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Mugen87 %!s(int64=5) %!d(string=hai) anos
pai
achega
5226b374b9
Modificáronse 3 ficheiros con 760 adicións e 584 borrados
  1. 136 48
      build/three.js
  2. 488 488
      build/three.min.js
  3. 136 48
      build/three.module.js

+ 136 - 48
build/three.js

@@ -9082,6 +9082,8 @@
 	 * @author mrdoob / http://mrdoob.com/
 	 */
 
+	var _vector$4 = new Vector3();
+
 	function BufferAttribute( array, itemSize, normalized ) {
 
 		if ( Array.isArray( array ) ) {
@@ -9265,6 +9267,78 @@
 
 		},
 
+		applyMatrix3: function ( m ) {
+
+			for ( var i = 0, l = this.count; i < l; i ++ ) {
+
+				_vector$4.x = this.getX( i );
+				_vector$4.y = this.getY( i );
+				_vector$4.z = this.getZ( i );
+
+				_vector$4.applyMatrix3( m );
+
+				this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
+
+			}
+
+			return this;
+
+		},
+
+		applyMatrix4: function ( m ) {
+
+			for ( var i = 0, l = this.count; i < l; i ++ ) {
+
+				_vector$4.x = this.getX( i );
+				_vector$4.y = this.getY( i );
+				_vector$4.z = this.getZ( i );
+
+				_vector$4.applyMatrix4( m );
+
+				this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
+
+			}
+
+			return this;
+
+		},
+
+		applyNormalMatrix: function ( m ) {
+
+			for ( var i = 0, l = this.count; i < l; i ++ ) {
+
+				_vector$4.x = this.getX( i );
+				_vector$4.y = this.getY( i );
+				_vector$4.z = this.getZ( i );
+
+				_vector$4.applyNormalMatrix( m );
+
+				this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
+
+			}
+
+			return this;
+
+		},
+
+		transformDirection: function ( m ) {
+
+			for ( var i = 0, l = this.count; i < l; i ++ ) {
+
+				_vector$4.x = this.getX( i );
+				_vector$4.y = this.getY( i );
+				_vector$4.z = this.getZ( i );
+
+				_vector$4.transformDirection( m );
+
+				this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
+
+			}
+
+			return this;
+
+		},
+
 		set: function ( value, offset ) {
 
 			if ( offset === undefined ) { offset = 0; }
@@ -9799,7 +9873,7 @@
 	var _offset = new Vector3();
 	var _box$2 = new Box3();
 	var _boxMorphTargets = new Box3();
-	var _vector$4 = new Vector3();
+	var _vector$5 = new Vector3();
 
 	function BufferGeometry() {
 
@@ -10353,11 +10427,11 @@
 
 						if ( this.morphTargetsRelative ) {
 
-							_vector$4.addVectors( this.boundingBox.min, _box$2.min );
-							this.boundingBox.expandByPoint( _vector$4 );
+							_vector$5.addVectors( this.boundingBox.min, _box$2.min );
+							this.boundingBox.expandByPoint( _vector$5 );
 
-							_vector$4.addVectors( this.boundingBox.max, _box$2.max );
-							this.boundingBox.expandByPoint( _vector$4 );
+							_vector$5.addVectors( this.boundingBox.max, _box$2.max );
+							this.boundingBox.expandByPoint( _vector$5 );
 
 						} else {
 
@@ -10414,11 +10488,11 @@
 
 						if ( this.morphTargetsRelative ) {
 
-							_vector$4.addVectors( _box$2.min, _boxMorphTargets.min );
-							_box$2.expandByPoint( _vector$4 );
+							_vector$5.addVectors( _box$2.min, _boxMorphTargets.min );
+							_box$2.expandByPoint( _vector$5 );
 
-							_vector$4.addVectors( _box$2.max, _boxMorphTargets.max );
-							_box$2.expandByPoint( _vector$4 );
+							_vector$5.addVectors( _box$2.max, _boxMorphTargets.max );
+							_box$2.expandByPoint( _vector$5 );
 
