Преглед изворни кода

Using Matrix3.getNormalMatrix. See #3220.

Mr.doob пре 12 година
родитељ
комит
51d597416f

+ 7 - 14
build/three.js

@@ -5233,7 +5233,7 @@ THREE.Plane.prototype = {
 
 			// compute new normal based on theory here:
 			// http://www.songho.ca/opengl/gl_normaltransform.html
-			optionalNormalMatrix = optionalNormalMatrix || new THREE.Matrix3().getInverse( matrix ).transpose();
+			optionalNormalMatrix = optionalNormalMatrix || new THREE.Matrix3().getNormalMatrix( matrix );
 			var newNormal = v1.copy( this.normal ).applyMatrix3( optionalNormalMatrix );
 
 			var newCoplanarPoint = this.coplanarPoint( v2 );
@@ -6860,8 +6860,7 @@ THREE.Projector = function () {
 		_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
 		_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
 
-		_normalViewMatrix.getInverse( _viewMatrix );
-		_normalViewMatrix.transpose();
+		_normalViewMatrix.getNormalMatrix( _viewMatrix );
 
 		_frustum.setFromMatrix( _viewProjectionMatrix );
 
@@ -6883,8 +6882,7 @@ THREE.Projector = function () {
 				faces = geometry.faces;
 				faceVertexUvs = geometry.faceVertexUvs;
 
-				_normalMatrix.getInverse( _modelMatrix );
-				_normalMatrix.transpose();
+				_normalMatrix.getNormalMatrix( _modelMatrix );
 
 				isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
 				objectMaterials = isFaceMaterial === true ? object.material : null;
@@ -7491,7 +7489,7 @@ THREE.Geometry.prototype = {
 
 	applyMatrix: function ( matrix ) {
 
-		var normalMatrix = new THREE.Matrix3().getInverse( matrix ).transpose();
+		var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 
 		for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
 
@@ -8291,8 +8289,7 @@ THREE.BufferGeometry.prototype = {
 
 		if ( normalArray !== undefined ) {
 
-			var normalMatrix = new THREE.Matrix3();
-			normalMatrix.getInverse( matrix ).transpose();
+			var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 
 			normalMatrix.multiplyVector3Array( normalArray );
 
@@ -24000,9 +23997,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	function setupMatrices ( object, camera ) {
 
 		object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
-
-		object._normalMatrix.getInverse( object._modelViewMatrix );
-		object._normalMatrix.transpose();
+		object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
 
 	};
 
@@ -25868,9 +25863,7 @@ THREE.GeometryUtils = {
 
 			matrix = object2.matrix;
 
-			normalMatrix = new THREE.Matrix3();
-			normalMatrix.getInverse( matrix );
-			normalMatrix.transpose();
+			normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 
 		}
 

