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Updateds builds.

Mr.doob 13 lat temu
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commit
523def65a6
3 zmienionych plików z 542 dodań i 539 usunięć
  1. 189 188
      build/Three.js
  2. 91 90
      build/custom/ThreeCanvas.js
  3. 262 261
      build/custom/ThreeWebGL.js

+ 189 - 188
build/Three.js

@@ -28,11 +28,11 @@ j)if(h<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(h);b=d/c;d=i/c}els
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],h=d[5],i=d[6],j=d[7],l=d[8],o=d[9],m=d[10],p=d[11],r=d[12],n=d[13],q=d[14],d=d[15];c[0].set(f-a,j-g,p-l,d-r);c[1].set(f+a,j+g,p+l,d+r);c[2].set(f+b,j+h,p+o,d+n);c[3].set(f-b,j-h,p-o,d-n);c[4].set(f-e,j-i,p-m,d-q);c[5].set(f+e,j+i,p+m,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){n.sub(c,a);t=n.dot(b);y=q.add(a,v.copy(b).multiplyScalar(t));return s=c.distanceTo(y)}function d(a,b,c,d){n.sub(d,b);q.sub(c,b);v.sub(a,b);x=n.dot(n);E=n.dot(q);D=n.dot(v);A=q.dot(q);u=q.dot(v);H=1/(x*A-E*E);I=(A*D-E*u)*H;M=(x*u-E*D)*H;return I>=0&&M>=0&&I+M<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,
-j=new THREE.Vector3,l=new THREE.Vector3,o=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,r=function(a,b){return a.distance-b.distance};this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var q=c(this.origin,this.direction,a.matrixWorld.getPosition());if(q>a.scale.x)return[];b={distance:q,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var q=c(this.origin,this.direction,a.matrixWorld.getPosition()),s=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),
-a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());if(q>a.geometry.boundingSphere.radius*Math.max(s.x,Math.max(s.y,s.z)))return n;var t,k,v=a.geometry,u=v.vertices,S;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(s=v.faces.length;q<s;q++){b=v.faces[q];j.copy(this.origin);l.copy(this.direction);S=a.matrixWorld;o=S.multiplyVector3(o.copy(b.centroid)).subSelf(j);m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal));t=l.dot(m);if(!(Math.abs(t)<e)){k=m.dot(o)/t;
-if(!(k<0)&&(a.doubleSided||(a.flipSided?t>0:t<0))){p.add(j,l.multiplyScalar(k));if(b instanceof THREE.Face3){f=S.multiplyVector3(f.copy(u[b.a]));g=S.multiplyVector3(g.copy(u[b.b]));h=S.multiplyVector3(h.copy(u[b.c]));if(d(p,f,g,h)){b={distance:j.distanceTo(p),point:p.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){f=S.multiplyVector3(f.copy(u[b.a]));g=S.multiplyVector3(g.copy(u[b.b]));h=S.multiplyVector3(h.copy(u[b.c]));i=S.multiplyVector3(i.copy(u[b.d]));if(d(p,f,g,i)||d(p,
-g,h,i)){b={distance:j.distanceTo(p),point:p.clone(),face:b,object:a};n.push(b)}}}}}}n.sort(r);return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(r);return b};var n=new THREE.Vector3,q=new THREE.Vector3,v=new THREE.Vector3,t,y,s,x,E,D,A,u,H,I,M};
+THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,o=new THREE.Vector3,m=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,u,t,y,s=function(a,b,c){r.sub(c,a);u=r.dot(b);t=n.add(a,q.copy(b).multiplyScalar(u));
+return y=c.distanceTo(t)},x,E,D,A,v,H,I,M,R=function(a,b,c,d){r.sub(d,b);n.sub(c,b);q.sub(a,b);x=r.dot(r);E=r.dot(n);D=r.dot(q);A=n.dot(n);v=n.dot(q);H=1/(x*A-E*E);I=(A*D-E*v)*H;M=(x*v-E*D)*H;return I>=0&&M>=0&&I+M<1},X=1.0E-4;this.setPrecision=function(a){X=a};this.intersectObject=function(a){var b,c=[];if(a instanceof THREE.Particle){y=s(this.origin,this.direction,a.matrixWorld.getPosition());if(y>a.scale.x)return[];b={distance:y,point:a.position,face:null,object:a};c.push(b)}else if(a instanceof
+THREE.Mesh){var d=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length()),d=a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z));y=s(this.origin,this.direction,a.matrixWorld.getPosition());if(y>d)return c;var k,n,r,q=a.geometry,t=q.vertices,u;a.matrixRotationWorld.extractRotation(a.matrixWorld);d=0;for(k=q.faces.length;d<k;d++){b=q.faces[d];i.copy(this.origin);j.copy(this.direction);u=a.matrixWorld;l=u.multiplyVector3(l.copy(b.centroid)).subSelf(i);
+o=a.matrixRotationWorld.multiplyVector3(o.copy(b.normal));n=j.dot(o);if(!(Math.abs(n)<X)){r=o.dot(l)/n;if(!(r<0)&&(a.doubleSided||(a.flipSided?n>0:n<0))){m.add(i,j.multiplyScalar(r));y=i.distanceTo(m);if(!(y<this.near)&&!(y>this.far))if(b instanceof THREE.Face3){e=u.multiplyVector3(e.copy(t[b.a]));f=u.multiplyVector3(f.copy(t[b.b]));g=u.multiplyVector3(g.copy(t[b.c]));if(R(m,e,f,g)){b={distance:y,point:m.clone(),face:b,object:a};c.push(b)}}else if(b instanceof THREE.Face4){e=u.multiplyVector3(e.copy(t[b.a]));
+f=u.multiplyVector3(f.copy(t[b.b]));g=u.multiplyVector3(g.copy(t[b.c]));h=u.multiplyVector3(h.copy(t[b.d]));if(R(m,e,f,h)||R(m,f,g,h)){b={distance:y,point:m.clone(),face:b,object:a};c.push(b)}}}}}}c.sort(p);return c};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(p);return b}};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,o){h=false;b=f;c=g;d=l;e=o;a()};this.addPoint=function(f,g){if(h){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:g;d=d>f?d:f;e=e>g?
 e:g}a()};this.add3Points=function(f,g,l,o,m,p){if(h){h=false;b=f<l?f<m?f:m:l<m?l:m;c=g<o?g<p?g:p:o<p?o:p;d=f>l?f>m?f:m:l>m?l:m;e=g>o?g>p?g:p:o>p?o:p}else{b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b;c=g<o?g<p?g<c?g:c:p<c?p:c:o<p?o<c?o:c:p<c?p:c;d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d;e=g>o?g>p?g>e?g:e:p>e?p:e:o>p?o>e?o:e:p>e?p:e}a()};this.addRectangle=function(f){if(h){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
 d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){h=true;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
@@ -40,16 +40,16 @@ THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,o,m,p,r,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,o||0,m||0,p||0,r||0,n!==void 0?n:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,o,m,p,r,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=l;q[14]=o;q[3]=m;q[7]=p;q[11]=r;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],o=c[9],m=c[13],p=c[2],r=c[6],n=c[10],q=c[14],v=c[3],t=c[7],y=c[11],c=c[15],s=d[0],x=d[4],
-E=d[8],D=d[12],A=d[1],u=d[5],H=d[9],I=d[13],M=d[2],R=d[6],Z=d[10],B=d[14],G=d[3],Q=d[7],C=d[11],d=d[15];e[0]=f*s+g*A+h*M+i*G;e[4]=f*x+g*u+h*R+i*Q;e[8]=f*E+g*H+h*Z+i*C;e[12]=f*D+g*I+h*B+i*d;e[1]=j*s+l*A+o*M+m*G;e[5]=j*x+l*u+o*R+m*Q;e[9]=j*E+l*H+o*Z+m*C;e[13]=j*D+l*I+o*B+m*d;e[2]=p*s+r*A+n*M+q*G;e[6]=p*x+r*u+n*R+q*Q;e[10]=p*E+r*H+n*Z+q*C;e[14]=p*D+r*I+n*B+q*d;e[3]=v*s+t*A+y*M+c*G;e[7]=v*x+t*u+y*R+c*Q;e[11]=v*E+t*H+y*Z+c*C;e[15]=v*D+t*I+y*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],o=c[9],m=c[13],p=c[2],r=c[6],n=c[10],q=c[14],u=c[3],t=c[7],y=c[11],c=c[15],s=d[0],x=d[4],
+E=d[8],D=d[12],A=d[1],v=d[5],H=d[9],I=d[13],M=d[2],R=d[6],X=d[10],B=d[14],G=d[3],Q=d[7],C=d[11],d=d[15];e[0]=f*s+g*A+h*M+i*G;e[4]=f*x+g*v+h*R+i*Q;e[8]=f*E+g*H+h*X+i*C;e[12]=f*D+g*I+h*B+i*d;e[1]=j*s+l*A+o*M+m*G;e[5]=j*x+l*v+o*R+m*Q;e[9]=j*E+l*H+o*X+m*C;e[13]=j*D+l*I+o*B+m*d;e[2]=p*s+r*A+n*M+q*G;e[6]=p*x+r*v+n*R+q*Q;e[10]=p*E+r*H+n*X+q*C;e[14]=p*D+r*I+n*B+q*d;e[3]=u*s+t*A+y*M+c*G;e[7]=u*x+t*v+y*R+c*Q;e[11]=u*E+t*H+y*X+c*C;e[15]=u*D+t*I+y*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
 d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],o=a[10],m=a[14],p=a[3],r=a[7],
 n=a[11],a=a[15];return e*h*l*p-d*i*l*p-e*g*o*p+c*i*o*p+d*g*m*p-c*h*m*p-e*h*j*r+d*i*j*r+e*f*o*r-b*i*o*r-d*f*m*r+b*h*m*r+e*g*j*n-c*i*j*n-e*f*l*n+b*i*l*n+c*f*m*n-b*g*m*n-d*g*j*a+c*h*j*a+d*f*l*a-b*h*l*a-c*f*o*a+b*g*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
 a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],o=c[2],m=c[6],p=c[10],r=
-c[14],n=c[3],q=c[7],v=c[11],c=c[15];b[0]=j*r*q-l*p*q+l*m*v-i*r*v-j*m*c+i*p*c;b[4]=g*p*q-f*r*q-g*m*v+e*r*v+f*m*c-e*p*c;b[8]=f*l*q-g*j*q+g*i*v-e*l*v-f*i*c+e*j*c;b[12]=g*j*m-f*l*m-g*i*p+e*l*p+f*i*r-e*j*r;b[1]=l*p*n-j*r*n-l*o*v+h*r*v+j*o*c-h*p*c;b[5]=f*r*n-g*p*n+g*o*v-d*r*v-f*o*c+d*p*c;b[9]=g*j*n-f*l*n-g*h*v+d*l*v+f*h*c-d*j*c;b[13]=f*l*o-g*j*o+g*h*p-d*l*p-f*h*r+d*j*r;b[2]=i*r*n-l*m*n+l*o*q-h*r*q-i*o*c+h*m*c;b[6]=g*m*n-e*r*n-g*o*q+d*r*q+e*o*c-d*m*c;b[10]=e*l*n-g*i*n+g*h*q-d*l*q-e*h*c+d*i*c;b[14]=g*i*o-
-e*l*o-g*h*m+d*l*m+e*h*r-d*i*r;b[3]=j*m*n-i*p*n-j*o*q+h*p*q+i*o*v-h*m*v;b[7]=e*p*n-f*m*n+f*o*q-d*p*q-e*o*v+d*m*v;b[11]=f*i*n-e*j*n-f*h*q+d*j*q+e*h*v-d*i*v;b[15]=e*j*o-f*i*o+f*h*m-d*j*m-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var j=h*i,l=h*f,o=e*i,m=e*f;c[0]=j+m*d;c[4]=o*d-l;c[8]=g*e;c[1]=g*f;c[5]=g*
+c[14],n=c[3],q=c[7],u=c[11],c=c[15];b[0]=j*r*q-l*p*q+l*m*u-i*r*u-j*m*c+i*p*c;b[4]=g*p*q-f*r*q-g*m*u+e*r*u+f*m*c-e*p*c;b[8]=f*l*q-g*j*q+g*i*u-e*l*u-f*i*c+e*j*c;b[12]=g*j*m-f*l*m-g*i*p+e*l*p+f*i*r-e*j*r;b[1]=l*p*n-j*r*n-l*o*u+h*r*u+j*o*c-h*p*c;b[5]=f*r*n-g*p*n+g*o*u-d*r*u-f*o*c+d*p*c;b[9]=g*j*n-f*l*n-g*h*u+d*l*u+f*h*c-d*j*c;b[13]=f*l*o-g*j*o+g*h*p-d*l*p-f*h*r+d*j*r;b[2]=i*r*n-l*m*n+l*o*q-h*r*q-i*o*c+h*m*c;b[6]=g*m*n-e*r*n-g*o*q+d*r*q+e*o*c-d*m*c;b[10]=e*l*n-g*i*n+g*h*q-d*l*q-e*h*c+d*i*c;b[14]=g*i*o-
+e*l*o-g*h*m+d*l*m+e*h*r-d*i*r;b[3]=j*m*n-i*p*n-j*o*q+h*p*q+i*o*u-h*m*u;b[7]=e*p*n-f*m*n+f*o*q-d*p*q-e*o*u+d*m*u;b[11]=f*i*n-e*j*n-f*h*q+d*j*q+e*h*u-d*i*u;b[15]=e*j*o-f*i*o+f*h*m-d*j*m-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var j=h*i,l=h*f,o=e*i,m=e*f;c[0]=j+m*d;c[4]=o*d-l;c[8]=g*e;c[1]=g*f;c[5]=g*
 i;c[9]=-d;c[2]=l*d-o;c[6]=m+j*d;c[10]=g*h;break;case "ZXY":j=h*i;l=h*f;o=e*i;m=e*f;c[0]=j-m*d;c[4]=-g*f;c[8]=o+l*d;c[1]=l+o*d;c[5]=g*i;c[9]=m-j*d;c[2]=-g*e;c[6]=d;c[10]=g*h;break;case "ZYX":j=g*i;l=g*f;o=d*i;m=d*f;c[0]=h*i;c[4]=o*e-l;c[8]=j*e+m;c[1]=h*f;c[5]=m*e+j;c[9]=l*e-o;c[2]=-e;c[6]=d*h;c[10]=g*h;break;case "YZX":j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*i;c[4]=m-j*f;c[8]=o*f+l;c[1]=f;c[5]=g*i;c[9]=-d*i;c[2]=-e*i;c[6]=l*f+o;c[10]=j-m*f;break;case "XZY":j=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*i;c[4]=-f;c[8]=e*i;
 c[1]=j*f+m;c[5]=g*i;c[9]=l*f-o;c[2]=o*f-l;c[6]=d*i;c[10]=m*f+j;break;default:j=g*i;l=g*f;o=d*i;m=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+o*e;c[5]=j-m*e;c[9]=-d*h;c[2]=m-j*e;c[6]=o+l*e;c[10]=g*h}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,
 e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
@@ -57,7 +57,7 @@ c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THR
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
 d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=
 l*h+a*d;b[10]=l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
-e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),o=1-j,m=d*e*o,p=d*f*o,o=e*f*o,d=d*l,r=e*l,l=f*l,f=g+(1-g)*j,g=m+l,e=p-r,m=m-l,h=h+(1-h)*j,l=o+d,p=p+r,o=o-d,i=i+(1-i)*j,j=c[0],d=c[1],r=c[2],n=c[3],q=c[4],v=c[5],t=c[6],y=c[7],s=c[8],x=c[9],E=c[10],D=c[11];c[0]=f*j+g*q+e*s;c[1]=f*d+g*v+e*x;c[2]=f*r+g*t+e*E;c[3]=f*n+g*y+e*D;c[4]=m*j+h*q+l*s;c[5]=m*d+h*v+l*x;c[6]=m*r+h*t+l*E;c[7]=m*n+h*y+l*D;c[8]=p*j+o*q+i*s;c[9]=p*d+o*v+i*x;c[10]=p*r+o*t+i*E;c[11]=
+e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),o=1-j,m=d*e*o,p=d*f*o,o=e*f*o,d=d*l,r=e*l,l=f*l,f=g+(1-g)*j,g=m+l,e=p-r,m=m-l,h=h+(1-h)*j,l=o+d,p=p+r,o=o-d,i=i+(1-i)*j,j=c[0],d=c[1],r=c[2],n=c[3],q=c[4],u=c[5],t=c[6],y=c[7],s=c[8],x=c[9],E=c[10],D=c[11];c[0]=f*j+g*q+e*s;c[1]=f*d+g*u+e*x;c[2]=f*r+g*t+e*E;c[3]=f*n+g*y+e*D;c[4]=m*j+h*q+l*s;c[5]=m*d+h*u+l*x;c[6]=m*r+h*t+l*E;c[7]=m*n+h*y+l*D;c[8]=p*j+o*q+i*s;c[9]=p*d+o*u+i*x;c[10]=p*r+o*t+i*E;c[11]=
 p*n+o*y+i*D;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
 makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-
 d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
@@ -71,16 +71,16 @@ b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:functio
 this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=j[i]=j[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var e,f,g=[],h,i,j=[],l,o,m=[],p,r=[],n,q,v=[],t,y,s=[],x={objects:[],sprites:[],lights:[],elements:[]},E=new THREE.Vector3,D=new THREE.Vector4,A=new THREE.Matrix4,u=new THREE.Matrix4,H=new THREE.Frustum,I=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);A.multiply(b.projectionMatrix,b.matrixWorldInverse);A.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+d);return true}var e,f,g=[],h,i,j=[],l,o,m=[],p,r=[],n,q,u=[],t,y,s=[],x={objects:[],sprites:[],lights:[],elements:[]},E=new THREE.Vector3,D=new THREE.Vector4,A=new THREE.Matrix4,v=new THREE.Matrix4,H=new THREE.Frustum,I=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);A.multiply(b.projectionMatrix,b.matrixWorldInverse);A.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
 A.multiply(b.matrixWorld,b.projectionMatrixInverse);A.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||H.contains(b))){E.copy(b.matrixWorld.getPosition());
-A.multiplyVector3(E);e=a();e.object=b;e.z=E.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){E.copy(b.matrixWorld.getPosition());A.multiplyVector3(E);e=a();e.object=b;e.z=E.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,E=e.far,C=false,k,P,L,S,aa,N,ca,fa,O,$,U,Y,ha,Sa,Ma;y=q=p=o=0;x.elements.length=0;if(e.parent===
-void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);A.multiply(e.projectionMatrix,e.matrixWorldInverse);H.setFromMatrix(A);x=this.projectGraph(a,false);a=0;for(k=x.objects.length;a<k;a++){O=x.objects[a].object;$=O.matrixWorld;i=0;if(O instanceof THREE.Mesh){U=O.geometry;Y=O.geometry.materials;S=U.vertices;ha=U.faces;Sa=U.faceVertexUvs;U=O.matrixRotationWorld.extractRotation($);P=0;for(L=
-S.length;P<L;P++){h=b();h.positionWorld.copy(S[P]);$.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);A.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<E}S=0;for(P=ha.length;S<P;S++){L=ha[S];if(L instanceof THREE.Face3){aa=j[L.a];N=j[L.b];ca=j[L.c];if(aa.visible&&N.visible&&ca.visible){C=(ca.positionScreen.x-aa.positionScreen.x)*
-(N.positionScreen.y-aa.positionScreen.y)-(ca.positionScreen.y-aa.positionScreen.y)*(N.positionScreen.x-aa.positionScreen.x)<0;if(O.doubleSided||C!=O.flipSided){fa=m[o]=m[o]||new THREE.RenderableFace3;o++;l=fa;l.v1.copy(aa);l.v2.copy(N);l.v3.copy(ca)}else continue}else continue}else if(L instanceof THREE.Face4){aa=j[L.a];N=j[L.b];ca=j[L.c];fa=j[L.d];if(aa.visible&&N.visible&&ca.visible&&fa.visible){C=(fa.positionScreen.x-aa.positionScreen.x)*(N.positionScreen.y-aa.positionScreen.y)-(fa.positionScreen.y-
-aa.positionScreen.y)*(N.positionScreen.x-aa.positionScreen.x)<0||(N.positionScreen.x-ca.positionScreen.x)*(fa.positionScreen.y-ca.positionScreen.y)-(N.positionScreen.y-ca.positionScreen.y)*(fa.positionScreen.x-ca.positionScreen.x)<0;if(O.doubleSided||C!=O.flipSided){Ma=r[p]=r[p]||new THREE.RenderableFace4;p++;l=Ma;l.v1.copy(aa);l.v2.copy(N);l.v3.copy(ca);l.v4.copy(fa)}else continue}else continue}l.normalWorld.copy(L.normal);!C&&(O.flipSided||O.doubleSided)&&l.normalWorld.negate();U.multiplyVector3(l.normalWorld);
-l.centroidWorld.copy(L.centroid);$.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);A.multiplyVector3(l.centroidScreen);ca=L.vertexNormals;aa=0;for(N=ca.length;aa<N;aa++){fa=l.vertexNormalsWorld[aa];fa.copy(ca[aa]);!C&&(O.flipSided||O.doubleSided)&&fa.negate();U.multiplyVector3(fa)}aa=0;for(N=Sa.length;aa<N;aa++)if(Ma=Sa[aa][S]){ca=0;for(fa=Ma.length;ca<fa;ca++)l.uvs[aa][ca]=Ma[ca]}l.material=O.material;l.faceMaterial=L.materialIndex!==null?Y[L.materialIndex]:null;l.z=l.centroidScreen.z;
-x.elements.push(l)}}else if(O instanceof THREE.Line){u.multiply(A,$);S=O.geometry.vertices;aa=b();aa.positionScreen.copy(S[0]);u.multiplyVector4(aa.positionScreen);$=O.type===THREE.LinePieces?2:1;P=1;for(L=S.length;P<L;P++){aa=b();aa.positionScreen.copy(S[P]);u.multiplyVector4(aa.positionScreen);if(!((P+1)%$>0)){N=j[i-2];I.copy(aa.positionScreen);M.copy(N.positionScreen);if(d(I,M)){I.multiplyScalar(1/I.w);M.multiplyScalar(1/M.w);Y=v[q]=v[q]||new THREE.RenderableLine;q++;n=Y;n.v1.positionScreen.copy(I);
-n.v2.positionScreen.copy(M);n.z=Math.max(I.z,M.z);n.material=O.material;x.elements.push(n)}}}}}a=0;for(k=x.sprites.length;a<k;a++){O=x.sprites[a].object;$=O.matrixWorld;if(O instanceof THREE.Particle){D.set($.elements[12],$.elements[13],$.elements[14],1);A.multiplyVector4(D);D.z=D.z/D.w;if(D.z>0&&D.z<1){g=s[y]=s[y]||new THREE.RenderableParticle;y++;t=g;t.x=D.x/D.w;t.y=D.y/D.w;t.z=D.z;t.rotation=O.rotation.z;t.scale.x=O.scale.x*Math.abs(t.x-(D.x+e.projectionMatrix.elements[0])/(D.w+e.projectionMatrix.elements[12]));
+A.multiplyVector3(E);e=a();e.object=b;e.z=E.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){E.copy(b.matrixWorld.getPosition());A.multiplyVector3(E);e=a();e.object=b;e.z=E.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,E=e.far,C=false,k,P,L,S,aa,N,ca,ga,O,Z,$,Y,ia,Sa,Ma;y=q=p=o=0;x.elements.length=0;if(e.parent===
+void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);A.multiply(e.projectionMatrix,e.matrixWorldInverse);H.setFromMatrix(A);x=this.projectGraph(a,false);a=0;for(k=x.objects.length;a<k;a++){O=x.objects[a].object;Z=O.matrixWorld;i=0;if(O instanceof THREE.Mesh){$=O.geometry;Y=O.geometry.materials;S=$.vertices;ia=$.faces;Sa=$.faceVertexUvs;$=O.matrixRotationWorld.extractRotation(Z);P=0;for(L=
+S.length;P<L;P++){h=b();h.positionWorld.copy(S[P]);Z.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);A.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<E}S=0;for(P=ia.length;S<P;S++){L=ia[S];if(L instanceof THREE.Face3){aa=j[L.a];N=j[L.b];ca=j[L.c];if(aa.visible&&N.visible&&ca.visible){C=(ca.positionScreen.x-aa.positionScreen.x)*
+(N.positionScreen.y-aa.positionScreen.y)-(ca.positionScreen.y-aa.positionScreen.y)*(N.positionScreen.x-aa.positionScreen.x)<0;if(O.doubleSided||C!=O.flipSided){ga=m[o]=m[o]||new THREE.RenderableFace3;o++;l=ga;l.v1.copy(aa);l.v2.copy(N);l.v3.copy(ca)}else continue}else continue}else if(L instanceof THREE.Face4){aa=j[L.a];N=j[L.b];ca=j[L.c];ga=j[L.d];if(aa.visible&&N.visible&&ca.visible&&ga.visible){C=(ga.positionScreen.x-aa.positionScreen.x)*(N.positionScreen.y-aa.positionScreen.y)-(ga.positionScreen.y-
+aa.positionScreen.y)*(N.positionScreen.x-aa.positionScreen.x)<0||(N.positionScreen.x-ca.positionScreen.x)*(ga.positionScreen.y-ca.positionScreen.y)-(N.positionScreen.y-ca.positionScreen.y)*(ga.positionScreen.x-ca.positionScreen.x)<0;if(O.doubleSided||C!=O.flipSided){Ma=r[p]=r[p]||new THREE.RenderableFace4;p++;l=Ma;l.v1.copy(aa);l.v2.copy(N);l.v3.copy(ca);l.v4.copy(ga)}else continue}else continue}l.normalWorld.copy(L.normal);!C&&(O.flipSided||O.doubleSided)&&l.normalWorld.negate();$.multiplyVector3(l.normalWorld);
+l.centroidWorld.copy(L.centroid);Z.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);A.multiplyVector3(l.centroidScreen);ca=L.vertexNormals;aa=0;for(N=ca.length;aa<N;aa++){ga=l.vertexNormalsWorld[aa];ga.copy(ca[aa]);!C&&(O.flipSided||O.doubleSided)&&ga.negate();$.multiplyVector3(ga)}aa=0;for(N=Sa.length;aa<N;aa++)if(Ma=Sa[aa][S]){ca=0;for(ga=Ma.length;ca<ga;ca++)l.uvs[aa][ca]=Ma[ca]}l.material=O.material;l.faceMaterial=L.materialIndex!==null?Y[L.materialIndex]:null;l.z=l.centroidScreen.z;
+x.elements.push(l)}}else if(O instanceof THREE.Line){v.multiply(A,Z);S=O.geometry.vertices;aa=b();aa.positionScreen.copy(S[0]);v.multiplyVector4(aa.positionScreen);Z=O.type===THREE.LinePieces?2:1;P=1;for(L=S.length;P<L;P++){aa=b();aa.positionScreen.copy(S[P]);v.multiplyVector4(aa.positionScreen);if(!((P+1)%Z>0)){N=j[i-2];I.copy(aa.positionScreen);M.copy(N.positionScreen);if(d(I,M)){I.multiplyScalar(1/I.w);M.multiplyScalar(1/M.w);Y=u[q]=u[q]||new THREE.RenderableLine;q++;n=Y;n.v1.positionScreen.copy(I);
+n.v2.positionScreen.copy(M);n.z=Math.max(I.z,M.z);n.material=O.material;x.elements.push(n)}}}}}a=0;for(k=x.sprites.length;a<k;a++){O=x.sprites[a].object;Z=O.matrixWorld;if(O instanceof THREE.Particle){D.set(Z.elements[12],Z.elements[13],Z.elements[14],1);A.multiplyVector4(D);D.z=D.z/D.w;if(D.z>0&&D.z<1){g=s[y]=s[y]||new THREE.RenderableParticle;y++;t=g;t.x=D.x/D.w;t.y=D.y/D.w;t.z=D.z;t.rotation=O.rotation.z;t.scale.x=O.scale.x*Math.abs(t.x-(D.x+e.projectionMatrix.elements[0])/(D.w+e.projectionMatrix.elements[12]));
 t.scale.y=O.scale.y*Math.abs(t.y-(D.y+e.projectionMatrix.elements[5])/(D.w+e.projectionMatrix.elements[13]));t.material=O.material;x.elements.push(t)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=b||"XYZ",d=Math.cos(a.x/2),e=Math.cos(a.y/2),f=Math.cos(a.z/2),g=Math.sin(a.x/2),h=Math.sin(a.y/2),i=Math.sin(a.z/2);switch(c){case "YXZ":this.x=g*e*f+d*h*i;this.y=d*h*f-g*e*i;this.z=d*e*i-g*h*f;this.w=d*e*f+g*h*i;break;case "ZXY":this.x=g*e*f-d*h*i;this.y=d*h*f+g*e*
 i;this.z=d*e*i+g*h*f;this.w=d*e*f-g*h*i;break;case "ZYX":this.x=g*e*f-d*h*i;this.y=d*h*f+g*e*i;this.z=d*e*i-g*h*f;this.w=d*e*f+g*h*i;break;case "YZX":this.x=g*e*f+d*h*i;this.y=d*h*f+g*e*i;this.z=d*e*i-g*h*f;this.w=d*e*f-g*h*i;break;case "XZY":this.x=g*e*f-d*h*i;this.y=d*h*f-g*e*i;this.z=d*e*i+g*h*f;this.w=d*e*f+g*h*i;break;default:this.x=g*e*f+d*h*i;this.y=d*h*f-g*e*i;this.z=d*e*i+g*h*f;this.w=d*e*f-g*h*i}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
@@ -104,9 +104,9 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
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 [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(j)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
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-j=a.vertices[d];l=g[e];o=g[f];m=g[A];p=i.x-h.x;r=j.x-h.x;n=i.y-h.y;q=j.y-h.y;v=i.z-h.z;t=j.z-h.z;y=o.u-l.u;s=m.u-l.u;x=o.v-l.v;E=m.v-l.v;D=1/(y*E-s*x);I.set((E*p-x*r)*D,(E*n-x*q)*D,(E*v-x*t)*D);M.set((y*r-s*p)*D,(y*q-s*n)*D,(y*t-s*v)*D);u[b].addSelf(I);u[c].addSelf(I);u[d].addSelf(I);H[b].addSelf(M);H[c].addSelf(M);H[d].addSelf(M)}var b,c,d,e,f,g,h,i,j,l,o,m,p,r,n,q,v,t,y,s,x,E,D,A,u=[],H=[],I=new THREE.Vector3,M=new THREE.Vector3,R=new THREE.Vector3,Z=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++){u[b]=new THREE.Vector3;H[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[G[d]];A=u[e];R.copy(A);R.subSelf(B.multiplyScalar(B.dot(A))).normalize();
-Z.cross(f.vertexNormals[d],A);e=Z.dot(H[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(R.x,R.y,R.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+j=a.vertices[d];l=g[e];o=g[f];m=g[A];p=i.x-h.x;r=j.x-h.x;n=i.y-h.y;q=j.y-h.y;u=i.z-h.z;t=j.z-h.z;y=o.u-l.u;s=m.u-l.u;x=o.v-l.v;E=m.v-l.v;D=1/(y*E-s*x);I.set((E*p-x*r)*D,(E*n-x*q)*D,(E*u-x*t)*D);M.set((y*r-s*p)*D,(y*q-s*n)*D,(y*t-s*u)*D);v[b].addSelf(I);v[c].addSelf(I);v[d].addSelf(I);H[b].addSelf(M);H[c].addSelf(M);H[d].addSelf(M)}var b,c,d,e,f,g,h,i,j,l,o,m,p,r,n,q,u,t,y,s,x,E,D,A,v=[],H=[],I=new THREE.Vector3,M=new THREE.Vector3,R=new THREE.Vector3,X=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){v[b]=new THREE.Vector3;H[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[G[d]];A=v[e];R.copy(A);R.subSelf(B.multiplyScalar(B.dot(A))).normalize();
+X.cross(f.vertexNormals[d],A);e=X.dot(H[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(R.x,R.y,R.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
 e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){e=this.faces[f];if(e instanceof THREE.Face3){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c]}else if(e instanceof THREE.Face4){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e.d=c[e.d];d=[e.a,e.b,e.c,e.d];for(a=3;a>0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;e<d;e++)(h=
 this.faceVertexUvs[e][f])&&h.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
@@ -136,41 +136,42 @@ THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.const
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
 f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
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-j));g.push(n)}}function u(b,c){var d,e,f,g,h,k,i,j,l,n,m=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=m[d*4];f=m[d*4+1];g=m[d*4+2];h=m[d*4+3];k=Q[e*2];e=Q[e*2+1];i=Q[f*2];l=Q[f*2+1];j=Q[g*2];n=Q[g*2+1];g=Q[h*2];f=Q[h*2+1];h=Z.faceVertexUvs[0];var o=[];o.push(new THREE.UV(k,e));o.push(new THREE.UV(i,l));o.push(new THREE.UV(j,n));o.push(new THREE.UV(g,f));h.push(o)}}function H(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];h=k[d];
-Z.faces.push(new THREE.Face3(e,f,g,null,null,h))}}function I(b,c,d){for(var e,f,g,h,k,c=new Uint32Array(a,c,4*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];h=c[d*4+3];k=i[d];Z.faces.push(new THREE.Face4(e,f,g,h,null,null,k))}}function M(b,c,d,e){for(var f,g,h,k,i,j,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];i=d[e*3];j=d[e*3+1];l=d[e*3+2];k=n[e];var m=G[j*3],o=G[j*3+1];j=G[j*3+2];var p=G[l*3],
-r=G[l*3+1];l=G[l*3+2];Z.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[i*3],G[i*3+1],G[i*3+2]),new THREE.Vector3(m,o,j),new THREE.Vector3(p,r,l)],null,k))}}function R(b,c,d,e){for(var f,g,h,k,i,j,l,n,m,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];k=c[e*4+3];j=d[e*4];l=d[e*4+1];n=d[e*4+2];m=d[e*4+3];i=o[e];var p=G[l*3],r=G[l*3+1];l=G[l*3+2];var q=G[n*3],s=G[n*3+1];n=G[n*3+2];var t=G[m*3],v=G[m*3+1];m=G[m*3+2];Z.faces.push(new THREE.Face4(f,
-g,h,k,[new THREE.Vector3(G[j*3],G[j*3+1],G[j*3+2]),new THREE.Vector3(p,r,l),new THREE.Vector3(q,s,n),new THREE.Vector3(t,v,m)],null,i))}}var Z=this,B=0,G=[],Q=[],C,k,P;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(Z,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,B,12);c=E(a,B+12);E(a,B+13);E(a,B+14);E(a,B+15);e=E(a,B+16);i=E(a,B+17);j=E(a,B+18);l=E(a,B+19);o=D(a,B+20);m=D(a,B+20+4);p=D(a,B+20+8);b=D(a,B+20+12);r=
-D(a,B+20+16);n=D(a,B+20+20);q=D(a,B+20+24);v=D(a,B+20+28);t=D(a,B+20+32);y=D(a,B+20+36);s=D(a,B+20+40);B=B+c;c=e*3+l;P=e*4+l;C=b*c;k=r*(c+i*3);e=n*(c+j*3);l=q*(c+i*3+j*3);c=v*P;i=t*(P+i*4);j=y*(P+j*4);B=B+function(b){var b=new Float32Array(a,b,o*3),c,d,e,f;for(c=0;c<o;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];Z.vertices.push(new THREE.Vector3(d,e,f))}return o*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;for(c=0;c<m;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];G.push(d/
-127,e/127,f/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+x(m*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,e;for(c=0;c<p;c++){d=b[c*2];e=b[c*2+1];Q.push(d,e)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);C=B+C+x(b*2);k=C+k+x(r*2);e=k+e+x(n*2);l=e+l+x(q*2);c=l+c+x(v*2);i=c+i+x(t*2);j=i+j+x(y*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;H(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);A(n,b)}})(k);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,o,m,p,r,n,q,u,t,y,s;function x(a){return a%4?4-a%4:0}function E(a,b){return(new Uint8Array(a,b,1))[0]}function D(a,b){return(new Uint32Array(a,b,1))[0]}function A(b,c){var d,e,f,g,h,k,i,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[d*3];f=l[d*3+1];g=l[d*3+2];h=Q[e*2];e=Q[e*2+1];k=Q[f*2];i=Q[f*2+1];f=Q[g*2];j=Q[g*2+1];g=X.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(k,i));n.push(new THREE.UV(f,
+j));g.push(n)}}function v(b,c){var d,e,f,g,h,k,i,j,l,n,m=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=m[d*4];f=m[d*4+1];g=m[d*4+2];h=m[d*4+3];k=Q[e*2];e=Q[e*2+1];i=Q[f*2];l=Q[f*2+1];j=Q[g*2];n=Q[g*2+1];g=Q[h*2];f=Q[h*2+1];h=X.faceVertexUvs[0];var o=[];o.push(new THREE.UV(k,e));o.push(new THREE.UV(i,l));o.push(new THREE.UV(j,n));o.push(new THREE.UV(g,f));h.push(o)}}function H(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];h=k[d];
+X.faces.push(new THREE.Face3(e,f,g,null,null,h))}}function I(b,c,d){for(var e,f,g,h,k,c=new Uint32Array(a,c,4*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];h=c[d*4+3];k=i[d];X.faces.push(new THREE.Face4(e,f,g,h,null,null,k))}}function M(b,c,d,e){for(var f,g,h,k,i,j,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];i=d[e*3];j=d[e*3+1];l=d[e*3+2];k=n[e];var m=G[j*3],o=G[j*3+1];j=G[j*3+2];var p=G[l*3],
+r=G[l*3+1];l=G[l*3+2];X.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[i*3],G[i*3+1],G[i*3+2]),new THREE.Vector3(m,o,j),new THREE.Vector3(p,r,l)],null,k))}}function R(b,c,d,e){for(var f,g,h,k,i,j,l,n,m,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];k=c[e*4+3];j=d[e*4];l=d[e*4+1];n=d[e*4+2];m=d[e*4+3];i=o[e];var p=G[l*3],r=G[l*3+1];l=G[l*3+2];var q=G[n*3],s=G[n*3+1];n=G[n*3+2];var t=G[m*3],u=G[m*3+1];m=G[m*3+2];X.faces.push(new THREE.Face4(f,
+g,h,k,[new THREE.Vector3(G[j*3],G[j*3+1],G[j*3+2]),new THREE.Vector3(p,r,l),new THREE.Vector3(q,s,n),new THREE.Vector3(t,u,m)],null,i))}}var X=this,B=0,G=[],Q=[],C,k,P;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(X,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,B,12);c=E(a,B+12);E(a,B+13);E(a,B+14);E(a,B+15);e=E(a,B+16);i=E(a,B+17);j=E(a,B+18);l=E(a,B+19);o=D(a,B+20);m=D(a,B+20+4);p=D(a,B+20+8);b=D(a,B+20+12);r=
+D(a,B+20+16);n=D(a,B+20+20);q=D(a,B+20+24);u=D(a,B+20+28);t=D(a,B+20+32);y=D(a,B+20+36);s=D(a,B+20+40);B=B+c;c=e*3+l;P=e*4+l;C=b*c;k=r*(c+i*3);e=n*(c+j*3);l=q*(c+i*3+j*3);c=u*P;i=t*(P+i*4);j=y*(P+j*4);B=B+function(b){var b=new Float32Array(a,b,o*3),c,d,e,f;for(c=0;c<o;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];X.vertices.push(new THREE.Vector3(d,e,f))}return o*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;for(c=0;c<m;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];G.push(d/
+127,e/127,f/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+x(m*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,e;for(c=0;c<p;c++){d=b[c*2];e=b[c*2+1];Q.push(d,e)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);C=B+C+x(b*2);k=C+k+x(r*2);e=k+e+x(n*2);l=e+l+x(q*2);c=l+c+x(u*2);i=c+i+x(t*2);j=i+j+x(y*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;H(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);A(n,b)}})(k);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
+q*Uint32Array.BYTES_PER_ELEMENT*3;M(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);A(q,c)}})(e);(function(a){if(y){var b=a+y*Uint32Array.BYTES_PER_ELEMENT*4;I(y,a,b+y*Uint32Array.BYTES_PER_ELEMENT*4);v(y,b)}})(i);(function(a){if(s){var b=a+s*Uint32Array.BYTES_PER_ELEMENT*4,c=b+s*Uint32Array.BYTES_PER_ELEMENT*4;R(s,a,b,c+s*Uint32Array.BYTES_PER_ELEMENT*4);v(s,c)}})(j);b&&H(b,B,B+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;M(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
+3)}})(C);u&&I(u,l,l+u*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;R(t,a,b,b+t*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){g===0&&(g=f.getResponseHeader("Content-Length"));
 e({total:g,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,i,j,l,o,m,p,r,n,q,v,t,y,s=a.faces;o=a.vertices;var x=a.normals,E=a.colors,D=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&D++;for(c=0;c<D;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(l=o.length;j<l;){m=new THREE.Vector3;m.x=o[j++]*b;m.y=o[j++]*b;m.z=o[j++]*b;d.vertices.push(m)}j=0;for(l=s.length;j<l;){b=s[j++];o=b&1;i=b&2;c=b&
-4;e=b&8;p=b&16;m=b&32;n=b&64;b=b&128;if(o){q=new THREE.Face4;q.a=s[j++];q.b=s[j++];q.c=s[j++];q.d=s[j++];o=4}else{q=new THREE.Face3;q.a=s[j++];q.b=s[j++];q.c=s[j++];o=3}if(i){i=s[j++];q.materialIndex=i}i=d.faces.length;if(c)for(c=0;c<D;c++){v=a.uvs[c];r=s[j++];y=v[r*2];r=v[r*2+1];d.faceUvs[c][i]=new THREE.UV(y,r)}if(e)for(c=0;c<D;c++){v=a.uvs[c];t=[];for(e=0;e<o;e++){r=s[j++];y=v[r*2];r=v[r*2+1];t[e]=new THREE.UV(y,r)}d.faceVertexUvs[c][i]=t}if(p){p=s[j++]*3;e=new THREE.Vector3;e.x=x[p++];e.y=x[p++];
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,i,j,l,o,m,p,r,n,q,u,t,y,s=a.faces;o=a.vertices;var x=a.normals,E=a.colors,D=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&D++;for(c=0;c<D;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(l=o.length;j<l;){m=new THREE.Vector3;m.x=o[j++]*b;m.y=o[j++]*b;m.z=o[j++]*b;d.vertices.push(m)}j=0;for(l=s.length;j<l;){b=s[j++];o=b&1;i=b&2;c=b&
+4;e=b&8;p=b&16;m=b&32;n=b&64;b=b&128;if(o){q=new THREE.Face4;q.a=s[j++];q.b=s[j++];q.c=s[j++];q.d=s[j++];o=4}else{q=new THREE.Face3;q.a=s[j++];q.b=s[j++];q.c=s[j++];o=3}if(i){i=s[j++];q.materialIndex=i}i=d.faces.length;if(c)for(c=0;c<D;c++){u=a.uvs[c];r=s[j++];y=u[r*2];r=u[r*2+1];d.faceUvs[c][i]=new THREE.UV(y,r)}if(e)for(c=0;c<D;c++){u=a.uvs[c];t=[];for(e=0;e<o;e++){r=s[j++];y=u[r*2];r=u[r*2+1];t[e]=new THREE.UV(y,r)}d.faceVertexUvs[c][i]=t}if(p){p=s[j++]*3;e=new THREE.Vector3;e.x=x[p++];e.y=x[p++];
 e.z=x[p];q.normal=e}if(m)for(c=0;c<o;c++){p=s[j++]*3;e=new THREE.Vector3;e.x=x[p++];e.y=x[p++];e.z=x[p];q.vertexNormals.push(e)}if(n){m=s[j++];m=new THREE.Color(E[m]);q.color=m}if(b)for(c=0;c<o;c++){m=s[j++];m=new THREE.Color(E[m]);q.vertexColors.push(m)}d.faces.push(q)}})(e);(function(){var b,c,e,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];i=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,i,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
 b+2){e=a.skinIndices[b];i=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,i,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,i,j,l,o;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];l=d.morphTargets[c].vertices;o=a.morphTargets[c].vertices;i=0;for(j=o.length;i<j;i=i+3){var m=new THREE.Vector3;m.x=o[i]*b;m.y=o[i+1]*b;m.z=o[i+2]*b;l.push(m)}}}if(a.morphColors!==
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(i=l.length;b<i;b=b+3){o=new THREE.Color(16755200);o.setRGB(l[b],l[b+1],l[b+2]);j.push(o)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(m in B.objects)if(!L.objects[m]){v=B.objects[m];if(v.geometry!==void 0){if(I=L.geometries[v.geometry]){a=false;M=L.materials[v.materials[0]];(a=M instanceof THREE.ShaderMaterial)&&I.computeTangents();x=v.position;E=v.rotation;D=v.quaternion;A=v.scale;t=v.matrix;D=0;v.materials.length==0&&(M=new THREE.MeshFaceMaterial);v.materials.length>1&&(M=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(I,M);a.name=m;if(t){a.matrixAutoUpdate=false;a.matrix.set(t[0],t[1],t[2],t[3],t[4],t[5],t[6],t[7],t[8],t[9],t[10],t[11],t[12],t[13],t[14],t[15])}else{a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(E[0],E[1],E[2]);a.scale.set(A[0],A[1],A[2])}a.visible=v.visible;a.doubleSided=v.doubleSided;a.castShadow=v.castShadow;a.receiveShadow=v.receiveShadow;L.scene.add(a);L.objects[m]=a}}else{x=v.position;E=v.rotation;D=v.quaternion;
-A=v.scale;D=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(E[0],E[1],E[2]);a.scale.set(A[0],A[1],A[2]);a.visible=v.visible!==void 0?v.visible:false;L.scene.add(a);L.objects[m]=a;L.empties[m]=a}}}function f(a){return function(b){L.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){L.geometries[a]=b}}function h(){i.callbackProgress({totalModels:k,totalTextures:P,loadedModels:k-
-Q,loadedTextures:P-C},L);i.onLoadProgress();Q==0&&C==0&&b(L)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,r,n,q,v,t,y,s,x,E,D,A,u,H,I,M,R,Z,B,G,Q,C,k,P,L;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;C=Q=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;y=B.transform.rotation;u=B.transform.scale;a&&L.scene.position.set(a[0],a[1],a[2]);y&&L.scene.rotation.set(y[0],y[1],
-y[2]);u&&L.scene.scale.set(u[0],u[1],u[2]);if(a||y||u){L.scene.updateMatrix();L.scene.updateMatrixWorld()}}a=function(){C=C-1;h();i.onLoadComplete()};for(r in B.cameras){u=B.cameras[r];u.type=="perspective"?R=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type=="ortho"&&(R=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));x=u.position;y=u.target;u=u.up;R.position.set(x[0],x[1],x[2]);R.target=new THREE.Vector3(y[0],y[1],y[2]);u&&R.up.set(u[0],u[1],u[2]);L.cameras[r]=
-R}for(p in B.lights){y=B.lights[p];r=y.color!==void 0?y.color:16777215;R=y.intensity!==void 0?y.intensity:1;if(y.type=="directional"){x=y.direction;s=new THREE.DirectionalLight(r,R);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(y.type=="point"){x=y.position;s=y.distance;s=new THREE.PointLight(r,R,s);s.position.set(x[0],x[1],x[2])}else y.type=="ambient"&&(s=new THREE.AmbientLight(r));L.scene.add(s);L.lights[p]=s}for(n in B.fogs){p=B.fogs[n];p.type=="linear"?Z=new THREE.Fog(0,p.near,
-p.far):p.type=="exp2"&&(Z=new THREE.FogExp2(0,p.density));u=p.color;Z.color.setRGB(u[0],u[1],u[2]);L.fogs[n]=Z}if(L.cameras&&B.defaults.camera)L.currentCamera=L.cameras[B.defaults.camera];if(L.fogs&&B.defaults.fog)L.scene.fog=L.fogs[B.defaults.fog];u=B.defaults.bgcolor;L.bgColor=new THREE.Color;L.bgColor.setRGB(u[0],u[1],u[2]);L.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){n=B.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}k=Q;for(l in B.geometries){n=
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(m in B.objects)if(!L.objects[m]){u=B.objects[m];if(u.geometry!==void 0){if(I=L.geometries[u.geometry]){a=false;M=L.materials[u.materials[0]];(a=M instanceof THREE.ShaderMaterial)&&I.computeTangents();x=u.position;E=u.rotation;D=u.quaternion;A=u.scale;t=u.matrix;D=0;u.materials.length==0&&(M=new THREE.MeshFaceMaterial);u.materials.length>1&&(M=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(I,M);a.name=m;if(t){a.matrixAutoUpdate=false;a.matrix.set(t[0],t[1],t[2],t[3],t[4],t[5],t[6],t[7],t[8],t[9],t[10],t[11],t[12],t[13],t[14],t[15])}else{a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(E[0],E[1],E[2]);a.scale.set(A[0],A[1],A[2])}a.visible=u.visible;a.doubleSided=u.doubleSided;a.castShadow=u.castShadow;a.receiveShadow=u.receiveShadow;L.scene.add(a);L.objects[m]=a}}else{x=u.position;E=u.rotation;D=u.quaternion;
+A=u.scale;D=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(E[0],E[1],E[2]);a.scale.set(A[0],A[1],A[2]);a.visible=u.visible!==void 0?u.visible:false;L.scene.add(a);L.objects[m]=a;L.empties[m]=a}}}function f(a){return function(b){L.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){L.geometries[a]=b}}function h(){i.callbackProgress({totalModels:k,totalTextures:P,loadedModels:k-
+Q,loadedTextures:P-C},L);i.onLoadProgress();Q==0&&C==0&&b(L)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,r,n,q,u,t,y,s,x,E,D,A,v,H,I,M,R,X,B,G,Q,C,k,P,L;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;C=Q=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;y=B.transform.rotation;v=B.transform.scale;a&&L.scene.position.set(a[0],a[1],a[2]);y&&L.scene.rotation.set(y[0],y[1],
+y[2]);v&&L.scene.scale.set(v[0],v[1],v[2]);if(a||y||v){L.scene.updateMatrix();L.scene.updateMatrixWorld()}}a=function(){C=C-1;h();i.onLoadComplete()};for(r in B.cameras){v=B.cameras[r];v.type=="perspective"?R=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type=="ortho"&&(R=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;y=v.target;v=v.up;R.position.set(x[0],x[1],x[2]);R.target=new THREE.Vector3(y[0],y[1],y[2]);v&&R.up.set(v[0],v[1],v[2]);L.cameras[r]=
+R}for(p in B.lights){y=B.lights[p];r=y.color!==void 0?y.color:16777215;R=y.intensity!==void 0?y.intensity:1;if(y.type=="directional"){x=y.direction;s=new THREE.DirectionalLight(r,R);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(y.type=="point"){x=y.position;s=y.distance;s=new THREE.PointLight(r,R,s);s.position.set(x[0],x[1],x[2])}else y.type=="ambient"&&(s=new THREE.AmbientLight(r));L.scene.add(s);L.lights[p]=s}for(n in B.fogs){p=B.fogs[n];p.type=="linear"?X=new THREE.Fog(0,p.near,
+p.far):p.type=="exp2"&&(X=new THREE.FogExp2(0,p.density));v=p.color;X.color.setRGB(v[0],v[1],v[2]);L.fogs[n]=X}if(L.cameras&&B.defaults.camera)L.currentCamera=L.cameras[B.defaults.camera];if(L.fogs&&B.defaults.fog)L.scene.fog=L.fogs[B.defaults.fog];v=B.defaults.bgcolor;L.bgColor=new THREE.Color;L.bgColor.setRGB(v[0],v[1],v[2]);L.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){n=B.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}k=Q;for(l in B.geometries){n=
 B.geometries[l];if(n.type=="cube"){I=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);L.geometries[l]=I}else if(n.type=="plane"){I=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);L.geometries[l]=I}else if(n.type=="sphere"){I=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);L.geometries[l]=I}else if(n.type=="cylinder"){I=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
 n.heightSegs);L.geometries[l]=I}else if(n.type=="torus"){I=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);L.geometries[l]=I}else if(n.type=="icosahedron"){I=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);L.geometries[l]=I}else if(n.type=="bin_mesh")c.load(d(n.url,B.urlBaseType),f(l));else if(n.type=="ascii_mesh")G.load(d(n.url,B.urlBaseType),f(l));else if(n.type=="embedded_mesh"){n=B.embeds[n.id];n.metadata=B.metadata;n&&G.createModel(n,g(l),"")}}for(q in B.textures){l=B.textures[q];
-if(l.url instanceof Array){C=C+l.url.length;for(n=0;n<l.url.length;n++)i.onLoadStart()}else{C=C+1;i.onLoadStart()}}P=C;for(q in B.textures){l=B.textures[q];if(l.mapping!=void 0&&THREE[l.mapping]!=void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=[];for(Z=0;Z<l.url.length;Z++)n[Z]=d(l.url[Z],B.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,l.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a);if(THREE[l.minFilter]!=void 0)n.minFilter=THREE[l.minFilter];
-if(THREE[l.magFilter]!=void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){Z={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(Z[l.wrap[0]]!==void 0)n.wrapS=Z[l.wrap[0]];if(Z[l.wrap[1]]!==void 0)n.wrapT=Z[l.wrap[1]]}}L.textures[q]=n}for(o in B.materials){t=B.materials[o];for(H in t.parameters)if(H==
+if(l.url instanceof Array){C=C+l.url.length;for(n=0;n<l.url.length;n++)i.onLoadStart()}else{C=C+1;i.onLoadStart()}}P=C;for(q in B.textures){l=B.textures[q];if(l.mapping!=void 0&&THREE[l.mapping]!=void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=[];for(X=0;X<l.url.length;X++)n[X]=d(l.url[X],B.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,l.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a);if(THREE[l.minFilter]!=void 0)n.minFilter=THREE[l.minFilter];
+if(THREE[l.magFilter]!=void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){X={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(X[l.wrap[0]]!==void 0)n.wrapS=X[l.wrap[0]];if(X[l.wrap[1]]!==void 0)n.wrapT=X[l.wrap[1]]}}L.textures[q]=n}for(o in B.materials){t=B.materials[o];for(H in t.parameters)if(H==
 "envMap"||H=="map"||H=="lightMap")t.parameters[H]=L.textures[t.parameters[H]];else if(H=="shading")t.parameters[H]=t.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="blending")t.parameters[H]=THREE[t.parameters[H]]?THREE[t.parameters[H]]:THREE.NormalBlending;else if(H=="combine")t.parameters[H]=t.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H=="vertexColors")if(t.parameters[H]=="face")t.parameters[H]=THREE.FaceColors;else if(t.parameters[H])t.parameters[H]=
-THREE.VertexColors;if(t.parameters.opacity!==void 0&&t.parameters.opacity<1)t.parameters.transparent=true;if(t.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=t.parameters.color;n=t.parameters.specular;Z=t.parameters.ambient;c=t.parameters.shininess;a.tNormal.texture=L.textures[t.parameters.normalMap];if(t.parameters.normalMapFactor)a.uNormalScale.value=t.parameters.normalMapFactor;if(t.parameters.map){a.tDiffuse.texture=t.parameters.map;a.enableDiffuse.value=
-true}if(t.parameters.lightMap){a.tAO.texture=t.parameters.lightMap;a.enableAO.value=true}if(t.parameters.specularMap){a.tSpecular.texture=L.textures[t.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(Z);a.uShininess.value=c;if(t.parameters.opacity)a.uOpacity.value=t.parameters.opacity;M=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:true,fog:true})}else M=
-new THREE[t.type](t.parameters);L.materials[o]=M}e();i.callbackSync(L);h()};
+THREE.VertexColors;if(t.parameters.opacity!==void 0&&t.parameters.opacity<1)t.parameters.transparent=true;if(t.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=t.parameters.color;n=t.parameters.specular;X=t.parameters.ambient;c=t.parameters.shininess;a.tNormal.texture=L.textures[t.parameters.normalMap];if(t.parameters.normalMapFactor)a.uNormalScale.value=t.parameters.normalMapFactor;if(t.parameters.map){a.tDiffuse.texture=t.parameters.map;a.enableDiffuse.value=
+true}if(t.parameters.lightMap){a.tAO.texture=t.parameters.lightMap;a.enableAO.value=true}if(t.parameters.specularMap){a.tSpecular.texture=L.textures[t.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(X);a.uShininess.value=c;if(t.parameters.opacity)a.uOpacity.value=t.parameters.opacity;M=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:true,fog:true})}else M=
+new THREE[t.type](t.parameters);L.materials[o]=M}e();i.callbackSync(L);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
 THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
@@ -226,34 +227,34 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this._
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
 THREE.CanvasRenderer=function(a){function b(a){if(t!=a)n.globalAlpha=t=a}function c(a){if(y!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}y=a}}function d(a){if(s!=a)n.strokeStyle=s=a}function e(a){if(x!=a)n.fillStyle=x=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
-void 0?a.canvas:document.createElement("canvas"),o,m,p,r,n=l.getContext("2d"),q=new THREE.Color(0),v=0,t=1,y=0,s=null,x=null,E=null,D=null,A=null,u,H,I,M,R=new THREE.RenderableVertex,Z=new THREE.RenderableVertex,B,G,Q,C,k,P,L,S,aa,N,ca,fa,O=new THREE.Color,$=new THREE.Color,U=new THREE.Color,Y=new THREE.Color,ha=new THREE.Color,Sa=[],Ma=[],Oa,oa,Ta,eb,fb,Za,Lb,mb,jb,nb,ab=new THREE.Rectangle,Ba=new THREE.Rectangle,ya=new THREE.Rectangle,gb=false,wa=new THREE.Color,Pa=new THREE.Color,Da=new THREE.Color,
-la=new THREE.Vector3,ob,$a,ac,Ja,pc,Bc,a=16;ob=document.createElement("canvas");ob.width=ob.height=2;$a=ob.getContext("2d");$a.fillStyle="rgba(0,0,0,1)";$a.fillRect(0,0,2,2);ac=$a.getImageData(0,0,2,2);Ja=ac.data;pc=document.createElement("canvas");pc.width=pc.height=a;Bc=pc.getContext("2d");Bc.translate(-a/2,-a/2);Bc.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;m=b;p=Math.floor(o/2);
-r=Math.floor(m/2);l.width=o;l.height=m;ab.set(-p,-r,p,r);Ba.set(-p,-r,p,r);t=1;y=0;A=D=E=x=s=null};this.setClearColor=function(a,b){q.copy(a);v=b!==void 0?b:1;Ba.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);v=b!==void 0?b:1;Ba.set(-p,-r,p,r)};this.clear=function(){n.setTransform(1,0,0,-1,p,r);if(!Ba.isEmpty()){Ba.minSelf(ab);Ba.inflate(2);v<1&&n.clearRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()));if(v>0){c(THREE.NormalBlending);
-b(1);e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+v+")");n.fillRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()))}Ba.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;wa.setRGB(0,0,0);Pa.setRGB(0,0,0);Da.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){wa.r=wa.r+e.r;wa.g=wa.g+e.g;wa.b=wa.b+e.b}else if(d instanceof THREE.DirectionalLight){Pa.r=Pa.r+e.r;
-Pa.g=Pa.g+e.g;Pa.b=Pa.b+e.b}else if(d instanceof THREE.PointLight){Da.r=Da.r+e.r;Da.g=Da.g+e.g;Da.b=Da.b+e.b}}}function o(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(la.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
-g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}}}}function q(a,f,g){b(g.opacity);c(g.blending);var h,k,i,j,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map){j=g.map.image;l=j.width>>1;m=j.height>>1;g=f.scale.x*p;i=f.scale.y*r;h=g*l;k=i*m;ya.set(a.x-h,a.y-k,a.x+h,a.y+k);if(ab.intersects(ya)){n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(g,-i);n.translate(-l,-m);n.drawImage(j,0,0);n.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){h=
-f.scale.x*p;k=f.scale.y*r;ya.set(a.x-h,a.y-k,a.x+h,a.y+k);if(ab.intersects(ya)){d(g.color.getContextStyle());e(g.color.getContextStyle());n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(h,k);g.program(n);n.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(E!=a)n.lineWidth=E=a;a=g.linecap;if(D!=a)n.lineCap=
-D=a;a=g.linejoin;if(A!=a)n.lineJoin=A=a;d(g.color.getContextStyle());n.stroke();ya.inflate(g.linewidth*2)}}function t(a,d,e,g,h,j,n,m){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(m.opacity);c(m.blending);B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;C=d.positionScreen.y;k=e.positionScreen.x;P=e.positionScreen.y;x(B,G,Q,C,k,P);if(m instanceof THREE.MeshBasicMaterial)if(m.map){if(m.map.mapping instanceof THREE.UVMapping){eb=n.uvs[0];$c(B,G,Q,C,k,P,eb[g].u,
-eb[g].v,eb[h].u,eb[h].v,eb[j].u,eb[j].v,m.map)}}else if(m.envMap){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;la.copy(n.vertexNormalsWorld[g]);fb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;Za=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;la.copy(n.vertexNormalsWorld[h]);Lb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;mb=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;
-la.copy(n.vertexNormalsWorld[j]);jb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;nb=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;$c(B,G,Q,C,k,P,fb,Za,Lb,mb,jb,nb,m.envMap)}}else m.wireframe?Mb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Fb(m.color);else if(m instanceof THREE.MeshLambertMaterial)if(gb)if(!m.wireframe&&m.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length==3){$.r=U.r=Y.r=wa.r;$.g=U.g=Y.g=wa.g;$.b=U.b=Y.b=wa.b;
-o(i,n.v1.positionWorld,n.vertexNormalsWorld[0],$);o(i,n.v2.positionWorld,n.vertexNormalsWorld[1],U);o(i,n.v3.positionWorld,n.vertexNormalsWorld[2],Y);$.r=Math.max(0,Math.min(m.color.r*$.r,1));$.g=Math.max(0,Math.min(m.color.g*$.g,1));$.b=Math.max(0,Math.min(m.color.b*$.b,1));U.r=Math.max(0,Math.min(m.color.r*U.r,1));U.g=Math.max(0,Math.min(m.color.g*U.g,1));U.b=Math.max(0,Math.min(m.color.b*U.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,
-Math.min(m.color.b*Y.b,1));ha.r=(U.r+Y.r)*0.5;ha.g=(U.g+Y.g)*0.5;ha.b=(U.b+Y.b)*0.5;Ta=Cc($,U,Y,ha);hc(B,G,Q,C,k,P,0,0,1,0,0,1,Ta)}else{O.r=wa.r;O.g=wa.g;O.b=wa.b;o(i,n.centroidWorld,n.normalWorld,O);O.r=Math.max(0,Math.min(m.color.r*O.r,1));O.g=Math.max(0,Math.min(m.color.g*O.g,1));O.b=Math.max(0,Math.min(m.color.b*O.b,1));m.wireframe?Mb(O,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Fb(O)}else m.wireframe?Mb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Fb(m.color);
-else if(m instanceof THREE.MeshDepthMaterial){Oa=l.near;oa=l.far;$.r=$.g=$.b=1-bc(a.positionScreen.z,Oa,oa);U.r=U.g=U.b=1-bc(d.positionScreen.z,Oa,oa);Y.r=Y.g=Y.b=1-bc(e.positionScreen.z,Oa,oa);ha.r=(U.r+Y.r)*0.5;ha.g=(U.g+Y.g)*0.5;ha.b=(U.b+Y.b)*0.5;Ta=Cc($,U,Y,ha);hc(B,G,Q,C,k,P,0,0,1,0,0,1,Ta)}else if(m instanceof THREE.MeshNormalMaterial){O.r=ic(n.normalWorld.x);O.g=ic(n.normalWorld.y);O.b=ic(n.normalWorld.z);m.wireframe?Mb(O,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Fb(O)}}
-function v(a,d,e,g,h,j,m,n,p){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(n.opacity);c(n.blending);if(n.map||n.envMap){t(a,d,g,0,1,3,m,n,p);t(h,e,j,1,2,3,m,n,p)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;C=d.positionScreen.y;k=e.positionScreen.x;P=e.positionScreen.y;L=g.positionScreen.x;S=g.positionScreen.y;aa=h.positionScreen.x;N=h.positionScreen.y;ca=j.positionScreen.x;fa=j.positionScreen.y;if(n instanceof THREE.MeshBasicMaterial){y(B,G,Q,C,k,
-P,L,S);n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color)}else if(n instanceof THREE.MeshLambertMaterial)if(gb)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==4){$.r=U.r=Y.r=ha.r=wa.r;$.g=U.g=Y.g=ha.g=wa.g;$.b=U.b=Y.b=ha.b=wa.b;o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],$);o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],U);o(i,m.v4.positionWorld,m.vertexNormalsWorld[3],Y);o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],ha);
-$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=Math.max(0,Math.min(n.color.g*$.g,1));$.b=Math.max(0,Math.min(n.color.b*$.b,1));U.r=Math.max(0,Math.min(n.color.r*U.r,1));U.g=Math.max(0,Math.min(n.color.g*U.g,1));U.b=Math.max(0,Math.min(n.color.b*U.b,1));Y.r=Math.max(0,Math.min(n.color.r*Y.r,1));Y.g=Math.max(0,Math.min(n.color.g*Y.g,1));Y.b=Math.max(0,Math.min(n.color.b*Y.b,1));ha.r=Math.max(0,Math.min(n.color.r*ha.r,1));ha.g=Math.max(0,Math.min(n.color.g*ha.g,1));ha.b=Math.max(0,Math.min(n.color.b*
-ha.b,1));Ta=Cc($,U,Y,ha);x(B,G,Q,C,L,S);hc(B,G,Q,C,L,S,0,0,1,0,0,1,Ta);x(aa,N,k,P,ca,fa);hc(aa,N,k,P,ca,fa,1,0,1,1,0,1,Ta)}else{O.r=wa.r;O.g=wa.g;O.b=wa.b;o(i,m.centroidWorld,m.normalWorld,O);O.r=Math.max(0,Math.min(n.color.r*O.r,1));O.g=Math.max(0,Math.min(n.color.g*O.g,1));O.b=Math.max(0,Math.min(n.color.b*O.b,1));y(B,G,Q,C,k,P,L,S);n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}else{y(B,G,Q,C,k,P,L,S);n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,
-n.wireframeLinejoin):Fb(n.color)}else if(n instanceof THREE.MeshNormalMaterial){O.r=ic(m.normalWorld.x);O.g=ic(m.normalWorld.y);O.b=ic(m.normalWorld.z);y(B,G,Q,C,k,P,L,S);n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}else if(n instanceof THREE.MeshDepthMaterial){Oa=l.near;oa=l.far;$.r=$.g=$.b=1-bc(a.positionScreen.z,Oa,oa);U.r=U.g=U.b=1-bc(d.positionScreen.z,Oa,oa);Y.r=Y.g=Y.b=1-bc(g.positionScreen.z,Oa,oa);ha.r=ha.g=ha.b=1-bc(e.positionScreen.z,Oa,oa);Ta=Cc($,
-U,Y,ha);x(B,G,Q,C,L,S);hc(B,G,Q,C,L,S,0,0,1,0,0,1,Ta);x(aa,N,k,P,ca,fa);hc(aa,N,k,P,ca,fa,1,0,1,1,0,1,Ta)}}}function x(a,b,c,d,e,f){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(a,b)}function y(a,b,c,d,e,f,g,h){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(g,h);n.lineTo(a,b)}function Mb(a,b,c,e){if(E!=b)n.lineWidth=E=b;if(D!=c)n.lineCap=D=c;if(A!=e)n.lineJoin=A=e;d(a.getContextStyle());n.stroke();ya.inflate(b*2)}function Fb(a){e(a.getContextStyle());n.fill()}
-function $c(a,b,c,d,f,g,h,k,i,j,l,m,o){if(!(o.image===void 0||o.image.width===0)){if(o.needsUpdate===true||Sa[o.id]===void 0){var p=o.wrapS==THREE.RepeatWrapping,Ja=o.wrapT==THREE.RepeatWrapping;Sa[o.id]=n.createPattern(o.image,p&&Ja?"repeat":p&&!Ja?"repeat-x":!p&&Ja?"repeat-y":"no-repeat");o.needsUpdate=false}e(Sa[o.id]);var p=o.offset.x/o.repeat.x,Ja=o.offset.y/o.repeat.y,r=o.image.width*o.repeat.x,q=o.image.height*o.repeat.y,h=(h+p)*r,k=(k+Ja)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(j+Ja)*q-k,
-l=(l+p)*r-h,m=(m+Ja)*q-k,p=i*m-l*j;if(p==0){if(Ma[o.id]===void 0){b=document.createElement("canvas");b.width=o.image.width;b.height=o.image.height;b=b.getContext("2d");b.drawImage(o.image,0,0);Ma[o.id]=b.getImageData(0,0,o.image.width,o.image.height).data}b=Ma[o.id];h=(Math.floor(h)+Math.floor(k)*o.image.width)*4;O.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Fb(O)}else{p=1/p;o=(m*c-j*f)*p;j=(m*d-j*g)*p;c=(i*f-l*c)*p;d=(i*g-l*d)*p;a=a-o*h-c*k;h=b-j*h-d*k;n.save();n.transform(o,j,c,d,a,h);n.fill();n.restore()}}}
-function hc(a,b,c,d,e,f,g,h,k,i,j,l,m){var o,p;o=m.width-1;p=m.height-1;g=g*o;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*o-g;i=i*p-h;j=j*o-g;l=l*p-h;p=1/(k*l-j*i);o=(l*c-i*e)*p;i=(l*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-o*g-c*h;b=b-i*g-d*h;n.save();n.transform(o,i,c,d,a,b);n.clip();n.drawImage(m,0,0);n.restore()}function Cc(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),k=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),j=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);
-Ja[0]=e<0?0:e>255?255:e;Ja[1]=f<0?0:f>255?255:f;Ja[2]=a<0?0:a>255?255:a;Ja[4]=g<0?0:g>255?255:g;Ja[5]=h<0?0:h>255?255:h;Ja[6]=b<0?0:b>255?255:b;Ja[8]=k<0?0:k>255?255:k;Ja[9]=i<0?0:i>255?255:i;Ja[10]=c<0?0:c>255?255:c;Ja[12]=j<0?0:j>255?255:j;Ja[13]=l<0?0:l>255?255:l;Ja[14]=d<0?0:d>255?255:d;$a.putImageData(ac,0,0);Bc.drawImage(ob,0,0);return pc}function bc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ic(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Nb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!=
-0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Dc,ad,Ka,hb;this.autoClear?this.clear():n.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;(gb=i.length>0)&&m(i);Dc=0;for(ad=h.length;Dc<ad;Dc++){Ka=h[Dc];hb=Ka.material;hb=hb instanceof THREE.MeshFaceMaterial?Ka.faceMaterial:hb;if(!(hb===void 0||hb.visible===false)){ya.empty();if(Ka instanceof THREE.RenderableParticle){u=Ka;u.x=u.x*
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+function u(a,d,e,g,h,j,m,n,fa){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(n.opacity);c(n.blending);if(n.map||n.envMap){t(a,d,g,0,1,3,m,n,fa);t(h,e,j,1,2,3,m,n,fa)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;C=d.positionScreen.y;k=e.positionScreen.x;P=e.positionScreen.y;L=g.positionScreen.x;S=g.positionScreen.y;aa=h.positionScreen.x;N=h.positionScreen.y;ca=j.positionScreen.x;ga=j.positionScreen.y;if(n instanceof THREE.MeshBasicMaterial){x(B,G,Q,
+C,k,P,L,S);n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color)}else if(n instanceof THREE.MeshLambertMaterial)if(gb)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==4){Z.r=$.r=Y.r=ia.r=xa.r;Z.g=$.g=Y.g=ia.g=xa.g;Z.b=$.b=Y.b=ia.b=xa.b;o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],Z);o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],$);o(i,m.v4.positionWorld,m.vertexNormalsWorld[3],Y);o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],
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+function $c(a,b,c,d,f,g,h,k,i,j,l,m,o){if(!(o.image===void 0||o.image.width===0)){if(o.needsUpdate===true||Sa[o.id]===void 0){var fa=o.wrapS==THREE.RepeatWrapping,p=o.wrapT==THREE.RepeatWrapping;Sa[o.id]=n.createPattern(o.image,fa&&p?"repeat":fa&&!p?"repeat-x":!fa&&p?"repeat-y":"no-repeat");o.needsUpdate=false}e(Sa[o.id]);var fa=o.offset.x/o.repeat.x,p=o.offset.y/o.repeat.y,r=o.image.width*o.repeat.x,q=o.image.height*o.repeat.y,h=(h+fa)*r,k=(k+p)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+fa)*r-h,j=(j+p)*q-k,
