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Added handling of vertex colors for ImmediateRenderObjects.

Also added rudimentary position-based vertex colors to MarchingCubes object and example for testing.

There is no normalization or anything, it's up to application layer not to set colors beyond <0,1> range.

This addresses issue #1834
alteredq 13 年之前
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52e8507a89
共有 6 个文件被更改,包括 566 次插入491 次删除
  1. 309 309
      build/Three.js
  2. 2 2
      build/custom/ThreeExtras.js
  3. 169 169
      build/custom/ThreeWebGL.js
  4. 45 2
      examples/js/MarchingCubes.js
  5. 27 5
      examples/webgl_marching_cubes.html
  6. 14 4
      src/renderers/WebGLRenderer.js

+ 309 - 309
build/Three.js

@@ -14,47 +14,47 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;
 a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
 this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
 setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
-a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,e=b?b.z:1,f=a.elements[0]/c,g=a.elements[4]/d,c=a.elements[1]/c,d=a.elements[5]/d,h=a.elements[9]/e,i=a.elements[10]/e;this.y=Math.asin(a.elements[8]/e);e=Math.cos(this.y);if(Math.abs(e)>1.0E-5){this.x=Math.atan2(-h/e,i/e);this.z=Math.atan2(-g/e,f/e)}else{this.x=0;this.z=Math.atan2(c,d)}return this},getScaleFromMatrix:function(a){var b=
+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,e=b?b.z:1,f=a.elements[0]/c,g=a.elements[4]/d,c=a.elements[1]/c,d=a.elements[5]/d,h=a.elements[9]/e,j=a.elements[10]/e;this.y=Math.asin(a.elements[8]/e);e=Math.cos(this.y);if(Math.abs(e)>1.0E-5){this.x=Math.atan2(-h/e,j/e);this.z=Math.atan2(-g/e,f/e)}else{this.x=0;this.z=Math.atan2(c,d)}return this},getScaleFromMatrix:function(a){var b=
 this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
 this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],h=d[5],i=d[6],k=d[7],l=d[8],o=d[9],m=d[10],p=d[11],q=d[12],n=d[13],r=d[14],d=d[15];c[0].set(f-a,k-g,p-l,d-q);c[1].set(f+a,k+g,p+l,d+q);c[2].set(f+b,k+h,p+o,d+n);c[3].set(f-b,k-h,p-o,d-n);c[4].set(f-e,k-i,p-m,d-r);c[5].set(f+e,k+i,p+m,d+r);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],f=d[3],g=d[4],h=d[5],j=d[6],k=d[7],l=d[8],o=d[9],m=d[10],p=d[11],q=d[12],n=d[13],r=d[14],d=d[15];c[0].set(f-a,k-g,p-l,d-q);c[1].set(f+a,k+g,p+l,d+q);c[2].set(f+b,k+h,p+o,d+n);c[3].set(f-b,k-h,p-o,d-n);c[4].set(f-e,k-j,p-m,d-r);c[5].set(f+e,k+j,p+m,d+r);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){q.sub(c,a);u=q.dot(b);t=n.add(a,r.copy(b).multiplyScalar(u));return y=c.distanceTo(t)}function d(a,b,c,d){q.sub(d,b);n.sub(c,b);r.sub(a,b);s=q.dot(q);x=q.dot(n);H=q.dot(r);D=n.dot(n);A=n.dot(r);v=1/(s*D-x*x);G=(D*H-x*A)*v;I=(s*A-x*H)*v;return G>=0&&I>=0&&G+I<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,
+THREE.Ray=function(a,b){function c(a,b,c){q.sub(c,a);u=q.dot(b);t=n.add(a,r.copy(b).multiplyScalar(u));return y=c.distanceTo(t)}function d(a,b,c,d){q.sub(d,b);n.sub(c,b);r.sub(a,b);s=q.dot(q);x=q.dot(n);H=q.dot(r);D=n.dot(n);A=n.dot(r);v=1/(s*D-x*x);G=(D*H-x*A)*v;I=(s*A-x*H)*v;return G>=0&&I>=0&&G+I<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,
 k=new THREE.Vector3,l=new THREE.Vector3,o=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var q=c(this.origin,this.direction,a.matrixWorld.getPosition());if(q>a.scale.x)return[];b={distance:q,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var q=c(this.origin,this.direction,a.matrixWorld.getPosition()),r=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
-a.matrixWorld.getColumnZ().length());if(q>a.geometry.boundingSphere.radius*Math.max(r.x,Math.max(r.y,r.z)))return n;var s,t,j=a.geometry,u=j.vertices,v;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(r=j.faces.length;q<r;q++){b=j.faces[q];k.copy(this.origin);l.copy(this.direction);v=a.matrixWorld;o=v.multiplyVector3(o.copy(b.centroid)).subSelf(k);m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal));s=l.dot(m);if(!(Math.abs(s)<e)){t=m.dot(o)/s;if(!(t<0)&&(a.doubleSided||(a.flipSided?
-s>0:s<0))){p.add(k,l.multiplyScalar(t));if(b instanceof THREE.Face3){f=v.multiplyVector3(f.copy(u[b.a]));g=v.multiplyVector3(g.copy(u[b.b]));h=v.multiplyVector3(h.copy(u[b.c]));if(d(p,f,g,h)){b={distance:k.distanceTo(p),point:p.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){f=v.multiplyVector3(f.copy(u[b.a]));g=v.multiplyVector3(g.copy(u[b.b]));h=v.multiplyVector3(h.copy(u[b.c]));i=v.multiplyVector3(i.copy(u[b.d]));if(d(p,f,g,i)||d(p,g,h,i)){b={distance:k.distanceTo(p),point:p.clone(),
+a.matrixWorld.getColumnZ().length());if(q>a.geometry.boundingSphere.radius*Math.max(r.x,Math.max(r.y,r.z)))return n;var s,t,i=a.geometry,u=i.vertices,v;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(r=i.faces.length;q<r;q++){b=i.faces[q];k.copy(this.origin);l.copy(this.direction);v=a.matrixWorld;o=v.multiplyVector3(o.copy(b.centroid)).subSelf(k);m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal));s=l.dot(m);if(!(Math.abs(s)<e)){t=m.dot(o)/s;if(!(t<0)&&(a.doubleSided||(a.flipSided?
+s>0:s<0))){p.add(k,l.multiplyScalar(t));if(b instanceof THREE.Face3){f=v.multiplyVector3(f.copy(u[b.a]));g=v.multiplyVector3(g.copy(u[b.b]));h=v.multiplyVector3(h.copy(u[b.c]));if(d(p,f,g,h)){b={distance:k.distanceTo(p),point:p.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){f=v.multiplyVector3(f.copy(u[b.a]));g=v.multiplyVector3(g.copy(u[b.b]));h=v.multiplyVector3(h.copy(u[b.c]));j=v.multiplyVector3(j.copy(u[b.d]));if(d(p,f,g,j)||d(p,g,h,j)){b={distance:k.distanceTo(p),point:p.clone(),
 face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var q=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3,u,t,y,s,x,H,D,A,v,G,I};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,o){h=false;b=f;c=g;d=l;e=o;a()};this.addPoint=function(f,g){if(h){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:g;d=d>f?d:f;e=e>g?
 e:g}a()};this.add3Points=function(f,g,l,o,m,p){if(h){h=false;b=f<l?f<m?f:m:l<m?l:m;c=g<o?g<p?g:p:o<p?o:p;d=f>l?f>m?f:m:l>m?l:m;e=g>o?g>p?g:p:o>p?o:p}else{b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b;c=g<o?g<p?g<c?g:c:p<c?p:c:o<p?o<c?o:c:p<c?p:c;d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d;e=g>o?g>p?g>e?g:e:p>e?p:e:o>p?o>e?o:e:p>e?p:e}a()};this.addRectangle=function(f){if(h){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();c=c<f.getTop()?c:f.getTop();
 d=d>f.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){h=true;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
-THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*k;return this},
-transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,k,l,o,m,p,q,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,k||0,l!==void 0?l:1,o||0,m||0,p||0,q||0,n!==void 0?n:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,k,l,o,m,p,q,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=i;r[6]=k;r[10]=l;r[14]=o;r[3]=m;r[7]=p;r[11]=q;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],k=c[1],l=c[5],o=c[9],m=c[13],p=c[2],q=c[6],n=c[10],r=c[14],u=c[3],t=c[7],y=c[11],c=c[15],s=d[0],x=d[4],
-H=d[8],D=d[12],A=d[1],v=d[5],G=d[9],I=d[13],N=d[2],R=d[6],Y=d[10],B=d[14],F=d[3],Q=d[7],C=d[11],d=d[15];e[0]=f*s+g*A+h*N+i*F;e[4]=f*x+g*v+h*R+i*Q;e[8]=f*H+g*G+h*Y+i*C;e[12]=f*D+g*I+h*B+i*d;e[1]=k*s+l*A+o*N+m*F;e[5]=k*x+l*v+o*R+m*Q;e[9]=k*H+l*G+o*Y+m*C;e[13]=k*D+l*I+o*B+m*d;e[2]=p*s+q*A+n*N+r*F;e[6]=p*x+q*v+n*R+r*Q;e[10]=p*H+q*G+n*Y+r*C;e[14]=p*D+q*I+n*B+r*d;e[3]=u*s+t*A+y*N+c*F;e[7]=u*x+t*v+y*R+c*Q;e[11]=u*H+t*G+y*Y+c*C;e[15]=u*D+t*I+y*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],j=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*j;l[8]=b*k;return this},
+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,j,k,l,o,m,p,q,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,j||0,k||0,l!==void 0?l:1,o||0,m||0,p||0,q||0,n!==void 0?n:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,j,k,l,o,m,p,q,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=j;r[6]=k;r[10]=l;r[14]=o;r[3]=m;r[7]=p;r[11]=q;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],j=c[12],k=c[1],l=c[5],o=c[9],m=c[13],p=c[2],q=c[6],n=c[10],r=c[14],u=c[3],t=c[7],y=c[11],c=c[15],s=d[0],x=d[4],
+H=d[8],D=d[12],A=d[1],v=d[5],G=d[9],I=d[13],N=d[2],R=d[6],Y=d[10],B=d[14],F=d[3],Q=d[7],C=d[11],d=d[15];e[0]=f*s+g*A+h*N+j*F;e[4]=f*x+g*v+h*R+j*Q;e[8]=f*H+g*G+h*Y+j*C;e[12]=f*D+g*I+h*B+j*d;e[1]=k*s+l*A+o*N+m*F;e[5]=k*x+l*v+o*R+m*Q;e[9]=k*H+l*G+o*Y+m*C;e[13]=k*D+l*I+o*B+m*d;e[2]=p*s+q*A+n*N+r*F;e[6]=p*x+q*v+n*R+r*Q;e[10]=p*H+q*G+n*Y+r*C;e[14]=p*D+q*I+n*B+r*d;e[3]=u*s+t*A+y*N+c*F;e[7]=u*x+t*v+y*R+c*Q;e[11]=u*H+t*G+y*Y+c*C;e[15]=u*D+t*I+y*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
-d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],k=a[2],l=a[6],o=a[10],m=a[14],p=a[3],q=a[7],
-n=a[11],a=a[15];return e*h*l*p-d*i*l*p-e*g*o*p+c*i*o*p+d*g*m*p-c*h*m*p-e*h*k*q+d*i*k*q+e*f*o*q-b*i*o*q-d*f*m*q+b*h*m*q+e*g*k*n-c*i*k*n-e*f*l*n+b*i*l*n+c*f*m*n-b*g*m*n-d*g*k*a+c*h*k*a+d*f*l*a-b*h*l*a-c*f*o*a+b*g*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
+d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],j=a[13],k=a[2],l=a[6],o=a[10],m=a[14],p=a[3],q=a[7],
+n=a[11],a=a[15];return e*h*l*p-d*j*l*p-e*g*o*p+c*j*o*p+d*g*m*p-c*h*m*p-e*h*k*q+d*j*k*q+e*f*o*q-b*j*o*q-d*f*m*q+b*h*m*q+e*g*k*n-c*j*k*n-e*f*l*n+b*j*l*n+c*f*m*n-b*g*m*n-d*g*k*a+c*h*k*a+d*f*l*a-b*h*l*a-c*f*o*a+b*g*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
-a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],k=c[9],l=c[13],o=c[2],m=c[6],p=c[10],q=
-c[14],n=c[3],r=c[7],u=c[11],c=c[15];b[0]=k*q*r-l*p*r+l*m*u-i*q*u-k*m*c+i*p*c;b[4]=g*p*r-f*q*r-g*m*u+e*q*u+f*m*c-e*p*c;b[8]=f*l*r-g*k*r+g*i*u-e*l*u-f*i*c+e*k*c;b[12]=g*k*m-f*l*m-g*i*p+e*l*p+f*i*q-e*k*q;b[1]=l*p*n-k*q*n-l*o*u+h*q*u+k*o*c-h*p*c;b[5]=f*q*n-g*p*n+g*o*u-d*q*u-f*o*c+d*p*c;b[9]=g*k*n-f*l*n-g*h*u+d*l*u+f*h*c-d*k*c;b[13]=f*l*o-g*k*o+g*h*p-d*l*p-f*h*q+d*k*q;b[2]=i*q*n-l*m*n+l*o*r-h*q*r-i*o*c+h*m*c;b[6]=g*m*n-e*q*n-g*o*r+d*q*r+e*o*c-d*m*c;b[10]=e*l*n-g*i*n+g*h*r-d*l*r-e*h*c+d*i*c;b[14]=g*i*o-
-e*l*o-g*h*m+d*l*m+e*h*q-d*i*q;b[3]=k*m*n-i*p*n-k*o*r+h*p*r+i*o*u-h*m*u;b[7]=e*p*n-f*m*n+f*o*r-d*p*r-e*o*u+d*m*u;b[11]=f*i*n-e*k*n-f*h*r+d*k*r+e*h*u-d*i*u;b[15]=e*k*o-f*i*o+f*h*m-d*k*m-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var k=h*i,l=h*f,o=e*i,m=e*f;c[0]=k+m*d;c[4]=o*d-l;c[8]=g*e;c[1]=g*f;c[5]=g*
-i;c[9]=-d;c[2]=l*d-o;c[6]=m+k*d;c[10]=g*h;break;case "ZXY":k=h*i;l=h*f;o=e*i;m=e*f;c[0]=k-m*d;c[4]=-g*f;c[8]=o+l*d;c[1]=l+o*d;c[5]=g*i;c[9]=m-k*d;c[2]=-g*e;c[6]=d;c[10]=g*h;break;case "ZYX":k=g*i;l=g*f;o=d*i;m=d*f;c[0]=h*i;c[4]=o*e-l;c[8]=k*e+m;c[1]=h*f;c[5]=m*e+k;c[9]=l*e-o;c[2]=-e;c[6]=d*h;c[10]=g*h;break;case "YZX":k=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*i;c[4]=m-k*f;c[8]=o*f+l;c[1]=f;c[5]=g*i;c[9]=-d*i;c[2]=-e*i;c[6]=l*f+o;c[10]=k-m*f;break;case "XZY":k=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*i;c[4]=-f;c[8]=e*i;
-c[1]=k*f+m;c[5]=g*i;c[9]=l*f-o;c[2]=o*f-l;c[6]=d*i;c[10]=m*f+k;break;default:k=g*i;l=g*f;o=d*i;m=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+o*e;c[5]=k-m*e;c[9]=-d*h;c[2]=m-k*e;c[6]=o+l*e;c[10]=g*h}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,k=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=k-f;b[8]=c+h;b[1]=k+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,
+a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],j=c[5],k=c[9],l=c[13],o=c[2],m=c[6],p=c[10],q=
+c[14],n=c[3],r=c[7],u=c[11],c=c[15];b[0]=k*q*r-l*p*r+l*m*u-j*q*u-k*m*c+j*p*c;b[4]=g*p*r-f*q*r-g*m*u+e*q*u+f*m*c-e*p*c;b[8]=f*l*r-g*k*r+g*j*u-e*l*u-f*j*c+e*k*c;b[12]=g*k*m-f*l*m-g*j*p+e*l*p+f*j*q-e*k*q;b[1]=l*p*n-k*q*n-l*o*u+h*q*u+k*o*c-h*p*c;b[5]=f*q*n-g*p*n+g*o*u-d*q*u-f*o*c+d*p*c;b[9]=g*k*n-f*l*n-g*h*u+d*l*u+f*h*c-d*k*c;b[13]=f*l*o-g*k*o+g*h*p-d*l*p-f*h*q+d*k*q;b[2]=j*q*n-l*m*n+l*o*r-h*q*r-j*o*c+h*m*c;b[6]=g*m*n-e*q*n-g*o*r+d*q*r+e*o*c-d*m*c;b[10]=e*l*n-g*j*n+g*h*r-d*l*r-e*h*c+d*j*c;b[14]=g*j*o-
+e*l*o-g*h*m+d*l*m+e*h*q-d*j*q;b[3]=k*m*n-j*p*n-k*o*r+h*p*r+j*o*u-h*m*u;b[7]=e*p*n-f*m*n+f*o*r-d*p*r-e*o*u+d*m*u;b[11]=f*j*n-e*k*n-f*h*r+d*k*r+e*h*u-d*j*u;b[15]=e*k*o-f*j*o+f*h*m-d*k*m-e*h*p+d*j*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),j=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var k=h*j,l=h*f,o=e*j,m=e*f;c[0]=k+m*d;c[4]=o*d-l;c[8]=g*e;c[1]=g*f;c[5]=g*
+j;c[9]=-d;c[2]=l*d-o;c[6]=m+k*d;c[10]=g*h;break;case "ZXY":k=h*j;l=h*f;o=e*j;m=e*f;c[0]=k-m*d;c[4]=-g*f;c[8]=o+l*d;c[1]=l+o*d;c[5]=g*j;c[9]=m-k*d;c[2]=-g*e;c[6]=d;c[10]=g*h;break;case "ZYX":k=g*j;l=g*f;o=d*j;m=d*f;c[0]=h*j;c[4]=o*e-l;c[8]=k*e+m;c[1]=h*f;c[5]=m*e+k;c[9]=l*e-o;c[2]=-e;c[6]=d*h;c[10]=g*h;break;case "YZX":k=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*j;c[4]=m-k*f;c[8]=o*f+l;c[1]=f;c[5]=g*j;c[9]=-d*j;c[2]=-e*j;c[6]=l*f+o;c[10]=k-m*f;break;case "XZY":k=g*h;l=g*e;o=d*h;m=d*e;c[0]=h*j;c[4]=-f;c[8]=e*j;
+c[1]=k*f+m;c[5]=g*j;c[9]=l*f-o;c[2]=o*f-l;c[6]=d*j;c[10]=m*f+k;break;default:k=g*j;l=g*f;o=d*j;m=d*f;c[0]=h*j;c[4]=-h*f;c[8]=e;c[1]=l+o*e;c[5]=k-m*e;c[9]=-d*h;c[2]=m-k*e;c[6]=o+l*e;c[10]=g*h}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,j=e+e,a=c*g,k=c*h,c=c*j,l=d*h,d=d*j,e=e*j,g=f*g,h=f*h,f=f*j;b[0]=1-(l+e);b[4]=k-f;b[8]=c+h;b[1]=k+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,
 e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
 c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
-d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*k;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*k-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*k;b[8]=l*g+a*c;b[9]=
-l*h+a*d;b[10]=l*i+a*e;b[11]=l*k+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],k=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*k;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
-e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,k=Math.cos(b),l=Math.sin(b),o=1-k,m=d*e*o,p=d*f*o,o=e*f*o,d=d*l,q=e*l,l=f*l,f=g+(1-g)*k,g=m+l,e=p-q,m=m-l,h=h+(1-h)*k,l=o+d,p=p+q,o=o-d,i=i+(1-i)*k,k=c[0],d=c[1],q=c[2],n=c[3],r=c[4],u=c[5],t=c[6],y=c[7],s=c[8],x=c[9],H=c[10],D=c[11];c[0]=f*k+g*r+e*s;c[1]=f*d+g*u+e*x;c[2]=f*q+g*t+e*H;c[3]=f*n+g*y+e*D;c[4]=m*k+h*r+l*s;c[5]=m*d+h*u+l*x;c[6]=m*q+h*t+l*H;c[7]=m*n+h*y+l*D;c[8]=p*k+o*r+i*s;c[9]=p*d+o*u+i*x;c[10]=p*q+o*t+i*H;c[11]=
-p*n+o*y+i*D;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
-makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,k=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,k*g+c,k*h-d*f,0,i*h-
+d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],j=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*j;b[7]=l*f+a*k;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*j-a*e;b[11]=l*k-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],j=b[10],k=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*j;b[3]=l*f-a*k;b[8]=l*g+a*c;b[9]=
+l*h+a*d;b[10]=l*j+a*e;b[11]=l*k+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],j=b[6],k=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*j;b[3]=l*f+a*k;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*j-a*e;b[7]=l*k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
+e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,j=f*f,k=Math.cos(b),l=Math.sin(b),o=1-k,m=d*e*o,p=d*f*o,o=e*f*o,d=d*l,q=e*l,l=f*l,f=g+(1-g)*k,g=m+l,e=p-q,m=m-l,h=h+(1-h)*k,l=o+d,p=p+q,o=o-d,j=j+(1-j)*k,k=c[0],d=c[1],q=c[2],n=c[3],r=c[4],u=c[5],t=c[6],y=c[7],s=c[8],x=c[9],H=c[10],D=c[11];c[0]=f*k+g*r+e*s;c[1]=f*d+g*u+e*x;c[2]=f*q+g*t+e*H;c[3]=f*n+g*y+e*D;c[4]=m*k+h*r+l*s;c[5]=m*d+h*u+l*x;c[6]=m*q+h*t+l*H;c[7]=m*n+h*y+l*D;c[8]=p*k+o*r+j*s;c[9]=p*d+o*u+j*x;c[10]=p*q+o*t+j*H;c[11]=
+p*n+o*y+j*D;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
+makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,j=e*f,k=e*g;this.set(j*f+c,j*g-d*h,j*h+d*g,0,j*g+d*h,k*g+c,k*h-d*f,0,j*h-
 d*g,k*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,
-b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,k=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/k;g[14]=-((f+e)/k);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
+b,c,d,e,f){var g=this.elements,h=b-a,j=c-d,k=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/j;g[9]=0;g[13]=-((c+d)/j);g[2]=0;g[6]=0;g[10]=-2/k;g[14]=-((f+e)/k);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
 THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
@@ -63,24 +63,24 @@ this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,
 this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==void 0)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,
 this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
 c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=k[i]=k[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var e,f,g=[],h,i,k=[],l,o,m=[],p,q=[],n,r,u=[],t,y,s=[],x={objects:[],sprites:[],lights:[],elements:[]},H=new THREE.Vector3,D=new THREE.Vector4,A=new THREE.Matrix4,v=new THREE.Matrix4,G=new THREE.Frustum,I=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);A.multiply(b.projectionMatrix,b.matrixWorldInverse);A.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=k[j]=k[j]||new THREE.RenderableVertex;j++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
+d);return true}var e,f,g=[],h,j,k=[],l,o,m=[],p,q=[],n,r,u=[],t,y,s=[],x={objects:[],sprites:[],lights:[],elements:[]},H=new THREE.Vector3,D=new THREE.Vector4,A=new THREE.Matrix4,v=new THREE.Matrix4,G=new THREE.Frustum,I=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);A.multiply(b.projectionMatrix,b.matrixWorldInverse);A.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
 A.multiply(b.matrixWorld,b.projectionMatrixInverse);A.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var g=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||G.contains(b))){H.copy(b.matrixWorld.getPosition());
-A.multiplyVector3(H);e=a();e.object=b;e.z=H.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){H.copy(b.matrixWorld.getPosition());A.multiplyVector3(H);e=a();e.object=b;e.z=H.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,H=e.far,C=false,j,P,L,T,aa,M,ca,fa,O,S,$,Z,ha,Sa,Ma;y=r=p=o=0;x.elements.length=0;if(e.parent===
-void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);A.multiply(e.projectionMatrix,e.matrixWorldInverse);G.setFromMatrix(A);x=this.projectGraph(a,false);a=0;for(j=x.objects.length;a<j;a++){O=x.objects[a].object;S=O.matrixWorld;i=0;if(O instanceof THREE.Mesh){$=O.geometry;Z=O.geometry.materials;T=$.vertices;ha=$.faces;Sa=$.faceVertexUvs;$=O.matrixRotationWorld.extractRotation(S);P=0;for(L=
+A.multiplyVector3(H);e=a();e.object=b;e.z=H.z;x.objects.push(e)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){H.copy(b.matrixWorld.getPosition());A.multiplyVector3(H);e=a();e.object=b;e.z=H.z;x.sprites.push(e)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,e,f){var g=e.near,H=e.far,C=false,i,P,L,T,aa,M,ca,fa,O,S,$,Z,ha,Sa,Ma;y=r=p=o=0;x.elements.length=0;if(e.parent===
+void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);A.multiply(e.projectionMatrix,e.matrixWorldInverse);G.setFromMatrix(A);x=this.projectGraph(a,false);a=0;for(i=x.objects.length;a<i;a++){O=x.objects[a].object;S=O.matrixWorld;j=0;if(O instanceof THREE.Mesh){$=O.geometry;Z=O.geometry.materials;T=$.vertices;ha=$.faces;Sa=$.faceVertexUvs;$=O.matrixRotationWorld.extractRotation(S);P=0;for(L=
 T.length;P<L;P++){h=b();h.positionWorld.copy(T[P]);S.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);A.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>g&&h.positionScreen.z<H}T=0;for(P=ha.length;T<P;T++){L=ha[T];if(L instanceof THREE.Face3){aa=k[L.a];M=k[L.b];ca=k[L.c];if(aa.visible&&M.visible&&ca.visible){C=(ca.positionScreen.x-aa.positionScreen.x)*
 (M.positionScreen.y-aa.positionScreen.y)-(ca.positionScreen.y-aa.positionScreen.y)*(M.positionScreen.x-aa.positionScreen.x)<0;if(O.doubleSided||C!=O.flipSided){fa=m[o]=m[o]||new THREE.RenderableFace3;o++;l=fa;l.v1.copy(aa);l.v2.copy(M);l.v3.copy(ca)}else continue}else continue}else if(L instanceof THREE.Face4){aa=k[L.a];M=k[L.b];ca=k[L.c];fa=k[L.d];if(aa.visible&&M.visible&&ca.visible&&fa.visible){C=(fa.positionScreen.x-aa.positionScreen.x)*(M.positionScreen.y-aa.positionScreen.y)-(fa.positionScreen.y-
 aa.positionScreen.y)*(M.positionScreen.x-aa.positionScreen.x)<0||(M.positionScreen.x-ca.positionScreen.x)*(fa.positionScreen.y-ca.positionScreen.y)-(M.positionScreen.y-ca.positionScreen.y)*(fa.positionScreen.x-ca.positionScreen.x)<0;if(O.doubleSided||C!=O.flipSided){Ma=q[p]=q[p]||new THREE.RenderableFace4;p++;l=Ma;l.v1.copy(aa);l.v2.copy(M);l.v3.copy(ca);l.v4.copy(fa)}else continue}else continue}l.normalWorld.copy(L.normal);!C&&(O.flipSided||O.doubleSided)&&l.normalWorld.negate();$.multiplyVector3(l.normalWorld);
 l.centroidWorld.copy(L.centroid);S.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);A.multiplyVector3(l.centroidScreen);ca=L.vertexNormals;aa=0;for(M=ca.length;aa<M;aa++){fa=l.vertexNormalsWorld[aa];fa.copy(ca[aa]);!C&&(O.flipSided||O.doubleSided)&&fa.negate();$.multiplyVector3(fa)}aa=0;for(M=Sa.length;aa<M;aa++)if(Ma=Sa[aa][T]){ca=0;for(fa=Ma.length;ca<fa;ca++)l.uvs[aa][ca]=Ma[ca]}l.material=O.material;l.faceMaterial=L.materialIndex!==null?Z[L.materialIndex]:null;l.z=l.centroidScreen.z;
-x.elements.push(l)}}else if(O instanceof THREE.Line){v.multiply(A,S);T=O.geometry.vertices;aa=b();aa.positionScreen.copy(T[0]);v.multiplyVector4(aa.positionScreen);S=O.type===THREE.LinePieces?2:1;P=1;for(L=T.length;P<L;P++){aa=b();aa.positionScreen.copy(T[P]);v.multiplyVector4(aa.positionScreen);if(!((P+1)%S>0)){M=k[i-2];I.copy(aa.positionScreen);N.copy(M.positionScreen);if(d(I,N)){I.multiplyScalar(1/I.w);N.multiplyScalar(1/N.w);Z=u[r]=u[r]||new THREE.RenderableLine;r++;n=Z;n.v1.positionScreen.copy(I);
-n.v2.positionScreen.copy(N);n.z=Math.max(I.z,N.z);n.material=O.material;x.elements.push(n)}}}}}a=0;for(j=x.sprites.length;a<j;a++){O=x.sprites[a].object;S=O.matrixWorld;if(O instanceof THREE.Particle){D.set(S.elements[12],S.elements[13],S.elements[14],1);A.multiplyVector4(D);D.z=D.z/D.w;if(D.z>0&&D.z<1){g=s[y]=s[y]||new THREE.RenderableParticle;y++;t=g;t.x=D.x/D.w;t.y=D.y/D.w;t.z=D.z;t.rotation=O.rotation.z;t.scale.x=O.scale.x*Math.abs(t.x-(D.x+e.projectionMatrix.elements[0])/(D.w+e.projectionMatrix.elements[12]));
+x.elements.push(l)}}else if(O instanceof THREE.Line){v.multiply(A,S);T=O.geometry.vertices;aa=b();aa.positionScreen.copy(T[0]);v.multiplyVector4(aa.positionScreen);S=O.type===THREE.LinePieces?2:1;P=1;for(L=T.length;P<L;P++){aa=b();aa.positionScreen.copy(T[P]);v.multiplyVector4(aa.positionScreen);if(!((P+1)%S>0)){M=k[j-2];I.copy(aa.positionScreen);N.copy(M.positionScreen);if(d(I,N)){I.multiplyScalar(1/I.w);N.multiplyScalar(1/N.w);Z=u[r]=u[r]||new THREE.RenderableLine;r++;n=Z;n.v1.positionScreen.copy(I);
+n.v2.positionScreen.copy(N);n.z=Math.max(I.z,N.z);n.material=O.material;x.elements.push(n)}}}}}a=0;for(i=x.sprites.length;a<i;a++){O=x.sprites[a].object;S=O.matrixWorld;if(O instanceof THREE.Particle){D.set(S.elements[12],S.elements[13],S.elements[14],1);A.multiplyVector4(D);D.z=D.z/D.w;if(D.z>0&&D.z<1){g=s[y]=s[y]||new THREE.RenderableParticle;y++;t=g;t.x=D.x/D.w;t.y=D.y/D.w;t.z=D.z;t.rotation=O.rotation.z;t.scale.x=O.scale.x*Math.abs(t.x-(D.x+e.projectionMatrix.elements[0])/(D.w+e.projectionMatrix.elements[12]));
 t.scale.y=O.scale.y*Math.abs(t.y-(D.y+e.projectionMatrix.elements[5])/(D.w+e.projectionMatrix.elements[13]));t.material=O.material;x.elements.push(t)}}}f&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
 Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=
-c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,i=this.w,k=i*c+g*e-h*d,l=i*d+h*c-f*e,o=i*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=k*i+c*-f+l*-h-o*-g;b.y=l*i+c*-g+o*-f-k*-h;b.z=o*i+c*-h+k*-g-l*-f;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=f;this.x=
-c;this.y=d;this.z=e;return this}var h=Math.acos(g),i=Math.sqrt(1-g*g);if(Math.abs(i)<0.0010){this.w=0.5*(f+this.w);this.x=0.5*(c+this.x);this.y=0.5*(d+this.y);this.z=0.5*(e+this.z);return this}g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
+c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,j=this.w,k=j*c+g*e-h*d,l=j*d+h*c-f*e,o=j*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=k*j+c*-f+l*-h-o*-g;b.y=l*j+c*-g+o*-f-k*-h;b.z=o*j+c*-h+k*-g-l*-f;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=f;this.x=
+c;this.y=d;this.z=e;return this}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){this.w=0.5*(f+this.w);this.x=0.5*(c+this.x);this.y=0.5*(d+this.y);this.z=0.5*(e+this.z);return this}g=Math.sin((1-b)*h)/j;h=Math.sin(b*h)/j;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
 THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}e=Math.sin((1-d)*b)/f;d=Math.sin(d*b)/f;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
 THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
@@ -94,18 +94,18 @@ b;a++){c=this.faces[a];d=this.vertices[c.a];e=this.vertices[c.b];f=this.vertices
 else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
 for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
-[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,k;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(k)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
-i=g.faceNormals[c];k=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2])}else{k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2]);k.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,A){h=a.vertices[b];i=a.vertices[c];
-k=a.vertices[d];l=g[e];o=g[f];m=g[A];p=i.x-h.x;q=k.x-h.x;n=i.y-h.y;r=k.y-h.y;u=i.z-h.z;t=k.z-h.z;y=o.u-l.u;s=m.u-l.u;x=o.v-l.v;H=m.v-l.v;D=1/(y*H-s*x);I.set((H*p-x*q)*D,(H*n-x*r)*D,(H*u-x*t)*D);N.set((y*q-s*p)*D,(y*r-s*n)*D,(y*t-s*u)*D);v[b].addSelf(I);v[c].addSelf(I);v[d].addSelf(I);G[b].addSelf(N);G[c].addSelf(N);G[d].addSelf(N)}var b,c,d,e,f,g,h,i,k,l,o,m,p,q,n,r,u,t,y,s,x,H,D,A,v=[],G=[],I=new THREE.Vector3,N=new THREE.Vector3,R=new THREE.Vector3,Y=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
+[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,j,k;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];j=new THREE.Vector3;k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(j);h.push(k)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
+j=g.faceNormals[c];k=g.vertexNormals[c];j.copy(e.normal);if(e instanceof THREE.Face3){k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2])}else{k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2]);k.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,A){h=a.vertices[b];j=a.vertices[c];
+k=a.vertices[d];l=g[e];o=g[f];m=g[A];p=j.x-h.x;q=k.x-h.x;n=j.y-h.y;r=k.y-h.y;u=j.z-h.z;t=k.z-h.z;y=o.u-l.u;s=m.u-l.u;x=o.v-l.v;H=m.v-l.v;D=1/(y*H-s*x);I.set((H*p-x*q)*D,(H*n-x*r)*D,(H*u-x*t)*D);N.set((y*q-s*p)*D,(y*r-s*n)*D,(y*t-s*u)*D);v[b].addSelf(I);v[c].addSelf(I);v[d].addSelf(I);G[b].addSelf(N);G[c].addSelf(N);G[d].addSelf(N)}var b,c,d,e,f,g,h,j,k,l,o,m,p,q,n,r,u,t,y,s,x,H,D,A,v=[],G=[],I=new THREE.Vector3,N=new THREE.Vector3,R=new THREE.Vector3,Y=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
 this.vertices.length;b<c;b++){v[b]=new THREE.Vector3;G[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var F=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[F[d]];A=v[e];R.copy(A);R.subSelf(B.multiplyScalar(B.dot(A))).normalize();
 Y.cross(f.vertexNormals[d],A);e=Y.dot(G[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(R.x,R.y,R.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=[Math.round(d.x*
 e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){e=this.faces[f];if(e instanceof THREE.Face3){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c]}else if(e instanceof THREE.Face4){e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e.d=c[e.d];d=[e.a,e.b,e.c,e.d];for(a=3;a>0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;e<d;e++)(h=
 this.faceVertexUvs[e][f])&&h.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
-THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,k,l,o,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
-f+2;k=this.points[c[0]];l=this.points[c[1]];o=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(k.x,l.x,o.x,m.x,g,h,i);d.y=b(k.y,l.y,o.y,m.y,g,h,i);d.z=b(k.z,l.z,o.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++){b=
-a/c;d=this.getPoint(b);g.copy(d);i=i+g.distanceTo(f);f.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=e){h[b]=i;e=b}}h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,k=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];g=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++){d=e+c*(1/g)*(f-e);d=this.getPoint(d);
-h.push(i.copy(d).clone())}h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
+THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,j,k,l,o,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
+f+2;k=this.points[c[0]];l=this.points[c[1]];o=this.points[c[2]];m=this.points[c[3]];h=g*g;j=g*h;d.x=b(k.x,l.x,o.x,m.x,g,h,j);d.y=b(k.y,l.y,o.y,m.y,g,h,j);d.z=b(k.z,l.z,o.z,m.z,g,h,j);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],j=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++){b=
+a/c;d=this.getPoint(b);g.copy(d);j=j+g.distanceTo(f);f.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=e){h[b]=j;e=b}}h[h.length]=j;return{chunks:h,total:j}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],j=new THREE.Vector3,k=this.getLength();h.push(j.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];g=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++){d=e+c*(1/g)*(f-e);d=this.getPoint(d);
+h.push(j.copy(d).clone())}h.push(j.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
 THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
 THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
@@ -118,50 +118,50 @@ THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new T
 this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
 a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(a.length<1?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++){b=a.materials[c];if(b instanceof THREE.ShaderMaterial)return true}return false},createMaterial:function(a,b){function c(a){a=
-Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=true};e.crossOrigin=h.crossOrigin;e.src=b}function f(a,c,d,f,g,h){var i=document.createElement("canvas");a[c]=new THREE.Texture(i);a[c].sourceFile=
-d;if(f){a[c].repeat.set(f[0],f[1]);if(f[0]!=1)a[c].wrapS=THREE.RepeatWrapping;if(f[1]!=1)a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[c].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[c].wrapT=f[h[1]]}e(a[c],b+"/"+d)}function g(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var h=this,i="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};
-if(a.shading){var l=a.shading.toLowerCase();l==="phong"?i="MeshPhongMaterial":l==="basic"&&(i="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)k.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)k.transparent=a.transparent;if(a.depthTest!==void 0)k.depthTest=a.depthTest;if(a.depthWrite!==void 0)k.depthWrite=a.depthWrite;if(a.vertexColors!==void 0)if(a.vertexColors=="face")k.vertexColors=THREE.FaceColors;else if(a.vertexColors)k.vertexColors=THREE.VertexColors;
+Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=true};e.crossOrigin=h.crossOrigin;e.src=b}function f(a,c,d,f,g,h){var j=document.createElement("canvas");a[c]=new THREE.Texture(j);a[c].sourceFile=
+d;if(f){a[c].repeat.set(f[0],f[1]);if(f[0]!=1)a[c].wrapS=THREE.RepeatWrapping;if(f[1]!=1)a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[c].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[c].wrapT=f[h[1]]}e(a[c],b+"/"+d)}function g(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var h=this,j="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};
+if(a.shading){var l=a.shading.toLowerCase();l==="phong"?j="MeshPhongMaterial":l==="basic"&&(j="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)k.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)k.transparent=a.transparent;if(a.depthTest!==void 0)k.depthTest=a.depthTest;if(a.depthWrite!==void 0)k.depthWrite=a.depthWrite;if(a.vertexColors!==void 0)if(a.vertexColors=="face")k.vertexColors=THREE.FaceColors;else if(a.vertexColors)k.vertexColors=THREE.VertexColors;
 if(a.colorDiffuse)k.color=g(a.colorDiffuse);else if(a.DbgColor)k.color=a.DbgColor;if(a.colorSpecular)k.specular=g(a.colorSpecular);if(a.colorAmbient)k.ambient=g(a.colorAmbient);if(a.transparency)k.opacity=a.transparency;if(a.specularCoef)k.shininess=a.specularCoef;a.mapDiffuse&&b&&f(k,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&f(k,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&f(k,"normalMap",a.mapNormal,a.mapNormalRepeat,
-a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&f(k,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){i=THREE.ShaderUtils.lib.normal;l=THREE.UniformsUtils.clone(i.uniforms);l.tNormal.texture=k.normalMap;if(a.mapNormalFactor)l.uNormalScale.value=a.mapNormalFactor;if(k.map){l.tDiffuse.texture=k.map;l.enableDiffuse.value=true}if(k.specularMap){l.tSpecular.texture=k.specularMap;l.enableSpecular.value=true}if(k.lightMap){l.tAO.texture=k.lightMap;
-l.enableAO.value=true}l.uDiffuseColor.value.setHex(k.color);l.uSpecularColor.value.setHex(k.specular);l.uAmbientColor.value.setHex(k.ambient);l.uShininess.value=k.shininess;if(k.opacity!==void 0)l.uOpacity.value=k.opacity;k=new THREE.ShaderMaterial({fragmentShader:i.fragmentShader,vertexShader:i.vertexShader,uniforms:l,lights:true,fog:true})}else k=new THREE[i](k);if(a.DbgName!==void 0)k.name=a.DbgName;return k}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
+a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&f(k,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){j=THREE.ShaderUtils.lib.normal;l=THREE.UniformsUtils.clone(j.uniforms);l.tNormal.texture=k.normalMap;if(a.mapNormalFactor)l.uNormalScale.value=a.mapNormalFactor;if(k.map){l.tDiffuse.texture=k.map;l.enableDiffuse.value=true}if(k.specularMap){l.tSpecular.texture=k.specularMap;l.enableSpecular.value=true}if(k.lightMap){l.tAO.texture=k.lightMap;
+l.enableAO.value=true}l.uDiffuseColor.value.setHex(k.color);l.uSpecularColor.value.setHex(k.specular);l.uAmbientColor.value.setHex(k.ambient);l.uShininess.value=k.shininess;if(k.opacity!==void 0)l.uOpacity.value=k.opacity;k=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:l,lights:true,fog:true})}else k=new THREE[j](k);if(a.DbgName!==void 0)k.name=a.DbgName;return k}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
 THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==2&&(h=f.getResponseHeader("Content-Length"))};
 f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
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-q=F[l*3+1];l=F[l*3+2];Y.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(F[i*3],F[i*3+1],F[i*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(p,q,l)],null,j))}}function R(b,c,d,e){for(var f,g,h,j,i,k,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];j=c[e*4+3];k=d[e*4];l=d[e*4+1];m=d[e*4+2];n=d[e*4+3];i=o[e];var p=F[l*3],q=F[l*3+1];l=F[l*3+2];var r=F[m*3],s=F[m*3+1];m=F[m*3+2];var t=F[n*3],v=F[n*3+1];n=F[n*3+2];Y.faces.push(new THREE.Face4(f,
-g,h,j,[new THREE.Vector3(F[k*3],F[k*3+1],F[k*3+2]),new THREE.Vector3(p,q,l),new THREE.Vector3(r,s,m),new THREE.Vector3(t,v,n)],null,i))}}var Y=this,B=0,F=[],Q=[],C,j,P;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(Y,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,B,12);c=H(a,B+12);H(a,B+13);H(a,B+14);H(a,B+15);e=H(a,B+16);i=H(a,B+17);k=H(a,B+18);l=H(a,B+19);o=D(a,B+20);m=D(a,B+20+4);p=D(a,B+20+8);b=D(a,B+20+12);q=
-D(a,B+20+16);n=D(a,B+20+20);r=D(a,B+20+24);u=D(a,B+20+28);t=D(a,B+20+32);y=D(a,B+20+36);s=D(a,B+20+40);B=B+c;c=e*3+l;P=e*4+l;C=b*c;j=q*(c+i*3);e=n*(c+k*3);l=r*(c+i*3+k*3);c=u*P;i=t*(P+i*4);k=y*(P+k*4);B=B+function(b){var b=new Float32Array(a,b,o*3),c,d,e,f;for(c=0;c<o;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];Y.vertices.push(new THREE.Vector3(d,e,f))}return o*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;for(c=0;c<m;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];F.push(d/
-127,e/127,f/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+x(m*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,e;for(c=0;c<p;c++){d=b[c*2];e=b[c*2+1];Q.push(d,e)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);C=B+C+x(b*2);j=C+j+x(q*2);e=j+e+x(n*2);l=e+l+x(r*2);c=l+c+x(u*2);i=c+i+x(t*2);k=i+k+x(y*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;G(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);A(n,b)}})(j);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