+ 253 - 252
build/three.min.js

@@ -82,8 +82,8 @@ return this.copyPosition(a)},copyPosition:function(a){var b=this.elements,a=a.el
 b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,m=g*f,l=d*i,p=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=m+l*e;c[5]=j-p*e;c[9]=-d*h;c[2]=p-j*e;c[6]=l+m*e;c[10]=g*h}else"YXZ"===b?(j=h*i,m=h*f,l=e*i,p=e*f,c[0]=j+p*d,c[4]=l*d-m,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=m*d-l,c[6]=p+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,m=h*f,l=e*i,p=e*f,c[0]=j-p*d,c[4]=-g*f,c[8]=l+m*d,c[1]=m+l*d,c[5]=g*i,c[9]=p-j*d,c[2]=
 -g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,m=g*f,l=d*i,p=d*f,c[0]=h*i,c[4]=l*e-m,c[8]=j*e+p,c[1]=h*f,c[5]=p*e+j,c[9]=m*e-l,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,m=g*e,l=d*h,p=d*e,c[0]=h*i,c[4]=p-j*f,c[8]=l*f+m,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=m*f+l,c[10]=j-p*f):"XZY"===b&&(j=g*h,m=g*e,l=d*h,p=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+p,c[5]=g*i,c[9]=m*f-l,c[2]=l*f-m,c[6]=d*i,c[10]=p*f+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,
 h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=
-b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],l=c[9],p=c[13],r=c[2],s=c[6],n=c[10],q=c[14],y=c[3],u=c[7],x=c[11],c=c[15],t=d[0],D=d[4],J=d[8],F=d[12],
-z=d[1],H=d[5],L=d[9],I=d[13],N=d[2],A=d[6],U=d[10],G=d[14],K=d[3],M=d[7],T=d[11],d=d[15];e[0]=f*t+g*z+h*N+i*K;e[4]=f*D+g*H+h*A+i*M;e[8]=f*J+g*L+h*U+i*T;e[12]=f*F+g*I+h*G+i*d;e[1]=j*t+m*z+l*N+p*K;e[5]=j*D+m*H+l*A+p*M;e[9]=j*J+m*L+l*U+p*T;e[13]=j*F+m*I+l*G+p*d;e[2]=r*t+s*z+n*N+q*K;e[6]=r*D+s*H+n*A+q*M;e[10]=r*J+s*L+n*U+q*T;e[14]=r*F+s*I+n*G+q*d;e[3]=y*t+u*z+x*N+c*K;e[7]=y*D+u*H+x*A+c*M;e[11]=y*J+u*L+x*U+c*T;e[15]=y*F+u*I+x*G+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
+b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],l=c[9],p=c[13],r=c[2],s=c[6],n=c[10],q=c[14],y=c[3],u=c[7],x=c[11],c=c[15],t=d[0],E=d[4],J=d[8],F=d[12],
+z=d[1],H=d[5],K=d[9],G=d[13],L=d[2],B=d[6],P=d[10],C=d[14],I=d[3],M=d[7],U=d[11],d=d[15];e[0]=f*t+g*z+h*L+i*I;e[4]=f*E+g*H+h*B+i*M;e[8]=f*J+g*K+h*P+i*U;e[12]=f*F+g*G+h*C+i*d;e[1]=j*t+m*z+l*L+p*I;e[5]=j*E+m*H+l*B+p*M;e[9]=j*J+m*K+l*P+p*U;e[13]=j*F+m*G+l*C+p*d;e[2]=r*t+s*z+n*L+q*I;e[6]=r*E+s*H+n*B+q*M;e[10]=r*J+s*K+n*P+q*U;e[14]=r*F+s*G+n*C+q*d;e[3]=y*t+u*z+x*L+c*I;e[7]=y*E+u*H+x*B+c*M;e[11]=y*J+u*K+x*P+c*U;e[15]=y*F+u*G+x*C+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
 b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
 return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
 a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],m=a[6],l=a[10],p=a[14];return a[3]*(+e*h*m-d*i*m-e*g*l+c*i*l+d*g*p-c*h*p)+a[7]*(+b*h*p-b*i*l+e*f*l-d*f*p+d*i*j-e*h*j)+a[11]*(+b*i*m-b*g*p-e*f*m+c*f*p+e*g*j-c*i*j)+a[15]*(-d*g*j-b*h*m+b*g*l+d*f*m-c*f*
@@ -110,7 +110,7 @@ this.planes,c=a.center,a=-a.radius,d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)retu
 THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
 c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
 b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start),a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
-coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getInverse(c).transpose(),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
+coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getNormalMatrix(c),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
 a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,
 b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,m,l,p;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
 f+2;j=this.points[c[0]];m=this.points[c[1]];l=this.points[c[2]];p=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,m.x,l.x,p.x,g,h,i);d.y=b(j.y,m.y,l.y,p.y,g,h,i);d.z=b(j.z,m.z,l.z,p.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
@@ -125,8 +125,8 @@ THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=thi
 Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
 THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(a){if(void 0!==
 this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);0<this.ray.direction.lengthSq()&&this.ray.direction.normalize();this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray,d=new a.Plane,e=new a.Vector3,f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=function(h,j,p){if(h instanceof a.Particle){f.getPositionFromMatrix(h.matrixWorld);var r=j.ray.distanceToPoint(f);if(r>h.scale.x)return p;p.push({distance:r,point:h.position,face:null,object:h})}else if(h instanceof
-a.LOD)f.getPositionFromMatrix(h.matrixWorld),r=j.ray.origin.distanceTo(f),i(h.getObjectForDistance(r),j,p);else if(h instanceof a.Mesh){f.getPositionFromMatrix(h.matrixWorld);b.set(f,h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis());if(!j.ray.isIntersectionSphere(b))return p;var r=h.geometry,s=r.vertices,n=h.material instanceof a.MeshFaceMaterial,q=!0===n?h.material.materials:null,y=h.material.side,u,x,t,D=j.precision;g.getInverse(h.matrixWorld);c.copy(j.ray).applyMatrix4(g);for(var J=
-0,F=r.faces.length;J<F;J++){var z=r.faces[J],y=!0===n?q[z.materialIndex]:h.material;if(void 0!==y){d.setFromNormalAndCoplanarPoint(z.normal,s[z.a]);var H=c.distanceToPlane(d);if(!(Math.abs(H)<D)&&!(0>H)){y=y.side;if(y!==a.DoubleSide&&(u=c.direction.dot(d.normal),!(y===a.FrontSide?0>u:0<u)))continue;if(!(H<j.near||H>j.far)){e=c.at(H,e);if(z instanceof a.Face3){if(y=s[z.a],u=s[z.b],x=s[z.c],!a.Triangle.containsPoint(e,y,u,x))continue}else if(z instanceof a.Face4){if(y=s[z.a],u=s[z.b],x=s[z.c],t=s[z.d],
+a.LOD)f.getPositionFromMatrix(h.matrixWorld),r=j.ray.origin.distanceTo(f),i(h.getObjectForDistance(r),j,p);else if(h instanceof a.Mesh){f.getPositionFromMatrix(h.matrixWorld);b.set(f,h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis());if(!j.ray.isIntersectionSphere(b))return p;var r=h.geometry,s=r.vertices,n=h.material instanceof a.MeshFaceMaterial,q=!0===n?h.material.materials:null,y=h.material.side,u,x,t,E=j.precision;g.getInverse(h.matrixWorld);c.copy(j.ray).applyMatrix4(g);for(var J=
+0,F=r.faces.length;J<F;J++){var z=r.faces[J],y=!0===n?q[z.materialIndex]:h.material;if(void 0!==y){d.setFromNormalAndCoplanarPoint(z.normal,s[z.a]);var H=c.distanceToPlane(d);if(!(Math.abs(H)<E)&&!(0>H)){y=y.side;if(y!==a.DoubleSide&&(u=c.direction.dot(d.normal),!(y===a.FrontSide?0>u:0<u)))continue;if(!(H<j.near||H>j.far)){e=c.at(H,e);if(z instanceof a.Face3){if(y=s[z.a],u=s[z.b],x=s[z.c],!a.Triangle.containsPoint(e,y,u,x))continue}else if(z instanceof a.Face4){if(y=s[z.a],u=s[z.b],x=s[z.c],t=s[z.d],
 !a.Triangle.containsPoint(e,y,u,t)&&!a.Triangle.containsPoint(e,u,x,t))continue}else throw Error("face type not supported");p.push({distance:H,point:j.ray.at(H),face:z,faceIndex:J,object:h})}}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0<this.ray.direction.length()&&this.ray.direction.normalize()};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===
 b&&j(a,this,c);i(a,this,c);c.sort(h);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)i(a[d],this,c),!0===b&&j(a[d],this,c);c.sort(h);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=
 !1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
@@ -140,25 +140,25 @@ updateMatrix:function(){this.matrix.setPosition(this.position);!1===this.useQuat
 this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;
 a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};
 THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===l){var a=new THREE.RenderableVertex;m.push(a);l++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
-c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],l=0,p,r,s=[],n=0,q,y=[],u=0,x,t,D=[],J=0,F,z,H=[],L=0,I={objects:[],sprites:[],lights:[],elements:[]},N=new THREE.Vector3,A=new THREE.Vector4,U=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),G=new THREE.Box3,K=Array(3),M=Array(4),T=new THREE.Matrix4,$=new THREE.Matrix4,wa,fb=new THREE.Matrix4,B=new THREE.Matrix3,ca=new THREE.Matrix3,qa=new THREE.Vector3,ga=new THREE.Frustum,ja=new THREE.Vector4,E=new THREE.Vector4;
-this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);$.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection($)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);$.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection($)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,
-c)};this.projectScene=function(g,h,l,Xa){var Ba=!1,ma,fa,X,V,Y,ia,ha,na,Ka,Ya,pa,Na,Qa;z=t=q=r=0;I.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();T.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));$.multiplyMatrices(h.projectionMatrix,T);ca.getInverse(T);ca.transpose();ga.setFromMatrix($);f=0;I.objects.length=0;I.sprites.length=0;I.lights.length=0;var Va=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof
-THREE.Light)I.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===ga.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(N.getPositionFromMatrix(f.matrixWorld),N.applyProjection($),e.z=N.z),I.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(N.getPositionFromMatrix(f.matrixWorld),N.applyProjection($),e.z=N.z),I.sprites.push(e)):(e=a(),e.object=
-f,null!==f.renderDepth?e.z=f.renderDepth:(N.getPositionFromMatrix(f.matrixWorld),N.applyProjection($),e.z=N.z),I.objects.push(e));Va(f)}}};Va(g);!0===l&&I.objects.sort(c);g=0;for(l=I.objects.length;g<l;g++)if(na=I.objects[g].object,wa=na.matrixWorld,j=0,na instanceof THREE.Mesh){Ka=na.geometry;X=Ka.vertices;Ya=Ka.faces;Ka=Ka.faceVertexUvs;B.getInverse(wa);B.transpose();Na=na.material instanceof THREE.MeshFaceMaterial;Qa=!0===Na?na.material:null;ma=0;for(fa=X.length;ma<fa;ma++)i=b(),i.positionWorld.copy(X[ma]).applyMatrix4(wa),
-i.positionScreen.copy(i.positionWorld).applyMatrix4($),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);X=0;for(ma=Ya.length;X<ma;X++){fa=Ya[X];var Wa=!0===Na?Qa.materials[fa.materialIndex]:na.material;if(void 0!==Wa){ia=Wa.side;if(fa instanceof THREE.Face3)if(V=m[fa.a],Y=m[fa.b],ha=m[fa.c],
-K[0]=V.positionScreen,K[1]=Y.positionScreen,K[2]=ha.positionScreen,!0===V.visible||!0===Y.visible||!0===ha.visible||U.isIntersectionBox(G.setFromPoints(K)))if(Ba=0>(ha.positionScreen.x-V.positionScreen.x)*(Y.positionScreen.y-V.positionScreen.y)-(ha.positionScreen.y-V.positionScreen.y)*(Y.positionScreen.x-V.positionScreen.x),ia===THREE.DoubleSide||Ba===(ia===THREE.FrontSide))r===n?(pa=new THREE.RenderableFace3,s.push(pa),n++,r++,p=pa):p=s[r++],p.v1.copy(V),p.v2.copy(Y),p.v3.copy(ha);else continue;
-else continue;else if(fa instanceof THREE.Face4)if(V=m[fa.a],Y=m[fa.b],ha=m[fa.c],pa=m[fa.d],M[0]=V.positionScreen,M[1]=Y.positionScreen,M[2]=ha.positionScreen,M[3]=pa.positionScreen,!0===V.visible||!0===Y.visible||!0===ha.visible||!0===pa.visible||U.isIntersectionBox(G.setFromPoints(M)))if(Ba=0>(pa.positionScreen.x-V.positionScreen.x)*(Y.positionScreen.y-V.positionScreen.y)-(pa.positionScreen.y-V.positionScreen.y)*(Y.positionScreen.x-V.positionScreen.x)||0>(Y.positionScreen.x-ha.positionScreen.x)*
-(pa.positionScreen.y-ha.positionScreen.y)-(Y.positionScreen.y-ha.positionScreen.y)*(pa.positionScreen.x-ha.positionScreen.x),ia===THREE.DoubleSide||Ba===(ia===THREE.FrontSide)){if(q===u){var Bb=new THREE.RenderableFace4;y.push(Bb);u++;q++;p=Bb}else p=y[q++];p.v1.copy(V);p.v2.copy(Y);p.v3.copy(ha);p.v4.copy(pa)}else continue;else continue;p.normalModel.copy(fa.normal);!1===Ba&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&p.normalModel.negate();p.normalModel.applyMatrix3(B).normalize();p.normalModelView.copy(p.normalModel).applyMatrix3(ca);
-p.centroidModel.copy(fa.centroid).applyMatrix4(wa);ha=fa.vertexNormals;V=0;for(Y=ha.length;V<Y;V++)pa=p.vertexNormalsModel[V],pa.copy(ha[V]),!1===Ba&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&pa.negate(),pa.applyMatrix3(B).normalize(),p.vertexNormalsModelView[V].copy(pa).applyMatrix3(ca);p.vertexNormalsLength=ha.length;V=0;for(Y=Ka.length;V<Y;V++)if(pa=Ka[V][X],void 0!==pa){ia=0;for(ha=pa.length;ia<ha;ia++)p.uvs[V][ia]=pa[ia]}p.color=fa.color;p.material=Wa;qa.copy(p.centroidModel).applyProjection($);
-p.z=qa.z;I.elements.push(p)}}}else if(na instanceof THREE.Line){fb.multiplyMatrices($,wa);X=na.geometry.vertices;V=b();V.positionScreen.copy(X[0]).applyMatrix4(fb);Ya=na.type===THREE.LinePieces?2:1;ma=1;for(fa=X.length;ma<fa;ma++)V=b(),V.positionScreen.copy(X[ma]).applyMatrix4(fb),0<(ma+1)%Ya||(Y=m[j-2],ja.copy(V.positionScreen),E.copy(Y.positionScreen),!0===d(ja,E)&&(ja.multiplyScalar(1/ja.w),E.multiplyScalar(1/E.w),t===J?(Ka=new THREE.RenderableLine,D.push(Ka),J++,t++,x=Ka):x=D[t++],x.v1.positionScreen.copy(ja),
-x.v2.positionScreen.copy(E),x.z=Math.max(ja.z,E.z),x.material=na.material,I.elements.push(x)))}g=0;for(l=I.sprites.length;g<l;g++)na=I.sprites[g].object,wa=na.matrixWorld,na instanceof THREE.Particle&&(A.set(wa.elements[12],wa.elements[13],wa.elements[14],1),A.applyMatrix4($),A.z/=A.w,0<A.z&&1>A.z&&(z===L?(Ba=new THREE.RenderableParticle,H.push(Ba),L++,z++,F=Ba):F=H[z++],F.object=na,F.x=A.x/A.w,F.y=A.y/A.w,F.z=A.z,F.rotation=na.rotation.z,F.scale.x=na.scale.x*Math.abs(F.x-(A.x+h.projectionMatrix.elements[0])/
-(A.w+h.projectionMatrix.elements[12])),F.scale.y=na.scale.y*Math.abs(F.y-(A.y+h.projectionMatrix.elements[5])/(A.w+h.projectionMatrix.elements[13])),F.material=na.material,I.elements.push(F)));!0===Xa&&I.elements.sort(c);return I}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
+c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],l=0,p,r,s=[],n=0,q,y=[],u=0,x,t,E=[],J=0,F,z,H=[],K=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,P=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,I=Array(3),M=Array(4),U=new THREE.Matrix4,ea=new THREE.Matrix4,xa,La=new THREE.Matrix4,A=new THREE.Matrix3,ca=new THREE.Matrix3,ga=new THREE.Vector3,ma=new THREE.Frustum,N=new THREE.Vector4,fa=new THREE.Vector4;
+this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);ea.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(ea)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);ea.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(ea)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,
+c)};this.projectScene=function(g,h,l,Ja){var pa=!1,ta,Z,ka,W,V,la,ha,ja,Pa,jb,oa,Va,Qa;z=t=q=r=0;G.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();U.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));ea.multiplyMatrices(h.projectionMatrix,U);ca.getNormalMatrix(U);ma.setFromMatrix(ea);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Aa=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);
+else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===ma.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?
+e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e));Aa(f)}}};Aa(g);!0===l&&G.objects.sort(c);g=0;for(l=G.objects.length;g<l;g++)if(ja=G.objects[g].object,xa=ja.matrixWorld,j=0,ja instanceof THREE.Mesh){Pa=ja.geometry;ka=Pa.vertices;jb=Pa.faces;Pa=Pa.faceVertexUvs;A.getNormalMatrix(xa);Va=ja.material instanceof THREE.MeshFaceMaterial;Qa=!0===Va?ja.material:null;ta=0;for(Z=ka.length;ta<Z;ta++)i=b(),i.positionWorld.copy(ka[ta]).applyMatrix4(xa),
+i.positionScreen.copy(i.positionWorld).applyMatrix4(ea),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);ka=0;for(ta=jb.length;ka<ta;ka++){Z=jb[ka];var Ra=!0===Va?Qa.materials[Z.materialIndex]:ja.material;if(void 0!==Ra){la=Ra.side;if(Z instanceof THREE.Face3)if(W=m[Z.a],V=m[Z.b],ha=m[Z.c],
+I[0]=W.positionScreen,I[1]=V.positionScreen,I[2]=ha.positionScreen,!0===W.visible||!0===V.visible||!0===ha.visible||P.isIntersectionBox(C.setFromPoints(I)))if(pa=0>(ha.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(ha.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x),la===THREE.DoubleSide||pa===(la===THREE.FrontSide))r===n?(oa=new THREE.RenderableFace3,s.push(oa),n++,r++,p=oa):p=s[r++],p.v1.copy(W),p.v2.copy(V),p.v3.copy(ha);else continue;
+else continue;else if(Z instanceof THREE.Face4)if(W=m[Z.a],V=m[Z.b],ha=m[Z.c],oa=m[Z.d],M[0]=W.positionScreen,M[1]=V.positionScreen,M[2]=ha.positionScreen,M[3]=oa.positionScreen,!0===W.visible||!0===V.visible||!0===ha.visible||!0===oa.visible||P.isIntersectionBox(C.setFromPoints(M)))if(pa=0>(oa.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(oa.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)||0>(V.positionScreen.x-ha.positionScreen.x)*(oa.positionScreen.y-
+ha.positionScreen.y)-(V.positionScreen.y-ha.positionScreen.y)*(oa.positionScreen.x-ha.positionScreen.x),la===THREE.DoubleSide||pa===(la===THREE.FrontSide)){if(q===u){var rb=new THREE.RenderableFace4;y.push(rb);u++;q++;p=rb}else p=y[q++];p.v1.copy(W);p.v2.copy(V);p.v3.copy(ha);p.v4.copy(oa)}else continue;else continue;p.normalModel.copy(Z.normal);!1===pa&&(la===THREE.BackSide||la===THREE.DoubleSide)&&p.normalModel.negate();p.normalModel.applyMatrix3(A).normalize();p.normalModelView.copy(p.normalModel).applyMatrix3(ca);
+p.centroidModel.copy(Z.centroid).applyMatrix4(xa);ha=Z.vertexNormals;W=0;for(V=ha.length;W<V;W++)oa=p.vertexNormalsModel[W],oa.copy(ha[W]),!1===pa&&(la===THREE.BackSide||la===THREE.DoubleSide)&&oa.negate(),oa.applyMatrix3(A).normalize(),p.vertexNormalsModelView[W].copy(oa).applyMatrix3(ca);p.vertexNormalsLength=ha.length;W=0;for(V=Pa.length;W<V;W++)if(oa=Pa[W][ka],void 0!==oa){la=0;for(ha=oa.length;la<ha;la++)p.uvs[W][la]=oa[la]}p.color=Z.color;p.material=Ra;ga.copy(p.centroidModel).applyProjection(ea);
+p.z=ga.z;G.elements.push(p)}}}else if(ja instanceof THREE.Line){La.multiplyMatrices(ea,xa);ka=ja.geometry.vertices;W=b();W.positionScreen.copy(ka[0]).applyMatrix4(La);jb=ja.type===THREE.LinePieces?2:1;ta=1;for(Z=ka.length;ta<Z;ta++)W=b(),W.positionScreen.copy(ka[ta]).applyMatrix4(La),0<(ta+1)%jb||(V=m[j-2],N.copy(W.positionScreen),fa.copy(V.positionScreen),!0===d(N,fa)&&(N.multiplyScalar(1/N.w),fa.multiplyScalar(1/fa.w),t===J?(Pa=new THREE.RenderableLine,E.push(Pa),J++,t++,x=Pa):x=E[t++],x.v1.positionScreen.copy(N),
+x.v2.positionScreen.copy(fa),x.z=Math.max(N.z,fa.z),x.material=ja.material,G.elements.push(x)))}g=0;for(l=G.sprites.length;g<l;g++)ja=G.sprites[g].object,xa=ja.matrixWorld,ja instanceof THREE.Particle&&(B.set(xa.elements[12],xa.elements[13],xa.elements[14],1),B.applyMatrix4(ea),B.z/=B.w,0<B.z&&1>B.z&&(z===K?(pa=new THREE.RenderableParticle,H.push(pa),K++,z++,F=pa):F=H[z++],F.object=ja,F.x=B.x/B.w,F.y=B.y/B.w,F.z=B.z,F.rotation=ja.rotation.z,F.scale.x=ja.scale.x*Math.abs(F.x-(B.x+h.projectionMatrix.elements[0])/
+(B.w+h.projectionMatrix.elements[12])),F.scale.y=ja.scale.y*Math.abs(F.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),F.material=ja.material,G.elements.push(F)));!0===Ja&&G.elements.sort(c);return G}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3};
 THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.normals=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
 this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
-THREE.Geometry.prototype={constructor:THREE.Geometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getInverse(a).transpose(),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=
+THREE.Geometry.prototype={constructor:THREE.Geometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=
 this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.add(this.vertices[c.a]),
 c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.add(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=
 Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3,
@@ -167,23 +167,23 @@ g),l.cross(p),e[d.b].add(l),e[d.c].add(l),e[d.d].add(l))}else{b=0;for(c=this.fac
 d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?
 e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?
 {a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),
-j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];l=g[f];p=g[z];r=i.x-h.x;s=j.x-h.x;n=i.y-h.y;q=j.y-h.y;y=i.z-h.z;u=j.z-h.z;x=l.x-m.x;t=p.x-m.x;D=l.y-m.y;J=p.y-m.y;F=1/(x*J-t*D);I.set((J*r-D*s)*F,(J*n-D*q)*F,(J*y-D*u)*F);N.set((x*
-s-t*r)*F,(x*q-t*n)*F,(x*u-t*y)*F);H[b].add(I);H[c].add(I);H[d].add(I);L[b].add(N);L[c].add(N);L[d].add(N)}var b,c,d,e,f,g,h,i,j,m,l,p,r,s,n,q,y,u,x,t,D,J,F,z,H=[],L=[],I=new THREE.Vector3,N=new THREE.Vector3,A=new THREE.Vector3,U=new THREE.Vector3,G=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)H[b]=new THREE.Vector3,L[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&
-(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)G.copy(f.vertexNormals[d]),e=f[K[d]],z=H[e],A.copy(z),A.sub(G.multiplyScalar(G.dot(z))).normalize(),U.crossVectors(f.vertexNormals[d],z),e=U.dot(L[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(A.x,A.y,A.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-
+j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];l=g[f];p=g[z];r=i.x-h.x;s=j.x-h.x;n=i.y-h.y;q=j.y-h.y;y=i.z-h.z;u=j.z-h.z;x=l.x-m.x;t=p.x-m.x;E=l.y-m.y;J=p.y-m.y;F=1/(x*J-t*E);G.set((J*r-E*s)*F,(J*n-E*q)*F,(J*y-E*u)*F);L.set((x*
+s-t*r)*F,(x*q-t*n)*F,(x*u-t*y)*F);H[b].add(G);H[c].add(G);H[d].add(G);K[b].add(L);K[c].add(L);K[d].add(L)}var b,c,d,e,f,g,h,i,j,m,l,p,r,s,n,q,y,u,x,t,E,J,F,z,H=[],K=[],G=new THREE.Vector3,L=new THREE.Vector3,B=new THREE.Vector3,P=new THREE.Vector3,C=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)H[b]=new THREE.Vector3,K[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&
+(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)C.copy(f.vertexNormals[d]),e=f[I[d]],z=H[e],B.copy(z),B.sub(C.multiplyScalar(C.dot(z))).normalize(),P.crossVectors(f.vertexNormals[d],z),e=P.dot(K[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-
 1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i,j;this.__tmpVertices=void 0;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],
 d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];h=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(h[i]==h[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];h=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)h[i]==h[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=
 d){h.splice(d,1);var m=new THREE.Face3(h[0],h[1],h[2],a.normal,a.color,a.materialIndex);h=0;for(i=this.faceVertexUvs.length;h<i;h++)(j=this.faceVertexUvs[h][f])&&j.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(m.vertexNormals=a.vertexNormals,m.vertexNormals.splice(d,1));a.vertexColors&&0<a.vertexColors.length&&(m.vertexColors=a.vertexColors,m.vertexColors.splice(d,1));this.faces[f]=m}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);h=0;for(i=this.faceVertexUvs.length;h<i;h++)this.faceVertexUvs[h].splice(f,
 1)}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),
-this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix3,b.getInverse(a).transpose(),b.multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=
-c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,
+this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?
+b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,
 b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,j,m,l,p=new THREE.Vector3,r=new THREE.Vector3,s=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3;if(this.attributes.index){var y=this.attributes.index.array,u=this.offsets;
 c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var x=u[c].index;a=b;for(b+=g;a<b;a+=3)g=x+y[a],h=x+y[a+1],i=x+y[a+2],j=e[3*g],m=e[3*g+1],l=e[3*g+2],p.set(j,m,l),j=e[3*h],m=e[3*h+1],l=e[3*h+2],r.set(j,m,l),j=e[3*i],m=e[3*i+1],l=e[3*i+2],s.set(j,m,l),n.subVectors(s,r),q.subVectors(p,r),n.cross(q),f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],m=e[a+1],l=e[a+2],p.set(j,m,l),j=e[a+
-3],m=e[a+4],l=e[a+5],r.set(j,m,l),j=e[a+6],m=e[a+7],l=e[a+8],s.set(j,m,l),n.subVectors(s,r),q.subVectors(p,r),n.cross(q),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){wa.x=d[3*a];
-wa.y=d[3*a+1];wa.z=d[3*a+2];fb.copy(wa);ca=i[a];T.copy(ca);T.sub(wa.multiplyScalar(wa.dot(ca))).normalize();$.crossVectors(fb,ca);qa=$.dot(j[a]);B=0>qa?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=B}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
-d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,l,p,r,s,n,q,y,u,x,t,D,J,F,z,f=new THREE.Vector3,g=new THREE.Vector3,H,L,I,N,A,U,G,K=this.offsets;I=0;for(N=K.length;I<N;++I){L=K[I].start;A=K[I].count;var M=K[I].index;H=L;for(L+=A;H<L;H+=3)A=M+b[H],
-U=M+b[H+1],G=M+b[H+2],m=c[3*A],l=c[3*A+1],p=c[3*A+2],r=c[3*U],s=c[3*U+1],n=c[3*U+2],q=c[3*G],y=c[3*G+1],u=c[3*G+2],x=e[2*A],t=e[2*A+1],D=e[2*U],J=e[2*U+1],F=e[2*G],z=e[2*G+1],r-=m,m=q-m,s-=l,l=y-l,n-=p,p=u-p,D-=x,x=F-x,J-=t,t=z-t,z=1/(D*t-x*J),f.set((t*r-J*m)*z,(t*s-J*l)*z,(t*n-J*p)*z),g.set((D*m-x*r)*z,(D*l-x*s)*z,(D*p-x*n)*z),i[A].add(f),i[U].add(f),i[G].add(f),j[A].add(g),j[U].add(g),j[G].add(g)}var T=new THREE.Vector3,$=new THREE.Vector3,wa=new THREE.Vector3,fb=new THREE.Vector3,B,ca,qa;I=0;for(N=
-K.length;I<N;++I){L=K[I].start;A=K[I].count;M=K[I].index;H=L;for(L+=A;H<L;H+=3)A=M+b[H],U=M+b[H+1],G=M+b[H+2],a(A),a(U),a(G)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
+3],m=e[a+4],l=e[a+5],r.set(j,m,l),j=e[a+6],m=e[a+7],l=e[a+8],s.set(j,m,l),n.subVectors(s,r),q.subVectors(p,r),n.cross(q),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){xa.x=d[3*a];
+xa.y=d[3*a+1];xa.z=d[3*a+2];La.copy(xa);ca=i[a];U.copy(ca);U.sub(xa.multiplyScalar(xa.dot(ca))).normalize();ea.crossVectors(La,ca);ga=ea.dot(j[a]);A=0>ga?-1:1;h[4*a]=U.x;h[4*a+1]=U.y;h[4*a+2]=U.z;h[4*a+3]=A}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
+d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,l,p,r,s,n,q,y,u,x,t,E,J,F,z,f=new THREE.Vector3,g=new THREE.Vector3,H,K,G,L,B,P,C,I=this.offsets;G=0;for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;var M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],
+P=M+b[H+1],C=M+b[H+2],m=c[3*B],l=c[3*B+1],p=c[3*B+2],r=c[3*P],s=c[3*P+1],n=c[3*P+2],q=c[3*C],y=c[3*C+1],u=c[3*C+2],x=e[2*B],t=e[2*B+1],E=e[2*P],J=e[2*P+1],F=e[2*C],z=e[2*C+1],r-=m,m=q-m,s-=l,l=y-l,n-=p,p=u-p,E-=x,x=F-x,J-=t,t=z-t,z=1/(E*t-x*J),f.set((t*r-J*m)*z,(t*s-J*l)*z,(t*n-J*p)*z),g.set((E*m-x*r)*z,(E*l-x*s)*z,(E*p-x*n)*z),i[B].add(f),i[P].add(f),i[C].add(f),j[B].add(g),j[P].add(g),j[C].add(g)}var U=new THREE.Vector3,ea=new THREE.Vector3,xa=new THREE.Vector3,La=new THREE.Vector3,A,ca,ga;G=0;
+for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],P=M+b[H+1],C=M+b[H+2],a(B),a(P),a(C)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
 0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
@@ -202,38 +202,38 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,addEventListener:THRE
 message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText),h=a.parse(h,d);c(h.geometry,h.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===g&&
 (g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,g,h,i,j,m,l,p,r,s,n,q,y,u,x=a.faces;r=a.vertices;var t=a.normals,D=a.colors,J=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&J++;for(e=0;e<J;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];h=0;for(i=r.length;h<i;)j=new THREE.Vector3,j.x=r[h++]*d,j.y=r[h++]*d,j.z=r[h++]*d,c.vertices.push(j);h=0;for(i=x.length;h<i;){r=x[h++];j=r&1;g=r&2;e=r&4;f=r&8;l=r&16;m=r&32;s=r&64;r&=128;j?(n=new THREE.Face4,n.a=
+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,g,h,i,j,m,l,p,r,s,n,q,y,u,x=a.faces;r=a.vertices;var t=a.normals,E=a.colors,J=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&J++;for(e=0;e<J;e++)c.faceUvs[e]=[],c.faceVertexUvs[e]=[];h=0;for(i=r.length;h<i;)j=new THREE.Vector3,j.x=r[h++]*d,j.y=r[h++]*d,j.z=r[h++]*d,c.vertices.push(j);h=0;for(i=x.length;h<i;){r=x[h++];j=r&1;g=r&2;e=r&4;f=r&8;l=r&16;m=r&32;s=r&64;r&=128;j?(n=new THREE.Face4,n.a=
 x[h++],n.b=x[h++],n.c=x[h++],n.d=x[h++],j=4):(n=new THREE.Face3,n.a=x[h++],n.b=x[h++],n.c=x[h++],j=3);g&&(g=x[h++],n.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<J;e++)q=a.uvs[e],p=x[h++],u=q[2*p],p=q[2*p+1],c.faceUvs[e][g]=new THREE.Vector2(u,p);if(f)for(e=0;e<J;e++){q=a.uvs[e];y=[];for(f=0;f<j;f++)p=x[h++],u=q[2*p],p=q[2*p+1],y[f]=new THREE.Vector2(u,p);c.faceVertexUvs[e][g]=y}l&&(l=3*x[h++],f=new THREE.Vector3,f.x=t[l++],f.y=t[l++],f.z=t[l],n.normal=f);if(m)for(e=0;e<j;e++)l=3*x[h++],f=new THREE.Vector3,
-f.x=t[l++],f.y=t[l++],f.z=t[l],n.vertexNormals.push(f);s&&(m=x[h++],m=new THREE.Color(D[m]),n.color=m);if(r)for(e=0;e<j;e++)m=x[h++],m=new THREE.Color(D[m]),n.vertexColors.push(m);c.faces.push(n)}if(a.skinWeights){h=0;for(i=a.skinWeights.length;h<i;h+=2)x=a.skinWeights[h],t=a.skinWeights[h+1],c.skinWeights.push(new THREE.Vector4(x,t,0,0))}if(a.skinIndices){h=0;for(i=a.skinIndices.length;h<i;h+=2)x=a.skinIndices[h],t=a.skinIndices[h+1],c.skinIndices.push(new THREE.Vector4(x,t,0,0))}c.bones=a.bones;
-c.animation=a.animation;if(void 0!==a.morphTargets){h=0;for(i=a.morphTargets.length;h<i;h++){c.morphTargets[h]={};c.morphTargets[h].name=a.morphTargets[h].name;c.morphTargets[h].vertices=[];D=c.morphTargets[h].vertices;J=a.morphTargets[h].vertices;x=0;for(t=J.length;x<t;x+=3)r=new THREE.Vector3,r.x=J[x]*d,r.y=J[x+1]*d,r.z=J[x+2]*d,D.push(r)}}if(void 0!==a.morphColors){h=0;for(i=a.morphColors.length;h<i;h++){c.morphColors[h]={};c.morphColors[h].name=a.morphColors[h].name;c.morphColors[h].colors=[];
-t=c.morphColors[h].colors;D=a.morphColors[h].colors;d=0;for(x=D.length;d<x;d+=3)J=new THREE.Color(16755200),J.setRGB(D[d],D[d+1],D[d+2]),t.push(J)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingMonitor=function(){var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.LoadingMonitor.prototype={constructor:THREE.LoadingMonitor,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.GeometryLoader=function(){};THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.MaterialLoader=function(){};
+f.x=t[l++],f.y=t[l++],f.z=t[l],n.vertexNormals.push(f);s&&(m=x[h++],m=new THREE.Color(E[m]),n.color=m);if(r)for(e=0;e<j;e++)m=x[h++],m=new THREE.Color(E[m]),n.vertexColors.push(m);c.faces.push(n)}if(a.skinWeights){h=0;for(i=a.skinWeights.length;h<i;h+=2)x=a.skinWeights[h],t=a.skinWeights[h+1],c.skinWeights.push(new THREE.Vector4(x,t,0,0))}if(a.skinIndices){h=0;for(i=a.skinIndices.length;h<i;h+=2)x=a.skinIndices[h],t=a.skinIndices[h+1],c.skinIndices.push(new THREE.Vector4(x,t,0,0))}c.bones=a.bones;
+c.animation=a.animation;if(void 0!==a.morphTargets){h=0;for(i=a.morphTargets.length;h<i;h++){c.morphTargets[h]={};c.morphTargets[h].name=a.morphTargets[h].name;c.morphTargets[h].vertices=[];E=c.morphTargets[h].vertices;J=a.morphTargets[h].vertices;x=0;for(t=J.length;x<t;x+=3)r=new THREE.Vector3,r.x=J[x]*d,r.y=J[x+1]*d,r.z=J[x+2]*d,E.push(r)}}if(void 0!==a.morphColors){h=0;for(i=a.morphColors.length;h<i;h++){c.morphColors[h]={};c.morphColors[h].name=a.morphColors[h].name;c.morphColors[h].colors=[];
+t=c.morphColors[h].colors;E=a.morphColors[h].colors;d=0;for(x=E.length;d<x;d+=3)J=new THREE.Color(16755200),J.setRGB(E[d],E[d+1],E[d+2]),t.push(J)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingMonitor=function(){var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.LoadingMonitor.prototype={constructor:THREE.LoadingMonitor,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.GeometryLoader=function(){};THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.MaterialLoader=function(){};
 THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new XMLHttpRequest;c.addEventListener("load",function(a){a=b.parse(JSON.parse(a.target.responseText));b.dispatchEvent({type:"load",content:a})},
 !1);c.addEventListener("progress",function(a){b.dispatchEvent({type:"progress",loaded:a.loaded,total:a.total})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.open("GET",a,!0);c.send(null)},parse:function(a){var b;switch(a.type){case "MeshBasicMaterial":b=new THREE.MeshBasicMaterial({color:a.color,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshLambertMaterial":b=new THREE.MeshLambertMaterial({color:a.color,