+l=(l+fa)*r-h,m=(m+p)*q-k,fa=i*m-l*j;if(fa==0){if(Ma[o.id]===void 0){b=document.createElement("canvas");b.width=o.image.width;b.height=o.image.height;b=b.getContext("2d");b.drawImage(o.image,0,0);Ma[o.id]=b.getImageData(0,0,o.image.width,o.image.height).data}b=Ma[o.id];h=(Math.floor(h)+Math.floor(k)*o.image.width)*4;O.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Fb(O)}else{fa=1/fa;o=(m*c-j*f)*fa;j=(m*d-j*g)*fa;c=(i*f-l*c)*fa;d=(i*g-l*d)*fa;a=a-o*h-c*k;h=b-j*h-d*k;n.save();n.transform(o,j,c,d,a,h);n.fill();
+n.restore()}}}function hc(a,b,c,d,e,f,g,h,k,i,j,l,m){var o,fa;o=m.width-1;fa=m.height-1;g=g*o;h=h*fa;c=c-a;d=d-b;e=e-a;f=f-b;k=k*o-g;i=i*fa-h;j=j*o-g;l=l*fa-h;fa=1/(k*l-j*i);o=(l*c-i*e)*fa;i=(l*d-i*f)*fa;c=(k*e-j*c)*fa;d=(k*f-j*d)*fa;a=a-o*g-c*h;b=b-i*g-d*h;n.save();n.transform(o,i,c,d,a,b);n.clip();n.drawImage(m,0,0);n.restore()}function Cc(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),k=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),j=~~(d.r*255),l=~~(d.g*
+255),d=~~(d.b*255);fa[0]=e<0?0:e>255?255:e;fa[1]=f<0?0:f>255?255:f;fa[2]=a<0?0:a>255?255:a;fa[4]=g<0?0:g>255?255:g;fa[5]=h<0?0:h>255?255:h;fa[6]=b<0?0:b>255?255:b;fa[8]=k<0?0:k>255?255:k;fa[9]=i<0?0:i>255?255:i;fa[10]=c<0?0:c>255?255:c;fa[12]=j<0?0:j>255?255:j;fa[13]=l<0?0:l>255?255:l;fa[14]=d<0?0:d>255?255:d;$a.putImageData(ac,0,0);Bc.drawImage(ob,0,0);return pc}function bc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ic(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Nb(a,b){var c=b.x-a.x,d=b.y-
+a.y,e=c*c+d*d;if(e!=0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Dc,ad,Ka,hb;this.autoClear?this.clear():n.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;(gb=i.length>0)&&m(i);Dc=0;for(ad=h.length;Dc<ad;Dc++){Ka=h[Dc];hb=Ka.material;hb=hb instanceof THREE.MeshFaceMaterial?Ka.faceMaterial:hb;if(!(hb===void 0||hb.visible===false)){za.empty();if(Ka instanceof THREE.RenderableParticle){v=
+Ka;v.x=v.x*p;v.y=v.y*r;q(v,Ka,hb,a)}else if(Ka instanceof THREE.RenderableLine){v=Ka.v1;H=Ka.v2;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;za.addPoint(v.positionScreen.x,v.positionScreen.y);za.addPoint(H.positionScreen.x,H.positionScreen.y);ab.intersects(za)&&s(v,H,Ka,hb,a)}else if(Ka instanceof THREE.RenderableFace3){v=Ka.v1;H=Ka.v2;I=Ka.v3;v.positionScreen.x=v.positionScreen.x*p;
+v.positionScreen.y=v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*r;if(hb.overdraw){Nb(v.positionScreen,H.positionScreen);Nb(H.positionScreen,I.positionScreen);Nb(I.positionScreen,v.positionScreen)}za.add3Points(v.positionScreen.x,v.positionScreen.y,H.positionScreen.x,H.positionScreen.y,I.positionScreen.x,I.positionScreen.y);ab.intersects(za)&&t(v,H,I,0,1,2,Ka,hb,a)}else if(Ka instanceof
+THREE.RenderableFace4){v=Ka.v1;H=Ka.v2;I=Ka.v3;M=Ka.v4;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*r;M.positionScreen.x=M.positionScreen.x*p;M.positionScreen.y=M.positionScreen.y*r;R.positionScreen.copy(H.positionScreen);X.positionScreen.copy(M.positionScreen);if(hb.overdraw){Nb(v.positionScreen,H.positionScreen);
+Nb(H.positionScreen,M.positionScreen);Nb(M.positionScreen,v.positionScreen);Nb(I.positionScreen,R.positionScreen);Nb(I.positionScreen,X.positionScreen)}za.addPoint(v.positionScreen.x,v.positionScreen.y);za.addPoint(H.positionScreen.x,H.positionScreen.y);za.addPoint(I.positionScreen.x,I.positionScreen.y);za.addPoint(M.positionScreen.x,M.positionScreen.y);ab.intersects(za)&&u(v,H,I,M,R,X,Ka,hb,a)}Ca.addRectangle(za)}}n.setTransform(1,0,0,1,0,0)}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
 envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
@@ -292,18 +293,18 @@ THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
-var i=a.colors,j=i.length,l=a.__vertexArray,n=a.__colorArray,m=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){wa.copy(gb);wa.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];Pa.copy(e);wa.multiplyVector3(Pa);m[d]=[Pa.z,d]}m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[m[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[m[d][1]];n[f]=e.r;n[f+1]=e.g;n[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
+var i=a.colors,j=i.length,l=a.__vertexArray,n=a.__colorArray,m=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){xa.copy(gb);xa.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];Pa.copy(e);xa.multiplyVector3(Pa);m[d]=[Pa.z,d]}m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[m[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[m[d][1]];n[f]=e.r;n[f+1]=e.g;n[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
 if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=m[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=m[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=m[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=m[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=m[d][1];
 g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(p)for(d=0;d<j;d++){e=i[d];f=d*3;n[f]=e.r;n[f+1]=e.g;n[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
 3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,l,b)}if(p||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
-n,b)}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){fa=S=null;N=ca=U=$=oa=Oa=Y=-1;la=true;a[d].render(b,c,ab,Ba);fa=S=null;N=ca=U=$=oa=Oa=Y=-1;la=true}}function j(a,b,c,d,e,f,g,h){var k,i,j,l;if(b){i=a.length-1;l=b=-1}else{i=0;b=a.length;l=1}for(var n=i;n!==b;n=n+l){k=
+n,b)}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];if(h.needsUpdate||c.sortParticles){k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.bufferData(k.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){ga=S=null;N=ca=$=Z=pa=Oa=Y=-1;ma=true;a[d].render(b,c,ab,Ca);ga=S=null;N=ca=$=Z=pa=Oa=Y=-1;ma=true}}function j(a,b,c,d,e,f,g,h){var k,i,j,l;if(b){i=a.length-1;l=b=-1}else{i=0;b=a.length;l=1}for(var n=i;n!==b;n=n+l){k=
 a[n];if(k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&C.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);C.setDepthTest(k.depthTest);C.setDepthWrite(k.depthWrite);t(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}C.setObjectFaces(i);j instanceof THREE.BufferGeometry?C.renderBufferDirect(d,e,f,k,j,i):C.renderBuffer(d,e,f,k,j,i)}}}function l(a,b,c,d,e,f,g){for(var h,k,i=0,j=a.length;i<j;i++){h=a[i];k=h.object;if(k.visible){if(g)h=g;else{h=h[b];if(!h)continue;
 f&&C.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);C.setDepthTest(h.depthTest);C.setDepthWrite(h.depthWrite);t(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}C.renderImmediateObject(c,d,e,h,k)}}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function m(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,b){for(var c=a.length-
-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,e){if(d.needsUpdate){d.program&&C.deallocateMaterial(d);C.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences)e.__webglMorphTargetInfluences=new Float32Array(C.maxMorphTargets);var f=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==S){k.useProgram(g);S=g;f=true}if(d.id!==N){N=d.id;f=true}if(f||a!==fa){k.uniformMatrix4fv(h.projectionMatrix,
-false,a._projectionMatrixArray);a!==fa&&(fa=a)}if(f){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(la){for(var j,l=0,n=0,m=0,o,p,r,q=ob,t=q.directional.colors,v=q.directional.positions,u=q.point.colors,x=q.point.positions,y=q.point.distances,B=q.spot.colors,H=q.spot.positions,E=q.spot.distances,
-$=q.spot.directions,I=q.spot.angles,G=q.spot.exponents,M=0,L=0,Y=0,O=r=0,c=O=0,f=b.length;c<f;c++){j=b[c];if(!j.onlyShadow){o=j.color;p=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(C.gammaInput){l=l+o.r*o.r;n=n+o.g*o.g;m=m+o.b*o.b}else{l=l+o.r;n=n+o.g;m=m+o.b}else if(j instanceof THREE.DirectionalLight){r=M*3;if(C.gammaInput){t[r]=o.r*o.r*p*p;t[r+1]=o.g*o.g*p*p;t[r+2]=o.b*o.b*p*p}else{t[r]=o.r*p;t[r+1]=o.g*p;t[r+2]=o.b*p}Da.copy(j.matrixWorld.getPosition());Da.subSelf(j.target.matrixWorld.getPosition());
-Da.normalize();v[r]=Da.x;v[r+1]=Da.y;v[r+2]=Da.z;M=M+1}else if(j instanceof THREE.PointLight){O=L*3;if(C.gammaInput){u[O]=o.r*o.r*p*p;u[O+1]=o.g*o.g*p*p;u[O+2]=o.b*o.b*p*p}else{u[O]=o.r*p;u[O+1]=o.g*p;u[O+2]=o.b*p}o=j.matrixWorld.getPosition();x[O]=o.x;x[O+1]=o.y;x[O+2]=o.z;y[L]=r;L=L+1}else if(j instanceof THREE.SpotLight){O=Y*3;if(C.gammaInput){B[O]=o.r*o.r*p*p;B[O+1]=o.g*o.g*p*p;B[O+2]=o.b*o.b*p*p}else{B[O]=o.r*p;B[O+1]=o.g*p;B[O+2]=o.b*p}o=j.matrixWorld.getPosition();H[O]=o.x;H[O+1]=o.y;H[O+2]=
-o.z;E[Y]=r;Da.copy(o);Da.subSelf(j.target.matrixWorld.getPosition());Da.normalize();$[O]=Da.x;$[O+1]=Da.y;$[O+2]=Da.z;I[Y]=Math.cos(j.angle);G[Y]=j.exponent;Y=Y+1}}}c=M*3;for(f=t.length;c<f;c++)t[c]=0;c=L*3;for(f=u.length;c<f;c++)u[c]=0;c=Y*3;for(f=B.length;c<f;c++)B[c]=0;q.directional.length=M;q.point.length=L;q.spot.length=Y;q.ambient[0]=l;q.ambient[1]=n;q.ambient[2]=m;la=false}c=ob;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
+1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,e){if(d.needsUpdate){d.program&&C.deallocateMaterial(d);C.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences)e.__webglMorphTargetInfluences=new Float32Array(C.maxMorphTargets);var f=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==S){k.useProgram(g);S=g;f=true}if(d.id!==N){N=d.id;f=true}if(f||a!==ga){k.uniformMatrix4fv(h.projectionMatrix,
+false,a._projectionMatrixArray);a!==ga&&(ga=a)}if(f){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ma){for(var j,l=0,n=0,m=0,o,p,r,q=ob,t=q.directional.colors,u=q.directional.positions,v=q.point.colors,y=q.point.positions,x=q.point.distances,B=q.spot.colors,H=q.spot.positions,E=q.spot.distances,
+Z=q.spot.directions,I=q.spot.angles,G=q.spot.exponents,M=0,L=0,Y=0,O=r=0,c=O=0,f=b.length;c<f;c++){j=b[c];if(!j.onlyShadow){o=j.color;p=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(C.gammaInput){l=l+o.r*o.r;n=n+o.g*o.g;m=m+o.b*o.b}else{l=l+o.r;n=n+o.g;m=m+o.b}else if(j instanceof THREE.DirectionalLight){r=M*3;if(C.gammaInput){t[r]=o.r*o.r*p*p;t[r+1]=o.g*o.g*p*p;t[r+2]=o.b*o.b*p*p}else{t[r]=o.r*p;t[r+1]=o.g*p;t[r+2]=o.b*p}Ea.copy(j.matrixWorld.getPosition());Ea.subSelf(j.target.matrixWorld.getPosition());
+Ea.normalize();u[r]=Ea.x;u[r+1]=Ea.y;u[r+2]=Ea.z;M=M+1}else if(j instanceof THREE.PointLight){O=L*3;if(C.gammaInput){v[O]=o.r*o.r*p*p;v[O+1]=o.g*o.g*p*p;v[O+2]=o.b*o.b*p*p}else{v[O]=o.r*p;v[O+1]=o.g*p;v[O+2]=o.b*p}o=j.matrixWorld.getPosition();y[O]=o.x;y[O+1]=o.y;y[O+2]=o.z;x[L]=r;L=L+1}else if(j instanceof THREE.SpotLight){O=Y*3;if(C.gammaInput){B[O]=o.r*o.r*p*p;B[O+1]=o.g*o.g*p*p;B[O+2]=o.b*o.b*p*p}else{B[O]=o.r*p;B[O+1]=o.g*p;B[O+2]=o.b*p}o=j.matrixWorld.getPosition();H[O]=o.x;H[O+1]=o.y;H[O+2]=
+o.z;E[Y]=r;Ea.copy(o);Ea.subSelf(j.target.matrixWorld.getPosition());Ea.normalize();Z[O]=Ea.x;Z[O+1]=Ea.y;Z[O+2]=Ea.z;I[Y]=Math.cos(j.angle);G[Y]=j.exponent;Y=Y+1}}}c=M*3;for(f=t.length;c<f;c++)t[c]=0;c=L*3;for(f=v.length;c<f;c++)v[c]=0;c=Y*3;for(f=B.length;c<f;c++)B[c]=0;q.directional.length=M;q.point.length=L;q.spot.length=Y;q.ambient[0]=l;q.ambient[1]=n;q.ambient[2]=m;ma=false}c=ob;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
 c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
 d.opacity;C.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
 THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=A.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(C.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
@@ -312,20 +313,20 @@ d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){f=c=0;for(j=b.leng
 switch(n){case "i":k.uniform1i(l,j);break;case "f":k.uniform1f(l,j);break;case "v2":k.uniform2f(l,j.x,j.y);break;case "v3":k.uniform3f(l,j.x,j.y,j.z);break;case "v4":k.uniform4f(l,j.x,j.y,j.z,j.w);break;case "c":k.uniform3f(l,j.r,j.g,j.b);break;case "fv1":k.uniform1fv(l,j);break;case "fv":k.uniform3fv(l,j);break;case "v2v":if(!f._array)f._array=new Float32Array(2*j.length);n=0;for(m=j.length;n<m;n++){q=n*2;f._array[q]=j[n].x;f._array[q+1]=j[n].y}k.uniform2fv(l,f._array);break;case "v3v":if(!f._array)f._array=
 new Float32Array(3*j.length);n=0;for(m=j.length;n<m;n++){q=n*3;f._array[q]=j[n].x;f._array[q+1]=j[n].y;f._array[q+2]=j[n].z}k.uniform3fv(l,f._array);break;case "v4v":if(!f._array)f._array=new Float32Array(4*j.length);n=0;for(m=j.length;n<m;n++){q=n*4;f._array[q]=j[n].x;f._array[q+1]=j[n].y;f._array[q+2]=j[n].z;f._array[q+3]=j[n].w}k.uniform4fv(l,f._array);break;case "m4":if(!f._array)f._array=new Float32Array(16);j.flattenToArray(f._array);k.uniformMatrix4fv(l,false,f._array);break;case "m4v":if(!f._array)f._array=
 new Float32Array(16*j.length);n=0;for(m=j.length;n<m;n++)j[n].flattenToArrayOffset(f._array,n*16);k.uniformMatrix4fv(l,false,f._array);break;case "t":k.uniform1i(l,j);l=f.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){f=l;if(f.image.length===6)if(f.needsUpdate){if(!f.image.__webglTextureCube)f.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,f.image.__webglTextureCube);j=[];for(l=0;l<6;l++){n=j;m=l;if(C.autoScaleCubemaps){q=
-f.image[l];v=ac;if(!(q.width<=v&&q.height<=v)){u=Math.max(q.width,q.height);t=Math.floor(q.width*v/u);v=Math.floor(q.height*v/u);u=document.createElement("canvas");u.width=t;u.height=v;u.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,t,v);q=u}}else q=f.image[l];n[m]=q}l=j[0];n=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;m=D(f.format);q=D(f.type);s(k.TEXTURE_CUBE_MAP,f,n);for(l=0;l<6;l++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,m,m,q,j[l]);f.generateMipmaps&&n&&k.generateMipmap(k.TEXTURE_CUBE_MAP);
+f.image[l];u=ac;if(!(q.width<=u&&q.height<=u)){v=Math.max(q.width,q.height);t=Math.floor(q.width*u/v);u=Math.floor(q.height*u/v);v=document.createElement("canvas");v.width=t;v.height=u;v.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,t,u);q=v}}else q=f.image[l];n[m]=q}l=j[0];n=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;m=D(f.format);q=D(f.type);s(k.TEXTURE_CUBE_MAP,f,n);for(l=0;l<6;l++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,m,m,q,j[l]);f.generateMipmaps&&n&&k.generateMipmap(k.TEXTURE_CUBE_MAP);
 f.needsUpdate=false;if(f.onUpdate)f.onUpdate()}else{k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,f.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){f=l;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,f.__webglTexture)}else C.setTexture(l,j);break;case "tv":if(!f._array){f._array=[];n=0;for(m=f.texture.length;n<m;n++)f._array[n]=j+n}k.uniform1iv(l,f._array);n=0;for(m=f.texture.length;n<m;n++)(l=f.texture[n])&&C.setTexture(l,f._array[n])}}if((d instanceof
 THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray);d.skinning&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,e.boneMatrices)}k.uniformMatrix4fv(h.modelViewMatrix,false,e._modelViewMatrix.elements);
-h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,e._normalMatrix.elements);h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,false,e.matrixWorld.elements);return g}function v(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function t(a,b,c){if(Ta!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Ta=a}if(a&&(eb!==b||fb!==c)){k.polygonOffset(b,c);eb=b;fb=c}}function y(a,
+h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,e._normalMatrix.elements);h.objectMatrix!==null&&k.uniformMatrix4fv(h.objectMatrix,false,e.matrixWorld.elements);return g}function u(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function t(a,b,c){if(Ta!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Ta=a}if(a&&(eb!==b||fb!==c)){k.polygonOffset(b,c);eb=b;fb=c}}function y(a,
 b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function s(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,D(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,D(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,D(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,D(b.minFilter))}else{k.texParameteri(a,
 k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,E(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,E(b.minFilter))}}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,
 k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function E(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}function D(a){switch(a){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT;
 case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;case THREE.UnsignedByteType:return k.UNSIGNED_BYTE;case THREE.UnsignedShort4444Type:return k.UNSIGNED_SHORT_4_4_4_4;case THREE.UnsignedShort5551Type:return k.UNSIGNED_SHORT_5_5_5_1;
 case THREE.UnsignedShort565Type:return k.UNSIGNED_SHORT_5_6_5;case THREE.ByteType:return k.BYTE;case THREE.ShortType:return k.SHORT;case THREE.UnsignedShortType:return k.UNSIGNED_SHORT;case THREE.IntType:return k.INT;case THREE.UnsignedIntType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA;
 case THREE.AddEquation:return k.FUNC_ADD;case THREE.SubtractEquation:return k.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return k.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return k.ZERO;case THREE.OneFactor:return k.ONE;case THREE.SrcColorFactor:return k.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return k.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return k.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return k.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return k.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return k.ONE_MINUS_DST_ALPHA;
-case THREE.DstColorFactor:return k.DST_COLOR;case THREE.OneMinusDstColorFactor:return k.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return k.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},A=a.canvas!==void 0?a.canvas:document.createElement("canvas"),u=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,R=a.stencil!==void 0?a.stencil:
-true,Z=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=A;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
-this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var C=this,k,P=[],L=0,S=null,aa=null,N=-1,ca=null,fa=null,O=0,$=-1,U=-1,Y=-1,ha=-1,Sa=-1,Ma=-1,Oa=-1,oa=-1,Ta=null,eb=null,fb=null,Za=null,Lb=0,mb=0,jb=0,nb=0,ab=0,Ba=0,ya=new THREE.Frustum,
-gb=new THREE.Matrix4,wa=new THREE.Matrix4,Pa=new THREE.Vector4,Da=new THREE.Vector3,la=true,ob={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};k=function(){var a;try{if(!(a=A.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:I,antialias:M,stencil:R,preserveDrawingBuffer:Z})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
+case THREE.DstColorFactor:return k.DST_COLOR;case THREE.OneMinusDstColorFactor:return k.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return k.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},A=a.canvas!==void 0?a.canvas:document.createElement("canvas"),v=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,R=a.stencil!==void 0?a.stencil:
+true,X=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=A;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
+this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var C=this,k,P=[],L=0,S=null,aa=null,N=-1,ca=null,ga=null,O=0,Z=-1,$=-1,Y=-1,ia=-1,Sa=-1,Ma=-1,Oa=-1,pa=-1,Ta=null,eb=null,fb=null,Za=null,Lb=0,mb=0,jb=0,nb=0,ab=0,Ca=0,za=new THREE.Frustum,
+gb=new THREE.Matrix4,xa=new THREE.Matrix4,Pa=new THREE.Vector4,Ea=new THREE.Vector3,ma=true,ob={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};k=function(){var a;try{if(!(a=A.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:I,antialias:M,stencil:R,preserveDrawingBuffer:X})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
 console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,B.b,G);this.context=k;var $a=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var ac=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE);
 this.getContext=function(){return k};this.supportsVertexTextures=function(){return $a>0};this.setSize=function(a,b){A.width=a;A.height=b;this.setViewport(0,0,A.width,A.height)};this.setViewport=function(a,b,c,d){Lb=a;mb=b;jb=c;nb=d;k.viewport(Lb,mb,jb,nb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.setClearColor=function(a,
 b){B.copy(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return G};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
@@ -333,7 +334,7 @@ this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a
 k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
 void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}C.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);C.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);C.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);
 k.deleteBuffer(a.__webglColorBuffer);C.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;k.deleteTexture(a.__webglTexture);C.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);
-k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=P.length;a<c;a++){d=P[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=P.length;a<c;a++){d=P[a];d.program!==b&&e.push(d)}P=e;k.deleteProgram(b);C.info.memory.programs--}}};this.updateShadowMap=function(a,b){S=null;N=ca=oa=Oa=Y=-1;la=true;U=$=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
+k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=P.length;a<c;a++){d=P[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=P.length;a<c;a++){d=P[a];d.program!==b&&e.push(d)}P=e;k.deleteProgram(b);C.info.memory.programs--}}};this.updateShadowMap=function(a,b){S=null;N=ca=pa=Oa=Y=-1;ma=true;$=Z=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
 b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,
 3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,n,m,o,p=a.count*3;for(o=0;o<p;o=o+9){m=a.normalArray;d=m[o];e=m[o+1];f=m[o+2];g=m[o+3];i=m[o+4];l=m[o+5];h=m[o+6];j=m[o+7];n=m[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+l+n)/3;m[o]=d;m[o+1]=e;m[o+2]=f;m[o+3]=d;m[o+4]=e;m[o+5]=f;m[o+6]=d;m[o+7]=e;m[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,
 3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,
@@ -348,79 +349,79 @@ c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webgl
 false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,
 e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Za){k.lineWidth(d);Za=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,
 k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}C.info.render.calls++;C.info.render.vertices=C.info.render.vertices+e.__webglFaceCount;C.info.render.faces=C.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==Za){k.lineWidth(d);Za=d}k.drawArrays(f,0,e.__webglLineCount);C.info.render.calls++}else if(f instanceof
-THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);C.info.render.calls++;C.info.render.points=C.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);C.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,n,m=a.__lights,o=a.fog;N=-1;la=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
-new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);gb.multiply(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(gb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);C.info.render.calls=0;C.info.render.vertices=0;C.info.render.faces=0;C.info.render.points=
-0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);n=a.__webglObjects;d=0;for(e=n.length;d<e;d++){f=n[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||ya.contains(h))){v(h,b);var p=f,r=p.object,q=p.buffer,s=void 0,s=s=void 0,s=r.material;if(s instanceof THREE.MeshFaceMaterial){s=q.materialIndex;if(s>=0){s=r.geometry.materials[s];if(s.transparent){p.transparent=
-s;p.opaque=null}else{p.opaque=s;p.transparent=null}}}else if(s)if(s.transparent){p.transparent=s;p.opaque=null}else{p.opaque=s;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Pa.copy(h.matrixWorld.getPosition());gb.multiplyVector3(Pa);f.z=Pa.z}}}this.sortObjects&&n.sort(g);n=a.__webglObjectsImmediate;d=0;for(e=n.length;d<e;d++){f=n[d];h=f.object;if(h.visible){v(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=
+THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);C.info.render.calls++;C.info.render.points=C.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);C.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,n,m=a.__lights,o=a.fog;N=-1;ma=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
+new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);gb.multiply(b.projectionMatrix,b.matrixWorldInverse);za.setFromMatrix(gb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);C.info.render.calls=0;C.info.render.vertices=0;C.info.render.faces=0;C.info.render.points=
+0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);n=a.__webglObjects;d=0;for(e=n.length;d<e;d++){f=n[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||za.contains(h))){u(h,b);var p=f,r=p.object,q=p.buffer,s=void 0,s=s=void 0,s=r.material;if(s instanceof THREE.MeshFaceMaterial){s=q.materialIndex;if(s>=0){s=r.geometry.materials[s];if(s.transparent){p.transparent=
+s;p.opaque=null}else{p.opaque=s;p.transparent=null}}}else if(s)if(s.transparent){p.transparent=s;p.opaque=null}else{p.opaque=s;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Pa.copy(h.matrixWorld.getPosition());gb.multiplyVector3(Pa);f.z=Pa.z}}}this.sortObjects&&n.sort(g);n=a.__webglObjectsImmediate;d=0;for(e=n.length;d<e;d++){f=n[d];h=f.object;if(h.visible){u(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=
 null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);t(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,m,o,true,d);l(a.__webglObjectsImmediate,"",b,m,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,m,o,false);l(a.__webglObjectsImmediate,"opaque",b,m,o,false);j(a.__webglObjects,false,"transparent",
 b,m,o,true);l(a.__webglObjectsImmediate,"transparent",b,m,o,true)}i(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};
-this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);ca=-1;C.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ya):e.render(function(a){C.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;
-g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,t=void 0,v=void 0,u=void 0,x=void 0,y=void 0,A=void 0,B={},D=q.morphTargets.length,H=q.morphNormals.length;q.geometryGroups={};s=0;for(t=q.faces.length;s<t;s++){v=q.faces[s];u=v.materialIndex;y=u!==void 0?u:-1;B[y]===void 0&&(B[y]={hash:y,counter:0});A=B[y].hash+"_"+B[y].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],
-materialIndex:u,vertices:0,numMorphTargets:D,numMorphNormals:H});x=v instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+x>65535){B[y].counter=B[y].counter+1;A=B[y].hash+"_"+B[y].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:D,numMorphNormals:H})}v instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+x}q.geometryGroupsList=
+this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);ca=-1;C.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,k,za):e.render(function(a){C.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;
+g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,t=void 0,u=void 0,v=void 0,y=void 0,x=void 0,A=void 0,B={},D=q.morphTargets.length,H=q.morphNormals.length;q.geometryGroups={};s=0;for(t=q.faces.length;s<t;s++){u=q.faces[s];v=u.materialIndex;x=v!==void 0?v:-1;B[x]===void 0&&(B[x]={hash:x,counter:0});A=B[x].hash+"_"+B[x].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],
+materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:H});y=u instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+y>65535){B[x].counter=B[x].counter+1;A=B[x].hash+"_"+B[x].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:H})}u instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+y}q.geometryGroupsList=
 [];var N=void 0;for(N in q.geometryGroups){q.geometryGroups[N].id=O++;q.geometryGroupsList.push(q.geometryGroups[N])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var E=l;E.__webglVertexBuffer=k.createBuffer();E.__webglNormalBuffer=k.createBuffer();E.__webglTangentBuffer=k.createBuffer();E.__webglColorBuffer=k.createBuffer();E.__webglUVBuffer=k.createBuffer();E.__webglUV2Buffer=k.createBuffer();E.__webglSkinVertexABuffer=k.createBuffer();E.__webglSkinVertexBBuffer=k.createBuffer();
-E.__webglSkinIndicesBuffer=k.createBuffer();E.__webglSkinWeightsBuffer=k.createBuffer();E.__webglFaceBuffer=k.createBuffer();E.__webglLineBuffer=k.createBuffer();var $=void 0,I=void 0;if(E.numMorphTargets){E.__webglMorphTargetsBuffers=[];$=0;for(I=E.numMorphTargets;$<I;$++)E.__webglMorphTargetsBuffers.push(k.createBuffer())}if(E.numMorphNormals){E.__webglMorphNormalsBuffers=[];$=0;for(I=E.numMorphNormals;$<I;$++)E.__webglMorphNormalsBuffers.push(k.createBuffer())}C.info.memory.geometries++;var G=
-l,M=g,Y=M.geometry,L=G.faces3,S=G.faces4,U=L.length*3+S.length*4,Q=L.length*1+S.length*2,P=L.length*3+S.length*4,R=c(M,G),aa=e(R),Z=d(R),fa=R.vertexColors?R.vertexColors:false;G.__vertexArray=new Float32Array(U*3);if(Z)G.__normalArray=new Float32Array(U*3);if(Y.hasTangents)G.__tangentArray=new Float32Array(U*4);if(fa)G.__colorArray=new Float32Array(U*3);if(aa){if(Y.faceUvs.length>0||Y.faceVertexUvs.length>0)G.__uvArray=new Float32Array(U*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)G.__uv2Array=
-new Float32Array(U*2)}if(M.geometry.skinWeights.length&&M.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(U*4);G.__skinVertexBArray=new Float32Array(U*4);G.__skinIndexArray=new Float32Array(U*4);G.__skinWeightArray=new Float32Array(U*4)}G.__faceArray=new Uint16Array(Q*3);G.__lineArray=new Uint16Array(P*2);var ca=void 0,ha=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ca=0;for(ha=G.numMorphTargets;ca<ha;ca++)G.__morphTargetsArrays.push(new Float32Array(U*3))}if(G.numMorphNormals){G.__morphNormalsArrays=
-[];ca=0;for(ha=G.numMorphNormals;ca<ha;ca++)G.__morphNormalsArrays.push(new Float32Array(U*3))}G.__webglFaceCount=Q*3;G.__webglLineCount=P*2;if(R.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Oa=void 0;for(Oa in R.attributes){var Sa=R.attributes[Oa],oa={},la;for(la in Sa)oa[la]=Sa[la];if(!oa.__webglInitialized||oa.createUniqueBuffers){oa.__webglInitialized=true;var Ma=1;oa.type==="v2"?Ma=2:oa.type==="v3"?Ma=3:oa.type==="v4"?Ma=4:oa.type==="c"&&(Ma=3);oa.size=
-Ma;oa.array=new Float32Array(U*Ma);oa.buffer=k.createBuffer();oa.buffer.belongsToAttribute=Oa;Sa.needsUpdate=true;oa.__original=Sa}G.__webglCustomAttributesList.push(oa)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangetsNeedUpdate=true;j.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ta=j;Ta.__webglVertexBuffer=k.createBuffer();Ta.__webglColorBuffer=
-k.createBuffer();C.info.memory.geometries++;var wa=j,ya=wa.vertices.length;wa.__vertexArray=new Float32Array(ya*3);wa.__colorArray=new Float32Array(ya*3);wa.__webglVertexCount=ya;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var Da=j;Da.__webglVertexBuffer=k.createBuffer();Da.__webglColorBuffer=k.createBuffer();C.info.memory.geometries++;var Ba=j,eb=g,Pa=Ba.vertices.length;Ba.__vertexArray=new Float32Array(Pa*3);Ba.__colorArray=
-new Float32Array(Pa*3);Ba.__webglLineCount=Pa;b(Ba,eb);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var ab=j;ab.__webglVertexBuffer=k.createBuffer();ab.__webglColorBuffer=k.createBuffer();C.info.geometries++;var Za=j,Lb=g,mb=Za.vertices.length;Za.__vertexArray=new Float32Array(mb*3);Za.__colorArray=new Float32Array(mb*3);Za.__sortArray=[];Za.__webglParticleCount=mb;b(Za,Lb);j.verticesNeedUpdate=true;j.colorsNeedUpdate=
+E.__webglSkinIndicesBuffer=k.createBuffer();E.__webglSkinWeightsBuffer=k.createBuffer();E.__webglFaceBuffer=k.createBuffer();E.__webglLineBuffer=k.createBuffer();var Z=void 0,I=void 0;if(E.numMorphTargets){E.__webglMorphTargetsBuffers=[];Z=0;for(I=E.numMorphTargets;Z<I;Z++)E.__webglMorphTargetsBuffers.push(k.createBuffer())}if(E.numMorphNormals){E.__webglMorphNormalsBuffers=[];Z=0;for(I=E.numMorphNormals;Z<I;Z++)E.__webglMorphNormalsBuffers.push(k.createBuffer())}C.info.memory.geometries++;var G=
+l,M=g,Y=M.geometry,L=G.faces3,$=G.faces4,S=L.length*3+$.length*4,Q=L.length*1+$.length*2,R=L.length*3+$.length*4,P=c(M,G),aa=e(P),X=d(P),ga=P.vertexColors?P.vertexColors:false;G.__vertexArray=new Float32Array(S*3);if(X)G.__normalArray=new Float32Array(S*3);if(Y.hasTangents)G.__tangentArray=new Float32Array(S*4);if(ga)G.__colorArray=new Float32Array(S*3);if(aa){if(Y.faceUvs.length>0||Y.faceVertexUvs.length>0)G.__uvArray=new Float32Array(S*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)G.__uv2Array=
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-da.__webglMorphNormalsBuffers[Ga]);k.bufferData(k.ARRAY_BUFFER,Uc[Ga],Wa)}}}if(Xb.length){F=0;for(T=ja.length;F<T;F++){K=Aa[ja[F]];yb=Xb[K.a];zb=Xb[K.b];Ab=Xb[K.c];ua[J]=yb.x;ua[J+1]=yb.y;ua[J+2]=yb.z;ua[J+3]=yb.w;ua[J+4]=zb.x;ua[J+5]=zb.y;ua[J+6]=zb.z;ua[J+7]=zb.w;ua[J+8]=Ab.x;ua[J+9]=Ab.y;ua[J+10]=Ab.z;ua[J+11]=Ab.w;Bb=gc[K.a];Cb=gc[K.b];Db=gc[K.c];ta[J]=Bb.x;ta[J+1]=Bb.y;ta[J+2]=Bb.z;ta[J+3]=Bb.w;ta[J+4]=Cb.x;ta[J+5]=Cb.y;ta[J+6]=Cb.z;ta[J+7]=Cb.w;ta[J+8]=Db.x;ta[J+9]=Db.y;ta[J+10]=Db.z;ta[J+11]=
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-ra,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,sa,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,ta,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,ua,Wa)}}if(rd&&Sc){F=0;for(T=ja.length;F<T;F++){K=Aa[ja[F]];lb=K.vertexColors;Fc=K.color;if(lb.length===3&&Sc===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2]}else xb=wb=vb=Fc;Ia[za]=vb.r;Ia[za+1]=vb.g;Ia[za+2]=vb.b;Ia[za+3]=
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-qa[na+8]=rb.x;qa[na+9]=rb.y;qa[na+10]=rb.z;qa[na+11]=rb.w;qa[na+12]=qc.x;qa[na+13]=qc.y;qa[na+14]=qc.z;qa[na+15]=qc.w;na=na+16}k.bindBuffer(k.ARRAY_BUFFER,da.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,qa,Wa)}if(pd&&bd){F=0;for(T=ja.length;F<T;F++){K=Aa[ja[F]];jc=K.vertexNormals;Ob=K.normal;if(jc.length===3&&Ec)for(ia=0;ia<3;ia++){Vb=jc[ia];db[Na]=Vb.x;db[Na+1]=Vb.y;db[Na+2]=Vb.z;Na=Na+3}else for(ia=0;ia<3;ia++){db[Na]=Ob.x;db[Na+1]=Ob.y;db[Na+2]=Ob.z;Na=Na+3}}F=0;for(T=ka.length;F<T;F++){K=
-Aa[ka[F]];jc=K.vertexNormals;Ob=K.normal;if(jc.length===4&&Ec)for(ia=0;ia<4;ia++){Vb=jc[ia];db[Na]=Vb.x;db[Na+1]=Vb.y;db[Na+2]=Vb.z;Na=Na+3}else for(ia=0;ia<4;ia++){db[Na]=Ob.x;db[Na+1]=Ob.y;db[Na+2]=Ob.z;Na=Na+3}}k.bindBuffer(k.ARRAY_BUFFER,da.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,db,Wa)}if(fd&&Wc&&cd){F=0;for(T=ja.length;F<T;F++){ib=ja[F];K=Aa[ib];kc=Wc[ib];if(kc!==void 0)for(ia=0;ia<3;ia++){mc=kc[ia];vc[Ib]=mc.u;vc[Ib+1]=mc.v;Ib=Ib+2}}F=0;for(T=ka.length;F<T;F++){ib=ka[F];K=Aa[ib];kc=
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-da.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,wc,Wa)}}if(od){F=0;for(T=ja.length;F<T;F++){K=Aa[ja[F]];Eb[cb]=xa;Eb[cb+1]=xa+1;Eb[cb+2]=xa+2;cb=cb+3;Ya[Qa]=xa;Ya[Qa+1]=xa+1;Ya[Qa+2]=xa;Ya[Qa+3]=xa+2;Ya[Qa+4]=xa+1;Ya[Qa+5]=xa+2;Qa=Qa+6;xa=xa+3}F=0;for(T=ka.length;F<T;F++){K=Aa[ka[F]];Eb[cb]=xa;Eb[cb+1]=xa+1;Eb[cb+2]=xa+3;Eb[cb+3]=xa+1;Eb[cb+4]=xa+2;Eb[cb+5]=xa+3;cb=cb+6;Ya[Qa]=xa;Ya[Qa+1]=xa+1;Ya[Qa+2]=xa;Ya[Qa+3]=xa+3;Ya[Qa+4]=xa+1;Ya[Qa+5]=xa+2;Ya[Qa+6]=xa+2;Ya[Qa+7]=xa+3;Qa=Qa+8;xa=xa+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-da.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Eb,Wa);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,da.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ya,Wa)}if(Vc){ia=0;for(dd=Vc.length;ia<dd;ia++){w=Vc[ia];if(w.__original.needsUpdate){z=0;if(w.size===1)if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(T=ja.length;F<T;F++){K=Aa[ja[F]];w.array[z]=w.value[K.a];w.array[z+1]=w.value[K.b];w.array[z+2]=w.value[K.c];z=z+3}F=0;for(T=ka.length;F<T;F++){K=Aa[ka[F]];w.array[z]=w.value[K.a];w.array[z+
-1]=w.value[K.b];w.array[z+2]=w.value[K.c];w.array[z+3]=w.value[K.d];z=z+4}}else{if(w.boundTo==="faces"){F=0;for(T=ja.length;F<T;F++){Xa=w.value[ja[F]];w.array[z]=Xa;w.array[z+1]=Xa;w.array[z+2]=Xa;z=z+3}F=0;for(T=ka.length;F<T;F++){Xa=w.value[ka[F]];w.array[z]=Xa;w.array[z+1]=Xa;w.array[z+2]=Xa;w.array[z+3]=Xa;z=z+4}}}else if(w.size===2)if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(T=ja.length;F<T;F++){K=Aa[ja[F]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];w.array[z]=V.x;w.array[z+1]=V.y;
-w.array[z+2]=W.x;w.array[z+3]=W.y;w.array[z+4]=X.x;w.array[z+5]=X.y;z=z+6}F=0;for(T=ka.length;F<T;F++){K=Aa[ka[F]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];ma=w.value[K.d];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=W.x;w.array[z+3]=W.y;w.array[z+4]=X.x;w.array[z+5]=X.y;w.array[z+6]=ma.x;w.array[z+7]=ma.y;z=z+8}}else{if(w.boundTo==="faces"){F=0;for(T=ja.length;F<T;F++){X=W=V=Xa=w.value[ja[F]];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=W.x;w.array[z+3]=W.y;w.array[z+4]=X.x;w.array[z+5]=X.y;
-z=z+6}F=0;for(T=ka.length;F<T;F++){ma=X=W=V=Xa=w.value[ka[F]];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=W.x;w.array[z+3]=W.y;w.array[z+4]=X.x;w.array[z+5]=X.y;w.array[z+6]=ma.x;w.array[z+7]=ma.y;z=z+8}}}else if(w.size===3){var ea;ea=w.type==="c"?["r","g","b"]:["x","y","z"];if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(T=ja.length;F<T;F++){K=Aa[ja[F]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];w.array[z]=V[ea[0]];w.array[z+1]=V[ea[1]];w.array[z+2]=V[ea[2]];w.array[z+3]=W[ea[0]];w.array[z+
-4]=W[ea[1]];w.array[z+5]=W[ea[2]];w.array[z+6]=X[ea[0]];w.array[z+7]=X[ea[1]];w.array[z+8]=X[ea[2]];z=z+9}F=0;for(T=ka.length;F<T;F++){K=Aa[ka[F]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];ma=w.value[K.d];w.array[z]=V[ea[0]];w.array[z+1]=V[ea[1]];w.array[z+2]=V[ea[2]];w.array[z+3]=W[ea[0]];w.array[z+4]=W[ea[1]];w.array[z+5]=W[ea[2]];w.array[z+6]=X[ea[0]];w.array[z+7]=X[ea[1]];w.array[z+8]=X[ea[2]];w.array[z+9]=ma[ea[0]];w.array[z+10]=ma[ea[1]];w.array[z+11]=ma[ea[2]];z=z+12}}else if(w.boundTo===
-"faces"){F=0;for(T=ja.length;F<T;F++){X=W=V=Xa=w.value[ja[F]];w.array[z]=V[ea[0]];w.array[z+1]=V[ea[1]];w.array[z+2]=V[ea[2]];w.array[z+3]=W[ea[0]];w.array[z+4]=W[ea[1]];w.array[z+5]=W[ea[2]];w.array[z+6]=X[ea[0]];w.array[z+7]=X[ea[1]];w.array[z+8]=X[ea[2]];z=z+9}F=0;for(T=ka.length;F<T;F++){ma=X=W=V=Xa=w.value[ka[F]];w.array[z]=V[ea[0]];w.array[z+1]=V[ea[1]];w.array[z+2]=V[ea[2]];w.array[z+3]=W[ea[0]];w.array[z+4]=W[ea[1]];w.array[z+5]=W[ea[2]];w.array[z+6]=X[ea[0]];w.array[z+7]=X[ea[1]];w.array[z+
-8]=X[ea[2]];w.array[z+9]=ma[ea[0]];w.array[z+10]=ma[ea[1]];w.array[z+11]=ma[ea[2]];z=z+12}}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(T=ja.length;F<T;F++){K=Aa[ja[F]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+10]=X.z;w.array[z+11]=X.w;z=z+12}F=0;for(T=ka.length;F<T;F++){K=Aa[ka[F]];V=w.value[K.a];
-W=w.value[K.b];X=w.value[K.c];ma=w.value[K.d];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+10]=X.z;w.array[z+11]=X.w;w.array[z+12]=ma.x;w.array[z+13]=ma.y;w.array[z+14]=ma.z;w.array[z+15]=ma.w;z=z+16}}else if(w.boundTo==="faces"){F=0;for(T=ja.length;F<T;F++){X=W=V=Xa=w.value[ja[F]];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+
-5]=W.y;w.array[z+6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+10]=X.z;w.array[z+11]=X.w;z=z+12}F=0;for(T=ka.length;F<T;F++){ma=X=W=V=Xa=w.value[ka[F]];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+10]=X.z;w.array[z+11]=X.w;w.array[z+12]=ma.x;w.array[z+13]=ma.y;w.array[z+14]=ma.z;w.array[z+15]=ma.w;z=z+16}}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,
-w.array,Wa)}}}if(nd){delete da.__inittedArrays;delete da.__colorArray;delete da.__normalArray;delete da.__tangentArray;delete da.__uvArray;delete da.__uv2Array;delete da.__faceArray;delete da.__vertexArray;delete da.__lineArray;delete da.__skinVertexAArray;delete da.__skinVertexBArray;delete da.__skinIndexArray;delete da.__skinWeightArray}}}}ga.verticesNeedUpdate=false;ga.morphTargetsNeedUpdate=false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=
-false;ga.tangetsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.Ribbon){if(ga.verticesNeedUpdate||ga.colorsNeedUpdate){var Zb=ga,gd=k.DYNAMIC_DRAW,xc=void 0,yc=void 0,Jc=void 0,$b=void 0,Kc=void 0,hd=Zb.vertices,id=Zb.colors,td=hd.length,ud=id.length,Lc=Zb.__vertexArray,Mc=Zb.__colorArray,vd=Zb.colorsNeedUpdate;if(Zb.verticesNeedUpdate){for(xc=0;xc<td;xc++){Jc=hd[xc];$b=xc*3;Lc[$b]=Jc.x;Lc[$b+1]=Jc.y;Lc[$b+2]=Jc.z}k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,
-Lc,gd)}if(vd){for(yc=0;yc<ud;yc++){Kc=id[yc];$b=yc*3;Mc[$b]=Kc.r;Mc[$b+1]=Kc.g;Mc[$b+2]=Kc.b}k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Mc,gd)}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false}else if(kb instanceof THREE.Line){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||fb){var Kb=ga,Yc=k.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Nc=void 0,va=void 0,Oc=void 0,jd=Kb.vertices,kd=Kb.colors,wd=jd.length,xd=kd.length,Pc=Kb.__vertexArray,
-Qc=Kb.__colorArray,yd=Kb.colorsNeedUpdate,Zc=Kb.__webglCustomAttributesList,Rc=void 0,ld=void 0,La=void 0,oc=void 0,Va=void 0,pa=void 0;if(Kb.verticesNeedUpdate){for(zc=0;zc<wd;zc++){Nc=jd[zc];va=zc*3;Pc[va]=Nc.x;Pc[va+1]=Nc.y;Pc[va+2]=Nc.z}k.bindBuffer(k.ARRAY_BUFFER,Kb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Pc,Yc)}if(yd){for(Ac=0;Ac<xd;Ac++){Oc=kd[Ac];va=Ac*3;Qc[va]=Oc.r;Qc[va+1]=Oc.g;Qc[va+2]=Oc.b}k.bindBuffer(k.ARRAY_BUFFER,Kb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Qc,Yc)}if(Zc){Rc=
-0;for(ld=Zc.length;Rc<ld;Rc++){pa=Zc[Rc];if(pa.needsUpdate&&(pa.boundTo===void 0||pa.boundTo==="vertices")){va=0;oc=pa.value.length;if(pa.size===1)for(La=0;La<oc;La++)pa.array[La]=pa.value[La];else if(pa.size===2)for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+1]=Va.y;va=va+2}else if(pa.size===3)if(pa.type==="c")for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.r;pa.array[va+1]=Va.g;pa.array[va+2]=Va.b;va=va+3}else for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+
-1]=Va.y;pa.array[va+2]=Va.z;va=va+3}else if(pa.size===4)for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+1]=Va.y;pa.array[va+2]=Va.z;pa.array[va+3]=Va.w;va=va+4}k.bindBuffer(k.ARRAY_BUFFER,pa.buffer);k.bufferData(k.ARRAY_BUFFER,pa.array,Yc)}}}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.ParticleSystem){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);(ga.verticesNeedUpdate||ga.colorsNeedUpdate||kb.sortParticles||fb)&&f(ga,k.DYNAMIC_DRAW,
-kb);ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];
+r(jb.__webglObjectsImmediate,bb);bb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var gb=0,ob=a.__webglObjects.length;gb<ob;gb++){var kb=a.__webglObjects[gb].object,ha=kb.geometry,$a=void 0,fb=void 0,Ua=void 0;if(kb instanceof THREE.Mesh)if(ha instanceof THREE.BufferGeometry){ha.verticesNeedUpdate=false;ha.elementsNeedUpdate=false;ha.uvsNeedUpdate=false;ha.normalsNeedUpdate=false;ha.colorsNeedUpdate=false}else{for(var nb=0,ac=ha.geometryGroupsList.length;nb<ac;nb++){$a=ha.geometryGroupsList[nb];
+Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);if(ha.verticesNeedUpdate||ha.morphTargetsNeedUpdate||ha.elementsNeedUpdate||ha.uvsNeedUpdate||ha.normalsNeedUpdate||ha.colorsNeedUpdate||ha.tangetsNeedUpdate||fb){var da=$a,md=kb,Wa=k.DYNAMIC_DRAW,nd=!ha.dynamic,cc=Ua;if(da.__inittedArrays){var bd=d(cc),Sc=cc.vertexColors?cc.vertexColors:false,cd=e(cc),Ec=bd===THREE.SmoothShading,F=void 0,T=void 0,ib=void 0,K=void 0,jc=void 0,Ob=void 0,lb=void 0,Fc=void 0,Gb=void 0,kc=void 0,lc=void 0,U=void 0,V=void 0,W=void 0,
+na=void 0,pb=void 0,qb=void 0,rb=void 0,qc=void 0,sb=void 0,tb=void 0,ub=void 0,rc=void 0,vb=void 0,wb=void 0,xb=void 0,sc=void 0,yb=void 0,zb=void 0,Ab=void 0,tc=void 0,Bb=void 0,Cb=void 0,Db=void 0,uc=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Gc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Hc=void 0,ja=void 0,dd=void 0,Vb=void 0,mc=void 0,nc=void 0,Ha=void 0,ed=void 0,Fa=void 0,Ga=void 0,Wb=void 0,Hb=void 0,ya=0,Da=0,Ib=0,Jb=0,cb=0,Na=0,oa=0,Qa=0,Aa=0,J=0,ba=0,z=0,Xa=void 0,Ia=da.__vertexArray,vc=da.__uvArray,
+wc=da.__uv2Array,db=da.__normalArray,ra=da.__tangentArray,Ja=da.__colorArray,sa=da.__skinVertexAArray,ta=da.__skinVertexBArray,ua=da.__skinIndexArray,va=da.__skinWeightArray,Tc=da.__morphTargetsArrays,Uc=da.__morphNormalsArrays,Vc=da.__webglCustomAttributesList,w=void 0,Eb=da.__faceArray,Ya=da.__lineArray,Ra=md.geometry,od=Ra.elementsNeedUpdate,fd=Ra.uvsNeedUpdate,pd=Ra.normalsNeedUpdate,qd=Ra.tangetsNeedUpdate,rd=Ra.colorsNeedUpdate,sd=Ra.morphTargetsNeedUpdate,dc=Ra.vertices,ka=da.faces3,la=da.faces4,
+Ba=Ra.faces,Wc=Ra.faceVertexUvs[0],Xc=Ra.faceVertexUvs[1],ec=Ra.skinVerticesA,fc=Ra.skinVerticesB,gc=Ra.skinIndices,Xb=Ra.skinWeights,Yb=Ra.morphTargets,Ic=Ra.morphNormals;if(Ra.verticesNeedUpdate){F=0;for(T=ka.length;F<T;F++){K=Ba[ka[F]];U=dc[K.a];V=dc[K.b];W=dc[K.c];Ia[Da]=U.x;Ia[Da+1]=U.y;Ia[Da+2]=U.z;Ia[Da+3]=V.x;Ia[Da+4]=V.y;Ia[Da+5]=V.z;Ia[Da+6]=W.x;Ia[Da+7]=W.y;Ia[Da+8]=W.z;Da=Da+9}F=0;for(T=la.length;F<T;F++){K=Ba[la[F]];U=dc[K.a];V=dc[K.b];W=dc[K.c];na=dc[K.d];Ia[Da]=U.x;Ia[Da+1]=U.y;Ia[Da+
+2]=U.z;Ia[Da+3]=V.x;Ia[Da+4]=V.y;Ia[Da+5]=V.z;Ia[Da+6]=W.x;Ia[Da+7]=W.y;Ia[Da+8]=W.z;Ia[Da+9]=na.x;Ia[Da+10]=na.y;Ia[Da+11]=na.z;Da=Da+12}k.bindBuffer(k.ARRAY_BUFFER,da.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ia,Wa)}if(sd){Ha=0;for(ed=Yb.length;Ha<ed;Ha++){F=ba=0;for(T=ka.length;F<T;F++){Wb=ka[F];K=Ba[Wb];U=Yb[Ha].vertices[K.a];V=Yb[Ha].vertices[K.b];W=Yb[Ha].vertices[K.c];Fa=Tc[Ha];Fa[ba]=U.x;Fa[ba+1]=U.y;Fa[ba+2]=U.z;Fa[ba+3]=V.x;Fa[ba+4]=V.y;Fa[ba+5]=V.z;Fa[ba+6]=W.x;Fa[ba+7]=W.y;Fa[ba+
+8]=W.z;if(cc.morphNormals){if(Ec){Hb=Ic[Ha].vertexNormals[Wb];sb=Hb.a;tb=Hb.b;ub=Hb.c}else ub=tb=sb=Ic[Ha].faceNormals[Wb];Ga=Uc[Ha];Ga[ba]=sb.x;Ga[ba+1]=sb.y;Ga[ba+2]=sb.z;Ga[ba+3]=tb.x;Ga[ba+4]=tb.y;Ga[ba+5]=tb.z;Ga[ba+6]=ub.x;Ga[ba+7]=ub.y;Ga[ba+8]=ub.z}ba=ba+9}F=0;for(T=la.length;F<T;F++){Wb=la[F];K=Ba[Wb];U=Yb[Ha].vertices[K.a];V=Yb[Ha].vertices[K.b];W=Yb[Ha].vertices[K.c];na=Yb[Ha].vertices[K.d];Fa=Tc[Ha];Fa[ba]=U.x;Fa[ba+1]=U.y;Fa[ba+2]=U.z;Fa[ba+3]=V.x;Fa[ba+4]=V.y;Fa[ba+5]=V.z;Fa[ba+6]=W.x;
+Fa[ba+7]=W.y;Fa[ba+8]=W.z;Fa[ba+9]=na.x;Fa[ba+10]=na.y;Fa[ba+11]=na.z;if(cc.morphNormals){if(Ec){Hb=Ic[Ha].vertexNormals[Wb];sb=Hb.a;tb=Hb.b;ub=Hb.c;rc=Hb.d}else rc=ub=tb=sb=Ic[Ha].faceNormals[Wb];Ga=Uc[Ha];Ga[ba]=sb.x;Ga[ba+1]=sb.y;Ga[ba+2]=sb.z;Ga[ba+3]=tb.x;Ga[ba+4]=tb.y;Ga[ba+5]=tb.z;Ga[ba+6]=ub.x;Ga[ba+7]=ub.y;Ga[ba+8]=ub.z;Ga[ba+9]=rc.x;Ga[ba+10]=rc.y;Ga[ba+11]=rc.z}ba=ba+12}k.bindBuffer(k.ARRAY_BUFFER,da.__webglMorphTargetsBuffers[Ha]);k.bufferData(k.ARRAY_BUFFER,Tc[Ha],Wa);if(cc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,
+da.__webglMorphNormalsBuffers[Ha]);k.bufferData(k.ARRAY_BUFFER,Uc[Ha],Wa)}}}if(Xb.length){F=0;for(T=ka.length;F<T;F++){K=Ba[ka[F]];yb=Xb[K.a];zb=Xb[K.b];Ab=Xb[K.c];va[J]=yb.x;va[J+1]=yb.y;va[J+2]=yb.z;va[J+3]=yb.w;va[J+4]=zb.x;va[J+5]=zb.y;va[J+6]=zb.z;va[J+7]=zb.w;va[J+8]=Ab.x;va[J+9]=Ab.y;va[J+10]=Ab.z;va[J+11]=Ab.w;Bb=gc[K.a];Cb=gc[K.b];Db=gc[K.c];ua[J]=Bb.x;ua[J+1]=Bb.y;ua[J+2]=Bb.z;ua[J+3]=Bb.w;ua[J+4]=Cb.x;ua[J+5]=Cb.y;ua[J+6]=Cb.z;ua[J+7]=Cb.w;ua[J+8]=Db.x;ua[J+9]=Db.y;ua[J+10]=Db.z;ua[J+11]=
+Db.w;Pb=ec[K.a];Qb=ec[K.b];Rb=ec[K.c];sa[J]=Pb.x;sa[J+1]=Pb.y;sa[J+2]=Pb.z;sa[J+3]=1;sa[J+4]=Qb.x;sa[J+5]=Qb.y;sa[J+6]=Qb.z;sa[J+7]=1;sa[J+8]=Rb.x;sa[J+9]=Rb.y;sa[J+10]=Rb.z;sa[J+11]=1;Sb=fc[K.a];Tb=fc[K.b];Ub=fc[K.c];ta[J]=Sb.x;ta[J+1]=Sb.y;ta[J+2]=Sb.z;ta[J+3]=1;ta[J+4]=Tb.x;ta[J+5]=Tb.y;ta[J+6]=Tb.z;ta[J+7]=1;ta[J+8]=Ub.x;ta[J+9]=Ub.y;ta[J+10]=Ub.z;ta[J+11]=1;J=J+12}F=0;for(T=la.length;F<T;F++){K=Ba[la[F]];yb=Xb[K.a];zb=Xb[K.b];Ab=Xb[K.c];tc=Xb[K.d];va[J]=yb.x;va[J+1]=yb.y;va[J+2]=yb.z;va[J+3]=
+yb.w;va[J+4]=zb.x;va[J+5]=zb.y;va[J+6]=zb.z;va[J+7]=zb.w;va[J+8]=Ab.x;va[J+9]=Ab.y;va[J+10]=Ab.z;va[J+11]=Ab.w;va[J+12]=tc.x;va[J+13]=tc.y;va[J+14]=tc.z;va[J+15]=tc.w;Bb=gc[K.a];Cb=gc[K.b];Db=gc[K.c];uc=gc[K.d];ua[J]=Bb.x;ua[J+1]=Bb.y;ua[J+2]=Bb.z;ua[J+3]=Bb.w;ua[J+4]=Cb.x;ua[J+5]=Cb.y;ua[J+6]=Cb.z;ua[J+7]=Cb.w;ua[J+8]=Db.x;ua[J+9]=Db.y;ua[J+10]=Db.z;ua[J+11]=Db.w;ua[J+12]=uc.x;ua[J+13]=uc.y;ua[J+14]=uc.z;ua[J+15]=uc.w;Pb=ec[K.a];Qb=ec[K.b];Rb=ec[K.c];Gc=ec[K.d];sa[J]=Pb.x;sa[J+1]=Pb.y;sa[J+2]=Pb.z;
+sa[J+3]=1;sa[J+4]=Qb.x;sa[J+5]=Qb.y;sa[J+6]=Qb.z;sa[J+7]=1;sa[J+8]=Rb.x;sa[J+9]=Rb.y;sa[J+10]=Rb.z;sa[J+11]=1;sa[J+12]=Gc.x;sa[J+13]=Gc.y;sa[J+14]=Gc.z;sa[J+15]=1;Sb=fc[K.a];Tb=fc[K.b];Ub=fc[K.c];Hc=fc[K.d];ta[J]=Sb.x;ta[J+1]=Sb.y;ta[J+2]=Sb.z;ta[J+3]=1;ta[J+4]=Tb.x;ta[J+5]=Tb.y;ta[J+6]=Tb.z;ta[J+7]=1;ta[J+8]=Ub.x;ta[J+9]=Ub.y;ta[J+10]=Ub.z;ta[J+11]=1;ta[J+12]=Hc.x;ta[J+13]=Hc.y;ta[J+14]=Hc.z;ta[J+15]=1;J=J+16}if(J>0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,
+sa,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,ta,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,ua,Wa);k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,va,Wa)}}if(rd&&Sc){F=0;for(T=ka.length;F<T;F++){K=Ba[ka[F]];lb=K.vertexColors;Fc=K.color;if(lb.length===3&&Sc===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2]}else xb=wb=vb=Fc;Ja[Aa]=vb.r;Ja[Aa+1]=vb.g;Ja[Aa+2]=vb.b;Ja[Aa+3]=
+wb.r;Ja[Aa+4]=wb.g;Ja[Aa+5]=wb.b;Ja[Aa+6]=xb.r;Ja[Aa+7]=xb.g;Ja[Aa+8]=xb.b;Aa=Aa+9}F=0;for(T=la.length;F<T;F++){K=Ba[la[F]];lb=K.vertexColors;Fc=K.color;if(lb.length===4&&Sc===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2];sc=lb[3]}else sc=xb=wb=vb=Fc;Ja[Aa]=vb.r;Ja[Aa+1]=vb.g;Ja[Aa+2]=vb.b;Ja[Aa+3]=wb.r;Ja[Aa+4]=wb.g;Ja[Aa+5]=wb.b;Ja[Aa+6]=xb.r;Ja[Aa+7]=xb.g;Ja[Aa+8]=xb.b;Ja[Aa+9]=sc.r;Ja[Aa+10]=sc.g;Ja[Aa+11]=sc.b;Aa=Aa+12}if(Aa>0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
+Ja,Wa)}}if(qd&&Ra.hasTangents){F=0;for(T=ka.length;F<T;F++){K=Ba[ka[F]];Gb=K.vertexTangents;pb=Gb[0];qb=Gb[1];rb=Gb[2];ra[oa]=pb.x;ra[oa+1]=pb.y;ra[oa+2]=pb.z;ra[oa+3]=pb.w;ra[oa+4]=qb.x;ra[oa+5]=qb.y;ra[oa+6]=qb.z;ra[oa+7]=qb.w;ra[oa+8]=rb.x;ra[oa+9]=rb.y;ra[oa+10]=rb.z;ra[oa+11]=rb.w;oa=oa+12}F=0;for(T=la.length;F<T;F++){K=Ba[la[F]];Gb=K.vertexTangents;pb=Gb[0];qb=Gb[1];rb=Gb[2];qc=Gb[3];ra[oa]=pb.x;ra[oa+1]=pb.y;ra[oa+2]=pb.z;ra[oa+3]=pb.w;ra[oa+4]=qb.x;ra[oa+5]=qb.y;ra[oa+6]=qb.z;ra[oa+7]=qb.w;
+ra[oa+8]=rb.x;ra[oa+9]=rb.y;ra[oa+10]=rb.z;ra[oa+11]=rb.w;ra[oa+12]=qc.x;ra[oa+13]=qc.y;ra[oa+14]=qc.z;ra[oa+15]=qc.w;oa=oa+16}k.bindBuffer(k.ARRAY_BUFFER,da.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ra,Wa)}if(pd&&bd){F=0;for(T=ka.length;F<T;F++){K=Ba[ka[F]];jc=K.vertexNormals;Ob=K.normal;if(jc.length===3&&Ec)for(ja=0;ja<3;ja++){Vb=jc[ja];db[Na]=Vb.x;db[Na+1]=Vb.y;db[Na+2]=Vb.z;Na=Na+3}else for(ja=0;ja<3;ja++){db[Na]=Ob.x;db[Na+1]=Ob.y;db[Na+2]=Ob.z;Na=Na+3}}F=0;for(T=la.length;F<T;F++){K=
+Ba[la[F]];jc=K.vertexNormals;Ob=K.normal;if(jc.length===4&&Ec)for(ja=0;ja<4;ja++){Vb=jc[ja];db[Na]=Vb.x;db[Na+1]=Vb.y;db[Na+2]=Vb.z;Na=Na+3}else for(ja=0;ja<4;ja++){db[Na]=Ob.x;db[Na+1]=Ob.y;db[Na+2]=Ob.z;Na=Na+3}}k.bindBuffer(k.ARRAY_BUFFER,da.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,db,Wa)}if(fd&&Wc&&cd){F=0;for(T=ka.length;F<T;F++){ib=ka[F];K=Ba[ib];kc=Wc[ib];if(kc!==void 0)for(ja=0;ja<3;ja++){mc=kc[ja];vc[Ib]=mc.u;vc[Ib+1]=mc.v;Ib=Ib+2}}F=0;for(T=la.length;F<T;F++){ib=la[F];K=Ba[ib];kc=
+Wc[ib];if(kc!==void 0)for(ja=0;ja<4;ja++){mc=kc[ja];vc[Ib]=mc.u;vc[Ib+1]=mc.v;Ib=Ib+2}}if(Ib>0){k.bindBuffer(k.ARRAY_BUFFER,da.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,vc,Wa)}}if(fd&&Xc&&cd){F=0;for(T=ka.length;F<T;F++){ib=ka[F];K=Ba[ib];lc=Xc[ib];if(lc!==void 0)for(ja=0;ja<3;ja++){nc=lc[ja];wc[Jb]=nc.u;wc[Jb+1]=nc.v;Jb=Jb+2}}F=0;for(T=la.length;F<T;F++){ib=la[F];K=Ba[ib];lc=Xc[ib];if(lc!==void 0)for(ja=0;ja<4;ja++){nc=lc[ja];wc[Jb]=nc.u;wc[Jb+1]=nc.v;Jb=Jb+2}}if(Jb>0){k.bindBuffer(k.ARRAY_BUFFER,
+da.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,wc,Wa)}}if(od){F=0;for(T=ka.length;F<T;F++){K=Ba[ka[F]];Eb[cb]=ya;Eb[cb+1]=ya+1;Eb[cb+2]=ya+2;cb=cb+3;Ya[Qa]=ya;Ya[Qa+1]=ya+1;Ya[Qa+2]=ya;Ya[Qa+3]=ya+2;Ya[Qa+4]=ya+1;Ya[Qa+5]=ya+2;Qa=Qa+6;ya=ya+3}F=0;for(T=la.length;F<T;F++){K=Ba[la[F]];Eb[cb]=ya;Eb[cb+1]=ya+1;Eb[cb+2]=ya+3;Eb[cb+3]=ya+1;Eb[cb+4]=ya+2;Eb[cb+5]=ya+3;cb=cb+6;Ya[Qa]=ya;Ya[Qa+1]=ya+1;Ya[Qa+2]=ya;Ya[Qa+3]=ya+3;Ya[Qa+4]=ya+1;Ya[Qa+5]=ya+2;Ya[Qa+6]=ya+2;Ya[Qa+7]=ya+3;Qa=Qa+8;ya=ya+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
+da.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Eb,Wa);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,da.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ya,Wa)}if(Vc){ja=0;for(dd=Vc.length;ja<dd;ja++){w=Vc[ja];if(w.__original.needsUpdate){z=0;if(w.size===1)if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(T=ka.length;F<T;F++){K=Ba[ka[F]];w.array[z]=w.value[K.a];w.array[z+1]=w.value[K.b];w.array[z+2]=w.value[K.c];z=z+3}F=0;for(T=la.length;F<T;F++){K=Ba[la[F]];w.array[z]=w.value[K.a];w.array[z+
+1]=w.value[K.b];w.array[z+2]=w.value[K.c];w.array[z+3]=w.value[K.d];z=z+4}}else{if(w.boundTo==="faces"){F=0;for(T=ka.length;F<T;F++){Xa=w.value[ka[F]];w.array[z]=Xa;w.array[z+1]=Xa;w.array[z+2]=Xa;z=z+3}F=0;for(T=la.length;F<T;F++){Xa=w.value[la[F]];w.array[z]=Xa;w.array[z+1]=Xa;w.array[z+2]=Xa;w.array[z+3]=Xa;z=z+4}}}else if(w.size===2)if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(T=ka.length;F<T;F++){K=Ba[ka[F]];U=w.value[K.a];V=w.value[K.b];W=w.value[K.c];w.array[z]=U.x;w.array[z+1]=U.y;
+w.array[z+2]=V.x;w.array[z+3]=V.y;w.array[z+4]=W.x;w.array[z+5]=W.y;z=z+6}F=0;for(T=la.length;F<T;F++){K=Ba[la[F]];U=w.value[K.a];V=w.value[K.b];W=w.value[K.c];na=w.value[K.d];w.array[z]=U.x;w.array[z+1]=U.y;w.array[z+2]=V.x;w.array[z+3]=V.y;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+6]=na.x;w.array[z+7]=na.y;z=z+8}}else{if(w.boundTo==="faces"){F=0;for(T=ka.length;F<T;F++){W=V=U=Xa=w.value[ka[F]];w.array[z]=U.x;w.array[z+1]=U.y;w.array[z+2]=V.x;w.array[z+3]=V.y;w.array[z+4]=W.x;w.array[z+5]=W.y;
+z=z+6}F=0;for(T=la.length;F<T;F++){na=W=V=U=Xa=w.value[la[F]];w.array[z]=U.x;w.array[z+1]=U.y;w.array[z+2]=V.x;w.array[z+3]=V.y;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+6]=na.x;w.array[z+7]=na.y;z=z+8}}}else if(w.size===3){var ea;ea=w.type==="c"?["r","g","b"]:["x","y","z"];if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(T=ka.length;F<T;F++){K=Ba[ka[F]];U=w.value[K.a];V=w.value[K.b];W=w.value[K.c];w.array[z]=U[ea[0]];w.array[z+1]=U[ea[1]];w.array[z+2]=U[ea[2]];w.array[z+3]=V[ea[0]];w.array[z+
+4]=V[ea[1]];w.array[z+5]=V[ea[2]];w.array[z+6]=W[ea[0]];w.array[z+7]=W[ea[1]];w.array[z+8]=W[ea[2]];z=z+9}F=0;for(T=la.length;F<T;F++){K=Ba[la[F]];U=w.value[K.a];V=w.value[K.b];W=w.value[K.c];na=w.value[K.d];w.array[z]=U[ea[0]];w.array[z+1]=U[ea[1]];w.array[z+2]=U[ea[2]];w.array[z+3]=V[ea[0]];w.array[z+4]=V[ea[1]];w.array[z+5]=V[ea[2]];w.array[z+6]=W[ea[0]];w.array[z+7]=W[ea[1]];w.array[z+8]=W[ea[2]];w.array[z+9]=na[ea[0]];w.array[z+10]=na[ea[1]];w.array[z+11]=na[ea[2]];z=z+12}}else if(w.boundTo===
+"faces"){F=0;for(T=ka.length;F<T;F++){W=V=U=Xa=w.value[ka[F]];w.array[z]=U[ea[0]];w.array[z+1]=U[ea[1]];w.array[z+2]=U[ea[2]];w.array[z+3]=V[ea[0]];w.array[z+4]=V[ea[1]];w.array[z+5]=V[ea[2]];w.array[z+6]=W[ea[0]];w.array[z+7]=W[ea[1]];w.array[z+8]=W[ea[2]];z=z+9}F=0;for(T=la.length;F<T;F++){na=W=V=U=Xa=w.value[la[F]];w.array[z]=U[ea[0]];w.array[z+1]=U[ea[1]];w.array[z+2]=U[ea[2]];w.array[z+3]=V[ea[0]];w.array[z+4]=V[ea[1]];w.array[z+5]=V[ea[2]];w.array[z+6]=W[ea[0]];w.array[z+7]=W[ea[1]];w.array[z+
+8]=W[ea[2]];w.array[z+9]=na[ea[0]];w.array[z+10]=na[ea[1]];w.array[z+11]=na[ea[2]];z=z+12}}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){F=0;for(T=ka.length;F<T;F++){K=Ba[ka[F]];U=w.value[K.a];V=w.value[K.b];W=w.value[K.c];w.array[z]=U.x;w.array[z+1]=U.y;w.array[z+2]=U.z;w.array[z+3]=U.w;w.array[z+4]=V.x;w.array[z+5]=V.y;w.array[z+6]=V.z;w.array[z+7]=V.w;w.array[z+8]=W.x;w.array[z+9]=W.y;w.array[z+10]=W.z;w.array[z+11]=W.w;z=z+12}F=0;for(T=la.length;F<T;F++){K=Ba[la[F]];U=w.value[K.a];
+V=w.value[K.b];W=w.value[K.c];na=w.value[K.d];w.array[z]=U.x;w.array[z+1]=U.y;w.array[z+2]=U.z;w.array[z+3]=U.w;w.array[z+4]=V.x;w.array[z+5]=V.y;w.array[z+6]=V.z;w.array[z+7]=V.w;w.array[z+8]=W.x;w.array[z+9]=W.y;w.array[z+10]=W.z;w.array[z+11]=W.w;w.array[z+12]=na.x;w.array[z+13]=na.y;w.array[z+14]=na.z;w.array[z+15]=na.w;z=z+16}}else if(w.boundTo==="faces"){F=0;for(T=ka.length;F<T;F++){W=V=U=Xa=w.value[ka[F]];w.array[z]=U.x;w.array[z+1]=U.y;w.array[z+2]=U.z;w.array[z+3]=U.w;w.array[z+4]=V.x;w.array[z+
+5]=V.y;w.array[z+6]=V.z;w.array[z+7]=V.w;w.array[z+8]=W.x;w.array[z+9]=W.y;w.array[z+10]=W.z;w.array[z+11]=W.w;z=z+12}F=0;for(T=la.length;F<T;F++){na=W=V=U=Xa=w.value[la[F]];w.array[z]=U.x;w.array[z+1]=U.y;w.array[z+2]=U.z;w.array[z+3]=U.w;w.array[z+4]=V.x;w.array[z+5]=V.y;w.array[z+6]=V.z;w.array[z+7]=V.w;w.array[z+8]=W.x;w.array[z+9]=W.y;w.array[z+10]=W.z;w.array[z+11]=W.w;w.array[z+12]=na.x;w.array[z+13]=na.y;w.array[z+14]=na.z;w.array[z+15]=na.w;z=z+16}}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,
+w.array,Wa)}}}if(nd){delete da.__inittedArrays;delete da.__colorArray;delete da.__normalArray;delete da.__tangentArray;delete da.__uvArray;delete da.__uv2Array;delete da.__faceArray;delete da.__vertexArray;delete da.__lineArray;delete da.__skinVertexAArray;delete da.__skinVertexBArray;delete da.__skinIndexArray;delete da.__skinWeightArray}}}}ha.verticesNeedUpdate=false;ha.morphTargetsNeedUpdate=false;ha.elementsNeedUpdate=false;ha.uvsNeedUpdate=false;ha.normalsNeedUpdate=false;ha.colorsNeedUpdate=