 						} else {
 
@@ -10440,9 +10514,9 @@
 
 				for ( var i = 0, il = position.count; i < il; i ++ ) {
 
-					_vector$4.fromBufferAttribute( position, i );
+					_vector$5.fromBufferAttribute( position, i );
 
-					maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
+					maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$5 ) );
 
 				}
 
@@ -10457,16 +10531,16 @@
 
 						for ( var j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
 
-							_vector$4.fromBufferAttribute( morphAttribute, j );
+							_vector$5.fromBufferAttribute( morphAttribute, j );
 
 							if ( morphTargetsRelative ) {
 
 								_offset.fromBufferAttribute( position, j );
-								_vector$4.add( _offset );
+								_vector$5.add( _offset );
 
 							}
 
-							maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
+							maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$5 ) );
 
 						}
 
@@ -10650,13 +10724,13 @@
 
 			for ( var i = 0, il = normals.count; i < il; i ++ ) {
 
-				_vector$4.x = normals.getX( i );
-				_vector$4.y = normals.getY( i );
-				_vector$4.z = normals.getZ( i );
+				_vector$5.x = normals.getX( i );
+				_vector$5.y = normals.getY( i );
+				_vector$5.z = normals.getZ( i );
 
-				_vector$4.normalize();
+				_vector$5.normalize();
 
-				normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
+				normals.setXYZ( i, _vector$5.x, _vector$5.y, _vector$5.z );
 
 			}
 
@@ -13893,7 +13967,7 @@
 	 */
 
 	var _sphere$1 = new Sphere();
-	var _vector$5 = new Vector3();
+	var _vector$6 = new Vector3();
 
 	function Frustum( p0, p1, p2, p3, p4, p5 ) {
 
@@ -14021,11 +14095,11 @@
 
 				// corner at max distance
 
-				_vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x;
-				_vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y;
-				_vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z;
+				_vector$6.x = plane.normal.x > 0 ? box.max.x : box.min.x;
+				_vector$6.y = plane.normal.y > 0 ? box.max.y : box.min.y;
+				_vector$6.z = plane.normal.z > 0 ? box.max.z : box.min.z;
 
-				if ( plane.distanceToPoint( _vector$5 ) < 0 ) {
+				if ( plane.distanceToPoint( _vector$6 ) < 0 ) {
 
 					return false;
 
@@ -16258,7 +16332,10 @@
 
 			var objectInfluences = object.morphTargetInfluences;
 
-			var length = objectInfluences.length;
+			// When object doesn't have morph target influences defined, we treat it as a 0-length array
+			// This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences
+
+			var length = objectInfluences === undefined ? 0 : objectInfluences.length;
 
 			var influences = influencesList[ geometry.id ];
 
@@ -21004,9 +21081,20 @@
 
 		// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
 		// also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
+		// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
+
+		var useOffscreenCanvas = false;
+
+		try {
 
-		var useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
-			&& ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null;
+			useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
+				&& ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null;
+
+		} catch ( err ) {
+
+			// Ignore any errors
+
+		}
 
 		function createCanvas( width, height ) {
 
@@ -24220,10 +24308,10 @@
 
 			var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
 
-			state.setMaterial( material, frontFaceCW );
-
 			var program = setProgram( camera, fog, material, object );
 
+			state.setMaterial( material, frontFaceCW );
+
 			var updateBuffers = false;
 
 			if ( _currentGeometryProgram.geometry !== geometry.id ||
@@ -24237,7 +24325,7 @@
 
 			}
 
-			if ( object.morphTargetInfluences ) {
+			if ( material.morphTargets || material.morphNormals ) {
 
 				morphtargets.update( object, geometry, material, program );
 
@@ -24965,10 +25053,10 @@
 
 			if ( object.isImmediateRenderObject ) {
 
-				state.setMaterial( material );
-
 				var program = setProgram( camera, scene.fog, material, object );
 
+				state.setMaterial( material );
+
 				_currentGeometryProgram.geometry = null;
 				_currentGeometryProgram.program = null;
 				_currentGeometryProgram.wireframe = false;
@@ -45786,7 +45874,7 @@
 	 * @author bhouston / http://clara.io
 	 */
 