 ambient:a.ambient,emissive:a.emissive,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshPhongMaterial":b=new THREE.MeshPhongMaterial({color:a.color,ambient:a.ambient,emissive:a.emissive,specular:a.specular,shininess:a.shininess,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshNormalMaterial":b=new THREE.MeshNormalMaterial({opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshDepthMaterial":b=new THREE.MeshDepthMaterial({opacity:a.opacity,
 transparent:a.transparent,wireframe:a.wireframe})}return b}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
 THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:l+"/"+a}function e(){f(z.scene,L.objects)}function f(a,b){var c,e,g,i,j,l,n;for(n in b)if(void 0===z.objects[n]){var q=b[n],t=null;if(q.type&&q.type in m.hierarchyHandlerMap){if(void 0===q.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};g={};for(var A in q)A in e||(g[A]=q[A]);r=z.materials[q.material];q.loading=!0;
-e=m.hierarchyHandlerMap[q.type].loaderObject;e.options?e.load(d(q.url,L.urlBaseType),h(n,a,r,q)):e.load(d(q.url,L.urlBaseType),h(n,a,r,q),g)}}else if(void 0!==q.geometry){if(p=z.geometries[q.geometry]){t=!1;r=z.materials[q.material];t=r instanceof THREE.ShaderMaterial;g=q.position;i=q.rotation;j=q.scale;c=q.matrix;l=q.quaternion;q.material||(r=new THREE.MeshFaceMaterial(z.face_materials[q.geometry]));r instanceof THREE.MeshFaceMaterial&&0===r.materials.length&&(r=new THREE.MeshFaceMaterial(z.face_materials[q.geometry]));
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:l+"/"+a}function e(){f(z.scene,K.objects)}function f(a,b){var c,e,g,i,j,l,n;for(n in b)if(void 0===z.objects[n]){var q=b[n],t=null;if(q.type&&q.type in m.hierarchyHandlerMap){if(void 0===q.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};g={};for(var B in q)B in e||(g[B]=q[B]);r=z.materials[q.material];q.loading=!0;
+e=m.hierarchyHandlerMap[q.type].loaderObject;e.options?e.load(d(q.url,K.urlBaseType),h(n,a,r,q)):e.load(d(q.url,K.urlBaseType),h(n,a,r,q),g)}}else if(void 0!==q.geometry){if(p=z.geometries[q.geometry]){t=!1;r=z.materials[q.material];t=r instanceof THREE.ShaderMaterial;g=q.position;i=q.rotation;j=q.scale;c=q.matrix;l=q.quaternion;q.material||(r=new THREE.MeshFaceMaterial(z.face_materials[q.geometry]));r instanceof THREE.MeshFaceMaterial&&0===r.materials.length&&(r=new THREE.MeshFaceMaterial(z.face_materials[q.geometry]));
 if(r instanceof THREE.MeshFaceMaterial)for(e=0;e<r.materials.length;e++)t=t||r.materials[e]instanceof THREE.ShaderMaterial;t&&p.computeTangents();q.skin?t=new THREE.SkinnedMesh(p,r):q.morph?(t=new THREE.MorphAnimMesh(p,r),void 0!==q.duration&&(t.duration=q.duration),void 0!==q.time&&(t.time=q.time),void 0!==q.mirroredLoop&&(t.mirroredLoop=q.mirroredLoop),r.morphNormals&&p.computeMorphNormals()):t=new THREE.Mesh(p,r);t.name=n;c?(t.matrixAutoUpdate=!1,t.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],
 c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(t.position.set(g[0],g[1],g[2]),l?(t.quaternion.set(l[0],l[1],l[2],l[3]),t.useQuaternion=!0):t.rotation.set(i[0],i[1],i[2]),t.scale.set(j[0],j[1],j[2]));t.visible=q.visible;t.castShadow=q.castShadow;t.receiveShadow=q.receiveShadow;a.add(t);z.objects[n]=t}}else"DirectionalLight"===q.type||"PointLight"===q.type||"AmbientLight"===q.type?(u=void 0!==q.color?q.color:16777215,x=void 0!==q.intensity?q.intensity:1,"DirectionalLight"===q.type?(g=q.direction,
 y=new THREE.DirectionalLight(u,x),y.position.set(g[0],g[1],g[2]),q.target&&(H.push({object:y,targetName:q.target}),y.target=null)):"PointLight"===q.type?(g=q.position,e=q.distance,y=new THREE.PointLight(u,x,e),y.position.set(g[0],g[1],g[2])):"AmbientLight"===q.type&&(y=new THREE.AmbientLight(u)),a.add(y),y.name=n,z.lights[n]=y,z.objects[n]=y):"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?("PerspectiveCamera"===q.type?s=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):"OrthographicCamera"===
 q.type&&(s=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),g=q.position,s.position.set(g[0],g[1],g[2]),a.add(s),s.name=n,z.cameras[n]=s,z.objects[n]=s):(g=q.position,i=q.rotation,j=q.scale,l=q.quaternion,t=new THREE.Object3D,t.name=n,t.position.set(g[0],g[1],g[2]),l?(t.quaternion.set(l[0],l[1],l[2],l[3]),t.useQuaternion=!0):t.rotation.set(i[0],i[1],i[2]),t.scale.set(j[0],j[1],j[2]),t.visible=void 0!==q.visible?q.visible:!1,a.add(t),z.objects[n]=t,z.empties[n]=t);if(t){if(void 0!==
-q.userData)for(var D in q.userData)t.userData[D]=q.userData[D];if(void 0!==q.groups)for(e=0;e<q.groups.length;e++)g=q.groups[e],void 0===z.groups[g]&&(z.groups[g]=[]),z.groups[g].push(n);void 0!==q.children&&f(t,q.children)}}}function g(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c;e();t-=1;m.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,p=d.scale;f.position.set(g[0],g[1],g[2]);
-i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(p[0],p[1],p[2]);c&&f.traverse(function(a){a.material=c});var l=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=l});b.add(f);f.name=a;z.objects[a]=f;e();t-=1;m.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c}}function j(){m.callbackProgress({totalModels:J,totalTextures:F,loadedModels:J-t,loadedTextures:F-D},z);m.onLoadProgress();
-if(0===t&&0===D){for(var a=0;a<H.length;a++){var c=H[a],d=z.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,z.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(z)}}var m=this,l=THREE.Loader.prototype.extractUrlBase(c),p,r,s,n,q,y,u,x,t,D,J,F,z,H=[],L=a,I;for(I in this.geometryHandlerMap)a=this.geometryHandlerMap[I].loaderClass,this.geometryHandlerMap[I].loaderObject=new a;for(I in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[I].loaderClass,
-this.hierarchyHandlerMap[I].loaderObject=new a;D=t=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(L.transform&&(I=L.transform.position,a=L.transform.rotation,c=L.transform.scale,I&&z.scene.position.set(I[0],I[1],I[2]),a&&z.scene.rotation.set(a[0],a[1],a[2]),c&&z.scene.scale.set(c[0],c[1],c[2]),I||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();I=function(a){return function(){D-=a;j();m.onLoadComplete()}};
-for(var N in L.fogs)a=L.fogs[N],"linear"===a.type?n=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(n=new THREE.FogExp2(0,a.density)),a=a.color,n.color.setRGB(a[0],a[1],a[2]),z.fogs[N]=n;for(var A in L.geometries)n=L.geometries[A],n.type in this.geometryHandlerMap&&(t+=1,m.onLoadStart());for(var U in L.objects)n=L.objects[U],n.type&&n.type in this.hierarchyHandlerMap&&(t+=1,m.onLoadStart());J=t;for(A in L.geometries)if(n=L.geometries[A],"cube"===n.type)p=new THREE.CubeGeometry(n.width,n.height,n.depth,
-n.widthSegments,n.heightSegments,n.depthSegments),p.name=A,z.geometries[A]=p;else if("plane"===n.type)p=new THREE.PlaneGeometry(n.width,n.height,n.widthSegments,n.heightSegments),p.name=A,z.geometries[A]=p;else if("sphere"===n.type)p=new THREE.SphereGeometry(n.radius,n.widthSegments,n.heightSegments),p.name=A,z.geometries[A]=p;else if("cylinder"===n.type)p=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),p.name=A,z.geometries[A]=p;else if("torus"===n.type)p=new THREE.TorusGeometry(n.radius,
-n.tube,n.segmentsR,n.segmentsT),p.name=A,z.geometries[A]=p;else if("icosahedron"===n.type)p=new THREE.IcosahedronGeometry(n.radius,n.subdivisions),p.name=A,z.geometries[A]=p;else if(n.type in this.geometryHandlerMap){U={};for(q in n)"type"!==q&&"url"!==q&&(U[q]=n[q]);this.geometryHandlerMap[n.type].loaderObject.load(d(n.url,L.urlBaseType),g(A),U)}else"embedded"===n.type&&(U=L.embeds[n.id],U.metadata=L.metadata,U&&(U=this.geometryHandlerMap.ascii.loaderObject.parse(U,""),i(A)(U.geometry,U.materials)));
-for(var G in L.textures)if(A=L.textures[G],A.url instanceof Array){D+=A.url.length;for(q=0;q<A.url.length;q++)m.onLoadStart()}else D+=1,m.onLoadStart();F=D;for(G in L.textures){A=L.textures[G];void 0!==A.mapping&&void 0!==THREE[A.mapping]&&(A.mapping=new THREE[A.mapping]);if(A.url instanceof Array){U=A.url.length;n=[];for(q=0;q<U;q++)n[q]=d(A.url[q],L.urlBaseType);q=(q=/\.dds$/i.test(n[0]))?THREE.ImageUtils.loadCompressedTextureCube(n,A.mapping,I(U)):THREE.ImageUtils.loadTextureCube(n,A.mapping,I(U))}else q=
-/\.dds$/i.test(A.url),U=d(A.url,L.urlBaseType),n=I(1),q=q?THREE.ImageUtils.loadCompressedTexture(U,A.mapping,n):THREE.ImageUtils.loadTexture(U,A.mapping,n),void 0!==THREE[A.minFilter]&&(q.minFilter=THREE[A.minFilter]),void 0!==THREE[A.magFilter]&&(q.magFilter=THREE[A.magFilter]),A.anisotropy&&(q.anisotropy=A.anisotropy),A.repeat&&(q.repeat.set(A.repeat[0],A.repeat[1]),1!==A.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==A.repeat[1]&&(q.wrapT=THREE.RepeatWrapping)),A.offset&&q.offset.set(A.offset[0],
-A.offset[1]),A.wrap&&(U={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==U[A.wrap[0]]&&(q.wrapS=U[A.wrap[0]]),void 0!==U[A.wrap[1]]&&(q.wrapT=U[A.wrap[1]]));z.textures[G]=q}var K,M;for(K in L.materials){G=L.materials[K];for(M in G.parameters)"envMap"===M||"map"===M||"lightMap"===M||"bumpMap"===M?G.parameters[M]=z.textures[G.parameters[M]]:"shading"===M?G.parameters[M]="flat"===G.parameters[M]?THREE.FlatShading:THREE.SmoothShading:"side"===M?G.parameters[M]="double"==G.parameters[M]?
-THREE.DoubleSide:"back"==G.parameters[M]?THREE.BackSide:THREE.FrontSide:"blending"===M?G.parameters[M]=G.parameters[M]in THREE?THREE[G.parameters[M]]:THREE.NormalBlending:"combine"===M?G.parameters[M]=G.parameters[M]in THREE?THREE[G.parameters[M]]:THREE.MultiplyOperation:"vertexColors"===M?"face"==G.parameters[M]?G.parameters[M]=THREE.FaceColors:G.parameters[M]&&(G.parameters[M]=THREE.VertexColors):"wrapRGB"===M&&(I=G.parameters[M],G.parameters[M]=new THREE.Vector3(I[0],I[1],I[2]));void 0!==G.parameters.opacity&&
-1>G.parameters.opacity&&(G.parameters.transparent=!0);G.parameters.normalMap?(I=THREE.ShaderLib.normalmap,A=THREE.UniformsUtils.clone(I.uniforms),q=G.parameters.color,U=G.parameters.specular,n=G.parameters.ambient,N=G.parameters.shininess,A.tNormal.value=z.textures[G.parameters.normalMap],G.parameters.normalScale&&A.uNormalScale.value.set(G.parameters.normalScale[0],G.parameters.normalScale[1]),G.parameters.map&&(A.tDiffuse.value=G.parameters.map,A.enableDiffuse.value=!0),G.parameters.envMap&&(A.tCube.value=
-G.parameters.envMap,A.enableReflection.value=!0,A.uReflectivity.value=G.parameters.reflectivity),G.parameters.lightMap&&(A.tAO.value=G.parameters.lightMap,A.enableAO.value=!0),G.parameters.specularMap&&(A.tSpecular.value=z.textures[G.parameters.specularMap],A.enableSpecular.value=!0),G.parameters.displacementMap&&(A.tDisplacement.value=z.textures[G.parameters.displacementMap],A.enableDisplacement.value=!0,A.uDisplacementBias.value=G.parameters.displacementBias,A.uDisplacementScale.value=G.parameters.displacementScale),
-A.uDiffuseColor.value.setHex(q),A.uSpecularColor.value.setHex(U),A.uAmbientColor.value.setHex(n),A.uShininess.value=N,G.parameters.opacity&&(A.uOpacity.value=G.parameters.opacity),r=new THREE.ShaderMaterial({fragmentShader:I.fragmentShader,vertexShader:I.vertexShader,uniforms:A,lights:!0,fog:!0})):r=new THREE[G.type](G.parameters);r.name=K;z.materials[K]=r}for(K in L.materials)if(G=L.materials[K],G.parameters.materials){M=[];for(q=0;q<G.parameters.materials.length;q++)M.push(z.materials[G.parameters.materials[q]]);
-z.materials[K].materials=M}e();z.cameras&&L.defaults.camera&&(z.currentCamera=z.cameras[L.defaults.camera]);z.fogs&&L.defaults.fog&&(z.scene.fog=z.fogs[L.defaults.fog]);m.callbackSync(z);j()};THREE.TextureLoader=function(){this.crossOrigin=null};
+q.userData)for(var E in q.userData)t.userData[E]=q.userData[E];if(void 0!==q.groups)for(e=0;e<q.groups.length;e++)g=q.groups[e],void 0===z.groups[g]&&(z.groups[g]=[]),z.groups[g].push(n);void 0!==q.children&&f(t,q.children)}}}function g(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c;e();t-=1;m.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,p=d.scale;f.position.set(g[0],g[1],g[2]);
+i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(p[0],p[1],p[2]);c&&f.traverse(function(a){a.material=c});var l=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=l});b.add(f);f.name=a;z.objects[a]=f;e();t-=1;m.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=c}}function j(){m.callbackProgress({totalModels:J,totalTextures:F,loadedModels:J-t,loadedTextures:F-E},z);m.onLoadProgress();
+if(0===t&&0===E){for(var a=0;a<H.length;a++){var c=H[a],d=z.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,z.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(z)}}var m=this,l=THREE.Loader.prototype.extractUrlBase(c),p,r,s,n,q,y,u,x,t,E,J,F,z,H=[],K=a,G;for(G in this.geometryHandlerMap)a=this.geometryHandlerMap[G].loaderClass,this.geometryHandlerMap[G].loaderObject=new a;for(G in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[G].loaderClass,
+this.hierarchyHandlerMap[G].loaderObject=new a;E=t=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(K.transform&&(G=K.transform.position,a=K.transform.rotation,c=K.transform.scale,G&&z.scene.position.set(G[0],G[1],G[2]),a&&z.scene.rotation.set(a[0],a[1],a[2]),c&&z.scene.scale.set(c[0],c[1],c[2]),G||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();G=function(a){return function(){E-=a;j();m.onLoadComplete()}};
+for(var L in K.fogs)a=K.fogs[L],"linear"===a.type?n=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(n=new THREE.FogExp2(0,a.density)),a=a.color,n.color.setRGB(a[0],a[1],a[2]),z.fogs[L]=n;for(var B in K.geometries)n=K.geometries[B],n.type in this.geometryHandlerMap&&(t+=1,m.onLoadStart());for(var P in K.objects)n=K.objects[P],n.type&&n.type in this.hierarchyHandlerMap&&(t+=1,m.onLoadStart());J=t;for(B in K.geometries)if(n=K.geometries[B],"cube"===n.type)p=new THREE.CubeGeometry(n.width,n.height,n.depth,
+n.widthSegments,n.heightSegments,n.depthSegments),p.name=B,z.geometries[B]=p;else if("plane"===n.type)p=new THREE.PlaneGeometry(n.width,n.height,n.widthSegments,n.heightSegments),p.name=B,z.geometries[B]=p;else if("sphere"===n.type)p=new THREE.SphereGeometry(n.radius,n.widthSegments,n.heightSegments),p.name=B,z.geometries[B]=p;else if("cylinder"===n.type)p=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),p.name=B,z.geometries[B]=p;else if("torus"===n.type)p=new THREE.TorusGeometry(n.radius,
+n.tube,n.segmentsR,n.segmentsT),p.name=B,z.geometries[B]=p;else if("icosahedron"===n.type)p=new THREE.IcosahedronGeometry(n.radius,n.subdivisions),p.name=B,z.geometries[B]=p;else if(n.type in this.geometryHandlerMap){P={};for(q in n)"type"!==q&&"url"!==q&&(P[q]=n[q]);this.geometryHandlerMap[n.type].loaderObject.load(d(n.url,K.urlBaseType),g(B),P)}else"embedded"===n.type&&(P=K.embeds[n.id],P.metadata=K.metadata,P&&(P=this.geometryHandlerMap.ascii.loaderObject.parse(P,""),i(B)(P.geometry,P.materials)));
+for(var C in K.textures)if(B=K.textures[C],B.url instanceof Array){E+=B.url.length;for(q=0;q<B.url.length;q++)m.onLoadStart()}else E+=1,m.onLoadStart();F=E;for(C in K.textures){B=K.textures[C];void 0!==B.mapping&&void 0!==THREE[B.mapping]&&(B.mapping=new THREE[B.mapping]);if(B.url instanceof Array){P=B.url.length;n=[];for(q=0;q<P;q++)n[q]=d(B.url[q],K.urlBaseType);q=(q=/\.dds$/i.test(n[0]))?THREE.ImageUtils.loadCompressedTextureCube(n,B.mapping,G(P)):THREE.ImageUtils.loadTextureCube(n,B.mapping,G(P))}else q=
+/\.dds$/i.test(B.url),P=d(B.url,K.urlBaseType),n=G(1),q=q?THREE.ImageUtils.loadCompressedTexture(P,B.mapping,n):THREE.ImageUtils.loadTexture(P,B.mapping,n),void 0!==THREE[B.minFilter]&&(q.minFilter=THREE[B.minFilter]),void 0!==THREE[B.magFilter]&&(q.magFilter=THREE[B.magFilter]),B.anisotropy&&(q.anisotropy=B.anisotropy),B.repeat&&(q.repeat.set(B.repeat[0],B.repeat[1]),1!==B.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==B.repeat[1]&&(q.wrapT=THREE.RepeatWrapping)),B.offset&&q.offset.set(B.offset[0],
+B.offset[1]),B.wrap&&(P={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==P[B.wrap[0]]&&(q.wrapS=P[B.wrap[0]]),void 0!==P[B.wrap[1]]&&(q.wrapT=P[B.wrap[1]]));z.textures[C]=q}var I,M;for(I in K.materials){C=K.materials[I];for(M in C.parameters)"envMap"===M||"map"===M||"lightMap"===M||"bumpMap"===M?C.parameters[M]=z.textures[C.parameters[M]]:"shading"===M?C.parameters[M]="flat"===C.parameters[M]?THREE.FlatShading:THREE.SmoothShading:"side"===M?C.parameters[M]="double"==C.parameters[M]?
+THREE.DoubleSide:"back"==C.parameters[M]?THREE.BackSide:THREE.FrontSide:"blending"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:THREE.NormalBlending:"combine"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:THREE.MultiplyOperation:"vertexColors"===M?"face"==C.parameters[M]?C.parameters[M]=THREE.FaceColors:C.parameters[M]&&(C.parameters[M]=THREE.VertexColors):"wrapRGB"===M&&(G=C.parameters[M],C.parameters[M]=new THREE.Vector3(G[0],G[1],G[2]));void 0!==C.parameters.opacity&&
+1>C.parameters.opacity&&(C.parameters.transparent=!0);C.parameters.normalMap?(G=THREE.ShaderLib.normalmap,B=THREE.UniformsUtils.clone(G.uniforms),q=C.parameters.color,P=C.parameters.specular,n=C.parameters.ambient,L=C.parameters.shininess,B.tNormal.value=z.textures[C.parameters.normalMap],C.parameters.normalScale&&B.uNormalScale.value.set(C.parameters.normalScale[0],C.parameters.normalScale[1]),C.parameters.map&&(B.tDiffuse.value=C.parameters.map,B.enableDiffuse.value=!0),C.parameters.envMap&&(B.tCube.value=
+C.parameters.envMap,B.enableReflection.value=!0,B.uReflectivity.value=C.parameters.reflectivity),C.parameters.lightMap&&(B.tAO.value=C.parameters.lightMap,B.enableAO.value=!0),C.parameters.specularMap&&(B.tSpecular.value=z.textures[C.parameters.specularMap],B.enableSpecular.value=!0),C.parameters.displacementMap&&(B.tDisplacement.value=z.textures[C.parameters.displacementMap],B.enableDisplacement.value=!0,B.uDisplacementBias.value=C.parameters.displacementBias,B.uDisplacementScale.value=C.parameters.displacementScale),
+B.uDiffuseColor.value.setHex(q),B.uSpecularColor.value.setHex(P),B.uAmbientColor.value.setHex(n),B.uShininess.value=L,C.parameters.opacity&&(B.uOpacity.value=C.parameters.opacity),r=new THREE.ShaderMaterial({fragmentShader:G.fragmentShader,vertexShader:G.vertexShader,uniforms:B,lights:!0,fog:!0})):r=new THREE[C.type](C.parameters);r.name=I;z.materials[I]=r}for(I in K.materials)if(C=K.materials[I],C.parameters.materials){M=[];for(q=0;q<C.parameters.materials.length;q++)M.push(z.materials[C.parameters.materials[q]]);
+z.materials[I].materials=M}e();z.cameras&&K.defaults.camera&&(z.currentCamera=z.cameras[K.defaults.camera]);z.fogs&&K.defaults.fog&&(z.scene.fog=z.fogs[K.defaults.fog]);m.callbackSync(z);j()};THREE.TextureLoader=function(){this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",
 function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype={constructor:THREE.Material,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof
@@ -277,36 +277,36 @@ THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAn
 THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.getPositionFromMatrix(c.matrixWorld);b.getPositionFromMatrix(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);(1!==this.scale.x||1!==this.scale.y)&&this.matrix.scale(this.scale);this.matrixWorldNeedsUpdate=!0};
 THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
-THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){F!==a&&(F=t.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?t.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?t.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(t.globalCompositeOperation="darker"),z=a)}function d(a){I!==a&&(I=t.lineWidth=a)}function e(a){N!==a&&(N=t.lineCap=a)}function f(a){A!==a&&(A=t.lineJoin=a)}function g(a){H!==a&&(H=t.strokeStyle=a)}function h(a){L!==a&&(L=t.fillStyle=a)}function i(a,
-b){if(U!==a||G!==b)t.setLineDash([a,b]),U=a,G=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},m=this,l,p,r,s=new THREE.Projector,n=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,u,x,t=n.getContext("2d"),D=new THREE.Color(0),J=0,F=1,z=0,H=null,L=null,I=null,N=null,A=null,U=null,G=0,K,M,T,$,wa=new THREE.RenderableVertex,fb=new THREE.RenderableVertex,B,ca,qa,ga,ja,E,Ma,ib,Ua,Xa,Ba,ma,fa=new THREE.Color,X=new THREE.Color,V=new THREE.Color,Y=new THREE.Color,
-ia=new THREE.Color,ha=new THREE.Color,na=new THREE.Color,Ka=new THREE.Color,Ya={},pa={},Na,Qa,Va,Wa,Bb,Kb,Nb,Ob,Pb,Tb,tb=new THREE.Box2,ra=new THREE.Box2,Ia=new THREE.Box2,nb=new THREE.Color,$b=new THREE.Color,Oa=new THREE.Color,ka=new THREE.Vector3,jb,Eb,k,Ra,ub,lb,Sa=16;jb=document.createElement("canvas");jb.width=jb.height=2;Eb=jb.getContext("2d");Eb.fillStyle="rgba(0,0,0,1)";Eb.fillRect(0,0,2,2);k=Eb.getImageData(0,0,2,2);Ra=k.data;ub=document.createElement("canvas");ub.width=ub.height=Sa;lb=
-ub.getContext("2d");lb.translate(-Sa/2,-Sa/2);lb.scale(Sa,Sa);Sa--;void 0===t.setLineDash&&(t.setLineDash=void 0!==t.mozDash?function(a){t.mozDash=null!==a[0]?a:null}:function(){});this.domElement=n;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=
-function(a,b){q=a*this.devicePixelRatio;y=b*this.devicePixelRatio;u=Math.floor(q/2);x=Math.floor(y/2);n.width=q;n.height=y;n.style.width=a+"px";n.style.height=b+"px";tb.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));ra.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));F=1;z=0;A=N=I=L=H=null};this.setClearColor=function(a,b){D.copy(a);J=void 0!==b?b:1;ra.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x))};this.setClearColorHex=function(a,b){D.setHex(a);J=void 0!==b?b:1;ra.set(new THREE.Vector2(-u,
--x),new THREE.Vector2(u,x))};this.getMaxAnisotropy=function(){return 0};this.clear=function(){t.setTransform(1,0,0,-1,u,x);!1===ra.empty()&&(ra.intersect(tb),ra.expandByScalar(2),1>J&&t.clearRect(ra.min.x|0,ra.min.y|0,ra.max.x-ra.min.x|0,ra.max.y-ra.min.y|0),0<J&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*D.r)+","+Math.floor(255*D.g)+","+Math.floor(255*D.b)+","+J+")"),t.fillRect(ra.min.x|0,ra.min.y|0,ra.max.x-ra.min.x|0,ra.max.y-ra.min.y|0)),ra.makeEmpty())};this.render=function(a,n){function q(a,
-b,c){for(var d=0,e=r.length;d<e;d++){var f=r[d];Ka.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=ka.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Ka.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=ka.getPositionFromMatrix(f.matrixWorld),h=b.dot(ka.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Ka.multiplyScalar(h)))))}}function z(a,d,e,f,g,h,k,i){m.info.render.vertices+=
-3;m.info.render.faces++;b(i.opacity);c(i.blending);B=a.positionScreen.x;ca=a.positionScreen.y;qa=d.positionScreen.x;ga=d.positionScreen.y;ja=e.positionScreen.x;E=e.positionScreen.y;y(B,ca,qa,ga,ja,E);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(ha.copy(i.color),na.copy(i.emissive),i.vertexColors===THREE.FaceColors&&ha.multiply(k.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?(X.copy(nb),V.copy(nb),Y.copy(nb),q(k.v1.positionWorld,
-k.vertexNormalsModel[0],X),q(k.v2.positionWorld,k.vertexNormalsModel[1],V),q(k.v3.positionWorld,k.vertexNormalsModel[2],Y),X.multiply(ha).add(na),V.multiply(ha).add(na),Y.multiply(ha).add(na),ia.addColors(V,Y).multiplyScalar(0.5),Va=H(X,V,Y,ia),J(B,ca,qa,ga,ja,E,0,0,1,0,0,1,Va)):(fa.copy(nb),q(k.centroidModel,k.normalModel,fa),fa.multiply(ha).add(na),!0===i.wireframe?D(fa,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(fa))):i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||
-i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE.UVMapping&&(Wa=k.uvs[0],G(B,ca,qa,ga,ja,E,Wa[f].x,Wa[f].y,Wa[g].x,Wa[g].y,Wa[h].x,Wa[h].y,i.map)):null!==i.envMap?i.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ka.copy(k.vertexNormalsModelView[f]),Bb=0.5*ka.x+0.5,Kb=0.5*ka.y+0.5,ka.copy(k.vertexNormalsModelView[g]),Nb=0.5*ka.x+0.5,Ob=0.5*ka.y+0.5,ka.copy(k.vertexNormalsModelView[h]),Pb=0.5*ka.x+0.5,Tb=0.5*ka.y+0.5,G(B,ca,qa,ga,ja,E,Bb,Kb,Nb,Ob,Pb,Tb,
-i.envMap)):(fa.copy(i.color),i.vertexColors===THREE.FaceColors&&fa.multiply(k.color),!0===i.wireframe?D(fa,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(fa)):i instanceof THREE.MeshDepthMaterial?(Na=n.near,Qa=n.far,X.r=X.g=X.b=1-j(a.positionScreen.z*a.positionScreen.w,Na,Qa),V.r=V.g=V.b=1-j(d.positionScreen.z*d.positionScreen.w,Na,Qa),Y.r=Y.g=Y.b=1-j(e.positionScreen.z*e.positionScreen.w,Na,Qa),ia.addColors(V,Y).multiplyScalar(0.5),Va=H(X,V,Y,ia),J(B,ca,qa,ga,ja,E,0,0,1,0,0,1,Va)):
-i instanceof THREE.MeshNormalMaterial&&(i.shading==THREE.FlatShading?(a=k.normalModelView,fa.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===i.wireframe?D(fa,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(fa)):i.shading==THREE.SmoothShading&&(a=k.vertexNormalsModelView[f],X.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[g],V.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[h],Y.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
-ia.addColors(V,Y).multiplyScalar(0.5),Va=H(X,V,Y,ia),J(B,ca,qa,ga,ja,E,0,0,1,0,0,1,Va)))}function y(a,b,c,d,e,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.closePath()}function A(a,b,c,d,e,f,g,h){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.lineTo(g,h);t.closePath()}function D(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());t.stroke();Ia.expandByScalar(2*b)}function F(a){h(a.getStyle());t.fill()}function G(a,b,c,d,e,f,g,k,i,Ja,j,p,m){if(!(m instanceof THREE.DataTexture||void 0===
-m.image||0==m.image.width)){if(!0===m.needsUpdate){var l=m.wrapS==THREE.RepeatWrapping,n=m.wrapT==THREE.RepeatWrapping;Ya[m.id]=t.createPattern(m.image,!0===l&&!0===n?"repeat":!0===l&&!1===n?"repeat-x":!1===l&&!0===n?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===Ya[m.id]?h("rgba(0,0,0,1)"):h(Ya[m.id]);var l=m.offset.x/m.repeat.x,n=m.offset.y/m.repeat.y,mb=m.image.width*m.repeat.x,q=m.image.height*m.repeat.y,g=(g+l)*mb,k=(1-k+n)*q,c=c-a,d=d-b,e=e-a,f=f-b,i=(i+l)*mb-g,Ja=(1-Ja+n)*q-k,j=(j+l)*mb-
-g,p=(1-p+n)*q-k,l=i*p-j*Ja;0===l?(void 0===pa[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),pa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=pa[m.id],g=4*(Math.floor(g)+Math.floor(k)*m.image.width),fa.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),F(fa)):(l=1/l,m=(p*c-Ja*e)*l,Ja=(p*d-Ja*f)*l,c=(i*e-j*c)*l,d=(i*f-j*d)*l,a=a-m*g-c*k,g=b-Ja*g-d*k,t.save(),t.transform(m,Ja,c,d,a,g),t.fill(),t.restore())}}
-function J(a,b,c,d,e,f,g,h,k,i,Ja,j,m){var p,l;p=m.width-1;l=m.height-1;g*=p;h*=l;c-=a;d-=b;e-=a;f-=b;k=k*p-g;i=i*l-h;Ja=Ja*p-g;j=j*l-h;l=1/(k*j-Ja*i);p=(j*c-i*e)*l;i=(j*d-i*f)*l;c=(k*e-Ja*c)*l;d=(k*f-Ja*d)*l;a=a-p*g-c*h;b=b-i*g-d*h;t.save();t.transform(p,i,c,d,a,b);t.clip();t.drawImage(m,0,0);t.restore()}function H(a,b,c,d){Ra[0]=255*a.r|0;Ra[1]=255*a.g|0;Ra[2]=255*a.b|0;Ra[4]=255*b.r|0;Ra[5]=255*b.g|0;Ra[6]=255*b.b|0;Ra[8]=255*c.r|0;Ra[9]=255*c.g|0;Ra[10]=255*c.b|0;Ra[12]=255*d.r|0;Ra[13]=255*d.g|
-0;Ra[14]=255*d.b|0;Eb.putImageData(k,0,0);lb.drawImage(jb,0,0);return ub}function I(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===n instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();t.setTransform(1,0,0,-1,u,x);m.info.render.vertices=0;m.info.render.faces=0;l=s.projectScene(a,n,this.sortObjects,this.sortElements);p=l.elements;r=l.lights;
-nb.setRGB(0,0,0);$b.setRGB(0,0,0);Oa.setRGB(0,0,0);for(var L=0,U=r.length;L<U;L++){var O=r[L],W=O.color;O instanceof THREE.AmbientLight?nb.add(W):O instanceof THREE.DirectionalLight?$b.add(W):O instanceof THREE.PointLight&&Oa.add(W)}L=0;for(U=p.length;L<U;L++){var N=p[L],O=N.material;if(!(void 0===O||!1===O.visible)){Ia.makeEmpty();if(N instanceof THREE.RenderableParticle){K=N;K.x*=u;K.y*=x;var W=K,ua=N;b(O.opacity);c(O.blending);var Ja=void 0,vb=void 0,mb=void 0,wb=void 0,Nc=N=void 0,Oc=void 0;O instanceof
-THREE.ParticleBasicMaterial?null===O.map?(mb=ua.object.scale.x,wb=ua.object.scale.y,mb*=ua.scale.x*u,wb*=ua.scale.y*x,Ia.min.set(W.x-mb,W.y-wb),Ia.max.set(W.x+mb,W.y+wb),!1!==tb.isIntersectionBox(Ia)&&(h(O.color.getStyle()),t.save(),t.translate(W.x,W.y),t.rotate(-ua.rotation),t.scale(mb,wb),t.fillRect(-1,-1,2,2),t.restore())):(N=O.map.image,Nc=N.width>>1,Oc=N.height>>1,mb=ua.scale.x*u,wb=ua.scale.y*x,Ja=mb*Nc,vb=wb*Oc,Ia.min.set(W.x-Ja,W.y-vb),Ia.max.set(W.x+Ja,W.y+vb),!1!==tb.isIntersectionBox(Ia)&&
-(t.save(),t.translate(W.x,W.y),t.rotate(-ua.rotation),t.scale(mb,-wb),t.translate(-Nc,-Oc),t.drawImage(N,0,0),t.restore())):O instanceof THREE.ParticleCanvasMaterial&&(Ja=ua.scale.x*u,vb=ua.scale.y*x,Ia.min.set(W.x-Ja,W.y-vb),Ia.max.set(W.x+Ja,W.y+vb),!1!==tb.isIntersectionBox(Ia)&&(g(O.color.getStyle()),h(O.color.getStyle()),t.save(),t.translate(W.x,W.y),t.rotate(-ua.rotation),t.scale(Ja,vb),O.program(t),t.restore()))}else if(N instanceof THREE.RenderableLine)K=N.v1,M=N.v2,K.positionScreen.x*=u,
-K.positionScreen.y*=x,M.positionScreen.x*=u,M.positionScreen.y*=x,Ia.setFromPoints([K.positionScreen,M.positionScreen]),!0===tb.isIntersectionBox(Ia)&&(W=K,ua=M,b(O.opacity),c(O.blending),t.beginPath(),t.moveTo(W.positionScreen.x,W.positionScreen.y),t.lineTo(ua.positionScreen.x,ua.positionScreen.y),O instanceof THREE.LineBasicMaterial?(d(O.linewidth),e(O.linecap),f(O.linejoin),g(O.color.getStyle()),t.stroke(),Ia.expandByScalar(2*O.linewidth)):O instanceof THREE.LineDashedMaterial&&(d(O.linewidth),
-e(O.linecap),f(O.linejoin),g(O.color.getStyle()),i(O.dashSize,O.gapSize),t.stroke(),Ia.expandByScalar(2*O.linewidth),i(null,null)));else if(N instanceof THREE.RenderableFace3){K=N.v1;M=N.v2;T=N.v3;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>T.positionScreen.z||1<T.positionScreen.z)continue;K.positionScreen.x*=u;K.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;T.positionScreen.x*=u;T.positionScreen.y*=x;!0===
-O.overdraw&&(I(K.positionScreen,M.positionScreen),I(M.positionScreen,T.positionScreen),I(T.positionScreen,K.positionScreen));Ia.setFromPoints([K.positionScreen,M.positionScreen,T.positionScreen]);z(K,M,T,0,1,2,N,O)}else if(N instanceof THREE.RenderableFace4){K=N.v1;M=N.v2;T=N.v3;$=N.v4;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>T.positionScreen.z||1<T.positionScreen.z)continue;if(-1>$.positionScreen.z||1<$.positionScreen.z)continue;
-K.positionScreen.x*=u;K.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;T.positionScreen.x*=u;T.positionScreen.y*=x;$.positionScreen.x*=u;$.positionScreen.y*=x;wa.positionScreen.copy(M.positionScreen);fb.positionScreen.copy($.positionScreen);!0===O.overdraw&&(I(K.positionScreen,M.positionScreen),I(M.positionScreen,$.positionScreen),I($.positionScreen,K.positionScreen),I(T.positionScreen,wa.positionScreen),I(T.positionScreen,fb.positionScreen));Ia.setFromPoints([K.positionScreen,M.positionScreen,
-T.positionScreen,$.positionScreen]);W=K;ua=M;Ja=T;vb=$;mb=wa;wb=fb;m.info.render.vertices+=4;m.info.render.faces++;b(O.opacity);c(O.blending);void 0!==O.map&&null!==O.map||void 0!==O.envMap&&null!==O.envMap?(z(W,ua,vb,0,1,3,N,O),z(mb,Ja,wb,1,2,3,N,O)):(B=W.positionScreen.x,ca=W.positionScreen.y,qa=ua.positionScreen.x,ga=ua.positionScreen.y,ja=Ja.positionScreen.x,E=Ja.positionScreen.y,Ma=vb.positionScreen.x,ib=vb.positionScreen.y,Ua=mb.positionScreen.x,Xa=mb.positionScreen.y,Ba=wb.positionScreen.x,
-ma=wb.positionScreen.y,O instanceof THREE.MeshLambertMaterial||O instanceof THREE.MeshPhongMaterial?(ha.copy(O.color),na.copy(O.emissive),O.vertexColors===THREE.FaceColors&&ha.multiply(N.color),!1===O.wireframe&&O.shading==THREE.SmoothShading&&4==N.vertexNormalsLength?(X.copy(nb),V.copy(nb),Y.copy(nb),ia.copy(nb),q(N.v1.positionWorld,N.vertexNormalsModel[0],X),q(N.v2.positionWorld,N.vertexNormalsModel[1],V),q(N.v4.positionWorld,N.vertexNormalsModel[3],Y),q(N.v3.positionWorld,N.vertexNormalsModel[2],