+false;ha.tangetsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.Ribbon){if(ha.verticesNeedUpdate||ha.colorsNeedUpdate){var Zb=ha,gd=k.DYNAMIC_DRAW,xc=void 0,yc=void 0,Jc=void 0,$b=void 0,Kc=void 0,hd=Zb.vertices,id=Zb.colors,td=hd.length,ud=id.length,Lc=Zb.__vertexArray,Mc=Zb.__colorArray,vd=Zb.colorsNeedUpdate;if(Zb.verticesNeedUpdate){for(xc=0;xc<td;xc++){Jc=hd[xc];$b=xc*3;Lc[$b]=Jc.x;Lc[$b+1]=Jc.y;Lc[$b+2]=Jc.z}k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,
+Lc,gd)}if(vd){for(yc=0;yc<ud;yc++){Kc=id[yc];$b=yc*3;Mc[$b]=Kc.r;Mc[$b+1]=Kc.g;Mc[$b+2]=Kc.b}k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Mc,gd)}}ha.verticesNeedUpdate=false;ha.colorsNeedUpdate=false}else if(kb instanceof THREE.Line){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);if(ha.verticesNeedUpdate||ha.colorsNeedUpdate||fb){var Kb=ha,Yc=k.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Nc=void 0,wa=void 0,Oc=void 0,jd=Kb.vertices,kd=Kb.colors,wd=jd.length,xd=kd.length,Pc=Kb.__vertexArray,
+Qc=Kb.__colorArray,yd=Kb.colorsNeedUpdate,Zc=Kb.__webglCustomAttributesList,Rc=void 0,ld=void 0,La=void 0,oc=void 0,Va=void 0,qa=void 0;if(Kb.verticesNeedUpdate){for(zc=0;zc<wd;zc++){Nc=jd[zc];wa=zc*3;Pc[wa]=Nc.x;Pc[wa+1]=Nc.y;Pc[wa+2]=Nc.z}k.bindBuffer(k.ARRAY_BUFFER,Kb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Pc,Yc)}if(yd){for(Ac=0;Ac<xd;Ac++){Oc=kd[Ac];wa=Ac*3;Qc[wa]=Oc.r;Qc[wa+1]=Oc.g;Qc[wa+2]=Oc.b}k.bindBuffer(k.ARRAY_BUFFER,Kb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Qc,Yc)}if(Zc){Rc=
+0;for(ld=Zc.length;Rc<ld;Rc++){qa=Zc[Rc];if(qa.needsUpdate&&(qa.boundTo===void 0||qa.boundTo==="vertices")){wa=0;oc=qa.value.length;if(qa.size===1)for(La=0;La<oc;La++)qa.array[La]=qa.value[La];else if(qa.size===2)for(La=0;La<oc;La++){Va=qa.value[La];qa.array[wa]=Va.x;qa.array[wa+1]=Va.y;wa=wa+2}else if(qa.size===3)if(qa.type==="c")for(La=0;La<oc;La++){Va=qa.value[La];qa.array[wa]=Va.r;qa.array[wa+1]=Va.g;qa.array[wa+2]=Va.b;wa=wa+3}else for(La=0;La<oc;La++){Va=qa.value[La];qa.array[wa]=Va.x;qa.array[wa+
+1]=Va.y;qa.array[wa+2]=Va.z;wa=wa+3}else if(qa.size===4)for(La=0;La<oc;La++){Va=qa.value[La];qa.array[wa]=Va.x;qa.array[wa+1]=Va.y;qa.array[wa+2]=Va.z;qa.array[wa+3]=Va.w;wa=wa+4}k.bindBuffer(k.ARRAY_BUFFER,qa.buffer);k.bufferData(k.ARRAY_BUFFER,qa.array,Yc)}}}}ha.verticesNeedUpdate=false;ha.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.ParticleSystem){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);(ha.verticesNeedUpdate||ha.colorsNeedUpdate||kb.sortParticles||fb)&&f(ha,k.DYNAMIC_DRAW,
+kb);ha.verticesNeedUpdate=false;ha.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];
 a.uniforms=THREE.UniformsUtils.clone(h.uniforms);a.vertexShader=h.vertexShader;a.fragmentShader=h.fragmentShader}var i,j,l,n,m;i=n=m=h=0;for(j=b.length;i<j;i++){l=b[i];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&n++;l instanceof THREE.PointLight&&m++;l instanceof THREE.SpotLight&&h++}}if(m+h+n<=Q){j=n;l=m;n=h}else{j=Math.ceil(Q*n/(m+n));n=l=Q-j}var o=0,h=0;for(m=b.length;h<m;h++){i=b[h];if(i.castShadow){i instanceof THREE.SpotLight&&o++;i instanceof THREE.DirectionalLight&&!i.shadowCascade&&
 o++}}var p=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)p=d.bones.length;var r;a:{i=a.fragmentShader;m=a.vertexShader;var h=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:j,maxPointLights:l,maxSpotLights:n,maxShadows:o,
-shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(g)d.push(g);else{d.push(i);d.push(m)}for(q in c){d.push(q);d.push(c[q])}g=d.join();q=0;for(d=P.length;q<d;q++){j=P[q];if(j.code===g){j.usedTimes++;r=j.program;break a}}q=k.createProgram();d=["precision "+u+" float;",$a>
+shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(g)d.push(g);else{d.push(i);d.push(m)}for(q in c){d.push(q);d.push(c[q])}g=d.join();q=0;for(d=P.length;q<d;q++){j=P[q];if(j.code===g){j.usedTimes++;r=j.program;break a}}q=k.createProgram();d=["precision "+v+" float;",$a>
 0?"#define VERTEX_TEXTURES":"",C.gammaInput?"#define GAMMA_INPUT":"",C.gammaOutput?"#define GAMMA_OUTPUT":"",C.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":
 "",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-j=["precision "+u+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",C.gammaInput?"#define GAMMA_INPUT":"",C.gammaOutput?"#define GAMMA_OUTPUT":"",C.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
+j=["precision "+v+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",C.gammaInput?"#define GAMMA_INPUT":"",C.gammaOutput?"#define GAMMA_OUTPUT":"",C.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 i=y("fragment",j+i);d=y("vertex",d+m);k.attachShader(q,d);k.attachShader(q,i);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(i);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in h)d.push(s);
 s=d;d=0;for(h=s.length;d<h;d++){m=s[d];q.uniforms[m]=k.getUniformLocation(q,m)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(b=r.length;s<b;s++){c=r[s];q.attributes[c]=k.getAttribLocation(q,c)}q.id=L++;P.push({program:q,code:g,usedTimes:1});C.info.memory.programs=P.length;r=q}a.program=r;r=a.program.attributes;
 r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(f in a.attributes)r[f]!==void 0&&r[f]>=
 0&&k.enableVertexAttribArray(r[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=b+f;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=b+f;if(r[s]>=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
-b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if($!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);$=a.doubleSided}if(U!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);U=a.flipSided}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
-Oa=a}};this.setDepthWrite=function(a){if(oa!==a){k.depthMask(a);oa=a}};this.setBlending=function(a,b,c,d){if(a!==Y){switch(a){case THREE.NoBlending:k.disable(k.BLEND);break;case THREE.AdditiveBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,
-k.SRC_COLOR);break;case THREE.CustomBlending:k.enable(k.BLEND);break;default:k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Y=a}if(a===THREE.CustomBlending){if(b!==ha){k.blendEquation(D(b));ha=b}if(c!==Sa||d!==Ma){k.blendFunc(D(c),D(d));Sa=c;Ma=d}}else Ma=Sa=ha=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();C.info.memory.textures++}k.activeTexture(k.TEXTURE0+
+b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(Z!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);Z=a.doubleSided}if($!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);$=a.flipSided}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
+Oa=a}};this.setDepthWrite=function(a){if(pa!==a){k.depthMask(a);pa=a}};this.setBlending=function(a,b,c,d){if(a!==Y){switch(a){case THREE.NoBlending:k.disable(k.BLEND);break;case THREE.AdditiveBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,
+k.SRC_COLOR);break;case THREE.CustomBlending:k.enable(k.BLEND);break;default:k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Y=a}if(a===THREE.CustomBlending){if(b!==ia){k.blendEquation(D(b));ia=b}if(c!==Sa||d!==Ma){k.blendFunc(D(c),D(d));Sa=c;Ma=d}}else Ma=Sa=ia=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();C.info.memory.textures++}k.activeTexture(k.TEXTURE0+
 b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=D(a.format),f=D(a.type);s(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,
 a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=D(a.format),e=D(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);s(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=
 k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,
 a.__webglTexture);s(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);x(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:
-a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=jb;a=nb;d=Lb;e=mb}if(b!==aa){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);aa=b}ab=c;Ba=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=jb;a=nb;d=Lb;e=mb}if(b!==aa){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);aa=b}ab=c;Ca=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
@@ -431,7 +432,7 @@ THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this
 THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;c<0&&(c=c+1);c>1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
 THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],o=f.faceVertexUvs[0],m={},p=0;p<a.materials.length;p++)m[a.materials[p].id]=p;if(b instanceof THREE.Mesh){b.matrixAutoUpdate&&b.updateMatrix();c=b.matrix;d=new THREE.Matrix4;d.extractRotation(c,b.scale)}for(var p=0,r=h.length;p<r;p++){var n=h[p].clone();c&&c.multiplyVector3(n);g.push(n)}p=0;for(r=j.length;p<r;p++){var g=
-j[p],q,v,t=g.vertexNormals,y=g.vertexColors;g instanceof THREE.Face3?q=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(q=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));q.normal.copy(g.normal);d&&d.multiplyVector3(q.normal);h=0;for(n=t.length;h<n;h++){v=t[h].clone();d&&d.multiplyVector3(v);q.vertexNormals.push(v)}q.color.copy(g.color);h=0;for(n=y.length;h<n;h++){v=y[h];q.vertexColors.push(v.clone())}if(g.materialIndex!==void 0){h=f.materials[g.materialIndex];n=h.id;y=m[n];if(y===void 0){y=
+j[p],q,u,t=g.vertexNormals,y=g.vertexColors;g instanceof THREE.Face3?q=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(q=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));q.normal.copy(g.normal);d&&d.multiplyVector3(q.normal);h=0;for(n=t.length;h<n;h++){u=t[h].clone();d&&d.multiplyVector3(u);q.vertexNormals.push(u)}q.color.copy(g.color);h=0;for(n=y.length;h<n;h++){u=y[h];q.vertexColors.push(u.clone())}if(g.materialIndex!==void 0){h=f.materials[g.materialIndex];n=h.id;y=m[n];if(y===void 0){y=
 a.materials.length;m[n]=y;a.materials.push(h)}q.materialIndex=y}q.centroid.copy(g.centroid);c&&c.multiplyVector3(q.centroid);i.push(q)}p=0;for(r=o.length;p<r;p++){c=o[p];d=[];h=0;for(n=c.length;h<n;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;
 for(c=f.length;a<c;a++){for(var d=f[a],e=[],g=0,h=d.length;g<h;g++)e.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(e)}return b},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();if(d+e>1){d=1-d;e=1-e}f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof
 THREE.Face3){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];return THREE.GeometryUtils.randomPointInTriangle(d,e,f)}if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;if(c)if(a._area1&&a._area2){c=a._area1;g=a._area2}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b);a._area1=c;a._area2=g}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b)}return THREE.GeometryUtils.random()*
@@ -441,20 +442,20 @@ var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5
 c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){d=a.faces[b];if(d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,o=new THREE.Face3,m=new THREE.Face3;o.color.copy(d.color);m.color.copy(d.color);o.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;o.a=e;o.b=i;o.c=l;m.a=i;m.b=j;m.c=l;if(d.vertexColors.length===4){o.vertexColors[0]=d.vertexColors[0].clone();o.vertexColors[1]=d.vertexColors[1].clone();o.vertexColors[2]=d.vertexColors[3].clone();m.vertexColors[0]=d.vertexColors[1].clone();
 m.vertexColors[1]=d.vertexColors[2].clone();m.vertexColors[2]=d.vertexColors[3].clone()}f.push(o,m);d=0;for(e=a.faceVertexUvs.length;d<e;d++)if(a.faceVertexUvs[d].length){o=a.faceVertexUvs[d][b];i=o[1];j=o[2];l=o[3];o=[o[0].clone(),i.clone(),l.clone()];i=[i.clone(),j.clone(),l.clone()];h[d].push(o,i)}d=0;for(e=a.faceUvs.length;d<e;d++)if(a.faceUvs[d].length){i=a.faceUvs[d][b];g[d].push(i,i)}}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d]);d=0;for(e=a.faceVertexUvs.length;d<
 e;d++)h[d].push(a.faceVertexUvs[d])}}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else{g=f.a;
-h=f.b;i=f.c;g=a.vertices[g];h=a.vertices[h];i=a.vertices[i];b.push(g.clone());b.push(h.clone());b.push(i.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,o,m,p,r,n,q,v,t,y,s,x=[],E=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)E[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;j=a.vertices[f];l=a.vertices[g];o=a.vertices[h];p=j.distanceTo(l);r=l.distanceTo(o);m=j.distanceTo(o);if(p>
+h=f.b;i=f.c;g=a.vertices[g];h=a.vertices[h];i=a.vertices[i];b.push(g.clone());b.push(h.clone());b.push(i.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,o,m,p,r,n,q,u,t,y,s,x=[],E=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)E[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;j=a.vertices[f];l=a.vertices[g];o=a.vertices[h];p=j.distanceTo(l);r=l.distanceTo(o);m=j.distanceTo(o);if(p>
 b||r>b||m>b){i=a.vertices.length;y=e.clone();s=e.clone();if(p>=r&&p>=m){j=j.clone();j.lerpSelf(l,0.5);y.a=f;y.b=i;y.c=h;s.a=i;s.b=g;s.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);y.vertexNormals[1].copy(f);s.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);y.vertexColors[1].copy(f);s.vertexColors[0].copy(f)}e=0}else if(r>=p&&r>=m){j=l.clone();j.lerpSelf(o,0.5);y.a=f;y.b=g;y.c=
 i;s.a=i;s.b=h;s.c=f;if(e.vertexNormals.length===3){f=e.vertexNormals[1].clone();f.lerpSelf(e.vertexNormals[2],0.5);y.vertexNormals[2].copy(f);s.vertexNormals[0].copy(f);s.vertexNormals[1].copy(e.vertexNormals[2]);s.vertexNormals[2].copy(e.vertexNormals[0])}if(e.vertexColors.length===3){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);y.vertexColors[2].copy(f);s.vertexColors[0].copy(f);s.vertexColors[1].copy(e.vertexColors[2]);s.vertexColors[2].copy(e.vertexColors[0])}e=1}else{j=j.clone();
 j.lerpSelf(o,0.5);y.a=f;y.b=g;y.c=i;s.a=i;s.b=g;s.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[2],0.5);y.vertexNormals[2].copy(f);s.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[2],0.5);y.vertexColors[2].copy(f);s.vertexColors[0].copy(f)}e=2}x.push(y,s);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];s=j[0];h=j[1];y=j[2];if(e===
 0){l=s.clone();l.lerpSelf(h,0.5);j=[s.clone(),l.clone(),y.clone()];h=[l.clone(),h.clone(),y.clone()]}else if(e===1){l=h.clone();l.lerpSelf(y,0.5);j=[s.clone(),h.clone(),l.clone()];h=[l.clone(),y.clone(),s.clone()]}else{l=s.clone();l.lerpSelf(y,0.5);j=[s.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),y.clone()]}E[f].push(j,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)E[f].push(a.faceVertexUvs[f][c])}}else{f=e.a;g=e.b;h=e.c;i=e.d;j=a.vertices[f];l=a.vertices[g];o=a.vertices[h];m=
-a.vertices[i];p=j.distanceTo(l);r=l.distanceTo(o);n=o.distanceTo(m);q=j.distanceTo(m);if(p>b||r>b||n>b||q>b){v=a.vertices.length;t=a.vertices.length+1;y=e.clone();s=e.clone();if(p>=r&&p>=n&&p>=q||n>=r&&n>=p&&n>=q){p=j.clone();p.lerpSelf(l,0.5);l=o.clone();l.lerpSelf(m,0.5);y.a=f;y.b=v;y.c=t;y.d=i;s.a=v;s.b=g;s.c=h;s.d=t;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);y.vertexNormals[1].copy(f);
-y.vertexNormals[2].copy(g);s.vertexNormals[0].copy(f);s.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);y.vertexColors[1].copy(f);y.vertexColors[2].copy(g);s.vertexColors[0].copy(f);s.vertexColors[3].copy(g)}e=0}else{p=l.clone();p.lerpSelf(o,0.5);l=m.clone();l.lerpSelf(j,0.5);y.a=f;y.b=g;y.c=v;y.d=t;s.a=t;s.b=v;s.c=h;s.d=i;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone();
+a.vertices[i];p=j.distanceTo(l);r=l.distanceTo(o);n=o.distanceTo(m);q=j.distanceTo(m);if(p>b||r>b||n>b||q>b){u=a.vertices.length;t=a.vertices.length+1;y=e.clone();s=e.clone();if(p>=r&&p>=n&&p>=q||n>=r&&n>=p&&n>=q){p=j.clone();p.lerpSelf(l,0.5);l=o.clone();l.lerpSelf(m,0.5);y.a=f;y.b=u;y.c=t;y.d=i;s.a=u;s.b=g;s.c=h;s.d=t;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);y.vertexNormals[1].copy(f);
+y.vertexNormals[2].copy(g);s.vertexNormals[0].copy(f);s.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);y.vertexColors[1].copy(f);y.vertexColors[2].copy(g);s.vertexColors[0].copy(f);s.vertexColors[3].copy(g)}e=0}else{p=l.clone();p.lerpSelf(o,0.5);l=m.clone();l.lerpSelf(j,0.5);y.a=f;y.b=g;y.c=u;y.d=t;s.a=t;s.b=u;s.c=h;s.d=i;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone();
 f.lerpSelf(e.vertexNormals[2],0.5);g=e.vertexNormals[3].clone();g.lerpSelf(e.vertexNormals[0],0.5);y.vertexNormals[2].copy(f);y.vertexNormals[3].copy(g);s.vertexNormals[0].copy(g);s.vertexNormals[1].copy(f)}if(e.vertexColors.length===4){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);g=e.vertexColors[3].clone();g.lerpSelf(e.vertexColors[0],0.5);y.vertexColors[2].copy(f);y.vertexColors[3].copy(g);s.vertexColors[0].copy(g);s.vertexColors[1].copy(f)}e=1}x.push(y,s);a.vertices.push(p,l);
 f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];s=j[0];h=j[1];y=j[2];j=j[3];if(e===0){l=s.clone();l.lerpSelf(h,0.5);o=y.clone();o.lerpSelf(j,0.5);s=[s.clone(),l.clone(),o.clone(),j.clone()];h=[l.clone(),h.clone(),y.clone(),o.clone()]}else{l=h.clone();l.lerpSelf(y,0.5);o=j.clone();o.lerpSelf(s,0.5);s=[s.clone(),h.clone(),l.clone(),o.clone()];h=[o.clone(),l.clone(),y.clone(),j.clone()]}E[f].push(s,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)E[f].push(a.faceVertexUvs[f][c])}}}a.faces=
 x;a.faceVertexUvs=E}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new THREE.Texture(void 0,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){e.image=a.content;e.needsUpdate=true;c&&c()});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a);return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b),b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=new Image;e[b].onload=function(){e.loadCount=e.loadCount+1;if(e.loadCount===
 6){f.needsUpdate=true;c&&c()}};e[b].crossOrigin=this.crossOrigin;e[b].src=a[b]}return f},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var o=0;o<e;o++){var m=o-1<0?0:o-1,p=o+1>e-1?e-1:o+1,r=l-1<0?0:l-1,n=l+1>d-
-1?d-1:l+1,q=[],v=[0,0,h[(o*d+l)*4]/255*b];q.push([-1,0,h[(o*d+r)*4]/255*b]);q.push([-1,-1,h[(m*d+r)*4]/255*b]);q.push([0,-1,h[(m*d+l)*4]/255*b]);q.push([1,-1,h[(m*d+n)*4]/255*b]);q.push([1,0,h[(o*d+n)*4]/255*b]);q.push([1,1,h[(p*d+n)*4]/255*b]);q.push([0,1,h[(p*d+l)*4]/255*b]);q.push([-1,1,h[(p*d+r)*4]/255*b]);m=[];r=q.length;for(p=0;p<r;p++){var n=q[p],t=q[(p+1)%r],n=[n[0]-v[0],n[1]-v[1],n[2]-v[2]],t=[t[0]-v[0],t[1]-v[1],t[2]-v[2]];m.push(c([n[1]*t[2]-n[2]*t[1],n[2]*t[0]-n[0]*t[2],n[0]*t[1]-n[1]*
-t[0]]))}q=[0,0,0];for(p=0;p<m.length;p++){q[0]=q[0]+m[p][0];q[1]=q[1]+m[p][1];q[2]=q[2]+m[p][2]}q[0]=q[0]/m.length;q[1]=q[1]/m.length;q[2]=q[2]/m.length;v=(o*d+l)*4;j[v]=(q[0]+1)/2*255|0;j[v+1]=(q[1]+1)/2*255|0;j[v+2]=q[2]*255|0;j[v+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(c.r*255),g=Math.floor(c.g*255),c=Math.floor(c.b*255),h=0;h<d;h++){e[h*3]=f;e[h*3+1]=g;e[h*3+2]=c}a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);
+1?d-1:l+1,q=[],u=[0,0,h[(o*d+l)*4]/255*b];q.push([-1,0,h[(o*d+r)*4]/255*b]);q.push([-1,-1,h[(m*d+r)*4]/255*b]);q.push([0,-1,h[(m*d+l)*4]/255*b]);q.push([1,-1,h[(m*d+n)*4]/255*b]);q.push([1,0,h[(o*d+n)*4]/255*b]);q.push([1,1,h[(p*d+n)*4]/255*b]);q.push([0,1,h[(p*d+l)*4]/255*b]);q.push([-1,1,h[(p*d+r)*4]/255*b]);m=[];r=q.length;for(p=0;p<r;p++){var n=q[p],t=q[(p+1)%r],n=[n[0]-u[0],n[1]-u[1],n[2]-u[2]],t=[t[0]-u[0],t[1]-u[1],t[2]-u[2]];m.push(c([n[1]*t[2]-n[2]*t[1],n[2]*t[0]-n[0]*t[2],n[0]*t[1]-n[1]*
+t[0]]))}q=[0,0,0];for(p=0;p<m.length;p++){q[0]=q[0]+m[p][0];q[1]=q[1]+m[p][1];q[2]=q[2]+m[p][2]}q[0]=q[0]/m.length;q[1]=q[1]/m.length;q[2]=q[2]/m.length;u=(o*d+l)*4;j[u]=(q[0]+1)/2*255|0;j[u+1]=(q[1]+1)/2*255|0;j[u+2]=q[2]*255|0;j[u+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(c.r*255),g=Math.floor(c.g*255),c=Math.floor(c.b*255),h=0;h<d;h++){e[h*3]=f;e[h*3+1]=g;e[h*3+2]=c}a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);
 a.needsUpdate=true;return a}};
 THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++){c=a.children[d];b(c);THREE.SceneUtils.traverseHierarchy(c,b)}},createMultiMaterialObject:function(a,b){var c,d=b.length,e=new THREE.Object3D;for(c=0;c<d;c++){var f=new THREE.Mesh(a,b[c]);e.add(f)}return e},cloneObject:function(a){var b;if(a instanceof THREE.MorphAnimMesh){b=new THREE.MorphAnimMesh(a.geometry,a.material);
 b.duration=a.duration;b.mirroredLoop=a.mirroredLoop;b.time=a.time;b.lastKeyframe=a.lastKeyframe;b.currentKeyframe=a.currentKeyframe;b.direction=a.direction;b.directionBackwards=a.directionBackwards}else if(a instanceof THREE.SkinnedMesh)b=new THREE.SkinnedMesh(a.geometry,a.material);else if(a instanceof THREE.Mesh)b=new THREE.Mesh(a.geometry,a.material);else if(a instanceof THREE.Line)b=new THREE.Line(a.geometry,a.material,a.type);else if(a instanceof THREE.Ribbon)b=new THREE.Ribbon(a.geometry,a.material);
@@ -472,11 +473,11 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
 THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( normalize( vNormal.xyz ) * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif",
 THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}});
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
-0,e=(""+a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,o,m,p,r,n,q,v=b.glyphs[a]||b.glyphs["?"];if(v){if(v.o){b=v._cachedOutline||(v._cachedOutline=v.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
-c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var t=g/h;THREE.Shape.Utils.b2(t,o,p,i);THREE.Shape.Utils.b2(t,m,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;n=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,n,q);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){t=g/h;THREE.Shape.Utils.b3(t,o,p,n,i);THREE.Shape.Utils.b3(t,m,r,q,l)}}}}}return{offset:v.ha*c,path:e}}}};
+0,e=(""+a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,o,m,p,r,n,q,u=b.glyphs[a]||b.glyphs["?"];if(u){if(u.o){b=u._cachedOutline||(u._cachedOutline=u.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
+c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var t=g/h;THREE.Shape.Utils.b2(t,o,p,i);THREE.Shape.Utils.b2(t,m,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;n=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,n,q);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){t=g/h;THREE.Shape.Utils.b3(t,o,p,n,i);THREE.Shape.Utils.b3(t,m,r,q,l)}}}}}return{offset:u.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var o=2*e;for(j=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=i,r=j,n=l,q=e,v=g,t=void 0,y=void 0,s=void 0,x=void 0,E=void 0,
-D=void 0,A=void 0,u=void 0,H=void 0,y=m[v[p]].x,s=m[v[p]].y,x=m[v[r]].x,E=m[v[r]].y,D=m[v[n]].x,A=m[v[n]].y;if(1.0E-10>(x-y)*(A-s)-(E-s)*(D-y))m=false;else{for(t=0;t<q;t++)if(!(t==p||t==r||t==n)){var u=m[v[t]].x,H=m[v[t]].y,I=void 0,M=void 0,R=void 0,Z=void 0,B=void 0,G=void 0,Q=void 0,C=void 0,k=void 0,P=void 0,L=void 0,S=void 0,I=R=B=void 0,I=D-x,M=A-E,R=y-D,Z=s-A,B=x-y,G=E-s,Q=u-y,C=H-s,k=u-x,P=H-E,L=u-D,S=H-A,I=I*P-M*k,B=B*C-G*Q,R=R*S-Z*L;if(I>=0&&R>=0&&B>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]],
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var o=2*e;for(j=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=i,r=j,n=l,q=e,u=g,t=void 0,y=void 0,s=void 0,x=void 0,E=void 0,
+D=void 0,A=void 0,v=void 0,H=void 0,y=m[u[p]].x,s=m[u[p]].y,x=m[u[r]].x,E=m[u[r]].y,D=m[u[n]].x,A=m[u[n]].y;if(1.0E-10>(x-y)*(A-s)-(E-s)*(D-y))m=false;else{for(t=0;t<q;t++)if(!(t==p||t==r||t==n)){var v=m[u[t]].x,H=m[u[t]].y,I=void 0,M=void 0,R=void 0,X=void 0,B=void 0,G=void 0,Q=void 0,C=void 0,k=void 0,P=void 0,L=void 0,S=void 0,I=R=B=void 0,I=D-x,M=A-E,R=y-D,X=s-A,B=x-y,G=E-s,Q=v-y,C=H-s,k=v-x,P=H-E,L=v-D,S=H-A,I=I*P-M*k,B=B*C-G*Q,R=R*S-X*L;if(I>=0&&R>=0&&B>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]],
 a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;o=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}};
 THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
@@ -570,7 +571,7 @@ this.moveRight&&this.object.translateX(b);this.moveUp&&this.object.translateY(b)
 Math.sin(this.theta);b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a*b;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+
 100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),false);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),false);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),false);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),false);this.domElement.addEventListener("keyup",
 c(this,this.onKeyUp),false)};
-THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),q=g.length,v=0;f=q-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<q-1;f++){v=d*h.chunks[f]/h.total;b.keys[f]={time:v,pos:g[f]}}e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
+THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),q=g.length,u=0;f=q-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<q-1;f++){u=d*h.chunks[f]/h.total;b.keys[f]={time:u,pos:g[f]}}e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
 return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,false)}function f(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++){d=c/(a.points.length*b);d=a.getPoint(d);e.vertices[c]=new THREE.Vector3(d.x,d.y,d.z)}return e}this.object=a;this.domElement=b!==void 0?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=true;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;
 this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=true;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=
 this.domElement.offsetHeight/2;this.domElement.setAttribute("tabindex",-1)}var g=Math.PI*2,h=Math.PI/180;this.update=function(a){var b;if(this.lookHorizontal)this.lon=this.lon+this.mouseX*this.lookSpeed*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*this.lookSpeed*a;this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=a>=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
@@ -609,24 +610,24 @@ this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpee
 void 0&&(a=Math.pow(0.95,f.userZoomSpeed));m=m/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,f.userZoomSpeed));m=m*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),d=Math.atan2(b.x,b.z),e=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&this.rotateLeft(c());var d=d+o,e=e+l,e=Math.max(1.0E-6,Math.min(Math.PI-1.0E-6,e)),f=b.length();b.x=f*Math.sin(e)*Math.sin(d);b.y=f*Math.cos(e);b.z=f*Math.sin(e)*Math.cos(d);b.multiplyScalar(m);a.copy(this.center).addSelf(b);
 this.object.lookAt(this.center);l=o=0;m=1;if(p.distanceTo(this.object.position)>0){this.dispatchEvent(r);p.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(f.userRotate){a.preventDefault();h.set(a.clientX,a.clientY);document.addEventListener("mousemove",d,false);document.addEventListener("mouseup",e,false)}},false);this.domElement.addEventListener("mousewheel",function(a){f.userZoom&&
 (a.wheelDelta>0?f.zoomOut():f.zoomIn())},false)};
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,t=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var v=o+1,k=p+1,y=h/o,L=i/p,S=new THREE.Vector3;S[n]=l>0?1:-1;for(h=0;h<k;h++)for(i=0;i<v;i++){var aa=new THREE.Vector3;aa[a]=(i*y-q)*c;aa[b]=(h*L-r)*g;aa[n]=l;j.vertices.push(aa)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
-v*h+t,i+v*(h+1)+t,i+1+v*(h+1)+t,i+1+v*h+t);a.normal.copy(S);a.vertexNormals.push(S.clone(),S.clone(),S.clone(),S.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/o,h/p),new THREE.UV(i/o,(h+1)/p),new THREE.UV((i+1)/o,(h+1)/p),new THREE.UV((i+1)/o,h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,o=b/2,m=c/2,p,r,n,q,v,t;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;v=3;n=4;t=5}else this.materials=
-[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var y in h)this.sides[y]!==void 0&&(this.sides[y]=h[y]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,q);this.sides.py&&i("x","z",1,1,a,c,o,r);this.sides.ny&&i("x","z",1,-1,a,c,-o,v);this.sides.pz&&i("x","y",1,-1,a,b,m,n);this.sides.nz&&i("x","y",-1,-1,a,b,-m,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,r=h/2,q=i/2,t=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var u=o+1,k=p+1,y=h/o,L=i/p,S=new THREE.Vector3;S[n]=l>0?1:-1;for(h=0;h<k;h++)for(i=0;i<u;i++){var aa=new THREE.Vector3;aa[a]=(i*y-r)*c;aa[b]=(h*L-q)*g;aa[n]=l;j.vertices.push(aa)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
+u*h+t,i+u*(h+1)+t,i+1+u*(h+1)+t,i+1+u*h+t);a.normal.copy(S);a.vertexNormals.push(S.clone(),S.clone(),S.clone(),S.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/o,h/p),new THREE.UV(i/o,(h+1)/p),new THREE.UV((i+1)/o,(h+1)/p),new THREE.UV((i+1)/o,h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,o=b/2,m=c/2,p,r,n,q,u,t;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;u=3;n=4;t=5}else this.materials=
+[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var y in h)this.sides[y]!==void 0&&(this.sides[y]=h[y]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,q);this.sides.py&&i("x","z",1,1,a,c,o,r);this.sides.ny&&i("x","z",1,-1,a,c,-o,u);this.sides.pz&&i("x","y",1,-1,a,b,m,n);this.sides.nz&&i("x","y",-1,-1,a,b,-m,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
 THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var o=[],m=[],p=i/e,r=p*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,q=new THREE.Vector3;q.x=r*Math.sin(n*Math.PI*2);q.y=-p*c+g;q.z=r*Math.cos(n*Math.PI*2);this.vertices.push(q);o.push(this.vertices.length-1);m.push(new THREE.UV(n,p))}j.push(o);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){o=this.vertices[j[0][h]].clone();m=this.vertices[j[0][h+
-1]].clone()}else{o=this.vertices[j[1][h]].clone();m=this.vertices[j[1][h+1]].clone()}o.setY(Math.sqrt(o.x*o.x+o.z*o.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],r=j[i+1][h],n=j[i+1][h+1],q=j[i][h+1],v=o.clone(),t=o.clone(),y=m.clone(),s=m.clone(),x=l[i][h].clone(),E=l[i+1][h].clone(),D=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,r,n,q,[v,t,y,s]));this.faceVertexUvs[0].push([x,E,D,A])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
-g,0));for(h=0;h<d;h++){p=j[0][h];r=j[0][h+1];n=this.vertices.length-1;v=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);y=new THREE.Vector3(0,1,0);x=l[0][h].clone();E=l[0][h+1].clone();D=new THREE.UV(E.u,0);this.faces.push(new THREE.Face3(p,r,n,[v,t,y]));this.faceVertexUvs[0].push([x,E,D])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];r=j[i][h];n=this.vertices.length-1;v=new THREE.Vector3(0,-1,0);t=new THREE.Vector3(0,-1,0);y=new THREE.Vector3(0,-1,0);
-x=l[i][h+1].clone();E=l[i][h].clone();D=new THREE.UV(E.u,1);this.faces.push(new THREE.Face3(p,r,n,[v,t,y]));this.faceVertexUvs[0].push([x,E,D])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+1]].clone()}else{o=this.vertices[j[1][h]].clone();m=this.vertices[j[1][h+1]].clone()}o.setY(Math.sqrt(o.x*o.x+o.z*o.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],r=j[i+1][h],n=j[i+1][h+1],q=j[i][h+1],u=o.clone(),t=o.clone(),y=m.clone(),s=m.clone(),x=l[i][h].clone(),E=l[i+1][h].clone(),D=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,r,n,q,[u,t,y,s]));this.faceVertexUvs[0].push([x,E,D,A])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
+g,0));for(h=0;h<d;h++){p=j[0][h];r=j[0][h+1];n=this.vertices.length-1;u=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);y=new THREE.Vector3(0,1,0);x=l[0][h].clone();E=l[0][h+1].clone();D=new THREE.UV(E.u,0);this.faces.push(new THREE.Face3(p,r,n,[u,t,y]));this.faceVertexUvs[0].push([x,E,D])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];r=j[i][h];n=this.vertices.length-1;u=new THREE.Vector3(0,-1,0);t=new THREE.Vector3(0,-1,0);y=new THREE.Vector3(0,-1,0);
+x=l[i][h+1].clone();E=l[i][h].clone();D=new THREE.UV(E.u,1);this.faces.push(new THREE.Face3(p,r,n,[u,t,y]));this.faceVertexUvs[0].push([x,E,D])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(N=c.length;--N>=0;){e=N;f=N-1;f<0&&(f=
-c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=L*g,k=L*(g+1),j=d+e+i,i=d+f+i,n=d+f+k,k=d+e+k,o=c,p=g,q=h,r=e,s=f,j=j+M,i=i+M,n=n+M,k=k+M;I.faces.push(new THREE.Face4(j,i,n,k,null,null,t));j=y.generateSideWallUV(I,a,o,b,j,i,n,k,p,q,r,s);I.faceVertexUvs[0].push(j)}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+M;d=d+M;e=e+M;I.faces.push(new THREE.Face3(c,d,e,null,null,v));c=f?y.generateBottomUV(I,a,b,c,d,e):y.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}
-var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,n,q=false,v=b.material,t=b.extrudeMaterial,y=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,s,x,E,D;if(r){n=r.getSpacedPoints(m);q=true;o=false;s=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
-m,false);x=new THREE.Vector3;E=new THREE.Vector3;D=new THREE.Vector3}if(!o)j=i=l=0;var A,u,H,I=this,M=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,R=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();u=0;for(H=R.length;u<H;u++){A=R[u];THREE.Shape.Utils.isClockWise(A)&&(R[u]=A.reverse())}r=false}var Z=THREE.Shape.Utils.triangulateShape(p,R),B=p;u=0;for(H=R.length;u<H;u++){A=R[u];p=p.concat(A)}var G,Q,C,k,P,L=p.length,S,aa=Z.length,r=[],N=0;C=B.length;G=C-1;
-for(Q=N+1;N<C;N++,G++,Q++){G===C&&(G=0);Q===C&&(Q=0);r[N]=d(B[N],B[G],B[Q])}var ca=[],fa,O=r.concat();u=0;for(H=R.length;u<H;u++){A=R[u];fa=[];N=0;C=A.length;G=C-1;for(Q=N+1;N<C;N++,G++,Q++){G===C&&(G=0);Q===C&&(Q=0);fa[N]=d(A[N],A[G],A[Q])}ca.push(fa);O=O.concat(fa)}for(G=0;G<l;G++){C=G/l;k=i*(1-C);Q=j*Math.sin(C*Math.PI/2);N=0;for(C=B.length;N<C;N++){P=c(B[N],r[N],Q);f(P.x,P.y,-k)}u=0;for(H=R.length;u<H;u++){A=R[u];fa=ca[u];N=0;for(C=A.length;N<C;N++){P=c(A[N],fa[N],Q);f(P.x,P.y,-k)}}}Q=j;for(N=
+c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=L*g,k=L*(g+1),j=d+e+i,i=d+f+i,n=d+f+k,k=d+e+k,o=c,p=g,r=h,q=e,s=f,j=j+M,i=i+M,n=n+M,k=k+M;I.faces.push(new THREE.Face4(j,i,n,k,null,null,t));j=y.generateSideWallUV(I,a,o,b,j,i,n,k,p,r,q,s);I.faceVertexUvs[0].push(j)}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+M;d=d+M;e=e+M;I.faces.push(new THREE.Face3(c,d,e,null,null,u));c=f?y.generateBottomUV(I,a,b,c,d,e):y.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}
+var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,n,q=false,u=b.material,t=b.extrudeMaterial,y=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,s,x,E,D;if(r){n=r.getSpacedPoints(m);q=true;o=false;s=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
+m,false);x=new THREE.Vector3;E=new THREE.Vector3;D=new THREE.Vector3}if(!o)j=i=l=0;var A,v,H,I=this,M=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,R=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();v=0;for(H=R.length;v<H;v++){A=R[v];THREE.Shape.Utils.isClockWise(A)&&(R[v]=A.reverse())}r=false}var X=THREE.Shape.Utils.triangulateShape(p,R),B=p;v=0;for(H=R.length;v<H;v++){A=R[v];p=p.concat(A)}var G,Q,C,k,P,L=p.length,S,aa=X.length,r=[],N=0;C=B.length;G=C-1;
+for(Q=N+1;N<C;N++,G++,Q++){G===C&&(G=0);Q===C&&(Q=0);r[N]=d(B[N],B[G],B[Q])}var ca=[],ga,O=r.concat();v=0;for(H=R.length;v<H;v++){A=R[v];ga=[];N=0;C=A.length;G=C-1;for(Q=N+1;N<C;N++,G++,Q++){G===C&&(G=0);Q===C&&(Q=0);ga[N]=d(A[N],A[G],A[Q])}ca.push(ga);O=O.concat(ga)}for(G=0;G<l;G++){C=G/l;k=i*(1-C);Q=j*Math.sin(C*Math.PI/2);N=0;for(C=B.length;N<C;N++){P=c(B[N],r[N],Q);f(P.x,P.y,-k)}v=0;for(H=R.length;v<H;v++){A=R[v];ga=ca[v];N=0;for(C=A.length;N<C;N++){P=c(A[N],ga[N],Q);f(P.x,P.y,-k)}}}Q=j;for(N=
 0;N<L;N++){P=o?c(p[N],O[N],Q):p[N];if(q){E.copy(s.normals[0]).multiplyScalar(P.x);x.copy(s.binormals[0]).multiplyScalar(P.y);D.copy(n[0]).addSelf(E).addSelf(x);f(D.x,D.y,D.z)}else f(P.x,P.y,0)}for(C=1;C<=m;C++)for(N=0;N<L;N++){P=o?c(p[N],O[N],Q):p[N];if(q){E.copy(s.normals[C]).multiplyScalar(P.x);x.copy(s.binormals[C]).multiplyScalar(P.y);D.copy(n[C]).addSelf(E).addSelf(x);f(D.x,D.y,D.z)}else f(P.x,P.y,h/m*C)}for(G=l-1;G>=0;G--){C=G/l;k=i*(1-C);Q=j*Math.sin(C*Math.PI/2);N=0;for(C=B.length;N<C;N++){P=
-c(B[N],r[N],Q);f(P.x,P.y,h+k)}u=0;for(H=R.length;u<H;u++){A=R[u];fa=ca[u];N=0;for(C=A.length;N<C;N++){P=c(A[N],fa[N],Q);q?f(P.x,P.y+n[m-1].y,n[m-1].x+k):f(P.x,P.y,h+k)}}}(function(){if(o){var a;a=L*0;for(N=0;N<aa;N++){S=Z[N];g(S[2]+a,S[1]+a,S[0]+a,true)}a=m+l*2;a=L*a;for(N=0;N<aa;N++){S=Z[N];g(S[0]+a,S[1]+a,S[2]+a,false)}}else{for(N=0;N<aa;N++){S=Z[N];g(S[2],S[1],S[0],true)}for(N=0;N<aa;N++){S=Z[N];g(S[0]+L*m,S[1]+L*m,S[2]+L*m,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;u=0;for(H=R.length;u<
-H;u++){A=R[u];e(A,a);a=a+A.length}})()};
+c(B[N],r[N],Q);f(P.x,P.y,h+k)}v=0;for(H=R.length;v<H;v++){A=R[v];ga=ca[v];N=0;for(C=A.length;N<C;N++){P=c(A[N],ga[N],Q);q?f(P.x,P.y+n[m-1].y,n[m-1].x+k):f(P.x,P.y,h+k)}}}(function(){if(o){var a;a=L*0;for(N=0;N<aa;N++){S=X[N];g(S[2]+a,S[1]+a,S[0]+a,true)}a=m+l*2;a=L*a;for(N=0;N<aa;N++){S=X[N];g(S[0]+a,S[1]+a,S[2]+a,false)}}else{for(N=0;N<aa;N++){S=X[N];g(S[2],S[1],S[0],true)}for(N=0;N<aa;N++){S=X[N];g(S[0]+L*m,S[1]+L*m,S[2]+L*m,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;v=0;for(H=R.length;v<
+H;v++){A=R[v];e(A,a);a=a+A.length}})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=
 a.vertices[g].y,g=a.vertices[g].z,o=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(j,g),new THREE.UV(o,a)]:[new THREE.UV(c,e),new THREE.UV(i,f),new THREE.UV(l,g),new THREE.UV(m,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
@@ -635,8 +636,8 @@ THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,f=b/2,c=c||1,d=d||1,g=c+1,h=d+1,i=a/c,j=b/d,l=new THREE.Vector3(0,1,0),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-e,0,a*j-f));for(a=0;a<d;a++)for(b=0;b<c;b++){e=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a);e.normal.copy(l);e.vertexNormals.push(l.clone(),l.clone(),l.clone(),l.clone());this.faces.push(e);this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/c,(a+1)/d),new THREE.UV((b+
 1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)])}this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
 THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);var a=a||50,d=d!==void 0?d:0,e=e!==void 0?e:Math.PI*2,f=f!==void 0?f:0,g=g!==void 0?g:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,i,j=[],l=[];for(i=0;i<=c;i++){var o=[],m=[];for(h=0;h<=b;h++){var p=h/b,r=i/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+p*e)*Math.sin(f+r*g);n.y=a*Math.cos(f+r*g);n.z=a*Math.sin(d+p*e)*Math.sin(f+r*g);this.vertices.push(n);o.push(this.vertices.length-1);m.push(new THREE.UV(p,
-r))}j.push(o);l.push(m)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=j[i][h+1],e=j[i][h],f=j[i+1][h],g=j[i+1][h+1],o=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),p=this.vertices[f].clone().normalize(),r=this.vertices[g].clone().normalize(),n=l[i][h+1].clone(),q=l[i][h].clone(),v=l[i+1][h].clone(),t=l[i+1][h+1].clone();if(Math.abs(this.vertices[d].y)==a){this.faces.push(new THREE.Face3(d,f,g,[o,p,r]));this.faceVertexUvs[0].push([n,v,t])}else if(Math.abs(this.vertices[f].y)==
-a){this.faces.push(new THREE.Face3(d,e,f,[o,m,p]));this.faceVertexUvs[0].push([n,q,v])}else{this.faces.push(new THREE.Face4(d,e,f,g,[o,m,p,r]));this.faceVertexUvs[0].push([n,q,v,t])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
+r))}j.push(o);l.push(m)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=j[i][h+1],e=j[i][h],f=j[i+1][h],g=j[i+1][h+1],o=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),p=this.vertices[f].clone().normalize(),r=this.vertices[g].clone().normalize(),n=l[i][h+1].clone(),q=l[i][h].clone(),u=l[i+1][h].clone(),t=l[i+1][h+1].clone();if(Math.abs(this.vertices[d].y)==a){this.faces.push(new THREE.Face3(d,f,g,[o,p,r]));this.faceVertexUvs[0].push([n,u,t])}else if(Math.abs(this.vertices[f].y)==
+a){this.faces.push(new THREE.Face3(d,e,f,[o,m,p]));this.faceVertexUvs[0].push([n,q,u])}else{this.faces.push(new THREE.Face4(d,e,f,g,[o,m,p,r]));this.faceVertexUvs[0].push([n,q,u,t])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=false;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
 THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||Math.PI*2;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var f=d/this.segmentsT*this.arc,g=c/this.segmentsR*Math.PI*2;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(f);h.z=
@@ -660,7 +661,7 @@ THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,
 THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
 THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,i,j,l,o=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++){j=i/b;j=a(j,l);e.push(j)}}var m,p,r,n;for(h=0;h<c;h++)for(i=0;i<b;i++){a=h*o+i;e=h*o+i+1;l=(h+1)*o+i;j=(h+1)*o+i+1;m=new THREE.UV(i/b,h/c);p=new THREE.UV((i+1)/b,h/c);r=new THREE.UV(i/b,(h+1)/c);n=new THREE.UV((i+1)/b,(h+1)/c);if(d){f.push(new THREE.Face3(a,e,l));f.push(new THREE.Face3(e,j,l));g.push([m,
 p,r]);g.push([p,n,r])}else{f.push(new THREE.Face4(a,e,j,l));g.push([m,p,n,r])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=new THREE.Geometry;THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
-THREE.ConvexGeometry=function(a){function b(b){var d=a[b].clone(),f=d.length();d.x=d.x+f*c();d.y=d.y+f*c();d.z=d.z+f*c();for(var f=[],g=0;g<e.length;){var h=e[g],i=d,j=a[h[0]],v;v=j;var t=a[h[1]],y=a[h[2]],s=new THREE.Vector3,x=new THREE.Vector3;s.sub(y,t);x.sub(v,t);s.crossSelf(x);s.isZero()||s.normalize();v=s;j=v.dot(j);if(v.dot(i)>=j){for(i=0;i<3;i++){j=[h[i],h[(i+1)%3]];v=true;for(t=0;t<f.length;t++)if(f[t][0]===j[1]&&f[t][1]===j[0]){f[t]=f[f.length-1];f.pop();v=false;break}v&&f.push(j)}e[g]=
+THREE.ConvexGeometry=function(a){function b(b){var d=a[b].clone(),f=d.length();d.x=d.x+f*c();d.y=d.y+f*c();d.z=d.z+f*c();for(var f=[],g=0;g<e.length;){var h=e[g],i=d,j=a[h[0]],u;u=j;var t=a[h[1]],y=a[h[2]],s=new THREE.Vector3,x=new THREE.Vector3;s.sub(y,t);x.sub(u,t);s.crossSelf(x);s.isZero()||s.normalize();u=s;j=u.dot(j);if(u.dot(i)>=j){for(i=0;i<3;i++){j=[h[i],h[(i+1)%3]];u=true;for(t=0;t<f.length;t++)if(f[t][0]===j[1]&&f[t][1]===j[0]){f[t]=f[f.length-1];f.pop();u=false;break}u&&f.push(j)}e[g]=
 e[e.length-1];e.pop()}else g++}for(t=0;t<f.length;t++)e.push([f[t][0],f[t][1],b])}function c(){return(Math.random()-0.5)*2.0E-6}function d(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var e=[[0,1,2],[0,2,1]],f=3;f<a.length;f++)b(f);for(var g=0,h=Array(a.length),f=0;f<e.length;f++)for(var i=e[f],j=0;j<3;j++){if(h[i[j]]===void 0){h[i[j]]=g++;this.vertices.push(a[i[j]])}i[j]=h[i[j]]}for(f=0;f<e.length;f++)this.faces.push(new THREE.Face3(e[f][0],e[f][1],e[f][2]));
 for(f=0;f<this.faces.length;f++){i=this.faces[f];this.faceVertexUvs[0].push([d(this.vertices[i.a]),d(this.vertices[i.b]),d(this.vertices[i.c])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=new THREE.Geometry;THREE.ConvexGeometry.prototype.constructor=THREE.ConvexGeometry;
 THREE.AxisHelper=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3);a.vertices.push(new THREE.Vector3(0,100,0));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(c);
@@ -676,12 +677,12 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
 THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
 THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var k=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){k.vertexColors=[];for(var j,n,p,q=0;q<4;q++){p=h[q];j=new THREE.Color;j.setRGB(0,0,0);for(var r=0;r<p.length;r++){n=g.vertexColors[p[r]-1];j.r=j.r+n.r;j.g=j.g+n.g;j.b=j.b+n.b}j.r=j.r/p.length;j.g=j.g/p.length;j.b=j.b/
 p.length;k.vertexColors[q]=j}}l.push(k);if(m.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?o.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=t[e];if(!f){a>=y&&a<y+r.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in t?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,t[e]):t[e]=d}function h(a,
-b){R[a]===void 0&&(R[a]=[]);R[a].push(b)}function i(a,b,c){Z[a]===void 0&&(Z[a]={});Z[a][b]=c}var j=[],l=[],o=[],m=this,p=a.vertices,r=a.faces,j=p.concat(),n=[],q={},v={},t={},y=p.length,s,x,E,D,A,u=a.faceVertexUvs[0],H;b("originalFaces, uvs, originalVerticesLength",r.length,u.length,y);if(m.supportUVs){s=0;for(x=u.length;s<x;s++){E=0;for(D=u[s].length;E<D;E++){H=r[s]["abcd".charAt(E)];g(H,s,u[s][E])}}}if(u.length==0)m.supportUVs=false;s=0;for(A in t)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
-t,"vs",u.length);s=0;for(x=r.length;s<x;s++){A=r[s];n.push(A.centroid);j.push(A.centroid);if(m.supportUVs){u=new THREE.UV;if(A instanceof THREE.Face3){u.u=f(A.a,s).u+f(A.b,s).u+f(A.c,s).u;u.v=f(A.a,s).v+f(A.b,s).v+f(A.c,s).v;u.u=u.u/3;u.v=u.v/3}else if(A instanceof THREE.Face4){u.u=f(A.a,s).u+f(A.b,s).u+f(A.c,s).u+f(A.d,s).u;u.v=f(A.a,s).v+f(A.b,s).v+f(A.c,s).v+f(A.d,s).v;u.u=u.u/4;u.v=u.v/4}g(y+s,"",u)}}b("-- added UVs for new Faces",t);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
-var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);H=0;var I,M,R={},Z={};for(s in x){u=x[s];I=s.split("_");M=I[0];I=I[1];h(M,[M,I]);h(I,[M,I]);E=0;for(D=u.length;E<D;E++){A=u[E];i(M,A,s);i(I,A,s)}u.length<2&&(v[s]=true)}b("vertexEdgeMap",R,"vertexFaceMap",Z);for(s in x){u=
-x[s];A=u[0];D=u[1];I=s.split("_");M=I[0];I=I[1];u=new THREE.Vector3;if(v[s]){u.addSelf(p[M]);u.addSelf(p[I]);u.multiplyScalar(0.5)}else{u.addSelf(n[A]);u.addSelf(n[D]);u.addSelf(p[M]);u.addSelf(p[I]);u.multiplyScalar(0.25)}q[s]=y+r.length+H;j.push(u);H++;if(m.supportUVs){u=new THREE.UV;u.u=f(M,A).u+f(I,A).u;u.v=f(M,A).v+f(I,A).v;u.u=u.u/2;u.v=u.v/2;g(q[s],A,u);if(!v[s]){u=new THREE.UV;u.u=f(M,D).u+f(I,D).u;u.v=f(M,D).v+f(I,D).v;u.u=u.u/2;u.v=u.v/2;g(q[s],D,u)}}}b("-- Step 2 done");var B,G;D=["123",
-"12","2","23"];I=["123","23","3","31"];var Q=["123","31","1","12"],C=["1234","12","2","23"],k=["1234","23","3","34"],P=["1234","34","4","41"],L=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){A=r[s];u=y+s;if(A instanceof THREE.Face3){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.a);d(u,q[H],A.b,q[M],A,D,s);d(u,q[M],A.c,q[B],A,I,s);d(u,q[B],A.a,q[H],A,Q,s)}else if(A instanceof THREE.Face4){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.d);G=e(A.d,A.a);d(u,q[H],A.b,q[M],A,C,s);d(u,q[M],A.c,q[B],A,k,s);d(u,q[B],A.d,q[G],
-A,P,s);d(u,q[G],A.a,q[H],A,L,s)}else b("face should be a face!",A)}q=new THREE.Vector3;A=new THREE.Vector3;s=0;for(x=p.length;s<x;s++)if(R[s]!==void 0){q.set(0,0,0);A.set(0,0,0);M=new THREE.Vector3(0,0,0);u=0;for(E in Z[s]){q.addSelf(n[E]);u++}D=0;H=R[s].length;for(E=0;E<H;E++)v[e(R[s][E][0],R[s][E][1])]&&D++;if(D!=2){q.divideScalar(u);for(E=0;E<H;E++){u=R[s][E];u=p[u[0]].clone().addSelf(p[u[1]]).divideScalar(2);A.addSelf(u)}A.divideScalar(H);M.addSelf(p[s]);M.multiplyScalar(H-3);M.addSelf(q);M.addSelf(A.multiplyScalar(2));
+b){R[a]===void 0&&(R[a]=[]);R[a].push(b)}function i(a,b,c){X[a]===void 0&&(X[a]={});X[a][b]=c}var j=[],l=[],o=[],m=this,p=a.vertices,r=a.faces,j=p.concat(),n=[],q={},u={},t={},y=p.length,s,x,E,D,A,v=a.faceVertexUvs[0],H;b("originalFaces, uvs, originalVerticesLength",r.length,v.length,y);if(m.supportUVs){s=0;for(x=v.length;s<x;s++){E=0;for(D=v[s].length;E<D;E++){H=r[s]["abcd".charAt(E)];g(H,s,v[s][E])}}}if(v.length==0)m.supportUVs=false;s=0;for(A in t)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
+t,"vs",v.length);s=0;for(x=r.length;s<x;s++){A=r[s];n.push(A.centroid);j.push(A.centroid);if(m.supportUVs){v=new THREE.UV;if(A instanceof THREE.Face3){v.u=f(A.a,s).u+f(A.b,s).u+f(A.c,s).u;v.v=f(A.a,s).v+f(A.b,s).v+f(A.c,s).v;v.u=v.u/3;v.v=v.v/3}else if(A instanceof THREE.Face4){v.u=f(A.a,s).u+f(A.b,s).u+f(A.c,s).u+f(A.d,s).u;v.v=f(A.a,s).v+f(A.b,s).v+f(A.c,s).v+f(A.d,s).v;v.u=v.u/4;v.v=v.v/4}g(y+s,"",v)}}b("-- added UVs for new Faces",t);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
+var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);H=0;var I,M,R={},X={};for(s in x){v=x[s];I=s.split("_");M=I[0];I=I[1];h(M,[M,I]);h(I,[M,I]);E=0;for(D=v.length;E<D;E++){A=v[E];i(M,A,s);i(I,A,s)}v.length<2&&(u[s]=true)}b("vertexEdgeMap",R,"vertexFaceMap",X);for(s in x){v=
+x[s];A=v[0];D=v[1];I=s.split("_");M=I[0];I=I[1];v=new THREE.Vector3;if(u[s]){v.addSelf(p[M]);v.addSelf(p[I]);v.multiplyScalar(0.5)}else{v.addSelf(n[A]);v.addSelf(n[D]);v.addSelf(p[M]);v.addSelf(p[I]);v.multiplyScalar(0.25)}q[s]=y+r.length+H;j.push(v);H++;if(m.supportUVs){v=new THREE.UV;v.u=f(M,A).u+f(I,A).u;v.v=f(M,A).v+f(I,A).v;v.u=v.u/2;v.v=v.v/2;g(q[s],A,v);if(!u[s]){v=new THREE.UV;v.u=f(M,D).u+f(I,D).u;v.v=f(M,D).v+f(I,D).v;v.u=v.u/2;v.v=v.v/2;g(q[s],D,v)}}}b("-- Step 2 done");var B,G;D=["123",
+"12","2","23"];I=["123","23","3","31"];var Q=["123","31","1","12"],C=["1234","12","2","23"],k=["1234","23","3","34"],P=["1234","34","4","41"],L=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){A=r[s];v=y+s;if(A instanceof THREE.Face3){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.a);d(v,q[H],A.b,q[M],A,D,s);d(v,q[M],A.c,q[B],A,I,s);d(v,q[B],A.a,q[H],A,Q,s)}else if(A instanceof THREE.Face4){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.d);G=e(A.d,A.a);d(v,q[H],A.b,q[M],A,C,s);d(v,q[M],A.c,q[B],A,k,s);d(v,q[B],A.d,q[G],
+A,P,s);d(v,q[G],A.a,q[H],A,L,s)}else b("face should be a face!",A)}q=new THREE.Vector3;A=new THREE.Vector3;s=0;for(x=p.length;s<x;s++)if(R[s]!==void 0){q.set(0,0,0);A.set(0,0,0);M=new THREE.Vector3(0,0,0);v=0;for(E in X[s]){q.addSelf(n[E]);v++}D=0;H=R[s].length;for(E=0;E<H;E++)u[e(R[s][E][0],R[s][E][1])]&&D++;if(D!=2){q.divideScalar(v);for(E=0;E<H;E++){v=R[s][E];v=p[v[0]].clone().addSelf(p[v[1]]).divideScalar(2);A.addSelf(v)}A.divideScalar(H);M.addSelf(p[s]);M.multiplyScalar(H-3);M.addSelf(q);M.addSelf(A.multiplyScalar(2));
 M.divideScalar(H);j[s]=M}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=o;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
@@ -698,29 +699,29 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;e[r++]=0;e[r++]=1;e[r++]=2;e[r++]=0;e[r++]=2;e[r++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};m={};o.vertex=b.getAttribLocation(l,"position");o.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
-"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,v){var a=a.__webglFlares,t=a.length;if(t){var y=new THREE.Vector3,s=v/e,x=e*0.5,E=v*0.5,D=16/v,A=new THREE.Vector2(D*s,D),u=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),I=m,D=o;b.useProgram(l);if(!p){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);p=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var M,R,Z,B,G;for(M=0;M<t;M++){D=16/v;A.set(D*s,D);B=a[M];y.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(y);d.projectionMatrix.multiplyVector3(y);u.copy(y);H.x=u.x*x+x;H.y=u.y*E+E;if(j||H.x>0&&H.x<e&&H.y>0&&
-H.y<v){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,A.x,A.y);b.uniform3f(I.screenPosition,u.x,u.y,u.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(u);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);R=0;for(Z=B.lensFlares.length;R<Z;R++){G=B.lensFlares[R];if(G.opacity>0.001&&G.scale>0.001){u.x=G.x;u.y=G.y;u.z=G.z;D=G.size*G.scale/v;A.x=D*s;A.y=D;b.uniform3f(I.screenPosition,u.x,u.y,u.z);b.uniform2f(I.scale,A.x,A.y);b.uniform1f(I.rotation,G.rotation);b.uniform1f(I.opacity,G.opacity);
+"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,u){var a=a.__webglFlares,t=a.length;if(t){var y=new THREE.Vector3,s=u/e,x=e*0.5,E=u*0.5,D=16/u,A=new THREE.Vector2(D*s,D),v=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),I=m,D=o;b.useProgram(l);if(!p){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);p=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var M,R,X,B,G;for(M=0;M<t;M++){D=16/u;A.set(D*s,D);B=a[M];y.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(y);d.projectionMatrix.multiplyVector3(y);v.copy(y);H.x=v.x*x+x;H.y=v.y*E+E;if(j||H.x>0&&H.x<e&&H.y>0&&
+H.y<u){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,A.x,A.y);b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(v);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);R=0;for(X=B.lensFlares.length;R<X;R++){G=B.lensFlares[R];if(G.opacity>0.001&&G.scale>0.001){v.x=G.x;v.y=G.y;v.z=G.z;D=G.size*G.scale/u;A.x=D*s;A.y=D;b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.uniform2f(I.scale,A.x,A.y);b.uniform1f(I.rotation,G.rotation);b.uniform1f(I.opacity,G.opacity);
 b.uniform3f(I.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,j){var l,o,m,p,r,n,q,v,t,y=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(o=i.__lights.length;l<o;l++){m=i.__lights[l];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(r=0;r<m.shadowCascadeCount;r++){var s;if(m.shadowCascadeArray[r])s=m.shadowCascadeArray[r];
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,j){var l,o,m,p,r,n,q,u,t,y=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(o=i.__lights.length;l<o;l++){m=i.__lights[l];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(r=0;r<m.shadowCascadeCount;r++){var s;if(m.shadowCascadeArray[r])s=m.shadowCascadeArray[r];
 else{t=m;q=r;s=new THREE.DirectionalLight;s.isVirtual=true;s.onlyShadow=true;s.castShadow=true;s.shadowCameraNear=t.shadowCameraNear;s.shadowCameraFar=t.shadowCameraFar;s.shadowCameraLeft=t.shadowCameraLeft;s.shadowCameraRight=t.shadowCameraRight;s.shadowCameraBottom=t.shadowCameraBottom;s.shadowCameraTop=t.shadowCameraTop;s.shadowCameraVisible=t.shadowCameraVisible;s.shadowDarkness=t.shadowDarkness;s.shadowBias=t.shadowCascadeBias[q];s.shadowMapWidth=t.shadowCascadeWidth[q];s.shadowMapHeight=t.shadowCascadeHeight[q];
-s.pointsWorld=[];s.pointsFrustum=[];v=s.pointsWorld;n=s.pointsFrustum;for(var x=0;x<8;x++){v[x]=new THREE.Vector3;n[x]=new THREE.Vector3}v=t.shadowCascadeNearZ[q];t=t.shadowCascadeFarZ[q];n[0].set(-1,-1,v);n[1].set(1,-1,v);n[2].set(-1,1,v);n[3].set(1,1,v);n[4].set(-1,-1,t);n[5].set(1,-1,t);n[6].set(-1,1,t);n[7].set(1,1,t);s.originalCamera=j;n=new THREE.Gyroscope;n.position=m.shadowCascadeOffset;n.add(s);n.add(s.target);j.add(n);m.shadowCascadeArray[r]=s;console.log("Created virtualLight",s)}q=m;v=
-r;t=q.shadowCascadeArray[v];t.position.copy(q.position);t.target.position.copy(q.target.position);t.lookAt(t.target);t.shadowCameraVisible=q.shadowCameraVisible;t.shadowDarkness=q.shadowDarkness;t.shadowBias=q.shadowCascadeBias[v];n=q.shadowCascadeNearZ[v];q=q.shadowCascadeFarZ[v];t=t.pointsFrustum;t[0].z=n;t[1].z=n;t[2].z=n;t[3].z=n;t[4].z=q;t[5].z=q;t[6].z=q;t[7].z=q;y[p]=s;p++}else{y[p]=m;p++}}l=0;for(o=y.length;l<o;l++){m=y[l];if(!m.shadowMap){m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,
+s.pointsWorld=[];s.pointsFrustum=[];u=s.pointsWorld;n=s.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;n[x]=new THREE.Vector3}u=t.shadowCascadeNearZ[q];t=t.shadowCascadeFarZ[q];n[0].set(-1,-1,u);n[1].set(1,-1,u);n[2].set(-1,1,u);n[3].set(1,1,u);n[4].set(-1,-1,t);n[5].set(1,-1,t);n[6].set(-1,1,t);n[7].set(1,1,t);s.originalCamera=j;n=new THREE.Gyroscope;n.position=m.shadowCascadeOffset;n.add(s);n.add(s.target);j.add(n);m.shadowCascadeArray[r]=s;console.log("Created virtualLight",s)}q=m;u=
+r;t=q.shadowCascadeArray[u];t.position.copy(q.position);t.target.position.copy(q.target.position);t.lookAt(t.target);t.shadowCameraVisible=q.shadowCameraVisible;t.shadowDarkness=q.shadowDarkness;t.shadowBias=q.shadowCascadeBias[u];n=q.shadowCascadeNearZ[u];q=q.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=n;t[1].z=n;t[2].z=n;t[3].z=n;t[4].z=q;t[5].z=q;t[6].z=q;t[7].z=q;y[p]=s;p++}else{y[p]=m;p++}}l=0;for(o=y.length;l<o;l++){m=y[l];if(!m.shadowMap){m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,
 m.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});m.shadowMapSize=new THREE.Vector2(m.shadowMapWidth,m.shadowMapHeight);m.shadowMatrix=new THREE.Matrix4}if(!m.shadowCamera){if(m instanceof THREE.SpotLight)m.shadowCamera=new THREE.PerspectiveCamera(m.shadowCameraFov,m.shadowMapWidth/m.shadowMapHeight,m.shadowCameraNear,m.shadowCameraFar);else if(m instanceof THREE.DirectionalLight)m.shadowCamera=new THREE.OrthographicCamera(m.shadowCameraLeft,m.shadowCameraRight,
 m.shadowCameraTop,m.shadowCameraBottom,m.shadowCameraNear,m.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}i.add(m.shadowCamera);b.autoUpdateScene&&i.updateMatrixWorld()}if(m.shadowCameraVisible&&!m.cameraHelper){m.cameraHelper=new THREE.CameraHelper(m.shadowCamera);m.shadowCamera.add(m.cameraHelper)}if(m.isVirtual&&s.originalCamera==j){r=j;p=m.shadowCamera;n=m.pointsFrustum;t=m.pointsWorld;g.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(q=
-0;q<8;q++){v=t[q];v.copy(n[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(v,r);p.matrixWorldInverse.multiplyVector3(v);if(v.x<g.x)g.x=v.x;if(v.x>h.x)h.x=v.x;if(v.y<g.y)g.y=v.y;if(v.y>h.y)h.y=v.y;if(v.z<g.z)g.z=v.z;if(v.z>h.z)h.z=v.z}p.left=g.x;p.right=h.x;p.top=h.y;p.bottom=g.y;p.updateProjectionMatrix()}p=m.shadowMap;n=m.shadowMatrix;r=m.shadowCamera;r.position.copy(m.matrixWorld.getPosition());r.lookAt(m.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);
+0;q<8;q++){u=t[q];u.copy(n[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,r);p.matrixWorldInverse.multiplyVector3(u);if(u.x<g.x)g.x=u.x;if(u.x>h.x)h.x=u.x;if(u.y<g.y)g.y=u.y;if(u.y>h.y)h.y=u.y;if(u.z<g.z)g.z=u.z;if(u.z>h.z)h.z=u.z}p.left=g.x;p.right=h.x;p.top=h.y;p.bottom=g.y;p.updateProjectionMatrix()}p=m.shadowMap;n=m.shadowMatrix;r=m.shadowCamera;r.position.copy(m.matrixWorld.getPosition());r.lookAt(m.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);
 if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;m.shadowCameraVisible&&m.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);f.multiply(r.projectionMatrix,
-r.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(p);b.clear();t=i.__webglObjects;m=0;for(p=t.length;m<p;m++){q=t[m];n=q.object;q.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);q.render=true}}m=0;for(p=t.length;m<p;m++){q=t[m];if(q.render){n=q.object;q=q.buffer;v=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?