-	var _vector$6 = new Vector2();
+	var _vector$7 = new Vector2();
 
 	function Box2( min, max ) {
 
@@ -45822,7 +45910,7 @@
 
 		setFromCenterAndSize: function ( center, size ) {
 
-			var halfSize = _vector$6.copy( size ).multiplyScalar( 0.5 );
+			var halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 );
 			this.min.copy( center ).sub( halfSize );
 			this.max.copy( center ).add( halfSize );
 
@@ -45972,7 +46060,7 @@
 
 		distanceToPoint: function ( point ) {
 
-			var clampedPoint = _vector$6.copy( point ).clamp( this.min, this.max );
+			var clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max );
 			return clampedPoint.sub( point ).length();
 
 		},
@@ -46411,7 +46499,7 @@
 	 * @author WestLangley / http://github.com/WestLangley
 	 */
 
-	var _vector$7 = new Vector3();
+	var _vector$8 = new Vector3();
 
 	function SpotLightHelper( light, color ) {
 
@@ -46477,9 +46565,9 @@
 
 		this.cone.scale.set( coneWidth, coneWidth, coneLength );
 
-		_vector$7.setFromMatrixPosition( this.light.target.matrixWorld );
+		_vector$8.setFromMatrixPosition( this.light.target.matrixWorld );
 
-		this.cone.lookAt( _vector$7 );
+		this.cone.lookAt( _vector$8 );
 
 		if ( this.color !== undefined ) {
 
@@ -46501,7 +46589,7 @@
 	 * @author Mugen87 / https://github.com/Mugen87
 	 */
 
-	var _vector$8 = new Vector3();
+	var _vector$9 = new Vector3();
 	var _boneMatrix = new Matrix4();
 	var _matrixWorldInv = new Matrix4();
 
@@ -46586,12 +46674,12 @@
 			if ( bone.parent && bone.parent.isBone ) {
 
 				_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );
-				_vector$8.setFromMatrixPosition( _boneMatrix );
-				position.setXYZ( j, _vector$8.x, _vector$8.y, _vector$8.z );
+				_vector$9.setFromMatrixPosition( _boneMatrix );
+				position.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z );
 
 				_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );
-				_vector$8.setFromMatrixPosition( _boneMatrix );
-				position.setXYZ( j + 1, _vector$8.x, _vector$8.y, _vector$8.z );
+				_vector$9.setFromMatrixPosition( _boneMatrix );
+				position.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z );
 
 				j += 2;
 
@@ -46773,7 +46861,7 @@
 	 * @author Mugen87 / https://github.com/Mugen87
 	 */
 
-	var _vector$9 = new Vector3();
+	var _vector$a = new Vector3();
 	var _color1 = new Color();
 	var _color2 = new Color();
 
@@ -46843,7 +46931,7 @@
 
 		}
 
-		mesh.lookAt( _vector$9.setFromMatrixPosition( this.light.matrixWorld ).negate() );
+		mesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() );
 
 	};
 
@@ -47442,7 +47530,7 @@
 	 *		http://evanw.github.com/lightgl.js/tests/shadowmap.html
 	 */
 
-	var _vector$a = new Vector3();
+	var _vector$b = new Vector3();
 	var _camera = new Camera();
 
 	function CameraHelper( camera ) {
@@ -47607,7 +47695,7 @@
 
 	function setPoint( point, pointMap, geometry, camera, x, y, z ) {
 
-		_vector$a.set( x, y, z ).unproject( camera );
+		_vector$b.set( x, y, z ).unproject( camera );
 
 		var points = pointMap[ point ];
 
@@ -47617,7 +47705,7 @@
 
 			for ( var i = 0, l = points.length; i < l; i ++ ) {
 
-				position.setXYZ( points[ i ], _vector$a.x, _vector$a.y, _vector$a.z );
+				position.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z );
 
 			}
 

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 488 - 488
build/three.min.js


+ 136 - 48
build/three.module.js

@@ -9076,6 +9076,8 @@ MeshBasicMaterial.prototype.copy = function ( source ) {
  * @author mrdoob / http://mrdoob.com/
  */
 