-ia),X.multiply(ha).add(na),V.multiply(ha).add(na),Y.multiply(ha).add(na),ia.multiply(ha).add(na),Va=H(X,V,Y,ia),y(B,ca,qa,ga,Ma,ib),J(B,ca,qa,ga,Ma,ib,0,0,1,0,0,1,Va),y(Ua,Xa,ja,E,Ba,ma),J(Ua,Xa,ja,E,Ba,ma,1,0,1,1,0,1,Va)):(fa.copy(nb),q(N.centroidModel,N.normalModel,fa),fa.multiply(ha).add(na),A(B,ca,qa,ga,ja,E,Ma,ib),!0===O.wireframe?D(fa,O.wireframeLinewidth,O.wireframeLinecap,O.wireframeLinejoin):F(fa))):O instanceof THREE.MeshBasicMaterial?(fa.copy(O.color),O.vertexColors===THREE.FaceColors&&
-fa.multiply(N.color),A(B,ca,qa,ga,ja,E,Ma,ib),!0===O.wireframe?D(fa,O.wireframeLinewidth,O.wireframeLinecap,O.wireframeLinejoin):F(fa)):O instanceof THREE.MeshNormalMaterial?(W=void 0,O.shading==THREE.FlatShading?(W=N.normalModelView,fa.setRGB(W.x,W.y,W.z).multiplyScalar(0.5).addScalar(0.5),A(B,ca,qa,ga,ja,E,Ma,ib),!0===O.wireframe?D(fa,O.wireframeLinewidth,O.wireframeLinecap,O.wireframeLinejoin):F(fa)):O.shading==THREE.SmoothShading&&(W=N.vertexNormalsModelView[0],X.setRGB(W.x,W.y,W.z).multiplyScalar(0.5).addScalar(0.5),
-W=N.vertexNormalsModelView[1],V.setRGB(W.x,W.y,W.z).multiplyScalar(0.5).addScalar(0.5),W=N.vertexNormalsModelView[3],Y.setRGB(W.x,W.y,W.z).multiplyScalar(0.5).addScalar(0.5),W=N.vertexNormalsModelView[2],ia.setRGB(W.x,W.y,W.z).multiplyScalar(0.5).addScalar(0.5),Va=H(X,V,Y,ia),y(B,ca,qa,ga,Ma,ib),J(B,ca,qa,ga,Ma,ib,0,0,1,0,0,1,Va),y(Ua,Xa,ja,E,Ba,ma),J(Ua,Xa,ja,E,Ba,ma,1,0,1,1,0,1,Va))):O instanceof THREE.MeshDepthMaterial&&(Na=n.near,Qa=n.far,X.r=X.g=X.b=1-j(W.positionScreen.z*W.positionScreen.w,
-Na,Qa),V.r=V.g=V.b=1-j(ua.positionScreen.z*ua.positionScreen.w,Na,Qa),Y.r=Y.g=Y.b=1-j(vb.positionScreen.z*vb.positionScreen.w,Na,Qa),ia.r=ia.g=ia.b=1-j(Ja.positionScreen.z*Ja.positionScreen.w,Na,Qa),Va=H(X,V,Y,ia),y(B,ca,qa,ga,Ma,ib),J(B,ca,qa,ga,Ma,ib,0,0,1,0,0,1,Va),y(Ua,Xa,ja,E,Ba,ma),J(Ua,Xa,ja,E,Ba,ma,1,0,1,1,0,1,Va)))}ra.union(Ia)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){F!==a&&(F=t.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?t.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?t.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(t.globalCompositeOperation="darker"),z=a)}function d(a){G!==a&&(G=t.lineWidth=a)}function e(a){L!==a&&(L=t.lineCap=a)}function f(a){B!==a&&(B=t.lineJoin=a)}function g(a){H!==a&&(H=t.strokeStyle=a)}function h(a){K!==a&&(K=t.fillStyle=a)}function i(a,
+b){if(P!==a||C!==b)t.setLineDash([a,b]),P=a,C=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},m=this,l,p,r,s=new THREE.Projector,n=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,u,x,t=n.getContext("2d"),E=new THREE.Color(0),J=0,F=1,z=0,H=null,K=null,G=null,L=null,B=null,P=null,C=0,I,M,U,ea,xa=new THREE.RenderableVertex,La=new THREE.RenderableVertex,A,ca,ga,ma,N,fa,Ua,Za,eb,Ja,pa,ta,Z=new THREE.Color,ka=new THREE.Color,W=new THREE.Color,V=new THREE.Color,
+la=new THREE.Color,ha=new THREE.Color,ja=new THREE.Color,Pa=new THREE.Color,jb={},oa={},Va,Qa,Aa,Ra,rb,Ob,Lb,Pb,Tb,Ub,$a=new THREE.Box2,ua=new THREE.Box2,Wa=new THREE.Box2,sb=new THREE.Color,Ma=new THREE.Color,qa=new THREE.Color,ab=new THREE.Vector3,Bb,k,Cb,Sa,kb,Ta,Db=16;Bb=document.createElement("canvas");Bb.width=Bb.height=2;k=Bb.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Cb=k.getImageData(0,0,2,2);Sa=Cb.data;kb=document.createElement("canvas");kb.width=kb.height=Db;Ta=kb.getContext("2d");
+Ta.translate(-Db/2,-Db/2);Ta.scale(Db,Db);Db--;void 0===t.setLineDash&&(t.setLineDash=void 0!==t.mozDash?function(a){t.mozDash=null!==a[0]?a:null}:function(){});this.domElement=n;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b){q=
+a*this.devicePixelRatio;y=b*this.devicePixelRatio;u=Math.floor(q/2);x=Math.floor(y/2);n.width=q;n.height=y;n.style.width=a+"px";n.style.height=b+"px";$a.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));ua.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));F=1;z=0;B=L=G=K=H=null};this.setClearColor=function(a,b){E.copy(a);J=void 0!==b?b:1;ua.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x))};this.setClearColorHex=function(a,b){E.setHex(a);J=void 0!==b?b:1;ua.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,
+x))};this.getMaxAnisotropy=function(){return 0};this.clear=function(){t.setTransform(1,0,0,-1,u,x);!1===ua.empty()&&(ua.intersect($a),ua.expandByScalar(2),1>J&&t.clearRect(ua.min.x|0,ua.min.y|0,ua.max.x-ua.min.x|0,ua.max.y-ua.min.y|0),0<J&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*E.r)+","+Math.floor(255*E.g)+","+Math.floor(255*E.b)+","+J+")"),t.fillRect(ua.min.x|0,ua.min.y|0,ua.max.x-ua.min.x|0,ua.max.y-ua.min.y|0)),ua.makeEmpty())};this.render=function(a,n){function q(a,b,c){for(var d=
+0,e=r.length;d<e;d++){var f=r[d];Pa.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=ab.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Pa.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=ab.getPositionFromMatrix(f.matrixWorld),h=b.dot(ab.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Pa.multiplyScalar(h)))))}}function z(a,d,e,f,g,h,k,i){m.info.render.vertices+=
+3;m.info.render.faces++;b(i.opacity);c(i.blending);A=a.positionScreen.x;ca=a.positionScreen.y;ga=d.positionScreen.x;ma=d.positionScreen.y;N=e.positionScreen.x;fa=e.positionScreen.y;y(A,ca,ga,ma,N,fa);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(ha.copy(i.color),ja.copy(i.emissive),i.vertexColors===THREE.FaceColors&&ha.multiply(k.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?(ka.copy(sb),W.copy(sb),V.copy(sb),q(k.v1.positionWorld,
+k.vertexNormalsModel[0],ka),q(k.v2.positionWorld,k.vertexNormalsModel[1],W),q(k.v3.positionWorld,k.vertexNormalsModel[2],V),ka.multiply(ha).add(ja),W.multiply(ha).add(ja),V.multiply(ha).add(ja),la.addColors(W,V).multiplyScalar(0.5),Aa=H(ka,W,V,la),J(A,ca,ga,ma,N,fa,0,0,1,0,0,1,Aa)):(Z.copy(sb),q(k.centroidModel,k.normalModel,Z),Z.multiply(ha).add(ja),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z))):i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||
+i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE.UVMapping&&(Ra=k.uvs[0],C(A,ca,ga,ma,N,fa,Ra[f].x,Ra[f].y,Ra[g].x,Ra[g].y,Ra[h].x,Ra[h].y,i.map)):null!==i.envMap?i.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ab.copy(k.vertexNormalsModelView[f]),rb=0.5*ab.x+0.5,Ob=0.5*ab.y+0.5,ab.copy(k.vertexNormalsModelView[g]),Lb=0.5*ab.x+0.5,Pb=0.5*ab.y+0.5,ab.copy(k.vertexNormalsModelView[h]),Tb=0.5*ab.x+0.5,Ub=0.5*ab.y+0.5,C(A,ca,ga,ma,N,fa,rb,Ob,Lb,Pb,Tb,Ub,
+i.envMap)):(Z.copy(i.color),i.vertexColors===THREE.FaceColors&&Z.multiply(k.color),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i instanceof THREE.MeshDepthMaterial?(Va=n.near,Qa=n.far,ka.r=ka.g=ka.b=1-j(a.positionScreen.z*a.positionScreen.w,Va,Qa),W.r=W.g=W.b=1-j(d.positionScreen.z*d.positionScreen.w,Va,Qa),V.r=V.g=V.b=1-j(e.positionScreen.z*e.positionScreen.w,Va,Qa),la.addColors(W,V).multiplyScalar(0.5),Aa=H(ka,W,V,la),J(A,ca,ga,ma,N,fa,0,0,1,0,0,1,Aa)):
+i instanceof THREE.MeshNormalMaterial&&(i.shading==THREE.FlatShading?(a=k.normalModelView,Z.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i.shading==THREE.SmoothShading&&(a=k.vertexNormalsModelView[f],ka.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[g],W.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[h],V.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
+la.addColors(W,V).multiplyScalar(0.5),Aa=H(ka,W,V,la),J(A,ca,ga,ma,N,fa,0,0,1,0,0,1,Aa)))}function y(a,b,c,d,e,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.closePath()}function B(a,b,c,d,e,f,g,h){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.lineTo(g,h);t.closePath()}function E(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());t.stroke();Wa.expandByScalar(2*b)}function F(a){h(a.getStyle());t.fill()}function C(a,b,c,d,e,f,g,k,i,va,j,p,m){if(!(m instanceof THREE.DataTexture||void 0===
+m.image||0==m.image.width)){if(!0===m.needsUpdate){var l=m.wrapS==THREE.RepeatWrapping,n=m.wrapT==THREE.RepeatWrapping;jb[m.id]=t.createPattern(m.image,!0===l&&!0===n?"repeat":!0===l&&!1===n?"repeat-x":!1===l&&!0===n?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===jb[m.id]?h("rgba(0,0,0,1)"):h(jb[m.id]);var l=m.offset.x/m.repeat.x,n=m.offset.y/m.repeat.y,mb=m.image.width*m.repeat.x,q=m.image.height*m.repeat.y,g=(g+l)*mb,k=(1-k+n)*q,c=c-a,d=d-b,e=e-a,f=f-b,i=(i+l)*mb-g,va=(1-va+n)*q-k,j=(j+l)*mb-
+g,p=(1-p+n)*q-k,l=i*p-j*va;0===l?(void 0===oa[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),oa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=oa[m.id],g=4*(Math.floor(g)+Math.floor(k)*m.image.width),Z.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),F(Z)):(l=1/l,m=(p*c-va*e)*l,va=(p*d-va*f)*l,c=(i*e-j*c)*l,d=(i*f-j*d)*l,a=a-m*g-c*k,g=b-va*g-d*k,t.save(),t.transform(m,va,c,d,a,g),t.fill(),t.restore())}}function J(a,
+b,c,d,e,f,g,h,k,i,va,j,m){var p,l;p=m.width-1;l=m.height-1;g*=p;h*=l;c-=a;d-=b;e-=a;f-=b;k=k*p-g;i=i*l-h;va=va*p-g;j=j*l-h;l=1/(k*j-va*i);p=(j*c-i*e)*l;i=(j*d-i*f)*l;c=(k*e-va*c)*l;d=(k*f-va*d)*l;a=a-p*g-c*h;b=b-i*g-d*h;t.save();t.transform(p,i,c,d,a,b);t.clip();t.drawImage(m,0,0);t.restore()}function H(a,b,c,d){Sa[0]=255*a.r|0;Sa[1]=255*a.g|0;Sa[2]=255*a.b|0;Sa[4]=255*b.r|0;Sa[5]=255*b.g|0;Sa[6]=255*b.b|0;Sa[8]=255*c.r|0;Sa[9]=255*c.g|0;Sa[10]=255*c.b|0;Sa[12]=255*d.r|0;Sa[13]=255*d.g|0;Sa[14]=255*
+d.b|0;k.putImageData(Cb,0,0);Ta.drawImage(Bb,0,0);return kb}function G(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===n instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();t.setTransform(1,0,0,-1,u,x);m.info.render.vertices=0;m.info.render.faces=0;l=s.projectScene(a,n,this.sortObjects,this.sortElements);p=l.elements;r=l.lights;sb.setRGB(0,
+0,0);Ma.setRGB(0,0,0);qa.setRGB(0,0,0);for(var K=0,P=r.length;K<P;K++){var R=r[K],L=R.color;R instanceof THREE.AmbientLight?sb.add(L):R instanceof THREE.DirectionalLight?Ma.add(L):R instanceof THREE.PointLight&&qa.add(L)}K=0;for(P=p.length;K<P;K++){var da=p[K],R=da.material;if(!(void 0===R||!1===R.visible)){Wa.makeEmpty();if(da instanceof THREE.RenderableParticle){I=da;I.x*=u;I.y*=x;var L=I,va=da;b(R.opacity);c(R.blending);var ub=void 0,mb=void 0,vb=void 0,wb=void 0,Nc=da=void 0,Oc=void 0;R instanceof
+THREE.ParticleBasicMaterial?null===R.map?(vb=va.object.scale.x,wb=va.object.scale.y,vb*=va.scale.x*u,wb*=va.scale.y*x,Wa.min.set(L.x-vb,L.y-wb),Wa.max.set(L.x+vb,L.y+wb),!1!==$a.isIntersectionBox(Wa)&&(h(R.color.getStyle()),t.save(),t.translate(L.x,L.y),t.rotate(-va.rotation),t.scale(vb,wb),t.fillRect(-1,-1,2,2),t.restore())):(da=R.map.image,Nc=da.width>>1,Oc=da.height>>1,vb=va.scale.x*u,wb=va.scale.y*x,ub=vb*Nc,mb=wb*Oc,Wa.min.set(L.x-ub,L.y-mb),Wa.max.set(L.x+ub,L.y+mb),!1!==$a.isIntersectionBox(Wa)&&
+(t.save(),t.translate(L.x,L.y),t.rotate(-va.rotation),t.scale(vb,-wb),t.translate(-Nc,-Oc),t.drawImage(da,0,0),t.restore())):R instanceof THREE.ParticleCanvasMaterial&&(ub=va.scale.x*u,mb=va.scale.y*x,Wa.min.set(L.x-ub,L.y-mb),Wa.max.set(L.x+ub,L.y+mb),!1!==$a.isIntersectionBox(Wa)&&(g(R.color.getStyle()),h(R.color.getStyle()),t.save(),t.translate(L.x,L.y),t.rotate(-va.rotation),t.scale(ub,mb),R.program(t),t.restore()))}else if(da instanceof THREE.RenderableLine)I=da.v1,M=da.v2,I.positionScreen.x*=
+u,I.positionScreen.y*=x,M.positionScreen.x*=u,M.positionScreen.y*=x,Wa.setFromPoints([I.positionScreen,M.positionScreen]),!0===$a.isIntersectionBox(Wa)&&(L=I,va=M,b(R.opacity),c(R.blending),t.beginPath(),t.moveTo(L.positionScreen.x,L.positionScreen.y),t.lineTo(va.positionScreen.x,va.positionScreen.y),R instanceof THREE.LineBasicMaterial?(d(R.linewidth),e(R.linecap),f(R.linejoin),g(R.color.getStyle()),t.stroke(),Wa.expandByScalar(2*R.linewidth)):R instanceof THREE.LineDashedMaterial&&(d(R.linewidth),
+e(R.linecap),f(R.linejoin),g(R.color.getStyle()),i(R.dashSize,R.gapSize),t.stroke(),Wa.expandByScalar(2*R.linewidth),i(null,null)));else if(da instanceof THREE.RenderableFace3){I=da.v1;M=da.v2;U=da.v3;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;U.positionScreen.x*=u;U.positionScreen.y*=x;
+!0===R.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,U.positionScreen),G(U.positionScreen,I.positionScreen));Wa.setFromPoints([I.positionScreen,M.positionScreen,U.positionScreen]);z(I,M,U,0,1,2,da,R)}else if(da instanceof THREE.RenderableFace4){I=da.v1;M=da.v2;U=da.v3;ea=da.v4;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;
+I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;U.positionScreen.x*=u;U.positionScreen.y*=x;ea.positionScreen.x*=u;ea.positionScreen.y*=x;xa.positionScreen.copy(M.positionScreen);La.positionScreen.copy(ea.positionScreen);!0===R.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,ea.positionScreen),G(ea.positionScreen,I.positionScreen),G(U.positionScreen,xa.positionScreen),G(U.positionScreen,La.positionScreen));Wa.setFromPoints([I.positionScreen,
+M.positionScreen,U.positionScreen,ea.positionScreen]);L=I;va=M;ub=U;mb=ea;vb=xa;wb=La;m.info.render.vertices+=4;m.info.render.faces++;b(R.opacity);c(R.blending);void 0!==R.map&&null!==R.map||void 0!==R.envMap&&null!==R.envMap?(z(L,va,mb,0,1,3,da,R),z(vb,ub,wb,1,2,3,da,R)):(A=L.positionScreen.x,ca=L.positionScreen.y,ga=va.positionScreen.x,ma=va.positionScreen.y,N=ub.positionScreen.x,fa=ub.positionScreen.y,Ua=mb.positionScreen.x,Za=mb.positionScreen.y,eb=vb.positionScreen.x,Ja=vb.positionScreen.y,pa=
+wb.positionScreen.x,ta=wb.positionScreen.y,R instanceof THREE.MeshLambertMaterial||R instanceof THREE.MeshPhongMaterial?(ha.copy(R.color),ja.copy(R.emissive),R.vertexColors===THREE.FaceColors&&ha.multiply(da.color),!1===R.wireframe&&R.shading==THREE.SmoothShading&&4==da.vertexNormalsLength?(ka.copy(sb),W.copy(sb),V.copy(sb),la.copy(sb),q(da.v1.positionWorld,da.vertexNormalsModel[0],ka),q(da.v2.positionWorld,da.vertexNormalsModel[1],W),q(da.v4.positionWorld,da.vertexNormalsModel[3],V),q(da.v3.positionWorld,
+da.vertexNormalsModel[2],la),ka.multiply(ha).add(ja),W.multiply(ha).add(ja),V.multiply(ha).add(ja),la.multiply(ha).add(ja),Aa=H(ka,W,V,la),y(A,ca,ga,ma,Ua,Za),J(A,ca,ga,ma,Ua,Za,0,0,1,0,0,1,Aa),y(eb,Ja,N,fa,pa,ta),J(eb,Ja,N,fa,pa,ta,1,0,1,1,0,1,Aa)):(Z.copy(sb),q(da.centroidModel,da.normalModel,Z),Z.multiply(ha).add(ja),B(A,ca,ga,ma,N,fa,Ua,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z))):R instanceof THREE.MeshBasicMaterial?(Z.copy(R.color),R.vertexColors===
+THREE.FaceColors&&Z.multiply(da.color),B(A,ca,ga,ma,N,fa,Ua,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z)):R instanceof THREE.MeshNormalMaterial?(L=void 0,R.shading==THREE.FlatShading?(L=da.normalModelView,Z.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),B(A,ca,ga,ma,N,fa,Ua,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z)):R.shading==THREE.SmoothShading&&(L=da.vertexNormalsModelView[0],ka.setRGB(L.x,L.y,
+L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[1],W.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[3],V.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[2],la.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),Aa=H(ka,W,V,la),y(A,ca,ga,ma,Ua,Za),J(A,ca,ga,ma,Ua,Za,0,0,1,0,0,1,Aa),y(eb,Ja,N,fa,pa,ta),J(eb,Ja,N,fa,pa,ta,1,0,1,1,0,1,Aa))):R instanceof THREE.MeshDepthMaterial&&(Va=n.near,Qa=n.far,ka.r=ka.g=
+ka.b=1-j(L.positionScreen.z*L.positionScreen.w,Va,Qa),W.r=W.g=W.b=1-j(va.positionScreen.z*va.positionScreen.w,Va,Qa),V.r=V.g=V.b=1-j(mb.positionScreen.z*mb.positionScreen.w,Va,Qa),la.r=la.g=la.b=1-j(ub.positionScreen.z*ub.positionScreen.w,Va,Qa),Aa=H(ka,W,V,la),y(A,ca,ga,ma,Ua,Za),J(A,ca,ga,ma,Ua,Za,0,0,1,0,0,1,Aa),y(eb,Ja,N,fa,pa,ta),J(eb,Ja,N,fa,pa,ta,1,0,1,1,0,1,Aa)))}ua.union(Wa)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
 envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -361,159 +361,160 @@ g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.create
 (a.__colorArray=new Float32Array(3*i));if(m){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(m=a.numMorphTargets;c<
 m;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(m=a.numMorphNormals;c<m;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var n in d.attributes){var j=d.attributes[n],c={},q;for(q in j)c[q]=j[q];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
 "v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=n,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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-c,Tb,tb),fa=Ua=null,Ba=ma=ia=Y=Na=pa=ha=-1,jb=!0}function p(a,b,c,d,e,f,g,h){var i,k,j,m;b?(k=a.length-1,m=b=-1):(k=0,b=a.length,m=1);for(var p=k;p!==b;p+=m)if(i=a[p],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&E.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);I(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.setMaterialFaces(i);j instanceof THREE.BufferGeometry?E.renderBufferDirect(d,
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-a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",gc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,h=f.attributes[i],h.buffer=k.createBuffer(),k.bindBuffer(j,h.buffer),k.bufferData(j,h.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;if(void 0===f.geometryGroups){i=f;var m,p,l,q,
-r;j={};var s=i.morphTargets.length,t=i.morphNormals.length,u=g instanceof THREE.MeshFaceMaterial;i.geometryGroups={};g=0;for(m=i.faces.length;g<m;g++)p=i.faces[g],l=u?p.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t}),q=p instanceof THREE.Face3?3:4,65535<i.geometryGroups[r].vertices+q&&(j[l].counter+=1,r=j[l].hash+"_"+j[l].counter,
-void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t})),p instanceof THREE.Face3?i.geometryGroups[r].faces3.push(g):i.geometryGroups[r].faces4.push(g),i.geometryGroups[r].vertices+=q;i.geometryGroupsList=[];for(h in i.geometryGroups)i.geometryGroups[h].id=X++,i.geometryGroupsList.push(i.geometryGroups[h])}for(e in f.geometryGroups)if(h=f.geometryGroups[e],!h.__webglVertexBuffer){i=h;i.__webglVertexBuffer=k.createBuffer();
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-[];j=0;for(s=i.numMorphNormals;j<s;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}E.info.memory.geometries++;d(h,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Ribbon?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglNormalBuffer=k.createBuffer(),E.info.memory.geometries++,h=f,i=h.vertices.length,
-h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__normalArray=new Float32Array(3*i),h.__webglVertexCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.normalsNeedUpdate=!0):a instanceof THREE.Line?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglLineDistanceBuffer=k.createBuffer(),E.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*
-i),h.__lineDistanceArray=new Float32Array(1*i),h.__webglLineCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),E.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__sortArray=[],h.__webglParticleCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=
+THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){$a[a]||(k.enableVertexAttribArray(a),$a[a]=!0)}function i(){for(var a in $a)$a[a]&&(k.disableVertexAttribArray(a),$a[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return b[0]-a[0]}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ta=Za=null,Ja=pa=V=W=oa=jb=la=-1,ab=!0,a[d].render(b,
+c,Tb,Ub),ta=Za=null,Ja=pa=V=W=oa=jb=la=-1,ab=!0}function p(a,b,c,d,e,f,g,h){var i,k,j,m;b?(k=a.length-1,m=b=-1):(k=0,b=a.length,m=1);for(var p=k;p!==b;p+=m)if(i=a[p],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&N.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);N.setDepthTest(i.depthTest);N.setDepthWrite(i.depthWrite);K(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}N.setMaterialFaces(i);j instanceof THREE.BufferGeometry?N.renderBufferDirect(d,e,
+f,i,j,k):N.renderBuffer(d,e,f,i,j,k)}}function r(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&N.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);N.setDepthTest(h.depthTest);N.setDepthWrite(h.depthWrite);K(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}N.renderImmediateObject(c,d,e,h,i)}}function s(a,b){var e,f,g,h;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=
+new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",gc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,h=f.attributes[i],h.buffer=k.createBuffer(),k.bindBuffer(j,h.buffer),k.bufferData(j,h.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;if(void 0===f.geometryGroups){i=f;var m,p,l,q,r;j={};var s=i.morphTargets.length,
+t=i.morphNormals.length,u=g instanceof THREE.MeshFaceMaterial;i.geometryGroups={};g=0;for(m=i.faces.length;g<m;g++)p=i.faces[g],l=u?p.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t}),q=p instanceof THREE.Face3?3:4,65535<i.geometryGroups[r].vertices+q&&(j[l].counter+=1,r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&
+(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t})),p instanceof THREE.Face3?i.geometryGroups[r].faces3.push(g):i.geometryGroups[r].faces4.push(g),i.geometryGroups[r].vertices+=q;i.geometryGroupsList=[];for(h in i.geometryGroups)i.geometryGroups[h].id=Z++,i.geometryGroupsList.push(i.geometryGroups[h])}for(e in f.geometryGroups)if(h=f.geometryGroups[e],!h.__webglVertexBuffer){i=h;i.__webglVertexBuffer=k.createBuffer();i.__webglNormalBuffer=k.createBuffer();
+i.__webglTangentBuffer=k.createBuffer();i.__webglColorBuffer=k.createBuffer();i.__webglUVBuffer=k.createBuffer();i.__webglUV2Buffer=k.createBuffer();i.__webglSkinIndicesBuffer=k.createBuffer();i.__webglSkinWeightsBuffer=k.createBuffer();i.__webglFaceBuffer=k.createBuffer();i.__webglLineBuffer=k.createBuffer();s=j=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(s=i.numMorphTargets;j<s;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=
+[];j=0;for(s=i.numMorphNormals;j<s;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}N.info.memory.geometries++;d(h,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Ribbon?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglNormalBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,
+h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__normalArray=new Float32Array(3*i),h.__webglVertexCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.normalsNeedUpdate=!0):a instanceof THREE.Line?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglLineDistanceBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*
+i),h.__lineDistanceArray=new Float32Array(1*i),h.__webglLineCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__sortArray=[],h.__webglParticleCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=
 !0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)n(b.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)h=f.geometryGroups[e],n(b.__webglObjects,h,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,n(b.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?b.__webglObjectsImmediate.push({object:a,opaque:null,transparent:null}):
 a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function n(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function y(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof THREE.Line?x(b.__webglObjects,
-a):a instanceof THREE.Sprite?t(b.__webglSprites,a):a instanceof THREE.LensFlare?t(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function D(a,b,c,d,e){V=0;d.needsUpdate&&(d.program&&ua(d),E.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&
-(e.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Ua&&(k.useProgram(g),Ua=g,f=!0);d.id!==Ba&&(Ba=d.id,f=!0);if(f||a!==fa)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==fa&&(fa=a);if(d.skinning)if(Ub&&e.useVertexTexture){if(null!==h.boneTexture){var j=J();k.uniform1i(h.boneTexture,j);E.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);
-if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(jb){for(var m,l=j=0,p=0,n,q,r,s=Eb,t=s.directional.colors,u=s.directional.positions,x=s.point.colors,y=s.point.positions,A=s.point.distances,D=s.spot.colors,F=s.spot.positions,G=s.spot.distances,C=s.spot.directions,I=s.spot.anglesCos,L=
-s.spot.exponents,K=s.hemi.skyColors,N=s.hemi.groundColors,B=s.hemi.positions,O=0,W=0,Y=0,ma=0,$=0,R=0,S=0,P=0,da=m=0,c=r=da=0,f=b.length;c<f;c++)m=b[c],m.onlyShadow||(n=m.color,q=m.intensity,r=m.distance,m instanceof THREE.AmbientLight?m.visible&&(E.gammaInput?(j+=n.r*n.r,l+=n.g*n.g,p+=n.b*n.b):(j+=n.r,l+=n.g,p+=n.b)):m instanceof THREE.DirectionalLight?($+=1,m.visible&&(ka.getPositionFromMatrix(m.matrixWorld),Oa.getPositionFromMatrix(m.target.matrixWorld),ka.sub(Oa),ka.normalize(),0===ka.x&&0===
-ka.y&&0===ka.z||(m=3*O,u[m]=ka.x,u[m+1]=ka.y,u[m+2]=ka.z,E.gammaInput?z(t,m,n,q*q):H(t,m,n,q),O+=1))):m instanceof THREE.PointLight?(R+=1,m.visible&&(da=3*W,E.gammaInput?z(x,da,n,q*q):H(x,da,n,q),Oa.getPositionFromMatrix(m.matrixWorld),y[da]=Oa.x,y[da+1]=Oa.y,y[da+2]=Oa.z,A[W]=r,W+=1)):m instanceof THREE.SpotLight?(S+=1,m.visible&&(da=3*Y,E.gammaInput?z(D,da,n,q*q):H(D,da,n,q),Oa.getPositionFromMatrix(m.matrixWorld),F[da]=Oa.x,F[da+1]=Oa.y,F[da+2]=Oa.z,G[Y]=r,ka.copy(Oa),Oa.getPositionFromMatrix(m.target.matrixWorld),
-ka.sub(Oa),ka.normalize(),C[da]=ka.x,C[da+1]=ka.y,C[da+2]=ka.z,I[Y]=Math.cos(m.angle),L[Y]=m.exponent,Y+=1)):m instanceof THREE.HemisphereLight&&(P+=1,m.visible&&(ka.getPositionFromMatrix(m.matrixWorld),ka.normalize(),0===ka.x&&0===ka.y&&0===ka.z||(r=3*ma,B[r]=ka.x,B[r+1]=ka.y,B[r+2]=ka.z,n=m.color,m=m.groundColor,E.gammaInput?(q*=q,z(K,r,n,q),z(N,r,m,q)):(H(K,r,n,q),H(N,r,m,q)),ma+=1))));c=3*O;for(f=Math.max(t.length,3*$);c<f;c++)t[c]=0;c=3*W;for(f=Math.max(x.length,3*R);c<f;c++)x[c]=0;c=3*Y;for(f=
-Math.max(D.length,3*S);c<f;c++)D[c]=0;c=3*ma;for(f=Math.max(K.length,3*P);c<f;c++)K[c]=0;c=3*ma;for(f=Math.max(N.length,3*P);c<f;c++)N[c]=0;s.directional.length=O;s.point.length=W;s.spot.length=Y;s.hemi.length=ma;s.ambient[0]=j;s.ambient[1]=l;s.ambient[2]=p;jb=!1}c=Eb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=
+a):a instanceof THREE.Sprite?t(b.__webglSprites,a):a instanceof THREE.LensFlare?t(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function E(a,b,c,d,e){ka=0;d.needsUpdate&&(d.program&&da(d),N.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&
+(e.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Za&&(k.useProgram(g),Za=g,f=!0);d.id!==Ja&&(Ja=d.id,f=!0);if(f||a!==ta)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==ta&&(ta=a);if(d.skinning)if(Vb&&e.useVertexTexture){if(null!==h.boneTexture){var j=J();k.uniform1i(h.boneTexture,j);N.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);
+if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ab){for(var m,l=j=0,p=0,n,q,r,s=Bb,t=s.directional.colors,u=s.directional.positions,x=s.point.colors,y=s.point.positions,E=s.point.distances,C=s.spot.colors,G=s.spot.positions,H=s.spot.distances,D=s.spot.directions,L=s.spot.anglesCos,K=
+s.spot.exponents,O=s.hemi.skyColors,A=s.hemi.groundColors,R=s.hemi.positions,U=0,P=0,fa=0,W=0,Z=0,S=0,T=0,Q=0,aa=m=0,c=r=aa=0,f=b.length;c<f;c++)m=b[c],m.onlyShadow||(n=m.color,q=m.intensity,r=m.distance,m instanceof THREE.AmbientLight?m.visible&&(N.gammaInput?(j+=n.r*n.r,l+=n.g*n.g,p+=n.b*n.b):(j+=n.r,l+=n.g,p+=n.b)):m instanceof THREE.DirectionalLight?(Z+=1,m.visible&&(qa.getPositionFromMatrix(m.matrixWorld),Ma.getPositionFromMatrix(m.target.matrixWorld),qa.sub(Ma),qa.normalize(),0===qa.x&&0===
+qa.y&&0===qa.z||(m=3*U,u[m]=qa.x,u[m+1]=qa.y,u[m+2]=qa.z,N.gammaInput?F(t,m,n,q*q):z(t,m,n,q),U+=1))):m instanceof THREE.PointLight?(S+=1,m.visible&&(aa=3*P,N.gammaInput?F(x,aa,n,q*q):z(x,aa,n,q),Ma.getPositionFromMatrix(m.matrixWorld),y[aa]=Ma.x,y[aa+1]=Ma.y,y[aa+2]=Ma.z,E[P]=r,P+=1)):m instanceof THREE.SpotLight?(T+=1,m.visible&&(aa=3*fa,N.gammaInput?F(C,aa,n,q*q):z(C,aa,n,q),Ma.getPositionFromMatrix(m.matrixWorld),G[aa]=Ma.x,G[aa+1]=Ma.y,G[aa+2]=Ma.z,H[fa]=r,qa.copy(Ma),Ma.getPositionFromMatrix(m.target.matrixWorld),
+qa.sub(Ma),qa.normalize(),D[aa]=qa.x,D[aa+1]=qa.y,D[aa+2]=qa.z,L[fa]=Math.cos(m.angle),K[fa]=m.exponent,fa+=1)):m instanceof THREE.HemisphereLight&&(Q+=1,m.visible&&(qa.getPositionFromMatrix(m.matrixWorld),qa.normalize(),0===qa.x&&0===qa.y&&0===qa.z||(r=3*W,R[r]=qa.x,R[r+1]=qa.y,R[r+2]=qa.z,n=m.color,m=m.groundColor,N.gammaInput?(q*=q,F(O,r,n,q),F(A,r,m,q)):(z(O,r,n,q),z(A,r,m,q)),W+=1))));c=3*U;for(f=Math.max(t.length,3*Z);c<f;c++)t[c]=0;c=3*P;for(f=Math.max(x.length,3*S);c<f;c++)x[c]=0;c=3*fa;for(f=
+Math.max(C.length,3*T);c<f;c++)C[c]=0;c=3*W;for(f=Math.max(O.length,3*Q);c<f;c++)O[c]=0;c=3*W;for(f=Math.max(A.length,3*Q);c<f;c++)A[c]=0;s.directional.length=U;s.point.length=P;s.spot.length=fa;s.hemi.length=W;s.ambient[0]=j;s.ambient[1]=l;s.ambient[2]=p;ab=!1}c=Bb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=
 c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
-d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;E.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var X;d.map?X=d.map:d.specularMap?X=d.specularMap:d.normalMap?X=d.normalMap:d.bumpMap&&(X=d.bumpMap);void 0!==X&&(c=X.offset,
-X=X.repeat,i.offsetRepeat.value.set(c.x,c.y,X.x,X.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=
-d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=T.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,E.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,
-i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(E.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=
-d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=X=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[X]=j.shadowMap,i.shadowMapSize.value[X]=j.shadowMapSize,i.shadowMatrix.value[X]=j.shadowMatrix,i.shadowDarkness.value[X]=j.shadowDarkness,i.shadowBias.value[X]=j.shadowBias,X++}b=d.uniformsList;i=0;for(X=b.length;i<X;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===
+d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;N.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var V;d.map?V=d.map:d.specularMap?V=d.specularMap:d.normalMap?V=d.normalMap:d.bumpMap&&(V=d.bumpMap);void 0!==V&&(c=V.offset,
+V=V.repeat,i.offsetRepeat.value.set(c.x,c.y,V.x,V.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=
+d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=M.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,
+i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=
+d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=V=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[V]=j.shadowMap,i.shadowMapSize.value[V]=j.shadowMapSize,i.shadowMatrix.value[V]=j.shadowMatrix,i.shadowDarkness.value[V]=j.shadowDarkness,i.shadowBias.value[V]=j.shadowBias,V++}b=d.uniformsList;i=0;for(V=b.length;i<V;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===
 l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(p=j.length;l<p;l++)s=2*l,c._array[s]=j[l].x,c._array[s+
 1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(p=j.length;l<p;l++)s=3*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(p=j.length;l<p;l++)s=4*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z,c._array[s+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),
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-f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)E.autoScaleCubemaps&&!f?(p=j,s=l,t=c.image[l],x=Hc,t.width<=x&&t.height<=x||(y=Math.max(t.width,t.height),u=Math.floor(t.width*x/y),x=Math.floor(t.height*x/y),y=document.createElement("canvas"),y.width=u,y.height=x,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,x),t=y),p[s]=t):j[l]=c.image[l];l=j[0];p=0===(l.width&l.width-
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-else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);E.info.memory.textures--},oc=function(a){a=a.target;a.removeEventListener("dispose",oc);ua(a)},ua=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=Ma.length;a<c;a++)if(d=Ma[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=Ma.length;a<c;a++)d=Ma[a],d.program!==b&&e.push(d);Ma=e;k.deleteProgram(b);E.info.memory.programs--}}};this.renderBufferImmediate=