-b.renderBufferDirect(r,i.__lights,null,v,q,n):b.renderBuffer(r,i.__lights,null,v,q,n)}}t=i.__webglObjectsImmediate;m=0;for(p=t.length;m<p;m++){q=t[m];n=q.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(r,i.__lights,null,c,n)}}}l=b.getClearColor();o=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+r.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(p);b.clear();t=i.__webglObjects;m=0;for(p=t.length;m<p;m++){q=t[m];n=q.object;q.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);q.render=true}}m=0;for(p=t.length;m<p;m++){q=t[m];if(q.render){n=q.object;q=q.buffer;u=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?
+b.renderBufferDirect(r,i.__lights,null,u,q,n):b.renderBuffer(r,i.__lights,null,u,q,n)}}t=i.__webglObjectsImmediate;m=0;for(p=t.length;m<p;m++){q=t[m];n=q.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(r,i.__lights,null,c,n)}}}l=b.getClearColor();o=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(p);b.compileShader(r);b.attachShader(m,p);b.attachShader(m,r);b.linkProgram(m);h=m;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
 "uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
-j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,r){var d=d.__webglSprites,n=d.length;if(n){var q=i,v=j,t=r/p,p=p*0.5,y=r*0.5,s=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-g);b.uniformMatrix4fv(v.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(v.map,0);for(var x,E=[],q=0;q<n;q++){x=d[q];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<n;q++){x=d[q];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(v.useScreenCoordinates,1);
-b.uniform3f(v.screenPosition,(x.position.x-p)/p,(y-x.position.y)/y,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(v.useScreenCoordinates,0);b.uniform1i(v.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(v.modelViewMatrix,false,x._modelViewMatrix.elements)}e=x.map.image.width/(x.scaleByViewport?r:1);E[0]=e*t*x.scale.x;E[1]=e*x.scale.y;b.uniform2f(v.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(v.uvOffset,x.uvOffset.x,x.uvOffset.y);b.uniform2f(v.alignment,x.alignment.x,x.alignment.y);
-b.uniform1f(v.opacity,x.opacity);b.uniform3f(v.color,x.color.r,x.color.g,x.color.b);b.uniform1f(v.rotation,x.rotation);b.uniform2fv(v.scale,E);if(x.mergeWith3D&&!s){b.enable(b.DEPTH_TEST);s=true}else if(!x.mergeWith3D&&s){b.disable(b.DEPTH_TEST);s=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,r){var d=d.__webglSprites,n=d.length;if(n){var q=i,u=j,t=r/p,p=p*0.5,y=r*0.5,s=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+g);b.uniformMatrix4fv(u.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);for(var x,E=[],q=0;q<n;q++){x=d[q];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<n;q++){x=d[q];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(u.useScreenCoordinates,1);
+b.uniform3f(u.screenPosition,(x.position.x-p)/p,(y-x.position.y)/y,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(u.useScreenCoordinates,0);b.uniform1i(u.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(u.modelViewMatrix,false,x._modelViewMatrix.elements)}e=x.map.image.width/(x.scaleByViewport?r:1);E[0]=e*t*x.scale.x;E[1]=e*x.scale.y;b.uniform2f(u.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(u.uvOffset,x.uvOffset.x,x.uvOffset.y);b.uniform2f(u.alignment,x.alignment.x,x.alignment.y);
+b.uniform1f(u.opacity,x.opacity);b.uniform3f(u.color,x.color.r,x.color.g,x.color.b);b.uniform1f(u.rotation,x.rotation);b.uniform2fv(u.scale,E);if(x.mergeWith3D&&!s){b.enable(b.DEPTH_TEST);s=true}else if(!x.mergeWith3D&&s){b.disable(b.DEPTH_TEST);s=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,l,o,m,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
 h.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;i=0;for(j=p.length;i<j;i++){l=p[i];m=l.object;l.render=false;if(m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||e.contains(m))){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);l.render=true}}i=0;for(j=p.length;i<j;i++){l=p[i];if(l.render){m=l.object;l=l.buffer;b.setObjectFaces(m);o=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?d:c;l instanceof

+ 91 - 90
build/custom/ThreeCanvas.js

@@ -25,39 +25,39 @@ normalize:function(){return this.divideScalar(this.length())},setLength:function
 a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],i=a[5],j=a[9];c=a[2];b=a[6];var l=a[10];if(Math.abs(d-g)<0.01&&Math.abs(f-c)<0.01&&Math.abs(j-b)<0.01){if(Math.abs(d+g)<0.1&&Math.abs(f+c)<0.1&&Math.abs(j+b)<0.1&&Math.abs(e+i+l-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;e=(e+1)/2;i=(i+1)/2;l=(l+1)/2;d=(d+g)/4;f=(f+c)/4;j=(j+b)/4;if(e>i&&e>l)if(e<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(e);c=d/b;d=f/b}else if(i>
 l)if(i<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(i);b=d/c;d=j/c}else if(l<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(l);b=f/d;c=j/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-j)*(b-j)+(f-c)*(f-c)+(g-d)*(g-d));Math.abs(a)<0.001&&(a=1);this.x=(b-j)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+i+l-1)/2);return this}};
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],i=d[5],j=d[6],l=d[7],h=d[8],k=d[9],o=d[10],n=d[11],q=d[12],m=d[13],p=d[14],d=d[15];c[0].set(f-a,l-g,n-h,d-q);c[1].set(f+a,l+g,n+h,d+q);c[2].set(f+b,l+i,n+k,d+m);c[3].set(f-b,l-i,n-k,d-m);c[4].set(f-e,l-j,n-o,d-p);c[5].set(f+e,l+j,n+o,d+p);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],i=d[5],j=d[6],l=d[7],h=d[8],k=d[9],n=d[10],o=d[11],p=d[12],m=d[13],q=d[14],d=d[15];c[0].set(f-a,l-g,o-h,d-p);c[1].set(f+a,l+g,o+h,d+p);c[2].set(f+b,l+i,o+k,d+m);c[3].set(f-b,l-i,o-k,d-m);c[4].set(f-e,l-j,o-n,d-q);c[5].set(f+e,l+j,o+n,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){m.sub(c,a);r=m.dot(b);z=p.add(a,u.copy(b).multiplyScalar(r));return A=c.distanceTo(z)}function d(a,b,c,d){m.sub(d,b);p.sub(c,b);u.sub(a,b);v=m.dot(m);D=m.dot(p);x=m.dot(u);G=p.dot(p);s=p.dot(u);y=1/(v*G-D*D);C=(G*x-D*s)*y;H=(v*s-D*x)*y;return C>=0&&H>=0&&C+H<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,
-l=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,o=new THREE.Vector3,n=new THREE.Vector3,q=function(a,b){return a.distance-b.distance};this.intersectObject=function(a){var b,m=[];if(a instanceof THREE.Particle){var p=c(this.origin,this.direction,a.matrixWorld.getPosition());if(p>a.scale.x)return[];b={distance:p,point:a.position,face:null,object:a};m.push(b)}else if(a instanceof THREE.Mesh){var p=c(this.origin,this.direction,a.matrixWorld.getPosition()),r=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),
-a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());if(p>a.geometry.boundingSphere.radius*Math.max(r.x,Math.max(r.y,r.z)))return m;var s,u,v=a.geometry,w=v.vertices,P;a.matrixRotationWorld.extractRotation(a.matrixWorld);p=0;for(r=v.faces.length;p<r;p++){b=v.faces[p];l.copy(this.origin);h.copy(this.direction);P=a.matrixWorld;k=P.multiplyVector3(k.copy(b.centroid)).subSelf(l);o=a.matrixRotationWorld.multiplyVector3(o.copy(b.normal));s=h.dot(o);if(!(Math.abs(s)<e)){u=o.dot(k)/s;
-if(!(u<0)&&(a.doubleSided||(a.flipSided?s>0:s<0))){n.add(l,h.multiplyScalar(u));if(b instanceof THREE.Face3){f=P.multiplyVector3(f.copy(w[b.a]));g=P.multiplyVector3(g.copy(w[b.b]));i=P.multiplyVector3(i.copy(w[b.c]));if(d(n,f,g,i)){b={distance:l.distanceTo(n),point:n.clone(),face:b,object:a};m.push(b)}}else if(b instanceof THREE.Face4){f=P.multiplyVector3(f.copy(w[b.a]));g=P.multiplyVector3(g.copy(w[b.b]));i=P.multiplyVector3(i.copy(w[b.c]));j=P.multiplyVector3(j.copy(w[b.d]));if(d(n,f,g,j)||d(n,
-g,i,j)){b={distance:l.distanceTo(n),point:n.clone(),face:b,object:a};m.push(b)}}}}}}m.sort(q);return m};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(q);return b};var m=new THREE.Vector3,p=new THREE.Vector3,u=new THREE.Vector3,r,z,A,v,D,x,G,s,y,C,H};
+THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector3,o=function(a,b){return a.distance-b.distance},p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,u,r,w,A=function(a,b,c){p.sub(c,a);u=p.dot(b);r=m.add(a,q.copy(b).multiplyScalar(u));
+return w=c.distanceTo(r)},v,D,y,H,t,z,C,I,P=function(a,b,c,d){p.sub(d,b);m.sub(c,b);q.sub(a,b);v=p.dot(p);D=p.dot(m);y=p.dot(q);H=m.dot(m);t=m.dot(q);z=1/(v*H-D*D);C=(H*y-D*t)*z;I=(v*t-D*y)*z;return C>=0&&I>=0&&C+I<1},N=1.0E-4;this.setPrecision=function(a){N=a};this.intersectObject=function(a){var b,c=[];if(a instanceof THREE.Particle){w=A(this.origin,this.direction,a.matrixWorld.getPosition());if(w>a.scale.x)return[];b={distance:w,point:a.position,face:null,object:a};c.push(b)}else if(a instanceof
+THREE.Mesh){var d=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length()),d=a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z));w=A(this.origin,this.direction,a.matrixWorld.getPosition());if(w>d)return c;var m,p,x,S=a.geometry,F=S.vertices,q;a.matrixRotationWorld.extractRotation(a.matrixWorld);d=0;for(m=S.faces.length;d<m;d++){b=S.faces[d];j.copy(this.origin);l.copy(this.direction);q=a.matrixWorld;h=q.multiplyVector3(h.copy(b.centroid)).subSelf(j);
+k=a.matrixRotationWorld.multiplyVector3(k.copy(b.normal));p=l.dot(k);if(!(Math.abs(p)<N)){x=k.dot(h)/p;if(!(x<0)&&(a.doubleSided||(a.flipSided?p>0:p<0))){n.add(j,l.multiplyScalar(x));w=j.distanceTo(n);if(!(w<this.near)&&!(w>this.far))if(b instanceof THREE.Face3){e=q.multiplyVector3(e.copy(F[b.a]));f=q.multiplyVector3(f.copy(F[b.b]));g=q.multiplyVector3(g.copy(F[b.c]));if(P(n,e,f,g)){b={distance:w,point:n.clone(),face:b,object:a};c.push(b)}}else if(b instanceof THREE.Face4){e=q.multiplyVector3(e.copy(F[b.a]));
+f=q.multiplyVector3(f.copy(F[b.b]));g=q.multiplyVector3(g.copy(F[b.c]));i=q.multiplyVector3(i.copy(F[b.d]));if(P(n,e,f,i)||P(n,f,g,i)){b={distance:w,point:n.clone(),face:b,object:a};c.push(b)}}}}}}c.sort(o);return c};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(o);return b}};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,i=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,h,k){i=false;b=f;c=g;d=h;e=k;a()};this.addPoint=function(f,g){if(i){i=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:g;d=d>f?d:f;e=e>g?
-e:g}a()};this.add3Points=function(f,g,h,k,o,n){if(i){i=false;b=f<h?f<o?f:o:h<o?h:o;c=g<k?g<n?g:n:k<n?k:n;d=f>h?f>o?f:o:h>o?h:o;e=g>k?g>n?g:n:k>n?k:n}else{b=f<h?f<o?f<b?f:b:o<b?o:b:h<o?h<b?h:b:o<b?o:b;c=g<k?g<n?g<c?g:c:n<c?n:c:k<n?k<c?k:c:n<c?n:c;d=f>h?f>o?f>d?f:d:o>d?o:d:h>o?h>d?h:d:o>d?o:d;e=g>k?g>n?g>e?g:e:n>e?n:e:k>n?k>e?k:e:n>e?n:e}a()};this.addRectangle=function(f){if(i){i=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
+e:g}a()};this.add3Points=function(f,g,h,k,n,o){if(i){i=false;b=f<h?f<n?f:n:h<n?h:n;c=g<k?g<o?g:o:k<o?k:o;d=f>h?f>n?f:n:h>n?h:n;e=g>k?g>o?g:o:k>o?k:o}else{b=f<h?f<n?f<b?f:b:n<b?n:b:h<n?h<b?h:b:n<b?n:b;c=g<k?g<o?g<c?g:c:o<c?o:c:k<o?k<c?k:c:o<c?o:c;d=f>h?f>n?f>d?f:d:n>d?n:d:h>n?h>d?h:d:n>d?n:d;e=g>k?g>o?g>e?g:e:o>e?o:e:k>o?k>e?k:e:o>e?o:e}a()};this.addRectangle=function(f){if(i){i=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
 d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){i=true;e=d=c=b=0;a()};this.isEmpty=function(){return i}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],i=b[9]*b[4]-b[5]*b[8],j=-b[9]*b[0]+b[1]*b[8],l=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*i;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,h=this.elements;h[0]=b*a;h[1]=b*c;h[2]=b*d;h[3]=b*e;h[4]=b*f;h[5]=b*g;h[6]=b*i;h[7]=b*j;h[8]=b*l;return this},
-transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,i,j,l,h,k,o,n,q,m){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,i||0,j||0,l||0,h!==void 0?h:1,k||0,o||0,n||0,q||0,m!==void 0?m:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,i,j,l,h,k,o,n,q,m){var p=this.elements;p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=e;p[5]=f;p[9]=g;p[13]=i;p[2]=j;p[6]=l;p[10]=h;p[14]=k;p[3]=o;p[7]=n;p[11]=q;p[15]=m;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],i=c[8],j=c[12],l=c[1],h=c[5],k=c[9],o=c[13],n=c[2],q=c[6],m=c[10],p=c[14],u=c[3],r=c[7],z=c[11],c=c[15],A=d[0],v=d[4],
-D=d[8],x=d[12],G=d[1],s=d[5],y=d[9],C=d[13],H=d[2],R=d[6],N=d[10],t=d[14],E=d[3],F=d[7],I=d[11],d=d[15];e[0]=f*A+g*G+i*H+j*E;e[4]=f*v+g*s+i*R+j*F;e[8]=f*D+g*y+i*N+j*I;e[12]=f*x+g*C+i*t+j*d;e[1]=l*A+h*G+k*H+o*E;e[5]=l*v+h*s+k*R+o*F;e[9]=l*D+h*y+k*N+o*I;e[13]=l*x+h*C+k*t+o*d;e[2]=n*A+q*G+m*H+p*E;e[6]=n*v+q*s+m*R+p*F;e[10]=n*D+q*y+m*N+p*I;e[14]=n*x+q*C+m*t+p*d;e[3]=u*A+r*G+z*H+c*E;e[7]=u*v+r*s+z*R+c*F;e[11]=u*D+r*y+z*N+c*I;e[15]=u*x+r*C+z*t+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,i,j,l,h,k,n,o,p,m){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,i||0,j||0,l||0,h!==void 0?h:1,k||0,n||0,o||0,p||0,m!==void 0?m:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,i,j,l,h,k,n,o,p,m){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=i;q[2]=j;q[6]=l;q[10]=h;q[14]=k;q[3]=n;q[7]=o;q[11]=p;q[15]=m;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],i=c[8],j=c[12],l=c[1],h=c[5],k=c[9],n=c[13],o=c[2],p=c[6],m=c[10],q=c[14],u=c[3],r=c[7],w=c[11],c=c[15],A=d[0],v=d[4],
+D=d[8],y=d[12],H=d[1],t=d[5],z=d[9],C=d[13],I=d[2],P=d[6],N=d[10],s=d[14],E=d[3],G=d[7],J=d[11],d=d[15];e[0]=f*A+g*H+i*I+j*E;e[4]=f*v+g*t+i*P+j*G;e[8]=f*D+g*z+i*N+j*J;e[12]=f*y+g*C+i*s+j*d;e[1]=l*A+h*H+k*I+n*E;e[5]=l*v+h*t+k*P+n*G;e[9]=l*D+h*z+k*N+n*J;e[13]=l*y+h*C+k*s+n*d;e[2]=o*A+p*H+m*I+q*E;e[6]=o*v+p*t+m*P+q*G;e[10]=o*D+p*z+m*N+q*J;e[14]=o*y+p*C+m*s+q*d;e[3]=u*A+r*H+w*I+c*E;e[7]=u*v+r*t+w*P+c*G;e[11]=u*D+r*z+w*N+c*J;e[15]=u*y+r*C+w*s+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
-d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],i=a[9],j=a[13],l=a[2],h=a[6],k=a[10],o=a[14],n=a[3],q=a[7],
-m=a[11],a=a[15];return e*i*h*n-d*j*h*n-e*g*k*n+c*j*k*n+d*g*o*n-c*i*o*n-e*i*l*q+d*j*l*q+e*f*k*q-b*j*k*q-d*f*o*q+b*i*o*q+e*g*l*m-c*j*l*m-e*f*h*m+b*j*h*m+c*f*o*m-b*g*o*m-d*g*l*a+c*i*l*a+d*f*h*a-b*i*h*a-c*f*k*a+b*g*k*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
+d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],i=a[9],j=a[13],l=a[2],h=a[6],k=a[10],n=a[14],o=a[3],p=a[7],
+m=a[11],a=a[15];return e*i*h*o-d*j*h*o-e*g*k*o+c*j*k*o+d*g*n*o-c*i*n*o-e*i*l*p+d*j*l*p+e*f*k*p-b*j*k*p-d*f*n*p+b*i*n*p+e*g*l*m-c*j*l*m-e*f*h*m+b*j*h*m+c*f*n*m-b*g*n*m-d*g*l*a+c*i*l*a+d*f*h*a-b*i*h*a-c*f*k*a+b*g*k*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
-a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],i=c[1],j=c[5],l=c[9],h=c[13],k=c[2],o=c[6],n=c[10],q=
-c[14],m=c[3],p=c[7],u=c[11],c=c[15];b[0]=l*q*p-h*n*p+h*o*u-j*q*u-l*o*c+j*n*c;b[4]=g*n*p-f*q*p-g*o*u+e*q*u+f*o*c-e*n*c;b[8]=f*h*p-g*l*p+g*j*u-e*h*u-f*j*c+e*l*c;b[12]=g*l*o-f*h*o-g*j*n+e*h*n+f*j*q-e*l*q;b[1]=h*n*m-l*q*m-h*k*u+i*q*u+l*k*c-i*n*c;b[5]=f*q*m-g*n*m+g*k*u-d*q*u-f*k*c+d*n*c;b[9]=g*l*m-f*h*m-g*i*u+d*h*u+f*i*c-d*l*c;b[13]=f*h*k-g*l*k+g*i*n-d*h*n-f*i*q+d*l*q;b[2]=j*q*m-h*o*m+h*k*p-i*q*p-j*k*c+i*o*c;b[6]=g*o*m-e*q*m-g*k*p+d*q*p+e*k*c-d*o*c;b[10]=e*h*m-g*j*m+g*i*p-d*h*p-e*i*c+d*j*c;b[14]=g*j*k-
-e*h*k-g*i*o+d*h*o+e*i*q-d*j*q;b[3]=l*o*m-j*n*m-l*k*p+i*n*p+j*k*u-i*o*u;b[7]=e*n*m-f*o*m+f*k*p-d*n*p-e*k*u+d*o*u;b[11]=f*j*m-e*l*m-f*i*p+d*l*p+e*i*u-d*j*u;b[15]=e*l*k-f*j*k+f*i*o-d*l*o-e*i*n+d*j*n;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),i=Math.cos(e),e=Math.sin(e),j=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var l=i*j,h=i*f,k=e*j,o=e*f;c[0]=l+o*d;c[4]=k*d-h;c[8]=g*e;c[1]=g*f;c[5]=g*
-j;c[9]=-d;c[2]=h*d-k;c[6]=o+l*d;c[10]=g*i;break;case "ZXY":l=i*j;h=i*f;k=e*j;o=e*f;c[0]=l-o*d;c[4]=-g*f;c[8]=k+h*d;c[1]=h+k*d;c[5]=g*j;c[9]=o-l*d;c[2]=-g*e;c[6]=d;c[10]=g*i;break;case "ZYX":l=g*j;h=g*f;k=d*j;o=d*f;c[0]=i*j;c[4]=k*e-h;c[8]=l*e+o;c[1]=i*f;c[5]=o*e+l;c[9]=h*e-k;c[2]=-e;c[6]=d*i;c[10]=g*i;break;case "YZX":l=g*i;h=g*e;k=d*i;o=d*e;c[0]=i*j;c[4]=o-l*f;c[8]=k*f+h;c[1]=f;c[5]=g*j;c[9]=-d*j;c[2]=-e*j;c[6]=h*f+k;c[10]=l-o*f;break;case "XZY":l=g*i;h=g*e;k=d*i;o=d*e;c[0]=i*j;c[4]=-f;c[8]=e*j;
-c[1]=l*f+o;c[5]=g*j;c[9]=h*f-k;c[2]=k*f-h;c[6]=d*j;c[10]=o*f+l;break;default:l=g*j;h=g*f;k=d*j;o=d*f;c[0]=i*j;c[4]=-i*f;c[8]=e;c[1]=h+k*e;c[5]=l-o*e;c[9]=-d*i;c[2]=o-l*e;c[6]=k+h*e;c[10]=g*i}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,i=d+d,j=e+e,a=c*g,l=c*i,c=c*j,h=d*i,d=d*j,e=e*j,g=f*g,i=f*i,f=f*j;b[0]=1-(h+e);b[4]=l-f;b[8]=c+i;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-i;b[6]=d+g;b[10]=1-(a+h);return this},compose:function(a,b,c){var d=this.elements,
+a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],i=c[1],j=c[5],l=c[9],h=c[13],k=c[2],n=c[6],o=c[10],p=
+c[14],m=c[3],q=c[7],u=c[11],c=c[15];b[0]=l*p*q-h*o*q+h*n*u-j*p*u-l*n*c+j*o*c;b[4]=g*o*q-f*p*q-g*n*u+e*p*u+f*n*c-e*o*c;b[8]=f*h*q-g*l*q+g*j*u-e*h*u-f*j*c+e*l*c;b[12]=g*l*n-f*h*n-g*j*o+e*h*o+f*j*p-e*l*p;b[1]=h*o*m-l*p*m-h*k*u+i*p*u+l*k*c-i*o*c;b[5]=f*p*m-g*o*m+g*k*u-d*p*u-f*k*c+d*o*c;b[9]=g*l*m-f*h*m-g*i*u+d*h*u+f*i*c-d*l*c;b[13]=f*h*k-g*l*k+g*i*o-d*h*o-f*i*p+d*l*p;b[2]=j*p*m-h*n*m+h*k*q-i*p*q-j*k*c+i*n*c;b[6]=g*n*m-e*p*m-g*k*q+d*p*q+e*k*c-d*n*c;b[10]=e*h*m-g*j*m+g*i*q-d*h*q-e*i*c+d*j*c;b[14]=g*j*k-
+e*h*k-g*i*n+d*h*n+e*i*p-d*j*p;b[3]=l*n*m-j*o*m-l*k*q+i*o*q+j*k*u-i*n*u;b[7]=e*o*m-f*n*m+f*k*q-d*o*q-e*k*u+d*n*u;b[11]=f*j*m-e*l*m-f*i*q+d*l*q+e*i*u-d*j*u;b[15]=e*l*k-f*j*k+f*i*n-d*l*n-e*i*o+d*j*o;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),i=Math.cos(e),e=Math.sin(e),j=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var l=i*j,h=i*f,k=e*j,n=e*f;c[0]=l+n*d;c[4]=k*d-h;c[8]=g*e;c[1]=g*f;c[5]=g*
+j;c[9]=-d;c[2]=h*d-k;c[6]=n+l*d;c[10]=g*i;break;case "ZXY":l=i*j;h=i*f;k=e*j;n=e*f;c[0]=l-n*d;c[4]=-g*f;c[8]=k+h*d;c[1]=h+k*d;c[5]=g*j;c[9]=n-l*d;c[2]=-g*e;c[6]=d;c[10]=g*i;break;case "ZYX":l=g*j;h=g*f;k=d*j;n=d*f;c[0]=i*j;c[4]=k*e-h;c[8]=l*e+n;c[1]=i*f;c[5]=n*e+l;c[9]=h*e-k;c[2]=-e;c[6]=d*i;c[10]=g*i;break;case "YZX":l=g*i;h=g*e;k=d*i;n=d*e;c[0]=i*j;c[4]=n-l*f;c[8]=k*f+h;c[1]=f;c[5]=g*j;c[9]=-d*j;c[2]=-e*j;c[6]=h*f+k;c[10]=l-n*f;break;case "XZY":l=g*i;h=g*e;k=d*i;n=d*e;c[0]=i*j;c[4]=-f;c[8]=e*j;
+c[1]=l*f+n;c[5]=g*j;c[9]=h*f-k;c[2]=k*f-h;c[6]=d*j;c[10]=n*f+l;break;default:l=g*j;h=g*f;k=d*j;n=d*f;c[0]=i*j;c[4]=-i*f;c[8]=e;c[1]=h+k*e;c[5]=l-n*e;c[9]=-d*i;c[2]=n-l*e;c[6]=k+h*e;c[10]=g*i}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,i=d+d,j=e+e,a=c*g,l=c*i,c=c*j,h=d*i,d=d*j,e=e*j,g=f*g,i=f*i,f=f*j;b[0]=1-(h+e);b[4]=l-f;b[8]=c+i;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-i;b[6]=d+g;b[10]=1-(a+h);return this},compose:function(a,b,c){var d=this.elements,
 e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
 c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
 d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],i=b[9],j=b[10],l=b[11],h=Math.cos(a),a=Math.sin(a);b[4]=h*c+a*g;b[5]=h*d+a*i;b[6]=h*e+a*j;b[7]=h*f+a*l;b[8]=h*g-a*c;b[9]=h*i-a*d;b[10]=h*j-a*e;b[11]=h*l-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],i=b[9],j=b[10],l=b[11],h=Math.cos(a),a=Math.sin(a);b[0]=h*c-a*g;b[1]=h*d-a*i;b[2]=h*e-a*j;b[3]=h*f-a*l;b[8]=h*g+a*c;b[9]=
 h*i+a*d;b[10]=h*j+a*e;b[11]=h*l+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],i=b[5],j=b[6],l=b[7],h=Math.cos(a),a=Math.sin(a);b[0]=h*c+a*g;b[1]=h*d+a*i;b[2]=h*e+a*j;b[3]=h*f+a*l;b[4]=h*g-a*c;b[5]=h*i-a*d;b[6]=h*j-a*e;b[7]=h*l-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
-e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,i=e*e,j=f*f,l=Math.cos(b),h=Math.sin(b),k=1-l,o=d*e*k,n=d*f*k,k=e*f*k,d=d*h,q=e*h,h=f*h,f=g+(1-g)*l,g=o+h,e=n-q,o=o-h,i=i+(1-i)*l,h=k+d,n=n+q,k=k-d,j=j+(1-j)*l,l=c[0],d=c[1],q=c[2],m=c[3],p=c[4],u=c[5],r=c[6],z=c[7],A=c[8],v=c[9],D=c[10],x=c[11];c[0]=f*l+g*p+e*A;c[1]=f*d+g*u+e*v;c[2]=f*q+g*r+e*D;c[3]=f*m+g*z+e*x;c[4]=o*l+i*p+h*A;c[5]=o*d+i*u+h*v;c[6]=o*q+i*r+h*D;c[7]=o*m+i*z+h*x;c[8]=n*l+k*p+j*A;c[9]=n*d+k*u+j*v;c[10]=n*q+k*r+j*D;c[11]=
-n*m+k*z+j*x;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
+e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,i=e*e,j=f*f,l=Math.cos(b),h=Math.sin(b),k=1-l,n=d*e*k,o=d*f*k,k=e*f*k,d=d*h,p=e*h,h=f*h,f=g+(1-g)*l,g=n+h,e=o-p,n=n-h,i=i+(1-i)*l,h=k+d,o=o+p,k=k-d,j=j+(1-j)*l,l=c[0],d=c[1],p=c[2],m=c[3],q=c[4],u=c[5],r=c[6],w=c[7],A=c[8],v=c[9],D=c[10],y=c[11];c[0]=f*l+g*q+e*A;c[1]=f*d+g*u+e*v;c[2]=f*p+g*r+e*D;c[3]=f*m+g*w+e*y;c[4]=n*l+i*q+h*A;c[5]=n*d+i*u+h*v;c[6]=n*p+i*r+h*D;c[7]=n*m+i*w+h*y;c[8]=o*l+k*q+j*A;c[9]=o*d+k*u+j*v;c[10]=o*p+k*r+j*D;c[11]=
+o*m+k*w+j*y;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
 makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,j=e*f,l=e*g;this.set(j*f+c,j*g-d*i,j*i+d*g,0,j*g+d*i,l*g+c,l*i-d*f,0,j*i-
 d*g,l*i+d*f,e*i*i+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
 b,c,d,e,f){var g=this.elements,i=b-a,j=c-d,l=f-e;g[0]=2/i;g[4]=0;g[8]=0;g[12]=-((b+a)/i);g[1]=0;g[5]=2/j;g[9]=0;g[13]=-((c+d)/j);g[2]=0;g[6]=0;g[10]=-2/l;g[14]=-((f+e)/l);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
@@ -70,16 +70,16 @@ b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:functio
 this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=l[j]=l[j]||new THREE.RenderableVertex;j++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,i=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&i>=0)return true;if(f<0&&e<0||g<0&&i<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-i)):i<0&&(d=Math.min(d,g/(g-i)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var e,f,g=[],i,j,l=[],h,k,o=[],n,q=[],m,p,u=[],r,z,A=[],v={objects:[],sprites:[],lights:[],elements:[]},D=new THREE.Vector3,x=new THREE.Vector4,G=new THREE.Matrix4,s=new THREE.Matrix4,y=new THREE.Frustum,C=new THREE.Vector4,H=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);G.multiply(b.projectionMatrix,b.matrixWorldInverse);G.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-G.multiply(b.matrixWorld,b.projectionMatrixInverse);G.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||y.contains(b))){D.copy(b.matrixWorld.getPosition());
-G.multiplyVector3(D);e=a();e.object=b;e.z=D.z;v.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){D.copy(b.matrixWorld.getPosition());G.multiplyVector3(D);e=a();e.object=b;e.z=D.z;v.sprites.push(e)}else b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,f,e){var g=f.near,D=f.far,I=false,Q,O,w,P,M,U,T,W,B,K,J,L,S,ja,da;z=p=n=k=0;v.elements.length=0;if(f.parent===
-void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(f)}a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);G.multiply(f.projectionMatrix,f.matrixWorldInverse);y.setFromMatrix(G);v=this.projectGraph(a,false);a=0;for(Q=v.objects.length;a<Q;a++){B=v.objects[a].object;K=B.matrixWorld;j=0;if(B instanceof THREE.Mesh){J=B.geometry;L=B.geometry.materials;P=J.vertices;S=J.faces;ja=J.faceVertexUvs;J=B.matrixRotationWorld.extractRotation(K);O=0;for(w=
-P.length;O<w;O++){i=b();i.positionWorld.copy(P[O]);K.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);G.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>g&&i.positionScreen.z<D}P=0;for(O=S.length;P<O;P++){w=S[P];if(w instanceof THREE.Face3){M=l[w.a];U=l[w.b];T=l[w.c];if(M.visible&&U.visible&&T.visible){I=(T.positionScreen.x-M.positionScreen.x)*(U.positionScreen.y-
-M.positionScreen.y)-(T.positionScreen.y-M.positionScreen.y)*(U.positionScreen.x-M.positionScreen.x)<0;if(B.doubleSided||I!=B.flipSided){W=o[k]=o[k]||new THREE.RenderableFace3;k++;h=W;h.v1.copy(M);h.v2.copy(U);h.v3.copy(T)}else continue}else continue}else if(w instanceof THREE.Face4){M=l[w.a];U=l[w.b];T=l[w.c];W=l[w.d];if(M.visible&&U.visible&&T.visible&&W.visible){I=(W.positionScreen.x-M.positionScreen.x)*(U.positionScreen.y-M.positionScreen.y)-(W.positionScreen.y-M.positionScreen.y)*(U.positionScreen.x-
-M.positionScreen.x)<0||(U.positionScreen.x-T.positionScreen.x)*(W.positionScreen.y-T.positionScreen.y)-(U.positionScreen.y-T.positionScreen.y)*(W.positionScreen.x-T.positionScreen.x)<0;if(B.doubleSided||I!=B.flipSided){da=q[n]=q[n]||new THREE.RenderableFace4;n++;h=da;h.v1.copy(M);h.v2.copy(U);h.v3.copy(T);h.v4.copy(W)}else continue}else continue}h.normalWorld.copy(w.normal);!I&&(B.flipSided||B.doubleSided)&&h.normalWorld.negate();J.multiplyVector3(h.normalWorld);h.centroidWorld.copy(w.centroid);K.multiplyVector3(h.centroidWorld);
-h.centroidScreen.copy(h.centroidWorld);G.multiplyVector3(h.centroidScreen);T=w.vertexNormals;M=0;for(U=T.length;M<U;M++){W=h.vertexNormalsWorld[M];W.copy(T[M]);!I&&(B.flipSided||B.doubleSided)&&W.negate();J.multiplyVector3(W)}M=0;for(U=ja.length;M<U;M++)if(da=ja[M][P]){T=0;for(W=da.length;T<W;T++)h.uvs[M][T]=da[T]}h.material=B.material;h.faceMaterial=w.materialIndex!==null?L[w.materialIndex]:null;h.z=h.centroidScreen.z;v.elements.push(h)}}else if(B instanceof THREE.Line){s.multiply(G,K);P=B.geometry.vertices;
-M=b();M.positionScreen.copy(P[0]);s.multiplyVector4(M.positionScreen);K=B.type===THREE.LinePieces?2:1;O=1;for(w=P.length;O<w;O++){M=b();M.positionScreen.copy(P[O]);s.multiplyVector4(M.positionScreen);if(!((O+1)%K>0)){U=l[j-2];C.copy(M.positionScreen);H.copy(U.positionScreen);if(d(C,H)){C.multiplyScalar(1/C.w);H.multiplyScalar(1/H.w);L=u[p]=u[p]||new THREE.RenderableLine;p++;m=L;m.v1.positionScreen.copy(C);m.v2.positionScreen.copy(H);m.z=Math.max(C.z,H.z);m.material=B.material;v.elements.push(m)}}}}}a=
-0;for(Q=v.sprites.length;a<Q;a++){B=v.sprites[a].object;K=B.matrixWorld;if(B instanceof THREE.Particle){x.set(K.elements[12],K.elements[13],K.elements[14],1);G.multiplyVector4(x);x.z=x.z/x.w;if(x.z>0&&x.z<1){g=A[z]=A[z]||new THREE.RenderableParticle;z++;r=g;r.x=x.x/x.w;r.y=x.y/x.w;r.z=x.z;r.rotation=B.rotation.z;r.scale.x=B.scale.x*Math.abs(r.x-(x.x+f.projectionMatrix.elements[0])/(x.w+f.projectionMatrix.elements[12]));r.scale.y=B.scale.y*Math.abs(r.y-(x.y+f.projectionMatrix.elements[5])/(x.w+f.projectionMatrix.elements[13]));
+d);return true}var e,f,g=[],i,j,l=[],h,k,n=[],o,p=[],m,q,u=[],r,w,A=[],v={objects:[],sprites:[],lights:[],elements:[]},D=new THREE.Vector3,y=new THREE.Vector4,H=new THREE.Matrix4,t=new THREE.Matrix4,z=new THREE.Frustum,C=new THREE.Vector4,I=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);H.multiply(b.projectionMatrix,b.matrixWorldInverse);H.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+H.multiply(b.matrixWorld,b.projectionMatrixInverse);H.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||z.contains(b))){D.copy(b.matrixWorld.getPosition());
+H.multiplyVector3(D);e=a();e.object=b;e.z=D.z;v.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){D.copy(b.matrixWorld.getPosition());H.multiplyVector3(D);e=a();e.object=b;e.z=D.z;v.sprites.push(e)}else b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,f,e){var g=f.near,D=f.far,J=false,Q,O,x,S,F,U,T,W,B,L,K,M,R,ja,da;w=q=o=k=0;v.elements.length=0;if(f.parent===
+void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(f)}a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);H.multiply(f.projectionMatrix,f.matrixWorldInverse);z.setFromMatrix(H);v=this.projectGraph(a,false);a=0;for(Q=v.objects.length;a<Q;a++){B=v.objects[a].object;L=B.matrixWorld;j=0;if(B instanceof THREE.Mesh){K=B.geometry;M=B.geometry.materials;S=K.vertices;R=K.faces;ja=K.faceVertexUvs;K=B.matrixRotationWorld.extractRotation(L);O=0;for(x=
+S.length;O<x;O++){i=b();i.positionWorld.copy(S[O]);L.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);H.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>g&&i.positionScreen.z<D}S=0;for(O=R.length;S<O;S++){x=R[S];if(x instanceof THREE.Face3){F=l[x.a];U=l[x.b];T=l[x.c];if(F.visible&&U.visible&&T.visible){J=(T.positionScreen.x-F.positionScreen.x)*(U.positionScreen.y-
+F.positionScreen.y)-(T.positionScreen.y-F.positionScreen.y)*(U.positionScreen.x-F.positionScreen.x)<0;if(B.doubleSided||J!=B.flipSided){W=n[k]=n[k]||new THREE.RenderableFace3;k++;h=W;h.v1.copy(F);h.v2.copy(U);h.v3.copy(T)}else continue}else continue}else if(x instanceof THREE.Face4){F=l[x.a];U=l[x.b];T=l[x.c];W=l[x.d];if(F.visible&&U.visible&&T.visible&&W.visible){J=(W.positionScreen.x-F.positionScreen.x)*(U.positionScreen.y-F.positionScreen.y)-(W.positionScreen.y-F.positionScreen.y)*(U.positionScreen.x-
+F.positionScreen.x)<0||(U.positionScreen.x-T.positionScreen.x)*(W.positionScreen.y-T.positionScreen.y)-(U.positionScreen.y-T.positionScreen.y)*(W.positionScreen.x-T.positionScreen.x)<0;if(B.doubleSided||J!=B.flipSided){da=p[o]=p[o]||new THREE.RenderableFace4;o++;h=da;h.v1.copy(F);h.v2.copy(U);h.v3.copy(T);h.v4.copy(W)}else continue}else continue}h.normalWorld.copy(x.normal);!J&&(B.flipSided||B.doubleSided)&&h.normalWorld.negate();K.multiplyVector3(h.normalWorld);h.centroidWorld.copy(x.centroid);L.multiplyVector3(h.centroidWorld);
+h.centroidScreen.copy(h.centroidWorld);H.multiplyVector3(h.centroidScreen);T=x.vertexNormals;F=0;for(U=T.length;F<U;F++){W=h.vertexNormalsWorld[F];W.copy(T[F]);!J&&(B.flipSided||B.doubleSided)&&W.negate();K.multiplyVector3(W)}F=0;for(U=ja.length;F<U;F++)if(da=ja[F][S]){T=0;for(W=da.length;T<W;T++)h.uvs[F][T]=da[T]}h.material=B.material;h.faceMaterial=x.materialIndex!==null?M[x.materialIndex]:null;h.z=h.centroidScreen.z;v.elements.push(h)}}else if(B instanceof THREE.Line){t.multiply(H,L);S=B.geometry.vertices;
+F=b();F.positionScreen.copy(S[0]);t.multiplyVector4(F.positionScreen);L=B.type===THREE.LinePieces?2:1;O=1;for(x=S.length;O<x;O++){F=b();F.positionScreen.copy(S[O]);t.multiplyVector4(F.positionScreen);if(!((O+1)%L>0)){U=l[j-2];C.copy(F.positionScreen);I.copy(U.positionScreen);if(d(C,I)){C.multiplyScalar(1/C.w);I.multiplyScalar(1/I.w);M=u[q]=u[q]||new THREE.RenderableLine;q++;m=M;m.v1.positionScreen.copy(C);m.v2.positionScreen.copy(I);m.z=Math.max(C.z,I.z);m.material=B.material;v.elements.push(m)}}}}}a=
+0;for(Q=v.sprites.length;a<Q;a++){B=v.sprites[a].object;L=B.matrixWorld;if(B instanceof THREE.Particle){y.set(L.elements[12],L.elements[13],L.elements[14],1);H.multiplyVector4(y);y.z=y.z/y.w;if(y.z>0&&y.z<1){g=A[w]=A[w]||new THREE.RenderableParticle;w++;r=g;r.x=y.x/y.w;r.y=y.y/y.w;r.z=y.z;r.rotation=B.rotation.z;r.scale.x=B.scale.x*Math.abs(r.x-(y.x+f.projectionMatrix.elements[0])/(y.w+f.projectionMatrix.elements[12]));r.scale.y=B.scale.y*Math.abs(r.y-(y.y+f.projectionMatrix.elements[5])/(y.w+f.projectionMatrix.elements[13]));
 r.material=B.material;v.elements.push(r)}}}e&&v.elements.sort(c);return v}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=b||"XYZ",d=Math.cos(a.x/2),e=Math.cos(a.y/2),f=Math.cos(a.z/2),g=Math.sin(a.x/2),i=Math.sin(a.y/2),j=Math.sin(a.z/2);switch(c){case "YXZ":this.x=g*e*f+d*i*j;this.y=d*i*f-g*e*j;this.z=d*e*j-g*i*f;this.w=d*e*f+g*i*j;break;case "ZXY":this.x=g*e*f-d*i*j;this.y=d*i*f+g*e*
 j;this.z=d*e*j+g*i*f;this.w=d*e*f-g*i*j;break;case "ZYX":this.x=g*e*f-d*i*j;this.y=d*i*f+g*e*j;this.z=d*e*j-g*i*f;this.w=d*e*f+g*i*j;break;case "YZX":this.x=g*e*f+d*i*j;this.y=d*i*f+g*e*j;this.z=d*e*j-g*i*f;this.w=d*e*f-g*i*j;break;case "XZY":this.x=g*e*f-d*i*j;this.y=d*i*f-g*e*j;this.z=d*e*j+g*i*f;this.w=d*e*f+g*i*j;break;default:this.x=g*e*f+d*i*j;this.y=d*i*f-g*e*j;this.z=d*e*j+g*i*f;this.w=d*e*f-g*i*j}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
@@ -102,10 +102,10 @@ else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Ve
 for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var g=this.morphNormals[a].faceNormals,i=this.morphNormals[a].vertexNormals,j,l;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];j=new THREE.Vector3;l=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(j);i.push(l)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
-j=g.faceNormals[c];l=g.vertexNormals[c];j.copy(e.normal);if(e instanceof THREE.Face3){l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2])}else{l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2]);l.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,M){i=a.vertices[b];j=a.vertices[c];
-l=a.vertices[d];h=g[f];k=g[e];o=g[M];n=j.x-i.x;q=l.x-i.x;m=j.y-i.y;p=l.y-i.y;u=j.z-i.z;r=l.z-i.z;z=k.u-h.u;A=o.u-h.u;v=k.v-h.v;D=o.v-h.v;x=1/(z*D-A*v);C.set((D*n-v*q)*x,(D*m-v*p)*x,(D*u-v*r)*x);H.set((z*q-A*n)*x,(z*p-A*m)*x,(z*r-A*u)*x);s[b].addSelf(C);s[c].addSelf(C);s[d].addSelf(C);y[b].addSelf(H);y[c].addSelf(H);y[d].addSelf(H)}var b,c,d,e,f,g,i,j,l,h,k,o,n,q,m,p,u,r,z,A,v,D,x,G,s=[],y=[],C=new THREE.Vector3,H=new THREE.Vector3,R=new THREE.Vector3,N=new THREE.Vector3,t=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++){s[b]=new THREE.Vector3;y[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var E=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){t.copy(f.vertexNormals[d]);e=f[E[d]];G=s[e];R.copy(G);R.subSelf(t.multiplyScalar(t.dot(G))).normalize();
-N.cross(f.vertexNormals[d],G);e=N.dot(y[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(R.x,R.y,R.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+j=g.faceNormals[c];l=g.vertexNormals[c];j.copy(e.normal);if(e instanceof THREE.Face3){l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2])}else{l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2]);l.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,F){i=a.vertices[b];j=a.vertices[c];
+l=a.vertices[d];h=g[f];k=g[e];n=g[F];o=j.x-i.x;p=l.x-i.x;m=j.y-i.y;q=l.y-i.y;u=j.z-i.z;r=l.z-i.z;w=k.u-h.u;A=n.u-h.u;v=k.v-h.v;D=n.v-h.v;y=1/(w*D-A*v);C.set((D*o-v*p)*y,(D*m-v*q)*y,(D*u-v*r)*y);I.set((w*p-A*o)*y,(w*q-A*m)*y,(w*r-A*u)*y);t[b].addSelf(C);t[c].addSelf(C);t[d].addSelf(C);z[b].addSelf(I);z[c].addSelf(I);z[d].addSelf(I)}var b,c,d,e,f,g,i,j,l,h,k,n,o,p,m,q,u,r,w,A,v,D,y,H,t=[],z=[],C=new THREE.Vector3,I=new THREE.Vector3,P=new THREE.Vector3,N=new THREE.Vector3,s=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){t[b]=new THREE.Vector3;z[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var E=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){s.copy(f.vertexNormals[d]);e=f[E[d]];H=t[e];P.copy(H);P.subSelf(s.multiplyScalar(s.dot(H))).normalize();
+N.cross(f.vertexNormals[d],H);e=N.dot(z[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(P.x,P.y,P.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,i;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
 e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){e=this.faces[f];if(e instanceof THREE.Face3){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c]}else if(e instanceof THREE.Face4){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e.d=c[e.d];d=[e.a,e.b,e.c,e.d];for(a=3;a>0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;e<d;e++)(i=
 this.faceVertexUvs[e][f])&&i.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
@@ -129,41 +129,42 @@ THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.const
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var i=JSON.parse(g.responseText);a.loadAjaxBuffers(i,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,i=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){i==0&&(i=f.getResponseHeader("Content-Length"));e({total:i,loaded:f.responseText.length})}}else f.readyState==2&&(i=f.getResponseHeader("Content-Length"))};
 f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,j,l,h,k,o,n,q,m,p,u,r,z,A;function v(a){return a%4?4-a%4:0}function D(a,b){return(new Uint8Array(a,b,1))[0]}function x(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,f,e,g,i,h,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];i=F[f*2];f=F[f*2+1];h=F[e*2];j=F[e*2+1];e=F[g*2];l=F[g*2+1];g=N.faceVertexUvs[0];var k=[];k.push(new THREE.UV(i,f));k.push(new THREE.UV(h,j));k.push(new THREE.UV(e,
-l));g.push(k)}}function s(b,c){var d,f,e,g,i,h,j,l,m,k,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=n[d*4];e=n[d*4+1];g=n[d*4+2];i=n[d*4+3];h=F[f*2];f=F[f*2+1];j=F[e*2];m=F[e*2+1];l=F[g*2];k=F[g*2+1];g=F[i*2];e=F[i*2+1];i=N.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,f));o.push(new THREE.UV(j,m));o.push(new THREE.UV(l,k));o.push(new THREE.UV(g,e));i.push(o)}}function y(b,c,d){for(var f,e,g,i,c=new Uint32Array(a,c,3*b),h=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];i=h[d];
-N.faces.push(new THREE.Face3(f,e,g,null,null,i))}}function C(b,c,d){for(var f,e,g,i,h,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];i=c[d*4+3];h=j[d];N.faces.push(new THREE.Face4(f,e,g,i,null,null,h))}}function H(b,c,d,f){for(var e,g,i,h,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),k=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];i=c[f*3+2];j=d[f*3];l=d[f*3+1];m=d[f*3+2];h=k[f];var n=E[l*3],o=E[l*3+1];l=E[l*3+2];var p=E[m*3],
-q=E[m*3+1];m=E[m*3+2];N.faces.push(new THREE.Face3(e,g,i,[new THREE.Vector3(E[j*3],E[j*3+1],E[j*3+2]),new THREE.Vector3(n,o,l),new THREE.Vector3(p,q,m)],null,h))}}function R(b,c,d,f){for(var e,g,i,h,j,l,m,k,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];i=c[f*4+2];h=c[f*4+3];l=d[f*4];m=d[f*4+1];k=d[f*4+2];n=d[f*4+3];j=o[f];var p=E[m*3],q=E[m*3+1];m=E[m*3+2];var r=E[k*3],s=E[k*3+1];k=E[k*3+2];var t=E[n*3],u=E[n*3+1];n=E[n*3+2];N.faces.push(new THREE.Face4(e,
-g,i,h,[new THREE.Vector3(E[l*3],E[l*3+1],E[l*3+2]),new THREE.Vector3(p,q,m),new THREE.Vector3(r,s,k),new THREE.Vector3(t,u,n)],null,j))}}var N=this,t=0,E=[],F=[],I,Q,O;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(N,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,t,12);c=D(a,t+12);D(a,t+13);D(a,t+14);D(a,t+15);e=D(a,t+16);j=D(a,t+17);l=D(a,t+18);h=D(a,t+19);k=x(a,t+20);o=x(a,t+20+4);n=x(a,t+20+8);b=x(a,t+20+12);q=
-x(a,t+20+16);m=x(a,t+20+20);p=x(a,t+20+24);u=x(a,t+20+28);r=x(a,t+20+32);z=x(a,t+20+36);A=x(a,t+20+40);t=t+c;c=e*3+h;O=e*4+h;I=b*c;Q=q*(c+j*3);e=m*(c+l*3);h=p*(c+j*3+l*3);c=u*O;j=r*(O+j*4);l=z*(O+l*4);t=t+function(b){var b=new Float32Array(a,b,k*3),c,d,f,e;for(c=0;c<k;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];N.vertices.push(new THREE.Vector3(d,f,e))}return k*3*Float32Array.BYTES_PER_ELEMENT}(t);t=t+function(b){if(o){var b=new Int8Array(a,b,o*3),c,d,f,e;for(c=0;c<o;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];E.push(d/
-127,f/127,e/127)}}return o*3*Int8Array.BYTES_PER_ELEMENT}(t);t=t+v(o*3);t=t+function(b){if(n){var b=new Float32Array(a,b,n*2),c,d,f;for(c=0;c<n;c++){d=b[c*2];f=b[c*2+1];F.push(d,f)}}return n*2*Float32Array.BYTES_PER_ELEMENT}(t);I=t+I+v(b*2);Q=I+Q+v(q*2);e=Q+e+v(m*2);h=e+h+v(p*2);c=h+c+v(u*2);j=c+j+v(r*2);l=j+l+v(z*2);(function(a){if(m){var b=a+m*Uint32Array.BYTES_PER_ELEMENT*3;y(m,a,b+m*Uint32Array.BYTES_PER_ELEMENT*3);G(m,b)}})(Q);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
-p*Uint32Array.BYTES_PER_ELEMENT*3;H(p,a,b,c+p*Uint32Array.BYTES_PER_ELEMENT*3);G(p,c)}})(e);(function(a){if(z){var b=a+z*Uint32Array.BYTES_PER_ELEMENT*4;C(z,a,b+z*Uint32Array.BYTES_PER_ELEMENT*4);s(z,b)}})(j);(function(a){if(A){var b=a+A*Uint32Array.BYTES_PER_ELEMENT*4,c=b+A*Uint32Array.BYTES_PER_ELEMENT*4;R(A,a,b,c+A*Uint32Array.BYTES_PER_ELEMENT*4);s(A,c)}})(l);b&&y(b,t,t+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;H(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*
-3)}})(I);u&&C(u,h,h+u*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*4;R(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,j,l,h,k,n,o,p,m,q,u,r,w,A;function v(a){return a%4?4-a%4:0}function D(a,b){return(new Uint8Array(a,b,1))[0]}function y(a,b){return(new Uint32Array(a,b,1))[0]}function H(b,c){var d,f,e,g,i,h,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];i=G[f*2];f=G[f*2+1];h=G[e*2];j=G[e*2+1];e=G[g*2];l=G[g*2+1];g=N.faceVertexUvs[0];var k=[];k.push(new THREE.UV(i,f));k.push(new THREE.UV(h,j));k.push(new THREE.UV(e,
+l));g.push(k)}}function t(b,c){var d,f,e,g,i,h,j,l,m,k,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=n[d*4];e=n[d*4+1];g=n[d*4+2];i=n[d*4+3];h=G[f*2];f=G[f*2+1];j=G[e*2];m=G[e*2+1];l=G[g*2];k=G[g*2+1];g=G[i*2];e=G[i*2+1];i=N.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,f));o.push(new THREE.UV(j,m));o.push(new THREE.UV(l,k));o.push(new THREE.UV(g,e));i.push(o)}}function z(b,c,d){for(var f,e,g,i,c=new Uint32Array(a,c,3*b),h=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];i=h[d];
+N.faces.push(new THREE.Face3(f,e,g,null,null,i))}}function C(b,c,d){for(var f,e,g,i,h,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];i=c[d*4+3];h=j[d];N.faces.push(new THREE.Face4(f,e,g,i,null,null,h))}}function I(b,c,d,f){for(var e,g,i,h,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),k=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];i=c[f*3+2];j=d[f*3];l=d[f*3+1];m=d[f*3+2];h=k[f];var n=E[l*3],o=E[l*3+1];l=E[l*3+2];var p=E[m*3],
+q=E[m*3+1];m=E[m*3+2];N.faces.push(new THREE.Face3(e,g,i,[new THREE.Vector3(E[j*3],E[j*3+1],E[j*3+2]),new THREE.Vector3(n,o,l),new THREE.Vector3(p,q,m)],null,h))}}function P(b,c,d,f){for(var e,g,i,h,j,l,m,k,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];i=c[f*4+2];h=c[f*4+3];l=d[f*4];m=d[f*4+1];k=d[f*4+2];n=d[f*4+3];j=o[f];var p=E[m*3],q=E[m*3+1];m=E[m*3+2];var r=E[k*3],s=E[k*3+1];k=E[k*3+2];var t=E[n*3],u=E[n*3+1];n=E[n*3+2];N.faces.push(new THREE.Face4(e,
+g,i,h,[new THREE.Vector3(E[l*3],E[l*3+1],E[l*3+2]),new THREE.Vector3(p,q,m),new THREE.Vector3(r,s,k),new THREE.Vector3(t,u,n)],null,j))}}var N=this,s=0,E=[],G=[],J,Q,O;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(N,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,s,12);c=D(a,s+12);D(a,s+13);D(a,s+14);D(a,s+15);e=D(a,s+16);j=D(a,s+17);l=D(a,s+18);h=D(a,s+19);k=y(a,s+20);n=y(a,s+20+4);o=y(a,s+20+8);b=y(a,s+20+12);p=
+y(a,s+20+16);m=y(a,s+20+20);q=y(a,s+20+24);u=y(a,s+20+28);r=y(a,s+20+32);w=y(a,s+20+36);A=y(a,s+20+40);s=s+c;c=e*3+h;O=e*4+h;J=b*c;Q=p*(c+j*3);e=m*(c+l*3);h=q*(c+j*3+l*3);c=u*O;j=r*(O+j*4);l=w*(O+l*4);s=s+function(b){var b=new Float32Array(a,b,k*3),c,d,f,e;for(c=0;c<k;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];N.vertices.push(new THREE.Vector3(d,f,e))}return k*3*Float32Array.BYTES_PER_ELEMENT}(s);s=s+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];E.push(d/
+127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(s);s=s+v(n*3);s=s+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,f;for(c=0;c<o;c++){d=b[c*2];f=b[c*2+1];G.push(d,f)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(s);J=s+J+v(b*2);Q=J+Q+v(p*2);e=Q+e+v(m*2);h=e+h+v(q*2);c=h+c+v(u*2);j=c+j+v(r*2);l=j+l+v(w*2);(function(a){if(m){var b=a+m*Uint32Array.BYTES_PER_ELEMENT*3;z(m,a,b+m*Uint32Array.BYTES_PER_ELEMENT*3);H(m,b)}})(Q);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
+q*Uint32Array.BYTES_PER_ELEMENT*3;I(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);H(q,c)}})(e);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;C(w,a,b+w*Uint32Array.BYTES_PER_ELEMENT*4);t(w,b)}})(j);(function(a){if(A){var b=a+A*Uint32Array.BYTES_PER_ELEMENT*4,c=b+A*Uint32Array.BYTES_PER_ELEMENT*4;P(A,a,b,c+A*Uint32Array.BYTES_PER_ELEMENT*4);t(A,c)}})(l);b&&z(b,s,s+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*3;I(p,a,b,b+p*Uint32Array.BYTES_PER_ELEMENT*
+3)}})(J);u&&C(u,h,h+u*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*4;P(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var i=JSON.parse(f.responseText);a.createModel(i,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){g===0&&(g=f.getResponseHeader("Content-Length"));
 e({total:g,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,j,l,h,k,o,n,q,m,p,u,r,z,A=a.faces;k=a.vertices;var v=a.normals,D=a.colors,x=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&x++;for(c=0;c<x;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}l=0;for(h=k.length;l<h;){o=new THREE.Vector3;o.x=k[l++]*b;o.y=k[l++]*b;o.z=k[l++]*b;d.vertices.push(o)}l=0;for(h=A.length;l<h;){b=A[l++];k=b&1;j=b&2;c=b&
-4;e=b&8;n=b&16;o=b&32;m=b&64;b=b&128;if(k){p=new THREE.Face4;p.a=A[l++];p.b=A[l++];p.c=A[l++];p.d=A[l++];k=4}else{p=new THREE.Face3;p.a=A[l++];p.b=A[l++];p.c=A[l++];k=3}if(j){j=A[l++];p.materialIndex=j}j=d.faces.length;if(c)for(c=0;c<x;c++){u=a.uvs[c];q=A[l++];z=u[q*2];q=u[q*2+1];d.faceUvs[c][j]=new THREE.UV(z,q)}if(e)for(c=0;c<x;c++){u=a.uvs[c];r=[];for(e=0;e<k;e++){q=A[l++];z=u[q*2];q=u[q*2+1];r[e]=new THREE.UV(z,q)}d.faceVertexUvs[c][j]=r}if(n){n=A[l++]*3;e=new THREE.Vector3;e.x=v[n++];e.y=v[n++];
-e.z=v[n];p.normal=e}if(o)for(c=0;c<k;c++){n=A[l++]*3;e=new THREE.Vector3;e.x=v[n++];e.y=v[n++];e.z=v[n];p.vertexNormals.push(e)}if(m){o=A[l++];o=new THREE.Color(D[o]);p.color=o}if(b)for(c=0;c<k;c++){o=A[l++];o=new THREE.Color(D[o]);p.vertexColors.push(o)}d.faces.push(p)}})(e);(function(){var b,c,e,j;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];j=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,j,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