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+k));g.push(m)}}function v(b,c){var d,e,f,g,h,i,j,k,l,m,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[d*4];f=n[d*4+1];g=n[d*4+2];h=n[d*4+3];i=Q[e*2];e=Q[e*2+1];j=Q[f*2];l=Q[f*2+1];k=Q[g*2];m=Q[g*2+1];g=Q[h*2];f=Q[h*2+1];h=Y.faceVertexUvs[0];var o=[];o.push(new THREE.UV(i,e));o.push(new THREE.UV(j,l));o.push(new THREE.UV(k,m));o.push(new THREE.UV(g,f));h.push(o)}}function G(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];f=c[d*3+1];g=c[d*3+2];h=i[d];
+Y.faces.push(new THREE.Face3(e,f,g,null,null,h))}}function I(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];f=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];Y.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}}function N(b,c,d,e){for(var f,g,h,i,j,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];j=d[e*3];k=d[e*3+1];l=d[e*3+2];i=m[e];var n=F[k*3],o=F[k*3+1];k=F[k*3+2];var p=F[l*3],
+q=F[l*3+1];l=F[l*3+2];Y.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(F[j*3],F[j*3+1],F[j*3+2]),new THREE.Vector3(n,o,k),new THREE.Vector3(p,q,l)],null,i))}}function R(b,c,d,e){for(var f,g,h,i,j,k,l,m,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];i=c[e*4+3];k=d[e*4];l=d[e*4+1];m=d[e*4+2];n=d[e*4+3];j=o[e];var p=F[l*3],q=F[l*3+1];l=F[l*3+2];var r=F[m*3],s=F[m*3+1];m=F[m*3+2];var t=F[n*3],v=F[n*3+1];n=F[n*3+2];Y.faces.push(new THREE.Face4(f,
+g,h,i,[new THREE.Vector3(F[k*3],F[k*3+1],F[k*3+2]),new THREE.Vector3(p,q,l),new THREE.Vector3(r,s,m),new THREE.Vector3(t,v,n)],null,j))}}var Y=this,B=0,F=[],Q=[],C,i,P;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(Y,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,B,12);c=H(a,B+12);H(a,B+13);H(a,B+14);H(a,B+15);e=H(a,B+16);j=H(a,B+17);k=H(a,B+18);l=H(a,B+19);o=D(a,B+20);m=D(a,B+20+4);p=D(a,B+20+8);b=D(a,B+20+12);q=
+D(a,B+20+16);n=D(a,B+20+20);r=D(a,B+20+24);u=D(a,B+20+28);t=D(a,B+20+32);y=D(a,B+20+36);s=D(a,B+20+40);B=B+c;c=e*3+l;P=e*4+l;C=b*c;i=q*(c+j*3);e=n*(c+k*3);l=r*(c+j*3+k*3);c=u*P;j=t*(P+j*4);k=y*(P+k*4);B=B+function(b){var b=new Float32Array(a,b,o*3),c,d,e,f;for(c=0;c<o;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];Y.vertices.push(new THREE.Vector3(d,e,f))}return o*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(m){var b=new Int8Array(a,b,m*3),c,d,e,f;for(c=0;c<m;c++){d=b[c*3];e=b[c*3+1];f=b[c*3+2];F.push(d/
+127,e/127,f/127)}}return m*3*Int8Array.BYTES_PER_ELEMENT}(B);B=B+x(m*3);B=B+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,e;for(c=0;c<p;c++){d=b[c*2];e=b[c*2+1];Q.push(d,e)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(B);C=B+C+x(b*2);i=C+i+x(q*2);e=i+e+x(n*2);l=e+l+x(r*2);c=l+c+x(u*2);j=c+j+x(t*2);k=j+k+x(y*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;G(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);A(n,b)}})(i);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
+r*Uint32Array.BYTES_PER_ELEMENT*3;N(r,a,b,c+r*Uint32Array.BYTES_PER_ELEMENT*3);A(r,c)}})(e);(function(a){if(y){var b=a+y*Uint32Array.BYTES_PER_ELEMENT*4;I(y,a,b+y*Uint32Array.BYTES_PER_ELEMENT*4);v(y,b)}})(j);(function(a){if(s){var b=a+s*Uint32Array.BYTES_PER_ELEMENT*4,c=b+s*Uint32Array.BYTES_PER_ELEMENT*4;R(s,a,b,c+s*Uint32Array.BYTES_PER_ELEMENT*4);v(s,c)}})(k);b&&G(b,B,B+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;N(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*
 3)}})(C);u&&I(u,l,l+u*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;R(t,a,b,b+t*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){g===0&&(g=f.getResponseHeader("Content-Length"));
 e({total:g,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,i,k,l,o,m,p,q,n,r,u,t,y,s=a.faces;o=a.vertices;var x=a.normals,H=a.colors,D=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&D++;for(c=0;c<D;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(l=o.length;k<l;){m=new THREE.Vector3;m.x=o[k++]*b;m.y=o[k++]*b;m.z=o[k++]*b;d.vertices.push(m)}k=0;for(l=s.length;k<l;){b=s[k++];o=b&1;i=b&2;c=b&
-4;e=b&8;p=b&16;m=b&32;n=b&64;b=b&128;if(o){r=new THREE.Face4;r.a=s[k++];r.b=s[k++];r.c=s[k++];r.d=s[k++];o=4}else{r=new THREE.Face3;r.a=s[k++];r.b=s[k++];r.c=s[k++];o=3}if(i){i=s[k++];r.materialIndex=i}i=d.faces.length;if(c)for(c=0;c<D;c++){u=a.uvs[c];q=s[k++];y=u[q*2];q=u[q*2+1];d.faceUvs[c][i]=new THREE.UV(y,q)}if(e)for(c=0;c<D;c++){u=a.uvs[c];t=[];for(e=0;e<o;e++){q=s[k++];y=u[q*2];q=u[q*2+1];t[e]=new THREE.UV(y,q)}d.faceVertexUvs[c][i]=t}if(p){p=s[k++]*3;e=new THREE.Vector3;e.x=x[p++];e.y=x[p++];
-e.z=x[p];r.normal=e}if(m)for(c=0;c<o;c++){p=s[k++]*3;e=new THREE.Vector3;e.x=x[p++];e.y=x[p++];e.z=x[p];r.vertexNormals.push(e)}if(n){m=s[k++];m=new THREE.Color(H[m]);r.color=m}if(b)for(c=0;c<o;c++){m=s[k++];m=new THREE.Color(H[m]);r.vertexColors.push(m)}d.faces.push(r)}})(e);(function(){var b,c,e,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];i=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,i,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
-b+2){e=a.skinIndices[b];i=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,i,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,i,k,l,o;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];l=d.morphTargets[c].vertices;o=a.morphTargets[c].vertices;i=0;for(k=o.length;i<k;i=i+3){var m=new THREE.Vector3;m.x=o[i]*b;m.y=o[i+1]*b;m.z=o[i+2]*b;l.push(m)}}}if(a.morphColors!==
-void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(i=l.length;b<i;b=b+3){o=new THREE.Color(16755200);o.setRGB(l[b],l[b+1],l[b+2]);k.push(o)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,j,k,l,o,m,p,q,n,r,u,t,y,s=a.faces;o=a.vertices;var x=a.normals,H=a.colors,D=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&D++;for(c=0;c<D;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(l=o.length;k<l;){m=new THREE.Vector3;m.x=o[k++]*b;m.y=o[k++]*b;m.z=o[k++]*b;d.vertices.push(m)}k=0;for(l=s.length;k<l;){b=s[k++];o=b&1;j=b&2;c=b&
+4;e=b&8;p=b&16;m=b&32;n=b&64;b=b&128;if(o){r=new THREE.Face4;r.a=s[k++];r.b=s[k++];r.c=s[k++];r.d=s[k++];o=4}else{r=new THREE.Face3;r.a=s[k++];r.b=s[k++];r.c=s[k++];o=3}if(j){j=s[k++];r.materialIndex=j}j=d.faces.length;if(c)for(c=0;c<D;c++){u=a.uvs[c];q=s[k++];y=u[q*2];q=u[q*2+1];d.faceUvs[c][j]=new THREE.UV(y,q)}if(e)for(c=0;c<D;c++){u=a.uvs[c];t=[];for(e=0;e<o;e++){q=s[k++];y=u[q*2];q=u[q*2+1];t[e]=new THREE.UV(y,q)}d.faceVertexUvs[c][j]=t}if(p){p=s[k++]*3;e=new THREE.Vector3;e.x=x[p++];e.y=x[p++];
+e.z=x[p];r.normal=e}if(m)for(c=0;c<o;c++){p=s[k++]*3;e=new THREE.Vector3;e.x=x[p++];e.y=x[p++];e.z=x[p];r.vertexNormals.push(e)}if(n){m=s[k++];m=new THREE.Color(H[m]);r.color=m}if(b)for(c=0;c<o;c++){m=s[k++];m=new THREE.Color(H[m]);r.vertexColors.push(m)}d.faces.push(r)}})(e);(function(){var b,c,e,j;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];j=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,j,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
+b+2){e=a.skinIndices[b];j=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,j,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,j,k,l,o;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];l=d.morphTargets[c].vertices;o=a.morphTargets[c].vertices;j=0;for(k=o.length;j<k;j=j+3){var m=new THREE.Vector3;m.x=o[j]*b;m.y=o[j+1]*b;m.z=o[j+2]*b;l.push(m)}}}if(a.morphColors!==
+void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(j=l.length;b<j;b=b+3){o=new THREE.Color(16755200);o.setRGB(l[b],l[b+1],l[b+2]);k.push(o)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
 THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function e(){var a;for(m in B.objects)if(!L.objects[m]){u=B.objects[m];if(u.geometry!==void 0){if(I=L.geometries[u.geometry]){a=false;N=L.materials[u.materials[0]];(a=N instanceof THREE.ShaderMaterial)&&I.computeTangents();x=u.position;H=u.rotation;D=u.quaternion;A=u.scale;t=u.matrix;D=0;u.materials.length==0&&(N=new THREE.MeshFaceMaterial);u.materials.length>1&&(N=new THREE.MeshFaceMaterial);
 a=new THREE.Mesh(I,N);a.name=m;if(t){a.matrixAutoUpdate=false;a.matrix.set(t[0],t[1],t[2],t[3],t[4],t[5],t[6],t[7],t[8],t[9],t[10],t[11],t[12],t[13],t[14],t[15])}else{a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(H[0],H[1],H[2]);a.scale.set(A[0],A[1],A[2])}a.visible=u.visible;a.doubleSided=u.doubleSided;a.castShadow=u.castShadow;a.receiveShadow=u.receiveShadow;L.scene.add(a);L.objects[m]=a}}else{x=u.position;H=u.rotation;D=u.quaternion;
-A=u.scale;D=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(H[0],H[1],H[2]);a.scale.set(A[0],A[1],A[2]);a.visible=u.visible!==void 0?u.visible:false;L.scene.add(a);L.objects[m]=a;L.empties[m]=a}}}function f(a){return function(b){L.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){L.geometries[a]=b}}function h(){i.callbackProgress({totalModels:j,totalTextures:P,loadedModels:j-
-Q,loadedTextures:P-C},L);i.onLoadProgress();Q==0&&C==0&&b(L)}var i=this,k=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,q,n,r,u,t,y,s,x,H,D,A,v,G,I,N,R,Y,B,F,Q,C,j,P,L;B=a;c=new THREE.BinaryLoader;F=new THREE.JSONLoader;C=Q=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;y=B.transform.rotation;v=B.transform.scale;a&&L.scene.position.set(a[0],a[1],a[2]);y&&L.scene.rotation.set(y[0],y[1],
-y[2]);v&&L.scene.scale.set(v[0],v[1],v[2]);if(a||y||v){L.scene.updateMatrix();L.scene.updateMatrixWorld()}}a=function(){C=C-1;h();i.onLoadComplete()};for(q in B.cameras){v=B.cameras[q];v.type=="perspective"?R=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type=="ortho"&&(R=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;y=v.target;v=v.up;R.position.set(x[0],x[1],x[2]);R.target=new THREE.Vector3(y[0],y[1],y[2]);v&&R.up.set(v[0],v[1],v[2]);L.cameras[q]=
+A=u.scale;D=0;a=new THREE.Object3D;a.name=m;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(H[0],H[1],H[2]);a.scale.set(A[0],A[1],A[2]);a.visible=u.visible!==void 0?u.visible:false;L.scene.add(a);L.objects[m]=a;L.empties[m]=a}}}function f(a){return function(b){L.geometries[a]=b;e();Q=Q-1;j.onLoadComplete();h()}}function g(a){return function(b){L.geometries[a]=b}}function h(){j.callbackProgress({totalModels:i,totalTextures:P,loadedModels:i-
+Q,loadedTextures:P-C},L);j.onLoadProgress();Q==0&&C==0&&b(L)}var j=this,k=THREE.Loader.prototype.extractUrlBase(c),l,o,m,p,q,n,r,u,t,y,s,x,H,D,A,v,G,I,N,R,Y,B,F,Q,C,i,P,L;B=a;c=new THREE.BinaryLoader;F=new THREE.JSONLoader;C=Q=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;y=B.transform.rotation;v=B.transform.scale;a&&L.scene.position.set(a[0],a[1],a[2]);y&&L.scene.rotation.set(y[0],y[1],
+y[2]);v&&L.scene.scale.set(v[0],v[1],v[2]);if(a||y||v){L.scene.updateMatrix();L.scene.updateMatrixWorld()}}a=function(){C=C-1;h();j.onLoadComplete()};for(q in B.cameras){v=B.cameras[q];v.type=="perspective"?R=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type=="ortho"&&(R=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));x=v.position;y=v.target;v=v.up;R.position.set(x[0],x[1],x[2]);R.target=new THREE.Vector3(y[0],y[1],y[2]);v&&R.up.set(v[0],v[1],v[2]);L.cameras[q]=
 R}for(p in B.lights){y=B.lights[p];q=y.color!==void 0?y.color:16777215;R=y.intensity!==void 0?y.intensity:1;if(y.type=="directional"){x=y.direction;s=new THREE.DirectionalLight(q,R);s.position.set(x[0],x[1],x[2]);s.position.normalize()}else if(y.type=="point"){x=y.position;s=y.distance;s=new THREE.PointLight(q,R,s);s.position.set(x[0],x[1],x[2])}else y.type=="ambient"&&(s=new THREE.AmbientLight(q));L.scene.add(s);L.lights[p]=s}for(n in B.fogs){p=B.fogs[n];p.type=="linear"?Y=new THREE.Fog(0,p.near,
-p.far):p.type=="exp2"&&(Y=new THREE.FogExp2(0,p.density));v=p.color;Y.color.setRGB(v[0],v[1],v[2]);L.fogs[n]=Y}if(L.cameras&&B.defaults.camera)L.currentCamera=L.cameras[B.defaults.camera];if(L.fogs&&B.defaults.fog)L.scene.fog=L.fogs[B.defaults.fog];v=B.defaults.bgcolor;L.bgColor=new THREE.Color;L.bgColor.setRGB(v[0],v[1],v[2]);L.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){n=B.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}j=Q;for(l in B.geometries){n=
+p.far):p.type=="exp2"&&(Y=new THREE.FogExp2(0,p.density));v=p.color;Y.color.setRGB(v[0],v[1],v[2]);L.fogs[n]=Y}if(L.cameras&&B.defaults.camera)L.currentCamera=L.cameras[B.defaults.camera];if(L.fogs&&B.defaults.fog)L.scene.fog=L.fogs[B.defaults.fog];v=B.defaults.bgcolor;L.bgColor=new THREE.Color;L.bgColor.setRGB(v[0],v[1],v[2]);L.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){n=B.geometries[l];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Q=Q+1;j.onLoadStart()}}i=Q;for(l in B.geometries){n=
 B.geometries[l];if(n.type=="cube"){I=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);L.geometries[l]=I}else if(n.type=="plane"){I=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);L.geometries[l]=I}else if(n.type=="sphere"){I=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);L.geometries[l]=I}else if(n.type=="cylinder"){I=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
 n.heightSegs);L.geometries[l]=I}else if(n.type=="torus"){I=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);L.geometries[l]=I}else if(n.type=="icosahedron"){I=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);L.geometries[l]=I}else if(n.type=="bin_mesh")c.load(d(n.url,B.urlBaseType),f(l));else if(n.type=="ascii_mesh")F.load(d(n.url,B.urlBaseType),f(l));else if(n.type=="embedded_mesh"){n=B.embeds[n.id];n.metadata=B.metadata;n&&F.createModel(n,g(l),"")}}for(r in B.textures){l=B.textures[r];
-if(l.url instanceof Array){C=C+l.url.length;for(n=0;n<l.url.length;n++)i.onLoadStart()}else{C=C+1;i.onLoadStart()}}P=C;for(r in B.textures){l=B.textures[r];if(l.mapping!=void 0&&THREE[l.mapping]!=void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=[];for(Y=0;Y<l.url.length;Y++)n[Y]=d(l.url[Y],B.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,l.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a);if(THREE[l.minFilter]!=void 0)n.minFilter=THREE[l.minFilter];
+if(l.url instanceof Array){C=C+l.url.length;for(n=0;n<l.url.length;n++)j.onLoadStart()}else{C=C+1;j.onLoadStart()}}P=C;for(r in B.textures){l=B.textures[r];if(l.mapping!=void 0&&THREE[l.mapping]!=void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){n=[];for(Y=0;Y<l.url.length;Y++)n[Y]=d(l.url[Y],B.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,l.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a);if(THREE[l.minFilter]!=void 0)n.minFilter=THREE[l.minFilter];
 if(THREE[l.magFilter]!=void 0)n.magFilter=THREE[l.magFilter];if(l.repeat){n.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}l.offset&&n.offset.set(l.offset[0],l.offset[1]);if(l.wrap){Y={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(Y[l.wrap[0]]!==void 0)n.wrapS=Y[l.wrap[0]];if(Y[l.wrap[1]]!==void 0)n.wrapT=Y[l.wrap[1]]}}L.textures[r]=n}for(o in B.materials){t=B.materials[o];for(G in t.parameters)if(G==
 "envMap"||G=="map"||G=="lightMap")t.parameters[G]=L.textures[t.parameters[G]];else if(G=="shading")t.parameters[G]=t.parameters[G]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(G=="blending")t.parameters[G]=THREE[t.parameters[G]]?THREE[t.parameters[G]]:THREE.NormalBlending;else if(G=="combine")t.parameters[G]=t.parameters[G]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(G=="vertexColors")if(t.parameters[G]=="face")t.parameters[G]=THREE.FaceColors;else if(t.parameters[G])t.parameters[G]=
 THREE.VertexColors;if(t.parameters.opacity!==void 0&&t.parameters.opacity<1)t.parameters.transparent=true;if(t.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);l=t.parameters.color;n=t.parameters.specular;Y=t.parameters.ambient;c=t.parameters.shininess;a.tNormal.texture=L.textures[t.parameters.normalMap];if(t.parameters.normalMapFactor)a.uNormalScale.value=t.parameters.normalMapFactor;if(t.parameters.map){a.tDiffuse.texture=t.parameters.map;a.enableDiffuse.value=
 true}if(t.parameters.lightMap){a.tAO.texture=t.parameters.lightMap;a.enableAO.value=true}if(t.parameters.specularMap){a.tSpecular.texture=L.textures[t.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(Y);a.uShininess.value=c;if(t.parameters.opacity)a.uOpacity.value=t.parameters.opacity;N=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else N=
-new THREE[t.type](t.parameters);L.materials[o]=N}e();i.callbackSync(L);h()};
+new THREE[t.type](t.parameters);L.materials[o]=N}e();j.callbackSync(L);h()};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
 THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
@@ -186,7 +186,7 @@ a.fog!==void 0?a.fog:false;this.lights=a.lights!==void 0?a.lights:false;this.ver
 THREE.Texture=function(a,b,c,d,e,f,g,h){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=f!==void 0?f:THREE.LinearMipMapLinearFilter;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=h!==void 0?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
 true;this.needsUpdate=this.premultiplyAlpha=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.UnsignedByteType=9;THREE.ByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;
-THREE.UnsignedShort4444Type=16;THREE.UnsignedShort5551Type=17;THREE.UnsignedShort565Type=18;THREE.AlphaFormat=19;THREE.RGBFormat=20;THREE.RGBAFormat=21;THREE.LuminanceFormat=22;THREE.LuminanceAlphaFormat=23;THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,k){THREE.Texture.call(this,null,f,g,h,i,k,d,e);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
+THREE.UnsignedShort4444Type=16;THREE.UnsignedShort5551Type=17;THREE.UnsignedShort565Type=18;THREE.AlphaFormat=19;THREE.RGBFormat=20;THREE.RGBAFormat=21;THREE.LuminanceFormat=22;THREE.LuminanceAlphaFormat=23;THREE.DataTexture=function(a,b,c,d,e,f,g,h,j,k){THREE.Texture.call(this,null,f,g,h,j,k,d,e);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
 THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
 THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.ParticleBasicMaterial({color:Math.random()*16777215});this.sortParticles=false;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}this.frustumCulled=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
 THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
@@ -217,31 +217,31 @@ THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function()
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
-THREE.CanvasRenderer=function(a){function b(a){if(t!=a)n.globalAlpha=t=a}function c(a){if(y!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter"}y=a}}function d(a){if(s!=a)n.strokeStyle=s=a}function e(a){if(x!=a)n.fillStyle=x=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,k=new THREE.Projector,l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),o,m,p,q,n=l.getContext("2d"),
-r=new THREE.Color(0),u=0,t=1,y=0,s=null,x=null,H=null,D=null,A=null,v,G,I,N,R=new THREE.RenderableVertex,Y=new THREE.RenderableVertex,B,F,Q,C,j,P,L,T,aa,M,ca,fa,O=new THREE.Color,S=new THREE.Color,$=new THREE.Color,Z=new THREE.Color,ha=new THREE.Color,Sa=[],Ma=[],Oa,oa,Ta,eb,fb,Za,Lb,mb,jb,nb,ab=new THREE.Rectangle,Ba=new THREE.Rectangle,ya=new THREE.Rectangle,gb=false,wa=new THREE.Color,Pa=new THREE.Color,Da=new THREE.Color,la=new THREE.Vector3,ob,$a,ac,Ja,pc,Bc,a=16;ob=document.createElement("canvas");
+THREE.CanvasRenderer=function(a){function b(a){if(t!=a)n.globalAlpha=t=a}function c(a){if(y!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter"}y=a}}function d(a){if(s!=a)n.strokeStyle=s=a}function e(a){if(x!=a)n.fillStyle=x=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,j,k=new THREE.Projector,l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),o,m,p,q,n=l.getContext("2d"),
+r=new THREE.Color(0),u=0,t=1,y=0,s=null,x=null,H=null,D=null,A=null,v,G,I,N,R=new THREE.RenderableVertex,Y=new THREE.RenderableVertex,B,F,Q,C,i,P,L,T,aa,M,ca,fa,O=new THREE.Color,S=new THREE.Color,$=new THREE.Color,Z=new THREE.Color,ha=new THREE.Color,Sa=[],Ma=[],Oa,oa,Ta,eb,fb,Za,Lb,mb,jb,nb,ab=new THREE.Rectangle,Ba=new THREE.Rectangle,ya=new THREE.Rectangle,gb=false,wa=new THREE.Color,Pa=new THREE.Color,Da=new THREE.Color,la=new THREE.Vector3,ob,$a,ac,Ja,pc,Bc,a=16;ob=document.createElement("canvas");
 ob.width=ob.height=2;$a=ob.getContext("2d");$a.fillStyle="rgba(0,0,0,1)";$a.fillRect(0,0,2,2);ac=$a.getImageData(0,0,2,2);Ja=ac.data;pc=document.createElement("canvas");pc.width=pc.height=a;Bc=pc.getContext("2d");Bc.translate(-a/2,-a/2);Bc.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;m=b;p=Math.floor(o/2);q=Math.floor(m/2);l.width=o;l.height=m;ab.set(-p,-q,p,q);Ba.set(-p,-q,p,q);t=1;y=
 0;A=D=H=x=s=null};this.setClearColor=function(a,b){r.copy(a);u=b!==void 0?b:1;Ba.set(-p,-q,p,q)};this.setClearColorHex=function(a,b){r.setHex(a);u=b!==void 0?b:1;Ba.set(-p,-q,p,q)};this.clear=function(){n.setTransform(1,0,0,-1,p,q);if(!Ba.isEmpty()){Ba.minSelf(ab);Ba.inflate(2);u<1&&n.clearRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()));if(u>0){c(THREE.NormalBlending);b(1);e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*
 255)+","+u+")");n.fillRect(Math.floor(Ba.getX()),Math.floor(Ba.getY()),Math.floor(Ba.getWidth()),Math.floor(Ba.getHeight()))}Ba.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;wa.setRGB(0,0,0);Pa.setRGB(0,0,0);Da.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){wa.r=wa.r+e.r;wa.g=wa.g+e.g;wa.b=wa.b+e.b}else if(d instanceof THREE.DirectionalLight){Pa.r=Pa.r+e.r;Pa.g=Pa.g+e.g;Pa.b=Pa.b+e.b}else if(d instanceof THREE.PointLight){Da.r=Da.r+e.r;
-Da.g=Da.g+e.g;Da.b=Da.b+e.b}}}function o(a,b,c,d){var e,f,g,h,j,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){j=g.matrixWorld.getPosition();i=c.dot(j);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){j=g.matrixWorld.getPosition();i=c.dot(la.sub(j,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(j)/g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+
-h.b*i}}}}}function r(a,f,g){b(g.opacity);c(g.blending);var h,j,i,l,k,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map){l=g.map.image;k=l.width>>1;m=l.height>>1;g=f.scale.x*p;i=f.scale.y*q;h=g*k;j=i*m;ya.set(a.x-h,a.y-j,a.x+h,a.y+j);if(ab.intersects(ya)){n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(g,-i);n.translate(-k,-m);n.drawImage(l,0,0);n.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){h=f.scale.x*p;j=f.scale.y*q;ya.set(a.x-h,a.y-j,a.x+h,a.y+j);if(ab.intersects(ya)){d(g.color.getContextStyle());
-e(g.color.getContextStyle());n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(h,j);g.program(n);n.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(H!=a)n.lineWidth=H=a;a=g.linecap;if(D!=a)n.lineCap=D=a;a=g.linejoin;if(A!=a)n.lineJoin=A=a;d(g.color.getContextStyle());n.stroke();ya.inflate(g.linewidth*
-2)}}function t(a,d,e,g,h,k,m,n){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(n.opacity);c(n.blending);B=a.positionScreen.x;F=a.positionScreen.y;Q=d.positionScreen.x;C=d.positionScreen.y;j=e.positionScreen.x;P=e.positionScreen.y;x(B,F,Q,C,j,P);if(n instanceof THREE.MeshBasicMaterial)if(n.map){if(n.map.mapping instanceof THREE.UVMapping){eb=m.uvs[0];ad(B,F,Q,C,j,P,eb[g].u,eb[g].v,eb[h].u,eb[h].v,eb[k].u,eb[k].v,n.map)}}else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=
+Da.g=Da.g+e.g;Da.b=Da.b+e.b}}}function o(a,b,c,d){var e,f,g,i,h,j;e=0;for(f=a.length;e<f;e++){g=a[e];i=g.color;if(g instanceof THREE.DirectionalLight){h=g.matrixWorld.getPosition();j=c.dot(h);if(!(j<=0)){j=j*g.intensity;d.r=d.r+i.r*j;d.g=d.g+i.g*j;d.b=d.b+i.b*j}}else if(g instanceof THREE.PointLight){h=g.matrixWorld.getPosition();j=c.dot(la.sub(h,b).normalize());if(!(j<=0)){j=j*(g.distance==0?1:1-Math.min(b.distanceTo(h)/g.distance,1));if(j!=0){j=j*g.intensity;d.r=d.r+i.r*j;d.g=d.g+i.g*j;d.b=d.b+
+i.b*j}}}}}function r(a,f,g){b(g.opacity);c(g.blending);var i,h,j,l,k,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map){l=g.map.image;k=l.width>>1;m=l.height>>1;g=f.scale.x*p;j=f.scale.y*q;i=g*k;h=j*m;ya.set(a.x-i,a.y-h,a.x+i,a.y+h);if(ab.intersects(ya)){n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(g,-j);n.translate(-k,-m);n.drawImage(l,0,0);n.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){i=f.scale.x*p;h=f.scale.y*q;ya.set(a.x-i,a.y-h,a.x+i,a.y+h);if(ab.intersects(ya)){d(g.color.getContextStyle());
+e(g.color.getContextStyle());n.save();n.translate(a.x,a.y);n.rotate(-f.rotation);n.scale(i,h);g.program(n);n.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(H!=a)n.lineWidth=H=a;a=g.linecap;if(D!=a)n.lineCap=D=a;a=g.linejoin;if(A!=a)n.lineJoin=A=a;d(g.color.getContextStyle());n.stroke();ya.inflate(g.linewidth*
+2)}}function t(a,d,e,g,h,k,m,n){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(n.opacity);c(n.blending);B=a.positionScreen.x;F=a.positionScreen.y;Q=d.positionScreen.x;C=d.positionScreen.y;i=e.positionScreen.x;P=e.positionScreen.y;x(B,F,Q,C,i,P);if(n instanceof THREE.MeshBasicMaterial)if(n.map){if(n.map.mapping instanceof THREE.UVMapping){eb=m.uvs[0];ad(B,F,Q,C,i,P,eb[g].u,eb[g].v,eb[h].u,eb[h].v,eb[k].u,eb[k].v,n.map)}}else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=
 l.matrixWorldInverse;la.copy(m.vertexNormalsWorld[g]);fb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;Za=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;la.copy(m.vertexNormalsWorld[h]);Lb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;mb=-(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])*0.5+0.5;la.copy(m.vertexNormalsWorld[k]);jb=(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])*0.5+0.5;nb=-(la.x*a.elements[1]+la.y*
-a.elements[5]+la.z*a.elements[9])*0.5+0.5;ad(B,F,Q,C,j,P,fb,Za,Lb,mb,jb,nb,n.envMap)}}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color);else if(n instanceof THREE.MeshLambertMaterial)if(gb)if(!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3){S.r=$.r=Z.r=wa.r;S.g=$.g=Z.g=wa.g;S.b=$.b=Z.b=wa.b;o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],S);o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],$);o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],
-Z);S.r=Math.max(0,Math.min(n.color.r*S.r,1));S.g=Math.max(0,Math.min(n.color.g*S.g,1));S.b=Math.max(0,Math.min(n.color.b*S.b,1));$.r=Math.max(0,Math.min(n.color.r*$.r,1));$.g=Math.max(0,Math.min(n.color.g*$.g,1));$.b=Math.max(0,Math.min(n.color.b*$.b,1));Z.r=Math.max(0,Math.min(n.color.r*Z.r,1));Z.g=Math.max(0,Math.min(n.color.g*Z.g,1));Z.b=Math.max(0,Math.min(n.color.b*Z.b,1));ha.r=($.r+Z.r)*0.5;ha.g=($.g+Z.g)*0.5;ha.b=($.b+Z.b)*0.5;Ta=Cc(S,$,Z,ha);hc(B,F,Q,C,j,P,0,0,1,0,0,1,Ta)}else{O.r=wa.r;O.g=
-wa.g;O.b=wa.b;o(i,m.centroidWorld,m.normalWorld,O);O.r=Math.max(0,Math.min(n.color.r*O.r,1));O.g=Math.max(0,Math.min(n.color.g*O.g,1));O.b=Math.max(0,Math.min(n.color.b*O.b,1));n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}else n.wireframe?Mb(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(n.color);else if(n instanceof THREE.MeshDepthMaterial){Oa=l.near;oa=l.far;S.r=S.g=S.b=1-bc(a.positionScreen.z,Oa,oa);$.r=$.g=$.b=1-bc(d.positionScreen.z,
-Oa,oa);Z.r=Z.g=Z.b=1-bc(e.positionScreen.z,Oa,oa);ha.r=($.r+Z.r)*0.5;ha.g=($.g+Z.g)*0.5;ha.b=($.b+Z.b)*0.5;Ta=Cc(S,$,Z,ha);hc(B,F,Q,C,j,P,0,0,1,0,0,1,Ta)}else if(n instanceof THREE.MeshNormalMaterial){O.r=ic(m.normalWorld.x);O.g=ic(m.normalWorld.y);O.b=ic(m.normalWorld.z);n.wireframe?Mb(O,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Fb(O)}}function u(a,d,e,g,h,k,n,m,p){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map||m.envMap){t(a,
-d,g,0,1,3,n,m,p);t(h,e,k,1,2,3,n,m,p)}else{B=a.positionScreen.x;F=a.positionScreen.y;Q=d.positionScreen.x;C=d.positionScreen.y;j=e.positionScreen.x;P=e.positionScreen.y;L=g.positionScreen.x;T=g.positionScreen.y;aa=h.positionScreen.x;M=h.positionScreen.y;ca=k.positionScreen.x;fa=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){y(B,F,Q,C,j,P,L,T);m.wireframe?Mb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Fb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(gb)if(!m.wireframe&&
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+0;g=k.projectScene(a,l,this.sortElements);h=g.elements;j=g.lights;(gb=j.length>0)&&m(j);Dc=0;for(bd=h.length;Dc<bd;Dc++){Ka=h[Dc];hb=Ka.material;hb=hb instanceof THREE.MeshFaceMaterial?Ka.faceMaterial:hb;if(!(hb===void 0||hb.visible===false)){ya.empty();if(Ka instanceof THREE.RenderableParticle){v=Ka;v.x=v.x*p;v.y=v.y*q;r(v,Ka,hb,a)}else if(Ka instanceof THREE.RenderableLine){v=Ka.v1;G=Ka.v2;v.positionScreen.x=v.positionScreen.x*p;v.positionScreen.y=v.positionScreen.y*q;G.positionScreen.x=G.positionScreen.x*
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 I.positionScreen.x=I.positionScreen.x*p;I.positionScreen.y=I.positionScreen.y*q;N.positionScreen.x=N.positionScreen.x*p;N.positionScreen.y=N.positionScreen.y*q;R.positionScreen.copy(G.positionScreen);Y.positionScreen.copy(N.positionScreen);if(hb.overdraw){Nb(v.positionScreen,G.positionScreen);Nb(G.positionScreen,N.positionScreen);Nb(N.positionScreen,v.positionScreen);Nb(I.positionScreen,R.positionScreen);Nb(I.positionScreen,Y.positionScreen)}ya.addPoint(v.positionScreen.x,v.positionScreen.y);ya.addPoint(G.positionScreen.x,
@@ -282,137 +282,137 @@ THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.Shader
 THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
 THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
-THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=j.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
+THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=i.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
-var i=a.colors,k=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){wa.copy(gb);wa.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];Pa.copy(e);wa.multiplyVector3(Pa);n[d]=[Pa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<k;d++){f=d*3;e=i[n[d][1]];m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){i=0;for(k=q.length;i<k;i++){h=q[i];
+var j=a.colors,k=j.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){wa.copy(gb);wa.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];Pa.copy(e);wa.multiplyVector3(Pa);n[d]=[Pa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<k;d++){f=d*3;e=j[n[d][1]];m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){j=0;for(k=q.length;j<k;j++){h=q[j];
 if(h.boundTo===void 0||h.boundTo==="vertices"){f=0;e=h.value.length;if(h.size===1)for(d=0;d<e;d++){g=n[d][1];h.array[d]=h.value[g]}else if(h.size===2)for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=n[d][1];g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=n[d][1];
-g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(p)for(d=0;d<k;d++){e=i[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){i=0;for(k=q.length;i<k;i++){h=q[i];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
-3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,l,b)}if(p||c.sortParticles){j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,
-m,b)}if(q){i=0;for(k=q.length;i<k;i++){h=q[i];if(h.needsUpdate||c.sortParticles){j.bindBuffer(j.ARRAY_BUFFER,h.buffer);j.bufferData(j.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function i(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){fa=T=null;M=ca=$=S=oa=Oa=Z=-1;la=true;a[d].render(b,c,ab,Ba);fa=T=null;M=ca=$=S=oa=Oa=Z=-1;la=true}}function k(a,b,c,d,e,f,g,h){var j,i,k,l;if(b){i=a.length-1;l=b=-1}else{i=0;b=a.length;l=1}for(var m=i;m!==b;m=m+l){j=
-a[m];if(j.render){i=j.object;k=j.buffer;if(h)j=h;else{j=j[c];if(!j)continue;g&&C.setBlending(j.blending,j.blendEquation,j.blendSrc,j.blendDst);C.setDepthTest(j.depthTest);C.setDepthWrite(j.depthWrite);t(j.polygonOffset,j.polygonOffsetFactor,j.polygonOffsetUnits)}C.setObjectFaces(i);k instanceof THREE.BufferGeometry?C.renderBufferDirect(d,e,f,j,k,i):C.renderBuffer(d,e,f,j,k,i)}}}function l(a,b,c,d,e,f,g){for(var h,j,i=0,k=a.length;i<k;i++){h=a[i];j=h.object;if(j.visible){if(g)h=g;else{h=h[b];if(!h)continue;
-f&&C.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);C.setDepthTest(h.depthTest);C.setDepthWrite(h.depthWrite);t(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}C.renderImmediateObject(c,d,e,h,j)}}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function m(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function q(a,b){for(var c=a.length-
-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,e){if(d.needsUpdate){d.program&&C.deallocateMaterial(d);C.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences)e.__webglMorphTargetInfluences=new Float32Array(C.maxMorphTargets);var f=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==T){j.useProgram(g);T=g;f=true}if(d.id!==M){M=d.id;f=true}if(f||a!==fa){j.uniformMatrix4fv(h.projectionMatrix,
-false,a._projectionMatrixArray);a!==fa&&(fa=a)}if(f){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(la){for(var k,l=0,m=0,n=0,o,p,q,r=ob,t=r.directional.colors,v=r.directional.positions,u=r.point.colors,x=r.point.positions,y=r.point.distances,B=r.spot.colors,G=r.spot.positions,H=r.spot.distances,
+g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}else{if(o)for(d=0;d<g;d++){e=h[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(p)for(d=0;d<k;d++){e=j[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(q){j=0;for(k=q.length;j<k;j++){h=q[j];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){e=h.value.length;f=0;if(h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;f=f+2}else if(h.size===
+3)if(h.type==="c")for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.r;h.array[f+1]=g.g;h.array[f+2]=g.b;f=f+3}else for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;f=f+3}else if(h.size===4)for(d=0;d<e;d++){g=h.value[d];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f=f+4}}}}}if(o||c.sortParticles){i.bindBuffer(i.ARRAY_BUFFER,a.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,l,b)}if(p||c.sortParticles){i.bindBuffer(i.ARRAY_BUFFER,a.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,
+m,b)}if(q){j=0;for(k=q.length;j<k;j++){h=q[j];if(h.needsUpdate||c.sortParticles){i.bindBuffer(i.ARRAY_BUFFER,h.buffer);i.bufferData(i.ARRAY_BUFFER,h.array,b)}}}}function g(a,b){return b.z-a.z}function h(a,b){return b[1]-a[1]}function j(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){fa=T=null;M=ca=$=S=oa=Oa=Z=-1;la=true;a[d].render(b,c,ab,Ba);fa=T=null;M=ca=$=S=oa=Oa=Z=-1;la=true}}function k(a,b,c,d,e,f,g,h){var i,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==b;m=m+l){i=
+a[m];if(i.render){j=i.object;k=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&C.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);C.setDepthTest(i.depthTest);C.setDepthWrite(i.depthWrite);t(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}C.setObjectFaces(j);k instanceof THREE.BufferGeometry?C.renderBufferDirect(d,e,f,i,k,j):C.renderBuffer(d,e,f,i,k,j)}}}function l(a,b,c,d,e,f,g){for(var h,i,j=0,k=a.length;j<k;j++){h=a[j];i=h.object;if(i.visible){if(g)h=g;else{h=h[b];if(!h)continue;
+f&&C.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);C.setDepthTest(h.depthTest);C.setDepthWrite(h.depthWrite);t(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}C.renderImmediateObject(c,d,e,h,i)}}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function m(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function p(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function q(a,b){for(var c=a.length-
+1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,e){if(d.needsUpdate){d.program&&C.deallocateMaterial(d);C.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences)e.__webglMorphTargetInfluences=new Float32Array(C.maxMorphTargets);var f=false,g=d.program,h=g.uniforms,j=d.uniforms;if(g!==T){i.useProgram(g);T=g;f=true}if(d.id!==M){M=d.id;f=true}if(f||a!==fa){i.uniformMatrix4fv(h.projectionMatrix,
+false,a._projectionMatrixArray);a!==fa&&(fa=a)}if(f){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(la){for(var k,l=0,m=0,n=0,o,p,q,r=ob,t=r.directional.colors,v=r.directional.positions,u=r.point.colors,x=r.point.positions,y=r.point.distances,B=r.spot.colors,G=r.spot.positions,H=r.spot.distances,
 S=r.spot.directions,I=r.spot.angles,F=r.spot.exponents,L=0,Z=0,N=0,O=q=0,c=O=0,f=b.length;c<f;c++){k=b[c];if(!k.onlyShadow){o=k.color;p=k.intensity;q=k.distance;if(k instanceof THREE.AmbientLight)if(C.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(k instanceof THREE.DirectionalLight){q=L*3;if(C.gammaInput){t[q]=o.r*o.r*p*p;t[q+1]=o.g*o.g*p*p;t[q+2]=o.b*o.b*p*p}else{t[q]=o.r*p;t[q+1]=o.g*p;t[q+2]=o.b*p}Da.copy(k.matrixWorld.getPosition());Da.subSelf(k.target.matrixWorld.getPosition());
