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@@ -80,7 +80,7 @@ const GTAOShader = {
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fragmentShader: /* glsl */`
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fragmentShader: /* glsl */`
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varying vec2 vUv;
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varying vec2 vUv;
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- uniform sampler2D tNormal;
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+ uniform highp sampler2D tNormal;
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uniform highp sampler2D tDepth;
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uniform highp sampler2D tDepth;
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uniform sampler2D tNoise;
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uniform sampler2D tNoise;
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uniform vec2 resolution;
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uniform vec2 resolution;
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