-b+2){e=a.skinIndices[b];j=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,j,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,j,l,h,k;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];h=d.morphTargets[c].vertices;k=a.morphTargets[c].vertices;j=0;for(l=k.length;j<l;j=j+3){var o=new THREE.Vector3;o.x=k[j]*b;o.y=k[j+1]*b;o.z=k[j+2]*b;h.push(o)}}}if(a.morphColors!==
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,j,l,h,k,n,o,p,m,q,u,r,w,A=a.faces;k=a.vertices;var v=a.normals,D=a.colors,y=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&y++;for(c=0;c<y;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}l=0;for(h=k.length;l<h;){n=new THREE.Vector3;n.x=k[l++]*b;n.y=k[l++]*b;n.z=k[l++]*b;d.vertices.push(n)}l=0;for(h=A.length;l<h;){b=A[l++];k=b&1;j=b&2;c=b&
+4;e=b&8;o=b&16;n=b&32;m=b&64;b=b&128;if(k){q=new THREE.Face4;q.a=A[l++];q.b=A[l++];q.c=A[l++];q.d=A[l++];k=4}else{q=new THREE.Face3;q.a=A[l++];q.b=A[l++];q.c=A[l++];k=3}if(j){j=A[l++];q.materialIndex=j}j=d.faces.length;if(c)for(c=0;c<y;c++){u=a.uvs[c];p=A[l++];w=u[p*2];p=u[p*2+1];d.faceUvs[c][j]=new THREE.UV(w,p)}if(e)for(c=0;c<y;c++){u=a.uvs[c];r=[];for(e=0;e<k;e++){p=A[l++];w=u[p*2];p=u[p*2+1];r[e]=new THREE.UV(w,p)}d.faceVertexUvs[c][j]=r}if(o){o=A[l++]*3;e=new THREE.Vector3;e.x=v[o++];e.y=v[o++];
+e.z=v[o];q.normal=e}if(n)for(c=0;c<k;c++){o=A[l++]*3;e=new THREE.Vector3;e.x=v[o++];e.y=v[o++];e.z=v[o];q.vertexNormals.push(e)}if(m){n=A[l++];n=new THREE.Color(D[n]);q.color=n}if(b)for(c=0;c<k;c++){n=A[l++];n=new THREE.Color(D[n]);q.vertexColors.push(n)}d.faces.push(q)}})(e);(function(){var b,c,e,j;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];j=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,j,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
+b+2){e=a.skinIndices[b];j=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,j,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,j,l,h,k;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];h=d.morphTargets[c].vertices;k=a.morphTargets[c].vertices;j=0;for(l=k.length;j<l;j=j+3){var n=new THREE.Vector3;n.x=k[j]*b;n.y=k[j+1]*b;n.z=k[j+2]*b;h.push(n)}}}if(a.morphColors!==
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];l=d.morphColors[c].colors;h=a.morphColors[c].colors;b=0;for(j=h.length;b<j;b=b+3){k=new THREE.Color(16755200);k.setRGB(h[b],h[b+1],h[b+2]);l.push(k)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function e(){var a;for(o in t.objects)if(!w.objects[o]){u=t.objects[o];if(u.geometry!==void 0){if(C=w.geometries[u.geometry]){a=false;H=w.materials[u.materials[0]];(a=H instanceof THREE.ShaderMaterial)&&C.computeTangents();v=u.position;D=u.rotation;x=u.quaternion;G=u.scale;r=u.matrix;x=0;u.materials.length==0&&(H=new THREE.MeshFaceMaterial);u.materials.length>1&&(H=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(C,H);a.name=o;if(r){a.matrixAutoUpdate=false;a.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])}else{a.position.set(v[0],v[1],v[2]);if(x){a.quaternion.set(x[0],x[1],x[2],x[3]);a.useQuaternion=true}else a.rotation.set(D[0],D[1],D[2]);a.scale.set(G[0],G[1],G[2])}a.visible=u.visible;a.doubleSided=u.doubleSided;a.castShadow=u.castShadow;a.receiveShadow=u.receiveShadow;w.scene.add(a);w.objects[o]=a}}else{v=u.position;D=u.rotation;x=u.quaternion;
-G=u.scale;x=0;a=new THREE.Object3D;a.name=o;a.position.set(v[0],v[1],v[2]);if(x){a.quaternion.set(x[0],x[1],x[2],x[3]);a.useQuaternion=true}else a.rotation.set(D[0],D[1],D[2]);a.scale.set(G[0],G[1],G[2]);a.visible=u.visible!==void 0?u.visible:false;w.scene.add(a);w.objects[o]=a;w.empties[o]=a}}}function f(a){return function(b){w.geometries[a]=b;e();F=F-1;j.onLoadComplete();i()}}function g(a){return function(b){w.geometries[a]=b}}function i(){j.callbackProgress({totalModels:Q,totalTextures:O,loadedModels:Q-
-F,loadedTextures:O-I},w);j.onLoadProgress();F==0&&I==0&&b(w)}var j=this,l=THREE.Loader.prototype.extractUrlBase(c),h,k,o,n,q,m,p,u,r,z,A,v,D,x,G,s,y,C,H,R,N,t,E,F,I,Q,O,w;t=a;c=new THREE.BinaryLoader;E=new THREE.JSONLoader;I=F=0;w={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(t.transform){a=t.transform.position;z=t.transform.rotation;s=t.transform.scale;a&&w.scene.position.set(a[0],a[1],a[2]);z&&w.scene.rotation.set(z[0],z[1],
-z[2]);s&&w.scene.scale.set(s[0],s[1],s[2]);if(a||z||s){w.scene.updateMatrix();w.scene.updateMatrixWorld()}}a=function(){I=I-1;i();j.onLoadComplete()};for(q in t.cameras){s=t.cameras[q];s.type=="perspective"?R=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):s.type=="ortho"&&(R=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far));v=s.position;z=s.target;s=s.up;R.position.set(v[0],v[1],v[2]);R.target=new THREE.Vector3(z[0],z[1],z[2]);s&&R.up.set(s[0],s[1],s[2]);w.cameras[q]=
-R}for(n in t.lights){z=t.lights[n];q=z.color!==void 0?z.color:16777215;R=z.intensity!==void 0?z.intensity:1;if(z.type=="directional"){v=z.direction;A=new THREE.DirectionalLight(q,R);A.position.set(v[0],v[1],v[2]);A.position.normalize()}else if(z.type=="point"){v=z.position;A=z.distance;A=new THREE.PointLight(q,R,A);A.position.set(v[0],v[1],v[2])}else z.type=="ambient"&&(A=new THREE.AmbientLight(q));w.scene.add(A);w.lights[n]=A}for(m in t.fogs){n=t.fogs[m];n.type=="linear"?N=new THREE.Fog(0,n.near,
-n.far):n.type=="exp2"&&(N=new THREE.FogExp2(0,n.density));s=n.color;N.color.setRGB(s[0],s[1],s[2]);w.fogs[m]=N}if(w.cameras&&t.defaults.camera)w.currentCamera=w.cameras[t.defaults.camera];if(w.fogs&&t.defaults.fog)w.scene.fog=w.fogs[t.defaults.fog];s=t.defaults.bgcolor;w.bgColor=new THREE.Color;w.bgColor.setRGB(s[0],s[1],s[2]);w.bgColorAlpha=t.defaults.bgalpha;for(h in t.geometries){m=t.geometries[h];if(m.type=="bin_mesh"||m.type=="ascii_mesh"){F=F+1;j.onLoadStart()}}Q=F;for(h in t.geometries){m=
-t.geometries[h];if(m.type=="cube"){C=new THREE.CubeGeometry(m.width,m.height,m.depth,m.segmentsWidth,m.segmentsHeight,m.segmentsDepth,null,m.flipped,m.sides);w.geometries[h]=C}else if(m.type=="plane"){C=new THREE.PlaneGeometry(m.width,m.height,m.segmentsWidth,m.segmentsHeight);w.geometries[h]=C}else if(m.type=="sphere"){C=new THREE.SphereGeometry(m.radius,m.segmentsWidth,m.segmentsHeight);w.geometries[h]=C}else if(m.type=="cylinder"){C=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,
-m.heightSegs);w.geometries[h]=C}else if(m.type=="torus"){C=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT);w.geometries[h]=C}else if(m.type=="icosahedron"){C=new THREE.IcosahedronGeometry(m.radius,m.subdivisions);w.geometries[h]=C}else if(m.type=="bin_mesh")c.load(d(m.url,t.urlBaseType),f(h));else if(m.type=="ascii_mesh")E.load(d(m.url,t.urlBaseType),f(h));else if(m.type=="embedded_mesh"){m=t.embeds[m.id];m.metadata=t.metadata;m&&E.createModel(m,g(h),"")}}for(p in t.textures){h=t.textures[p];
-if(h.url instanceof Array){I=I+h.url.length;for(m=0;m<h.url.length;m++)j.onLoadStart()}else{I=I+1;j.onLoadStart()}}O=I;for(p in t.textures){h=t.textures[p];if(h.mapping!=void 0&&THREE[h.mapping]!=void 0)h.mapping=new THREE[h.mapping];if(h.url instanceof Array){m=[];for(N=0;N<h.url.length;N++)m[N]=d(h.url[N],t.urlBaseType);m=THREE.ImageUtils.loadTextureCube(m,h.mapping,a)}else{m=THREE.ImageUtils.loadTexture(d(h.url,t.urlBaseType),h.mapping,a);if(THREE[h.minFilter]!=void 0)m.minFilter=THREE[h.minFilter];
-if(THREE[h.magFilter]!=void 0)m.magFilter=THREE[h.magFilter];if(h.repeat){m.repeat.set(h.repeat[0],h.repeat[1]);if(h.repeat[0]!=1)m.wrapS=THREE.RepeatWrapping;if(h.repeat[1]!=1)m.wrapT=THREE.RepeatWrapping}h.offset&&m.offset.set(h.offset[0],h.offset[1]);if(h.wrap){N={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(N[h.wrap[0]]!==void 0)m.wrapS=N[h.wrap[0]];if(N[h.wrap[1]]!==void 0)m.wrapT=N[h.wrap[1]]}}w.textures[p]=m}for(k in t.materials){r=t.materials[k];for(y in r.parameters)if(y==
-"envMap"||y=="map"||y=="lightMap")r.parameters[y]=w.textures[r.parameters[y]];else if(y=="shading")r.parameters[y]=r.parameters[y]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(y=="blending")r.parameters[y]=THREE[r.parameters[y]]?THREE[r.parameters[y]]:THREE.NormalBlending;else if(y=="combine")r.parameters[y]=r.parameters[y]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(y=="vertexColors")if(r.parameters[y]=="face")r.parameters[y]=THREE.FaceColors;else if(r.parameters[y])r.parameters[y]=
-THREE.VertexColors;if(r.parameters.opacity!==void 0&&r.parameters.opacity<1)r.parameters.transparent=true;if(r.parameters.normalMap){p=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(p.uniforms);h=r.parameters.color;m=r.parameters.specular;N=r.parameters.ambient;c=r.parameters.shininess;a.tNormal.texture=w.textures[r.parameters.normalMap];if(r.parameters.normalMapFactor)a.uNormalScale.value=r.parameters.normalMapFactor;if(r.parameters.map){a.tDiffuse.texture=r.parameters.map;a.enableDiffuse.value=
-true}if(r.parameters.lightMap){a.tAO.texture=r.parameters.lightMap;a.enableAO.value=true}if(r.parameters.specularMap){a.tSpecular.texture=w.textures[r.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(h);a.uSpecularColor.value.setHex(m);a.uAmbientColor.value.setHex(N);a.uShininess.value=c;if(r.parameters.opacity)a.uOpacity.value=r.parameters.opacity;H=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:a,lights:true,fog:true})}else H=
-new THREE[r.type](r.parameters);w.materials[k]=H}e();j.callbackSync(w);i()};
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function e(){var a;for(n in s.objects)if(!x.objects[n]){u=s.objects[n];if(u.geometry!==void 0){if(C=x.geometries[u.geometry]){a=false;I=x.materials[u.materials[0]];(a=I instanceof THREE.ShaderMaterial)&&C.computeTangents();v=u.position;D=u.rotation;y=u.quaternion;H=u.scale;r=u.matrix;y=0;u.materials.length==0&&(I=new THREE.MeshFaceMaterial);u.materials.length>1&&(I=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(C,I);a.name=n;if(r){a.matrixAutoUpdate=false;a.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])}else{a.position.set(v[0],v[1],v[2]);if(y){a.quaternion.set(y[0],y[1],y[2],y[3]);a.useQuaternion=true}else a.rotation.set(D[0],D[1],D[2]);a.scale.set(H[0],H[1],H[2])}a.visible=u.visible;a.doubleSided=u.doubleSided;a.castShadow=u.castShadow;a.receiveShadow=u.receiveShadow;x.scene.add(a);x.objects[n]=a}}else{v=u.position;D=u.rotation;y=u.quaternion;
+H=u.scale;y=0;a=new THREE.Object3D;a.name=n;a.position.set(v[0],v[1],v[2]);if(y){a.quaternion.set(y[0],y[1],y[2],y[3]);a.useQuaternion=true}else a.rotation.set(D[0],D[1],D[2]);a.scale.set(H[0],H[1],H[2]);a.visible=u.visible!==void 0?u.visible:false;x.scene.add(a);x.objects[n]=a;x.empties[n]=a}}}function f(a){return function(b){x.geometries[a]=b;e();G=G-1;j.onLoadComplete();i()}}function g(a){return function(b){x.geometries[a]=b}}function i(){j.callbackProgress({totalModels:Q,totalTextures:O,loadedModels:Q-
+G,loadedTextures:O-J},x);j.onLoadProgress();G==0&&J==0&&b(x)}var j=this,l=THREE.Loader.prototype.extractUrlBase(c),h,k,n,o,p,m,q,u,r,w,A,v,D,y,H,t,z,C,I,P,N,s,E,G,J,Q,O,x;s=a;c=new THREE.BinaryLoader;E=new THREE.JSONLoader;J=G=0;x={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(s.transform){a=s.transform.position;w=s.transform.rotation;t=s.transform.scale;a&&x.scene.position.set(a[0],a[1],a[2]);w&&x.scene.rotation.set(w[0],w[1],
+w[2]);t&&x.scene.scale.set(t[0],t[1],t[2]);if(a||w||t){x.scene.updateMatrix();x.scene.updateMatrixWorld()}}a=function(){J=J-1;i();j.onLoadComplete()};for(p in s.cameras){t=s.cameras[p];t.type=="perspective"?P=new THREE.PerspectiveCamera(t.fov,t.aspect,t.near,t.far):t.type=="ortho"&&(P=new THREE.OrthographicCamera(t.left,t.right,t.top,t.bottom,t.near,t.far));v=t.position;w=t.target;t=t.up;P.position.set(v[0],v[1],v[2]);P.target=new THREE.Vector3(w[0],w[1],w[2]);t&&P.up.set(t[0],t[1],t[2]);x.cameras[p]=
+P}for(o in s.lights){w=s.lights[o];p=w.color!==void 0?w.color:16777215;P=w.intensity!==void 0?w.intensity:1;if(w.type=="directional"){v=w.direction;A=new THREE.DirectionalLight(p,P);A.position.set(v[0],v[1],v[2]);A.position.normalize()}else if(w.type=="point"){v=w.position;A=w.distance;A=new THREE.PointLight(p,P,A);A.position.set(v[0],v[1],v[2])}else w.type=="ambient"&&(A=new THREE.AmbientLight(p));x.scene.add(A);x.lights[o]=A}for(m in s.fogs){o=s.fogs[m];o.type=="linear"?N=new THREE.Fog(0,o.near,
+o.far):o.type=="exp2"&&(N=new THREE.FogExp2(0,o.density));t=o.color;N.color.setRGB(t[0],t[1],t[2]);x.fogs[m]=N}if(x.cameras&&s.defaults.camera)x.currentCamera=x.cameras[s.defaults.camera];if(x.fogs&&s.defaults.fog)x.scene.fog=x.fogs[s.defaults.fog];t=s.defaults.bgcolor;x.bgColor=new THREE.Color;x.bgColor.setRGB(t[0],t[1],t[2]);x.bgColorAlpha=s.defaults.bgalpha;for(h in s.geometries){m=s.geometries[h];if(m.type=="bin_mesh"||m.type=="ascii_mesh"){G=G+1;j.onLoadStart()}}Q=G;for(h in s.geometries){m=
+s.geometries[h];if(m.type=="cube"){C=new THREE.CubeGeometry(m.width,m.height,m.depth,m.segmentsWidth,m.segmentsHeight,m.segmentsDepth,null,m.flipped,m.sides);x.geometries[h]=C}else if(m.type=="plane"){C=new THREE.PlaneGeometry(m.width,m.height,m.segmentsWidth,m.segmentsHeight);x.geometries[h]=C}else if(m.type=="sphere"){C=new THREE.SphereGeometry(m.radius,m.segmentsWidth,m.segmentsHeight);x.geometries[h]=C}else if(m.type=="cylinder"){C=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,
+m.heightSegs);x.geometries[h]=C}else if(m.type=="torus"){C=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT);x.geometries[h]=C}else if(m.type=="icosahedron"){C=new THREE.IcosahedronGeometry(m.radius,m.subdivisions);x.geometries[h]=C}else if(m.type=="bin_mesh")c.load(d(m.url,s.urlBaseType),f(h));else if(m.type=="ascii_mesh")E.load(d(m.url,s.urlBaseType),f(h));else if(m.type=="embedded_mesh"){m=s.embeds[m.id];m.metadata=s.metadata;m&&E.createModel(m,g(h),"")}}for(q in s.textures){h=s.textures[q];
+if(h.url instanceof Array){J=J+h.url.length;for(m=0;m<h.url.length;m++)j.onLoadStart()}else{J=J+1;j.onLoadStart()}}O=J;for(q in s.textures){h=s.textures[q];if(h.mapping!=void 0&&THREE[h.mapping]!=void 0)h.mapping=new THREE[h.mapping];if(h.url instanceof Array){m=[];for(N=0;N<h.url.length;N++)m[N]=d(h.url[N],s.urlBaseType);m=THREE.ImageUtils.loadTextureCube(m,h.mapping,a)}else{m=THREE.ImageUtils.loadTexture(d(h.url,s.urlBaseType),h.mapping,a);if(THREE[h.minFilter]!=void 0)m.minFilter=THREE[h.minFilter];
+if(THREE[h.magFilter]!=void 0)m.magFilter=THREE[h.magFilter];if(h.repeat){m.repeat.set(h.repeat[0],h.repeat[1]);if(h.repeat[0]!=1)m.wrapS=THREE.RepeatWrapping;if(h.repeat[1]!=1)m.wrapT=THREE.RepeatWrapping}h.offset&&m.offset.set(h.offset[0],h.offset[1]);if(h.wrap){N={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(N[h.wrap[0]]!==void 0)m.wrapS=N[h.wrap[0]];if(N[h.wrap[1]]!==void 0)m.wrapT=N[h.wrap[1]]}}x.textures[q]=m}for(k in s.materials){r=s.materials[k];for(z in r.parameters)if(z==
+"envMap"||z=="map"||z=="lightMap")r.parameters[z]=x.textures[r.parameters[z]];else if(z=="shading")r.parameters[z]=r.parameters[z]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(z=="blending")r.parameters[z]=THREE[r.parameters[z]]?THREE[r.parameters[z]]:THREE.NormalBlending;else if(z=="combine")r.parameters[z]=r.parameters[z]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(z=="vertexColors")if(r.parameters[z]=="face")r.parameters[z]=THREE.FaceColors;else if(r.parameters[z])r.parameters[z]=
+THREE.VertexColors;if(r.parameters.opacity!==void 0&&r.parameters.opacity<1)r.parameters.transparent=true;if(r.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);h=r.parameters.color;m=r.parameters.specular;N=r.parameters.ambient;c=r.parameters.shininess;a.tNormal.texture=x.textures[r.parameters.normalMap];if(r.parameters.normalMapFactor)a.uNormalScale.value=r.parameters.normalMapFactor;if(r.parameters.map){a.tDiffuse.texture=r.parameters.map;a.enableDiffuse.value=
+true}if(r.parameters.lightMap){a.tAO.texture=r.parameters.lightMap;a.enableAO.value=true}if(r.parameters.specularMap){a.tSpecular.texture=x.textures[r.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(h);a.uSpecularColor.value.setHex(m);a.uAmbientColor.value.setHex(N);a.uShininess.value=c;if(r.parameters.opacity)a.uOpacity.value=r.parameters.opacity;I=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:true,fog:true})}else I=
+new THREE[r.type](r.parameters);x.materials[k]=I}e();j.callbackSync(x);i()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
 THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
@@ -198,35 +199,35 @@ THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topC
 THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
-THREE.CanvasRenderer=function(a){function b(a){if(r!=a)m.globalAlpha=r=a}function c(a){if(z!=a){switch(a){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}z=a}}function d(a){if(A!=a)m.strokeStyle=A=a}function e(a){if(v!=a)m.fillStyle=v=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,i,j,l=new THREE.Projector,h=a.canvas!==
-void 0?a.canvas:document.createElement("canvas"),k,o,n,q,m=h.getContext("2d"),p=new THREE.Color(0),u=0,r=1,z=0,A=null,v=null,D=null,x=null,G=null,s,y,C,H,R=new THREE.RenderableVertex,N=new THREE.RenderableVertex,t,E,F,I,Q,O,w,P,M,U,T,W,B=new THREE.Color,K=new THREE.Color,J=new THREE.Color,L=new THREE.Color,S=new THREE.Color,ja=[],da=[],ea,fa,ca,ka,za,Aa,Ba,Ca,Da,Ea,la=new THREE.Rectangle,$=new THREE.Rectangle,Z=new THREE.Rectangle,xa=false,Y=new THREE.Color,ma=new THREE.Color,na=new THREE.Color,V=
-new THREE.Vector3,ra,sa,ya,aa,ta,ua,a=16;ra=document.createElement("canvas");ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);ya=sa.getImageData(0,0,2,2);aa=ya.data;ta=document.createElement("canvas");ta.width=ta.height=a;ua=ta.getContext("2d");ua.translate(-a/2,-a/2);ua.scale(a,a);a--;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){k=a;o=b;n=Math.floor(k/2);q=Math.floor(o/
-2);h.width=k;h.height=o;la.set(-n,-q,n,q);$.set(-n,-q,n,q);r=1;z=0;G=x=D=v=A=null};this.setClearColor=function(a,b){p.copy(a);u=b!==void 0?b:1;$.set(-n,-q,n,q)};this.setClearColorHex=function(a,b){p.setHex(a);u=b!==void 0?b:1;$.set(-n,-q,n,q)};this.clear=function(){m.setTransform(1,0,0,-1,n,q);if(!$.isEmpty()){$.minSelf(la);$.inflate(2);u<1&&m.clearRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()));if(u>0){c(THREE.NormalBlending);b(1);e("rgba("+Math.floor(p.r*
-255)+","+Math.floor(p.g*255)+","+Math.floor(p.b*255)+","+u+")");m.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))}$.empty()}};this.render=function(a,h){function k(a){var b,c,d,e;Y.setRGB(0,0,0);ma.setRGB(0,0,0);na.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){Y.r=Y.r+e.r;Y.g=Y.g+e.g;Y.b=Y.b+e.b}else if(d instanceof THREE.DirectionalLight){ma.r=ma.r+e.r;ma.g=ma.g+e.g;ma.b=ma.b+e.b}else if(d instanceof
-THREE.PointLight){na.r=na.r+e.r;na.g=na.g+e.g;na.b=na.b+e.b}}}function o(a,b,c,d){var e,f,g,h,i,j;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){i=g.matrixWorld.getPosition();j=c.dot(i);if(!(j<=0)){j=j*g.intensity;d.r=d.r+h.r*j;d.g=d.g+h.g*j;d.b=d.b+h.b*j}}else if(g instanceof THREE.PointLight){i=g.matrixWorld.getPosition();j=c.dot(V.sub(i,b).normalize());if(!(j<=0)){j=j*(g.distance==0?1:1-Math.min(b.distanceTo(i)/g.distance,1));if(j!=0){j=j*g.intensity;d.r=d.r+
-h.r*j;d.g=d.g+h.g*j;d.b=d.b+h.b*j}}}}}function p(a,f,g){b(g.opacity);c(g.blending);var h,i,j,l,k,o;if(g instanceof THREE.ParticleBasicMaterial){if(g.map){l=g.map.image;k=l.width>>1;o=l.height>>1;g=f.scale.x*n;j=f.scale.y*q;h=g*k;i=j*o;Z.set(a.x-h,a.y-i,a.x+h,a.y+i);if(la.intersects(Z)){m.save();m.translate(a.x,a.y);m.rotate(-f.rotation);m.scale(g,-j);m.translate(-k,-o);m.drawImage(l,0,0);m.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){h=f.scale.x*n;i=f.scale.y*q;Z.set(a.x-h,a.y-i,
-a.x+h,a.y+i);if(la.intersects(Z)){d(g.color.getContextStyle());e(g.color.getContextStyle());m.save();m.translate(a.x,a.y);m.rotate(-f.rotation);m.scale(h,i);g.program(m);m.restore()}}}function r(a,e,f,g){b(g.opacity);c(g.blending);m.beginPath();m.moveTo(a.positionScreen.x,a.positionScreen.y);m.lineTo(e.positionScreen.x,e.positionScreen.y);m.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(D!=a)m.lineWidth=D=a;a=g.linecap;if(x!=a)m.lineCap=x=a;a=g.linejoin;if(G!=a)m.lineJoin=G=
-a;d(g.color.getContextStyle());m.stroke();Z.inflate(g.linewidth*2)}}function u(a,d,e,g,i,l,m,k){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(k.opacity);c(k.blending);t=a.positionScreen.x;E=a.positionScreen.y;F=d.positionScreen.x;I=d.positionScreen.y;Q=e.positionScreen.x;O=e.positionScreen.y;z(t,E,F,I,Q,O);if(k instanceof THREE.MeshBasicMaterial)if(k.map){if(k.map.mapping instanceof THREE.UVMapping){ka=m.uvs[0];Fa(t,E,F,I,Q,O,ka[g].u,ka[g].v,ka[i].u,ka[i].v,ka[l].u,ka[l].v,
+THREE.CanvasRenderer=function(a){function b(a){if(r!=a)m.globalAlpha=r=a}function c(a){if(w!=a){switch(a){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}w=a}}function d(a){if(A!=a)m.strokeStyle=A=a}function e(a){if(v!=a)m.fillStyle=v=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,i,j,l=new THREE.Projector,h=a.canvas!==
+void 0?a.canvas:document.createElement("canvas"),k,n,o,p,m=h.getContext("2d"),q=new THREE.Color(0),u=0,r=1,w=0,A=null,v=null,D=null,y=null,H=null,t,z,C,I,P=new THREE.RenderableVertex,N=new THREE.RenderableVertex,s,E,G,J,Q,O,x,S,F,U,T,W,B=new THREE.Color,L=new THREE.Color,K=new THREE.Color,M=new THREE.Color,R=new THREE.Color,ja=[],da=[],ea,fa,ca,ka,za,Aa,Ba,Ca,Da,Ea,la=new THREE.Rectangle,$=new THREE.Rectangle,Z=new THREE.Rectangle,xa=false,Y=new THREE.Color,ma=new THREE.Color,na=new THREE.Color,V=
+new THREE.Vector3,ra,sa,ya,aa,ta,ua,a=16;ra=document.createElement("canvas");ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);ya=sa.getImageData(0,0,2,2);aa=ya.data;ta=document.createElement("canvas");ta.width=ta.height=a;ua=ta.getContext("2d");ua.translate(-a/2,-a/2);ua.scale(a,a);a--;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){k=a;n=b;o=Math.floor(k/2);p=Math.floor(n/
+2);h.width=k;h.height=n;la.set(-o,-p,o,p);$.set(-o,-p,o,p);r=1;w=0;H=y=D=v=A=null};this.setClearColor=function(a,b){q.copy(a);u=b!==void 0?b:1;$.set(-o,-p,o,p)};this.setClearColorHex=function(a,b){q.setHex(a);u=b!==void 0?b:1;$.set(-o,-p,o,p)};this.clear=function(){m.setTransform(1,0,0,-1,o,p);if(!$.isEmpty()){$.minSelf(la);$.inflate(2);u<1&&m.clearRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()));if(u>0){c(THREE.NormalBlending);b(1);e("rgba("+Math.floor(q.r*
+255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+u+")");m.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))}$.empty()}};this.render=function(a,h){function k(a){var b,c,d,e;Y.setRGB(0,0,0);ma.setRGB(0,0,0);na.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){Y.r=Y.r+e.r;Y.g=Y.g+e.g;Y.b=Y.b+e.b}else if(d instanceof THREE.DirectionalLight){ma.r=ma.r+e.r;ma.g=ma.g+e.g;ma.b=ma.b+e.b}else if(d instanceof
+THREE.PointLight){na.r=na.r+e.r;na.g=na.g+e.g;na.b=na.b+e.b}}}function n(a,b,c,d){var e,f,g,h,i,j;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){i=g.matrixWorld.getPosition();j=c.dot(i);if(!(j<=0)){j=j*g.intensity;d.r=d.r+h.r*j;d.g=d.g+h.g*j;d.b=d.b+h.b*j}}else if(g instanceof THREE.PointLight){i=g.matrixWorld.getPosition();j=c.dot(V.sub(i,b).normalize());if(!(j<=0)){j=j*(g.distance==0?1:1-Math.min(b.distanceTo(i)/g.distance,1));if(j!=0){j=j*g.intensity;d.r=d.r+
+h.r*j;d.g=d.g+h.g*j;d.b=d.b+h.b*j}}}}}function q(a,f,g){b(g.opacity);c(g.blending);var h,i,j,l,n,k;if(g instanceof THREE.ParticleBasicMaterial){if(g.map){l=g.map.image;n=l.width>>1;k=l.height>>1;g=f.scale.x*o;j=f.scale.y*p;h=g*n;i=j*k;Z.set(a.x-h,a.y-i,a.x+h,a.y+i);if(la.intersects(Z)){m.save();m.translate(a.x,a.y);m.rotate(-f.rotation);m.scale(g,-j);m.translate(-n,-k);m.drawImage(l,0,0);m.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){h=f.scale.x*o;i=f.scale.y*p;Z.set(a.x-h,a.y-i,
+a.x+h,a.y+i);if(la.intersects(Z)){d(g.color.getContextStyle());e(g.color.getContextStyle());m.save();m.translate(a.x,a.y);m.rotate(-f.rotation);m.scale(h,i);g.program(m);m.restore()}}}function r(a,e,f,g){b(g.opacity);c(g.blending);m.beginPath();m.moveTo(a.positionScreen.x,a.positionScreen.y);m.lineTo(e.positionScreen.x,e.positionScreen.y);m.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(D!=a)m.lineWidth=D=a;a=g.linecap;if(y!=a)m.lineCap=y=a;a=g.linejoin;if(H!=a)m.lineJoin=H=
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+Math.max(0,Math.min(k.color.r*K.r,1));K.g=Math.max(0,Math.min(k.color.g*K.g,1));K.b=Math.max(0,Math.min(k.color.b*K.b,1));M.r=Math.max(0,Math.min(k.color.r*M.r,1));M.g=Math.max(0,Math.min(k.color.g*M.g,1));M.b=Math.max(0,Math.min(k.color.b*M.b,1));R.r=Math.max(0,Math.min(k.color.r*R.r,1));R.g=Math.max(0,Math.min(k.color.g*R.g,1));R.b=Math.max(0,Math.min(k.color.b*R.b,1));ca=va(L,K,M,R);w(s,E,G,J,x,S);pa(s,E,G,J,x,S,0,0,1,0,0,1,ca);w(F,U,Q,O,T,W);pa(F,U,Q,O,T,W,1,0,1,1,0,1,ca)}else{B.r=Y.r;B.g=Y.g;
+B.b=Y.b;n(j,m.centroidWorld,m.normalWorld,B);B.r=Math.max(0,Math.min(k.color.r*B.r,1));B.g=Math.max(0,Math.min(k.color.g*B.g,1));B.b=Math.max(0,Math.min(k.color.b*B.b,1));A(s,E,G,J,Q,O,x,S);k.wireframe?ha(B,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):ga(B)}else{A(s,E,G,J,Q,O,x,S);k.wireframe?ha(k.color,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):ga(k.color)}else if(k instanceof THREE.MeshNormalMaterial){B.r=qa(m.normalWorld.x);B.g=qa(m.normalWorld.y);B.b=qa(m.normalWorld.z);
+A(s,E,G,J,Q,O,x,S);k.wireframe?ha(B,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):ga(B)}else if(k instanceof THREE.MeshDepthMaterial){ea=h.near;fa=h.far;L.r=L.g=L.b=1-oa(a.positionScreen.z,ea,fa);K.r=K.g=K.b=1-oa(d.positionScreen.z,ea,fa);M.r=M.g=M.b=1-oa(g.positionScreen.z,ea,fa);R.r=R.g=R.b=1-oa(e.positionScreen.z,ea,fa);ca=va(L,K,M,R);w(s,E,G,J,x,S);pa(s,E,G,J,x,S,0,0,1,0,0,1,ca);w(F,U,Q,O,T,W);pa(F,U,Q,O,T,W,1,0,1,1,0,1,ca)}}}function w(a,b,c,d,e,f){m.beginPath();m.moveTo(a,b);
+m.lineTo(c,d);m.lineTo(e,f);m.lineTo(a,b)}function A(a,b,c,d,e,f,g,h){m.beginPath();m.moveTo(a,b);m.lineTo(c,d);m.lineTo(e,f);m.lineTo(g,h);m.lineTo(a,b)}function ha(a,b,c,e){if(D!=b)m.lineWidth=D=b;if(y!=c)m.lineCap=y=c;if(H!=e)m.lineJoin=H=e;d(a.getContextStyle());m.stroke();Z.inflate(b*2)}function ga(a){e(a.getContextStyle());m.fill()}function Fa(a,b,c,d,f,g,h,i,j,k,l,n,o){if(!(o.image===void 0||o.image.width===0)){if(o.needsUpdate===true||ja[o.id]===void 0){var p=o.wrapS==THREE.RepeatWrapping,
+q=o.wrapT==THREE.RepeatWrapping;ja[o.id]=m.createPattern(o.image,p&&q?"repeat":p&&!q?"repeat-x":!p&&q?"repeat-y":"no-repeat");o.needsUpdate=false}e(ja[o.id]);var p=o.offset.x/o.repeat.x,q=o.offset.y/o.repeat.y,r=o.image.width*o.repeat.x,s=o.image.height*o.repeat.y,h=(h+p)*r,i=(i+q)*s,c=c-a,d=d-b,f=f-a,g=g-b,j=(j+p)*r-h,k=(k+q)*s-i,l=(l+p)*r-h,n=(n+q)*s-i,p=j*n-l*k;if(p==0){if(da[o.id]===void 0){b=document.createElement("canvas");b.width=o.image.width;b.height=o.image.height;b=b.getContext("2d");b.drawImage(o.image,
+0,0);da[o.id]=b.getImageData(0,0,o.image.width,o.image.height).data}b=da[o.id];h=(Math.floor(h)+Math.floor(i)*o.image.width)*4;B.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);ga(B)}else{p=1/p;o=(n*c-k*f)*p;k=(n*d-k*g)*p;c=(j*f-l*c)*p;d=(j*g-l*d)*p;a=a-o*h-c*i;h=b-k*h-d*i;m.save();m.transform(o,k,c,d,a,h);m.fill();m.restore()}}}function pa(a,b,c,d,e,f,g,h,i,j,k,l,o){var n,p;n=o.width-1;p=o.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;i=i*n-g;j=j*p-h;k=k*n-g;l=l*p-h;p=1/(i*l-k*j);n=(l*c-j*e)*p;j=(l*d-j*f)*
+p;c=(i*e-k*c)*p;d=(i*f-k*d)*p;a=a-n*g-c*h;b=b-j*g-d*h;m.save();m.transform(n,j,c,d,a,b);m.clip();m.drawImage(o,0,0);m.restore()}function va(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);aa[0]=e<0?0:e>255?255:e;aa[1]=f<0?0:f>255?255:f;aa[2]=a<0?0:a>255?255:a;aa[4]=g<0?0:g>255?255:g;aa[5]=h<0?0:h>255?255:h;aa[6]=b<0?0:b>255?255:b;aa[8]=i<0?0:i>255?255:i;aa[9]=j<0?0:
+j>255?255:j;aa[10]=c<0?0:c>255?255:c;aa[12]=k<0?0:k>255?255:k;aa[13]=l<0?0:l>255?255:l;aa[14]=d<0?0:d>255?255:d;sa.putImageData(ya,0,0);ua.drawImage(ra,0,0);return ta}function oa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function qa(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ia(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!=0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var wa,Ga,X,ba;this.autoClear?this.clear():m.setTransform(1,0,0,-1,o,p);f.info.render.vertices=0;f.info.render.faces=
+0;g=l.projectScene(a,h,this.sortElements);i=g.elements;j=g.lights;(xa=j.length>0)&&k(j);wa=0;for(Ga=i.length;wa<Ga;wa++){X=i[wa];ba=X.material;ba=ba instanceof THREE.MeshFaceMaterial?X.faceMaterial:ba;if(!(ba===void 0||ba.visible===false)){Z.empty();if(X instanceof THREE.RenderableParticle){t=X;t.x=t.x*o;t.y=t.y*p;q(t,X,ba,a)}else if(X instanceof THREE.RenderableLine){t=X.v1;z=X.v2;t.positionScreen.x=t.positionScreen.x*o;t.positionScreen.y=t.positionScreen.y*p;z.positionScreen.x=z.positionScreen.x*
+o;z.positionScreen.y=z.positionScreen.y*p;Z.addPoint(t.positionScreen.x,t.positionScreen.y);Z.addPoint(z.positionScreen.x,z.positionScreen.y);la.intersects(Z)&&r(t,z,X,ba,a)}else if(X instanceof THREE.RenderableFace3){t=X.v1;z=X.v2;C=X.v3;t.positionScreen.x=t.positionScreen.x*o;t.positionScreen.y=t.positionScreen.y*p;z.positionScreen.x=z.positionScreen.x*o;z.positionScreen.y=z.positionScreen.y*p;C.positionScreen.x=C.positionScreen.x*o;C.positionScreen.y=C.positionScreen.y*p;if(ba.overdraw){ia(t.positionScreen,
+z.positionScreen);ia(z.positionScreen,C.positionScreen);ia(C.positionScreen,t.positionScreen)}Z.add3Points(t.positionScreen.x,t.positionScreen.y,z.positionScreen.x,z.positionScreen.y,C.positionScreen.x,C.positionScreen.y);la.intersects(Z)&&u(t,z,C,0,1,2,X,ba,a)}else if(X instanceof THREE.RenderableFace4){t=X.v1;z=X.v2;C=X.v3;I=X.v4;t.positionScreen.x=t.positionScreen.x*o;t.positionScreen.y=t.positionScreen.y*p;z.positionScreen.x=z.positionScreen.x*o;z.positionScreen.y=z.positionScreen.y*p;C.positionScreen.x=
+C.positionScreen.x*o;C.positionScreen.y=C.positionScreen.y*p;I.positionScreen.x=I.positionScreen.x*o;I.positionScreen.y=I.positionScreen.y*p;P.positionScreen.copy(z.positionScreen);N.positionScreen.copy(I.positionScreen);if(ba.overdraw){ia(t.positionScreen,z.positionScreen);ia(z.positionScreen,I.positionScreen);ia(I.positionScreen,t.positionScreen);ia(C.positionScreen,P.positionScreen);ia(C.positionScreen,N.positionScreen)}Z.addPoint(t.positionScreen.x,t.positionScreen.y);Z.addPoint(z.positionScreen.x,
+z.positionScreen.y);Z.addPoint(C.positionScreen.x,C.positionScreen.y);Z.addPoint(I.positionScreen.x,I.positionScreen.y);la.intersects(Z)&&v(t,z,C,I,P,N,X,ba,a)}$.addRectangle(Z)}}m.setTransform(1,0,0,1,0,0)}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};

+ 262 - 261
build/custom/ThreeWebGL.js

@@ -1,9 +1,9 @@
 // ThreeWebGL.js - http://github.com/mrdoob/three.js
 'use strict';var THREE=THREE||{REVISION:"50dev"};self.console||(self.console={info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}});self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
-(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),g=Math.max(0,16-(c-a)),h=window.setTimeout(function(){b(c+g)},g);a=c+g;return h};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
+(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),h=window.setTimeout(function(){b(c+f)},f);a=c+f;return h};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
 function(a){clearTimeout(a)}})();THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
 THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
-this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,g;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);g=c*(1-b*e);b=c*(1-b*(1-e));switch(d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=g;break;case 6:case 0:this.r=c;this.g=b;this.b=a}}return this},setHex:function(a){a=
+this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);e=a*6-d;a=c*(1-b);f=c*(1-b*e);b=c*(1-b*(1-e));switch(d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c;this.g=b;this.b=a}}return this},setHex:function(a){a=
 Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
 THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
@@ -13,54 +13,54 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;
 a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
 this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
 setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
-a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],g=d[4],h=d[8],j=d[1],k=d[5],l=d[9],i=d[2],o=d[6],d=d[10];switch(b||"XYZ"){case "YXZ":this.x=Math.asin(-c(l));if(Math.abs(l)<0.99999){this.y=Math.atan2(h,d);this.z=Math.atan2(j,k)}else{this.y=Math.atan2(-i,e);this.z=0}break;case "ZXY":this.x=Math.asin(c(o));if(Math.abs(o)<
-0.99999){this.y=Math.atan2(-i,d);this.z=Math.atan2(-g,k)}else{this.y=0;this.z=Math.atan2(h,e)}break;case "ZYX":this.y=Math.asin(-c(i));if(Math.abs(i)<0.99999){this.x=Math.atan2(o,d);this.z=Math.atan2(j,e)}else{this.x=0;this.z=Math.atan2(-g,k)}break;case "YZX":this.z=Math.asin(c(j));if(Math.abs(j)<0.99999){this.x=Math.atan2(-l,k);this.y=Math.atan2(-i,e)}else{this.x=0;this.y=Math.atan2(i,d)}break;case "XZY":this.z=Math.asin(-c(g));if(Math.abs(g)<0.99999){this.x=Math.atan2(o,k);this.y=Math.atan2(h,e)}else{this.x=
-Math.atan2(-h,d);this.y=0}break;default:this.y=Math.asin(c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(-l,d);this.z=Math.atan2(-g,e)}else{this.x=Math.atan2(j,k);this.z=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,g=a.z*a.z,h=a.w*a.w;switch(b){case "YXZ":this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-d-e+g);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-d+e-g);break;case "ZXY":this.x=Math.asin(c(2*
-(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-d-e+g);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-d+e-g);break;case "ZYX":this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-d-e+g);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+d-e-g);break;case "YZX":this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-d+e-g);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+d-e-g);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)));break;case "XZY":this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-d+e-g);this.y=Math.atan2(2*
-(a.x*a.z+a.y*a.w),h+d-e-g);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)));break;default:this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-d-e+g);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h+d-e-g)}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===
+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],h=d[8],j=d[1],k=d[5],l=d[9],i=d[2],o=d[6],d=d[10];switch(b||"XYZ"){case "YXZ":this.x=Math.asin(-c(l));if(Math.abs(l)<0.99999){this.y=Math.atan2(h,d);this.z=Math.atan2(j,k)}else{this.y=Math.atan2(-i,e);this.z=0}break;case "ZXY":this.x=Math.asin(c(o));if(Math.abs(o)<
+0.99999){this.y=Math.atan2(-i,d);this.z=Math.atan2(-f,k)}else{this.y=0;this.z=Math.atan2(h,e)}break;case "ZYX":this.y=Math.asin(-c(i));if(Math.abs(i)<0.99999){this.x=Math.atan2(o,d);this.z=Math.atan2(j,e)}else{this.x=0;this.z=Math.atan2(-f,k)}break;case "YZX":this.z=Math.asin(c(j));if(Math.abs(j)<0.99999){this.x=Math.atan2(-l,k);this.y=Math.atan2(-i,e)}else{this.x=0;this.y=Math.atan2(i,d)}break;case "XZY":this.z=Math.asin(-c(f));if(Math.abs(f)<0.99999){this.x=Math.atan2(o,k);this.y=Math.atan2(h,e)}else{this.x=
+Math.atan2(-h,d);this.y=0}break;default:this.y=Math.asin(c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(-l,d);this.z=Math.atan2(-f,e)}else{this.x=Math.atan2(j,k);this.z=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,h=a.w*a.w;switch(b){case "YXZ":this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-d-e+f);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-d+e-f);break;case "ZXY":this.x=Math.asin(c(2*
+(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-d-e+f);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-d+e-f);break;case "ZYX":this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-d-e+f);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+d-e-f);break;case "YZX":this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-d+e-f);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+d-e-f);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)));break;case "XZY":this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-d+e-f);this.y=Math.atan2(2*
+(a.x*a.z+a.y*a.w),h+d-e-f);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)));break;default:this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-d-e+f);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h+d-e-f)}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===
 this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
 this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1.0E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y=
-a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var g=a[8],h=a[1],j=a[5],k=a[9];c=a[2];b=a[6];var l=a[10];if(Math.abs(d-h)<0.01&&Math.abs(g-c)<0.01&&Math.abs(k-b)<0.01){if(Math.abs(d+h)<0.1&&Math.abs(g+c)<0.1&&Math.abs(k+b)<0.1&&Math.abs(e+j+l-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;e=(e+1)/2;j=(j+1)/2;l=(l+1)/2;d=(d+h)/4;g=(g+c)/4;k=(k+b)/4;if(e>j&&e>l)if(e<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(e);c=d/b;d=g/b}else if(j>
-l)if(j<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(j);b=d/c;d=k/c}else if(l<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(l);b=g/d;c=k/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(g-c)*(g-c)+(h-d)*(h-d));Math.abs(a)<0.001&&(a=1);this.x=(b-k)/a;this.y=(g-c)/a;this.z=(h-d)/a;this.w=Math.acos((e+j+l-1)/2);return this}};
+a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],h=a[1],j=a[5],k=a[9];c=a[2];b=a[6];var l=a[10];if(Math.abs(d-h)<0.01&&Math.abs(f-c)<0.01&&Math.abs(k-b)<0.01){if(Math.abs(d+h)<0.1&&Math.abs(f+c)<0.1&&Math.abs(k+b)<0.1&&Math.abs(e+j+l-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;e=(e+1)/2;j=(j+1)/2;l=(l+1)/2;d=(d+h)/4;f=(f+c)/4;k=(k+b)/4;if(e>j&&e>l)if(e<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(e);c=d/b;d=f/b}else if(j>
+l)if(j<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(j);b=d/c;d=k/c}else if(l<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(l);b=f/d;c=k/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(f-c)*(f-c)+(h-d)*(h-d));Math.abs(a)<0.001&&(a=1);this.x=(b-k)/a;this.y=(f-c)/a;this.z=(h-d)/a;this.w=Math.acos((e+j+l-1)/2);return this}};
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],g=d[3],h=d[4],j=d[5],k=d[6],l=d[7],i=d[8],o=d[9],m=d[10],v=d[11],r=d[12],n=d[13],q=d[14],d=d[15];c[0].set(g-a,l-h,v-i,d-r);c[1].set(g+a,l+h,v+i,d+r);c[2].set(g+b,l+j,v+o,d+n);c[3].set(g-b,l-j,v-o,d-n);c[4].set(g-e,l-k,v-m,d-q);c[5].set(g+e,l+k,v+m,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],h=d[4],j=d[5],k=d[6],l=d[7],i=d[8],o=d[9],m=d[10],v=d[11],r=d[12],n=d[13],q=d[14],d=d[15];c[0].set(f-a,l-h,v-i,d-r);c[1].set(f+a,l+h,v+i,d+r);c[2].set(f+b,l+j,v+o,d+n);c[3].set(f-b,l-j,v-o,d-n);c[4].set(f-e,l-k,v-m,d-q);c[5].set(f+e,l+k,v+m,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){n.sub(c,a);p=n.dot(b);H=q.add(a,w.copy(b).multiplyScalar(p));return C=c.distanceTo(H)}function d(a,b,c,d){n.sub(d,b);q.sub(c,b);w.sub(a,b);s=n.dot(n);L=n.dot(q);A=n.dot(w);G=q.dot(q);D=q.dot(w);M=1/(s*G-L*L);Q=(G*A-L*D)*M;R=(s*D-L*A)*M;return Q>=0&&R>=0&&Q+R<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector3,
-l=new THREE.Vector3,i=new THREE.Vector3,o=new THREE.Vector3,m=new THREE.Vector3,v=new THREE.Vector3,r=function(a,b){return a.distance-b.distance};this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var q=c(this.origin,this.direction,a.matrixWorld.getPosition());if(q>a.scale.x)return[];b={distance:q,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var q=c(this.origin,this.direction,a.matrixWorld.getPosition()),p=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),
-a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());if(q>a.geometry.boundingSphere.radius*Math.max(p.x,Math.max(p.y,p.z)))return n;var w,f,s=a.geometry,F=s.vertices,ga;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(p=s.faces.length;q<p;q++){b=s.faces[q];l.copy(this.origin);i.copy(this.direction);ga=a.matrixWorld;o=ga.multiplyVector3(o.copy(b.centroid)).subSelf(l);m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal));w=i.dot(m);if(!(Math.abs(w)<e)){f=m.dot(o)/
-w;if(!(f<0)&&(a.doubleSided||(a.flipSided?w>0:w<0))){v.add(l,i.multiplyScalar(f));if(b instanceof THREE.Face3){g=ga.multiplyVector3(g.copy(F[b.a]));h=ga.multiplyVector3(h.copy(F[b.b]));j=ga.multiplyVector3(j.copy(F[b.c]));if(d(v,g,h,j)){b={distance:l.distanceTo(v),point:v.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){g=ga.multiplyVector3(g.copy(F[b.a]));h=ga.multiplyVector3(h.copy(F[b.b]));j=ga.multiplyVector3(j.copy(F[b.c]));k=ga.multiplyVector3(k.copy(F[b.d]));if(d(v,g,h,
-k)||d(v,h,j,k)){b={distance:l.distanceTo(v),point:v.clone(),face:b,object:a};n.push(b)}}}}}}n.sort(r);return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(r);return b};var n=new THREE.Vector3,q=new THREE.Vector3,w=new THREE.Vector3,p,H,C,s,L,A,G,D,M,Q,R};
-THREE.Rectangle=function(){function a(){g=d-b;h=e-c}var b,c,d,e,g,h,j=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,h,i,o){j=false;b=g;c=h;d=i;e=o;a()};this.addPoint=function(g,h){if(j){j=false;b=g;c=h;d=g;e=h}else{b=b<g?b:g;c=c<h?c:h;d=d>g?d:g;e=e>h?
-e:h}a()};this.add3Points=function(g,h,i,o,m,v){if(j){j=false;b=g<i?g<m?g:m:i<m?i:m;c=h<o?h<v?h:v:o<v?o:v;d=g>i?g>m?g:m:i>m?i:m;e=h>o?h>v?h:v:o>v?o:v}else{b=g<i?g<m?g<b?g:b:m<b?m:b:i<m?i<b?i:b:m<b?m:b;c=h<o?h<v?h<c?h:c:v<c?v:c:o<v?o<c?o:c:v<c?v:c;d=g>i?g>m?g>d?g:d:m>d?m:d:i>m?i>d?i:d:m>d?m:d;e=h>o?h>v?h>e?h:e:v>e?v:e:o>v?o>e?o:e:v>e?v:e}a()};this.addRectangle=function(g){if(j){j=false;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();
-d=d>g.getRight()?d:g.getRight();e=e>g.getBottom()?e:g.getBottom()}a()};this.inflate=function(g){b=b-g;c=c-g;d=d+g;e=e+g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();e=e<g.getBottom()?e:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){j=true;e=d=c=b=0;a()};this.isEmpty=function(){return j}};
+THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,i=new THREE.Vector3,o=new THREE.Vector3,m=new THREE.Vector3,v=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,w,p,D,C=function(a,b,c){r.sub(c,a);w=r.dot(b);p=n.add(a,q.copy(b).multiplyScalar(w));
+return D=c.distanceTo(p)},t,L,A,G,E,M,Q,R,H=function(a,b,c,d){r.sub(d,b);n.sub(c,b);q.sub(a,b);t=r.dot(r);L=r.dot(n);A=r.dot(q);G=n.dot(n);E=n.dot(q);M=1/(t*G-L*L);Q=(G*A-L*E)*M;R=(t*E-L*A)*M;return Q>=0&&R>=0&&Q+R<1},S=1.0E-4;this.setPrecision=function(a){S=a};this.intersectObject=function(a){var b,c=[];if(a instanceof THREE.Particle){D=C(this.origin,this.direction,a.matrixWorld.getPosition());if(D>a.scale.x)return[];b={distance:D,point:a.position,face:null,object:a};c.push(b)}else if(a instanceof
+THREE.Mesh){var d=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length()),d=a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z));D=C(this.origin,this.direction,a.matrixWorld.getPosition());if(D>d)return c;var g,n,r,q=a.geometry,p=q.vertices,w;a.matrixRotationWorld.extractRotation(a.matrixWorld);d=0;for(g=q.faces.length;d<g;d++){b=q.faces[d];k.copy(this.origin);l.copy(this.direction);w=a.matrixWorld;i=w.multiplyVector3(i.copy(b.centroid)).subSelf(k);
+o=a.matrixRotationWorld.multiplyVector3(o.copy(b.normal));n=l.dot(o);if(!(Math.abs(n)<S)){r=o.dot(i)/n;if(!(r<0)&&(a.doubleSided||(a.flipSided?n>0:n<0))){m.add(k,l.multiplyScalar(r));D=k.distanceTo(m);if(!(D<this.near)&&!(D>this.far))if(b instanceof THREE.Face3){e=w.multiplyVector3(e.copy(p[b.a]));f=w.multiplyVector3(f.copy(p[b.b]));h=w.multiplyVector3(h.copy(p[b.c]));if(H(m,e,f,h)){b={distance:D,point:m.clone(),face:b,object:a};c.push(b)}}else if(b instanceof THREE.Face4){e=w.multiplyVector3(e.copy(p[b.a]));
+f=w.multiplyVector3(f.copy(p[b.b]));h=w.multiplyVector3(h.copy(p[b.c]));j=w.multiplyVector3(j.copy(p[b.d]));if(H(m,e,f,j)||H(m,f,h,j)){b={distance:D,point:m.clone(),face:b,object:a};c.push(b)}}}}}}c.sort(v);return c};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(v);return b}};
+THREE.Rectangle=function(){function a(){f=d-b;h=e-c}var b,c,d,e,f,h,j=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,h,i,o){j=false;b=f;c=h;d=i;e=o;a()};this.addPoint=function(f,h){if(j){j=false;b=f;c=h;d=f;e=h}else{b=b<f?b:f;c=c<h?c:h;d=d>f?d:f;e=e>h?
