED ) stats.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|