Browse Source

Merge remote branch 'alteredq/master'

Mr.doob 14 years ago
parent
commit
52783932ec

+ 214 - 198
build/Three.js

@@ -12,7 +12,7 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
 THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(D,w,F,x){x=x.clone().subSelf(w);F=F.clone().subSelf(w);var M=D.clone().subSelf(w);D=x.dot(x);w=x.dot(F);x=x.dot(M);var K=F.dot(F);F=F.dot(M);M=1/(D*K-w*w);K=(K*x-w*F)*M;D=(D*F-w*x)*M;return K>0&&D>0&&K+D<1}var b,d,e,g,h,j,k,m,q,y,
+THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(E,w,G,x){x=x.clone().subSelf(w);G=G.clone().subSelf(w);var L=E.clone().subSelf(w);E=x.dot(x);w=x.dot(G);x=x.dot(L);var J=G.dot(G);G=G.dot(L);L=1/(E*J-w*w);J=(J*x-w*G)*L;E=(E*G-w*x)*L;return J>0&&E>0&&J+E<1}var b,d,e,g,h,j,k,m,q,y,
 u,o=a.geometry,v=o.vertices,A=[];b=0;for(d=o.faces.length;b<d;b++){e=o.faces[b];y=this.origin.clone();u=this.direction.clone();k=a.matrixWorld;g=k.multiplyVector3(v[e.a].position.clone());h=k.multiplyVector3(v[e.b].position.clone());j=k.multiplyVector3(v[e.c].position.clone());k=e instanceof THREE.Face4?k.multiplyVector3(v[e.d].position.clone()):null;m=a.matrixRotationWorld.multiplyVector3(e.normal.clone());q=u.dot(m);if(q<0){m=m.dot((new THREE.Vector3).sub(g,y))/q;y=y.addSelf(u.multiplyScalar(m));
 u,o=a.geometry,v=o.vertices,A=[];b=0;for(d=o.faces.length;b<d;b++){e=o.faces[b];y=this.origin.clone();u=this.direction.clone();k=a.matrixWorld;g=k.multiplyVector3(v[e.a].position.clone());h=k.multiplyVector3(v[e.b].position.clone());j=k.multiplyVector3(v[e.c].position.clone());k=e instanceof THREE.Face4?k.multiplyVector3(v[e.d].position.clone()):null;m=a.matrixRotationWorld.multiplyVector3(e.normal.clone());q=u.dot(m);if(q<0){m=m.dot((new THREE.Vector3).sub(g,y))/q;y=y.addSelf(u.multiplyScalar(m));
 if(e instanceof THREE.Face3){if(c(y,g,h,j)){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};A.push(e)}}else if(e instanceof THREE.Face4&&(c(y,g,h,k)||c(y,h,j,k))){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};A.push(e)}}}return A}};
 if(e instanceof THREE.Face3){if(c(y,g,h,j)){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};A.push(e)}}else if(e instanceof THREE.Face4&&(c(y,g,h,k)||c(y,h,j,k))){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};A.push(e)}}}return A}};
 THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(k,m,q,y){j=!1;c=k;b=m;d=q;e=y;a()};this.addPoint=function(k,m){if(j){j=!1;c=k;b=m;d=k;e=m}else{c=c<k?c:k;b=b<m?b:m;d=d>k?d:k;e=e>m?e:m}a()};
 THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(k,m,q,y){j=!1;c=k;b=m;d=q;e=y;a()};this.addPoint=function(k,m){if(j){j=!1;c=k;b=m;d=k;e=m}else{c=c<k?c:k;b=b<m?b:m;d=d>k?d:k;e=e>m?e:m}a()};
@@ -23,8 +23,8 @@ THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,m,q,y,u,o,v,A){this.set(a||1,c||0,b||0,
 THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,m,q,y,u,o,v,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=m;this.n33=q;this.n34=y;this.n41=u;this.n42=o;this.n43=v;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
 THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,m,q,y,u,o,v,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=m;this.n33=q;this.n34=y;this.n41=u;this.n42=o;this.n43=v;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
 e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
 e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
 d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
 d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
-return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,A=a.n42,D=a.n43,w=a.n44,F=c.n11,x=c.n12,M=c.n13,K=c.n14,W=c.n21,N=c.n22,
-f=c.n23,V=c.n24,T=c.n31,da=c.n32,fa=c.n33,I=c.n34;this.n11=b*F+d*W+e*T;this.n12=b*x+d*N+e*da;this.n13=b*M+d*f+e*fa;this.n14=b*K+d*V+e*I+g;this.n21=h*F+j*W+k*T;this.n22=h*x+j*N+k*da;this.n23=h*M+j*f+k*fa;this.n24=h*K+j*V+k*I+m;this.n31=q*F+y*W+u*T;this.n32=q*x+y*N+u*da;this.n33=q*M+y*f+u*fa;this.n34=q*K+y*V+u*I+o;this.n41=v*F+A*W+D*T;this.n42=v*x+A*N+D*da;this.n43=v*M+A*f+D*fa;this.n44=v*K+A*V+D*I+w;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;
+return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,A=a.n42,E=a.n43,w=a.n44,G=c.n11,x=c.n12,L=c.n13,J=c.n14,Y=c.n21,N=c.n22,
+f=c.n23,W=c.n24,R=c.n31,da=c.n32,ga=c.n33,I=c.n34;this.n11=b*G+d*Y+e*R;this.n12=b*x+d*N+e*da;this.n13=b*L+d*f+e*ga;this.n14=b*J+d*W+e*I+g;this.n21=h*G+j*Y+k*R;this.n22=h*x+j*N+k*da;this.n23=h*L+j*f+k*ga;this.n24=h*J+j*W+k*I+m;this.n31=q*G+y*Y+u*R;this.n32=q*x+y*N+u*da;this.n33=q*L+y*f+u*ga;this.n34=q*J+y*W+u*I+o;this.n41=v*G+A*Y+E*R;this.n42=v*x+A*N+E*da;this.n43=v*L+A*f+E*ga;this.n44=v*J+A*W+E*I+w;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;
 b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
 b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
 this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,m=this.n32,q=this.n33,y=this.n34,u=this.n41,o=this.n42,v=this.n43,A=this.n44;return d*h*m*u-b*j*m*u-d*g*q*u+c*j*q*u+b*g*y*u-c*h*y*u-d*h*k*o+b*j*k*o+d*e*q*o-a*j*q*o-b*e*y*o+a*h*y*o+d*g*k*v-c*j*k*v-d*e*m*v+a*j*m*v+c*e*y*v-a*g*y*v-b*g*k*A+c*h*k*A+b*e*m*A-a*h*m*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
 this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,m=this.n32,q=this.n33,y=this.n34,u=this.n41,o=this.n42,v=this.n43,A=this.n44;return d*h*m*u-b*j*m*u-d*g*q*u+c*j*q*u+b*g*y*u-c*h*y*u-d*h*k*o+b*j*k*o+d*e*q*o-a*j*q*o-b*e*y*o+a*h*y*o+d*g*k*v-c*j*k*v-d*e*m*v+a*j*m*v+c*e*y*v-a*g*y*v-b*g*k*A+c*h*k*A+b*e*m*A-a*h*m*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
 this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
 this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
@@ -34,8 +34,8 @@ c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:functio
 g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,m*h+b,m*j-d*g,0,k*j-d*h,m*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=
 g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,m*h+b,m*j-d*g,0,k*j-d*h,m*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=
 a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var m=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(m+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+m);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
 a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var m=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(m+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+m);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
 a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
 a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
-THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,A=a.n42,D=a.n43,w=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*o*A-m*u*A+m*y*D-j*o*D-k*y*w+j*u*w;c.n12=g*u*A-e*o*A-g*y*D+d*o*D+e*y*w-d*u*w;c.n13=e*m*A-g*k*A+g*j*D-d*m*D-e*j*w+d*k*w;c.n14=g*k*y-e*m*y-g*j*u+d*m*u+e*j*o-d*k*o;c.n21=m*u*v-k*o*v-m*q*D+h*o*D+k*q*w-h*u*w;c.n22=e*o*v-g*u*v+g*q*D-b*o*D-e*q*w+b*u*w;c.n23=g*k*v-e*m*v-g*h*D+b*m*D+e*h*w-b*k*w;
-c.n24=e*m*q-g*k*q+g*h*u-b*m*u-e*h*o+b*k*o;c.n31=j*o*v-m*y*v+m*q*A-h*o*A-j*q*w+h*y*w;c.n32=g*y*v-d*o*v-g*q*A+b*o*A+d*q*w-b*y*w;c.n33=e*m*v-g*j*v+g*h*A-b*m*A-d*h*w+b*j*w;c.n34=g*j*q-d*m*q-g*h*y+b*m*y+d*h*o-b*j*o;c.n41=k*y*v-j*u*v-k*q*A+h*u*A+j*q*D-h*y*D;c.n42=d*u*v-e*y*v+e*q*A-b*u*A-d*q*D+b*y*D;c.n43=e*j*v-d*k*v-e*h*A+b*k*A+d*h*D-b*j*D;c.n44=d*k*q-e*j*q+e*h*y-b*k*y-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
+THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,A=a.n42,E=a.n43,w=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*o*A-m*u*A+m*y*E-j*o*E-k*y*w+j*u*w;c.n12=g*u*A-e*o*A-g*y*E+d*o*E+e*y*w-d*u*w;c.n13=e*m*A-g*k*A+g*j*E-d*m*E-e*j*w+d*k*w;c.n14=g*k*y-e*m*y-g*j*u+d*m*u+e*j*o-d*k*o;c.n21=m*u*v-k*o*v-m*q*E+h*o*E+k*q*w-h*u*w;c.n22=e*o*v-g*u*v+g*q*E-b*o*E-e*q*w+b*u*w;c.n23=g*k*v-e*m*v-g*h*E+b*m*E+e*h*w-b*k*w;
+c.n24=e*m*q-g*k*q+g*h*u-b*m*u-e*h*o+b*k*o;c.n31=j*o*v-m*y*v+m*q*A-h*o*A-j*q*w+h*y*w;c.n32=g*y*v-d*o*v-g*q*A+b*o*A+d*q*w-b*y*w;c.n33=e*m*v-g*j*v+g*h*A-b*m*A-d*h*w+b*j*w;c.n34=g*j*q-d*m*q-g*h*y+b*m*y+d*h*o-b*j*o;c.n41=k*y*v-j*u*v-k*q*A+h*u*A+j*q*E-h*y*E;c.n42=d*u*v-e*y*v+e*q*A-b*u*A-d*q*E+b*y*E;c.n43=e*j*v-d*k*v-e*h*A+b*k*A+d*h*E-b*j*E;c.n44=d*k*q-e*j*q+e*h*y-b*k*y-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
 THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*m;b[7]=a*q;b[8]=a*y;return c};
 THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*m;b[7]=a*q;b[8]=a*y;return c};
 THREE.Matrix4.makeFrustum=function(a,c,b,d,e,g){var h;h=new THREE.Matrix4;h.n11=2*e/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*e/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+e)/(g-e);h.n34=-2*g*e/(g-e);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var e;a=b*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*c,a*c,e,a,b,d)};
 THREE.Matrix4.makeFrustum=function(a,c,b,d,e,g){var h;h=new THREE.Matrix4;h.n11=2*e/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*e/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+e)/(g-e);h.n34=-2*g*e/(g-e);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var e;a=b*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*c,a*c,e,a,b,d)};
 THREE.Matrix4.makeOrtho=function(a,c,b,d,e,g){var h,j,k,m;h=new THREE.Matrix4;j=c-a;k=b-d;m=g-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+e)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Matrix4.makeOrtho=function(a,c,b,d,e,g){var h,j,k,m;h=new THREE.Matrix4;j=c-a;k=b-d;m=g-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+e)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
@@ -48,33 +48,34 @@ d;a++)this.children[a].update(this.matrixWorld,c,b)}}};THREE.Quaternion=function
 THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*e;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*e;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+e*g+b*j-d*h;this.y=b*a+e*h+d*g-c*j;this.z=d*a+e*j+c*h-b*g;this.w=e*a-c*g-b*h-d*j;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+e*g+b*j-d*h;this.y=b*a+e*h+d*g-c*j;this.z=d*a+e*j+c*h-b*g;this.w=e*a-c*g-b*h-d*j;return this},
 multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,m=k*b+h*e-j*d,q=k*d+j*b-g*e,y=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=m*k+b*-g+q*-j-y*-h;c.y=q*k+b*-h+y*-g-m*-j;c.z=y*k+b*-j+m*-h-q*-g;return c}};
 multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,m=k*b+h*e-j*d,q=k*d+j*b-g*e,y=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=m*k+b*-g+q*-j-y*-h;c.y=q*k+b*-h+y*-g-m*-j;c.z=y*k+b*-j+m*-h-q*-g;return c}};
-THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.001){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};
+THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,c,b,d,e){this.a=a;this.b=c;this.c=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};
 THREE.Face3=function(a,c,b,d,e){this.a=a;this.b=c;this.c=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};
-THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
+THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];b.centroid.set(0,0,0);if(b instanceof THREE.Face3){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);b.centroid.divideScalar(3)}else if(b instanceof THREE.Face4){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];b.centroid.set(0,0,0);if(b instanceof THREE.Face3){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);b.centroid.divideScalar(3)}else if(b instanceof THREE.Face4){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);
 b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,
 b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,
 b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
 b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ca,xa,ea,va,ia,ga){g=I.vertices[ca].position;h=I.vertices[xa].position;j=I.vertices[ea].position;k=e[va];m=e[ia];q=e[ga];y=h.x-g.x;u=j.x-g.x;o=h.y-g.y;
-v=j.y-g.y;A=h.z-g.z;D=j.z-g.z;w=m.u-k.u;F=q.u-k.u;x=m.v-k.v;M=q.v-k.v;K=1/(w*M-F*x);f.set((M*y-x*u)*K,(M*o-x*v)*K,(M*A-x*D)*K);V.set((w*u-F*y)*K,(w*v-F*o)*K,(w*D-F*A)*K);W[ca].addSelf(f);W[xa].addSelf(f);W[ea].addSelf(f);N[ca].addSelf(V);N[xa].addSelf(V);N[ea].addSelf(V)}var c,b,d,e,g,h,j,k,m,q,y,u,o,v,A,D,w,F,x,M,K,W=[],N=[],f=new THREE.Vector3,V=new THREE.Vector3,T=new THREE.Vector3,da=new THREE.Vector3,fa=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){W[c]=new THREE.Vector3;N[c]=new THREE.Vector3}c=
+c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ca,za,ea,xa,ja,ha){g=I.vertices[ca].position;h=I.vertices[za].position;j=I.vertices[ea].position;k=e[xa];m=e[ja];q=e[ha];y=h.x-g.x;u=j.x-g.x;o=h.y-g.y;
+v=j.y-g.y;A=h.z-g.z;E=j.z-g.z;w=m.u-k.u;G=q.u-k.u;x=m.v-k.v;L=q.v-k.v;J=1/(w*L-G*x);f.set((L*y-x*u)*J,(L*o-x*v)*J,(L*A-x*E)*J);W.set((w*u-G*y)*J,(w*v-G*o)*J,(w*E-G*A)*J);Y[ca].addSelf(f);Y[za].addSelf(f);Y[ea].addSelf(f);N[ca].addSelf(W);N[za].addSelf(W);N[ea].addSelf(W)}var c,b,d,e,g,h,j,k,m,q,y,u,o,v,A,E,w,G,x,L,J,Y=[],N=[],f=new THREE.Vector3,W=new THREE.Vector3,R=new THREE.Vector3,da=new THREE.Vector3,ga=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){Y[c]=new THREE.Vector3;N[c]=new THREE.Vector3}c=
 0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.uvs[c];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
 0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.uvs[c];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
-this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){fa.copy(this.vertices[c].normal);d=W[c];T.copy(d);T.subSelf(fa.multiplyScalar(fa.dot(d))).normalize();da.cross(this.vertices[c].normal,d);d=da.dot(N[c]);d=d<0?-1:1;this.vertices[c].tangent.set(T.x,T.y,T.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){ga.copy(this.vertices[c].normal);d=Y[c];R.copy(d);R.subSelf(ga.multiplyScalar(ga.dot(d))).normalize();da.cross(this.vertices[c].normal,d);d=da.dot(N[c]);d=d<0?-1:1;this.vertices[c].tangent.set(R.x,R.y,R.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
-THREE.Spline=function(a){function c(o,v,A,D,w,F,x){o=(A-o)*0.5;D=(D-v)*0.5;return(2*(v-A)+o+D)*x+(-3*(v-A)-2*o-D)*F+o*w+v}this.points=a;var b=[],d={x:0,y:0,z:0},e,g,h,j,k,m,q,y,u;this.initFromArray=function(o){this.points=[];for(var v=0;v<o.length;v++)this.points[v]={x:o[v][0],y:o[v][1],z:o[v][2]}};this.getPoint=function(o){e=(this.points.length-1)*o;g=Math.floor(e);h=e-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;m=this.points[b[0]];q=this.points[b[1]];
-y=this.points[b[2]];u=this.points[b[3]];j=h*h;k=h*j;d.x=c(m.x,q.x,y.x,u.x,h,j,k);d.y=c(m.y,q.y,y.y,u.y,h,j,k);d.z=c(m.z,q.z,y.z,u.z,h,j,k);return d};this.getControlPointsArray=function(){var o,v,A=this.points.length,D=[];for(o=0;o<A;o++){v=this.points[o];D[o]=[v.x,v.y,v.z]}return D};this.getLength=function(o){var v,A,D=v=v=0,w=new THREE.Vector3,F=new THREE.Vector3,x=[],M=0;x[0]=0;o||(o=100);A=this.points.length*o;w.copy(this.points[0]);for(o=1;o<A;o++){v=o/A;position=this.getPoint(v);F.copy(position);
-M+=F.distanceTo(w);w.copy(position);v*=this.points.length-1;v=Math.floor(v);if(v!=D){x[v]=M;D=v}}x[x.length]=M;return{chunks:x,total:M}};this.reparametrizeByArcLength=function(o){var v,A,D,w,F,x,M=[],K=new THREE.Vector3,W=this.getLength();M.push(K.copy(this.points[0]).clone());for(v=1;v<this.points.length;v++){A=W.chunks[v]-W.chunks[v-1];x=Math.ceil(o*A/W.total);w=(v-1)/(this.points.length-1);F=v/(this.points.length-1);for(A=1;A<x-1;A++){D=w+A*(1/x)*(F-w);position=this.getPoint(D);M.push(K.copy(position).clone())}M.push(K.copy(this.points[v]).clone())}this.points=
-M}};
+THREE.Spline=function(a){function c(o,v,A,E,w,G,x){o=(A-o)*0.5;E=(E-v)*0.5;return(2*(v-A)+o+E)*x+(-3*(v-A)-2*o-E)*G+o*w+v}this.points=a;var b=[],d={x:0,y:0,z:0},e,g,h,j,k,m,q,y,u;this.initFromArray=function(o){this.points=[];for(var v=0;v<o.length;v++)this.points[v]={x:o[v][0],y:o[v][1],z:o[v][2]}};this.getPoint=function(o){e=(this.points.length-1)*o;g=Math.floor(e);h=e-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;m=this.points[b[0]];q=this.points[b[1]];
+y=this.points[b[2]];u=this.points[b[3]];j=h*h;k=h*j;d.x=c(m.x,q.x,y.x,u.x,h,j,k);d.y=c(m.y,q.y,y.y,u.y,h,j,k);d.z=c(m.z,q.z,y.z,u.z,h,j,k);return d};this.getControlPointsArray=function(){var o,v,A=this.points.length,E=[];for(o=0;o<A;o++){v=this.points[o];E[o]=[v.x,v.y,v.z]}return E};this.getLength=function(o){var v,A,E=v=v=0,w=new THREE.Vector3,G=new THREE.Vector3,x=[],L=0;x[0]=0;o||(o=100);A=this.points.length*o;w.copy(this.points[0]);for(o=1;o<A;o++){v=o/A;position=this.getPoint(v);G.copy(position);
+L+=G.distanceTo(w);w.copy(position);v*=this.points.length-1;v=Math.floor(v);if(v!=E){x[v]=L;E=v}}x[x.length]=L;return{chunks:x,total:L}};this.reparametrizeByArcLength=function(o){var v,A,E,w,G,x,L=[],J=new THREE.Vector3,Y=this.getLength();L.push(J.copy(this.points[0]).clone());for(v=1;v<this.points.length;v++){A=Y.chunks[v]-Y.chunks[v-1];x=Math.ceil(o*A/Y.total);w=(v-1)/(this.points.length-1);G=v/(this.points.length-1);for(A=1;A<x-1;A++){E=w+A*(1/x)*(G-w);position=this.getPoint(E);L.push(J.copy(position).clone())}L.push(J.copy(this.points[v]).clone())}this.points=
+L}};
 THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=
 THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=
-0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*e.fps,10);e.JIT={};e.JIT.hierarchy=[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));
-e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();
-THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0;this.points=[];this.target=new THREE.Vector3};
+0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(e.hierarchy[g].keys[0].morphTargets!==undefined){j={};for(h=0;h<e.hierarchy[g].keys.length;h++)for(var k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++){var m=e.hierarchy[g].keys[h].morphTargets[k];j[m]=-1}e.hierarchy[g].usedMorphTargets=j;for(h=0;h<e.hierarchy[g].keys.length;h++){var q=
+{};for(m in j){for(k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++)if(e.hierarchy[g].keys[h].morphTargets[k]===m){q[m]=e.hierarchy[g].keys[h].morphTargetsInfluences[k];break}k===e.hierarchy[g].keys[h].morphTargets.length&&(q[m]=0)}e.hierarchy[g].keys[h].morphTargetsInfluences=q}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*
+e.fps,10);e.JIT={};e.JIT.hierarchy=[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=
+0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0;this.points=[];this.target=new THREE.Vector3};
 THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var b,d=this.hierarchy.length,e;for(b=0;b<d;b++){e=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===undefined){e.animationCache={};e.animationCache.prevKey={pos:0,rot:0,scl:0};e.animationCache.nextKey={pos:0,rot:0,scl:0};e.animationCache.originalMatrix=
 THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var b,d=this.hierarchy.length,e;for(b=0;b<d;b++){e=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===undefined){e.animationCache={};e.animationCache.prevKey={pos:0,rot:0,scl:0};e.animationCache.nextKey={pos:0,rot:0,scl:0};e.animationCache.originalMatrix=
 e instanceof THREE.Bone?e.skinMatrix:e.matrix}var g=e.animationCache.prevKey;e=e.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 e instanceof THREE.Bone?e.skinMatrix:e.matrix}var g=e.animationCache.prevKey;e=e.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
-THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,m,q=this.data.JIT.hierarchy,y,u;this.currentTime+=a;u=this.currentTime;y=this.currentTime%=this.data.length;m=parseInt(Math.min(y*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,v=this.hierarchy.length;o<v;o++){a=this.hierarchy[o];k=a.animationCache;if(this.JITCompile&&q[o][m]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=q[o][m];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
+THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,m,q=this.data.JIT.hierarchy,y,u;this.currentTime+=a*this.timeScale;u=this.currentTime;y=this.currentTime%=this.data.length;m=parseInt(Math.min(y*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,v=this.hierarchy.length;o<v;o++){a=this.hierarchy[o];k=a.animationCache;if(this.JITCompile&&q[o][m]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=q[o][m];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
 !1}else{a.matrix=q[o][m];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var A=0;A<3;A++){b=c[A];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=u){if(y<u)if(this.loop){h=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(b,o,1);j.time<y;){h=j;j=this.getNextKeyWith(b,o,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,o,j.index+1)}while(j.time<
 !1}else{a.matrix=q[o][m];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var A=0;A<3;A++){b=c[A];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=u){if(y<u)if(this.loop){h=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(b,o,1);j.time<y;){h=j;j=this.getNextKeyWith(b,o,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,o,j.index+1)}while(j.time<
 y)}k.prevKey[b]=h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(y-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
 y)}k.prevKey[b]=h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(y-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
 this.getPrevKeyWith("pos",o,h.index-1).pos;this.points[1]=e;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);b.x=e[0];b.y=e[1];b.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b===
 this.getPrevKeyWith("pos",o,h.index-1).pos;this.points[1]=e;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);b.x=e[0];b.y=e[1];b.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b===
@@ -90,23 +91,25 @@ THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLig
 THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
 THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
-this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
-a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
-this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
-a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
+if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
+if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
+if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
+!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
+if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
+if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
 THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
 THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==
-undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==
-undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
+a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
+if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
 THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
 THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==undefined)this.vertexShader=
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==undefined)this.vertexShader=
 a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==
 a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==
-undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
 a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,c,b,d,e,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};
 THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,c,b,d,e,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};
@@ -115,7 +118,9 @@ THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedInt
 THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
 THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
 var Uniforms={clone:function(a){var c,b,d,e={};for(c in a){e[c]={};for(b in a[c]){d=a[c][b];e[c][b]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return e},merge:function(a){var c,b,d,e={};for(c=0;c<a.length;c++){d=this.clone(a[c]);for(b in d)e[b]=d[b]}return e}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
 var Uniforms={clone:function(a){var c,b,d,e={};for(c in a){e[c]={};for(b in a[c]){d=a[c][b];e[c][b]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return e},merge:function(a){var c,b,d,e={};for(c=0;c<a.length;c++){d=this.clone(a[c]);for(b in d)e[b]=d[b]}return e}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
 THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
 THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
-THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
+THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var b=0;b<this.geometry.morphTargets.length;b++){this.morphTargetInfluences.push(0);this.morphTargetDictionary[this.geometry.morphTargets[b].name]=
+b}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
 THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
 c,b)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
 c,b)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
@@ -137,53 +142,53 @@ THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updat
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
-THREE.Projector=function(){function a(N,f){return f.z-N.z}function c(N,f){var V=0,T=1,da=N.z+N.w,fa=f.z+f.w,I=-N.z+N.w,ca=-f.z+f.w;if(da>=0&&fa>=0&&I>=0&&ca>=0)return!0;else if(da<0&&fa<0||I<0&&ca<0)return!1;else{if(da<0)V=Math.max(V,da/(da-fa));else fa<0&&(T=Math.min(T,da/(da-fa)));if(I<0)V=Math.max(V,I/(I-ca));else ca<0&&(T=Math.min(T,I/(I-ca)));if(T<V)return!1;else{N.lerpSelf(f,V);f.lerpSelf(N,1-T);return!0}}}var b,d,e=[],g,h,j,k=[],m,q,y=[],u,o,v=[],A=new THREE.Vector4,D=new THREE.Vector4,w=new THREE.Matrix4,
-F=new THREE.Matrix4,x=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],M=new THREE.Vector4,K=new THREE.Vector4,W;this.projectObjects=function(N,f,V){f=[];var T,da,fa;d=0;da=N.objects;N=0;for(T=da.length;N<T;N++){fa=da[N];var I;if(!(I=!fa.visible))if(I=fa instanceof THREE.Mesh){a:{I=void 0;for(var ca=fa.matrixWorld,xa=-fa.geometry.boundingSphere.radius*Math.max(fa.scale.x,Math.max(fa.scale.y,fa.scale.z)),ea=0;ea<6;ea++){I=x[ea].x*ca.n14+
-x[ea].y*ca.n24+x[ea].z*ca.n34+x[ea].w;if(I<=xa){I=!1;break a}}I=!0}I=!I}if(!I){b=e[d]=e[d]||new THREE.RenderableObject;A.copy(fa.position);w.multiplyVector3(A);b.object=fa;b.z=A.z;f.push(b);d++}}V&&f.sort(a);return f};this.projectScene=function(N,f,V){var T=[],da=f.near,fa=f.far,I,ca,xa,ea,va,ia,ga,ta,ya,ha,aa,ma,na,R,ja,qa;j=q=o=0;f.matrixAutoUpdate&&f.updateMatrix();N.update(undefined,!1,f);w.multiply(f.projectionMatrix,f.matrixWorldInverse);x[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);
-x[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,w.n44+w.n14);x[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);x[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);x[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);x[5].set(w.n41+w.n31,w.n42+w.n32,w.n43+w.n33,w.n44+w.n34);for(I=0;I<6;I++){ia=x[I];ia.divideScalar(Math.sqrt(ia.x*ia.x+ia.y*ia.y+ia.z*ia.z))}ia=this.projectObjects(N,f,!0);N=0;for(I=ia.length;N<I;N++){ga=ia[N].object;if(ga.visible){ta=ga.matrixWorld;aa=ga.matrixRotationWorld;
-ya=ga.materials;ha=ga.overdraw;if(ga instanceof THREE.Mesh){ma=ga.geometry;na=ma.vertices;ca=0;for(xa=na.length;ca<xa;ca++){R=na[ca];R.positionWorld.copy(R.position);ta.multiplyVector3(R.positionWorld);ea=R.positionScreen;ea.copy(R.positionWorld);w.multiplyVector4(ea);ea.x/=ea.w;ea.y/=ea.w;R.__visible=ea.z>da&&ea.z<fa}ma=ma.faces;ca=0;for(xa=ma.length;ca<xa;ca++){R=ma[ca];if(R instanceof THREE.Face3){ea=na[R.a];va=na[R.b];ja=na[R.c];if(ea.__visible&&va.__visible&&ja.__visible&&(ga.doubleSided||ga.flipSided!=
-(ja.positionScreen.x-ea.positionScreen.x)*(va.positionScreen.y-ea.positionScreen.y)-(ja.positionScreen.y-ea.positionScreen.y)*(va.positionScreen.x-ea.positionScreen.x)<0)){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(va.positionWorld);g.v3.positionWorld.copy(ja.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(va.positionScreen);g.v3.positionScreen.copy(ja.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);
-g.centroidWorld.copy(R.centroid);ta.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);ja=R.vertexNormals;W=g.vertexNormalsWorld;ea=0;for(va=ja.length;ea<va;ea++){qa=W[ea]=W[ea]||new THREE.Vector3;qa.copy(ja[ea]);aa.multiplyVector3(qa)}g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=R.materials;g.overdraw=ha;if(ga.geometry.uvs[ca]){g.uvs[0]=ga.geometry.uvs[ca][0];g.uvs[1]=ga.geometry.uvs[ca][1];g.uvs[2]=ga.geometry.uvs[ca][2]}T.push(g);
-j++}}else if(R instanceof THREE.Face4){ea=na[R.a];va=na[R.b];ja=na[R.c];qa=na[R.d];if(ea.__visible&&va.__visible&&ja.__visible&&qa.__visible&&(ga.doubleSided||ga.flipSided!=((qa.positionScreen.x-ea.positionScreen.x)*(va.positionScreen.y-ea.positionScreen.y)-(qa.positionScreen.y-ea.positionScreen.y)*(va.positionScreen.x-ea.positionScreen.x)<0||(va.positionScreen.x-ja.positionScreen.x)*(qa.positionScreen.y-ja.positionScreen.y)-(va.positionScreen.y-ja.positionScreen.y)*(qa.positionScreen.x-ja.positionScreen.x)<
-0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(va.positionWorld);g.v3.positionWorld.copy(qa.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(va.positionScreen);g.v3.positionScreen.copy(qa.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);g.centroidWorld.copy(R.centroid);ta.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);
-g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=R.materials;g.overdraw=ha;if(ga.geometry.uvs[ca]){g.uvs[0]=ga.geometry.uvs[ca][0];g.uvs[1]=ga.geometry.uvs[ca][1];g.uvs[2]=ga.geometry.uvs[ca][3]}T.push(g);j++;h=k[j]=k[j]||new THREE.RenderableFace3;h.v1.positionWorld.copy(va.positionWorld);h.v2.positionWorld.copy(ja.positionWorld);h.v3.positionWorld.copy(qa.positionWorld);h.v1.positionScreen.copy(va.positionScreen);h.v2.positionScreen.copy(ja.positionScreen);h.v3.positionScreen.copy(qa.positionScreen);
-h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=ya;h.faceMaterials=R.materials;h.overdraw=ha;if(ga.geometry.uvs[ca]){h.uvs[0]=ga.geometry.uvs[ca][1];h.uvs[1]=ga.geometry.uvs[ca][2];h.uvs[2]=ga.geometry.uvs[ca][3]}T.push(h);j++}}}}else if(ga instanceof THREE.Line){F.multiply(w,ta);na=ga.geometry.vertices;R=na[0];R.positionScreen.copy(R.position);F.multiplyVector4(R.positionScreen);ca=1;for(xa=na.length;ca<
-xa;ca++){ea=na[ca];ea.positionScreen.copy(ea.position);F.multiplyVector4(ea.positionScreen);va=na[ca-1];M.copy(ea.positionScreen);K.copy(va.positionScreen);if(c(M,K)){M.multiplyScalar(1/M.w);K.multiplyScalar(1/K.w);m=y[q]=y[q]||new THREE.RenderableLine;m.v1.positionScreen.copy(M);m.v2.positionScreen.copy(K);m.z=Math.max(M.z,K.z);m.materials=ga.materials;T.push(m);q++}}}else if(ga instanceof THREE.Particle){D.set(ga.position.x,ga.position.y,ga.position.z,1);w.multiplyVector4(D);D.z/=D.w;if(D.z>0&&
-D.z<1){u=v[o]=v[o]||new THREE.RenderableParticle;u.x=D.x/D.w;u.y=D.y/D.w;u.z=D.z;u.rotation=ga.rotation.z;u.scale.x=ga.scale.x*Math.abs(u.x-(D.x+f.projectionMatrix.n11)/(D.w+f.projectionMatrix.n14));u.scale.y=ga.scale.y*Math.abs(u.y-(D.y+f.projectionMatrix.n22)/(D.w+f.projectionMatrix.n24));u.materials=ga.materials;T.push(u);o++}}}}V&&T.sort(a);return T};this.unprojectVector=function(N,f){var V=f.matrixWorld.clone();V.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));V.multiplyVector3(N);
+THREE.Projector=function(){function a(N,f){return f.z-N.z}function c(N,f){var W=0,R=1,da=N.z+N.w,ga=f.z+f.w,I=-N.z+N.w,ca=-f.z+f.w;if(da>=0&&ga>=0&&I>=0&&ca>=0)return!0;else if(da<0&&ga<0||I<0&&ca<0)return!1;else{if(da<0)W=Math.max(W,da/(da-ga));else ga<0&&(R=Math.min(R,da/(da-ga)));if(I<0)W=Math.max(W,I/(I-ca));else ca<0&&(R=Math.min(R,I/(I-ca)));if(R<W)return!1;else{N.lerpSelf(f,W);f.lerpSelf(N,1-R);return!0}}}var b,d,e=[],g,h,j,k=[],m,q,y=[],u,o,v=[],A=new THREE.Vector4,E=new THREE.Vector4,w=new THREE.Matrix4,
+G=new THREE.Matrix4,x=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,J=new THREE.Vector4,Y;this.projectObjects=function(N,f,W){f=[];var R,da,ga;d=0;da=N.objects;N=0;for(R=da.length;N<R;N++){ga=da[N];var I;if(!(I=!ga.visible))if(I=ga instanceof THREE.Mesh){a:{I=void 0;for(var ca=ga.matrixWorld,za=-ga.geometry.boundingSphere.radius*Math.max(ga.scale.x,Math.max(ga.scale.y,ga.scale.z)),ea=0;ea<6;ea++){I=x[ea].x*ca.n14+
+x[ea].y*ca.n24+x[ea].z*ca.n34+x[ea].w;if(I<=za){I=!1;break a}}I=!0}I=!I}if(!I){b=e[d]=e[d]||new THREE.RenderableObject;A.copy(ga.position);w.multiplyVector3(A);b.object=ga;b.z=A.z;f.push(b);d++}}W&&f.sort(a);return f};this.projectScene=function(N,f,W){var R=[],da=f.near,ga=f.far,I,ca,za,ea,xa,ja,ha,va,Aa,ia,$,qa,ra,Q,ma,ta;j=q=o=0;f.matrixAutoUpdate&&f.updateMatrix();N.update(undefined,!1,f);w.multiply(f.projectionMatrix,f.matrixWorldInverse);x[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);
+x[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,w.n44+w.n14);x[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);x[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);x[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);x[5].set(w.n41+w.n31,w.n42+w.n32,w.n43+w.n33,w.n44+w.n34);for(I=0;I<6;I++){ja=x[I];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}ja=this.projectObjects(N,f,!0);N=0;for(I=ja.length;N<I;N++){ha=ja[N].object;if(ha.visible){va=ha.matrixWorld;$=ha.matrixRotationWorld;
+Aa=ha.materials;ia=ha.overdraw;if(ha instanceof THREE.Mesh){qa=ha.geometry;ra=qa.vertices;ca=0;for(za=ra.length;ca<za;ca++){Q=ra[ca];Q.positionWorld.copy(Q.position);va.multiplyVector3(Q.positionWorld);ea=Q.positionScreen;ea.copy(Q.positionWorld);w.multiplyVector4(ea);ea.x/=ea.w;ea.y/=ea.w;Q.__visible=ea.z>da&&ea.z<ga}qa=qa.faces;ca=0;for(za=qa.length;ca<za;ca++){Q=qa[ca];if(Q instanceof THREE.Face3){ea=ra[Q.a];xa=ra[Q.b];ma=ra[Q.c];if(ea.__visible&&xa.__visible&&ma.__visible&&(ha.doubleSided||ha.flipSided!=
+(ma.positionScreen.x-ea.positionScreen.x)*(xa.positionScreen.y-ea.positionScreen.y)-(ma.positionScreen.y-ea.positionScreen.y)*(xa.positionScreen.x-ea.positionScreen.x)<0)){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(xa.positionWorld);g.v3.positionWorld.copy(ma.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(xa.positionScreen);g.v3.positionScreen.copy(ma.positionScreen);g.normalWorld.copy(Q.normal);$.multiplyVector3(g.normalWorld);
+g.centroidWorld.copy(Q.centroid);va.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);ma=Q.vertexNormals;Y=g.vertexNormalsWorld;ea=0;for(xa=ma.length;ea<xa;ea++){ta=Y[ea]=Y[ea]||new THREE.Vector3;ta.copy(ma[ea]);$.multiplyVector3(ta)}g.z=g.centroidScreen.z;g.meshMaterials=Aa;g.faceMaterials=Q.materials;g.overdraw=ia;if(ha.geometry.uvs[ca]){g.uvs[0]=ha.geometry.uvs[ca][0];g.uvs[1]=ha.geometry.uvs[ca][1];g.uvs[2]=ha.geometry.uvs[ca][2]}R.push(g);
+j++}}else if(Q instanceof THREE.Face4){ea=ra[Q.a];xa=ra[Q.b];ma=ra[Q.c];ta=ra[Q.d];if(ea.__visible&&xa.__visible&&ma.__visible&&ta.__visible&&(ha.doubleSided||ha.flipSided!=((ta.positionScreen.x-ea.positionScreen.x)*(xa.positionScreen.y-ea.positionScreen.y)-(ta.positionScreen.y-ea.positionScreen.y)*(xa.positionScreen.x-ea.positionScreen.x)<0||(xa.positionScreen.x-ma.positionScreen.x)*(ta.positionScreen.y-ma.positionScreen.y)-(xa.positionScreen.y-ma.positionScreen.y)*(ta.positionScreen.x-ma.positionScreen.x)<
+0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(xa.positionWorld);g.v3.positionWorld.copy(ta.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(xa.positionScreen);g.v3.positionScreen.copy(ta.positionScreen);g.normalWorld.copy(Q.normal);$.multiplyVector3(g.normalWorld);g.centroidWorld.copy(Q.centroid);va.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);
+g.z=g.centroidScreen.z;g.meshMaterials=Aa;g.faceMaterials=Q.materials;g.overdraw=ia;if(ha.geometry.uvs[ca]){g.uvs[0]=ha.geometry.uvs[ca][0];g.uvs[1]=ha.geometry.uvs[ca][1];g.uvs[2]=ha.geometry.uvs[ca][3]}R.push(g);j++;h=k[j]=k[j]||new THREE.RenderableFace3;h.v1.positionWorld.copy(xa.positionWorld);h.v2.positionWorld.copy(ma.positionWorld);h.v3.positionWorld.copy(ta.positionWorld);h.v1.positionScreen.copy(xa.positionScreen);h.v2.positionScreen.copy(ma.positionScreen);h.v3.positionScreen.copy(ta.positionScreen);
+h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=Aa;h.faceMaterials=Q.materials;h.overdraw=ia;if(ha.geometry.uvs[ca]){h.uvs[0]=ha.geometry.uvs[ca][1];h.uvs[1]=ha.geometry.uvs[ca][2];h.uvs[2]=ha.geometry.uvs[ca][3]}R.push(h);j++}}}}else if(ha instanceof THREE.Line){G.multiply(w,va);ra=ha.geometry.vertices;Q=ra[0];Q.positionScreen.copy(Q.position);G.multiplyVector4(Q.positionScreen);ca=1;for(za=ra.length;ca<
+za;ca++){ea=ra[ca];ea.positionScreen.copy(ea.position);G.multiplyVector4(ea.positionScreen);xa=ra[ca-1];L.copy(ea.positionScreen);J.copy(xa.positionScreen);if(c(L,J)){L.multiplyScalar(1/L.w);J.multiplyScalar(1/J.w);m=y[q]=y[q]||new THREE.RenderableLine;m.v1.positionScreen.copy(L);m.v2.positionScreen.copy(J);m.z=Math.max(L.z,J.z);m.materials=ha.materials;R.push(m);q++}}}else if(ha instanceof THREE.Particle){E.set(ha.position.x,ha.position.y,ha.position.z,1);w.multiplyVector4(E);E.z/=E.w;if(E.z>0&&
+E.z<1){u=v[o]=v[o]||new THREE.RenderableParticle;u.x=E.x/E.w;u.y=E.y/E.w;u.z=E.z;u.rotation=ha.rotation.z;u.scale.x=ha.scale.x*Math.abs(u.x-(E.x+f.projectionMatrix.n11)/(E.w+f.projectionMatrix.n14));u.scale.y=ha.scale.y*Math.abs(u.y-(E.y+f.projectionMatrix.n22)/(E.w+f.projectionMatrix.n24));u.materials=ha.materials;R.push(u);o++}}}}W&&R.sort(a);return R};this.unprojectVector=function(N,f){var W=f.matrixWorld.clone();W.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));W.multiplyVector3(N);
 return N}};
 return N}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,m,q,y,u,o,v,A;a=c.projectScene(h,j);k=0;for(m=a.length;k<m;k++){u=a[k];if(u instanceof THREE.RenderableParticle){v=u.x*e+e;A=u.y*g+g;q=0;for(y=u.material.length;q<y;q++){o=u.material[q];if(o instanceof THREE.ParticleDOMMaterial){o=o.domElement;o.style.left=v+"px";o.style.top=A+"px"}}}}}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,m,q,y,u,o,v,A;a=c.projectScene(h,j);k=0;for(m=a.length;k<m;k++){u=a[k];if(u instanceof THREE.RenderableParticle){v=u.x*e+e;A=u.y*g+g;q=0;for(y=u.material.length;q<y;q++){o=u.material[q];if(o instanceof THREE.ParticleDOMMaterial){o=o.domElement;o.style.left=v+"px";o.style.top=A+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(ka){if(u!=ka)m.globalAlpha=u=ka}function c(ka){if(o!=ka){switch(ka){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}o=ka}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,m=e.getContext("2d"),q=new THREE.Color(0),y=0,u=1,o=0,v=null,A=null,D=1,w,F,x,M,K,W,N,f,V,T=new THREE.Color,
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-0.5+0.5;p.copy(L.vertexNormalsWorld[2]);ha=(p.x*J.n11+p.y*J.n12+p.z*J.n13)*0.5+0.5;aa=-(p.x*J.n21+p.y*J.n22+p.z*J.n23)*0.5+0.5;Fa(M,K,W,N,f,V,S.envMap.image,ia,ga,ta,ya,ha,aa)}}else S.wireframe?Ga(S.color.__styleString,S.wireframeLinewidth):Ea(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&Fa(M,K,W,N,f,V,S.map.image,L.uvs[0].u,L.uvs[0].v,L.uvs[1].u,L.uvs[1].v,L.uvs[2].u,L.uvs[2].v);c(THREE.SubtractiveBlending)}if(ja)if(!S.wireframe&&
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-THREE.MeshNormalMaterial){T.r=$(L.normalWorld.x);T.g=$(L.normalWorld.y);T.b=$(L.normalWorld.z);T.updateStyleString();S.wireframe?Ga(T.__styleString,S.wireframeLinewidth):Ea(T.__styleString)}}}function Ga(J,Z){if(v!=J)m.strokeStyle=v=J;if(D!=Z)m.lineWidth=D=Z;m.stroke();R.inflate(Z*2)}function Ea(J){if(A!=J)m.fillStyle=A=J;m.fill()}function Fa(J,Z,U,L,S,ua,wa,Ia,za,Pa,Ka,La,Ta){var Na,Qa;Na=wa.width-1;Qa=wa.height-1;Ia*=Na;za*=Qa;Pa*=Na;Ka*=Qa;La*=Na;Ta*=Qa;U-=J;L-=Z;S-=J;ua-=Z;Pa-=Ia;Ka-=za;La-=Ia;
-Ta-=za;Na=Pa*Ta-La*Ka;if(Na!=0){Qa=1/Na;Na=(Ta*U-Ka*S)*Qa;Ka=(Ta*L-Ka*ua)*Qa;U=(Pa*S-La*U)*Qa;L=(Pa*ua-La*L)*Qa;J=J-Na*Ia-U*za;Z=Z-Ka*Ia-L*za;m.save();m.transform(Na,Ka,U,L,J,Z);m.clip();m.drawImage(wa,0,0);m.restore()}}function X(J,Z,U,L){var S=~~(J.r*255),ua=~~(J.g*255);J=~~(J.b*255);var wa=~~(Z.r*255),Ia=~~(Z.g*255);Z=~~(Z.b*255);var za=~~(U.r*255),Pa=~~(U.g*255);U=~~(U.b*255);var Ka=~~(L.r*255),La=~~(L.g*255);L=~~(L.b*255);Q[0]=S<0?0:S>255?255:S;Q[1]=ua<0?0:ua>255?255:ua;Q[2]=J<0?0:J>255?255:
-J;Q[4]=wa<0?0:wa>255?255:wa;Q[5]=Ia<0?0:Ia>255?255:Ia;Q[6]=Z<0?0:Z>255?255:Z;Q[8]=za<0?0:za>255?255:za;Q[9]=Pa<0?0:Pa>255?255:Pa;Q[10]=U<0?0:U>255?255:U;Q[12]=Ka<0?0:Ka>255?255:Ka;Q[13]=La<0?0:La>255?255:La;Q[14]=L<0?0:L>255?255:L;C.putImageData(G,0,0);O.drawImage(B,0,0);return H}function Y(J,Z,U){J=(J-Z)/(U-Z);return J*J*(3-2*J)}function $(J){J=(J+1)*0.5;return J<0?0:J>1?1:J}function Aa(J,Z){var U=Z.x-J.x,L=Z.y-J.y,S=1/Math.sqrt(U*U+L*L);U*=S;L*=S;Z.x+=U;Z.y+=L;J.x-=U;J.y-=L}var Ha,Da,E,Ca,Ra,Ua,
-Ma,Ba;this.autoClear?this.clear():m.setTransform(1,0,0,-1,j,k);b=d.projectScene(ka,ra,this.sortElements);(ja=ka.lights.length>0)&&sa(ka);Ha=0;for(Da=b.length;Ha<Da;Ha++){E=b[Ha];R.empty();if(E instanceof THREE.RenderableParticle){w=E;w.x*=j;w.y*=k;Ca=0;for(Ra=E.materials.length;Ca<Ra;Ca++)pa(w,E,E.materials[Ca],ka)}else if(E instanceof THREE.RenderableLine){w=E.v1;F=E.v2;w.positionScreen.x*=j;w.positionScreen.y*=k;F.positionScreen.x*=j;F.positionScreen.y*=k;R.addPoint(w.positionScreen.x,w.positionScreen.y);
-R.addPoint(F.positionScreen.x,F.positionScreen.y);if(ma.instersects(R)){Ca=0;for(Ra=E.materials.length;Ca<Ra;)Ja(w,F,E,E.materials[Ca++],ka)}}else if(E instanceof THREE.RenderableFace3){w=E.v1;F=E.v2;x=E.v3;w.positionScreen.x*=j;w.positionScreen.y*=k;F.positionScreen.x*=j;F.positionScreen.y*=k;x.positionScreen.x*=j;x.positionScreen.y*=k;if(E.overdraw){Aa(w.positionScreen,F.positionScreen);Aa(F.positionScreen,x.positionScreen);Aa(x.positionScreen,w.positionScreen)}R.add3Points(w.positionScreen.x,w.positionScreen.y,
-F.positionScreen.x,F.positionScreen.y,x.positionScreen.x,x.positionScreen.y);if(ma.instersects(R)){Ca=0;for(Ra=E.meshMaterials.length;Ca<Ra;){Ba=E.meshMaterials[Ca++];if(Ba instanceof THREE.MeshFaceMaterial){Ua=0;for(Ma=E.faceMaterials.length;Ua<Ma;)(Ba=E.faceMaterials[Ua++])&&P(w,F,x,E,Ba,ka)}else P(w,F,x,E,Ba,ka)}}}na.addRectangle(R)}m.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(ia,ga,ta){var ya,ha,aa,ma;ya=0;for(ha=ia.lights.length;ya<ha;ya++){aa=ia.lights[ya];if(aa instanceof THREE.DirectionalLight){ma=ga.normalWorld.dot(aa.position)*aa.intensity;if(ma>0){ta.r+=aa.color.r*ma;ta.g+=aa.color.g*ma;ta.b+=aa.color.b*ma}}else if(aa instanceof THREE.PointLight){V.sub(aa.position,ga.centroidWorld);V.normalize();ma=ga.normalWorld.dot(V)*aa.intensity;if(ma>0){ta.r+=aa.color.r*ma;ta.g+=aa.color.g*ma;ta.b+=aa.color.b*ma}}}}function c(ia,ga,ta,
-ya,ha,aa){I=d(ca++);I.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+"z");if(ha instanceof THREE.MeshBasicMaterial)x.__styleString=ha.color.__styleString;else if(ha instanceof THREE.MeshLambertMaterial)if(F){M.r=K.r;M.g=K.g;M.b=K.b;a(aa,ya,M);x.r=ha.color.r*M.r;x.g=ha.color.g*M.g;x.b=ha.color.b*M.b;x.updateStyleString()}else x.__styleString=ha.color.__styleString;else if(ha instanceof
-THREE.MeshDepthMaterial){f=1-ha.__2near/(ha.__farPlusNear-ya.z*ha.__farMinusNear);x.setRGB(f,f,f)}else ha instanceof THREE.MeshNormalMaterial&&x.setRGB(e(ya.normalWorld.x),e(ya.normalWorld.y),e(ya.normalWorld.z));ha.wireframe?I.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+ha.wireframeLinewidth+"; stroke-opacity: "+ha.opacity+"; stroke-linecap: "+ha.wireframeLinecap+"; stroke-linejoin: "+ha.wireframeLinejoin):I.setAttribute("style","fill: "+x.__styleString+"; fill-opacity: "+
-ha.opacity);j.appendChild(I)}function b(ia,ga,ta,ya,ha,aa,ma){I=d(ca++);I.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+" L "+ya.positionScreen.x+","+ya.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)x.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(F){M.r=K.r;M.g=K.g;M.b=K.b;a(ma,ha,M);x.r=aa.color.r*M.r;x.g=aa.color.g*M.g;
-x.b=aa.color.b*M.b;x.updateStyleString()}else x.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){f=1-aa.__2near/(aa.__farPlusNear-ha.z*aa.__farMinusNear);x.setRGB(f,f,f)}else aa instanceof THREE.MeshNormalMaterial&&x.setRGB(e(ha.normalWorld.x),e(ha.normalWorld.y),e(ha.normalWorld.z));aa.wireframe?I.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+
-"; stroke-linejoin: "+aa.wireframeLinejoin):I.setAttribute("style","fill: "+x.__styleString+"; fill-opacity: "+aa.opacity);j.appendChild(I)}function d(ia){if(T[ia]==null){T[ia]=document.createElementNS("http://www.w3.org/2000/svg","path");va==0&&T[ia].setAttribute("shape-rendering","crispEdges")}return T[ia]}function e(ia){return ia<0?Math.min((1+ia)*0.5,0.5):0.5+Math.min(ia*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,q,y,u,o,v,A,D=
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-k);j.setAttribute("height",m);D.set(-q,-y,q,y)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(ia,ga){var ta,ya,ha,aa,ma,na,R,ja;this.autoClear&&this.clear();g=h.projectScene(ia,ga,this.sortElements);ea=xa=ca=0;if(F=ia.lights.length>0){R=ia.lights;K.setRGB(0,0,0);W.setRGB(0,0,0);N.setRGB(0,0,0);ta=0;for(ya=R.length;ta<ya;ta++){ha=R[ta];aa=ha.color;if(ha instanceof THREE.AmbientLight){K.r+=aa.r;K.g+=aa.g;K.b+=aa.b}else if(ha instanceof THREE.DirectionalLight){W.r+=
-aa.r;W.g+=aa.g;W.b+=aa.b}else if(ha instanceof THREE.PointLight){N.r+=aa.r;N.g+=aa.g;N.b+=aa.b}}}ta=0;for(ya=g.length;ta<ya;ta++){R=g[ta];w.empty();if(R instanceof THREE.RenderableParticle){u=R;u.x*=q;u.y*=-y;ha=0;for(aa=R.materials.length;ha<aa;ha++)if(ja=R.materials[ha]){ma=u;na=R;var qa=xa++;if(da[qa]==null){da[qa]=document.createElementNS("http://www.w3.org/2000/svg","circle");va==0&&da[qa].setAttribute("shape-rendering","crispEdges")}I=da[qa];I.setAttribute("cx",ma.x);I.setAttribute("cy",ma.y);
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-o.positionScreen.y);if(D.instersects(w)){ha=0;for(aa=R.materials.length;ha<aa;)if(ja=R.materials[ha++]){ma=u;na=o;qa=ea++;if(fa[qa]==null){fa[qa]=document.createElementNS("http://www.w3.org/2000/svg","line");va==0&&fa[qa].setAttribute("shape-rendering","crispEdges")}I=fa[qa];I.setAttribute("x1",ma.positionScreen.x);I.setAttribute("y1",ma.positionScreen.y);I.setAttribute("x2",na.positionScreen.x);I.setAttribute("y2",na.positionScreen.y);if(ja instanceof THREE.LineBasicMaterial){x.__styleString=ja.color.__styleString;
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+Sa;Ra*=Ea;La*=Sa;Ka*=Ea;Wa*=Sa;Z-=P;K-=oa;T-=P;fa-=oa;Ra-=sa;La-=ua;Ka-=sa;Wa-=ua;Ea=Ra*Wa-Ka*La;if(Ea!=0){Sa=1/Ea;Ea=(Wa*Z-La*T)*Sa;La=(Wa*K-La*fa)*Sa;Z=(Ra*T-Ka*Z)*Sa;K=(Ra*fa-Ka*K)*Sa;P=P-Ea*sa-Z*ua;oa=oa-La*sa-K*ua;m.save();m.transform(Ea,La,Z,K,P,oa);m.clip();m.drawImage(pa,0,0);m.restore()}}function Oa(P,oa,Z,K){var T=~~(P.r*255),fa=~~(P.g*255);P=~~(P.b*255);var pa=~~(oa.r*255),sa=~~(oa.g*255);oa=~~(oa.b*255);var ua=~~(Z.r*255),Ra=~~(Z.g*255);Z=~~(Z.b*255);var La=~~(K.r*255),Ka=~~(K.g*255);
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+"; stroke-width: "+ma.linewidth+"; stroke-opacity: "+ma.opacity+"; stroke-linecap: "+ma.linecap+"; stroke-linejoin: "+ma.linejoin);j.appendChild(I)}}}}else if(Q instanceof THREE.RenderableFace3){u=Q.v1;o=Q.v2;v=Q.v3;u.positionScreen.x*=q;u.positionScreen.y*=-y;o.positionScreen.x*=q;o.positionScreen.y*=-y;v.positionScreen.x*=q;v.positionScreen.y*=-y;w.addPoint(u.positionScreen.x,u.positionScreen.y);w.addPoint(o.positionScreen.x,o.positionScreen.y);w.addPoint(v.positionScreen.x,v.positionScreen.y);
+if(E.instersects(w)){ia=0;for($=Q.meshMaterials.length;ia<$;){ma=Q.meshMaterials[ia++];if(ma instanceof THREE.MeshFaceMaterial){qa=0;for(ra=Q.faceMaterials.length;qa<ra;)(ma=Q.faceMaterials[qa++])&&c(u,o,v,Q,ma,ja)}else ma&&c(u,o,v,Q,ma,ja)}}}else if(Q instanceof THREE.RenderableFace4){u=Q.v1;o=Q.v2;v=Q.v3;A=Q.v4;u.positionScreen.x*=q;u.positionScreen.y*=-y;o.positionScreen.x*=q;o.positionScreen.y*=-y;v.positionScreen.x*=q;v.positionScreen.y*=-y;A.positionScreen.x*=q;A.positionScreen.y*=-y;w.addPoint(u.positionScreen.x,
+u.positionScreen.y);w.addPoint(o.positionScreen.x,o.positionScreen.y);w.addPoint(v.positionScreen.x,v.positionScreen.y);w.addPoint(A.positionScreen.x,A.positionScreen.y);if(E.instersects(w)){ia=0;for($=Q.meshMaterials.length;ia<$;){ma=Q.meshMaterials[ia++];if(ma instanceof THREE.MeshFaceMaterial){qa=0;for(ra=Q.faceMaterials.length;qa<ra;)(ma=Q.faceMaterials[qa++])&&b(u,o,v,A,Q,ma,ja)}else ma&&b(u,o,v,A,Q,ma,ja)}}}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
 envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
 envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -191,100 +196,110 @@ map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D(
 lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
-color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
-THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
-value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
+color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
+morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
+default_vertex:"#ifndef USE_MORPHTARGETS || USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
+THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
+value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",
+value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
 THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,
 THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,
-THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
-THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",
-THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,
-THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
-THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
-THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
-THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
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-f.UNSIGNED_BYTE,t.image[Q])}else{t.image.__webGLTextureCube=f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,t.image.__webGLTextureCube);for(Q=0;Q<6;++Q)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Q,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,t.image[Q]);t.__wasSetOnce=!0}F(f.TEXTURE_CUBE_MAP,t,t.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);t.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_CUBE_MAP,t.image.__webGLTextureCube)}}else{if(t.needsUpdate){if(t.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,
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-p.__webGLTangentBuffer);f.vertexAttribPointer(l.tangent,4,f.FLOAT,!1,0,0)}if(l.uv>=0)if(p.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLUVBuffer);f.vertexAttribPointer(l.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv)}else f.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(p.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLUV2Buffer);f.vertexAttribPointer(l.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv2)}else f.disableVertexAttribArray(l.uv2);if(n.skinning&&l.skinVertexA>=0&&
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-f.DEPTH_COMPONENT16,l.width,l.height);f.bindTexture(f.TEXTURE_2D,l.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,W(l.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,W(l.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,W(l.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,W(l.minFilter));f.texImage2D(f.TEXTURE_2D,0,W(l.format),l.width,l.height,0,W(l.format),W(l.type),null);f.bindFramebuffer(f.FRAMEBUFFER,l.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,
-f.COLOR_ATTACHMENT0,f.TEXTURE_2D,l.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,l.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var z,t;if(l){z=l.__webGLFramebuffer;t=l.width;l=l.height}else{z=null;t=ia;l=ga}if(z!=T){f.bindFramebuffer(f.FRAMEBUFFER,z);f.viewport(ea,va,t,l);T=z}}function M(l,z){var t;if(l=="fragment")t=f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&
-(t=f.createShader(f.VERTEX_SHADER));f.shaderSource(t,z);f.compileShader(t);if(!f.getShaderParameter(t,f.COMPILE_STATUS)){alert(f.getShaderInfoLog(t));return null}return t}function K(l){switch(l){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}function W(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;
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-ga=0,ta=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ya=new THREE.Matrix4,ha=new Float32Array(16),aa=new Float32Array(16),ma=new THREE.Vector4,na={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},R=!0,ja=new THREE.Color(0),qa=0;if(a){if(a.antialias!==undefined)R=a.antialias;a.clearColor!==undefined&&ja.setHex(a.clearColor);if(a.clearAlpha!==undefined)qa=a.clearAlpha}this.domElement=
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-f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,t,n){var p;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof
-THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var B,C,G,Q,H;B=Q=H=0;for(C=z.length;B<C;B++){G=z[B];G instanceof THREE.DirectionalLight&&Q++;G instanceof THREE.PointLight&&H++}if(H+Q<=4)z=Q;else{z=Math.ceil(4*Q/(H+Q));H=4-z}z={directional:z,point:H};B=50;if(n!==undefined&&n instanceof THREE.SkinnedMesh)B=n.bones.length;n=l.fragmentShader;H=l.vertexShader;B={fog:t,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,sizeAttenuation:l.sizeAttenuation,skinning:l.skinning,
-maxDirLights:z.directional,maxPointLights:z.point,maxBones:B};t=f.createProgram();z=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.fog?"#define USE_FOG":"",B.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
-B=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,"#define MAX_BONES "+B.maxBones,B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"",B.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
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-0&&p.skinIndex>=0&&p.skinWeight>=0){f.enableVertexAttribArray(p.skinVertexA);f.enableVertexAttribArray(p.skinVertexB);f.enableVertexAttribArray(p.skinIndex);f.enableVertexAttribArray(p.skinWeight)}};this.render=function(l,z,t,n){var p,B,C,G,Q,H,O,la,ka=l.lights,ra=l.fog;z.matrixAutoUpdate&&z.updateMatrix();l.update(undefined,!1,z);z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ha);ya.multiply(z.projectionMatrix,z.matrixWorldInverse);k(ya);this.initWebGLObjects(l);x(t);(this.autoClear||
-n)&&this.clear();Q=l.__webglObjects.length;for(n=0;n<Q;n++){p=l.__webglObjects[n];O=p.object;if(O.visible)if(!(O instanceof THREE.Mesh)||m(O)){O.matrixWorld.flattenToArray(O._objectMatrixArray);v(O,z);u(p);p.render=!0;if(this.sortObjects){ma.copy(O.position);ya.multiplyVector3(ma);p.z=ma.z}}else p.render=!1;else p.render=!1}this.sortObjects&&l.__webglObjects.sort(o);H=l.__webglObjectsImmediate.length;for(n=0;n<H;n++){p=l.__webglObjectsImmediate[n];O=p.object;if(O.visible){O.matrixAutoUpdate&&O.matrixWorld.flattenToArray(O._objectMatrixArray);
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-[];l.__webglObjectsImmediate=[]}for(;l.__objectsAdded.length;){var z=l.__objectsAdded[0],t=l,n=void 0,p=void 0,B=void 0;if(z._modelViewMatrix==undefined){z._modelViewMatrix=new THREE.Matrix4;z._normalMatrixArray=new Float32Array(9);z._modelViewMatrixArray=new Float32Array(16);z._objectMatrixArray=new Float32Array(16);z.matrixWorld.flattenToArray(z._objectMatrixArray)}if(z instanceof THREE.Mesh){p=z.geometry;p.geometryGroups==undefined&&A(p);for(n in p.geometryGroups){B=p.geometryGroups[n];if(!B.__webGLVertexBuffer){var C=
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-4);C.__skinIndexArray=new Float32Array(O*4);C.__skinWeightArray=new Float32Array(O*4);C.__faceArray=new Uint16Array(la*3);C.__lineArray=new Uint16Array(ka*2);H=Q=C;O=void 0;ra=void 0;var oa=void 0,pa=void 0;oa=void 0;sa=!1;O=0;for(ra=G.materials.length;O<ra;O++){oa=G.materials[O];if(oa instanceof THREE.MeshFaceMaterial){oa=0;for(pa=H.materials.length;oa<pa;oa++)if(H.materials[oa]&&H.materials[oa].shading!=undefined&&H.materials[oa].shading==THREE.SmoothShading){sa=!0;break}}else if(oa&&oa.shading!=
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-1)}for(;l.__objectsRemoved.length;){z=l.__objectsRemoved[0];t=l;p=void 0;n=void 0;for(p=t.__webglObjects.length-1;p>=0;p--){n=t.__webglObjects[p].object;z==n&&t.__webglObjects.splice(p,1)}l.__objectsRemoved.splice(0,1)}z=0;for(t=l.__webglObjects.length;z<t;z++){n=l.__webglObjects[z].object;B=void 0;p=void 0;C=void 0;if(n instanceof THREE.Mesh){p=n.geometry;for(B in p.geometryGroups){C=p.geometryGroups[B];if(p.__dirtyVertices||p.__dirtyElements||p.__dirtyUvs||p.__dirtyNormals||p.__dirtyColors||p.__dirtyTangents){la=
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-C.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ua,la);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,wa,la)}if(E>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Z,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,U,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,L,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,
-S,la)}}}p.__dirtyVertices=!1;p.__dirtyElements=!1;p.__dirtyUvs=!1;p.__dirtyNormals=!1;p.__dirtyTangents=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=n.vertices;la=n.colors;ra=O.length;ka=la.length;sa=n.__vertexArray;Q=n.__colorArray;oa=n.__dirtyColors;if(n.__dirtyVertices){for(H=0;H<ra;H++){G=O[H].position;C=H*3;sa[C]=G.x;sa[C+1]=G.y;sa[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);
-f.bufferData(f.ARRAY_BUFFER,sa,B)}if(oa){for(H=0;H<ka;H++){color=la[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Line){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=n.vertices;la=n.colors;ra=O.length;ka=la.length;sa=n.__vertexArray;Q=n.__colorArray;oa=n.__dirtyColors;if(n.__dirtyVertices){for(H=
-0;H<ra;H++){G=O[H].position;C=H*3;sa[C]=G.x;sa[C+1]=G.y;sa[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,sa,B)}if(oa){for(H=0;H<ka;H++){color=la[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){p=n.geometry;(p.__dirtyVertices||p.__dirtyColors||n.sortParticles)&&c(p,f.DYNAMIC_DRAW,n);p.__dirtyVertices=
-!1;p.__dirtyColors=!1}}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),
+fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
+THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
+THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
+THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
+vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
+THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
+THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
+THREE.WebGLRenderer=function(a){function c(l,z,t){var n,p,C,B=l.vertices,D=B.length,O=l.colors,X=O.length,F=l.__vertexArray,aa=l.__colorArray,ka=l.__sortArray,na=l.__dirtyVertices,wa=l.__dirtyColors;if(t.sortParticles){Aa.multiplySelf(t.matrixWorld);for(n=0;n<D;n++){p=B[n].position;qa.copy(p);Aa.multiplyVector3(qa);ka[n]=[qa.z,n]}ka.sort(function(la,Ca){return Ca[0]-la[0]});for(n=0;n<D;n++){p=B[ka[n][1]].position;C=n*3;F[C]=p.x;F[C+1]=p.y;F[C+2]=p.z}for(n=0;n<X;n++){C=n*3;color=O[ka[n][1]];aa[C]=
+color.r;aa[C+1]=color.g;aa[C+2]=color.b}}else{if(na)for(n=0;n<D;n++){p=B[n].position;C=n*3;F[C]=p.x;F[C+1]=p.y;F[C+2]=p.z}if(wa)for(n=0;n<X;n++){color=O[n];C=n*3;aa[C]=color.r;aa[C+1]=color.g;aa[C+2]=color.b}}if(na||t.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,F,z)}if(wa||t.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,aa,z)}}function b(l,z){l.fragmentShader=z.fragmentShader;l.vertexShader=z.vertexShader;
+l.uniforms=Uniforms.clone(z.uniforms)}function d(l,z,t,n,p){n.program||da.initMaterial(n,z,t,p);var C=n.program,B=C.uniforms,D=n.uniforms;if(C!=W){f.useProgram(C);W=C}f.uniformMatrix4fv(B.projectionMatrix,!1,ia);if(t&&(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial||n instanceof THREE.LineBasicMaterial||n instanceof THREE.ParticleBasicMaterial)){D.fogColor.value.setHex(t.color.hex);if(t instanceof THREE.Fog){D.fogNear.value=t.near;
+D.fogFar.value=t.far}else if(t instanceof THREE.FogExp2)D.fogDensity.value=t.density}if(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial){var O,X,F=0,aa=0,ka=0,na,wa,la,Ca=ra,Da=Ca.directional.colors,Pa=Ca.directional.positions,M=Ca.point.colors,Na=Ca.point.positions,Ia=0,Oa=0;t=X=X=0;for(O=z.length;t<O;t++){X=z[t];na=X.color;wa=X.position;la=X.intensity;if(X instanceof THREE.AmbientLight){F+=na.r;aa+=na.g;ka+=na.b}else if(X instanceof THREE.DirectionalLight){X=Ia*3;Da[X]=
+na.r*la;Da[X+1]=na.g*la;Da[X+2]=na.b*la;Pa[X]=wa.x;Pa[X+1]=wa.y;Pa[X+2]=wa.z;Ia+=1}else if(X instanceof THREE.PointLight){X=Oa*3;M[X]=na.r*la;M[X+1]=na.g*la;M[X+2]=na.b*la;Na[X]=wa.x;Na[X+1]=wa.y;Na[X+2]=wa.z;Oa+=1}}for(t=Ia*3;t<Da.length;t++)Da[t]=0;for(t=Oa*3;t<M.length;t++)M[t]=0;Ca.point.length=Oa;Ca.directional.length=Ia;Ca.ambient[0]=F;Ca.ambient[1]=aa;Ca.ambient[2]=ka;z=ra;D.enableLighting.value=z.directional.length+z.point.length;D.ambientLightColor.value=z.ambient;D.directionalLightColor.value=
+z.directional.colors;D.directionalLightDirection.value=z.directional.positions;D.pointLightColor.value=z.point.colors;D.pointLightPosition.value=z.point.positions}if(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial){D.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);D.opacity.value=n.opacity;D.map.texture=n.map;D.lightMap.texture=n.lightMap;D.envMap.texture=n.envMap;D.reflectivity.value=n.reflectivity;
+D.refractionRatio.value=n.refractionRatio;D.combine.value=n.combine;D.useRefract.value=n.envMap&&n.envMap.mapping instanceof THREE.CubeRefractionMapping}if(n instanceof THREE.LineBasicMaterial){D.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);D.opacity.value=n.opacity}else if(n instanceof THREE.ParticleBasicMaterial){D.psColor.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);D.opacity.value=n.opacity;D.size.value=n.size;D.scale.value=N.height/
+2;D.map.texture=n.map}else if(n instanceof THREE.MeshPhongMaterial){D.ambient.value.setRGB(n.ambient.r,n.ambient.g,n.ambient.b);D.specular.value.setRGB(n.specular.r,n.specular.g,n.specular.b);D.shininess.value=n.shininess}else if(n instanceof THREE.MeshDepthMaterial){D.mNear.value=l.near;D.mFar.value=l.far;D.opacity.value=n.opacity}else if(n instanceof THREE.MeshNormalMaterial)D.opacity.value=n.opacity;for(var S in D)if(F=C.uniforms[S]){t=D[S];O=t.type;z=t.value;if(O=="i")f.uniform1i(F,z);else if(O==
+"f")f.uniform1f(F,z);else if(O=="fv1")f.uniform1fv(F,z);else if(O=="fv")f.uniform3fv(F,z);else if(O=="v2")f.uniform2f(F,z.x,z.y);else if(O=="v3")f.uniform3f(F,z.x,z.y,z.z);else if(O=="c")f.uniform3f(F,z.r,z.g,z.b);else if(O=="t"){f.uniform1i(F,z);if(t=t.texture)if(t.image instanceof Array&&t.image.length==6){if(t.image.length==6){if(t.needsUpdate){if(t.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,t.image.__webGLTextureCube);for(O=0;O<6;++O)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+O,0,0,0,f.RGBA,
+f.UNSIGNED_BYTE,t.image[O])}else{t.image.__webGLTextureCube=f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,t.image.__webGLTextureCube);for(O=0;O<6;++O)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+O,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,t.image[O]);t.__wasSetOnce=!0}G(f.TEXTURE_CUBE_MAP,t,t.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);t.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_CUBE_MAP,t.image.__webGLTextureCube)}}else{if(t.needsUpdate){if(t.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,
+t.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,0,0,0,f.RGBA,f.UNSIGNED_BYTE,t.image)}else{t.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,t.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,t.image);t.__wasSetOnce=!0}G(f.TEXTURE_2D,t,t.image);f.bindTexture(f.TEXTURE_2D,null);t.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_2D,t.__webGLTexture)}}}f.uniformMatrix4fv(B.modelViewMatrix,!1,p._modelViewMatrixArray);f.uniformMatrix3fv(B.normalMatrix,
+!1,p._normalMatrixArray);(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshPhongMaterial||n.envMap)&&f.uniform3f(B.cameraPosition,l.position.x,l.position.y,l.position.z);(n instanceof THREE.MeshShaderMaterial||n.envMap||n.skinning)&&f.uniformMatrix4fv(B.objectMatrix,!1,p._objectMatrixArray);(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshShaderMaterial||n.skinning)&&f.uniformMatrix4fv(B.viewMatrix,!1,$);if(n.skinning){f.uniformMatrix4fv(B.cameraInverseMatrix,
+!1,$);f.uniformMatrix4fv(B.boneGlobalMatrices,!1,p.boneMatrices)}return C}function e(l,z,t,n,p,C){if(n.opacity!=0){l=d(l,z,t,n,C).attributes;if(n.morphTargets){C.morphTargetBase!==-1?f.bindBuffer(f.ARRAY_BUFFER,p.__webGLMorphTargetsBuffers[C.morphTargetBase]):f.bindBuffer(f.ARRAY_BUFFER,p.__webGLVertexBuffer);f.vertexAttribPointer(l.position,3,f.FLOAT,!1,0,0);z=[];t=-1;var B=0,D=C.morphTargetInfluences,O,X=D.length,F=0;for(C.morphTargetBase!==-1&&(z[C.morphTargetBase]=!0);F<n.numSupportedMorphTargets;){for(O=
+0;O<X;O++)if(!z[O]&&D[O]>t){B=O;t=D[B]}f.bindBuffer(f.ARRAY_BUFFER,p.__webGLMorphTargetsBuffers[B]);f.vertexAttribPointer(l["morphTarget"+F],3,f.FLOAT,!1,0,0);C.__webGLMorphTargetInfluences[F]=t;z[B]=1;t=-1;F++}f.uniform1fv(n.program.uniforms.morphTargetInfluences,C.__webGLMorphTargetInfluences)}else{f.bindBuffer(f.ARRAY_BUFFER,p.__webGLVertexBuffer);f.vertexAttribPointer(l.position,3,f.FLOAT,!1,0,0)}if(l.color>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLColorBuffer);f.vertexAttribPointer(l.color,3,
+f.FLOAT,!1,0,0)}if(l.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLNormalBuffer);f.vertexAttribPointer(l.normal,3,f.FLOAT,!1,0,0)}if(l.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLTangentBuffer);f.vertexAttribPointer(l.tangent,4,f.FLOAT,!1,0,0)}if(l.uv>=0)if(p.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLUVBuffer);f.vertexAttribPointer(l.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv)}else f.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(p.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,
+p.__webGLUV2Buffer);f.vertexAttribPointer(l.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv2)}else f.disableVertexAttribArray(l.uv2);if(n.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);f.vertexAttribPointer(l.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);f.vertexAttribPointer(l.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);f.vertexAttribPointer(l.skinIndex,
+4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);f.vertexAttribPointer(l.skinWeight,4,f.FLOAT,!1,0,0)}if(C instanceof THREE.Mesh)if(n.wireframe){f.lineWidth(n.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);f.drawElements(f.LINES,p.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,p.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(C instanceof THREE.Line){C=C.type==THREE.LineStrip?
+f.LINE_STRIP:f.LINES;f.lineWidth(n.linewidth);f.drawArrays(C,0,p.__webGLLineCount)}else if(C instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,0,p.__webGLParticleCount);else C instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,0,p.__webGLVertexCount)}}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=f.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=f.createBuffer();if(l.hasPos){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,l.positionArray,
+f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.position);f.vertexAttribPointer(z.attributes.position,3,f.FLOAT,!1,0,0)}if(l.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,l.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.normal);f.vertexAttribPointer(z.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,l.count);l.count=0}function h(l){if(ga!=l.doubleSided){l.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);ga=
+l.doubleSided}if(I!=l.flipSided){l.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);I=l.flipSided}}function j(l){if(za!=l){l?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);za=l}}function k(l){va[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);va[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);va[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);va[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);va[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);va[5].set(l.n41+
+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=va[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function m(l){for(var z=l.matrixWorld,t=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),n=0;n<6;n++){l=va[n].x*z.n14+va[n].y*z.n24+va[n].z*z.n34+va[n].w;if(l<=t)return!1}return!0}function q(l,z){l.list[l.count]=z;l.count+=1}function y(l){var z,t,n=l.object,p=l.opaque,C=l.transparent;C.count=0;l=p.count=0;for(z=n.materials.length;l<z;l++){t=
+n.materials[l];t.opacity&&t.opacity<1||t.blending!=THREE.NormalBlending?q(C,t):q(p,t)}}function u(l){var z,t,n,p,C=l.object,B=l.buffer,D=l.opaque,O=l.transparent;O.count=0;l=D.count=0;for(n=C.materials.length;l<n;l++){z=C.materials[l];if(z instanceof THREE.MeshFaceMaterial){z=0;for(t=B.materials.length;z<t;z++)(p=B.materials[z])&&(p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?q(O,p):q(D,p))}else{p=z;p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?q(O,p):q(D,p)}}}function o(l,z){return z.z-
+l.z}function v(l,z){l._modelViewMatrix.multiplyToArray(z.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}function A(l){function z(ka){var na=[];t=0;for(n=ka.length;t<n;t++)ka[t]==undefined?na.push("undefined"):na.push(ka[t].id);return na.join("_")}var t,n,p,C,B,D,O,X,F={},aa=l.morphTargets!==undefined?l.morphTargets.length:0;l.geometryGroups={};p=0;for(C=l.faces.length;p<C;p++){B=l.faces[p];D=B.materials;
+O=z(D);F[O]==undefined&&(F[O]={hash:O,counter:0});X=F[O].hash+"_"+F[O].counter;l.geometryGroups[X]==undefined&&(l.geometryGroups[X]={faces:[],materials:D,vertices:0,numMorphTargets:aa});B=B instanceof THREE.Face3?3:4;if(l.geometryGroups[X].vertices+B>65535){F[O].counter+=1;X=F[O].hash+"_"+F[O].counter;l.geometryGroups[X]==undefined&&(l.geometryGroups[X]={faces:[],materials:D,vertices:0,numMorphTargets:aa})}l.geometryGroups[X].faces.push(p);l.geometryGroups[X].vertices+=B}}function E(l,z,t){l.push({buffer:z,
+object:t,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(l){if(l!=ca){switch(l){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);
+f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}ca=l}}function G(l,z,t){if((t.width&t.width-1)==0&&(t.height&t.height-1)==0){f.texParameteri(l,f.TEXTURE_WRAP_S,Y(z.wrapS));f.texParameteri(l,f.TEXTURE_WRAP_T,Y(z.wrapT));f.texParameteri(l,f.TEXTURE_MAG_FILTER,Y(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,Y(z.minFilter));f.generateMipmap(l)}else{f.texParameteri(l,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_MAG_FILTER,J(z.magFilter));
+f.texParameteri(l,f.TEXTURE_MIN_FILTER,J(z.minFilter))}}function x(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,l.width,l.height);f.bindTexture(f.TEXTURE_2D,l.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,Y(l.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,
+Y(l.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,Y(l.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,Y(l.minFilter));f.texImage2D(f.TEXTURE_2D,0,Y(l.format),l.width,l.height,0,Y(l.format),Y(l.type),null);f.bindFramebuffer(f.FRAMEBUFFER,l.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,l.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,l.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);
+f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var z,t;if(l){z=l.__webGLFramebuffer;t=l.width;l=l.height}else{z=null;t=ja;l=ha}if(z!=R){f.bindFramebuffer(f.FRAMEBUFFER,z);f.viewport(ea,xa,t,l);R=z}}function L(l,z){var t;if(l=="fragment")t=f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&(t=f.createShader(f.VERTEX_SHADER));f.shaderSource(t,z);f.compileShader(t);if(!f.getShaderParameter(t,f.COMPILE_STATUS)){alert(f.getShaderInfoLog(t));return null}return t}function J(l){switch(l){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;
+case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}function Y(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;
+case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;
+case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var N=document.createElement("canvas"),f,W=null,R=null,da=this,ga=null,I=null,ca=null,za=null,ea=0,xa=0,ja=0,ha=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Aa=new THREE.Matrix4,ia=new Float32Array(16),$=new Float32Array(16),qa=new THREE.Vector4,ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,
+colors:[],positions:[]}},Q=!0,ma=new THREE.Color(0),ta=0;if(a){if(a.antialias!==undefined)Q=a.antialias;a.clearColor!==undefined&&ma.setHex(a.clearColor);if(a.clearAlpha!==undefined)ta=a.clearAlpha}this.maxMorphTargets=8;this.domElement=N;this.autoClear=!0;this.sortObjects=!0;(function(l,z,t){try{if(!(f=N.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(n){console.error(n)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);
+f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,t);_cullEnabled=!0})(Q,ma,ta);this.context=f;this.setSize=function(l,z){N.width=l;N.height=z;this.setViewport(0,0,N.width,N.height)};this.setViewport=function(l,z,t,n){ea=l;xa=z;ja=t;ha=n;f.viewport(ea,xa,ja,ha)};this.setScissor=function(l,z,t,n){f.scissor(l,z,t,n)};this.enableScissorTest=function(l){l?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=
+function(l){f.depthMask(l)};this.setClearColorHex=function(l,z){var t=new THREE.Color(l);f.clearColor(t.r,t.g,t.b,z)};this.setClearColor=function(l,z){f.clearColor(l.r,l.g,l.b,z)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,t,n){var p,C,B;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);
+else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var D,O,X,F;B=X=F=0;for(D=z.length;B<D;B++){O=z[B];O instanceof THREE.DirectionalLight&&X++;O instanceof THREE.PointLight&&F++}if(F+X<=4)z=X;else{z=Math.ceil(4*X/(F+X));F=4-z}B={directional:z,point:F};
+D=50;if(n!==undefined&&n instanceof THREE.SkinnedMesh)D=n.bones.length;F=l.fragmentShader;z=l.vertexShader;D={fog:t,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,sizeAttenuation:l.sizeAttenuation,skinning:l.skinning,morphTargets:l.morphTargets,maxDirLights:B.directional,maxPointLights:B.point,maxBones:D};t=f.createProgram();B=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,D.fog?"#define USE_FOG":
+"",D.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",D.map?"#define USE_MAP":"",D.envMap?"#define USE_ENVMAP":"",D.lightMap?"#define USE_LIGHTMAP":"",D.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");D=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,"#define MAX_BONES "+D.maxBones,D.map?"#define USE_MAP":"",D.envMap?"#define USE_ENVMAP":
+"",D.lightMap?"#define USE_LIGHTMAP":"",D.vertexColors?"#define USE_COLOR":"",D.skinning?"#define USE_SKINNING":"",D.morphTargets?"#define USE_MORPHTARGETS":"",D.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+f.attachShader(t,L("fragment",B+F));f.attachShader(t,L("vertex",D+z));f.linkProgram(t);f.getProgramParameter(t,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(t,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");t.uniforms={};t.attributes={};l.program=t;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(p in l.uniforms)t.push(p);p=
+l.program;F=0;for(z=t.length;F<z;F++){B=t[F];p.uniforms[B]=f.getUniformLocation(p,B)}t=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(p=0;p<this.maxMorphTargets;p++)t.push("morphTarget"+p);for(C in l.attributes)t.push(C);C=l.program;p=t;t=0;for(F=p.length;t<F;t++){z=p[t];C.attributes[z]=f.getAttribLocation(C,z)}C=l.program.attributes;f.enableVertexAttribArray(C.position);C.color>=0&&f.enableVertexAttribArray(C.color);C.normal>=0&&f.enableVertexAttribArray(C.normal);
+C.tangent>=0&&f.enableVertexAttribArray(C.tangent);if(l.skinning&&C.skinVertexA>=0&&C.skinVertexB>=0&&C.skinIndex>=0&&C.skinWeight>=0){f.enableVertexAttribArray(C.skinVertexA);f.enableVertexAttribArray(C.skinVertexB);f.enableVertexAttribArray(C.skinIndex);f.enableVertexAttribArray(C.skinWeight)}if(l.morphTargets){l.numSupportedMorphTargets=0;if(C.morphTarget0>=0){f.enableVertexAttribArray(C.morphTarget0);l.numSupportedMorphTargets++}if(C.morphTarget1>=0){f.enableVertexAttribArray(C.morphTarget1);
+l.numSupportedMorphTargets++}if(C.morphTarget2>=0){f.enableVertexAttribArray(C.morphTarget2);l.numSupportedMorphTargets++}if(C.morphTarget3>=0){f.enableVertexAttribArray(C.morphTarget3);l.numSupportedMorphTargets++}if(C.morphTarget4>=0){f.enableVertexAttribArray(C.morphTarget4);l.numSupportedMorphTargets++}if(C.morphTarget5>=0){f.enableVertexAttribArray(C.morphTarget5);l.numSupportedMorphTargets++}if(C.morphTarget6>=0){f.enableVertexAttribArray(C.morphTarget6);l.numSupportedMorphTargets++}if(C.morphTarget7>=
+0){f.enableVertexAttribArray(C.morphTarget7);l.numSupportedMorphTargets++}n.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(p=0;p<this.maxMorphTargets;p++)n.__webGLMorphTargetInfluences[p]=0}};this.render=function(l,z,t,n){var p,C,B,D,O,X,F,aa,ka=l.lights,na=l.fog;z.matrixAutoUpdate&&z.updateMatrix();l.update(undefined,!1,z);z.matrixWorldInverse.flattenToArray($);z.projectionMatrix.flattenToArray(ia);Aa.multiply(z.projectionMatrix,z.matrixWorldInverse);k(Aa);this.initWebGLObjects(l);
+x(t);(this.autoClear||n)&&this.clear();O=l.__webglObjects.length;for(n=0;n<O;n++){p=l.__webglObjects[n];F=p.object;if(F.visible)if(!(F instanceof THREE.Mesh)||m(F)){F.matrixWorld.flattenToArray(F._objectMatrixArray);v(F,z);u(p);p.render=!0;if(this.sortObjects){qa.copy(F.position);Aa.multiplyVector3(qa);p.z=qa.z}}else p.render=!1;else p.render=!1}this.sortObjects&&l.__webglObjects.sort(o);X=l.__webglObjectsImmediate.length;for(n=0;n<X;n++){p=l.__webglObjectsImmediate[n];F=p.object;if(F.visible){F.matrixAutoUpdate&&
+F.matrixWorld.flattenToArray(F._objectMatrixArray);v(F,z);y(p)}}w(THREE.NormalBlending);for(n=0;n<O;n++){p=l.__webglObjects[n];if(p.render){F=p.object;aa=p.buffer;B=p.opaque;h(F);for(p=0;p<B.count;p++){D=B.list[p];j(D.depthTest);e(z,ka,na,D,aa,F)}}}for(n=0;n<X;n++){p=l.__webglObjectsImmediate[n];F=p.object;if(F.visible){B=p.opaque;h(F);for(p=0;p<B.count;p++){D=B.list[p];j(D.depthTest);C=d(z,ka,na,D,F);F.render(function(wa){g(wa,C)})}}}for(n=0;n<O;n++){p=l.__webglObjects[n];if(p.render){F=p.object;
+aa=p.buffer;B=p.transparent;h(F);for(p=0;p<B.count;p++){D=B.list[p];w(D.blending);j(D.depthTest);e(z,ka,na,D,aa,F)}}}for(n=0;n<X;n++){p=l.__webglObjectsImmediate[n];F=p.object;if(F.visible){B=p.transparent;h(F);for(p=0;p<B.count;p++){D=B.list[p];w(D.blending);j(D.depthTest);C=d(z,ka,na,D,F);F.render(function(wa){g(wa,C)})}}}if(t&&t.minFilter!==THREE.NearestFilter&&t.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,t.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,
+null)}};this.initWebGLObjects=function(l){if(!l.__webglObjects){l.__webglObjects=[];l.__webglObjectsImmediate=[]}for(;l.__objectsAdded.length;){var z=l.__objectsAdded[0],t=l,n=void 0,p=void 0,C=void 0;if(z._modelViewMatrix==undefined){z._modelViewMatrix=new THREE.Matrix4;z._normalMatrixArray=new Float32Array(9);z._modelViewMatrixArray=new Float32Array(16);z._objectMatrixArray=new Float32Array(16);z.matrixWorld.flattenToArray(z._objectMatrixArray)}if(z instanceof THREE.Mesh){p=z.geometry;p.geometryGroups==
+undefined&&A(p);for(n in p.geometryGroups){C=p.geometryGroups[n];if(!C.__webGLVertexBuffer){var B=C;B.__webGLVertexBuffer=f.createBuffer();B.__webGLNormalBuffer=f.createBuffer();B.__webGLTangentBuffer=f.createBuffer();B.__webGLColorBuffer=f.createBuffer();B.__webGLUVBuffer=f.createBuffer();B.__webGLUV2Buffer=f.createBuffer();B.__webGLSkinVertexABuffer=f.createBuffer();B.__webGLSkinVertexBBuffer=f.createBuffer();B.__webGLSkinIndicesBuffer=f.createBuffer();B.__webGLSkinWeightsBuffer=f.createBuffer();
+B.__webGLFaceBuffer=f.createBuffer();B.__webGLLineBuffer=f.createBuffer();if(B.numMorphTargets){var D=void 0,O=void 0;B.__webGLMorphTargetsBuffers=[];D=0;for(O=B.numMorphTargets;D<O;D++)B.__webGLMorphTargetsBuffers.push(f.createBuffer())}B=C;var X=z,F=void 0,aa=void 0,ka=O=D=0,na=X.geometry.faces,wa=B.faces;F=0;for(aa=wa.length;F<aa;F++){fi=wa[F];face=na[fi];if(face instanceof THREE.Face3){D+=3;O+=1;ka+=3}else if(face instanceof THREE.Face4){D+=4;O+=2;ka+=4}}B.__vertexArray=new Float32Array(D*3);
+B.__normalArray=new Float32Array(D*3);B.__tangentArray=new Float32Array(D*4);B.__colorArray=new Float32Array(D*3);B.__uvArray=new Float32Array(D*2);B.__uv2Array=new Float32Array(D*2);B.__skinVertexAArray=new Float32Array(D*4);B.__skinVertexBArray=new Float32Array(D*4);B.__skinIndexArray=new Float32Array(D*4);B.__skinWeightArray=new Float32Array(D*4);B.__faceArray=new Uint16Array(O*3);B.__lineArray=new Uint16Array(ka*2);aa=F=B;na=void 0;wa=void 0;var la=void 0,Ca=void 0;la=void 0;var Da=!1;na=0;for(wa=
+X.materials.length;na<wa;na++){la=X.materials[na];if(la instanceof THREE.MeshFaceMaterial){la=0;for(Ca=aa.materials.length;la<Ca;la++)if(aa.materials[la]&&aa.materials[la].shading!=undefined&&aa.materials[la].shading==THREE.SmoothShading){Da=!0;break}}else if(la&&la.shading!=undefined&&la.shading==THREE.SmoothShading){Da=!0;break}if(Da)break}F.__needsSmoothNormals=Da;B.__webGLFaceCount=O*3;B.__webGLLineCount=ka*2;if(B.numMorphTargets){O=void 0;ka=void 0;B.__morphTargetsArrays=[];O=0;for(ka=B.numMorphTargets;O<
+ka;O++)B.__morphTargetsArrays.push(new Float32Array(D*3))}p.__dirtyVertices=!0;p.__dirtyMorphTargets=!0;p.__dirtyElements=!0;p.__dirtyUvs=!0;p.__dirtyNormals=!0;p.__dirtyTangents=!0;p.__dirtyColors=!0}E(t.__webglObjects,C,z)}}else if(z instanceof THREE.Ribbon){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;C=n.vertices.length;n.__vertexArray=new Float32Array(C*3);n.__colorArray=new Float32Array(C*3);n.__webGLVertexCount=
+C;p.__dirtyVertices=!0;p.__dirtyColors=!0}E(t.__webglObjects,p,z)}else if(z instanceof THREE.Line){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;C=n.vertices.length;n.__vertexArray=new Float32Array(C*3);n.__colorArray=new Float32Array(C*3);n.__webGLLineCount=C;p.__dirtyVertices=!0;p.__dirtyColors=!0}E(t.__webglObjects,p,z)}else if(z instanceof THREE.ParticleSystem){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=
+f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;C=n.vertices.length;n.__vertexArray=new Float32Array(C*3);n.__colorArray=new Float32Array(C*3);n.__sortArray=[];n.__webGLParticleCount=C;p.__dirtyVertices=!0;p.__dirtyColors=!0}E(t.__webglObjects,p,z)}else THREE.MarchingCubes!==undefined&&z instanceof THREE.MarchingCubes&&t.__webglObjectsImmediate.push({object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}});l.__objectsAdded.splice(0,1)}for(;l.__objectsRemoved.length;){z=l.__objectsRemoved[0];
+t=l;p=void 0;n=void 0;for(p=t.__webglObjects.length-1;p>=0;p--){n=t.__webglObjects[p].object;z==n&&t.__webglObjects.splice(p,1)}l.__objectsRemoved.splice(0,1)}z=0;for(t=l.__webglObjects.length;z<t;z++){n=l.__webglObjects[z].object;C=void 0;p=void 0;B=void 0;if(n instanceof THREE.Mesh){p=n.geometry;for(C in p.geometryGroups){B=p.geometryGroups[C];if(p.__dirtyVertices||p.__dirtyMorphTargets||p.__dirtyElements||p.__dirtyUvs||p.__dirtyNormals||p.__dirtyColors||p.__dirtyTangents){D=f.DYNAMIC_DRAW;O=void 0;
+ka=void 0;var Pa=void 0,M=void 0,Na=void 0,Ia=void 0,Oa=void 0;Pa=void 0;var S=void 0,U=void 0,V=void 0,ya=void 0;S=void 0;U=void 0;V=void 0;M=void 0;S=void 0;U=void 0;V=void 0;ya=void 0;S=void 0;U=void 0;V=void 0;ya=void 0;S=void 0;U=void 0;V=void 0;ya=void 0;S=void 0;U=void 0;V=void 0;ya=void 0;S=void 0;U=void 0;V=void 0;ya=void 0;M=void 0;Ia=void 0;Na=void 0;Oa=void 0;var Ma=void 0,Fa=void 0,Ba=void 0,Ga=Ca=la=Da=wa=na=X=aa=F=0,H=0,Ja=0,Ha=B.__vertexArray,P=B.__uvArray,oa=B.__uv2Array,Z=B.__normalArray,
+K=B.__tangentArray,T=B.__colorArray,fa=B.__skinVertexAArray,pa=B.__skinVertexBArray,sa=B.__skinIndexArray,ua=B.__skinWeightArray,Ra=B.__morphTargetsArrays,La=B.__faceArray,Ka=B.__lineArray,Wa=B.__needsSmoothNormals,Ea=n.geometry,Sa=Ea.__dirtyVertices,ab=Ea.__dirtyElements,$a=Ea.__dirtyUvs,bb=Ea.__dirtyNormals,cb=Ea.__dirtyTangents,db=Ea.__dirtyColors,eb=Ea.__dirtyMorphTargets,Qa=Ea.vertices,fb=B.faces,gb=Ea.faces,hb=Ea.uvs,ib=Ea.uvs2,Ta=Ea.colors,Xa=Ea.skinVerticesA,Ya=Ea.skinVerticesB,Za=Ea.skinIndices,
+Va=Ea.skinWeights,Ua=Ea.morphTargets;O=0;for(ka=fb.length;O<ka;O++){Pa=fb[O];M=gb[Pa];Oa=hb[Pa];Pa=ib[Pa];Na=M.vertexNormals;Ia=M.normal;if(M instanceof THREE.Face3){if(Sa){S=Qa[M.a].position;U=Qa[M.b].position;V=Qa[M.c].position;Ha[aa]=S.x;Ha[aa+1]=S.y;Ha[aa+2]=S.z;Ha[aa+3]=U.x;Ha[aa+4]=U.y;Ha[aa+5]=U.z;Ha[aa+6]=V.x;Ha[aa+7]=V.y;Ha[aa+8]=V.z;aa+=9}if(eb){Ma=0;for(Fa=Ua.length;Ma<Fa;Ma++){S=Ua[Ma].vertices[M.a].position;U=Ua[Ma].vertices[M.b].position;V=Ua[Ma].vertices[M.c].position;Ba=Ra[Ma];Ba[Ja+
+0]=S.x;Ba[Ja+1]=S.y;Ba[Ja+2]=S.z;Ba[Ja+3]=U.x;Ba[Ja+4]=U.y;Ba[Ja+5]=U.z;Ba[Ja+6]=V.x;Ba[Ja+7]=V.y;Ba[Ja+8]=V.z}Ja+=9}if(Va.length){S=Va[M.a];U=Va[M.b];V=Va[M.c];ua[H]=S.x;ua[H+1]=S.y;ua[H+2]=S.z;ua[H+3]=S.w;ua[H+4]=U.x;ua[H+5]=U.y;ua[H+6]=U.z;ua[H+7]=U.w;ua[H+8]=V.x;ua[H+9]=V.y;ua[H+10]=V.z;ua[H+11]=V.w;S=Za[M.a];U=Za[M.b];V=Za[M.c];sa[H]=S.x;sa[H+1]=S.y;sa[H+2]=S.z;sa[H+3]=S.w;sa[H+4]=U.x;sa[H+5]=U.y;sa[H+6]=U.z;sa[H+7]=U.w;sa[H+8]=V.x;sa[H+9]=V.y;sa[H+10]=V.z;sa[H+11]=V.w;S=Xa[M.a];U=Xa[M.b];V=
+Xa[M.c];fa[H]=S.x;fa[H+1]=S.y;fa[H+2]=S.z;fa[H+3]=1;fa[H+4]=U.x;fa[H+5]=U.y;fa[H+6]=U.z;fa[H+7]=1;fa[H+8]=V.x;fa[H+9]=V.y;fa[H+10]=V.z;fa[H+11]=1;S=Ya[M.a];U=Ya[M.b];V=Ya[M.c];pa[H]=S.x;pa[H+1]=S.y;pa[H+2]=S.z;pa[H+3]=1;pa[H+4]=U.x;pa[H+5]=U.y;pa[H+6]=U.z;pa[H+7]=1;pa[H+8]=V.x;pa[H+9]=V.y;pa[H+10]=V.z;pa[H+11]=1;H+=12}if(db&&Ta.length){S=Ta[M.a];U=Ta[M.b];V=Ta[M.c];T[Ga]=S.r;T[Ga+1]=S.g;T[Ga+2]=S.b;T[Ga+3]=U.r;T[Ga+4]=U.g;T[Ga+5]=U.b;T[Ga+6]=V.r;T[Ga+7]=V.g;T[Ga+8]=V.b;Ga+=9}if(cb&&Ea.hasTangents){S=
+Qa[M.a].tangent;U=Qa[M.b].tangent;V=Qa[M.c].tangent;K[la]=S.x;K[la+1]=S.y;K[la+2]=S.z;K[la+3]=S.w;K[la+4]=U.x;K[la+5]=U.y;K[la+6]=U.z;K[la+7]=U.w;K[la+8]=V.x;K[la+9]=V.y;K[la+10]=V.z;K[la+11]=V.w;la+=12}if(bb)if(Na.length==3&&Wa)for(M=0;M<3;M++){Ia=Na[M];Z[Da]=Ia.x;Z[Da+1]=Ia.y;Z[Da+2]=Ia.z;Da+=3}else for(M=0;M<3;M++){Z[Da]=Ia.x;Z[Da+1]=Ia.y;Z[Da+2]=Ia.z;Da+=3}if($a&&Oa)for(M=0;M<3;M++){Na=Oa[M];P[X]=Na.u;P[X+1]=Na.v;X+=2}if($a&&Pa)for(M=0;M<3;M++){Oa=Pa[M];oa[na]=Oa.u;oa[na+1]=Oa.v;na+=2}if(ab){La[wa]=
+F;La[wa+1]=F+1;La[wa+2]=F+2;wa+=3;Ka[Ca]=F;Ka[Ca+1]=F+1;Ka[Ca+2]=F;Ka[Ca+3]=F+2;Ka[Ca+4]=F+1;Ka[Ca+5]=F+2;Ca+=6;F+=3}}else if(M instanceof THREE.Face4){if(Sa){S=Qa[M.a].position;U=Qa[M.b].position;V=Qa[M.c].position;ya=Qa[M.d].position;Ha[aa]=S.x;Ha[aa+1]=S.y;Ha[aa+2]=S.z;Ha[aa+3]=U.x;Ha[aa+4]=U.y;Ha[aa+5]=U.z;Ha[aa+6]=V.x;Ha[aa+7]=V.y;Ha[aa+8]=V.z;Ha[aa+9]=ya.x;Ha[aa+10]=ya.y;Ha[aa+11]=ya.z;aa+=12}if(eb){Ma=0;for(Fa=Ua.length;Ma<Fa;Ma++){S=Ua[Ma].vertices[M.a].position;U=Ua[Ma].vertices[M.b].position;
+V=Ua[Ma].vertices[M.c].position;ya=Ua[Ma].vertices[M.d].position;Ba=Ra[Ma];Ba[Ja+0]=S.x;Ba[Ja+1]=S.y;Ba[Ja+2]=S.z;Ba[Ja+3]=U.x;Ba[Ja+4]=U.y;Ba[Ja+5]=U.z;Ba[Ja+6]=V.x;Ba[Ja+7]=V.y;Ba[Ja+8]=V.z;Ba[Ja+9]=ya.x;Ba[Ja+10]=ya.y;Ba[Ja+11]=ya.z}Ja+=12}if(Va.length){S=Va[M.a];U=Va[M.b];V=Va[M.c];ya=Va[M.d];ua[H]=S.x;ua[H+1]=S.y;ua[H+2]=S.z;ua[H+3]=S.w;ua[H+4]=U.x;ua[H+5]=U.y;ua[H+6]=U.z;ua[H+7]=U.w;ua[H+8]=V.x;ua[H+9]=V.y;ua[H+10]=V.z;ua[H+11]=V.w;ua[H+12]=ya.x;ua[H+13]=ya.y;ua[H+14]=ya.z;ua[H+15]=ya.w;S=Za[M.a];
+U=Za[M.b];V=Za[M.c];ya=Za[M.d];sa[H]=S.x;sa[H+1]=S.y;sa[H+2]=S.z;sa[H+3]=S.w;sa[H+4]=U.x;sa[H+5]=U.y;sa[H+6]=U.z;sa[H+7]=U.w;sa[H+8]=V.x;sa[H+9]=V.y;sa[H+10]=V.z;sa[H+11]=V.w;sa[H+12]=ya.x;sa[H+13]=ya.y;sa[H+14]=ya.z;sa[H+15]=ya.w;S=Xa[M.a];U=Xa[M.b];V=Xa[M.c];ya=Xa[M.d];fa[H]=S.x;fa[H+1]=S.y;fa[H+2]=S.z;fa[H+3]=1;fa[H+4]=U.x;fa[H+5]=U.y;fa[H+6]=U.z;fa[H+7]=1;fa[H+8]=V.x;fa[H+9]=V.y;fa[H+10]=V.z;fa[H+11]=1;fa[H+12]=ya.x;fa[H+13]=ya.y;fa[H+14]=ya.z;fa[H+15]=1;S=Ya[M.a];U=Ya[M.b];V=Ya[M.c];ya=Ya[M.d];
+pa[H]=S.x;pa[H+1]=S.y;pa[H+2]=S.z;pa[H+3]=1;pa[H+4]=U.x;pa[H+5]=U.y;pa[H+6]=U.z;pa[H+7]=1;pa[H+8]=V.x;pa[H+9]=V.y;pa[H+10]=V.z;pa[H+11]=1;pa[H+12]=ya.x;pa[H+13]=ya.y;pa[H+14]=ya.z;pa[H+15]=1;H+=16}if(db&&Ta.length){S=Ta[M.a];U=Ta[M.b];V=Ta[M.c];ya=Ta[M.d];T[Ga]=S.r;T[Ga+1]=S.g;T[Ga+2]=S.b;T[Ga+3]=U.r;T[Ga+4]=U.g;T[Ga+5]=U.b;T[Ga+6]=V.r;T[Ga+7]=V.g;T[Ga+8]=V.b;T[Ga+9]=ya.r;T[Ga+10]=ya.g;T[Ga+11]=ya.b;Ga+=12}if(cb&&Ea.hasTangents){S=Qa[M.a].tangent;U=Qa[M.b].tangent;V=Qa[M.c].tangent;M=Qa[M.d].tangent;
+K[la]=S.x;K[la+1]=S.y;K[la+2]=S.z;K[la+3]=S.w;K[la+4]=U.x;K[la+5]=U.y;K[la+6]=U.z;K[la+7]=U.w;K[la+8]=V.x;K[la+9]=V.y;K[la+10]=V.z;K[la+11]=V.w;K[la+12]=M.x;K[la+13]=M.y;K[la+14]=M.z;K[la+15]=M.w;la+=16}if(bb)if(Na.length==4&&Wa)for(M=0;M<4;M++){Ia=Na[M];Z[Da]=Ia.x;Z[Da+1]=Ia.y;Z[Da+2]=Ia.z;Da+=3}else for(M=0;M<4;M++){Z[Da]=Ia.x;Z[Da+1]=Ia.y;Z[Da+2]=Ia.z;Da+=3}if($a&&Oa)for(M=0;M<4;M++){Na=Oa[M];P[X]=Na.u;P[X+1]=Na.v;X+=2}if($a&&Pa)for(M=0;M<4;M++){Oa=Pa[M];oa[na]=Oa.u;oa[na+1]=Oa.v;na+=2}if(ab){La[wa]=
+F;La[wa+1]=F+1;La[wa+2]=F+2;La[wa+3]=F;La[wa+4]=F+2;La[wa+5]=F+3;wa+=6;Ka[Ca]=F;Ka[Ca+1]=F+1;Ka[Ca+2]=F;Ka[Ca+3]=F+3;Ka[Ca+4]=F+1;Ka[Ca+5]=F+2;Ka[Ca+6]=F+2;Ka[Ca+7]=F+3;Ca+=8;F+=4}}}if(Sa){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Ha,D)}if(eb){Ma=0;for(Fa=Ua.length;Ma<Fa;Ma++){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLMorphTargetsBuffers[Ma]);f.bufferData(f.ARRAY_BUFFER,Ra[Ma],D)}}if(db&&Ta.length){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,
+T,D)}if(bb){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Z,D)}if(cb&&Ea.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,K,D)}if($a&&X>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,P,D)}if($a&&na>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,oa,D)}if(ab){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,La,D);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
+B.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Ka,D)}if(H>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,fa,D);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,pa,D);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,sa,D);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,ua,D)}}}p.__dirtyVertices=!1;p.__dirtyMorphTargets=!1;p.__dirtyElements=!1;p.__dirtyUvs=
+!1;p.__dirtyNormals=!1;p.__dirtyTangents=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;C=f.DYNAMIC_DRAW;F=void 0;F=void 0;aa=void 0;B=void 0;X=n.vertices;D=n.colors;na=X.length;O=D.length;wa=n.__vertexArray;ka=n.__colorArray;Da=n.__dirtyColors;if(n.__dirtyVertices){for(F=0;F<na;F++){aa=X[F].position;B=F*3;wa[B]=aa.x;wa[B+1]=aa.y;wa[B+2]=aa.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,wa,C)}if(Da){for(F=
+0;F<O;F++){color=D[F];B=F*3;ka[B]=color.r;ka[B+1]=color.g;ka[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ka,C)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Line){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;C=f.DYNAMIC_DRAW;F=void 0;F=void 0;aa=void 0;B=void 0;X=n.vertices;D=n.colors;na=X.length;O=D.length;wa=n.__vertexArray;ka=n.__colorArray;Da=n.__dirtyColors;if(n.__dirtyVertices){for(F=0;F<na;F++){aa=X[F].position;
+B=F*3;wa[B]=aa.x;wa[B+1]=aa.y;wa[B+2]=aa.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,wa,C)}if(Da){for(F=0;F<O;F++){color=D[F];B=F*3;ka[B]=color.r;ka[B+1]=color.g;ka[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ka,C)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){p=n.geometry;(p.__dirtyVertices||p.__dirtyColors||n.sortParticles)&&c(p,f.DYNAMIC_DRAW,n);p.__dirtyVertices=!1;p.__dirtyColors=
+!1}}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
 var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,m=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var q=0,y=h.length;q<y;q++){var u=new THREE.Vertex(h[q].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}q=0;for(y=k.length;q<y;q++){h=k[q];var o,v=h.vertexNormals;if(h instanceof THREE.Face3)o=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(o=new THREE.Face4(h.a+
 var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,m=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var q=0,y=h.length;q<y;q++){var u=new THREE.Vertex(h[q].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}q=0;for(y=k.length;q<y;q++){h=k[q];var o,v=h.vertexNormals;if(h instanceof THREE.Face3)o=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(o=new THREE.Face4(h.a+
 d,h.b+d,h.c+d,h.d+d));o.centroid.copy(h.centroid);o.normal.copy(h.normal);b=0;for(g=v.length;b<g;b++){u=v[b];o.vertexNormals.push(u.clone())}o.materials=h.materials.slice();j.push(o)}q=0;for(y=e.length;q<y;q++){d=e[q];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));m.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
 d,h.b+d,h.c+d,h.d+d));o.centroid.copy(h.centroid);o.normal.copy(h.normal);b=0;for(g=v.length;b<g;b++){u=v[b];o.vertexNormals.push(u.clone())}o.materials=h.materials.slice();j.push(o)}q=0;for(y=e.length;q<y;q++){d=e[q];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));m.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
-c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(q in N.objects)if(!I.objects[q]){A=N.objects[q];if(x=I.geometries[A.geometry]){W=[];for(i=0;i<A.materials.length;i++)W[i]=I.materials[A.materials[i]];D=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(x,W);object.position.set(D[0],
-D[1],D[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;I.scene.addObject(object);I.objects[q]=object}}}function h(ca){return function(xa){I.geometries[ca]=xa;g();V-=1;j()}}function j(){d({total_models:da,total_textures:fa,loaded_models:da-V,loaded_textures:fa-T},I);V==0&&T==0&&b(I)}var k,m,q,y,u,o,v,A,D,w,F,x,M,K,W,N,f,V,T,da,fa,I;N=e.data;f=new THREE.Loader;T=V=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
-lights:{},fogs:{}};e=function(){T-=1;j()};for(u in N.cameras){w=N.cameras[u];if(w.type=="perspective")M=new THREE.Camera(w.fov,w.aspect,w.near,w.far);else if(w.type=="ortho"){M=new THREE.Camera;M.projectionMatrix=THREE.Matrix4.makeOrtho(w.left,w.right,w.top,w.bottom,w.near,w.far)}D=w.position;w=w.target;M.position.set(D[0],D[1],D[2]);M.target.position.set(w[0],w[1],w[2]);I.cameras[u]=M}for(y in N.lights){u=N.lights[y];if(u.type=="directional"){D=u.direction;light=new THREE.DirectionalLight;light.position.set(D[0],
-D[1],D[2]);light.position.normalize()}else if(u.type=="point"){D=u.position;light=new THREE.PointLight;light.position.set(D[0],D[1],D[2])}w=u.color;i=u.intensity||1;light.color.setRGB(w[0]*i,w[1]*i,w[2]*i);I.scene.addLight(light);I.lights[y]=light}for(o in N.fogs){y=N.fogs[o];if(y.type=="linear")K=new THREE.Fog(0,y.near,y.far);else y.type=="exp2"&&(K=new THREE.FogExp2(0,y.density));w=y.color;K.color.setRGB(w[0],w[1],w[2]);I.fogs[o]=K}if(I.cameras&&N.defaults.camera)I.currentCamera=I.cameras[N.defaults.camera];
-if(I.fogs&&N.defaults.fog)I.scene.fog=I.fogs[N.defaults.fog];w=N.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(w[0],w[1],w[2]);I.bgColorAlpha=N.defaults.bgalpha;for(k in N.geometries){o=N.geometries[k];if(o.type=="bin_mesh"||o.type=="ascii_mesh")V+=1}da=V;for(k in N.geometries){o=N.geometries[k];if(o.type=="cube"){x=new Cube(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);I.geometries[k]=x}else if(o.type=="plane"){x=new Plane(o.width,
+c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(q in N.objects)if(!I.objects[q]){A=N.objects[q];if(x=I.geometries[A.geometry]){Y=[];for(i=0;i<A.materials.length;i++)Y[i]=I.materials[A.materials[i]];E=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(x,Y);object.position.set(E[0],
+E[1],E[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;I.scene.addObject(object);I.objects[q]=object}}}function h(ca){return function(za){I.geometries[ca]=za;g();W-=1;j()}}function j(){d({total_models:da,total_textures:ga,loaded_models:da-W,loaded_textures:ga-R},I);W==0&&R==0&&b(I)}var k,m,q,y,u,o,v,A,E,w,G,x,L,J,Y,N,f,W,R,da,ga,I;N=e.data;f=new THREE.Loader;R=W=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
+lights:{},fogs:{}};e=function(){R-=1;j()};for(u in N.cameras){w=N.cameras[u];if(w.type=="perspective")L=new THREE.Camera(w.fov,w.aspect,w.near,w.far);else if(w.type=="ortho"){L=new THREE.Camera;L.projectionMatrix=THREE.Matrix4.makeOrtho(w.left,w.right,w.top,w.bottom,w.near,w.far)}E=w.position;w=w.target;L.position.set(E[0],E[1],E[2]);L.target.position.set(w[0],w[1],w[2]);I.cameras[u]=L}for(y in N.lights){u=N.lights[y];if(u.type=="directional"){E=u.direction;light=new THREE.DirectionalLight;light.position.set(E[0],
+E[1],E[2]);light.position.normalize()}else if(u.type=="point"){E=u.position;light=new THREE.PointLight;light.position.set(E[0],E[1],E[2])}w=u.color;i=u.intensity||1;light.color.setRGB(w[0]*i,w[1]*i,w[2]*i);I.scene.addLight(light);I.lights[y]=light}for(o in N.fogs){y=N.fogs[o];if(y.type=="linear")J=new THREE.Fog(0,y.near,y.far);else y.type=="exp2"&&(J=new THREE.FogExp2(0,y.density));w=y.color;J.color.setRGB(w[0],w[1],w[2]);I.fogs[o]=J}if(I.cameras&&N.defaults.camera)I.currentCamera=I.cameras[N.defaults.camera];
+if(I.fogs&&N.defaults.fog)I.scene.fog=I.fogs[N.defaults.fog];w=N.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(w[0],w[1],w[2]);I.bgColorAlpha=N.defaults.bgalpha;for(k in N.geometries){o=N.geometries[k];if(o.type=="bin_mesh"||o.type=="ascii_mesh")W+=1}da=W;for(k in N.geometries){o=N.geometries[k];if(o.type=="cube"){x=new Cube(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);I.geometries[k]=x}else if(o.type=="plane"){x=new Plane(o.width,
 o.height,o.segmentsWidth,o.segmentsHeight);I.geometries[k]=x}else if(o.type=="sphere"){x=new Sphere(o.radius,o.segmentsWidth,o.segmentsHeight);I.geometries[k]=x}else if(o.type=="cylinder"){x=new Cylinder(o.numSegs,o.topRad,o.botRad,o.height,o.topOffset,o.botOffset);I.geometries[k]=x}else if(o.type=="torus"){x=new Torus(o.radius,o.tube,o.segmentsR,o.segmentsT);I.geometries[k]=x}else if(o.type=="icosahedron"){x=new Icosahedron(o.subdivisions);I.geometries[k]=x}else if(o.type=="bin_mesh")f.loadBinary({model:o.url,
 o.height,o.segmentsWidth,o.segmentsHeight);I.geometries[k]=x}else if(o.type=="sphere"){x=new Sphere(o.radius,o.segmentsWidth,o.segmentsHeight);I.geometries[k]=x}else if(o.type=="cylinder"){x=new Cylinder(o.numSegs,o.topRad,o.botRad,o.height,o.topOffset,o.botOffset);I.geometries[k]=x}else if(o.type=="torus"){x=new Torus(o.radius,o.tube,o.segmentsR,o.segmentsT);I.geometries[k]=x}else if(o.type=="icosahedron"){x=new Icosahedron(o.subdivisions);I.geometries[k]=x}else if(o.type=="bin_mesh")f.loadBinary({model:o.url,
