|
@@ -1282,7 +1282,7 @@ THREE.ShaderLib = {
|
|
|
|
|
|
" const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );",
|
|
|
" const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );",
|
|
|
- " vec4 res = fract( depth * bit_shift );",
|
|
|
+ " vec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );", // " vec4 res = fract( depth * bit_shift );",
|
|
|
" res -= res.xxyz * bit_mask;",
|
|
|
" return res;",
|
|
|
|