+var _vector$4 = new Vector3();
+
 function BufferAttribute( array, itemSize, normalized ) {
 
 	if ( Array.isArray( array ) ) {
@@ -9259,6 +9261,78 @@ Object.assign( BufferAttribute.prototype, {
 
 	},
 
+	applyMatrix3: function ( m ) {
+
+		for ( var i = 0, l = this.count; i < l; i ++ ) {
+
+			_vector$4.x = this.getX( i );
+			_vector$4.y = this.getY( i );
+			_vector$4.z = this.getZ( i );
+
+			_vector$4.applyMatrix3( m );
+
+			this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
+
+		}
+
+		return this;
+
+	},
+
+	applyMatrix4: function ( m ) {
+
+		for ( var i = 0, l = this.count; i < l; i ++ ) {
+
+			_vector$4.x = this.getX( i );
+			_vector$4.y = this.getY( i );
+			_vector$4.z = this.getZ( i );
+
+			_vector$4.applyMatrix4( m );
+
+			this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
+
+		}
+
+		return this;
+
+	},
+
+	applyNormalMatrix: function ( m ) {
+
+		for ( var i = 0, l = this.count; i < l; i ++ ) {
+
+			_vector$4.x = this.getX( i );
+			_vector$4.y = this.getY( i );
+			_vector$4.z = this.getZ( i );
+
+			_vector$4.applyNormalMatrix( m );
+
+			this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
+
+		}
+
+		return this;
+
+	},
+
+	transformDirection: function ( m ) {
+
+		for ( var i = 0, l = this.count; i < l; i ++ ) {
+
+			_vector$4.x = this.getX( i );
+			_vector$4.y = this.getY( i );
+			_vector$4.z = this.getZ( i );
+
+			_vector$4.transformDirection( m );
+
+			this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
+
+		}
+
+		return this;
+
+	},
+
 	set: function ( value, offset ) {
 
 		if ( offset === undefined ) offset = 0;
@@ -9793,7 +9867,7 @@ var _obj = new Object3D();
 var _offset = new Vector3();
 var _box$2 = new Box3();
 var _boxMorphTargets = new Box3();
-var _vector$4 = new Vector3();
+var _vector$5 = new Vector3();
 
 function BufferGeometry() {
 
@@ -10347,11 +10421,11 @@ BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototy
 
 					if ( this.morphTargetsRelative ) {
 
-						_vector$4.addVectors( this.boundingBox.min, _box$2.min );
-						this.boundingBox.expandByPoint( _vector$4 );
+						_vector$5.addVectors( this.boundingBox.min, _box$2.min );
+						this.boundingBox.expandByPoint( _vector$5 );
 
-						_vector$4.addVectors( this.boundingBox.max, _box$2.max );
-						this.boundingBox.expandByPoint( _vector$4 );
+						_vector$5.addVectors( this.boundingBox.max, _box$2.max );
+						this.boundingBox.expandByPoint( _vector$5 );
 
 					} else {
 
@@ -10408,11 +10482,11 @@ BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototy
 
 					if ( this.morphTargetsRelative ) {
 
-						_vector$4.addVectors( _box$2.min, _boxMorphTargets.min );
-						_box$2.expandByPoint( _vector$4 );
+						_vector$5.addVectors( _box$2.min, _boxMorphTargets.min );
+						_box$2.expandByPoint( _vector$5 );
 
-						_vector$4.addVectors( _box$2.max, _boxMorphTargets.max );
-						_box$2.expandByPoint( _vector$4 );
+						_vector$5.addVectors( _box$2.max, _boxMorphTargets.max );
+						_box$2.expandByPoint( _vector$5 );
 
 					} else {
 
@@ -10434,9 +10508,9 @@ BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototy
 
 			for ( var i = 0, il = position.count; i < il; i ++ ) {
 
-				_vector$4.fromBufferAttribute( position, i );
+				_vector$5.fromBufferAttribute( position, i );
 
-				maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
+				maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$5 ) );
 
 			}
 
@@ -10451,16 +10525,16 @@ BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototy
 
 					for ( var j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
 
-						_vector$4.fromBufferAttribute( morphAttribute, j );
+						_vector$5.fromBufferAttribute( morphAttribute, j );
 
 						if ( morphTargetsRelative ) {
 
 							_offset.fromBufferAttribute( position, j );
-							_vector$4.add( _offset );
+							_vector$5.add( _offset );
 