+e:h}a()};this.add3Points=function(f,h,i,o,m,v){if(j){j=false;b=f<i?f<m?f:m:i<m?i:m;c=h<o?h<v?h:v:o<v?o:v;d=f>i?f>m?f:m:i>m?i:m;e=h>o?h>v?h:v:o>v?o:v}else{b=f<i?f<m?f<b?f:b:m<b?m:b:i<m?i<b?i:b:m<b?m:b;c=h<o?h<v?h<c?h:c:v<c?v:c:o<v?o<c?o:c:v<c?v:c;d=f>i?f>m?f>d?f:d:m>d?m:d:i>m?i>d?i:d:m>d?m:d;e=h>o?h>v?h>e?h:e:v>e?v:e:o>v?o>e?o:e:v>e?v:e}a()};this.addRectangle=function(f){if(j){j=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
+d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){j=true;e=d=c=b=0;a()};this.isEmpty=function(){return j}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
-THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],g=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],j=b[9]*b[4]-b[5]*b[8],k=-b[9]*b[0]+b[1]*b[8],l=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*j;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,i=this.elements;i[0]=b*a;i[1]=b*c;i[2]=b*d;i[3]=b*e;i[4]=b*g;i[5]=b*h;i[6]=b*j;i[7]=b*k;i[8]=b*l;return this},
-transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,h,j,k,l,i,o,m,v,r,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,g!==void 0?g:1,h||0,j||0,k||0,l||0,i!==void 0?i:1,o||0,m||0,v||0,r||0,n!==void 0?n:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,h,j,k,l,i,o,m,v,r,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=g;q[9]=h;q[13]=j;q[2]=k;q[6]=l;q[10]=i;q[14]=o;q[3]=m;q[7]=v;q[11]=r;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();if(e.length()===0){h.x=h.x+1.0E-4;e.cross(c,h).normalize()}g.cross(h,e);d[0]=e.x;d[4]=g.x;d[8]=h.x;d[1]=e.y;d[5]=g.y;d[9]=h.y;d[2]=e.z;d[6]=g.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],h=c[4],j=c[8],k=c[12],l=c[1],i=c[5],o=c[9],m=c[13],v=c[2],r=c[6],n=c[10],q=c[14],w=c[3],p=c[7],H=c[11],c=c[15],C=d[0],s=d[4],
-L=d[8],A=d[12],G=d[1],D=d[5],M=d[9],Q=d[13],R=d[2],Z=d[6],S=d[10],z=d[14],K=d[3],I=d[7],E=d[11],d=d[15];e[0]=g*C+h*G+j*R+k*K;e[4]=g*s+h*D+j*Z+k*I;e[8]=g*L+h*M+j*S+k*E;e[12]=g*A+h*Q+j*z+k*d;e[1]=l*C+i*G+o*R+m*K;e[5]=l*s+i*D+o*Z+m*I;e[9]=l*L+i*M+o*S+m*E;e[13]=l*A+i*Q+o*z+m*d;e[2]=v*C+r*G+n*R+q*K;e[6]=v*s+r*D+n*Z+q*I;e[10]=v*L+r*M+n*S+q*E;e[14]=v*A+r*Q+n*z+q*d;e[3]=w*C+p*G+H*R+c*K;e[7]=w*s+p*D+H*Z+c*I;e[11]=w*L+p*M+H*S+c*E;e[15]=w*A+p*Q+H*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],j=b[9]*b[4]-b[5]*b[8],k=-b[9]*b[0]+b[1]*b[8],l=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*j;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,i=this.elements;i[0]=b*a;i[1]=b*c;i[2]=b*d;i[3]=b*e;i[4]=b*f;i[5]=b*h;i[6]=b*j;i[7]=b*k;i[8]=b*l;return this},
+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,h,j,k,l,i,o,m,v,r,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,h||0,j||0,k||0,l||0,i!==void 0?i:1,o||0,m||0,v||0,r||0,n!==void 0?n:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,h,j,k,l,i,o,m,v,r,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=h;q[13]=j;q[2]=k;q[6]=l;q[10]=i;q[14]=o;q[3]=m;q[7]=v;q[11]=r;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();if(e.length()===0){h.x=h.x+1.0E-4;e.cross(c,h).normalize()}f.cross(h,e);d[0]=e.x;d[4]=f.x;d[8]=h.x;d[1]=e.y;d[5]=f.y;d[9]=h.y;d[2]=e.z;d[6]=f.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],j=c[8],k=c[12],l=c[1],i=c[5],o=c[9],m=c[13],v=c[2],r=c[6],n=c[10],q=c[14],w=c[3],p=c[7],D=c[11],c=c[15],C=d[0],t=d[4],
+L=d[8],A=d[12],G=d[1],E=d[5],M=d[9],Q=d[13],R=d[2],H=d[6],S=d[10],z=d[14],K=d[3],Z=d[7],F=d[11],d=d[15];e[0]=f*C+h*G+j*R+k*K;e[4]=f*t+h*E+j*H+k*Z;e[8]=f*L+h*M+j*S+k*F;e[12]=f*A+h*Q+j*z+k*d;e[1]=l*C+i*G+o*R+m*K;e[5]=l*t+i*E+o*H+m*Z;e[9]=l*L+i*M+o*S+m*F;e[13]=l*A+i*Q+o*z+m*d;e[2]=v*C+r*G+n*R+q*K;e[6]=v*t+r*E+n*H+q*Z;e[10]=v*L+r*M+n*S+q*F;e[14]=v*A+r*Q+n*z+q*d;e[3]=w*C+p*G+D*R+c*K;e[7]=w*t+p*E+D*H+c*Z;e[11]=w*L+p*M+D*S+c*F;e[15]=w*A+p*Q+D*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
-b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*g;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*g;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*g;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*g;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*g;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*g;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*g;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
-d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],h=a[5],j=a[9],k=a[13],l=a[2],i=a[6],o=a[10],m=a[14],v=a[3],r=a[7],
-n=a[11],a=a[15];return e*j*i*v-d*k*i*v-e*h*o*v+c*k*o*v+d*h*m*v-c*j*m*v-e*j*l*r+d*k*l*r+e*g*o*r-b*k*o*r-d*g*m*r+b*j*m*r+e*h*l*n-c*k*l*n-e*g*i*n+b*k*i*n+c*g*m*n-b*h*m*n-d*h*l*a+c*j*l*a+d*g*i*a-b*j*i*a-c*g*o*a+b*h*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
+b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
+d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],h=a[5],j=a[9],k=a[13],l=a[2],i=a[6],o=a[10],m=a[14],v=a[3],r=a[7],
+n=a[11],a=a[15];return e*j*i*v-d*k*i*v-e*h*o*v+c*k*o*v+d*h*m*v-c*j*m*v-e*j*l*r+d*k*l*r+e*f*o*r-b*k*o*r-d*f*m*r+b*j*m*r+e*h*l*n-c*k*l*n-e*f*i*n+b*k*i*n+c*f*m*n-b*h*m*n-d*h*l*a+c*j*l*a+d*f*i*a-b*j*i*a-c*f*o*a+b*h*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
-a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],g=c[8],h=c[12],j=c[1],k=c[5],l=c[9],i=c[13],o=c[2],m=c[6],v=c[10],r=
-c[14],n=c[3],q=c[7],w=c[11],c=c[15];b[0]=l*r*q-i*v*q+i*m*w-k*r*w-l*m*c+k*v*c;b[4]=h*v*q-g*r*q-h*m*w+e*r*w+g*m*c-e*v*c;b[8]=g*i*q-h*l*q+h*k*w-e*i*w-g*k*c+e*l*c;b[12]=h*l*m-g*i*m-h*k*v+e*i*v+g*k*r-e*l*r;b[1]=i*v*n-l*r*n-i*o*w+j*r*w+l*o*c-j*v*c;b[5]=g*r*n-h*v*n+h*o*w-d*r*w-g*o*c+d*v*c;b[9]=h*l*n-g*i*n-h*j*w+d*i*w+g*j*c-d*l*c;b[13]=g*i*o-h*l*o+h*j*v-d*i*v-g*j*r+d*l*r;b[2]=k*r*n-i*m*n+i*o*q-j*r*q-k*o*c+j*m*c;b[6]=h*m*n-e*r*n-h*o*q+d*r*q+e*o*c-d*m*c;b[10]=e*i*n-h*k*n+h*j*q-d*i*q-e*j*c+d*k*c;b[14]=h*k*o-
-e*i*o-h*j*m+d*i*m+e*j*r-d*k*r;b[3]=l*m*n-k*v*n-l*o*q+j*v*q+k*o*w-j*m*w;b[7]=e*v*n-g*m*n+g*o*q-d*v*q-e*o*w+d*m*w;b[11]=g*k*n-e*l*n-g*j*q+d*l*q+e*j*w-d*k*w;b[15]=e*l*o-g*k*o+g*j*m-d*l*m-e*j*v+d*k*v;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,g=a.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(e),e=Math.sin(e),k=Math.cos(g),g=Math.sin(g);switch(b){case "YXZ":var l=j*k,i=j*g,o=e*k,m=e*g;c[0]=l+m*d;c[4]=o*d-i;c[8]=h*e;c[1]=h*g;c[5]=h*
-k;c[9]=-d;c[2]=i*d-o;c[6]=m+l*d;c[10]=h*j;break;case "ZXY":l=j*k;i=j*g;o=e*k;m=e*g;c[0]=l-m*d;c[4]=-h*g;c[8]=o+i*d;c[1]=i+o*d;c[5]=h*k;c[9]=m-l*d;c[2]=-h*e;c[6]=d;c[10]=h*j;break;case "ZYX":l=h*k;i=h*g;o=d*k;m=d*g;c[0]=j*k;c[4]=o*e-i;c[8]=l*e+m;c[1]=j*g;c[5]=m*e+l;c[9]=i*e-o;c[2]=-e;c[6]=d*j;c[10]=h*j;break;case "YZX":l=h*j;i=h*e;o=d*j;m=d*e;c[0]=j*k;c[4]=m-l*g;c[8]=o*g+i;c[1]=g;c[5]=h*k;c[9]=-d*k;c[2]=-e*k;c[6]=i*g+o;c[10]=l-m*g;break;case "XZY":l=h*j;i=h*e;o=d*j;m=d*e;c[0]=j*k;c[4]=-g;c[8]=e*k;
-c[1]=l*g+m;c[5]=h*k;c[9]=i*g-o;c[2]=o*g-i;c[6]=d*k;c[10]=m*g+l;break;default:l=h*k;i=h*g;o=d*k;m=d*g;c[0]=j*k;c[4]=-j*g;c[8]=e;c[1]=i+o*e;c[5]=l-m*e;c[9]=-d*j;c[2]=m-l*e;c[6]=o+i*e;c[10]=h*j}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,h=c+c,j=d+d,k=e+e,a=c*h,l=c*j,c=c*k,i=d*j,d=d*k,e=e*k,h=g*h,j=g*j,g=g*k;b[0]=1-(i+e);b[4]=l-g;b[8]=c+j;b[1]=l+g;b[5]=1-(a+e);b[9]=d-h;b[2]=c-j;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);g.makeScale(c.x,c.y,c.z);this.multiply(e,g);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);g.set(d[4],d[5],d[6]);h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
-c.x=e.length();c.y=g.length();c.z=h.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;
+a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],h=c[12],j=c[1],k=c[5],l=c[9],i=c[13],o=c[2],m=c[6],v=c[10],r=
+c[14],n=c[3],q=c[7],w=c[11],c=c[15];b[0]=l*r*q-i*v*q+i*m*w-k*r*w-l*m*c+k*v*c;b[4]=h*v*q-f*r*q-h*m*w+e*r*w+f*m*c-e*v*c;b[8]=f*i*q-h*l*q+h*k*w-e*i*w-f*k*c+e*l*c;b[12]=h*l*m-f*i*m-h*k*v+e*i*v+f*k*r-e*l*r;b[1]=i*v*n-l*r*n-i*o*w+j*r*w+l*o*c-j*v*c;b[5]=f*r*n-h*v*n+h*o*w-d*r*w-f*o*c+d*v*c;b[9]=h*l*n-f*i*n-h*j*w+d*i*w+f*j*c-d*l*c;b[13]=f*i*o-h*l*o+h*j*v-d*i*v-f*j*r+d*l*r;b[2]=k*r*n-i*m*n+i*o*q-j*r*q-k*o*c+j*m*c;b[6]=h*m*n-e*r*n-h*o*q+d*r*q+e*o*c-d*m*c;b[10]=e*i*n-h*k*n+h*j*q-d*i*q-e*j*c+d*k*c;b[14]=h*k*o-
+e*i*o-h*j*m+d*i*m+e*j*r-d*k*r;b[3]=l*m*n-k*v*n-l*o*q+j*v*q+k*o*w-j*m*w;b[7]=e*v*n-f*m*n+f*o*q-d*v*q-e*o*w+d*m*w;b[11]=f*k*n-e*l*n-f*j*q+d*l*q+e*j*w-d*k*w;b[15]=e*l*o-f*k*o+f*j*m-d*l*m-e*j*v+d*k*v;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(e),e=Math.sin(e),k=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var l=j*k,i=j*f,o=e*k,m=e*f;c[0]=l+m*d;c[4]=o*d-i;c[8]=h*e;c[1]=h*f;c[5]=h*
+k;c[9]=-d;c[2]=i*d-o;c[6]=m+l*d;c[10]=h*j;break;case "ZXY":l=j*k;i=j*f;o=e*k;m=e*f;c[0]=l-m*d;c[4]=-h*f;c[8]=o+i*d;c[1]=i+o*d;c[5]=h*k;c[9]=m-l*d;c[2]=-h*e;c[6]=d;c[10]=h*j;break;case "ZYX":l=h*k;i=h*f;o=d*k;m=d*f;c[0]=j*k;c[4]=o*e-i;c[8]=l*e+m;c[1]=j*f;c[5]=m*e+l;c[9]=i*e-o;c[2]=-e;c[6]=d*j;c[10]=h*j;break;case "YZX":l=h*j;i=h*e;o=d*j;m=d*e;c[0]=j*k;c[4]=m-l*f;c[8]=o*f+i;c[1]=f;c[5]=h*k;c[9]=-d*k;c[2]=-e*k;c[6]=i*f+o;c[10]=l-m*f;break;case "XZY":l=h*j;i=h*e;o=d*j;m=d*e;c[0]=j*k;c[4]=-f;c[8]=e*k;
+c[1]=l*f+m;c[5]=h*k;c[9]=i*f-o;c[2]=o*f-i;c[6]=d*k;c[10]=m*f+l;break;default:l=h*k;i=h*f;o=d*k;m=d*f;c[0]=j*k;c[4]=-j*f;c[8]=e;c[1]=i+o*e;c[5]=l-m*e;c[9]=-d*j;c[2]=m-l*e;c[6]=o+i*e;c[10]=h*j}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,h=c+c,j=d+d,k=e+e,a=c*h,l=c*j,c=c*k,i=d*j,d=d*k,e=e*k,h=f*h,j=f*j,f=f*k;b[0]=1-(i+e);b[4]=l-f;b[8]=c+j;b[1]=l+f;b[5]=1-(a+e);b[9]=d-h;b[2]=c-j;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a,b,c){var d=this.elements,
+e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
+c.x=e.length();c.y=f.length();c.z=h.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
-d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],g=b[7],h=b[8],j=b[9],k=b[10],l=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*j;b[6]=i*e+a*k;b[7]=i*g+a*l;b[8]=i*h-a*c;b[9]=i*j-a*d;b[10]=i*k-a*e;b[11]=i*l-a*g;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],g=b[3],h=b[8],j=b[9],k=b[10],l=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*j;b[2]=i*e-a*k;b[3]=i*g-a*l;b[8]=i*h+a*c;b[9]=
-i*j+a*d;b[10]=i*k+a*e;b[11]=i*l+a*g;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],g=b[3],h=b[4],j=b[5],k=b[6],l=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*j;b[2]=i*e+a*k;b[3]=i*g+a*l;b[4]=i*h-a*c;b[5]=i*j-a*d;b[6]=i*k-a*e;b[7]=i*l-a*g;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
-e=a.y,g=a.z,h=Math.sqrt(d*d+e*e+g*g),d=d/h,e=e/h,g=g/h,h=d*d,j=e*e,k=g*g,l=Math.cos(b),i=Math.sin(b),o=1-l,m=d*e*o,v=d*g*o,o=e*g*o,d=d*i,r=e*i,i=g*i,g=h+(1-h)*l,h=m+i,e=v-r,m=m-i,j=j+(1-j)*l,i=o+d,v=v+r,o=o-d,k=k+(1-k)*l,l=c[0],d=c[1],r=c[2],n=c[3],q=c[4],w=c[5],p=c[6],H=c[7],C=c[8],s=c[9],L=c[10],A=c[11];c[0]=g*l+h*q+e*C;c[1]=g*d+h*w+e*s;c[2]=g*r+h*p+e*L;c[3]=g*n+h*H+e*A;c[4]=m*l+j*q+i*C;c[5]=m*d+j*w+i*s;c[6]=m*r+j*p+i*L;c[7]=m*n+j*H+i*A;c[8]=v*l+o*q+k*C;c[9]=v*d+o*w+k*s;c[10]=v*r+o*p+k*L;c[11]=
-v*n+o*H+k*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
-makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,h=a.y,j=a.z,k=e*g,l=e*h;this.set(k*g+c,k*h-d*j,k*j+d*h,0,k*h+d*j,l*h+c,l*j-d*g,0,k*j-
-d*h,l*j+d*g,e*j*j+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,g){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(g+e)/(g-e);h[14]=-2*g*e/(g-e);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
-b,c,d,e,g){var h=this.elements,j=b-a,k=c-d,l=g-e;h[0]=2/j;h[4]=0;h[8]=0;h[12]=-((b+a)/j);h[1]=0;h[5]=2/k;h[9]=0;h[13]=-((c+d)/k);h[2]=0;h[6]=0;h[10]=-2/l;h[14]=-((g+e)/l);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
+d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],h=b[8],j=b[9],k=b[10],l=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*j;b[6]=i*e+a*k;b[7]=i*f+a*l;b[8]=i*h-a*c;b[9]=i*j-a*d;b[10]=i*k-a*e;b[11]=i*l-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],h=b[8],j=b[9],k=b[10],l=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*j;b[2]=i*e-a*k;b[3]=i*f-a*l;b[8]=i*h+a*c;b[9]=
+i*j+a*d;b[10]=i*k+a*e;b[11]=i*l+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],h=b[4],j=b[5],k=b[6],l=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*j;b[2]=i*e+a*k;b[3]=i*f+a*l;b[4]=i*h-a*c;b[5]=i*j-a*d;b[6]=i*k-a*e;b[7]=i*l-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
+e=a.y,f=a.z,h=Math.sqrt(d*d+e*e+f*f),d=d/h,e=e/h,f=f/h,h=d*d,j=e*e,k=f*f,l=Math.cos(b),i=Math.sin(b),o=1-l,m=d*e*o,v=d*f*o,o=e*f*o,d=d*i,r=e*i,i=f*i,f=h+(1-h)*l,h=m+i,e=v-r,m=m-i,j=j+(1-j)*l,i=o+d,v=v+r,o=o-d,k=k+(1-k)*l,l=c[0],d=c[1],r=c[2],n=c[3],q=c[4],w=c[5],p=c[6],D=c[7],C=c[8],t=c[9],L=c[10],A=c[11];c[0]=f*l+h*q+e*C;c[1]=f*d+h*w+e*t;c[2]=f*r+h*p+e*L;c[3]=f*n+h*D+e*A;c[4]=m*l+j*q+i*C;c[5]=m*d+j*w+i*t;c[6]=m*r+j*p+i*L;c[7]=m*n+j*D+i*A;c[8]=v*l+o*q+k*C;c[9]=v*d+o*w+k*t;c[10]=v*r+o*p+k*L;c[11]=
+v*n+o*D+k*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
+makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,j=a.z,k=e*f,l=e*h;this.set(k*f+c,k*h-d*j,k*j+d*h,0,k*h+d*j,l*h+c,l*j-d*f,0,k*j-
+d*h,l*j+d*f,e*j*j+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(f+e)/(f-e);h[14]=-2*f*e/(f-e);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
+b,c,d,e,f){var h=this.elements,j=b-a,k=c-d,l=f-e;h[0]=2/j;h[4]=0;h[8]=0;h[12]=-((b+a)/j);h[1]=0;h[5]=2/k;h[9]=0;h[13]=-((c+d)/k);h[2]=0;h[6]=0;h[10]=-2/l;h[14]=-((f+e)/l);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
 THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
@@ -69,53 +69,53 @@ this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.s
 b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==void 0)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);
 this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=h[g]=h[g]||new THREE.RenderableObject;g++;return a}function b(){var a=l[k]=l[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;if(e>=0&&g>=0&&f>=0&&h>=0)return true;if(e<0&&g<0||f<0&&h<0)return false;e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g)));f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var e,g,h=[],j,k,l=[],i,o,m=[],v,r=[],n,q,w=[],p,H,C=[],s={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,A=new THREE.Vector4,G=new THREE.Matrix4,D=new THREE.Matrix4,M=new THREE.Frustum,Q=new THREE.Vector4,R=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);G.multiply(b.projectionMatrix,b.matrixWorldInverse);G.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-G.multiply(b.matrixWorld,b.projectionMatrixInverse);G.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;s.objects.length=0;s.sprites.length=0;s.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||M.contains(b))){L.copy(b.matrixWorld.getPosition());
-G.multiplyVector3(L);e=a();e.object=b;e.z=L.z;s.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){L.copy(b.matrixWorld.getPosition());G.multiplyVector3(L);e=a();e.object=b;e.z=L.z;s.sprites.push(e)}else b instanceof THREE.Light&&s.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)h(b.children[c])}};h(b);d&&s.objects.sort(c);return s};this.projectScene=function(a,e,g){var h=e.near,L=e.far,E=false,f,W,F,ga,T,ca,da,ta,oa,Ba,Ha,Ia,Sa,Ua,Na;H=q=v=o=0;s.elements.length=
-0;if(e.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);G.multiply(e.projectionMatrix,e.matrixWorldInverse);M.setFromMatrix(G);s=this.projectGraph(a,false);a=0;for(f=s.objects.length;a<f;a++){oa=s.objects[a].object;Ba=oa.matrixWorld;k=0;if(oa instanceof THREE.Mesh){Ha=oa.geometry;Ia=oa.geometry.materials;ga=Ha.vertices;Sa=Ha.faces;Ua=Ha.faceVertexUvs;Ha=oa.matrixRotationWorld.extractRotation(Ba);
-W=0;for(F=ga.length;W<F;W++){j=b();j.positionWorld.copy(ga[W]);Ba.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);G.multiplyVector4(j.positionScreen);j.positionScreen.x=j.positionScreen.x/j.positionScreen.w;j.positionScreen.y=j.positionScreen.y/j.positionScreen.w;j.visible=j.positionScreen.z>h&&j.positionScreen.z<L}ga=0;for(W=Sa.length;ga<W;ga++){F=Sa[ga];if(F instanceof THREE.Face3){T=l[F.a];ca=l[F.b];da=l[F.c];if(T.visible&&ca.visible&&da.visible){E=(da.positionScreen.x-
-T.positionScreen.x)*(ca.positionScreen.y-T.positionScreen.y)-(da.positionScreen.y-T.positionScreen.y)*(ca.positionScreen.x-T.positionScreen.x)<0;if(oa.doubleSided||E!=oa.flipSided){ta=m[o]=m[o]||new THREE.RenderableFace3;o++;i=ta;i.v1.copy(T);i.v2.copy(ca);i.v3.copy(da)}else continue}else continue}else if(F instanceof THREE.Face4){T=l[F.a];ca=l[F.b];da=l[F.c];ta=l[F.d];if(T.visible&&ca.visible&&da.visible&&ta.visible){E=(ta.positionScreen.x-T.positionScreen.x)*(ca.positionScreen.y-T.positionScreen.y)-
-(ta.positionScreen.y-T.positionScreen.y)*(ca.positionScreen.x-T.positionScreen.x)<0||(ca.positionScreen.x-da.positionScreen.x)*(ta.positionScreen.y-da.positionScreen.y)-(ca.positionScreen.y-da.positionScreen.y)*(ta.positionScreen.x-da.positionScreen.x)<0;if(oa.doubleSided||E!=oa.flipSided){Na=r[v]=r[v]||new THREE.RenderableFace4;v++;i=Na;i.v1.copy(T);i.v2.copy(ca);i.v3.copy(da);i.v4.copy(ta)}else continue}else continue}i.normalWorld.copy(F.normal);!E&&(oa.flipSided||oa.doubleSided)&&i.normalWorld.negate();
-Ha.multiplyVector3(i.normalWorld);i.centroidWorld.copy(F.centroid);Ba.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);G.multiplyVector3(i.centroidScreen);da=F.vertexNormals;T=0;for(ca=da.length;T<ca;T++){ta=i.vertexNormalsWorld[T];ta.copy(da[T]);!E&&(oa.flipSided||oa.doubleSided)&&ta.negate();Ha.multiplyVector3(ta)}T=0;for(ca=Ua.length;T<ca;T++)if(Na=Ua[T][ga]){da=0;for(ta=Na.length;da<ta;da++)i.uvs[T][da]=Na[da]}i.material=oa.material;i.faceMaterial=F.materialIndex!==null?
-Ia[F.materialIndex]:null;i.z=i.centroidScreen.z;s.elements.push(i)}}else if(oa instanceof THREE.Line){D.multiply(G,Ba);ga=oa.geometry.vertices;T=b();T.positionScreen.copy(ga[0]);D.multiplyVector4(T.positionScreen);Ba=oa.type===THREE.LinePieces?2:1;W=1;for(F=ga.length;W<F;W++){T=b();T.positionScreen.copy(ga[W]);D.multiplyVector4(T.positionScreen);if(!((W+1)%Ba>0)){ca=l[k-2];Q.copy(T.positionScreen);R.copy(ca.positionScreen);if(d(Q,R)){Q.multiplyScalar(1/Q.w);R.multiplyScalar(1/R.w);Ia=w[q]=w[q]||new THREE.RenderableLine;
-q++;n=Ia;n.v1.positionScreen.copy(Q);n.v2.positionScreen.copy(R);n.z=Math.max(Q.z,R.z);n.material=oa.material;s.elements.push(n)}}}}}a=0;for(f=s.sprites.length;a<f;a++){oa=s.sprites[a].object;Ba=oa.matrixWorld;if(oa instanceof THREE.Particle){A.set(Ba.elements[12],Ba.elements[13],Ba.elements[14],1);G.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=C[H]=C[H]||new THREE.RenderableParticle;H++;p=h;p.x=A.x/A.w;p.y=A.y/A.w;p.z=A.z;p.rotation=oa.rotation.z;p.scale.x=oa.scale.x*Math.abs(p.x-(A.x+e.projectionMatrix.elements[0])/
-(A.w+e.projectionMatrix.elements[12]));p.scale.y=oa.scale.y*Math.abs(p.y-(A.y+e.projectionMatrix.elements[5])/(A.w+e.projectionMatrix.elements[13]));p.material=oa.material;s.elements.push(p)}}}g&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=b||"XYZ",d=Math.cos(a.x/2),e=Math.cos(a.y/2),g=Math.cos(a.z/2),h=Math.sin(a.x/2),j=Math.sin(a.y/2),k=Math.sin(a.z/2);switch(c){case "YXZ":this.x=h*e*g+d*j*k;this.y=d*j*g-h*e*k;this.z=d*e*k-h*j*g;this.w=d*e*g+h*j*k;break;case "ZXY":this.x=h*e*g-d*j*k;this.y=d*j*g+h*e*
-k;this.z=d*e*k+h*j*g;this.w=d*e*g-h*j*k;break;case "ZYX":this.x=h*e*g-d*j*k;this.y=d*j*g+h*e*k;this.z=d*e*k-h*j*g;this.w=d*e*g+h*j*k;break;case "YZX":this.x=h*e*g+d*j*k;this.y=d*j*g+h*e*k;this.z=d*e*k-h*j*g;this.w=d*e*g-h*j*k;break;case "XZY":this.x=h*e*g-d*j*k;this.y=d*j*g-h*e*k;this.z=d*e*k+h*j*g;this.w=d*e*g+h*j*k;break;default:this.x=h*e*g+d*j*k;this.y=d*j*g-h*e*k;this.z=d*e*k+h*j*g;this.w=d*e*g-h*j*k}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
-d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],g=b[5],h=b[9],j=b[2],k=b[6],b=b[10],l=c+g+b;if(l>0){c=0.5/Math.sqrt(l+1);this.w=0.25/c;this.x=(k-h)*c;this.y=(d-j)*c;this.z=(e-a)*c}else if(c>g&&c>b){c=2*Math.sqrt(1+c-g-b);this.w=(k-h)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+j)/c}else if(g>b){c=2*Math.sqrt(1+g-c-b);this.w=(d-j)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(h+k)/c}else{c=2*Math.sqrt(1+b-c-g);this.w=(e-a)/c;this.x=
+THREE.Projector=function(){function a(){var a=h[f]=h[f]||new THREE.RenderableObject;f++;return a}function b(){var a=l[k]=l[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
+d);return true}var e,f,h=[],j,k,l=[],i,o,m=[],v,r=[],n,q,w=[],p,D,C=[],t={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,A=new THREE.Vector4,G=new THREE.Matrix4,E=new THREE.Matrix4,M=new THREE.Frustum,Q=new THREE.Vector4,R=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);G.multiply(b.projectionMatrix,b.matrixWorldInverse);G.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+G.multiply(b.matrixWorld,b.projectionMatrixInverse);G.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;t.objects.length=0;t.sprites.length=0;t.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||M.contains(b))){L.copy(b.matrixWorld.getPosition());
+G.multiplyVector3(L);e=a();e.object=b;e.z=L.z;t.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){L.copy(b.matrixWorld.getPosition());G.multiplyVector3(L);e=a();e.object=b;e.z=L.z;t.sprites.push(e)}else b instanceof THREE.Light&&t.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)h(b.children[c])}};h(b);d&&t.objects.sort(c);return t};this.projectScene=function(a,e,f){var h=e.near,L=e.far,F=false,g,W,I,za,T,na,ca,ga,oa,Ba,Ha,Ia,Sa,Ua,Na;D=q=v=o=0;t.elements.length=
+0;if(e.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);G.multiply(e.projectionMatrix,e.matrixWorldInverse);M.setFromMatrix(G);t=this.projectGraph(a,false);a=0;for(g=t.objects.length;a<g;a++){oa=t.objects[a].object;Ba=oa.matrixWorld;k=0;if(oa instanceof THREE.Mesh){Ha=oa.geometry;Ia=oa.geometry.materials;za=Ha.vertices;Sa=Ha.faces;Ua=Ha.faceVertexUvs;Ha=oa.matrixRotationWorld.extractRotation(Ba);
+W=0;for(I=za.length;W<I;W++){j=b();j.positionWorld.copy(za[W]);Ba.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);G.multiplyVector4(j.positionScreen);j.positionScreen.x=j.positionScreen.x/j.positionScreen.w;j.positionScreen.y=j.positionScreen.y/j.positionScreen.w;j.visible=j.positionScreen.z>h&&j.positionScreen.z<L}za=0;for(W=Sa.length;za<W;za++){I=Sa[za];if(I instanceof THREE.Face3){T=l[I.a];na=l[I.b];ca=l[I.c];if(T.visible&&na.visible&&ca.visible){F=(ca.positionScreen.x-
+T.positionScreen.x)*(na.positionScreen.y-T.positionScreen.y)-(ca.positionScreen.y-T.positionScreen.y)*(na.positionScreen.x-T.positionScreen.x)<0;if(oa.doubleSided||F!=oa.flipSided){ga=m[o]=m[o]||new THREE.RenderableFace3;o++;i=ga;i.v1.copy(T);i.v2.copy(na);i.v3.copy(ca)}else continue}else continue}else if(I instanceof THREE.Face4){T=l[I.a];na=l[I.b];ca=l[I.c];ga=l[I.d];if(T.visible&&na.visible&&ca.visible&&ga.visible){F=(ga.positionScreen.x-T.positionScreen.x)*(na.positionScreen.y-T.positionScreen.y)-
+(ga.positionScreen.y-T.positionScreen.y)*(na.positionScreen.x-T.positionScreen.x)<0||(na.positionScreen.x-ca.positionScreen.x)*(ga.positionScreen.y-ca.positionScreen.y)-(na.positionScreen.y-ca.positionScreen.y)*(ga.positionScreen.x-ca.positionScreen.x)<0;if(oa.doubleSided||F!=oa.flipSided){Na=r[v]=r[v]||new THREE.RenderableFace4;v++;i=Na;i.v1.copy(T);i.v2.copy(na);i.v3.copy(ca);i.v4.copy(ga)}else continue}else continue}i.normalWorld.copy(I.normal);!F&&(oa.flipSided||oa.doubleSided)&&i.normalWorld.negate();
+Ha.multiplyVector3(i.normalWorld);i.centroidWorld.copy(I.centroid);Ba.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);G.multiplyVector3(i.centroidScreen);ca=I.vertexNormals;T=0;for(na=ca.length;T<na;T++){ga=i.vertexNormalsWorld[T];ga.copy(ca[T]);!F&&(oa.flipSided||oa.doubleSided)&&ga.negate();Ha.multiplyVector3(ga)}T=0;for(na=Ua.length;T<na;T++)if(Na=Ua[T][za]){ca=0;for(ga=Na.length;ca<ga;ca++)i.uvs[T][ca]=Na[ca]}i.material=oa.material;i.faceMaterial=I.materialIndex!==null?
+Ia[I.materialIndex]:null;i.z=i.centroidScreen.z;t.elements.push(i)}}else if(oa instanceof THREE.Line){E.multiply(G,Ba);za=oa.geometry.vertices;T=b();T.positionScreen.copy(za[0]);E.multiplyVector4(T.positionScreen);Ba=oa.type===THREE.LinePieces?2:1;W=1;for(I=za.length;W<I;W++){T=b();T.positionScreen.copy(za[W]);E.multiplyVector4(T.positionScreen);if(!((W+1)%Ba>0)){na=l[k-2];Q.copy(T.positionScreen);R.copy(na.positionScreen);if(d(Q,R)){Q.multiplyScalar(1/Q.w);R.multiplyScalar(1/R.w);Ia=w[q]=w[q]||new THREE.RenderableLine;
+q++;n=Ia;n.v1.positionScreen.copy(Q);n.v2.positionScreen.copy(R);n.z=Math.max(Q.z,R.z);n.material=oa.material;t.elements.push(n)}}}}}a=0;for(g=t.sprites.length;a<g;a++){oa=t.sprites[a].object;Ba=oa.matrixWorld;if(oa instanceof THREE.Particle){A.set(Ba.elements[12],Ba.elements[13],Ba.elements[14],1);G.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=C[D]=C[D]||new THREE.RenderableParticle;D++;p=h;p.x=A.x/A.w;p.y=A.y/A.w;p.z=A.z;p.rotation=oa.rotation.z;p.scale.x=oa.scale.x*Math.abs(p.x-(A.x+e.projectionMatrix.elements[0])/
+(A.w+e.projectionMatrix.elements[12]));p.scale.y=oa.scale.y*Math.abs(p.y-(A.y+e.projectionMatrix.elements[5])/(A.w+e.projectionMatrix.elements[13]));p.material=oa.material;t.elements.push(p)}}}f&&t.elements.sort(c);return t}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=b||"XYZ",d=Math.cos(a.x/2),e=Math.cos(a.y/2),f=Math.cos(a.z/2),h=Math.sin(a.x/2),j=Math.sin(a.y/2),k=Math.sin(a.z/2);switch(c){case "YXZ":this.x=h*e*f+d*j*k;this.y=d*j*f-h*e*k;this.z=d*e*k-h*j*f;this.w=d*e*f+h*j*k;break;case "ZXY":this.x=h*e*f-d*j*k;this.y=d*j*f+h*e*
+k;this.z=d*e*k+h*j*f;this.w=d*e*f-h*j*k;break;case "ZYX":this.x=h*e*f-d*j*k;this.y=d*j*f+h*e*k;this.z=d*e*k-h*j*f;this.w=d*e*f+h*j*k;break;case "YZX":this.x=h*e*f+d*j*k;this.y=d*j*f+h*e*k;this.z=d*e*k-h*j*f;this.w=d*e*f-h*j*k;break;case "XZY":this.x=h*e*f-d*j*k;this.y=d*j*f-h*e*k;this.z=d*e*k+h*j*f;this.w=d*e*f+h*j*k;break;default:this.x=h*e*f+d*j*k;this.y=d*j*f-h*e*k;this.z=d*e*k+h*j*f;this.w=d*e*f-h*j*k}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
+d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],h=b[9],j=b[2],k=b[6],b=b[10],l=c+f+b;if(l>0){c=0.5/Math.sqrt(l+1);this.w=0.25/c;this.x=(k-h)*c;this.y=(d-j)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(k-h)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+j)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-j)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(h+k)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x=
 (d+j)/c;this.y=(h+k)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
-this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z,a=a.w;this.x=b*a+e*g+c*j-d*h;this.y=c*a+e*h+d*g-b*j;this.z=d*a+e*j+b*h-c*g;this.w=e*a-b*g-c*h-d*j;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,
-g=this.x,h=this.y,j=this.z,k=this.w,l=k*c+h*e-j*d,i=k*d+j*c-g*e,o=k*e+g*d-h*c,c=-g*c-h*d-j*e;b.x=l*k+c*-g+i*-j-o*-h;b.y=i*k+c*-h+o*-g-l*-j;b.z=o*k+c*-j+l*-h-i*-g;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,e=this.z,g=this.w,h=g*a.w+c*a.x+d*a.y+e*a.z;if(h<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;h=-h}else this.copy(a);if(h>=1){this.w=g;this.x=c;this.y=d;this.z=e;return this}var j=Math.acos(h),k=Math.sqrt(1-h*h);if(Math.abs(k)<0.001){this.w=0.5*(g+this.w);this.x=0.5*(c+this.x);
-this.y=0.5*(d+this.y);this.z=0.5*(e+this.z);return this}h=Math.sin((1-b)*j)/k;j=Math.sin(b*j)/k;this.w=g*h+this.w*j;this.x=c*h+this.x*j;this.y=d*h+this.y*j;this.z=e*h+this.z*j;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}e=Math.sin((1-d)*b)/g;d=Math.sin(d*b)/g;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
-THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
+this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,h=a.y,j=a.z,a=a.w;this.x=b*a+e*f+c*j-d*h;this.y=c*a+e*h+d*f-b*j;this.z=d*a+e*j+b*h-c*f;this.w=e*a-b*f-c*h-d*j;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,
+f=this.x,h=this.y,j=this.z,k=this.w,l=k*c+h*e-j*d,i=k*d+j*c-f*e,o=k*e+f*d-h*c,c=-f*c-h*d-j*e;b.x=l*k+c*-f+i*-j-o*-h;b.y=i*k+c*-h+o*-f-l*-j;b.z=o*k+c*-j+l*-h-i*-f;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,h=f*a.w+c*a.x+d*a.y+e*a.z;if(h<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;h=-h}else this.copy(a);if(h>=1){this.w=f;this.x=c;this.y=d;this.z=e;return this}var j=Math.acos(h),k=Math.sqrt(1-h*h);if(Math.abs(k)<0.001){this.w=0.5*(f+this.w);this.x=0.5*(c+this.x);
+this.y=0.5*(d+this.y);this.z=0.5*(e+this.z);return this}h=Math.sin((1-b)*j)/k;j=Math.sin(b*j)/k;this.w=f*h+this.w*j;this.x=c*h+this.x*j;this.y=d*h+this.y*j;this.z=e*h+this.z*j;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}e=Math.sin((1-d)*b)/f;d=Math.sin(d*b)/f;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
+THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
-return a}};THREE.Face4=function(a,b,c,d,e,g,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
+return a}};THREE.Face4=function(a,b,c,d,e,f,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
 THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u=this.u+(a.u-this.u)*b;this.v=this.v+(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
 THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=false};
-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var g=0,h=e.vertexNormals.length;g<h;g++)b.multiplyVector3(e.vertexNormals[g]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,
-0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,e,g,h=new THREE.Vector3,j=new THREE.Vector3;a=0;for(b=this.faces.length;a<
-b;a++){c=this.faces[a];d=this.vertices[c.a];e=this.vertices[c.b];g=this.vertices[c.c];h.sub(g,e);j.sub(d,e);h.crossSelf(j);h.isZero()||h.normalize();c.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,h=e.vertexNormals.length;f<h;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,
+0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,e,f,h=new THREE.Vector3,j=new THREE.Vector3;a=0;for(b=this.faces.length;a<
+b;a++){c=this.faces[a];d=this.vertices[c.a];e=this.vertices[c.b];f=this.vertices[c.c];h.sub(f,e);j.sub(d,e);h.crossSelf(j);h.isZero()||h.normalize();c.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
 else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
 for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
-e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
-[];var h=this.morphNormals[a].faceNormals,j=this.morphNormals[a].vertexNormals,k,l;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];k=new THREE.Vector3;l=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(k);j.push(l)}}h=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
-k=h.faceNormals[c];l=h.vertexNormals[c];k.copy(e.normal);if(e instanceof THREE.Face3){l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2])}else{l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2]);l.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,g,T){j=a.vertices[b];k=a.vertices[c];
-l=a.vertices[d];i=h[e];o=h[g];m=h[T];v=k.x-j.x;r=l.x-j.x;n=k.y-j.y;q=l.y-j.y;w=k.z-j.z;p=l.z-j.z;H=o.u-i.u;C=m.u-i.u;s=o.v-i.v;L=m.v-i.v;A=1/(H*L-C*s);Q.set((L*v-s*r)*A,(L*n-s*q)*A,(L*w-s*p)*A);R.set((H*r-C*v)*A,(H*q-C*n)*A,(H*p-C*w)*A);D[b].addSelf(Q);D[c].addSelf(Q);D[d].addSelf(Q);M[b].addSelf(R);M[c].addSelf(R);M[d].addSelf(R)}var b,c,d,e,g,h,j,k,l,i,o,m,v,r,n,q,w,p,H,C,s,L,A,G,D=[],M=[],Q=new THREE.Vector3,R=new THREE.Vector3,Z=new THREE.Vector3,S=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++){D[b]=new THREE.Vector3;M[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];h=this.faceVertexUvs[0][b];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.d,0,1,3);a(this,g.b,g.c,g.d,1,2,3)}}var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++){z.copy(g.vertexNormals[d]);e=g[K[d]];G=D[e];Z.copy(G);Z.subSelf(z.multiplyScalar(z.dot(G))).normalize();
-S.cross(g.vertexNormals[d],G);e=S.dot(M[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(Z.x,Z.y,Z.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
-a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,h,j;g=0;for(h=this.vertices.length;g<h;g++){d=this.vertices[g];d=[Math.round(d.x*
-e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=g;b.push(this.vertices[g]);c[g]=b.length-1}else c[g]=c[a[d]]}g=0;for(h=this.faces.length;g<h;g++){e=this.faces[g];if(e instanceof THREE.Face3){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c]}else if(e instanceof THREE.Face4){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e.d=c[e.d];d=[e.a,e.b,e.c,e.d];for(a=3;a>0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[g]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;e<d;e++)(j=
-this.faceVertexUvs[e][g])&&j.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
-THREE.Spline=function(a){function b(a,b,c,d,e,g,h){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,h,j,k,l,i,o,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);h=e-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:
-g+2;l=this.points[c[0]];i=this.points[c[1]];o=this.points[c[2]];m=this.points[c[3]];j=h*h;k=h*j;d.x=b(l.x,i.x,o.x,m.x,h,j,k);d.y=b(l.y,i.y,o.y,m.y,h,j,k);d.z=b(l.z,i.z,o.z,m.z,h,j,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,h=new THREE.Vector3,j=[],i=0;j[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++){b=
-a/c;d=this.getPoint(b);h.copy(d);i=i+h.distanceTo(g);g.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=e){j[b]=i;e=b}}j[j.length]=i;return{chunks:j,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,h,j=[],i=new THREE.Vector3,k=this.getLength();j.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];h=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<h-1;c++){d=e+c*(1/h)*(g-e);d=this.getPoint(d);
+e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
+[];var h=this.morphNormals[a].faceNormals,j=this.morphNormals[a].vertexNormals,k,l;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];k=new THREE.Vector3;l=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(k);j.push(l)}}h=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
+k=h.faceNormals[c];l=h.vertexNormals[c];k.copy(e.normal);if(e instanceof THREE.Face3){l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2])}else{l.a.copy(e.vertexNormals[0]);l.b.copy(e.vertexNormals[1]);l.c.copy(e.vertexNormals[2]);l.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,T){j=a.vertices[b];k=a.vertices[c];
+l=a.vertices[d];i=h[e];o=h[f];m=h[T];v=k.x-j.x;r=l.x-j.x;n=k.y-j.y;q=l.y-j.y;w=k.z-j.z;p=l.z-j.z;D=o.u-i.u;C=m.u-i.u;t=o.v-i.v;L=m.v-i.v;A=1/(D*L-C*t);Q.set((L*v-t*r)*A,(L*n-t*q)*A,(L*w-t*p)*A);R.set((D*r-C*v)*A,(D*q-C*n)*A,(D*p-C*w)*A);E[b].addSelf(Q);E[c].addSelf(Q);E[d].addSelf(Q);M[b].addSelf(R);M[c].addSelf(R);M[d].addSelf(R)}var b,c,d,e,f,h,j,k,l,i,o,m,v,r,n,q,w,p,D,C,t,L,A,G,E=[],M=[],Q=new THREE.Vector3,R=new THREE.Vector3,H=new THREE.Vector3,S=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){E[b]=new THREE.Vector3;M[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];h=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){z.copy(f.vertexNormals[d]);e=f[K[d]];G=E[e];H.copy(G);H.subSelf(z.multiplyScalar(z.dot(G))).normalize();
+S.cross(f.vertexNormals[d],G);e=S.dot(M[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(H.x,H.y,H.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,h,j;f=0;for(h=this.vertices.length;f<h;f++){d=this.vertices[f];d=[Math.round(d.x*
+e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(h=this.faces.length;f<h;f++){e=this.faces[f];if(e instanceof THREE.Face3){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c]}else if(e instanceof THREE.Face4){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e.d=c[e.d];d=[e.a,e.b,e.c,e.d];for(a=3;a>0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;e<d;e++)(j=
+this.faceVertexUvs[e][f])&&j.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
+THREE.Spline=function(a){function b(a,b,c,d,e,f,h){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,h,j,k,l,i,o,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);h=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
+f+2;l=this.points[c[0]];i=this.points[c[1]];o=this.points[c[2]];m=this.points[c[3]];j=h*h;k=h*j;d.x=b(l.x,i.x,o.x,m.x,h,j,k);d.y=b(l.y,i.y,o.y,m.y,h,j,k);d.z=b(l.z,i.z,o.z,m.z,h,j,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,j=[],i=0;j[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++){b=
+a/c;d=this.getPoint(b);h.copy(d);i=i+h.distanceTo(f);f.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=e){j[b]=i;e=b}}j[j.length]=i;return{chunks:j,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,h,j=[],i=new THREE.Vector3,k=this.getLength();j.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];h=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<h-1;c++){d=e+c*(1/h)*(f-e);d=this.getPoint(d);
 j.push(i.copy(d).clone())}j.push(i.copy(this.points[b]).clone())}this.points=j}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
-THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
+THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
 THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;
-THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;
@@ -125,51 +125,52 @@ THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new T
 this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
 a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(a.length<1?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++){b=a.materials[c];if(b instanceof THREE.ShaderMaterial)return true}return false},createMaterial:function(a,b){function c(a){a=
-Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=true};e.crossOrigin=j.crossOrigin;e.src=b}function g(a,c,d,g,h,j){var i=document.createElement("canvas");a[c]=new THREE.Texture(i);a[c].sourceFile=
-d;if(g){a[c].repeat.set(g[0],g[1]);if(g[0]!=1)a[c].wrapS=THREE.RepeatWrapping;if(g[1]!=1)a[c].wrapT=THREE.RepeatWrapping}h&&a[c].offset.set(h[0],h[1]);if(j){g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(g[j[0]]!==void 0)a[c].wrapS=g[j[0]];if(g[j[1]]!==void 0)a[c].wrapT=g[j[1]]}e(a[c],b+"/"+d)}function h(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var j=this,k="MeshLambertMaterial",l={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};
+Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=true};e.crossOrigin=j.crossOrigin;e.src=b}function f(a,c,d,f,h,j){var i=document.createElement("canvas");a[c]=new THREE.Texture(i);a[c].sourceFile=
+d;if(f){a[c].repeat.set(f[0],f[1]);if(f[0]!=1)a[c].wrapS=THREE.RepeatWrapping;if(f[1]!=1)a[c].wrapT=THREE.RepeatWrapping}h&&a[c].offset.set(h[0],h[1]);if(j){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[j[0]]!==void 0)a[c].wrapS=f[j[0]];if(f[j[1]]!==void 0)a[c].wrapT=f[j[1]]}e(a[c],b+"/"+d)}function h(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var j=this,k="MeshLambertMaterial",l={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};
 if(a.shading){var i=a.shading.toLowerCase();i==="phong"?k="MeshPhongMaterial":i==="basic"&&(k="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)l.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)l.transparent=a.transparent;if(a.depthTest!==void 0)l.depthTest=a.depthTest;if(a.depthWrite!==void 0)l.depthWrite=a.depthWrite;if(a.vertexColors!==void 0)if(a.vertexColors=="face")l.vertexColors=THREE.FaceColors;else if(a.vertexColors)l.vertexColors=THREE.VertexColors;
-if(a.colorDiffuse)l.color=h(a.colorDiffuse);else if(a.DbgColor)l.color=a.DbgColor;if(a.colorSpecular)l.specular=h(a.colorSpecular);if(a.colorAmbient)l.ambient=h(a.colorAmbient);if(a.transparency)l.opacity=a.transparency;if(a.specularCoef)l.shininess=a.specularCoef;a.mapDiffuse&&b&&g(l,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&g(l,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&g(l,"normalMap",a.mapNormal,a.mapNormalRepeat,
-a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&g(l,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){k=THREE.ShaderUtils.lib.normal;i=THREE.UniformsUtils.clone(k.uniforms);i.tNormal.texture=l.normalMap;if(a.mapNormalFactor)i.uNormalScale.value=a.mapNormalFactor;if(l.map){i.tDiffuse.texture=l.map;i.enableDiffuse.value=true}if(l.specularMap){i.tSpecular.texture=l.specularMap;i.enableSpecular.value=true}if(l.lightMap){i.tAO.texture=l.lightMap;
+if(a.colorDiffuse)l.color=h(a.colorDiffuse);else if(a.DbgColor)l.color=a.DbgColor;if(a.colorSpecular)l.specular=h(a.colorSpecular);if(a.colorAmbient)l.ambient=h(a.colorAmbient);if(a.transparency)l.opacity=a.transparency;if(a.specularCoef)l.shininess=a.specularCoef;a.mapDiffuse&&b&&f(l,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&f(l,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&f(l,"normalMap",a.mapNormal,a.mapNormalRepeat,
+a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&f(l,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){k=THREE.ShaderUtils.lib.normal;i=THREE.UniformsUtils.clone(k.uniforms);i.tNormal.texture=l.normalMap;if(a.mapNormalFactor)i.uNormalScale.value=a.mapNormalFactor;if(l.map){i.tDiffuse.texture=l.map;i.enableDiffuse.value=true}if(l.specularMap){i.tSpecular.texture=l.specularMap;i.enableSpecular.value=true}if(l.lightMap){i.tAO.texture=l.lightMap;
 i.enableAO.value=true}i.uDiffuseColor.value.setHex(l.color);i.uSpecularColor.value.setHex(l.specular);i.uAmbientColor.value.setHex(l.ambient);i.uShininess.value=l.shininess;if(l.opacity!==void 0)i.uOpacity.value=l.opacity;l=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:i,lights:true,fog:true})}else l=new THREE[k](l);if(a.DbgName!==void 0)l.name=a.DbgName;return l}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
 THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
-THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,g){var h=new XMLHttpRequest;h.onreadystatechange=function(){if(h.readyState==4)if(h.status==200||h.status==0){var j=JSON.parse(h.responseText);a.loadAjaxBuffers(j,c,e,d,g)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+h.status+"]")};h.open("GET",b,true);h.overrideMimeType&&h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)};
-THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var g=new XMLHttpRequest,h=c+"/"+a.buffers,j=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+g.status+"]");else if(g.readyState==3){if(e){j==0&&(j=g.getResponseHeader("Content-Length"));e({total:j,loaded:g.responseText.length})}}else g.readyState==2&&(j=g.getResponseHeader("Content-Length"))};
-g.open("GET",h,true);g.responseType="arraybuffer";g.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,k,l,i,o,m,v,r,n,q,w,p,H,C;function s(a){return a%4?4-a%4:0}function L(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,f,e,g,h,j,i,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=l[d*3];e=l[d*3+1];g=l[d*3+2];h=I[f*2];f=I[f*2+1];j=I[e*2];i=I[e*2+1];e=I[g*2];k=I[g*2+1];g=S.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,f));m.push(new THREE.UV(j,i));m.push(new THREE.UV(e,
-k));g.push(m)}}function D(b,c){var d,f,e,g,h,j,i,k,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=n[d*4];e=n[d*4+1];g=n[d*4+2];h=n[d*4+3];j=I[f*2];f=I[f*2+1];i=I[e*2];l=I[e*2+1];k=I[g*2];m=I[g*2+1];g=I[h*2];e=I[h*2+1];h=S.faceVertexUvs[0];var o=[];o.push(new THREE.UV(j,f));o.push(new THREE.UV(i,l));o.push(new THREE.UV(k,m));o.push(new THREE.UV(g,e));h.push(o)}}function M(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=j[d];
-S.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function Q(b,c,d){for(var f,e,g,h,j,c=new Uint32Array(a,c,4*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];j=i[d];S.faces.push(new THREE.Face4(f,e,g,h,null,null,j))}}function R(b,c,d,f){for(var e,g,h,j,i,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];i=d[f*3];k=d[f*3+1];l=d[f*3+2];j=m[f];var n=K[k*3],o=K[k*3+1];k=K[k*3+2];var q=K[l*3],
-r=K[l*3+1];l=K[l*3+2];S.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(K[i*3],K[i*3+1],K[i*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(q,r,l)],null,j))}}function Z(b,c,d,f){for(var e,g,h,j,i,k,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];j=c[f*4+3];k=d[f*4];l=d[f*4+1];m=d[f*4+2];n=d[f*4+3];i=o[f];var q=K[l*3],r=K[l*3+1];l=K[l*3+2];var p=K[m*3],v=K[m*3+1];m=K[m*3+2];var w=K[n*3],s=K[n*3+1];n=K[n*3+2];S.faces.push(new THREE.Face4(e,
-g,h,j,[new THREE.Vector3(K[k*3],K[k*3+1],K[k*3+2]),new THREE.Vector3(q,r,l),new THREE.Vector3(p,v,m),new THREE.Vector3(w,s,n)],null,i))}}var S=this,z=0,K=[],I=[],E,f,W;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(S,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,z,12);c=L(a,z+12);L(a,z+13);L(a,z+14);L(a,z+15);e=L(a,z+16);k=L(a,z+17);l=L(a,z+18);i=L(a,z+19);o=A(a,z+20);m=A(a,z+20+4);v=A(a,z+20+8);b=A(a,z+20+12);r=
-A(a,z+20+16);n=A(a,z+20+20);q=A(a,z+20+24);w=A(a,z+20+28);p=A(a,z+20+32);H=A(a,z+20+36);C=A(a,z+20+40);z=z+c;c=e*3+i;W=e*4+i;E=b*c;f=r*(c+k*3);e=n*(c+l*3);i=q*(c+k*3+l*3);c=w*W;k=p*(W+k*4);l=H*(W+l*4);z=z+function(b){var b=new Float32Array(a,b,o*3),c,d,f,e;for(c=0;c<o;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];S.vertices.push(new THREE.Vector3(d,f,e))}return o*3*Float32Array.BYTES_PER_ELEMENT}(z);z=z+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];K.push(d/
-127,f/127,e/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(z);z=z+s(m*3);z=z+function(b){if(v){var b=new Float32Array(a,b,v*2),c,d,f;for(c=0;c<v;c++){d=b[c*2];f=b[c*2+1];I.push(d,f)}}return v*2*Float32Array.BYTES_PER_ELEMENT}(z);E=z+E+s(b*2);f=E+f+s(r*2);e=f+e+s(n*2);i=e+i+s(q*2);c=i+c+s(w*2);k=c+k+s(p*2);l=k+l+s(H*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;M(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);G(n,b)}})(f);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
-q*Uint32Array.BYTES_PER_ELEMENT*3;R(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);G(q,c)}})(e);(function(a){if(H){var b=a+H*Uint32Array.BYTES_PER_ELEMENT*4;Q(H,a,b+H*Uint32Array.BYTES_PER_ELEMENT*4);D(H,b)}})(k);(function(a){if(C){var b=a+C*Uint32Array.BYTES_PER_ELEMENT*4,c=b+C*Uint32Array.BYTES_PER_ELEMENT*4;Z(C,a,b,c+C*Uint32Array.BYTES_PER_ELEMENT*4);D(C,c)}})(l);b&&M(b,z,z+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;R(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
-3)}})(E);w&&Q(w,i,i+w*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*4;Z(p,a,b,b+p*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var h=new XMLHttpRequest;h.onreadystatechange=function(){if(h.readyState==4)if(h.status==200||h.status==0){var j=JSON.parse(h.responseText);a.loadAjaxBuffers(j,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+h.status+"]")};h.open("GET",b,true);h.overrideMimeType&&h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)};
+THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,h=c+"/"+a.buffers,j=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+f.status+"]");else if(f.readyState==3){if(e){j==0&&(j=f.getResponseHeader("Content-Length"));e({total:j,loaded:f.responseText.length})}}else f.readyState==2&&(j=f.getResponseHeader("Content-Length"))};
+f.open("GET",h,true);f.responseType="arraybuffer";f.send(null)};
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,k,l,i,o,m,v,r,n,q,w,p,D,C;function t(a){return a%4?4-a%4:0}function L(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var d,g,e,f,h,j,i,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){g=l[d*3];e=l[d*3+1];f=l[d*3+2];h=Z[g*2];g=Z[g*2+1];j=Z[e*2];i=Z[e*2+1];e=Z[f*2];k=Z[f*2+1];f=S.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,g));m.push(new THREE.UV(j,i));m.push(new THREE.UV(e,
+k));f.push(m)}}function E(b,c){var d,g,e,f,h,j,i,k,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){g=n[d*4];e=n[d*4+1];f=n[d*4+2];h=n[d*4+3];j=Z[g*2];g=Z[g*2+1];i=Z[e*2];l=Z[e*2+1];k=Z[f*2];m=Z[f*2+1];f=Z[h*2];e=Z[h*2+1];h=S.faceVertexUvs[0];var o=[];o.push(new THREE.UV(j,g));o.push(new THREE.UV(i,l));o.push(new THREE.UV(k,m));o.push(new THREE.UV(f,e));h.push(o)}}function M(b,c,d){for(var g,e,f,h,c=new Uint32Array(a,c,3*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){g=c[d*3];e=c[d*3+1];f=c[d*3+2];h=j[d];
+S.faces.push(new THREE.Face3(g,e,f,null,null,h))}}function Q(b,c,d){for(var g,e,f,h,j,c=new Uint32Array(a,c,4*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){g=c[d*4];e=c[d*4+1];f=c[d*4+2];h=c[d*4+3];j=i[d];S.faces.push(new THREE.Face4(g,e,f,h,null,null,j))}}function R(b,c,d,g){for(var e,f,h,j,i,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,g,b),g=0;g<b;g++){e=c[g*3];f=c[g*3+1];h=c[g*3+2];i=d[g*3];k=d[g*3+1];l=d[g*3+2];j=m[g];var n=K[k*3],o=K[k*3+1];k=K[k*3+2];var r=K[l*3],
+q=K[l*3+1];l=K[l*3+2];S.faces.push(new THREE.Face3(e,f,h,[new THREE.Vector3(K[i*3],K[i*3+1],K[i*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(r,q,l)],null,j))}}function H(b,c,d,g){for(var e,f,h,j,i,k,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,g,b),g=0;g<b;g++){e=c[g*4];f=c[g*4+1];h=c[g*4+2];j=c[g*4+3];k=d[g*4];l=d[g*4+1];m=d[g*4+2];n=d[g*4+3];i=o[g];var r=K[l*3],q=K[l*3+1];l=K[l*3+2];var p=K[m*3],v=K[m*3+1];m=K[m*3+2];var w=K[n*3],t=K[n*3+1];n=K[n*3+2];S.faces.push(new THREE.Face4(e,
+f,h,j,[new THREE.Vector3(K[k*3],K[k*3+1],K[k*3+2]),new THREE.Vector3(r,q,l),new THREE.Vector3(p,v,m),new THREE.Vector3(w,t,n)],null,i))}}var S=this,z=0,K=[],Z=[],F,g,W;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(S,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",g=0;g<c;g++)d=d+String.fromCharCode(a[b+g]);return d})(a,z,12);c=L(a,z+12);L(a,z+13);L(a,z+14);L(a,z+15);e=L(a,z+16);k=L(a,z+17);l=L(a,z+18);i=L(a,z+19);o=A(a,z+20);m=A(a,z+20+4);v=A(a,z+20+8);b=A(a,z+20+12);r=
+A(a,z+20+16);n=A(a,z+20+20);q=A(a,z+20+24);w=A(a,z+20+28);p=A(a,z+20+32);D=A(a,z+20+36);C=A(a,z+20+40);z=z+c;c=e*3+i;W=e*4+i;F=b*c;g=r*(c+k*3);e=n*(c+l*3);i=q*(c+k*3+l*3);c=w*W;k=p*(W+k*4);l=D*(W+l*4);z=z+function(b){var b=new Float32Array(a,b,o*3),c,d,g,e;for(c=0;c<o;c++){d=b[c*3];g=b[c*3+1];e=b[c*3+2];S.vertices.push(new THREE.Vector3(d,g,e))}return o*3*Float32Array.BYTES_PER_ELEMENT}(z);z=z+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,g,e;for(c=0;c<m;c++){d=b[c*3];g=b[c*3+1];e=b[c*3+2];K.push(d/
+127,g/127,e/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(z);z=z+t(m*3);z=z+function(b){if(v){var b=new Float32Array(a,b,v*2),c,d,g;for(c=0;c<v;c++){d=b[c*2];g=b[c*2+1];Z.push(d,g)}}return v*2*Float32Array.BYTES_PER_ELEMENT}(z);F=z+F+t(b*2);g=F+g+t(r*2);e=g+e+t(n*2);i=e+i+t(q*2);c=i+c+t(w*2);k=c+k+t(p*2);l=k+l+t(D*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;M(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);G(n,b)}})(g);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
+q*Uint32Array.BYTES_PER_ELEMENT*3;R(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);G(q,c)}})(e);(function(a){if(D){var b=a+D*Uint32Array.BYTES_PER_ELEMENT*4;Q(D,a,b+D*Uint32Array.BYTES_PER_ELEMENT*4);E(D,b)}})(k);(function(a){if(C){var b=a+C*Uint32Array.BYTES_PER_ELEMENT*4,c=b+C*Uint32Array.BYTES_PER_ELEMENT*4;H(C,a,b,c+C*Uint32Array.BYTES_PER_ELEMENT*4);E(C,c)}})(l);b&&M(b,z,z+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;R(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
+3)}})(F);w&&Q(w,i,i+w*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*4;H(p,a,b,b+p*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
-THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var g=new XMLHttpRequest,h=0;g.onreadystatechange=function(){if(g.readyState===g.DONE)if(g.status===200||g.status===0){if(g.responseText){var j=JSON.parse(g.responseText);a.createModel(j,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+g.status+"]");else if(g.readyState===g.LOADING){if(e){h===0&&(h=g.getResponseHeader("Content-Length"));
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-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,k,l,i,o,m,v,r,n,q,w,p,H,C=a.faces;o=a.vertices;var s=a.normals,L=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}l=0;for(i=o.length;l<i;){m=new THREE.Vector3;m.x=o[l++]*b;m.y=o[l++]*b;m.z=o[l++]*b;d.vertices.push(m)}l=0;for(i=C.length;l<i;){b=C[l++];o=b&1;k=b&2;c=b&
-4;e=b&8;v=b&16;m=b&32;n=b&64;b=b&128;if(o){q=new THREE.Face4;q.a=C[l++];q.b=C[l++];q.c=C[l++];q.d=C[l++];o=4}else{q=new THREE.Face3;q.a=C[l++];q.b=C[l++];q.c=C[l++];o=3}if(k){k=C[l++];q.materialIndex=k}k=d.faces.length;if(c)for(c=0;c<A;c++){w=a.uvs[c];r=C[l++];H=w[r*2];r=w[r*2+1];d.faceUvs[c][k]=new THREE.UV(H,r)}if(e)for(c=0;c<A;c++){w=a.uvs[c];p=[];for(e=0;e<o;e++){r=C[l++];H=w[r*2];r=w[r*2+1];p[e]=new THREE.UV(H,r)}d.faceVertexUvs[c][k]=p}if(v){v=C[l++]*3;e=new THREE.Vector3;e.x=s[v++];e.y=s[v++];
-e.z=s[v];q.normal=e}if(m)for(c=0;c<o;c++){v=C[l++]*3;e=new THREE.Vector3;e.x=s[v++];e.y=s[v++];e.z=s[v];q.vertexNormals.push(e)}if(n){m=C[l++];m=new THREE.Color(L[m]);q.color=m}if(b)for(c=0;c<o;c++){m=C[l++];m=new THREE.Color(L[m]);q.vertexColors.push(m)}d.faces.push(q)}})(e);(function(){var b,c,e,k;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];k=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,k,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
+THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,h=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var j=JSON.parse(f.responseText);a.createModel(j,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){h===0&&(h=f.getResponseHeader("Content-Length"));
+e({total:h,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,k,l,i,o,m,v,r,n,q,w,p,D,C=a.faces;o=a.vertices;var t=a.normals,L=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}l=0;for(i=o.length;l<i;){m=new THREE.Vector3;m.x=o[l++]*b;m.y=o[l++]*b;m.z=o[l++]*b;d.vertices.push(m)}l=0;for(i=C.length;l<i;){b=C[l++];o=b&1;k=b&2;c=b&
+4;e=b&8;v=b&16;m=b&32;n=b&64;b=b&128;if(o){q=new THREE.Face4;q.a=C[l++];q.b=C[l++];q.c=C[l++];q.d=C[l++];o=4}else{q=new THREE.Face3;q.a=C[l++];q.b=C[l++];q.c=C[l++];o=3}if(k){k=C[l++];q.materialIndex=k}k=d.faces.length;if(c)for(c=0;c<A;c++){w=a.uvs[c];r=C[l++];D=w[r*2];r=w[r*2+1];d.faceUvs[c][k]=new THREE.UV(D,r)}if(e)for(c=0;c<A;c++){w=a.uvs[c];p=[];for(e=0;e<o;e++){r=C[l++];D=w[r*2];r=w[r*2+1];p[e]=new THREE.UV(D,r)}d.faceVertexUvs[c][k]=p}if(v){v=C[l++]*3;e=new THREE.Vector3;e.x=t[v++];e.y=t[v++];
+e.z=t[v];q.normal=e}if(m)for(c=0;c<o;c++){v=C[l++]*3;e=new THREE.Vector3;e.x=t[v++];e.y=t[v++];e.z=t[v];q.vertexNormals.push(e)}if(n){m=C[l++];m=new THREE.Color(L[m]);q.color=m}if(b)for(c=0;c<o;c++){m=C[l++];m=new THREE.Color(L[m]);q.vertexColors.push(m)}d.faces.push(q)}})(e);(function(){var b,c,e,k;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];k=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,k,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
 b+2){e=a.skinIndices[b];k=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,k,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,k,l,i,o;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];i=d.morphTargets[c].vertices;o=a.morphTargets[c].vertices;k=0;for(l=o.length;k<l;k=k+3){var m=new THREE.Vector3;m.x=o[k]*b;m.y=o[k+1]*b;m.z=o[k+2]*b;i.push(m)}}}if(a.morphColors!==
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];l=d.morphColors[c].colors;i=a.morphColors[c].colors;b=0;for(k=i.length;b<k;b=b+3){o=new THREE.Color(16755200);o.setRGB(i[b],i[b+1],i[b+2]);l.push(o)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function e(){var a;for(m in z.objects)if(!F.objects[m]){w=z.objects[m];if(w.geometry!==void 0){if(Q=F.geometries[w.geometry]){a=false;R=F.materials[w.materials[0]];(a=R instanceof THREE.ShaderMaterial)&&Q.computeTangents();s=w.position;L=w.rotation;A=w.quaternion;G=w.scale;p=w.matrix;A=0;w.materials.length==0&&(R=new THREE.MeshFaceMaterial);w.materials.length>1&&(R=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(Q,R);a.name=m;if(p){a.matrixAutoUpdate=false;a.matrix.set(p[0],p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8],p[9],p[10],p[11],p[12],p[13],p[14],p[15])}else{a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(L[0],L[1],L[2]);a.scale.set(G[0],G[1],G[2])}a.visible=w.visible;a.doubleSided=w.doubleSided;a.castShadow=w.castShadow;a.receiveShadow=w.receiveShadow;F.scene.add(a);F.objects[m]=a}}else{s=w.position;L=w.rotation;A=w.quaternion;
-G=w.scale;A=0;a=new THREE.Object3D;a.name=m;a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(L[0],L[1],L[2]);a.scale.set(G[0],G[1],G[2]);a.visible=w.visible!==void 0?w.visible:false;F.scene.add(a);F.objects[m]=a;F.empties[m]=a}}}function g(a){return function(b){F.geometries[a]=b;e();I=I-1;k.onLoadComplete();j()}}function h(a){return function(b){F.geometries[a]=b}}function j(){k.callbackProgress({totalModels:f,totalTextures:W,loadedModels:f-
-I,loadedTextures:W-E},F);k.onLoadProgress();I==0&&E==0&&b(F)}var k=this,l=THREE.Loader.prototype.extractUrlBase(c),i,o,m,v,r,n,q,w,p,H,C,s,L,A,G,D,M,Q,R,Z,S,z,K,I,E,f,W,F;z=a;c=new THREE.BinaryLoader;K=new THREE.JSONLoader;E=I=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;H=z.transform.rotation;D=z.transform.scale;a&&F.scene.position.set(a[0],a[1],a[2]);H&&F.scene.rotation.set(H[0],H[1],
-H[2]);D&&F.scene.scale.set(D[0],D[1],D[2]);if(a||H||D){F.scene.updateMatrix();F.scene.updateMatrixWorld()}}a=function(){E=E-1;j();k.onLoadComplete()};for(r in z.cameras){D=z.cameras[r];D.type=="perspective"?Z=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(Z=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far));s=D.position;H=D.target;D=D.up;Z.position.set(s[0],s[1],s[2]);Z.target=new THREE.Vector3(H[0],H[1],H[2]);D&&Z.up.set(D[0],D[1],D[2]);F.cameras[r]=
-Z}for(v in z.lights){H=z.lights[v];r=H.color!==void 0?H.color:16777215;Z=H.intensity!==void 0?H.intensity:1;if(H.type=="directional"){s=H.direction;C=new THREE.DirectionalLight(r,Z);C.position.set(s[0],s[1],s[2]);C.position.normalize()}else if(H.type=="point"){s=H.position;C=H.distance;C=new THREE.PointLight(r,Z,C);C.position.set(s[0],s[1],s[2])}else H.type=="ambient"&&(C=new THREE.AmbientLight(r));F.scene.add(C);F.lights[v]=C}for(n in z.fogs){v=z.fogs[n];v.type=="linear"?S=new THREE.Fog(0,v.near,
-v.far):v.type=="exp2"&&(S=new THREE.FogExp2(0,v.density));D=v.color;S.color.setRGB(D[0],D[1],D[2]);F.fogs[n]=S}if(F.cameras&&z.defaults.camera)F.currentCamera=F.cameras[z.defaults.camera];if(F.fogs&&z.defaults.fog)F.scene.fog=F.fogs[z.defaults.fog];D=z.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(D[0],D[1],D[2]);F.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){n=z.geometries[i];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){I=I+1;k.onLoadStart()}}f=I;for(i in z.geometries){n=