 Da.normalize();v[q]=Da.x;v[q+1]=Da.y;v[q+2]=Da.z;L=L+1}else if(k instanceof THREE.PointLight){O=Z*3;if(C.gammaInput){u[O]=o.r*o.r*p*p;u[O+1]=o.g*o.g*p*p;u[O+2]=o.b*o.b*p*p}else{u[O]=o.r*p;u[O+1]=o.g*p;u[O+2]=o.b*p}o=k.matrixWorld.getPosition();x[O]=o.x;x[O+1]=o.y;x[O+2]=o.z;y[Z]=q;Z=Z+1}else if(k instanceof THREE.SpotLight){O=N*3;if(C.gammaInput){B[O]=o.r*o.r*p*p;B[O+1]=o.g*o.g*p*p;B[O+2]=o.b*o.b*p*p}else{B[O]=o.r*p;B[O+1]=o.g*p;B[O+2]=o.b*p}o=k.matrixWorld.getPosition();G[O]=o.x;G[O+1]=o.y;G[O+2]=
-o.z;H[N]=q;Da.copy(o);Da.subSelf(k.target.matrixWorld.getPosition());Da.normalize();S[O]=Da.x;S[O+1]=Da.y;S[O+2]=Da.z;I[N]=Math.cos(k.angle);F[N]=k.exponent;N=N+1}}}c=L*3;for(f=t.length;c<f;c++)t[c]=0;c=Z*3;for(f=u.length;c<f;c++)u[c]=0;c=N*3;for(f=B.length;c<f;c++)B[c]=0;r.directional.length=L;r.point.length=Z;r.spot.length=N;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;la=false}c=ob;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=
-c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
-d.opacity;C.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
-THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=A.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(C.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
-i.emissive.value=d.emissive;i.specular.value=d.specular}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(C.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){i.mNear.value=a.near;i.mFar.value=a.far;i.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=
-d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){f=c=0;for(k=b.length;f<k;f++){l=b[f];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){i.shadowMap.texture[c]=l.shadowMap;i.shadowMapSize.value[c]=l.shadowMapSize;i.shadowMatrix.value[c]=l.shadowMatrix;i.shadowDarkness.value[c]=l.shadowDarkness;i.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;i=0;for(c=b.length;i<c;i++)if(l=g.uniforms[b[i][1]]){f=b[i][0];m=f.type;k=f.value;
-switch(m){case "i":j.uniform1i(l,k);break;case "f":j.uniform1f(l,k);break;case "v2":j.uniform2f(l,k.x,k.y);break;case "v3":j.uniform3f(l,k.x,k.y,k.z);break;case "v4":j.uniform4f(l,k.x,k.y,k.z,k.w);break;case "c":j.uniform3f(l,k.r,k.g,k.b);break;case "fv1":j.uniform1fv(l,k);break;case "fv":j.uniform3fv(l,k);break;case "v2v":if(!f._array)f._array=new Float32Array(2*k.length);m=0;for(n=k.length;m<n;m++){r=m*2;f._array[r]=k[m].x;f._array[r+1]=k[m].y}j.uniform2fv(l,f._array);break;case "v3v":if(!f._array)f._array=
-new Float32Array(3*k.length);m=0;for(n=k.length;m<n;m++){r=m*3;f._array[r]=k[m].x;f._array[r+1]=k[m].y;f._array[r+2]=k[m].z}j.uniform3fv(l,f._array);break;case "v4v":if(!f._array)f._array=new Float32Array(4*k.length);m=0;for(n=k.length;m<n;m++){r=m*4;f._array[r]=k[m].x;f._array[r+1]=k[m].y;f._array[r+2]=k[m].z;f._array[r+3]=k[m].w}j.uniform4fv(l,f._array);break;case "m4":if(!f._array)f._array=new Float32Array(16);k.flattenToArray(f._array);j.uniformMatrix4fv(l,false,f._array);break;case "m4v":if(!f._array)f._array=
-new Float32Array(16*k.length);m=0;for(n=k.length;m<n;m++)k[m].flattenToArrayOffset(f._array,m*16);j.uniformMatrix4fv(l,false,f._array);break;case "t":j.uniform1i(l,k);l=f.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){f=l;if(f.image.length===6)if(f.needsUpdate){if(!f.image.__webglTextureCube)f.image.__webglTextureCube=j.createTexture();j.activeTexture(j.TEXTURE0+k);j.bindTexture(j.TEXTURE_CUBE_MAP,f.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;n=l;if(C.autoScaleCubemaps){r=
-f.image[l];v=ac;if(!(r.width<=v&&r.height<=v)){u=Math.max(r.width,r.height);t=Math.floor(r.width*v/u);v=Math.floor(r.height*v/u);u=document.createElement("canvas");u.width=t;u.height=v;u.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,t,v);r=u}}else r=f.image[l];m[n]=r}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=D(f.format);r=D(f.type);s(j.TEXTURE_CUBE_MAP,f,m);for(l=0;l<6;l++)j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,k[l]);f.generateMipmaps&&m&&j.generateMipmap(j.TEXTURE_CUBE_MAP);
-f.needsUpdate=false;if(f.onUpdate)f.onUpdate()}else{j.activeTexture(j.TEXTURE0+k);j.bindTexture(j.TEXTURE_CUBE_MAP,f.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){f=l;j.activeTexture(j.TEXTURE0+k);j.bindTexture(j.TEXTURE_CUBE_MAP,f.__webglTexture)}else C.setTexture(l,k);break;case "tv":if(!f._array){f._array=[];m=0;for(n=f.texture.length;m<n;m++)f._array[m]=k+m}j.uniform1iv(l,f._array);m=0;for(n=f.texture.length;m<n;m++)(l=f.texture[m])&&C.setTexture(l,f._array[m])}}if((d instanceof
-THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();j.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==null&&j.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray);d.skinning&&j.uniformMatrix4fv(h.boneGlobalMatrices,false,e.boneMatrices)}j.uniformMatrix4fv(h.modelViewMatrix,false,e._modelViewMatrix.elements);
-h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,false,e._normalMatrix.elements);h.objectMatrix!==null&&j.uniformMatrix4fv(h.objectMatrix,false,e.matrixWorld.elements);return g}function u(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function t(a,b,c){if(Ta!==a){a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL);Ta=a}if(a&&(eb!==b||fb!==c)){j.polygonOffset(b,c);eb=b;fb=c}}function y(a,
-b){var c;a==="fragment"?c=j.createShader(j.FRAGMENT_SHADER):a==="vertex"&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);if(!j.getShaderParameter(c,j.COMPILE_STATUS)){console.error(j.getShaderInfoLog(c));console.error(b);return null}return c}function s(a,b,c){if(c){j.texParameteri(a,j.TEXTURE_WRAP_S,D(b.wrapS));j.texParameteri(a,j.TEXTURE_WRAP_T,D(b.wrapT));j.texParameteri(a,j.TEXTURE_MAG_FILTER,D(b.magFilter));j.texParameteri(a,j.TEXTURE_MIN_FILTER,D(b.minFilter))}else{j.texParameteri(a,
-j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE);j.texParameteri(a,j.TEXTURE_MAG_FILTER,H(b.magFilter));j.texParameteri(a,j.TEXTURE_MIN_FILTER,H(b.minFilter))}}function x(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height);j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){j.renderbufferStorage(j.RENDERBUFFER,
-j.DEPTH_STENCIL,b.width,b.height);j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)}else j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function H(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST;default:return j.LINEAR}}function D(a){switch(a){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;
-case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.UnsignedShort4444Type:return j.UNSIGNED_SHORT_4_4_4_4;case THREE.UnsignedShort5551Type:return j.UNSIGNED_SHORT_5_5_5_1;
-case THREE.UnsignedShort565Type:return j.UNSIGNED_SHORT_5_6_5;case THREE.ByteType:return j.BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedIntType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA;
-case THREE.AddEquation:return j.FUNC_ADD;case THREE.SubtractEquation:return j.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return j.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return j.ZERO;case THREE.OneFactor:return j.ONE;case THREE.SrcColorFactor:return j.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return j.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return j.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return j.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return j.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return j.ONE_MINUS_DST_ALPHA;
-case THREE.DstColorFactor:return j.DST_COLOR;case THREE.OneMinusDstColorFactor:return j.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return j.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},A=a.canvas!==void 0?a.canvas:document.createElement("canvas"),v=a.precision!==void 0?a.precision:"highp",G=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,N=a.antialias!==void 0?a.antialias:false,R=a.stencil!==void 0?a.stencil:
+o.z;H[N]=q;Da.copy(o);Da.subSelf(k.target.matrixWorld.getPosition());Da.normalize();S[O]=Da.x;S[O+1]=Da.y;S[O+2]=Da.z;I[N]=Math.cos(k.angle);F[N]=k.exponent;N=N+1}}}c=L*3;for(f=t.length;c<f;c++)t[c]=0;c=Z*3;for(f=u.length;c<f;c++)u[c]=0;c=N*3;for(f=B.length;c<f;c++)B[c]=0;r.directional.length=L;r.point.length=Z;r.spot.length=N;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;la=false}c=ob;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
+c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
+d.opacity;C.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
+THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=A.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(C.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
+j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(C.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
+d.opacity;if(e.receiveShadow&&!d._shadowPass&&j.shadowMatrix){f=c=0;for(k=b.length;f<k;f++){l=b[f];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=g.uniforms[b[j][1]]){f=b[j][0];m=f.type;k=f.value;
+switch(m){case "i":i.uniform1i(l,k);break;case "f":i.uniform1f(l,k);break;case "v2":i.uniform2f(l,k.x,k.y);break;case "v3":i.uniform3f(l,k.x,k.y,k.z);break;case "v4":i.uniform4f(l,k.x,k.y,k.z,k.w);break;case "c":i.uniform3f(l,k.r,k.g,k.b);break;case "fv1":i.uniform1fv(l,k);break;case "fv":i.uniform3fv(l,k);break;case "v2v":if(!f._array)f._array=new Float32Array(2*k.length);m=0;for(n=k.length;m<n;m++){r=m*2;f._array[r]=k[m].x;f._array[r+1]=k[m].y}i.uniform2fv(l,f._array);break;case "v3v":if(!f._array)f._array=
+new Float32Array(3*k.length);m=0;for(n=k.length;m<n;m++){r=m*3;f._array[r]=k[m].x;f._array[r+1]=k[m].y;f._array[r+2]=k[m].z}i.uniform3fv(l,f._array);break;case "v4v":if(!f._array)f._array=new Float32Array(4*k.length);m=0;for(n=k.length;m<n;m++){r=m*4;f._array[r]=k[m].x;f._array[r+1]=k[m].y;f._array[r+2]=k[m].z;f._array[r+3]=k[m].w}i.uniform4fv(l,f._array);break;case "m4":if(!f._array)f._array=new Float32Array(16);k.flattenToArray(f._array);i.uniformMatrix4fv(l,false,f._array);break;case "m4v":if(!f._array)f._array=
+new Float32Array(16*k.length);m=0;for(n=k.length;m<n;m++)k[m].flattenToArrayOffset(f._array,m*16);i.uniformMatrix4fv(l,false,f._array);break;case "t":i.uniform1i(l,k);l=f.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){f=l;if(f.image.length===6)if(f.needsUpdate){if(!f.image.__webglTextureCube)f.image.__webglTextureCube=i.createTexture();i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,f.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;n=l;if(C.autoScaleCubemaps){r=
+f.image[l];v=ac;if(!(r.width<=v&&r.height<=v)){u=Math.max(r.width,r.height);t=Math.floor(r.width*v/u);v=Math.floor(r.height*v/u);u=document.createElement("canvas");u.width=t;u.height=v;u.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,t,v);r=u}}else r=f.image[l];m[n]=r}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=D(f.format);r=D(f.type);s(i.TEXTURE_CUBE_MAP,f,m);for(l=0;l<6;l++)i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,k[l]);f.generateMipmaps&&m&&i.generateMipmap(i.TEXTURE_CUBE_MAP);
+f.needsUpdate=false;if(f.onUpdate)f.onUpdate()}else{i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,f.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){f=l;i.activeTexture(i.TEXTURE0+k);i.bindTexture(i.TEXTURE_CUBE_MAP,f.__webglTexture)}else C.setTexture(l,k);break;case "tv":if(!f._array){f._array=[];m=0;for(n=f.texture.length;m<n;m++)f._array[m]=k+m}i.uniform1iv(l,f._array);m=0;for(n=f.texture.length;m<n;m++)(l=f.texture[m])&&C.setTexture(l,f._array[m])}}if((d instanceof
+THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();i.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==null&&i.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray);d.skinning&&i.uniformMatrix4fv(h.boneGlobalMatrices,false,e.boneMatrices)}i.uniformMatrix4fv(h.modelViewMatrix,false,e._modelViewMatrix.elements);
+h.normalMatrix&&i.uniformMatrix3fv(h.normalMatrix,false,e._normalMatrix.elements);h.objectMatrix!==null&&i.uniformMatrix4fv(h.objectMatrix,false,e.matrixWorld.elements);return g}function u(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function t(a,b,c){if(Ta!==a){a?i.enable(i.POLYGON_OFFSET_FILL):i.disable(i.POLYGON_OFFSET_FILL);Ta=a}if(a&&(eb!==b||fb!==c)){i.polygonOffset(b,c);eb=b;fb=c}}function y(a,
+b){var c;a==="fragment"?c=i.createShader(i.FRAGMENT_SHADER):a==="vertex"&&(c=i.createShader(i.VERTEX_SHADER));i.shaderSource(c,b);i.compileShader(c);if(!i.getShaderParameter(c,i.COMPILE_STATUS)){console.error(i.getShaderInfoLog(c));console.error(b);return null}return c}function s(a,b,c){if(c){i.texParameteri(a,i.TEXTURE_WRAP_S,D(b.wrapS));i.texParameteri(a,i.TEXTURE_WRAP_T,D(b.wrapT));i.texParameteri(a,i.TEXTURE_MAG_FILTER,D(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,D(b.minFilter))}else{i.texParameteri(a,
+i.TEXTURE_WRAP_S,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_WRAP_T,i.CLAMP_TO_EDGE);i.texParameteri(a,i.TEXTURE_MAG_FILTER,H(b.magFilter));i.texParameteri(a,i.TEXTURE_MIN_FILTER,H(b.minFilter))}}function x(a,b){i.bindRenderbuffer(i.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_COMPONENT16,b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){i.renderbufferStorage(i.RENDERBUFFER,
+i.DEPTH_STENCIL,b.width,b.height);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,a)}else i.renderbufferStorage(i.RENDERBUFFER,i.RGBA4,b.width,b.height)}function H(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return i.NEAREST;default:return i.LINEAR}}function D(a){switch(a){case THREE.RepeatWrapping:return i.REPEAT;case THREE.ClampToEdgeWrapping:return i.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return i.MIRRORED_REPEAT;
+case THREE.NearestFilter:return i.NEAREST;case THREE.NearestMipMapNearestFilter:return i.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return i.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return i.LINEAR;case THREE.LinearMipMapNearestFilter:return i.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return i.LINEAR_MIPMAP_LINEAR;case THREE.UnsignedByteType:return i.UNSIGNED_BYTE;case THREE.UnsignedShort4444Type:return i.UNSIGNED_SHORT_4_4_4_4;case THREE.UnsignedShort5551Type:return i.UNSIGNED_SHORT_5_5_5_1;
+case THREE.UnsignedShort565Type:return i.UNSIGNED_SHORT_5_6_5;case THREE.ByteType:return i.BYTE;case THREE.ShortType:return i.SHORT;case THREE.UnsignedShortType:return i.UNSIGNED_SHORT;case THREE.IntType:return i.INT;case THREE.UnsignedIntType:return i.UNSIGNED_INT;case THREE.FloatType:return i.FLOAT;case THREE.AlphaFormat:return i.ALPHA;case THREE.RGBFormat:return i.RGB;case THREE.RGBAFormat:return i.RGBA;case THREE.LuminanceFormat:return i.LUMINANCE;case THREE.LuminanceAlphaFormat:return i.LUMINANCE_ALPHA;
+case THREE.AddEquation:return i.FUNC_ADD;case THREE.SubtractEquation:return i.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return i.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return i.ZERO;case THREE.OneFactor:return i.ONE;case THREE.SrcColorFactor:return i.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return i.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return i.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return i.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return i.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return i.ONE_MINUS_DST_ALPHA;
+case THREE.DstColorFactor:return i.DST_COLOR;case THREE.OneMinusDstColorFactor:return i.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return i.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},A=a.canvas!==void 0?a.canvas:document.createElement("canvas"),v=a.precision!==void 0?a.precision:"highp",G=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,N=a.antialias!==void 0?a.antialias:false,R=a.stencil!==void 0?a.stencil:
 true,Y=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),F=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=A;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
-this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var C=this,j,P=[],L=0,T=null,aa=null,M=-1,ca=null,fa=null,O=0,S=-1,$=-1,Z=-1,ha=-1,Sa=-1,Ma=-1,Oa=-1,oa=-1,Ta=null,eb=null,fb=null,Za=null,Lb=0,mb=0,jb=0,nb=0,ab=0,Ba=0,ya=new THREE.Frustum,
-gb=new THREE.Matrix4,wa=new THREE.Matrix4,Pa=new THREE.Vector4,Da=new THREE.Vector3,la=true,ob={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};j=function(){var a;try{if(!(a=A.getContext("experimental-webgl",{alpha:G,premultipliedAlpha:I,antialias:N,stencil:R,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
-console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(B.r,B.g,B.b,F);this.context=j;var $a=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var ac=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE);
-this.getContext=function(){return j};this.supportsVertexTextures=function(){return $a>0};this.setSize=function(a,b){A.width=a;A.height=b;this.setViewport(0,0,A.width,A.height)};this.setViewport=function(a,b,c,d){Lb=a;mb=b;jb=c;nb=d;j.viewport(Lb,mb,jb,nb)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);F=b;j.clearColor(B.r,B.g,B.b,F)};this.setClearColor=function(a,
-b){B.copy(a);F=b;j.clearColor(B.r,B.g,B.b,F)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return F};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|j.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|j.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
-this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);
-j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer);j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)j.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
-void 0;for(d in c.__webglCustomAttributesList)j.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}C.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;j.deleteBuffer(a.__webglVertexBuffer);j.deleteBuffer(a.__webglColorBuffer);C.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;j.deleteBuffer(a.__webglVertexBuffer);j.deleteBuffer(a.__webglColorBuffer);C.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;j.deleteBuffer(a.__webglVertexBuffer);
-j.deleteBuffer(a.__webglColorBuffer);C.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;j.deleteTexture(a.__webglTexture);C.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){j.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){j.deleteFramebuffer(a.__webglFramebuffer[b]);j.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{j.deleteFramebuffer(a.__webglFramebuffer);
-j.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=P.length;a<c;a++){d=P[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=P.length;a<c;a++){d=P[a];d.program!==b&&e.push(d)}P=e;j.deleteProgram(b);C.info.memory.programs--}}};this.updateShadowMap=function(a,b){T=null;M=ca=oa=Oa=Z=-1;la=true;$=S=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
-b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=j.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=j.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=j.createBuffer();if(a.hasPositions){j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.position);j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,false,0,0)}if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,
-a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,i,k,l,m,n,o=a.count*3;for(n=0;n<o;n=n+9){c=a.normalArray;d=c[n];e=c[n+1];f=c[n+2];g=c[n+3];i=c[n+4];l=c[n+5];h=c[n+6];k=c[n+7];m=c[n+8];d=(d+g+h)/3;e=(e+i+k)/3;f=(f+l+m)/3;c[n]=d;c[n+1]=e;c[n+2]=f;c[n+3]=d;c[n+4]=e;c[n+5]=f;c[n+6]=d;c[n+7]=e;c[n+8]=f}}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,false,0,0)}if(a.hasUvs){j.bindBuffer(j.ARRAY_BUFFER,
-a.__webglUvBuffer);j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.uv);j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,false,0,0)}j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=r(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){j.bindBuffer(j.ARRAY_BUFFER,e.vertexPositionBuffer);
-j.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,j.FLOAT,false,0,f[d].index*12);if(a.normal>=0&&e.vertexNormalBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.vertexNormalBuffer);j.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,j.FLOAT,false,0,f[d].index*12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.vertexUvBuffer);j.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,j.FLOAT,false,0,f[d].index*8);j.enableVertexAttribArray(a.uv)}else j.disableVertexAttribArray(a.uv);
-if(a.color>=0&&e.vertexColorBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.vertexColorBuffer);j.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,j.FLOAT,false,0,f[d].index*16)}j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}j.drawElements(j.TRIANGLES,f[d].count,j.UNSIGNED_SHORT,f[d].start*2);C.info.render.calls++;C.info.render.vertices=C.info.render.vertices+f[d].count;C.info.render.faces=C.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,
-i,c=r(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer);j.vertexAttribPointer(b.position,3,j.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);j.vertexAttribPointer(c.position,3,j.FLOAT,false,0,0)}else if(c.position>=0){j.bindBuffer(j.ARRAY_BUFFER,
-e.__webglVertexBuffer);j.vertexAttribPointer(c.position,3,j.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var k=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;k<d.numSupportedMorphTargets&&k<i.length;){j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[k]]);j.vertexAttribPointer(c["morphTarget"+k],3,j.FLOAT,false,0,0);if(d.morphNormals){j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[k]]);j.vertexAttribPointer(c["morphNormal"+k],3,j.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=
-g[i[k]];k++}}else{i=[];g=f.morphTargetInfluences;var l,m=g.length;for(l=0;l<m;l++){k=g[l];k>0&&i.push([l,k])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(h):i.length===0&&i.push([0,0]);for(k=0;k<d.numSupportedMorphTargets;){if(i[k]){l=i[k][0];j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);j.vertexAttribPointer(c["morphTarget"+k],3,j.FLOAT,false,0,0);if(d.morphNormals){j.bindBuffer(j.ARRAY_BUFFER,
-e.__webglMorphNormalsBuffers[l]);j.vertexAttribPointer(c["morphNormal"+k],3,j.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=g[l]}else{j.vertexAttribPointer(c["morphTarget"+k],3,j.FLOAT,false,0,0);d.morphNormals&&j.vertexAttribPointer(c["morphNormal"+k],3,j.FLOAT,false,0,0);f.__webglMorphTargetInfluences[k]=0}k++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=
-e.__webglCustomAttributesList.length;g<i;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){j.bindBuffer(j.ARRAY_BUFFER,c.buffer);j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,false,0,0)}}}if(b.color>=0){j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer);j.vertexAttribPointer(b.color,3,j.FLOAT,false,0,0)}if(b.normal>=0){j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer);j.vertexAttribPointer(b.normal,3,j.FLOAT,false,0,0)}if(b.tangent>=0){j.bindBuffer(j.ARRAY_BUFFER,
-e.__webglTangentBuffer);j.vertexAttribPointer(b.tangent,4,j.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer);j.vertexAttribPointer(b.uv,2,j.FLOAT,false,0,0);j.enableVertexAttribArray(b.uv)}else j.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer);j.vertexAttribPointer(b.uv2,2,j.FLOAT,false,0,0);j.enableVertexAttribArray(b.uv2)}else j.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=
-0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer);j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,false,0,0);j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,false,0,0);j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,false,0,0);j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,false,0,0)}}if(f instanceof
-THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Za){j.lineWidth(d);Za=d}a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)}else{a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)}C.info.render.calls++;C.info.render.vertices=C.info.render.vertices+e.__webglFaceCount;C.info.render.faces=C.info.render.faces+e.__webglFaceCount/3}else if(f instanceof
-THREE.Line){f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES;d=d.linewidth;if(d!==Za){j.lineWidth(d);Za=d}j.drawArrays(f,0,e.__webglLineCount);C.info.render.calls++}else if(f instanceof THREE.ParticleSystem){j.drawArrays(j.POINTS,0,e.__webglParticleCount);C.info.render.calls++;C.info.render.points=C.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount);C.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,
-o=a.fog;M=-1;la=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);gb.multiply(b.projectionMatrix,
-b.matrixWorldInverse);ya.setFromMatrix(gb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);C.info.render.calls=0;C.info.render.vertices=0;C.info.render.faces=0;C.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||
-ya.contains(h))){u(h,b);var p=f,q=p.object,r=p.buffer,s=void 0,s=s=void 0,s=q.material;if(s instanceof THREE.MeshFaceMaterial){s=r.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){p.transparent=s;p.opaque=null}else{p.opaque=s;p.transparent=null}}}else if(s)if(s.transparent){p.transparent=s;p.opaque=null}else{p.opaque=s;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Pa.copy(h.matrixWorld.getPosition());gb.multiplyVector3(Pa);f.z=Pa.z}}}this.sortObjects&&
-m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){u(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);t(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);k(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,
-"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);k(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);k(a.__webglObjects,false,"transparent",b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture);j.generateMipmap(j.TEXTURE_CUBE_MAP);
-j.bindTexture(j.TEXTURE_CUBE_MAP,null)}else{j.bindTexture(j.TEXTURE_2D,c.__webglTexture);j.generateMipmap(j.TEXTURE_2D);j.bindTexture(j.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=r(a,b,c,d,e);ca=-1;C.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,j,ya):e.render(function(a){C.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=
-[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,k=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){k=g.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var r=k,s=void 0,t=void 0,u=void 0,v=void 0,x=void 0,y=void 0,A=void 0,B={},D=r.morphTargets.length,G=r.morphNormals.length;r.geometryGroups={};s=0;for(t=r.faces.length;s<
-t;s++){u=r.faces[s];v=u.materialIndex;y=v!==void 0?v:-1;B[y]===void 0&&(B[y]={hash:y,counter:0});A=B[y].hash+"_"+B[y].counter;r.geometryGroups[A]===void 0&&(r.geometryGroups[A]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:G});x=u instanceof THREE.Face3?3:4;if(r.geometryGroups[A].vertices+x>65535){B[y].counter=B[y].counter+1;A=B[y].hash+"_"+B[y].counter;r.geometryGroups[A]===void 0&&(r.geometryGroups[A]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,
-numMorphNormals:G})}u instanceof THREE.Face3?r.geometryGroups[A].faces3.push(s):r.geometryGroups[A].faces4.push(s);r.geometryGroups[A].vertices=r.geometryGroups[A].vertices+x}r.geometryGroupsList=[];var M=void 0;for(M in r.geometryGroups){r.geometryGroups[M].id=O++;r.geometryGroupsList.push(r.geometryGroups[M])}}for(i in k.geometryGroups){l=k.geometryGroups[i];if(!l.__webglVertexBuffer){var S=l;S.__webglVertexBuffer=j.createBuffer();S.__webglNormalBuffer=j.createBuffer();S.__webglTangentBuffer=j.createBuffer();
-S.__webglColorBuffer=j.createBuffer();S.__webglUVBuffer=j.createBuffer();S.__webglUV2Buffer=j.createBuffer();S.__webglSkinVertexABuffer=j.createBuffer();S.__webglSkinVertexBBuffer=j.createBuffer();S.__webglSkinIndicesBuffer=j.createBuffer();S.__webglSkinWeightsBuffer=j.createBuffer();S.__webglFaceBuffer=j.createBuffer();S.__webglLineBuffer=j.createBuffer();var H=void 0,I=void 0;if(S.numMorphTargets){S.__webglMorphTargetsBuffers=[];H=0;for(I=S.numMorphTargets;H<I;H++)S.__webglMorphTargetsBuffers.push(j.createBuffer())}if(S.numMorphNormals){S.__webglMorphNormalsBuffers=
-[];H=0;for(I=S.numMorphNormals;H<I;H++)S.__webglMorphNormalsBuffers.push(j.createBuffer())}C.info.memory.geometries++;var F=l,N=g,L=N.geometry,Z=F.faces3,$=F.faces4,T=Z.length*3+$.length*4,Q=Z.length*1+$.length*2,P=Z.length*3+$.length*4,R=c(N,F),aa=e(R),Y=d(R),fa=R.vertexColors?R.vertexColors:false;F.__vertexArray=new Float32Array(T*3);if(Y)F.__normalArray=new Float32Array(T*3);if(L.hasTangents)F.__tangentArray=new Float32Array(T*4);if(fa)F.__colorArray=new Float32Array(T*3);if(aa){if(L.faceUvs.length>
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-ka[E];K=Aa[ib];lc=Yc[ib];if(lc!==void 0)for(ia=0;ia<4;ia++){nc=lc[ia];wc[Jb]=nc.u;wc[Jb+1]=nc.v;Jb=Jb+2}}if(Jb>0){j.bindBuffer(j.ARRAY_BUFFER,da.__webglUV2Buffer);j.bufferData(j.ARRAY_BUFFER,wc,Wa)}}if(pd){E=0;for(U=ja.length;E<U;E++){K=Aa[ja[E]];Eb[cb]=xa;Eb[cb+1]=xa+1;Eb[cb+2]=xa+2;cb=cb+3;Ya[Qa]=xa;Ya[Qa+1]=xa+1;Ya[Qa+2]=xa;Ya[Qa+3]=xa+2;Ya[Qa+4]=xa+1;Ya[Qa+5]=xa+2;Qa=Qa+6;xa=xa+3}E=0;for(U=ka.length;E<U;E++){K=Aa[ka[E]];Eb[cb]=xa;Eb[cb+1]=xa+1;Eb[cb+2]=xa+3;Eb[cb+3]=xa+1;Eb[cb+4]=xa+2;Eb[cb+5]=
-xa+3;cb=cb+6;Ya[Qa]=xa;Ya[Qa+1]=xa+1;Ya[Qa+2]=xa;Ya[Qa+3]=xa+3;Ya[Qa+4]=xa+1;Ya[Qa+5]=xa+2;Ya[Qa+6]=xa+2;Ya[Qa+7]=xa+3;Qa=Qa+8;xa=xa+4}j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,da.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Eb,Wa);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,da.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Ya,Wa)}if(Wc){ia=0;for(ed=Wc.length;ia<ed;ia++){w=Wc[ia];if(w.__original.needsUpdate){z=0;if(w.size===1)if(w.boundTo===void 0||w.boundTo==="vertices"){E=0;for(U=ja.length;E<
-U;E++){K=Aa[ja[E]];w.array[z]=w.value[K.a];w.array[z+1]=w.value[K.b];w.array[z+2]=w.value[K.c];z=z+3}E=0;for(U=ka.length;E<U;E++){K=Aa[ka[E]];w.array[z]=w.value[K.a];w.array[z+1]=w.value[K.b];w.array[z+2]=w.value[K.c];w.array[z+3]=w.value[K.d];z=z+4}}else{if(w.boundTo==="faces"){E=0;for(U=ja.length;E<U;E++){Xa=w.value[ja[E]];w.array[z]=Xa;w.array[z+1]=Xa;w.array[z+2]=Xa;z=z+3}E=0;for(U=ka.length;E<U;E++){Xa=w.value[ka[E]];w.array[z]=Xa;w.array[z+1]=Xa;w.array[z+2]=Xa;w.array[z+3]=Xa;z=z+4}}}else if(w.size===
-2)if(w.boundTo===void 0||w.boundTo==="vertices"){E=0;for(U=ja.length;E<U;E++){K=Aa[ja[E]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=W.x;w.array[z+3]=W.y;w.array[z+4]=X.x;w.array[z+5]=X.y;z=z+6}E=0;for(U=ka.length;E<U;E++){K=Aa[ka[E]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];ma=w.value[K.d];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=W.x;w.array[z+3]=W.y;w.array[z+4]=X.x;w.array[z+5]=X.y;w.array[z+6]=ma.x;w.array[z+7]=ma.y;z=z+8}}else{if(w.boundTo===
-"faces"){E=0;for(U=ja.length;E<U;E++){X=W=V=Xa=w.value[ja[E]];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=W.x;w.array[z+3]=W.y;w.array[z+4]=X.x;w.array[z+5]=X.y;z=z+6}E=0;for(U=ka.length;E<U;E++){ma=X=W=V=Xa=w.value[ka[E]];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=W.x;w.array[z+3]=W.y;w.array[z+4]=X.x;w.array[z+5]=X.y;w.array[z+6]=ma.x;w.array[z+7]=ma.y;z=z+8}}}else if(w.size===3){var ea;ea=w.type==="c"?["r","g","b"]:["x","y","z"];if(w.boundTo===void 0||w.boundTo==="vertices"){E=0;for(U=ja.length;E<
-U;E++){K=Aa[ja[E]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];w.array[z]=V[ea[0]];w.array[z+1]=V[ea[1]];w.array[z+2]=V[ea[2]];w.array[z+3]=W[ea[0]];w.array[z+4]=W[ea[1]];w.array[z+5]=W[ea[2]];w.array[z+6]=X[ea[0]];w.array[z+7]=X[ea[1]];w.array[z+8]=X[ea[2]];z=z+9}E=0;for(U=ka.length;E<U;E++){K=Aa[ka[E]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];ma=w.value[K.d];w.array[z]=V[ea[0]];w.array[z+1]=V[ea[1]];w.array[z+2]=V[ea[2]];w.array[z+3]=W[ea[0]];w.array[z+4]=W[ea[1]];w.array[z+5]=W[ea[2]];w.array[z+
-6]=X[ea[0]];w.array[z+7]=X[ea[1]];w.array[z+8]=X[ea[2]];w.array[z+9]=ma[ea[0]];w.array[z+10]=ma[ea[1]];w.array[z+11]=ma[ea[2]];z=z+12}}else if(w.boundTo==="faces"){E=0;for(U=ja.length;E<U;E++){X=W=V=Xa=w.value[ja[E]];w.array[z]=V[ea[0]];w.array[z+1]=V[ea[1]];w.array[z+2]=V[ea[2]];w.array[z+3]=W[ea[0]];w.array[z+4]=W[ea[1]];w.array[z+5]=W[ea[2]];w.array[z+6]=X[ea[0]];w.array[z+7]=X[ea[1]];w.array[z+8]=X[ea[2]];z=z+9}E=0;for(U=ka.length;E<U;E++){ma=X=W=V=Xa=w.value[ka[E]];w.array[z]=V[ea[0]];w.array[z+
-1]=V[ea[1]];w.array[z+2]=V[ea[2]];w.array[z+3]=W[ea[0]];w.array[z+4]=W[ea[1]];w.array[z+5]=W[ea[2]];w.array[z+6]=X[ea[0]];w.array[z+7]=X[ea[1]];w.array[z+8]=X[ea[2]];w.array[z+9]=ma[ea[0]];w.array[z+10]=ma[ea[1]];w.array[z+11]=ma[ea[2]];z=z+12}}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){E=0;for(U=ja.length;E<U;E++){K=Aa[ja[E]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+
-6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+10]=X.z;w.array[z+11]=X.w;z=z+12}E=0;for(U=ka.length;E<U;E++){K=Aa[ka[E]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];ma=w.value[K.d];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+10]=X.z;w.array[z+11]=X.w;w.array[z+12]=ma.x;w.array[z+13]=ma.y;w.array[z+14]=ma.z;w.array[z+15]=ma.w;z=z+16}}else if(w.boundTo===
-"faces"){E=0;for(U=ja.length;E<U;E++){X=W=V=Xa=w.value[ja[E]];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+10]=X.z;w.array[z+11]=X.w;z=z+12}E=0;for(U=ka.length;E<U;E++){ma=X=W=V=Xa=w.value[ka[E]];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+
-10]=X.z;w.array[z+11]=X.w;w.array[z+12]=ma.x;w.array[z+13]=ma.y;w.array[z+14]=ma.z;w.array[z+15]=ma.w;z=z+16}}j.bindBuffer(j.ARRAY_BUFFER,w.buffer);j.bufferData(j.ARRAY_BUFFER,w.array,Wa)}}}if(od){delete da.__inittedArrays;delete da.__colorArray;delete da.__normalArray;delete da.__tangentArray;delete da.__uvArray;delete da.__uv2Array;delete da.__faceArray;delete da.__vertexArray;delete da.__lineArray;delete da.__skinVertexAArray;delete da.__skinVertexBArray;delete da.__skinIndexArray;delete da.__skinWeightArray}}}}ga.verticesNeedUpdate=
-false;ga.morphTargetsNeedUpdate=false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=false;ga.tangetsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.Ribbon){if(ga.verticesNeedUpdate||ga.colorsNeedUpdate){var Zb=ga,hd=j.DYNAMIC_DRAW,xc=void 0,yc=void 0,Jc=void 0,$b=void 0,Kc=void 0,id=Zb.vertices,jd=Zb.colors,ud=id.length,vd=jd.length,Lc=Zb.__vertexArray,Mc=Zb.__colorArray,wd=Zb.colorsNeedUpdate;if(Zb.verticesNeedUpdate){for(xc=0;xc<
-ud;xc++){Jc=id[xc];$b=xc*3;Lc[$b]=Jc.x;Lc[$b+1]=Jc.y;Lc[$b+2]=Jc.z}j.bindBuffer(j.ARRAY_BUFFER,Zb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Lc,hd)}if(wd){for(yc=0;yc<vd;yc++){Kc=jd[yc];$b=yc*3;Mc[$b]=Kc.r;Mc[$b+1]=Kc.g;Mc[$b+2]=Kc.b}j.bindBuffer(j.ARRAY_BUFFER,Zb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Mc,hd)}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false}else if(kb instanceof THREE.Line){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||fb){var Kb=
-ga,Zc=j.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Nc=void 0,va=void 0,Oc=void 0,kd=Kb.vertices,ld=Kb.colors,xd=kd.length,yd=ld.length,Pc=Kb.__vertexArray,Qc=Kb.__colorArray,zd=Kb.colorsNeedUpdate,$c=Kb.__webglCustomAttributesList,Rc=void 0,md=void 0,La=void 0,oc=void 0,Va=void 0,pa=void 0;if(Kb.verticesNeedUpdate){for(zc=0;zc<xd;zc++){Nc=kd[zc];va=zc*3;Pc[va]=Nc.x;Pc[va+1]=Nc.y;Pc[va+2]=Nc.z}j.bindBuffer(j.ARRAY_BUFFER,Kb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Pc,Zc)}if(zd){for(Ac=0;Ac<yd;Ac++){Oc=
-ld[Ac];va=Ac*3;Qc[va]=Oc.r;Qc[va+1]=Oc.g;Qc[va+2]=Oc.b}j.bindBuffer(j.ARRAY_BUFFER,Kb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Qc,Zc)}if($c){Rc=0;for(md=$c.length;Rc<md;Rc++){pa=$c[Rc];if(pa.needsUpdate&&(pa.boundTo===void 0||pa.boundTo==="vertices")){va=0;oc=pa.value.length;if(pa.size===1)for(La=0;La<oc;La++)pa.array[La]=pa.value[La];else if(pa.size===2)for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+1]=Va.y;va=va+2}else if(pa.size===3)if(pa.type==="c")for(La=0;La<oc;La++){Va=
-pa.value[La];pa.array[va]=Va.r;pa.array[va+1]=Va.g;pa.array[va+2]=Va.b;va=va+3}else for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+1]=Va.y;pa.array[va+2]=Va.z;va=va+3}else if(pa.size===4)for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+1]=Va.y;pa.array[va+2]=Va.z;pa.array[va+3]=Va.w;va=va+4}j.bindBuffer(j.ARRAY_BUFFER,pa.buffer);j.bufferData(j.ARRAY_BUFFER,pa.array,Zc)}}}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(kb instanceof
-THREE.ParticleSystem){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);(ga.verticesNeedUpdate||ga.colorsNeedUpdate||kb.sortParticles||fb)&&f(ga,j.DYNAMIC_DRAW,kb);ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?