 						}
 
-						maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
+						maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$5 ) );
 
 					}
 
@@ -10644,13 +10718,13 @@ BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototy
 
 		for ( var i = 0, il = normals.count; i < il; i ++ ) {
 
-			_vector$4.x = normals.getX( i );
-			_vector$4.y = normals.getY( i );
-			_vector$4.z = normals.getZ( i );
+			_vector$5.x = normals.getX( i );
+			_vector$5.y = normals.getY( i );
+			_vector$5.z = normals.getZ( i );
 
-			_vector$4.normalize();
+			_vector$5.normalize();
 
-			normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
+			normals.setXYZ( i, _vector$5.x, _vector$5.y, _vector$5.z );
 
 		}
 
@@ -13879,7 +13953,7 @@ DataTexture.prototype.isDataTexture = true;
  */
 
 var _sphere$1 = new Sphere();
-var _vector$5 = new Vector3();
+var _vector$6 = new Vector3();
 
 function Frustum( p0, p1, p2, p3, p4, p5 ) {
 
@@ -14007,11 +14081,11 @@ Object.assign( Frustum.prototype, {
 
 			// corner at max distance
 
-			_vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x;
-			_vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y;
-			_vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z;
+			_vector$6.x = plane.normal.x > 0 ? box.max.x : box.min.x;
+			_vector$6.y = plane.normal.y > 0 ? box.max.y : box.min.y;
+			_vector$6.z = plane.normal.z > 0 ? box.max.z : box.min.z;
 
-			if ( plane.distanceToPoint( _vector$5 ) < 0 ) {
+			if ( plane.distanceToPoint( _vector$6 ) < 0 ) {
 
 				return false;
 
@@ -16245,7 +16319,10 @@ function WebGLMorphtargets( gl ) {
 
 		var objectInfluences = object.morphTargetInfluences;
 
-		var length = objectInfluences.length;
+		// When object doesn't have morph target influences defined, we treat it as a 0-length array
+		// This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences
+
+		var length = objectInfluences === undefined ? 0 : objectInfluences.length;
 
 		var influences = influencesList[ geometry.id ];
 
@@ -20993,9 +21070,20 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 	// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
 	// also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
+	// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
+
+	var useOffscreenCanvas = false;
+
+	try {
 
-	var useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
-		&& ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null;
+		useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
+			&& ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null;
+
+	} catch ( err ) {
+
+		// Ignore any errors
+
+	}
 
 	function createCanvas( width, height ) {
 
@@ -24212,10 +24300,10 @@ function WebGLRenderer( parameters ) {
 
 		var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
 
-		state.setMaterial( material, frontFaceCW );
-
 		var program = setProgram( camera, fog, material, object );
 
+		state.setMaterial( material, frontFaceCW );
+
 		var updateBuffers = false;
 
 		if ( _currentGeometryProgram.geometry !== geometry.id ||
@@ -24229,7 +24317,7 @@ function WebGLRenderer( parameters ) {
 
 		}
 
-		if ( object.morphTargetInfluences ) {
+		if ( material.morphTargets || material.morphNormals ) {
 
 			morphtargets.update( object, geometry, material, program );
 
@@ -24957,10 +25045,10 @@ function WebGLRenderer( parameters ) {
 
 		if ( object.isImmediateRenderObject ) {
 
-			state.setMaterial( material );
-
 			var program = setProgram( camera, scene.fog, material, object );
 
+			state.setMaterial( material );
+
 			_currentGeometryProgram.geometry = null;
 			_currentGeometryProgram.program = null;
 			_currentGeometryProgram.wireframe = false;
@@ -45778,7 +45866,7 @@ Object.assign( Cylindrical.prototype, {
  * @author bhouston / http://clara.io
  */
 