-z.geometries[i];if(n.type=="cube"){Q=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);F.geometries[i]=Q}else if(n.type=="plane"){Q=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);F.geometries[i]=Q}else if(n.type=="sphere"){Q=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);F.geometries[i]=Q}else if(n.type=="cylinder"){Q=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
-n.heightSegs);F.geometries[i]=Q}else if(n.type=="torus"){Q=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);F.geometries[i]=Q}else if(n.type=="icosahedron"){Q=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);F.geometries[i]=Q}else if(n.type=="bin_mesh")c.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="ascii_mesh")K.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="embedded_mesh"){n=z.embeds[n.id];n.metadata=z.metadata;n&&K.createModel(n,h(i),"")}}for(q in z.textures){i=z.textures[q];
-if(i.url instanceof Array){E=E+i.url.length;for(n=0;n<i.url.length;n++)k.onLoadStart()}else{E=E+1;k.onLoadStart()}}W=E;for(q in z.textures){i=z.textures[q];if(i.mapping!=void 0&&THREE[i.mapping]!=void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){n=[];for(S=0;S<i.url.length;S++)n[S]=d(i.url[S],z.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,i.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a);if(THREE[i.minFilter]!=void 0)n.minFilter=THREE[i.minFilter];
-if(THREE[i.magFilter]!=void 0)n.magFilter=THREE[i.magFilter];if(i.repeat){n.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}i.offset&&n.offset.set(i.offset[0],i.offset[1]);if(i.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[i.wrap[0]]!==void 0)n.wrapS=S[i.wrap[0]];if(S[i.wrap[1]]!==void 0)n.wrapT=S[i.wrap[1]]}}F.textures[q]=n}for(o in z.materials){p=z.materials[o];for(M in p.parameters)if(M==
-"envMap"||M=="map"||M=="lightMap")p.parameters[M]=F.textures[p.parameters[M]];else if(M=="shading")p.parameters[M]=p.parameters[M]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(M=="blending")p.parameters[M]=THREE[p.parameters[M]]?THREE[p.parameters[M]]:THREE.NormalBlending;else if(M=="combine")p.parameters[M]=p.parameters[M]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(M=="vertexColors")if(p.parameters[M]=="face")p.parameters[M]=THREE.FaceColors;else if(p.parameters[M])p.parameters[M]=
-THREE.VertexColors;if(p.parameters.opacity!==void 0&&p.parameters.opacity<1)p.parameters.transparent=true;if(p.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);i=p.parameters.color;n=p.parameters.specular;S=p.parameters.ambient;c=p.parameters.shininess;a.tNormal.texture=F.textures[p.parameters.normalMap];if(p.parameters.normalMapFactor)a.uNormalScale.value=p.parameters.normalMapFactor;if(p.parameters.map){a.tDiffuse.texture=p.parameters.map;a.enableDiffuse.value=
-true}if(p.parameters.lightMap){a.tAO.texture=p.parameters.lightMap;a.enableAO.value=true}if(p.parameters.specularMap){a.tSpecular.texture=F.textures[p.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(S);a.uShininess.value=c;if(p.parameters.opacity)a.uOpacity.value=p.parameters.opacity;R=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:true,fog:true})}else R=
-new THREE[p.type](p.parameters);F.materials[o]=R}e();k.callbackSync(F);j()};
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function e(){var a;for(m in z.objects)if(!I.objects[m]){w=z.objects[m];if(w.geometry!==void 0){if(Q=I.geometries[w.geometry]){a=false;R=I.materials[w.materials[0]];(a=R instanceof THREE.ShaderMaterial)&&Q.computeTangents();t=w.position;L=w.rotation;A=w.quaternion;G=w.scale;p=w.matrix;A=0;w.materials.length==0&&(R=new THREE.MeshFaceMaterial);w.materials.length>1&&(R=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(Q,R);a.name=m;if(p){a.matrixAutoUpdate=false;a.matrix.set(p[0],p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8],p[9],p[10],p[11],p[12],p[13],p[14],p[15])}else{a.position.set(t[0],t[1],t[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(L[0],L[1],L[2]);a.scale.set(G[0],G[1],G[2])}a.visible=w.visible;a.doubleSided=w.doubleSided;a.castShadow=w.castShadow;a.receiveShadow=w.receiveShadow;I.scene.add(a);I.objects[m]=a}}else{t=w.position;L=w.rotation;A=w.quaternion;
+G=w.scale;A=0;a=new THREE.Object3D;a.name=m;a.position.set(t[0],t[1],t[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(L[0],L[1],L[2]);a.scale.set(G[0],G[1],G[2]);a.visible=w.visible!==void 0?w.visible:false;I.scene.add(a);I.objects[m]=a;I.empties[m]=a}}}function f(a){return function(b){I.geometries[a]=b;e();Z=Z-1;k.onLoadComplete();j()}}function h(a){return function(b){I.geometries[a]=b}}function j(){k.callbackProgress({totalModels:g,totalTextures:W,loadedModels:g-
+Z,loadedTextures:W-F},I);k.onLoadProgress();Z==0&&F==0&&b(I)}var k=this,l=THREE.Loader.prototype.extractUrlBase(c),i,o,m,v,r,n,q,w,p,D,C,t,L,A,G,E,M,Q,R,H,S,z,K,Z,F,g,W,I;z=a;c=new THREE.BinaryLoader;K=new THREE.JSONLoader;F=Z=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;D=z.transform.rotation;E=z.transform.scale;a&&I.scene.position.set(a[0],a[1],a[2]);D&&I.scene.rotation.set(D[0],D[1],
+D[2]);E&&I.scene.scale.set(E[0],E[1],E[2]);if(a||D||E){I.scene.updateMatrix();I.scene.updateMatrixWorld()}}a=function(){F=F-1;j();k.onLoadComplete()};for(r in z.cameras){E=z.cameras[r];E.type=="perspective"?H=new THREE.PerspectiveCamera(E.fov,E.aspect,E.near,E.far):E.type=="ortho"&&(H=new THREE.OrthographicCamera(E.left,E.right,E.top,E.bottom,E.near,E.far));t=E.position;D=E.target;E=E.up;H.position.set(t[0],t[1],t[2]);H.target=new THREE.Vector3(D[0],D[1],D[2]);E&&H.up.set(E[0],E[1],E[2]);I.cameras[r]=
+H}for(v in z.lights){D=z.lights[v];r=D.color!==void 0?D.color:16777215;H=D.intensity!==void 0?D.intensity:1;if(D.type=="directional"){t=D.direction;C=new THREE.DirectionalLight(r,H);C.position.set(t[0],t[1],t[2]);C.position.normalize()}else if(D.type=="point"){t=D.position;C=D.distance;C=new THREE.PointLight(r,H,C);C.position.set(t[0],t[1],t[2])}else D.type=="ambient"&&(C=new THREE.AmbientLight(r));I.scene.add(C);I.lights[v]=C}for(n in z.fogs){v=z.fogs[n];v.type=="linear"?S=new THREE.Fog(0,v.near,
+v.far):v.type=="exp2"&&(S=new THREE.FogExp2(0,v.density));E=v.color;S.color.setRGB(E[0],E[1],E[2]);I.fogs[n]=S}if(I.cameras&&z.defaults.camera)I.currentCamera=I.cameras[z.defaults.camera];if(I.fogs&&z.defaults.fog)I.scene.fog=I.fogs[z.defaults.fog];E=z.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(E[0],E[1],E[2]);I.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){n=z.geometries[i];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Z=Z+1;k.onLoadStart()}}g=Z;for(i in z.geometries){n=
+z.geometries[i];if(n.type=="cube"){Q=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);I.geometries[i]=Q}else if(n.type=="plane"){Q=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);I.geometries[i]=Q}else if(n.type=="sphere"){Q=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);I.geometries[i]=Q}else if(n.type=="cylinder"){Q=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
+n.heightSegs);I.geometries[i]=Q}else if(n.type=="torus"){Q=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);I.geometries[i]=Q}else if(n.type=="icosahedron"){Q=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);I.geometries[i]=Q}else if(n.type=="bin_mesh")c.load(d(n.url,z.urlBaseType),f(i));else if(n.type=="ascii_mesh")K.load(d(n.url,z.urlBaseType),f(i));else if(n.type=="embedded_mesh"){n=z.embeds[n.id];n.metadata=z.metadata;n&&K.createModel(n,h(i),"")}}for(q in z.textures){i=z.textures[q];
+if(i.url instanceof Array){F=F+i.url.length;for(n=0;n<i.url.length;n++)k.onLoadStart()}else{F=F+1;k.onLoadStart()}}W=F;for(q in z.textures){i=z.textures[q];if(i.mapping!=void 0&&THREE[i.mapping]!=void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){n=[];for(S=0;S<i.url.length;S++)n[S]=d(i.url[S],z.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,i.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a);if(THREE[i.minFilter]!=void 0)n.minFilter=THREE[i.minFilter];
+if(THREE[i.magFilter]!=void 0)n.magFilter=THREE[i.magFilter];if(i.repeat){n.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}i.offset&&n.offset.set(i.offset[0],i.offset[1]);if(i.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[i.wrap[0]]!==void 0)n.wrapS=S[i.wrap[0]];if(S[i.wrap[1]]!==void 0)n.wrapT=S[i.wrap[1]]}}I.textures[q]=n}for(o in z.materials){p=z.materials[o];for(M in p.parameters)if(M==
+"envMap"||M=="map"||M=="lightMap")p.parameters[M]=I.textures[p.parameters[M]];else if(M=="shading")p.parameters[M]=p.parameters[M]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(M=="blending")p.parameters[M]=THREE[p.parameters[M]]?THREE[p.parameters[M]]:THREE.NormalBlending;else if(M=="combine")p.parameters[M]=p.parameters[M]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(M=="vertexColors")if(p.parameters[M]=="face")p.parameters[M]=THREE.FaceColors;else if(p.parameters[M])p.parameters[M]=
+THREE.VertexColors;if(p.parameters.opacity!==void 0&&p.parameters.opacity<1)p.parameters.transparent=true;if(p.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);i=p.parameters.color;n=p.parameters.specular;S=p.parameters.ambient;c=p.parameters.shininess;a.tNormal.texture=I.textures[p.parameters.normalMap];if(p.parameters.normalMapFactor)a.uNormalScale.value=p.parameters.normalMapFactor;if(p.parameters.map){a.tDiffuse.texture=p.parameters.map;a.enableDiffuse.value=
+true}if(p.parameters.lightMap){a.tAO.texture=p.parameters.lightMap;a.enableAO.value=true}if(p.parameters.specularMap){a.tSpecular.texture=I.textures[p.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(S);a.uShininess.value=c;if(p.parameters.opacity)a.uOpacity.value=p.parameters.opacity;R=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:true,fog:true})}else R=
+new THREE[p.type](p.parameters);I.materials[o]=R}e();k.callbackSync(I);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
 THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
@@ -190,22 +191,22 @@ THREE.MeshFaceMaterial=function(){};THREE.ParticleBasicMaterial=function(a){THRE
 THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
 THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=
 a.fog!==void 0?a.fog:false;this.lights=a.lights!==void 0?a.lights:false;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
-THREE.Texture=function(a,b,c,d,e,g,h,j){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.format=h!==void 0?h:THREE.RGBAFormat;this.type=j!==void 0?j:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
+THREE.Texture=function(a,b,c,d,e,f,h,j){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=f!==void 0?f:THREE.LinearMipMapLinearFilter;this.format=h!==void 0?h:THREE.RGBAFormat;this.type=j!==void 0?j:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
 true;this.needsUpdate=this.premultiplyAlpha=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.UnsignedByteType=9;THREE.ByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;
-THREE.UnsignedShort4444Type=16;THREE.UnsignedShort5551Type=17;THREE.UnsignedShort565Type=18;THREE.AlphaFormat=19;THREE.RGBFormat=20;THREE.RGBAFormat=21;THREE.LuminanceFormat=22;THREE.LuminanceAlphaFormat=23;THREE.DataTexture=function(a,b,c,d,e,g,h,j,k,l){THREE.Texture.call(this,null,g,h,j,k,l,d,e);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
+THREE.UnsignedShort4444Type=16;THREE.UnsignedShort5551Type=17;THREE.UnsignedShort565Type=18;THREE.AlphaFormat=19;THREE.RGBFormat=20;THREE.RGBAFormat=21;THREE.LuminanceFormat=22;THREE.LuminanceAlphaFormat=23;THREE.DataTexture=function(a,b,c,d,e,f,h,j,k,l){THREE.Texture.call(this,null,f,h,j,k,l,d,e);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
 THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
 THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.ParticleBasicMaterial({color:Math.random()*16777215});this.sortParticles=false;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}this.frustumCulled=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
 THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
 this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};
 THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b=b|this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=false;b=true}var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,e,g,h,j;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++){e=this.geometry.bones[c];g=e.pos;h=e.rotq;j=e.scl;d=this.addBone();d.name=e.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);d.useQuaternion=true;j!==void 0?d.scale.set(j[0],j[1],j[2]):d.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){e=this.geometry.bones[c];
+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,e,f,h,j;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++){e=this.geometry.bones[c];f=e.pos;h=e.rotq;j=e.scl;d=this.addBone();d.name=e.name;d.position.set(f[0],f[1],f[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);d.useQuaternion=true;j!==void 0?d.scale.set(j[0],j[1],j[2]):d.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){e=this.geometry.bones[c];
 d=this.bones[c];e.parent===-1?this.add(d):this.bones[e.parent].add(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
 THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false}for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,false):c.updateMatrixWorld(true)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
 a*16)};
-THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(true);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a],e=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y,d=
-new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[e].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x=this.geometry.skinWeights[a].x+c;this.geometry.skinWeights[a].y=this.geometry.skinWeights[a].y+c}}}};
+THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(true);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a],e=this.geometry.skinIndices[a].x,f=this.geometry.skinIndices[a].y,d=
+new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[e].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[f].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x=this.geometry.skinWeights[a].x+c;this.geometry.skinWeights[a].y=this.geometry.skinWeights[a].y+c}}}};
 THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
 THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
 THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=true;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance){this.LODs[b-1].object3D.visible=false;this.LODs[b].object3D.visible=true}else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=
@@ -254,137 +255,137 @@ THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.Shader
 THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
 THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
-THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var g=d.attributes[e];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=true;var h=1;g.type==="v2"?h=2:g.type==="v3"?h=3:g.type==="v4"?h=4:g.type==="c"&&(h=3);g.size=h;g.array=new Float32Array(c*h);g.buffer=f.createBuffer();g.buffer.belongsToAttribute=e;g.needsUpdate=true}a.__webglCustomAttributesList.push(g)}}}
-function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function g(a,b,c){var d,e,g,h,i=a.vertices;h=i.length;
-var j=a.colors,k=j.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,q=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){Qb.copy(Rb);Qb.multiplySelf(c.matrixWorld);for(d=0;d<h;d++){e=i[d];Oa.copy(e);Qb.multiplyVector3(Oa);n[d]=[Oa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++){e=i[n[d][1]];g=d*3;l[g]=e.x;l[g+1]=e.y;l[g+2]=e.z}for(d=0;d<k;d++){g=d*3;e=j[n[d][1]];m[g]=e.r;m[g+1]=e.g;m[g+2]=e.b}if(r){j=0;for(k=r.length;j<k;j++){i=r[j];
-if(i.boundTo===void 0||i.boundTo==="vertices"){g=0;e=i.value.length;if(i.size===1)for(d=0;d<e;d++){h=n[d][1];i.array[d]=i.value[h]}else if(i.size===2)for(d=0;d<e;d++){h=n[d][1];h=i.value[h];i.array[g]=h.x;i.array[g+1]=h.y;g=g+2}else if(i.size===3)if(i.type==="c")for(d=0;d<e;d++){h=n[d][1];h=i.value[h];i.array[g]=h.r;i.array[g+1]=h.g;i.array[g+2]=h.b;g=g+3}else for(d=0;d<e;d++){h=n[d][1];h=i.value[h];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;g=g+3}else if(i.size===4)for(d=0;d<e;d++){h=n[d][1];
-h=i.value[h];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;i.array[g+3]=h.w;g=g+4}}}}}else{if(o)for(d=0;d<h;d++){e=i[d];g=d*3;l[g]=e.x;l[g+1]=e.y;l[g+2]=e.z}if(q)for(d=0;d<k;d++){e=j[d];g=d*3;m[g]=e.r;m[g+1]=e.g;m[g+2]=e.b}if(r){j=0;for(k=r.length;j<k;j++){i=r[j];if(i.needsUpdate&&(i.boundTo===void 0||i.boundTo==="vertices")){e=i.value.length;g=0;if(i.size===1)for(d=0;d<e;d++)i.array[d]=i.value[d];else if(i.size===2)for(d=0;d<e;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;g=g+2}else if(i.size===
-3)if(i.type==="c")for(d=0;d<e;d++){h=i.value[d];i.array[g]=h.r;i.array[g+1]=h.g;i.array[g+2]=h.b;g=g+3}else for(d=0;d<e;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;g=g+3}else if(i.size===4)for(d=0;d<e;d++){h=i.value[d];i.array[g]=h.x;i.array[g+1]=h.y;i.array[g+2]=h.z;i.array[g+3]=h.w;g=g+4}}}}}if(o||c.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,a.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,l,b)}if(q||c.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,a.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,
-m,b)}if(r){j=0;for(k=r.length;j<k;j++){i=r[j];if(i.needsUpdate||c.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,i.buffer);f.bufferData(f.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function j(a,b){return b[1]-a[1]}function k(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++){ta=ga=null;ca=da=Ha=Ba=nb=Xa=Ia=-1;ob=true;a[d].render(b,c,$b,ac);ta=ga=null;ca=da=Ha=Ba=nb=Xa=Ia=-1;ob=true}}function l(a,b,c,d,f,e,g,h){var i,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==
-b;m=m+l){i=a[m];if(i.render){j=i.object;k=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&E.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);p(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.setObjectFaces(j);k instanceof THREE.BufferGeometry?E.renderBufferDirect(d,f,e,i,k,j):E.renderBuffer(d,f,e,i,k,j)}}}function i(a,b,c,d,f,e,g){for(var h,i,j=0,k=a.length;j<k;j++){h=a[j];i=h.object;if(i.visible){if(g)h=g;else{h=
-h[b];if(!h)continue;e&&E.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);E.setDepthTest(h.depthTest);E.setDepthWrite(h.depthWrite);p(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}E.renderImmediateObject(c,d,f,h,i)}}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function m(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function v(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,
-b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,e){if(d.needsUpdate){d.program&&E.deallocateMaterial(d);E.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences)e.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);var g=false,h=d.program,i=h.uniforms,j=d.uniforms;if(h!==ga){f.useProgram(h);ga=h;g=true}if(d.id!==ca){ca=d.id;g=true}if(g||a!==ta){f.uniformMatrix4fv(i.projectionMatrix,
-false,a._projectionMatrixArray);a!==ta&&(ta=a)}if(g){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ob){for(var k,l=0,m=0,n=0,o,q,r,p=bc,v=p.directional.colors,w=p.directional.positions,s=p.point.colors,z=p.point.positions,H=p.point.distances,D=p.spot.colors,F=p.spot.positions,L=p.spot.distances,
-K=p.spot.directions,M=p.spot.angles,Q=p.spot.exponents,R=0,S=0,T=0,I=r=0,c=I=0,g=b.length;c<g;c++){k=b[c];if(!k.onlyShadow){o=k.color;q=k.intensity;r=k.distance;if(k instanceof THREE.AmbientLight)if(E.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){r=R*3;if(E.gammaInput){v[r]=o.r*o.r*q*q;v[r+1]=o.g*o.g*q*q;v[r+2]=o.b*o.b*q*q}else{v[r]=o.r*q;v[r+1]=o.g*q;v[r+2]=o.b*q}Ca.copy(k.matrixWorld.getPosition());Ca.subSelf(k.target.matrixWorld.getPosition());
-Ca.normalize();w[r]=Ca.x;w[r+1]=Ca.y;w[r+2]=Ca.z;R=R+1}else if(k instanceof THREE.PointLight){I=S*3;if(E.gammaInput){s[I]=o.r*o.r*q*q;s[I+1]=o.g*o.g*q*q;s[I+2]=o.b*o.b*q*q}else{s[I]=o.r*q;s[I+1]=o.g*q;s[I+2]=o.b*q}o=k.matrixWorld.getPosition();z[I]=o.x;z[I+1]=o.y;z[I+2]=o.z;H[S]=r;S=S+1}else if(k instanceof THREE.SpotLight){I=T*3;if(E.gammaInput){D[I]=o.r*o.r*q*q;D[I+1]=o.g*o.g*q*q;D[I+2]=o.b*o.b*q*q}else{D[I]=o.r*q;D[I+1]=o.g*q;D[I+2]=o.b*q}o=k.matrixWorld.getPosition();F[I]=o.x;F[I+1]=o.y;F[I+2]=
-o.z;L[T]=r;Ca.copy(o);Ca.subSelf(k.target.matrixWorld.getPosition());Ca.normalize();K[I]=Ca.x;K[I+1]=Ca.y;K[I+2]=Ca.z;M[T]=Math.cos(k.angle);Q[T]=k.exponent;T=T+1}}}c=R*3;for(g=v.length;c<g;c++)v[c]=0;c=S*3;for(g=s.length;c<g;c++)s[c]=0;c=T*3;for(g=D.length;c<g;c++)D[c]=0;p.directional.length=R;p.point.length=S;p.spot.length=T;p.ambient[0]=l;p.ambient[1]=m;p.ambient[2]=n;ob=false}c=bc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
+THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var h=1;f.type==="v2"?h=2:f.type==="v3"?h=3:f.type==="v4"?h=4:f.type==="c"&&(h=3);f.size=h;f.array=new Float32Array(c*h);f.buffer=g.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
+function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,h,i=a.vertices;h=i.length;
+var j=a.colors,k=j.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,r=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){Qb.copy(Rb);Qb.multiplySelf(c.matrixWorld);for(d=0;d<h;d++){e=i[d];Oa.copy(e);Qb.multiplyVector3(Oa);n[d]=[Oa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++){e=i[n[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<k;d++){f=d*3;e=j[n[d][1]];m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){j=0;for(k=q.length;j<k;j++){i=q[j];
+if(i.boundTo===void 0||i.boundTo==="vertices"){f=0;e=i.value.length;if(i.size===1)for(d=0;d<e;d++){h=n[d][1];i.array[d]=i.value[h]}else if(i.size===2)for(d=0;d<e;d++){h=n[d][1];h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;f=f+2}else if(i.size===3)if(i.type==="c")for(d=0;d<e;d++){h=n[d][1];h=i.value[h];i.array[f]=h.r;i.array[f+1]=h.g;i.array[f+2]=h.b;f=f+3}else for(d=0;d<e;d++){h=n[d][1];h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;f=f+3}else if(i.size===4)for(d=0;d<e;d++){h=n[d][1];
+h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;i.array[f+3]=h.w;f=f+4}}}}}else{if(o)for(d=0;d<h;d++){e=i[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(r)for(d=0;d<k;d++){e=j[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){j=0;for(k=q.length;j<k;j++){i=q[j];if(i.needsUpdate&&(i.boundTo===void 0||i.boundTo==="vertices")){e=i.value.length;f=0;if(i.size===1)for(d=0;d<e;d++)i.array[d]=i.value[d];else if(i.size===2)for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;f=f+2}else if(i.size===
+3)if(i.type==="c")for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.r;i.array[f+1]=h.g;i.array[f+2]=h.b;f=f+3}else for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;f=f+3}else if(i.size===4)for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;i.array[f+3]=h.w;f=f+4}}}}}if(o||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,l,b)}if(r||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,
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+b;m=m+l){i=a[m];if(i.render){j=i.object;k=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;f&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);p(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setObjectFaces(j);k instanceof THREE.BufferGeometry?F.renderBufferDirect(d,g,e,i,k,j):F.renderBuffer(d,g,e,i,k,j)}}}function i(a,b,c,d,g,e,f){for(var h,i,j=0,k=a.length;j<k;j++){h=a[j];i=h.object;if(i.visible){if(f)h=f;else{h=
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+K=p.spot.directions,M=p.spot.angles,Q=p.spot.exponents,S=0,R=0,T=0,H=r=0,c=H=0,f=b.length;c<f;c++){k=b[c];if(!k.onlyShadow){o=k.color;q=k.intensity;r=k.distance;if(k instanceof THREE.AmbientLight)if(F.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){r=S*3;if(F.gammaInput){v[r]=o.r*o.r*q*q;v[r+1]=o.g*o.g*q*q;v[r+2]=o.b*o.b*q*q}else{v[r]=o.r*q;v[r+1]=o.g*q;v[r+2]=o.b*q}Ca.copy(k.matrixWorld.getPosition());Ca.subSelf(k.target.matrixWorld.getPosition());
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+o.z;L[T]=r;Ca.copy(o);Ca.subSelf(k.target.matrixWorld.getPosition());Ca.normalize();K[H]=Ca.x;K[H+1]=Ca.y;K[H+2]=Ca.z;M[T]=Math.cos(k.angle);Q[T]=k.exponent;T=T+1}}}c=S*3;for(f=v.length;c<f;c++)v[c]=0;c=R*3;for(f=t.length;c<f;c++)t[c]=0;c=T*3;for(f=E.length;c<f;c++)E[c]=0;p.directional.length=S;p.point.length=R;p.spot.length=T;p.ambient[0]=l;p.ambient[1]=m;p.ambient[2]=n;ob=false}c=bc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
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-d.opacity;E.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
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-b){var c;a==="fragment"?c=f.createShader(f.FRAGMENT_SHADER):a==="vertex"&&(c=f.createShader(f.VERTEX_SHADER));f.shaderSource(c,b);f.compileShader(c);if(!f.getShaderParameter(c,f.COMPILE_STATUS)){console.error(f.getShaderInfoLog(c));console.error(b);return null}return c}function C(a,b,c){if(c){f.texParameteri(a,f.TEXTURE_WRAP_S,A(b.wrapS));f.texParameteri(a,f.TEXTURE_WRAP_T,A(b.wrapT));f.texParameteri(a,f.TEXTURE_MAG_FILTER,A(b.magFilter));f.texParameteri(a,f.TEXTURE_MIN_FILTER,A(b.minFilter))}else{f.texParameteri(a,
-f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(a,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(a,f.TEXTURE_MAG_FILTER,L(b.magFilter));f.texParameteri(a,f.TEXTURE_MIN_FILTER,L(b.minFilter))}}function s(a,b){f.bindRenderbuffer(f.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,b.width,b.height);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){f.renderbufferStorage(f.RENDERBUFFER,
-f.DEPTH_STENCIL,b.width,b.height);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,a)}else f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height)}function L(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;default:return f.LINEAR}}function A(a){switch(a){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;
-case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.UnsignedShort4444Type:return f.UNSIGNED_SHORT_4_4_4_4;case THREE.UnsignedShort5551Type:return f.UNSIGNED_SHORT_5_5_5_1;
-case THREE.UnsignedShort565Type:return f.UNSIGNED_SHORT_5_6_5;case THREE.ByteType:return f.BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedIntType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA;
-case THREE.AddEquation:return f.FUNC_ADD;case THREE.SubtractEquation:return f.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return f.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return f.ZERO;case THREE.OneFactor:return f.ONE;case THREE.SrcColorFactor:return f.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return f.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return f.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return f.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return f.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return f.ONE_MINUS_DST_ALPHA;
-case THREE.DstColorFactor:return f.DST_COLOR;case THREE.OneMinusDstColorFactor:return f.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return f.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=a.canvas!==void 0?a.canvas:document.createElement("canvas"),D=a.precision!==void 0?a.precision:"highp",M=a.alpha!==void 0?a.alpha:true,Q=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,R=a.antialias!==void 0?a.antialias:false,Z=a.stencil!==void 0?a.stencil:
-true,S=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,z=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),K=a.clearAlpha!==void 0?a.clearAlpha:0,I=a.maxLights!==void 0?a.maxLights:4;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
-this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,f,W=[],F=0,ga=null,T=null,ca=-1,da=null,ta=null,oa=0,Ba=-1,Ha=-1,Ia=-1,Sa=-1,Ua=-1,Na=-1,Xa=-1,nb=-1,sc=null,tc=null,uc=null,Hb=null,Ib=0,cc=0,Jb=0,Kb=0,$b=0,ac=0,dc=new THREE.Frustum,
-Rb=new THREE.Matrix4,Qb=new THREE.Matrix4,Oa=new THREE.Vector4,Ca=new THREE.Vector3,ob=true,bc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};f=function(){var a;try{if(!(a=G.getContext("experimental-webgl",{alpha:M,premultipliedAlpha:Q,antialias:R,stencil:Z,preserveDrawingBuffer:S})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
-console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();f.clearColor(0,0,0,1);f.clearDepth(1);f.clearStencil(0);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,K);this.context=f;var ec=f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS);f.getParameter(f.MAX_TEXTURE_SIZE);var Kc=f.getParameter(f.MAX_CUBE_MAP_TEXTURE_SIZE);
-this.getContext=function(){return f};this.supportsVertexTextures=function(){return ec>0};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){Ib=a;cc=b;Jb=c;Kb=d;f.viewport(Ib,cc,Jb,Kb)};this.setScissor=function(a,b,c,d){f.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.setClearColorHex=function(a,b){z.setHex(a);K=b;f.clearColor(z.r,z.g,z.b,K)};this.setClearColor=function(a,
-b){z.copy(a);K=b;f.clearColor(z.r,z.g,z.b,K)};this.getClearColor=function(){return z};this.getClearAlpha=function(){return K};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|f.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|f.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|f.STENCIL_BUFFER_BIT;f.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
-this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];f.deleteBuffer(c.__webglVertexBuffer);f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);
-f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer);f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer);f.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)f.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)f.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
-void 0;for(d in c.__webglCustomAttributesList)f.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;f.deleteBuffer(a.__webglVertexBuffer);f.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;f.deleteBuffer(a.__webglVertexBuffer);f.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;f.deleteBuffer(a.__webglVertexBuffer);
-f.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;f.deleteTexture(a.__webglTexture);E.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){f.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){f.deleteFramebuffer(a.__webglFramebuffer[b]);f.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{f.deleteFramebuffer(a.__webglFramebuffer);
-f.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=W.length;a<c;a++){d=W[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=W.length;a<c;a++){d=W[a];d.program!==b&&e.push(d)}W=e;f.deleteProgram(b);E.info.memory.programs--}}};this.updateShadowMap=function(a,b){ga=null;ca=da=nb=Xa=Ia=-1;ob=true;Ha=Ba=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
-b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=f.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=f.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=f.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=f.createBuffer();if(a.hasPositions){f.bindBuffer(f.ARRAY_BUFFER,a.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,a.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(b.attributes.position);f.vertexAttribPointer(b.attributes.position,
-3,f.FLOAT,false,0,0)}if(a.hasNormals){f.bindBuffer(f.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,g,h,i,j,k,l,m,o,n,q=a.count*3;for(n=0;n<q;n=n+9){o=a.normalArray;d=o[n];e=o[n+1];g=o[n+2];h=o[n+3];j=o[n+4];l=o[n+5];i=o[n+6];k=o[n+7];m=o[n+8];d=(d+h+i)/3;e=(e+j+k)/3;g=(g+l+m)/3;o[n]=d;o[n+1]=e;o[n+2]=g;o[n+3]=d;o[n+4]=e;o[n+5]=g;o[n+6]=d;o[n+7]=e;o[n+8]=g}}f.bufferData(f.ARRAY_BUFFER,a.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(b.attributes.normal);f.vertexAttribPointer(b.attributes.normal,
-3,f.FLOAT,false,0,0)}if(a.hasUvs&&c.map){f.bindBuffer(f.ARRAY_BUFFER,a.__webglUvBuffer);f.bufferData(f.ARRAY_BUFFER,a.uvArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(b.attributes.uv);f.vertexAttribPointer(b.attributes.uv,2,f.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){f.bindBuffer(f.ARRAY_BUFFER,a.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,a.colorArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(b.attributes.color);f.vertexAttribPointer(b.attributes.color,3,f.FLOAT,false,
-0,0)}f.drawArrays(f.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){if(d.visible!==false){c=q(a,b,c,d,g);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==da){da=d;b=true}if(g instanceof THREE.Mesh){g=e.offsets;d=0;for(c=g.length;d<c;++d){if(b){f.bindBuffer(f.ARRAY_BUFFER,e.vertexPositionBuffer);f.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,f.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&e.vertexNormalBuffer){f.bindBuffer(f.ARRAY_BUFFER,
-e.vertexNormalBuffer);f.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,f.FLOAT,false,0,g[d].index*12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.vertexUvBuffer);f.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,f.FLOAT,false,0,g[d].index*8);f.enableVertexAttribArray(a.uv)}else f.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.vertexColorBuffer);f.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,
-f.FLOAT,false,0,g[d].index*16)}f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}f.drawElements(f.TRIANGLES,g[d].count,f.UNSIGNED_SHORT,g[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+g[d].count;E.info.render.faces=E.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,g){if(d.visible!==false){var h,i,c=q(a,b,c,d,g),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==da){da=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){f.bindBuffer(f.ARRAY_BUFFER,
-e.__webglVertexBuffer);f.vertexAttribPointer(b.position,3,f.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=d.program.attributes;if(g.morphTargetBase!==-1){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]);f.vertexAttribPointer(c.position,3,f.FLOAT,false,0,0)}else if(c.position>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglVertexBuffer);f.vertexAttribPointer(c.position,3,f.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){var k=0;i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;k<
-d.numSupportedMorphTargets&&k<i.length;){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[k]]);f.vertexAttribPointer(c["morphTarget"+k],3,f.FLOAT,false,0,0);if(d.morphNormals){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[k]]);f.vertexAttribPointer(c["morphNormal"+k],3,f.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[k]=h[i[k]];k++}}else{i=[];h=g.morphTargetInfluences;var l,m=h.length;for(l=0;l<m;l++){k=h[l];k>0&&i.push([l,k])}if(i.length>d.numSupportedMorphTargets){i.sort(j);
-i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(j):i.length===0&&i.push([0,0]);for(k=0;k<d.numSupportedMorphTargets;){if(i[k]){l=i[k][0];f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);f.vertexAttribPointer(c["morphTarget"+k],3,f.FLOAT,false,0,0);if(d.morphNormals){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);f.vertexAttribPointer(c["morphNormal"+k],3,f.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[k]=h[l]}else{f.vertexAttribPointer(c["morphTarget"+
-k],3,f.FLOAT,false,0,0);d.morphNormals&&f.vertexAttribPointer(c["morphNormal"+k],3,f.FLOAT,false,0,0);g.__webglMorphTargetInfluences[k]=0}k++}}d.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){h=0;for(i=e.__webglCustomAttributesList.length;h<i;h++){c=e.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){f.bindBuffer(f.ARRAY_BUFFER,c.buffer);f.vertexAttribPointer(b[c.buffer.belongsToAttribute],
-c.size,f.FLOAT,false,0,0)}}}if(b.color>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglColorBuffer);f.vertexAttribPointer(b.color,3,f.FLOAT,false,0,0)}if(b.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglNormalBuffer);f.vertexAttribPointer(b.normal,3,f.FLOAT,false,0,0)}if(b.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglTangentBuffer);f.vertexAttribPointer(b.tangent,4,f.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.__webglUVBuffer);f.vertexAttribPointer(b.uv,2,f.FLOAT,
-false,0,0);f.enableVertexAttribArray(b.uv)}else f.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,e.__webglUV2Buffer);f.vertexAttribPointer(b.uv2,2,f.FLOAT,false,0,0);f.enableVertexAttribArray(b.uv2)}else f.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinVertexABuffer);f.vertexAttribPointer(b.skinVertexA,4,f.FLOAT,false,0,0);f.bindBuffer(f.ARRAY_BUFFER,
-e.__webglSkinVertexBBuffer);f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,false,0,0);f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,false,0,0);f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,false,0,0)}}if(g instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Hb){f.lineWidth(d);Hb=d}a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);f.drawElements(f.LINES,e.__webglLineCount,
-f.UNSIGNED_SHORT,0)}else{a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);f.drawElements(f.TRIANGLES,e.__webglFaceCount,f.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+e.__webglFaceCount;E.info.render.faces=E.info.render.faces+e.__webglFaceCount/3}else if(g instanceof THREE.Line){g=g.type===THREE.LineStrip?f.LINE_STRIP:f.LINES;d=d.linewidth;if(d!==Hb){f.lineWidth(d);Hb=d}f.drawArrays(g,0,e.__webglLineCount);E.info.render.calls++}else if(g instanceof
-THREE.ParticleSystem){f.drawArrays(f.POINTS,0,e.__webglParticleCount);E.info.render.calls++;E.info.render.points=E.info.render.points+e.__webglParticleCount}else if(g instanceof THREE.Ribbon){f.drawArrays(f.TRIANGLE_STRIP,0,e.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var e,g,j,m,n=a.__lights,o=a.fog;ca=-1;ob=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();
-if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Rb.multiply(b.projectionMatrix,b.matrixWorldInverse);dc.setFromMatrix(Rb);this.autoUpdateObjects&&this.initWebGLObjects(a);k(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=
-0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){g=m[d];j=g.object;g.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||dc.contains(j))){w(j,b);var q=g,r=q.object,v=q.buffer,s=void 0,s=s=void 0,s=r.material;if(s instanceof THREE.MeshFaceMaterial){s=v.materialIndex;if(s>=0){s=r.geometry.materials[s];if(s.transparent){q.transparent=
-s;q.opaque=null}else{q.opaque=s;q.transparent=null}}}else if(s)if(s.transparent){q.transparent=s;q.opaque=null}else{q.opaque=s;q.transparent=null}g.render=true;if(this.sortObjects)if(j.renderDepth)g.z=j.renderDepth;else{Oa.copy(j.matrixWorld.getPosition());Rb.multiplyVector3(Oa);g.z=Oa.z}}}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){g=m[d];j=g.object;if(j.visible){w(j,b);j=g.object.material;if(j.transparent){g.transparent=j;g.opaque=null}else{g.opaque=j;g.transparent=
-null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);p(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);l(a.__webglObjects,false,"",b,n,o,true,d);i(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);l(a.__webglObjects,true,"opaque",b,n,o,false);i(a.__webglObjectsImmediate,"opaque",b,n,o,false);l(a.__webglObjects,false,"transparent",
-b,n,o,true);i(a.__webglObjectsImmediate,"transparent",b,n,o,true)}k(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){f.bindTexture(f.TEXTURE_CUBE_MAP,c.__webglTexture);f.generateMipmap(f.TEXTURE_CUBE_MAP);f.bindTexture(f.TEXTURE_CUBE_MAP,null)}else{f.bindTexture(f.TEXTURE_2D,c.__webglTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};
-this.renderImmediateObject=function(a,b,c,d,e){var g=q(a,b,c,d,e);da=-1;E.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(g,f,dc):e.render(function(a){E.renderBufferImmediate(a,g,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,k=void 0,l=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;
-h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var q=k,p=void 0,s=void 0,w=void 0,z=void 0,C=void 0,A=void 0,D=void 0,F={},H=q.morphTargets.length,K=q.morphNormals.length;q.geometryGroups={};p=0;for(s=q.faces.length;p<s;p++){w=q.faces[p];z=w.materialIndex;A=z!==void 0?z:-1;F[A]===void 0&&(F[A]={hash:A,counter:0});D=F[A].hash+"_"+F[A].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],
-materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:K});C=w instanceof THREE.Face3?3:4;if(q.geometryGroups[D].vertices+C>65535){F[A].counter=F[A].counter+1;D=F[A].hash+"_"+F[A].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:K})}w instanceof THREE.Face3?q.geometryGroups[D].faces3.push(p):q.geometryGroups[D].faces4.push(p);q.geometryGroups[D].vertices=q.geometryGroups[D].vertices+C}q.geometryGroupsList=
-[];var L=void 0;for(L in q.geometryGroups){q.geometryGroups[L].id=oa++;q.geometryGroupsList.push(q.geometryGroups[L])}}for(j in k.geometryGroups){l=k.geometryGroups[j];if(!l.__webglVertexBuffer){var I=l;I.__webglVertexBuffer=f.createBuffer();I.__webglNormalBuffer=f.createBuffer();I.__webglTangentBuffer=f.createBuffer();I.__webglColorBuffer=f.createBuffer();I.__webglUVBuffer=f.createBuffer();I.__webglUV2Buffer=f.createBuffer();I.__webglSkinVertexABuffer=f.createBuffer();I.__webglSkinVertexBBuffer=
-f.createBuffer();I.__webglSkinIndicesBuffer=f.createBuffer();I.__webglSkinWeightsBuffer=f.createBuffer();I.__webglFaceBuffer=f.createBuffer();I.__webglLineBuffer=f.createBuffer();var M=void 0,Q=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];M=0;for(Q=I.numMorphTargets;M<Q;M++)I.__webglMorphTargetsBuffers.push(f.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];M=0;for(Q=I.numMorphNormals;M<Q;M++)I.__webglMorphNormalsBuffers.push(f.createBuffer())}E.info.memory.geometries++;
-var G=l,S=h,R=S.geometry,T=G.faces3,Z=G.faces4,W=T.length*3+Z.length*4,da=T.length*1+Z.length*2,ga=T.length*3+Z.length*4,ca=c(S,G),ta=e(ca),Ba=d(ca),Ha=ca.vertexColors?ca.vertexColors:false;G.__vertexArray=new Float32Array(W*3);if(Ba)G.__normalArray=new Float32Array(W*3);if(R.hasTangents)G.__tangentArray=new Float32Array(W*4);if(Ha)G.__colorArray=new Float32Array(W*3);if(ta){if(R.faceUvs.length>0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(W*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>
-1)G.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(W*4);G.__skinVertexBArray=new Float32Array(W*4);G.__skinIndexArray=new Float32Array(W*4);G.__skinWeightArray=new Float32Array(W*4)}G.__faceArray=new Uint16Array(da*3);G.__lineArray=new Uint16Array(ga*2);var Ca=void 0,Ia=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Ca=0;for(Ia=G.numMorphTargets;Ca<Ia;Ca++)G.__morphTargetsArrays.push(new Float32Array(W*
-3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Ca=0;for(Ia=G.numMorphNormals;Ca<Ia;Ca++)G.__morphNormalsArrays.push(new Float32Array(W*3))}G.__webglFaceCount=da*3;G.__webglLineCount=ga*2;if(ca.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Na=void 0;for(Na in ca.attributes){var Sa=ca.attributes[Na],Ma={},Ua;for(Ua in Sa)Ma[Ua]=Sa[Ua];if(!Ma.__webglInitialized||Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Oa=1;Ma.type==="v2"?Oa=2:Ma.type===
-"v3"?Oa=3:Ma.type==="v4"?Oa=4:Ma.type==="c"&&(Oa=3);Ma.size=Oa;Ma.array=new Float32Array(W*Oa);Ma.buffer=f.createBuffer();Ma.buffer.belongsToAttribute=Na;Sa.needsUpdate=true;Ma.__original=Sa}G.__webglCustomAttributesList.push(Ma)}}G.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var ob=
-k;ob.__webglVertexBuffer=f.createBuffer();ob.__webglColorBuffer=f.createBuffer();E.info.memory.geometries++;var Xa=k,nb=Xa.vertices.length;Xa.__vertexArray=new Float32Array(nb*3);Xa.__colorArray=new Float32Array(nb*3);Xa.__webglVertexCount=nb;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){k=h.geometry;if(!k.__webglVertexBuffer){var Hb=k;Hb.__webglVertexBuffer=f.createBuffer();Hb.__webglColorBuffer=f.createBuffer();E.info.memory.geometries++;var fc=k,Rb=h,Ib=fc.vertices.length;
-fc.__vertexArray=new Float32Array(Ib*3);fc.__colorArray=new Float32Array(Ib*3);fc.__webglLineCount=Ib;b(fc,Rb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){k=h.geometry;if(!k.__webglVertexBuffer){var Qb=k;Qb.__webglVertexBuffer=f.createBuffer();Qb.__webglColorBuffer=f.createBuffer();E.info.geometries++;var Sb=k,cc=h,Jb=Sb.vertices.length;Sb.__vertexArray=new Float32Array(Jb*3);Sb.__colorArray=new Float32Array(Jb*3);Sb.__sortArray=[];Sb.__webglParticleCount=
+d.opacity;F.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
+THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=G.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(F.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
+j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(F.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
+d.opacity;if(e.receiveShadow&&!d._shadowPass&&j.shadowMatrix){f=c=0;for(k=b.length;f<k;f++){l=b[f];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=h.uniforms[b[j][1]]){f=b[j][0];m=f.type;k=f.value;
+switch(m){case "i":g.uniform1i(l,k);break;case "f":g.uniform1f(l,k);break;case "v2":g.uniform2f(l,k.x,k.y);break;case "v3":g.uniform3f(l,k.x,k.y,k.z);break;case "v4":g.uniform4f(l,k.x,k.y,k.z,k.w);break;case "c":g.uniform3f(l,k.r,k.g,k.b);break;case "fv1":g.uniform1fv(l,k);break;case "fv":g.uniform3fv(l,k);break;case "v2v":if(!f._array)f._array=new Float32Array(2*k.length);m=0;for(n=k.length;m<n;m++){p=m*2;f._array[p]=k[m].x;f._array[p+1]=k[m].y}g.uniform2fv(l,f._array);break;case "v3v":if(!f._array)f._array=
+new Float32Array(3*k.length);m=0;for(n=k.length;m<n;m++){p=m*3;f._array[p]=k[m].x;f._array[p+1]=k[m].y;f._array[p+2]=k[m].z}g.uniform3fv(l,f._array);break;case "v4v":if(!f._array)f._array=new Float32Array(4*k.length);m=0;for(n=k.length;m<n;m++){p=m*4;f._array[p]=k[m].x;f._array[p+1]=k[m].y;f._array[p+2]=k[m].z;f._array[p+3]=k[m].w}g.uniform4fv(l,f._array);break;case "m4":if(!f._array)f._array=new Float32Array(16);k.flattenToArray(f._array);g.uniformMatrix4fv(l,false,f._array);break;case "m4v":if(!f._array)f._array=
+new Float32Array(16*k.length);m=0;for(n=k.length;m<n;m++)k[m].flattenToArrayOffset(f._array,m*16);g.uniformMatrix4fv(l,false,f._array);break;case "t":g.uniform1i(l,k);l=f.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){f=l;if(f.image.length===6)if(f.needsUpdate){if(!f.image.__webglTextureCube)f.image.__webglTextureCube=g.createTexture();g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,f.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;n=l;if(F.autoScaleCubemaps){p=
+f.image[l];w=Kc;if(!(p.width<=w&&p.height<=w)){t=Math.max(p.width,p.height);v=Math.floor(p.width*w/t);w=Math.floor(p.height*w/t);t=document.createElement("canvas");t.width=v;t.height=w;t.getContext("2d").drawImage(p,0,0,p.width,p.height,0,0,v,w);p=t}}else p=f.image[l];m[n]=p}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=A(f.format);p=A(f.type);C(g.TEXTURE_CUBE_MAP,f,m);for(l=0;l<6;l++)g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,p,k[l]);f.generateMipmaps&&m&&g.generateMipmap(g.TEXTURE_CUBE_MAP);
+f.needsUpdate=false;if(f.onUpdate)f.onUpdate()}else{g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,f.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){f=l;g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,f.__webglTexture)}else F.setTexture(l,k);break;case "tv":if(!f._array){f._array=[];m=0;for(n=f.texture.length;m<n;m++)f._array[m]=k+m}g.uniform1iv(l,f._array);m=0;for(n=f.texture.length;m<n;m++)(l=f.texture[m])&&F.setTexture(l,f._array[m])}}if((d instanceof
+THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();g.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&g.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);d.skinning&&g.uniformMatrix4fv(i.boneGlobalMatrices,false,e.boneMatrices)}g.uniformMatrix4fv(i.modelViewMatrix,false,e._modelViewMatrix.elements);
+i.normalMatrix&&g.uniformMatrix3fv(i.normalMatrix,false,e._normalMatrix.elements);i.objectMatrix!==null&&g.uniformMatrix4fv(i.objectMatrix,false,e.matrixWorld.elements);return h}function w(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function p(a,b,c){if(sc!==a){a?g.enable(g.POLYGON_OFFSET_FILL):g.disable(g.POLYGON_OFFSET_FILL);sc=a}if(a&&(tc!==b||uc!==c)){g.polygonOffset(b,c);tc=b;uc=c}}function D(a,
+b){var c;a==="fragment"?c=g.createShader(g.FRAGMENT_SHADER):a==="vertex"&&(c=g.createShader(g.VERTEX_SHADER));g.shaderSource(c,b);g.compileShader(c);if(!g.getShaderParameter(c,g.COMPILE_STATUS)){console.error(g.getShaderInfoLog(c));console.error(b);return null}return c}function C(a,b,c){if(c){g.texParameteri(a,g.TEXTURE_WRAP_S,A(b.wrapS));g.texParameteri(a,g.TEXTURE_WRAP_T,A(b.wrapT));g.texParameteri(a,g.TEXTURE_MAG_FILTER,A(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,A(b.minFilter))}else{g.texParameteri(a,
+g.TEXTURE_WRAP_S,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_WRAP_T,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_MAG_FILTER,L(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,L(b.minFilter))}}function t(a,b){g.bindRenderbuffer(g.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_COMPONENT16,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_ATTACHMENT,g.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,
+g.DEPTH_STENCIL,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_STENCIL_ATTACHMENT,g.RENDERBUFFER,a)}else g.renderbufferStorage(g.RENDERBUFFER,g.RGBA4,b.width,b.height)}function L(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return g.NEAREST;default:return g.LINEAR}}function A(a){switch(a){case THREE.RepeatWrapping:return g.REPEAT;case THREE.ClampToEdgeWrapping:return g.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return g.MIRRORED_REPEAT;
+case THREE.NearestFilter:return g.NEAREST;case THREE.NearestMipMapNearestFilter:return g.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return g.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return g.LINEAR;case THREE.LinearMipMapNearestFilter:return g.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return g.LINEAR_MIPMAP_LINEAR;case THREE.UnsignedByteType:return g.UNSIGNED_BYTE;case THREE.UnsignedShort4444Type:return g.UNSIGNED_SHORT_4_4_4_4;case THREE.UnsignedShort5551Type:return g.UNSIGNED_SHORT_5_5_5_1;
+case THREE.UnsignedShort565Type:return g.UNSIGNED_SHORT_5_6_5;case THREE.ByteType:return g.BYTE;case THREE.ShortType:return g.SHORT;case THREE.UnsignedShortType:return g.UNSIGNED_SHORT;case THREE.IntType:return g.INT;case THREE.UnsignedIntType:return g.UNSIGNED_INT;case THREE.FloatType:return g.FLOAT;case THREE.AlphaFormat:return g.ALPHA;case THREE.RGBFormat:return g.RGB;case THREE.RGBAFormat:return g.RGBA;case THREE.LuminanceFormat:return g.LUMINANCE;case THREE.LuminanceAlphaFormat:return g.LUMINANCE_ALPHA;
+case THREE.AddEquation:return g.FUNC_ADD;case THREE.SubtractEquation:return g.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return g.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return g.ZERO;case THREE.OneFactor:return g.ONE;case THREE.SrcColorFactor:return g.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return g.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return g.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return g.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return g.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return g.ONE_MINUS_DST_ALPHA;
+case THREE.DstColorFactor:return g.DST_COLOR;case THREE.OneMinusDstColorFactor:return g.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return g.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=a.canvas!==void 0?a.canvas:document.createElement("canvas"),E=a.precision!==void 0?a.precision:"highp",M=a.alpha!==void 0?a.alpha:true,Q=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,R=a.antialias!==void 0?a.antialias:false,H=a.stencil!==void 0?a.stencil:
+true,S=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,z=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),K=a.clearAlpha!==void 0?a.clearAlpha:0,Z=a.maxLights!==void 0?a.maxLights:4;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
+this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,g,W=[],I=0,za=null,T=null,na=-1,ca=null,ga=null,oa=0,Ba=-1,Ha=-1,Ia=-1,Sa=-1,Ua=-1,Na=-1,Xa=-1,nb=-1,sc=null,tc=null,uc=null,Hb=null,Ib=0,cc=0,Jb=0,Kb=0,$b=0,ac=0,dc=new THREE.Frustum,
+Rb=new THREE.Matrix4,Qb=new THREE.Matrix4,Oa=new THREE.Vector4,Ca=new THREE.Vector3,ob=true,bc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};g=function(){var a;try{if(!(a=G.getContext("experimental-webgl",{alpha:M,premultipliedAlpha:Q,antialias:R,stencil:H,preserveDrawingBuffer:S})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
+console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();g.clearColor(0,0,0,1);g.clearDepth(1);g.clearStencil(0);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA);g.clearColor(z.r,z.g,z.b,K);this.context=g;var ec=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS);g.getParameter(g.MAX_TEXTURE_SIZE);var Kc=g.getParameter(g.MAX_CUBE_MAP_TEXTURE_SIZE);
+this.getContext=function(){return g};this.supportsVertexTextures=function(){return ec>0};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){Ib=a;cc=b;Jb=c;Kb=d;g.viewport(Ib,cc,Jb,Kb)};this.setScissor=function(a,b,c,d){g.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.setClearColorHex=function(a,b){z.setHex(a);K=b;g.clearColor(z.r,z.g,z.b,K)};this.setClearColor=function(a,
+b){z.copy(a);K=b;g.clearColor(z.r,z.g,z.b,K)};this.getClearColor=function(){return z};this.getClearAlpha=function(){return K};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|g.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|g.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|g.STENCIL_BUFFER_BIT;g.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
+this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];g.deleteBuffer(c.__webglVertexBuffer);g.deleteBuffer(c.__webglNormalBuffer);g.deleteBuffer(c.__webglTangentBuffer);g.deleteBuffer(c.__webglColorBuffer);g.deleteBuffer(c.__webglUVBuffer);g.deleteBuffer(c.__webglUV2Buffer);
+g.deleteBuffer(c.__webglSkinVertexABuffer);g.deleteBuffer(c.__webglSkinVertexBBuffer);g.deleteBuffer(c.__webglSkinIndicesBuffer);g.deleteBuffer(c.__webglSkinWeightsBuffer);g.deleteBuffer(c.__webglFaceBuffer);g.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)g.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)g.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
+void 0;for(d in c.__webglCustomAttributesList)g.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);
+g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;g.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){g.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){g.deleteFramebuffer(a.__webglFramebuffer[b]);g.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{g.deleteFramebuffer(a.__webglFramebuffer);
+g.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=W.length;a<c;a++){d=W[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=W.length;a<c;a++){d=W[a];d.program!==b&&e.push(d)}W=e;g.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){za=null;na=ca=nb=Xa=Ia=-1;ob=true;Ha=Ba=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
+b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=g.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=g.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=g.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=g.createBuffer();if(a.hasPositions){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,a.positionArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.position);g.vertexAttribPointer(b.attributes.position,
+3,g.FLOAT,false,0,0)}if(a.hasNormals){g.bindBuffer(g.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,h,i,j,k,l,m,o,n,q=a.count*3;for(n=0;n<q;n=n+9){o=a.normalArray;d=o[n];e=o[n+1];f=o[n+2];h=o[n+3];j=o[n+4];l=o[n+5];i=o[n+6];k=o[n+7];m=o[n+8];d=(d+h+i)/3;e=(e+j+k)/3;f=(f+l+m)/3;o[n]=d;o[n+1]=e;o[n+2]=f;o[n+3]=d;o[n+4]=e;o[n+5]=f;o[n+6]=d;o[n+7]=e;o[n+8]=f}}g.bufferData(g.ARRAY_BUFFER,a.normalArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.normal);g.vertexAttribPointer(b.attributes.normal,
+3,g.FLOAT,false,0,0)}if(a.hasUvs&&c.map){g.bindBuffer(g.ARRAY_BUFFER,a.__webglUvBuffer);g.bufferData(g.ARRAY_BUFFER,a.uvArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.uv);g.vertexAttribPointer(b.attributes.uv,2,g.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,a.colorArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.color);g.vertexAttribPointer(b.attributes.color,3,g.FLOAT,false,
+0,0)}g.drawArrays(g.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){g.bindBuffer(g.ARRAY_BUFFER,e.vertexPositionBuffer);g.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,g.FLOAT,false,0,f[d].index*12);if(a.normal>=0&&e.vertexNormalBuffer){g.bindBuffer(g.ARRAY_BUFFER,
+e.vertexNormalBuffer);g.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,g.FLOAT,false,0,f[d].index*12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){g.bindBuffer(g.ARRAY_BUFFER,e.vertexUvBuffer);g.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,g.FLOAT,false,0,f[d].index*8);g.enableVertexAttribArray(a.uv)}else g.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){g.bindBuffer(g.ARRAY_BUFFER,e.vertexColorBuffer);g.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,
+g.FLOAT,false,0,f[d].index*16)}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}g.drawElements(g.TRIANGLES,f[d].count,g.UNSIGNED_SHORT,f[d].start*2);F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+f[d].count;F.info.render.faces=F.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var h,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){g.bindBuffer(g.ARRAY_BUFFER,