-function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,
-3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,p,n,q=3*a.count;for(n=0;n<q;n+=9)p=a.normalArray,d=p[n],e=p[n+1],f=p[n+2],g=p[n+3],i=p[n+4],l=p[n+5],h=p[n+6],j=p[n+7],m=p[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,p[n]=d,p[n+1]=e,p[n+2]=f,p[n+3]=d,p[n+4]=e,p[n+5]=f,p[n+6]=d,p[n+7]=e,p[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,
-3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,
-0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,l;g=D(a,b,c,d,f);a=g.attributes;b=e.attributes;c=!1;g=16777215*e.id+2*g.id+(d.wireframe?1:0);g!==ma&&(ma=g,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var m=0,p=e.length;m<p;m++){var n=e[m].index;if(c){for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,4*n*l)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-d.buffer)}k.drawElements(k.TRIANGLES,e[m].count,k.UNSIGNED_SHORT,2*e[m].start);E.info.render.calls++;E.info.render.vertices+=e[m].count;E.info.render.faces+=e[m].count/3}}else{if(c)for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0)));j=e.attributes.position;k.drawArrays(k.TRIANGLES,0,j.numItems/3);E.info.render.calls++;E.info.render.vertices+=j.numItems/3;E.info.render.faces+=j.numItems/3/3}else if(f instanceof
-THREE.ParticleSystem){if(c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));j=b.position;k.drawArrays(k.POINTS,0,j.numItems/3);E.info.render.calls++;E.info.render.points+=j.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));L(d.linewidth);j=b.position;k.drawArrays(k.LINE_STRIP,0,j.numItems/
-3);E.info.render.calls++;E.info.render.points+=j.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,c=D(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ma&&(ma=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),k.vertexAttribPointer(a.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,
-e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var l=0;j=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;l<d.numSupportedMorphTargets&&l<j.length;)0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[l]]),h(c["morphTarget"+l]),
-k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[l]]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[j[l]],l++}else{j=[];g=f.morphTargetInfluences;var p,n=g.length;for(p=0;p<n;p++)l=g[p],0<l&&j.push([l,p]);j.length>d.numSupportedMorphTargets?(j.sort(m),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?
-j.sort(m):0===j.length&&j.push([0,0]);for(l=0;l<d.numSupportedMorphTargets;)j[l]?(p=j[l][1],0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[p]):f.__webglMorphTargetInfluences[l]=
-0,l++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g=0;for(j=e.__webglCustomAttributesList.length;g<j;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),
-h(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),k.vertexAttribPointer(a.normal,3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),k.vertexAttribPointer(a.uv2,
-2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),k.vertexAttribPointer(a.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?
-(L(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),E.info.render.calls++,E.info.render.vertices+=e.__webglFaceCount,E.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,L(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),
-E.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),E.info.render.calls++,E.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),E.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,m=a.fog;Ba=-1;jb=!0;this.autoUpdateScene&&
-a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);nb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ia.setFromMatrix(nb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=
-0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Ia.intersectsObject(g))){F(g,b);var n=f,q=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=q.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=!0;
-!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Oa.getPositionFromMatrix(g.matrixWorld),Oa.applyProjection(nb),f.z=Oa.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(F(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),
-I(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,m,!0,d),r(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),p(a.__webglObjects,!0,"opaque",b,i,m,!1,d),r(a.__webglObjectsImmediate,"opaque",b,i,m,!1,d),p(a.__webglObjects,!1,"transparent",b,i,m,!0,d),r(a.__webglObjectsImmediate,"transparent",b,i,m,!0,d));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&
-(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=D(a,b,c,d,e);ma=-1;E.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,Ia):e.render(function(a){E.renderBufferImmediate(a,
-f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&u(h,a),s(h,a));var i=h,j=i.geometry,l=void 0,p=
-void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,t=!j.dynamic,x=j.attributes,z=void 0,A=void 0;for(z in x)A=x[z],A.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,A.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,A.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,A.buffer),k.bufferData(k.ARRAY_BUFFER,A.array,r)),A.needsUpdate=!1),t&&!A.dynamic&&delete A.array}else if(i instanceof THREE.Mesh){for(var D=0,F=j.geometryGroupsList.length;D<F;D++)if(l=j.geometryGroupsList[D],
-n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&q(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var E=l,J=i,G=k.DYNAMIC_DRAW,I=!j.dynamic,H=n;if(E.__inittedArrays){var K=f(H),L=H.vertexColors?H.vertexColors:!1,M=g(H),N=K===THREE.SmoothShading,C=void 0,B=void 0,O=void 0,Q=void 0,T=void 0,U=void 0,X=void 0,fa=void 0,V=void 0,W=void 0,Y=void 0,R=void 0,S=void 0,P=void 0,da=void 0,ma=void 0,
-$=void 0,ca=void 0,Ma=void 0,ga=void 0,ha=void 0,ia=void 0,ib=void 0,na=void 0,ja=void 0,ka=void 0,Ba=void 0,Ua=void 0,pa=void 0,qa=void 0,wa=void 0,ra=void 0,Xa=void 0,ua=void 0,Ia=void 0,va=void 0,Va=void 0,Ka=void 0,Na=void 0,Ra=void 0,ab=void 0,fb=void 0,Za=void 0,$a=void 0,Sa=void 0,Qa=void 0,La=0,Ta=0,Wa=0,Ya=0,xb=0,gb=0,za=0,kb=0,Pa=0,aa=0,la=0,w=0,xa=void 0,bb=E.__vertexArray,jb=E.__uvArray,lb=E.__uv2Array,yb=E.__normalArray,Ea=E.__tangentArray,cb=E.__colorArray,Fa=E.__skinIndexArray,Ga=E.__skinWeightArray,
-tb=E.__morphTargetsArrays,ub=E.__morphNormalsArrays,Bb=E.__webglCustomAttributesList,v=void 0,Fb=E.__faceArray,sb=E.__lineArray,ob=J.geometry,Eb=ob.elementsNeedUpdate,Kb=ob.uvsNeedUpdate,Nb=ob.normalsNeedUpdate,Ob=ob.tangentsNeedUpdate,Pb=ob.colorsNeedUpdate,Tb=ob.morphTargetsNeedUpdate,Wb=ob.vertices,sa=E.faces3,ta=E.faces4,hb=ob.faces,Ub=ob.faceVertexUvs[0],Vb=ob.faceVertexUvs[1],Xb=ob.skinIndices,Qb=ob.skinWeights,Rb=ob.morphTargets,pc=ob.morphNormals;if(ob.verticesNeedUpdate){C=0;for(B=sa.length;C<
-B;C++)Q=hb[sa[C]],R=Wb[Q.a],S=Wb[Q.b],P=Wb[Q.c],bb[Ta]=R.x,bb[Ta+1]=R.y,bb[Ta+2]=R.z,bb[Ta+3]=S.x,bb[Ta+4]=S.y,bb[Ta+5]=S.z,bb[Ta+6]=P.x,bb[Ta+7]=P.y,bb[Ta+8]=P.z,Ta+=9;C=0;for(B=ta.length;C<B;C++)Q=hb[ta[C]],R=Wb[Q.a],S=Wb[Q.b],P=Wb[Q.c],da=Wb[Q.d],bb[Ta]=R.x,bb[Ta+1]=R.y,bb[Ta+2]=R.z,bb[Ta+3]=S.x,bb[Ta+4]=S.y,bb[Ta+5]=S.z,bb[Ta+6]=P.x,bb[Ta+7]=P.y,bb[Ta+8]=P.z,bb[Ta+9]=da.x,bb[Ta+10]=da.y,bb[Ta+11]=da.z,Ta+=12;k.bindBuffer(k.ARRAY_BUFFER,E.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,bb,G)}if(Tb){ab=
-0;for(fb=Rb.length;ab<fb;ab++){C=la=0;for(B=sa.length;C<B;C++)Sa=sa[C],Q=hb[Sa],R=Rb[ab].vertices[Q.a],S=Rb[ab].vertices[Q.b],P=Rb[ab].vertices[Q.c],Za=tb[ab],Za[la]=R.x,Za[la+1]=R.y,Za[la+2]=R.z,Za[la+3]=S.x,Za[la+4]=S.y,Za[la+5]=S.z,Za[la+6]=P.x,Za[la+7]=P.y,Za[la+8]=P.z,H.morphNormals&&(N?(Qa=pc[ab].vertexNormals[Sa],ga=Qa.a,ha=Qa.b,ia=Qa.c):ia=ha=ga=pc[ab].faceNormals[Sa],$a=ub[ab],$a[la]=ga.x,$a[la+1]=ga.y,$a[la+2]=ga.z,$a[la+3]=ha.x,$a[la+4]=ha.y,$a[la+5]=ha.z,$a[la+6]=ia.x,$a[la+7]=ia.y,$a[la+
-8]=ia.z),la+=9;C=0;for(B=ta.length;C<B;C++)Sa=ta[C],Q=hb[Sa],R=Rb[ab].vertices[Q.a],S=Rb[ab].vertices[Q.b],P=Rb[ab].vertices[Q.c],da=Rb[ab].vertices[Q.d],Za=tb[ab],Za[la]=R.x,Za[la+1]=R.y,Za[la+2]=R.z,Za[la+3]=S.x,Za[la+4]=S.y,Za[la+5]=S.z,Za[la+6]=P.x,Za[la+7]=P.y,Za[la+8]=P.z,Za[la+9]=da.x,Za[la+10]=da.y,Za[la+11]=da.z,H.morphNormals&&(N?(Qa=pc[ab].vertexNormals[Sa],ga=Qa.a,ha=Qa.b,ia=Qa.c,ib=Qa.d):ib=ia=ha=ga=pc[ab].faceNormals[Sa],$a=ub[ab],$a[la]=ga.x,$a[la+1]=ga.y,$a[la+2]=ga.z,$a[la+3]=ha.x,
-$a[la+4]=ha.y,$a[la+5]=ha.z,$a[la+6]=ia.x,$a[la+7]=ia.y,$a[la+8]=ia.z,$a[la+9]=ib.x,$a[la+10]=ib.y,$a[la+11]=ib.z),la+=12;k.bindBuffer(k.ARRAY_BUFFER,E.__webglMorphTargetsBuffers[ab]);k.bufferData(k.ARRAY_BUFFER,tb[ab],G);H.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,E.__webglMorphNormalsBuffers[ab]),k.bufferData(k.ARRAY_BUFFER,ub[ab],G))}}if(Qb.length){C=0;for(B=sa.length;C<B;C++)Q=hb[sa[C]],Ua=Qb[Q.a],pa=Qb[Q.b],qa=Qb[Q.c],Ga[aa]=Ua.x,Ga[aa+1]=Ua.y,Ga[aa+2]=Ua.z,Ga[aa+3]=Ua.w,Ga[aa+4]=pa.x,Ga[aa+
-5]=pa.y,Ga[aa+6]=pa.z,Ga[aa+7]=pa.w,Ga[aa+8]=qa.x,Ga[aa+9]=qa.y,Ga[aa+10]=qa.z,Ga[aa+11]=qa.w,ra=Xb[Q.a],Xa=Xb[Q.b],ua=Xb[Q.c],Fa[aa]=ra.x,Fa[aa+1]=ra.y,Fa[aa+2]=ra.z,Fa[aa+3]=ra.w,Fa[aa+4]=Xa.x,Fa[aa+5]=Xa.y,Fa[aa+6]=Xa.z,Fa[aa+7]=Xa.w,Fa[aa+8]=ua.x,Fa[aa+9]=ua.y,Fa[aa+10]=ua.z,Fa[aa+11]=ua.w,aa+=12;C=0;for(B=ta.length;C<B;C++)Q=hb[ta[C]],Ua=Qb[Q.a],pa=Qb[Q.b],qa=Qb[Q.c],wa=Qb[Q.d],Ga[aa]=Ua.x,Ga[aa+1]=Ua.y,Ga[aa+2]=Ua.z,Ga[aa+3]=Ua.w,Ga[aa+4]=pa.x,Ga[aa+5]=pa.y,Ga[aa+6]=pa.z,Ga[aa+7]=pa.w,Ga[aa+
-8]=qa.x,Ga[aa+9]=qa.y,Ga[aa+10]=qa.z,Ga[aa+11]=qa.w,Ga[aa+12]=wa.x,Ga[aa+13]=wa.y,Ga[aa+14]=wa.z,Ga[aa+15]=wa.w,ra=Xb[Q.a],Xa=Xb[Q.b],ua=Xb[Q.c],Ia=Xb[Q.d],Fa[aa]=ra.x,Fa[aa+1]=ra.y,Fa[aa+2]=ra.z,Fa[aa+3]=ra.w,Fa[aa+4]=Xa.x,Fa[aa+5]=Xa.y,Fa[aa+6]=Xa.z,Fa[aa+7]=Xa.w,Fa[aa+8]=ua.x,Fa[aa+9]=ua.y,Fa[aa+10]=ua.z,Fa[aa+11]=ua.w,Fa[aa+12]=Ia.x,Fa[aa+13]=Ia.y,Fa[aa+14]=Ia.z,Fa[aa+15]=Ia.w,aa+=16;0<aa&&(k.bindBuffer(k.ARRAY_BUFFER,E.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Fa,G),k.bindBuffer(k.ARRAY_BUFFER,
-E.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,G))}if(Pb&&L){C=0;for(B=sa.length;C<B;C++)Q=hb[sa[C]],X=Q.vertexColors,fa=Q.color,3===X.length&&L===THREE.VertexColors?(na=X[0],ja=X[1],ka=X[2]):ka=ja=na=fa,cb[Pa]=na.r,cb[Pa+1]=na.g,cb[Pa+2]=na.b,cb[Pa+3]=ja.r,cb[Pa+4]=ja.g,cb[Pa+5]=ja.b,cb[Pa+6]=ka.r,cb[Pa+7]=ka.g,cb[Pa+8]=ka.b,Pa+=9;C=0;for(B=ta.length;C<B;C++)Q=hb[ta[C]],X=Q.vertexColors,fa=Q.color,4===X.length&&L===THREE.VertexColors?(na=X[0],ja=X[1],ka=X[2],Ba=X[3]):Ba=ka=ja=na=fa,cb[Pa]=
-na.r,cb[Pa+1]=na.g,cb[Pa+2]=na.b,cb[Pa+3]=ja.r,cb[Pa+4]=ja.g,cb[Pa+5]=ja.b,cb[Pa+6]=ka.r,cb[Pa+7]=ka.g,cb[Pa+8]=ka.b,cb[Pa+9]=Ba.r,cb[Pa+10]=Ba.g,cb[Pa+11]=Ba.b,Pa+=12;0<Pa&&(k.bindBuffer(k.ARRAY_BUFFER,E.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,cb,G))}if(Ob&&ob.hasTangents){C=0;for(B=sa.length;C<B;C++)Q=hb[sa[C]],V=Q.vertexTangents,ma=V[0],$=V[1],ca=V[2],Ea[za]=ma.x,Ea[za+1]=ma.y,Ea[za+2]=ma.z,Ea[za+3]=ma.w,Ea[za+4]=$.x,Ea[za+5]=$.y,Ea[za+6]=$.z,Ea[za+7]=$.w,Ea[za+8]=ca.x,Ea[za+9]=ca.y,Ea[za+
-10]=ca.z,Ea[za+11]=ca.w,za+=12;C=0;for(B=ta.length;C<B;C++)Q=hb[ta[C]],V=Q.vertexTangents,ma=V[0],$=V[1],ca=V[2],Ma=V[3],Ea[za]=ma.x,Ea[za+1]=ma.y,Ea[za+2]=ma.z,Ea[za+3]=ma.w,Ea[za+4]=$.x,Ea[za+5]=$.y,Ea[za+6]=$.z,Ea[za+7]=$.w,Ea[za+8]=ca.x,Ea[za+9]=ca.y,Ea[za+10]=ca.z,Ea[za+11]=ca.w,Ea[za+12]=Ma.x,Ea[za+13]=Ma.y,Ea[za+14]=Ma.z,Ea[za+15]=Ma.w,za+=16;k.bindBuffer(k.ARRAY_BUFFER,E.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Ea,G)}if(Nb&&K){C=0;for(B=sa.length;C<B;C++)if(Q=hb[sa[C]],T=Q.vertexNormals,
-U=Q.normal,3===T.length&&N)for(va=0;3>va;va++)Ka=T[va],yb[gb]=Ka.x,yb[gb+1]=Ka.y,yb[gb+2]=Ka.z,gb+=3;else for(va=0;3>va;va++)yb[gb]=U.x,yb[gb+1]=U.y,yb[gb+2]=U.z,gb+=3;C=0;for(B=ta.length;C<B;C++)if(Q=hb[ta[C]],T=Q.vertexNormals,U=Q.normal,4===T.length&&N)for(va=0;4>va;va++)Ka=T[va],yb[gb]=Ka.x,yb[gb+1]=Ka.y,yb[gb+2]=Ka.z,gb+=3;else for(va=0;4>va;va++)yb[gb]=U.x,yb[gb+1]=U.y,yb[gb+2]=U.z,gb+=3;k.bindBuffer(k.ARRAY_BUFFER,E.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yb,G)}if(Kb&&Ub&&M){C=0;for(B=
-sa.length;C<B;C++)if(O=sa[C],W=Ub[O],void 0!==W)for(va=0;3>va;va++)Na=W[va],jb[Wa]=Na.x,jb[Wa+1]=Na.y,Wa+=2;C=0;for(B=ta.length;C<B;C++)if(O=ta[C],W=Ub[O],void 0!==W)for(va=0;4>va;va++)Na=W[va],jb[Wa]=Na.x,jb[Wa+1]=Na.y,Wa+=2;0<Wa&&(k.bindBuffer(k.ARRAY_BUFFER,E.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,jb,G))}if(Kb&&Vb&&M){C=0;for(B=sa.length;C<B;C++)if(O=sa[C],Y=Vb[O],void 0!==Y)for(va=0;3>va;va++)Ra=Y[va],lb[Ya]=Ra.x,lb[Ya+1]=Ra.y,Ya+=2;C=0;for(B=ta.length;C<B;C++)if(O=ta[C],Y=Vb[O],void 0!==
-Y)for(va=0;4>va;va++)Ra=Y[va],lb[Ya]=Ra.x,lb[Ya+1]=Ra.y,Ya+=2;0<Ya&&(k.bindBuffer(k.ARRAY_BUFFER,E.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,lb,G))}if(Eb){C=0;for(B=sa.length;C<B;C++)Fb[xb]=La,Fb[xb+1]=La+1,Fb[xb+2]=La+2,xb+=3,sb[kb]=La,sb[kb+1]=La+1,sb[kb+2]=La,sb[kb+3]=La+2,sb[kb+4]=La+1,sb[kb+5]=La+2,kb+=6,La+=3;C=0;for(B=ta.length;C<B;C++)Fb[xb]=La,Fb[xb+1]=La+1,Fb[xb+2]=La+3,Fb[xb+3]=La+1,Fb[xb+4]=La+2,Fb[xb+5]=La+3,xb+=6,sb[kb]=La,sb[kb+1]=La+1,sb[kb+2]=La,sb[kb+3]=La+3,sb[kb+4]=La+1,sb[kb+
-5]=La+2,sb[kb+6]=La+2,sb[kb+7]=La+3,kb+=8,La+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,E.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,E.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,sb,G)}if(Bb){va=0;for(Va=Bb.length;va<Va;va++)if(v=Bb[va],v.__original.needsUpdate){w=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){C=0;for(B=sa.length;C<B;C++)Q=hb[sa[C]],v.array[w]=v.value[Q.a],v.array[w+1]=v.value[Q.b],v.array[w+2]=v.value[Q.c],
-w+=3;C=0;for(B=ta.length;C<B;C++)Q=hb[ta[C]],v.array[w]=v.value[Q.a],v.array[w+1]=v.value[Q.b],v.array[w+2]=v.value[Q.c],v.array[w+3]=v.value[Q.d],w+=4}else{if("faces"===v.boundTo){C=0;for(B=sa.length;C<B;C++)xa=v.value[sa[C]],v.array[w]=xa,v.array[w+1]=xa,v.array[w+2]=xa,w+=3;C=0;for(B=ta.length;C<B;C++)xa=v.value[ta[C]],v.array[w]=xa,v.array[w+1]=xa,v.array[w+2]=xa,v.array[w+3]=xa,w+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){C=0;for(B=sa.length;C<B;C++)Q=hb[sa[C]],R=v.value[Q.a],
-S=v.value[Q.b],P=v.value[Q.c],v.array[w]=R.x,v.array[w+1]=R.y,v.array[w+2]=S.x,v.array[w+3]=S.y,v.array[w+4]=P.x,v.array[w+5]=P.y,w+=6;C=0;for(B=ta.length;C<B;C++)Q=hb[ta[C]],R=v.value[Q.a],S=v.value[Q.b],P=v.value[Q.c],da=v.value[Q.d],v.array[w]=R.x,v.array[w+1]=R.y,v.array[w+2]=S.x,v.array[w+3]=S.y,v.array[w+4]=P.x,v.array[w+5]=P.y,v.array[w+6]=da.x,v.array[w+7]=da.y,w+=8}else{if("faces"===v.boundTo){C=0;for(B=sa.length;C<B;C++)P=S=R=xa=v.value[sa[C]],v.array[w]=R.x,v.array[w+1]=R.y,v.array[w+2]=
-S.x,v.array[w+3]=S.y,v.array[w+4]=P.x,v.array[w+5]=P.y,w+=6;C=0;for(B=ta.length;C<B;C++)da=P=S=R=xa=v.value[ta[C]],v.array[w]=R.x,v.array[w+1]=R.y,v.array[w+2]=S.x,v.array[w+3]=S.y,v.array[w+4]=P.x,v.array[w+5]=P.y,v.array[w+6]=da.x,v.array[w+7]=da.y,w+=8}}else if(3===v.size){var Z;Z="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){C=0;for(B=sa.length;C<B;C++)Q=hb[sa[C]],R=v.value[Q.a],S=v.value[Q.b],P=v.value[Q.c],v.array[w]=R[Z[0]],v.array[w+1]=R[Z[1]],v.array[w+
-2]=R[Z[2]],v.array[w+3]=S[Z[0]],v.array[w+4]=S[Z[1]],v.array[w+5]=S[Z[2]],v.array[w+6]=P[Z[0]],v.array[w+7]=P[Z[1]],v.array[w+8]=P[Z[2]],w+=9;C=0;for(B=ta.length;C<B;C++)Q=hb[ta[C]],R=v.value[Q.a],S=v.value[Q.b],P=v.value[Q.c],da=v.value[Q.d],v.array[w]=R[Z[0]],v.array[w+1]=R[Z[1]],v.array[w+2]=R[Z[2]],v.array[w+3]=S[Z[0]],v.array[w+4]=S[Z[1]],v.array[w+5]=S[Z[2]],v.array[w+6]=P[Z[0]],v.array[w+7]=P[Z[1]],v.array[w+8]=P[Z[2]],v.array[w+9]=da[Z[0]],v.array[w+10]=da[Z[1]],v.array[w+11]=da[Z[2]],w+=
-12}else if("faces"===v.boundTo){C=0;for(B=sa.length;C<B;C++)P=S=R=xa=v.value[sa[C]],v.array[w]=R[Z[0]],v.array[w+1]=R[Z[1]],v.array[w+2]=R[Z[2]],v.array[w+3]=S[Z[0]],v.array[w+4]=S[Z[1]],v.array[w+5]=S[Z[2]],v.array[w+6]=P[Z[0]],v.array[w+7]=P[Z[1]],v.array[w+8]=P[Z[2]],w+=9;C=0;for(B=ta.length;C<B;C++)da=P=S=R=xa=v.value[ta[C]],v.array[w]=R[Z[0]],v.array[w+1]=R[Z[1]],v.array[w+2]=R[Z[2]],v.array[w+3]=S[Z[0]],v.array[w+4]=S[Z[1]],v.array[w+5]=S[Z[2]],v.array[w+6]=P[Z[0]],v.array[w+7]=P[Z[1]],v.array[w+
-8]=P[Z[2]],v.array[w+9]=da[Z[0]],v.array[w+10]=da[Z[1]],v.array[w+11]=da[Z[2]],w+=12}else if("faceVertices"===v.boundTo){C=0;for(B=sa.length;C<B;C++)xa=v.value[sa[C]],R=xa[0],S=xa[1],P=xa[2],v.array[w]=R[Z[0]],v.array[w+1]=R[Z[1]],v.array[w+2]=R[Z[2]],v.array[w+3]=S[Z[0]],v.array[w+4]=S[Z[1]],v.array[w+5]=S[Z[2]],v.array[w+6]=P[Z[0]],v.array[w+7]=P[Z[1]],v.array[w+8]=P[Z[2]],w+=9;C=0;for(B=ta.length;C<B;C++)xa=v.value[ta[C]],R=xa[0],S=xa[1],P=xa[2],da=xa[3],v.array[w]=R[Z[0]],v.array[w+1]=R[Z[1]],
-v.array[w+2]=R[Z[2]],v.array[w+3]=S[Z[0]],v.array[w+4]=S[Z[1]],v.array[w+5]=S[Z[2]],v.array[w+6]=P[Z[0]],v.array[w+7]=P[Z[1]],v.array[w+8]=P[Z[2]],v.array[w+9]=da[Z[0]],v.array[w+10]=da[Z[1]],v.array[w+11]=da[Z[2]],w+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){C=0;for(B=sa.length;C<B;C++)Q=hb[sa[C]],R=v.value[Q.a],S=v.value[Q.b],P=v.value[Q.c],v.array[w]=R.x,v.array[w+1]=R.y,v.array[w+2]=R.z,v.array[w+3]=R.w,v.array[w+4]=S.x,v.array[w+5]=S.y,v.array[w+6]=S.z,v.array[w+7]=
-S.w,v.array[w+8]=P.x,v.array[w+9]=P.y,v.array[w+10]=P.z,v.array[w+11]=P.w,w+=12;C=0;for(B=ta.length;C<B;C++)Q=hb[ta[C]],R=v.value[Q.a],S=v.value[Q.b],P=v.value[Q.c],da=v.value[Q.d],v.array[w]=R.x,v.array[w+1]=R.y,v.array[w+2]=R.z,v.array[w+3]=R.w,v.array[w+4]=S.x,v.array[w+5]=S.y,v.array[w+6]=S.z,v.array[w+7]=S.w,v.array[w+8]=P.x,v.array[w+9]=P.y,v.array[w+10]=P.z,v.array[w+11]=P.w,v.array[w+12]=da.x,v.array[w+13]=da.y,v.array[w+14]=da.z,v.array[w+15]=da.w,w+=16}else if("faces"===v.boundTo){C=0;for(B=
-sa.length;C<B;C++)P=S=R=xa=v.value[sa[C]],v.array[w]=R.x,v.array[w+1]=R.y,v.array[w+2]=R.z,v.array[w+3]=R.w,v.array[w+4]=S.x,v.array[w+5]=S.y,v.array[w+6]=S.z,v.array[w+7]=S.w,v.array[w+8]=P.x,v.array[w+9]=P.y,v.array[w+10]=P.z,v.array[w+11]=P.w,w+=12;C=0;for(B=ta.length;C<B;C++)da=P=S=R=xa=v.value[ta[C]],v.array[w]=R.x,v.array[w+1]=R.y,v.array[w+2]=R.z,v.array[w+3]=R.w,v.array[w+4]=S.x,v.array[w+5]=S.y,v.array[w+6]=S.z,v.array[w+7]=S.w,v.array[w+8]=P.x,v.array[w+9]=P.y,v.array[w+10]=P.z,v.array[w+
-11]=P.w,v.array[w+12]=da.x,v.array[w+13]=da.y,v.array[w+14]=da.z,v.array[w+15]=da.w,w+=16}else if("faceVertices"===v.boundTo){C=0;for(B=sa.length;C<B;C++)xa=v.value[sa[C]],R=xa[0],S=xa[1],P=xa[2],v.array[w]=R.x,v.array[w+1]=R.y,v.array[w+2]=R.z,v.array[w+3]=R.w,v.array[w+4]=S.x,v.array[w+5]=S.y,v.array[w+6]=S.z,v.array[w+7]=S.w,v.array[w+8]=P.x,v.array[w+9]=P.y,v.array[w+10]=P.z,v.array[w+11]=P.w,w+=12;C=0;for(B=ta.length;C<B;C++)xa=v.value[ta[C]],R=xa[0],S=xa[1],P=xa[2],da=xa[3],v.array[w]=R.x,v.array[w+
-1]=R.y,v.array[w+2]=R.z,v.array[w+3]=R.w,v.array[w+4]=S.x,v.array[w+5]=S.y,v.array[w+6]=S.z,v.array[w+7]=S.w,v.array[w+8]=P.x,v.array[w+9]=P.y,v.array[w+10]=P.z,v.array[w+11]=P.w,v.array[w+12]=da.x,v.array[w+13]=da.y,v.array[w+14]=da.z,v.array[w+15]=da.w,w+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,G)}}I&&(delete E.__inittedArrays,delete E.__colorArray,delete E.__normalArray,delete E.__tangentArray,delete E.__uvArray,delete E.__uv2Array,delete E.__faceArray,delete E.__vertexArray,
-delete E.__lineArray,delete E.__skinIndexArray,delete E.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var zb=j,qc=k.DYNAMIC_DRAW,hc=void 0,ic=void 0,jc=void 0,rc=void 0,ya=void 0,sc=void 0,
-tc=void 0,uc=void 0,dc=void 0,db=void 0,ac=void 0,Ca=void 0,pb=void 0,ec=zb.vertices,fc=zb.colors,gc=zb.normals,oc=ec.length,Fc=fc.length,Gc=gc.length,vc=zb.__vertexArray,wc=zb.__colorArray,xc=zb.__normalArray,Hc=zb.colorsNeedUpdate,Ic=zb.normalsNeedUpdate,Pc=zb.__webglCustomAttributesList;if(zb.verticesNeedUpdate){for(hc=0;hc<oc;hc++)rc=ec[hc],ya=3*hc,vc[ya]=rc.x,vc[ya+1]=rc.y,vc[ya+2]=rc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,vc,qc)}if(Hc){for(ic=0;ic<
-Fc;ic++)sc=fc[ic],ya=3*ic,wc[ya]=sc.r,wc[ya+1]=sc.g,wc[ya+2]=sc.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,wc,qc)}if(Ic){for(jc=0;jc<Gc;jc++)tc=gc[jc],ya=3*jc,xc[ya]=tc.x,xc[ya+1]=tc.y,xc[ya+2]=tc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,xc,qc)}if(Pc){uc=0;for(dc=Pc.length;uc<dc;uc++)if(Ca=Pc[uc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){ya=0;ac=Ca.value.length;if(1===Ca.size)for(db=0;db<ac;db++)Ca.array[db]=
-Ca.value[db];else if(2===Ca.size)for(db=0;db<ac;db++)pb=Ca.value[db],Ca.array[ya]=pb.x,Ca.array[ya+1]=pb.y,ya+=2;else if(3===Ca.size)if("c"===Ca.type)for(db=0;db<ac;db++)pb=Ca.value[db],Ca.array[ya]=pb.r,Ca.array[ya+1]=pb.g,Ca.array[ya+2]=pb.b,ya+=3;else for(db=0;db<ac;db++)pb=Ca.value[db],Ca.array[ya]=pb.x,Ca.array[ya+1]=pb.y,Ca.array[ya+2]=pb.z,ya+=3;else if(4===Ca.size)for(db=0;db<ac;db++)pb=Ca.value[db],Ca.array[ya]=pb.x,Ca.array[ya+1]=pb.y,Ca.array[ya+2]=pb.z,Ca.array[ya+3]=pb.w,ya+=4;k.bindBuffer(k.ARRAY_BUFFER,
-Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,qc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var Ab=j,yc=k.DYNAMIC_DRAW,kc=void 0,lc=void 0,mc=void 0,zc=void 0,Ha=void 0,Ac=void 0,Uc=Ab.vertices,Vc=Ab.colors,Wc=Ab.lineDistances,Jc=Uc.length,Kc=Vc.length,Lc=Wc.length,Bc=Ab.__vertexArray,Cc=Ab.__colorArray,Xc=Ab.__lineDistanceArray,
-Mc=Ab.colorsNeedUpdate,bd=Ab.lineDistancesNeedUpdate,Qc=Ab.__webglCustomAttributesList,Dc=void 0,Yc=void 0,eb=void 0,bc=void 0,qb=void 0,Da=void 0;if(Ab.verticesNeedUpdate){for(kc=0;kc<Jc;kc++)zc=Uc[kc],Ha=3*kc,Bc[Ha]=zc.x,Bc[Ha+1]=zc.y,Bc[Ha+2]=zc.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Bc,yc)}if(Mc){for(lc=0;lc<Kc;lc++)Ac=Vc[lc],Ha=3*lc,Cc[Ha]=Ac.r,Cc[Ha+1]=Ac.g,Cc[Ha+2]=Ac.b;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
-Cc,yc)}if(bd){for(mc=0;mc<Lc;mc++)Xc[mc]=Wc[mc];k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Xc,yc)}if(Qc){Dc=0;for(Yc=Qc.length;Dc<Yc;Dc++)if(Da=Qc[Dc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){Ha=0;bc=Da.value.length;if(1===Da.size)for(eb=0;eb<bc;eb++)Da.array[eb]=Da.value[eb];else if(2===Da.size)for(eb=0;eb<bc;eb++)qb=Da.value[eb],Da.array[Ha]=qb.x,Da.array[Ha+1]=qb.y,Ha+=2;else if(3===Da.size)if("c"===Da.type)for(eb=0;eb<bc;eb++)qb=
-Da.value[eb],Da.array[Ha]=qb.r,Da.array[Ha+1]=qb.g,Da.array[Ha+2]=qb.b,Ha+=3;else for(eb=0;eb<bc;eb++)qb=Da.value[eb],Da.array[Ha]=qb.x,Da.array[Ha+1]=qb.y,Da.array[Ha+2]=qb.z,Ha+=3;else if(4===Da.size)for(eb=0;eb<bc;eb++)qb=Da.value[eb],Da.array[Ha]=qb.x,Da.array[Ha+1]=qb.y,Da.array[Ha+2]=qb.z,Da.array[Ha+3]=qb.w,Ha+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,yc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof
-THREE.ParticleSystem){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Gb=j,Rc=k.DYNAMIC_DRAW,nc=i,rb=void 0,Hb=void 0,Ib=void 0,ea=void 0,Jb=void 0,Sb=void 0,Ec=Gb.vertices,Sc=Ec.length,Tc=Gb.colors,Zc=Tc.length,Yb=Gb.__vertexArray,Zb=Gb.__colorArray,Lb=Gb.__sortArray,$c=Gb.verticesNeedUpdate,ad=Gb.colorsNeedUpdate,Mb=Gb.__webglCustomAttributesList,Cb=void 0,cc=void 0,oa=void 0,Db=void 0,Aa=void 0,ba=void 0;if(nc.sortParticles){$b.copy(nb);$b.multiply(nc.matrixWorld);
-for(rb=0;rb<Sc;rb++)Ib=Ec[rb],Oa.copy(Ib),Oa.applyProjection($b),Lb[rb]=[Oa.z,rb];Lb.sort(m);for(rb=0;rb<Sc;rb++)Ib=Ec[Lb[rb][1]],ea=3*rb,Yb[ea]=Ib.x,Yb[ea+1]=Ib.y,Yb[ea+2]=Ib.z;for(Hb=0;Hb<Zc;Hb++)ea=3*Hb,Sb=Tc[Lb[Hb][1]],Zb[ea]=Sb.r,Zb[ea+1]=Sb.g,Zb[ea+2]=Sb.b;if(Mb){Cb=0;for(cc=Mb.length;Cb<cc;Cb++)if(ba=Mb[Cb],void 0===ba.boundTo||"vertices"===ba.boundTo)if(ea=0,Db=ba.value.length,1===ba.size)for(oa=0;oa<Db;oa++)Jb=Lb[oa][1],ba.array[oa]=ba.value[Jb];else if(2===ba.size)for(oa=0;oa<Db;oa++)Jb=
-Lb[oa][1],Aa=ba.value[Jb],ba.array[ea]=Aa.x,ba.array[ea+1]=Aa.y,ea+=2;else if(3===ba.size)if("c"===ba.type)for(oa=0;oa<Db;oa++)Jb=Lb[oa][1],Aa=ba.value[Jb],ba.array[ea]=Aa.r,ba.array[ea+1]=Aa.g,ba.array[ea+2]=Aa.b,ea+=3;else for(oa=0;oa<Db;oa++)Jb=Lb[oa][1],Aa=ba.value[Jb],ba.array[ea]=Aa.x,ba.array[ea+1]=Aa.y,ba.array[ea+2]=Aa.z,ea+=3;else if(4===ba.size)for(oa=0;oa<Db;oa++)Jb=Lb[oa][1],Aa=ba.value[Jb],ba.array[ea]=Aa.x,ba.array[ea+1]=Aa.y,ba.array[ea+2]=Aa.z,ba.array[ea+3]=Aa.w,ea+=4}}else{if($c)for(rb=
-0;rb<Sc;rb++)Ib=Ec[rb],ea=3*rb,Yb[ea]=Ib.x,Yb[ea+1]=Ib.y,Yb[ea+2]=Ib.z;if(ad)for(Hb=0;Hb<Zc;Hb++)Sb=Tc[Hb],ea=3*Hb,Zb[ea]=Sb.r,Zb[ea+1]=Sb.g,Zb[ea+2]=Sb.b;if(Mb){Cb=0;for(cc=Mb.length;Cb<cc;Cb++)if(ba=Mb[Cb],ba.needsUpdate&&(void 0===ba.boundTo||"vertices"===ba.boundTo))if(Db=ba.value.length,ea=0,1===ba.size)for(oa=0;oa<Db;oa++)ba.array[oa]=ba.value[oa];else if(2===ba.size)for(oa=0;oa<Db;oa++)Aa=ba.value[oa],ba.array[ea]=Aa.x,ba.array[ea+1]=Aa.y,ea+=2;else if(3===ba.size)if("c"===ba.type)for(oa=0;oa<
-Db;oa++)Aa=ba.value[oa],ba.array[ea]=Aa.r,ba.array[ea+1]=Aa.g,ba.array[ea+2]=Aa.b,ea+=3;else for(oa=0;oa<Db;oa++)Aa=ba.value[oa],ba.array[ea]=Aa.x,ba.array[ea+1]=Aa.y,ba.array[ea+2]=Aa.z,ea+=3;else if(4===ba.size)for(oa=0;oa<Db;oa++)Aa=ba.value[oa],ba.array[ea]=Aa.x,ba.array[ea+1]=Aa.y,ba.array[ea+2]=Aa.z,ba.array[ea+3]=Aa.w,ea+=4}}if($c||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Gb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,Yb,Rc);if(ad||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Gb.__webglColorBuffer),
-k.bufferData(k.ARRAY_BUFFER,Zb,Rc);if(Mb){Cb=0;for(cc=Mb.length;Cb<cc;Cb++)if(ba=Mb[Cb],ba.needsUpdate||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,ba.buffer),k.bufferData(k.ARRAY_BUFFER,ba.array,Rc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&y(n)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",oc);var i,j,l,m,p;a instanceof THREE.MeshDepthMaterial?p="depth":a instanceof THREE.MeshNormalMaterial?p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":
-a instanceof THREE.MeshLambertMaterial?p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.ParticleBasicMaterial&&(p="particle_basic");if(p){var n=THREE.ShaderLib[p];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q,r,s;e=g=r=s=n=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&
-g++,q instanceof THREE.PointLight&&r++,q instanceof THREE.SpotLight&&s++,q instanceof THREE.HemisphereLight&&n++);e=g;f=r;g=s;h=n;n=q=0;for(s=b.length;n<s;n++)r=b[n],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);m=q;Ub&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+
-d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;r=a.vertexShader;n=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Ub&&d&&d.useVertexTexture,boneTextureWidth:d&&
-d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,
-doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,u,d=[];p?d.push(p):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);p=d.join();t=0;for(x=Ma.length;t<x;t++)if(d=Ma[t],d.code===p){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(u in q)d=q[u],!1!==d&&(d="#define "+u+" "+d,x.push(d));
-d=x.join("\n");u=k.createProgram();x=["precision "+$+" float;",d,Vb?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":
-"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":
-"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-t=["precision "+$+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
+j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(p=j.length;l<p;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(s=j,j=J(),k.uniform1i(f,j),s)if(s.image instanceof Array&&6===s.image.length){if(c=s,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+
+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)N.autoScaleCubemaps&&!f?(p=j,s=l,t=c.image[l],x=Hc,t.width<=x&&t.height<=x||(y=Math.max(t.width,t.height),u=Math.floor(t.width*x/y),x=Math.floor(t.height*x/y),y=document.createElement("canvas"),y.width=u,y.height=x,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,x),t=y),p[s]=t):j[l]=c.image[l];l=j[0];p=0===(l.width&l.width-
+1)&&0===(l.height&l.height-1);s=I(c.format);t=I(c.type);B(k.TEXTURE_CUBE_MAP,c,p);for(l=0;6>l;l++)if(f){x=j[l].mipmaps;y=0;for(E=x.length;y<E;y++)u=x[y],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,y,s,u.width,u.height,0,u.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,s,s,t,j[l]);c.generateMipmaps&&p&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else s instanceof
+THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):N.setTexture(s,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(p=c.value.length;l<p;l++)c._array[l]=J();k.uniform1iv(f,c._array);l=0;for(p=c.value.length;l<p;l++)s=c.value[l],j=c._array[l],s&&N.setTexture(s,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)Ma.getPositionFromMatrix(a.matrixWorld),k.uniform3f(h.cameraPosition,
+Ma.x,Ma.y,Ma.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function J(){var a=ka;a>=cc&&console.warn("WebGLRenderer: trying to use "+
+a+" texture units while this GPU supports only "+cc);ka+=1;return a}function F(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function z(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function H(a){a!==Ra&&(k.lineWidth(a),Ra=a)}function K(a,b,c){Va!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),Va=a);if(a&&(Qa!==b||Aa!==c))k.polygonOffset(b,c),Qa=b,Aa=c}function G(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function L(a,
+b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(G(b)),null):c}function B(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,I(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,I(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,I(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,I(b.minFilter))):(k.texParameteri(a,
+k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter)));if(kb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,kb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,dc)),b.__oldAnisotropy=b.anisotropy}function P(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
+b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function I(a){if(a===
+THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
+if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
+if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
+if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==Ta){if(a===THREE.RGB_S3TC_DXT1_Format)return Ta.COMPRESSED_RGB_S3TC_DXT1_EXT;
+if(a===THREE.RGBA_S3TC_DXT1_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),U=void 0!==a.precision?a.precision:"highp",ea=void 0!==a.alpha?a.alpha:!0,xa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,La=void 0!==
+a.antialias?a.antialias:!1,A=void 0!==a.stencil?a.stencil:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ga=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),ma=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=M;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=
+this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};
+var N=this,fa=[],Ua=0,Za=null,eb=null,Ja=-1,pa=null,ta=null,Z=0,ka=0,W=-1,V=-1,la=-1,ha=-1,ja=-1,Pa=-1,jb=-1,oa=-1,Va=null,Qa=null,Aa=null,Ra=null,rb=0,Ob=0,Lb=0,Pb=0,Tb=0,Ub=0,$a={},ua=new THREE.Frustum,Wa=new THREE.Matrix4,sb=new THREE.Matrix4,Ma=new THREE.Vector3,qa=new THREE.Vector3,ab=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},
+hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Cb,Sa,kb,Ta;try{if(!(k=M.getContext("experimental-webgl",{alpha:ea,premultipliedAlpha:xa,antialias:La,stencil:A,preserveDrawingBuffer:ca})))throw"Error creating WebGL context.";}catch(Db){console.error(Db)}Cb=k.getExtension("OES_texture_float");Sa=k.getExtension("OES_standard_derivatives");kb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
+Ta=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Cb||console.log("THREE.WebGLRenderer: Float textures not supported.");Sa||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");kb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ta||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&
