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@@ -73,6 +73,7 @@ THREE.ShaderLib = {
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"#endif",
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THREE.ShaderChunk[ "common" ],
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+ THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "color_pars_fragment" ],
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THREE.ShaderChunk[ "uv_pars_fragment" ],
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THREE.ShaderChunk[ "uv2_pars_fragment" ],
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@@ -153,6 +154,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "uv2_pars_vertex" ],
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THREE.ShaderChunk[ "envmap_pars_vertex" ],
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THREE.ShaderChunk[ "bsdfs" ],
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+ THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "color_pars_vertex" ],
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THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
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@@ -212,6 +214,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "emissivemap_pars_fragment" ],
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "bsdfs" ],
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+ THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "ambient_pars" ],
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THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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@@ -377,6 +380,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "bsdfs" ],
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+ THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "ambient_pars" ],
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THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
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@@ -540,6 +544,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "bsdfs" ],
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+ THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "ambient_pars" ],
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THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "lights_standard_pars_fragment" ],
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