-callback:h(k)});else o.type=="ascii_mesh"&&f.loadAscii({model:o.url,callback:h(k)})}for(v in N.textures){k=N.textures[v];T+=k.url instanceof Array?k.url.length:1}fa=T;for(v in N.textures){k=N.textures[v];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)o=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{o=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)o.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)o.magFilter=
-THREE[k.magFilter]}I.textures[v]=o}for(m in N.materials){v=N.materials[m];for(F in v.parameters)if(F=="envMap"||F=="map"||F=="lightMap")v.parameters[F]=I.textures[v.parameters[F]];else if(F=="shading")v.parameters[F]=v.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")v.parameters[F]=THREE[v.parameters[F]]?THREE[v.parameters[F]]:THREE.NormalBlending;else F=="combine"&&(v.parameters[F]=v.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);v=new THREE[v.type](v.parameters);
+callback:h(k)});else o.type=="ascii_mesh"&&f.loadAscii({model:o.url,callback:h(k)})}for(v in N.textures){k=N.textures[v];R+=k.url instanceof Array?k.url.length:1}ga=R;for(v in N.textures){k=N.textures[v];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)o=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{o=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)o.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)o.magFilter=
+THREE[k.magFilter]}I.textures[v]=o}for(m in N.materials){v=N.materials[m];for(G in v.parameters)if(G=="envMap"||G=="map"||G=="lightMap")v.parameters[G]=I.textures[v.parameters[G]];else if(G=="shading")v.parameters[G]=v.parameters[G]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(G=="blending")v.parameters[G]=THREE[v.parameters[G]]?THREE[v.parameters[G]]:THREE.NormalBlending;else G=="combine"&&(v.parameters[G]=v.parameters[G]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);v=new THREE[v.type](v.parameters);
 I.materials[m]=v}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
 I.materials[m]=v}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
 return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
 return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
 a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
 a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
@@ -298,7 +313,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
 fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}};
 fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}};
-THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
+THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
 a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
 a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
 this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=
 this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=
 !1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
 !1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
@@ -306,34 +321,34 @@ this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBack
 var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
 var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
 !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
 THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
-THREE.PathCamera=function(a){function c(m,q,y,u){var o={name:y,fps:0.6,length:u,hierarchy:[]},v,A=q.getControlPointsArray(),D=q.getLength(),w=A.length,F=0;v=w-1;q={parent:-1,keys:[]};q.keys[0]={time:0,pos:A[0],rot:[0,0,0,1],scl:[1,1,1]};q.keys[v]={time:u,pos:A[v],rot:[0,0,0,1],scl:[1,1,1]};for(v=1;v<w-1;v++){F=u*D.chunks[v]/D.total;q.keys[v]={time:F,pos:A[v]}}o.hierarchy[0]=q;THREE.AnimationHandler.add(o);return new THREE.Animation(m,y,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(m,q){var y,
+THREE.PathCamera=function(a){function c(m,q,y,u){var o={name:y,fps:0.6,length:u,hierarchy:[]},v,A=q.getControlPointsArray(),E=q.getLength(),w=A.length,G=0;v=w-1;q={parent:-1,keys:[]};q.keys[0]={time:0,pos:A[0],rot:[0,0,0,1],scl:[1,1,1]};q.keys[v]={time:u,pos:A[v],rot:[0,0,0,1],scl:[1,1,1]};for(v=1;v<w-1;v++){G=u*E.chunks[v]/E.total;q.keys[v]={time:G,pos:A[v]}}o.hierarchy[0]=q;THREE.AnimationHandler.add(o);return new THREE.Animation(m,y,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(m,q){var y,
 u,o=new THREE.Geometry;for(y=0;y<m.points.length*q;y++){u=y/(m.points.length*q);u=m.getPoint(u);o.vertices[y]=new THREE.Vertex(new THREE.Vector3(u.x,u.y,u.z))}return o}function d(m,q){var y=b(q,10),u=b(q,10),o=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(y,o);particleObj=new THREE.ParticleSystem(u,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);m.addChild(lineObj);particleObj.scale.set(1,1,1);m.addChild(particleObj);u=new Sphere(1,
 u,o=new THREE.Geometry;for(y=0;y<m.points.length*q;y++){u=y/(m.points.length*q);u=m.getPoint(u);o.vertices[y]=new THREE.Vertex(new THREE.Vector3(u.x,u.y,u.z))}return o}function d(m,q){var y=b(q,10),u=b(q,10),o=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(y,o);particleObj=new THREE.ParticleSystem(u,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);m.addChild(lineObj);particleObj.scale.set(1,1,1);m.addChild(particleObj);u=new Sphere(1,
-16,8);o=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<q.points.length;i++){y=new THREE.Mesh(u,o);y.position.copy(q.points[i]);y.updateMatrix();m.addChild(y)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
+16,8);o=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<q.points.length;i++){y=new THREE.Mesh(u,o);y.position.copy(q.points[i]);y.updateMatrix();m.addChild(y)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
 !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
 !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
 if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
 if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
 this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,g=Math.PI/180;this.update=function(m,q,y){var u,o;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;u=this.phi%e;this.phi=u>=0?u:u+e;u=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange;
 this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,g=Math.PI/180;this.update=function(m,q,y){var u,o;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;u=this.phi%e;this.phi=u>=0?u:u+e;u=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange;
 this.phi=(this.phi-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.target.position;u.x=100*Math.sin(this.phi)*Math.cos(this.theta);u.y=100*Math.cos(this.phi);u.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,m,q,y)};this.onMouseMove=function(m){this.mouseX=m.clientX-this.windowHalfX;this.mouseY=m.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
 this.phi=(this.phi-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.target.position;u.x=100*Math.sin(this.phi)*Math.cos(this.theta);u.y=100*Math.cos(this.phi);u.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,m,q,y)};this.onMouseMove=function(m){this.mouseX=m.clientX-this.windowHalfX;this.mouseY=m.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
 this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),k=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
 this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),k=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
 c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(m,q){return function(){q.apply(m,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
 c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(m,q){return function(){q.apply(m,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
-var Cube=function(a,c,b,d,e,g,h,j,k){function m(D,w,F,x,M,K,W,N){var f,V,T=d||1,da=e||1,fa=M/2,I=K/2,ca=q.vertices.length;if(D=="x"&&w=="y"||D=="y"&&w=="x")f="z";else if(D=="x"&&w=="z"||D=="z"&&w=="x"){f="y";da=g||1}else if(D=="z"&&w=="y"||D=="y"&&w=="z"){f="x";T=g||1}var xa=T+1,ea=da+1;M/=T;var va=K/da;for(V=0;V<ea;V++)for(K=0;K<xa;K++){var ia=new THREE.Vector3;ia[D]=(K*M-fa)*F;ia[w]=(V*va-I)*x;ia[f]=W;q.vertices.push(new THREE.Vertex(ia))}for(V=0;V<da;V++)for(K=0;K<T;K++){q.faces.push(new THREE.Face4(K+
-xa*V+ca,K+xa*(V+1)+ca,K+1+xa*(V+1)+ca,K+1+xa*V+ca,null,N));q.uvs.push([new THREE.UV(K/T,V/da),new THREE.UV(K/T,(V+1)/da),new THREE.UV((K+1)/T,(V+1)/da),new THREE.UV((K+1)/T,V/da)])}}THREE.Geometry.call(this);var q=this,y=a/2,u=c/2,o=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var v=0;v<6;v++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var A in k)this.sides[A]!=undefined&&(this.sides[A]=
-k[A]);this.sides.px&&m("z","y",1*j,-1,b,c,-y,this.materials[0]);this.sides.nx&&m("z","y",-1*j,-1,b,c,y,this.materials[1]);this.sides.py&&m("x","z",1*j,1,a,b,u,this.materials[2]);this.sides.ny&&m("x","z",1*j,-1,a,b,-u,this.materials[3]);this.sides.pz&&m("x","y",1*j,-1,a,c,o,this.materials[4]);this.sides.nz&&m("x","y",-1*j,-1,a,c,-o,this.materials[5]);(function(){for(var D=[],w=[],F=0,x=q.vertices.length;F<x;F++){for(var M=q.vertices[F],K=!1,W=0,N=D.length;W<N;W++){var f=D[W];if(M.position.x==f.position.x&&
-M.position.y==f.position.y&&M.position.z==f.position.z){w[F]=W;K=!0;break}}if(!K){w[F]=D.length;D.push(new THREE.Vertex(M.position.clone()))}}F=0;for(x=q.faces.length;F<x;F++){M=q.faces[F];M.a=w[M.a];M.b=w[M.b];M.c=w[M.c];M.d=w[M.d]}q.vertices=D})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
+var Cube=function(a,c,b,d,e,g,h,j,k){function m(E,w,G,x,L,J,Y,N){var f,W,R=d||1,da=e||1,ga=L/2,I=J/2,ca=q.vertices.length;if(E=="x"&&w=="y"||E=="y"&&w=="x")f="z";else if(E=="x"&&w=="z"||E=="z"&&w=="x"){f="y";da=g||1}else if(E=="z"&&w=="y"||E=="y"&&w=="z"){f="x";R=g||1}var za=R+1,ea=da+1;L/=R;var xa=J/da;for(W=0;W<ea;W++)for(J=0;J<za;J++){var ja=new THREE.Vector3;ja[E]=(J*L-ga)*G;ja[w]=(W*xa-I)*x;ja[f]=Y;q.vertices.push(new THREE.Vertex(ja))}for(W=0;W<da;W++)for(J=0;J<R;J++){q.faces.push(new THREE.Face4(J+
+za*W+ca,J+za*(W+1)+ca,J+1+za*(W+1)+ca,J+1+za*W+ca,null,N));q.uvs.push([new THREE.UV(J/R,W/da),new THREE.UV(J/R,(W+1)/da),new THREE.UV((J+1)/R,(W+1)/da),new THREE.UV((J+1)/R,W/da)])}}THREE.Geometry.call(this);var q=this,y=a/2,u=c/2,o=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var v=0;v<6;v++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var A in k)this.sides[A]!=undefined&&(this.sides[A]=
+k[A]);this.sides.px&&m("z","y",1*j,-1,b,c,-y,this.materials[0]);this.sides.nx&&m("z","y",-1*j,-1,b,c,y,this.materials[1]);this.sides.py&&m("x","z",1*j,1,a,b,u,this.materials[2]);this.sides.ny&&m("x","z",1*j,-1,a,b,-u,this.materials[3]);this.sides.pz&&m("x","y",1*j,-1,a,c,o,this.materials[4]);this.sides.nz&&m("x","y",-1*j,-1,a,c,-o,this.materials[5]);(function(){for(var E=[],w=[],G=0,x=q.vertices.length;G<x;G++){for(var L=q.vertices[G],J=!1,Y=0,N=E.length;Y<N;Y++){var f=E[Y];if(L.position.x==f.position.x&&
+L.position.y==f.position.y&&L.position.z==f.position.z){w[G]=Y;J=!0;break}}if(!J){w[G]=E.length;E.push(new THREE.Vertex(L.position.clone()))}}G=0;for(x=q.faces.length;G<x;G++){L=q.faces[G];L.a=w[L.a];L.b=w[L.b];L.c=w[L.c];L.d=w[L.d]}q.vertices=E})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
 var Cylinder=function(a,c,b,d){function e(k,m,q){g.vertices.push(new THREE.Vertex(new THREE.Vector3(k,m,q)))}THREE.Geometry.call(this);var g=this,h=Math.PI,j=d/2;for(d=0;d<a;d++)e(Math.sin(2*h*d/a)*c,Math.cos(2*h*d/a)*c,-j);for(d=0;d<a;d++)e(Math.sin(2*h*d/a)*b,Math.cos(2*h*d/a)*b,j);for(d=0;d<a;d++)g.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));e(0,0,-j);for(d=a;d<a+a/2;d++)g.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a));e(0,0,j);for(d=a+a/2;d<2*a;d++)g.faces.push(new THREE.Face4((2*
 var Cylinder=function(a,c,b,d){function e(k,m,q){g.vertices.push(new THREE.Vertex(new THREE.Vector3(k,m,q)))}THREE.Geometry.call(this);var g=this,h=Math.PI,j=d/2;for(d=0;d<a;d++)e(Math.sin(2*h*d/a)*c,Math.cos(2*h*d/a)*c,-j);for(d=0;d<a;d++)e(Math.sin(2*h*d/a)*b,Math.cos(2*h*d/a)*b,j);for(d=0;d<a;d++)g.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));e(0,0,-j);for(d=a;d<a+a/2;d++)g.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a));e(0,0,j);for(d=a+a/2;d<2*a;d++)g.faces.push(new THREE.Face4((2*
 d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a,2*a+1));this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
 d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a,2*a+1));this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
 var Icosahedron=function(a){function c(y,u,o){var v=Math.sqrt(y*y+u*u+o*o);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(y/v,u/v,o/v)))-1}function b(y,u,o,v){v.faces.push(new THREE.Face3(y,u,o))}function d(y,u){var o=e.vertices[y].position,v=e.vertices[u].position;return c((o.x+v.x)/2,(o.y+v.y)/2,(o.z+v.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
 var Icosahedron=function(a){function c(y,u,o){var v=Math.sqrt(y*y+u*u+o*o);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(y/v,u/v,o/v)))-1}function b(y,u,o,v){v.faces.push(new THREE.Face3(y,u,o))}function d(y,u){var o=e.vertices[y].position,v=e.vertices[u].position;return c((o.x+v.x)/2,(o.y+v.y)/2,(o.z+v.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),m=d(g.faces[j].b,g.faces[j].c),q=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,q,h);b(g.faces[j].b,m,k,h);b(g.faces[j].c,
 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),m=d(g.faces[j].b,g.faces[j].c),q=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,q,h);b(g.faces[j].b,m,k,h);b(g.faces[j].c,
 q,m,h);b(k,m,q,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
 q,m,h);b(k,m,q,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
-function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=this.vertices.length-1;d[j]=new THREE.Vector3(a[j].x,a[j].y,a[j].z)}for(var k=(new THREE.Matrix4).setRotationZ(this.stepSize),m=0;m<=this.angle+0.001;m+=this.stepSize){for(j=0;j<d.length;j++)if(m<b){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));g[j]=this.vertices.length-
+function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=this.vertices.length-1;d[j]=new THREE.Vector3(a[j].x,a[j].y,a[j].z)}for(var k=(new THREE.Matrix4).setRotationZ(this.stepSize),m=0;m<=this.angle+0.0010;m+=this.stepSize){for(j=0;j<d.length;j++)if(m<b){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));g[j]=this.vertices.length-
 1}else g=h;m==0&&(h=e);for(j=0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.uvs.push([new THREE.UV(m/b,j/a.length),new THREE.UV(m/b,(j+1)/a.length),new THREE.UV((m-c)/b,(j+1)/a.length),new THREE.UV((m-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
 1}else g=h;m==0&&(h=e);for(j=0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.uvs.push([new THREE.UV(m/b,j/a.length),new THREE.UV(m/b,(j+1)/a.length),new THREE.UV((m-c)/b,(j+1)/a.length),new THREE.UV((m-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
 var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var j=b+1,k=d+1;a/=b;var m=c/d;for(e=0;e<k;e++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*m-h),0)));for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*e,c+j*(e+1),c+1+j*(e+1),c+1+j*e));this.uvs.push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();this.computeFaceNormals()};
 var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var j=b+1,k=d+1;a/=b;var m=c/d;for(e=0;e<k;e++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*m-h),0)));for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*e,c+j*(e+1),c+1+j*(e+1),c+1+j*e));this.uvs.push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();this.computeFaceNormals()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
 var Sphere=function(a,c,b){THREE.Geometry.call(this);var d,e=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var j=a*Math.cos(d*e),k=a*Math.sin(d*e),m=[],q=0;for(d=0;d<g;d++){var y=2*d/g,u=k*Math.sin(y*e);y=k*Math.cos(y*e);(b==0||b==h)&&d>0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,j,u)))-1);m.push(q)}c.push(m)}var o,v,A;e=c.length;for(b=0;b<e;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){m=d==g-1;h=c[b][m?0:d+1];j=c[b][m?g-1:d];k=c[b-1][m?g-1:d];m=c[b-1][m?
 var Sphere=function(a,c,b){THREE.Geometry.call(this);var d,e=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var j=a*Math.cos(d*e),k=a*Math.sin(d*e),m=[],q=0;for(d=0;d<g;d++){var y=2*d/g,u=k*Math.sin(y*e);y=k*Math.cos(y*e);(b==0||b==h)&&d>0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,j,u)))-1);m.push(q)}c.push(m)}var o,v,A;e=c.length;for(b=0;b<e;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){m=d==g-1;h=c[b][m?0:d+1];j=c[b][m?g-1:d];k=c[b-1][m?g-1:d];m=c[b-1][m?
-0:d+1];u=b/(e-1);o=(b-1)/(e-1);v=(d+1)/g;y=d/g;q=new THREE.UV(1-v,u);u=new THREE.UV(1-y,u);y=new THREE.UV(1-y,o);var D=new THREE.UV(1-v,o);if(b<c.length-1){o=this.vertices[h].position.clone();v=this.vertices[j].position.clone();A=this.vertices[k].position.clone();o.normalize();v.normalize();A.normalize();this.faces.push(new THREE.Face3(h,j,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([q,u,y])}if(b>1){o=this.vertices[h].position.clone();
-v=this.vertices[k].position.clone();A=this.vertices[m].position.clone();o.normalize();v.normalize();A.normalize();this.faces.push(new THREE.Face3(h,k,m,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([q,y,D])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
+0:d+1];u=b/(e-1);o=(b-1)/(e-1);v=(d+1)/g;y=d/g;q=new THREE.UV(1-v,u);u=new THREE.UV(1-y,u);y=new THREE.UV(1-y,o);var E=new THREE.UV(1-v,o);if(b<c.length-1){o=this.vertices[h].position.clone();v=this.vertices[j].position.clone();A=this.vertices[k].position.clone();o.normalize();v.normalize();A.normalize();this.faces.push(new THREE.Face3(h,j,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([q,u,y])}if(b>1){o=this.vertices[h].position.clone();
+v=this.vertices[k].position.clone();A=this.vertices[m].position.clone();o.normalize();v.normalize();A.normalize();this.faces.push(new THREE.Face3(h,k,m,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([q,y,E])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
 var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
 var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
 1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;e=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,e,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
 1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;e=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,e,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
-var TorusKnot=function(a,c,b,d,e,g,h){function j(y,u,o,v,A,D){u=o/v*y;o=Math.cos(u);return new THREE.Vector3(A*(2+o)*0.5*Math.cos(y),A*(2+o)*Math.sin(y)*0.5,D*A*Math.sin(u)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=e||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var k=
+var TorusKnot=function(a,c,b,d,e,g,h){function j(y,u,o,v,A,E){u=o/v*y;o=Math.cos(u);return new THREE.Vector3(A*(2+o)*0.5*Math.cos(y),A*(2+o)*Math.sin(y)*0.5,E*A*Math.sin(u)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=e||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var k=
 a/this.segmentsR*2*this.p*Math.PI;h=c/this.segmentsT*2*Math.PI;e=j(k,h,this.q,this.p,this.radius,this.heightScale);k=j(k+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=k.x-e.x;b.y=k.y-e.y;b.z=k.z-e.z;d.x=k.x+e.x;d.y=k.y+e.y;d.z=k.z+e.z;g.cross(b,d);d.cross(g,b);g.normalize();d.normalize();k=this.tube*Math.cos(h);h=this.tube*Math.sin(h);e.x+=k*d.x+h*g.x;e.y+=k*d.y+h*g.y;e.z+=k*d.z+h*g.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=
 a/this.segmentsR*2*this.p*Math.PI;h=c/this.segmentsT*2*Math.PI;e=j(k,h,this.q,this.p,this.radius,this.heightScale);k=j(k+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=k.x-e.x;b.y=k.y-e.y;b.z=k.z-e.z;d.x=k.x+e.x;d.y=k.y+e.y;d.z=k.z+e.z;g.cross(b,d);d.cross(g,b);g.normalize();d.normalize();k=this.tube*Math.cos(h);h=this.tube*Math.sin(h);e.x+=k*d.x+h*g.x;e.y+=k*d.y+h*g.y;e.z+=k*d.z+h*g.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=
 0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;e=this.grid[a][c];b=this.grid[g][c];d=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);k=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var m=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),q=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(e,b,d));this.uvs.push([h,k,m]);this.faces.push(new THREE.Face3(g,d,b));this.uvs.push([q,m,k])}this.computeCentroids();
 0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;e=this.grid[a][c];b=this.grid[g][c];d=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);k=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var m=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),q=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(e,b,d));this.uvs.push([h,k,m]);this.faces.push(new THREE.Face3(g,d,b));this.uvs.push([q,m,k])}this.computeCentroids();
 this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
 this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
@@ -341,37 +356,38 @@ THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement
 c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="text/javascript";b.onload=c;b.src=a;document.getElementsByTagName("head")[0].appendChild(b)},loadAscii:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.Loader.prototype.createModel(e.data,b,d)};c.postMessage(a)},loadBinary:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:
 c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="text/javascript";b.onload=c;b.src=a;document.getElementsByTagName("head")[0].appendChild(b)},loadAscii:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.Loader.prototype.createModel(e.data,b,d)};c.postMessage(a)},loadBinary:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:
 THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
 THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
-createBinModel:function(a,c,b,d){var e=function(g){function h(t,n){var p=q(t,n),B=q(t,n+1),C=q(t,n+2),G=q(t,n+3),Q=(G<<1&255|C>>7)-127;p|=(C&127)<<16|B<<8;if(p==0&&Q==-127)return 0;return(1-2*(G>>7))*(1+p*Math.pow(2,-23))*Math.pow(2,Q)}function j(t,n){var p=q(t,n),B=q(t,n+1),C=q(t,n+2);return(q(t,n+3)<<24)+(C<<16)+(B<<8)+p}function k(t,n){var p=q(t,n);return(q(t,n+1)<<8)+p}function m(t,n){var p=q(t,n);return p>127?p-256:p}function q(t,n){return t.charCodeAt(n)&255}function y(t){var n,p,B;n=j(a,t);
-p=j(a,t+W);B=j(a,t+N);t=k(a,t+f);THREE.Loader.prototype.f3(w,n,p,B,t)}function u(t){var n,p,B,C,G,Q;n=j(a,t);p=j(a,t+W);B=j(a,t+N);C=k(a,t+f);G=j(a,t+V);Q=j(a,t+T);t=j(a,t+da);THREE.Loader.prototype.f3n(w,M,n,p,B,C,G,Q,t)}function o(t){var n,p,B,C;n=j(a,t);p=j(a,t+fa);B=j(a,t+I);C=j(a,t+ca);t=k(a,t+xa);THREE.Loader.prototype.f4(w,n,p,B,C,t)}function v(t){var n,p,B,C,G,Q,H,O;n=j(a,t);p=j(a,t+fa);B=j(a,t+I);C=j(a,t+ca);G=k(a,t+xa);Q=j(a,t+ea);H=j(a,t+va);O=j(a,t+ia);t=j(a,t+ga);THREE.Loader.prototype.f4n(w,
-M,n,p,B,C,G,Q,H,O,t)}function A(t){var n,p;n=j(a,t);p=j(a,t+ta);t=j(a,t+ya);THREE.Loader.prototype.uv3(w.uvs,K[n*2],K[n*2+1],K[p*2],K[p*2+1],K[t*2],K[t*2+1])}function D(t){var n,p,B;n=j(a,t);p=j(a,t+ha);B=j(a,t+aa);t=j(a,t+ma);THREE.Loader.prototype.uv4(w.uvs,K[n*2],K[n*2+1],K[p*2],K[p*2+1],K[B*2],K[B*2+1],K[t*2],K[t*2+1])}var w=this,F=0,x,M=[],K=[],W,N,f,V,T,da,fa,I,ca,xa,ea,va,ia,ga,ta,ya,ha,aa,ma,na,R,ja,qa,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(F,
-8),header_bytes:q(a,F+8),vertex_coordinate_bytes:q(a,F+9),normal_coordinate_bytes:q(a,F+10),uv_coordinate_bytes:q(a,F+11),vertex_index_bytes:q(a,F+12),normal_index_bytes:q(a,F+13),uv_index_bytes:q(a,F+14),material_index_bytes:q(a,F+15),nvertices:j(a,F+16),nnormals:j(a,F+16+4),nuvs:j(a,F+16+8),ntri_flat:j(a,F+16+12),ntri_smooth:j(a,F+16+16),ntri_flat_uv:j(a,F+16+20),ntri_smooth_uv:j(a,F+16+24),nquad_flat:j(a,F+16+28),nquad_smooth:j(a,F+16+32),nquad_flat_uv:j(a,F+16+36),nquad_smooth_uv:j(a,F+16+40)};
-F+=x.header_bytes;W=x.vertex_index_bytes;N=x.vertex_index_bytes*2;f=x.vertex_index_bytes*3;V=x.vertex_index_bytes*3+x.material_index_bytes;T=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;da=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;fa=x.vertex_index_bytes;I=x.vertex_index_bytes*2;ca=x.vertex_index_bytes*3;xa=x.vertex_index_bytes*4;ea=x.vertex_index_bytes*4+x.material_index_bytes;va=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;ia=
-x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ga=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ta=x.uv_index_bytes;ya=x.uv_index_bytes*2;ha=x.uv_index_bytes;aa=x.uv_index_bytes*2;ma=x.uv_index_bytes*3;g=x.vertex_index_bytes*3+x.material_index_bytes;z=x.vertex_index_bytes*4+x.material_index_bytes;na=x.ntri_flat*g;R=x.ntri_smooth*(g+x.normal_index_bytes*3);ja=x.ntri_flat_uv*(g+x.uv_index_bytes*3);qa=x.ntri_smooth_uv*(g+x.normal_index_bytes*3+x.uv_index_bytes*
-3);l=x.nquad_flat*z;g=x.nquad_smooth*(z+x.normal_index_bytes*4);z=x.nquad_flat_uv*(z+x.uv_index_bytes*4);F+=function(t){for(var n,p,B,C=x.vertex_coordinate_bytes*3,G=t+x.nvertices*C;t<G;t+=C){n=h(a,t);p=h(a,t+x.vertex_coordinate_bytes);B=h(a,t+x.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(w,n,p,B)}return x.nvertices*C}(F);F+=function(t){for(var n,p,B,C=x.normal_coordinate_bytes*3,G=t+x.nnormals*C;t<G;t+=C){n=m(a,t);p=m(a,t+x.normal_coordinate_bytes);B=m(a,t+x.normal_coordinate_bytes*2);M.push(n/
-127,p/127,B/127)}return x.nnormals*C}(F);F+=function(t){for(var n,p,B=x.uv_coordinate_bytes*2,C=t+x.nuvs*B;t<C;t+=B){n=h(a,t);p=h(a,t+x.uv_coordinate_bytes);K.push(n,p)}return x.nuvs*B}(F);na=F+na;R=na+R;ja=R+ja;qa=ja+qa;l=qa+l;g=l+g;z=g+z;(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes,B=p+x.uv_index_bytes*3,C=t+x.ntri_flat_uv*B;for(n=t;n<C;n+=B){y(n);A(n+p)}return C-t})(R);(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,B=p+x.uv_index_bytes*
-3,C=t+x.ntri_smooth_uv*B;for(n=t;n<C;n+=B){u(n);A(n+p)}return C-t})(ja);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes,B=p+x.uv_index_bytes*4,C=t+x.nquad_flat_uv*B;for(n=t;n<C;n+=B){o(n);D(n+p)}return C-t})(g);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,B=p+x.uv_index_bytes*4,C=t+x.nquad_smooth_uv*B;for(n=t;n<C;n+=B){v(n);D(n+p)}return C-t})(z);(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes,B=t+x.ntri_flat*p;for(n=
-t;n<B;n+=p)y(n);return B-t})(F);(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,B=t+x.ntri_smooth*p;for(n=t;n<B;n+=p)u(n);return B-t})(na);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes,B=t+x.nquad_flat*p;for(n=t;n<B;n+=p)o(n);return B-t})(qa);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,B=t+x.nquad_smooth*p;for(n=t;n<B;n+=p)v(n);return B-t})(l);this.computeCentroids();this.computeFaceNormals()};
-e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,m,q;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];m=a.vertices[h+1];q=a.vertices[h+2];THREE.Loader.prototype.v(g,k,m,q)}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];m=a.colors[h+1];q=a.colors[h+2];THREE.Loader.prototype.vc(g,k,m,q)}}})();(function(){function h(v,
-A){THREE.Loader.prototype.f3(g,v[A],v[A+1],v[A+2],v[A+3])}function j(v,A){THREE.Loader.prototype.f3n(g,a.normals,v[A],v[A+1],v[A+2],v[A+3],v[A+4],v[A+5],v[A+6])}function k(v,A){THREE.Loader.prototype.f4(g,v[A],v[A+1],v[A+2],v[A+3],v[A+4])}function m(v,A){THREE.Loader.prototype.f4n(g,a.normals,v[A],v[A+1],v[A+2],v[A+3],v[A+4],v[A+5],v[A+6],v[A+7],v[A+8])}function q(v,A){var D,w,F,x,M,K,W,N,f;D=v[A];w=v[A+1];F=v[A+2];x=a.uvs[D*2];W=a.uvs[D*2+1];M=a.uvs[w*2];N=a.uvs[w*2+1];K=a.uvs[F*2];f=a.uvs[F*2+1];
-THREE.Loader.prototype.uv3(g.uvs,x,W,M,N,K,f);if(a.uvs2&&a.uvs2.length){x=a.uvs2[D*2];W=a.uvs2[D*2+1];M=a.uvs2[w*2];N=a.uvs2[w*2+1];K=a.uvs2[F*2];f=a.uvs2[F*2+1];THREE.Loader.prototype.uv3(g.uvs2,x,1-W,M,1-N,K,1-f)}}function y(v,A){var D,w,F,x,M,K,W,N,f,V,T,da;D=v[A];w=v[A+1];F=v[A+2];x=v[A+3];M=a.uvs[D*2];f=a.uvs[D*2+1];K=a.uvs[w*2];V=a.uvs[w*2+1];W=a.uvs[F*2];T=a.uvs[F*2+1];N=a.uvs[x*2];da=a.uvs[x*2+1];THREE.Loader.prototype.uv4(g.uvs,M,f,K,V,W,T,N,da);if(a.uvs2){M=a.uvs2[D*2];f=a.uvs2[D*2+1];K=
-a.uvs2[w*2];V=a.uvs2[w*2+1];W=a.uvs2[F*2];T=a.uvs2[F*2+1];N=a.uvs2[x*2];da=a.uvs2[x*2+1];THREE.Loader.prototype.uv4(g.uvs2,M,1-f,K,1-V,W,1-T,N,1-da)}}var u,o;u=0;for(o=a.trianglesUvs.length;u<o;u+=7){h(a.trianglesUvs,u);q(a.trianglesUvs,u+4)}u=0;for(o=a.trianglesNormalsUvs.length;u<o;u+=10){j(a.trianglesNormalsUvs,u);q(a.trianglesNormalsUvs,u+7)}u=0;for(o=a.quadsUvs.length;u<o;u+=9){k(a.quadsUvs,u);y(a.quadsUvs,u+5)}u=0;for(o=a.quadsNormalsUvs.length;u<o;u+=13){m(a.quadsNormalsUvs,u);y(a.quadsNormalsUvs,
-u+9)}u=0;for(o=a.triangles.length;u<o;u+=4)h(a.triangles,u);u=0;for(o=a.trianglesNormals.length;u<o;u+=7)j(a.trianglesNormals,u);u=0;for(o=a.quads.length;u<o;u+=5)k(a.quads,u);u=0;for(o=a.quadsNormals.length;u<o;u+=9)m(a.quadsNormals,u)})();(function(){var h,j,k,m;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<j;h+=2){k=a.skinWeights[h];m=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,k,m,0,0)}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];m=a.skinIndices[h+1];
-THREE.Loader.prototype.si(g,k,m,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;c(new d(b))},bones:function(a,c){a.bones=c},animation:function(a,c){a.animation=c},si:function(a,c,b,d,e){a.skinIndices.push(new THREE.Vector4(c,b,d,e))},sw:function(a,c,b,d,e){a.skinWeights.push(new THREE.Vector4(c,b,d,e))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,
-b,d)))},vc:function(a,c,b,d){var e=new THREE.Color(16777215);e.setRGB(c,b,d);a.colors.push(e)},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var m=c[j*3],q=c[j*3+1];j=c[j*3+2];var y=c[k*3],u=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(m,q,j),new THREE.Vector3(y,
-u,k)],g))},f4n:function(a,c,b,d,e,g,h,j,k,m,q){h=a.materials[h];var y=c[k*3],u=c[k*3+1];k=c[k*3+2];var o=c[m*3],v=c[m*3+1];m=c[m*3+2];var A=c[q*3],D=c[q*3+1];q=c[q*3+2];a.faces.push(new THREE.Face4(b,d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(y,u,k),new THREE.Vector3(o,v,m),new THREE.Vector3(A,D,q)],h))},uv3:function(a,c,b,d,e,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(d,e));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,d,e,g,h,j,k){var m=[];m.push(new THREE.UV(c,
-b));m.push(new THREE.UV(d,e));m.push(new THREE.UV(g,h));m.push(new THREE.UV(j,k));a.push(m)},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function d(j,k){var m=new Image;m.onload=function(){if(!b(this.width)||!b(this.height)){var q=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),y=Math.pow(2,Math.round(Math.log(this.height)/
-Math.LN2));j.image.width=q;j.image.height=y;j.image.getContext("2d").drawImage(this,0,0,q,y)}else j.image=this;j.needsUpdate=!0};m.src=k}var e,g,h;e="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(e="MeshPhongMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;d(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
-255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;d(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[e](g)},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
+createBinModel:function(a,c,b,d){var e=function(g){function h(t,n){var p=q(t,n),C=q(t,n+1),B=q(t,n+2),D=q(t,n+3),O=(D<<1&255|B>>7)-127;p|=(B&127)<<16|C<<8;if(p==0&&O==-127)return 0;return(1-2*(D>>7))*(1+p*Math.pow(2,-23))*Math.pow(2,O)}function j(t,n){var p=q(t,n),C=q(t,n+1),B=q(t,n+2);return(q(t,n+3)<<24)+(B<<16)+(C<<8)+p}function k(t,n){var p=q(t,n);return(q(t,n+1)<<8)+p}function m(t,n){var p=q(t,n);return p>127?p-256:p}function q(t,n){return t.charCodeAt(n)&255}function y(t){var n,p,C;n=j(a,t);
+p=j(a,t+Y);C=j(a,t+N);t=k(a,t+f);THREE.Loader.prototype.f3(w,n,p,C,t)}function u(t){var n,p,C,B,D,O;n=j(a,t);p=j(a,t+Y);C=j(a,t+N);B=k(a,t+f);D=j(a,t+W);O=j(a,t+R);t=j(a,t+da);THREE.Loader.prototype.f3n(w,L,n,p,C,B,D,O,t)}function o(t){var n,p,C,B;n=j(a,t);p=j(a,t+ga);C=j(a,t+I);B=j(a,t+ca);t=k(a,t+za);THREE.Loader.prototype.f4(w,n,p,C,B,t)}function v(t){var n,p,C,B,D,O,X,F;n=j(a,t);p=j(a,t+ga);C=j(a,t+I);B=j(a,t+ca);D=k(a,t+za);O=j(a,t+ea);X=j(a,t+xa);F=j(a,t+ja);t=j(a,t+ha);THREE.Loader.prototype.f4n(w,
+L,n,p,C,B,D,O,X,F,t)}function A(t){var n,p;n=j(a,t);p=j(a,t+va);t=j(a,t+Aa);THREE.Loader.prototype.uv3(w.uvs,J[n*2],J[n*2+1],J[p*2],J[p*2+1],J[t*2],J[t*2+1])}function E(t){var n,p,C;n=j(a,t);p=j(a,t+ia);C=j(a,t+$);t=j(a,t+qa);THREE.Loader.prototype.uv4(w.uvs,J[n*2],J[n*2+1],J[p*2],J[p*2+1],J[C*2],J[C*2+1],J[t*2],J[t*2+1])}var w=this,G=0,x,L=[],J=[],Y,N,f,W,R,da,ga,I,ca,za,ea,xa,ja,ha,va,Aa,ia,$,qa,ra,Q,ma,ta,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(G,
+8),header_bytes:q(a,G+8),vertex_coordinate_bytes:q(a,G+9),normal_coordinate_bytes:q(a,G+10),uv_coordinate_bytes:q(a,G+11),vertex_index_bytes:q(a,G+12),normal_index_bytes:q(a,G+13),uv_index_bytes:q(a,G+14),material_index_bytes:q(a,G+15),nvertices:j(a,G+16),nnormals:j(a,G+16+4),nuvs:j(a,G+16+8),ntri_flat:j(a,G+16+12),ntri_smooth:j(a,G+16+16),ntri_flat_uv:j(a,G+16+20),ntri_smooth_uv:j(a,G+16+24),nquad_flat:j(a,G+16+28),nquad_smooth:j(a,G+16+32),nquad_flat_uv:j(a,G+16+36),nquad_smooth_uv:j(a,G+16+40)};
+G+=x.header_bytes;Y=x.vertex_index_bytes;N=x.vertex_index_bytes*2;f=x.vertex_index_bytes*3;W=x.vertex_index_bytes*3+x.material_index_bytes;R=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;da=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;ga=x.vertex_index_bytes;I=x.vertex_index_bytes*2;ca=x.vertex_index_bytes*3;za=x.vertex_index_bytes*4;ea=x.vertex_index_bytes*4+x.material_index_bytes;xa=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;ja=
+x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ha=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;va=x.uv_index_bytes;Aa=x.uv_index_bytes*2;ia=x.uv_index_bytes;$=x.uv_index_bytes*2;qa=x.uv_index_bytes*3;g=x.vertex_index_bytes*3+x.material_index_bytes;z=x.vertex_index_bytes*4+x.material_index_bytes;ra=x.ntri_flat*g;Q=x.ntri_smooth*(g+x.normal_index_bytes*3);ma=x.ntri_flat_uv*(g+x.uv_index_bytes*3);ta=x.ntri_smooth_uv*(g+x.normal_index_bytes*3+x.uv_index_bytes*
+3);l=x.nquad_flat*z;g=x.nquad_smooth*(z+x.normal_index_bytes*4);z=x.nquad_flat_uv*(z+x.uv_index_bytes*4);G+=function(t){for(var n,p,C,B=x.vertex_coordinate_bytes*3,D=t+x.nvertices*B;t<D;t+=B){n=h(a,t);p=h(a,t+x.vertex_coordinate_bytes);C=h(a,t+x.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(w,n,p,C)}return x.nvertices*B}(G);G+=function(t){for(var n,p,C,B=x.normal_coordinate_bytes*3,D=t+x.nnormals*B;t<D;t+=B){n=m(a,t);p=m(a,t+x.normal_coordinate_bytes);C=m(a,t+x.normal_coordinate_bytes*2);L.push(n/
+127,p/127,C/127)}return x.nnormals*B}(G);G+=function(t){for(var n,p,C=x.uv_coordinate_bytes*2,B=t+x.nuvs*C;t<B;t+=C){n=h(a,t);p=h(a,t+x.uv_coordinate_bytes);J.push(n,p)}return x.nuvs*C}(G);ra=G+ra;Q=ra+Q;ma=Q+ma;ta=ma+ta;l=ta+l;g=l+g;z=g+z;(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes,C=p+x.uv_index_bytes*3,B=t+x.ntri_flat_uv*C;for(n=t;n<B;n+=C){y(n);A(n+p)}return B-t})(Q);(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,C=p+x.uv_index_bytes*
+3,B=t+x.ntri_smooth_uv*C;for(n=t;n<B;n+=C){u(n);A(n+p)}return B-t})(ma);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes,C=p+x.uv_index_bytes*4,B=t+x.nquad_flat_uv*C;for(n=t;n<B;n+=C){o(n);E(n+p)}return B-t})(g);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,C=p+x.uv_index_bytes*4,B=t+x.nquad_smooth_uv*C;for(n=t;n<B;n+=C){v(n);E(n+p)}return B-t})(z);(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes,C=t+x.ntri_flat*p;for(n=
+t;n<C;n+=p)y(n);return C-t})(G);(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,C=t+x.ntri_smooth*p;for(n=t;n<C;n+=p)u(n);return C-t})(ra);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes,C=t+x.nquad_flat*p;for(n=t;n<C;n+=p)o(n);return C-t})(ta);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,C=t+x.nquad_smooth*p;for(n=t;n<C;n+=p)v(n);return C-t})(l);this.computeCentroids();this.computeFaceNormals()};
+e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,m,q,y;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];m=a.vertices[h+1];q=a.vertices[h+2];THREE.Loader.prototype.v(g,k,m,q)}if(a.morphTargets!==undefined){h=0;for(j=a.morphTargets.length;h<j;h++){g.morphTargets[h]={};g.morphTargets[h].name=a.morphTargets[h].name;g.morphTargets[h].vertices=
+[];y=g.morphTargets[h].vertices;q=a.morphTargets[h].vertices;k=0;for(m=q.length;k<m;k+=3)y.push(new THREE.Vertex(new THREE.Vector3(q[k],q[k+1],q[k+2])))}}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];m=a.colors[h+1];q=a.colors[h+2];THREE.Loader.prototype.vc(g,k,m,q)}}})();(function(){function h(v,A){THREE.Loader.prototype.f3(g,v[A],v[A+1],v[A+2],v[A+3])}function j(v,A){THREE.Loader.prototype.f3n(g,a.normals,v[A],v[A+1],v[A+2],v[A+3],v[A+4],v[A+5],v[A+6])}function k(v,A){THREE.Loader.prototype.f4(g,
+v[A],v[A+1],v[A+2],v[A+3],v[A+4])}function m(v,A){THREE.Loader.prototype.f4n(g,a.normals,v[A],v[A+1],v[A+2],v[A+3],v[A+4],v[A+5],v[A+6],v[A+7],v[A+8])}function q(v,A){var E,w,G,x,L,J,Y,N,f;E=v[A];w=v[A+1];G=v[A+2];x=a.uvs[E*2];Y=a.uvs[E*2+1];L=a.uvs[w*2];N=a.uvs[w*2+1];J=a.uvs[G*2];f=a.uvs[G*2+1];THREE.Loader.prototype.uv3(g.uvs,x,Y,L,N,J,f);if(a.uvs2&&a.uvs2.length){x=a.uvs2[E*2];Y=a.uvs2[E*2+1];L=a.uvs2[w*2];N=a.uvs2[w*2+1];J=a.uvs2[G*2];f=a.uvs2[G*2+1];THREE.Loader.prototype.uv3(g.uvs2,x,1-Y,L,
+1-N,J,1-f)}}function y(v,A){var E,w,G,x,L,J,Y,N,f,W,R,da;E=v[A];w=v[A+1];G=v[A+2];x=v[A+3];L=a.uvs[E*2];f=a.uvs[E*2+1];J=a.uvs[w*2];W=a.uvs[w*2+1];Y=a.uvs[G*2];R=a.uvs[G*2+1];N=a.uvs[x*2];da=a.uvs[x*2+1];THREE.Loader.prototype.uv4(g.uvs,L,f,J,W,Y,R,N,da);if(a.uvs2){L=a.uvs2[E*2];f=a.uvs2[E*2+1];J=a.uvs2[w*2];W=a.uvs2[w*2+1];Y=a.uvs2[G*2];R=a.uvs2[G*2+1];N=a.uvs2[x*2];da=a.uvs2[x*2+1];THREE.Loader.prototype.uv4(g.uvs2,L,1-f,J,1-W,Y,1-R,N,1-da)}}var u,o;u=0;for(o=a.trianglesUvs.length;u<o;u+=7){h(a.trianglesUvs,
+u);q(a.trianglesUvs,u+4)}u=0;for(o=a.trianglesNormalsUvs.length;u<o;u+=10){j(a.trianglesNormalsUvs,u);q(a.trianglesNormalsUvs,u+7)}u=0;for(o=a.quadsUvs.length;u<o;u+=9){k(a.quadsUvs,u);y(a.quadsUvs,u+5)}u=0;for(o=a.quadsNormalsUvs.length;u<o;u+=13){m(a.quadsNormalsUvs,u);y(a.quadsNormalsUvs,u+9)}u=0;for(o=a.triangles.length;u<o;u+=4)h(a.triangles,u);u=0;for(o=a.trianglesNormals.length;u<o;u+=7)j(a.trianglesNormals,u);u=0;for(o=a.quads.length;u<o;u+=5)k(a.quads,u);u=0;for(o=a.quadsNormals.length;u<
+o;u+=9)m(a.quadsNormals,u)})();(function(){var h,j,k,m;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<j;h+=2){k=a.skinWeights[h];m=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,k,m,0,0)}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];m=a.skinIndices[h+1];THREE.Loader.prototype.si(g,k,m,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;
+d.prototype.constructor=d;c(new d(b))},bones:function(a,c){a.bones=c},animation:function(a,c){a.animation=c},si:function(a,c,b,d,e){a.skinIndices.push(new THREE.Vector4(c,b,d,e))},sw:function(a,c,b,d,e){a.skinWeights.push(new THREE.Vector4(c,b,d,e))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,d)))},vc:function(a,c,b,d){var e=new THREE.Color(16777215);e.setRGB(c,b,d);a.colors.push(e)},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,
+c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var m=c[j*3],q=c[j*3+1];j=c[j*3+2];var y=c[k*3],u=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(m,q,j),new THREE.Vector3(y,u,k)],g))},f4n:function(a,c,b,d,e,g,h,j,k,m,q){h=a.materials[h];var y=c[k*3],u=c[k*3+1];k=c[k*3+2];var o=c[m*3],v=c[m*3+1];m=c[m*3+2];var A=c[q*3],E=c[q*3+1];q=c[q*3+2];a.faces.push(new THREE.Face4(b,
+d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(y,u,k),new THREE.Vector3(o,v,m),new THREE.Vector3(A,E,q)],h))},uv3:function(a,c,b,d,e,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(d,e));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,d,e,g,h,j,k){var m=[];m.push(new THREE.UV(c,b));m.push(new THREE.UV(d,e));m.push(new THREE.UV(g,h));m.push(new THREE.UV(j,k));a.push(m)},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=
+[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function d(j,k){var m=new Image;m.onload=function(){if(!b(this.width)||!b(this.height)){var q=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),y=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));j.image.width=q;j.image.height=y;j.image.getContext("2d").drawImage(this,0,0,q,y)}else j.image=this;j.needsUpdate=!0};m.src=k}var e,g,h;e="MeshLambertMaterial";
+g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(e="MeshPhongMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;d(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");
+g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;d(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[e](g)},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,m,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=m;e[g]=this.lerp(q[b],q[b+3],h);e[g+1]=this.lerp(q[b+1],q[b+4],h);e[g+2]=this.lerp(q[b+2],q[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,m,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,m,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=m;e[g]=this.lerp(q[b],q[b+3],h);e[g+1]=this.lerp(q[b+1],q[b+4],h);e[g+2]=this.lerp(q[b+2],q[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,m,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
 2]=m;d=b+this.yd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,m,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=m+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
 2]=m;d=b+this.yd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,m,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=m+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
-this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,m=g+this.yd,q=g+this.zd,y=k+this.yd,u=k+this.zd,o=g+this.yd+this.zd,v=k+this.yd+this.zd,A=0,D=this.field[g],w=this.field[k],F=this.field[m],x=this.field[y],M=this.field[q],K=this.field[u],W=this.field[o],N=this.field[v];D<h&&(A|=1);w<h&&(A|=2);F<h&&(A|=8);x<h&&(A|=4);M<h&&(A|=16);K<h&&(A|=32);W<h&&(A|=128);N<h&&(A|=64);var f=THREE.edgeTable[A];if(f==0)return 0;
-var V=this.delta,T=b+V,da=d+V;V=e+V;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,D,w)}if(f&2){this.compNorm(k);this.compNorm(y);this.VIntY(k*3,this.vlist,this.nlist,3,h,T,d,e,w,x)}if(f&4){this.compNorm(m);this.compNorm(y);this.VIntX(m*3,this.vlist,this.nlist,6,h,b,da,e,F,x)}if(f&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,D,F)}if(f&16){this.compNorm(q);this.compNorm(u);this.VIntX(q*3,this.vlist,this.nlist,12,h,b,d,
-V,M,K)}if(f&32){this.compNorm(u);this.compNorm(v);this.VIntY(u*3,this.vlist,this.nlist,15,h,T,d,V,K,N)}if(f&64){this.compNorm(o);this.compNorm(v);this.VIntX(o*3,this.vlist,this.nlist,18,h,b,da,V,W,N)}if(f&128){this.compNorm(q);this.compNorm(o);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,V,M,W)}if(f&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,D,M)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,T,d,e,w,K)}if(f&1024){this.compNorm(y);
-this.compNorm(v);this.VIntZ(y*3,this.vlist,this.nlist,30,h,T,da,e,x,N)}if(f&2048){this.compNorm(m);this.compNorm(o);this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,da,e,F,W)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){b=A+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
+this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,m=g+this.yd,q=g+this.zd,y=k+this.yd,u=k+this.zd,o=g+this.yd+this.zd,v=k+this.yd+this.zd,A=0,E=this.field[g],w=this.field[k],G=this.field[m],x=this.field[y],L=this.field[q],J=this.field[u],Y=this.field[o],N=this.field[v];E<h&&(A|=1);w<h&&(A|=2);G<h&&(A|=8);x<h&&(A|=4);L<h&&(A|=16);J<h&&(A|=32);Y<h&&(A|=128);N<h&&(A|=64);var f=THREE.edgeTable[A];if(f==0)return 0;
+var W=this.delta,R=b+W,da=d+W;W=e+W;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,E,w)}if(f&2){this.compNorm(k);this.compNorm(y);this.VIntY(k*3,this.vlist,this.nlist,3,h,R,d,e,w,x)}if(f&4){this.compNorm(m);this.compNorm(y);this.VIntX(m*3,this.vlist,this.nlist,6,h,b,da,e,G,x)}if(f&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,E,G)}if(f&16){this.compNorm(q);this.compNorm(u);this.VIntX(q*3,this.vlist,this.nlist,12,h,b,d,
+W,L,J)}if(f&32){this.compNorm(u);this.compNorm(v);this.VIntY(u*3,this.vlist,this.nlist,15,h,R,d,W,J,N)}if(f&64){this.compNorm(o);this.compNorm(v);this.VIntX(o*3,this.vlist,this.nlist,18,h,b,da,W,Y,N)}if(f&128){this.compNorm(q);this.compNorm(o);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,W,L,Y)}if(f&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,E,L)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,R,d,e,w,J)}if(f&1024){this.compNorm(y);
+this.compNorm(v);this.VIntZ(y*3,this.vlist,this.nlist,30,h,R,da,e,x,N)}if(f&2048){this.compNorm(m);this.compNorm(o);this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,da,e,G,Y)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){b=A+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
 3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=
 3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=
 function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,m=d*this.size,q=b*this.size,y=Math.floor(k-j);y<1&&(y=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var u=Math.floor(m-j);u<1&&(u=1);m=Math.floor(m+j);m>this.size-1&&(m=this.size-1);var o=Math.floor(q-j);o<1&&(o=1);j=Math.floor(q+j);
 function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,m=d*this.size,q=b*this.size,y=Math.floor(k-j);y<1&&(y=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var u=Math.floor(m-j);u<1&&(u=1);m=Math.floor(m+j);m>this.size-1&&(m=this.size-1);var o=Math.floor(q-j);o<1&&(o=1);j=Math.floor(q+j);
-j>this.size-1&&(j=this.size-1);for(var v,A,D,w,F,x;y<k;y++){q=this.size2*y;A=y/this.size-e;F=A*A;for(A=u;A<m;A++){D=q+this.size*A;v=A/this.size-d;x=v*v;for(v=o;v<j;v++){w=v/this.size-b;w=g/(1.0E-6+w*w+x+F)-h;w>0&&(this.field[D+v]+=w)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,m=this.size,q=this.yd,y=this.zd,u=this.field,o=m*Math.sqrt(b/d);o>m&&(o=m);for(e=0;e<o;e++){g=e/m;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<m;g++){k=e+g*q;for(h=0;h<m;h++)u[y*h+k]+=j}}};this.addPlaneY=function(b,d){var e,g,
+j>this.size-1&&(j=this.size-1);for(var v,A,E,w,G,x;y<k;y++){q=this.size2*y;A=y/this.size-e;G=A*A;for(A=u;A<m;A++){E=q+this.size*A;v=A/this.size-d;x=v*v;for(v=o;v<j;v++){w=v/this.size-b;w=g/(1.0E-6+w*w+x+G)-h;w>0&&(this.field[E+v]+=w)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,m=this.size,q=this.yd,y=this.zd,u=this.field,o=m*Math.sqrt(b/d);o>m&&(o=m);for(e=0;e<o;e++){g=e/m;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<m;g++){k=e+g*q;for(h=0;h<m;h++)u[y*h+k]+=j}}};this.addPlaneY=function(b,d){var e,g,
 h,j,k,m,q=this.size,y=this.yd,u=this.zd,o=this.field,v=q*Math.sqrt(b/d);v>q&&(v=q);for(g=0;g<v;g++){e=g/q;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=g*y;for(e=0;e<q;e++){m=k+e;for(h=0;h<q;h++)o[u*h+m]+=j}}}};this.addPlaneZ=function(b,d){var e,g,h,j,k,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){e=h/size;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=zd*h;for(g=0;g<size;g++){m=k+g*yd;for(e=0;e<size;e++)field[m+e]+=j}}}};this.reset=function(){var b;
 h,j,k,m,q=this.size,y=this.yd,u=this.zd,o=this.field,v=q*Math.sqrt(b/d);v>q&&(v=q);for(g=0;g<v;g++){e=g/q;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=g*y;for(e=0;e<q;e++){m=k+e;for(h=0;h<q;h++)o[u*h+m]+=j}}}};this.addPlaneZ=function(b,d){var e,g,h,j,k,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){e=h/size;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=zd*h;for(g=0;g<size;g++){m=k+g*yd;for(e=0;e<size;e++)field[m+e]+=j}}}};this.reset=function(){var b;
 for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var d,e,g,h,j,k,m,q,y,u=this.size-2;for(h=1;h<u;h++){y=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<u;g++){q=y+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<u;e++){j=(e-this.halfsize)/this.halfsize;d=q+e;this.polygonize(j,k,m,d,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,d=new THREE.Geometry;this.render(function(e){var g,h,j,k,m,q,y,u;for(g=
 for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var d,e,g,h,j,k,m,q,y,u=this.size-2;for(h=1;h<u;h++){y=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<u;g++){q=y+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<u;e++){j=(e-this.halfsize)/this.halfsize;d=q+e;this.polygonize(j,k,m,d,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,d=new THREE.Geometry;this.render(function(e){var g,h,j,k,m,q,y,u;for(g=
 0;g<e.count;g++){m=g*3;y=m+1;u=m+2;h=e.positionArray[m];j=e.positionArray[y];k=e.positionArray[u];q=new THREE.Vector3(h,j,k);h=e.normalArray[m];j=e.normalArray[y];k=e.normalArray[u];m=new THREE.Vector3(h,j,k);m.normalize();m=new THREE.Vertex(q,m);d.vertices.push(m)}nfaces=e.count/3;for(g=0;g<nfaces;g++){m=(b+g)*3;y=m+1;u=m+2;q=d.vertices[m].normal;h=d.vertices[y].normal;j=d.vertices[u].normal;m=new THREE.Face3(m,y,u,[q,h,j]);d.faces.push(m)}b+=nfaces;e.count=0});return d};this.init(a)};
 0;g<e.count;g++){m=g*3;y=m+1;u=m+2;h=e.positionArray[m];j=e.positionArray[y];k=e.positionArray[u];q=new THREE.Vector3(h,j,k);h=e.normalArray[m];j=e.normalArray[y];k=e.normalArray[u];m=new THREE.Vector3(h,j,k);m.normalize();m=new THREE.Vertex(q,m);d.vertices.push(m)}nfaces=e.count/3;for(g=0;g<nfaces;g++){m=(b+g)*3;y=m+1;u=m+2;q=d.vertices[m].normal;h=d.vertices[y].normal;j=d.vertices[u].normal;m=new THREE.Face3(m,y,u,[q,h,j]);d.faces.push(m)}b+=nfaces;e.count=0});return d};this.init(a)};