+(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ga.r,ga.g,ga.b,ma);this.context=k;var cc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Gc=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);
+var Hc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),dc=kb?k.getParameter(kb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<Gc,Vb=ec&&Cb;Ta&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Kc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Lc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Mc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Jc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
+k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Ic=0<Kc.precision&&0<Mc.precision,fc=0<Lc.precision&&0<Jc.precision;"highp"===U&&!Ic&&(fc?(U="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):
+(U="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===U&&!fc&&(U="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.supportsFloatTextures=function(){return Cb};this.supportsStandardDerivatives=function(){return Sa};this.supportsCompressedTextureS3TC=function(){return Ta};this.getMaxAnisotropy=function(){return dc};this.getPrecision=function(){return U};
+this.setSize=function(a,b){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;M.style.width=a+"px";M.style.height=b+"px";this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){rb=void 0!==a?a:0;Ob=void 0!==b?b:0;Lb=void 0!==c?c:M.width;Pb=void 0!==d?d:M.height;k.viewport(rb,Ob,Lb,Pb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ga.setHex(a);
+ma=b;k.clearColor(ga.r,ga.g,ga.b,ma)};this.setClearColor=function(a,b){ga.copy(a);ma=b;k.clearColor(ga.r,ga.g,ga.b,ma)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return ma};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};
+this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Za=null;Ja=pa=oa=jb=la=-1;ab=!0;V=W=-1;this.shadowMapPlugin.update(a,b)};var gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&
+k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);
+if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},oc=function(a){a=a.target;a.removeEventListener("dispose",oc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&
+(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));N.info.memory.textures--},R=function(a){a=a.target;a.removeEventListener("dispose",R);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},pc=function(a){a=a.target;a.removeEventListener("dispose",
+pc);da(a)},da=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=fa.length;a<c;a++)if(d=fa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=fa.length;a<c;a++)d=fa[a],d.program!==b&&e.push(d);fa=e;k.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());
+a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,
+j,l,m,p,n,q=3*a.count;for(n=0;n<q;n+=9)p=a.normalArray,d=p[n],e=p[n+1],f=p[n+2],g=p[n+3],i=p[n+4],l=p[n+5],h=p[n+6],j=p[n+7],m=p[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,p[n]=d,p[n+1]=e,p[n+2]=f,p[n+3]=d,p[n+4]=e,p[n+5]=f,p[n+6]=d,p[n+7]=e,p[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,
+a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var g,
+j,l;g=E(a,b,c,d,f);a=g.attributes;b=e.attributes;c=!1;g=16777215*e.id+2*g.id+(d.wireframe?1:0);g!==pa&&(pa=g,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var m=0,p=e.length;m<p;m++){var n=e[m].index;if(c){for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,4*n*l)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[m].count,k.UNSIGNED_SHORT,2*
+e[m].start);N.info.render.calls++;N.info.render.vertices+=e[m].count;N.info.render.faces+=e[m].count/3}}else{if(c)for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0)));j=e.attributes.position;k.drawArrays(k.TRIANGLES,0,j.numItems/3);N.info.render.calls++;N.info.render.vertices+=j.numItems/3;N.info.render.faces+=j.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in b)g=a[j],f=b[j],l=f.itemSize,
+0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));j=b.position;k.drawArrays(k.POINTS,0,j.numItems/3);N.info.render.calls++;N.info.render.points+=j.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));H(d.linewidth);j=b.position;k.drawArrays(k.LINE_STRIP,0,j.numItems/3);N.info.render.calls++;N.info.render.points+=j.numItems}}};this.renderBuffer=
+function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,c=E(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==pa&&(pa=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),k.vertexAttribPointer(a.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),k.vertexAttribPointer(c.position,
+3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var l=0;j=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;l<d.numSupportedMorphTargets&&l<j.length;)0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[l]]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&
+(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[l]]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[j[l]],l++}else{j=[];g=f.morphTargetInfluences;var p,n=g.length;for(p=0;p<n;p++)l=g[p],0<l&&j.push([l,p]);j.length>d.numSupportedMorphTargets?(j.sort(m),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(m):0===j.length&&j.push([0,0]);for(l=0;l<d.numSupportedMorphTargets;)j[l]?(p=j[l][1],0<=
+c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[p]):f.__webglMorphTargetInfluences[l]=0,l++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,
+f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g=0;for(j=e.__webglCustomAttributesList.length;g<j;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,
+e.__webglNormalBuffer),h(a.normal),k.vertexAttribPointer(a.normal,3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),k.vertexAttribPointer(a.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,
+e.__webglSkinIndicesBuffer),h(a.skinIndex),k.vertexAttribPointer(a.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(H(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,
+e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,H(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),
+N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,m=a.fog;Ja=-1;ab=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
+Wa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ua.setFromMatrix(Wa);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof
+THREE.ParticleSystem)||!g.frustumCulled||ua.intersectsObject(g))){var n=g;n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,q=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=q.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=
+!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Ma.getPositionFromMatrix(g.matrixWorld),Ma.applyProjection(Wa),f.z=Ma.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,
+this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,m,!0,d),r(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),p(a.__webglObjects,!0,"opaque",b,i,m,!1,d),r(a.__webglObjectsImmediate,"opaque",b,i,m,!1,d),p(a.__webglObjects,!1,"transparent",b,i,m,!0,d),r(a.__webglObjectsImmediate,"transparent",b,
+i,m,!0,d));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,
+b,c,d,e){var f=E(a,b,c,d,e);pa=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ua):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=
+a.__webglObjects.length;b<c;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&u(h,a),s(h,a));var i=h,j=i.geometry,l=void 0,p=void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,t=!j.dynamic,x=j.attributes,z=void 0,B=void 0;for(z in x)B=x[z],B.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,B.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,B.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,B.buffer),k.bufferData(k.ARRAY_BUFFER,B.array,
+r)),B.needsUpdate=!1),t&&!B.dynamic&&delete B.array}else if(i instanceof THREE.Mesh){for(var E=0,F=j.geometryGroupsList.length;E<F;E++)if(l=j.geometryGroupsList[E],n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&q(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,J=i,G=k.DYNAMIC_DRAW,I=!j.dynamic,H=n;if(C.__inittedArrays){var L=f(H),K=H.vertexColors?H.vertexColors:!1,N=g(H),M=L===
+THREE.SmoothShading,D=void 0,A=void 0,fa=void 0,O=void 0,U=void 0,R=void 0,P=void 0,W=void 0,V=void 0,Z=void 0,ka=void 0,S=void 0,T=void 0,Q=void 0,aa=void 0,ta=void 0,ca=void 0,da=void 0,Za=void 0,ea=void 0,ga=void 0,ha=void 0,la=void 0,Ua=void 0,ja=void 0,pa=void 0,ma=void 0,oa=void 0,Ja=void 0,eb=void 0,xa=void 0,qa=void 0,ua=void 0,Aa=void 0,Pa=void 0,wa=void 0,ab=void 0,La=void 0,Sa=void 0,Va=void 0,bb=void 0,jb=void 0,Xa=void 0,Ya=void 0,Qa=void 0,Ra=void 0,Ka=0,Oa=0,Ta=0,$a=0,xb=0,hb=0,Ba=
+0,lb=0,Na=0,Y=0,ia=0,w=0,ya=void 0,cb=C.__vertexArray,kb=C.__uvArray,rb=C.__uv2Array,yb=C.__normalArray,Fa=C.__tangentArray,db=C.__colorArray,Ga=C.__skinIndexArray,Ha=C.__skinWeightArray,Bb=C.__morphTargetsArrays,Cb=C.__morphNormalsArrays,Db=C.__webglCustomAttributesList,v=void 0,Gb=C.__faceArray,tb=C.__lineArray,nb=J.geometry,Ob=nb.elementsNeedUpdate,Lb=nb.uvsNeedUpdate,Pb=nb.normalsNeedUpdate,Tb=nb.tangentsNeedUpdate,Ub=nb.colorsNeedUpdate,ec=nb.morphTargetsNeedUpdate,Wb=nb.vertices,ra=C.faces3,
+sa=C.faces4,ib=nb.faces,Vb=nb.faceVertexUvs[0],Pc=nb.faceVertexUvs[1],Xb=nb.skinIndices,Qb=nb.skinWeights,Rb=nb.morphTargets,qc=nb.morphNormals;if(nb.verticesNeedUpdate){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],cb[Oa]=S.x,cb[Oa+1]=S.y,cb[Oa+2]=S.z,cb[Oa+3]=T.x,cb[Oa+4]=T.y,cb[Oa+5]=T.z,cb[Oa+6]=Q.x,cb[Oa+7]=Q.y,cb[Oa+8]=Q.z,Oa+=9;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],aa=Wb[O.d],cb[Oa]=S.x,cb[Oa+1]=S.y,cb[Oa+2]=S.z,cb[Oa+3]=T.x,cb[Oa+4]=
+T.y,cb[Oa+5]=T.z,cb[Oa+6]=Q.x,cb[Oa+7]=Q.y,cb[Oa+8]=Q.z,cb[Oa+9]=aa.x,cb[Oa+10]=aa.y,cb[Oa+11]=aa.z,Oa+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,cb,G)}if(ec){bb=0;for(jb=Rb.length;bb<jb;bb++){D=ia=0;for(A=ra.length;D<A;D++)Qa=ra[D],O=ib[Qa],S=Rb[bb].vertices[O.a],T=Rb[bb].vertices[O.b],Q=Rb[bb].vertices[O.c],Xa=Bb[bb],Xa[ia]=S.x,Xa[ia+1]=S.y,Xa[ia+2]=S.z,Xa[ia+3]=T.x,Xa[ia+4]=T.y,Xa[ia+5]=T.z,Xa[ia+6]=Q.x,Xa[ia+7]=Q.y,Xa[ia+8]=Q.z,H.morphNormals&&(M?(Ra=qc[bb].vertexNormals[Qa],
+ea=Ra.a,ga=Ra.b,ha=Ra.c):ha=ga=ea=qc[bb].faceNormals[Qa],Ya=Cb[bb],Ya[ia]=ea.x,Ya[ia+1]=ea.y,Ya[ia+2]=ea.z,Ya[ia+3]=ga.x,Ya[ia+4]=ga.y,Ya[ia+5]=ga.z,Ya[ia+6]=ha.x,Ya[ia+7]=ha.y,Ya[ia+8]=ha.z),ia+=9;D=0;for(A=sa.length;D<A;D++)Qa=sa[D],O=ib[Qa],S=Rb[bb].vertices[O.a],T=Rb[bb].vertices[O.b],Q=Rb[bb].vertices[O.c],aa=Rb[bb].vertices[O.d],Xa=Bb[bb],Xa[ia]=S.x,Xa[ia+1]=S.y,Xa[ia+2]=S.z,Xa[ia+3]=T.x,Xa[ia+4]=T.y,Xa[ia+5]=T.z,Xa[ia+6]=Q.x,Xa[ia+7]=Q.y,Xa[ia+8]=Q.z,Xa[ia+9]=aa.x,Xa[ia+10]=aa.y,Xa[ia+11]=
+aa.z,H.morphNormals&&(M?(Ra=qc[bb].vertexNormals[Qa],ea=Ra.a,ga=Ra.b,ha=Ra.c,la=Ra.d):la=ha=ga=ea=qc[bb].faceNormals[Qa],Ya=Cb[bb],Ya[ia]=ea.x,Ya[ia+1]=ea.y,Ya[ia+2]=ea.z,Ya[ia+3]=ga.x,Ya[ia+4]=ga.y,Ya[ia+5]=ga.z,Ya[ia+6]=ha.x,Ya[ia+7]=ha.y,Ya[ia+8]=ha.z,Ya[ia+9]=la.x,Ya[ia+10]=la.y,Ya[ia+11]=la.z),ia+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[bb]);k.bufferData(k.ARRAY_BUFFER,Bb[bb],G);H.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[bb]),k.bufferData(k.ARRAY_BUFFER,
+Cb[bb],G))}}if(Qb.length){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],oa=Qb[O.a],Ja=Qb[O.b],eb=Qb[O.c],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ja.x,Ha[Y+5]=Ja.y,Ha[Y+6]=Ja.z,Ha[Y+7]=Ja.w,Ha[Y+8]=eb.x,Ha[Y+9]=eb.y,Ha[Y+10]=eb.z,Ha[Y+11]=eb.w,qa=Xb[O.a],ua=Xb[O.b],Aa=Xb[O.c],Ga[Y]=qa.x,Ga[Y+1]=qa.y,Ga[Y+2]=qa.z,Ga[Y+3]=qa.w,Ga[Y+4]=ua.x,Ga[Y+5]=ua.y,Ga[Y+6]=ua.z,Ga[Y+7]=ua.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Y+=12;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],oa=Qb[O.a],
+Ja=Qb[O.b],eb=Qb[O.c],xa=Qb[O.d],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ja.x,Ha[Y+5]=Ja.y,Ha[Y+6]=Ja.z,Ha[Y+7]=Ja.w,Ha[Y+8]=eb.x,Ha[Y+9]=eb.y,Ha[Y+10]=eb.z,Ha[Y+11]=eb.w,Ha[Y+12]=xa.x,Ha[Y+13]=xa.y,Ha[Y+14]=xa.z,Ha[Y+15]=xa.w,qa=Xb[O.a],ua=Xb[O.b],Aa=Xb[O.c],Pa=Xb[O.d],Ga[Y]=qa.x,Ga[Y+1]=qa.y,Ga[Y+2]=qa.z,Ga[Y+3]=qa.w,Ga[Y+4]=ua.x,Ga[Y+5]=ua.y,Ga[Y+6]=ua.z,Ga[Y+7]=ua.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Ga[Y+12]=Pa.x,Ga[Y+13]=Pa.y,Ga[Y+14]=Pa.z,Ga[Y+15]=Pa.w,
+Y+=16;0<Y&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,G),k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ha,G))}if(Ub&&K){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],P=O.vertexColors,W=O.color,3===P.length&&K===THREE.VertexColors?(Ua=P[0],ja=P[1],pa=P[2]):pa=ja=Ua=W,db[Na]=Ua.r,db[Na+1]=Ua.g,db[Na+2]=Ua.b,db[Na+3]=ja.r,db[Na+4]=ja.g,db[Na+5]=ja.b,db[Na+6]=pa.r,db[Na+7]=pa.g,db[Na+8]=pa.b,Na+=9;D=0;for(A=sa.length;D<A;D++)O=
+ib[sa[D]],P=O.vertexColors,W=O.color,4===P.length&&K===THREE.VertexColors?(Ua=P[0],ja=P[1],pa=P[2],ma=P[3]):ma=pa=ja=Ua=W,db[Na]=Ua.r,db[Na+1]=Ua.g,db[Na+2]=Ua.b,db[Na+3]=ja.r,db[Na+4]=ja.g,db[Na+5]=ja.b,db[Na+6]=pa.r,db[Na+7]=pa.g,db[Na+8]=pa.b,db[Na+9]=ma.r,db[Na+10]=ma.g,db[Na+11]=ma.b,Na+=12;0<Na&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,db,G))}if(Tb&&nb.hasTangents){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],V=O.vertexTangents,ta=V[0],ca=V[1],da=V[2],Fa[Ba]=
+ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Ba+=12;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],V=O.vertexTangents,ta=V[0],ca=V[1],da=V[2],Za=V[3],Fa[Ba]=ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Fa[Ba+12]=Za.x,Fa[Ba+13]=Za.y,Fa[Ba+14]=Za.z,Fa[Ba+15]=Za.w,Ba+=16;k.bindBuffer(k.ARRAY_BUFFER,
+C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,G)}if(Pb&&L){D=0;for(A=ra.length;D<A;D++)if(O=ib[ra[D]],U=O.vertexNormals,R=O.normal,3===U.length&&M)for(wa=0;3>wa;wa++)La=U[wa],yb[hb]=La.x,yb[hb+1]=La.y,yb[hb+2]=La.z,hb+=3;else for(wa=0;3>wa;wa++)yb[hb]=R.x,yb[hb+1]=R.y,yb[hb+2]=R.z,hb+=3;D=0;for(A=sa.length;D<A;D++)if(O=ib[sa[D]],U=O.vertexNormals,R=O.normal,4===U.length&&M)for(wa=0;4>wa;wa++)La=U[wa],yb[hb]=La.x,yb[hb+1]=La.y,yb[hb+2]=La.z,hb+=3;else for(wa=0;4>wa;wa++)yb[hb]=R.x,yb[hb+1]=
+R.y,yb[hb+2]=R.z,hb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yb,G)}if(Lb&&Vb&&N){D=0;for(A=ra.length;D<A;D++)if(fa=ra[D],Z=Vb[fa],void 0!==Z)for(wa=0;3>wa;wa++)Sa=Z[wa],kb[Ta]=Sa.x,kb[Ta+1]=Sa.y,Ta+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],Z=Vb[fa],void 0!==Z)for(wa=0;4>wa;wa++)Sa=Z[wa],kb[Ta]=Sa.x,kb[Ta+1]=Sa.y,Ta+=2;0<Ta&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,kb,G))}if(Lb&&Pc&&N){D=0;for(A=ra.length;D<A;D++)if(fa=ra[D],
+ka=Pc[fa],void 0!==ka)for(wa=0;3>wa;wa++)Va=ka[wa],rb[$a]=Va.x,rb[$a+1]=Va.y,$a+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],ka=Pc[fa],void 0!==ka)for(wa=0;4>wa;wa++)Va=ka[wa],rb[$a]=Va.x,rb[$a+1]=Va.y,$a+=2;0<$a&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,rb,G))}if(Ob){D=0;for(A=ra.length;D<A;D++)Gb[xb]=Ka,Gb[xb+1]=Ka+1,Gb[xb+2]=Ka+2,xb+=3,tb[lb]=Ka,tb[lb+1]=Ka+1,tb[lb+2]=Ka,tb[lb+3]=Ka+2,tb[lb+4]=Ka+1,tb[lb+5]=Ka+2,lb+=6,Ka+=3;D=0;for(A=sa.length;D<A;D++)Gb[xb]=Ka,
+Gb[xb+1]=Ka+1,Gb[xb+2]=Ka+3,Gb[xb+3]=Ka+1,Gb[xb+4]=Ka+2,Gb[xb+5]=Ka+3,xb+=6,tb[lb]=Ka,tb[lb+1]=Ka+1,tb[lb+2]=Ka,tb[lb+3]=Ka+3,tb[lb+4]=Ka+1,tb[lb+5]=Ka+2,tb[lb+6]=Ka+2,tb[lb+7]=Ka+3,lb+=8,Ka+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,tb,G)}if(Db){wa=0;for(ab=Db.length;wa<ab;wa++)if(v=Db[wa],v.__original.needsUpdate){w=0;if(1===v.size)if(void 0===v.boundTo||
+"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],w+=3;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],v.array[w+3]=v.value[O.d],w+=4}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,w+=3;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+
+2]=ya,v.array[w+3]=ya,w+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,
+v.array[w+7]=aa.y,w+=8}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}}else if(3===v.size){var X;X="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===
+v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+
+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S[X[0]],v.array[w+
+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faceVertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],
+v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],
+Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+
+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,
+v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faceVertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+
+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,G)}}I&&(delete C.__inittedArrays,
+delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||
+j.colorsNeedUpdate||j.normalsNeedUpdate||p){var zb=j,rc=k.DYNAMIC_DRAW,hc=void 0,ic=void 0,jc=void 0,sc=void 0,za=void 0,tc=void 0,uc=void 0,vc=void 0,cc=void 0,fb=void 0,$b=void 0,Da=void 0,ob=void 0,dc=zb.vertices,fc=zb.colors,gc=zb.normals,oc=dc.length,pc=fc.length,Gc=gc.length,wc=zb.__vertexArray,xc=zb.__colorArray,yc=zb.__normalArray,Hc=zb.colorsNeedUpdate,Ic=zb.normalsNeedUpdate,Qc=zb.__webglCustomAttributesList;if(zb.verticesNeedUpdate){for(hc=0;hc<oc;hc++)sc=dc[hc],za=3*hc,wc[za]=sc.x,wc[za+
+1]=sc.y,wc[za+2]=sc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,wc,rc)}if(Hc){for(ic=0;ic<pc;ic++)tc=fc[ic],za=3*ic,xc[za]=tc.r,xc[za+1]=tc.g,xc[za+2]=tc.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,xc,rc)}if(Ic){for(jc=0;jc<Gc;jc++)uc=gc[jc],za=3*jc,yc[za]=uc.x,yc[za+1]=uc.y,yc[za+2]=uc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yc,rc)}if(Qc){vc=0;for(cc=Qc.length;vc<cc;vc++)if(Da=Qc[vc],
+Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;$b=Da.value.length;if(1===Da.size)for(fb=0;fb<$b;fb++)Da.array[fb]=Da.value[fb];else if(2===Da.size)for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,za+=2;else if(3===Da.size)if("c"===Da.type)for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.r,Da.array[za+1]=ob.g,Da.array[za+2]=ob.b,za+=3;else for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,Da.array[za+2]=ob.z,za+=3;else if(4===
+Da.size)for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,Da.array[za+2]=ob.z,Da.array[za+3]=ob.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,rc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var Ab=j,zc=k.DYNAMIC_DRAW,kc=void 0,lc=void 0,mc=void 0,Ac=void 0,
+Ia=void 0,Bc=void 0,Vc=Ab.vertices,Wc=Ab.colors,Xc=Ab.lineDistances,Jc=Vc.length,Kc=Wc.length,Lc=Xc.length,Cc=Ab.__vertexArray,Dc=Ab.__colorArray,Yc=Ab.__lineDistanceArray,Mc=Ab.colorsNeedUpdate,cd=Ab.lineDistancesNeedUpdate,Rc=Ab.__webglCustomAttributesList,Ec=void 0,Zc=void 0,gb=void 0,ac=void 0,pb=void 0,Ea=void 0;if(Ab.verticesNeedUpdate){for(kc=0;kc<Jc;kc++)Ac=Vc[kc],Ia=3*kc,Cc[Ia]=Ac.x,Cc[Ia+1]=Ac.y,Cc[Ia+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,
+Cc,zc)}if(Mc){for(lc=0;lc<Kc;lc++)Bc=Wc[lc],Ia=3*lc,Dc[Ia]=Bc.r,Dc[Ia+1]=Bc.g,Dc[Ia+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Dc,zc)}if(cd){for(mc=0;mc<Lc;mc++)Yc[mc]=Xc[mc];k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Yc,zc)}if(Rc){Ec=0;for(Zc=Rc.length;Ec<Zc;Ec++)if(Ea=Rc[Ec],Ea.needsUpdate&&(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;ac=Ea.value.length;if(1===Ea.size)for(gb=0;gb<ac;gb++)Ea.array[gb]=
+Ea.value[gb];else if(2===Ea.size)for(gb=0;gb<ac;gb++)pb=Ea.value[gb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(gb=0;gb<ac;gb++)pb=Ea.value[gb],Ea.array[Ia]=pb.r,Ea.array[Ia+1]=pb.g,Ea.array[Ia+2]=pb.b,Ia+=3;else for(gb=0;gb<ac;gb++)pb=Ea.value[gb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ia+=3;else if(4===Ea.size)for(gb=0;gb<ac;gb++)pb=Ea.value[gb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ea.array[Ia+3]=pb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,
+Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,zc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.ParticleSystem){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Hb=j,Sc=k.DYNAMIC_DRAW,nc=i,qb=void 0,Ib=void 0,Jb=void 0,ba=void 0,Kb=void 0,Sb=void 0,Fc=Hb.vertices,Tc=Fc.length,Uc=Hb.colors,$c=Uc.length,Yb=Hb.__vertexArray,Zb=Hb.__colorArray,Mb=Hb.__sortArray,ad=Hb.verticesNeedUpdate,
+bd=Hb.colorsNeedUpdate,Nb=Hb.__webglCustomAttributesList,Eb=void 0,bc=void 0,na=void 0,Fb=void 0,Ca=void 0,$=void 0;if(nc.sortParticles){sb.copy(Wa);sb.multiply(nc.matrixWorld);for(qb=0;qb<Tc;qb++)Jb=Fc[qb],Ma.copy(Jb),Ma.applyProjection(sb),Mb[qb]=[Ma.z,qb];Mb.sort(m);for(qb=0;qb<Tc;qb++)Jb=Fc[Mb[qb][1]],ba=3*qb,Yb[ba]=Jb.x,Yb[ba+1]=Jb.y,Yb[ba+2]=Jb.z;for(Ib=0;Ib<$c;Ib++)ba=3*Ib,Sb=Uc[Mb[Ib][1]],Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],void 0===
+$.boundTo||"vertices"===$.boundTo)if(ba=0,Fb=$.value.length,1===$.size)for(na=0;na<Fb;na++)Kb=Mb[na][1],$.array[na]=$.value[Kb];else if(2===$.size)for(na=0;na<Fb;na++)Kb=Mb[na][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(na=0;na<Fb;na++)Kb=Mb[na][1],Ca=$.value[Kb],$.array[ba]=Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(na=0;na<Fb;na++)Kb=Mb[na][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===
+$.size)for(na=0;na<Fb;na++)Kb=Mb[na][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}else{if(ad)for(qb=0;qb<Tc;qb++)Jb=Fc[qb],ba=3*qb,Yb[ba]=Jb.x,Yb[ba+1]=Jb.y,Yb[ba+2]=Jb.z;if(bd)for(Ib=0;Ib<$c;Ib++)Sb=Uc[Ib],ba=3*Ib,Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],$.needsUpdate&&(void 0===$.boundTo||"vertices"===$.boundTo))if(Fb=$.value.length,ba=0,1===$.size)for(na=0;na<Fb;na++)$.array[na]=$.value[na];
+else if(2===$.size)for(na=0;na<Fb;na++)Ca=$.value[na],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(na=0;na<Fb;na++)Ca=$.value[na],$.array[ba]=Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(na=0;na<Fb;na++)Ca=$.value[na],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(na=0;na<Fb;na++)Ca=$.value[na],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}if(ad||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
+Hb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,Yb,Sc);if(bd||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Hb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Zb,Sc);if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],$.needsUpdate||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,$.buffer),k.bufferData(k.ARRAY_BUFFER,$.array,Sc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&y(n)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",pc);var i,j,l,m,p;a instanceof
+THREE.MeshDepthMaterial?p="depth":a instanceof THREE.MeshNormalMaterial?p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":a instanceof THREE.MeshLambertMaterial?p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.ParticleBasicMaterial&&(p="particle_basic");if(p){var n=THREE.ShaderLib[p];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=
+n.fragmentShader}var q,r,s;e=g=r=s=n=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&r++,q instanceof THREE.SpotLight&&s++,q instanceof THREE.HemisphereLight&&n++);e=g;f=r;g=s;h=n;n=q=0;for(s=b.length;n<s;n++)r=b[n],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);m=q;Vb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/
+4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;r=a.vertexShader;n=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof
+THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Vb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,
+shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,u,d=[];p?d.push(p):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);p=d.join();t=0;for(x=fa.length;t<x;t++)if(d=fa[t],d.code===p){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===
+THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(u in q)d=q[u],!1!==d&&(d="#define "+u+" "+d,x.push(d));d=x.join("\n");u=k.createProgram();x=["precision "+U+" float;",d,ec?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+
+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?
+"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":
+"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+t=["precision "+U+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");x=A("vertex",x+r);t=A("fragment",t+s);k.attachShader(u,x);k.attachShader(u,t);k.linkProgram(u);k.getProgramParameter(u,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(u,k.VALIDATE_STATUS)+", gl error ["+
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");x=L("vertex",x+r);t=L("fragment",t+s);k.attachShader(u,x);k.attachShader(u,t);k.linkProgram(u);k.getProgramParameter(u,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(u,k.VALIDATE_STATUS)+", gl error ["+
 k.getError()+"]");k.deleteShader(t);k.deleteShader(x);u.uniforms={};u.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in n)t.push(y);y=t;t=0;for(x=y.length;t<x;t++)n=y[t],u.uniforms[n]=k.getUniformLocation(u,n);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
-y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(j in b)t.push(j);j=t;y=0;for(b=j.length;y<b;y++)t=j[y],u.attributes[t]=k.getAttribLocation(u,t);u.id=ib++;Ma.push({program:u,code:p,usedTimes:1});E.info.memory.programs=Ma.length;j=u}a.program=j;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=y[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
-b+j,0<=y[u]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Y!==
-b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),Y=b);ia!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),ia=a)};this.setDepthTest=function(a){pa!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),pa=a)};this.setDepthWrite=function(a){Na!==a&&(k.depthMask(a),Na=a)};this.setBlending=function(a,b,c,d){a!==ha&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
-k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ha=a);if(a===THREE.CustomBlending){if(b!==na&&(k.blendEquation(M(b)),na=b),c!==Ka||d!==Ya)k.blendFunc(M(c),M(d)),Ka=c,Ya=d}else Ya=
-Ka=na=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",O),a.__webglTexture=k.createTexture(),E.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=M(a.format),
-f=M(a.type);U(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,
-h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",W);a.__webglTexture=
-k.createTexture();E.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=M(a.format),e=M(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);U(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
-a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);G(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),U(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),
-k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):G(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,
-null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ob,a=Pb,d=Kb,e=Nb);b!==Xa&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),Xa=b);Tb=c;tb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
+y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(j in b)t.push(j);j=t;y=0;for(b=j.length;y<b;y++)t=j[y],u.attributes[t]=k.getAttribLocation(u,t);u.id=Ua++;fa.push({program:u,code:p,usedTimes:1});N.info.memory.programs=fa.length;j=u}a.program=j;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=y[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
+b+j,0<=y[u]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;W!==
+b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),W=b);V!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),V=a)};this.setDepthTest=function(a){jb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),jb=a)};this.setDepthWrite=function(a){oa!==a&&(k.depthMask(a),oa=a)};this.setBlending=function(a,b,c,d){a!==la&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
+k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),la=a);if(a===THREE.CustomBlending){if(b!==ha&&(k.blendEquation(I(b)),ha=b),c!==ja||d!==Pa)k.blendFunc(I(c),I(d)),ja=c,Pa=d}else Pa=
+ja=ha=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",oc),a.__webglTexture=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format),
+f=I(a.type);B(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,
+h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",R);a.__webglTexture=
+k.createTexture();N.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);B(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
+a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);P(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),B(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),
+k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):P(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,
+null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Lb,a=Pb,d=rb,e=Ob);b!==eb&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),eb=b);Tb=c;Ub=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;
 a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
-this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,i=g.vertices,j=a.faces,m=g.faces,a=a.faceVertexUvs[0],g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=new THREE.Matrix3,e.getInverse(d),e.transpose());for(var b=0,l=i.length;b<l;b++){var p=i[b].clone();d&&p.applyMatrix4(d);h.push(p)}b=0;for(l=m.length;b<l;b++){var p=m[b],r,s,n=p.vertexNormals,q=p.vertexColors;
-p instanceof THREE.Face3?r=new THREE.Face3(p.a+f,p.b+f,p.c+f):p instanceof THREE.Face4&&(r=new THREE.Face4(p.a+f,p.b+f,p.c+f,p.d+f));r.normal.copy(p.normal);e&&r.normal.applyMatrix3(e).normalize();h=0;for(i=n.length;h<i;h++)s=n[h].clone(),e&&s.applyMatrix3(e).normalize(),r.vertexNormals.push(s);r.color.copy(p.color);h=0;for(i=q.length;h<i;h++)s=q[h],r.vertexColors.push(s.clone());r.materialIndex=p.materialIndex+c;r.centroid.copy(p.centroid);d&&r.centroid.applyMatrix4(d);j.push(r)}b=0;for(l=g.length;b<
-l;b++){c=g[b];d=[];h=0;for(i=c.length;h<i;h++)d.push(new THREE.Vector2(c[h].x,c[h].y));a.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);
-h.multiplyScalar(e);g.add(h);h.copy(c);h.multiplyScalar(f);g.add(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=
-c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],m,l,p,r;for(e=0;e<h;e++)d=f[e],
-d instanceof THREE.Face3?(m=g[d.a],l=g[d.b],p=g[d.c],d._area=THREE.GeometryUtils.triangleArea(m,l,p)):d instanceof THREE.Face4&&(m=g[d.a],l=g[d.b],p=g[d.c],r=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(m,l,r),d._area2=THREE.GeometryUtils.triangleArea(l,p,r),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;
-d.subVectors(b,a);e.subVectors(c,a);d.cross(e);return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].x&&(d[e].x-=Math.floor(d[e].x)),1!==d[e].y&&(d[e].y-=Math.floor(d[e].y))},triangulateQuads:function(a){var b,
+this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,i=g.vertices,j=a.faces,m=g.faces,a=a.faceVertexUvs[0],g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,l=i.length;b<l;b++){var p=i[b].clone();d&&p.applyMatrix4(d);h.push(p)}b=0;for(l=m.length;b<l;b++){var p=m[b],r,s,n=p.vertexNormals,q=p.vertexColors;p instanceof
+THREE.Face3?r=new THREE.Face3(p.a+f,p.b+f,p.c+f):p instanceof THREE.Face4&&(r=new THREE.Face4(p.a+f,p.b+f,p.c+f,p.d+f));r.normal.copy(p.normal);e&&r.normal.applyMatrix3(e).normalize();h=0;for(i=n.length;h<i;h++)s=n[h].clone(),e&&s.applyMatrix3(e).normalize(),r.vertexNormals.push(s);r.color.copy(p.color);h=0;for(i=q.length;h<i;h++)s=q[h],r.vertexColors.push(s.clone());r.materialIndex=p.materialIndex+c;r.centroid.copy(p.centroid);d&&r.centroid.applyMatrix4(d);j.push(r)}b=0;for(l=g.length;b<l;b++){c=
+g[b];d=[];h=0;for(i=c.length;h<i;h++)d.push(new THREE.Vector2(c[h].x,c[h].y));a.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);
+g.add(h);h.copy(c);h.multiplyScalar(f);g.add(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=
+THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],m,l,p,r;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?