-g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];a.uniforms=THREE.UniformsUtils.clone(h.uniforms);a.vertexShader=h.vertexShader;a.fragmentShader=h.fragmentShader}var i,k,l,m,n;i=m=n=h=0;for(k=b.length;i<k;i++){l=b[i];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&h++}}if(n+h+m<=Q){k=m;l=n;m=h}else{k=Math.ceil(Q*m/(n+m));
-m=l=Q-k}var o=0,h=0;for(n=b.length;h<n;h++){i=b[h];if(i.castShadow){i instanceof THREE.SpotLight&&o++;i instanceof THREE.DirectionalLight&&!i.shadowCascade&&o++}}var p=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)p=d.bones.length;var q;a:{i=a.fragmentShader;n=a.vertexShader;var h=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,morphTargets:a.morphTargets,
-morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:o,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(g)d.push(g);else{d.push(i);d.push(n)}for(r in c){d.push(r);
-d.push(c[r])}g=d.join();r=0;for(d=P.length;r<d;r++){k=P[r];if(k.code===g){k.usedTimes++;q=k.program;break a}}r=j.createProgram();d=["precision "+v+" float;",$a>0?"#define VERTEX_TEXTURES":"",C.gammaInput?"#define GAMMA_INPUT":"",C.gammaOutput?"#define GAMMA_OUTPUT":"",C.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
-c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":
-"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var C=this,i,P=[],L=0,T=null,aa=null,M=-1,ca=null,fa=null,O=0,S=-1,$=-1,Z=-1,ha=-1,Sa=-1,Ma=-1,Oa=-1,oa=-1,Ta=null,eb=null,fb=null,Za=null,Lb=0,mb=0,jb=0,nb=0,ab=0,Ba=0,ya=new THREE.Frustum,
+gb=new THREE.Matrix4,wa=new THREE.Matrix4,Pa=new THREE.Vector4,Da=new THREE.Vector3,la=true,ob={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};i=function(){var a;try{if(!(a=A.getContext("experimental-webgl",{alpha:G,premultipliedAlpha:I,antialias:N,stencil:R,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||
+console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();i.clearColor(0,0,0,1);i.clearDepth(1);i.clearStencil(0);i.enable(i.DEPTH_TEST);i.depthFunc(i.LEQUAL);i.frontFace(i.CCW);i.cullFace(i.BACK);i.enable(i.CULL_FACE);i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA);i.clearColor(B.r,B.g,B.b,F);this.context=i;var $a=i.getParameter(i.MAX_VERTEX_TEXTURE_IMAGE_UNITS);i.getParameter(i.MAX_TEXTURE_SIZE);var ac=i.getParameter(i.MAX_CUBE_MAP_TEXTURE_SIZE);
+this.getContext=function(){return i};this.supportsVertexTextures=function(){return $a>0};this.setSize=function(a,b){A.width=a;A.height=b;this.setViewport(0,0,A.width,A.height)};this.setViewport=function(a,b,c,d){Lb=a;mb=b;jb=c;nb=d;i.viewport(Lb,mb,jb,nb)};this.setScissor=function(a,b,c,d){i.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?i.enable(i.SCISSOR_TEST):i.disable(i.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);F=b;i.clearColor(B.r,B.g,B.b,F)};this.setClearColor=function(a,
+b){B.copy(a);F=b;i.clearColor(B.r,B.g,B.b,F)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return F};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|i.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|i.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|i.STENCIL_BUFFER_BIT;i.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
+this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];i.deleteBuffer(c.__webglVertexBuffer);i.deleteBuffer(c.__webglNormalBuffer);i.deleteBuffer(c.__webglTangentBuffer);i.deleteBuffer(c.__webglColorBuffer);i.deleteBuffer(c.__webglUVBuffer);i.deleteBuffer(c.__webglUV2Buffer);
+i.deleteBuffer(c.__webglSkinVertexABuffer);i.deleteBuffer(c.__webglSkinVertexBBuffer);i.deleteBuffer(c.__webglSkinIndicesBuffer);i.deleteBuffer(c.__webglSkinWeightsBuffer);i.deleteBuffer(c.__webglFaceBuffer);i.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)i.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)i.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
+void 0;for(d in c.__webglCustomAttributesList)i.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}C.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);C.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);i.deleteBuffer(a.__webglColorBuffer);C.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;i.deleteBuffer(a.__webglVertexBuffer);
+i.deleteBuffer(a.__webglColorBuffer);C.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;i.deleteTexture(a.__webglTexture);C.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){i.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){i.deleteFramebuffer(a.__webglFramebuffer[b]);i.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{i.deleteFramebuffer(a.__webglFramebuffer);
+i.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=false,a=0;for(c=P.length;a<c;a++){d=P[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=P.length;a<c;a++){d=P[a];d.program!==b&&e.push(d)}P=e;i.deleteProgram(b);C.info.memory.programs--}}};this.updateShadowMap=function(a,b){T=null;M=ca=oa=Oa=Z=-1;la=true;$=S=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
+b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=i.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=i.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=i.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=i.createBuffer();if(a.hasPositions){i.bindBuffer(i.ARRAY_BUFFER,a.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,a.positionArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.position);i.vertexAttribPointer(b.attributes.position,
+3,i.FLOAT,false,0,0)}if(a.hasNormals){i.bindBuffer(i.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,j,k,l,m,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];j=n[o+4];l=n[o+5];h=n[o+6];k=n[o+7];m=n[o+8];d=(d+g+h)/3;e=(e+j+k)/3;f=(f+l+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}i.bufferData(i.ARRAY_BUFFER,a.normalArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.normal);i.vertexAttribPointer(b.attributes.normal,
+3,i.FLOAT,false,0,0)}if(a.hasUvs&&c.map){i.bindBuffer(i.ARRAY_BUFFER,a.__webglUvBuffer);i.bufferData(i.ARRAY_BUFFER,a.uvArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.uv);i.vertexAttribPointer(b.attributes.uv,2,i.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){i.bindBuffer(i.ARRAY_BUFFER,a.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,a.colorArray,i.DYNAMIC_DRAW);i.enableVertexAttribArray(b.attributes.color);i.vertexAttribPointer(b.attributes.color,3,i.FLOAT,false,
+0,0)}i.drawArrays(i.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=r(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){i.bindBuffer(i.ARRAY_BUFFER,e.vertexPositionBuffer);i.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,i.FLOAT,false,0,f[d].index*12);if(a.normal>=0&&e.vertexNormalBuffer){i.bindBuffer(i.ARRAY_BUFFER,
+e.vertexNormalBuffer);i.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,i.FLOAT,false,0,f[d].index*12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexUvBuffer);i.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,i.FLOAT,false,0,f[d].index*8);i.enableVertexAttribArray(a.uv)}else i.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.vertexColorBuffer);i.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,
+i.FLOAT,false,0,f[d].index*16)}i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}i.drawElements(i.TRIANGLES,f[d].count,i.UNSIGNED_SHORT,f[d].start*2);C.info.render.calls++;C.info.render.vertices=C.info.render.vertices+f[d].count;C.info.render.faces=C.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,j,c=r(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){i.bindBuffer(i.ARRAY_BUFFER,
+e.__webglVertexBuffer);i.vertexAttribPointer(b.position,3,i.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);i.vertexAttribPointer(c.position,3,i.FLOAT,false,0,0)}else if(c.position>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglVertexBuffer);i.vertexAttribPointer(c.position,3,i.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var k=0;j=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;k<
+d.numSupportedMorphTargets&&k<j.length;){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[k]]);i.vertexAttribPointer(c["morphTarget"+k],3,i.FLOAT,false,0,0);if(d.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[k]]);i.vertexAttribPointer(c["morphNormal"+k],3,i.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=g[j[k]];k++}}else{j=[];g=f.morphTargetInfluences;var l,m=g.length;for(l=0;l<m;l++){k=g[l];k>0&&j.push([l,k])}if(j.length>d.numSupportedMorphTargets){j.sort(h);
+j.length=d.numSupportedMorphTargets}else j.length>d.numSupportedMorphNormals?j.sort(h):j.length===0&&j.push([0,0]);for(k=0;k<d.numSupportedMorphTargets;){if(j[k]){l=j[k][0];i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);i.vertexAttribPointer(c["morphTarget"+k],3,i.FLOAT,false,0,0);if(d.morphNormals){i.bindBuffer(i.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);i.vertexAttribPointer(c["morphNormal"+k],3,i.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=g[l]}else{i.vertexAttribPointer(c["morphTarget"+
+k],3,i.FLOAT,false,0,0);d.morphNormals&&i.vertexAttribPointer(c["morphNormal"+k],3,i.FLOAT,false,0,0);f.__webglMorphTargetInfluences[k]=0}k++}}d.program.uniforms.morphTargetInfluences!==null&&i.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(j=e.__webglCustomAttributesList.length;g<j;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){i.bindBuffer(i.ARRAY_BUFFER,c.buffer);i.vertexAttribPointer(b[c.buffer.belongsToAttribute],
+c.size,i.FLOAT,false,0,0)}}}if(b.color>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglColorBuffer);i.vertexAttribPointer(b.color,3,i.FLOAT,false,0,0)}if(b.normal>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglNormalBuffer);i.vertexAttribPointer(b.normal,3,i.FLOAT,false,0,0)}if(b.tangent>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglTangentBuffer);i.vertexAttribPointer(b.tangent,4,i.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){i.bindBuffer(i.ARRAY_BUFFER,e.__webglUVBuffer);i.vertexAttribPointer(b.uv,2,i.FLOAT,
+false,0,0);i.enableVertexAttribArray(b.uv)}else i.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){i.bindBuffer(i.ARRAY_BUFFER,e.__webglUV2Buffer);i.vertexAttribPointer(b.uv2,2,i.FLOAT,false,0,0);i.enableVertexAttribArray(b.uv2)}else i.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinVertexABuffer);i.vertexAttribPointer(b.skinVertexA,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,
+e.__webglSkinVertexBBuffer);i.vertexAttribPointer(b.skinVertexB,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);i.vertexAttribPointer(b.skinIndex,4,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);i.vertexAttribPointer(b.skinWeight,4,i.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Za){i.lineWidth(d);Za=d}a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);i.drawElements(i.LINES,e.__webglLineCount,
+i.UNSIGNED_SHORT,0)}else{a&&i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);i.drawElements(i.TRIANGLES,e.__webglFaceCount,i.UNSIGNED_SHORT,0)}C.info.render.calls++;C.info.render.vertices=C.info.render.vertices+e.__webglFaceCount;C.info.render.faces=C.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?i.LINE_STRIP:i.LINES;d=d.linewidth;if(d!==Za){i.lineWidth(d);Za=d}i.drawArrays(f,0,e.__webglLineCount);C.info.render.calls++}else if(f instanceof
+THREE.ParticleSystem){i.drawArrays(i.POINTS,0,e.__webglParticleCount);C.info.render.calls++;C.info.render.points=C.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){i.drawArrays(i.TRIANGLE_STRIP,0,e.__webglVertexCount);C.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;M=-1;la=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
+new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);gb.multiply(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(gb);this.autoUpdateObjects&&this.initWebGLObjects(a);j(this.renderPluginsPre,a,b);C.info.render.calls=0;C.info.render.vertices=0;C.info.render.faces=0;C.info.render.points=
+0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||ya.contains(h))){u(h,b);var p=f,q=p.object,r=p.buffer,s=void 0,s=s=void 0,s=q.material;if(s instanceof THREE.MeshFaceMaterial){s=r.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){p.transparent=
+s;p.opaque=null}else{p.opaque=s;p.transparent=null}}}else if(s)if(s.transparent){p.transparent=s;p.opaque=null}else{p.opaque=s;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Pa.copy(h.matrixWorld.getPosition());gb.multiplyVector3(Pa);f.z=Pa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){u(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=
+null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);t(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);k(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);k(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);k(a.__webglObjects,false,"transparent",
+b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}j(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){i.bindTexture(i.TEXTURE_CUBE_MAP,c.__webglTexture);i.generateMipmap(i.TEXTURE_CUBE_MAP);i.bindTexture(i.TEXTURE_CUBE_MAP,null)}else{i.bindTexture(i.TEXTURE_2D,c.__webglTexture);i.generateMipmap(i.TEXTURE_2D);i.bindTexture(i.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};
+this.renderImmediateObject=function(a,b,c,d,e){var f=r(a,b,c,d,e);ca=-1;C.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,i,ya):e.render(function(a){C.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,j=void 0,k=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;
+g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){k=g.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var r=k,s=void 0,t=void 0,u=void 0,v=void 0,x=void 0,y=void 0,A=void 0,B={},D=r.morphTargets.length,G=r.morphNormals.length;r.geometryGroups={};s=0;for(t=r.faces.length;s<t;s++){u=r.faces[s];v=u.materialIndex;y=v!==void 0?v:-1;B[y]===void 0&&(B[y]={hash:y,counter:0});A=B[y].hash+"_"+B[y].counter;r.geometryGroups[A]===void 0&&(r.geometryGroups[A]={faces3:[],faces4:[],
+materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:G});x=u instanceof THREE.Face3?3:4;if(r.geometryGroups[A].vertices+x>65535){B[y].counter=B[y].counter+1;A=B[y].hash+"_"+B[y].counter;r.geometryGroups[A]===void 0&&(r.geometryGroups[A]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:G})}u instanceof THREE.Face3?r.geometryGroups[A].faces3.push(s):r.geometryGroups[A].faces4.push(s);r.geometryGroups[A].vertices=r.geometryGroups[A].vertices+x}r.geometryGroupsList=
+[];var M=void 0;for(M in r.geometryGroups){r.geometryGroups[M].id=O++;r.geometryGroupsList.push(r.geometryGroups[M])}}for(j in k.geometryGroups){l=k.geometryGroups[j];if(!l.__webglVertexBuffer){var S=l;S.__webglVertexBuffer=i.createBuffer();S.__webglNormalBuffer=i.createBuffer();S.__webglTangentBuffer=i.createBuffer();S.__webglColorBuffer=i.createBuffer();S.__webglUVBuffer=i.createBuffer();S.__webglUV2Buffer=i.createBuffer();S.__webglSkinVertexABuffer=i.createBuffer();S.__webglSkinVertexBBuffer=i.createBuffer();
+S.__webglSkinIndicesBuffer=i.createBuffer();S.__webglSkinWeightsBuffer=i.createBuffer();S.__webglFaceBuffer=i.createBuffer();S.__webglLineBuffer=i.createBuffer();var H=void 0,I=void 0;if(S.numMorphTargets){S.__webglMorphTargetsBuffers=[];H=0;for(I=S.numMorphTargets;H<I;H++)S.__webglMorphTargetsBuffers.push(i.createBuffer())}if(S.numMorphNormals){S.__webglMorphNormalsBuffers=[];H=0;for(I=S.numMorphNormals;H<I;H++)S.__webglMorphNormalsBuffers.push(i.createBuffer())}C.info.memory.geometries++;var F=
+l,N=g,L=N.geometry,Z=F.faces3,$=F.faces4,T=Z.length*3+$.length*4,Q=Z.length*1+$.length*2,P=Z.length*3+$.length*4,R=c(N,F),aa=e(R),Y=d(R),fa=R.vertexColors?R.vertexColors:false;F.__vertexArray=new Float32Array(T*3);if(Y)F.__normalArray=new Float32Array(T*3);if(L.hasTangents)F.__tangentArray=new Float32Array(T*4);if(fa)F.__colorArray=new Float32Array(T*3);if(aa){if(L.faceUvs.length>0||L.faceVertexUvs.length>0)F.__uvArray=new Float32Array(T*2);if(L.faceUvs.length>1||L.faceVertexUvs.length>1)F.__uv2Array=
+new Float32Array(T*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(T*4);F.__skinVertexBArray=new Float32Array(T*4);F.__skinIndexArray=new Float32Array(T*4);F.__skinWeightArray=new Float32Array(T*4)}F.__faceArray=new Uint16Array(Q*3);F.__lineArray=new Uint16Array(P*2);var ca=void 0,ha=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];ca=0;for(ha=F.numMorphTargets;ca<ha;ca++)F.__morphTargetsArrays.push(new Float32Array(T*3))}if(F.numMorphNormals){F.__morphNormalsArrays=
+[];ca=0;for(ha=F.numMorphNormals;ca<ha;ca++)F.__morphNormalsArrays.push(new Float32Array(T*3))}F.__webglFaceCount=Q*3;F.__webglLineCount=P*2;if(R.attributes){if(F.__webglCustomAttributesList===void 0)F.__webglCustomAttributesList=[];var Oa=void 0;for(Oa in R.attributes){var Sa=R.attributes[Oa],oa={},la;for(la in Sa)oa[la]=Sa[la];if(!oa.__webglInitialized||oa.createUniqueBuffers){oa.__webglInitialized=true;var Ma=1;oa.type==="v2"?Ma=2:oa.type==="v3"?Ma=3:oa.type==="v4"?Ma=4:oa.type==="c"&&(Ma=3);oa.size=
+Ma;oa.array=new Float32Array(T*Ma);oa.buffer=i.createBuffer();oa.buffer.belongsToAttribute=Oa;Sa.needsUpdate=true;oa.__original=Sa}F.__webglCustomAttributesList.push(oa)}}F.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(g instanceof THREE.Ribbon){k=g.geometry;if(!k.__webglVertexBuffer){var Ta=k;Ta.__webglVertexBuffer=i.createBuffer();Ta.__webglColorBuffer=
+i.createBuffer();C.info.memory.geometries++;var wa=k,ya=wa.vertices.length;wa.__vertexArray=new Float32Array(ya*3);wa.__colorArray=new Float32Array(ya*3);wa.__webglVertexCount=ya;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){k=g.geometry;if(!k.__webglVertexBuffer){var Da=k;Da.__webglVertexBuffer=i.createBuffer();Da.__webglColorBuffer=i.createBuffer();C.info.memory.geometries++;var Ba=k,eb=g,Pa=Ba.vertices.length;Ba.__vertexArray=new Float32Array(Pa*3);Ba.__colorArray=
+new Float32Array(Pa*3);Ba.__webglLineCount=Pa;b(Ba,eb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){k=g.geometry;if(!k.__webglVertexBuffer){var ab=k;ab.__webglVertexBuffer=i.createBuffer();ab.__webglColorBuffer=i.createBuffer();C.info.geometries++;var Za=k,Lb=g,mb=Za.vertices.length;Za.__vertexArray=new Float32Array(mb*3);Za.__colorArray=new Float32Array(mb*3);Za.__sortArray=[];Za.__webglParticleCount=mb;b(Za,Lb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=
+true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){k=g.geometry;if(k instanceof THREE.BufferGeometry)o(h.__webglObjects,k,g);else for(j in k.geometryGroups){l=k.geometryGroups[j];o(h.__webglObjects,l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){k=g.geometry;o(h.__webglObjects,k,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?
+h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var bb=a.__objectsRemoved[0],jb=a;bb instanceof THREE.Mesh||bb instanceof THREE.ParticleSystem||bb instanceof THREE.Ribbon||bb instanceof THREE.Line?q(jb.__webglObjects,bb):bb instanceof THREE.Sprite?n(jb.__webglSprites,bb):bb instanceof THREE.LensFlare?n(jb.__webglFlares,bb):(bb instanceof THREE.ImmediateRenderObject||bb.immediateRenderCallback)&&
+q(jb.__webglObjectsImmediate,bb);bb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var gb=0,ob=a.__webglObjects.length;gb<ob;gb++){var kb=a.__webglObjects[gb].object,ga=kb.geometry,$a=void 0,fb=void 0,Ua=void 0;if(kb instanceof THREE.Mesh)if(ga instanceof THREE.BufferGeometry){ga.verticesNeedUpdate=false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=false}else{for(var nb=0,ac=ga.geometryGroupsList.length;nb<ac;nb++){$a=ga.geometryGroupsList[nb];
+Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);if(ga.verticesNeedUpdate||ga.morphTargetsNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangetsNeedUpdate||fb){var da=$a,nd=kb,Wa=i.DYNAMIC_DRAW,od=!ga.dynamic,cc=Ua;if(da.__inittedArrays){var cd=d(cc),Tc=cc.vertexColors?cc.vertexColors:false,dd=e(cc),Ec=cd===THREE.SmoothShading,E=void 0,U=void 0,ib=void 0,K=void 0,jc=void 0,Ob=void 0,lb=void 0,Fc=void 0,Gb=void 0,kc=void 0,lc=void 0,V=void 0,W=void 0,X=void 0,
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+"faces"){E=0;for(U=ja.length;E<U;E++){X=W=V=Xa=w.value[ja[E]];w.array[z]=V[ea[0]];w.array[z+1]=V[ea[1]];w.array[z+2]=V[ea[2]];w.array[z+3]=W[ea[0]];w.array[z+4]=W[ea[1]];w.array[z+5]=W[ea[2]];w.array[z+6]=X[ea[0]];w.array[z+7]=X[ea[1]];w.array[z+8]=X[ea[2]];z=z+9}E=0;for(U=ka.length;E<U;E++){ma=X=W=V=Xa=w.value[ka[E]];w.array[z]=V[ea[0]];w.array[z+1]=V[ea[1]];w.array[z+2]=V[ea[2]];w.array[z+3]=W[ea[0]];w.array[z+4]=W[ea[1]];w.array[z+5]=W[ea[2]];w.array[z+6]=X[ea[0]];w.array[z+7]=X[ea[1]];w.array[z+
+8]=X[ea[2]];w.array[z+9]=ma[ea[0]];w.array[z+10]=ma[ea[1]];w.array[z+11]=ma[ea[2]];z=z+12}}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){E=0;for(U=ja.length;E<U;E++){K=Aa[ja[E]];V=w.value[K.a];W=w.value[K.b];X=w.value[K.c];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+10]=X.z;w.array[z+11]=X.w;z=z+12}E=0;for(U=ka.length;E<U;E++){K=Aa[ka[E]];V=w.value[K.a];
+W=w.value[K.b];X=w.value[K.c];ma=w.value[K.d];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+10]=X.z;w.array[z+11]=X.w;w.array[z+12]=ma.x;w.array[z+13]=ma.y;w.array[z+14]=ma.z;w.array[z+15]=ma.w;z=z+16}}else if(w.boundTo==="faces"){E=0;for(U=ja.length;E<U;E++){X=W=V=Xa=w.value[ja[E]];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+
+5]=W.y;w.array[z+6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+10]=X.z;w.array[z+11]=X.w;z=z+12}E=0;for(U=ka.length;E<U;E++){ma=X=W=V=Xa=w.value[ka[E]];w.array[z]=V.x;w.array[z+1]=V.y;w.array[z+2]=V.z;w.array[z+3]=V.w;w.array[z+4]=W.x;w.array[z+5]=W.y;w.array[z+6]=W.z;w.array[z+7]=W.w;w.array[z+8]=X.x;w.array[z+9]=X.y;w.array[z+10]=X.z;w.array[z+11]=X.w;w.array[z+12]=ma.x;w.array[z+13]=ma.y;w.array[z+14]=ma.z;w.array[z+15]=ma.w;z=z+16}}i.bindBuffer(i.ARRAY_BUFFER,w.buffer);i.bufferData(i.ARRAY_BUFFER,
+w.array,Wa)}}}if(od){delete da.__inittedArrays;delete da.__colorArray;delete da.__normalArray;delete da.__tangentArray;delete da.__uvArray;delete da.__uv2Array;delete da.__faceArray;delete da.__vertexArray;delete da.__lineArray;delete da.__skinVertexAArray;delete da.__skinVertexBArray;delete da.__skinIndexArray;delete da.__skinWeightArray}}}}ga.verticesNeedUpdate=false;ga.morphTargetsNeedUpdate=false;ga.elementsNeedUpdate=false;ga.uvsNeedUpdate=false;ga.normalsNeedUpdate=false;ga.colorsNeedUpdate=
+false;ga.tangetsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.Ribbon){if(ga.verticesNeedUpdate||ga.colorsNeedUpdate){var Zb=ga,hd=i.DYNAMIC_DRAW,xc=void 0,yc=void 0,Jc=void 0,$b=void 0,Kc=void 0,id=Zb.vertices,jd=Zb.colors,ud=id.length,vd=jd.length,Lc=Zb.__vertexArray,Mc=Zb.__colorArray,wd=Zb.colorsNeedUpdate;if(Zb.verticesNeedUpdate){for(xc=0;xc<ud;xc++){Jc=id[xc];$b=xc*3;Lc[$b]=Jc.x;Lc[$b+1]=Jc.y;Lc[$b+2]=Jc.z}i.bindBuffer(i.ARRAY_BUFFER,Zb.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,
+Lc,hd)}if(wd){for(yc=0;yc<vd;yc++){Kc=jd[yc];$b=yc*3;Mc[$b]=Kc.r;Mc[$b+1]=Kc.g;Mc[$b+2]=Kc.b}i.bindBuffer(i.ARRAY_BUFFER,Zb.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Mc,hd)}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false}else if(kb instanceof THREE.Line){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||fb){var Kb=ga,Zc=i.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Nc=void 0,va=void 0,Oc=void 0,kd=Kb.vertices,ld=Kb.colors,xd=kd.length,yd=ld.length,Pc=Kb.__vertexArray,
+Qc=Kb.__colorArray,zd=Kb.colorsNeedUpdate,$c=Kb.__webglCustomAttributesList,Rc=void 0,md=void 0,La=void 0,oc=void 0,Va=void 0,pa=void 0;if(Kb.verticesNeedUpdate){for(zc=0;zc<xd;zc++){Nc=kd[zc];va=zc*3;Pc[va]=Nc.x;Pc[va+1]=Nc.y;Pc[va+2]=Nc.z}i.bindBuffer(i.ARRAY_BUFFER,Kb.__webglVertexBuffer);i.bufferData(i.ARRAY_BUFFER,Pc,Zc)}if(zd){for(Ac=0;Ac<yd;Ac++){Oc=ld[Ac];va=Ac*3;Qc[va]=Oc.r;Qc[va+1]=Oc.g;Qc[va+2]=Oc.b}i.bindBuffer(i.ARRAY_BUFFER,Kb.__webglColorBuffer);i.bufferData(i.ARRAY_BUFFER,Qc,Zc)}if($c){Rc=
+0;for(md=$c.length;Rc<md;Rc++){pa=$c[Rc];if(pa.needsUpdate&&(pa.boundTo===void 0||pa.boundTo==="vertices")){va=0;oc=pa.value.length;if(pa.size===1)for(La=0;La<oc;La++)pa.array[La]=pa.value[La];else if(pa.size===2)for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+1]=Va.y;va=va+2}else if(pa.size===3)if(pa.type==="c")for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.r;pa.array[va+1]=Va.g;pa.array[va+2]=Va.b;va=va+3}else for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+
+1]=Va.y;pa.array[va+2]=Va.z;va=va+3}else if(pa.size===4)for(La=0;La<oc;La++){Va=pa.value[La];pa.array[va]=Va.x;pa.array[va+1]=Va.y;pa.array[va+2]=Va.z;pa.array[va+3]=Va.w;va=va+4}i.bindBuffer(i.ARRAY_BUFFER,pa.buffer);i.bufferData(i.ARRAY_BUFFER,pa.array,Zc)}}}}ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.ParticleSystem){Ua=c(kb,$a);fb=Ua.attributes&&m(Ua);(ga.verticesNeedUpdate||ga.colorsNeedUpdate||kb.sortParticles||fb)&&f(ga,i.DYNAMIC_DRAW,
+kb);ga.verticesNeedUpdate=false;ga.colorsNeedUpdate=false;Ua.attributes&&p(Ua)}}};this.initMaterial=function(a,b,c,d){var e,f,g;a instanceof THREE.MeshDepthMaterial?g="depth":a instanceof THREE.MeshNormalMaterial?g="normal":a instanceof THREE.MeshBasicMaterial?g="basic":a instanceof THREE.MeshLambertMaterial?g="lambert":a instanceof THREE.MeshPhongMaterial?g="phong":a instanceof THREE.LineBasicMaterial?g="basic":a instanceof THREE.ParticleBasicMaterial&&(g="particle_basic");if(g){var h=THREE.ShaderLib[g];
+a.uniforms=THREE.UniformsUtils.clone(h.uniforms);a.vertexShader=h.vertexShader;a.fragmentShader=h.fragmentShader}var j,k,l,m,n;j=m=n=h=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&h++}}if(n+h+m<=Q){k=m;l=n;m=h}else{k=Math.ceil(Q*m/(n+m));m=l=Q-k}var o=0,h=0;for(n=b.length;h<n;h++){j=b[h];if(j.castShadow){j instanceof THREE.SpotLight&&o++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&
+o++}}var p=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)p=d.bones.length;var q;a:{j=a.fragmentShader;n=a.vertexShader;var h=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:o,
+shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(g)d.push(g);else{d.push(j);d.push(n)}for(r in c){d.push(r);d.push(c[r])}g=d.join();r=0;for(d=P.length;r<d;r++){k=P[r];if(k.code===g){k.usedTimes++;q=k.program;break a}}r=i.createProgram();d=["precision "+v+" float;",$a>
+0?"#define VERTEX_TEXTURES":"",C.gammaInput?"#define GAMMA_INPUT":"",C.gammaOutput?"#define GAMMA_OUTPUT":"",C.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":
+"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 k=["precision "+v+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",C.gammaInput?"#define GAMMA_INPUT":"",C.gammaOutput?"#define GAMMA_OUTPUT":"",C.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
-i=y("fragment",k+i);d=y("vertex",d+n);j.attachShader(r,d);j.attachShader(r,i);j.linkProgram(r);j.getProgramParameter(r,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(r,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");j.deleteShader(i);j.deleteShader(d);r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in h)d.push(s);
-s=d;d=0;for(h=s.length;d<h;d++){n=s[d];r.uniforms[n]=j.getUniformLocation(r,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(q in b)d.push(q);q=d;s=0;for(b=q.length;s<b;s++){c=q[s];r.attributes[c]=j.getAttribLocation(r,c)}r.id=L++;P.push({program:r,code:g,usedTimes:1});C.info.memory.programs=P.length;q=r}a.program=q;q=a.program.attributes;
-q.position>=0&&j.enableVertexAttribArray(q.position);q.color>=0&&j.enableVertexAttribArray(q.color);q.normal>=0&&j.enableVertexAttribArray(q.normal);q.tangent>=0&&j.enableVertexAttribArray(q.tangent);if(a.skinning&&q.skinVertexA>=0&&q.skinVertexB>=0&&q.skinIndex>=0&&q.skinWeight>=0){j.enableVertexAttribArray(q.skinVertexA);j.enableVertexAttribArray(q.skinVertexB);j.enableVertexAttribArray(q.skinIndex);j.enableVertexAttribArray(q.skinWeight)}if(a.attributes)for(f in a.attributes)q[f]!==void 0&&q[f]>=
-0&&j.enableVertexAttribArray(q[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=b+f;if(q[s]>=0){j.enableVertexAttribArray(q[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=b+f;if(q[s]>=0){j.enableVertexAttribArray(q[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
-b){if(a){!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW);a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK);j.enable(j.CULL_FACE)}else j.disable(j.CULL_FACE)};this.setObjectFaces=function(a){if(S!==a.doubleSided){a.doubleSided?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE);S=a.doubleSided}if($!==a.flipSided){a.flipSided?j.frontFace(j.CW):j.frontFace(j.CCW);$=a.flipSided}};this.setDepthTest=function(a){if(Oa!==a){a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST);
-Oa=a}};this.setDepthWrite=function(a){if(oa!==a){j.depthMask(a);oa=a}};this.setBlending=function(a,b,c,d){if(a!==Z){switch(a){case THREE.NoBlending:j.disable(j.BLEND);break;case THREE.AdditiveBlending:j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,
-j.SRC_COLOR);break;case THREE.CustomBlending:j.enable(j.BLEND);break;default:j.enable(j.BLEND);j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD);j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}Z=a}if(a===THREE.CustomBlending){if(b!==ha){j.blendEquation(D(b));ha=b}if(c!==Sa||d!==Ma){j.blendFunc(D(c),D(d));Sa=c;Ma=d}}else Ma=Sa=ha=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=j.createTexture();C.info.memory.textures++}j.activeTexture(j.TEXTURE0+
-b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=D(a.format),f=D(a.type);s(j.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,
-a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=j.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=D(a.format),e=D(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);s(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=
-j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=j.createFramebuffer();a.__webglRenderbuffer=j.createRenderbuffer();j.bindTexture(j.TEXTURE_2D,
-a.__webglTexture);s(j.TEXTURE_2D,a,c);j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=j.TEXTURE_2D;j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0);x(a.__webglRenderbuffer,a);c&&j.generateMipmap(j.TEXTURE_2D)}b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:
-a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=jb;a=nb;d=Lb;e=mb}if(b!==aa){j.bindFramebuffer(j.FRAMEBUFFER,b);j.viewport(d,e,c,a);aa=b}ab=c;Ba=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+j=y("fragment",k+j);d=y("vertex",d+n);i.attachShader(r,d);i.attachShader(r,j);i.linkProgram(r);i.getProgramParameter(r,i.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+i.getProgramParameter(r,i.VALIDATE_STATUS)+", gl error ["+i.getError()+"]");i.deleteShader(j);i.deleteShader(d);r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in h)d.push(s);
+s=d;d=0;for(h=s.length;d<h;d++){n=s[d];r.uniforms[n]=i.getUniformLocation(r,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(q in b)d.push(q);q=d;s=0;for(b=q.length;s<b;s++){c=q[s];r.attributes[c]=i.getAttribLocation(r,c)}r.id=L++;P.push({program:r,code:g,usedTimes:1});C.info.memory.programs=P.length;q=r}a.program=q;q=a.program.attributes;
+q.position>=0&&i.enableVertexAttribArray(q.position);q.color>=0&&i.enableVertexAttribArray(q.color);q.normal>=0&&i.enableVertexAttribArray(q.normal);q.tangent>=0&&i.enableVertexAttribArray(q.tangent);if(a.skinning&&q.skinVertexA>=0&&q.skinVertexB>=0&&q.skinIndex>=0&&q.skinWeight>=0){i.enableVertexAttribArray(q.skinVertexA);i.enableVertexAttribArray(q.skinVertexB);i.enableVertexAttribArray(q.skinIndex);i.enableVertexAttribArray(q.skinWeight)}if(a.attributes)for(f in a.attributes)q[f]!==void 0&&q[f]>=
+0&&i.enableVertexAttribArray(q[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=b+f;if(q[s]>=0){i.enableVertexAttribArray(q[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=b+f;if(q[s]>=0){i.enableVertexAttribArray(q[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
+b){if(a){!b||b==="ccw"?i.frontFace(i.CCW):i.frontFace(i.CW);a==="back"?i.cullFace(i.BACK):a==="front"?i.cullFace(i.FRONT):i.cullFace(i.FRONT_AND_BACK);i.enable(i.CULL_FACE)}else i.disable(i.CULL_FACE)};this.setObjectFaces=function(a){if(S!==a.doubleSided){a.doubleSided?i.disable(i.CULL_FACE):i.enable(i.CULL_FACE);S=a.doubleSided}if($!==a.flipSided){a.flipSided?i.frontFace(i.CW):i.frontFace(i.CCW);$=a.flipSided}};this.setDepthTest=function(a){if(Oa!==a){a?i.enable(i.DEPTH_TEST):i.disable(i.DEPTH_TEST);
+Oa=a}};this.setDepthWrite=function(a){if(oa!==a){i.depthMask(a);oa=a}};this.setBlending=function(a,b,c,d){if(a!==Z){switch(a){case THREE.NoBlending:i.disable(i.BLEND);break;case THREE.AdditiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.SRC_ALPHA,i.ONE);break;case THREE.SubtractiveBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,i.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:i.enable(i.BLEND);i.blendEquation(i.FUNC_ADD);i.blendFunc(i.ZERO,
+i.SRC_COLOR);break;case THREE.CustomBlending:i.enable(i.BLEND);break;default:i.enable(i.BLEND);i.blendEquationSeparate(i.FUNC_ADD,i.FUNC_ADD);i.blendFuncSeparate(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA,i.ONE,i.ONE_MINUS_SRC_ALPHA)}Z=a}if(a===THREE.CustomBlending){if(b!==ha){i.blendEquation(D(b));ha=b}if(c!==Sa||d!==Ma){i.blendFunc(D(c),D(d));Sa=c;Ma=d}}else Ma=Sa=ha=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=i.createTexture();C.info.memory.textures++}i.activeTexture(i.TEXTURE0+
+b);i.bindTexture(i.TEXTURE_2D,a.__webglTexture);i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=D(a.format),f=D(a.type);s(i.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?i.texImage2D(i.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):i.texImage2D(i.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&i.generateMipmap(i.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{i.activeTexture(i.TEXTURE0+b);i.bindTexture(i.TEXTURE_2D,
+a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=i.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=D(a.format),e=D(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];i.bindTexture(i.TEXTURE_CUBE_MAP,a.__webglTexture);s(i.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=
+i.createFramebuffer();a.__webglRenderbuffer[f]=i.createRenderbuffer();i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=i.TEXTURE_CUBE_MAP_POSITIVE_X+f;i.bindFramebuffer(i.FRAMEBUFFER,a.__webglFramebuffer[f]);i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&i.generateMipmap(i.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=i.createFramebuffer();a.__webglRenderbuffer=i.createRenderbuffer();i.bindTexture(i.TEXTURE_2D,
+a.__webglTexture);s(i.TEXTURE_2D,a,c);i.texImage2D(i.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=i.TEXTURE_2D;i.bindFramebuffer(i.FRAMEBUFFER,a.__webglFramebuffer);i.framebufferTexture2D(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0,d,a.__webglTexture,0);x(a.__webglRenderbuffer,a);c&&i.generateMipmap(i.TEXTURE_2D)}b?i.bindTexture(i.TEXTURE_CUBE_MAP,null):i.bindTexture(i.TEXTURE_2D,null);i.bindRenderbuffer(i.RENDERBUFFER,null);i.bindFramebuffer(i.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:
+a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=jb;a=nb;d=Lb;e=mb}if(b!==aa){i.bindFramebuffer(i.FRAMEBUFFER,b);i.viewport(d,e,c,a);aa=b}ab=c;Ba=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
@@ -422,31 +422,31 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
 THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;c<0&&(c=c+1);c>1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,k=f.faces,l=a.faceVertexUvs[0],o=f.faceVertexUvs[0],m={},p=0;p<a.materials.length;p++)m[a.materials[p].id]=p;if(b instanceof THREE.Mesh){b.matrixAutoUpdate&&b.updateMatrix();c=b.matrix;d=new THREE.Matrix4;d.extractRotation(c,b.scale)}for(var p=0,q=h.length;p<q;p++){var n=h[p].clone();c&&c.multiplyVector3(n);g.push(n)}p=0;for(q=k.length;p<q;p++){var g=
+THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,j=a.faces,k=f.faces,l=a.faceVertexUvs[0],o=f.faceVertexUvs[0],m={},p=0;p<a.materials.length;p++)m[a.materials[p].id]=p;if(b instanceof THREE.Mesh){b.matrixAutoUpdate&&b.updateMatrix();c=b.matrix;d=new THREE.Matrix4;d.extractRotation(c,b.scale)}for(var p=0,q=h.length;p<q;p++){var n=h[p].clone();c&&c.multiplyVector3(n);g.push(n)}p=0;for(q=k.length;p<q;p++){var g=
 k[p],r,u,t=g.vertexNormals,y=g.vertexColors;g instanceof THREE.Face3?r=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(r=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));r.normal.copy(g.normal);d&&d.multiplyVector3(r.normal);h=0;for(n=t.length;h<n;h++){u=t[h].clone();d&&d.multiplyVector3(u);r.vertexNormals.push(u)}r.color.copy(g.color);h=0;for(n=y.length;h<n;h++){u=y[h];r.vertexColors.push(u.clone())}if(g.materialIndex!==void 0){h=f.materials[g.materialIndex];n=h.id;y=m[n];if(y===void 0){y=
-a.materials.length;m[n]=y;a.materials.push(h)}r.materialIndex=y}r.centroid.copy(g.centroid);c&&c.multiplyVector3(r.centroid);i.push(r)}p=0;for(q=o.length;p<q;p++){c=o[p];d=[];h=0;for(n=c.length;h<n;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;
+a.materials.length;m[n]=y;a.materials.push(h)}r.materialIndex=y}r.centroid.copy(g.centroid);c&&c.multiplyVector3(r.centroid);j.push(r)}p=0;for(q=o.length;p<q;p++){c=o[p];d=[];h=0;for(n=c.length;h<n;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;
 for(c=f.length;a<c;a++){for(var d=f[a],e=[],g=0,h=d.length;g<h;g++)e.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(e)}return b},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();if(d+e>1){d=1-d;e=1-e}f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof
 THREE.Face3){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];return THREE.GeometryUtils.randomPointInTriangle(d,e,f)}if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;if(c)if(a._area1&&a._area2){c=a._area1;g=a._area2}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b);a._area1=c;a._area2=g}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b)}return THREE.GeometryUtils.random()*
-(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,k=[],l,o,m,p;for(e=0;e<h;e++){d=f[e];if(d instanceof THREE.Face3){l=g[d.a];o=g[d.b];m=g[d.c];d._area=THREE.GeometryUtils.triangleArea(l,o,m)}else if(d instanceof THREE.Face4){l=
-g[d.a];o=g[d.b];m=g[d.c];p=g[d.d];d._area1=THREE.GeometryUtils.triangleArea(l,o,p);d._area2=THREE.GeometryUtils.triangleArea(o,m,p);d._area=d._area1+d._area2}i=i+d._area;k[e]=i}d=[];for(e=0;e<b;e++){g=THREE.GeometryUtils.random()*i;g=c(g);d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,true)}return d},triangleArea:function(a,b,c){var d,e=THREE.GeometryUtils.__v1;e.sub(a,b);d=e.length();e.sub(a,c);a=e.length();e.sub(b,c);c=e.length();b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();
+(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,j=0,k=[],l,o,m,p;for(e=0;e<h;e++){d=f[e];if(d instanceof THREE.Face3){l=g[d.a];o=g[d.b];m=g[d.c];d._area=THREE.GeometryUtils.triangleArea(l,o,m)}else if(d instanceof THREE.Face4){l=
+g[d.a];o=g[d.b];m=g[d.c];p=g[d.d];d._area1=THREE.GeometryUtils.triangleArea(l,o,p);d._area2=THREE.GeometryUtils.triangleArea(o,m,p);d._area=d._area1+d._area2}j=j+d._area;k[e]=j}d=[];for(e=0;e<b;e++){g=THREE.GeometryUtils.random()*j;g=c(g);d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,true)}return d},triangleArea:function(a,b,c){var d,e=THREE.GeometryUtils.__v1;e.sub(a,b);d=e.length();e.sub(a,c);a=e.length();e.sub(b,c);c=e.length();b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();
 var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++){if(d[e].u!==1)d[e].u=d[e].u-Math.floor(d[e].u);if(d[e].v!==1)d[e].v=d[e].v-Math.floor(d[e].v)}},triangulateQuads:function(a){var b,c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<
-c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){d=a.faces[b];if(d instanceof THREE.Face4){e=d.a;var i=d.b,k=d.c,l=d.d,o=new THREE.Face3,m=new THREE.Face3;o.color.copy(d.color);m.color.copy(d.color);o.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;o.a=e;o.b=i;o.c=l;m.a=i;m.b=k;m.c=l;if(d.vertexColors.length===4){o.vertexColors[0]=d.vertexColors[0].clone();o.vertexColors[1]=d.vertexColors[1].clone();o.vertexColors[2]=d.vertexColors[3].clone();m.vertexColors[0]=d.vertexColors[1].clone();
-m.vertexColors[1]=d.vertexColors[2].clone();m.vertexColors[2]=d.vertexColors[3].clone()}f.push(o,m);d=0;for(e=a.faceVertexUvs.length;d<e;d++)if(a.faceVertexUvs[d].length){o=a.faceVertexUvs[d][b];i=o[1];k=o[2];l=o[3];o=[o[0].clone(),i.clone(),l.clone()];i=[i.clone(),k.clone(),l.clone()];h[d].push(o,i)}d=0;for(e=a.faceUvs.length;d<e;d++)if(a.faceUvs[d].length){i=a.faceUvs[d][b];g[d].push(i,i)}}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d]);d=0;for(e=a.faceVertexUvs.length;d<
-e;d++)h[d].push(a.faceVertexUvs[d])}}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],k=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(k.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else{g=f.a;
-h=f.b;i=f.c;g=a.vertices[g];h=a.vertices[h];i=a.vertices[i];b.push(g.clone());b.push(h.clone());b.push(i.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,k,l,o,m,p,q,n,r,u,t,y,s,x=[],H=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)H[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;k=a.vertices[f];l=a.vertices[g];o=a.vertices[h];p=k.distanceTo(l);q=l.distanceTo(o);m=k.distanceTo(o);if(p>
-b||q>b||m>b){i=a.vertices.length;y=e.clone();s=e.clone();if(p>=q&&p>=m){k=k.clone();k.lerpSelf(l,0.5);y.a=f;y.b=i;y.c=h;s.a=i;s.b=g;s.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);y.vertexNormals[1].copy(f);s.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);y.vertexColors[1].copy(f);s.vertexColors[0].copy(f)}e=0}else if(q>=p&&q>=m){k=l.clone();k.lerpSelf(o,0.5);y.a=f;y.b=g;y.c=
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+h=f.b;j=f.c;g=a.vertices[g];h=a.vertices[h];j=a.vertices[j];b.push(g.clone());b.push(h.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,j,k,l,o,m,p,q,n,r,u,t,y,s,x=[],H=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)H[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;k=a.vertices[f];l=a.vertices[g];o=a.vertices[h];p=k.distanceTo(l);q=l.distanceTo(o);m=k.distanceTo(o);if(p>
+b||q>b||m>b){j=a.vertices.length;y=e.clone();s=e.clone();if(p>=q&&p>=m){k=k.clone();k.lerpSelf(l,0.5);y.a=f;y.b=j;y.c=h;s.a=j;s.b=g;s.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);y.vertexNormals[1].copy(f);s.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);y.vertexColors[1].copy(f);s.vertexColors[0].copy(f)}e=0}else if(q>=p&&q>=m){k=l.clone();k.lerpSelf(o,0.5);y.a=f;y.b=g;y.c=
+j;s.a=j;s.b=h;s.c=f;if(e.vertexNormals.length===3){f=e.vertexNormals[1].clone();f.lerpSelf(e.vertexNormals[2],0.5);y.vertexNormals[2].copy(f);s.vertexNormals[0].copy(f);s.vertexNormals[1].copy(e.vertexNormals[2]);s.vertexNormals[2].copy(e.vertexNormals[0])}if(e.vertexColors.length===3){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);y.vertexColors[2].copy(f);s.vertexColors[0].copy(f);s.vertexColors[1].copy(e.vertexColors[2]);s.vertexColors[2].copy(e.vertexColors[0])}e=1}else{k=k.clone();
+k.lerpSelf(o,0.5);y.a=f;y.b=g;y.c=j;s.a=j;s.b=g;s.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[2],0.5);y.vertexNormals[2].copy(f);s.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[2],0.5);y.vertexColors[2].copy(f);s.vertexColors[0].copy(f)}e=2}x.push(y,s);a.vertices.push(k);f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){k=a.faceVertexUvs[f][c];s=k[0];h=k[1];y=k[2];if(e===
