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@@ -22,6 +22,7 @@ THREE.ShaderLib = {
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vertexShader: [
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THREE.ShaderChunk[ "common" ],
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+ THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "uv_pars_vertex" ],
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THREE.ShaderChunk[ "uv2_pars_vertex" ],
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THREE.ShaderChunk[ "envmap_pars_vertex" ],
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@@ -635,6 +636,7 @@ THREE.ShaderLib = {
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"uniform float opacity;",
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THREE.ShaderChunk[ "common" ],
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+ THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "color_pars_fragment" ],
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THREE.ShaderChunk[ "map_particle_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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