+(m=g[d.a],l=g[d.b],p=g[d.c],d._area=THREE.GeometryUtils.triangleArea(m,l,p)):d instanceof THREE.Face4&&(m=g[d.a],l=g[d.b],p=g[d.c],r=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(m,l,r),d._area2=THREE.GeometryUtils.triangleArea(l,p,r),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.subVectors(b,
+a);e.subVectors(c,a);d.cross(e);return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].x&&(d[e].x-=Math.floor(d[e].x)),1!==d[e].y&&(d[e].y-=Math.floor(d[e].y))},triangulateQuads:function(a){var b,
 c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,m=d.d,l=new THREE.Face3,p=new THREE.Face3;l.color.copy(d.color);p.color.copy(d.color);l.materialIndex=d.materialIndex;p.materialIndex=d.materialIndex;l.a=e;l.b=i;l.c=m;p.a=i;p.b=j;p.c=m;4===d.vertexColors.length&&(l.vertexColors[0]=d.vertexColors[0].clone(),l.vertexColors[1]=d.vertexColors[1].clone(),
 l.vertexColors[2]=d.vertexColors[3].clone(),p.vertexColors[0]=d.vertexColors[1].clone(),p.vertexColors[1]=d.vertexColors[2].clone(),p.vertexColors[2]=d.vertexColors[3].clone());f.push(l,p);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(l=a.faceVertexUvs[d][b],i=l[1],j=l[2],m=l[3],l=[l[0].clone(),i.clone(),m.clone()],i=[i.clone(),j.clone(),m.clone()],h[d].push(l,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=
 a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},setMaterialIndex:function(a,b,c,d){a=a.faces;d=d||a.length-1;for(c=c||0;c<=d;c++)a[c].materialIndex=b}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;THREE.GeometryUtils.__v2=new THREE.Vector3;THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
@@ -530,7 +531,7 @@ c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.Dat
 c+d;m=b[a++]*c;r=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(r,s,i,m);if(g=f[f.length-1]){l=g.x;p=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,l,r,i);THREE.Shape.Utils.b2(u,p,s,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,r=b[a++]*c+d,s=b[a++]*-c,n=b[a++]*c+d,q=b[a++]*-c,e.bezierCurveTo(i,m,r,s,n,q),g=f[f.length-1]){l=g.x;p=g.y;g=1;for(h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,l,r,n,i),THREE.Shape.Utils.b3(u,p,s,q,m)}}}return{offset:y.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,m;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var l=2*e;for(j=e-1;2<e;){if(0>=l--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var p;a:{var r=p=void 0,s=void 0,n=void 0,q=void 0,y=void 0,u=void 0,x=void 0,t=
-void 0,r=a[g[i]].x,s=a[g[i]].y,n=a[g[j]].x,q=a[g[j]].y,y=a[g[m]].x,u=a[g[m]].y;if(1E-10>(n-r)*(u-s)-(q-s)*(y-r))p=!1;else{var D=void 0,J=void 0,F=void 0,z=void 0,H=void 0,L=void 0,I=void 0,N=void 0,A=void 0,U=void 0,A=N=I=t=x=void 0,D=y-n,J=u-q,F=r-y,z=s-u,H=n-r,L=q-s;for(p=0;p<e;p++)if(!(p===i||p===j||p===m))if(x=a[g[p]].x,t=a[g[p]].y,I=x-r,N=t-s,A=x-n,U=t-q,x-=y,t-=u,A=D*U-J*A,I=H*N-L*I,N=F*t-z*x,0<=A&&0<=N&&0<=I){p=!1;break a}p=!0}}if(p){f.push([a[g[i]],a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);
+void 0,r=a[g[i]].x,s=a[g[i]].y,n=a[g[j]].x,q=a[g[j]].y,y=a[g[m]].x,u=a[g[m]].y;if(1E-10>(n-r)*(u-s)-(q-s)*(y-r))p=!1;else{var E=void 0,J=void 0,F=void 0,z=void 0,H=void 0,K=void 0,G=void 0,L=void 0,B=void 0,P=void 0,B=L=G=t=x=void 0,E=y-n,J=u-q,F=r-y,z=s-u,H=n-r,K=q-s;for(p=0;p<e;p++)if(!(p===i||p===j||p===m))if(x=a[g[p]].x,t=a[g[p]].y,G=x-r,L=t-s,B=x-n,P=t-q,x-=y,t-=u,B=E*P-J*B,G=H*L-K*G,L=F*t-z*x,0<=B&&0<=L&&0<=G){p=!1;break a}p=!0}}if(p){f.push([a[g[i]],a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);
 i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;l=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
 THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
 THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
@@ -605,20 +606,20 @@ THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;thi
 THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,i=c+e/b*d;h.x=a*Math.cos(i);h.y=a*Math.sin(i);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],
-f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,n){var q,y=h.widthSegments,u=h.heightSegments,x=e/2,t=f/2,D=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)q="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)q="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)q="x",y=h.depthSegments;var J=y+1,F=u+1,z=e/y,H=f/u,L=new THREE.Vector3;L[q]=0<g?1:-1;for(e=0;e<F;e++)for(f=0;f<J;f++){var I=new THREE.Vector3;I[a]=(f*z-x)*c;I[b]=(e*H-t)*d;I[q]=g;h.vertices.push(I)}for(e=
-0;e<u;e++)for(f=0;f<y;f++)a=new THREE.Face4(f+J*e+D,f+J*(e+1)+D,f+1+J*(e+1)+D,f+1+J*e+D),a.normal.copy(L),a.vertexNormals.push(L.clone(),L.clone(),L.clone(),L.clone()),a.materialIndex=n,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/y,1-e/u),new THREE.Vector2(f/y,1-(e+1)/u),new THREE.Vector2((f+1)/y,1-(e+1)/u),new THREE.Vector2((f+1)/y,1-e/u)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
+f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,n){var q,y=h.widthSegments,u=h.heightSegments,x=e/2,t=f/2,E=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)q="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)q="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)q="x",y=h.depthSegments;var J=y+1,F=u+1,z=e/y,H=f/u,K=new THREE.Vector3;K[q]=0<g?1:-1;for(e=0;e<F;e++)for(f=0;f<J;f++){var G=new THREE.Vector3;G[a]=(f*z-x)*c;G[b]=(e*H-t)*d;G[q]=g;h.vertices.push(G)}for(e=
+0;e<u;e++)for(f=0;f<y;f++)a=new THREE.Face4(f+J*e+E,f+J*(e+1)+E,f+1+J*(e+1)+E,f+1+J*e+E),a.normal.copy(K),a.vertexNormals.push(K.clone(),K.clone(),K.clone(),K.clone()),a.materialIndex=n,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/y,1-e/u),new THREE.Vector2(f/y,1-(e+1)/u),new THREE.Vector2((f+1)/y,1-(e+1)/u),new THREE.Vector2((f+1)/y,1-e/u)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
 f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radiusSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,i,j=[],m=[];for(i=0;i<=e;i++){var l=[],p=[],r=i/e,s=r*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,q=new THREE.Vector3;q.x=s*Math.sin(2*n*Math.PI);q.y=-r*c+g;q.z=s*Math.cos(2*n*Math.PI);this.vertices.push(q);l.push(this.vertices.length-1);p.push(new THREE.Vector2(n,
-1-r))}j.push(l);m.push(p)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(l=this.vertices[j[0][h]].clone(),p=this.vertices[j[0][h+1]].clone()):(l=this.vertices[j[1][h]].clone(),p=this.vertices[j[1][h+1]].clone());l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();for(i=0;i<e;i++){var r=j[i][h],s=j[i+1][h],n=j[i+1][h+1],q=j[i][h+1],y=l.clone(),u=l.clone(),x=p.clone(),t=p.clone(),D=m[i][h].clone(),J=m[i+1][h].clone(),F=m[i+1][h+1].clone(),z=m[i][h+1].clone();this.faces.push(new THREE.Face4(r,
-s,n,q,[y,u,x,t]));this.faceVertexUvs[0].push([D,J,F,z])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)r=j[0][h],s=j[0][h+1],n=this.vertices.length-1,y=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),D=m[0][h].clone(),J=m[0][h+1].clone(),F=new THREE.Vector2(J.u,0),this.faces.push(new THREE.Face3(r,s,n,[y,u,x])),this.faceVertexUvs[0].push([D,J,F])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)r=j[i][h+1],
-s=j[i][h],n=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),D=m[i][h+1].clone(),J=m[i][h].clone(),F=new THREE.Vector2(J.u,1),this.faces.push(new THREE.Face3(r,s,n,[y,u,x])),this.faceVertexUvs[0].push([D,J,F])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
+1-r))}j.push(l);m.push(p)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(l=this.vertices[j[0][h]].clone(),p=this.vertices[j[0][h+1]].clone()):(l=this.vertices[j[1][h]].clone(),p=this.vertices[j[1][h+1]].clone());l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();for(i=0;i<e;i++){var r=j[i][h],s=j[i+1][h],n=j[i+1][h+1],q=j[i][h+1],y=l.clone(),u=l.clone(),x=p.clone(),t=p.clone(),E=m[i][h].clone(),J=m[i+1][h].clone(),F=m[i+1][h+1].clone(),z=m[i][h+1].clone();this.faces.push(new THREE.Face4(r,
+s,n,q,[y,u,x,t]));this.faceVertexUvs[0].push([E,J,F,z])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)r=j[0][h],s=j[0][h+1],n=this.vertices.length-1,y=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),E=m[0][h].clone(),J=m[0][h+1].clone(),F=new THREE.Vector2(J.u,0),this.faces.push(new THREE.Face3(r,s,n,[y,u,x])),this.faceVertexUvs[0].push([E,J,F])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)r=j[i][h+1],
+s=j[i][h],n=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),E=m[i][h+1].clone(),J=m[i][h].clone(),F=new THREE.Vector2(J.u,1),this.faces.push(new THREE.Face3(r,s,n,[y,u,x])),this.faceVertexUvs[0].push([E,J,F])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone();
-h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(B=c.length;0<=--B;){e=B;f=B-1;0>f&&(f=c.length-1);for(var g=0,h=r+2*m,
-g=0;g<h;g++){var i=$*g,j=$*(g+1),l=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,q=g,s=h,t=e,y=f,l=l+N,i=i+N,p=p+N,j=j+N;I.faces.push(new THREE.Face4(l,i,p,j,null,null,u));l=x.generateSideWallUV(I,a,n,b,l,i,p,j,q,s,t,y);I.faceVertexUvs[0].push(l)}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=N;d+=N;e+=N;I.faces.push(new THREE.Face3(c,d,e,null,null,y));c=f?x.generateBottomUV(I,a,b,c,d,e):x.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
-100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,l=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,s=b.extrudePath,n,q=!1,y=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,t,D,J,F;s&&(n=s.getSpacedPoints(r),q=!0,l=!1,t=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,r,
-!1),D=new THREE.Vector3,J=new THREE.Vector3,F=new THREE.Vector3);l||(j=i=m=0);var z,H,L,I=this,N=this.vertices.length,p=a.extractPoints(p),A=p.shape,p=p.holes;if(s=!THREE.Shape.Utils.isClockWise(A)){A=A.reverse();H=0;for(L=p.length;H<L;H++)z=p[H],THREE.Shape.Utils.isClockWise(z)&&(p[H]=z.reverse());s=!1}var U=THREE.Shape.Utils.triangulateShape(A,p),s=A;H=0;for(L=p.length;H<L;H++)z=p[H],A=A.concat(z);var G,K,M,T,$=A.length,wa=U.length,fb=[],B=0,ca=s.length;G=ca-1;for(K=B+1;B<ca;B++,G++,K++)G===ca&&
-(G=0),K===ca&&(K=0),fb[B]=d(s[B],s[G],s[K]);var qa=[],ga,ja=fb.concat();H=0;for(L=p.length;H<L;H++){z=p[H];ga=[];B=0;ca=z.length;G=ca-1;for(K=B+1;B<ca;B++,G++,K++)G===ca&&(G=0),K===ca&&(K=0),ga[B]=d(z[B],z[G],z[K]);qa.push(ga);ja=ja.concat(ga)}for(G=0;G<m;G++){z=G/m;M=i*(1-z);K=j*Math.sin(z*Math.PI/2);B=0;for(ca=s.length;B<ca;B++)T=c(s[B],fb[B],K),f(T.x,T.y,-M);H=0;for(L=p.length;H<L;H++){z=p[H];ga=qa[H];B=0;for(ca=z.length;B<ca;B++)T=c(z[B],ga[B],K),f(T.x,T.y,-M)}}K=j;for(B=0;B<$;B++)T=l?c(A[B],
-ja[B],K):A[B],q?(J.copy(t.normals[0]).multiplyScalar(T.x),D.copy(t.binormals[0]).multiplyScalar(T.y),F.copy(n[0]).add(J).add(D),f(F.x,F.y,F.z)):f(T.x,T.y,0);for(z=1;z<=r;z++)for(B=0;B<$;B++)T=l?c(A[B],ja[B],K):A[B],q?(J.copy(t.normals[z]).multiplyScalar(T.x),D.copy(t.binormals[z]).multiplyScalar(T.y),F.copy(n[z]).add(J).add(D),f(F.x,F.y,F.z)):f(T.x,T.y,h/r*z);for(G=m-1;0<=G;G--){z=G/m;M=i*(1-z);K=j*Math.sin(z*Math.PI/2);B=0;for(ca=s.length;B<ca;B++)T=c(s[B],fb[B],K),f(T.x,T.y,h+M);H=0;for(L=p.length;H<
-L;H++){z=p[H];ga=qa[H];B=0;for(ca=z.length;B<ca;B++)T=c(z[B],ga[B],K),q?f(T.x,T.y+n[r-1].y,n[r-1].x+M):f(T.x,T.y,h+M)}}if(l){i=0*$;for(B=0;B<wa;B++)h=U[B],g(h[2]+i,h[1]+i,h[0]+i,!0);i=$*(r+2*m);for(B=0;B<wa;B++)h=U[B],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(B=0;B<wa;B++)h=U[B],g(h[2],h[1],h[0],!0);for(B=0;B<wa;B++)h=U[B],g(h[0]+$*r,h[1]+$*r,h[2]+$*r,!1)}h=0;e(s,h);h+=s.length;H=0;for(L=p.length;H<L;H++)z=p[H],e(z,h),h+=z.length};
+h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(A=c.length;0<=--A;){e=A;f=A-1;0>f&&(f=c.length-1);for(var g=0,h=r+2*m,
+g=0;g<h;g++){var i=ea*g,j=ea*(g+1),l=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,q=g,s=h,t=e,y=f,l=l+L,i=i+L,p=p+L,j=j+L;G.faces.push(new THREE.Face4(l,i,p,j,null,null,u));l=x.generateSideWallUV(G,a,n,b,l,i,p,j,q,s,t,y);G.faceVertexUvs[0].push(l)}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=L;d+=L;e+=L;G.faces.push(new THREE.Face3(c,d,e,null,null,y));c=f?x.generateBottomUV(G,a,b,c,d,e):x.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
+100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,l=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,s=b.extrudePath,n,q=!1,y=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,t,E,J,F;s&&(n=s.getSpacedPoints(r),q=!0,l=!1,t=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,r,
+!1),E=new THREE.Vector3,J=new THREE.Vector3,F=new THREE.Vector3);l||(j=i=m=0);var z,H,K,G=this,L=this.vertices.length,p=a.extractPoints(p),B=p.shape,p=p.holes;if(s=!THREE.Shape.Utils.isClockWise(B)){B=B.reverse();H=0;for(K=p.length;H<K;H++)z=p[H],THREE.Shape.Utils.isClockWise(z)&&(p[H]=z.reverse());s=!1}var P=THREE.Shape.Utils.triangulateShape(B,p),s=B;H=0;for(K=p.length;H<K;H++)z=p[H],B=B.concat(z);var C,I,M,U,ea=B.length,xa=P.length,La=[],A=0,ca=s.length;C=ca-1;for(I=A+1;A<ca;A++,C++,I++)C===ca&&
+(C=0),I===ca&&(I=0),La[A]=d(s[A],s[C],s[I]);var ga=[],ma,N=La.concat();H=0;for(K=p.length;H<K;H++){z=p[H];ma=[];A=0;ca=z.length;C=ca-1;for(I=A+1;A<ca;A++,C++,I++)C===ca&&(C=0),I===ca&&(I=0),ma[A]=d(z[A],z[C],z[I]);ga.push(ma);N=N.concat(ma)}for(C=0;C<m;C++){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(ca=s.length;A<ca;A++)U=c(s[A],La[A],I),f(U.x,U.y,-M);H=0;for(K=p.length;H<K;H++){z=p[H];ma=ga[H];A=0;for(ca=z.length;A<ca;A++)U=c(z[A],ma[A],I),f(U.x,U.y,-M)}}I=j;for(A=0;A<ea;A++)U=l?c(B[A],N[A],
+I):B[A],q?(J.copy(t.normals[0]).multiplyScalar(U.x),E.copy(t.binormals[0]).multiplyScalar(U.y),F.copy(n[0]).add(J).add(E),f(F.x,F.y,F.z)):f(U.x,U.y,0);for(z=1;z<=r;z++)for(A=0;A<ea;A++)U=l?c(B[A],N[A],I):B[A],q?(J.copy(t.normals[z]).multiplyScalar(U.x),E.copy(t.binormals[z]).multiplyScalar(U.y),F.copy(n[z]).add(J).add(E),f(F.x,F.y,F.z)):f(U.x,U.y,h/r*z);for(C=m-1;0<=C;C--){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(ca=s.length;A<ca;A++)U=c(s[A],La[A],I),f(U.x,U.y,h+M);H=0;for(K=p.length;H<
+K;H++){z=p[H];ma=ga[H];A=0;for(ca=z.length;A<ca;A++)U=c(z[A],ma[A],I),q?f(U.x,U.y+n[r-1].y,n[r-1].x+M):f(U.x,U.y,h+M)}}if(l){i=0*ea;for(A=0;A<xa;A++)h=P[A],g(h[2]+i,h[1]+i,h[0]+i,!0);i=ea*(r+2*m);for(A=0;A<xa;A++)h=P[A],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(A=0;A<xa;A++)h=P[A],g(h[2],h[1],h[0],!0);for(A=0;A<xa;A++)h=P[A],g(h[0]+ea*r,h[1]+ea*r,h[2]+ea*r,!1)}h=0;e(s,h);h+=s.length;H=0;for(K=p.length;H<K;H++)z=p[H],e(z,h),h+=z.length};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,
 m=a.vertices[g].y,g=a.vertices[g].z,l=a.vertices[h].x,p=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-g),new THREE.Vector2(l,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(p,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
@@ -670,29 +671,29 @@ f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetI
 e[s++]=0;e[s++]=0;e[s++]=1;e[s++]=-1;e[s++]=1;e[s++]=0;e[s++]=1;e[s++]=1;e[s++]=1;e[s++]=1;e[s++]=-1;e[s++]=1;e[s++]=0;e[s++]=1;s=0;f[s++]=0;f[s++]=1;f[s++]=2;f[s++]=0;f[s++]=2;f[s++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
 0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,l=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture,d));p={};r={};p.vertex=b.getAttribLocation(l,"position");p.uv=b.getAttribLocation(l,"uv");r.renderType=b.getUniformLocation(l,"renderType");r.map=b.getUniformLocation(l,"map");r.occlusionMap=b.getUniformLocation(l,"occlusionMap");r.opacity=
-b.getUniformLocation(l,"opacity");r.color=b.getUniformLocation(l,"color");r.scale=b.getUniformLocation(l,"scale");r.rotation=b.getUniformLocation(l,"rotation");r.screenPosition=b.getUniformLocation(l,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var x=new THREE.Vector3,t=f/e,D=0.5*e,J=0.5*f,F=16/f,z=new THREE.Vector2(F*t,F),H=new THREE.Vector3(1,1,0),L=new THREE.Vector2(1,1),I=r,F=p;b.useProgram(l);b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);
-b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var N,A,U,G,K;for(N=0;N<u;N++)if(F=16/f,z.set(F*t,F),G=a[N],x.set(G.matrixWorld.elements[12],G.matrixWorld.elements[13],G.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),H.copy(x),L.x=H.x*D+D,
-L.y=H.y*J+J,m||0<L.x&&L.x<e&&0<L.y&&L.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,L.x-8,L.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,z.x,z.y);b.uniform3f(I.screenPosition,H.x,H.y,H.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,L.x-8,L.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);
-b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);G.positionScreen.copy(H);G.customUpdateCallback?G.customUpdateCallback(G):G.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);A=0;for(U=G.lensFlares.length;A<U;A++)K=G.lensFlares[A],0.001<K.opacity&&0.001<K.scale&&(H.x=K.x,H.y=K.y,H.z=K.z,F=K.size*K.scale/f,z.x=F*t,z.y=F,b.uniform3f(I.screenPosition,H.x,H.y,H.z),b.uniform2f(I.scale,z.x,z.y),b.uniform1f(I.rotation,K.rotation),b.uniform1f(I.opacity,
-K.opacity),b.uniform3f(I.color,K.color.r,K.color.g,K.color.b),c.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst),c.setTexture(K.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,p){var r,s,n,q,y,u,x,t,D,J=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(s=l.__lights.length;r<s;r++)if(n=l.__lights[r],n.castShadow)if(n instanceof THREE.DirectionalLight&&n.shadowCascade)for(y=0;y<n.shadowCascadeCount;y++){var F;if(n.shadowCascadeArray[y])F=n.shadowCascadeArray[y];else{D=n;x=y;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=D.shadowCameraNear;F.shadowCameraFar=D.shadowCameraFar;F.shadowCameraLeft=D.shadowCameraLeft;F.shadowCameraRight=D.shadowCameraRight;
-F.shadowCameraBottom=D.shadowCameraBottom;F.shadowCameraTop=D.shadowCameraTop;F.shadowCameraVisible=D.shadowCameraVisible;F.shadowDarkness=D.shadowDarkness;F.shadowBias=D.shadowCascadeBias[x];F.shadowMapWidth=D.shadowCascadeWidth[x];F.shadowMapHeight=D.shadowCascadeHeight[x];F.pointsWorld=[];F.pointsFrustum=[];t=F.pointsWorld;u=F.pointsFrustum;for(var z=0;8>z;z++)t[z]=new THREE.Vector3,u[z]=new THREE.Vector3;t=D.shadowCascadeNearZ[x];D=D.shadowCascadeFarZ[x];u[0].set(-1,-1,t);u[1].set(1,-1,t);u[2].set(-1,
-1,t);u[3].set(1,1,t);u[4].set(-1,-1,D);u[5].set(1,-1,D);u[6].set(-1,1,D);u[7].set(1,1,D);F.originalCamera=p;u=new THREE.Gyroscope;u.position=n.shadowCascadeOffset;u.add(F);u.add(F.target);p.add(u);n.shadowCascadeArray[y]=F;console.log("Created virtualLight",F)}x=n;t=y;D=x.shadowCascadeArray[t];D.position.copy(x.position);D.target.position.copy(x.target.position);D.lookAt(D.target);D.shadowCameraVisible=x.shadowCameraVisible;D.shadowDarkness=x.shadowDarkness;D.shadowBias=x.shadowCascadeBias[t];u=x.shadowCascadeNearZ[t];
-x=x.shadowCascadeFarZ[t];D=D.pointsFrustum;D[0].z=u;D[1].z=u;D[2].z=u;D[3].z=u;D[4].z=x;D[5].z=x;D[6].z=x;D[7].z=x;J[q]=F;q++}else J[q]=n,q++;r=0;for(s=J.length;r<s;r++){n=J[r];n.shadowMap||(y=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(y=THREE.NearestFilter),n.shadowMap=new THREE.WebGLRenderTarget(n.shadowMapWidth,n.shadowMapHeight,{minFilter:y,magFilter:y,format:THREE.RGBAFormat}),n.shadowMapSize=new THREE.Vector2(n.shadowMapWidth,n.shadowMapHeight),n.shadowMatrix=new THREE.Matrix4);
+b.getUniformLocation(l,"opacity");r.color=b.getUniformLocation(l,"color");r.scale=b.getUniformLocation(l,"scale");r.rotation=b.getUniformLocation(l,"rotation");r.screenPosition=b.getUniformLocation(l,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var x=new THREE.Vector3,t=f/e,E=0.5*e,J=0.5*f,F=16/f,z=new THREE.Vector2(F*t,F),H=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),G=r,F=p;b.useProgram(l);b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);
+b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var L,B,P,C,I;for(L=0;L<u;L++)if(F=16/f,z.set(F*t,F),C=a[L],x.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),H.copy(x),K.x=H.x*E+E,
+K.y=H.y*J+J,m||0<K.x&&K.x<e&&0<K.y&&K.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,z.x,z.y);b.uniform3f(G.screenPosition,H.x,H.y,H.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);
+b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(H);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(P=C.lensFlares.length;B<P;B++)I=C.lensFlares[B],0.001<I.opacity&&0.001<I.scale&&(H.x=I.x,H.y=I.y,H.z=I.z,F=I.size*I.scale/f,z.x=F*t,z.y=F,b.uniform3f(G.screenPosition,H.x,H.y,H.z),b.uniform2f(G.scale,z.x,z.y),b.uniform1f(G.rotation,I.rotation),b.uniform1f(G.opacity,
+I.opacity),b.uniform3f(G.color,I.color.r,I.color.g,I.color.b),c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,p){var r,s,n,q,y,u,x,t,E,J=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(s=l.__lights.length;r<s;r++)if(n=l.__lights[r],n.castShadow)if(n instanceof THREE.DirectionalLight&&n.shadowCascade)for(y=0;y<n.shadowCascadeCount;y++){var F;if(n.shadowCascadeArray[y])F=n.shadowCascadeArray[y];else{E=n;x=y;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=E.shadowCameraNear;F.shadowCameraFar=E.shadowCameraFar;F.shadowCameraLeft=E.shadowCameraLeft;F.shadowCameraRight=E.shadowCameraRight;
+F.shadowCameraBottom=E.shadowCameraBottom;F.shadowCameraTop=E.shadowCameraTop;F.shadowCameraVisible=E.shadowCameraVisible;F.shadowDarkness=E.shadowDarkness;F.shadowBias=E.shadowCascadeBias[x];F.shadowMapWidth=E.shadowCascadeWidth[x];F.shadowMapHeight=E.shadowCascadeHeight[x];F.pointsWorld=[];F.pointsFrustum=[];t=F.pointsWorld;u=F.pointsFrustum;for(var z=0;8>z;z++)t[z]=new THREE.Vector3,u[z]=new THREE.Vector3;t=E.shadowCascadeNearZ[x];E=E.shadowCascadeFarZ[x];u[0].set(-1,-1,t);u[1].set(1,-1,t);u[2].set(-1,
+1,t);u[3].set(1,1,t);u[4].set(-1,-1,E);u[5].set(1,-1,E);u[6].set(-1,1,E);u[7].set(1,1,E);F.originalCamera=p;u=new THREE.Gyroscope;u.position=n.shadowCascadeOffset;u.add(F);u.add(F.target);p.add(u);n.shadowCascadeArray[y]=F;console.log("Created virtualLight",F)}x=n;t=y;E=x.shadowCascadeArray[t];E.position.copy(x.position);E.target.position.copy(x.target.position);E.lookAt(E.target);E.shadowCameraVisible=x.shadowCameraVisible;E.shadowDarkness=x.shadowDarkness;E.shadowBias=x.shadowCascadeBias[t];u=x.shadowCascadeNearZ[t];
+x=x.shadowCascadeFarZ[t];E=E.pointsFrustum;E[0].z=u;E[1].z=u;E[2].z=u;E[3].z=u;E[4].z=x;E[5].z=x;E[6].z=x;E[7].z=x;J[q]=F;q++}else J[q]=n,q++;r=0;for(s=J.length;r<s;r++){n=J[r];n.shadowMap||(y=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(y=THREE.NearestFilter),n.shadowMap=new THREE.WebGLRenderTarget(n.shadowMapWidth,n.shadowMapHeight,{minFilter:y,magFilter:y,format:THREE.RGBAFormat}),n.shadowMapSize=new THREE.Vector2(n.shadowMapWidth,n.shadowMapHeight),n.shadowMatrix=new THREE.Matrix4);
 if(!n.shadowCamera){if(n instanceof THREE.SpotLight)n.shadowCamera=new THREE.PerspectiveCamera(n.shadowCameraFov,n.shadowMapWidth/n.shadowMapHeight,n.shadowCameraNear,n.shadowCameraFar);else if(n instanceof THREE.DirectionalLight)n.shadowCamera=new THREE.OrthographicCamera(n.shadowCameraLeft,n.shadowCameraRight,n.shadowCameraTop,n.shadowCameraBottom,n.shadowCameraNear,n.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(n.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}n.shadowCameraVisible&&
-!n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&F.originalCamera==p){y=p;q=n.shadowCamera;u=n.pointsFrustum;D=n.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)t=D[x],t.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(t,y),t.applyMatrix4(q.matrixWorldInverse),t.x<i.x&&(i.x=t.x),t.x>j.x&&(j.x=t.x),t.y<i.y&&(i.y=t.y),t.y>j.y&&(j.y=t.y),t.z<i.z&&(i.z=t.z),t.z>j.z&&
+!n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&F.originalCamera==p){y=p;q=n.shadowCamera;u=n.pointsFrustum;E=n.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)t=E[x],t.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(t,y),t.applyMatrix4(q.matrixWorldInverse),t.x<i.x&&(i.x=t.x),t.x>j.x&&(j.x=t.x),t.y<i.y&&(i.y=t.y),t.y>j.y&&(j.y=t.y),t.z<i.z&&(i.z=t.z),t.z>j.z&&
 (j.z=t.z);q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=n.shadowMap;u=n.shadowMatrix;y=n.shadowCamera;y.position.getPositionFromMatrix(n.matrixWorld);m.getPositionFromMatrix(n.target.matrixWorld);y.lookAt(m);y.updateMatrixWorld();y.matrixWorldInverse.getInverse(y.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(y.projectionMatrix);u.multiply(y.matrixWorldInverse);
-h.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();D=l.__webglObjects;n=0;for(q=D.length;n<q;n++)if(x=D[n],u=x.object,x.render=!1,u.visible&&u.castShadow&&(!(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)||!u.frustumCulled||g.intersectsObject(u)))u._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,u.matrixWorld),x.render=!0;n=0;for(q=D.length;n<q;n++)x=D[n],x.render&&(u=x.object,x=x.buffer,z=u.material instanceof THREE.MeshFaceMaterial?
-u.material.materials[0]:u.material,t=0<u.geometry.morphTargets.length&&z.morphTargets,z=u instanceof THREE.SkinnedMesh&&z.skinning,t=u.customDepthMaterial?u.customDepthMaterial:z?t?f:e:t?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(y,l.__lights,null,t,x,u):b.renderBuffer(y,l.__lights,null,t,x,u));D=l.__webglObjectsImmediate;n=0;for(q=D.length;n<q;n++)x=D[n],u=x.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(y,
+h.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();E=l.__webglObjects;n=0;for(q=E.length;n<q;n++)if(x=E[n],u=x.object,x.render=!1,u.visible&&u.castShadow&&(!(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)||!u.frustumCulled||g.intersectsObject(u)))u._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,u.matrixWorld),x.render=!0;n=0;for(q=E.length;n<q;n++)x=E[n],x.render&&(u=x.object,x=x.buffer,z=u.material instanceof THREE.MeshFaceMaterial?
+u.material.materials[0]:u.material,t=0<u.geometry.morphTargets.length&&z.morphTargets,z=u instanceof THREE.SkinnedMesh&&z.skinning,t=u.customDepthMaterial?u.customDepthMaterial:z?t?f:e:t?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(y,l.__lights,null,t,x,u):b.renderBuffer(y,l.__lights,null,t,x,u));E=l.__webglObjectsImmediate;n=0;for(q=E.length;n<q;n++)x=E[n],u=x.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(y,
 l.__lights,null,c,u))}r=b.getClearColor();s=b.getClearAlpha();a.clearColor(r.r,r.g,r.b,s);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,
 e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,p=b.createProgram(),r=b.createShader(b.FRAGMENT_SHADER),s=b.createShader(b.VERTEX_SHADER),n="precision "+d+" float;\n";b.shaderSource(r,n+a.fragmentShader);b.shaderSource(s,n+a.vertexShader);b.compileShader(r);b.compileShader(s);b.attachShader(p,r);b.attachShader(p,s);b.linkProgram(p);i=p;j={};m={};j.position=b.getAttribLocation(i,"position");j.uv=b.getAttribLocation(i,
 "uv");m.uvOffset=b.getUniformLocation(i,"uvOffset");m.uvScale=b.getUniformLocation(i,"uvScale");m.rotation=b.getUniformLocation(i,"rotation");m.scale=b.getUniformLocation(i,"scale");m.alignment=b.getUniformLocation(i,"alignment");m.color=b.getUniformLocation(i,"color");m.map=b.getUniformLocation(i,"map");m.opacity=b.getUniformLocation(i,"opacity");m.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");m.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");m.screenPosition=b.getUniformLocation(i,
 "screenPosition");m.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");m.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m.fogType=b.getUniformLocation(i,"fogType");m.fogDensity=b.getUniformLocation(i,"fogDensity");m.fogNear=b.getUniformLocation(i,"fogNear");m.fogFar=b.getUniformLocation(i,"fogFar");m.fogColor=b.getUniformLocation(i,"fogColor");m.alphaTest=b.getUniformLocation(i,"alphaTest")};this.render=function(d,e,f,s){var n=d.__webglSprites,q=n.length;if(q){var y=j,u=m,x=s/
-f,f=0.5*f,t=0.5*s;b.useProgram(i);b.enableVertexAttribArray(y.position);b.enableVertexAttribArray(y.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(y.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(y.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(u.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);var D=y=0,J=d.fog;J?(b.uniform3f(u.fogColor,J.color.r,J.color.g,J.color.b),
-J instanceof THREE.Fog?(b.uniform1f(u.fogNear,J.near),b.uniform1f(u.fogFar,J.far),b.uniform1i(u.fogType,1),D=y=1):J instanceof THREE.FogExp2&&(b.uniform1f(u.fogDensity,J.density),b.uniform1i(u.fogType,2),D=y=2)):(b.uniform1i(u.fogType,0),D=y=0);for(var F,z,H=[],J=0;J<q;J++)F=n[J],z=F.material,F.visible&&0!==z.opacity&&(z.useScreenCoordinates?F.z=-F.position.z:(F._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,F.matrixWorld),F.z=-F._modelViewMatrix.elements[14]));n.sort(a);for(J=0;J<q;J++)F=
+f,f=0.5*f,t=0.5*s;b.useProgram(i);b.enableVertexAttribArray(y.position);b.enableVertexAttribArray(y.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(y.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(y.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(u.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);var E=y=0,J=d.fog;J?(b.uniform3f(u.fogColor,J.color.r,J.color.g,J.color.b),
+J instanceof THREE.Fog?(b.uniform1f(u.fogNear,J.near),b.uniform1f(u.fogFar,J.far),b.uniform1i(u.fogType,1),E=y=1):J instanceof THREE.FogExp2&&(b.uniform1f(u.fogDensity,J.density),b.uniform1i(u.fogType,2),E=y=2)):(b.uniform1i(u.fogType,0),E=y=0);for(var F,z,H=[],J=0;J<q;J++)F=n[J],z=F.material,F.visible&&0!==z.opacity&&(z.useScreenCoordinates?F.z=-F.position.z:(F._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,F.matrixWorld),F.z=-F._modelViewMatrix.elements[14]));n.sort(a);for(J=0;J<q;J++)F=
 n[J],z=F.material,F.visible&&0!==z.opacity&&(z.map&&z.map.image&&z.map.image.width)&&(b.uniform1f(u.alphaTest,z.alphaTest),!0===z.useScreenCoordinates?(b.uniform1i(u.useScreenCoordinates,1),b.uniform3f(u.screenPosition,(F.position.x*c.devicePixelRatio-f)/f,(t-F.position.y*c.devicePixelRatio)/t,Math.max(0,Math.min(1,F.position.z))),H[0]=c.devicePixelRatio,H[1]=c.devicePixelRatio):(b.uniform1i(u.useScreenCoordinates,0),b.uniform1i(u.sizeAttenuation,z.sizeAttenuation?1:0),b.uniformMatrix4fv(u.modelViewMatrix,
-!1,F._modelViewMatrix.elements),H[0]=1,H[1]=1),e=d.fog&&z.fog?D:0,y!==e&&(b.uniform1i(u.fogType,e),y=e),e=1/(z.scaleByViewport?s:1),H[0]*=e*x*F.scale.x,H[1]*=e*F.scale.y,b.uniform2f(u.uvScale,z.uvScale.x,z.uvScale.y),b.uniform2f(u.uvOffset,z.uvOffset.x,z.uvOffset.y),b.uniform2f(u.alignment,z.alignment.x,z.alignment.y),b.uniform1f(u.opacity,z.opacity),b.uniform3f(u.color,z.color.r,z.color.g,z.color.b),b.uniform1f(u.rotation,F.rotation),b.uniform2fv(u.scale,H),c.setBlending(z.blending,z.blendEquation,
+!1,F._modelViewMatrix.elements),H[0]=1,H[1]=1),e=d.fog&&z.fog?E:0,y!==e&&(b.uniform1i(u.fogType,e),y=e),e=1/(z.scaleByViewport?s:1),H[0]*=e*x*F.scale.x,H[1]*=e*F.scale.y,b.uniform2f(u.uvScale,z.uvScale.x,z.uvScale.y),b.uniform2f(u.uvOffset,z.uvOffset.x,z.uvOffset.y),b.uniform2f(u.alignment,z.alignment.x,z.alignment.y),b.uniform1f(u.opacity,z.opacity),b.uniform3f(u.color,z.color.r,z.color.g,z.color.b),b.uniform1f(u.rotation,F.rotation),b.uniform2fv(u.scale,H),c.setBlending(z.blending,z.blendEquation,
 z.blendSrc,z.blendDst),c.setDepthTest(z.depthTest),c.setDepthWrite(z.depthWrite),c.setTexture(z.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
 vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var m,l,p,r,s,n;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);h.multiplyMatrices(j.projectionMatrix,
 j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();n=i.__webglObjects;m=0;for(l=n.length;m<l;m++)if(p=n[m],s=p.object,p.render=!1,s.visible&&(!(s instanceof THREE.Mesh||s instanceof THREE.ParticleSystem)||!s.frustumCulled||g.intersectsObject(s)))s._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,s.matrixWorld),p.render=!0;var q;m=0;for(l=n.length;m<l;m++)if(p=n[m],p.render&&(s=p.object,p=p.buffer,!(s instanceof THREE.ParticleSystem)||s.customDepthMaterial))(q=

