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@@ -1168,7 +1168,7 @@ function WebGLRenderer( parameters ) {
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currentRenderState = renderStates.get( scene, camera );
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currentRenderState.init();
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+
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_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
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_frustum.setFromProjectionMatrix( _projScreenMatrix );
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