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@@ -11,7 +11,8 @@
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<h1>[name]</h1>
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<div class="desc">
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- Abstract base class for block based textures loader (dds, pvr, ...).<br /><br />
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+ Abstract base class for block based textures loader (dds, pvr, ...).
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+ This uses the [page:FileLoader] internally for loading files.
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</div>
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<h2>Examples</h2>
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@@ -19,7 +20,7 @@
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<div>
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See the [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/DDSLoader.js DDSLoader]
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and [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/PVRLoader.js PVRLoader]
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- for examples of a derived classes.
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+ for examples of derived classes.
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</div>
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<h2>Constructor</h2>
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@@ -37,9 +38,13 @@
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<h3>[property:LoadingManager manager]</h3>
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<div>
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- manager — the LoadingManager supplied in the constructor, or the [page:LoadingManager THREE.DefaultLoadingManager].<br />
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+ The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
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</div>
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+ <h3>[property:String path]</h3>
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+ <div>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</div>
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+
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+
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<h2>Methods</h2>
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@@ -54,9 +59,10 @@
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Begin loading from url and pass the loaded texture to onLoad.
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</div>
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- <h3>[method:null setPath]( [page:String value] )</h3>
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+ <h3>[method:FileLoader setPath]( [page:String path] )</h3>
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<div>
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- Set the path from which to load textures.
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+ Set the base path or URL from which to load files. This can be useful if, for example,
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+ you are loading many textures from the same directory.
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</div>
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<h2>Source</h2>
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