+0){l=s.clone();l.lerpSelf(h,0.5);k=[s.clone(),l.clone(),y.clone()];h=[l.clone(),h.clone(),y.clone()]}else if(e===1){l=h.clone();l.lerpSelf(y,0.5);k=[s.clone(),h.clone(),l.clone()];h=[l.clone(),y.clone(),s.clone()]}else{l=s.clone();l.lerpSelf(y,0.5);k=[s.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),y.clone()]}H[f].push(k,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)H[f].push(a.faceVertexUvs[f][c])}}else{f=e.a;g=e.b;h=e.c;j=e.d;k=a.vertices[f];l=a.vertices[g];o=a.vertices[h];m=
+a.vertices[j];p=k.distanceTo(l);q=l.distanceTo(o);n=o.distanceTo(m);r=k.distanceTo(m);if(p>b||q>b||n>b||r>b){u=a.vertices.length;t=a.vertices.length+1;y=e.clone();s=e.clone();if(p>=q&&p>=n&&p>=r||n>=q&&n>=p&&n>=r){p=k.clone();p.lerpSelf(l,0.5);l=o.clone();l.lerpSelf(m,0.5);y.a=f;y.b=u;y.c=t;y.d=j;s.a=u;s.b=g;s.c=h;s.d=t;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);y.vertexNormals[1].copy(f);
+y.vertexNormals[2].copy(g);s.vertexNormals[0].copy(f);s.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);y.vertexColors[1].copy(f);y.vertexColors[2].copy(g);s.vertexColors[0].copy(f);s.vertexColors[3].copy(g)}e=0}else{p=l.clone();p.lerpSelf(o,0.5);l=m.clone();l.lerpSelf(k,0.5);y.a=f;y.b=g;y.c=u;y.d=t;s.a=t;s.b=u;s.c=h;s.d=j;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone();
 f.lerpSelf(e.vertexNormals[2],0.5);g=e.vertexNormals[3].clone();g.lerpSelf(e.vertexNormals[0],0.5);y.vertexNormals[2].copy(f);y.vertexNormals[3].copy(g);s.vertexNormals[0].copy(g);s.vertexNormals[1].copy(f)}if(e.vertexColors.length===4){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);g=e.vertexColors[3].clone();g.lerpSelf(e.vertexColors[0],0.5);y.vertexColors[2].copy(f);y.vertexColors[3].copy(g);s.vertexColors[0].copy(g);s.vertexColors[1].copy(f)}e=1}x.push(y,s);a.vertices.push(p,l);
 f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){k=a.faceVertexUvs[f][c];s=k[0];h=k[1];y=k[2];k=k[3];if(e===0){l=s.clone();l.lerpSelf(h,0.5);o=y.clone();o.lerpSelf(k,0.5);s=[s.clone(),l.clone(),o.clone(),k.clone()];h=[l.clone(),h.clone(),y.clone(),o.clone()]}else{l=h.clone();l.lerpSelf(y,0.5);o=k.clone();o.lerpSelf(s,0.5);s=[s.clone(),h.clone(),l.clone(),o.clone()];h=[o.clone(),l.clone(),y.clone(),k.clone()]}H[f].push(s,h)}}else{x.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)H[f].push(a.faceVertexUvs[f][c])}}}a.faces=
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 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=true;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b),b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=new Image;e[b].onload=function(){e.loadCount=e.loadCount+1;if(e.loadCount===6)f.needsUpdate=true;c&&c(this)};e[b].crossOrigin=this.crossOrigin;e[b].src=a[b]}return f},getNormalMap:function(a,
-b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),k=i.data,l=0;l<d;l++)for(var o=0;o<e;o++){var m=o-1<0?0:o-1,p=o+1>e-1?e-1:o+1,q=l-1<0?0:l-1,n=l+1>d-1?d-1:l+1,r=[],u=[0,0,h[(o*d+l)*4]/255*b];r.push([-1,0,h[(o*d+q)*4]/255*b]);r.push([-1,-1,h[(m*d+q)*4]/255*b]);r.push([0,
+b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,j=g.createImageData(d,e),k=j.data,l=0;l<d;l++)for(var o=0;o<e;o++){var m=o-1<0?0:o-1,p=o+1>e-1?e-1:o+1,q=l-1<0?0:l-1,n=l+1>d-1?d-1:l+1,r=[],u=[0,0,h[(o*d+l)*4]/255*b];r.push([-1,0,h[(o*d+q)*4]/255*b]);r.push([-1,-1,h[(m*d+q)*4]/255*b]);r.push([0,
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-r[1]/m.length;r[2]=r[2]/m.length;u=(o*d+l)*4;k[u]=(r[0]+1)/2*255|0;k[u+1]=(r[1]+1)/2*255|0;k[u+2]=r[2]*255|0;k[u+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(c.r*255),g=Math.floor(c.g*255),c=Math.floor(c.b*255),h=0;h<d;h++){e[h*3]=f;e[h*3+1]=g;e[h*3+2]=c}a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=true;return a}};
+r[1]/m.length;r[2]=r[2]/m.length;u=(o*d+l)*4;k[u]=(r[0]+1)/2*255|0;k[u+1]=(r[1]+1)/2*255|0;k[u+2]=r[2]*255|0;k[u+3]=255}g.putImageData(j,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(c.r*255),g=Math.floor(c.g*255),c=Math.floor(c.b*255),h=0;h<d;h++){e[h*3]=f;e[h*3+1]=g;e[h*3+2]=c}a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=true;return a}};
 THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++){c=a.children[d];b(c);THREE.SceneUtils.traverseHierarchy(c,b)}},createMultiMaterialObject:function(a,b){var c,d=b.length,e=new THREE.Object3D;for(c=0;c<d;c++){var f=new THREE.Mesh(a,b[c]);e.add(f)}return e},cloneObject:function(a){var b;if(a instanceof THREE.MorphAnimMesh){b=new THREE.MorphAnimMesh(a.geometry,a.material);
 b.duration=a.duration;b.mirroredLoop=a.mirroredLoop;b.time=a.time;b.lastKeyframe=a.lastKeyframe;b.currentKeyframe=a.currentKeyframe;b.direction=a.direction;b.directionBackwards=a.directionBackwards}else if(a instanceof THREE.SkinnedMesh)b=new THREE.SkinnedMesh(a.geometry,a.material);else if(a instanceof THREE.Mesh)b=new THREE.Mesh(a.geometry,a.material);else if(a instanceof THREE.Line)b=new THREE.Line(a.geometry,a.material,a.type);else if(a instanceof THREE.Ribbon)b=new THREE.Ribbon(a.geometry,a.material);
 else if(a instanceof THREE.ParticleSystem){b=new THREE.ParticleSystem(a.geometry,a.material);b.sortParticles=a.sortParticles}else if(a instanceof THREE.Particle)b=new THREE.Particle(a.material);else if(a instanceof THREE.Sprite){b=new THREE.Sprite({});b.color.copy(a.color);b.map=a.map;b.blending=a.blending;b.useScreenCoordinates=a.useScreenCoordinates;b.mergeWith3D=a.mergeWith3D;b.affectedByDistance=a.affectedByDistance;b.scaleByViewport=a.scaleByViewport;b.alignment=a.alignment;b.rotation3d.copy(a.rotation3d);
@@ -465,7 +465,7 @@ THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:
 THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}};
 THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
 THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};
-THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;){d=Math.floor(g+(h-g)/2);i=c[d]-f;if(i<0)g=d+1;else if(i>0)h=d-1;else{h=d;break}}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
+THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,j;g<=h;){d=Math.floor(g+(h-g)/2);j=c[d]-f;if(j<0)g=d+1;else if(j>0)h=d-1;else{h=d;break}}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
 THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4,a=a+1.0E-4;b<0&&(b=0);a>1&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().subSelf(b).normalize()};THREE.Curve.prototype.getTangentAt=function(a){return this.getTangent(this.getUtoTmapping(a))};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve;
 THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().subSelf(this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().subSelf(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
 THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};
@@ -482,10 +482,10 @@ THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]
 d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=false};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};
 THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b){b=c[a]-b;a=this.curves[a];b=1-b/a.getLength();return a.getPointAt(b)}a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
 THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++){b=b+this.curves[c].getLength();a.push(b)}return this.cacheLengths=a};
-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e;b=c=Number.NEGATIVE_INFINITY;d=e=Number.POSITIVE_INFINITY;var f,g,h,i;i=new THREE.Vector2;g=0;for(h=a.length;g<h;g++){f=a[g];if(f.x>b)b=f.x;else if(f.x<d)d=f.x;if(f.y>c)c=f.y;else if(f.y<e)e=f.y;i.addSelf(f.x,f.y)}return{minX:d,minY:e,maxX:b,maxY:c,centroid:i.divideScalar(h)}};THREE.CurvePath.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,true))};
+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e;b=c=Number.NEGATIVE_INFINITY;d=e=Number.POSITIVE_INFINITY;var f,g,h,j;j=new THREE.Vector2;g=0;for(h=a.length;g<h;g++){f=a[g];if(f.x>b)b=f.x;else if(f.x<d)d=f.x;if(f.y>c)c=f.y;else if(f.y<e)e=f.y;j.addSelf(f.x,f.y)}return{minX:d,minY:e,maxX:b,maxY:c,centroid:j.divideScalar(h)}};THREE.CurvePath.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,true))};
 THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,true))};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
 THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;if(!b)b=this.bends;d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;if(!b)b=this.bends;d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
-THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++){f=a[d];g=f.x;h=f.y;i=g/c.maxX;i=b.getUtoTmapping(i,g);g=b.getPoint(i);h=b.getNormalVector(i).multiplyScalar(h);f.x=g.x+h.x;f.y=g.y+h.y}return a};
+THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,j;d=0;for(e=a.length;d<e;d++){f=a[d];g=f.x;h=f.y;j=g/c.maxX;j=b.getUtoTmapping(j,g);g=b.getPoint(j);h=b.getNormalVector(j).multiplyScalar(h);f.x=g.x+h.x;f.y=g.y+h.y}return a};
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]==void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=new THREE.Object3D;THREE.Gyroscope.prototype.constructor=THREE.Gyroscope;
 THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){if(this.parent){this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld);this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject);this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)}else this.matrixWorld.copy(this.matrix);
 this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
@@ -496,37 +496,37 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.s
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};
 THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1],h=new THREE.ArcCurve(h.x+a,h.y+b,c,d,e,f);this.curves.push(h);h=h.getPoint(f?1:0);g.push(h.x);g.push(h.y);this.actions.push({action:THREE.PathActions.ARC,args:g})};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=new THREE.ArcCurve(a,b,c,d,e,f);this.curves.push(h);h=h.getPoint(f?1:0);g.push(h.x);g.push(h.y);this.actions.push({action:THREE.PathActions.ARC,args:g})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints){console.log("tata");return this.getSpacedPoints(a,b)}var a=a||12,c=[],d,e,f,g,h,i,k,l,o,m,p,q,n;d=0;for(e=this.actions.length;d<e;d++){f=this.actions[d];g=f.action;f=f.args;switch(g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];o=f[0];m=f[1];if(c.length>0){g=c[c.length-1];
-p=g.x;q=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];q=g[g.length-1]}for(f=1;f<=a;f++){n=f/a;g=THREE.Shape.Utils.b2(n,p,o,h);n=THREE.Shape.Utils.b2(n,q,m,i);c.push(new THREE.Vector2(g,n))}break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];o=f[0];m=f[1];k=f[2];l=f[3];if(c.length>0){g=c[c.length-1];p=g.x;q=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];q=g[g.length-1]}for(f=1;f<=a;f++){n=f/a;g=THREE.Shape.Utils.b3(n,p,o,k,h);n=THREE.Shape.Utils.b3(n,q,m,l,i);c.push(new THREE.Vector2(g,
-n))}break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;n=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;n=n.concat(f[0]);n=new THREE.SplineCurve(n);for(f=1;f<=g;f++)c.push(n.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];k=f[2];o=f[3];m=!!f[5];l=f[4]-o;p=a*2;for(f=1;f<=p;f++){n=f/p;m||(n=1-n);n=o+n*l;g=h+k*Math.cos(n);n=i+k*Math.sin(n);c.push(new THREE.Vector2(g,n))}}}d=c[c.length-1];Math.abs(d.x-c[0].x)<1.0E-10&&Math.abs(d.y-c[0].y)<1.0E-10&&c.splice(c.length-
-1,1);b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};THREE.Path.prototype.nltransform=function(a,b,c,d,e,f){var g=this.getPoints(),h,i,k,l,o;h=0;for(i=g.length;h<i;h++){k=g[h];l=k.x;o=k.y;k.x=a*l+b*o+c;k.y=d*o+e*l+f}return g};
+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints){console.log("tata");return this.getSpacedPoints(a,b)}var a=a||12,c=[],d,e,f,g,h,j,k,l,o,m,p,q,n;d=0;for(e=this.actions.length;d<e;d++){f=this.actions[d];g=f.action;f=f.args;switch(g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];j=f[3];o=f[0];m=f[1];if(c.length>0){g=c[c.length-1];
+p=g.x;q=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];q=g[g.length-1]}for(f=1;f<=a;f++){n=f/a;g=THREE.Shape.Utils.b2(n,p,o,h);n=THREE.Shape.Utils.b2(n,q,m,j);c.push(new THREE.Vector2(g,n))}break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];j=f[5];o=f[0];m=f[1];k=f[2];l=f[3];if(c.length>0){g=c[c.length-1];p=g.x;q=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];q=g[g.length-1]}for(f=1;f<=a;f++){n=f/a;g=THREE.Shape.Utils.b3(n,p,o,k,h);n=THREE.Shape.Utils.b3(n,q,m,l,j);c.push(new THREE.Vector2(g,
+n))}break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;n=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;n=n.concat(f[0]);n=new THREE.SplineCurve(n);for(f=1;f<=g;f++)c.push(n.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];j=f[1];k=f[2];o=f[3];m=!!f[5];l=f[4]-o;p=a*2;for(f=1;f<=p;f++){n=f/p;m||(n=1-n);n=o+n*l;g=h+k*Math.cos(n);n=j+k*Math.sin(n);c.push(new THREE.Vector2(g,n))}}}d=c[c.length-1];Math.abs(d.x-c[0].x)<1.0E-10&&Math.abs(d.y-c[0].y)<1.0E-10&&c.splice(c.length-
+1,1);b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};THREE.Path.prototype.nltransform=function(a,b,c,d,e,f){var g=this.getPoints(),h,j,k,l,o;h=0;for(j=g.length;h<j;h++){k=g[h];l=k.x;o=k.y;k.x=a*l+b*o+c;k.y=d*o+e*l+f}return g};
 THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();if(!a){a=document.createElement("canvas");a.setAttribute("width",b.maxX+100);a.setAttribute("height",b.maxY+100);document.body.appendChild(a)}b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,d,e,a=0;for(c=this.actions.length;a<c;a++){d=this.actions[a];e=d.args;d=d.action;d!=THREE.PathActions.CSPLINE_THRU&&b[d].apply(b,e)}b.stroke();b.closePath();b.strokeStyle="red";
 d=this.getPoints();a=0;for(c=d.length;a<c;a++){e=d[a];b.beginPath();b.arc(e.x,e.y,1.5,0,Math.PI*2,false);b.stroke();b.closePath()}};
 THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++){c=this.actions[a];d=c.args;c=c.action;if(c==THREE.PathActions.MOVE_TO&&f.actions.length!=0){e.push(f);f=new THREE.Path}f[c].apply(f,d)}f.actions.length!=0&&e.push(f);if(e.length==0)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(e.length==1){f=e[0];g=new THREE.Shape;g.actions=f.actions;g.curves=f.curves;d.push(g);return d}if(a){g=new THREE.Shape;a=0;for(b=e.length;a<
 b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g.actions=f.actions;g.curves=f.curves;d.push(g);g=new THREE.Shape}else g.holes.push(f)}}else{a=0;for(b=e.length;a<b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g&&d.push(g);g=new THREE.Shape;g.actions=f.actions;g.curves=f.curves}else g.holes.push(f)}d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;
 THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,k,l,o,m,p,q=[];for(i=0;i<b.length;i++){k=b[i];Array.prototype.push.apply(d,k);f=Number.POSITIVE_INFINITY;for(e=0;e<k.length;e++){m=k[e];p=[];for(o=0;o<c.length;o++){l=c[o];l=m.distanceToSquared(l);p.push(l);if(l<f){f=l;g=e;h=o}}}e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:k.length-1;var n=[k[g],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(n);var r=[k[g],k[f],c[h]];m=THREE.FontUtils.Triangulate.area(r);p=h;l=g;h=h+1;g=g+
+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,j,k,l,o,m,p,q=[];for(j=0;j<b.length;j++){k=b[j];Array.prototype.push.apply(d,k);f=Number.POSITIVE_INFINITY;for(e=0;e<k.length;e++){m=k[e];p=[];for(o=0;o<c.length;o++){l=c[o];l=m.distanceToSquared(l);p.push(l);if(l<f){f=l;g=e;h=o}}}e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:k.length-1;var n=[k[g],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(n);var r=[k[g],k[f],c[h]];m=THREE.FontUtils.Triangulate.area(r);p=h;l=g;h=h+1;g=g+
 -1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+k.length);g=g%k.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:k.length-1;n=[k[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);r=[k[g],k[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);if(o+m>n+r){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+k.length);g=g%k.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:k.length-1}o=c.slice(0,h);m=c.slice(h);p=k.slice(g);l=k.slice(0,g);f=[k[g],k[f],c[h]];q.push([k[g],c[h],c[e]]);q.push(f);c=o.concat(p).concat(l).concat(m)}return{shape:c,
-isolatedPts:q,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),f,g,h,i,k={};f=0;for(g=d.length;f<g;f++){i=d[f].x+":"+d[f].y;k[i]!==void 0&&console.log("Duplicate point",i);k[i]=f}f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=k[i];i!==void 0&&(h[d]=i)}}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=k[i];i!==void 0&&(h[d]=i)}}return c.concat(e)},
+isolatedPts:q,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),f,g,h,j,k={};f=0;for(g=d.length;f<g;f++){j=d[f].x+":"+d[f].y;k[j]!==void 0&&console.log("Duplicate point",j);k[j]=f}f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;d<3;d++){j=h[d].x+":"+h[d].y;j=k[j];j!==void 0&&(h[d]=j)}}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;d<3;d++){j=h[d].x+":"+h[d].y;j=k[j];j!==void 0&&(h[d]=j)}}return c.concat(e)},
 isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
 this.b3p3(a,e)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){b=b||this.parameters;this.text=a;var c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f};
 THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,a[c].toShapes());return b};
 THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){a.indexOf(b)===-1&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);b!==-1&&a.splice(b,1)},add:function(a){b[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(a.initialized!==true){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(a.hierarchy[c].keys[d].time<
-0)a.hierarchy[c].keys[d].time=0;if(a.hierarchy[c].keys[d].rot!==void 0&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[c].keys.length&&a.hierarchy[c].keys[0].morphTargets!==void 0){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var k=a.hierarchy[c].keys[d].morphTargets[i];h[k]=-1}a.hierarchy[c].usedMorphTargets=
-h;for(d=0;d<a.hierarchy[c].keys.length;d++){var l={};for(k in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===k){l[k]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(l[k]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)if(a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time){a.hierarchy[c].keys.splice(d,1);d--}for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
+0)a.hierarchy[c].keys[d].time=0;if(a.hierarchy[c].keys[d].rot!==void 0&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[c].keys.length&&a.hierarchy[c].keys[0].morphTargets!==void 0){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var j=0;j<a.hierarchy[c].keys[d].morphTargets.length;j++){var k=a.hierarchy[c].keys[d].morphTargets[j];h[k]=-1}a.hierarchy[c].usedMorphTargets=
+h;for(d=0;d<a.hierarchy[c].keys.length;d++){var l={};for(k in h){for(j=0;j<a.hierarchy[c].keys[d].morphTargets.length;j++)if(a.hierarchy[c].keys[d].morphTargets[j]===k){l[k]=a.hierarchy[c].keys[d].morphTargetsInfluences[j];break}j===a.hierarchy[c].keys[d].morphTargets.length&&(l[k]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)if(a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time){a.hierarchy[c].keys.splice(d,1);d--}for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
 d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=true}},get:function(a){if(typeof a==="string"){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
 b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c,d){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=false;this.loop=this.isPaused=true;this.interpolationType=c!==void 0?c:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==void 0?d:true;this.points=[];this.target=new THREE.Vector3};
 THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=true;this.loop=a!==void 0?a:true;this.currentTime=b!==void 0?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=true;e.matrixAutoUpdate=true;if(e.animationCache===void 0){e.animationCache={};e.animationCache.prevKey={pos:0,rot:0,scl:0};e.animationCache.nextKey={pos:0,rot:0,scl:0};e.animationCache.originalMatrix=
 e instanceof THREE.Bone?e.skinMatrix:e.matrix}var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=false;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0){this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,k,l=this.data.JIT.hierarchy,o,m;m=this.currentTime=this.currentTime+a*this.timeScale;o=this.currentTime=this.currentTime%this.data.length;k=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,q=this.hierarchy.length;p<q;p++){a=this.hierarchy[p];i=a.animationCache;if(this.JITCompile&&l[p][k]!==void 0)if(a instanceof THREE.Bone){a.skinMatrix=l[p][k];a.matrixAutoUpdate=
-false;a.matrixWorldNeedsUpdate=false}else{a.matrix=l[p][k];a.matrixAutoUpdate=false;a.matrixWorldNeedsUpdate=true}else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var n=0;n<3;n++){c=b[n];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=m){if(o<m)if(this.loop){g=this.data.hierarchy[p].keys[0];for(h=this.getNextKeyWith(c,p,1);h.time<o;){g=h;h=this.getNextKeyWith(c,p,h.index+1)}}else{this.stop();return}else{do{g=h;h=this.getNextKeyWith(c,
-p,h.index+1)}while(h.time<o)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=true;a.matrixWorldNeedsUpdate=true;d=(o-g.time)/(h.time-g.time);e=g[c];f=h[c];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p);d=d<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=e[0]+(f[0]-e[0])*d;c.y=e[1]+(f[1]-e[1])*d;c.z=e[2]+(f[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,j,k,l=this.data.JIT.hierarchy,o,m;m=this.currentTime=this.currentTime+a*this.timeScale;o=this.currentTime=this.currentTime%this.data.length;k=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,q=this.hierarchy.length;p<q;p++){a=this.hierarchy[p];j=a.animationCache;if(this.JITCompile&&l[p][k]!==void 0)if(a instanceof THREE.Bone){a.skinMatrix=l[p][k];a.matrixAutoUpdate=
+false;a.matrixWorldNeedsUpdate=false}else{a.matrix=l[p][k];a.matrixAutoUpdate=false;a.matrixWorldNeedsUpdate=true}else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var n=0;n<3;n++){c=b[n];g=j.prevKey[c];h=j.nextKey[c];if(h.time<=m){if(o<m)if(this.loop){g=this.data.hierarchy[p].keys[0];for(h=this.getNextKeyWith(c,p,1);h.time<o;){g=h;h=this.getNextKeyWith(c,p,h.index+1)}}else{this.stop();return}else{do{g=h;h=this.getNextKeyWith(c,
+p,h.index+1)}while(h.time<o)}j.prevKey[c]=g;j.nextKey[c]=h}a.matrixAutoUpdate=true;a.matrixWorldNeedsUpdate=true;d=(o-g.time)/(h.time-g.time);e=g[c];f=h[c];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p);d=d<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=e[0]+(f[0]-e[0])*d;c.y=e[1]+(f[1]-e[1])*d;c.z=e[2]+(f[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===
 THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=this.getPrevKeyWith("pos",p,g.index-1).pos;this.points[1]=e;this.points[2]=f;this.points[3]=this.getNextKeyWith("pos",p,h.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);c.x=e[0];c.y=e[1];c.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,
 this.target.z);a.rotation.set(0,d,0)}}}else if(c==="rot")THREE.Quaternion.slerp(e,f,a.quaternion,d);else if(c==="scl"){c=a.scale;c.x=e[0]+(f[0]-e[0])*d;c.y=e[1]+(f[1]-e[1])*d;c.z=e[2]+(f[2]-e[2])*d}}}}if(this.JITCompile&&l[0][k]===void 0){this.hierarchy[0].updateMatrixWorld(true);for(p=0;p<this.hierarchy.length;p++)l[p][k]=this.hierarchy[p]instanceof THREE.Bone?this.hierarchy[p].skinMatrix.clone():this.hierarchy[p].matrix.clone()}}};
-THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,k;e=(a.length-1)*b;f=Math.floor(e);e=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];k=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],k[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],k[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],k[2],e,c,g);return d};
+THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,j,k;e=(a.length-1)*b;f=Math.floor(e);e=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];j=a[c[2]];k=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],j[0],k[0],e,c,g);d[1]=this.interpolate(f[1],h[1],j[1],k[1],e,c,g);d[2]=this.interpolate(f[2],h[2],j[2],k[2],e,c,g);return d};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]};
 THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=
@@ -534,14 +534,14 @@ false;this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}
 THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=true;this.loop=a!==void 0?a:true;this.currentTime=b!==void 0?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++){e=this.hierarchy[c];f=this.data.hierarchy[c];e.useQuaternion=true;if(f.animationCache===void 0){f.animationCache={};f.animationCache.prevKey=null;f.animationCache.nextKey=null;f.animationCache.originalMatrix=e instanceof THREE.Bone?
 e.skinMatrix:e.matrix}e=this.data.hierarchy[c].keys;if(e.length){f.animationCache.prevKey=e[0];f.animationCache.nextKey=e[1];this.startTime=Math.min(e[0].time,this.startTime);this.endTime=Math.max(e[e.length-1].time,this.endTime)}}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=false;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(c.animationCache!==void 0){var d=c.animationCache.originalMatrix;if(b instanceof THREE.Bone){d.copy(b.skinMatrix);b.skinMatrix=d}else{d.copy(b.matrix);b.matrix=d}delete c.animationCache}}};
-THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime=this.currentTime+a*this.timeScale;g=this.currentTime=this.currentTime%this.data.length;if(g<this.startTimeMs)g=this.currentTime=this.startTimeMs+g;e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,k=this.hierarchy.length;a<k;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=
+THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,j;h=this.currentTime=this.currentTime+a*this.timeScale;g=this.currentTime=this.currentTime%this.data.length;if(g<this.startTimeMs)g=this.currentTime=this.startTimeMs+g;e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((j=g<h)&&!this.loop){for(var a=0,k=this.hierarchy.length;a<k;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=
 this.hierarchy[a];if(l.length){for(l=0;l<f.length;l++){g=f[l];(h=this.getPrevKeyWith(g,a,d))&&h.apply(g)}this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=true}}this.stop()}else if(!(g<this.startTime)){a=0;for(k=this.hierarchy.length;a<k;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,o=b.animationCache;if(this.JITCompile&&f[a][e]!==void 0)if(d instanceof THREE.Bone){d.skinMatrix=f[a][e];d.matrixWorldNeedsUpdate=false}else{d.matrix=f[a][e];d.matrixWorldNeedsUpdate=
-true}else if(l.length){if(this.JITCompile&&o)d instanceof THREE.Bone?d.skinMatrix=o.originalMatrix:d.matrix=o.originalMatrix;b=o.prevKey;c=o.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;){b=c;c=l[b.index+1]}}else if(!i)for(var m=l.length-1;c.time<g&&c.index!==m;){b=c;c=l[b.index+1]}o.prevKey=b;o.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}if(this.JITCompile&&f[0][e]===void 0){this.hierarchy[0].updateMatrixWorld(true);
+true}else if(l.length){if(this.JITCompile&&o)d instanceof THREE.Bone?d.skinMatrix=o.originalMatrix:d.matrix=o.originalMatrix;b=o.prevKey;c=o.nextKey;if(b&&c){if(c.time<=h){if(j&&this.loop){b=l[0];for(c=l[1];c.time<g;){b=c;c=l[b.index+1]}}else if(!j)for(var m=l.length-1;c.time<g&&c.index!==m;){b=c;c=l[b.index+1]}o.prevKey=b;o.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}if(this.JITCompile&&f[0][e]===void 0){this.hierarchy[0].updateMatrixWorld(true);
 for(a=0;a<this.hierarchy.length;a++)f[a][e]=this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=c%b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};
 THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=c>=0?c:c+b.length;c>=0;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};
 THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
-1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=false;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
-2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=new THREE.Object3D;THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
+1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var j=new THREE.PerspectiveCamera(90,1,a,b);j.up.set(0,-1,0);j.lookAt(new THREE.Vector3(0,0,-1));this.add(j);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=false;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
+2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,j,c)}};THREE.CubeCamera.prototype=new THREE.Object3D;THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
 THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CombinedCamera;
 THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=true;this.inOrthographicMode=false};
 THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=false;this.inOrthographicMode=true};
@@ -576,83 +576,83 @@ false;break;case 2:this.moveBackward=false}this.updateRotationVector()};this.upd
 this.object.matrixWorldNeedsUpdate=true};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
 -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),false);this.domElement.addEventListener("mousedown",c(this,this.mousedown),false);this.domElement.addEventListener("mouseup",
 c(this,this.mouseup),false);this.domElement.addEventListener("keydown",c(this,this.keydown),false);this.domElement.addEventListener("keyup",c(this,this.keyup),false);this.updateMovementVector();this.updateRotationVector()};
-THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=true;this.autoForward=false;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=false;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Matrix4,g=false,h=1,i=0,k=0,l=0,o=0,m=0,p=window.innerWidth/2,q=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=
-a*this.lookSpeed;this.rotateHorizontally(b*o);this.rotateVertically(b*m)}b=a*this.movementSpeed;this.object.translateZ(-b*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*k);this.object.translateY(b*l);if(g)this.roll=this.roll+this.rollSpeed*a*h;if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y<this.constrainVertical[0]){this.forward.y=this.constrainVertical[0];this.forward.normalize()}e.copy(this.forward);
+THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=true;this.autoForward=false;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=false;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Matrix4,g=false,h=1,j=0,k=0,l=0,o=0,m=0,p=window.innerWidth/2,q=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=
+a*this.lookSpeed;this.rotateHorizontally(b*o);this.rotateVertically(b*m)}b=a*this.movementSpeed;this.object.translateZ(-b*(j>0||this.autoForward&&!(j<0)?1:j));this.object.translateX(b*k);this.object.translateY(b*l);if(g)this.roll=this.roll+this.rollSpeed*a*h;if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y<this.constrainVertical[0]){this.forward.y=this.constrainVertical[0];this.forward.normalize()}e.copy(this.forward);
 d.set(0,1,0);c.cross(d,e).normalize();d.cross(e,c).normalize();this.object.matrix.elements[0]=c.x;this.object.matrix.elements[4]=d.x;this.object.matrix.elements[8]=e.x;this.object.matrix.elements[1]=c.y;this.object.matrix.elements[5]=d.y;this.object.matrix.elements[9]=e.y;this.object.matrix.elements[2]=c.z;this.object.matrix.elements[6]=d.z;this.object.matrix.elements[10]=e.z;f.identity();f.elements[0]=Math.cos(this.roll);f.elements[4]=-Math.sin(this.roll);f.elements[1]=Math.sin(this.roll);f.elements[5]=
 Math.cos(this.roll);this.object.matrix.multiplySelf(f);this.object.matrixWorldNeedsUpdate=true;this.object.matrix.elements[12]=this.object.position.x;this.object.matrix.elements[13]=this.object.position.y;this.object.matrix.elements[14]=this.object.position.z};this.translateX=function(a){this.object.position.x=this.object.position.x+this.object.matrix.elements[0]*a;this.object.position.y=this.object.position.y+this.object.matrix.elements[1]*a;this.object.position.z=this.object.position.z+this.object.matrix.elements[2]*
 a};this.translateY=function(a){this.object.position.x=this.object.position.x+this.object.matrix.elements[4]*a;this.object.position.y=this.object.position.y+this.object.matrix.elements[5]*a;this.object.position.z=this.object.position.z+this.object.matrix.elements[6]*a};this.translateZ=function(a){this.object.position.x=this.object.position.x-this.object.matrix.elements[8]*a;this.object.position.y=this.object.position.y-this.object.matrix.elements[9]*a;this.object.position.z=this.object.position.z-
 this.object.matrix.elements[10]*a};this.rotateHorizontally=function(a){c.set(this.object.matrix.elements[0],this.object.matrix.elements[1],this.object.matrix.elements[2]);c.multiplyScalar(a);this.forward.subSelf(c);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.elements[4],this.object.matrix.elements[5],this.object.matrix.elements[6]);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},
-false);this.domElement.addEventListener("mousemove",function(a){o=(a.clientX-p)/window.innerWidth;m=(a.clientY-q)/window.innerHeight},false);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},false);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},false);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:i=
-1;break;case 37:case 65:k=-1;break;case 40:case 83:i=-1;break;case 39:case 68:k=1;break;case 81:g=true;h=1;break;case 69:g=true;h=-1;break;case 82:l=1;break;case 70:l=-1}},false);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:i=0;break;case 37:case 65:k=0;break;case 40:case 83:i=0;break;case 39:case 68:k=0;break;case 81:g=false;break;case 69:g=false;break;case 82:l=0;break;case 70:l=0}},false)};
+false);this.domElement.addEventListener("mousemove",function(a){o=(a.clientX-p)/window.innerWidth;m=(a.clientY-q)/window.innerHeight},false);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:j=1;break;case 2:j=-1}},false);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:j=0;break;case 2:j=0}},false);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:j=
+1;break;case 37:case 65:k=-1;break;case 40:case 83:j=-1;break;case 39:case 68:k=1;break;case 81:g=true;h=1;break;case 69:g=true;h=-1;break;case 82:l=1;break;case 70:l=-1}},false);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:j=0;break;case 37:case 65:k=0;break;case 40:case 83:j=0;break;case 39:case 68:k=0;break;case 81:g=false;break;case 69:g=false;break;case 82:l=0;break;case 70:l=0}},false)};
 THREE.TrackballControls=function(a,b){THREE.EventTarget.call(this);var c=this;this.object=a;this.domElement=b!==void 0?b:document;this.enabled=true;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=this.noRotate=false;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];
-this.target=new THREE.Vector3;var d=new THREE.Vector3,e=false,f=-1,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector2,l=new THREE.Vector2,o=new THREE.Vector2,m=new THREE.Vector2,p={type:"change"};this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2((a-c.screen.offsetLeft)/c.radius*0.5,(b-c.screen.offsetTop)/c.radius*0.5)};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-
-c.screen.width*0.5-c.screen.offsetLeft)/c.radius,(c.screen.height*0.5+c.screen.offsetTop-b)/c.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);g.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed;
-d.setFromAxisAngle(b,-a);d.multiplyVector3(g);d.multiplyVector3(c.object.up);d.multiplyVector3(i);if(c.staticMoving)h=i;else{d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1));d.multiplyVector3(h)}}};this.zoomCamera=function(){var a=1+(l.y-k.y)*c.zoomSpeed;if(a!==1&&a>0){g.multiplyScalar(a);c.staticMoving?k=l:k.y=k.y+(l.y-k.y)*this.dynamicDampingFactor}};this.panCamera=function(){var a=m.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x);
+this.target=new THREE.Vector3;var d=new THREE.Vector3,e=false,f=-1,g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector2,l=new THREE.Vector2,o=new THREE.Vector2,m=new THREE.Vector2,p={type:"change"};this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2((a-c.screen.offsetLeft)/c.radius*0.5,(b-c.screen.offsetTop)/c.radius*0.5)};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-
+c.screen.width*0.5-c.screen.offsetLeft)/c.radius,(c.screen.height*0.5+c.screen.offsetTop-b)/c.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);g.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(j)/h.length()/j.length());if(a){var b=(new THREE.Vector3).cross(h,j).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed;
+d.setFromAxisAngle(b,-a);d.multiplyVector3(g);d.multiplyVector3(c.object.up);d.multiplyVector3(j);if(c.staticMoving)h=j;else{d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1));d.multiplyVector3(h)}}};this.zoomCamera=function(){var a=1+(l.y-k.y)*c.zoomSpeed;if(a!==1&&a>0){g.multiplyScalar(a);c.staticMoving?k=l:k.y=k.y+(l.y-k.y)*this.dynamicDampingFactor}};this.panCamera=function(){var a=m.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x);
 b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?o=m:o.addSelf(a.sub(m,o).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan){c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance);g.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,g.setLength(c.minDistance))}};this.update=function(){g.copy(c.object.position).subSelf(c.target);
-c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target);if(d.distanceTo(c.object.position)>0){c.dispatchEvent(p);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(e){h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY);k=l=c.getMouseOnScreen(a.clientX,a.clientY);o=
-m=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(m=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();if(f===-1){f=a.button;f===0&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?k=l=c.getMouseOnScreen(a.clientX,
+c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target);if(d.distanceTo(c.object.position)>0){c.dispatchEvent(p);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(e){h=j=c.getMouseProjectionOnBall(a.clientX,a.clientY);k=l=c.getMouseOnScreen(a.clientX,a.clientY);o=
+m=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?j=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(m=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();if(f===-1){f=a.button;f===0&&!c.noRotate?h=j=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?k=l=c.getMouseOnScreen(a.clientX,
 a.clientY):this.noPan||(o=m=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?f=1:a.keyCode===c.keys[2]&&!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false)};
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,t=k.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var u=o+1,j=p+1,y=h/o,L=i/p,T=new THREE.Vector3;T[n]=l>0?1:-1;for(h=0;h<j;h++)for(i=0;i<u;i++){var aa=new THREE.Vector3;aa[a]=(i*y-q)*c;aa[b]=(h*L-r)*g;aa[n]=l;k.vertices.push(aa)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
-u*h+t,i+u*(h+1)+t,i+1+u*(h+1)+t,i+1+u*h+t);a.normal.copy(T);a.vertexNormals.push(T.clone(),T.clone(),T.clone(),T.clone());a.materialIndex=m;k.faces.push(a);k.faceVertexUvs[0].push([new THREE.UV(i/o,h/p),new THREE.UV(i/o,(h+1)/p),new THREE.UV((i+1)/o,(h+1)/p),new THREE.UV((i+1)/o,h/p)])}}THREE.Geometry.call(this);var k=this,l=a/2,o=b/2,m=c/2,p,q,n,r,u,t;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;r=1;q=2;u=3;n=4;t=5}else this.materials=
-[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var y in h)this.sides[y]!==void 0&&(this.sides[y]=h[y]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,r);this.sides.py&&i("x","z",1,1,a,c,o,q);this.sides.ny&&i("x","z",1,-1,a,c,-o,u);this.sides.pz&&i("x","y",1,-1,a,b,m,n);this.sides.nz&&i("x","y",-1,-1,a,b,-m,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function j(a,b,c,g,h,j,l,m){var n,o=d||1,p=e||1,q=h/2,r=j/2,t=k.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var u=o+1,i=p+1,y=h/o,L=j/p,T=new THREE.Vector3;T[n]=l>0?1:-1;for(h=0;h<i;h++)for(j=0;j<u;j++){var aa=new THREE.Vector3;aa[a]=(j*y-q)*c;aa[b]=(h*L-r)*g;aa[n]=l;k.vertices.push(aa)}for(h=0;h<p;h++)for(j=0;j<o;j++){a=new THREE.Face4(j+
+u*h+t,j+u*(h+1)+t,j+1+u*(h+1)+t,j+1+u*h+t);a.normal.copy(T);a.vertexNormals.push(T.clone(),T.clone(),T.clone(),T.clone());a.materialIndex=m;k.faces.push(a);k.faceVertexUvs[0].push([new THREE.UV(j/o,h/p),new THREE.UV(j/o,(h+1)/p),new THREE.UV((j+1)/o,(h+1)/p),new THREE.UV((j+1)/o,h/p)])}}THREE.Geometry.call(this);var k=this,l=a/2,o=b/2,m=c/2,p,q,n,r,u,t;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;r=1;q=2;u=3;n=4;t=5}else this.materials=
+[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var y in h)this.sides[y]!==void 0&&(this.sides[y]=h[y]);this.sides.px&&j("z","y",-1,-1,c,b,l,p);this.sides.nx&&j("z","y",1,-1,c,b,-l,r);this.sides.py&&j("x","z",1,1,a,c,o,q);this.sides.ny&&j("x","z",1,-1,a,c,-o,u);this.sides.pz&&j("x","y",1,-1,a,b,m,n);this.sides.nz&&j("x","y",-1,-1,a,b,-m,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
 THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
-THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,k=[],l=[];for(i=0;i<=e;i++){var o=[],m=[],p=i/e,q=p*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,r=new THREE.Vector3;r.x=q*Math.sin(n*Math.PI*2);r.y=-p*c+g;r.z=q*Math.cos(n*Math.PI*2);this.vertices.push(r);o.push(this.vertices.length-1);m.push(new THREE.UV(n,p))}k.push(o);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){o=this.vertices[k[0][h]].clone();m=this.vertices[k[0][h+
-1]].clone()}else{o=this.vertices[k[1][h]].clone();m=this.vertices[k[1][h+1]].clone()}o.setY(Math.sqrt(o.x*o.x+o.z*o.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var p=k[i][h],q=k[i+1][h],n=k[i+1][h+1],r=k[i][h+1],u=o.clone(),t=o.clone(),y=m.clone(),s=m.clone(),x=l[i][h].clone(),H=l[i+1][h].clone(),D=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,q,n,r,[u,t,y,s]));this.faceVertexUvs[0].push([x,H,D,A])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
-g,0));for(h=0;h<d;h++){p=k[0][h];q=k[0][h+1];n=this.vertices.length-1;u=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);y=new THREE.Vector3(0,1,0);x=l[0][h].clone();H=l[0][h+1].clone();D=new THREE.UV(H.u,0);this.faces.push(new THREE.Face3(p,q,n,[u,t,y]));this.faceVertexUvs[0].push([x,H,D])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=k[i][h+1];q=k[i][h];n=this.vertices.length-1;u=new THREE.Vector3(0,-1,0);t=new THREE.Vector3(0,-1,0);y=new THREE.Vector3(0,-1,0);
-x=l[i][h+1].clone();H=l[i][h].clone();D=new THREE.UV(H.u,1);this.faces.push(new THREE.Face3(p,q,n,[u,t,y]));this.faceVertexUvs[0].push([x,H,D])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,j,k=[],l=[];for(j=0;j<=e;j++){var o=[],m=[],p=j/e,q=p*(b-a)+a;for(h=0;h<=d;h++){var n=h/d,r=new THREE.Vector3;r.x=q*Math.sin(n*Math.PI*2);r.y=-p*c+g;r.z=q*Math.cos(n*Math.PI*2);this.vertices.push(r);o.push(this.vertices.length-1);m.push(new THREE.UV(n,p))}k.push(o);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){o=this.vertices[k[0][h]].clone();m=this.vertices[k[0][h+
+1]].clone()}else{o=this.vertices[k[1][h]].clone();m=this.vertices[k[1][h+1]].clone()}o.setY(Math.sqrt(o.x*o.x+o.z*o.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(j=0;j<e;j++){var p=k[j][h],q=k[j+1][h],n=k[j+1][h+1],r=k[j][h+1],u=o.clone(),t=o.clone(),y=m.clone(),s=m.clone(),x=l[j][h].clone(),H=l[j+1][h].clone(),D=l[j+1][h+1].clone(),A=l[j][h+1].clone();this.faces.push(new THREE.Face4(p,q,n,r,[u,t,y,s]));this.faceVertexUvs[0].push([x,H,D,A])}}if(!f&&a>0){this.vertices.push(new THREE.Vector3(0,
+g,0));for(h=0;h<d;h++){p=k[0][h];q=k[0][h+1];n=this.vertices.length-1;u=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);y=new THREE.Vector3(0,1,0);x=l[0][h].clone();H=l[0][h+1].clone();D=new THREE.UV(H.u,0);this.faces.push(new THREE.Face3(p,q,n,[u,t,y]));this.faceVertexUvs[0].push([x,H,D])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=k[j][h+1];q=k[j][h];n=this.vertices.length-1;u=new THREE.Vector3(0,-1,0);t=new THREE.Vector3(0,-1,0);y=new THREE.Vector3(0,-1,0);