+ 16 - 12
build/custom/ThreeCanvas.js

@@ -48,10 +48,10 @@ d;a++)this.children[a].update(this.matrixWorld,b,c)}}};THREE.Quaternion=function
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,j=d*e;this.w=g*f-j*c;this.x=g*c+j*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,j=d*e;this.w=g*f-j*c;this.x=g*c+j*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,j=a.z;a=a.w;this.x=b*a+e*f+c*j-d*g;this.y=c*a+e*g+d*f-b*j;this.z=d*a+e*j+b*g-c*f;this.w=e*a-b*f-c*g-d*j;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,j=a.z;a=a.w;this.x=b*a+e*f+c*j-d*g;this.y=c*a+e*g+d*f-b*j;this.z=d*a+e*j+b*g-c*f;this.w=e*a-b*f-c*g-d*j;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,j=this.z,h=this.w,i=h*c+g*e-j*d,p=h*d+j*c-f*e,n=h*e+f*d-g*c;c=-f*c-g*d-j*e;b.x=i*h+c*-f+p*-j-n*-g;b.y=p*h+c*-g+n*-f-i*-j;b.z=n*h+c*-j+i*-g-p*-f;return b}};
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,j=this.z,h=this.w,i=h*c+g*e-j*d,p=h*d+j*c-f*e,n=h*e+f*d-g*c;c=-f*c-g*d-j*e;b.x=i*h+c*-f+p*-j-n*-g;b.y=p*h+c*-g+n*-f-i*-j;b.z=n*h+c*-j+i*-g-p*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
-THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
+THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
 c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,f,g,j=new THREE.Vector3,h=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){f=this.vertices[d];f.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];if(a&&f.vertexNormals.length){j.set(0,0,0);b=0;for(c=f.vertexNormals.length;b<c;b++)j.addSelf(f.vertexNormals[b]);j.divideScalar(3)}else{b=this.vertices[f.a];c=this.vertices[f.b];g=this.vertices[f.c];j.sub(g.position,
 c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,f,g,j=new THREE.Vector3,h=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){f=this.vertices[d];f.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];if(a&&f.vertexNormals.length){j.set(0,0,0);b=0;for(c=f.vertexNormals.length;b<c;b++)j.addSelf(f.vertexNormals[b]);j.divideScalar(3)}else{b=this.vertices[f.a];c=this.vertices[f.b];g=this.vertices[f.c];j.sub(g.position,
 c.position);h.sub(b.position,c.position);j.crossSelf(h)}j.isZero()||j.normalize();f.normal.copy(j)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
 c.position);h.sub(b.position,c.position);j.crossSelf(h)}j.isZero()||j.normalize();f.normal.copy(j)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
@@ -70,16 +70,18 @@ THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLig
 THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
 THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
-this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
-a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
-this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
-a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
+if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
+if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
+if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
+!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
+if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
+if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
 THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
 THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==
-undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==
-undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
+a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
+if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
 THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
 THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
@@ -89,7 +91,9 @@ a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthT
 THREE.Texture=function(a,b,c,d,e,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=f!==undefined?f:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.Texture=function(a,b,c,d,e,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=f!==undefined?f:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
-THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
+THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);this.morphTargetDictionary[this.geometry.morphTargets[c].name]=
+c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
 THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
 b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};
 b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};