+ 1 - 2
examples/canvas_interactive_voxelpainter.html

@@ -173,8 +173,7 @@
 
 					} else {
 
-						normalMatrix.getInverse( intersect.object.matrixWorld );
-						normalMatrix.transpose();
+						normalMatrix.getNormalMatrix( intersect.object.matrixWorld );
 
 						var normal = intersect.face.normal.clone();
 						normal.applyMatrix3( normalMatrix ).normalize();

+ 1 - 2
examples/webgl_interactive_voxelpainter.html

@@ -143,8 +143,7 @@
 
 			function setVoxelPosition( intersector ) {
 
-				normalMatrix.getInverse( intersector.object.matrixWorld );
-				normalMatrix.transpose();
+				normalMatrix.getNormalMatrix( intersector.object.matrixWorld );
 
 				tmpVec.copy( intersector.face.normal );
 				tmpVec.applyMatrix3( normalMatrix ).normalize();

+ 1 - 2
src/core/BufferGeometry.js

@@ -57,8 +57,7 @@ THREE.BufferGeometry.prototype = {
 
 		if ( normalArray !== undefined ) {
 
-			var normalMatrix = new THREE.Matrix3();
-			normalMatrix.getInverse( matrix ).transpose();
+			var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 
 			normalMatrix.multiplyVector3Array( normalArray );
 

+ 1 - 1
src/core/Geometry.js

@@ -63,7 +63,7 @@ THREE.Geometry.prototype = {
 
 	applyMatrix: function ( matrix ) {
 
-		var normalMatrix = new THREE.Matrix3().getInverse( matrix ).transpose();
+		var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 
 		for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
 

+ 2 - 4
src/core/Projector.js

@@ -195,8 +195,7 @@ THREE.Projector = function () {
 		_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
 		_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
 
-		_normalViewMatrix.getInverse( _viewMatrix );
-		_normalViewMatrix.transpose();
+		_normalViewMatrix.getNormalMatrix( _viewMatrix );
 
 		_frustum.setFromMatrix( _viewProjectionMatrix );
 
@@ -218,8 +217,7 @@ THREE.Projector = function () {
 				faces = geometry.faces;
 				faceVertexUvs = geometry.faceVertexUvs;
 
-				_normalMatrix.getInverse( _modelMatrix );
-				_normalMatrix.transpose();
+				_normalMatrix.getNormalMatrix( _modelMatrix );
 
 				isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
 				objectMaterials = isFaceMaterial === true ? object.material : null;

+ 1 - 3
src/extras/GeometryUtils.js

@@ -28,9 +28,7 @@ THREE.GeometryUtils = {
 
 			matrix = object2.matrix;
 
-			normalMatrix = new THREE.Matrix3();
-			normalMatrix.getInverse( matrix );
-			normalMatrix.transpose();
+			normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 
 		}
 

+ 1 - 1
src/math/Plane.js

@@ -185,7 +185,7 @@ THREE.Plane.prototype = {
 
 			// compute new normal based on theory here:
 			// http://www.songho.ca/opengl/gl_normaltransform.html
-			optionalNormalMatrix = optionalNormalMatrix || new THREE.Matrix3().getInverse( matrix ).transpose();
+			optionalNormalMatrix = optionalNormalMatrix || new THREE.Matrix3().getNormalMatrix( matrix );
 			var newNormal = v1.copy( this.normal ).applyMatrix3( optionalNormalMatrix );
 
 			var newCoplanarPoint = this.coplanarPoint( v2 );

+ 1 - 3
src/renderers/WebGLRenderer.js

@@ -5714,9 +5714,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	function setupMatrices ( object, camera ) {
 
 		object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
-
-		object._normalMatrix.getInverse( object._modelViewMatrix );
-		object._normalMatrix.transpose();
+		object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
 
 	};
 

+ 1 - 3
src/renderers/WebGLRenderer2.js

@@ -2917,9 +2917,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	function setupMatrices ( object, camera ) {
 
 		object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
-
-		object._normalMatrix.getInverse( object._modelViewMatrix );
-		object._normalMatrix.transpose();
+		object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
 
 	};