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GLTFExporter Doc: Clean up

Takahiro 7 years ago
parent
commit
51d98776ba
1 changed files with 16 additions and 15 deletions
  1. 16 15
      docs/examples/exporters/GLTFExporter.html

+ 16 - 15
docs/examples/exporters/GLTFExporter.html

@@ -38,7 +38,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( )</h3>
+		<h3>[name]()</h3>
 		<div>
 		</div>
 		<div>
@@ -47,33 +47,34 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null parse]( [param:Object input], [param:Function onCompleted], [param:Object options] )</h3>
+		<h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
 		<div>
 		[page:Object input] — Scenes or objects to export. Valid options:<br />
 		<ul>
 			<li>
 				Export scenes
 				<code>
-					exporter.parse( scene1, ...)
-exporter.parse( [ scene1, scene2 ], ...)
+				exporter.parse( scene1, ... )
+		exporter.parse( [ scene1, scene2 ], ... )
 				</code>
 			</li>
 			<li>
-			Export objects (It will create a new Scene to hold all the objects)
-			<code>
-				exporter.parse( object1, ...)
-exporter.parse( [ object1, object2 ], ...)
-			</code>
+				Export objects (It will create a new Scene to hold all the objects)
+				<code>
+				exporter.parse( object1, ... )
+		exporter.parse( [ object1, object2 ], ... )
+				</code>
 			</li>
 			<li>
-			Mix scenes and objects (It will export the scenes as usual but it will create a new scene to hold all the single objects).
-			<code>
-exporter.parse( [ scene1, object1, object2, scene2 ], ...)
-			</code>
+				Mix scenes and objects (It will export the scenes as usual but it will create a new scene to hold all the single objects).
+				<code>
+				exporter.parse( [ scene1, object1, object2, scene2 ], ... )
+				</code>
+			</li>
 		</ul>
 
 		[page:Function onCompleted] — Will be called when the export completes. The argument will be the generated glTF JSON or binary ArrayBuffer.<br />
-		[page:Options options] - Export options<br />
+		[page:Options options]  Export options<br />
 		<ul>
 			<li>trs - bool. Export position, rotation and scale instead of matrix per node. Default is false</li>
 			<li>onlyVisible - bool. Export only visible objects. Default is true.</li>
@@ -86,7 +87,7 @@ exporter.parse( [ scene1, object1, object2, scene2 ], ...)
 		</ul>
 		</div>
 		<div>
-		Generates a .gltf (JSON) or .glb (binary) output from the input (Scene or Objects)
+		Generates a .gltf (JSON) or .glb (binary) output from the input (Scenes or Objects)
 		</div>
 
 		<h2>Source</h2>