+ 1 - 1
build/custom/ThreeDOM.js

@@ -48,7 +48,7 @@ d;a++)this.children[a].update(this.matrixWorld,b,c)}}};THREE.Quaternion=function
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=j*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-j*-i;b.z=m*h+c*-i+j*-g-n*-f;return b}};
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=j*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-j*-i;b.z=m*h+c*-i+j*-g-n*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;

+ 15 - 14
build/custom/ThreeExtras.js

@@ -22,7 +22,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
 fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var d,b,c,g,e=2*Math.ceil(a*3)+1;e>25&&(e=25);g=(e-1)*0.5;b=Array(e);for(d=c=0;d<e;++d){b[d]=Math.exp(-((d-g)*(d-g))/(2*a*a));c+=b[d]}for(d=0;d<e;++d)b[d]/=c;return b}};
 fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var d,b,c,g,e=2*Math.ceil(a*3)+1;e>25&&(e=25);g=(e-1)*0.5;b=Array(e);for(d=c=0;d<e;++d){b[d]=Math.exp(-((d-g)*(d-g))/(2*a*a));c+=b[d]}for(d=0;d<e;++d)b[d]/=c;return b}};
-THREE.QuakeCamera=function(a){function d(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
+THREE.QuakeCamera=function(a){function d(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
 a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
 a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
 this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=
 this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=
 !1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
 !1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
@@ -32,7 +32,7 @@ var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mo
 THREE.QuakeCamera.prototype.translate=function(a,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(a));this.target.position.addSelf(d.multiplyScalar(a))};
 THREE.QuakeCamera.prototype.translate=function(a,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(a));this.target.position.addSelf(d.multiplyScalar(a))};
 THREE.PathCamera=function(a){function d(l,k,t,n){var m={name:t,fps:0.6,length:n,hierarchy:[]},p,u=k.getControlPointsArray(),z=k.getLength(),w=u.length,x=0;p=w-1;k={parent:-1,keys:[]};k.keys[0]={time:0,pos:u[0],rot:[0,0,0,1],scl:[1,1,1]};k.keys[p]={time:n,pos:u[p],rot:[0,0,0,1],scl:[1,1,1]};for(p=1;p<w-1;p++){x=n*z.chunks[p]/z.total;k.keys[p]={time:x,pos:u[p]}}m.hierarchy[0]=k;THREE.AnimationHandler.add(m);return new THREE.Animation(l,t,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(l,k){var t,
 THREE.PathCamera=function(a){function d(l,k,t,n){var m={name:t,fps:0.6,length:n,hierarchy:[]},p,u=k.getControlPointsArray(),z=k.getLength(),w=u.length,x=0;p=w-1;k={parent:-1,keys:[]};k.keys[0]={time:0,pos:u[0],rot:[0,0,0,1],scl:[1,1,1]};k.keys[p]={time:n,pos:u[p],rot:[0,0,0,1],scl:[1,1,1]};for(p=1;p<w-1;p++){x=n*z.chunks[p]/z.total;k.keys[p]={time:x,pos:u[p]}}m.hierarchy[0]=k;THREE.AnimationHandler.add(m);return new THREE.Animation(l,t,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(l,k){var t,
 n,m=new THREE.Geometry;for(t=0;t<l.points.length*k;t++){n=t/(l.points.length*k);n=l.getPoint(n);m.vertices[t]=new THREE.Vertex(new THREE.Vector3(n.x,n.y,n.z))}return m}function c(l,k){var t=b(k,10),n=b(k,10),m=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(t,m);particleObj=new THREE.ParticleSystem(n,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);l.addChild(lineObj);particleObj.scale.set(1,1,1);l.addChild(particleObj);n=new Sphere(1,
 n,m=new THREE.Geometry;for(t=0;t<l.points.length*k;t++){n=t/(l.points.length*k);n=l.getPoint(n);m.vertices[t]=new THREE.Vertex(new THREE.Vector3(n.x,n.y,n.z))}return m}function c(l,k){var t=b(k,10),n=b(k,10),m=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(t,m);particleObj=new THREE.ParticleSystem(n,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);l.addChild(lineObj);particleObj.scale.set(1,1,1);l.addChild(particleObj);n=new Sphere(1,
-16,8);m=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<k.points.length;i++){t=new THREE.Mesh(n,m);t.position.copy(k.points[i]);t.updateMatrix();l.addChild(t)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
+16,8);m=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<k.points.length;i++){t=new THREE.Mesh(n,m);t.position.copy(k.points[i]);t.updateMatrix();l.addChild(t)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
 !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
 !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
 if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
 if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
 this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,e=Math.PI/180;this.update=function(l,k,t){var n,m;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*e;this.theta=this.lon*e;n=this.phi%g;this.phi=n>=0?n:n+g;n=this.verticalAngleMap.srcRange;m=this.verticalAngleMap.dstRange;
 this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,e=Math.PI/180;this.update=function(l,k,t){var n,m;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*e;this.theta=this.lon*e;n=this.phi%g;this.phi=n>=0?n:n+g;n=this.verticalAngleMap.srcRange;m=this.verticalAngleMap.dstRange;
@@ -48,7 +48,7 @@ c-2*a+2)%a+a,(2*c-2*a+1)%a+a,(2*c-2*a)%a+a,2*a+1));this.computeCentroids();this.
 var Icosahedron=function(a){function d(t,n,m){var p=Math.sqrt(t*t+n*n+m*m);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(t/p,n/p,m/p)))-1}function b(t,n,m,p){p.faces.push(new THREE.Face3(t,n,m))}function c(t,n){var m=g.vertices[t].position,p=g.vertices[n].position;return d((m.x+p.x)/2,(m.y+p.y)/2,(m.z+p.z)/2)}var g=this,e=new THREE.Geometry,f;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;d(-1,a,0);d(1,a,0);d(-1,-a,0);d(1,-a,0);d(0,-1,a);d(0,1,a);d(0,-1,-a);d(0,
 var Icosahedron=function(a){function d(t,n,m){var p=Math.sqrt(t*t+n*n+m*m);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(t/p,n/p,m/p)))-1}function b(t,n,m,p){p.faces.push(new THREE.Face3(t,n,m))}function c(t,n){var m=g.vertices[t].position,p=g.vertices[n].position;return d((m.x+p.x)/2,(m.y+p.y)/2,(m.z+p.z)/2)}var g=this,e=new THREE.Geometry,f;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;d(-1,a,0);d(1,a,0);d(-1,-a,0);d(1,-a,0);d(0,-1,a);d(0,1,a);d(0,-1,-a);d(0,
 1,-a);d(a,0,-1);d(a,0,1);d(-a,0,-1);d(-a,0,1);b(0,11,5,e);b(0,5,1,e);b(0,1,7,e);b(0,7,10,e);b(0,10,11,e);b(1,5,9,e);b(5,11,4,e);b(11,10,2,e);b(10,7,6,e);b(7,1,8,e);b(3,9,4,e);b(3,4,2,e);b(3,2,6,e);b(3,6,8,e);b(3,8,9,e);b(4,9,5,e);b(2,4,11,e);b(6,2,10,e);b(8,6,7,e);b(9,8,1,e);for(a=0;a<this.subdivisions;a++){f=new THREE.Geometry;for(var h in e.faces){var j=c(e.faces[h].a,e.faces[h].b),l=c(e.faces[h].b,e.faces[h].c),k=c(e.faces[h].c,e.faces[h].a);b(e.faces[h].a,j,k,f);b(e.faces[h].b,l,j,f);b(e.faces[h].c,
 1,-a);d(a,0,-1);d(a,0,1);d(-a,0,-1);d(-a,0,1);b(0,11,5,e);b(0,5,1,e);b(0,1,7,e);b(0,7,10,e);b(0,10,11,e);b(1,5,9,e);b(5,11,4,e);b(11,10,2,e);b(10,7,6,e);b(7,1,8,e);b(3,9,4,e);b(3,4,2,e);b(3,2,6,e);b(3,6,8,e);b(3,8,9,e);b(4,9,5,e);b(2,4,11,e);b(6,2,10,e);b(8,6,7,e);b(9,8,1,e);for(a=0;a<this.subdivisions;a++){f=new THREE.Geometry;for(var h in e.faces){var j=c(e.faces[h].a,e.faces[h].b),l=c(e.faces[h].b,e.faces[h].c),k=c(e.faces[h].c,e.faces[h].a);b(e.faces[h].a,j,k,f);b(e.faces[h].b,l,j,f);b(e.faces[h].c,
 k,l,f);b(j,l,k,f)}e.faces=f.faces}g.faces=e.faces;delete e;delete f;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
 k,l,f);b(j,l,k,f)}e.faces=f.faces}g.faces=e.faces;delete e;delete f;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
-function Lathe(a,d,b){THREE.Geometry.call(this);this.steps=d||12;this.angle=b||2*Math.PI;d=this.angle/this.steps;for(var c=[],g=[],e=[],f=[],h=0;h<a.length;h++){this.vertices.push(new THREE.Vertex(a[h]));g[h]=this.vertices.length-1;c[h]=new THREE.Vector3(a[h].x,a[h].y,a[h].z)}for(var j=(new THREE.Matrix4).setRotationZ(this.stepSize),l=0;l<=this.angle+0.001;l+=this.stepSize){for(h=0;h<c.length;h++)if(l<b){c[h]=j.multiplyVector3(c[h].clone());this.vertices.push(new THREE.Vertex(c[h]));e[h]=this.vertices.length-
+function Lathe(a,d,b){THREE.Geometry.call(this);this.steps=d||12;this.angle=b||2*Math.PI;d=this.angle/this.steps;for(var c=[],g=[],e=[],f=[],h=0;h<a.length;h++){this.vertices.push(new THREE.Vertex(a[h]));g[h]=this.vertices.length-1;c[h]=new THREE.Vector3(a[h].x,a[h].y,a[h].z)}for(var j=(new THREE.Matrix4).setRotationZ(this.stepSize),l=0;l<=this.angle+0.0010;l+=this.stepSize){for(h=0;h<c.length;h++)if(l<b){c[h]=j.multiplyVector3(c[h].clone());this.vertices.push(new THREE.Vertex(c[h]));e[h]=this.vertices.length-
 1}else e=f;l==0&&(f=g);for(h=0;h<g.length-1;h++){this.faces.push(new THREE.Face4(e[h],e[h+1],g[h+1],g[h]));this.uvs.push([new THREE.UV(l/b,h/a.length),new THREE.UV(l/b,(h+1)/a.length),new THREE.UV((l-d)/b,(h+1)/a.length),new THREE.UV((l-d)/b,h/a.length)])}g=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
 1}else e=f;l==0&&(f=g);for(h=0;h<g.length-1;h++){this.faces.push(new THREE.Face4(e[h],e[h+1],g[h+1],g[h]));this.uvs.push([new THREE.UV(l/b,h/a.length),new THREE.UV(l/b,(h+1)/a.length),new THREE.UV((l-d)/b,(h+1)/a.length),new THREE.UV((l-d)/b,h/a.length)])}g=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
 var Plane=function(a,d,b,c){THREE.Geometry.call(this);var g,e=a/2,f=d/2;b=b||1;c=c||1;var h=b+1,j=c+1;a/=b;var l=d/c;for(g=0;g<j;g++)for(d=0;d<h;d++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(d*a-e,-(g*l-f),0)));for(g=0;g<c;g++)for(d=0;d<b;d++){this.faces.push(new THREE.Face4(d+h*g,d+h*(g+1),d+1+h*(g+1),d+1+h*g));this.uvs.push([new THREE.UV(d/b,g/c),new THREE.UV(d/b,(g+1)/c),new THREE.UV((d+1)/b,(g+1)/c),new THREE.UV((d+1)/b,g/c)])}this.computeCentroids();this.computeFaceNormals()};
 var Plane=function(a,d,b,c){THREE.Geometry.call(this);var g,e=a/2,f=d/2;b=b||1;c=c||1;var h=b+1,j=c+1;a/=b;var l=d/c;for(g=0;g<j;g++)for(d=0;d<h;d++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(d*a-e,-(g*l-f),0)));for(g=0;g<c;g++)for(d=0;d<b;d++){this.faces.push(new THREE.Face4(d+h*g,d+h*(g+1),d+1+h*(g+1),d+1+h*g));this.uvs.push([new THREE.UV(d/b,g/c),new THREE.UV(d/b,(g+1)/c),new THREE.UV((d+1)/b,(g+1)/c),new THREE.UV((d+1)/b,g/c)])}this.computeCentroids();this.computeFaceNormals()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
@@ -75,17 +75,18 @@ Q;e=o.nquad_smooth*(Q+o.normal_index_bytes*4);Q=o.nquad_flat_uv*(Q+o.uv_index_by
 127)}return o.nnormals*H}(x);x+=function(q){for(var v,y,B=o.uv_coordinate_bytes*2,H=q+o.nuvs*B;q<H;q+=B){v=f(a,q);y=f(a,q+o.uv_coordinate_bytes);A.push(v,y)}return o.nuvs*B}(x);S=x+S;T=S+T;U=T+U;V=U+V;W=V+W;e=W+e;Q=e+Q;(function(q){var v,y=o.vertex_index_bytes*3+o.material_index_bytes,B=y+o.uv_index_bytes*3,H=q+o.ntri_flat_uv*B;for(v=q;v<H;v+=B){t(v);u(v+y)}return H-q})(T);(function(q){var v,y=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*3,B=y+o.uv_index_bytes*3,H=q+o.ntri_smooth_uv*
 127)}return o.nnormals*H}(x);x+=function(q){for(var v,y,B=o.uv_coordinate_bytes*2,H=q+o.nuvs*B;q<H;q+=B){v=f(a,q);y=f(a,q+o.uv_coordinate_bytes);A.push(v,y)}return o.nuvs*B}(x);S=x+S;T=S+T;U=T+U;V=U+V;W=V+W;e=W+e;Q=e+Q;(function(q){var v,y=o.vertex_index_bytes*3+o.material_index_bytes,B=y+o.uv_index_bytes*3,H=q+o.ntri_flat_uv*B;for(v=q;v<H;v+=B){t(v);u(v+y)}return H-q})(T);(function(q){var v,y=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*3,B=y+o.uv_index_bytes*3,H=q+o.ntri_smooth_uv*
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-g.prototype.constructor=g;d(new g(b))},createModel:function(a,d,b){var c=function(g){var e=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(e,a.materials,g);(function(){var f,h,j,l,k;f=0;for(h=a.vertices.length;f<h;f+=3){j=a.vertices[f];l=a.vertices[f+1];k=a.vertices[f+2];THREE.Loader.prototype.v(e,j,l,k)}if(a.colors){f=0;for(h=a.colors.length;f<h;f+=3){j=a.colors[f];l=a.colors[f+1];k=a.colors[f+2];THREE.Loader.prototype.vc(e,j,l,k)}}})();(function(){function f(p,u){THREE.Loader.prototype.f3(e,
-p[u],p[u+1],p[u+2],p[u+3])}function h(p,u){THREE.Loader.prototype.f3n(e,a.normals,p[u],p[u+1],p[u+2],p[u+3],p[u+4],p[u+5],p[u+6])}function j(p,u){THREE.Loader.prototype.f4(e,p[u],p[u+1],p[u+2],p[u+3],p[u+4])}function l(p,u){THREE.Loader.prototype.f4n(e,a.normals,p[u],p[u+1],p[u+2],p[u+3],p[u+4],p[u+5],p[u+6],p[u+7],p[u+8])}function k(p,u){var z,w,x,o,D,A,I,C,E;z=p[u];w=p[u+1];x=p[u+2];o=a.uvs[z*2];I=a.uvs[z*2+1];D=a.uvs[w*2];C=a.uvs[w*2+1];A=a.uvs[x*2];E=a.uvs[x*2+1];THREE.Loader.prototype.uv3(e.uvs,
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-2];J=a.uvs2[x*2+1];C=a.uvs2[o*2];K=a.uvs2[o*2+1];THREE.Loader.prototype.uv4(e.uvs2,D,1-E,A,1-F,I,1-J,C,1-K)}}var n,m;n=0;for(m=a.trianglesUvs.length;n<m;n+=7){f(a.trianglesUvs,n);k(a.trianglesUvs,n+4)}n=0;for(m=a.trianglesNormalsUvs.length;n<m;n+=10){h(a.trianglesNormalsUvs,n);k(a.trianglesNormalsUvs,n+7)}n=0;for(m=a.quadsUvs.length;n<m;n+=9){j(a.quadsUvs,n);t(a.quadsUvs,n+5)}n=0;for(m=a.quadsNormalsUvs.length;n<m;n+=13){l(a.quadsNormalsUvs,n);t(a.quadsNormalsUvs,n+9)}n=0;for(m=a.triangles.length;n<
-m;n+=4)f(a.triangles,n);n=0;for(m=a.trianglesNormals.length;n<m;n+=7)h(a.trianglesNormals,n);n=0;for(m=a.quads.length;n<m;n+=5)j(a.quads,n);n=0;for(m=a.quadsNormals.length;n<m;n+=9)l(a.quadsNormals,n)})();(function(){var f,h,j,l;if(a.skinWeights){f=0;for(h=a.skinWeights.length;f<h;f+=2){j=a.skinWeights[f];l=a.skinWeights[f+1];THREE.Loader.prototype.sw(e,j,l,0,0)}}if(a.skinIndices){f=0;for(h=a.skinIndices.length;f<h;f+=2){j=a.skinIndices[f];l=a.skinIndices[f+1];THREE.Loader.prototype.si(e,j,l,0,0)}}THREE.Loader.prototype.bones(e,
-a.bones);THREE.Loader.prototype.animation(e,a.animation)})();this.computeCentroids();this.computeFaceNormals()};c.prototype=new THREE.Geometry;c.prototype.constructor=c;d(new c(b))},bones:function(a,d){a.bones=d},animation:function(a,d){a.animation=d},si:function(a,d,b,c,g){a.skinIndices.push(new THREE.Vector4(d,b,c,g))},sw:function(a,d,b,c,g){a.skinWeights.push(new THREE.Vector4(d,b,c,g))},v:function(a,d,b,c){a.vertices.push(new THREE.Vertex(new THREE.Vector3(d,b,c)))},vc:function(a,d,b,c){var g=
-new THREE.Color(16777215);g.setRGB(d,b,c);a.colors.push(g)},f3:function(a,d,b,c,g){a.faces.push(new THREE.Face3(d,b,c,null,a.materials[g]))},f4:function(a,d,b,c,g,e){a.faces.push(new THREE.Face4(d,b,c,g,null,a.materials[e]))},f3n:function(a,d,b,c,g,e,f,h,j){e=a.materials[e];var l=d[h*3],k=d[h*3+1];h=d[h*3+2];var t=d[j*3],n=d[j*3+1];j=d[j*3+2];a.faces.push(new THREE.Face3(b,c,g,[new THREE.Vector3(d[f*3],d[f*3+1],d[f*3+2]),new THREE.Vector3(l,k,h),new THREE.Vector3(t,n,j)],e))},f4n:function(a,d,b,c,
-g,e,f,h,j,l,k){f=a.materials[f];var t=d[j*3],n=d[j*3+1];j=d[j*3+2];var m=d[l*3],p=d[l*3+1];l=d[l*3+2];var u=d[k*3],z=d[k*3+1];k=d[k*3+2];a.faces.push(new THREE.Face4(b,c,g,e,[new THREE.Vector3(d[h*3],d[h*3+1],d[h*3+2]),new THREE.Vector3(t,n,j),new THREE.Vector3(m,p,l),new THREE.Vector3(u,z,k)],f))},uv3:function(a,d,b,c,g,e,f){var h=[];h.push(new THREE.UV(d,b));h.push(new THREE.UV(c,g));h.push(new THREE.UV(e,f));a.push(h)},uv4:function(a,d,b,c,g,e,f,h,j){var l=[];l.push(new THREE.UV(d,b));l.push(new THREE.UV(c,
-g));l.push(new THREE.UV(e,f));l.push(new THREE.UV(h,j));a.push(l)},init_materials:function(a,d,b){a.materials=[];for(var c=0;c<d.length;++c)a.materials[c]=[THREE.Loader.prototype.createMaterial(d[c],b)]},createMaterial:function(a,d){function b(h){h=Math.log(h)/Math.LN2;return Math.floor(h)==h}function c(h,j){var l=new Image;l.onload=function(){if(!b(this.width)||!b(this.height)){var k=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),t=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));h.image.width=
-k;h.image.height=t;h.image.getContext("2d").drawImage(this,0,0,k,t)}else h.image=this;h.needsUpdate=!0};l.src=j}var g,e,f;g="MeshLambertMaterial";e={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(g="MeshPhongMaterial");if(a.mapDiffuse&&d){f=document.createElement("canvas");e.map=new THREE.Texture(f);e.map.sourceFile=a.mapDiffuse;c(e.map,d+"/"+a.mapDiffuse)}else if(a.colorDiffuse){f=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+
-a.colorDiffuse[2]*255;e.color=f;e.opacity=a.transparency}else if(a.DbgColor)e.color=a.DbgColor;if(a.mapLightmap&&d){f=document.createElement("canvas");e.lightMap=new THREE.Texture(f);e.lightMap.sourceFile=a.mapLightmap;c(e.lightMap,d+"/"+a.mapLightmap)}return new THREE[g](e)},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
+g.prototype.constructor=g;d(new g(b))},createModel:function(a,d,b){var c=function(g){var e=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(e,a.materials,g);(function(){var f,h,j,l,k,t;f=0;for(h=a.vertices.length;f<h;f+=3){j=a.vertices[f];l=a.vertices[f+1];k=a.vertices[f+2];THREE.Loader.prototype.v(e,j,l,k)}if(a.morphTargets!==undefined){f=0;for(h=a.morphTargets.length;f<h;f++){e.morphTargets[f]={};e.morphTargets[f].name=a.morphTargets[f].name;e.morphTargets[f].vertices=[];t=e.morphTargets[f].vertices;
+k=a.morphTargets[f].vertices;j=0;for(l=k.length;j<l;j+=3)t.push(new THREE.Vertex(new THREE.Vector3(k[j],k[j+1],k[j+2])))}}if(a.colors){f=0;for(h=a.colors.length;f<h;f+=3){j=a.colors[f];l=a.colors[f+1];k=a.colors[f+2];THREE.Loader.prototype.vc(e,j,l,k)}}})();(function(){function f(p,u){THREE.Loader.prototype.f3(e,p[u],p[u+1],p[u+2],p[u+3])}function h(p,u){THREE.Loader.prototype.f3n(e,a.normals,p[u],p[u+1],p[u+2],p[u+3],p[u+4],p[u+5],p[u+6])}function j(p,u){THREE.Loader.prototype.f4(e,p[u],p[u+1],p[u+
+2],p[u+3],p[u+4])}function l(p,u){THREE.Loader.prototype.f4n(e,a.normals,p[u],p[u+1],p[u+2],p[u+3],p[u+4],p[u+5],p[u+6],p[u+7],p[u+8])}function k(p,u){var z,w,x,o,D,A,I,C,E;z=p[u];w=p[u+1];x=p[u+2];o=a.uvs[z*2];I=a.uvs[z*2+1];D=a.uvs[w*2];C=a.uvs[w*2+1];A=a.uvs[x*2];E=a.uvs[x*2+1];THREE.Loader.prototype.uv3(e.uvs,o,I,D,C,A,E);if(a.uvs2&&a.uvs2.length){o=a.uvs2[z*2];I=a.uvs2[z*2+1];D=a.uvs2[w*2];C=a.uvs2[w*2+1];A=a.uvs2[x*2];E=a.uvs2[x*2+1];THREE.Loader.prototype.uv3(e.uvs2,o,1-I,D,1-C,A,1-E)}}function t(p,
+u){var z,w,x,o,D,A,I,C,E,F,J,K;z=p[u];w=p[u+1];x=p[u+2];o=p[u+3];D=a.uvs[z*2];E=a.uvs[z*2+1];A=a.uvs[w*2];F=a.uvs[w*2+1];I=a.uvs[x*2];J=a.uvs[x*2+1];C=a.uvs[o*2];K=a.uvs[o*2+1];THREE.Loader.prototype.uv4(e.uvs,D,E,A,F,I,J,C,K);if(a.uvs2){D=a.uvs2[z*2];E=a.uvs2[z*2+1];A=a.uvs2[w*2];F=a.uvs2[w*2+1];I=a.uvs2[x*2];J=a.uvs2[x*2+1];C=a.uvs2[o*2];K=a.uvs2[o*2+1];THREE.Loader.prototype.uv4(e.uvs2,D,1-E,A,1-F,I,1-J,C,1-K)}}var n,m;n=0;for(m=a.trianglesUvs.length;n<m;n+=7){f(a.trianglesUvs,n);k(a.trianglesUvs,
+n+4)}n=0;for(m=a.trianglesNormalsUvs.length;n<m;n+=10){h(a.trianglesNormalsUvs,n);k(a.trianglesNormalsUvs,n+7)}n=0;for(m=a.quadsUvs.length;n<m;n+=9){j(a.quadsUvs,n);t(a.quadsUvs,n+5)}n=0;for(m=a.quadsNormalsUvs.length;n<m;n+=13){l(a.quadsNormalsUvs,n);t(a.quadsNormalsUvs,n+9)}n=0;for(m=a.triangles.length;n<m;n+=4)f(a.triangles,n);n=0;for(m=a.trianglesNormals.length;n<m;n+=7)h(a.trianglesNormals,n);n=0;for(m=a.quads.length;n<m;n+=5)j(a.quads,n);n=0;for(m=a.quadsNormals.length;n<m;n+=9)l(a.quadsNormals,
+n)})();(function(){var f,h,j,l;if(a.skinWeights){f=0;for(h=a.skinWeights.length;f<h;f+=2){j=a.skinWeights[f];l=a.skinWeights[f+1];THREE.Loader.prototype.sw(e,j,l,0,0)}}if(a.skinIndices){f=0;for(h=a.skinIndices.length;f<h;f+=2){j=a.skinIndices[f];l=a.skinIndices[f+1];THREE.Loader.prototype.si(e,j,l,0,0)}}THREE.Loader.prototype.bones(e,a.bones);THREE.Loader.prototype.animation(e,a.animation)})();this.computeCentroids();this.computeFaceNormals()};c.prototype=new THREE.Geometry;c.prototype.constructor=
+c;d(new c(b))},bones:function(a,d){a.bones=d},animation:function(a,d){a.animation=d},si:function(a,d,b,c,g){a.skinIndices.push(new THREE.Vector4(d,b,c,g))},sw:function(a,d,b,c,g){a.skinWeights.push(new THREE.Vector4(d,b,c,g))},v:function(a,d,b,c){a.vertices.push(new THREE.Vertex(new THREE.Vector3(d,b,c)))},vc:function(a,d,b,c){var g=new THREE.Color(16777215);g.setRGB(d,b,c);a.colors.push(g)},f3:function(a,d,b,c,g){a.faces.push(new THREE.Face3(d,b,c,null,a.materials[g]))},f4:function(a,d,b,c,g,e){a.faces.push(new THREE.Face4(d,
+b,c,g,null,a.materials[e]))},f3n:function(a,d,b,c,g,e,f,h,j){e=a.materials[e];var l=d[h*3],k=d[h*3+1];h=d[h*3+2];var t=d[j*3],n=d[j*3+1];j=d[j*3+2];a.faces.push(new THREE.Face3(b,c,g,[new THREE.Vector3(d[f*3],d[f*3+1],d[f*3+2]),new THREE.Vector3(l,k,h),new THREE.Vector3(t,n,j)],e))},f4n:function(a,d,b,c,g,e,f,h,j,l,k){f=a.materials[f];var t=d[j*3],n=d[j*3+1];j=d[j*3+2];var m=d[l*3],p=d[l*3+1];l=d[l*3+2];var u=d[k*3],z=d[k*3+1];k=d[k*3+2];a.faces.push(new THREE.Face4(b,c,g,e,[new THREE.Vector3(d[h*
+3],d[h*3+1],d[h*3+2]),new THREE.Vector3(t,n,j),new THREE.Vector3(m,p,l),new THREE.Vector3(u,z,k)],f))},uv3:function(a,d,b,c,g,e,f){var h=[];h.push(new THREE.UV(d,b));h.push(new THREE.UV(c,g));h.push(new THREE.UV(e,f));a.push(h)},uv4:function(a,d,b,c,g,e,f,h,j){var l=[];l.push(new THREE.UV(d,b));l.push(new THREE.UV(c,g));l.push(new THREE.UV(e,f));l.push(new THREE.UV(h,j));a.push(l)},init_materials:function(a,d,b){a.materials=[];for(var c=0;c<d.length;++c)a.materials[c]=[THREE.Loader.prototype.createMaterial(d[c],
+b)]},createMaterial:function(a,d){function b(h){h=Math.log(h)/Math.LN2;return Math.floor(h)==h}function c(h,j){var l=new Image;l.onload=function(){if(!b(this.width)||!b(this.height)){var k=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),t=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));h.image.width=k;h.image.height=t;h.image.getContext("2d").drawImage(this,0,0,k,t)}else h.image=this;h.needsUpdate=!0};l.src=j}var g,e,f;g="MeshLambertMaterial";e={color:15658734,opacity:1,map:null,lightMap:null,
+vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(g="MeshPhongMaterial");if(a.mapDiffuse&&d){f=document.createElement("canvas");e.map=new THREE.Texture(f);e.map.sourceFile=a.mapDiffuse;c(e.map,d+"/"+a.mapDiffuse)}else if(a.colorDiffuse){f=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*255;e.color=f;e.opacity=a.transparency}else if(a.DbgColor)e.color=a.DbgColor;if(a.mapLightmap&&d){f=document.createElement("canvas");e.lightMap=new THREE.Texture(f);e.lightMap.sourceFile=
+a.mapLightmap;c(e.lightMap,d+"/"+a.mapLightmap)}return new THREE[g](e)},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(a,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 THREE.MarchingCubes=function(a,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,e,f,h,j,l,k,t){f=(f-k)/(t-k);k=this.normal_cache;c[e]=h+f*this.delta;c[e+1]=j;c[e+2]=l;g[e]=this.lerp(k[b],k[b+3],f);g[e+1]=this.lerp(k[b+1],k[b+4],f);g[e+2]=this.lerp(k[b+2],k[b+5],f)};this.VIntY=function(b,c,g,e,f,h,j,l,k,t){f=(f-k)/(t-k);k=this.normal_cache;c[e]=h;c[e+1]=j+f*this.delta;c[e+
 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,e,f,h,j,l,k,t){f=(f-k)/(t-k);k=this.normal_cache;c[e]=h+f*this.delta;c[e+1]=j;c[e+2]=l;g[e]=this.lerp(k[b],k[b+3],f);g[e+1]=this.lerp(k[b+1],k[b+4],f);g[e+2]=this.lerp(k[b+2],k[b+5],f)};this.VIntY=function(b,c,g,e,f,h,j,l,k,t){f=(f-k)/(t-k);k=this.normal_cache;c[e]=h;c[e+1]=j+f*this.delta;c[e+
 2]=l;c=b+this.yd*3;g[e]=this.lerp(k[b],k[c],f);g[e+1]=this.lerp(k[b+1],k[c+1],f);g[e+2]=this.lerp(k[b+2],k[c+2],f)};this.VIntZ=function(b,c,g,e,f,h,j,l,k,t){f=(f-k)/(t-k);k=this.normal_cache;c[e]=h;c[e+1]=j;c[e+2]=l+f*this.delta;c=b+this.zd*3;g[e]=this.lerp(k[b],k[c],f);g[e+1]=this.lerp(k[b+1],k[c+1],f);g[e+2]=this.lerp(k[b+2],k[c+2],f)};this.compNorm=function(b){var c=b*3;if(this.normal_cache[c]==0){this.normal_cache[c]=this.field[b-1]-this.field[b+1];this.normal_cache[c+1]=this.field[b-this.yd]-
 2]=l;c=b+this.yd*3;g[e]=this.lerp(k[b],k[c],f);g[e+1]=this.lerp(k[b+1],k[c+1],f);g[e+2]=this.lerp(k[b+2],k[c+2],f)};this.VIntZ=function(b,c,g,e,f,h,j,l,k,t){f=(f-k)/(t-k);k=this.normal_cache;c[e]=h;c[e+1]=j;c[e+2]=l+f*this.delta;c=b+this.zd*3;g[e]=this.lerp(k[b],k[c],f);g[e+1]=this.lerp(k[b+1],k[c+1],f);g[e+2]=this.lerp(k[b+2],k[c+2],f)};this.compNorm=function(b){var c=b*3;if(this.normal_cache[c]==0){this.normal_cache[c]=this.field[b-1]-this.field[b+1];this.normal_cache[c+1]=this.field[b-this.yd]-

+ 15 - 12
build/custom/ThreeSVG.js

@@ -48,10 +48,10 @@ d;a++)this.children[a].update(this.matrixWorld,b,c)}}};THREE.Quaternion=function
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,l=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=l*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-l*-i;b.z=m*h+c*-i+l*-g-n*-f;return b}};
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,l=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=l*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-l*-i;b.z=m*h+c*-i+l*-g-n*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
-THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
+THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
 c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,f,g,i=new THREE.Vector3,h=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){f=this.vertices[d];f.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];if(a&&f.vertexNormals.length){i.set(0,0,0);b=0;for(c=f.vertexNormals.length;b<c;b++)i.addSelf(f.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[f.a];c=this.vertices[f.b];g=this.vertices[f.c];i.sub(g.position,
 c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,f,g,i=new THREE.Vector3,h=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){f=this.vertices[d];f.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];if(a&&f.vertexNormals.length){i.set(0,0,0);b=0;for(c=f.vertexNormals.length;b<c;b++)i.addSelf(f.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[f.a];c=this.vertices[f.b];g=this.vertices[f.c];i.sub(g.position,
 c.position);h.sub(b.position,c.position);i.crossSelf(h)}i.isZero()||i.normalize();f.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
 c.position);h.sub(b.position,c.position);i.crossSelf(h)}i.isZero()||i.normalize();f.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
@@ -70,16 +70,18 @@ THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLig
 THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};
 THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};
 THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
 THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
-this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
-a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
-this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
-a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
+if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
+if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
+if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
+!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
+if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
+if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
 THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
 THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==
-undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==
-undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
+a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
+if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
 THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
 THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
@@ -87,7 +89,8 @@ undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
 a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);this.morphTargetDictionary[this.geometry.morphTargets[c].name]=
+c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
 THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
 b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};
 b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};

+ 160 - 147
build/custom/ThreeWebGL.js

@@ -1,68 +1,68 @@
 // ThreeWebGL.js r36 - http://github.com/mrdoob/three.js
 // ThreeWebGL.js r36 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
-THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var e,g,k,l,o,n;if(d==0)e=g=k=0;else{l=Math.floor(a*6);o=a*6-l;a=d*(1-b);n=d*(1-b*o);b=d*(1-b*(1-o));switch(l){case 1:e=n;g=d;k=a;break;case 2:e=a;g=d;k=b;break;case 3:e=a;g=n;k=d;break;case 4:e=b;g=a;k=d;break;case 5:e=d;g=a;k=n;break;case 6:case 0:e=d;g=b;k=a}}this.r=e;this.g=g;this.b=k;if(this.autoUpdate){this.updateHex();
+THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var f,g,l,m,s,o;if(d==0)f=g=l=0;else{m=Math.floor(a*6);s=a*6-m;a=d*(1-b);o=d*(1-b*s);b=d*(1-b*(1-s));switch(m){case 1:f=o;g=d;l=a;break;case 2:f=a;g=d;l=b;break;case 3:f=a;g=o;l=d;break;case 4:f=b;g=a;l=d;break;case 5:f=d;g=a;l=o;break;case 6:case 0:f=d;g=b;l=a}}this.r=f;this.g=g;this.b=l;if(this.autoUpdate){this.updateHex();
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
 THREE.Vector2=function(a,b){this.set(a||0,b||0)};
 THREE.Vector2=function(a,b){this.set(a||0,b||0)};
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
 this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,d){this.set(a||0,b||0,d||0)};
 this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,d){this.set(a||0,b||0,d||0)};
 THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
 THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
-b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.set(d*a.z-e*a.y,e*a.x-b*a.z,b*a.y-d*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
+b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,d=this.y,f=this.z;this.set(d*a.z-f*a.y,f*a.x-b*a.z,b*a.y-d*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
 a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
 a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
 this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var b=Math.cos(this.y);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n13/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
 this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var b=Math.cos(this.y);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n13/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
-1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,e){this.set(a||0,b||0,d||0,e||1)};
-THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
+1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,f){this.set(a||0,b||0,d||0,f||1)};
+THREE.Vector4.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){d=e[a];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(k,l){return k.distance-l.distance});return g},intersectObject:function(a){function b(L,M,V,X){X=X.clone().subSelf(M);V=V.clone().subSelf(M);var da=L.clone().subSelf(M);L=X.dot(X);M=X.dot(V);X=X.dot(da);var aa=V.dot(V);V=V.dot(da);da=1/(L*aa-M*M);aa=(aa*X-M*V)*da;L=(L*V-M*X)*da;return aa>0&&L>0&&aa+L<1}var d,e,g,k,
-l,o,n,w,z,x,D,E=a.geometry,F=E.vertices,H=[];d=0;for(e=E.faces.length;d<e;d++){g=E.faces[d];x=this.origin.clone();D=this.direction.clone();n=a.matrixWorld;k=n.multiplyVector3(F[g.a].position.clone());l=n.multiplyVector3(F[g.b].position.clone());o=n.multiplyVector3(F[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(F[g.d].position.clone()):null;w=a.matrixRotationWorld.multiplyVector3(g.normal.clone());z=D.dot(w);if(z<0){w=w.dot((new THREE.Vector3).sub(k,x))/z;x=x.addSelf(D.multiplyScalar(w));
-if(g instanceof THREE.Face3){if(b(x,k,l,o)){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}else if(g instanceof THREE.Face4&&(b(x,k,l,n)||b(x,l,o,n))){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}}return H}};
-THREE.Rectangle=function(){function a(){k=e-b;l=g-d}var b,d,e,g,k,l,o=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return k};this.getHeight=function(){return l};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(n,w,z,x){o=!1;b=n;d=w;e=z;g=x;a()};this.addPoint=function(n,w){if(o){o=!1;b=n;d=w;e=n;g=w}else{b=b<n?b:n;d=d<w?d:w;e=e>n?e:n;g=g>w?g:w}a()};
-this.add3Points=function(n,w,z,x,D,E){if(o){o=!1;b=n<z?n<D?n:D:z<D?z:D;d=w<x?w<E?w:E:x<E?x:E;e=n>z?n>D?n:D:z>D?z:D;g=w>x?w>E?w:E:x>E?x:E}else{b=n<z?n<D?n<b?n:b:D<b?D:b:z<D?z<b?z:b:D<b?D:b;d=w<x?w<E?w<d?w:d:E<d?E:d:x<E?x<d?x:d:E<d?E:d;e=n>z?n>D?n>e?n:e:D>e?D:e:z>D?z>e?z:e:D>e?D:e;g=w>x?w>E?w>g?w:g:E>g?E:g:x>E?x>g?x:g:E>g?E:g}a()};this.addRectangle=function(n){if(o){o=!1;b=n.getLeft();d=n.getTop();e=n.getRight();g=n.getBottom()}else{b=b<n.getLeft()?b:n.getLeft();d=d<n.getTop()?d:n.getTop();e=e>n.getRight()?
-e:n.getRight();g=g>n.getBottom()?g:n.getBottom()}a()};this.inflate=function(n){b-=n;d-=n;e+=n;g+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();d=d>n.getTop()?d:n.getTop();e=e<n.getRight()?e:n.getRight();g=g<n.getBottom()?g:n.getBottom();a()};this.instersects=function(n){return Math.min(e,n.getRight())-Math.max(b,n.getLeft())>=0&&Math.min(g,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){o=!0;g=e=d=b=0;a()};this.isEmpty=function(){return o}};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,f=a.objects,g=[];a=0;for(b=f.length;a<b;a++){d=f[a];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(l,m){return l.distance-m.distance});return g},intersectObject:function(a){function b(L,M,W,$){$=$.clone().subSelf(M);W=W.clone().subSelf(M);var ia=L.clone().subSelf(M);L=$.dot($);M=$.dot(W);$=$.dot(ia);var ea=W.dot(W);W=W.dot(ia);ia=1/(L*ea-M*M);ea=(ea*$-M*W)*ia;L=(L*W-M*$)*ia;return ea>0&&L>0&&ea+L<1}var d,f,g,l,
+m,s,o,v,B,A,D,E=a.geometry,H=E.vertices,I=[];d=0;for(f=E.faces.length;d<f;d++){g=E.faces[d];A=this.origin.clone();D=this.direction.clone();o=a.matrixWorld;l=o.multiplyVector3(H[g.a].position.clone());m=o.multiplyVector3(H[g.b].position.clone());s=o.multiplyVector3(H[g.c].position.clone());o=g instanceof THREE.Face4?o.multiplyVector3(H[g.d].position.clone()):null;v=a.matrixRotationWorld.multiplyVector3(g.normal.clone());B=D.dot(v);if(B<0){v=v.dot((new THREE.Vector3).sub(l,A))/B;A=A.addSelf(D.multiplyScalar(v));
+if(g instanceof THREE.Face3){if(b(A,l,m,s)){g={distance:this.origin.distanceTo(A),point:A,face:g,object:a};I.push(g)}}else if(g instanceof THREE.Face4&&(b(A,l,m,o)||b(A,m,s,o))){g={distance:this.origin.distanceTo(A),point:A,face:g,object:a};I.push(g)}}}return I}};
+THREE.Rectangle=function(){function a(){l=f-b;m=g-d}var b,d,f,g,l,m,s=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return l};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(o,v,B,A){s=!1;b=o;d=v;f=B;g=A;a()};this.addPoint=function(o,v){if(s){s=!1;b=o;d=v;f=o;g=v}else{b=b<o?b:o;d=d<v?d:v;f=f>o?f:o;g=g>v?g:v}a()};
+this.add3Points=function(o,v,B,A,D,E){if(s){s=!1;b=o<B?o<D?o:D:B<D?B:D;d=v<A?v<E?v:E:A<E?A:E;f=o>B?o>D?o:D:B>D?B:D;g=v>A?v>E?v:E:A>E?A:E}else{b=o<B?o<D?o<b?o:b:D<b?D:b:B<D?B<b?B:b:D<b?D:b;d=v<A?v<E?v<d?v:d:E<d?E:d:A<E?A<d?A:d:E<d?E:d;f=o>B?o>D?o>f?o:f:D>f?D:f:B>D?B>f?B:f:D>f?D:f;g=v>A?v>E?v>g?v:g:E>g?E:g:A>E?A>g?A:g:E>g?E:g}a()};this.addRectangle=function(o){if(s){s=!1;b=o.getLeft();d=o.getTop();f=o.getRight();g=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();d=d<o.getTop()?d:o.getTop();f=f>o.getRight()?
+f:o.getRight();g=g>o.getBottom()?g:o.getBottom()}a()};this.inflate=function(o){b-=o;d-=o;f+=o;g+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();d=d>o.getTop()?d:o.getTop();f=f<o.getRight()?f:o.getRight();g=g<o.getBottom()?g:o.getBottom();a()};this.instersects=function(o){return Math.min(f,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(g,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){s=!0;g=f=d=b=0;a()};this.isEmpty=function(){return s}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,d,e,g,k,l,o,n,w,z,x,D,E,F,H){this.set(a||1,b||0,d||0,e||0,g||0,k||1,l||0,o||0,n||0,w||0,z||1,x||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,b,d,e,g,k,l,o,n,w,z,x,D,E,F,H){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=g;this.n22=k;this.n23=l;this.n24=o;this.n31=n;this.n32=w;this.n33=z;this.n34=x;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__v1,
-g=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(a,b).normalize();if(k.length()===0)k.z=1;e.cross(d,k).normalize();if(e.length()===0){k.x+=1.0E-4;e.cross(d,k).normalize()}g.cross(k,e).normalize();this.n11=e.x;this.n12=g.x;this.n13=k.x;this.n21=e.y;this.n22=g.y;this.n23=k.y;this.n31=e.z;this.n32=g.z;this.n33=k.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*
-e+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},rotateAxis:function(a){var b=a.x,d=a.y,e=a.z;a.x=b*this.n11+d*this.n12+e*this.n13;a.y=b*this.n21+d*this.n22+e*this.n23;a.z=b*this.n31+d*this.n32+e*this.n33;a.normalize();
-return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,k=a.n14,l=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,V=b.n11,X=b.n12,da=b.n13,aa=b.n14,Y=b.n21,ea=b.n22,
-c=b.n23,oa=b.n24,ma=b.n31,ua=b.n32,pa=b.n33,qa=b.n34;this.n11=d*V+e*Y+g*ma;this.n12=d*X+e*ea+g*ua;this.n13=d*da+e*c+g*pa;this.n14=d*aa+e*oa+g*qa+k;this.n21=l*V+o*Y+n*ma;this.n22=l*X+o*ea+n*ua;this.n23=l*da+o*c+n*pa;this.n24=l*aa+o*oa+n*qa+w;this.n31=z*V+x*Y+D*ma;this.n32=z*X+x*ea+D*ua;this.n33=z*da+x*c+D*pa;this.n34=z*aa+x*oa+D*qa+E;this.n41=F*V+H*Y+L*ma;this.n42=F*X+H*ea+L*ua;this.n43=F*da+H*c+L*pa;this.n44=F*aa+H*oa+L*qa+M;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;
-d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
-a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,e=this.n14,g=this.n21,k=this.n22,l=this.n23,o=this.n24,n=this.n31,w=this.n32,z=this.n33,x=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return e*l*w*D-d*o*w*D-e*k*z*D+b*o*z*D+d*k*x*D-b*l*x*D-e*l*n*E+d*o*n*E+e*g*z*E-a*o*z*E-d*g*x*E+a*l*x*E+e*k*n*F-b*o*n*F-e*g*w*F+a*o*w*F+b*g*x*F-a*k*x*F-d*k*n*H+b*l*n*H+d*g*w*H-a*l*w*H-b*g*z*H+a*k*z*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=
-this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=
+THREE.Matrix4=function(a,b,d,f,g,l,m,s,o,v,B,A,D,E,H,I){this.set(a||1,b||0,d||0,f||0,g||0,l||1,m||0,s||0,o||0,v||0,B||1,A||0,D||0,E||0,H||0,I||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,b,d,f,g,l,m,s,o,v,B,A,D,E,H,I){this.n11=a;this.n12=b;this.n13=d;this.n14=f;this.n21=g;this.n22=l;this.n23=m;this.n24=s;this.n31=o;this.n32=v;this.n33=B;this.n34=A;this.n41=D;this.n42=E;this.n43=H;this.n44=I;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var f=THREE.Matrix4.__v1,
+g=THREE.Matrix4.__v2,l=THREE.Matrix4.__v3;l.sub(a,b).normalize();if(l.length()===0)l.z=1;f.cross(d,l).normalize();if(f.length()===0){l.x+=1.0E-4;f.cross(d,l).normalize()}g.cross(l,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=l.x;this.n21=f.y;this.n22=g.y;this.n23=l.y;this.n31=f.z;this.n32=g.z;this.n33=l.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,f=a.z,g=1/(this.n41*b+this.n42*d+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*f+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*
+f+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,d=a.y,f=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*f+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*f+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*f+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*f+this.n44*g;return a},rotateAxis:function(a){var b=a.x,d=a.y,f=a.z;a.x=b*this.n11+d*this.n12+f*this.n13;a.y=b*this.n21+d*this.n22+f*this.n23;a.z=b*this.n31+d*this.n32+f*this.n33;a.normalize();
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,f=a.n12,g=a.n13,l=a.n14,m=a.n21,s=a.n22,o=a.n23,v=a.n24,B=a.n31,A=a.n32,D=a.n33,E=a.n34,H=a.n41,I=a.n42,L=a.n43,M=a.n44,W=b.n11,$=b.n12,ia=b.n13,ea=b.n14,aa=b.n21,ja=b.n22,
+c=b.n23,ra=b.n24,pa=b.n31,ya=b.n32,sa=b.n33,ta=b.n34;this.n11=d*W+f*aa+g*pa;this.n12=d*$+f*ja+g*ya;this.n13=d*ia+f*c+g*sa;this.n14=d*ea+f*ra+g*ta+l;this.n21=m*W+s*aa+o*pa;this.n22=m*$+s*ja+o*ya;this.n23=m*ia+s*c+o*sa;this.n24=m*ea+s*ra+o*ta+v;this.n31=B*W+A*aa+D*pa;this.n32=B*$+A*ja+D*ya;this.n33=B*ia+A*c+D*sa;this.n34=B*ea+A*ra+D*ta+E;this.n41=H*W+I*aa+L*pa;this.n42=H*$+I*ja+L*ya;this.n43=H*ia+I*c+L*sa;this.n44=H*ea+I*ra+L*ta+M;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=
+this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=
+a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,f=this.n14,g=this.n21,l=this.n22,m=this.n23,s=this.n24,o=this.n31,v=this.n32,B=this.n33,A=this.n34,D=this.n41,E=this.n42,H=this.n43,I=this.n44;return f*m*v*D-d*s*v*D-f*l*B*D+b*s*B*D+d*l*A*D-b*m*A*D-f*m*o*E+d*s*o*E+f*g*B*E-a*s*B*E-d*g*A*E+a*m*A*E+f*l*o*H-b*s*o*H-f*g*v*H+a*s*v*H+b*g*A*H-a*l*A*H-d*l*o*I+b*m*o*I+d*g*v*I-a*m*v*I-b*g*B*I+a*l*B*I},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;
+this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=
 this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;
 this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;
 a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,
 a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,
-0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),g=
-1-d,k=a.x,l=a.y,o=a.z,n=g*k,w=g*l;this.set(n*k+d,n*l-e*o,n*o+e*l,0,n*l+e*o,w*l+d,w*o-e*k,0,n*o-e*l,w*o+e*k,g*o*o+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var k=Math.cos(e);e=Math.sin(e);var l=a*d,o=b*d;this.n11=g*k;this.n12=-g*e;this.n13=d;this.n21=o*k+a*e;this.n22=-o*e+a*k;this.n23=-b*g;this.n31=-l*k+b*e;this.n32=l*e+b*k;this.n33=
-a*g;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,e=a.z,g=a.w,k=b+b,l=d+d,o=e+e;a=b*k;var n=b*l;b*=o;var w=d*l;d*=o;e*=o;k*=g;l*=g;g*=o;this.n11=1-(w+e);this.n12=n-g;this.n13=b+l;this.n21=n+g;this.n22=1-(a+e);this.n23=d-k;this.n31=b-l;this.n32=d+k;this.n33=1-(a+w);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=
-a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var d=1/b.x,e=1/b.y,g=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*g;this.n23=a.n23*g;this.n33=a.n33*g}};
-THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,g=a.n13,k=a.n14,l=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=n*E*H-w*D*H+w*x*L-o*E*L-n*x*M+o*D*M;b.n12=k*D*H-g*E*H-k*x*L+e*E*L+g*x*M-e*D*M;b.n13=g*w*H-k*n*H+k*o*L-e*w*L-g*o*M+e*n*M;b.n14=k*n*x-g*w*x-k*o*D+e*w*D+g*o*E-e*n*E;b.n21=w*D*F-n*E*F-w*z*L+l*E*L+n*z*M-l*D*M;b.n22=g*E*F-k*D*F+k*z*L-d*E*L-g*z*M+d*D*M;b.n23=k*n*F-g*w*F-k*l*L+d*w*L+g*l*M-d*n*M;
-b.n24=g*w*z-k*n*z+k*l*D-d*w*D-g*l*E+d*n*E;b.n31=o*E*F-w*x*F+w*z*H-l*E*H-o*z*M+l*x*M;b.n32=k*x*F-e*E*F-k*z*H+d*E*H+e*z*M-d*x*M;b.n33=g*w*F-k*o*F+k*l*H-d*w*H-e*l*M+d*o*M;b.n34=k*o*z-e*w*z-k*l*x+d*w*x+e*l*E-d*o*E;b.n41=n*x*F-o*D*F-n*z*H+l*D*H+o*z*L-l*x*L;b.n42=e*D*F-g*x*F+g*z*H-d*D*H-e*z*L+d*x*L;b.n43=g*o*F-e*n*F-g*l*H+d*n*H+e*l*L-d*o*L;b.n44=e*n*z-g*o*z+g*l*x-d*n*x-e*l*D+d*o*D;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,k=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,o=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,z=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*l+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*g;d[2]=a*k;d[3]=a*l;d[4]=a*o;d[5]=a*n;d[6]=a*w;d[7]=a*z;d[8]=a*x;return b};
-THREE.Matrix4.makeFrustum=function(a,b,d,e,g,k){var l;l=new THREE.Matrix4;l.n11=2*g/(b-a);l.n12=0;l.n13=(b+a)/(b-a);l.n14=0;l.n21=0;l.n22=2*g/(e-d);l.n23=(e+d)/(e-d);l.n24=0;l.n31=0;l.n32=0;l.n33=-(k+g)/(k-g);l.n34=-2*k*g/(k-g);l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,b,d,e,g,k){var l,o,n,w;l=new THREE.Matrix4;o=b-a;n=d-e;w=k-g;l.n11=2/o;l.n12=0;l.n13=0;l.n14=-((b+a)/o);l.n21=0;l.n22=2/n;l.n23=0;l.n24=-((d+e)/n);l.n31=0;l.n32=0;l.n33=-2/w;l.n34=-((k+g)/w);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),f=Math.sin(b),g=
+1-d,l=a.x,m=a.y,s=a.z,o=g*l,v=g*m;this.set(o*l+d,o*m-f*s,o*s+f*m,0,o*m+f*s,v*m+d,v*s-f*l,0,o*s-f*m,v*s+f*l,g*s*s+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,f=a.z;a=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var l=Math.cos(f);f=Math.sin(f);var m=a*d,s=b*d;this.n11=g*l;this.n12=-g*f;this.n13=d;this.n21=s*l+a*f;this.n22=-s*f+a*l;this.n23=-b*g;this.n31=-m*l+b*f;this.n32=m*f+b*l;this.n33=
+a*g;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,f=a.z,g=a.w,l=b+b,m=d+d,s=f+f;a=b*l;var o=b*m;b*=s;var v=d*m;d*=s;f*=s;l*=g;m*=g;g*=s;this.n11=1-(v+f);this.n12=o-g;this.n13=b+m;this.n21=o+g;this.n22=1-(a+f);this.n23=d-l;this.n31=b-m;this.n32=d+l;this.n33=1-(a+v);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=
+a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var d=1/b.x,f=1/b.y,g=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*f;this.n22=a.n22*f;this.n32=a.n32*f;this.n13=a.n13*g;this.n23=a.n23*g;this.n33=a.n33*g}};
+THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,f=a.n12,g=a.n13,l=a.n14,m=a.n21,s=a.n22,o=a.n23,v=a.n24,B=a.n31,A=a.n32,D=a.n33,E=a.n34,H=a.n41,I=a.n42,L=a.n43,M=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=o*E*I-v*D*I+v*A*L-s*E*L-o*A*M+s*D*M;b.n12=l*D*I-g*E*I-l*A*L+f*E*L+g*A*M-f*D*M;b.n13=g*v*I-l*o*I+l*s*L-f*v*L-g*s*M+f*o*M;b.n14=l*o*A-g*v*A-l*s*D+f*v*D+g*s*E-f*o*E;b.n21=v*D*H-o*E*H-v*B*L+m*E*L+o*B*M-m*D*M;b.n22=g*E*H-l*D*H+l*B*L-d*E*L-g*B*M+d*D*M;b.n23=l*o*H-g*v*H-l*m*L+d*v*L+g*m*M-d*o*M;
+b.n24=g*v*B-l*o*B+l*m*D-d*v*D-g*m*E+d*o*E;b.n31=s*E*H-v*A*H+v*B*I-m*E*I-s*B*M+m*A*M;b.n32=l*A*H-f*E*H-l*B*I+d*E*I+f*B*M-d*A*M;b.n33=g*v*H-l*s*H+l*m*I-d*v*I-f*m*M+d*s*M;b.n34=l*s*B-f*v*B-l*m*A+d*v*A+f*m*E-d*s*E;b.n41=o*A*H-s*D*H-o*B*I+m*D*I+s*B*L-m*A*L;b.n42=f*D*H-g*A*H+g*B*I-d*D*I-f*B*L+d*A*L;b.n43=g*s*H-f*o*H-g*m*I+d*o*I+f*m*L-d*s*L;b.n44=f*o*B-g*s*B+g*m*A-d*o*A-f*m*D+d*s*D;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,f=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,l=a.n32*a.n21-a.n31*a.n22,m=-a.n33*a.n12+a.n32*a.n13,s=a.n33*a.n11-a.n31*a.n13,o=-a.n32*a.n11+a.n31*a.n12,v=a.n23*a.n12-a.n22*a.n13,B=-a.n23*a.n11+a.n21*a.n13,A=a.n22*a.n11-a.n21*a.n12;a=a.n11*f+a.n21*m+a.n31*v;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*f;d[1]=a*g;d[2]=a*l;d[3]=a*m;d[4]=a*s;d[5]=a*o;d[6]=a*v;d[7]=a*B;d[8]=a*A;return b};
+THREE.Matrix4.makeFrustum=function(a,b,d,f,g,l){var m;m=new THREE.Matrix4;m.n11=2*g/(b-a);m.n12=0;m.n13=(b+a)/(b-a);m.n14=0;m.n21=0;m.n22=2*g/(f-d);m.n23=(f+d)/(f-d);m.n24=0;m.n31=0;m.n32=0;m.n33=-(l+g)/(l-g);m.n34=-2*l*g/(l-g);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,f){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,f)};
+THREE.Matrix4.makeOrtho=function(a,b,d,f,g,l){var m,s,o,v;m=new THREE.Matrix4;s=b-a;o=d-f;v=l-g;m.n11=2/s;m.n12=0;m.n13=0;m.n14=-((b+a)/s);m.n21=0;m.n22=2/o;m.n23=0;m.n24=-((d+f)/o);m.n31=0;m.n32=0;m.n33=-2/v;m.n34=-((l+g)/v);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
 !0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
 THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
 undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
-1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var e=this.children.length;a<
-e;a++)this.children[a].update(this.matrixWorld,b,d)}}};THREE.Quaternion=function(a,b,d,e){this.set(a||0,b||0,d||0,e!==undefined?e:1)};
-THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var k=Math.cos(d);d=Math.sin(d);var l=a*b,o=e*g;this.w=l*k-o*d;this.x=l*d+o*k;this.y=e*b*k+a*g*d;this.z=a*g*k-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
--1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,g=this.w,k=a.x,l=a.y,o=a.z;a=a.w;this.x=b*a+g*k+d*o-e*l;this.y=d*a+g*l+e*k-b*o;this.z=e*a+g*o+b*l-d*k;this.w=g*a-b*k-d*l-e*o;return this},
-multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,g=a.z,k=this.x,l=this.y,o=this.z,n=this.w,w=n*d+l*g-o*e,z=n*e+o*d-k*g,x=n*g+k*e-l*d;d=-k*d-l*e-o*g;b.x=w*n+d*-k+z*-o-x*-l;b.y=z*n+d*-l+x*-k-w*-o;b.z=x*n+d*-o+w*-l-z*-k;return b}};
-THREE.Quaternion.slerp=function(a,b,d,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var k=Math.acos(g),l=Math.sqrt(1-g*g);if(Math.abs(l)<0.001){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-e)*k)/l;e=Math.sin(e*k)/l;d.w=a.w*g+b.w*e;d.x=a.x*g+b.x*e;d.y=a.y*g+b.y*e;d.z=a.z*g+b.z*e;return d};
+1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var f=this.children.length;a<
+f;a++)this.children[a].update(this.matrixWorld,b,d)}}};THREE.Quaternion=function(a,b,d,f){this.set(a||0,b||0,d||0,f!==undefined?f:1)};
+THREE.Quaternion.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,f=a.y*b,g=a.z*b;a=Math.cos(f);f=Math.sin(f);b=Math.cos(-g);g=Math.sin(-g);var l=Math.cos(d);d=Math.sin(d);var m=a*b,s=f*g;this.w=m*l-s*d;this.x=m*d+s*l;this.y=f*b*l+a*g*d;this.z=a*g*l-f*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
+-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,f=this.z,g=this.w,l=a.x,m=a.y,s=a.z;a=a.w;this.x=b*a+g*l+d*s-f*m;this.y=d*a+g*m+f*l-b*s;this.z=f*a+g*s+b*m-d*l;this.w=g*a-b*l-d*m-f*s;return this},
+multiplyVector3:function(a,b){b||(b=a);var d=a.x,f=a.y,g=a.z,l=this.x,m=this.y,s=this.z,o=this.w,v=o*d+m*g-s*f,B=o*f+s*d-l*g,A=o*g+l*f-m*d;d=-l*d-m*f-s*g;b.x=v*o+d*-l+B*-s-A*-m;b.y=B*o+d*-m+A*-l-v*-s;b.z=A*o+d*-s+v*-m-B*-l;return b}};
+THREE.Quaternion.slerp=function(a,b,d,f){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var l=Math.acos(g),m=Math.sqrt(1-g*g);if(Math.abs(m)<0.0010){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-f)*l)/m;f=Math.sin(f*l)/m;d.w=a.w*g+b.w*f;d.x=a.x*g+b.x*f;d.y=a.y*g+b.y*f;d.z=a.z*g+b.z*f;return d};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
-THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,e,g,k){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=k instanceof Array?k:[k]};
-THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
+THREE.Face3=function(a,b,d,f,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,f,g,l){this.a=a;this.b=b;this.c=d;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=l instanceof Array?l:[l]};
+THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,g,k,l,o=new THREE.Vector3,n=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){k=this.vertices[e];k.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){k=this.faces[e];if(a&&k.vertexNormals.length){o.set(0,0,0);b=0;for(d=k.vertexNormals.length;b<d;b++)o.addSelf(k.vertexNormals[b]);o.divideScalar(3)}else{b=this.vertices[k.a];d=this.vertices[k.b];l=this.vertices[k.c];o.sub(l.position,
-d.position);n.sub(b.position,d.position);o.crossSelf(n)}o.isZero()||o.normalize();k.normal.copy(o)}},computeVertexNormals:function(){var a,b,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
-new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<
-b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(qa,Aa,Ba,wa,Ea,Fa,Ga){k=qa.vertices[Aa].position;l=qa.vertices[Ba].position;o=qa.vertices[wa].position;n=g[Ea];w=g[Fa];z=g[Ga];x=l.x-k.x;D=o.x-k.x;E=l.y-
-k.y;F=o.y-k.y;H=l.z-k.z;L=o.z-k.z;M=w.u-n.u;V=z.u-n.u;X=w.v-n.v;da=z.v-n.v;aa=1/(M*da-V*X);c.set((da*x-X*D)*aa,(da*E-X*F)*aa,(da*H-X*L)*aa);oa.set((M*D-V*x)*aa,(M*F-V*E)*aa,(M*L-V*H)*aa);Y[Aa].addSelf(c);Y[Ba].addSelf(c);Y[wa].addSelf(c);ea[Aa].addSelf(oa);ea[Ba].addSelf(oa);ea[wa].addSelf(oa)}var b,d,e,g,k,l,o,n,w,z,x,D,E,F,H,L,M,V,X,da,aa,Y=[],ea=[],c=new THREE.Vector3,oa=new THREE.Vector3,ma=new THREE.Vector3,ua=new THREE.Vector3,pa=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){Y[b]=
-new THREE.Vector3;ea[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];g=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
-this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){pa.copy(this.vertices[b].normal);e=Y[b];ma.copy(e);ma.subSelf(pa.multiplyScalar(pa.dot(e))).normalize();ua.cross(this.vertices[b].normal,e);e=ua.dot(ea[b]);e=e<0?-1:1;this.vertices[b].tangent.set(ma.x,ma.y,ma.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,f,g,l,m,s=new THREE.Vector3,o=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){l=this.vertices[f];l.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){l=this.faces[f];if(a&&l.vertexNormals.length){s.set(0,0,0);b=0;for(d=l.vertexNormals.length;b<d;b++)s.addSelf(l.vertexNormals[b]);s.divideScalar(3)}else{b=this.vertices[l.a];d=this.vertices[l.b];m=this.vertices[l.c];s.sub(m.position,
+d.position);o.sub(b.position,d.position);s.crossSelf(o)}s.isZero()||s.normalize();l.normal.copy(s)}},computeVertexNormals:function(){var a,b,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)f[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
+new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)f[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}a=0;for(b=this.vertices.length;a<b;a++)f[a].normalize();a=0;for(b=this.faces.length;a<
+b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function a(ta,Ea,Fa,Aa,Ja,Ka,La){l=ta.vertices[Ea].position;m=ta.vertices[Fa].position;s=ta.vertices[Aa].position;o=g[Ja];v=g[Ka];B=g[La];A=m.x-l.x;D=s.x-l.x;E=m.y-
+l.y;H=s.y-l.y;I=m.z-l.z;L=s.z-l.z;M=v.u-o.u;W=B.u-o.u;$=v.v-o.v;ia=B.v-o.v;ea=1/(M*ia-W*$);c.set((ia*A-$*D)*ea,(ia*E-$*H)*ea,(ia*I-$*L)*ea);ra.set((M*D-W*A)*ea,(M*H-W*E)*ea,(M*L-W*I)*ea);aa[Ea].addSelf(c);aa[Fa].addSelf(c);aa[Aa].addSelf(c);ja[Ea].addSelf(ra);ja[Fa].addSelf(ra);ja[Aa].addSelf(ra)}var b,d,f,g,l,m,s,o,v,B,A,D,E,H,I,L,M,W,$,ia,ea,aa=[],ja=[],c=new THREE.Vector3,ra=new THREE.Vector3,pa=new THREE.Vector3,ya=new THREE.Vector3,sa=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){aa[b]=
+new THREE.Vector3;ja[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){f=this.faces[b];g=this.uvs[b];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);
+this.vertices[f.c].normal.copy(f.vertexNormals[2]);this.vertices[f.d].normal.copy(f.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){sa.copy(this.vertices[b].normal);f=aa[b];pa.copy(f);pa.subSelf(sa.multiplyScalar(sa.dot(f))).normalize();ya.cross(this.vertices[b].normal,f);f=ya.dot(ja[b]);f=f<0?-1:1;this.vertices[b].tangent.set(pa.x,pa.y,pa.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b<d;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b<d;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
 this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b<d;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b<d;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
-THREE.Camera=function(a,b,d,e,g){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=e||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
+THREE.Camera=function(a,b,d,f,g){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
 THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
 THREE.Camera.prototype.update=function(a,b,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 THREE.Camera.prototype.update=function(a,b,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
@@ -70,54 +70,58 @@ THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLig
 THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
 THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
-this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
-a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
-this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
-a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
+if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
+if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
+if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
+!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
+if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
+if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
 THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
 THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
-this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==
-undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==
-undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
+a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
+if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
 THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
 THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==undefined)this.vertexShader=
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==undefined)this.vertexShader=
 a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==
 a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==
-undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
 a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.Texture=function(a,b,d,e,g,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
+THREE.Texture=function(a,b,d,f,g,l){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=f!==undefined?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=l!==undefined?l:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
 THREE.RenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
-var Uniforms={clone:function(a){var b,d,e,g={};for(b in a){g[b]={};for(d in a[b]){e=a[b][d];g[b][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var b,d,e,g={};for(b=0;b<a.length;b++){e=this.clone(a[b]);for(d in e)g[d]=e[d]}return g}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
+var Uniforms={clone:function(a){var b,d,f,g={};for(b in a){g[b]={};for(d in a[b]){f=a[b][d];g[b][d]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(a){var b,d,f,g={};for(b=0;b<a.length;b++){f=this.clone(a[b]);for(d in f)g[d]=f[d]}return g}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
 THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
 THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
-THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
+THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d<this.geometry.morphTargets.length;d++){this.morphTargetInfluences.push(0);this.morphTargetDictionary[this.geometry.morphTargets[d].name]=
+d}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
-THREE.Bone.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,d):a.update(this.matrixWorld,!0,d)}}else for(e=0;e<g;e++)this.children[e].update(this.skinMatrix,
+THREE.Bone.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var f,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<g;f++){a=this.children[f];a instanceof THREE.Bone?a.update(this.skinMatrix,b,d):a.update(this.matrixWorld,!0,d)}}else for(f=0;f<g;f++)this.children[f].update(this.skinMatrix,
 b,d)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
 b,d)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,g,k,l,o;if(this.geometry.bones!==undefined){for(d=0;d<this.geometry.bones.length;d++){g=this.geometry.bones[d];k=g.pos;l=g.rotq;o=g.scl;e=this.addBone();e.name=g.name;e.position.set(k[0],k[1],k[2]);e.quaternion.set(l[0],l[1],l[2],l[3]);e.useQuaternion=!0;o!==undefined?e.scale.set(o[0],o[1],o[2]):e.scale.set(1,1,1)}for(d=0;d<this.bones.length;d++){g=this.geometry.bones[d];
-e=this.bones[d];g.parent===-1?this.addChild(e):this.bones[g.parent].addChild(e)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
-THREE.SkinnedMesh.prototype.update=function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,g=this.children.length;for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,d):a.update(this.matrixWorld,b,d)}d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(b=0;b<d;b++)ba[b].skinMatrix.flattenToArrayOffset(bm,
+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,f,g,l,m,s;if(this.geometry.bones!==undefined){for(d=0;d<this.geometry.bones.length;d++){g=this.geometry.bones[d];l=g.pos;m=g.rotq;s=g.scl;f=this.addBone();f.name=g.name;f.position.set(l[0],l[1],l[2]);f.quaternion.set(m[0],m[1],m[2],m[3]);f.useQuaternion=!0;s!==undefined?f.scale.set(s[0],s[1],s[2]):f.scale.set(1,1,1)}for(d=0;d<this.bones.length;d++){g=this.geometry.bones[d];
+f=this.bones[d];g.parent===-1?this.addChild(f):this.bones[g.parent].addChild(f)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
+THREE.SkinnedMesh.prototype.update=function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var f,g=this.children.length;for(f=0;f<g;f++){a=this.children[f];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,d):a.update(this.matrixWorld,b,d)}d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(b=0;b<d;b++)ba[b].skinMatrix.flattenToArrayOffset(bm,
 b*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
 b*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
-THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],d=0;d<this.bones.length;d++){a=this.bones[d];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){d=this.geometry.vertices[a].position;var g=this.geometry.skinIndices[a].x,k=this.geometry.skinIndices[a].y;
-e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesA.push(b[g].multiplyVector3(e));e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(b[k].multiplyVector3(e));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){d=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=d;this.geometry.skinWeights[a].y+=d}}}};
+THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],d=0;d<this.bones.length;d++){a=this.bones[d];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(a=0;a<this.geometry.skinIndices.length;a++){d=this.geometry.vertices[a].position;var g=this.geometry.skinIndices[a].x,l=this.geometry.skinIndices[a].y;
+f=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesA.push(b[g].multiplyVector3(f));f=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(b[l].multiplyVector3(f));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){d=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=d;this.geometry.skinWeights[a].y+=d}}}};
 THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
 THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
-THREE.Sound=function(a,b,d,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=b!==undefined?Math.abs(b):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var g;d=this.sources.length;for(a=0;a<d;a++){b=this.sources[a];b.toLowerCase();if(b.indexOf(".mp3")!==-1)g=
+THREE.Sound=function(a,b,d,f){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=b!==undefined?Math.abs(b):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=f!==undefined?f:!0;this.sources=a instanceof Array?a:[a];var g;d=this.sources.length;for(a=0;a<d;a++){b=this.sources[a];b.toLowerCase();if(b.indexOf(".mp3")!==-1)g=
 "audio/mpeg";else if(b.indexOf(".ogg")!==-1)g="audio/ogg";else b.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
 "audio/mpeg";else if(b.indexOf(".ogg")!==-1)g="audio/ogg";else b.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
 THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
 THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
 THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
 THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
-THREE.Sound.prototype.update=function(a,b,d){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e=this.children.length;for(a=0;a<e;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
+THREE.Sound.prototype.update=function(a,b,d){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var f=this.children.length;for(a=0;a<f;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
 THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(a,b){b===undefined&&(b=0);b=Math.abs(b);for(var d=0;d<this.LODs.length;d++)if(b<this.LODs[d].visibleAtDistance)break;this.LODs.splice(d,0,{visibleAtDistance:b,object3D:a});this.addChild(a)};
 THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(a,b){b===undefined&&(b=0);b=Math.abs(b);for(var d=0;d<this.LODs.length;d++)if(b<this.LODs[d].visibleAtDistance)break;this.LODs.splice(d,0,{visibleAtDistance:b,object3D:a});this.addChild(a)};
-THREE.LOD.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}if(this.LODs.length>1){a=d.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(a>=this.LODs[e].visibleAtDistance){this.LODs[e-1].object3D.visible=
-!1;this.LODs[e].object3D.visible=!0}else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
+THREE.LOD.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}if(this.LODs.length>1){a=d.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(a>=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible=
+!1;this.LODs[f].object3D.visible=!0}else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,d){this.color=new THREE.Color(a);this.near=b||1;this.far=d||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==undefined?b:2.5E-4};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,d){this.color=new THREE.Color(a);this.near=b||1;this.far=d||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==undefined?b:2.5E-4};
-THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,d){d&&a.update(undefined,!1,b);d=a.sounds;var e,g=d.length;for(e=0;e<g;e++){a=d[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
+THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,d){d&&a.update(undefined,!1,b);d=a.sounds;var f,g=d.length;for(f=0;f<g;f++){a=d[f];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
 envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
 envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -125,84 +129,93 @@ map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D(
 lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
-color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
-THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
-value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
+color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
+morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
+default_vertex:"#ifndef USE_MORPHTARGETS || USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
+THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
+value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",
+value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
 THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,
 THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,
-THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
-THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",
-THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,
-THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
-THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
-THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
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-c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}Aa=f}}function V(f,j,m){if((m.width&m.width-1)==0&&(m.height&m.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,Y(j.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,Y(j.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,Y(j.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Y(j.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,
-c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,aa(j.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,aa(j.minFilter))}}function X(f){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=c.createFramebuffer();f.__webGLRenderbuffer=c.createRenderbuffer();f.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,f.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.bindTexture(c.TEXTURE_2D,
-f.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,Y(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,Y(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,Y(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,Y(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,Y(f.format),f.width,f.height,0,Y(f.format),Y(f.type),null);c.bindFramebuffer(c.FRAMEBUFFER,f.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,
-c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var j,m;if(f){j=f.__webGLFramebuffer;m=f.width;f=f.height}else{j=null;m=Fa;f=Ga}if(j!=ma){c.bindFramebuffer(c.FRAMEBUFFER,j);c.viewport(wa,Ea,m,f);ma=j}}function da(f,j){var m;if(f=="fragment")m=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(m=c.createShader(c.VERTEX_SHADER));c.shaderSource(m,j);c.compileShader(m);if(!c.getShaderParameter(m,
-c.COMPILE_STATUS)){alert(c.getShaderInfoLog(m));return null}return m}function aa(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function Y(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
-case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
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-new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Qa=new Float32Array(16),Ka=new Float32Array(16),Ca=new THREE.Vector4,Ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Sa=!0,Ta=new THREE.Color(0),Ua=0;if(a){if(a.antialias!==undefined)Sa=a.antialias;a.clearColor!==undefined&&Ta.setHex(a.clearColor);if(a.clearAlpha!==undefined)Ua=a.clearAlpha}this.domElement=ea;this.autoClear=!0;this.sortObjects=!0;(function(f,j,m){try{if(!(c=
-ea.getContext("experimental-webgl",{antialias:f})))throw"Error creating WebGL context.";}catch(h){console.error(h)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(j.r,j.g,j.b,m);_cullEnabled=!0})(Sa,Ta,Ua);this.context=c;this.setSize=function(f,j){ea.width=f;ea.height=j;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(f,
-j,m,h){wa=f;Ea=j;Fa=m;Ga=h;c.viewport(wa,Ea,Fa,Ga)};this.setScissor=function(f,j,m,h){c.scissor(f,j,m,h)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){c.depthMask(f)};this.setClearColorHex=function(f,j){var m=new THREE.Color(f);c.clearColor(m.r,m.g,m.b,j)};this.setClearColor=function(f,j){c.clearColor(f.r,f.g,f.b,j)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(f,
-j,m,h){var i;if(f instanceof THREE.MeshDepthMaterial)d(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)d(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)d(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)d(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)d(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)d(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&d(f,THREE.ShaderLib.particle_basic);
-var t,p,s,A,r;t=A=r=0;for(p=j.length;t<p;t++){s=j[t];s instanceof THREE.DirectionalLight&&A++;s instanceof THREE.PointLight&&r++}if(r+A<=4)j=A;else{j=Math.ceil(4*A/(r+A));r=4-j}j={directional:j,point:r};t=50;if(h!==undefined&&h instanceof THREE.SkinnedMesh)t=h.bones.length;h=f.fragmentShader;r=f.vertexShader;t={fog:m,map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,maxDirLights:j.directional,maxPointLights:j.point,maxBones:t};
-m=c.createProgram();j=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.fog?"#define USE_FOG":"",t.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":
-"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,"#define MAX_BONES "+t.maxBones,t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"",t.skinning?"#define USE_SKINNING":"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-c.attachShader(m,da("fragment",j+h));c.attachShader(m,da("vertex",t+r));c.linkProgram(m);c.getProgramParameter(m,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(m,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");m.uniforms={};m.attributes={};f.program=m;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(i in f.uniforms)m.push(i);i=f.program;h=0;for(r=m.length;h<
-r;h++){j=m[h];i.uniforms[j]=c.getUniformLocation(i,j)}i=f.program;m=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];h=0;for(r=m.length;h<r;h++){j=m[h];i.attributes[j]=c.getAttribLocation(i,j)}i=f.program.attributes;c.enableVertexAttribArray(i.position);i.color>=0&&c.enableVertexAttribArray(i.color);i.normal>=0&&c.enableVertexAttribArray(i.normal);i.tangent>=0&&c.enableVertexAttribArray(i.tangent);if(f.skinning&&i.skinVertexA>=0&&i.skinVertexB>=
-0&&i.skinIndex>=0&&i.skinWeight>=0){c.enableVertexAttribArray(i.skinVertexA);c.enableVertexAttribArray(i.skinVertexB);c.enableVertexAttribArray(i.skinIndex);c.enableVertexAttribArray(i.skinWeight)}};this.render=function(f,j,m,h){var i,t,p,s,A,r,v,J,P=f.lights,N=f.fog;j.matrixAutoUpdate&&j.updateMatrix();f.update(undefined,!1,j);j.matrixWorldInverse.flattenToArray(Ka);j.projectionMatrix.flattenToArray(Qa);Ha.multiply(j.projectionMatrix,j.matrixWorldInverse);n(Ha);this.initWebGLObjects(f);X(m);(this.autoClear||
-h)&&this.clear();A=f.__webglObjects.length;for(h=0;h<A;h++){i=f.__webglObjects[h];v=i.object;if(v.visible)if(!(v instanceof THREE.Mesh)||w(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);D(i);i.render=!0;if(this.sortObjects){Ca.copy(v.position);Ha.multiplyVector3(Ca);i.z=Ca.z}}else i.render=!1;else i.render=!1}this.sortObjects&&f.__webglObjects.sort(E);r=f.__webglObjectsImmediate.length;for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){v.matrixAutoUpdate&&v.matrixWorld.flattenToArray(v._objectMatrixArray);
-F(v,j);x(i)}}M(THREE.NormalBlending);for(h=0;h<A;h++){i=f.__webglObjects[h];if(i.render){v=i.object;J=i.buffer;p=i.opaque;l(v);for(i=0;i<p.count;i++){s=p.list[i];o(s.depthTest);g(j,P,N,s,J,v)}}}for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){p=i.opaque;l(v);for(i=0;i<p.count;i++){s=p.list[i];o(s.depthTest);t=e(j,P,N,s,v);v.render(function(I){k(I,t)})}}}for(h=0;h<A;h++){i=f.__webglObjects[h];if(i.render){v=i.object;J=i.buffer;p=i.transparent;l(v);for(i=0;i<p.count;i++){s=p.list[i];
-M(s.blending);o(s.depthTest);g(j,P,N,s,J,v)}}}for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){p=i.transparent;l(v);for(i=0;i<p.count;i++){s=p.list[i];M(s.blending);o(s.depthTest);t=e(j,P,N,s,v);v.render(function(I){k(I,t)})}}}if(m&&m.minFilter!==THREE.NearestFilter&&m.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,m.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=
-[];f.__webglObjectsImmediate=[]}for(;f.__objectsAdded.length;){var j=f.__objectsAdded[0],m=f,h=void 0,i=void 0,t=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(h in i.geometryGroups){t=i.geometryGroups[h];if(!t.__webGLVertexBuffer){var p=
-t;p.__webGLVertexBuffer=c.createBuffer();p.__webGLNormalBuffer=c.createBuffer();p.__webGLTangentBuffer=c.createBuffer();p.__webGLColorBuffer=c.createBuffer();p.__webGLUVBuffer=c.createBuffer();p.__webGLUV2Buffer=c.createBuffer();p.__webGLSkinVertexABuffer=c.createBuffer();p.__webGLSkinVertexBBuffer=c.createBuffer();p.__webGLSkinIndicesBuffer=c.createBuffer();p.__webGLSkinWeightsBuffer=c.createBuffer();p.__webGLFaceBuffer=c.createBuffer();p.__webGLLineBuffer=c.createBuffer();p=t;var s=j,A=void 0,r=
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-!0;break}if(I)break}A.__needsSmoothNormals=I;p.__webGLFaceCount=J*3;p.__webGLLineCount=P*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(m.__webglObjects,t,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__webGLVertexCount=
-t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(m.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__webGLLineCount=t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(m.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=
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-m=f;i=void 0;h=void 0;for(i=m.__webglObjects.length-1;i>=0;i--){h=m.__webglObjects[i].object;j==h&&m.__webglObjects.splice(i,1)}f.__objectsRemoved.splice(0,1)}j=0;for(m=f.__webglObjects.length;j<m;j++){h=f.__webglObjects[j].object;t=void 0;i=void 0;p=void 0;if(h instanceof THREE.Mesh){i=h.geometry;for(t in i.geometryGroups){p=i.geometryGroups[t];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=c.DYNAMIC_DRAW;P=void 0;A=void 0;var ia=void 0,
-u=void 0,fa=void 0,ca=void 0,ha=void 0;ia=void 0;var y=void 0,B=void 0,C=void 0,O=void 0;y=void 0;B=void 0;C=void 0;u=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;u=void 0;ca=void 0;fa=void 0;ha=void 0;var ja=G=K=I=N=v=s=r=0,W=0,q=0,Z=p.__vertexArray,Ia=p.__uvArray,Ja=p.__uv2Array,na=p.__normalArray,Q=p.__tangentArray,$=p.__colorArray,R=p.__skinVertexAArray,
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-C.x;T[q+9]=C.y;T[q+10]=C.z;T[q+11]=C.w;y=xa[u.a];B=xa[u.b];C=xa[u.c];R[q]=y.x;R[q+1]=y.y;R[q+2]=y.z;R[q+3]=1;R[q+4]=B.x;R[q+5]=B.y;R[q+6]=B.z;R[q+7]=1;R[q+8]=C.x;R[q+9]=C.y;R[q+10]=C.z;R[q+11]=1;y=ya[u.a];B=ya[u.b];C=ya[u.c];S[q]=y.x;S[q+1]=y.y;S[q+2]=y.z;S[q+3]=1;S[q+4]=B.x;S[q+5]=B.y;S[q+6]=B.z;S[q+7]=1;S[q+8]=C.x;S[q+9]=C.y;S[q+10]=C.z;S[q+11]=1;q+=12}if(Pa&&ta.length){y=ta[u.a];B=ta[u.b];C=ta[u.c];$[W]=y.r;$[W+1]=y.g;$[W+2]=y.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;
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-1;R[q+12]=O.x;R[q+13]=O.y;R[q+14]=O.z;R[q+15]=1;y=ya[u.a];B=ya[u.b];C=ya[u.c];O=ya[u.d];S[q]=y.x;S[q+1]=y.y;S[q+2]=y.z;S[q+3]=1;S[q+4]=B.x;S[q+5]=B.y;S[q+6]=B.z;S[q+7]=1;S[q+8]=C.x;S[q+9]=C.y;S[q+10]=C.z;S[q+11]=1;S[q+12]=O.x;S[q+13]=O.y;S[q+14]=O.z;S[q+15]=1;q+=16}if(Pa&&ta.length){y=ta[u.a];B=ta[u.b];C=ta[u.c];O=ta[u.d];$[W]=y.r;$[W+1]=y.g;$[W+2]=y.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;$[W+9]=O.r;$[W+10]=O.g;$[W+11]=O.b;W+=12}if(Oa&&ga.hasTangents){y=la[u.a].tangent;
-B=la[u.b].tangent;C=la[u.c].tangent;u=la[u.d].tangent;Q[G]=y.x;Q[G+1]=y.y;Q[G+2]=y.z;Q[G+3]=y.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;Q[G+12]=u.x;Q[G+13]=u.y;Q[G+14]=u.z;Q[G+15]=u.w;G+=16}if(Na)if(fa.length==4&&Va)for(u=0;u<4;u++){ca=fa[u];na[K]=ca.x;na[K+1]=ca.y;na[K+2]=ca.z;K+=3}else for(u=0;u<4;u++){na[K]=ca.x;na[K+1]=ca.y;na[K+2]=ca.z;K+=3}if(Da&&ha)for(u=0;u<4;u++){fa=ha[u];Ia[v]=fa.u;Ia[v+1]=fa.v;v+=2}if(Da&&ia)for(u=0;u<4;u++){ha=ia[u];Ja[N]=
-ha.u;Ja[N+1]=ha.v;N+=2}if(Ma){sa[I]=r;sa[I+1]=r+1;sa[I+2]=r+2;sa[I+3]=r;sa[I+4]=r+2;sa[I+5]=r+3;I+=6;ka[ja]=r;ka[ja+1]=r+1;ka[ja+2]=r;ka[ja+3]=r+3;ka[ja+4]=r+1;ka[ja+5]=r+2;ka[ja+6]=r+2;ka[ja+7]=r+3;ja+=8;r+=4}}}if(La){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Z,J)}if(Pa&&ta.length){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,$,J)}if(Na){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,na,J)}if(Oa&&
-ga.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,Q,J)}if(Da&&v>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ia,J)}if(Da&&N>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ja,J)}if(Ma){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,sa,J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ka,J)}if(q>0){c.bindBuffer(c.ARRAY_BUFFER,
-p.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,R,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,S,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,T,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,U,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Ribbon){i=h.geometry;if(i.__dirtyVertices||
-i.__dirtyColors){h=i;t=c.DYNAMIC_DRAW;r=void 0;r=void 0;s=void 0;p=void 0;v=h.vertices;J=h.colors;N=v.length;P=J.length;I=h.__vertexArray;A=h.__colorArray;K=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<N;r++){s=v[r].position;p=r*3;I[p]=s.x;I[p+1]=s.y;I[p+2]=s.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,t)}if(K){for(r=0;r<P;r++){color=J[r];p=r*3;A[p]=color.r;A[p+1]=color.g;A[p+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,
-A,t)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Line){i=h.geometry;if(i.__dirtyVertices||i.__dirtyColors){h=i;t=c.DYNAMIC_DRAW;r=void 0;r=void 0;s=void 0;p=void 0;v=h.vertices;J=h.colors;N=v.length;P=J.length;I=h.__vertexArray;A=h.__colorArray;K=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<N;r++){s=v[r].position;p=r*3;I[p]=s.x;I[p+1]=s.y;I[p+2]=s.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,t)}if(K){for(r=0;r<P;r++){color=J[r];p=r*
-3;A[p]=color.r;A[p+1]=color.g;A[p+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,A,t)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(h instanceof THREE.ParticleSystem){i=h.geometry;(i.__dirtyVertices||i.__dirtyColors||h.sortParticles)&&b(i,c.DYNAMIC_DRAW,h);i.__dirtyVertices=!1;i.__dirtyColors=!1}}};this.setFaceCulling=function(f,j){if(f){!j||j=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):
-c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),
+fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
+THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
+THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
+THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
+vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
+THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
+THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
+THREE.WebGLRenderer=function(a){function b(e,j,k){var h,i,r,n=e.vertices,q=n.length,x=e.colors,C=x.length,p=e.__vertexArray,F=e.__colorArray,N=e.__sortArray,K=e.__dirtyVertices,J=e.__dirtyColors;if(k.sortParticles){Ma.multiplySelf(k.matrixWorld);for(h=0;h<q;h++){i=n[h].position;Ga.copy(i);Ma.multiplyVector3(Ga);N[h]=[Ga.z,h]}N.sort(function(G,P){return P[0]-G[0]});for(h=0;h<q;h++){i=n[N[h][1]].position;r=h*3;p[r]=i.x;p[r+1]=i.y;p[r+2]=i.z}for(h=0;h<C;h++){r=h*3;color=x[N[h][1]];F[r]=color.r;F[r+1]=
+color.g;F[r+2]=color.b}}else{if(K)for(h=0;h<q;h++){i=n[h].position;r=h*3;p[r]=i.x;p[r+1]=i.y;p[r+2]=i.z}if(J)for(h=0;h<C;h++){color=x[h];r=h*3;F[r]=color.r;F[r+1]=color.g;F[r+2]=color.b}}if(K||k.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,p,j)}if(J||k.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,F,j)}}function d(e,j){e.fragmentShader=j.fragmentShader;e.vertexShader=j.vertexShader;e.uniforms=Uniforms.clone(j.uniforms)}
+function f(e,j,k,h,i){h.program||ya.initMaterial(h,j,k,i);var r=h.program,n=r.uniforms,q=h.uniforms;if(r!=ra){c.useProgram(r);ra=r}c.uniformMatrix4fv(n.projectionMatrix,!1,Xa);if(k&&(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial||h instanceof THREE.LineBasicMaterial||h instanceof THREE.ParticleBasicMaterial)){q.fogColor.value.setHex(k.color.hex);if(k instanceof THREE.Fog){q.fogNear.value=k.near;q.fogFar.value=k.far}else if(k instanceof
+THREE.FogExp2)q.fogDensity.value=k.density}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial){var x,C,p=0,F=0,N=0,K,J,G,P=Ya,Q=P.directional.colors,na=P.directional.positions,u=P.point.colors,la=P.point.positions,fa=0,ka=0;k=C=C=0;for(x=j.length;k<x;k++){C=j[k];K=C.color;J=C.position;G=C.intensity;if(C instanceof THREE.AmbientLight){p+=K.r;F+=K.g;N+=K.b}else if(C instanceof THREE.DirectionalLight){C=fa*3;Q[C]=K.r*G;Q[C+1]=K.g*G;Q[C+2]=K.b*G;na[C]=J.x;na[C+1]=J.y;na[C+
+2]=J.z;fa+=1}else if(C instanceof THREE.PointLight){C=ka*3;u[C]=K.r*G;u[C+1]=K.g*G;u[C+2]=K.b*G;la[C]=J.x;la[C+1]=J.y;la[C+2]=J.z;ka+=1}}for(k=fa*3;k<Q.length;k++)Q[k]=0;for(k=ka*3;k<u.length;k++)u[k]=0;P.point.length=ka;P.directional.length=fa;P.ambient[0]=p;P.ambient[1]=F;P.ambient[2]=N;j=Ya;q.enableLighting.value=j.directional.length+j.point.length;q.ambientLightColor.value=j.ambient;q.directionalLightColor.value=j.directional.colors;q.directionalLightDirection.value=j.directional.positions;q.pointLightColor.value=
+j.point.colors;q.pointLightPosition.value=j.point.positions}if(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial){q.diffuse.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);q.opacity.value=h.opacity;q.map.texture=h.map;q.lightMap.texture=h.lightMap;q.envMap.texture=h.envMap;q.reflectivity.value=h.reflectivity;q.refractionRatio.value=h.refractionRatio;q.combine.value=h.combine;q.useRefract.value=h.envMap&&h.envMap.mapping instanceof
+THREE.CubeRefractionMapping}if(h instanceof THREE.LineBasicMaterial){q.diffuse.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);q.opacity.value=h.opacity}else if(h instanceof THREE.ParticleBasicMaterial){q.psColor.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);q.opacity.value=h.opacity;q.size.value=h.size;q.scale.value=ja.height/2;q.map.texture=h.map}else if(h instanceof THREE.MeshPhongMaterial){q.ambient.value.setRGB(h.ambient.r,h.ambient.g,h.ambient.b);
+q.specular.value.setRGB(h.specular.r,h.specular.g,h.specular.b);q.shininess.value=h.shininess}else if(h instanceof THREE.MeshDepthMaterial){q.mNear.value=e.near;q.mFar.value=e.far;q.opacity.value=h.opacity}else if(h instanceof THREE.MeshNormalMaterial)q.opacity.value=h.opacity;for(var w in q)if(p=r.uniforms[w]){k=q[w];x=k.type;j=k.value;if(x=="i")c.uniform1i(p,j);else if(x=="f")c.uniform1f(p,j);else if(x=="fv1")c.uniform1fv(p,j);else if(x=="fv")c.uniform3fv(p,j);else if(x=="v2")c.uniform2f(p,j.x,
+j.y);else if(x=="v3")c.uniform3f(p,j.x,j.y,j.z);else if(x=="c")c.uniform3f(p,j.r,j.g,j.b);else if(x=="t"){c.uniform1i(p,j);if(k=k.texture)if(k.image instanceof Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(k.__wasSetOnce){c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube);for(x=0;x<6;++x)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,0,0,c.RGBA,c.UNSIGNED_BYTE,k.image[x])}else{k.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube);
+for(x=0;x<6;++x)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image[x]);k.__wasSetOnce=!0}W(c.TEXTURE_CUBE_MAP,k,k.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube)}}else{if(k.needsUpdate){if(k.__wasSetOnce){c.bindTexture(c.TEXTURE_2D,k.__webGLTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,k.image)}else{k.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,
+k.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image);k.__wasSetOnce=!0}W(c.TEXTURE_2D,k,k.image);c.bindTexture(c.TEXTURE_2D,null);k.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_2D,k.__webGLTexture)}}}c.uniformMatrix4fv(n.modelViewMatrix,!1,i._modelViewMatrixArray);c.uniformMatrix3fv(n.normalMatrix,!1,i._normalMatrixArray);(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshPhongMaterial||h.envMap)&&c.uniform3f(n.cameraPosition,e.position.x,
+e.position.y,e.position.z);(h instanceof THREE.MeshShaderMaterial||h.envMap||h.skinning)&&c.uniformMatrix4fv(n.objectMatrix,!1,i._objectMatrixArray);(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshShaderMaterial||h.skinning)&&c.uniformMatrix4fv(n.viewMatrix,!1,Pa);if(h.skinning){c.uniformMatrix4fv(n.cameraInverseMatrix,!1,Pa);c.uniformMatrix4fv(n.boneGlobalMatrices,!1,i.boneMatrices)}return r}function g(e,j,k,h,i,r){if(h.opacity!=0){e=f(e,j,k,
+h,r).attributes;if(h.morphTargets){r.morphTargetBase!==-1?c.bindBuffer(c.ARRAY_BUFFER,i.__webGLMorphTargetsBuffers[r.morphTargetBase]):c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(e.position,3,c.FLOAT,!1,0,0);j=[];k=-1;var n=0,q=r.morphTargetInfluences,x,C=q.length,p=0;for(r.morphTargetBase!==-1&&(j[r.morphTargetBase]=!0);p<h.numSupportedMorphTargets;){for(x=0;x<C;x++)if(!j[x]&&q[x]>k){n=x;k=q[n]}c.bindBuffer(c.ARRAY_BUFFER,i.__webGLMorphTargetsBuffers[n]);c.vertexAttribPointer(e["morphTarget"+
+p],3,c.FLOAT,!1,0,0);r.__webGLMorphTargetInfluences[p]=k;j[n]=1;k=-1;p++}c.uniform1fv(h.program.uniforms.morphTargetInfluences,r.__webGLMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(e.position,3,c.FLOAT,!1,0,0)}if(e.color>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLColorBuffer);c.vertexAttribPointer(e.color,3,c.FLOAT,!1,0,0)}if(e.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);c.vertexAttribPointer(e.normal,3,c.FLOAT,!1,0,0)}if(e.tangent>=
+0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLTangentBuffer);c.vertexAttribPointer(e.tangent,4,c.FLOAT,!1,0,0)}if(e.uv>=0)if(i.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(e.uv)}else c.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(i.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUV2Buffer);c.vertexAttribPointer(e.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(e.uv2)}else c.disableVertexAttribArray(e.uv2);
+if(h.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);c.vertexAttribPointer(e.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);c.vertexAttribPointer(e.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);c.vertexAttribPointer(e.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);c.vertexAttribPointer(e.skinWeight,
+4,c.FLOAT,!1,0,0)}if(r instanceof THREE.Mesh)if(h.wireframe){c.lineWidth(h.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(r instanceof THREE.Line){r=r.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(h.linewidth);c.drawArrays(r,0,i.__webGLLineCount)}else if(r instanceof
+THREE.ParticleSystem)c.drawArrays(c.POINTS,0,i.__webGLParticleCount);else r instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,i.__webGLVertexCount)}}function l(e,j){if(!e.__webGLVertexBuffer)e.__webGLVertexBuffer=c.createBuffer();if(!e.__webGLNormalBuffer)e.__webGLNormalBuffer=c.createBuffer();if(e.hasPos){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,e.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(j.attributes.position);c.vertexAttribPointer(j.attributes.position,
+3,c.FLOAT,!1,0,0)}if(e.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,e.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(j.attributes.normal);c.vertexAttribPointer(j.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,e.count);e.count=0}function m(e){if(sa!=e.doubleSided){e.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);sa=e.doubleSided}if(ta!=e.flipSided){e.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);ta=e.flipSided}}function s(e){if(Fa!=
+e){e?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Fa=e}}function o(e){ua[0].set(e.n41-e.n11,e.n42-e.n12,e.n43-e.n13,e.n44-e.n14);ua[1].set(e.n41+e.n11,e.n42+e.n12,e.n43+e.n13,e.n44+e.n14);ua[2].set(e.n41+e.n21,e.n42+e.n22,e.n43+e.n23,e.n44+e.n24);ua[3].set(e.n41-e.n21,e.n42-e.n22,e.n43-e.n23,e.n44-e.n24);ua[4].set(e.n41-e.n31,e.n42-e.n32,e.n43-e.n33,e.n44-e.n34);ua[5].set(e.n41+e.n31,e.n42+e.n32,e.n43+e.n33,e.n44+e.n34);var j;for(e=0;e<6;e++){j=ua[e];j.divideScalar(Math.sqrt(j.x*j.x+j.y*j.y+j.z*
+j.z))}}function v(e){for(var j=e.matrixWorld,k=-e.geometry.boundingSphere.radius*Math.max(e.scale.x,Math.max(e.scale.y,e.scale.z)),h=0;h<6;h++){e=ua[h].x*j.n14+ua[h].y*j.n24+ua[h].z*j.n34+ua[h].w;if(e<=k)return!1}return!0}function B(e,j){e.list[e.count]=j;e.count+=1}function A(e){var j,k,h=e.object,i=e.opaque,r=e.transparent;r.count=0;e=i.count=0;for(j=h.materials.length;e<j;e++){k=h.materials[e];k.opacity&&k.opacity<1||k.blending!=THREE.NormalBlending?B(r,k):B(i,k)}}function D(e){var j,k,h,i,r=e.object,
+n=e.buffer,q=e.opaque,x=e.transparent;x.count=0;e=q.count=0;for(h=r.materials.length;e<h;e++){j=r.materials[e];if(j instanceof THREE.MeshFaceMaterial){j=0;for(k=n.materials.length;j<k;j++)(i=n.materials[j])&&(i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?B(x,i):B(q,i))}else{i=j;i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?B(x,i):B(q,i)}}}function E(e,j){return j.z-e.z}function H(e,j){e._modelViewMatrix.multiplyToArray(j.matrixWorldInverse,e.matrixWorld,e._modelViewMatrixArray);
+THREE.Matrix4.makeInvert3x3(e._modelViewMatrix).transposeIntoArray(e._normalMatrixArray)}function I(e){function j(N){var K=[];k=0;for(h=N.length;k<h;k++)N[k]==undefined?K.push("undefined"):K.push(N[k].id);return K.join("_")}var k,h,i,r,n,q,x,C,p={},F=e.morphTargets!==undefined?e.morphTargets.length:0;e.geometryGroups={};i=0;for(r=e.faces.length;i<r;i++){n=e.faces[i];q=n.materials;x=j(q);p[x]==undefined&&(p[x]={hash:x,counter:0});C=p[x].hash+"_"+p[x].counter;e.geometryGroups[C]==undefined&&(e.geometryGroups[C]=
+{faces:[],materials:q,vertices:0,numMorphTargets:F});n=n instanceof THREE.Face3?3:4;if(e.geometryGroups[C].vertices+n>65535){p[x].counter+=1;C=p[x].hash+"_"+p[x].counter;e.geometryGroups[C]==undefined&&(e.geometryGroups[C]={faces:[],materials:q,vertices:0,numMorphTargets:F})}e.geometryGroups[C].faces.push(i);e.geometryGroups[C].vertices+=n}}function L(e,j,k){e.push({buffer:j,object:k,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(e){if(e!=Ea){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
+c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}Ea=e}}function W(e,j,k){if((k.width&k.width-1)==0&&(k.height&k.height-1)==0){c.texParameteri(e,c.TEXTURE_WRAP_S,
+aa(j.wrapS));c.texParameteri(e,c.TEXTURE_WRAP_T,aa(j.wrapT));c.texParameteri(e,c.TEXTURE_MAG_FILTER,aa(j.magFilter));c.texParameteri(e,c.TEXTURE_MIN_FILTER,aa(j.minFilter));c.generateMipmap(e)}else{c.texParameteri(e,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(e,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(e,c.TEXTURE_MAG_FILTER,ea(j.magFilter));c.texParameteri(e,c.TEXTURE_MIN_FILTER,ea(j.minFilter))}}function $(e){if(e&&!e.__webGLFramebuffer){e.__webGLFramebuffer=c.createFramebuffer();
+e.__webGLRenderbuffer=c.createRenderbuffer();e.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,e.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,e.width,e.height);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,aa(e.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,aa(e.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,aa(e.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,aa(e.minFilter));
+c.texImage2D(c.TEXTURE_2D,0,aa(e.format),e.width,e.height,0,aa(e.format),aa(e.type),null);c.bindFramebuffer(c.FRAMEBUFFER,e.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,e.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,e.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var j,k;if(e){j=e.__webGLFramebuffer;k=e.width;e=e.height}else{j=
+null;k=Ka;e=La}if(j!=pa){c.bindFramebuffer(c.FRAMEBUFFER,j);c.viewport(Aa,Ja,k,e);pa=j}}function ia(e,j){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else e=="vertex"&&(k=c.createShader(c.VERTEX_SHADER));c.shaderSource(k,j);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}function ea(e){switch(e){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}
+function aa(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;
+case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}
+var ja=document.createElement("canvas"),c,ra=null,pa=null,ya=this,sa=null,ta=null,Ea=null,Fa=null,Aa=0,Ja=0,Ka=0,La=0,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ma=new THREE.Matrix4,Xa=new Float32Array(16),Pa=new Float32Array(16),Ga=new THREE.Vector4,Ya={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Za=!0,$a=new THREE.Color(0),ab=0;if(a){if(a.antialias!==undefined)Za=a.antialias;
+a.clearColor!==undefined&&$a.setHex(a.clearColor);if(a.clearAlpha!==undefined)ab=a.clearAlpha}this.maxMorphTargets=8;this.domElement=ja;this.autoClear=!0;this.sortObjects=!0;(function(e,j,k){try{if(!(c=ja.getContext("experimental-webgl",{antialias:e})))throw"Error creating WebGL context.";}catch(h){console.error(h)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);
+c.clearColor(j.r,j.g,j.b,k);_cullEnabled=!0})(Za,$a,ab);this.context=c;this.setSize=function(e,j){ja.width=e;ja.height=j;this.setViewport(0,0,ja.width,ja.height)};this.setViewport=function(e,j,k,h){Aa=e;Ja=j;Ka=k;La=h;c.viewport(Aa,Ja,Ka,La)};this.setScissor=function(e,j,k,h){c.scissor(e,j,k,h)};this.enableScissorTest=function(e){e?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(e){c.depthMask(e)};this.setClearColorHex=function(e,j){var k=new THREE.Color(e);
+c.clearColor(k.r,k.g,k.b,j)};this.setClearColor=function(e,j){c.clearColor(e.r,e.g,e.b,j)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(e,j,k,h){var i,r,n;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);else if(e instanceof THREE.MeshNormalMaterial)d(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)d(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)d(e,THREE.ShaderLib.lambert);else if(e instanceof
+THREE.MeshPhongMaterial)d(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)d(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&d(e,THREE.ShaderLib.particle_basic);var q,x,C,p;n=C=p=0;for(q=j.length;n<q;n++){x=j[n];x instanceof THREE.DirectionalLight&&C++;x instanceof THREE.PointLight&&p++}if(p+C<=4)j=C;else{j=Math.ceil(4*C/(p+C));p=4-j}n={directional:j,point:p};q=50;if(h!==undefined&&h instanceof THREE.SkinnedMesh)q=h.bones.length;p=e.fragmentShader;j=e.vertexShader;
+q={fog:k,map:e.map,envMap:e.envMap,lightMap:e.lightMap,vertexColors:e.vertexColors,sizeAttenuation:e.sizeAttenuation,skinning:e.skinning,morphTargets:e.morphTargets,maxDirLights:n.directional,maxPointLights:n.point,maxBones:q};k=c.createProgram();n=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+q.maxDirLights,"#define MAX_POINT_LIGHTS "+q.maxPointLights,q.fog?"#define USE_FOG":"",q.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",q.map?"#define USE_MAP":"",q.envMap?"#define USE_ENVMAP":
+"",q.lightMap?"#define USE_LIGHTMAP":"",q.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+q.maxDirLights,"#define MAX_POINT_LIGHTS "+q.maxPointLights,"#define MAX_BONES "+q.maxBones,q.map?"#define USE_MAP":"",q.envMap?"#define USE_ENVMAP":"",q.lightMap?"#define USE_LIGHTMAP":"",q.vertexColors?"#define USE_COLOR":"",q.skinning?"#define USE_SKINNING":
+"",q.morphTargets?"#define USE_MORPHTARGETS":"",q.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+c.attachShader(k,ia("fragment",n+p));c.attachShader(k,ia("vertex",q+j));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};k.attributes={};e.program=k;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(i in e.uniforms)k.push(i);
+i=e.program;p=0;for(j=k.length;p<j;p++){n=k[p];i.uniforms[n]=c.getUniformLocation(i,n)}k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(i=0;i<this.maxMorphTargets;i++)k.push("morphTarget"+i);for(r in e.attributes)k.push(r);r=e.program;i=k;k=0;for(p=i.length;k<p;k++){j=i[k];r.attributes[j]=c.getAttribLocation(r,j)}r=e.program.attributes;c.enableVertexAttribArray(r.position);r.color>=0&&c.enableVertexAttribArray(r.color);r.normal>=0&&c.enableVertexAttribArray(r.normal);
+r.tangent>=0&&c.enableVertexAttribArray(r.tangent);if(e.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){c.enableVertexAttribArray(r.skinVertexA);c.enableVertexAttribArray(r.skinVertexB);c.enableVertexAttribArray(r.skinIndex);c.enableVertexAttribArray(r.skinWeight)}if(e.morphTargets){e.numSupportedMorphTargets=0;if(r.morphTarget0>=0){c.enableVertexAttribArray(r.morphTarget0);e.numSupportedMorphTargets++}if(r.morphTarget1>=0){c.enableVertexAttribArray(r.morphTarget1);
+e.numSupportedMorphTargets++}if(r.morphTarget2>=0){c.enableVertexAttribArray(r.morphTarget2);e.numSupportedMorphTargets++}if(r.morphTarget3>=0){c.enableVertexAttribArray(r.morphTarget3);e.numSupportedMorphTargets++}if(r.morphTarget4>=0){c.enableVertexAttribArray(r.morphTarget4);e.numSupportedMorphTargets++}if(r.morphTarget5>=0){c.enableVertexAttribArray(r.morphTarget5);e.numSupportedMorphTargets++}if(r.morphTarget6>=0){c.enableVertexAttribArray(r.morphTarget6);e.numSupportedMorphTargets++}if(r.morphTarget7>=
+0){c.enableVertexAttribArray(r.morphTarget7);e.numSupportedMorphTargets++}h.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(i=0;i<this.maxMorphTargets;i++)h.__webGLMorphTargetInfluences[i]=0}};this.render=function(e,j,k,h){var i,r,n,q,x,C,p,F,N=e.lights,K=e.fog;j.matrixAutoUpdate&&j.updateMatrix();e.update(undefined,!1,j);j.matrixWorldInverse.flattenToArray(Pa);j.projectionMatrix.flattenToArray(Xa);Ma.multiply(j.projectionMatrix,j.matrixWorldInverse);o(Ma);this.initWebGLObjects(e);
+$(k);(this.autoClear||h)&&this.clear();x=e.__webglObjects.length;for(h=0;h<x;h++){i=e.__webglObjects[h];p=i.object;if(p.visible)if(!(p instanceof THREE.Mesh)||v(p)){p.matrixWorld.flattenToArray(p._objectMatrixArray);H(p,j);D(i);i.render=!0;if(this.sortObjects){Ga.copy(p.position);Ma.multiplyVector3(Ga);i.z=Ga.z}}else i.render=!1;else i.render=!1}this.sortObjects&&e.__webglObjects.sort(E);C=e.__webglObjectsImmediate.length;for(h=0;h<C;h++){i=e.__webglObjectsImmediate[h];p=i.object;if(p.visible){p.matrixAutoUpdate&&
+p.matrixWorld.flattenToArray(p._objectMatrixArray);H(p,j);A(i)}}M(THREE.NormalBlending);for(h=0;h<x;h++){i=e.__webglObjects[h];if(i.render){p=i.object;F=i.buffer;n=i.opaque;m(p);for(i=0;i<n.count;i++){q=n.list[i];s(q.depthTest);g(j,N,K,q,F,p)}}}for(h=0;h<C;h++){i=e.__webglObjectsImmediate[h];p=i.object;if(p.visible){n=i.opaque;m(p);for(i=0;i<n.count;i++){q=n.list[i];s(q.depthTest);r=f(j,N,K,q,p);p.render(function(J){l(J,r)})}}}for(h=0;h<x;h++){i=e.__webglObjects[h];if(i.render){p=i.object;F=i.buffer;
+n=i.transparent;m(p);for(i=0;i<n.count;i++){q=n.list[i];M(q.blending);s(q.depthTest);g(j,N,K,q,F,p)}}}for(h=0;h<C;h++){i=e.__webglObjectsImmediate[h];p=i.object;if(p.visible){n=i.transparent;m(p);for(i=0;i<n.count;i++){q=n.list[i];M(q.blending);s(q.depthTest);r=f(j,N,K,q,p);p.render(function(J){l(J,r)})}}}if(k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,k.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=
+function(e){if(!e.__webglObjects){e.__webglObjects=[];e.__webglObjectsImmediate=[]}for(;e.__objectsAdded.length;){var j=e.__objectsAdded[0],k=e,h=void 0,i=void 0,r=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&I(i);for(h in i.geometryGroups){r=
+i.geometryGroups[h];if(!r.__webGLVertexBuffer){var n=r;n.__webGLVertexBuffer=c.createBuffer();n.__webGLNormalBuffer=c.createBuffer();n.__webGLTangentBuffer=c.createBuffer();n.__webGLColorBuffer=c.createBuffer();n.__webGLUVBuffer=c.createBuffer();n.__webGLUV2Buffer=c.createBuffer();n.__webGLSkinVertexABuffer=c.createBuffer();n.__webGLSkinVertexBBuffer=c.createBuffer();n.__webGLSkinIndicesBuffer=c.createBuffer();n.__webGLSkinWeightsBuffer=c.createBuffer();n.__webGLFaceBuffer=c.createBuffer();n.__webGLLineBuffer=
+c.createBuffer();if(n.numMorphTargets){var q=void 0,x=void 0;n.__webGLMorphTargetsBuffers=[];q=0;for(x=n.numMorphTargets;q<x;q++)n.__webGLMorphTargetsBuffers.push(c.createBuffer())}n=r;var C=j,p=void 0,F=void 0,N=x=q=0,K=C.geometry.faces,J=n.faces;p=0;for(F=J.length;p<F;p++){fi=J[p];face=K[fi];if(face instanceof THREE.Face3){q+=3;x+=1;N+=3}else if(face instanceof THREE.Face4){q+=4;x+=2;N+=4}}n.__vertexArray=new Float32Array(q*3);n.__normalArray=new Float32Array(q*3);n.__tangentArray=new Float32Array(q*
+4);n.__colorArray=new Float32Array(q*3);n.__uvArray=new Float32Array(q*2);n.__uv2Array=new Float32Array(q*2);n.__skinVertexAArray=new Float32Array(q*4);n.__skinVertexBArray=new Float32Array(q*4);n.__skinIndexArray=new Float32Array(q*4);n.__skinWeightArray=new Float32Array(q*4);n.__faceArray=new Uint16Array(x*3);n.__lineArray=new Uint16Array(N*2);F=p=n;K=void 0;J=void 0;var G=void 0,P=void 0;G=void 0;var Q=!1;K=0;for(J=C.materials.length;K<J;K++){G=C.materials[K];if(G instanceof THREE.MeshFaceMaterial){G=
+0;for(P=F.materials.length;G<P;G++)if(F.materials[G]&&F.materials[G].shading!=undefined&&F.materials[G].shading==THREE.SmoothShading){Q=!0;break}}else if(G&&G.shading!=undefined&&G.shading==THREE.SmoothShading){Q=!0;break}if(Q)break}p.__needsSmoothNormals=Q;n.__webGLFaceCount=x*3;n.__webGLLineCount=N*2;if(n.numMorphTargets){x=void 0;N=void 0;n.__morphTargetsArrays=[];x=0;for(N=n.numMorphTargets;x<N;x++)n.__morphTargetsArrays.push(new Float32Array(q*3))}i.__dirtyVertices=!0;i.__dirtyMorphTargets=!0;
+i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(k.__webglObjects,r,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;r=h.vertices.length;h.__vertexArray=new Float32Array(r*3);h.__colorArray=new Float32Array(r*3);h.__webGLVertexCount=r;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;
+if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;r=h.vertices.length;h.__vertexArray=new Float32Array(r*3);h.__colorArray=new Float32Array(r*3);h.__webGLLineCount=r;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;r=h.vertices.length;h.__vertexArray=new Float32Array(r*
+3);h.__colorArray=new Float32Array(r*3);h.__sortArray=[];h.__webGLParticleCount=r;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else THREE.MarchingCubes!==undefined&&j instanceof THREE.MarchingCubes&&k.__webglObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});e.__objectsAdded.splice(0,1)}for(;e.__objectsRemoved.length;){j=e.__objectsRemoved[0];k=e;i=void 0;h=void 0;for(i=k.__webglObjects.length-1;i>=0;i--){h=k.__webglObjects[i].object;j==h&&
+k.__webglObjects.splice(i,1)}e.__objectsRemoved.splice(0,1)}j=0;for(k=e.__webglObjects.length;j<k;j++){h=e.__webglObjects[j].object;r=void 0;i=void 0;n=void 0;if(h instanceof THREE.Mesh){i=h.geometry;for(r in i.geometryGroups){n=i.geometryGroups[r];if(i.__dirtyVertices||i.__dirtyMorphTargets||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){q=c.DYNAMIC_DRAW;x=void 0;N=void 0;var na=void 0,u=void 0,la=void 0,fa=void 0,ka=void 0;na=void 0;var w=void 0,y=void 0,
+z=void 0,O=void 0;w=void 0;y=void 0;z=void 0;u=void 0;w=void 0;y=void 0;z=void 0;O=void 0;w=void 0;y=void 0;z=void 0;O=void 0;w=void 0;y=void 0;z=void 0;O=void 0;w=void 0;y=void 0;z=void 0;O=void 0;w=void 0;y=void 0;z=void 0;O=void 0;u=void 0;fa=void 0;la=void 0;ka=void 0;var ga=void 0,Ha=void 0,X=void 0,Y=P=G=Q=J=K=C=F=p=0,t=0,Z=0,ca=n.__vertexArray,Na=n.__uvArray,Oa=n.__uv2Array,qa=n.__normalArray,R=n.__tangentArray,da=n.__colorArray,S=n.__skinVertexAArray,T=n.__skinVertexBArray,U=n.__skinIndexArray,
+V=n.__skinWeightArray,Qa=n.__morphTargetsArrays,va=n.__faceArray,ma=n.__lineArray,bb=n.__needsSmoothNormals,ha=h.geometry,Ra=ha.__dirtyVertices,Sa=ha.__dirtyElements,Ia=ha.__dirtyUvs,Ta=ha.__dirtyNormals,Ua=ha.__dirtyTangents,Va=ha.__dirtyColors,Wa=ha.__dirtyMorphTargets,oa=ha.vertices,cb=n.faces,db=ha.faces,eb=ha.uvs,fb=ha.uvs2,wa=ha.colors,Ba=ha.skinVerticesA,Ca=ha.skinVerticesB,Da=ha.skinIndices,za=ha.skinWeights,xa=ha.morphTargets;x=0;for(N=cb.length;x<N;x++){na=cb[x];u=db[na];ka=eb[na];na=fb[na];
+la=u.vertexNormals;fa=u.normal;if(u instanceof THREE.Face3){if(Ra){w=oa[u.a].position;y=oa[u.b].position;z=oa[u.c].position;ca[F]=w.x;ca[F+1]=w.y;ca[F+2]=w.z;ca[F+3]=y.x;ca[F+4]=y.y;ca[F+5]=y.z;ca[F+6]=z.x;ca[F+7]=z.y;ca[F+8]=z.z;F+=9}if(Wa){ga=0;for(Ha=xa.length;ga<Ha;ga++){w=xa[ga].vertices[u.a].position;y=xa[ga].vertices[u.b].position;z=xa[ga].vertices[u.c].position;X=Qa[ga];X[Z+0]=w.x;X[Z+1]=w.y;X[Z+2]=w.z;X[Z+3]=y.x;X[Z+4]=y.y;X[Z+5]=y.z;X[Z+6]=z.x;X[Z+7]=z.y;X[Z+8]=z.z}Z+=9}if(za.length){w=
+za[u.a];y=za[u.b];z=za[u.c];V[t]=w.x;V[t+1]=w.y;V[t+2]=w.z;V[t+3]=w.w;V[t+4]=y.x;V[t+5]=y.y;V[t+6]=y.z;V[t+7]=y.w;V[t+8]=z.x;V[t+9]=z.y;V[t+10]=z.z;V[t+11]=z.w;w=Da[u.a];y=Da[u.b];z=Da[u.c];U[t]=w.x;U[t+1]=w.y;U[t+2]=w.z;U[t+3]=w.w;U[t+4]=y.x;U[t+5]=y.y;U[t+6]=y.z;U[t+7]=y.w;U[t+8]=z.x;U[t+9]=z.y;U[t+10]=z.z;U[t+11]=z.w;w=Ba[u.a];y=Ba[u.b];z=Ba[u.c];S[t]=w.x;S[t+1]=w.y;S[t+2]=w.z;S[t+3]=1;S[t+4]=y.x;S[t+5]=y.y;S[t+6]=y.z;S[t+7]=1;S[t+8]=z.x;S[t+9]=z.y;S[t+10]=z.z;S[t+11]=1;w=Ca[u.a];y=Ca[u.b];z=Ca[u.c];
+T[t]=w.x;T[t+1]=w.y;T[t+2]=w.z;T[t+3]=1;T[t+4]=y.x;T[t+5]=y.y;T[t+6]=y.z;T[t+7]=1;T[t+8]=z.x;T[t+9]=z.y;T[t+10]=z.z;T[t+11]=1;t+=12}if(Va&&wa.length){w=wa[u.a];y=wa[u.b];z=wa[u.c];da[Y]=w.r;da[Y+1]=w.g;da[Y+2]=w.b;da[Y+3]=y.r;da[Y+4]=y.g;da[Y+5]=y.b;da[Y+6]=z.r;da[Y+7]=z.g;da[Y+8]=z.b;Y+=9}if(Ua&&ha.hasTangents){w=oa[u.a].tangent;y=oa[u.b].tangent;z=oa[u.c].tangent;R[G]=w.x;R[G+1]=w.y;R[G+2]=w.z;R[G+3]=w.w;R[G+4]=y.x;R[G+5]=y.y;R[G+6]=y.z;R[G+7]=y.w;R[G+8]=z.x;R[G+9]=z.y;R[G+10]=z.z;R[G+11]=z.w;G+=
+12}if(Ta)if(la.length==3&&bb)for(u=0;u<3;u++){fa=la[u];qa[Q]=fa.x;qa[Q+1]=fa.y;qa[Q+2]=fa.z;Q+=3}else for(u=0;u<3;u++){qa[Q]=fa.x;qa[Q+1]=fa.y;qa[Q+2]=fa.z;Q+=3}if(Ia&&ka)for(u=0;u<3;u++){la=ka[u];Na[C]=la.u;Na[C+1]=la.v;C+=2}if(Ia&&na)for(u=0;u<3;u++){ka=na[u];Oa[K]=ka.u;Oa[K+1]=ka.v;K+=2}if(Sa){va[J]=p;va[J+1]=p+1;va[J+2]=p+2;J+=3;ma[P]=p;ma[P+1]=p+1;ma[P+2]=p;ma[P+3]=p+2;ma[P+4]=p+1;ma[P+5]=p+2;P+=6;p+=3}}else if(u instanceof THREE.Face4){if(Ra){w=oa[u.a].position;y=oa[u.b].position;z=oa[u.c].position;
+O=oa[u.d].position;ca[F]=w.x;ca[F+1]=w.y;ca[F+2]=w.z;ca[F+3]=y.x;ca[F+4]=y.y;ca[F+5]=y.z;ca[F+6]=z.x;ca[F+7]=z.y;ca[F+8]=z.z;ca[F+9]=O.x;ca[F+10]=O.y;ca[F+11]=O.z;F+=12}if(Wa){ga=0;for(Ha=xa.length;ga<Ha;ga++){w=xa[ga].vertices[u.a].position;y=xa[ga].vertices[u.b].position;z=xa[ga].vertices[u.c].position;O=xa[ga].vertices[u.d].position;X=Qa[ga];X[Z+0]=w.x;X[Z+1]=w.y;X[Z+2]=w.z;X[Z+3]=y.x;X[Z+4]=y.y;X[Z+5]=y.z;X[Z+6]=z.x;X[Z+7]=z.y;X[Z+8]=z.z;X[Z+9]=O.x;X[Z+10]=O.y;X[Z+11]=O.z}Z+=12}if(za.length){w=
+za[u.a];y=za[u.b];z=za[u.c];O=za[u.d];V[t]=w.x;V[t+1]=w.y;V[t+2]=w.z;V[t+3]=w.w;V[t+4]=y.x;V[t+5]=y.y;V[t+6]=y.z;V[t+7]=y.w;V[t+8]=z.x;V[t+9]=z.y;V[t+10]=z.z;V[t+11]=z.w;V[t+12]=O.x;V[t+13]=O.y;V[t+14]=O.z;V[t+15]=O.w;w=Da[u.a];y=Da[u.b];z=Da[u.c];O=Da[u.d];U[t]=w.x;U[t+1]=w.y;U[t+2]=w.z;U[t+3]=w.w;U[t+4]=y.x;U[t+5]=y.y;U[t+6]=y.z;U[t+7]=y.w;U[t+8]=z.x;U[t+9]=z.y;U[t+10]=z.z;U[t+11]=z.w;U[t+12]=O.x;U[t+13]=O.y;U[t+14]=O.z;U[t+15]=O.w;w=Ba[u.a];y=Ba[u.b];z=Ba[u.c];O=Ba[u.d];S[t]=w.x;S[t+1]=w.y;S[t+
+2]=w.z;S[t+3]=1;S[t+4]=y.x;S[t+5]=y.y;S[t+6]=y.z;S[t+7]=1;S[t+8]=z.x;S[t+9]=z.y;S[t+10]=z.z;S[t+11]=1;S[t+12]=O.x;S[t+13]=O.y;S[t+14]=O.z;S[t+15]=1;w=Ca[u.a];y=Ca[u.b];z=Ca[u.c];O=Ca[u.d];T[t]=w.x;T[t+1]=w.y;T[t+2]=w.z;T[t+3]=1;T[t+4]=y.x;T[t+5]=y.y;T[t+6]=y.z;T[t+7]=1;T[t+8]=z.x;T[t+9]=z.y;T[t+10]=z.z;T[t+11]=1;T[t+12]=O.x;T[t+13]=O.y;T[t+14]=O.z;T[t+15]=1;t+=16}if(Va&&wa.length){w=wa[u.a];y=wa[u.b];z=wa[u.c];O=wa[u.d];da[Y]=w.r;da[Y+1]=w.g;da[Y+2]=w.b;da[Y+3]=y.r;da[Y+4]=y.g;da[Y+5]=y.b;da[Y+6]=
+z.r;da[Y+7]=z.g;da[Y+8]=z.b;da[Y+9]=O.r;da[Y+10]=O.g;da[Y+11]=O.b;Y+=12}if(Ua&&ha.hasTangents){w=oa[u.a].tangent;y=oa[u.b].tangent;z=oa[u.c].tangent;u=oa[u.d].tangent;R[G]=w.x;R[G+1]=w.y;R[G+2]=w.z;R[G+3]=w.w;R[G+4]=y.x;R[G+5]=y.y;R[G+6]=y.z;R[G+7]=y.w;R[G+8]=z.x;R[G+9]=z.y;R[G+10]=z.z;R[G+11]=z.w;R[G+12]=u.x;R[G+13]=u.y;R[G+14]=u.z;R[G+15]=u.w;G+=16}if(Ta)if(la.length==4&&bb)for(u=0;u<4;u++){fa=la[u];qa[Q]=fa.x;qa[Q+1]=fa.y;qa[Q+2]=fa.z;Q+=3}else for(u=0;u<4;u++){qa[Q]=fa.x;qa[Q+1]=fa.y;qa[Q+2]=
+fa.z;Q+=3}if(Ia&&ka)for(u=0;u<4;u++){la=ka[u];Na[C]=la.u;Na[C+1]=la.v;C+=2}if(Ia&&na)for(u=0;u<4;u++){ka=na[u];Oa[K]=ka.u;Oa[K+1]=ka.v;K+=2}if(Sa){va[J]=p;va[J+1]=p+1;va[J+2]=p+2;va[J+3]=p;va[J+4]=p+2;va[J+5]=p+3;J+=6;ma[P]=p;ma[P+1]=p+1;ma[P+2]=p;ma[P+3]=p+3;ma[P+4]=p+1;ma[P+5]=p+2;ma[P+6]=p+2;ma[P+7]=p+3;P+=8;p+=4}}}if(Ra){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,ca,q)}if(Wa){ga=0;for(Ha=xa.length;ga<Ha;ga++){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLMorphTargetsBuffers[ga]);
+c.bufferData(c.ARRAY_BUFFER,Qa[ga],q)}}if(Va&&wa.length){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,da,q)}if(Ta){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,qa,q)}if(Ua&&ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,R,q)}if(Ia&&C>0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Na,q)}if(Ia&&K>0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,
+Oa,q)}if(Sa){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,va,q);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ma,q)}if(t>0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,S,q);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,T,q);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,U,q);c.bindBuffer(c.ARRAY_BUFFER,
+n.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,V,q)}}}i.__dirtyVertices=!1;i.__dirtyMorphTargets=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Ribbon){i=h.geometry;if(i.__dirtyVertices||i.__dirtyColors){h=i;r=c.DYNAMIC_DRAW;p=void 0;p=void 0;F=void 0;n=void 0;C=h.vertices;q=h.colors;K=C.length;x=q.length;J=h.__vertexArray;N=h.__colorArray;Q=h.__dirtyColors;if(h.__dirtyVertices){for(p=0;p<K;p++){F=C[p].position;
+n=p*3;J[n]=F.x;J[n+1]=F.y;J[n+2]=F.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,J,r)}if(Q){for(p=0;p<x;p++){color=q[p];n=p*3;N[n]=color.r;N[n+1]=color.g;N[n+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,N,r)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Line){i=h.geometry;if(i.__dirtyVertices||i.__dirtyColors){h=i;r=c.DYNAMIC_DRAW;p=void 0;p=void 0;F=void 0;n=void 0;C=h.vertices;q=h.colors;K=C.length;
+x=q.length;J=h.__vertexArray;N=h.__colorArray;Q=h.__dirtyColors;if(h.__dirtyVertices){for(p=0;p<K;p++){F=C[p].position;n=p*3;J[n]=F.x;J[n+1]=F.y;J[n+2]=F.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,J,r)}if(Q){for(p=0;p<x;p++){color=q[p];n=p*3;N[n]=color.r;N[n+1]=color.g;N[n+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,N,r)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(h instanceof THREE.ParticleSystem){i=h.geometry;
+(i.__dirtyVertices||i.__dirtyColors||h.sortParticles)&&b(i,c.DYNAMIC_DRAW,h);i.__dirtyVertices=!1;i.__dirtyColors=!1}}};this.setFaceCulling=function(e,j){if(e){!j||j=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};

+ 2 - 2
examples/scenes/test_scene.js

@@ -69,7 +69,7 @@ var scene = {
 	"cone" : {
 	"cone" : {
 		"geometry" : "cone",
 		"geometry" : "cone",
 		"materials": [ "lambert_blue" ],
 		"materials": [ "lambert_blue" ],
-		"position" : [ -50, 40, -50 ],
+		"position" : [ -50, 15, -50 ],
 		"rotation" : [ 1.57, 0, 0 ],
 		"rotation" : [ 1.57, 0, 0 ],
 		"scale"	   : [ 1, 1, 1 ],
 		"scale"	   : [ 1, 1, 1 ],
 		"visible"  : true
 		"visible"  : true
@@ -78,7 +78,7 @@ var scene = {
 	"cylinder" : {
 	"cylinder" : {
 		"geometry" : "cylinder",
 		"geometry" : "cylinder",
 		"materials": [ "lambert_blue" ],
 		"materials": [ "lambert_blue" ],
-		"position" : [ 50, 40, -50 ],
+		"position" : [ 50, 15, -50 ],
 		"rotation" : [ 1.57, 0, 0 ],
 		"rotation" : [ 1.57, 0, 0 ],
 		"scale"	   : [ 1, 1, 1 ],
 		"scale"	   : [ 1, 1, 1 ],
 		"visible"  : true
 		"visible"  : true

+ 188 - 0
examples/webgl_morphtargets.html

@@ -0,0 +1,188 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - animation - morph targets</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				background:#000;
+				color:#fff;
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
+				z-index:100;
+			}
+
+			#ctrl {
+				position: absolute;
+				top: 0px; 
+				left: 0px;
+				width: 200px;
+				color: #ffffff;
+				padding: 5px;
+				font-family: Monospace;
+				font-size: 13px;
+				z-index:100;
+			}
+
+
+			a { color:red }
+
+		</style>
+	</head>
+
+	<body>
+		<div id="info">
+			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - WebGL morph target example
+		</div>
+
+
+		<div id="ctrl">
+			Use controls to change morph target influences:<br/>
+			<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 0 ] = this.value/100;" />
+			<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 1 ] = this.value/100;" />
+			<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 2 ] = this.value/100;" />
+			<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 3 ] = this.value/100;" />
+			<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 4 ] = this.value/100;" />
+			<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 5 ] = this.value/100;" />
+			<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 6 ] = this.value/100;" />
+			<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 7 ] = this.value/100;" />
+		</div>
+		
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/Detector.js"></script>
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var container, stats;
+
+			var camera, scene, renderer;
+
+			var geometry, objects;
+
+			var mouseX = 0, mouseY = 0;
+
+			var mesh;
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
+				camera.position.z = 500;
+
+
+				scene = new THREE.Scene();
+				scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
+
+
+				var light = new THREE.PointLight( 0xff2200 );
+				light.position.set( 100, 100, 100 );
+				scene.addLight( light );
+
+				var light = new THREE.AmbientLight( 0x333333 );
+				scene.addLight( light );
+
+
+				var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true } );
+				var geometry = new Cube( 100, 100, 100 );
+
+				// construct 8 blend shapes
+				
+				for( var i = 0; i < geometry.vertices.length; i++ ) {
+					
+					var vertices = [];
+					
+					for( var v = 0; v < geometry.vertices.length; v++ ) {
+						
+						vertices.push( new THREE.Vertex( geometry.vertices[ v ].position.clone(), geometry.vertices[ v ].normal.clone()))
+						
+						if( v === i ) {
+							
+							vertices[ vertices.length -1 ].position.x *= 2;
+							vertices[ vertices.length -1 ].position.y *= 2;
+							vertices[ vertices.length -1 ].position.z *= 2;
+							
+						}
+						
+					}
+					
+					geometry.morphTargets.push( { name: "target" + i, vertices: vertices } );
+					
+				}
+
+				mesh = new THREE.Mesh( geometry, material );
+
+				scene.addChild( mesh );
+
+
+				renderer = new THREE.WebGLRenderer( { clearColor:0x222222, clearAlpha: 1 } );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.sortObjects = false;
+				container.appendChild( renderer.domElement );
+
+			}
+
+			function onDocumentMouseMove(event) {
+
+				mouseX = ( event.clientX - windowHalfX );
+				mouseY = ( event.clientY - windowHalfY ) * 2;
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+				render();
+
+			}
+
+			function render() {
+
+				mesh.rotation.y += 0.01;
+
+				//mesh.morphTargetInfluences[ 0 ] = Math.sin( mesh.rotation.y ) * 0.5 + 0.5;
+
+				//camera.position.x += ( mouseX - camera.position.x ) * .005;
+				camera.position.y += ( - mouseY - camera.position.y ) * .01;
+
+				renderer.render( scene, camera );
+
+			}
+			
+			function log( text ) {
+
+				var e = document.getElementById("log");
+				e.innerHTML = text + "<br/>" + e.innerHTML;
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 3 - 1
src/animation/Animation.js

@@ -10,6 +10,7 @@ THREE.Animation = function( root, data, interpolationType, JITCompile ) {
 	this.data = THREE.AnimationHandler.get( data );
 	this.data = THREE.AnimationHandler.get( data );
 	this.hierarchy = THREE.AnimationHandler.parse( root );
 	this.hierarchy = THREE.AnimationHandler.parse( root );
 	this.currentTime = 0;
 	this.currentTime = 0;
+	this.timeScale = 1;
 	this.isPlaying = false;
 	this.isPlaying = false;
 	this.isPaused = true;
 	this.isPaused = true;
 	this.loop = true;
 	this.loop = true;
@@ -107,6 +108,7 @@ THREE.Animation.prototype.pause = function() {
 THREE.Animation.prototype.stop = function() {
 THREE.Animation.prototype.stop = function() {
 
 
 	this.isPlaying = false;
 	this.isPlaying = false;
+	this.isPaused  = false;
 	THREE.AnimationHandler.removeFromUpdate( this );
 	THREE.AnimationHandler.removeFromUpdate( this );
 	
 	
 	
 	
@@ -163,7 +165,7 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
 
 
 	// update
 	// update
 	
 	
-	this.currentTime += deltaTimeMS;
+	this.currentTime += deltaTimeMS * this.timeScale;
 
 
 	unloopedCurrentTime = this.currentTime;
 	unloopedCurrentTime = this.currentTime;
 	currentTime         = this.currentTime = this.currentTime % this.data.length;
 	currentTime         = this.currentTime = this.currentTime % this.data.length;

+ 51 - 8
src/animation/AnimationHandler.js

@@ -121,10 +121,6 @@ THREE.AnimationHandler = (function() {
  
  
 		if( data.initialized === true )
 		if( data.initialized === true )
 			return;
 			return;
-
-		// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
-		//data.length = parseInt( data.length * 1000, 10 );	
-		//data.fps   *= 0.001;
 		
 		
 
 
 		// loop through all keys
 		// loop through all keys
@@ -139,10 +135,6 @@ THREE.AnimationHandler = (function() {
 					data.hierarchy[ h ].keys[ k ].time = 0;
 					data.hierarchy[ h ].keys[ k ].time = 0;
 
 
 
 
-				// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
-				//data.hierarchy[ h ].keys[ k ].time = parseInt( data.hierarchy[ h ].keys[ k ].time * 1000, 10 );
-
-
 				// create quaternions
 				// create quaternions
 
 
 				if( data.hierarchy[ h ].keys[ k ].rot !== undefined &&
 				if( data.hierarchy[ h ].keys[ k ].rot !== undefined &&
@@ -152,6 +144,57 @@ THREE.AnimationHandler = (function() {
 					data.hierarchy[ h ].keys[ k ].rot = new THREE.Quaternion( quat[0], quat[1], quat[2], quat[3] );
 					data.hierarchy[ h ].keys[ k ].rot = new THREE.Quaternion( quat[0], quat[1], quat[2], quat[3] );
 
 
 				}
 				}
+			}
+
+
+			// prepare morph target keys
+			
+			if( data.hierarchy[ h ].keys[ 0 ].morphTargets !== undefined ) {
+
+				// get all used
+
+				var usedMorphTargets = {};
+				
+				for( var k = 0; k < data.hierarchy[ h ].keys.length; k++ ) {
+	
+					for( var m = 0; m < data.hierarchy[ h ].keys[ k ].morphTargets.length; m++ ) {
+						
+						var morphTargetName = data.hierarchy[ h ].keys[ k ].morphTargets[ m ];
+						usedMorphTargets[ morphTargetName ] = -1;
+					}					
+				
+				}
+				
+				data.hierarchy[ h ].usedMorphTargets = usedMorphTargets;
+				
+				
+				// set all used on all frames
+				
+				for( var k = 0; k < data.hierarchy[ h ].keys.length; k++ ) {
+	
+					var influences = {};
+	
+					for( var morphTargetName in usedMorphTargets ) {
+			
+						for( var m = 0; m < data.hierarchy[ h ].keys[ k ].morphTargets.length; m++ ) {
+	
+							if( data.hierarchy[ h ].keys[ k ].morphTargets[ m ] === morphTargetName ) {
+								
+								influences[ morphTargetName ] = data.hierarchy[ h ].keys[ k ].morphTargetsInfluences[ m ];
+								break;	
+							}
+					
+						}
+						
+						if( m === data.hierarchy[ h ].keys[ k ].morphTargets.length ) {
+							
+							influences[ morphTargetName ] = 0;
+						}
+	
+					}
+				
+					data.hierarchy[ h ].keys[ k ].morphTargetsInfluences = influences;
+				}
 			
 			
 			}
 			}
 			
 			

+ 218 - 0
src/animation/AnimationMorphTarget.js

@@ -0,0 +1,218 @@
+/**
+ * @author mikael emtinger / http://gomo.se/
+ */
+
+THREE.AnimationMorphTarget = function( root, data ) {
+
+	this.root = root;
+	this.data = THREE.AnimationHandler.get( data );
+	this.hierarchy = THREE.AnimationHandler.parse( root );
+	this.currentTime = 0;
+	this.timeScale = 1;
+	this.isPlaying = false;
+	this.isPaused = true;
+	this.loop = true;
+	this.influence = 1;
+}
+
+/*
+ * Play
+ */
+
+THREE.AnimationMorphTarget.prototype.play = function( loop, startTimeMS ) {
+
+	if( !this.isPlaying ) {
+
+		this.isPlaying = true;
+		this.loop = loop !== undefined ? loop : true;
+		this.currentTime = startTimeMS !== undefined ? startTimeMS : 0;
+
+
+		// reset key cache
+
+		for ( var h = 0; h < this.hierarchy.length; h++ ) {
+
+			if ( this.hierarchy[ h ].animationCache === undefined ) {
+
+				this.hierarchy[ h ].animationCache = {};
+				this.hierarchy[ h ].animationCache.prevKey = 0;
+				this.hierarchy[ h ].animationCache.nextKey = 0;
+			}
+
+			this.hierarchy[ h ].animationCache.prevKey = this.data.hierarchy[ h ].keys[ 0 ];
+			this.hierarchy[ h ].animationCache.nextKey = this.data.hierarchy[ h ].keys[ 1 ];
+		}
+
+		this.update( 0 );
+	}
+
+	this.isPaused = false;
+	THREE.AnimationHandler.addToUpdate( this );
+}
+
+
+/*
+ * Pause
+ */
+
+THREE.AnimationMorphTarget.prototype.pause = function() {
+
+	if( this.isPaused ) {
+		
+		THREE.AnimationHandler.addToUpdate( this );
+		
+	} else {
+		
+		THREE.AnimationHandler.removeFromUpdate( this );
+		
+	}
+	
+	this.isPaused = !this.isPaused;
+}
+
+
+/*
+ * Stop
+ */
+
+THREE.AnimationMorphTarget.prototype.stop = function() {
+
+	this.isPlaying = false;
+	this.isPaused  = false;
+	
+	THREE.AnimationHandler.removeFromUpdate( this );
+	
+	
+	// reset JIT matrix and remove cache
+	
+	for ( var h = 0; h < this.hierarchy.length; h++ ) {
+		
+		if ( this.hierarchy[ h ].animationCache !== undefined ) {
+			
+			delete this.hierarchy[ h ].animationCache;	
+		}
+
+	}
+
+}
+
+
+/*
+ * Update
+ */
+
+THREE.AnimationMorphTarget.prototype.update = function( deltaTimeMS ) {
+
+	// early out
+
+	if( !this.isPlaying ) return;
+
+
+	// vars
+
+	var scale;
+	var vector;
+	var prevXYZ, nextXYZ;
+	var prevKey, nextKey;
+	var object;
+	var animationCache;
+	var currentTime, unloopedCurrentTime;
+	
+
+	// update time
+	
+	this.currentTime += deltaTimeMS * this.timeScale;
+
+	unloopedCurrentTime = this.currentTime;
+	currentTime         = this.currentTime = this.currentTime % this.data.length;
+
+
+	// update
+
+	for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) {
+
+		object = this.hierarchy[ h ];
+		animationCache = object.animationCache;
+
+
+		// get keys
+
+		prevKey = animationCache.prevKey;
+		nextKey = animationCache.nextKey;
+
+
+		// switch keys?
+
+		if ( nextKey.time <= unloopedCurrentTime ) {
+
+			// did we loop?
+
+			if ( currentTime < unloopedCurrentTime ) {
+
+				if ( this.loop ) {
+
+					prevKey = this.data.hierarchy[ h ].keys[ 0 ];
+					nextKey = this.data.hierarchy[ h ].keys[ 1 ];
+
+					while( nextKey.time < currentTime ) {
+
+						prevKey = nextKey;
+						nextKey = this.data.hierarchy[ h ].keys[ nextKey.index + 1 ];
+
+					}
+
+				} else {
+
+					this.stop();
+					return;
+
+				}
+
+			} else {
+
+				do {
+
+					prevKey = nextKey;
+					nextKey = this.data.hierarchy[ h ].keys[ nextKey.index + 1 ];
+
+				} while( nextKey.time < currentTime )
+
+			}
+
+			animationCache.prevKey = prevKey;
+			animationCache.nextKey = nextKey;
+
+		}
+
+
+		// calc scale and check for error
+
+		scale = ( currentTime - prevKey.time ) / ( nextKey.time - prevKey.time );
+
+		if ( scale < 0 || scale > 1 ) {
+
+			console.log( "THREE.AnimationMorphTarget.update: Warning! Scale out of bounds:" + scale ); 
+			scale = scale < 0 ? 0 : 1;
+
+		}
+
+
+		// interpolate
+		
+		var pi, pmti = prevKey.morphTargetsInfluences;
+		var ni, nmti = nextKey.morphTargetsInfluences;
+		var mt, i;
+		
+		for( mt in pmti ) {
+			
+			pi = pmti[ mt ];
+			ni = nmti[ mt ];
+			i = this.root.getMorphTargetIndexByName( mt );
+			
+			this.root.morphTargetInfluences[ i ] = ( pi + ( ni - pi ) * scale ) * this.influence;
+		}
+
+	}
+
+};
+

+ 1 - 0
src/core/Geometry.js

@@ -14,6 +14,7 @@ THREE.Geometry = function () {
 	this.uvs = [];
 	this.uvs = [];
 	this.uvs2 = [];
 	this.uvs2 = [];
 	this.colors = [];
 	this.colors = [];
+	this.morphTargets = [];
 
 
 	this.skinWeights = [];
 	this.skinWeights = [];
 	this.skinIndices = [];
 	this.skinIndices = [];

+ 29 - 1
src/extras/io/Loader.js

@@ -804,7 +804,9 @@ THREE.Loader.prototype = {
 			
 			
 			function init_vertices() {
 			function init_vertices() {
 
 
-				var i, l, x, y, z, r, g, b;
+				var i, l, v, vl, x, y, z, r, g, b, srcVertices, dstVertices;
+
+				// normal vertices
 
 
 				for( i = 0, l = data.vertices.length; i < l; i += 3 ) {
 				for( i = 0, l = data.vertices.length; i < l; i += 3 ) {
 
 
@@ -815,6 +817,30 @@ THREE.Loader.prototype = {
 					THREE.Loader.prototype.v( scope, x, y, z );
 					THREE.Loader.prototype.v( scope, x, y, z );
 
 
 				}
 				}
+
+				// vertex animation 
+
+				if( data.morphTargets !== undefined ) {
+					
+					for( i = 0, l = data.morphTargets.length; i < l; i++ ) {
+						
+						scope.morphTargets[ i ] = {};
+						scope.morphTargets[ i ].name = data.morphTargets[ i ].name;
+						scope.morphTargets[ i ].vertices = [];
+						
+						dstVertices = scope.morphTargets[ i ].vertices;
+						srcVertices = data.morphTargets [ i ].vertices;
+
+						for( v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
+
+							dstVertices.push( new THREE.Vertex( new THREE.Vector3( srcVertices[ v ], srcVertices[ v + 1 ], srcVertices[ v + 2 ] )));
+
+						}
+						
+					} 
+					
+				}
+
 				
 				
 				if ( data.colors ) {
 				if ( data.colors ) {
 					
 					
@@ -1080,6 +1106,8 @@ THREE.Loader.prototype = {
 
 
 	},
 	},
 
 
+
+
 	vc: function( scope, r, g, b ) {
 	vc: function( scope, r, g, b ) {
 
 
 		var color = new THREE.Color( 0xffffff );
 		var color = new THREE.Color( 0xffffff );

+ 2 - 0
src/materials/MeshBasicMaterial.js

@@ -54,6 +54,7 @@ THREE.MeshBasicMaterial = function ( parameters ) {
 
 
 	this.vertexColors = false;
 	this.vertexColors = false;
 	this.skinning = false;
 	this.skinning = false;
+	this.morphTargets = false;
 
 
 	if ( parameters ) {
 	if ( parameters ) {
 
 
@@ -81,6 +82,7 @@ THREE.MeshBasicMaterial = function ( parameters ) {
 
 
 		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
 		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
 		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
 		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
+		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
 
 
 	}
 	}
 
 

+ 2 - 0
src/materials/MeshLambertMaterial.js

@@ -54,6 +54,7 @@ THREE.MeshLambertMaterial = function ( parameters ) {
 
 
 	this.vertexColors = false;
 	this.vertexColors = false;
 	this.skinning = false;
 	this.skinning = false;
+	this.morphTargets = false;
 
 
 	if ( parameters ) {
 	if ( parameters ) {
 
 
@@ -81,6 +82,7 @@ THREE.MeshLambertMaterial = function ( parameters ) {
 
 
 		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
 		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
 		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
 		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
+		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
 
 
 	}
 	}
 
 

+ 2 - 0
src/materials/MeshPhongMaterial.js

@@ -62,6 +62,7 @@ THREE.MeshPhongMaterial = function ( parameters ) {
 
 
 	this.vertexColors = false;
 	this.vertexColors = false;
 	this.skinning = false;
 	this.skinning = false;
+	this.morphTargets = false;
 
 
 	if ( parameters ) {
 	if ( parameters ) {
 
 
@@ -93,6 +94,7 @@ THREE.MeshPhongMaterial = function ( parameters ) {
 
 
 		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
 		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
 		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
 		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
+		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
 
 
 	}
 	}
 
 

+ 2 - 0
src/materials/MeshShaderMaterial.js

@@ -40,6 +40,7 @@ THREE.MeshShaderMaterial = function ( parameters ) {
 
 
 	this.vertexColors = false; // must set this if shader wants to use "color" attribute stream
 	this.vertexColors = false; // must set this if shader wants to use "color" attribute stream
 	this.skinning = false;	// must set this is shader wants to use skinning attribute streams
 	this.skinning = false;	// must set this is shader wants to use skinning attribute streams
+	this.morphTargets = false;
 
 
 	if ( parameters ) {
 	if ( parameters ) {
 
 
@@ -61,6 +62,7 @@ THREE.MeshShaderMaterial = function ( parameters ) {
 
 
 		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
 		if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors;
 		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
 		if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning;
+		if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets;
 
 
 	}
 	}
 
 

+ 36 - 1
src/objects/Mesh.js

@@ -16,10 +16,11 @@ THREE.Mesh = function ( geometry, materials ) {
 
 
 	this.overdraw = false; // TODO: Move to material?
 	this.overdraw = false; // TODO: Move to material?
 
 
-	// calc bound radius
 
 
 	if ( this.geometry ) {
 	if ( this.geometry ) {
 
 
+		// calc bound radius
+	
 		if( !this.geometry.boundingSphere ) {
 		if( !this.geometry.boundingSphere ) {
 
 
 			 this.geometry.computeBoundingSphere();
 			 this.geometry.computeBoundingSphere();
@@ -28,6 +29,23 @@ THREE.Mesh = function ( geometry, materials ) {
 
 
 		this.boundRadius = geometry.boundingSphere.radius;
 		this.boundRadius = geometry.boundingSphere.radius;
 
 
+
+		// setup morph targets
+
+		if( this.geometry.morphTargets.length ) {
+			
+			this.morphTargetBase = -1;
+			this.morphTargetInfluences = [];
+			this.morphTargetDictionary = {};
+			
+			for( var m = 0; m < this.geometry.morphTargets.length; m++ ) {
+				
+				this.morphTargetInfluences.push( 0 );
+				this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m;
+			}
+
+		}
+
 	}
 	}
 
 
 }
 }
@@ -35,3 +53,20 @@ THREE.Mesh = function ( geometry, materials ) {
 THREE.Mesh.prototype = new THREE.Object3D();
 THREE.Mesh.prototype = new THREE.Object3D();
 THREE.Mesh.prototype.constructor = THREE.Mesh;
 THREE.Mesh.prototype.constructor = THREE.Mesh;
 THREE.Mesh.prototype.supr = THREE.Object3D.prototype;
 THREE.Mesh.prototype.supr = THREE.Object3D.prototype;
+
+
+/*
+ * Get Morph Target Index by Name
+ */
+
+THREE.Mesh.prototype.getMorphTargetIndexByName = function( name ) {
+
+	if( this.morphTargetDictionary[ name ] !== undefined ) {
+		
+		return this.morphTargetDictionary[ name ];
+	}
+	
+
+	console.log( "THREE.Mesh.getMorphTargetIndexByName: morph target " + name + " does not exist. Returning 0." );	
+	return 0;
+}

+ 242 - 21
src/renderers/WebGLRenderer.js

@@ -79,6 +79,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 	}
 	}
 
 
+	this.maxMorphTargets = 8;
 	this.domElement = _canvas;
 	this.domElement = _canvas;
 	this.autoClear = true;
 	this.autoClear = true;
 	this.sortObjects = true;
 	this.sortObjects = true;
@@ -267,6 +268,19 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		geometryGroup.__webGLFaceBuffer = _gl.createBuffer();
 		geometryGroup.__webGLFaceBuffer = _gl.createBuffer();
 		geometryGroup.__webGLLineBuffer = _gl.createBuffer();
 		geometryGroup.__webGLLineBuffer = _gl.createBuffer();
+		
+		
+		if( geometryGroup.numMorphTargets ) {
+			
+			var m, ml;
+			geometryGroup.__webGLMorphTargetsBuffers = []; 
+			
+			for( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m++ ) {
+				
+				geometryGroup.__webGLMorphTargetsBuffers.push( _gl.createBuffer());	
+			}
+
+		}
 
 
 	};
 	};
 
 
@@ -354,6 +368,18 @@ THREE.WebGLRenderer = function ( parameters ) {
 		geometryGroup.__webGLFaceCount = ntris * 3;
 		geometryGroup.__webGLFaceCount = ntris * 3;
 		geometryGroup.__webGLLineCount = nlines * 2;
 		geometryGroup.__webGLLineCount = nlines * 2;
 
 
+		if( geometryGroup.numMorphTargets ) {
+			
+			var m, ml;
+			geometryGroup.__morphTargetsArrays = []; 
+			
+			for( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m++ ) {
+				
+				geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ));
+			}
+
+		}
+
 	};
 	};
 
 
 	function setMeshBuffers ( geometryGroup, object, hint ) {
 	function setMeshBuffers ( geometryGroup, object, hint ) {
@@ -367,6 +393,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			sb1, sb2, sb3, sb4,
 			sb1, sb2, sb3, sb4,
 			m, ml, i,
 			m, ml, i,
 			vn, uvi, uv2i,
 			vn, uvi, uv2i,
+			vk, vkl, vka,
 
 
 		vertexIndex = 0,
 		vertexIndex = 0,
 
 
@@ -379,6 +406,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		offset_line = 0,
 		offset_line = 0,
 		offset_color = 0,
 		offset_color = 0,
 		offset_skin = 0,
 		offset_skin = 0,
+		offset_morphTarget = 0,
 
 
 		vertexArray = geometryGroup.__vertexArray,
 		vertexArray = geometryGroup.__vertexArray,
 		uvArray = geometryGroup.__uvArray,
 		uvArray = geometryGroup.__uvArray,
@@ -392,6 +420,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 		skinIndexArray = geometryGroup.__skinIndexArray,
 		skinIndexArray = geometryGroup.__skinIndexArray,
 		skinWeightArray = geometryGroup.__skinWeightArray,
 		skinWeightArray = geometryGroup.__skinWeightArray,
 
 
+		morphTargetsArrays = geometryGroup.__morphTargetsArrays,
+
 		faceArray = geometryGroup.__faceArray,
 		faceArray = geometryGroup.__faceArray,
 		lineArray = geometryGroup.__lineArray,
 		lineArray = geometryGroup.__lineArray,
 
 
@@ -405,6 +435,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		dirtyNormals = geometry.__dirtyNormals,
 		dirtyNormals = geometry.__dirtyNormals,
 		dirtyTangents = geometry.__dirtyTangents,
 		dirtyTangents = geometry.__dirtyTangents,
 		dirtyColors = geometry.__dirtyColors,
 		dirtyColors = geometry.__dirtyColors,
+		dirtyMorphTargets = geometry.__dirtyMorphTargets,
 
 
 		vertices = geometry.vertices,
 		vertices = geometry.vertices,
 		chunk_faces = geometryGroup.faces,
 		chunk_faces = geometryGroup.faces,
@@ -416,7 +447,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 		obj_skinVerticesA = geometry.skinVerticesA,
 		obj_skinVerticesA = geometry.skinVerticesA,
 		obj_skinVerticesB = geometry.skinVerticesB,
 		obj_skinVerticesB = geometry.skinVerticesB,
 		obj_skinIndices = geometry.skinIndices,
 		obj_skinIndices = geometry.skinIndices,
-		obj_skinWeights = geometry.skinWeights;
+		obj_skinWeights = geometry.skinWeights,
+
+		morphTargets = geometry.morphTargets;
+		
 
 
 		for ( f = 0, fl = chunk_faces.length; f < fl; f++ ) {
 		for ( f = 0, fl = chunk_faces.length; f < fl; f++ ) {
 
 
@@ -452,6 +486,33 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 				}
 				}
 
 
+				if ( dirtyMorphTargets ) {
+					
+					for( vk = 0, vkl = morphTargets.length; vk < vkl; vk++ ) {
+						
+						v1 = morphTargets[ vk ].vertices[ face.a ].position;
+						v2 = morphTargets[ vk ].vertices[ face.b ].position;
+						v3 = morphTargets[ vk ].vertices[ face.c ].position;
+
+						vka = morphTargetsArrays[ vk ];
+	
+						vka[ offset_morphTarget + 0 ] = v1.x;
+						vka[ offset_morphTarget + 1 ] = v1.y;
+						vka[ offset_morphTarget + 2 ] = v1.z;
+	
+						vka[ offset_morphTarget + 3 ] = v2.x;
+						vka[ offset_morphTarget + 4 ] = v2.y;
+						vka[ offset_morphTarget + 5 ] = v2.z;
+	
+						vka[ offset_morphTarget + 6 ] = v3.x;
+						vka[ offset_morphTarget + 7 ] = v3.y;
+						vka[ offset_morphTarget + 8 ] = v3.z;
+					}
+
+					offset_morphTarget += 9;
+					
+				}
+
 				if ( obj_skinWeights.length ) {
 				if ( obj_skinWeights.length ) {
 
 
 					// weights
 					// weights
@@ -704,6 +765,38 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 				}
 				}
 
 
+				if ( dirtyMorphTargets ) {
+					
+					for( vk = 0, vkl = morphTargets.length; vk < vkl; vk++ ) {
+						
+						v1 = morphTargets[ vk ].vertices[ face.a ].position;
+						v2 = morphTargets[ vk ].vertices[ face.b ].position;
+						v3 = morphTargets[ vk ].vertices[ face.c ].position;
+						v4 = morphTargets[ vk ].vertices[ face.d ].position;
+	
+						vka = morphTargetsArrays[ vk ];
+	
+						vka[ offset_morphTarget + 0 ] = v1.x;
+						vka[ offset_morphTarget + 1 ] = v1.y;
+						vka[ offset_morphTarget + 2 ] = v1.z;
+	
+						vka[ offset_morphTarget + 3 ] = v2.x;
+						vka[ offset_morphTarget + 4 ] = v2.y;
+						vka[ offset_morphTarget + 5 ] = v2.z;
+	
+						vka[ offset_morphTarget + 6 ] = v3.x;
+						vka[ offset_morphTarget + 7 ] = v3.y;
+						vka[ offset_morphTarget + 8 ] = v3.z;
+	
+						vka[ offset_morphTarget + 9 ] = v4.x;
+						vka[ offset_morphTarget + 10 ] = v4.y;
+						vka[ offset_morphTarget + 11 ] = v4.z;
+					}
+
+					offset_morphTarget += 12;
+					
+				}
+
 				if ( obj_skinWeights.length ) {
 				if ( obj_skinWeights.length ) {
 
 
 					// weights
 					// weights
@@ -979,6 +1072,16 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		}
 		}
 
 
+		if ( dirtyMorphTargets ) {
+			
+			for( vk = 0, vkl = morphTargets.length; vk < vkl; vk++ ) {
+		
+				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLMorphTargetsBuffers[ vk ] );
+				_gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );
+				
+			}
+		}
+
 		if ( dirtyColors && obj_colors.length ) {
 		if ( dirtyColors && obj_colors.length ) {
 
 
 			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLColorBuffer );
 			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLColorBuffer );
@@ -1349,7 +1452,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 	this.initMaterial = function ( material, lights, fog, object ) {
 	this.initMaterial = function ( material, lights, fog, object ) {
 
 
-		var u, identifiers, parameters, maxLightCount, maxBones;
+		var u, a, identifiers, i, parameters, maxLightCount, maxBones;
 
 
 		if ( material instanceof THREE.MeshDepthMaterial ) {
 		if ( material instanceof THREE.MeshDepthMaterial ) {
 
 
@@ -1387,30 +1490,49 @@ THREE.WebGLRenderer = function ( parameters ) {
 		maxLightCount = allocateLights( lights, 4 );
 		maxLightCount = allocateLights( lights, 4 );
 
 
 		maxBones = allocateBones( object );
 		maxBones = allocateBones( object );
-
-		parameters = {
-				fog: fog, map: material.map, envMap: material.envMap,
-				lightMap: material.lightMap, vertexColors: material.vertexColors,
-				sizeAttenuation: material.sizeAttenuation, skinning: material.skinning,
-				maxDirLights: maxLightCount.directional, maxPointLights: maxLightCount.point,
-				maxBones: maxBones
-		};
+		
+		parameters = { fog: fog, map: material.map, envMap: material.envMap, lightMap: material.lightMap, vertexColors: material.vertexColors,
+					   sizeAttenuation: material.sizeAttenuation,
+					   skinning: material.skinning,
+					   morphTargets: material.morphTargets,
+					   maxDirLights: maxLightCount.directional, maxPointLights: maxLightCount.point,
+					   maxBones: maxBones };
 
 
 		material.program = buildProgram( material.fragmentShader, material.vertexShader, parameters );
 		material.program = buildProgram( material.fragmentShader, material.vertexShader, parameters );
 
 
+
+		// load uniforms
+
 		identifiers = [ 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objectMatrix', 'cameraPosition',
 		identifiers = [ 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objectMatrix', 'cameraPosition',
-						'cameraInverseMatrix', 'boneGlobalMatrices'
+						'cameraInverseMatrix', 'boneGlobalMatrices', 'morphTargetInfluences'
 						];
 						];
 
 
+
 		for( u in material.uniforms ) {
 		for( u in material.uniforms ) {
 
 
 			identifiers.push(u);
 			identifiers.push(u);
-
 		}
 		}
 
 
 		cacheUniformLocations( material.program, identifiers );
 		cacheUniformLocations( material.program, identifiers );
-		cacheAttributeLocations( material.program, [ "position", "normal", "uv", "uv2", "tangent", "color",
-													 "skinVertexA", "skinVertexB", "skinIndex", "skinWeight" ] );
+		
+
+		// load attributes
+		
+		identifiers = [ "position", "normal", "uv", "uv2", "tangent", "color",
+					    "skinVertexA", "skinVertexB", "skinIndex", "skinWeight" ];
+		
+		for( i = 0; i < this.maxMorphTargets; i++ ) {
+			
+			identifiers.push( "morphTarget" + i );
+		}
+		
+		for( a in material.attributes ) {
+			
+			identifiers.push( a );
+		}
+		
+		cacheAttributeLocations( material.program, identifiers );
+
 
 
 		var attributes = material.program.attributes;
 		var attributes = material.program.attributes;
 
 
@@ -1430,6 +1552,29 @@ THREE.WebGLRenderer = function ( parameters ) {
 			_gl.enableVertexAttribArray( attributes.skinWeight );
 			_gl.enableVertexAttribArray( attributes.skinWeight );
 
 
 		}
 		}
+		
+		if ( material.morphTargets ) {
+			
+			material.numSupportedMorphTargets = 0;
+			
+			if( attributes.morphTarget0 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget0 ); material.numSupportedMorphTargets++ }
+			if( attributes.morphTarget1 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget1 ); material.numSupportedMorphTargets++ }
+			if( attributes.morphTarget2 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget2 ); material.numSupportedMorphTargets++ }
+			if( attributes.morphTarget3 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget3 ); material.numSupportedMorphTargets++ }
+			if( attributes.morphTarget4 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget4 ); material.numSupportedMorphTargets++ }
+			if( attributes.morphTarget5 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget5 ); material.numSupportedMorphTargets++ }
+			if( attributes.morphTarget6 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget6 ); material.numSupportedMorphTargets++ }
+			if( attributes.morphTarget7 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget7 ); material.numSupportedMorphTargets++ }
+			 	
+			object.__webGLMorphTargetInfluences = new Float32Array( this.maxMorphTargets );
+			
+			for( var i = 0; i < this.maxMorphTargets; i++ ) {
+				
+				object.__webGLMorphTargetInfluences[ i ] = 0;
+				
+			}
+			
+		}
 
 
 	};
 	};
 
 
@@ -1544,7 +1689,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			loadUniformsSkinning( p_uniforms, object );
 			loadUniformsSkinning( p_uniforms, object );
 
 
 		}
 		}
-
+		
 		return program;
 		return program;
 
 
 	};
 	};
@@ -1561,8 +1706,70 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		// vertices
 		// vertices
 
 
-		_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLVertexBuffer );
-		_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
+		if ( !material.morphTargets ) {
+			
+			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLVertexBuffer );
+			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
+			
+		} else {
+			
+			// set base
+			
+			if(  object.morphTargetBase !== -1 ) {
+				
+				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLMorphTargetsBuffers[ object.morphTargetBase ] );
+				_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
+				
+			} else {
+				
+				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLVertexBuffer );
+				_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
+				
+			}
+			
+			
+			// find most influencing
+			
+			var used = [];
+			var candidateInfluence = -1;
+			var candidate = 0;
+			var influences = object.morphTargetInfluences;
+			var i, il = influences.length;
+			var m = 0;
+
+			if( object.morphTargetBase !== -1 ) {
+				
+				used[ object.morphTargetBase ] = true;
+				
+			}
+
+			while( m < material.numSupportedMorphTargets ) {
+				
+				for( i = 0; i < il; i++ ) {
+					
+					if( !used[ i ] && influences[ i ] > candidateInfluence ) {
+						
+						candidate = i;
+						candidateInfluence = influences[ candidate ];
+					}
+				}
+				
+				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLMorphTargetsBuffers[ candidate ] );
+				_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );
+				
+				object.__webGLMorphTargetInfluences[ m ] = candidateInfluence;
+
+				used[ candidate ] = 1;
+				candidateInfluence = -1;
+				m++;
+			}
+			
+			
+			// load updated influences uniform
+			
+			_gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webGLMorphTargetInfluences );
+		}
+
 
 
 		// colors
 		// colors
 
 
@@ -2207,6 +2414,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 					initMeshBuffers( geometryGroup, object );
 					initMeshBuffers( geometryGroup, object );
 
 
 					geometry.__dirtyVertices = true;
 					geometry.__dirtyVertices = true;
+					geometry.__dirtyMorphTargets = true;
 					geometry.__dirtyElements = true;
 					geometry.__dirtyElements = true;
 					geometry.__dirtyUvs = true;
 					geometry.__dirtyUvs = true;
 					geometry.__dirtyNormals = true;
 					geometry.__dirtyNormals = true;
@@ -2293,7 +2501,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 				geometryGroup = geometry.geometryGroups[ g ];
 				geometryGroup = geometry.geometryGroups[ g ];
 
 
-				if ( geometry.__dirtyVertices || geometry.__dirtyElements ||
+				if ( geometry.__dirtyVertices || geometry.__dirtyMorphTargets || geometry.__dirtyElements ||
 					geometry.__dirtyUvs || geometry.__dirtyNormals ||
 					geometry.__dirtyUvs || geometry.__dirtyNormals ||
 					geometry.__dirtyColors || geometry.__dirtyTangents ) {
 					geometry.__dirtyColors || geometry.__dirtyTangents ) {
 
 
@@ -2304,6 +2512,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			}
 			}
 
 
 			geometry.__dirtyVertices = false;
 			geometry.__dirtyVertices = false;
+			geometry.__dirtyMorphTargets = false;
 			geometry.__dirtyElements = false;
 			geometry.__dirtyElements = false;
 			geometry.__dirtyUvs = false;
 			geometry.__dirtyUvs = false;
 			geometry.__dirtyNormals = false;
 			geometry.__dirtyNormals = false;
@@ -2385,6 +2594,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		// in its separate VBO
 		// in its separate VBO
 
 
 		var i, l, f, fl, face, material, materials, vertices, mhash, ghash, hash_map = {};
 		var i, l, f, fl, face, material, materials, vertices, mhash, ghash, hash_map = {};
+		var numMorphTargets = geometry.morphTargets !== undefined ? geometry.morphTargets.length : 0;
 
 
 		geometry.geometryGroups = {};
 		geometry.geometryGroups = {};
 
 
@@ -2427,7 +2637,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 			if ( geometry.geometryGroups[ ghash ] == undefined ) {
 			if ( geometry.geometryGroups[ ghash ] == undefined ) {
 
 
-				geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0 };
+				geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0, 'numMorphTargets': numMorphTargets };
 
 
 			}
 			}
 
 
@@ -2440,7 +2650,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 				if ( geometry.geometryGroups[ ghash ] == undefined ) {
 				if ( geometry.geometryGroups[ ghash ] == undefined ) {
 
 
-					geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0 };
+					geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0, 'numMorphTargets': numMorphTargets };
 
 
 				}
 				}
 
 
@@ -2593,6 +2803,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 			parameters.lightMap ? "#define USE_LIGHTMAP" : "",
 			parameters.lightMap ? "#define USE_LIGHTMAP" : "",
 			parameters.vertexColors ? "#define USE_COLOR" : "",
 			parameters.vertexColors ? "#define USE_COLOR" : "",
 			parameters.skinning ? "#define USE_SKINNING" : "",
 			parameters.skinning ? "#define USE_SKINNING" : "",
+			parameters.morphTargets ? "#define USE_MORPHTARGETS" : "",
+
 
 
 			parameters.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "",
 			parameters.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "",
 
 
@@ -2606,6 +2818,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 			"uniform mat4 cameraInverseMatrix;",
 			"uniform mat4 cameraInverseMatrix;",
 
 
 			"attribute vec3 position;",
 			"attribute vec3 position;",
+			"attribute vec3 morphTarget0;",
+			"attribute vec3 morphTarget1;",
+			"attribute vec3 morphTarget2;",
+			"attribute vec3 morphTarget3;",
+			"attribute vec3 morphTarget4;",
+			"attribute vec3 morphTarget5;",
+			"attribute vec3 morphTarget6;",
+			"attribute vec3 morphTarget7;",
 			"attribute vec3 normal;",
 			"attribute vec3 normal;",
 			"attribute vec3 color;",
 			"attribute vec3 color;",
 			"attribute vec2 uv;",
 			"attribute vec2 uv;",
@@ -2649,6 +2869,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_gl.uniformMatrix4fv( uniforms.boneGlobalMatrices, false, object.boneMatrices );
 		_gl.uniformMatrix4fv( uniforms.boneGlobalMatrices, false, object.boneMatrices );
 
 
 	};
 	};
+		
 
 
 	function loadUniformsMatrices ( uniforms, object ) {
 	function loadUniformsMatrices ( uniforms, object ) {
 
 
@@ -3188,4 +3409,4 @@ THREE.WebGLRenderer = function ( parameters ) {
 	}
 	}
 	*/
 	*/
 
 
-};
+};

+ 54 - 4
src/renderers/WebGLShaders.js

@@ -449,12 +449,51 @@ THREE.ShaderChunk = {
 
 
 		"gl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;",
 		"gl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;",
 
 
-	"#else",
+	"#endif"
 
 
-		"gl_Position = projectionMatrix * mvPosition;",
+	].join("\n"),
+
+	// morphing
+	
+	morphtarget_pars_vertex: [
+
+	"#ifdef USE_MORPHTARGETS",
+
+		"uniform float morphTargetInfluences[ 8 ];",
 
 
 	"#endif"
 	"#endif"
 
 
+	].join("\n"),
+
+	morphtarget_vertex: [
+
+	"#ifdef USE_MORPHTARGETS",
+
+		"vec3 morphed = vec3( 0.0, 0.0, 0.0 );",
+		"morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];",
+		"morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];",
+		"morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];",
+		"morphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];",
+		"morphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];",
+		"morphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];",
+		"morphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];",
+		"morphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];",
+		"morphed += position;",
+		
+		"gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );",
+
+	"#endif"
+
+	].join("\n"),
+	
+	default_vertex : [
+	
+	"#ifndef USE_MORPHTARGETS || USE_SKINNING",
+		
+		"gl_Position = projectionMatrix * mvPosition;",
+
+	"#endif"
+	
 	].join("\n")
 	].join("\n")
 
 
 };
 };
@@ -478,7 +517,9 @@ THREE.UniformsLib = {
 	"fogDensity": { type: "f", value: 0.00025 },
 	"fogDensity": { type: "f", value: 0.00025 },
 	"fogNear"	: { type: "f", value: 1 },
 	"fogNear"	: { type: "f", value: 1 },
 	"fogFar"	: { type: "f", value: 2000 },
 	"fogFar"	: { type: "f", value: 2000 },
-	"fogColor"	: { type: "c", value: new THREE.Color( 0xffffff ) }
+	"fogColor"	: { type: "c", value: new THREE.Color( 0xffffff ) },
+	
+	"morphTargetInfluences" : { type: "f", value: 0 }
 
 
 	},
 	},
 
 
@@ -617,6 +658,7 @@ THREE.ShaderLib = {
 			THREE.ShaderChunk[ "envmap_pars_vertex" ],
 			THREE.ShaderChunk[ "envmap_pars_vertex" ],
 			THREE.ShaderChunk[ "color_pars_vertex" ],
 			THREE.ShaderChunk[ "color_pars_vertex" ],
 			THREE.ShaderChunk[ "skinning_pars_vertex" ],
 			THREE.ShaderChunk[ "skinning_pars_vertex" ],
+			THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
 
 
 			"void main() {",
 			"void main() {",
 
 
@@ -627,7 +669,9 @@ THREE.ShaderLib = {
 				THREE.ShaderChunk[ "envmap_vertex" ],
 				THREE.ShaderChunk[ "envmap_vertex" ],
 				THREE.ShaderChunk[ "color_vertex" ],
 				THREE.ShaderChunk[ "color_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
-
+				THREE.ShaderChunk[ "morphtarget_vertex" ],
+				THREE.ShaderChunk[ "default_vertex" ],
+				
 			"}"
 			"}"
 
 
 		].join("\n")
 		].join("\n")
@@ -677,6 +721,7 @@ THREE.ShaderLib = {
 			THREE.ShaderChunk[ "lights_pars_vertex" ],
 			THREE.ShaderChunk[ "lights_pars_vertex" ],
 			THREE.ShaderChunk[ "color_pars_vertex" ],
 			THREE.ShaderChunk[ "color_pars_vertex" ],
 			THREE.ShaderChunk[ "skinning_pars_vertex" ],
 			THREE.ShaderChunk[ "skinning_pars_vertex" ],
+			THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
 
 
 			"void main() {",
 			"void main() {",
 
 
@@ -691,6 +736,8 @@ THREE.ShaderLib = {
 
 
 				THREE.ShaderChunk[ "lights_vertex" ],
 				THREE.ShaderChunk[ "lights_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
+				THREE.ShaderChunk[ "morphtarget_vertex" ],
+				THREE.ShaderChunk[ "default_vertex" ],
 
 
 			"}"
 			"}"
 
 
@@ -757,6 +804,7 @@ THREE.ShaderLib = {
 			THREE.ShaderChunk[ "lights_pars_vertex" ],
 			THREE.ShaderChunk[ "lights_pars_vertex" ],
 			THREE.ShaderChunk[ "color_pars_vertex" ],
 			THREE.ShaderChunk[ "color_pars_vertex" ],
 			THREE.ShaderChunk[ "skinning_pars_vertex" ],
 			THREE.ShaderChunk[ "skinning_pars_vertex" ],
+			THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
 
 
 			"void main() {",
 			"void main() {",
 
 
@@ -778,6 +826,8 @@ THREE.ShaderLib = {
 
 
 				THREE.ShaderChunk[ "lights_vertex" ],
 				THREE.ShaderChunk[ "lights_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
+				THREE.ShaderChunk[ "morphtarget_vertex" ],
+				THREE.ShaderChunk[ "default_vertex" ],
 
 
 			"}"
 			"}"