+x=l[j][h+1].clone();H=l[j][h].clone();D=new THREE.UV(H.u,1);this.faces.push(new THREE.Face3(p,q,n,[u,t,y]));this.faceVertexUvs[0].push([x,H,D])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(M=c.length;--M>=0;){e=M;f=M-1;f<0&&(f=
 c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=L*g,j=L*(g+1),k=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,o=c,p=g,q=h,r=e,s=f,k=k+N,i=i+N,n=n+N,j=j+N;I.faces.push(new THREE.Face4(k,i,n,j,null,null,t));k=y.generateSideWallUV(I,a,o,b,k,i,n,j,p,q,r,s);I.faceVertexUvs[0].push(k)}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+N;d=d+N;e=e+N;I.faces.push(new THREE.Face3(c,d,e,null,null,u));c=f?y.generateBottomUV(I,a,b,c,d,e):y.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}
-var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,k=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.bendPath,q=b.extrudePath,n,r=false,u=b.material,t=b.extrudeMaterial,y=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,s,x,H,D;if(q){n=q.getSpacedPoints(m);r=true;o=false;s=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(q,
-m,false);x=new THREE.Vector3;H=new THREE.Vector3;D=new THREE.Vector3}if(!o)k=i=l=0;var A,v,G,I=this,N=this.vertices.length;p&&a.addWrapPath(p);var q=a.extractPoints(),p=q.shape,R=q.holes;if(q=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();v=0;for(G=R.length;v<G;v++){A=R[v];THREE.Shape.Utils.isClockWise(A)&&(R[v]=A.reverse())}q=false}var Y=THREE.Shape.Utils.triangulateShape(p,R),B=p;v=0;for(G=R.length;v<G;v++){A=R[v];p=p.concat(A)}var F,Q,C,j,P,L=p.length,T,aa=Y.length,q=[],M=0;C=B.length;F=C-1;
-for(Q=M+1;M<C;M++,F++,Q++){F===C&&(F=0);Q===C&&(Q=0);q[M]=d(B[M],B[F],B[Q])}var ca=[],fa,O=q.concat();v=0;for(G=R.length;v<G;v++){A=R[v];fa=[];M=0;C=A.length;F=C-1;for(Q=M+1;M<C;M++,F++,Q++){F===C&&(F=0);Q===C&&(Q=0);fa[M]=d(A[M],A[F],A[Q])}ca.push(fa);O=O.concat(fa)}for(F=0;F<l;F++){C=F/l;j=i*(1-C);Q=k*Math.sin(C*Math.PI/2);M=0;for(C=B.length;M<C;M++){P=c(B[M],q[M],Q);f(P.x,P.y,-j)}v=0;for(G=R.length;v<G;v++){A=R[v];fa=ca[v];M=0;for(C=A.length;M<C;M++){P=c(A[M],fa[M],Q);f(P.x,P.y,-j)}}}Q=k;for(M=
-0;M<L;M++){P=o?c(p[M],O[M],Q):p[M];if(r){H.copy(s.normals[0]).multiplyScalar(P.x);x.copy(s.binormals[0]).multiplyScalar(P.y);D.copy(n[0]).addSelf(H).addSelf(x);f(D.x,D.y,D.z)}else f(P.x,P.y,0)}for(C=1;C<=m;C++)for(M=0;M<L;M++){P=o?c(p[M],O[M],Q):p[M];if(r){H.copy(s.normals[C]).multiplyScalar(P.x);x.copy(s.binormals[C]).multiplyScalar(P.y);D.copy(n[C]).addSelf(H).addSelf(x);f(D.x,D.y,D.z)}else f(P.x,P.y,h/m*C)}for(F=l-1;F>=0;F--){C=F/l;j=i*(1-C);Q=k*Math.sin(C*Math.PI/2);M=0;for(C=B.length;M<C;M++){P=
-c(B[M],q[M],Q);f(P.x,P.y,h+j)}v=0;for(G=R.length;v<G;v++){A=R[v];fa=ca[v];M=0;for(C=A.length;M<C;M++){P=c(A[M],fa[M],Q);r?f(P.x,P.y+n[m-1].y,n[m-1].x+j):f(P.x,P.y,h+j)}}}(function(){if(o){var a;a=L*0;for(M=0;M<aa;M++){T=Y[M];g(T[2]+a,T[1]+a,T[0]+a,true)}a=m+l*2;a=L*a;for(M=0;M<aa;M++){T=Y[M];g(T[0]+a,T[1]+a,T[2]+a,false)}}else{for(M=0;M<aa;M++){T=Y[M];g(T[2],T[1],T[0],true)}for(M=0;M<aa;M++){T=Y[M];g(T[0]+L*m,T[1]+L*m,T[2]+L*m,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;v=0;for(G=R.length;v<
+var h=b.amount!==void 0?b.amount:100,j=b.bevelThickness!==void 0?b.bevelThickness:6,k=b.bevelSize!==void 0?b.bevelSize:j-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.bendPath,q=b.extrudePath,n,r=false,u=b.material,t=b.extrudeMaterial,y=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,s,x,H,D;if(q){n=q.getSpacedPoints(m);r=true;o=false;s=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(q,
+m,false);x=new THREE.Vector3;H=new THREE.Vector3;D=new THREE.Vector3}if(!o)k=j=l=0;var A,v,G,I=this,N=this.vertices.length;p&&a.addWrapPath(p);var q=a.extractPoints(),p=q.shape,R=q.holes;if(q=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();v=0;for(G=R.length;v<G;v++){A=R[v];THREE.Shape.Utils.isClockWise(A)&&(R[v]=A.reverse())}q=false}var Y=THREE.Shape.Utils.triangulateShape(p,R),B=p;v=0;for(G=R.length;v<G;v++){A=R[v];p=p.concat(A)}var F,Q,C,i,P,L=p.length,T,aa=Y.length,q=[],M=0;C=B.length;F=C-1;
+for(Q=M+1;M<C;M++,F++,Q++){F===C&&(F=0);Q===C&&(Q=0);q[M]=d(B[M],B[F],B[Q])}var ca=[],fa,O=q.concat();v=0;for(G=R.length;v<G;v++){A=R[v];fa=[];M=0;C=A.length;F=C-1;for(Q=M+1;M<C;M++,F++,Q++){F===C&&(F=0);Q===C&&(Q=0);fa[M]=d(A[M],A[F],A[Q])}ca.push(fa);O=O.concat(fa)}for(F=0;F<l;F++){C=F/l;i=j*(1-C);Q=k*Math.sin(C*Math.PI/2);M=0;for(C=B.length;M<C;M++){P=c(B[M],q[M],Q);f(P.x,P.y,-i)}v=0;for(G=R.length;v<G;v++){A=R[v];fa=ca[v];M=0;for(C=A.length;M<C;M++){P=c(A[M],fa[M],Q);f(P.x,P.y,-i)}}}Q=k;for(M=
+0;M<L;M++){P=o?c(p[M],O[M],Q):p[M];if(r){H.copy(s.normals[0]).multiplyScalar(P.x);x.copy(s.binormals[0]).multiplyScalar(P.y);D.copy(n[0]).addSelf(H).addSelf(x);f(D.x,D.y,D.z)}else f(P.x,P.y,0)}for(C=1;C<=m;C++)for(M=0;M<L;M++){P=o?c(p[M],O[M],Q):p[M];if(r){H.copy(s.normals[C]).multiplyScalar(P.x);x.copy(s.binormals[C]).multiplyScalar(P.y);D.copy(n[C]).addSelf(H).addSelf(x);f(D.x,D.y,D.z)}else f(P.x,P.y,h/m*C)}for(F=l-1;F>=0;F--){C=F/l;i=j*(1-C);Q=k*Math.sin(C*Math.PI/2);M=0;for(C=B.length;M<C;M++){P=
+c(B[M],q[M],Q);f(P.x,P.y,h+i)}v=0;for(G=R.length;v<G;v++){A=R[v];fa=ca[v];M=0;for(C=A.length;M<C;M++){P=c(A[M],fa[M],Q);r?f(P.x,P.y+n[m-1].y,n[m-1].x+i):f(P.x,P.y,h+i)}}}(function(){if(o){var a;a=L*0;for(M=0;M<aa;M++){T=Y[M];g(T[2]+a,T[1]+a,T[0]+a,true)}a=m+l*2;a=L*a;for(M=0;M<aa;M++){T=Y[M];g(T[0]+a,T[1]+a,T[2]+a,false)}}else{for(M=0;M<aa;M++){T=Y[M];g(T[2],T[1],T[0],true)}for(M=0;M<aa;M++){T=Y[M];g(T[0]+L*m,T[1]+L*m,T[2]+L*m,false)}}})();(function(){var a=0;e(B,a);a=a+B.length;v=0;for(G=R.length;v<
 G;v++){A=R[v];e(A,a);a=a+A.length}})()};
-THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[g].x,l=
-a.vertices[g].y,g=a.vertices[g].z,o=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(k,g),new THREE.UV(o,a)]:[new THREE.UV(c,e),new THREE.UV(i,f),new THREE.UV(l,g),new THREE.UV(m,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
+THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,1-a.vertices[d].y),new THREE.UV(b,1-e),new THREE.UV(c,1-f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,j=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[g].x,l=
+a.vertices[g].y,g=a.vertices[g].z,o=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-j)<0.01?[new THREE.UV(b,e),new THREE.UV(d,f),new THREE.UV(k,g),new THREE.UV(o,a)]:[new THREE.UV(c,e),new THREE.UV(j,f),new THREE.UV(l,g),new THREE.UV(m,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=c||2*Math.PI,d=[],e=(new THREE.Matrix4).makeRotationZ(c/b),f=0;f<a.length;f++){d[f]=a[f].clone();this.vertices.push(d[f])}for(var g=b+1,c=0;c<g;c++)for(f=0;f<d.length;f++){d[f]=e.multiplyVector3(d[f].clone());this.vertices.push(d[f])}for(c=0;c<b;c++){d=0;for(e=a.length;d<e-1;d++){this.faces.push(new THREE.Face4(c*e+d,(c+1)%g*e+d,(c+1)%g*e+(d+1)%e,c*e+(d+1)%e));this.faceVertexUvs[0].push([new THREE.UV(1-c/b,d/e),new THREE.UV(1-
 (c+1)/b,d/e),new THREE.UV(1-(c+1)/b,(d+1)/e),new THREE.UV(1-c/b,(d+1)/e)])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
-THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,f=b/2,c=c||1,d=d||1,g=c+1,h=d+1,i=a/c,k=b/d,l=new THREE.Vector3(0,1,0),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-e,0,a*k-f));for(a=0;a<d;a++)for(b=0;b<c;b++){e=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a);e.normal.copy(l);e.vertexNormals.push(l.clone(),l.clone(),l.clone(),l.clone());this.faces.push(e);this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/c,(a+1)/d),new THREE.UV((b+
+THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,f=b/2,c=c||1,d=d||1,g=c+1,h=d+1,j=a/c,k=b/d,l=new THREE.Vector3(0,1,0),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*j-e,0,a*k-f));for(a=0;a<d;a++)for(b=0;b<c;b++){e=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a);e.normal.copy(l);e.vertexNormals.push(l.clone(),l.clone(),l.clone(),l.clone());this.faces.push(e);this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/c,(a+1)/d),new THREE.UV((b+
 1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)])}this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);var a=a||50,d=d!==void 0?d:0,e=e!==void 0?e:Math.PI*2,f=f!==void 0?f:0,g=g!==void 0?g:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,i,k=[],l=[];for(i=0;i<=c;i++){var o=[],m=[];for(h=0;h<=b;h++){var p=h/b,q=i/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+p*e)*Math.sin(f+q*g);n.y=a*Math.cos(f+q*g);n.z=a*Math.sin(d+p*e)*Math.sin(f+q*g);this.vertices.push(n);o.push(this.vertices.length-1);m.push(new THREE.UV(p,
-q))}k.push(o);l.push(m)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=k[i][h+1],e=k[i][h],f=k[i+1][h],g=k[i+1][h+1],o=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),p=this.vertices[f].clone().normalize(),q=this.vertices[g].clone().normalize(),n=l[i][h+1].clone(),r=l[i][h].clone(),u=l[i+1][h].clone(),t=l[i+1][h+1].clone();if(Math.abs(this.vertices[d].y)==a){this.faces.push(new THREE.Face3(d,f,g,[o,p,q]));this.faceVertexUvs[0].push([n,u,t])}else if(Math.abs(this.vertices[f].y)==
+THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);var a=a||50,d=d!==void 0?d:0,e=e!==void 0?e:Math.PI*2,f=f!==void 0?f:0,g=g!==void 0?g:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,j,k=[],l=[];for(j=0;j<=c;j++){var o=[],m=[];for(h=0;h<=b;h++){var p=h/b,q=j/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+p*e)*Math.sin(f+q*g);n.y=a*Math.cos(f+q*g);n.z=a*Math.sin(d+p*e)*Math.sin(f+q*g);this.vertices.push(n);o.push(this.vertices.length-1);m.push(new THREE.UV(p,
+q))}k.push(o);l.push(m)}for(j=0;j<c;j++)for(h=0;h<b;h++){var d=k[j][h+1],e=k[j][h],f=k[j+1][h],g=k[j+1][h+1],o=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),p=this.vertices[f].clone().normalize(),q=this.vertices[g].clone().normalize(),n=l[j][h+1].clone(),r=l[j][h].clone(),u=l[j+1][h].clone(),t=l[j+1][h+1].clone();if(Math.abs(this.vertices[d].y)==a){this.faces.push(new THREE.Face3(d,f,g,[o,p,q]));this.faceVertexUvs[0].push([n,u,t])}else if(Math.abs(this.vertices[f].y)==
 a){this.faces.push(new THREE.Face3(d,e,f,[o,m,p]));this.faceVertexUvs[0].push([n,r,u])}else{this.faces.push(new THREE.Face4(d,e,f,g,[o,m,p,q]));this.faceVertexUvs[0].push([n,r,u,t])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=false;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
 THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
-0,e=(""+a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,k,l,o,m,p,q,n,r,u=b.glyphs[a]||b.glyphs["?"];if(u){if(u.o){b=u._cachedOutline||(u._cachedOutline=u.o.split(" "));k=b.length;for(a=0;a<k;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(i,l));e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(i,
-l));e.lineTo(i,l);break;case "q":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(p,q,i,l);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var t=g/h,y=THREE.Shape.Utils.b2(t,o,p,i),t=THREE.Shape.Utils.b2(t,m,q,l);f.push(new THREE.Vector2(y,t))}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*-c;n=b[a++]*c+d;r=b[a++]*-c;e.bezierCurveTo(i,l,p,q,n,r);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){t=g/h;y=THREE.Shape.Utils.b3(t,o,p,
-n,i);t=THREE.Shape.Utils.b3(t,m,q,r,l);f.push(new THREE.Vector2(y,t))}}}}}return{offset:u.ha*c,points:f,path:e}}}};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,k,l;if(b(a)>0)for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var o=2*e;for(k=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var m;a:{m=a;var p=i,q=k,n=l,r=e,u=g,t=void 0,y=void 0,s=void 0,x=void 0,H=void 0,
-D=void 0,A=void 0,v=void 0,G=void 0,y=m[u[p]].x,s=m[u[p]].y,x=m[u[q]].x,H=m[u[q]].y,D=m[u[n]].x,A=m[u[n]].y;if(1.0E-10>(x-y)*(A-s)-(H-s)*(D-y))m=false;else{for(t=0;t<r;t++)if(!(t==p||t==q||t==n)){var v=m[u[t]].x,G=m[u[t]].y,I=void 0,N=void 0,R=void 0,Y=void 0,B=void 0,F=void 0,Q=void 0,C=void 0,j=void 0,P=void 0,L=void 0,T=void 0,I=R=B=void 0,I=D-x,N=A-H,R=y-D,Y=s-A,B=x-y,F=H-s,Q=v-y,C=G-s,j=v-x,P=G-H,L=v-D,T=G-A,I=I*P-N*j,B=B*C-F*Q,R=R*T-Y*L;if(I>=0&&R>=0&&B>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]],
-a[g[k]],a[g[l]]]);h.push([g[i],g[k],g[l]]);i=k;for(l=k+1;l<e;i++,l++)g[i]=g[l];e--;o=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
+0,e=(""+a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,j,k,l,o,m,p,q,n,r,u=b.glyphs[a]||b.glyphs["?"];if(u){if(u.o){b=u._cachedOutline||(u._cachedOutline=u.o.split(" "));k=b.length;for(a=0;a<k;){j=b[a++];switch(j){case "m":j=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(j,l));e.moveTo(j,l);break;case "l":j=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(j,
+l));e.lineTo(j,l);break;case "q":j=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(p,q,j,l);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var t=g/h,y=THREE.Shape.Utils.b2(t,o,p,j),t=THREE.Shape.Utils.b2(t,m,q,l);f.push(new THREE.Vector2(y,t))}}break;case "b":j=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;q=b[a++]*-c;n=b[a++]*c+d;r=b[a++]*-c;e.bezierCurveTo(j,l,p,q,n,r);if(g=f[f.length-1]){o=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){t=g/h;y=THREE.Shape.Utils.b3(t,o,p,
+n,j);t=THREE.Shape.Utils.b3(t,m,q,r,l);f.push(new THREE.Vector2(y,t))}}}}}return{offset:u.ha*c,points:f,path:e}}}};
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],j,k,l;if(b(a)>0)for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var o=2*e;for(k=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");break}j=k;e<=j&&(j=0);k=j+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var m;a:{m=a;var p=j,q=k,n=l,r=e,u=g,t=void 0,y=void 0,s=void 0,x=void 0,H=void 0,
+D=void 0,A=void 0,v=void 0,G=void 0,y=m[u[p]].x,s=m[u[p]].y,x=m[u[q]].x,H=m[u[q]].y,D=m[u[n]].x,A=m[u[n]].y;if(1.0E-10>(x-y)*(A-s)-(H-s)*(D-y))m=false;else{for(t=0;t<r;t++)if(!(t==p||t==q||t==n)){var v=m[u[t]].x,G=m[u[t]].y,I=void 0,N=void 0,R=void 0,Y=void 0,B=void 0,F=void 0,Q=void 0,C=void 0,i=void 0,P=void 0,L=void 0,T=void 0,I=R=B=void 0,I=D-x,N=A-H,R=y-D,Y=s-A,B=x-y,F=H-s,Q=v-y,C=G-s,i=v-x,P=G-H,L=v-D,T=G-A,I=I*P-N*i,B=B*C-F*Q,R=R*T-Y*L;if(I>=0&&R>=0&&B>=0){m=false;break a}}m=true}}if(m){f.push([a[g[j]],
+a[g[k]],a[g[l]]]);h.push([g[j],g[k],g[l]]);j=k;for(l=k+1;l<e;j++,l++)g[j]=g[l];e--;o=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||Math.PI*2;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var f=d/this.segmentsT*this.arc,g=c/this.segmentsR*Math.PI*2;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(f);h.z=
-this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[f]);i.normal.addSelf(b[g]);i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);
+this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,j=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);j.normal.addSelf(b[e]);j.normal.addSelf(b[f]);j.normal.addSelf(b[g]);j.normal.addSelf(b[h]);j.normal.normalize();this.faces.push(j);
 this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
 THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a=c/d*a;c=Math.cos(a);g=e*(2+c)*0.5*g;b=e*(2+c)*b*0.5;e=f*e*Math.sin(a)*0.5;return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=
-Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var i=a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,f=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(i,f);d.add(i,f);e.cross(c,d);d.cross(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x=f.x+(i*d.x+g*e.x);f.y=f.y+(i*d.y+g*e.y);f.z=f.z+(i*d.z+g*e.z);this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}}for(a=0;a<
-this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(c,d,e,f));this.faceVertexUvs[0].push([g,i,k,l])}this.computeCentroids();this.computeFaceNormals();
+Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var j=a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,f=h(j,g,this.q,this.p,this.radius,this.heightScale),j=h(j+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(j,f);d.add(j,f);e.cross(c,d);d.cross(e,c);e.normalize();d.normalize();j=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x=f.x+(j*d.x+g*e.x);f.y=f.y+(j*d.y+g*e.y);f.z=f.z+(j*d.z+g*e.z);this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}}for(a=0;a<
+this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),j=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(c,d,e,f));this.faceVertexUvs[0].push([g,j,k,l])}this.computeCentroids();this.computeFaceNormals();
 this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
-THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.segmentsRadius=d||8;this.closed=e||false;if(f)this.debug=new THREE.Object3D;this.grid=[];var g,h,f=this.segments+1,i,k,l,o=new THREE.Vector3,m,p,q,b=new THREE.TubeGeometry.FrenetFrames(a,b,e);m=b.tangents;p=b.normals;q=b.binormals;this.tangents=m;this.normals=p;this.binormals=q;for(b=0;b<f;b++){this.grid[b]=[];d=b/(f-1);l=a.getPointAt(d);d=m[b];g=p[b];h=q[b];if(this.debug){this.debug.add(new THREE.ArrowHelper(d,
-l,c,255));this.debug.add(new THREE.ArrowHelper(g,l,c,16711680));this.debug.add(new THREE.ArrowHelper(h,l,c,65280))}for(d=0;d<this.segmentsRadius;d++){i=d/this.segmentsRadius*2*Math.PI;k=-this.radius*Math.cos(i);i=this.radius*Math.sin(i);o.copy(l);o.x=o.x+(k*g.x+i*h.x);o.y=o.y+(k*g.y+i*h.y);o.z=o.z+(k*g.z+i*h.z);this.grid[b][d]=this.vertices.push(new THREE.Vector3(o.x,o.y,o.z))-1}}for(b=0;b<this.segments;b++)for(d=0;d<this.segmentsRadius;d++){f=e?(b+1)%this.segments:b+1;o=(d+1)%this.segmentsRadius;
+THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.segmentsRadius=d||8;this.closed=e||false;if(f)this.debug=new THREE.Object3D;this.grid=[];var g,h,f=this.segments+1,j,k,l,o=new THREE.Vector3,m,p,q,b=new THREE.TubeGeometry.FrenetFrames(a,b,e);m=b.tangents;p=b.normals;q=b.binormals;this.tangents=m;this.normals=p;this.binormals=q;for(b=0;b<f;b++){this.grid[b]=[];d=b/(f-1);l=a.getPointAt(d);d=m[b];g=p[b];h=q[b];if(this.debug){this.debug.add(new THREE.ArrowHelper(d,
+l,c,255));this.debug.add(new THREE.ArrowHelper(g,l,c,16711680));this.debug.add(new THREE.ArrowHelper(h,l,c,65280))}for(d=0;d<this.segmentsRadius;d++){j=d/this.segmentsRadius*2*Math.PI;k=-this.radius*Math.cos(j);j=this.radius*Math.sin(j);o.copy(l);o.x=o.x+(k*g.x+j*h.x);o.y=o.y+(k*g.y+j*h.y);o.z=o.z+(k*g.z+j*h.z);this.grid[b][d]=this.vertices.push(new THREE.Vector3(o.x,o.y,o.z))-1}}for(b=0;b<this.segments;b++)for(d=0;d<this.segmentsRadius;d++){f=e?(b+1)%this.segments:b+1;o=(d+1)%this.segmentsRadius;
 a=this.grid[b][d];c=this.grid[f][d];f=this.grid[f][o];o=this.grid[b][o];m=new THREE.UV(b/this.segments,d/this.segmentsRadius);p=new THREE.UV((b+1)/this.segments,d/this.segmentsRadius);q=new THREE.UV((b+1)/this.segments,(d+1)/this.segmentsRadius);g=new THREE.UV(b/this.segments,(d+1)/this.segmentsRadius);this.faces.push(new THREE.Face4(a,c,f,o));this.faceVertexUvs[0].push([m,p,q,g])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=new THREE.Geometry;
 THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;
-THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,k,l,o;this.tangents=e;this.normals=f;this.binormals=g;for(k=0;k<b;k++){l=k/(b-1);e[k]=a.getTangentAt(l);e[k].normalize()}f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);l=Math.abs(e[0].y);o=Math.abs(e[0].z);if(k<=a){a=k;d.set(1,0,0)}if(l<=a){a=l;d.set(0,1,0)}o<=a&&d.set(0,0,1);h.cross(e[0],d).normalize();
-f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(k=1;k<b;k++){f[k]=f[k-1].clone();g[k]=g[k-1].clone();h.cross(e[k-1],e[k]);if(h.length()>1.0E-4){h.normalize();d=Math.acos(e[k-1].dot(e[k]));i.makeRotationAxis(h,d).multiplyVector3(f[k])}g[k].cross(e[k],f[k])}if(c){d=Math.acos(f[0].dot(f[b-1]));d=d/(b-1);e[0].dot(h.cross(f[0],f[b-1]))>0&&(d=-d);for(k=1;k<b;k++){i.makeRotationAxis(e[k],d*k).multiplyVector3(f[k]);g[k].cross(e[k],f[k])}}};
-THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,a);return b}function f(a,b,c,d){if(d<1){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3);d.normal=d.centroid.clone().normalize();i.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);
-i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}else{d=d-1;f(a,g(a,b),g(a,c),d);f(g(a,b),b,g(b,c),d);f(g(a,c),g(b,c),c,d);f(g(a,b),g(b,c),g(a,c),d)}}function g(a,b){o[a.index]||(o[a.index]=[]);o[b.index]||(o[b.index]=[]);var c=o[a.index][b.index];c===void 0&&(o[a.index][b.index]=o[b.index][a.index]=c=e((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){c<0&&a.u===1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
-for(var c=c||1,d=d||0,i=this,k=0,l=a.length;k<l;k++)e(new THREE.Vector3(a[k][0],a[k][1],a[k][2]));for(var o=[],a=this.vertices,k=0,l=b.length;k<l;k++)f(a[b[k][0]],a[b[k][1]],a[b[k][2]],d);this.mergeVertices();k=0;for(l=this.vertices.length;k<l;k++)this.vertices[k].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=new THREE.Geometry;THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
+THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,j=new THREE.Matrix4,b=b+1,k,l,o;this.tangents=e;this.normals=f;this.binormals=g;for(k=0;k<b;k++){l=k/(b-1);e[k]=a.getTangentAt(l);e[k].normalize()}f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);l=Math.abs(e[0].y);o=Math.abs(e[0].z);if(k<=a){a=k;d.set(1,0,0)}if(l<=a){a=l;d.set(0,1,0)}o<=a&&d.set(0,0,1);h.cross(e[0],d).normalize();
+f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(k=1;k<b;k++){f[k]=f[k-1].clone();g[k]=g[k-1].clone();h.cross(e[k-1],e[k]);if(h.length()>1.0E-4){h.normalize();d=Math.acos(e[k-1].dot(e[k]));j.makeRotationAxis(h,d).multiplyVector3(f[k])}g[k].cross(e[k],f[k])}if(c){d=Math.acos(f[0].dot(f[b-1]));d=d/(b-1);e[0].dot(h.cross(f[0],f[b-1]))>0&&(d=-d);for(k=1;k<b;k++){j.makeRotationAxis(e[k],d*k).multiplyVector3(f[k]);g[k].cross(e[k],f[k])}}};
+THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=j.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,a);return b}function f(a,b,c,d){if(d<1){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3);d.normal=d.centroid.clone().normalize();j.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);
+j.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}else{d=d-1;f(a,g(a,b),g(a,c),d);f(g(a,b),b,g(b,c),d);f(g(a,c),g(b,c),c,d);f(g(a,b),g(b,c),g(a,c),d)}}function g(a,b){o[a.index]||(o[a.index]=[]);o[b.index]||(o[b.index]=[]);var c=o[a.index][b.index];c===void 0&&(o[a.index][b.index]=o[b.index][a.index]=c=e((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){c<0&&a.u===1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
+for(var c=c||1,d=d||0,j=this,k=0,l=a.length;k<l;k++)e(new THREE.Vector3(a[k][0],a[k][1],a[k][2]));for(var o=[],a=this.vertices,k=0,l=b.length;k<l;k++)f(a[b[k][0]],a[b[k][1]],a[b[k][2]],d);this.mergeVertices();k=0;for(l=this.vertices.length;k<l;k++)this.vertices[k].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=new THREE.Geometry;THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
 THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
 THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};
 THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
-THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,i,k,l,o=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++){k=i/b;k=a(k,l);e.push(k)}}var m,p,q,n;for(h=0;h<c;h++)for(i=0;i<b;i++){a=h*o+i;e=h*o+i+1;l=(h+1)*o+i;k=(h+1)*o+i+1;m=new THREE.UV(i/b,h/c);p=new THREE.UV((i+1)/b,h/c);q=new THREE.UV(i/b,(h+1)/c);n=new THREE.UV((i+1)/b,(h+1)/c);if(d){f.push(new THREE.Face3(a,e,l));f.push(new THREE.Face3(e,k,l));g.push([m,
+THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,j,k,l,o=b+1;for(h=0;h<=c;h++){l=h/c;for(j=0;j<=b;j++){k=j/b;k=a(k,l);e.push(k)}}var m,p,q,n;for(h=0;h<c;h++)for(j=0;j<b;j++){a=h*o+j;e=h*o+j+1;l=(h+1)*o+j;k=(h+1)*o+j+1;m=new THREE.UV(j/b,h/c);p=new THREE.UV((j+1)/b,h/c);q=new THREE.UV(j/b,(h+1)/c);n=new THREE.UV((j+1)/b,(h+1)/c);if(d){f.push(new THREE.Face3(a,e,l));f.push(new THREE.Face3(e,k,l));g.push([m,
 p,q]);g.push([p,n,q])}else{f.push(new THREE.Face4(a,e,k,l));g.push([m,p,n,q])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=new THREE.Geometry;THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
-THREE.ConvexGeometry=function(a){function b(b){var d=a[b].clone(),f=d.length();d.x=d.x+f*c();d.y=d.y+f*c();d.z=d.z+f*c();for(var f=[],g=0;g<e.length;){var h=e[g],i=d,k=a[h[0]],u;u=k;var t=a[h[1]],y=a[h[2]],s=new THREE.Vector3,x=new THREE.Vector3;s.sub(y,t);x.sub(u,t);s.crossSelf(x);s.isZero()||s.normalize();u=s;k=u.dot(k);if(u.dot(i)>=k){for(i=0;i<3;i++){k=[h[i],h[(i+1)%3]];u=true;for(t=0;t<f.length;t++)if(f[t][0]===k[1]&&f[t][1]===k[0]){f[t]=f[f.length-1];f.pop();u=false;break}u&&f.push(k)}e[g]=
-e[e.length-1];e.pop()}else g++}for(t=0;t<f.length;t++)e.push([f[t][0],f[t][1],b])}function c(){return(Math.random()-0.5)*2.0E-6}function d(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var e=[[0,1,2],[0,2,1]],f=3;f<a.length;f++)b(f);for(var g=0,h=Array(a.length),f=0;f<e.length;f++)for(var i=e[f],k=0;k<3;k++){if(h[i[k]]===void 0){h[i[k]]=g++;this.vertices.push(a[i[k]])}i[k]=h[i[k]]}for(f=0;f<e.length;f++)this.faces.push(new THREE.Face3(e[f][0],e[f][1],e[f][2]));
-for(f=0;f<this.faces.length;f++){i=this.faces[f];this.faceVertexUvs[0].push([d(this.vertices[i.a]),d(this.vertices[i.b]),d(this.vertices[i.c])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=new THREE.Geometry;THREE.ConvexGeometry.prototype.constructor=THREE.ConvexGeometry;
+THREE.ConvexGeometry=function(a){function b(b){var d=a[b].clone(),f=d.length();d.x=d.x+f*c();d.y=d.y+f*c();d.z=d.z+f*c();for(var f=[],g=0;g<e.length;){var h=e[g],j=d,k=a[h[0]],u;u=k;var t=a[h[1]],y=a[h[2]],s=new THREE.Vector3,x=new THREE.Vector3;s.sub(y,t);x.sub(u,t);s.crossSelf(x);s.isZero()||s.normalize();u=s;k=u.dot(k);if(u.dot(j)>=k){for(j=0;j<3;j++){k=[h[j],h[(j+1)%3]];u=true;for(t=0;t<f.length;t++)if(f[t][0]===k[1]&&f[t][1]===k[0]){f[t]=f[f.length-1];f.pop();u=false;break}u&&f.push(k)}e[g]=
+e[e.length-1];e.pop()}else g++}for(t=0;t<f.length;t++)e.push([f[t][0],f[t][1],b])}function c(){return(Math.random()-0.5)*2.0E-6}function d(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var e=[[0,1,2],[0,2,1]],f=3;f<a.length;f++)b(f);for(var g=0,h=Array(a.length),f=0;f<e.length;f++)for(var j=e[f],k=0;k<3;k++){if(h[j[k]]===void 0){h[j[k]]=g++;this.vertices.push(a[j[k]])}j[k]=h[j[k]]}for(f=0;f<e.length;f++)this.faces.push(new THREE.Face3(e[f][0],e[f][1],e[f][2]));
+for(f=0;f<this.faces.length;f++){j=this.faces[f];this.faceVertexUvs[0].push([d(this.vertices[j.a]),d(this.vertices[j.b]),d(this.vertices[j.c])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=new THREE.Geometry;THREE.ConvexGeometry.prototype.constructor=THREE.ConvexGeometry;
 THREE.AxisHelper=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3);a.vertices.push(new THREE.Vector3(0,100,0));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(c);
 c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.AxisHelper.prototype=new THREE.Object3D;THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
 THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);d===void 0&&(d=16776960);c===void 0&&(c=20);var e=new THREE.Geometry;e.vertices.push(new THREE.Vector3(0,0,0));e.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);if(b instanceof THREE.Vector3)this.position=
@@ -664,13 +664,13 @@ this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THREE.LinePieces);
 THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraHelper.__v.set(d,e,f);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(a!==void 0){d=0;for(e=a.length;d<e;d++)b.lineGeometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,
 1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.lineGeometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
 THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
-THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.material);if(m.useOldVertexColors){j.vertexColors=[];for(var k,n,p,q=0;q<4;q++){p=h[q];k=new THREE.Color;k.setRGB(0,0,0);for(var r=0;r<p.length;r++){n=g.vertexColors[p[r]-1];k.r=k.r+n.r;k.g=k.g+n.g;k.b=k.b+n.b}k.r=k.r/p.length;k.g=k.g/p.length;k.b=k.b/p.length;
-j.vertexColors[q]=k}}l.push(j);if(m.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?o.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=t[e];if(!f){a>=y&&a<y+q.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in t?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,t[e]):t[e]=d}function h(a,
-b){R[a]===void 0&&(R[a]=[]);R[a].push(b)}function i(a,b,c){Y[a]===void 0&&(Y[a]={});Y[a][b]=c}var k=[],l=[],o=[],m=this,p=a.vertices,q=a.faces,k=p.concat(),n=[],r={},u={},t={},y=p.length,s,x,H,D,A,v=a.faceVertexUvs[0],G;b("originalFaces, uvs, originalVerticesLength",q.length,v.length,y);if(m.supportUVs){s=0;for(x=v.length;s<x;s++){H=0;for(D=v[s].length;H<D;H++){G=q[s]["abcd".charAt(H)];g(G,s,v[s][H])}}}if(v.length==0)m.supportUVs=false;s=0;for(A in t)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
+THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){j.vertexColors=[];for(var k,n,p,q=0;q<4;q++){p=h[q];k=new THREE.Color;k.setRGB(0,0,0);for(var r=0;r<p.length;r++){n=g.vertexColors[p[r]-1];k.r=k.r+n.r;k.g=k.g+n.g;k.b=k.b+n.b}k.r=k.r/p.length;k.g=k.g/p.length;k.b=k.b/
+p.length;j.vertexColors[q]=k}}l.push(j);if(m.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?o.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=t[e];if(!f){a>=y&&a<y+q.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in t?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,t[e]):t[e]=d}function h(a,
+b){R[a]===void 0&&(R[a]=[]);R[a].push(b)}function j(a,b,c){Y[a]===void 0&&(Y[a]={});Y[a][b]=c}var k=[],l=[],o=[],m=this,p=a.vertices,q=a.faces,k=p.concat(),n=[],r={},u={},t={},y=p.length,s,x,H,D,A,v=a.faceVertexUvs[0],G;b("originalFaces, uvs, originalVerticesLength",q.length,v.length,y);if(m.supportUVs){s=0;for(x=v.length;s<x;s++){H=0;for(D=v[s].length;H<D;H++){G=q[s]["abcd".charAt(H)];g(G,s,v[s][H])}}}if(v.length==0)m.supportUVs=false;s=0;for(A in t)s++;if(!s){m.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
 t,"vs",v.length);s=0;for(x=q.length;s<x;s++){A=q[s];n.push(A.centroid);k.push(A.centroid);if(m.supportUVs){v=new THREE.UV;if(A instanceof THREE.Face3){v.u=f(A.a,s).u+f(A.b,s).u+f(A.c,s).u;v.v=f(A.a,s).v+f(A.b,s).v+f(A.c,s).v;v.u=v.u/3;v.v=v.v/3}else if(A instanceof THREE.Face4){v.u=f(A.a,s).u+f(A.b,s).u+f(A.c,s).u+f(A.d,s).u;v.v=f(A.a,s).v+f(A.b,s).v+f(A.c,s).v+f(A.d,s).v;v.u=v.u/4;v.v=v.v/4}g(y+s,"",v)}}b("-- added UVs for new Faces",t);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
-var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);G=0;var I,N,R={},Y={};for(s in x){v=x[s];I=s.split("_");N=I[0];I=I[1];h(N,[N,I]);h(I,[N,I]);H=0;for(D=v.length;H<D;H++){A=v[H];i(N,A,s);i(I,A,s)}v.length<2&&(u[s]=true)}b("vertexEdgeMap",R,"vertexFaceMap",Y);for(s in x){v=
+var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);G=0;var I,N,R={},Y={};for(s in x){v=x[s];I=s.split("_");N=I[0];I=I[1];h(N,[N,I]);h(I,[N,I]);H=0;for(D=v.length;H<D;H++){A=v[H];j(N,A,s);j(I,A,s)}v.length<2&&(u[s]=true)}b("vertexEdgeMap",R,"vertexFaceMap",Y);for(s in x){v=
 x[s];A=v[0];D=v[1];I=s.split("_");N=I[0];I=I[1];v=new THREE.Vector3;if(u[s]){v.addSelf(p[N]);v.addSelf(p[I]);v.multiplyScalar(0.5)}else{v.addSelf(n[A]);v.addSelf(n[D]);v.addSelf(p[N]);v.addSelf(p[I]);v.multiplyScalar(0.25)}r[s]=y+q.length+G;k.push(v);G++;if(m.supportUVs){v=new THREE.UV;v.u=f(N,A).u+f(I,A).u;v.v=f(N,A).v+f(I,A).v;v.u=v.u/2;v.v=v.v/2;g(r[s],A,v);if(!u[s]){v=new THREE.UV;v.u=f(N,D).u+f(I,D).u;v.v=f(N,D).v+f(I,D).v;v.u=v.u/2;v.v=v.v/2;g(r[s],D,v)}}}b("-- Step 2 done");var B,F;D=["123",
-"12","2","23"];I=["123","23","3","31"];var Q=["123","31","1","12"],C=["1234","12","2","23"],j=["1234","23","3","34"],P=["1234","34","4","41"],L=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){A=q[s];v=y+s;if(A instanceof THREE.Face3){G=e(A.a,A.b);N=e(A.b,A.c);B=e(A.c,A.a);d(v,r[G],A.b,r[N],A,D,s);d(v,r[N],A.c,r[B],A,I,s);d(v,r[B],A.a,r[G],A,Q,s)}else if(A instanceof THREE.Face4){G=e(A.a,A.b);N=e(A.b,A.c);B=e(A.c,A.d);F=e(A.d,A.a);d(v,r[G],A.b,r[N],A,C,s);d(v,r[N],A.c,r[B],A,j,s);d(v,r[B],A.d,r[F],
+"12","2","23"];I=["123","23","3","31"];var Q=["123","31","1","12"],C=["1234","12","2","23"],i=["1234","23","3","34"],P=["1234","34","4","41"],L=["1234","41","1","12"];s=0;for(x=n.length;s<x;s++){A=q[s];v=y+s;if(A instanceof THREE.Face3){G=e(A.a,A.b);N=e(A.b,A.c);B=e(A.c,A.a);d(v,r[G],A.b,r[N],A,D,s);d(v,r[N],A.c,r[B],A,I,s);d(v,r[B],A.a,r[G],A,Q,s)}else if(A instanceof THREE.Face4){G=e(A.a,A.b);N=e(A.b,A.c);B=e(A.c,A.d);F=e(A.d,A.a);d(v,r[G],A.b,r[N],A,C,s);d(v,r[N],A.c,r[B],A,i,s);d(v,r[B],A.d,r[F],
 A,P,s);d(v,r[F],A.a,r[G],A,L,s)}else b("face should be a face!",A)}r=new THREE.Vector3;A=new THREE.Vector3;s=0;for(x=p.length;s<x;s++)if(R[s]!==void 0){r.set(0,0,0);A.set(0,0,0);N=new THREE.Vector3(0,0,0);v=0;for(H in Y[s]){r.addSelf(n[H]);v++}D=0;G=R[s].length;for(H=0;H<G;H++)u[e(R[s][H][0],R[s][H][1])]&&D++;if(D!=2){r.divideScalar(v);for(H=0;H<G;H++){v=R[s][H];v=p[v[0]].clone().addSelf(p[v[1]]).divideScalar(2);A.addSelf(v)}A.divideScalar(G);N.addSelf(p[s]);N.multiplyScalar(G-3);N.addSelf(r);N.addSelf(A.multiplyScalar(2));
 N.divideScalar(G);k[s]=N}}a.vertices=k;a.faces=l;a.faceVertexUvs[0]=o;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
@@ -678,43 +678,43 @@ THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
 THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=new THREE.Mesh;THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
 THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:false,time:0,direction:1,weight:1,directionBackwards:false,mirroredLoop:false};this.animationsMap[a]=b;this.animationsList.push(b)};
-THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&h.length>1){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];if(f<h.start)h.start=f;if(f>h.end)h.end=f;c||(c=i)}}for(i in d){h=d[i];this.createAnimation(i,h.start,h.end,a)}this.firstAnimation=c};
+THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&h.length>1){var j=h[1];d[j]||(d[j]={start:Infinity,end:-Infinity});h=d[j];if(f<h.start)h.start=f;if(f>h.end)h.end=f;c||(c=j)}}for(j in d){h=d[j];this.createAnimation(j,h.start,h.end,a)}this.firstAnimation=c};
 THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a]){a.direction=1;a.directionBackwards=false}};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a]){a.direction=-1;a.directionBackwards=true}};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];if(c){c.fps=b;c.duration=(c.end-c.start)/c.fps}};
 THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];if(c){c.duration=b;c.fps=(c.end-c.start)/c.duration}};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];if(c)c.weight=b};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];if(c)c.time=b};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
 THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];if(b){b.time=0;b.active=true}else console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=false};
 THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time=d.time+d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||d.time<0){d.direction=d.direction*-1;if(d.time>d.duration){d.time=d.duration;d.directionBackwards=true}if(d.time<0){d.time=0;d.directionBackwards=false}}}else{d.time=d.time%d.duration;if(d.time<0)d.time=d.time+d.duration}var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/
 e),0,d.length-1),g=d.weight;if(f!==d.currentFrame){this.morphTargetInfluences[d.lastFrame]=0;this.morphTargetInfluences[d.currentFrame]=1*g;this.morphTargetInfluences[f]=0;d.lastFrame=d.currentFrame;d.currentFrame=f}e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};
-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,g,h,i,k,l,o,m,p;this.init=function(q){b=q.context;c=q;d=new Float32Array(16);e=new Uint16Array(6);q=0;d[q++]=-1;d[q++]=-1;d[q++]=0;d[q++]=0;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=
-0;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=0;d[q++]=1;q=0;e[q++]=0;e[q++]=1;e[q++]=2;e[q++]=0;e[q++]=2;e[q++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
-b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,g,h,j,k,l,o,m,p;this.init=function(q){b=q.context;c=q;d=new Float32Array(16);e=new Uint16Array(6);q=0;d[q++]=-1;d[q++]=-1;d[q++]=0;d[q++]=0;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=
+0;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=0;d[q++]=1;q=0;e[q++]=0;e[q++]=1;e[q++]=2;e[q++]=0;e[q++]=2;e[q++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
+b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){k=false;l=a(THREE.ShaderFlares.lensFlare)}else{k=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};m={};o.vertex=b.getAttribLocation(l,"position");o.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
 "color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,u){var a=a.__webglFlares,t=a.length;if(t){var y=new THREE.Vector3,s=u/e,x=e*0.5,H=u*0.5,D=16/u,A=new THREE.Vector2(D*s,D),v=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1),I=m,D=o;b.useProgram(l);if(!p){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);p=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
 1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var N,R,Y,B,F;for(N=0;N<t;N++){D=16/u;A.set(D*s,D);B=a[N];y.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(y);d.projectionMatrix.multiplyVector3(y);v.copy(y);G.x=v.x*x+x;G.y=v.y*H+H;if(k||G.x>0&&G.x<e&&G.y>0&&
-G.y<u){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,G.x-8,G.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,A.x,A.y);b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,G.x-8,G.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+G.y<u){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,G.x-8,G.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,A.x,A.y);b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,G.x-8,G.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
 b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(v);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);R=0;for(Y=B.lensFlares.length;R<Y;R++){F=B.lensFlares[R];if(F.opacity>0.0010&&F.scale>0.0010){v.x=F.x;v.y=F.y;v.z=F.z;D=F.size*F.scale/u;A.x=D*s;A.y=D;b.uniform3f(I.screenPosition,v.x,v.y,v.z);b.uniform2f(I.scale,A.x,A.y);b.uniform1f(I.rotation,F.rotation);b.uniform1f(I.opacity,F.opacity);
 b.uniform3f(I.color,F.color.r,F.color.g,F.color.b);c.setBlending(F.blending,F.blendEquation,F.blendSrc,F.blendDst);c.setTexture(F.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,k){var l,o,m,p,q,n,r,u,t,y=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(o=i.__lights.length;l<o;l++){m=i.__lights[l];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(q=0;q<m.shadowCascadeCount;q++){var s;if(m.shadowCascadeArray[q])s=m.shadowCascadeArray[q];
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,k){var l,o,m,p,q,n,r,u,t,y=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(o=j.__lights.length;l<o;l++){m=j.__lights[l];if(m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(q=0;q<m.shadowCascadeCount;q++){var s;if(m.shadowCascadeArray[q])s=m.shadowCascadeArray[q];
 else{t=m;r=q;s=new THREE.DirectionalLight;s.isVirtual=true;s.onlyShadow=true;s.castShadow=true;s.shadowCameraNear=t.shadowCameraNear;s.shadowCameraFar=t.shadowCameraFar;s.shadowCameraLeft=t.shadowCameraLeft;s.shadowCameraRight=t.shadowCameraRight;s.shadowCameraBottom=t.shadowCameraBottom;s.shadowCameraTop=t.shadowCameraTop;s.shadowCameraVisible=t.shadowCameraVisible;s.shadowDarkness=t.shadowDarkness;s.shadowBias=t.shadowCascadeBias[r];s.shadowMapWidth=t.shadowCascadeWidth[r];s.shadowMapHeight=t.shadowCascadeHeight[r];
 s.pointsWorld=[];s.pointsFrustum=[];u=s.pointsWorld;n=s.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;n[x]=new THREE.Vector3}u=t.shadowCascadeNearZ[r];t=t.shadowCascadeFarZ[r];n[0].set(-1,-1,u);n[1].set(1,-1,u);n[2].set(-1,1,u);n[3].set(1,1,u);n[4].set(-1,-1,t);n[5].set(1,-1,t);n[6].set(-1,1,t);n[7].set(1,1,t);s.originalCamera=k;n=new THREE.Gyroscope;n.position=m.shadowCascadeOffset;n.add(s);n.add(s.target);k.add(n);m.shadowCascadeArray[q]=s;console.log("Created virtualLight",s)}r=m;u=
 q;t=r.shadowCascadeArray[u];t.position.copy(r.position);t.target.position.copy(r.target.position);t.lookAt(t.target);t.shadowCameraVisible=r.shadowCameraVisible;t.shadowDarkness=r.shadowDarkness;t.shadowBias=r.shadowCascadeBias[u];n=r.shadowCascadeNearZ[u];r=r.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=n;t[1].z=n;t[2].z=n;t[3].z=n;t[4].z=r;t[5].z=r;t[6].z=r;t[7].z=r;y[p]=s;p++}else{y[p]=m;p++}}l=0;for(o=y.length;l<o;l++){m=y[l];if(!m.shadowMap){m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,
 m.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});m.shadowMapSize=new THREE.Vector2(m.shadowMapWidth,m.shadowMapHeight);m.shadowMatrix=new THREE.Matrix4}if(!m.shadowCamera){if(m instanceof THREE.SpotLight)m.shadowCamera=new THREE.PerspectiveCamera(m.shadowCameraFov,m.shadowMapWidth/m.shadowMapHeight,m.shadowCameraNear,m.shadowCameraFar);else if(m instanceof THREE.DirectionalLight)m.shadowCamera=new THREE.OrthographicCamera(m.shadowCameraLeft,m.shadowCameraRight,
-m.shadowCameraTop,m.shadowCameraBottom,m.shadowCameraNear,m.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}i.add(m.shadowCamera);b.autoUpdateScene&&i.updateMatrixWorld()}if(m.shadowCameraVisible&&!m.cameraHelper){m.cameraHelper=new THREE.CameraHelper(m.shadowCamera);m.shadowCamera.add(m.cameraHelper)}if(m.isVirtual&&s.originalCamera==k){q=k;p=m.shadowCamera;n=m.pointsFrustum;t=m.pointsWorld;g.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(r=
+m.shadowCameraTop,m.shadowCameraBottom,m.shadowCameraNear,m.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}j.add(m.shadowCamera);b.autoUpdateScene&&j.updateMatrixWorld()}if(m.shadowCameraVisible&&!m.cameraHelper){m.cameraHelper=new THREE.CameraHelper(m.shadowCamera);m.shadowCamera.add(m.cameraHelper)}if(m.isVirtual&&s.originalCamera==k){q=k;p=m.shadowCamera;n=m.pointsFrustum;t=m.pointsWorld;g.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(r=
 0;r<8;r++){u=t[r];u.copy(n[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,q);p.matrixWorldInverse.multiplyVector3(u);if(u.x<g.x)g.x=u.x;if(u.x>h.x)h.x=u.x;if(u.y<g.y)g.y=u.y;if(u.y>h.y)h.y=u.y;if(u.z<g.z)g.z=u.z;if(u.z>h.z)h.z=u.z}p.left=g.x;p.right=h.x;p.top=h.y;p.bottom=g.y;p.updateProjectionMatrix()}p=m.shadowMap;n=m.shadowMatrix;q=m.shadowCamera;q.position.copy(m.matrixWorld.getPosition());q.lookAt(m.target.matrixWorld.getPosition());q.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);
 if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;m.shadowCameraVisible&&m.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(q.projectionMatrix);n.multiplySelf(q.matrixWorldInverse);if(!q._viewMatrixArray)q._viewMatrixArray=new Float32Array(16);if(!q._projectionMatrixArray)q._projectionMatrixArray=new Float32Array(16);q.matrixWorldInverse.flattenToArray(q._viewMatrixArray);q.projectionMatrix.flattenToArray(q._projectionMatrixArray);f.multiply(q.projectionMatrix,
-q.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(p);b.clear();t=i.__webglObjects;m=0;for(p=t.length;m<p;m++){r=t[m];n=r.object;r.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(q.matrixWorldInverse,n.matrixWorld);r.render=true}}m=0;for(p=t.length;m<p;m++){r=t[m];if(r.render){n=r.object;r=r.buffer;u=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;r instanceof THREE.BufferGeometry?
