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@@ -1,8 +1,7 @@
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-
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<!DOCTYPE html>
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<html lang="en">
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<head>
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- <title>three.js webgl - Omni-directional Shadow map viewer example </title>
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+ <title>three.js webgl - PointLight ShadowMap </title>
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<meta charset="utf-8">
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<style>
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body {
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@@ -25,15 +24,15 @@
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</head>
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<body>
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<div id="info">
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- <a href="http://threejs.org" target="_blank">three.js</a> - Omni-directional Shadow map viewer example by <a href="https://github.com/mkkellogg">mkkellogg</a>
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+ <a href="http://threejs.org" target="_blank">three.js</a> - PointLight ShadowMap by <a href="https://github.com/mkkellogg">mkkellogg</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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- <script src="js/Detector.js"></script>
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+ <script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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-
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+
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var camera, scene, renderer, clock, stats;
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@@ -95,7 +94,7 @@
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dirLight.shadowMapWidth = 1024;
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dirLight.shadowMapHeight = 1024;
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dirLight.name = 'Dir. Light';
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- scene.add( dirLight );*/
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+ scene.add( dirLight );*/
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cubeMaterial = new THREE.MeshPhongMaterial( {
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color: 0xff0000,
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@@ -133,13 +132,13 @@
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torusKnot.castShadow = true;
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torusKnot.receiveShadow = true;
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scene.add( torusKnot );
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-
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+
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wallMaterial = new THREE.MeshPhongMaterial( {
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color: 0xa0adaf,
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shininess: 10,
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specular: 0x111111,
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shading: THREE.SmoothShading
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- } );
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+ } );
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var wallGeometry = new THREE.BoxGeometry( 10, 0.15, 10 );
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ground = new THREE.Mesh( wallGeometry, wallMaterial );
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@@ -162,7 +161,7 @@
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wall.name = "left wall";
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wall.scale.multiplyScalar( 3 );
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wall.castShadow = false;
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- wall.receiveShadow = true;
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+ wall.receiveShadow = true;
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scene.add( wall );
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wall.position.set( -14, 10, 0 );
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wall.rotation.z = Math.PI / 2;
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@@ -171,7 +170,7 @@
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wall.name = "right wall";
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wall.scale.multiplyScalar( 3 );
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wall.castShadow = false;
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- wall.receiveShadow = true;
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+ wall.receiveShadow = true;
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scene.add( wall );
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wall.position.set(14,10,0);
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wall.rotation.z = Math.PI / 2;
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@@ -180,7 +179,7 @@
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wall.name = "back wall";
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wall.scale.multiplyScalar( 3 );
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wall.castShadow = false;
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- wall.receiveShadow = true;
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+ wall.receiveShadow = true;
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scene.add( wall );
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wall.position.set( 0, 10, -14 );
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wall.rotation.y = Math.PI / 2;
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@@ -190,7 +189,7 @@
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wall.name = "front wall";
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wall.scale.multiplyScalar( 3 );
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wall.castShadow = false;
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- wall.receiveShadow = true;
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+ wall.receiveShadow = true;
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scene.add( wall );
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wall.position.set( 0, 10, 14 );
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wall.rotation.y = Math.PI / 2;
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@@ -200,14 +199,14 @@
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var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
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var sphere = new THREE.Mesh( sphereGeometry, material );
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sphere.castShadow = false;
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- sphere.receiveShadow = false;
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+ sphere.receiveShadow = false;
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sphere.position.set( 0, 11, 4 );
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scene.add( sphere );
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pointLightParent = new THREE.Object3D();
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pointLightParent.add( pointLight );
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pointLightParent.add( sphere );
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- scene.add( pointLightParent );
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+ scene.add( pointLightParent );
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}
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@@ -215,7 +214,7 @@
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renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.setClearColor( 0x000000 );
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+ renderer.setClearColor( 0x000000 );
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.BasicShadowMap;
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