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@@ -1,467 +0,0 @@
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-/**
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- * @author sunag / http://www.sunag.com.br/
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- */
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-
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-THREE.NodeMaterial = function( vertex, fragment ) {
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-
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- THREE.ShaderMaterial.call( this );
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-
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- this.vertex = vertex || new THREE.NodeRaw( new THREE.NodePosition( THREE.NodePosition.PROJECTION ) );
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- this.fragment = fragment || new THREE.NodeRaw( new THREE.NodeColor( 0xFF0000 ) );
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-
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-};
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-
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-THREE.NodeMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype );
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-THREE.NodeMaterial.prototype.constructor = THREE.NodeMaterial;
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-
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-THREE.NodeMaterial.Type = {
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- t : 'sampler2D',
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- tc : 'samplerCube',
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- bv1 : 'bool',
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- iv1 : 'int',
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- fv1 : 'float',
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- c : 'vec3',
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- v2 : 'vec2',
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- v3 : 'vec3',
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- v4 : 'vec4'
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-};
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-
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-THREE.NodeMaterial.GetShortcuts = function( prop, name ) {
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-
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- return {
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- get: function () { return this[prop][name]; },
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- set: function ( val ) { this[prop][name] = val; }
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- };
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-
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-};
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-
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-THREE.NodeMaterial.Shortcuts = function( proto, prop, list ) {
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-
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- var shortcuts = {};
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-
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- for(var i = 0; i < list.length; ++i) {
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-
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- var name = list[i];
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-
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- shortcuts[name] = this.GetShortcuts( prop, name );
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-
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- }
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-
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- Object.defineProperties( proto, shortcuts );
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-
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-};
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-
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-THREE.NodeMaterial.prototype.updateAnimation = function( delta ) {
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-
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- for(var i = 0; i < this.requestUpdate.length; ++i) {
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-
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- this.requestUpdate[i].updateAnimation( delta );
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-
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- }
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-
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-};
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-
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-THREE.NodeMaterial.prototype.build = function() {
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-
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- var vertex, fragment;
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-
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- this.defines = {};
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- this.uniforms = {};
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-
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- this.nodeData = {};
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-
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- this.vertexUniform = [];
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- this.fragmentUniform = [];
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-
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- this.vertexTemps = [];
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- this.fragmentTemps = [];
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-
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- this.uniformList = [];
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-
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- this.consts = [];
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- this.functions = [];
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-
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- this.requestUpdate = [];
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-
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- this.requestAttrib = {
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- uv:[],
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- color:[]
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- };
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-
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- this.needsColor = false;
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- this.needsLight = false;
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- this.needsPosition = false;
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- this.needsTransparent = false;
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-
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- this.vertexPars = '';
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- this.fragmentPars = '';
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-
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- this.vertexCode = '';
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- this.fragmentCode = '';
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-
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- this.vertexNode = '';
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- this.fragmentNode = '';
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-
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- var builder = new THREE.NodeBuilder(this);
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-
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- vertex = this.vertex.build( builder.setShader('vertex'), 'v4' );
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- fragment = this.fragment.build( builder.setShader('fragment'), 'v4' );
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-
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- if (this.requestAttrib.uv[0]) {
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-
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- this.addVertexPars( 'varying vec2 vUv;' );
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- this.addFragmentPars( 'varying vec2 vUv;' );
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-
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- this.addVertexCode( 'vUv = uv;' );
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-
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- }
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-
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- if (this.requestAttrib.uv[1]) {
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-
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- this.addVertexPars( 'varying vec2 vUv2; attribute vec2 uv2;' );
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- this.addFragmentPars( 'varying vec2 vUv2;' );
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-
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- this.addVertexCode( 'vUv2 = uv2;' );
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-
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- }
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-
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- if (this.requestAttrib.color[0]) {
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-
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- this.addVertexPars( 'varying vec4 vColor; attribute vec4 color;' );
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- this.addFragmentPars( 'varying vec4 vColor;' );
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-
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- this.addVertexCode( 'vColor = color;' );
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-
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- }
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-
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- if (this.requestAttrib.color[1]) {
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-
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- this.addVertexPars( 'varying vec4 vColor2; attribute vec4 color2;' );
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- this.addFragmentPars( 'varying vec4 vColor2;' );
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-
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- this.addVertexCode( 'vColor2 = color2;' );
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-
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- }
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-
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- if (this.requestAttrib.position) {
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-
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- this.addVertexPars( 'varying vec3 vPosition;' );
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- this.addFragmentPars( 'varying vec3 vPosition;' );
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-
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- this.addVertexCode( 'vPosition = transformed;' );
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-
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- }
