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@@ -13,7 +13,7 @@ THREE.SpotLightShadow.prototype.constructor = THREE.SpotLightShadow;
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THREE.SpotLightShadow.prototype.update = function ( light ) {
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- var fov = THREE.Math.radToDeg( 2 * light.angle );
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+ var fov = THREE.Math.RAD2DEG * 2 * light.angle;
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var aspect = this.mapSize.width / this.mapSize.height;
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var far = light.distance || 500;
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