-b.renderBufferDirect(q,i.__lights,null,u,r,n):b.renderBuffer(q,i.__lights,null,u,r,n)}}t=i.__webglObjectsImmediate;m=0;for(p=t.length;m<p;m++){r=t[m];n=r.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(q.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(q,i.__lights,null,c,n)}}}l=b.getClearColor();o=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
-THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,i,k,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),q=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(q,a.vertexShader);b.compileShader(p);b.compileShader(q);b.attachShader(m,p);b.attachShader(m,q);b.linkProgram(m);h=m;i={};k={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");k.uvOffset=b.getUniformLocation(h,"uvOffset");k.uvScale=b.getUniformLocation(h,
+q.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(p);b.clear();t=j.__webglObjects;m=0;for(p=t.length;m<p;m++){r=t[m];n=r.object;r.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(q.matrixWorldInverse,n.matrixWorld);r.render=true}}m=0;for(p=t.length;m<p;m++){r=t[m];if(r.render){n=r.object;r=r.buffer;u=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;r instanceof THREE.BufferGeometry?
+b.renderBufferDirect(q,j.__lights,null,u,r,n):b.renderBuffer(q,j.__lights,null,u,r,n)}}t=j.__webglObjectsImmediate;m=0;for(p=t.length;m<p;m++){r=t[m];n=r.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(q.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(q,j.__lights,null,c,n)}}}l=b.getClearColor();o=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,j,k,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),q=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(q,a.vertexShader);b.compileShader(p);b.compileShader(q);b.attachShader(m,p);b.attachShader(m,q);b.linkProgram(m);h=m;j={};k={};j.position=b.getAttribLocation(h,"position");j.uv=b.getAttribLocation(h,"uv");k.uvOffset=b.getUniformLocation(h,"uvOffset");k.uvScale=b.getUniformLocation(h,
 "uvScale");k.rotation=b.getUniformLocation(h,"rotation");k.scale=b.getUniformLocation(h,"scale");k.alignment=b.getUniformLocation(h,"alignment");k.color=b.getUniformLocation(h,"color");k.map=b.getUniformLocation(h,"map");k.opacity=b.getUniformLocation(h,"opacity");k.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");k.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");k.screenPosition=b.getUniformLocation(h,"screenPosition");k.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
-k.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,q){var d=d.__webglSprites,n=d.length;if(n){var r=i,u=k,t=q/p,p=p*0.5,y=q*0.5,s=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+k.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,q){var d=d.__webglSprites,n=d.length;if(n){var r=j,u=k,t=q/p,p=p*0.5,y=q*0.5,s=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 g);b.uniformMatrix4fv(u.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);for(var x,H=[],r=0;r<n;r++){x=d[r];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<n;r++){x=d[r];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(u.useScreenCoordinates,1);
 b.uniform3f(u.screenPosition,(x.position.x-p)/p,(y-x.position.y)/y,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(u.useScreenCoordinates,0);b.uniform1i(u.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(u.modelViewMatrix,false,x._modelViewMatrix.elements)}e=x.map.image.width/(x.scaleByViewport?q:1);H[0]=e*t*x.scale.x;H[1]=e*x.scale.y;b.uniform2f(u.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(u.uvOffset,x.uvOffset.x,x.uvOffset.y);b.uniform2f(u.alignment,x.alignment.x,x.alignment.y);
 b.uniform1f(u.opacity,x.opacity);b.uniform3f(u.color,x.color.r,x.color.g,x.color.b);b.uniform1f(u.rotation,x.rotation);b.uniform2fv(u.scale,H);if(x.mergeWith3D&&!s){b.enable(b.DEPTH_TEST);s=true}else if(!x.mergeWith3D&&s){b.disable(b.DEPTH_TEST);s=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
-function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,k,l,o,m,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
-h.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;i=0;for(k=p.length;i<k;i++){l=p[i];m=l.object;l.render=false;if(m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||e.contains(m))){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);l.render=true}}i=0;for(k=p.length;i<k;i++){l=p[i];if(l.render){m=l.object;l=l.buffer;b.setObjectFaces(m);o=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?d:c;l instanceof
-THREE.BufferGeometry?b.renderBufferDirect(h,g.__lights,null,o,l,m):b.renderBuffer(h,g.__lights,null,o,l,m)}}p=g.__webglObjectsImmediate;i=0;for(k=p.length;i<k;i++){l=p[i];m=l.object;if(m.visible&&m.castShadow){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);b.renderImmediateObject(h,g.__lights,null,c,m)}}i=b.getClearColor();k=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,k);a.enable(a.BLEND)}};
+function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var j,k,l,o,m,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
+h.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;j=0;for(k=p.length;j<k;j++){l=p[j];m=l.object;l.render=false;if(m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||e.contains(m))){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);l.render=true}}j=0;for(k=p.length;j<k;j++){l=p[j];if(l.render){m=l.object;l=l.buffer;b.setObjectFaces(m);o=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?d:c;l instanceof
+THREE.BufferGeometry?b.renderBufferDirect(h,g.__lights,null,o,l,m):b.renderBuffer(h,g.__lights,null,o,l,m)}}p=g.__webglObjectsImmediate;j=0;for(k=p.length;j<k;j++){l=p[j];m=l.object;if(m.visible&&m.castShadow){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);b.renderImmediateObject(h,g.__lights,null,c,m)}}j=b.getClearColor();k=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,k);a.enable(a.BLEND)}};
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
 THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",

+ 2 - 2
build/custom/ThreeExtras.js

@@ -242,8 +242,8 @@ this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THREE.LinePieces);
 THREE.CameraHelper.prototype.update=function(){function b(b,d,e,f){THREE.CameraHelper.__v.set(d,e,f);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);b=a.pointMap[b];if(b!==void 0){d=0;for(e=b.length;d<e;d++)a.lineGeometry.vertices[b[d]].copy(THREE.CameraHelper.__v)}}var a=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);b("c",0,0,-1);b("t",0,0,1);b("n1",-1,-1,-1);b("n2",1,-1,-1);b("n3",-1,1,-1);b("n4",1,1,-1);b("f1",-1,-1,
 1);b("f2",1,-1,1);b("f3",-1,1,1);b("f4",1,1,1);b("u1",0.7,1.1,-1);b("u2",-0.7,1.1,-1);b("u3",0,2,-1);b("cf1",-1,0,1);b("cf2",1,0,1);b("cf3",0,-1,1);b("cf4",0,1,1);b("cn1",-1,0,-1);b("cn2",1,0,-1);b("cn3",0,-1,-1);b("cn4",0,1,-1);this.lineGeometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
 THREE.SubdivisionModifier=function(b){this.subdivisions=b===void 0?1:b;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(b){for(var a=this.subdivisions;a-- >0;)this.smooth(b)};
-THREE.SubdivisionModifier.prototype.smooth=function(b){function a(){k.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(b,c,d,e,g,h,i){var j=new THREE.Face4(b,c,d,e,null,g.color,g.material);if(k.useOldVertexColors){j.vertexColors=[];for(var m,p,o,q=0;q<4;q++){o=h[q];m=new THREE.Color;m.setRGB(0,0,0);for(var r=0;r<o.length;r++){p=g.vertexColors[o[r]-1];m.r=m.r+p.r;m.g=m.g+p.g;m.b=m.b+p.b}m.r=m.r/o.length;m.g=m.g/o.length;m.b=m.b/o.length;
-j.vertexColors[q]=m}}l.push(j);if(k.supportUVs){g=[f(b,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?n.push(g):a("d :( ",e+":"+i):a("c :( ",d+":"+i):a("b :( ",c+":"+i):a("a :( ",b+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(b,d){var e=b+":"+d,f=s[e];if(!f){b>=v&&b<v+p.length?a("face pt"):a("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in s?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,s[e]):s[e]=d}function h(a,
+THREE.SubdivisionModifier.prototype.smooth=function(b){function a(){k.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(b,c,d,e,g,h,i){var j=new THREE.Face4(b,c,d,e,null,g.color,g.materialIndex);if(k.useOldVertexColors){j.vertexColors=[];for(var m,p,o,q=0;q<4;q++){o=h[q];m=new THREE.Color;m.setRGB(0,0,0);for(var r=0;r<o.length;r++){p=g.vertexColors[o[r]-1];m.r=m.r+p.r;m.g=m.g+p.g;m.b=m.b+p.b}m.r=m.r/o.length;m.g=m.g/o.length;m.b=m.b/
+o.length;j.vertexColors[q]=m}}l.push(j);if(k.supportUVs){g=[f(b,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?n.push(g):a("d :( ",e+":"+i):a("c :( ",d+":"+i):a("b :( ",c+":"+i):a("a :( ",b+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(b,d){var e=b+":"+d,f=s[e];if(!f){b>=v&&b<v+p.length?a("face pt"):a("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in s?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,s[e]):s[e]=d}function h(a,
 b){G[a]===void 0&&(G[a]=[]);G[a].push(b)}function i(a,b,c){L[a]===void 0&&(L[a]={});L[a][b]=c}var j=[],l=[],n=[],k=this,m=b.vertices,p=b.faces,j=m.concat(),q=[],r={},t={},s={},v=m.length,o,x,z,A,w,u=b.faceVertexUvs[0],C;a("originalFaces, uvs, originalVerticesLength",p.length,u.length,v);if(k.supportUVs){o=0;for(x=u.length;o<x;o++){z=0;for(A=u[o].length;z<A;z++){C=p[o]["abcd".charAt(z)];g(C,o,u[o][z])}}}if(u.length==0)k.supportUVs=false;o=0;for(w in s)o++;if(!o){k.supportUVs=false;a("no uvs")}a("-- Original Faces + Vertices UVs completed",
 s,"vs",u.length);o=0;for(x=p.length;o<x;o++){w=p[o];q.push(w.centroid);j.push(w.centroid);if(k.supportUVs){u=new THREE.UV;if(w instanceof THREE.Face3){u.u=f(w.a,o).u+f(w.b,o).u+f(w.c,o).u;u.v=f(w.a,o).v+f(w.b,o).v+f(w.c,o).v;u.u=u.u/3;u.v=u.v/3}else if(w instanceof THREE.Face4){u.u=f(w.a,o).u+f(w.b,o).u+f(w.c,o).u+f(w.d,o).u;u.v=f(w.a,o).v+f(w.b,o).v+f(w.c,o).v+f(w.d,o).v;u.u=u.u/4;u.v=u.v/4}g(v+o,"",u)}}a("-- added UVs for new Faces",s);x=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
 var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(b);C=0;var B,E,G={},L={};for(o in x){u=x[o];B=o.split("_");E=B[0];B=B[1];h(E,[E,B]);h(B,[E,B]);z=0;for(A=u.length;z<A;z++){w=u[z];i(E,w,o);i(B,w,o)}u.length<2&&(t[o]=true)}a("vertexEdgeMap",G,"vertexFaceMap",L);for(o in x){u=

+ 169 - 169
build/custom/ThreeWebGL.js

@@ -18,39 +18,39 @@ this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elemen
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
 this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var f=d[2],g=d[3],i=d[4],k=d[5],m=d[6],j=d[7],h=d[8],p=d[9],l=d[10],v=d[11],o=d[12],n=d[13],r=d[14],d=d[15];c[0].set(g-a,j-i,v-h,d-o);c[1].set(g+a,j+i,v+h,d+o);c[2].set(g+b,j+k,v+p,d+n);c[3].set(g-b,j-k,v-p,d-n);c[4].set(g-f,j-m,v-l,d-r);c[5].set(g+f,j+m,v+l,d+r);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var f=d[2],g=d[3],i=d[4],k=d[5],m=d[6],j=d[7],h=d[8],o=d[9],l=d[10],v=d[11],r=d[12],n=d[13],q=d[14],d=d[15];c[0].set(g-a,j-i,v-h,d-r);c[1].set(g+a,j+i,v+h,d+r);c[2].set(g+b,j+k,v+o,d+n);c[3].set(g-b,j-k,v-o,d-n);c[4].set(g-f,j-m,v-l,d-q);c[5].set(g+f,j+m,v+l,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),f=0;f<6;f++){a=b[f].x*d[12]+b[f].y*d[13]+b[f].z*d[14]+b[f].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);w=o.dot(b);q=n.add(a,r.copy(b).multiplyScalar(w));return F=c.distanceTo(q)}function d(a,b,c,d){o.sub(d,b);n.sub(c,b);r.sub(a,b);C=o.dot(o);s=o.dot(n);K=o.dot(r);A=n.dot(n);G=n.dot(r);D=1/(C*A-s*s);M=(A*K-s*G)*D;Q=(C*G-s*K)*D;return M>=0&&Q>=0&&M+Q<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,
-j=new THREE.Vector3,h=new THREE.Vector3,p=new THREE.Vector3,l=new THREE.Vector3,v=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var o=c(this.origin,this.direction,a.matrixWorld.getPosition()),r=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
-a.matrixWorld.getColumnZ().length());if(o>a.geometry.boundingSphere.radius*Math.max(r.x,Math.max(r.y,r.z)))return n;var q,w,e=a.geometry,s=e.vertices,H;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=e.faces.length;o<r;o++){b=e.faces[o];j.copy(this.origin);h.copy(this.direction);H=a.matrixWorld;p=H.multiplyVector3(p.copy(b.centroid)).subSelf(j);l=a.matrixRotationWorld.multiplyVector3(l.copy(b.normal));q=h.dot(l);if(!(Math.abs(q)<f)){w=l.dot(p)/q;if(!(w<0)&&(a.doubleSided||(a.flipSided?
-q>0:q<0))){v.add(j,h.multiplyScalar(w));if(b instanceof THREE.Face3){g=H.multiplyVector3(g.copy(s[b.a]));i=H.multiplyVector3(i.copy(s[b.b]));k=H.multiplyVector3(k.copy(s[b.c]));if(d(v,g,i,k)){b={distance:j.distanceTo(v),point:v.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){g=H.multiplyVector3(g.copy(s[b.a]));i=H.multiplyVector3(i.copy(s[b.b]));k=H.multiplyVector3(k.copy(s[b.c]));m=H.multiplyVector3(m.copy(s[b.d]));if(d(v,g,i,m)||d(v,i,k,m)){b={distance:j.distanceTo(v),point:v.clone(),
-face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var o=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3,w,q,F,C,s,K,A,G,D,M,Q};
-THREE.Rectangle=function(){function a(){g=d-b;i=f-c}var b,c,d,f,g,i,k=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,i,h,p){k=false;b=g;c=i;d=h;f=p;a()};this.addPoint=function(g,i){if(k){k=false;b=g;c=i;d=g;f=i}else{b=b<g?b:g;c=c<i?c:i;d=d>g?d:g;f=f>i?
-f:i}a()};this.add3Points=function(g,i,h,p,l,v){if(k){k=false;b=g<h?g<l?g:l:h<l?h:l;c=i<p?i<v?i:v:p<v?p:v;d=g>h?g>l?g:l:h>l?h:l;f=i>p?i>v?i:v:p>v?p:v}else{b=g<h?g<l?g<b?g:b:l<b?l:b:h<l?h<b?h:b:l<b?l:b;c=i<p?i<v?i<c?i:c:v<c?v:c:p<v?p<c?p:c:v<c?v:c;d=g>h?g>l?g>d?g:d:l>d?l:d:h>l?h>d?h:d:l>d?l:d;f=i>p?i>v?i>f?i:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f}a()};this.addRectangle=function(g){if(k){k=false;b=g.getLeft();c=g.getTop();d=g.getRight();f=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();
+THREE.Ray=function(a,b){function c(a,b,c){r.sub(c,a);w=r.dot(b);p=n.add(a,q.copy(b).multiplyScalar(w));return F=c.distanceTo(p)}function d(a,b,c,d){r.sub(d,b);n.sub(c,b);q.sub(a,b);C=r.dot(r);s=r.dot(n);K=r.dot(q);A=n.dot(n);G=n.dot(q);D=1/(C*A-s*s);M=(A*K-s*G)*D;Q=(C*G-s*K)*D;return M>=0&&Q>=0&&M+Q<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,
+j=new THREE.Vector3,h=new THREE.Vector3,o=new THREE.Vector3,l=new THREE.Vector3,v=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var r=c(this.origin,this.direction,a.matrixWorld.getPosition());if(r>a.scale.x)return[];b={distance:r,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var r=c(this.origin,this.direction,a.matrixWorld.getPosition()),q=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
+a.matrixWorld.getColumnZ().length());if(r>a.geometry.boundingSphere.radius*Math.max(q.x,Math.max(q.y,q.z)))return n;var p,w,e=a.geometry,s=e.vertices,H;a.matrixRotationWorld.extractRotation(a.matrixWorld);r=0;for(q=e.faces.length;r<q;r++){b=e.faces[r];j.copy(this.origin);h.copy(this.direction);H=a.matrixWorld;o=H.multiplyVector3(o.copy(b.centroid)).subSelf(j);l=a.matrixRotationWorld.multiplyVector3(l.copy(b.normal));p=h.dot(l);if(!(Math.abs(p)<f)){w=l.dot(o)/p;if(!(w<0)&&(a.doubleSided||(a.flipSided?
+p>0:p<0))){v.add(j,h.multiplyScalar(w));if(b instanceof THREE.Face3){g=H.multiplyVector3(g.copy(s[b.a]));i=H.multiplyVector3(i.copy(s[b.b]));k=H.multiplyVector3(k.copy(s[b.c]));if(d(v,g,i,k)){b={distance:j.distanceTo(v),point:v.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){g=H.multiplyVector3(g.copy(s[b.a]));i=H.multiplyVector3(i.copy(s[b.b]));k=H.multiplyVector3(k.copy(s[b.c]));m=H.multiplyVector3(m.copy(s[b.d]));if(d(v,g,i,m)||d(v,i,k,m)){b={distance:j.distanceTo(v),point:v.clone(),
+face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var r=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,w,p,F,C,s,K,A,G,D,M,Q};
+THREE.Rectangle=function(){function a(){g=d-b;i=f-c}var b,c,d,f,g,i,k=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,i,h,o){k=false;b=g;c=i;d=h;f=o;a()};this.addPoint=function(g,i){if(k){k=false;b=g;c=i;d=g;f=i}else{b=b<g?b:g;c=c<i?c:i;d=d>g?d:g;f=f>i?
+f:i}a()};this.add3Points=function(g,i,h,o,l,v){if(k){k=false;b=g<h?g<l?g:l:h<l?h:l;c=i<o?i<v?i:v:o<v?o:v;d=g>h?g>l?g:l:h>l?h:l;f=i>o?i>v?i:v:o>v?o:v}else{b=g<h?g<l?g<b?g:b:l<b?l:b:h<l?h<b?h:b:l<b?l:b;c=i<o?i<v?i<c?i:c:v<c?v:c:o<v?o<c?o:c:v<c?v:c;d=g>h?g>l?g>d?g:d:l>d?l:d:h>l?h>d?h:d:l>d?l:d;f=i>o?i>v?i>f?i:f:v>f?v:f:o>v?o>f?o:f:v>f?v:f}a()};this.addRectangle=function(g){if(k){k=false;b=g.getLeft();c=g.getTop();d=g.getRight();f=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();
 d=d>g.getRight()?d:g.getRight();f=f>g.getBottom()?f:g.getBottom()}a()};this.inflate=function(g){b=b-g;c=c-g;d=d+g;f=f+g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){k=true;f=d=c=b=0;a()};this.isEmpty=function(){return k}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],g=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*k;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,h=this.elements;h[0]=b*a;h[1]=b*c;h[2]=b*d;h[3]=b*f;h[4]=b*g;h[5]=b*i;h[6]=b*k;h[7]=b*m;h[8]=b*j;return this},
-transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,i,k,m,j,h,p,l,v,o,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,g!==void 0?g:1,i||0,k||0,m||0,j||0,h!==void 0?h:1,p||0,l||0,v||0,o||0,n!==void 0?n:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,i,k,m,j,h,p,l,v,o,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=f;r[5]=g;r[9]=i;r[13]=k;r[2]=m;r[6]=j;r[10]=h;r[14]=p;r[3]=l;r[7]=v;r[11]=o;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(a,b).normalize();if(i.length()===0)i.z=1;f.cross(c,i).normalize();if(f.length()===0){i.x=i.x+1.0E-4;f.cross(c,i).normalize()}g.cross(i,f);d[0]=f.x;d[4]=g.x;d[8]=i.x;d[1]=f.y;d[5]=g.y;d[9]=i.y;d[2]=f.z;d[6]=g.z;d[10]=i.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,g=c[0],i=c[4],k=c[8],m=c[12],j=c[1],h=c[5],p=c[9],l=c[13],v=c[2],o=c[6],n=c[10],r=c[14],w=c[3],q=c[7],F=c[11],c=c[15],C=d[0],s=d[4],
-K=d[8],A=d[12],G=d[1],D=d[5],M=d[9],Q=d[13],S=d[2],Z=d[6],R=d[10],z=d[14],L=d[3],I=d[7],E=d[11],d=d[15];f[0]=g*C+i*G+k*S+m*L;f[4]=g*s+i*D+k*Z+m*I;f[8]=g*K+i*M+k*R+m*E;f[12]=g*A+i*Q+k*z+m*d;f[1]=j*C+h*G+p*S+l*L;f[5]=j*s+h*D+p*Z+l*I;f[9]=j*K+h*M+p*R+l*E;f[13]=j*A+h*Q+p*z+l*d;f[2]=v*C+o*G+n*S+r*L;f[6]=v*s+o*D+n*Z+r*I;f[10]=v*K+o*M+n*R+r*E;f[14]=v*A+o*Q+n*z+r*d;f[3]=w*C+q*G+F*S+c*L;f[7]=w*s+q*D+F*Z+c*I;f[11]=w*K+q*M+F*R+c*E;f[15]=w*A+q*Q+F*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,i,k,m,j,h,o,l,v,r,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,g!==void 0?g:1,i||0,k||0,m||0,j||0,h!==void 0?h:1,o||0,l||0,v||0,r||0,n!==void 0?n:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,i,k,m,j,h,o,l,v,r,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=f;q[5]=g;q[9]=i;q[13]=k;q[2]=m;q[6]=j;q[10]=h;q[14]=o;q[3]=l;q[7]=v;q[11]=r;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(a,b).normalize();if(i.length()===0)i.z=1;f.cross(c,i).normalize();if(f.length()===0){i.x=i.x+1.0E-4;f.cross(c,i).normalize()}g.cross(i,f);d[0]=f.x;d[4]=g.x;d[8]=i.x;d[1]=f.y;d[5]=g.y;d[9]=i.y;d[2]=f.z;d[6]=g.z;d[10]=i.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,g=c[0],i=c[4],k=c[8],m=c[12],j=c[1],h=c[5],o=c[9],l=c[13],v=c[2],r=c[6],n=c[10],q=c[14],w=c[3],p=c[7],F=c[11],c=c[15],C=d[0],s=d[4],
+K=d[8],A=d[12],G=d[1],D=d[5],M=d[9],Q=d[13],S=d[2],Z=d[6],R=d[10],z=d[14],L=d[3],I=d[7],E=d[11],d=d[15];f[0]=g*C+i*G+k*S+m*L;f[4]=g*s+i*D+k*Z+m*I;f[8]=g*K+i*M+k*R+m*E;f[12]=g*A+i*Q+k*z+m*d;f[1]=j*C+h*G+o*S+l*L;f[5]=j*s+h*D+o*Z+l*I;f[9]=j*K+h*M+o*R+l*E;f[13]=j*A+h*Q+o*z+l*d;f[2]=v*C+r*G+n*S+q*L;f[6]=v*s+r*D+n*Z+q*I;f[10]=v*K+r*M+n*R+q*E;f[14]=v*A+r*Q+n*z+q*d;f[3]=w*C+p*G+F*S+c*L;f[7]=w*s+p*D+F*Z+c*I;f[11]=w*K+p*M+F*R+c*E;f[15]=w*A+p*Q+F*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*g;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*g;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*g;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*g;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*g;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*g;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*g;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
-d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],g=a[1],i=a[5],k=a[9],m=a[13],j=a[2],h=a[6],p=a[10],l=a[14],v=a[3],o=a[7],
-n=a[11],a=a[15];return f*k*h*v-d*m*h*v-f*i*p*v+c*m*p*v+d*i*l*v-c*k*l*v-f*k*j*o+d*m*j*o+f*g*p*o-b*m*p*o-d*g*l*o+b*k*l*o+f*i*j*n-c*m*j*n-f*g*h*n+b*m*h*n+c*g*l*n-b*i*l*n-d*i*j*a+c*k*j*a+d*g*h*a-b*k*h*a-c*g*p*a+b*i*p*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
+d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],g=a[1],i=a[5],k=a[9],m=a[13],j=a[2],h=a[6],o=a[10],l=a[14],v=a[3],r=a[7],
+n=a[11],a=a[15];return f*k*h*v-d*m*h*v-f*i*o*v+c*m*o*v+d*i*l*v-c*k*l*v-f*k*j*r+d*m*j*r+f*g*o*r-b*m*o*r-d*g*l*r+b*k*l*r+f*i*j*n-c*m*j*n-f*g*h*n+b*m*h*n+c*g*l*n-b*i*l*n-d*i*j*a+c*k*j*a+d*g*h*a-b*k*h*a-c*g*o*a+b*i*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
 a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
-a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],g=c[8],i=c[12],k=c[1],m=c[5],j=c[9],h=c[13],p=c[2],l=c[6],v=c[10],o=
-c[14],n=c[3],r=c[7],w=c[11],c=c[15];b[0]=j*o*r-h*v*r+h*l*w-m*o*w-j*l*c+m*v*c;b[4]=i*v*r-g*o*r-i*l*w+f*o*w+g*l*c-f*v*c;b[8]=g*h*r-i*j*r+i*m*w-f*h*w-g*m*c+f*j*c;b[12]=i*j*l-g*h*l-i*m*v+f*h*v+g*m*o-f*j*o;b[1]=h*v*n-j*o*n-h*p*w+k*o*w+j*p*c-k*v*c;b[5]=g*o*n-i*v*n+i*p*w-d*o*w-g*p*c+d*v*c;b[9]=i*j*n-g*h*n-i*k*w+d*h*w+g*k*c-d*j*c;b[13]=g*h*p-i*j*p+i*k*v-d*h*v-g*k*o+d*j*o;b[2]=m*o*n-h*l*n+h*p*r-k*o*r-m*p*c+k*l*c;b[6]=i*l*n-f*o*n-i*p*r+d*o*r+f*p*c-d*l*c;b[10]=f*h*n-i*m*n+i*k*r-d*h*r-f*k*c+d*m*c;b[14]=i*m*p-
-f*h*p-i*k*l+d*h*l+f*k*o-d*m*o;b[3]=j*l*n-m*v*n-j*p*r+k*v*r+m*p*w-k*l*w;b[7]=f*v*n-g*l*n+g*p*r-d*v*r-f*p*w+d*l*w;b[11]=g*m*n-f*j*n-g*k*r+d*j*r+f*k*w-d*m*w;b[15]=f*j*p-g*m*p+g*k*l-d*j*l-f*k*v+d*m*v;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,g=a.z,i=Math.cos(d),d=Math.sin(d),k=Math.cos(f),f=Math.sin(f),m=Math.cos(g),g=Math.sin(g);switch(b){case "YXZ":var j=k*m,h=k*g,p=f*m,l=f*g;c[0]=j+l*d;c[4]=p*d-h;c[8]=i*f;c[1]=i*g;c[5]=i*
-m;c[9]=-d;c[2]=h*d-p;c[6]=l+j*d;c[10]=i*k;break;case "ZXY":j=k*m;h=k*g;p=f*m;l=f*g;c[0]=j-l*d;c[4]=-i*g;c[8]=p+h*d;c[1]=h+p*d;c[5]=i*m;c[9]=l-j*d;c[2]=-i*f;c[6]=d;c[10]=i*k;break;case "ZYX":j=i*m;h=i*g;p=d*m;l=d*g;c[0]=k*m;c[4]=p*f-h;c[8]=j*f+l;c[1]=k*g;c[5]=l*f+j;c[9]=h*f-p;c[2]=-f;c[6]=d*k;c[10]=i*k;break;case "YZX":j=i*k;h=i*f;p=d*k;l=d*f;c[0]=k*m;c[4]=l-j*g;c[8]=p*g+h;c[1]=g;c[5]=i*m;c[9]=-d*m;c[2]=-f*m;c[6]=h*g+p;c[10]=j-l*g;break;case "XZY":j=i*k;h=i*f;p=d*k;l=d*f;c[0]=k*m;c[4]=-g;c[8]=f*m;
-c[1]=j*g+l;c[5]=i*m;c[9]=h*g-p;c[2]=p*g-h;c[6]=d*m;c[10]=l*g+j;break;default:j=i*m;h=i*g;p=d*m;l=d*g;c[0]=k*m;c[4]=-k*g;c[8]=f;c[1]=h+p*f;c[5]=j-l*f;c[9]=-d*k;c[2]=l-j*f;c[6]=p+h*f;c[10]=i*k}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=a.w,i=c+c,k=d+d,m=f+f,a=c*i,j=c*k,c=c*m,h=d*k,d=d*m,f=f*m,i=g*i,k=g*k,g=g*m;b[0]=1-(h+f);b[4]=j-g;b[8]=c+k;b[1]=j+g;b[5]=1-(a+f);b[9]=d-i;b[2]=c-k;b[6]=d+i;b[10]=1-(a+h);return this},compose:function(a,b,c){var d=this.elements,
+a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],g=c[8],i=c[12],k=c[1],m=c[5],j=c[9],h=c[13],o=c[2],l=c[6],v=c[10],r=
+c[14],n=c[3],q=c[7],w=c[11],c=c[15];b[0]=j*r*q-h*v*q+h*l*w-m*r*w-j*l*c+m*v*c;b[4]=i*v*q-g*r*q-i*l*w+f*r*w+g*l*c-f*v*c;b[8]=g*h*q-i*j*q+i*m*w-f*h*w-g*m*c+f*j*c;b[12]=i*j*l-g*h*l-i*m*v+f*h*v+g*m*r-f*j*r;b[1]=h*v*n-j*r*n-h*o*w+k*r*w+j*o*c-k*v*c;b[5]=g*r*n-i*v*n+i*o*w-d*r*w-g*o*c+d*v*c;b[9]=i*j*n-g*h*n-i*k*w+d*h*w+g*k*c-d*j*c;b[13]=g*h*o-i*j*o+i*k*v-d*h*v-g*k*r+d*j*r;b[2]=m*r*n-h*l*n+h*o*q-k*r*q-m*o*c+k*l*c;b[6]=i*l*n-f*r*n-i*o*q+d*r*q+f*o*c-d*l*c;b[10]=f*h*n-i*m*n+i*k*q-d*h*q-f*k*c+d*m*c;b[14]=i*m*o-
+f*h*o-i*k*l+d*h*l+f*k*r-d*m*r;b[3]=j*l*n-m*v*n-j*o*q+k*v*q+m*o*w-k*l*w;b[7]=f*v*n-g*l*n+g*o*q-d*v*q-f*o*w+d*l*w;b[11]=g*m*n-f*j*n-g*k*q+d*j*q+f*k*w-d*m*w;b[15]=f*j*o-g*m*o+g*k*l-d*j*l-f*k*v+d*m*v;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,g=a.z,i=Math.cos(d),d=Math.sin(d),k=Math.cos(f),f=Math.sin(f),m=Math.cos(g),g=Math.sin(g);switch(b){case "YXZ":var j=k*m,h=k*g,o=f*m,l=f*g;c[0]=j+l*d;c[4]=o*d-h;c[8]=i*f;c[1]=i*g;c[5]=i*
+m;c[9]=-d;c[2]=h*d-o;c[6]=l+j*d;c[10]=i*k;break;case "ZXY":j=k*m;h=k*g;o=f*m;l=f*g;c[0]=j-l*d;c[4]=-i*g;c[8]=o+h*d;c[1]=h+o*d;c[5]=i*m;c[9]=l-j*d;c[2]=-i*f;c[6]=d;c[10]=i*k;break;case "ZYX":j=i*m;h=i*g;o=d*m;l=d*g;c[0]=k*m;c[4]=o*f-h;c[8]=j*f+l;c[1]=k*g;c[5]=l*f+j;c[9]=h*f-o;c[2]=-f;c[6]=d*k;c[10]=i*k;break;case "YZX":j=i*k;h=i*f;o=d*k;l=d*f;c[0]=k*m;c[4]=l-j*g;c[8]=o*g+h;c[1]=g;c[5]=i*m;c[9]=-d*m;c[2]=-f*m;c[6]=h*g+o;c[10]=j-l*g;break;case "XZY":j=i*k;h=i*f;o=d*k;l=d*f;c[0]=k*m;c[4]=-g;c[8]=f*m;
+c[1]=j*g+l;c[5]=i*m;c[9]=h*g-o;c[2]=o*g-h;c[6]=d*m;c[10]=l*g+j;break;default:j=i*m;h=i*g;o=d*m;l=d*g;c[0]=k*m;c[4]=-k*g;c[8]=f;c[1]=h+o*f;c[5]=j-l*f;c[9]=-d*k;c[2]=l-j*f;c[6]=o+h*f;c[10]=i*k}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=a.w,i=c+c,k=d+d,m=f+f,a=c*i,j=c*k,c=c*m,h=d*k,d=d*m,f=f*m,i=g*i,k=g*k,g=g*m;b[0]=1-(h+f);b[4]=j-g;b[8]=c+k;b[1]=j+g;b[5]=1-(a+f);b[9]=d-i;b[2]=c-k;b[6]=d+i;b[10]=1-(a+h);return this},compose:function(a,b,c){var d=this.elements,
 f=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);g.makeScale(c.x,c.y,c.z);this.multiply(f,g);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);g.set(d[4],d[5],d[6]);i.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
 c.x=f.length();c.y=g.length();c.z=i.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
 d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],g=b[7],i=b[8],k=b[9],m=b[10],j=b[11],h=Math.cos(a),a=Math.sin(a);b[4]=h*c+a*i;b[5]=h*d+a*k;b[6]=h*f+a*m;b[7]=h*g+a*j;b[8]=h*i-a*c;b[9]=h*k-a*d;b[10]=h*m-a*f;b[11]=h*j-a*g;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],g=b[3],i=b[8],k=b[9],m=b[10],j=b[11],h=Math.cos(a),a=Math.sin(a);b[0]=h*c-a*i;b[1]=h*d-a*k;b[2]=h*f-a*m;b[3]=h*g-a*j;b[8]=h*i+a*c;b[9]=
 h*k+a*d;b[10]=h*m+a*f;b[11]=h*j+a*g;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],g=b[3],i=b[4],k=b[5],m=b[6],j=b[7],h=Math.cos(a),a=Math.sin(a);b[0]=h*c+a*i;b[1]=h*d+a*k;b[2]=h*f+a*m;b[3]=h*g+a*j;b[4]=h*i-a*c;b[5]=h*k-a*d;b[6]=h*m-a*f;b[7]=h*j-a*g;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
-f=a.y,g=a.z,i=Math.sqrt(d*d+f*f+g*g),d=d/i,f=f/i,g=g/i,i=d*d,k=f*f,m=g*g,j=Math.cos(b),h=Math.sin(b),p=1-j,l=d*f*p,v=d*g*p,p=f*g*p,d=d*h,o=f*h,h=g*h,g=i+(1-i)*j,i=l+h,f=v-o,l=l-h,k=k+(1-k)*j,h=p+d,v=v+o,p=p-d,m=m+(1-m)*j,j=c[0],d=c[1],o=c[2],n=c[3],r=c[4],w=c[5],q=c[6],F=c[7],C=c[8],s=c[9],K=c[10],A=c[11];c[0]=g*j+i*r+f*C;c[1]=g*d+i*w+f*s;c[2]=g*o+i*q+f*K;c[3]=g*n+i*F+f*A;c[4]=l*j+k*r+h*C;c[5]=l*d+k*w+h*s;c[6]=l*o+k*q+h*K;c[7]=l*n+k*F+h*A;c[8]=v*j+p*r+m*C;c[9]=v*d+p*w+m*s;c[10]=v*o+p*q+m*K;c[11]=
-v*n+p*F+m*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
+f=a.y,g=a.z,i=Math.sqrt(d*d+f*f+g*g),d=d/i,f=f/i,g=g/i,i=d*d,k=f*f,m=g*g,j=Math.cos(b),h=Math.sin(b),o=1-j,l=d*f*o,v=d*g*o,o=f*g*o,d=d*h,r=f*h,h=g*h,g=i+(1-i)*j,i=l+h,f=v-r,l=l-h,k=k+(1-k)*j,h=o+d,v=v+r,o=o-d,m=m+(1-m)*j,j=c[0],d=c[1],r=c[2],n=c[3],q=c[4],w=c[5],p=c[6],F=c[7],C=c[8],s=c[9],K=c[10],A=c[11];c[0]=g*j+i*q+f*C;c[1]=g*d+i*w+f*s;c[2]=g*r+i*p+f*K;c[3]=g*n+i*F+f*A;c[4]=l*j+k*q+h*C;c[5]=l*d+k*w+h*s;c[6]=l*r+k*p+h*K;c[7]=l*n+k*F+h*A;c[8]=v*j+o*q+m*C;c[9]=v*d+o*w+m*s;c[10]=v*r+o*p+m*K;c[11]=
+v*n+o*F+m*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
 makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,i=a.y,k=a.z,m=f*g,j=f*i;this.set(m*g+c,m*i-d*k,m*k+d*i,0,m*i+d*k,j*i+c,j*k-d*g,0,m*k-
 d*i,j*k+d*g,f*k*k+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,g){var i=this.elements;i[0]=2*f/(b-a);i[4]=0;i[8]=(b+a)/(b-a);i[12]=0;i[1]=0;i[5]=2*f/(d-c);i[9]=(d+c)/(d-c);i[13]=0;i[2]=0;i[6]=0;i[10]=-(g+f)/(g-f);i[14]=-2*g*f/(g-f);i[3]=0;i[7]=0;i[11]=-1;i[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,
 b,c,d,f,g){var i=this.elements,k=b-a,m=c-d,j=g-f;i[0]=2/k;i[4]=0;i[8]=0;i[12]=-((b+a)/k);i[1]=0;i[5]=2/m;i[9]=0;i[13]=-((c+d)/m);i[2]=0;i[6]=0;i[10]=-2/j;i[14]=-((g+f)/j);i[3]=0;i[7]=0;i[11]=0;i[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
@@ -63,22 +63,22 @@ this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);fo
 this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
 c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=i[g]=i[g]||new THREE.RenderableObject;g++;return a}function b(){var a=j[m]=j[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,g=b.z+b.w,e=-a.z+a.w,i=-b.z+b.w;if(f>=0&&g>=0&&e>=0&&i>=0)return true;if(f<0&&g<0||e<0&&i<0)return false;f<0?c=Math.max(c,f/(f-g)):g<0&&(d=Math.min(d,f/(f-g)));e<0?c=Math.max(c,e/(e-i)):i<0&&(d=Math.min(d,e/(e-i)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
-d);return true}var f,g,i=[],k,m,j=[],h,p,l=[],v,o=[],n,r,w=[],q,F,C=[],s={objects:[],sprites:[],lights:[],elements:[]},K=new THREE.Vector3,A=new THREE.Vector4,G=new THREE.Matrix4,D=new THREE.Matrix4,M=new THREE.Frustum,Q=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);G.multiply(b.projectionMatrix,b.matrixWorldInverse);G.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+d);return true}var f,g,i=[],k,m,j=[],h,o,l=[],v,r=[],n,q,w=[],p,F,C=[],s={objects:[],sprites:[],lights:[],elements:[]},K=new THREE.Vector3,A=new THREE.Vector4,G=new THREE.Matrix4,D=new THREE.Matrix4,M=new THREE.Frustum,Q=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);G.multiply(b.projectionMatrix,b.matrixWorldInverse);G.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
 G.multiply(b.matrixWorld,b.projectionMatrixInverse);G.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;s.objects.length=0;s.sprites.length=0;s.lights.length=0;var i=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||M.contains(b))){K.copy(b.matrixWorld.getPosition());
-G.multiplyVector3(K);f=a();f.object=b;f.z=K.z;s.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){K.copy(b.matrixWorld.getPosition());G.multiplyVector3(K);f=a();f.object=b;f.z=K.z;s.sprites.push(f)}else b instanceof THREE.Light&&s.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)i(b.children[c])}};i(b);d&&s.objects.sort(c);return s};this.projectScene=function(a,f,g){var i=f.near,K=f.far,E=false,e,W,H,za,T,na,ca,ga,oa,Ba,Ha,Ia,Sa,Ua,Na;F=r=v=p=0;s.elements.length=
+G.multiplyVector3(K);f=a();f.object=b;f.z=K.z;s.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){K.copy(b.matrixWorld.getPosition());G.multiplyVector3(K);f=a();f.object=b;f.z=K.z;s.sprites.push(f)}else b instanceof THREE.Light&&s.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)i(b.children[c])}};i(b);d&&s.objects.sort(c);return s};this.projectScene=function(a,f,g){var i=f.near,K=f.far,E=false,e,W,H,za,T,na,ca,ga,oa,Ba,Ha,Ia,Sa,Ua,Na;F=q=v=o=0;s.elements.length=
 0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(f)}a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);G.multiply(f.projectionMatrix,f.matrixWorldInverse);M.setFromMatrix(G);s=this.projectGraph(a,false);a=0;for(e=s.objects.length;a<e;a++){oa=s.objects[a].object;Ba=oa.matrixWorld;m=0;if(oa instanceof THREE.Mesh){Ha=oa.geometry;Ia=oa.geometry.materials;za=Ha.vertices;Sa=Ha.faces;Ua=Ha.faceVertexUvs;Ha=oa.matrixRotationWorld.extractRotation(Ba);
 W=0;for(H=za.length;W<H;W++){k=b();k.positionWorld.copy(za[W]);Ba.multiplyVector3(k.positionWorld);k.positionScreen.copy(k.positionWorld);G.multiplyVector4(k.positionScreen);k.positionScreen.x=k.positionScreen.x/k.positionScreen.w;k.positionScreen.y=k.positionScreen.y/k.positionScreen.w;k.visible=k.positionScreen.z>i&&k.positionScreen.z<K}za=0;for(W=Sa.length;za<W;za++){H=Sa[za];if(H instanceof THREE.Face3){T=j[H.a];na=j[H.b];ca=j[H.c];if(T.visible&&na.visible&&ca.visible){E=(ca.positionScreen.x-
-T.positionScreen.x)*(na.positionScreen.y-T.positionScreen.y)-(ca.positionScreen.y-T.positionScreen.y)*(na.positionScreen.x-T.positionScreen.x)<0;if(oa.doubleSided||E!=oa.flipSided){ga=l[p]=l[p]||new THREE.RenderableFace3;p++;h=ga;h.v1.copy(T);h.v2.copy(na);h.v3.copy(ca)}else continue}else continue}else if(H instanceof THREE.Face4){T=j[H.a];na=j[H.b];ca=j[H.c];ga=j[H.d];if(T.visible&&na.visible&&ca.visible&&ga.visible){E=(ga.positionScreen.x-T.positionScreen.x)*(na.positionScreen.y-T.positionScreen.y)-
-(ga.positionScreen.y-T.positionScreen.y)*(na.positionScreen.x-T.positionScreen.x)<0||(na.positionScreen.x-ca.positionScreen.x)*(ga.positionScreen.y-ca.positionScreen.y)-(na.positionScreen.y-ca.positionScreen.y)*(ga.positionScreen.x-ca.positionScreen.x)<0;if(oa.doubleSided||E!=oa.flipSided){Na=o[v]=o[v]||new THREE.RenderableFace4;v++;h=Na;h.v1.copy(T);h.v2.copy(na);h.v3.copy(ca);h.v4.copy(ga)}else continue}else continue}h.normalWorld.copy(H.normal);!E&&(oa.flipSided||oa.doubleSided)&&h.normalWorld.negate();
+T.positionScreen.x)*(na.positionScreen.y-T.positionScreen.y)-(ca.positionScreen.y-T.positionScreen.y)*(na.positionScreen.x-T.positionScreen.x)<0;if(oa.doubleSided||E!=oa.flipSided){ga=l[o]=l[o]||new THREE.RenderableFace3;o++;h=ga;h.v1.copy(T);h.v2.copy(na);h.v3.copy(ca)}else continue}else continue}else if(H instanceof THREE.Face4){T=j[H.a];na=j[H.b];ca=j[H.c];ga=j[H.d];if(T.visible&&na.visible&&ca.visible&&ga.visible){E=(ga.positionScreen.x-T.positionScreen.x)*(na.positionScreen.y-T.positionScreen.y)-
+(ga.positionScreen.y-T.positionScreen.y)*(na.positionScreen.x-T.positionScreen.x)<0||(na.positionScreen.x-ca.positionScreen.x)*(ga.positionScreen.y-ca.positionScreen.y)-(na.positionScreen.y-ca.positionScreen.y)*(ga.positionScreen.x-ca.positionScreen.x)<0;if(oa.doubleSided||E!=oa.flipSided){Na=r[v]=r[v]||new THREE.RenderableFace4;v++;h=Na;h.v1.copy(T);h.v2.copy(na);h.v3.copy(ca);h.v4.copy(ga)}else continue}else continue}h.normalWorld.copy(H.normal);!E&&(oa.flipSided||oa.doubleSided)&&h.normalWorld.negate();
 Ha.multiplyVector3(h.normalWorld);h.centroidWorld.copy(H.centroid);Ba.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);G.multiplyVector3(h.centroidScreen);ca=H.vertexNormals;T=0;for(na=ca.length;T<na;T++){ga=h.vertexNormalsWorld[T];ga.copy(ca[T]);!E&&(oa.flipSided||oa.doubleSided)&&ga.negate();Ha.multiplyVector3(ga)}T=0;for(na=Ua.length;T<na;T++)if(Na=Ua[T][za]){ca=0;for(ga=Na.length;ca<ga;ca++)h.uvs[T][ca]=Na[ca]}h.material=oa.material;h.faceMaterial=H.materialIndex!==null?