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-
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- if (this.requestAttrib.worldPosition) {
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-
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- // for future update replace from the native "varying vec3 vWorldPosition" for optimization
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-
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- this.addVertexPars( 'varying vec3 vWPosition;' );
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- this.addFragmentPars( 'varying vec3 vWPosition;' );
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-
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- this.addVertexCode( 'vWPosition = worldPosition.xyz;' );
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-
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- }
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-
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- if (this.requestAttrib.normal) {
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-
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- this.addVertexPars( 'varying vec3 vObjectNormal;' );
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- this.addFragmentPars( 'varying vec3 vObjectNormal;' );
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-
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- this.addVertexCode( 'vObjectNormal = normal;' );
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-
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- }
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-
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- if (this.requestAttrib.worldNormal) {
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-
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- this.addVertexPars( 'varying vec3 vWNormal;' );
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- this.addFragmentPars( 'varying vec3 vWNormal;' );
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-
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- this.addVertexCode( 'vWNormal = ( modelMatrix * vec4( objectNormal, 0.0 ) ).xyz;' );
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-
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- }
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-
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- this.lights = this.needsLight;
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- this.transparent = this.needsTransparent;
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-
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- this.vertexShader = [
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- this.vertexPars,
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- this.getCodePars( this.vertexUniform, 'uniform' ),
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- this.getIncludes(this.consts['vertex']),
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- this.getIncludes(this.functions['vertex']),
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- 'void main(){',
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- this.getCodePars( this.vertexTemps ),
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- vertex,
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- this.vertexCode,
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- '}'
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- ].join( "\n" );
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-
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- this.fragmentShader = [
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- this.fragmentPars,
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- this.getCodePars( this.fragmentUniform, 'uniform' ),
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- this.getIncludes(this.consts['fragment']),
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- this.getIncludes(this.functions['fragment']),
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- 'void main(){',
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- this.getCodePars( this.fragmentTemps ),
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- this.fragmentCode,
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- fragment,
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- '}'
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- ].join( "\n" );
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-
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- this.needsUpdate = true;
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- this.dispose(); // force update
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-
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- return this;
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-};
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-
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-THREE.NodeMaterial.prototype.define = function(name, value) {
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-
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- this.defines[name] = value == undefined ? 1 : value;
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-
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-};
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-
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-THREE.NodeMaterial.prototype.isDefined = function(name) {
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-
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- return this.defines[name] != undefined;
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-
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-};
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-
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-THREE.NodeMaterial.prototype.mergeUniform = function( uniforms ) {
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-
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- for (var name in uniforms) {
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-
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- this.uniforms[ name ] = uniforms[ name ];
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-
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- }
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-
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-};
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-
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-THREE.NodeMaterial.prototype.createUniform = function( value, type, needsUpdate ) {
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-
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- var index = this.uniformList.length;
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-
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- var uniform = {
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- type : type,
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- value : value,
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- needsUpdate : needsUpdate,
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- name : 'nVu' + index
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- };
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-
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- this.uniformList.push(uniform);
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-
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- return uniform;
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-
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-};
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-
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-THREE.NodeMaterial.prototype.getVertexTemp = function( uuid, type ) {
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-
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- if (!this.vertexTemps[ uuid ]) {
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-
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- var index = this.vertexTemps.length,
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- name = 'nVt' + index,
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- data = { name : name, type : type };
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-
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- this.vertexTemps.push( data );
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- this.vertexTemps[uuid] = data;
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-
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- }
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-
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- return this.vertexTemps[uuid];
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-
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-};
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-
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-THREE.NodeMaterial.prototype.getIncludes = function( incs ) {
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-
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- function sortByPosition(a, b){
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- return b.deps - a.deps;
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- }
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-
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- return function( incs ) {
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-
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- if (!incs) return '';
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-
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- var code = '';
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- var incs = incs.sort(sortByPosition);
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-
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- for(var i = 0; i < incs.length; i++) {
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-
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- code += incs[i].node.src + '\n';
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-
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- }
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-
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- return code;
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- }
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-}();
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-
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-THREE.NodeMaterial.prototype.getFragmentTemp = function( uuid, type ) {
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-
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- if (!this.fragmentTemps[ uuid ]) {
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-
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- var index = this.fragmentTemps.length,
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- name = 'nVt' + index,
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- data = { name : name, type : type };
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-
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- this.fragmentTemps.push( data );
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- this.fragmentTemps[uuid] = data;
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-
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- }
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-