-var _vector$6 = new Vector2();
+var _vector$7 = new Vector2();
 
 function Box2( min, max ) {
 
@@ -45814,7 +45902,7 @@ Object.assign( Box2.prototype, {
 
 	setFromCenterAndSize: function ( center, size ) {
 
-		var halfSize = _vector$6.copy( size ).multiplyScalar( 0.5 );
+		var halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 );
 		this.min.copy( center ).sub( halfSize );
 		this.max.copy( center ).add( halfSize );
 
@@ -45964,7 +46052,7 @@ Object.assign( Box2.prototype, {
 
 	distanceToPoint: function ( point ) {
 
-		var clampedPoint = _vector$6.copy( point ).clamp( this.min, this.max );
+		var clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max );
 		return clampedPoint.sub( point ).length();
 
 	},
@@ -46403,7 +46491,7 @@ VertexTangentsHelper.prototype.update = function () {
  * @author WestLangley / http://github.com/WestLangley
  */
 
-var _vector$7 = new Vector3();
+var _vector$8 = new Vector3();
 
 function SpotLightHelper( light, color ) {
 
@@ -46469,9 +46557,9 @@ SpotLightHelper.prototype.update = function () {
 
 	this.cone.scale.set( coneWidth, coneWidth, coneLength );
 
-	_vector$7.setFromMatrixPosition( this.light.target.matrixWorld );
+	_vector$8.setFromMatrixPosition( this.light.target.matrixWorld );
 
-	this.cone.lookAt( _vector$7 );
+	this.cone.lookAt( _vector$8 );
 
 	if ( this.color !== undefined ) {
 
@@ -46493,7 +46581,7 @@ SpotLightHelper.prototype.update = function () {
  * @author Mugen87 / https://github.com/Mugen87
  */
 
-var _vector$8 = new Vector3();
+var _vector$9 = new Vector3();
 var _boneMatrix = new Matrix4();
 var _matrixWorldInv = new Matrix4();
 
@@ -46578,12 +46666,12 @@ SkeletonHelper.prototype.updateMatrixWorld = function ( force ) {
 		if ( bone.parent && bone.parent.isBone ) {
 
 			_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );
-			_vector$8.setFromMatrixPosition( _boneMatrix );
-			position.setXYZ( j, _vector$8.x, _vector$8.y, _vector$8.z );
+			_vector$9.setFromMatrixPosition( _boneMatrix );
+			position.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z );
 
 			_boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );
-			_vector$8.setFromMatrixPosition( _boneMatrix );
-			position.setXYZ( j + 1, _vector$8.x, _vector$8.y, _vector$8.z );
+			_vector$9.setFromMatrixPosition( _boneMatrix );
+			position.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z );
 
 			j += 2;
 
@@ -46765,7 +46853,7 @@ RectAreaLightHelper.prototype.dispose = function () {
  * @author Mugen87 / https://github.com/Mugen87
  */
 
-var _vector$9 = new Vector3();
+var _vector$a = new Vector3();
 var _color1 = new Color();
 var _color2 = new Color();
 
@@ -46835,7 +46923,7 @@ HemisphereLightHelper.prototype.update = function () {
 
 	}
 
-	mesh.lookAt( _vector$9.setFromMatrixPosition( this.light.matrixWorld ).negate() );
+	mesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() );
 
 };
 
@@ -47436,7 +47524,7 @@ DirectionalLightHelper.prototype.update = function () {
  *		http://evanw.github.com/lightgl.js/tests/shadowmap.html
  */
 
-var _vector$a = new Vector3();
+var _vector$b = new Vector3();
 var _camera = new Camera();
 
 function CameraHelper( camera ) {
@@ -47601,7 +47689,7 @@ CameraHelper.prototype.update = function () {
 
 function setPoint( point, pointMap, geometry, camera, x, y, z ) {
 
-	_vector$a.set( x, y, z ).unproject( camera );
+	_vector$b.set( x, y, z ).unproject( camera );
 
 	var points = pointMap[ point ];
 
@@ -47611,7 +47699,7 @@ function setPoint( point, pointMap, geometry, camera, x, y, z ) {
 
 		for ( var i = 0, l = points.length; i < l; i ++ ) {
 
-			position.setXYZ( points[ i ], _vector$a.x, _vector$a.y, _vector$a.z );
+			position.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z );
 
 		}
 

Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio