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Merge pull request #6061 from Sedushi/missing-constants

Added missing constants.
Mr.doob 10 years ago
parent
commit
527a3cf0dc
2 changed files with 17 additions and 5 deletions
  1. 3 1
      docs/api/constants/CustomBlendingEquations.html
  2. 14 4
      docs/api/constants/Textures.html

+ 3 - 1
docs/api/constants/CustomBlendingEquations.html

@@ -13,7 +13,9 @@
 		<div>
 		THREE.AddEquation<br />
 		THREE.SubtractEquation<br />
-		THREE.ReverseSubtractEquation
+		THREE.ReverseSubtractEquation<br />
+		THREE.MinEquation<br />
+		THREE.MaxEquation
 		</div>
 
 		<h2>Destination Factors</h2>

+ 14 - 4
docs/api/constants/Textures.html

@@ -21,6 +21,8 @@
 		THREE.UVMapping<br />
 		THREE.CubeReflectionMapping<br />
 		THREE.CubeRefractionMapping<br />
+		THREE.EquirectangularReflectionMapping<br />
+		THREE.EquirectangularRefractionMapping<br />
 		THREE.SphericalReflectionMapping
 		</div>
 
@@ -49,8 +51,8 @@
 		THREE.UnsignedShortType<br />
 		THREE.IntType<br />
 		THREE.UnsignedIntType<br />
-		THREE.HalfFloatType<br />
-		THREE.FloatType
+		THREE.FloatType<br />
+		THREE.HalfFloatType
 		</div>
 
 		<h2>Pixel Types</h2>
@@ -66,10 +68,11 @@
 		THREE.RGBFormat<br />
 		THREE.RGBAFormat<br />
 		THREE.LuminanceFormat<br />
-		THREE.LuminanceAlphaFormat
+		THREE.LuminanceAlphaFormat<br />
+		THREE.RGBEFormat
 		</div>
 
-		<h2>Compressed Texture Formats</h2>
+		<h2>DDS / ST3C Compressed Texture Formats</h2>
 		<div>
 		THREE.RGB_S3TC_DXT1_Format<br />
 		THREE.RGBA_S3TC_DXT1_Format<br />
@@ -77,6 +80,13 @@
 		THREE.RGBA_S3TC_DXT5_Format
 		</div>
 
+		<h2>PVRTC Compressed Texture Formats</h2>
+		<div>
+		THREE.RGB_PVRTC_4BPPV1_Format<br />
+		THREE.RGB_PVRTC_2BPPV1_Format<br />
+		THREE.RGBA_PVRTC_4BPPV1_Format<br />
+		THREE.RGBA_PVRTC_2BPPV1_Format
+		</div>
 
 		<h2>Source</h2>