+e.__webglVertexBuffer);g.vertexAttribPointer(b.position,3,g.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}else if(c.position>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var k=0;i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;k<
+d.numSupportedMorphTargets&&k<i.length;){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[k]]);g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[k]]);g.vertexAttribPointer(c["morphNormal"+k],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=h[i[k]];k++}}else{i=[];h=f.morphTargetInfluences;var l,m=h.length;for(l=0;l<m;l++){k=h[l];k>0&&i.push([l,k])}if(i.length>d.numSupportedMorphTargets){i.sort(j);
+i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(j):i.length===0&&i.push([0,0]);for(k=0;k<d.numSupportedMorphTargets;){if(i[k]){l=i[k][0];g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);g.vertexAttribPointer(c["morphNormal"+k],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=h[l]}else{g.vertexAttribPointer(c["morphTarget"+
+k],3,g.FLOAT,false,0,0);d.morphNormals&&g.vertexAttribPointer(c["morphNormal"+k],3,g.FLOAT,false,0,0);f.__webglMorphTargetInfluences[k]=0}k++}}d.program.uniforms.morphTargetInfluences!==null&&g.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){h=0;for(i=e.__webglCustomAttributesList.length;h<i;h++){c=e.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){g.bindBuffer(g.ARRAY_BUFFER,c.buffer);g.vertexAttribPointer(b[c.buffer.belongsToAttribute],
+c.size,g.FLOAT,false,0,0)}}}if(b.color>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglColorBuffer);g.vertexAttribPointer(b.color,3,g.FLOAT,false,0,0)}if(b.normal>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglNormalBuffer);g.vertexAttribPointer(b.normal,3,g.FLOAT,false,0,0)}if(b.tangent>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglTangentBuffer);g.vertexAttribPointer(b.tangent,4,g.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUVBuffer);g.vertexAttribPointer(b.uv,2,g.FLOAT,
+false,0,0);g.enableVertexAttribArray(b.uv)}else g.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUV2Buffer);g.vertexAttribPointer(b.uv2,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv2)}else g.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexABuffer);g.vertexAttribPointer(b.skinVertexA,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,
+e.__webglSkinVertexBBuffer);g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Hb){g.lineWidth(d);Hb=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,
+g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==Hb){g.lineWidth(d);Hb=d}g.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof
+THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);F.info.render.calls++;F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,j,m,o=a.__lights,n=a.fog;na=-1;ob=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();
+if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Rb.multiply(b.projectionMatrix,b.matrixWorldInverse);dc.setFromMatrix(Rb);this.autoUpdateObjects&&this.initWebGLObjects(a);k(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=
+0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;f.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||dc.contains(j))){w(j,b);var q=f,r=q.object,v=q.buffer,t=void 0,t=t=void 0,t=r.material;if(t instanceof THREE.MeshFaceMaterial){t=v.materialIndex;if(t>=0){t=r.geometry.materials[t];if(t.transparent){q.transparent=
+t;q.opaque=null}else{q.opaque=t;q.transparent=null}}}else if(t)if(t.transparent){q.transparent=t;q.opaque=null}else{q.opaque=t;q.transparent=null}f.render=true;if(this.sortObjects)if(j.renderDepth)f.z=j.renderDepth;else{Oa.copy(j.matrixWorld.getPosition());Rb.multiplyVector3(Oa);f.z=Oa.z}}}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;if(j.visible){w(j,b);j=f.object.material;if(j.transparent){f.transparent=j;f.opaque=null}else{f.opaque=j;f.transparent=
+null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);p(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);l(a.__webglObjects,false,"",b,o,n,true,d);i(a.__webglObjectsImmediate,"",b,o,n,false,d)}else{this.setBlending(THREE.NormalBlending);l(a.__webglObjects,true,"opaque",b,o,n,false);i(a.__webglObjectsImmediate,"opaque",b,o,n,false);l(a.__webglObjects,false,"transparent",
+b,o,n,true);i(a.__webglObjectsImmediate,"transparent",b,o,n,true)}k(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){g.bindTexture(g.TEXTURE_CUBE_MAP,c.__webglTexture);g.generateMipmap(g.TEXTURE_CUBE_MAP);g.bindTexture(g.TEXTURE_CUBE_MAP,null)}else{g.bindTexture(g.TEXTURE_2D,c.__webglTexture);g.generateMipmap(g.TEXTURE_2D);g.bindTexture(g.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};
+this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);ca=-1;F.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,g,dc):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,k=void 0,l=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;
+h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var q=k,p=void 0,t=void 0,w=void 0,z=void 0,C=void 0,A=void 0,D=void 0,E={},I=q.morphTargets.length,K=q.morphNormals.length;q.geometryGroups={};p=0;for(t=q.faces.length;p<t;p++){w=q.faces[p];z=w.materialIndex;A=z!==void 0?z:-1;E[A]===void 0&&(E[A]={hash:A,counter:0});D=E[A].hash+"_"+E[A].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],
+materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:K});C=w instanceof THREE.Face3?3:4;if(q.geometryGroups[D].vertices+C>65535){E[A].counter=E[A].counter+1;D=E[A].hash+"_"+E[A].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:K})}w instanceof THREE.Face3?q.geometryGroups[D].faces3.push(p):q.geometryGroups[D].faces4.push(p);q.geometryGroups[D].vertices=q.geometryGroups[D].vertices+C}q.geometryGroupsList=
+[];var L=void 0;for(L in q.geometryGroups){q.geometryGroups[L].id=oa++;q.geometryGroupsList.push(q.geometryGroups[L])}}for(j in k.geometryGroups){l=k.geometryGroups[j];if(!l.__webglVertexBuffer){var H=l;H.__webglVertexBuffer=g.createBuffer();H.__webglNormalBuffer=g.createBuffer();H.__webglTangentBuffer=g.createBuffer();H.__webglColorBuffer=g.createBuffer();H.__webglUVBuffer=g.createBuffer();H.__webglUV2Buffer=g.createBuffer();H.__webglSkinVertexABuffer=g.createBuffer();H.__webglSkinVertexBBuffer=
+g.createBuffer();H.__webglSkinIndicesBuffer=g.createBuffer();H.__webglSkinWeightsBuffer=g.createBuffer();H.__webglFaceBuffer=g.createBuffer();H.__webglLineBuffer=g.createBuffer();var M=void 0,Q=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];M=0;for(Q=H.numMorphTargets;M<Q;M++)H.__webglMorphTargetsBuffers.push(g.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];M=0;for(Q=H.numMorphNormals;M<Q;M++)H.__webglMorphNormalsBuffers.push(g.createBuffer())}F.info.memory.geometries++;
+var G=l,S=h,R=S.geometry,T=G.faces3,Z=G.faces4,W=T.length*3+Z.length*4,ca=T.length*1+Z.length*2,na=T.length*3+Z.length*4,ga=c(S,G),za=e(ga),Ba=d(ga),Ha=ga.vertexColors?ga.vertexColors:false;G.__vertexArray=new Float32Array(W*3);if(Ba)G.__normalArray=new Float32Array(W*3);if(R.hasTangents)G.__tangentArray=new Float32Array(W*4);if(Ha)G.__colorArray=new Float32Array(W*3);if(za){if(R.faceUvs.length>0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(W*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>
+1)G.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(W*4);G.__skinVertexBArray=new Float32Array(W*4);G.__skinIndexArray=new Float32Array(W*4);G.__skinWeightArray=new Float32Array(W*4)}G.__faceArray=new Uint16Array(ca*3);G.__lineArray=new Uint16Array(na*2);var Ca=void 0,Ia=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Ca=0;for(Ia=G.numMorphTargets;Ca<Ia;Ca++)G.__morphTargetsArrays.push(new Float32Array(W*
+3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Ca=0;for(Ia=G.numMorphNormals;Ca<Ia;Ca++)G.__morphNormalsArrays.push(new Float32Array(W*3))}G.__webglFaceCount=ca*3;G.__webglLineCount=na*2;if(ga.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Na=void 0;for(Na in ga.attributes){var Sa=ga.attributes[Na],Ma={},Ua;for(Ua in Sa)Ma[Ua]=Sa[Ua];if(!Ma.__webglInitialized||Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Oa=1;Ma.type==="v2"?Oa=2:Ma.type===
+"v3"?Oa=3:Ma.type==="v4"?Oa=4:Ma.type==="c"&&(Oa=3);Ma.size=Oa;Ma.array=new Float32Array(W*Oa);Ma.buffer=g.createBuffer();Ma.buffer.belongsToAttribute=Na;Sa.needsUpdate=true;Ma.__original=Sa}G.__webglCustomAttributesList.push(Ma)}}G.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var ob=
+k;ob.__webglVertexBuffer=g.createBuffer();ob.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var Xa=k,nb=Xa.vertices.length;Xa.__vertexArray=new Float32Array(nb*3);Xa.__colorArray=new Float32Array(nb*3);Xa.__webglVertexCount=nb;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){k=h.geometry;if(!k.__webglVertexBuffer){var Hb=k;Hb.__webglVertexBuffer=g.createBuffer();Hb.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var fc=k,Rb=h,Ib=fc.vertices.length;
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-t.array[u+8]=P[X[2]];u=u+9}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];ea=t.value[B.d];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];t.array[u+9]=ea[X[0]];t.array[u+10]=ea[X[1]];t.array[u+11]=ea[X[2]];u=u+12}}else if(t.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=t.value[aa[x]];t.array[u]=N[X[0]];t.array[u+
-1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];u=u+9}x=0;for(J=ba.length;x<J;x++){ea=P=O=N=Ka=t.value[ba[x]];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];t.array[u+9]=ea[X[0]];t.array[u+10]=ea[X[1]];t.array[u+11]=ea[X[2]];u=u+12}}}else if(t.size===
-4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;u=u+12}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];ea=t.value[B.d];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+
-3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;t.array[u+12]=ea.x;t.array[u+13]=ea.y;t.array[u+14]=ea.z;t.array[u+15]=ea.w;u=u+16}}else if(t.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=t.value[aa[x]];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+
-11]=P.w;u=u+12}x=0;for(J=ba.length;x<J;x++){ea=P=O=N=Ka=t.value[ba[x]];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;t.array[u+12]=ea.x;t.array[u+13]=ea.y;t.array[u+14]=ea.z;t.array[u+15]=ea.w;u=u+16}}f.bindBuffer(f.ARRAY_BUFFER,t.buffer);f.bufferData(f.ARRAY_BUFFER,t.array,Ja)}}}if(uc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;
+sc;Lc++){gc=Y.geometryGroupsList[Lc];Fa=c(Va,gc);Tb=Fa.attributes&&m(Fa);if(Y.verticesNeedUpdate||Y.morphTargetsNeedUpdate||Y.elementsNeedUpdate||Y.uvsNeedUpdate||Y.normalsNeedUpdate||Y.colorsNeedUpdate||Y.tangetsNeedUpdate||Tb){var V=gc,tc=Va,Ja=g.DYNAMIC_DRAW,uc=!Y.dynamic,Lb=Fa;if(V.__inittedArrays){var $b=d(Lb),Mc=Lb.vertexColors?Lb.vertexColors:false,ac=e(Lb),wc=$b===THREE.SmoothShading,x=void 0,J=void 0,Ta=void 0,B=void 0,Ub=void 0,ub=void 0,Wa=void 0,xc=void 0,pb=void 0,Vb=void 0,Wb=void 0,
+N=void 0,O=void 0,P=void 0,da=void 0,Ya=void 0,Za=void 0,$a=void 0,hc=void 0,ab=void 0,bb=void 0,cb=void 0,ic=void 0,db=void 0,eb=void 0,fb=void 0,jc=void 0,gb=void 0,hb=void 0,ib=void 0,kc=void 0,jb=void 0,kb=void 0,lb=void 0,lc=void 0,vb=void 0,wb=void 0,xb=void 0,yc=void 0,yb=void 0,zb=void 0,Ab=void 0,zc=void 0,$=void 0,bc=void 0,Bb=void 0,Xb=void 0,Yb=void 0,va=void 0,ec=void 0,ta=void 0,ua=void 0,Cb=void 0,qb=void 0,pa=0,sa=0,rb=0,sb=0,Qa=0,Aa=0,ea=0,Da=0,qa=0,y=0,U=0,u=0,Ka=void 0,wa=V.__vertexArray,
+mc=V.__uvArray,nc=V.__uv2Array,Ra=V.__normalArray,ha=V.__tangentArray,xa=V.__colorArray,ia=V.__skinVertexAArray,ja=V.__skinVertexBArray,ka=V.__skinIndexArray,la=V.__skinWeightArray,Nc=V.__morphTargetsArrays,Oc=V.__morphNormalsArrays,Pc=V.__webglCustomAttributesList,s=void 0,mb=V.__faceArray,La=V.__lineArray,Ea=tc.geometry,Kc=Ea.elementsNeedUpdate,Uc=Ea.uvsNeedUpdate,ad=Ea.normalsNeedUpdate,bd=Ea.tangetsNeedUpdate,cd=Ea.colorsNeedUpdate,dd=Ea.morphTargetsNeedUpdate,Mb=Ea.vertices,aa=V.faces3,ba=V.faces4,
+ra=Ea.faces,Qc=Ea.faceVertexUvs[0],Rc=Ea.faceVertexUvs[1],Nb=Ea.skinVerticesA,Ob=Ea.skinVerticesB,Pb=Ea.skinIndices,Db=Ea.skinWeights,Eb=Ea.morphTargets,Ac=Ea.morphNormals;if(Ea.verticesNeedUpdate){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=Mb[B.a];O=Mb[B.b];P=Mb[B.c];wa[sa]=N.x;wa[sa+1]=N.y;wa[sa+2]=N.z;wa[sa+3]=O.x;wa[sa+4]=O.y;wa[sa+5]=O.z;wa[sa+6]=P.x;wa[sa+7]=P.y;wa[sa+8]=P.z;sa=sa+9}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=Mb[B.a];O=Mb[B.b];P=Mb[B.c];da=Mb[B.d];wa[sa]=N.x;wa[sa+1]=N.y;wa[sa+
+2]=N.z;wa[sa+3]=O.x;wa[sa+4]=O.y;wa[sa+5]=O.z;wa[sa+6]=P.x;wa[sa+7]=P.y;wa[sa+8]=P.z;wa[sa+9]=da.x;wa[sa+10]=da.y;wa[sa+11]=da.z;sa=sa+12}g.bindBuffer(g.ARRAY_BUFFER,V.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,wa,Ja)}if(dd){va=0;for(ec=Eb.length;va<ec;va++){x=U=0;for(J=aa.length;x<J;x++){Cb=aa[x];B=ra[Cb];N=Eb[va].vertices[B.a];O=Eb[va].vertices[B.b];P=Eb[va].vertices[B.c];ta=Nc[va];ta[U]=N.x;ta[U+1]=N.y;ta[U+2]=N.z;ta[U+3]=O.x;ta[U+4]=O.y;ta[U+5]=O.z;ta[U+6]=P.x;ta[U+7]=P.y;ta[U+8]=P.z;if(Lb.morphNormals){if(wc){qb=
+Ac[va].vertexNormals[Cb];ab=qb.a;bb=qb.b;cb=qb.c}else cb=bb=ab=Ac[va].faceNormals[Cb];ua=Oc[va];ua[U]=ab.x;ua[U+1]=ab.y;ua[U+2]=ab.z;ua[U+3]=bb.x;ua[U+4]=bb.y;ua[U+5]=bb.z;ua[U+6]=cb.x;ua[U+7]=cb.y;ua[U+8]=cb.z}U=U+9}x=0;for(J=ba.length;x<J;x++){Cb=ba[x];B=ra[Cb];N=Eb[va].vertices[B.a];O=Eb[va].vertices[B.b];P=Eb[va].vertices[B.c];da=Eb[va].vertices[B.d];ta=Nc[va];ta[U]=N.x;ta[U+1]=N.y;ta[U+2]=N.z;ta[U+3]=O.x;ta[U+4]=O.y;ta[U+5]=O.z;ta[U+6]=P.x;ta[U+7]=P.y;ta[U+8]=P.z;ta[U+9]=da.x;ta[U+10]=da.y;ta[U+
+11]=da.z;if(Lb.morphNormals){if(wc){qb=Ac[va].vertexNormals[Cb];ab=qb.a;bb=qb.b;cb=qb.c;ic=qb.d}else ic=cb=bb=ab=Ac[va].faceNormals[Cb];ua=Oc[va];ua[U]=ab.x;ua[U+1]=ab.y;ua[U+2]=ab.z;ua[U+3]=bb.x;ua[U+4]=bb.y;ua[U+5]=bb.z;ua[U+6]=cb.x;ua[U+7]=cb.y;ua[U+8]=cb.z;ua[U+9]=ic.x;ua[U+10]=ic.y;ua[U+11]=ic.z}U=U+12}g.bindBuffer(g.ARRAY_BUFFER,V.__webglMorphTargetsBuffers[va]);g.bufferData(g.ARRAY_BUFFER,Nc[va],Ja);if(Lb.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,V.__webglMorphNormalsBuffers[va]);g.bufferData(g.ARRAY_BUFFER,
+Oc[va],Ja)}}}if(Db.length){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];gb=Db[B.a];hb=Db[B.b];ib=Db[B.c];la[y]=gb.x;la[y+1]=gb.y;la[y+2]=gb.z;la[y+3]=gb.w;la[y+4]=hb.x;la[y+5]=hb.y;la[y+6]=hb.z;la[y+7]=hb.w;la[y+8]=ib.x;la[y+9]=ib.y;la[y+10]=ib.z;la[y+11]=ib.w;jb=Pb[B.a];kb=Pb[B.b];lb=Pb[B.c];ka[y]=jb.x;ka[y+1]=jb.y;ka[y+2]=jb.z;ka[y+3]=jb.w;ka[y+4]=kb.x;ka[y+5]=kb.y;ka[y+6]=kb.z;ka[y+7]=kb.w;ka[y+8]=lb.x;ka[y+9]=lb.y;ka[y+10]=lb.z;ka[y+11]=lb.w;vb=Nb[B.a];wb=Nb[B.b];xb=Nb[B.c];ia[y]=vb.x;ia[y+1]=vb.y;
+ia[y+2]=vb.z;ia[y+3]=1;ia[y+4]=wb.x;ia[y+5]=wb.y;ia[y+6]=wb.z;ia[y+7]=1;ia[y+8]=xb.x;ia[y+9]=xb.y;ia[y+10]=xb.z;ia[y+11]=1;yb=Ob[B.a];zb=Ob[B.b];Ab=Ob[B.c];ja[y]=yb.x;ja[y+1]=yb.y;ja[y+2]=yb.z;ja[y+3]=1;ja[y+4]=zb.x;ja[y+5]=zb.y;ja[y+6]=zb.z;ja[y+7]=1;ja[y+8]=Ab.x;ja[y+9]=Ab.y;ja[y+10]=Ab.z;ja[y+11]=1;y=y+12}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];gb=Db[B.a];hb=Db[B.b];ib=Db[B.c];kc=Db[B.d];la[y]=gb.x;la[y+1]=gb.y;la[y+2]=gb.z;la[y+3]=gb.w;la[y+4]=hb.x;la[y+5]=hb.y;la[y+6]=hb.z;la[y+7]=hb.w;la[y+
+8]=ib.x;la[y+9]=ib.y;la[y+10]=ib.z;la[y+11]=ib.w;la[y+12]=kc.x;la[y+13]=kc.y;la[y+14]=kc.z;la[y+15]=kc.w;jb=Pb[B.a];kb=Pb[B.b];lb=Pb[B.c];lc=Pb[B.d];ka[y]=jb.x;ka[y+1]=jb.y;ka[y+2]=jb.z;ka[y+3]=jb.w;ka[y+4]=kb.x;ka[y+5]=kb.y;ka[y+6]=kb.z;ka[y+7]=kb.w;ka[y+8]=lb.x;ka[y+9]=lb.y;ka[y+10]=lb.z;ka[y+11]=lb.w;ka[y+12]=lc.x;ka[y+13]=lc.y;ka[y+14]=lc.z;ka[y+15]=lc.w;vb=Nb[B.a];wb=Nb[B.b];xb=Nb[B.c];yc=Nb[B.d];ia[y]=vb.x;ia[y+1]=vb.y;ia[y+2]=vb.z;ia[y+3]=1;ia[y+4]=wb.x;ia[y+5]=wb.y;ia[y+6]=wb.z;ia[y+7]=1;
+ia[y+8]=xb.x;ia[y+9]=xb.y;ia[y+10]=xb.z;ia[y+11]=1;ia[y+12]=yc.x;ia[y+13]=yc.y;ia[y+14]=yc.z;ia[y+15]=1;yb=Ob[B.a];zb=Ob[B.b];Ab=Ob[B.c];zc=Ob[B.d];ja[y]=yb.x;ja[y+1]=yb.y;ja[y+2]=yb.z;ja[y+3]=1;ja[y+4]=zb.x;ja[y+5]=zb.y;ja[y+6]=zb.z;ja[y+7]=1;ja[y+8]=Ab.x;ja[y+9]=Ab.y;ja[y+10]=Ab.z;ja[y+11]=1;ja[y+12]=zc.x;ja[y+13]=zc.y;ja[y+14]=zc.z;ja[y+15]=1;y=y+16}if(y>0){g.bindBuffer(g.ARRAY_BUFFER,V.__webglSkinVertexABuffer);g.bufferData(g.ARRAY_BUFFER,ia,Ja);g.bindBuffer(g.ARRAY_BUFFER,V.__webglSkinVertexBBuffer);
+g.bufferData(g.ARRAY_BUFFER,ja,Ja);g.bindBuffer(g.ARRAY_BUFFER,V.__webglSkinIndicesBuffer);g.bufferData(g.ARRAY_BUFFER,ka,Ja);g.bindBuffer(g.ARRAY_BUFFER,V.__webglSkinWeightsBuffer);g.bufferData(g.ARRAY_BUFFER,la,Ja)}}if(cd&&Mc){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];Wa=B.vertexColors;xc=B.color;if(Wa.length===3&&Mc===THREE.VertexColors){db=Wa[0];eb=Wa[1];fb=Wa[2]}else fb=eb=db=xc;xa[qa]=db.r;xa[qa+1]=db.g;xa[qa+2]=db.b;xa[qa+3]=eb.r;xa[qa+4]=eb.g;xa[qa+5]=eb.b;xa[qa+6]=fb.r;xa[qa+7]=fb.g;xa[qa+
+8]=fb.b;qa=qa+9}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];Wa=B.vertexColors;xc=B.color;if(Wa.length===4&&Mc===THREE.VertexColors){db=Wa[0];eb=Wa[1];fb=Wa[2];jc=Wa[3]}else jc=fb=eb=db=xc;xa[qa]=db.r;xa[qa+1]=db.g;xa[qa+2]=db.b;xa[qa+3]=eb.r;xa[qa+4]=eb.g;xa[qa+5]=eb.b;xa[qa+6]=fb.r;xa[qa+7]=fb.g;xa[qa+8]=fb.b;xa[qa+9]=jc.r;xa[qa+10]=jc.g;xa[qa+11]=jc.b;qa=qa+12}if(qa>0){g.bindBuffer(g.ARRAY_BUFFER,V.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,xa,Ja)}}if(bd&&Ea.hasTangents){x=0;for(J=aa.length;x<
+J;x++){B=ra[aa[x]];pb=B.vertexTangents;Ya=pb[0];Za=pb[1];$a=pb[2];ha[ea]=Ya.x;ha[ea+1]=Ya.y;ha[ea+2]=Ya.z;ha[ea+3]=Ya.w;ha[ea+4]=Za.x;ha[ea+5]=Za.y;ha[ea+6]=Za.z;ha[ea+7]=Za.w;ha[ea+8]=$a.x;ha[ea+9]=$a.y;ha[ea+10]=$a.z;ha[ea+11]=$a.w;ea=ea+12}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];pb=B.vertexTangents;Ya=pb[0];Za=pb[1];$a=pb[2];hc=pb[3];ha[ea]=Ya.x;ha[ea+1]=Ya.y;ha[ea+2]=Ya.z;ha[ea+3]=Ya.w;ha[ea+4]=Za.x;ha[ea+5]=Za.y;ha[ea+6]=Za.z;ha[ea+7]=Za.w;ha[ea+8]=$a.x;ha[ea+9]=$a.y;ha[ea+10]=$a.z;ha[ea+11]=
+$a.w;ha[ea+12]=hc.x;ha[ea+13]=hc.y;ha[ea+14]=hc.z;ha[ea+15]=hc.w;ea=ea+16}g.bindBuffer(g.ARRAY_BUFFER,V.__webglTangentBuffer);g.bufferData(g.ARRAY_BUFFER,ha,Ja)}if(ad&&$b){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];Ub=B.vertexNormals;ub=B.normal;if(Ub.length===3&&wc)for($=0;$<3;$++){Bb=Ub[$];Ra[Aa]=Bb.x;Ra[Aa+1]=Bb.y;Ra[Aa+2]=Bb.z;Aa=Aa+3}else for($=0;$<3;$++){Ra[Aa]=ub.x;Ra[Aa+1]=ub.y;Ra[Aa+2]=ub.z;Aa=Aa+3}}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];Ub=B.vertexNormals;ub=B.normal;if(Ub.length===4&&wc)for($=
+0;$<4;$++){Bb=Ub[$];Ra[Aa]=Bb.x;Ra[Aa+1]=Bb.y;Ra[Aa+2]=Bb.z;Aa=Aa+3}else for($=0;$<4;$++){Ra[Aa]=ub.x;Ra[Aa+1]=ub.y;Ra[Aa+2]=ub.z;Aa=Aa+3}}g.bindBuffer(g.ARRAY_BUFFER,V.__webglNormalBuffer);g.bufferData(g.ARRAY_BUFFER,Ra,Ja)}if(Uc&&Qc&&ac){x=0;for(J=aa.length;x<J;x++){Ta=aa[x];B=ra[Ta];Vb=Qc[Ta];if(Vb!==void 0)for($=0;$<3;$++){Xb=Vb[$];mc[rb]=Xb.u;mc[rb+1]=Xb.v;rb=rb+2}}x=0;for(J=ba.length;x<J;x++){Ta=ba[x];B=ra[Ta];Vb=Qc[Ta];if(Vb!==void 0)for($=0;$<4;$++){Xb=Vb[$];mc[rb]=Xb.u;mc[rb+1]=Xb.v;rb=rb+
+2}}if(rb>0){g.bindBuffer(g.ARRAY_BUFFER,V.__webglUVBuffer);g.bufferData(g.ARRAY_BUFFER,mc,Ja)}}if(Uc&&Rc&&ac){x=0;for(J=aa.length;x<J;x++){Ta=aa[x];B=ra[Ta];Wb=Rc[Ta];if(Wb!==void 0)for($=0;$<3;$++){Yb=Wb[$];nc[sb]=Yb.u;nc[sb+1]=Yb.v;sb=sb+2}}x=0;for(J=ba.length;x<J;x++){Ta=ba[x];B=ra[Ta];Wb=Rc[Ta];if(Wb!==void 0)for($=0;$<4;$++){Yb=Wb[$];nc[sb]=Yb.u;nc[sb+1]=Yb.v;sb=sb+2}}if(sb>0){g.bindBuffer(g.ARRAY_BUFFER,V.__webglUV2Buffer);g.bufferData(g.ARRAY_BUFFER,nc,Ja)}}if(Kc){x=0;for(J=aa.length;x<J;x++){B=
+ra[aa[x]];mb[Qa]=pa;mb[Qa+1]=pa+1;mb[Qa+2]=pa+2;Qa=Qa+3;La[Da]=pa;La[Da+1]=pa+1;La[Da+2]=pa;La[Da+3]=pa+2;La[Da+4]=pa+1;La[Da+5]=pa+2;Da=Da+6;pa=pa+3}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];mb[Qa]=pa;mb[Qa+1]=pa+1;mb[Qa+2]=pa+3;mb[Qa+3]=pa+1;mb[Qa+4]=pa+2;mb[Qa+5]=pa+3;Qa=Qa+6;La[Da]=pa;La[Da+1]=pa+1;La[Da+2]=pa;La[Da+3]=pa+3;La[Da+4]=pa+1;La[Da+5]=pa+2;La[Da+6]=pa+2;La[Da+7]=pa+3;Da=Da+8;pa=pa+4}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,V.__webglFaceBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,mb,Ja);
+g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,V.__webglLineBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,La,Ja)}if(Pc){$=0;for(bc=Pc.length;$<bc;$++){s=Pc[$];if(s.__original.needsUpdate){u=0;if(s.size===1)if(s.boundTo===void 0||s.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];s.array[u]=s.value[B.a];s.array[u+1]=s.value[B.b];s.array[u+2]=s.value[B.c];u=u+3}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];s.array[u]=s.value[B.a];s.array[u+1]=s.value[B.b];s.array[u+2]=s.value[B.c];s.array[u+3]=s.value[B.d];
+u=u+4}}else{if(s.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){Ka=s.value[aa[x]];s.array[u]=Ka;s.array[u+1]=Ka;s.array[u+2]=Ka;u=u+3}x=0;for(J=ba.length;x<J;x++){Ka=s.value[ba[x]];s.array[u]=Ka;s.array[u+1]=Ka;s.array[u+2]=Ka;s.array[u+3]=Ka;u=u+4}}}else if(s.size===2)if(s.boundTo===void 0||s.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=s.value[B.a];O=s.value[B.b];P=s.value[B.c];s.array[u]=N.x;s.array[u+1]=N.y;s.array[u+2]=O.x;s.array[u+3]=O.y;s.array[u+4]=P.x;s.array[u+5]=P.y;
+u=u+6}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=s.value[B.a];O=s.value[B.b];P=s.value[B.c];da=s.value[B.d];s.array[u]=N.x;s.array[u+1]=N.y;s.array[u+2]=O.x;s.array[u+3]=O.y;s.array[u+4]=P.x;s.array[u+5]=P.y;s.array[u+6]=da.x;s.array[u+7]=da.y;u=u+8}}else{if(s.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=s.value[aa[x]];s.array[u]=N.x;s.array[u+1]=N.y;s.array[u+2]=O.x;s.array[u+3]=O.y;s.array[u+4]=P.x;s.array[u+5]=P.y;u=u+6}x=0;for(J=ba.length;x<J;x++){da=P=O=N=Ka=s.value[ba[x]];s.array[u]=
+N.x;s.array[u+1]=N.y;s.array[u+2]=O.x;s.array[u+3]=O.y;s.array[u+4]=P.x;s.array[u+5]=P.y;s.array[u+6]=da.x;s.array[u+7]=da.y;u=u+8}}}else if(s.size===3){var X;X=s.type==="c"?["r","g","b"]:["x","y","z"];if(s.boundTo===void 0||s.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=s.value[B.a];O=s.value[B.b];P=s.value[B.c];s.array[u]=N[X[0]];s.array[u+1]=N[X[1]];s.array[u+2]=N[X[2]];s.array[u+3]=O[X[0]];s.array[u+4]=O[X[1]];s.array[u+5]=O[X[2]];s.array[u+6]=P[X[0]];s.array[u+7]=P[X[1]];
+s.array[u+8]=P[X[2]];u=u+9}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=s.value[B.a];O=s.value[B.b];P=s.value[B.c];da=s.value[B.d];s.array[u]=N[X[0]];s.array[u+1]=N[X[1]];s.array[u+2]=N[X[2]];s.array[u+3]=O[X[0]];s.array[u+4]=O[X[1]];s.array[u+5]=O[X[2]];s.array[u+6]=P[X[0]];s.array[u+7]=P[X[1]];s.array[u+8]=P[X[2]];s.array[u+9]=da[X[0]];s.array[u+10]=da[X[1]];s.array[u+11]=da[X[2]];u=u+12}}else if(s.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=s.value[aa[x]];s.array[u]=N[X[0]];s.array[u+
+1]=N[X[1]];s.array[u+2]=N[X[2]];s.array[u+3]=O[X[0]];s.array[u+4]=O[X[1]];s.array[u+5]=O[X[2]];s.array[u+6]=P[X[0]];s.array[u+7]=P[X[1]];s.array[u+8]=P[X[2]];u=u+9}x=0;for(J=ba.length;x<J;x++){da=P=O=N=Ka=s.value[ba[x]];s.array[u]=N[X[0]];s.array[u+1]=N[X[1]];s.array[u+2]=N[X[2]];s.array[u+3]=O[X[0]];s.array[u+4]=O[X[1]];s.array[u+5]=O[X[2]];s.array[u+6]=P[X[0]];s.array[u+7]=P[X[1]];s.array[u+8]=P[X[2]];s.array[u+9]=da[X[0]];s.array[u+10]=da[X[1]];s.array[u+11]=da[X[2]];u=u+12}}}else if(s.size===
+4)if(s.boundTo===void 0||s.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=s.value[B.a];O=s.value[B.b];P=s.value[B.c];s.array[u]=N.x;s.array[u+1]=N.y;s.array[u+2]=N.z;s.array[u+3]=N.w;s.array[u+4]=O.x;s.array[u+5]=O.y;s.array[u+6]=O.z;s.array[u+7]=O.w;s.array[u+8]=P.x;s.array[u+9]=P.y;s.array[u+10]=P.z;s.array[u+11]=P.w;u=u+12}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=s.value[B.a];O=s.value[B.b];P=s.value[B.c];da=s.value[B.d];s.array[u]=N.x;s.array[u+1]=N.y;s.array[u+2]=N.z;s.array[u+
+3]=N.w;s.array[u+4]=O.x;s.array[u+5]=O.y;s.array[u+6]=O.z;s.array[u+7]=O.w;s.array[u+8]=P.x;s.array[u+9]=P.y;s.array[u+10]=P.z;s.array[u+11]=P.w;s.array[u+12]=da.x;s.array[u+13]=da.y;s.array[u+14]=da.z;s.array[u+15]=da.w;u=u+16}}else if(s.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=s.value[aa[x]];s.array[u]=N.x;s.array[u+1]=N.y;s.array[u+2]=N.z;s.array[u+3]=N.w;s.array[u+4]=O.x;s.array[u+5]=O.y;s.array[u+6]=O.z;s.array[u+7]=O.w;s.array[u+8]=P.x;s.array[u+9]=P.y;s.array[u+10]=P.z;s.array[u+
+11]=P.w;u=u+12}x=0;for(J=ba.length;x<J;x++){da=P=O=N=Ka=s.value[ba[x]];s.array[u]=N.x;s.array[u+1]=N.y;s.array[u+2]=N.z;s.array[u+3]=N.w;s.array[u+4]=O.x;s.array[u+5]=O.y;s.array[u+6]=O.z;s.array[u+7]=O.w;s.array[u+8]=P.x;s.array[u+9]=P.y;s.array[u+10]=P.z;s.array[u+11]=P.w;s.array[u+12]=da.x;s.array[u+13]=da.y;s.array[u+14]=da.z;s.array[u+15]=da.w;u=u+16}}g.bindBuffer(g.ARRAY_BUFFER,s.buffer);g.bufferData(g.ARRAY_BUFFER,s.array,Ja)}}}if(uc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;
 delete V.__tangentArray;delete V.__uvArray;delete V.__uv2Array;delete V.__faceArray;delete V.__vertexArray;delete V.__lineArray;delete V.__skinVertexAArray;delete V.__skinVertexBArray;delete V.__skinIndexArray;delete V.__skinWeightArray}}}}Y.verticesNeedUpdate=false;Y.morphTargetsNeedUpdate=false;Y.elementsNeedUpdate=false;Y.uvsNeedUpdate=false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false;Y.tangetsNeedUpdate=false;Fa.attributes&&v(Fa)}else if(Va instanceof THREE.Ribbon){if(Y.verticesNeedUpdate||
-Y.colorsNeedUpdate){var Fb=Y,Vc=f.DYNAMIC_DRAW,oc=void 0,pc=void 0,Bc=void 0,Gb=void 0,Cc=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Dc=Fb.__vertexArray,Ec=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(oc=0;oc<ed;oc++){Bc=Wc[oc];Gb=oc*3;Dc[Gb]=Bc.x;Dc[Gb+1]=Bc.y;Dc[Gb+2]=Bc.z}f.bindBuffer(f.ARRAY_BUFFER,Fb.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Dc,Vc)}if(gd){for(pc=0;pc<fd;pc++){Cc=Xc[pc];Gb=pc*3;Ec[Gb]=Cc.r;Ec[Gb+1]=Cc.g;Ec[Gb+2]=Cc.b}f.bindBuffer(f.ARRAY_BUFFER,
-Fb.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ec,Vc)}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Fa=c(Va,gc);Tb=Fa.attributes&&m(Fa);if(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Tb){var tb=Y,Sc=f.DYNAMIC_DRAW,qc=void 0,rc=void 0,Fc=void 0,na=void 0,Gc=void 0,Yc=tb.vertices,Zc=tb.colors,hd=Yc.length,id=Zc.length,Hc=tb.__vertexArray,Ic=tb.__colorArray,jd=tb.colorsNeedUpdate,Tc=tb.__webglCustomAttributesList,Jc=void 0,$c=void 0,za=void 0,Zb=void 0,Ga=void 0,
-ha=void 0;if(tb.verticesNeedUpdate){for(qc=0;qc<hd;qc++){Fc=Yc[qc];na=qc*3;Hc[na]=Fc.x;Hc[na+1]=Fc.y;Hc[na+2]=Fc.z}f.bindBuffer(f.ARRAY_BUFFER,tb.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Hc,Sc)}if(jd){for(rc=0;rc<id;rc++){Gc=Zc[rc];na=rc*3;Ic[na]=Gc.r;Ic[na+1]=Gc.g;Ic[na+2]=Gc.b}f.bindBuffer(f.ARRAY_BUFFER,tb.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ic,Sc)}if(Tc){Jc=0;for($c=Tc.length;Jc<$c;Jc++){ha=Tc[Jc];if(ha.needsUpdate&&(ha.boundTo===void 0||ha.boundTo==="vertices")){na=0;Zb=ha.value.length;
-if(ha.size===1)for(za=0;za<Zb;za++)ha.array[za]=ha.value[za];else if(ha.size===2)for(za=0;za<Zb;za++){Ga=ha.value[za];ha.array[na]=Ga.x;ha.array[na+1]=Ga.y;na=na+2}else if(ha.size===3)if(ha.type==="c")for(za=0;za<Zb;za++){Ga=ha.value[za];ha.array[na]=Ga.r;ha.array[na+1]=Ga.g;ha.array[na+2]=Ga.b;na=na+3}else for(za=0;za<Zb;za++){Ga=ha.value[za];ha.array[na]=Ga.x;ha.array[na+1]=Ga.y;ha.array[na+2]=Ga.z;na=na+3}else if(ha.size===4)for(za=0;za<Zb;za++){Ga=ha.value[za];ha.array[na]=Ga.x;ha.array[na+1]=
-Ga.y;ha.array[na+2]=Ga.z;ha.array[na+3]=Ga.w;na=na+4}f.bindBuffer(f.ARRAY_BUFFER,ha.buffer);f.bufferData(f.ARRAY_BUFFER,ha.array,Sc)}}}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&v(Fa)}else if(Va instanceof THREE.ParticleSystem){Fa=c(Va,gc);Tb=Fa.attributes&&m(Fa);(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Va.sortParticles||Tb)&&g(Y,f.DYNAMIC_DRAW,Va);Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&v(Fa)}}};this.initMaterial=function(a,b,c,d){var e,g,h;a instanceof
-THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,n;j=m=n=
-i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&i++}}if(n+i+m<=I){k=m;l=n;m=i}else{k=Math.ceil(I*m/(n+m));m=l=I-k}var o=0,i=0;for(n=b.length;i<n;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&o++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&o++}}var q=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)q=d.bones.length;var p;a:{j=a.fragmentShader;n=a.vertexShader;var i=
-a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:q,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:o,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
-shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(h)d.push(h);else{d.push(j);d.push(n)}for(r in c){d.push(r);d.push(c[r])}h=d.join();r=0;for(d=W.length;r<d;r++){k=W[r];if(k.code===h){k.usedTimes++;p=k.program;break a}}r=f.createProgram();d=["precision "+D+" float;",ec>0?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?
+Y.colorsNeedUpdate){var Fb=Y,Vc=g.DYNAMIC_DRAW,oc=void 0,pc=void 0,Bc=void 0,Gb=void 0,Cc=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Dc=Fb.__vertexArray,Ec=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(oc=0;oc<ed;oc++){Bc=Wc[oc];Gb=oc*3;Dc[Gb]=Bc.x;Dc[Gb+1]=Bc.y;Dc[Gb+2]=Bc.z}g.bindBuffer(g.ARRAY_BUFFER,Fb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Dc,Vc)}if(gd){for(pc=0;pc<fd;pc++){Cc=Xc[pc];Gb=pc*3;Ec[Gb]=Cc.r;Ec[Gb+1]=Cc.g;Ec[Gb+2]=Cc.b}g.bindBuffer(g.ARRAY_BUFFER,
+Fb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Ec,Vc)}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Fa=c(Va,gc);Tb=Fa.attributes&&m(Fa);if(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Tb){var tb=Y,Sc=g.DYNAMIC_DRAW,qc=void 0,rc=void 0,Fc=void 0,ma=void 0,Gc=void 0,Yc=tb.vertices,Zc=tb.colors,hd=Yc.length,id=Zc.length,Hc=tb.__vertexArray,Ic=tb.__colorArray,jd=tb.colorsNeedUpdate,Tc=tb.__webglCustomAttributesList,Jc=void 0,$c=void 0,ya=void 0,Zb=void 0,Ga=void 0,
+fa=void 0;if(tb.verticesNeedUpdate){for(qc=0;qc<hd;qc++){Fc=Yc[qc];ma=qc*3;Hc[ma]=Fc.x;Hc[ma+1]=Fc.y;Hc[ma+2]=Fc.z}g.bindBuffer(g.ARRAY_BUFFER,tb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Hc,Sc)}if(jd){for(rc=0;rc<id;rc++){Gc=Zc[rc];ma=rc*3;Ic[ma]=Gc.r;Ic[ma+1]=Gc.g;Ic[ma+2]=Gc.b}g.bindBuffer(g.ARRAY_BUFFER,tb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Ic,Sc)}if(Tc){Jc=0;for($c=Tc.length;Jc<$c;Jc++){fa=Tc[Jc];if(fa.needsUpdate&&(fa.boundTo===void 0||fa.boundTo==="vertices")){ma=0;Zb=fa.value.length;
+if(fa.size===1)for(ya=0;ya<Zb;ya++)fa.array[ya]=fa.value[ya];else if(fa.size===2)for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;ma=ma+2}else if(fa.size===3)if(fa.type==="c")for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.r;fa.array[ma+1]=Ga.g;fa.array[ma+2]=Ga.b;ma=ma+3}else for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;fa.array[ma+2]=Ga.z;ma=ma+3}else if(fa.size===4)for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=
+Ga.y;fa.array[ma+2]=Ga.z;fa.array[ma+3]=Ga.w;ma=ma+4}g.bindBuffer(g.ARRAY_BUFFER,fa.buffer);g.bufferData(g.ARRAY_BUFFER,fa.array,Sc)}}}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&v(Fa)}else if(Va instanceof THREE.ParticleSystem){Fa=c(Va,gc);Tb=Fa.attributes&&m(Fa);(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Va.sortParticles||Tb)&&f(Y,g.DYNAMIC_DRAW,Va);Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&v(Fa)}}};this.initMaterial=function(a,b,c,d){var e,f,h;a instanceof
+THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,o;j=m=o=
+i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&o++;l instanceof THREE.SpotLight&&i++}}if(o+i+m<=Z){k=m;l=o;m=i}else{k=Math.ceil(Z*m/(o+m));m=l=Z-k}var n=0,i=0;for(o=b.length;i<o;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&n++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&n++}}var q=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)q=d.bones.length;var p;a:{j=a.fragmentShader;o=a.vertexShader;var i=
+a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:q,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
+shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(h)d.push(h);else{d.push(j);d.push(o)}for(r in c){d.push(r);d.push(c[r])}h=d.join();r=0;for(d=W.length;r<d;r++){k=W[r];if(k.code===h){k.usedTimes++;p=k.program;break a}}r=g.createProgram();d=["precision "+E+" float;",ec>0?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?
 "#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?
 "#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-k=["precision "+D+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
+k=["precision "+E+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
-j=H("fragment",k+j);d=H("vertex",d+n);f.attachShader(r,d);f.attachShader(r,j);f.linkProgram(r);f.getProgramParameter(r,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(r,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");f.deleteShader(j);f.deleteShader(d);r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in i)d.push(s);
-s=d;d=0;for(i=s.length;d<i;d++){n=s[d];r.uniforms[n]=f.getUniformLocation(r,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(p in b)d.push(p);p=d;s=0;for(b=p.length;s<b;s++){c=p[s];r.attributes[c]=f.getAttribLocation(r,c)}r.id=F++;W.push({program:r,code:h,usedTimes:1});E.info.memory.programs=W.length;p=r}a.program=p;p=a.program.attributes;
-p.position>=0&&f.enableVertexAttribArray(p.position);p.color>=0&&f.enableVertexAttribArray(p.color);p.normal>=0&&f.enableVertexAttribArray(p.normal);p.tangent>=0&&f.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){f.enableVertexAttribArray(p.skinVertexA);f.enableVertexAttribArray(p.skinVertexB);f.enableVertexAttribArray(p.skinIndex);f.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(g in a.attributes)p[g]!==void 0&&p[g]>=
-0&&f.enableVertexAttribArray(p[g]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(g=0;g<this.maxMorphTargets;g++){s=b+g;if(p[s]>=0){f.enableVertexAttribArray(p[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(g=0;g<this.maxMorphNormals;g++){s=b+g;if(p[s]>=0){f.enableVertexAttribArray(p[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
-b){if(a){!b||b==="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);a==="back"?f.cullFace(f.BACK):a==="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.setObjectFaces=function(a){if(Ba!==a.doubleSided){a.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);Ba=a.doubleSided}if(Ha!==a.flipSided){a.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);Ha=a.flipSided}};this.setDepthTest=function(a){if(Xa!==a){a?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);
-Xa=a}};this.setDepthWrite=function(a){if(nb!==a){f.depthMask(a);nb=a}};this.setBlending=function(a,b,c,d){if(a!==Ia){switch(a){case THREE.NoBlending:f.disable(f.BLEND);break;case THREE.AdditiveBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,
-f.SRC_COLOR);break;case THREE.CustomBlending:f.enable(f.BLEND);break;default:f.enable(f.BLEND);f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD);f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}Ia=a}if(a===THREE.CustomBlending){if(b!==Sa){f.blendEquation(A(b));Sa=b}if(c!==Ua||d!==Na){f.blendFunc(A(c),A(d));Ua=c;Na=d}}else Na=Ua=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=f.createTexture();E.info.memory.textures++}f.activeTexture(f.TEXTURE0+
-b);f.bindTexture(f.TEXTURE_2D,a.__webglTexture);f.pixelStorei(f.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),g=A(a.type);C(f.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,e,c.width,c.height,0,e,g,c.data):f.texImage2D(f.TEXTURE_2D,0,e,e,g,a.image);a.generateMipmaps&&d&&f.generateMipmap(f.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{f.activeTexture(f.TEXTURE0+b);f.bindTexture(f.TEXTURE_2D,
-a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=f.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];f.bindTexture(f.TEXTURE_CUBE_MAP,a.__webglTexture);C(f.TEXTURE_CUBE_MAP,a,c);for(var g=0;g<6;g++){a.__webglFramebuffer[g]=
-f.createFramebuffer();a.__webglRenderbuffer[g]=f.createRenderbuffer();f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,d,a.width,a.height,0,d,e,null);var h=a,i=f.TEXTURE_CUBE_MAP_POSITIVE_X+g;f.bindFramebuffer(f.FRAMEBUFFER,a.__webglFramebuffer[g]);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,i,h.__webglTexture,0);s(a.__webglRenderbuffer[g],a)}c&&f.generateMipmap(f.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=f.createFramebuffer();a.__webglRenderbuffer=f.createRenderbuffer();f.bindTexture(f.TEXTURE_2D,
-a.__webglTexture);C(f.TEXTURE_2D,a,c);f.texImage2D(f.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=f.TEXTURE_2D;f.bindFramebuffer(f.FRAMEBUFFER,a.__webglFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,d,a.__webglTexture,0);s(a.__webglRenderbuffer,a);c&&f.generateMipmap(f.TEXTURE_2D)}b?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:
-a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Jb;a=Kb;d=Ib;e=cc}if(b!==T){f.bindFramebuffer(f.FRAMEBUFFER,b);f.viewport(d,e,c,a);T=b}$b=c;ac=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+j=D("fragment",k+j);d=D("vertex",d+o);g.attachShader(r,d);g.attachShader(r,j);g.linkProgram(r);g.getProgramParameter(r,g.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+g.getProgramParameter(r,g.VALIDATE_STATUS)+", gl error ["+g.getError()+"]");g.deleteShader(j);g.deleteShader(d);r.uniforms={};r.attributes={};var t,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(t in i)d.push(t);
+t=d;d=0;for(i=t.length;d<i;d++){o=t[d];r.uniforms[o]=g.getUniformLocation(r,o)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(t=0;t<c.maxMorphTargets;t++)d.push("morphTarget"+t);for(t=0;t<c.maxMorphNormals;t++)d.push("morphNormal"+t);for(p in b)d.push(p);p=d;t=0;for(b=p.length;t<b;t++){c=p[t];r.attributes[c]=g.getAttribLocation(r,c)}r.id=I++;W.push({program:r,code:h,usedTimes:1});F.info.memory.programs=W.length;p=r}a.program=p;p=a.program.attributes;
+p.position>=0&&g.enableVertexAttribArray(p.position);p.color>=0&&g.enableVertexAttribArray(p.color);p.normal>=0&&g.enableVertexAttribArray(p.normal);p.tangent>=0&&g.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){g.enableVertexAttribArray(p.skinVertexA);g.enableVertexAttribArray(p.skinVertexB);g.enableVertexAttribArray(p.skinIndex);g.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(f in a.attributes)p[f]!==void 0&&p[f]>=
+0&&g.enableVertexAttribArray(p[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f<this.maxMorphTargets;f++){t=b+f;if(p[t]>=0){g.enableVertexAttribArray(p[t]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f<this.maxMorphNormals;f++){t=b+f;if(p[t]>=0){g.enableVertexAttribArray(p[t]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
+b){if(a){!b||b==="ccw"?g.frontFace(g.CCW):g.frontFace(g.CW);a==="back"?g.cullFace(g.BACK):a==="front"?g.cullFace(g.FRONT):g.cullFace(g.FRONT_AND_BACK);g.enable(g.CULL_FACE)}else g.disable(g.CULL_FACE)};this.setObjectFaces=function(a){if(Ba!==a.doubleSided){a.doubleSided?g.disable(g.CULL_FACE):g.enable(g.CULL_FACE);Ba=a.doubleSided}if(Ha!==a.flipSided){a.flipSided?g.frontFace(g.CW):g.frontFace(g.CCW);Ha=a.flipSided}};this.setDepthTest=function(a){if(Xa!==a){a?g.enable(g.DEPTH_TEST):g.disable(g.DEPTH_TEST);
+Xa=a}};this.setDepthWrite=function(a){if(nb!==a){g.depthMask(a);nb=a}};this.setBlending=function(a,b,c,d){if(a!==Ia){switch(a){case THREE.NoBlending:g.disable(g.BLEND);break;case THREE.AdditiveBlending:g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE);break;case THREE.SubtractiveBlending:g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,
+g.SRC_COLOR);break;case THREE.CustomBlending:g.enable(g.BLEND);break;default:g.enable(g.BLEND);g.blendEquationSeparate(g.FUNC_ADD,g.FUNC_ADD);g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}Ia=a}if(a===THREE.CustomBlending){if(b!==Sa){g.blendEquation(A(b));Sa=b}if(c!==Ua||d!==Na){g.blendFunc(A(c),A(d));Ua=c;Na=d}}else Na=Ua=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=g.createTexture();F.info.memory.textures++}g.activeTexture(g.TEXTURE0+
+b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture);g.pixelStorei(g.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),f=A(a.type);C(g.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?g.texImage2D(g.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):g.texImage2D(g.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&g.generateMipmap(g.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{g.activeTexture(g.TEXTURE0+b);g.bindTexture(g.TEXTURE_2D,
+a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=g.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];g.bindTexture(g.TEXTURE_CUBE_MAP,a.__webglTexture);C(g.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=
+g.createFramebuffer();a.__webglRenderbuffer[f]=g.createRenderbuffer();g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,i=g.TEXTURE_CUBE_MAP_POSITIVE_X+f;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer[f]);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,i,h.__webglTexture,0);t(a.__webglRenderbuffer[f],a)}c&&g.generateMipmap(g.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=g.createFramebuffer();a.__webglRenderbuffer=g.createRenderbuffer();g.bindTexture(g.TEXTURE_2D,
+a.__webglTexture);C(g.TEXTURE_2D,a,c);g.texImage2D(g.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=g.TEXTURE_2D;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,d,a.__webglTexture,0);t(a.__webglRenderbuffer,a);c&&g.generateMipmap(g.TEXTURE_2D)}b?g.bindTexture(g.TEXTURE_CUBE_MAP,null):g.bindTexture(g.TEXTURE_2D,null);g.bindRenderbuffer(g.RENDERBUFFER,null);g.bindFramebuffer(g.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:
+a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Jb;a=Kb;d=Ib;e=cc}if(b!==T){g.bindFramebuffer(g.FRAMEBUFFER,b);g.viewport(d,e,c,a);T=b}$b=c;ac=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
@@ -399,39 +400,39 @@ this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;
 THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.lineGeometry.vertices.push(new THREE.Vector3);d.lineGeometry.colors.push(new THREE.Color(b));d.pointMap[a]===void 0&&(d.pointMap[a]=[]);d.pointMap[a].push(d.lineGeometry.vertices.length-1)}THREE.Object3D.call(this);var d=this;this.lineGeometry=new THREE.Geometry;this.lineMaterial=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.pointMap={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4",
 "n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);this.camera=a;this.update(a);
 this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THREE.LinePieces);this.add(this.lines)};THREE.CameraHelper.prototype=new THREE.Object3D;THREE.CameraHelper.prototype.constructor=THREE.CameraHelper;
-THREE.CameraHelper.prototype.update=function(){function a(a,d,e,g){THREE.CameraHelper.__v.set(d,e,g);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(a!==void 0){d=0;for(e=a.length;d<e;d++)b.lineGeometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,
+THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraHelper.__v.set(d,e,f);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(a!==void 0){d=0;for(e=a.length;d<e;d++)b.lineGeometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,
 1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.lineGeometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;
-THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){b===void 0&&(b=-1);c===void 0&&(c=0);g===void 0&&(g=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:e,blending:d})};
+THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;
 THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,g,h,j,k,l,i,o,m,v;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);e=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
-0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;e[r++]=0;e[r++]=1;e[r++]=2;e[r++]=0;e[r++]=2;e[r++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);j=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,h,j,k,l,i,o,m,v;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);e=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
+0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;e[r++]=0;e[r++]=1;e[r++]=2;e[r++]=0;e[r++]=2;e[r++]=3;f=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);j=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){l=false;i=a(THREE.ShaderFlares.lensFlare)}else{l=true;i=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};m={};o.vertex=b.getAttribLocation(i,"position");o.uv=b.getAttribLocation(i,"uv");m.renderType=b.getUniformLocation(i,"renderType");m.map=b.getUniformLocation(i,"map");m.occlusionMap=b.getUniformLocation(i,"occlusionMap");m.opacity=b.getUniformLocation(i,"opacity");m.color=b.getUniformLocation(i,
-"color");m.scale=b.getUniformLocation(i,"scale");m.rotation=b.getUniformLocation(i,"rotation");m.screenPosition=b.getUniformLocation(i,"screenPosition");v=false};this.render=function(a,d,e,w){var a=a.__webglFlares,p=a.length;if(p){var H=new THREE.Vector3,C=w/e,s=e*0.5,L=w*0.5,A=16/w,G=new THREE.Vector2(A*C,A),D=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),Q=m,A=o;b.useProgram(i);if(!v){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);v=true}b.uniform1i(Q.occlusionMap,0);b.uniform1i(Q.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var R,Z,S,z,K;for(R=0;R<p;R++){A=16/w;G.set(A*C,A);z=a[R];H.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(H);d.projectionMatrix.multiplyVector3(H);D.copy(H);M.x=D.x*s+s;M.y=D.y*L+L;if(l||M.x>0&&M.x<e&&M.y>0&&
-M.y<w){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,M.x-8,M.y-8,16,16,0);b.uniform1i(Q.renderType,0);b.uniform2f(Q.scale,G.x,G.y);b.uniform3f(Q.screenPosition,D.x,D.y,D.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,M.x-8,M.y-8,16,16,0);b.uniform1i(Q.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,j);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(D);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(Q.renderType,2);b.enable(b.BLEND);Z=0;for(S=z.lensFlares.length;Z<S;Z++){K=z.lensFlares[Z];if(K.opacity>0.001&&K.scale>0.001){D.x=K.x;D.y=K.y;D.z=K.z;A=K.size*K.scale/w;G.x=A*C;G.y=A;b.uniform3f(Q.screenPosition,D.x,D.y,D.z);b.uniform2f(Q.scale,G.x,G.y);b.uniform1f(Q.rotation,K.rotation);b.uniform1f(Q.opacity,K.opacity);
+"color");m.scale=b.getUniformLocation(i,"scale");m.rotation=b.getUniformLocation(i,"rotation");m.screenPosition=b.getUniformLocation(i,"screenPosition");v=false};this.render=function(a,d,e,w){var a=a.__webglFlares,p=a.length;if(p){var D=new THREE.Vector3,C=w/e,t=e*0.5,L=w*0.5,A=16/w,G=new THREE.Vector2(A*C,A),E=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),Q=m,A=o;b.useProgram(i);if(!v){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);v=true}b.uniform1i(Q.occlusionMap,0);b.uniform1i(Q.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var R,H,S,z,K;for(R=0;R<p;R++){A=16/w;G.set(A*C,A);z=a[R];D.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(D);d.projectionMatrix.multiplyVector3(D);E.copy(D);M.x=E.x*t+t;M.y=E.y*L+L;if(l||M.x>0&&M.x<e&&M.y>0&&
+M.y<w){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,M.x-8,M.y-8,16,16,0);b.uniform1i(Q.renderType,0);b.uniform2f(Q.scale,G.x,G.y);b.uniform3f(Q.screenPosition,E.x,E.y,E.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,M.x-8,M.y-8,16,16,0);b.uniform1i(Q.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,j);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(E);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(Q.renderType,2);b.enable(b.BLEND);H=0;for(S=z.lensFlares.length;H<S;H++){K=z.lensFlares[H];if(K.opacity>0.001&&K.scale>0.001){E.x=K.x;E.y=K.y;E.z=K.z;A=K.size*K.scale/w;G.x=A*C;G.y=A;b.uniform3f(Q.screenPosition,E.x,E.y,E.z);b.uniform2f(Q.scale,G.x,G.y);b.uniform1f(Q.rotation,K.rotation);b.uniform1f(Q.opacity,K.opacity);
 b.uniform3f(Q.color,K.color.r,K.color.g,K.color.b);c.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst);c.setTexture(K.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
-THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,j=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,l){var i,o,m,v,r,n,q,w,p,H=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);i=0;for(o=k.__lights.length;i<o;i++){m=k.__lights[i];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(r=0;r<m.shadowCascadeCount;r++){var C;if(m.shadowCascadeArray[r])C=m.shadowCascadeArray[r];
+THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,h=new THREE.Vector3,j=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,l){var i,o,m,v,r,n,q,w,p,D=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);i=0;for(o=k.__lights.length;i<o;i++){m=k.__lights[i];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(r=0;r<m.shadowCascadeCount;r++){var C;if(m.shadowCascadeArray[r])C=m.shadowCascadeArray[r];
 else{p=m;q=r;C=new THREE.DirectionalLight;C.isVirtual=true;C.onlyShadow=true;C.castShadow=true;C.shadowCameraNear=p.shadowCameraNear;C.shadowCameraFar=p.shadowCameraFar;C.shadowCameraLeft=p.shadowCameraLeft;C.shadowCameraRight=p.shadowCameraRight;C.shadowCameraBottom=p.shadowCameraBottom;C.shadowCameraTop=p.shadowCameraTop;C.shadowCameraVisible=p.shadowCameraVisible;C.shadowDarkness=p.shadowDarkness;C.shadowBias=p.shadowCascadeBias[q];C.shadowMapWidth=p.shadowCascadeWidth[q];C.shadowMapHeight=p.shadowCascadeHeight[q];
-C.pointsWorld=[];C.pointsFrustum=[];w=C.pointsWorld;n=C.pointsFrustum;for(var s=0;s<8;s++){w[s]=new THREE.Vector3;n[s]=new THREE.Vector3}w=p.shadowCascadeNearZ[q];p=p.shadowCascadeFarZ[q];n[0].set(-1,-1,w);n[1].set(1,-1,w);n[2].set(-1,1,w);n[3].set(1,1,w);n[4].set(-1,-1,p);n[5].set(1,-1,p);n[6].set(-1,1,p);n[7].set(1,1,p);C.originalCamera=l;n=new THREE.Gyroscope;n.position=m.shadowCascadeOffset;n.add(C);n.add(C.target);l.add(n);m.shadowCascadeArray[r]=C;console.log("Created virtualLight",C)}q=m;w=
-r;p=q.shadowCascadeArray[w];p.position.copy(q.position);p.target.position.copy(q.target.position);p.lookAt(p.target);p.shadowCameraVisible=q.shadowCameraVisible;p.shadowDarkness=q.shadowDarkness;p.shadowBias=q.shadowCascadeBias[w];n=q.shadowCascadeNearZ[w];q=q.shadowCascadeFarZ[w];p=p.pointsFrustum;p[0].z=n;p[1].z=n;p[2].z=n;p[3].z=n;p[4].z=q;p[5].z=q;p[6].z=q;p[7].z=q;H[v]=C;v++}else{H[v]=m;v++}}i=0;for(o=H.length;i<o;i++){m=H[i];if(!m.shadowMap){m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,
+C.pointsWorld=[];C.pointsFrustum=[];w=C.pointsWorld;n=C.pointsFrustum;for(var t=0;t<8;t++){w[t]=new THREE.Vector3;n[t]=new THREE.Vector3}w=p.shadowCascadeNearZ[q];p=p.shadowCascadeFarZ[q];n[0].set(-1,-1,w);n[1].set(1,-1,w);n[2].set(-1,1,w);n[3].set(1,1,w);n[4].set(-1,-1,p);n[5].set(1,-1,p);n[6].set(-1,1,p);n[7].set(1,1,p);C.originalCamera=l;n=new THREE.Gyroscope;n.position=m.shadowCascadeOffset;n.add(C);n.add(C.target);l.add(n);m.shadowCascadeArray[r]=C;console.log("Created virtualLight",C)}q=m;w=
+r;p=q.shadowCascadeArray[w];p.position.copy(q.position);p.target.position.copy(q.target.position);p.lookAt(p.target);p.shadowCameraVisible=q.shadowCameraVisible;p.shadowDarkness=q.shadowDarkness;p.shadowBias=q.shadowCascadeBias[w];n=q.shadowCascadeNearZ[w];q=q.shadowCascadeFarZ[w];p=p.pointsFrustum;p[0].z=n;p[1].z=n;p[2].z=n;p[3].z=n;p[4].z=q;p[5].z=q;p[6].z=q;p[7].z=q;D[v]=C;v++}else{D[v]=m;v++}}i=0;for(o=D.length;i<o;i++){m=D[i];if(!m.shadowMap){m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,
 m.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});m.shadowMapSize=new THREE.Vector2(m.shadowMapWidth,m.shadowMapHeight);m.shadowMatrix=new THREE.Matrix4}if(!m.shadowCamera){if(m instanceof THREE.SpotLight)m.shadowCamera=new THREE.PerspectiveCamera(m.shadowCameraFov,m.shadowMapWidth/m.shadowMapHeight,m.shadowCameraNear,m.shadowCameraFar);else if(m instanceof THREE.DirectionalLight)m.shadowCamera=new THREE.OrthographicCamera(m.shadowCameraLeft,m.shadowCameraRight,
 m.shadowCameraTop,m.shadowCameraBottom,m.shadowCameraNear,m.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}k.add(m.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(m.shadowCameraVisible&&!m.cameraHelper){m.cameraHelper=new THREE.CameraHelper(m.shadowCamera);m.shadowCamera.add(m.cameraHelper)}if(m.isVirtual&&C.originalCamera==l){r=l;v=m.shadowCamera;n=m.pointsFrustum;p=m.pointsWorld;h.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(q=
 0;q<8;q++){w=p[q];w.copy(n[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(w,r);v.matrixWorldInverse.multiplyVector3(w);if(w.x<h.x)h.x=w.x;if(w.x>j.x)j.x=w.x;if(w.y<h.y)h.y=w.y;if(w.y>j.y)j.y=w.y;if(w.z<h.z)h.z=w.z;if(w.z>j.z)j.z=w.z}v.left=h.x;v.right=j.x;v.top=j.y;v.bottom=h.y;v.updateProjectionMatrix()}v=m.shadowMap;n=m.shadowMatrix;r=m.shadowCamera;r.position.copy(m.matrixWorld.getPosition());r.lookAt(m.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);
-if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;m.shadowCameraVisible&&m.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);g.multiply(r.projectionMatrix,
-r.matrixWorldInverse);e.setFromMatrix(g);b.setRenderTarget(v);b.clear();p=k.__webglObjects;m=0;for(v=p.length;m<v;m++){q=p[m];n=q.object;q.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);q.render=true}}m=0;for(v=p.length;m<v;m++){q=p[m];if(q.render){n=q.object;q=q.buffer;w=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?
+if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;m.shadowCameraVisible&&m.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);f.multiply(r.projectionMatrix,
+r.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(v);b.clear();p=k.__webglObjects;m=0;for(v=p.length;m<v;m++){q=p[m];n=q.object;q.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);q.render=true}}m=0;for(v=p.length;m<v;m++){q=p[m];if(q.render){n=q.object;q=q.buffer;w=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?
 b.renderBufferDirect(r,k.__lights,null,w,q,n):b.renderBuffer(r,k.__lights,null,w,q,n)}}p=k.__webglObjectsImmediate;m=0;for(v=p.length;m<v;m++){q=p[m];n=q.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(r,k.__lights,null,c,n)}}}i=b.getClearColor();o=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
-THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,g,h,j,k,l,i;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,h,j,k,l,i;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),v=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(v,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(v);b.compileShader(r);b.attachShader(m,v);b.attachShader(m,r);b.linkProgram(m);j=m;k={};l={};k.position=b.getAttribLocation(j,"position");k.uv=b.getAttribLocation(j,"uv");l.uvOffset=b.getUniformLocation(j,"uvOffset");l.uvScale=b.getUniformLocation(j,
 "uvScale");l.rotation=b.getUniformLocation(j,"rotation");l.scale=b.getUniformLocation(j,"scale");l.alignment=b.getUniformLocation(j,"alignment");l.color=b.getUniformLocation(j,"color");l.map=b.getUniformLocation(j,"map");l.opacity=b.getUniformLocation(j,"opacity");l.useScreenCoordinates=b.getUniformLocation(j,"useScreenCoordinates");l.affectedByDistance=b.getUniformLocation(j,"affectedByDistance");l.screenPosition=b.getUniformLocation(j,"screenPosition");l.modelViewMatrix=b.getUniformLocation(j,"modelViewMatrix");
-l.projectionMatrix=b.getUniformLocation(j,"projectionMatrix");i=false};this.render=function(d,e,v,r){var d=d.__webglSprites,n=d.length;if(n){var q=k,w=l,p=r/v,v=v*0.5,H=r*0.5,C=true;b.useProgram(j);if(!i){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-h);b.uniformMatrix4fv(w.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(w.map,0);for(var s,L=[],q=0;q<n;q++){s=d[q];if(s.visible&&s.opacity!==0)if(s.useScreenCoordinates)s.z=-s.position.z;else{s._modelViewMatrix.multiply(e.matrixWorldInverse,s.matrixWorld);s.z=-s._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<n;q++){s=d[q];if(s.visible&&s.opacity!==0&&s.map&&s.map.image&&s.map.image.width){if(s.useScreenCoordinates){b.uniform1i(w.useScreenCoordinates,1);
-b.uniform3f(w.screenPosition,(s.position.x-v)/v,(H-s.position.y)/H,Math.max(0,Math.min(1,s.position.z)))}else{b.uniform1i(w.useScreenCoordinates,0);b.uniform1i(w.affectedByDistance,s.affectedByDistance?1:0);b.uniformMatrix4fv(w.modelViewMatrix,false,s._modelViewMatrix.elements)}e=s.map.image.width/(s.scaleByViewport?r:1);L[0]=e*p*s.scale.x;L[1]=e*s.scale.y;b.uniform2f(w.uvScale,s.uvScale.x,s.uvScale.y);b.uniform2f(w.uvOffset,s.uvOffset.x,s.uvOffset.y);b.uniform2f(w.alignment,s.alignment.x,s.alignment.y);
-b.uniform1f(w.opacity,s.opacity);b.uniform3f(w.color,s.color.r,s.color.g,s.color.b);b.uniform1f(w.rotation,s.rotation);b.uniform2fv(w.scale,L);if(s.mergeWith3D&&!C){b.enable(b.DEPTH_TEST);C=true}else if(!s.mergeWith3D&&C){b.disable(b.DEPTH_TEST);C=false}c.setBlending(s.blending,s.blendEquation,s.blendSrc,s.blendDst);c.setTexture(s.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+l.projectionMatrix=b.getUniformLocation(j,"projectionMatrix");i=false};this.render=function(d,e,v,r){var d=d.__webglSprites,n=d.length;if(n){var q=k,w=l,p=r/v,v=v*0.5,D=r*0.5,C=true;b.useProgram(j);if(!i){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+h);b.uniformMatrix4fv(w.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(w.map,0);for(var t,L=[],q=0;q<n;q++){t=d[q];if(t.visible&&t.opacity!==0)if(t.useScreenCoordinates)t.z=-t.position.z;else{t._modelViewMatrix.multiply(e.matrixWorldInverse,t.matrixWorld);t.z=-t._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<n;q++){t=d[q];if(t.visible&&t.opacity!==0&&t.map&&t.map.image&&t.map.image.width){if(t.useScreenCoordinates){b.uniform1i(w.useScreenCoordinates,1);
+b.uniform3f(w.screenPosition,(t.position.x-v)/v,(D-t.position.y)/D,Math.max(0,Math.min(1,t.position.z)))}else{b.uniform1i(w.useScreenCoordinates,0);b.uniform1i(w.affectedByDistance,t.affectedByDistance?1:0);b.uniformMatrix4fv(w.modelViewMatrix,false,t._modelViewMatrix.elements)}e=t.map.image.width/(t.scaleByViewport?r:1);L[0]=e*p*t.scale.x;L[1]=e*t.scale.y;b.uniform2f(w.uvScale,t.uvScale.x,t.uvScale.y);b.uniform2f(w.uvOffset,t.uvOffset.x,t.uvOffset.y);b.uniform2f(w.alignment,t.alignment.x,t.alignment.y);
+b.uniform1f(w.opacity,t.opacity);b.uniform3f(w.color,t.color.r,t.color.g,t.color.b);b.uniform1f(w.rotation,t.rotation);b.uniform2fv(w.scale,L);if(t.mergeWith3D&&!C){b.enable(b.DEPTH_TEST);C=true}else if(!t.mergeWith3D&&C){b.disable(b.DEPTH_TEST);C=false}c.setBlending(t.blending,t.blendEquation,t.blendSrc,t.blendDst);c.setTexture(t.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
 THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",