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- return this.fragmentTemps[uuid];
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-
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-};
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-
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-THREE.NodeMaterial.prototype.addVertexPars = function( code ) {
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-
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- this.vertexPars += code + '\n';
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-
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-};
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-
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-THREE.NodeMaterial.prototype.addFragmentPars = function( code ) {
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-
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- this.fragmentPars += code + '\n';
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-
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-};
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-
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-THREE.NodeMaterial.prototype.addVertexCode = function( code ) {
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-
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- this.vertexCode += code + '\n';
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-
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-};
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-
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-THREE.NodeMaterial.prototype.addFragmentCode = function( code ) {
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-
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- this.fragmentCode += code + '\n';
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-
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-};
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-
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-THREE.NodeMaterial.prototype.addVertexNode = function( code ) {
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-
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- this.vertexNode += code + '\n';
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-
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-};
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-
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-THREE.NodeMaterial.prototype.clearVertexNode = function() {
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-
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- var code = this.fragmentNode;
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-
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- this.fragmentNode = '';
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-
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- return code;
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-
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-};
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-
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-THREE.NodeMaterial.prototype.addFragmentNode = function( code ) {
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-
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- this.fragmentNode += code + '\n';
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-
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-};
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-
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-THREE.NodeMaterial.prototype.clearFragmentNode = function() {
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-
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- var code = this.fragmentNode;
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-
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- this.fragmentNode = '';
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-
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- return code;
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-
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-};
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-
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-THREE.NodeMaterial.prototype.getCodePars = function( pars, prefix ) {
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-
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- prefix = prefix || '';
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-
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- var code = '';
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-
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- for (var i = 0, l = pars.length; i < l; ++i) {
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-
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- var parsType = pars[i].type;
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- var parsName = pars[i].name;
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- var parsValue = pars[i].value;
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-
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- if (parsType == 't' && parsValue instanceof THREE.CubeTexture) parsType = 'tc';
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-
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- var type = THREE.NodeMaterial.Type[ parsType ];
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-
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- if (type == undefined) throw new Error( "Node pars " + parsType + " not found." );
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-
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- code += prefix + ' ' + type + ' ' + parsName + ';\n';
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- }
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-
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- return code;
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-
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-};
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-
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-THREE.NodeMaterial.prototype.getVertexUniform = function( value, type, needsUpdate ) {
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-
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- var uniform = this.createUniform( value, type, needsUpdate );
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-
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- this.vertexUniform.push(uniform);
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- this.vertexUniform[uniform.name] = uniform;
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-
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- this.uniforms[ uniform.name ] = uniform;
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-
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- return uniform;
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-
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-};
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-
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-THREE.NodeMaterial.prototype.getFragmentUniform = function( value, type, needsUpdate ) {
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-
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- var uniform = this.createUniform( value, type, needsUpdate );
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-
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- this.fragmentUniform.push(uniform);
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- this.fragmentUniform[uniform.name] = uniform;
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-
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- this.uniforms[ uniform.name ] = uniform;
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-
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- return uniform;
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-
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-};
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-
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-THREE.NodeMaterial.prototype.getNodeData = function( uuid ) {
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-
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- return this.nodeData[uuid] = this.nodeData[uuid] || {};
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-
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-};
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-
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-THREE.NodeMaterial.prototype.include = function( shader, node ) {
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-
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- var includes;
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-
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- node = typeof node === 'string' ? THREE.NodeLib.get(node) : node;
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-
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- if (node instanceof THREE.NodeFunction) {
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-
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- for (var i = 0; i < node.includes.length; i++) {
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-
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- this.include( shader, node.includes[i] );
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-
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- }
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-
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- includes = this.functions[shader] = this.functions[shader] || [];
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-
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- }
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- else if (node instanceof THREE.NodeConst) {
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-
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- includes = this.consts[shader] = this.consts[shader] || [];
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-
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- }
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-
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- if (includes[node.name] === undefined) {
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-
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- for (var ext in node.extensions) {
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-
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- this.extensions[ext] = true;
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-
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- }
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-
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- includes[node.name] = {
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- node : node,
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- deps : 1
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- };
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-
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- includes.push(includes[node.name]);
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-
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- }
|
|
|
- else ++includes[node.name].deps;
|
|
|
-
|
|
|
-};
|