-Ia[H.materialIndex]:null;h.z=h.centroidScreen.z;s.elements.push(h)}}else if(oa instanceof THREE.Line){D.multiply(G,Ba);za=oa.geometry.vertices;T=b();T.positionScreen.copy(za[0]);D.multiplyVector4(T.positionScreen);Ba=oa.type===THREE.LinePieces?2:1;W=1;for(H=za.length;W<H;W++){T=b();T.positionScreen.copy(za[W]);D.multiplyVector4(T.positionScreen);if(!((W+1)%Ba>0)){na=j[m-2];Q.copy(T.positionScreen);S.copy(na.positionScreen);if(d(Q,S)){Q.multiplyScalar(1/Q.w);S.multiplyScalar(1/S.w);Ia=w[r]=w[r]||new THREE.RenderableLine;
-r++;n=Ia;n.v1.positionScreen.copy(Q);n.v2.positionScreen.copy(S);n.z=Math.max(Q.z,S.z);n.material=oa.material;s.elements.push(n)}}}}}a=0;for(e=s.sprites.length;a<e;a++){oa=s.sprites[a].object;Ba=oa.matrixWorld;if(oa instanceof THREE.Particle){A.set(Ba.elements[12],Ba.elements[13],Ba.elements[14],1);G.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){i=C[F]=C[F]||new THREE.RenderableParticle;F++;q=i;q.x=A.x/A.w;q.y=A.y/A.w;q.z=A.z;q.rotation=oa.rotation.z;q.scale.x=oa.scale.x*Math.abs(q.x-(A.x+f.projectionMatrix.elements[0])/
-(A.w+f.projectionMatrix.elements[12]));q.scale.y=oa.scale.y*Math.abs(q.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13]));q.material=oa.material;s.elements.push(q)}}}g&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+Ia[H.materialIndex]:null;h.z=h.centroidScreen.z;s.elements.push(h)}}else if(oa instanceof THREE.Line){D.multiply(G,Ba);za=oa.geometry.vertices;T=b();T.positionScreen.copy(za[0]);D.multiplyVector4(T.positionScreen);Ba=oa.type===THREE.LinePieces?2:1;W=1;for(H=za.length;W<H;W++){T=b();T.positionScreen.copy(za[W]);D.multiplyVector4(T.positionScreen);if(!((W+1)%Ba>0)){na=j[m-2];Q.copy(T.positionScreen);S.copy(na.positionScreen);if(d(Q,S)){Q.multiplyScalar(1/Q.w);S.multiplyScalar(1/S.w);Ia=w[q]=w[q]||new THREE.RenderableLine;
+q++;n=Ia;n.v1.positionScreen.copy(Q);n.v2.positionScreen.copy(S);n.z=Math.max(Q.z,S.z);n.material=oa.material;s.elements.push(n)}}}}}a=0;for(e=s.sprites.length;a<e;a++){oa=s.sprites[a].object;Ba=oa.matrixWorld;if(oa instanceof THREE.Particle){A.set(Ba.elements[12],Ba.elements[13],Ba.elements[14],1);G.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){i=C[F]=C[F]||new THREE.RenderableParticle;F++;p=i;p.x=A.x/A.w;p.y=A.y/A.w;p.z=A.z;p.rotation=oa.rotation.z;p.scale.x=oa.scale.x*Math.abs(p.x-(A.x+f.projectionMatrix.elements[0])/
+(A.w+f.projectionMatrix.elements[12]));p.scale.y=oa.scale.y*Math.abs(p.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13]));p.material=oa.material;s.elements.push(p)}}}g&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),i=a*b,k=d*f;this.w=i*g-k*c;this.x=i*c+k*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
 Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
 Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,i=a.y,k=a.z,a=a.w;this.x=b*a+f*g+c*k-d*i;this.y=
-c*a+f*i+d*g-b*k;this.z=d*a+f*k+b*i-c*g;this.w=f*a-b*g-c*i-d*k;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,i=this.y,k=this.z,m=this.w,j=m*c+i*f-k*d,h=m*d+k*c-g*f,p=m*f+g*d-i*c,c=-g*c-i*d-k*f;b.x=j*m+c*-g+h*-k-p*-i;b.y=h*m+c*-i+p*-g-j*-k;b.z=p*m+c*-k+j*-i-h*-g;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,g=this.w,i=g*a.w+c*a.x+d*a.y+f*a.z;if(i<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;i=-i}else this.copy(a);if(i>=1){this.w=g;this.x=
+c*a+f*i+d*g-b*k;this.z=d*a+f*k+b*i-c*g;this.w=f*a-b*g-c*i-d*k;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,i=this.y,k=this.z,m=this.w,j=m*c+i*f-k*d,h=m*d+k*c-g*f,o=m*f+g*d-i*c,c=-g*c-i*d-k*f;b.x=j*m+c*-g+h*-k-o*-i;b.y=h*m+c*-i+o*-g-j*-k;b.z=o*m+c*-k+j*-i-h*-g;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,g=this.w,i=g*a.w+c*a.x+d*a.y+f*a.z;if(i<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;i=-i}else this.copy(a);if(i>=1){this.w=g;this.x=
 c;this.y=d;this.z=f;return this}var k=Math.acos(i),m=Math.sqrt(1-i*i);if(Math.abs(m)<0.0010){this.w=0.5*(g+this.w);this.x=0.5*(c+this.x);this.y=0.5*(d+this.y);this.z=0.5*(f+this.z);return this}i=Math.sin((1-b)*k)/m;k=Math.sin(b*k)/m;this.w=g*i+this.w*k;this.x=c*i+this.x*k;this.y=d*i+this.y*k;this.z=f*i+this.z*k;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
 THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}f=Math.sin((1-d)*b)/g;d=Math.sin(d*b)/g;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
 THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
@@ -95,14 +95,14 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
 f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var i=this.morphNormals[a].faceNormals,k=this.morphNormals[a].vertexNormals,m,j;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];m=new THREE.Vector3;j=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};i.push(m);k.push(j)}}i=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
 m=i.faceNormals[c];j=i.vertexNormals[c];m.copy(f.normal);if(f instanceof THREE.Face3){j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2])}else{j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2]);j.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,g,T){k=a.vertices[b];m=a.vertices[c];
-j=a.vertices[d];h=i[f];p=i[g];l=i[T];v=m.x-k.x;o=j.x-k.x;n=m.y-k.y;r=j.y-k.y;w=m.z-k.z;q=j.z-k.z;F=p.u-h.u;C=l.u-h.u;s=p.v-h.v;K=l.v-h.v;A=1/(F*K-C*s);Q.set((K*v-s*o)*A,(K*n-s*r)*A,(K*w-s*q)*A);S.set((F*o-C*v)*A,(F*r-C*n)*A,(F*q-C*w)*A);D[b].addSelf(Q);D[c].addSelf(Q);D[d].addSelf(Q);M[b].addSelf(S);M[c].addSelf(S);M[d].addSelf(S)}var b,c,d,f,g,i,k,m,j,h,p,l,v,o,n,r,w,q,F,C,s,K,A,G,D=[],M=[],Q=new THREE.Vector3,S=new THREE.Vector3,Z=new THREE.Vector3,R=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
+j=a.vertices[d];h=i[f];o=i[g];l=i[T];v=m.x-k.x;r=j.x-k.x;n=m.y-k.y;q=j.y-k.y;w=m.z-k.z;p=j.z-k.z;F=o.u-h.u;C=l.u-h.u;s=o.v-h.v;K=l.v-h.v;A=1/(F*K-C*s);Q.set((K*v-s*r)*A,(K*n-s*q)*A,(K*w-s*p)*A);S.set((F*r-C*v)*A,(F*q-C*n)*A,(F*p-C*w)*A);D[b].addSelf(Q);D[c].addSelf(Q);D[d].addSelf(Q);M[b].addSelf(S);M[c].addSelf(S);M[d].addSelf(S)}var b,c,d,f,g,i,k,m,j,h,o,l,v,r,n,q,w,p,F,C,s,K,A,G,D=[],M=[],Q=new THREE.Vector3,S=new THREE.Vector3,Z=new THREE.Vector3,R=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
 this.vertices.length;b<c;b++){D[b]=new THREE.Vector3;M[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];i=this.faceVertexUvs[0][b];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.d,0,1,3);a(this,g.b,g.c,g.d,1,2,3)}}var L=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++){z.copy(g.vertexNormals[d]);f=g[L[d]];G=D[f];Z.copy(G);Z.subSelf(z.multiplyScalar(z.dot(G))).normalize();
 R.cross(g.vertexNormals[d],G);f=R.dot(M[f]);f=f<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(Z.x,Z.y,Z.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),g,i,k;g=0;for(i=this.vertices.length;g<i;g++){d=this.vertices[g];d=[Math.round(d.x*
 f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=g;b.push(this.vertices[g]);c[g]=b.length-1}else c[g]=c[a[d]]}g=0;for(i=this.faces.length;g<i;g++){f=this.faces[g];if(f instanceof THREE.Face3){f.a=c[f.a];f.b=c[f.b];f.c=c[f.c]}else if(f instanceof THREE.Face4){f.a=c[f.a];f.b=c[f.b];f.c=c[f.c];f.d=c[f.d];d=[f.a,f.b,f.c,f.d];for(a=3;a>0;a--)if(d.indexOf(f["abcd"[a]])!=a){d.splice(a,1);this.faces[g]=new THREE.Face3(d[0],d[1],d[2]);f=0;for(d=this.faceVertexUvs.length;f<d;f++)(k=
 this.faceVertexUvs[f][g])&&k.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
-THREE.Spline=function(a){function b(a,b,c,d,f,g,i){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*i+(-3*(b-c)-2*a-d)*g+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,g,i,k,m,j,h,p,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);i=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:
-g+2;j=this.points[c[0]];h=this.points[c[1]];p=this.points[c[2]];l=this.points[c[3]];k=i*i;m=i*k;d.x=b(j.x,h.x,p.x,l.x,i,k,m);d.y=b(j.y,h.y,p.y,l.y,i,k,m);d.z=b(j.z,h.z,p.z,l.z,i,k,m);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,f=b=b=0,g=new THREE.Vector3,i=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++){b=
+THREE.Spline=function(a){function b(a,b,c,d,f,g,i){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*i+(-3*(b-c)-2*a-d)*g+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,g,i,k,m,j,h,o,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);i=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:
+g+2;j=this.points[c[0]];h=this.points[c[1]];o=this.points[c[2]];l=this.points[c[3]];k=i*i;m=i*k;d.x=b(j.x,h.x,o.x,l.x,i,k,m);d.y=b(j.y,h.y,o.y,l.y,i,k,m);d.z=b(j.z,h.z,o.z,l.z,i,k,m);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,f=b=b=0,g=new THREE.Vector3,i=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++){b=
 a/c;d=this.getPoint(b);i.copy(d);k=k+i.distanceTo(g);g.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=f){h[b]=k;f=b}}h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,f,g,i,h=[],k=new THREE.Vector3,l=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];i=Math.ceil(a*c/l.total);f=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<i-1;c++){d=f+c*(1/i)*(g-f);d=this.getPoint(d);
 h.push(k.copy(d).clone())}h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
 THREE.OrthographicCamera=function(a,b,c,d,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
@@ -127,40 +127,40 @@ THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.const
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,g){var i=new XMLHttpRequest;i.onreadystatechange=function(){if(i.readyState==4)if(i.status==200||i.status==0){var k=JSON.parse(i.responseText);a.loadAjaxBuffers(k,c,f,d,g)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+i.status+"]")};i.open("GET",b,true);i.overrideMimeType&&i.overrideMimeType("text/plain; charset=x-user-defined");i.setRequestHeader("Content-Type","text/plain");i.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var g=new XMLHttpRequest,i=c+"/"+a.buffers,k=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+i+"] ["+g.status+"]");else if(g.readyState==3){if(f){k==0&&(k=g.getResponseHeader("Content-Length"));f({total:k,loaded:g.responseText.length})}}else g.readyState==2&&(k=g.getResponseHeader("Content-Length"))};
 g.open("GET",i,true);g.responseType="arraybuffer";g.send(null)};
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,m,j,h,o,l,v,r,n,q,w,p,F,C;function s(a){return a%4?4-a%4:0}function K(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function G(b,c){var e,d,f,g,i,h,k,j,l=new Uint32Array(a,c,3*b);for(e=0;e<b;e++){d=l[e*3];f=l[e*3+1];g=l[e*3+2];i=I[d*2];d=I[d*2+1];h=I[f*2];k=I[f*2+1];f=I[g*2];j=I[g*2+1];g=R.faceVertexUvs[0];var m=[];m.push(new THREE.UV(i,d));m.push(new THREE.UV(h,k));m.push(new THREE.UV(f,
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+A(a,z+20+16);n=A(a,z+20+20);q=A(a,z+20+24);w=A(a,z+20+28);p=A(a,z+20+32);F=A(a,z+20+36);C=A(a,z+20+40);z=z+c;c=f*3+h;W=f*4+h;E=b*c;e=r*(c+m*3);f=n*(c+j*3);h=q*(c+m*3+j*3);c=w*W;m=p*(W+m*4);j=F*(W+j*4);z=z+function(b){var b=new Float32Array(a,b,o*3),c,e,d,f;for(c=0;c<o;c++){e=b[c*3];d=b[c*3+1];f=b[c*3+2];R.vertices.push(new THREE.Vector3(e,d,f))}return o*3*Float32Array.BYTES_PER_ELEMENT}(z);z=z+function(b){if(l){var b=new Int8Array(a,b,l*3),c,e,d,f;for(c=0;c<l;c++){e=b[c*3];d=b[c*3+1];f=b[c*3+2];L.push(e/
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 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var g=new XMLHttpRequest,i=0;g.onreadystatechange=function(){if(g.readyState===g.DONE)if(g.status===200||g.status===0){if(g.responseText){var k=JSON.parse(g.responseText);a.createModel(k,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+g.status+"]");else if(g.readyState===g.LOADING){if(f){i===0&&(i=g.getResponseHeader("Content-Length"));
 f({total:i,loaded:g.responseText.length})}}else g.readyState===g.HEADERS_RECEIVED&&(i=g.getResponseHeader("Content-Length"))};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
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-4;f=b&8;v=b&16;l=b&32;n=b&64;b=b&128;if(p){r=new THREE.Face4;r.a=C[j++];r.b=C[j++];r.c=C[j++];r.d=C[j++];p=4}else{r=new THREE.Face3;r.a=C[j++];r.b=C[j++];r.c=C[j++];p=3}if(m){m=C[j++];r.materialIndex=m}m=d.faces.length;if(c)for(c=0;c<A;c++){w=a.uvs[c];o=C[j++];F=w[o*2];o=w[o*2+1];d.faceUvs[c][m]=new THREE.UV(F,o)}if(f)for(c=0;c<A;c++){w=a.uvs[c];q=[];for(f=0;f<p;f++){o=C[j++];F=w[o*2];o=w[o*2+1];q[f]=new THREE.UV(F,o)}d.faceVertexUvs[c][m]=q}if(v){v=C[j++]*3;f=new THREE.Vector3;f.x=s[v++];f.y=s[v++];
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-void 0){c=0;for(f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;h=a.morphColors[c].colors;b=0;for(m=h.length;b<m;b=b+3){p=new THREE.Color(16755200);p.setRGB(h[b],h[b+1],h[b+2]);j.push(p)}}}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,f,m,j,h,o,l,v,r,n,q,w,p,F,C=a.faces;o=a.vertices;var s=a.normals,K=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(h=o.length;j<h;){l=new THREE.Vector3;l.x=o[j++]*b;l.y=o[j++]*b;l.z=o[j++]*b;d.vertices.push(l)}j=0;for(h=C.length;j<h;){b=C[j++];o=b&1;m=b&2;c=b&
+4;f=b&8;v=b&16;l=b&32;n=b&64;b=b&128;if(o){q=new THREE.Face4;q.a=C[j++];q.b=C[j++];q.c=C[j++];q.d=C[j++];o=4}else{q=new THREE.Face3;q.a=C[j++];q.b=C[j++];q.c=C[j++];o=3}if(m){m=C[j++];q.materialIndex=m}m=d.faces.length;if(c)for(c=0;c<A;c++){w=a.uvs[c];r=C[j++];F=w[r*2];r=w[r*2+1];d.faceUvs[c][m]=new THREE.UV(F,r)}if(f)for(c=0;c<A;c++){w=a.uvs[c];p=[];for(f=0;f<o;f++){r=C[j++];F=w[r*2];r=w[r*2+1];p[f]=new THREE.UV(F,r)}d.faceVertexUvs[c][m]=p}if(v){v=C[j++]*3;f=new THREE.Vector3;f.x=s[v++];f.y=s[v++];
+f.z=s[v];q.normal=f}if(l)for(c=0;c<o;c++){v=C[j++]*3;f=new THREE.Vector3;f.x=s[v++];f.y=s[v++];f.z=s[v];q.vertexNormals.push(f)}if(n){l=C[j++];l=new THREE.Color(K[l]);q.color=l}if(b)for(c=0;c<o;c++){l=C[j++];l=new THREE.Color(K[l]);q.vertexColors.push(l)}d.faces.push(q)}})(f);(function(){var b,c,f,m;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){f=a.skinWeights[b];m=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(f,m,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
+b+2){f=a.skinIndices[b];m=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(f,m,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,f,m,j,h,o;c=0;for(f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];h=d.morphTargets[c].vertices;o=a.morphTargets[c].vertices;m=0;for(j=o.length;m<j;m=m+3){var l=new THREE.Vector3;l.x=o[m]*b;l.y=o[m+1]*b;l.z=o[m+2]*b;h.push(l)}}}if(a.morphColors!==
+void 0){c=0;for(f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;h=a.morphColors[c].colors;b=0;for(m=h.length;b<m;b=b+3){o=new THREE.Color(16755200);o.setRGB(h[b],h[b+1],h[b+2]);j.push(o)}}}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var f=JSON.parse(d.responseText);c.createScene(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function f(){var a;for(l in z.objects)if(!H.objects[l]){w=z.objects[l];if(w.geometry!==void 0){if(Q=H.geometries[w.geometry]){a=false;S=H.materials[w.materials[0]];(a=S instanceof THREE.ShaderMaterial)&&Q.computeTangents();s=w.position;K=w.rotation;A=w.quaternion;G=w.scale;q=w.matrix;A=0;w.materials.length==0&&(S=new THREE.MeshFaceMaterial);w.materials.length>1&&(S=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(Q,S);a.name=l;if(q){a.matrixAutoUpdate=false;a.matrix.set(q[0],q[1],q[2],q[3],q[4],q[5],q[6],q[7],q[8],q[9],q[10],q[11],q[12],q[13],q[14],q[15])}else{a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(K[0],K[1],K[2]);a.scale.set(G[0],G[1],G[2])}a.visible=w.visible;a.doubleSided=w.doubleSided;a.castShadow=w.castShadow;a.receiveShadow=w.receiveShadow;H.scene.add(a);H.objects[l]=a}}else{s=w.position;K=w.rotation;A=w.quaternion;
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function f(){var a;for(l in z.objects)if(!H.objects[l]){w=z.objects[l];if(w.geometry!==void 0){if(Q=H.geometries[w.geometry]){a=false;S=H.materials[w.materials[0]];(a=S instanceof THREE.ShaderMaterial)&&Q.computeTangents();s=w.position;K=w.rotation;A=w.quaternion;G=w.scale;p=w.matrix;A=0;w.materials.length==0&&(S=new THREE.MeshFaceMaterial);w.materials.length>1&&(S=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(Q,S);a.name=l;if(p){a.matrixAutoUpdate=false;a.matrix.set(p[0],p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8],p[9],p[10],p[11],p[12],p[13],p[14],p[15])}else{a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(K[0],K[1],K[2]);a.scale.set(G[0],G[1],G[2])}a.visible=w.visible;a.doubleSided=w.doubleSided;a.castShadow=w.castShadow;a.receiveShadow=w.receiveShadow;H.scene.add(a);H.objects[l]=a}}else{s=w.position;K=w.rotation;A=w.quaternion;
 G=w.scale;A=0;a=new THREE.Object3D;a.name=l;a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(K[0],K[1],K[2]);a.scale.set(G[0],G[1],G[2]);a.visible=w.visible!==void 0?w.visible:false;H.scene.add(a);H.objects[l]=a;H.empties[l]=a}}}function g(a){return function(b){H.geometries[a]=b;f();I=I-1;m.onLoadComplete();k()}}function i(a){return function(b){H.geometries[a]=b}}function k(){m.callbackProgress({totalModels:e,totalTextures:W,loadedModels:e-
-I,loadedTextures:W-E},H);m.onLoadProgress();I==0&&E==0&&b(H)}var m=this,j=THREE.Loader.prototype.extractUrlBase(c),h,p,l,v,o,n,r,w,q,F,C,s,K,A,G,D,M,Q,S,Z,R,z,L,I,E,e,W,H;z=a;c=new THREE.BinaryLoader;L=new THREE.JSONLoader;E=I=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;F=z.transform.rotation;D=z.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);F&&H.scene.rotation.set(F[0],F[1],
-F[2]);D&&H.scene.scale.set(D[0],D[1],D[2]);if(a||F||D){H.scene.updateMatrix();H.scene.updateMatrixWorld()}}a=function(){E=E-1;k();m.onLoadComplete()};for(o in z.cameras){D=z.cameras[o];D.type=="perspective"?Z=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(Z=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far));s=D.position;F=D.target;D=D.up;Z.position.set(s[0],s[1],s[2]);Z.target=new THREE.Vector3(F[0],F[1],F[2]);D&&Z.up.set(D[0],D[1],D[2]);H.cameras[o]=
-Z}for(v in z.lights){F=z.lights[v];o=F.color!==void 0?F.color:16777215;Z=F.intensity!==void 0?F.intensity:1;if(F.type=="directional"){s=F.direction;C=new THREE.DirectionalLight(o,Z);C.position.set(s[0],s[1],s[2]);C.position.normalize()}else if(F.type=="point"){s=F.position;C=F.distance;C=new THREE.PointLight(o,Z,C);C.position.set(s[0],s[1],s[2])}else F.type=="ambient"&&(C=new THREE.AmbientLight(o));H.scene.add(C);H.lights[v]=C}for(n in z.fogs){v=z.fogs[n];v.type=="linear"?R=new THREE.Fog(0,v.near,
+I,loadedTextures:W-E},H);m.onLoadProgress();I==0&&E==0&&b(H)}var m=this,j=THREE.Loader.prototype.extractUrlBase(c),h,o,l,v,r,n,q,w,p,F,C,s,K,A,G,D,M,Q,S,Z,R,z,L,I,E,e,W,H;z=a;c=new THREE.BinaryLoader;L=new THREE.JSONLoader;E=I=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;F=z.transform.rotation;D=z.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);F&&H.scene.rotation.set(F[0],F[1],
+F[2]);D&&H.scene.scale.set(D[0],D[1],D[2]);if(a||F||D){H.scene.updateMatrix();H.scene.updateMatrixWorld()}}a=function(){E=E-1;k();m.onLoadComplete()};for(r in z.cameras){D=z.cameras[r];D.type=="perspective"?Z=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(Z=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far));s=D.position;F=D.target;D=D.up;Z.position.set(s[0],s[1],s[2]);Z.target=new THREE.Vector3(F[0],F[1],F[2]);D&&Z.up.set(D[0],D[1],D[2]);H.cameras[r]=
+Z}for(v in z.lights){F=z.lights[v];r=F.color!==void 0?F.color:16777215;Z=F.intensity!==void 0?F.intensity:1;if(F.type=="directional"){s=F.direction;C=new THREE.DirectionalLight(r,Z);C.position.set(s[0],s[1],s[2]);C.position.normalize()}else if(F.type=="point"){s=F.position;C=F.distance;C=new THREE.PointLight(r,Z,C);C.position.set(s[0],s[1],s[2])}else F.type=="ambient"&&(C=new THREE.AmbientLight(r));H.scene.add(C);H.lights[v]=C}for(n in z.fogs){v=z.fogs[n];v.type=="linear"?R=new THREE.Fog(0,v.near,
 v.far):v.type=="exp2"&&(R=new THREE.FogExp2(0,v.density));D=v.color;R.color.setRGB(D[0],D[1],D[2]);H.fogs[n]=R}if(H.cameras&&z.defaults.camera)H.currentCamera=H.cameras[z.defaults.camera];if(H.fogs&&z.defaults.fog)H.scene.fog=H.fogs[z.defaults.fog];D=z.defaults.bgcolor;H.bgColor=new THREE.Color;H.bgColor.setRGB(D[0],D[1],D[2]);H.bgColorAlpha=z.defaults.bgalpha;for(h in z.geometries){n=z.geometries[h];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){I=I+1;m.onLoadStart()}}e=I;for(h in z.geometries){n=
 z.geometries[h];if(n.type=="cube"){Q=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);H.geometries[h]=Q}else if(n.type=="plane"){Q=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);H.geometries[h]=Q}else if(n.type=="sphere"){Q=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);H.geometries[h]=Q}else if(n.type=="cylinder"){Q=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,
-n.heightSegs);H.geometries[h]=Q}else if(n.type=="torus"){Q=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);H.geometries[h]=Q}else if(n.type=="icosahedron"){Q=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);H.geometries[h]=Q}else if(n.type=="bin_mesh")c.load(d(n.url,z.urlBaseType),g(h));else if(n.type=="ascii_mesh")L.load(d(n.url,z.urlBaseType),g(h));else if(n.type=="embedded_mesh"){n=z.embeds[n.id];n.metadata=z.metadata;n&&L.createModel(n,i(h),"")}}for(r in z.textures){h=z.textures[r];
-if(h.url instanceof Array){E=E+h.url.length;for(n=0;n<h.url.length;n++)m.onLoadStart()}else{E=E+1;m.onLoadStart()}}W=E;for(r in z.textures){h=z.textures[r];if(h.mapping!=void 0&&THREE[h.mapping]!=void 0)h.mapping=new THREE[h.mapping];if(h.url instanceof Array){n=[];for(R=0;R<h.url.length;R++)n[R]=d(h.url[R],z.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,h.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(h.url,z.urlBaseType),h.mapping,a);if(THREE[h.minFilter]!=void 0)n.minFilter=THREE[h.minFilter];
-if(THREE[h.magFilter]!=void 0)n.magFilter=THREE[h.magFilter];if(h.repeat){n.repeat.set(h.repeat[0],h.repeat[1]);if(h.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(h.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}h.offset&&n.offset.set(h.offset[0],h.offset[1]);if(h.wrap){R={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(R[h.wrap[0]]!==void 0)n.wrapS=R[h.wrap[0]];if(R[h.wrap[1]]!==void 0)n.wrapT=R[h.wrap[1]]}}H.textures[r]=n}for(p in z.materials){q=z.materials[p];for(M in q.parameters)if(M==
-"envMap"||M=="map"||M=="lightMap")q.parameters[M]=H.textures[q.parameters[M]];else if(M=="shading")q.parameters[M]=q.parameters[M]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(M=="blending")q.parameters[M]=THREE[q.parameters[M]]?THREE[q.parameters[M]]:THREE.NormalBlending;else if(M=="combine")q.parameters[M]=q.parameters[M]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(M=="vertexColors")if(q.parameters[M]=="face")q.parameters[M]=THREE.FaceColors;else if(q.parameters[M])q.parameters[M]=
-THREE.VertexColors;if(q.parameters.opacity!==void 0&&q.parameters.opacity<1)q.parameters.transparent=true;if(q.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);h=q.parameters.color;n=q.parameters.specular;R=q.parameters.ambient;c=q.parameters.shininess;a.tNormal.texture=H.textures[q.parameters.normalMap];if(q.parameters.normalMapFactor)a.uNormalScale.value=q.parameters.normalMapFactor;if(q.parameters.map){a.tDiffuse.texture=q.parameters.map;a.enableDiffuse.value=
-true}if(q.parameters.lightMap){a.tAO.texture=q.parameters.lightMap;a.enableAO.value=true}if(q.parameters.specularMap){a.tSpecular.texture=H.textures[q.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(h);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(R);a.uShininess.value=c;if(q.parameters.opacity)a.uOpacity.value=q.parameters.opacity;S=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else S=
-new THREE[q.type](q.parameters);H.materials[p]=S}f();m.callbackSync(H);k()};
+n.heightSegs);H.geometries[h]=Q}else if(n.type=="torus"){Q=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);H.geometries[h]=Q}else if(n.type=="icosahedron"){Q=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);H.geometries[h]=Q}else if(n.type=="bin_mesh")c.load(d(n.url,z.urlBaseType),g(h));else if(n.type=="ascii_mesh")L.load(d(n.url,z.urlBaseType),g(h));else if(n.type=="embedded_mesh"){n=z.embeds[n.id];n.metadata=z.metadata;n&&L.createModel(n,i(h),"")}}for(q in z.textures){h=z.textures[q];
+if(h.url instanceof Array){E=E+h.url.length;for(n=0;n<h.url.length;n++)m.onLoadStart()}else{E=E+1;m.onLoadStart()}}W=E;for(q in z.textures){h=z.textures[q];if(h.mapping!=void 0&&THREE[h.mapping]!=void 0)h.mapping=new THREE[h.mapping];if(h.url instanceof Array){n=[];for(R=0;R<h.url.length;R++)n[R]=d(h.url[R],z.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,h.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(h.url,z.urlBaseType),h.mapping,a);if(THREE[h.minFilter]!=void 0)n.minFilter=THREE[h.minFilter];
+if(THREE[h.magFilter]!=void 0)n.magFilter=THREE[h.magFilter];if(h.repeat){n.repeat.set(h.repeat[0],h.repeat[1]);if(h.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(h.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}h.offset&&n.offset.set(h.offset[0],h.offset[1]);if(h.wrap){R={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(R[h.wrap[0]]!==void 0)n.wrapS=R[h.wrap[0]];if(R[h.wrap[1]]!==void 0)n.wrapT=R[h.wrap[1]]}}H.textures[q]=n}for(o in z.materials){p=z.materials[o];for(M in p.parameters)if(M==
+"envMap"||M=="map"||M=="lightMap")p.parameters[M]=H.textures[p.parameters[M]];else if(M=="shading")p.parameters[M]=p.parameters[M]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(M=="blending")p.parameters[M]=THREE[p.parameters[M]]?THREE[p.parameters[M]]:THREE.NormalBlending;else if(M=="combine")p.parameters[M]=p.parameters[M]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(M=="vertexColors")if(p.parameters[M]=="face")p.parameters[M]=THREE.FaceColors;else if(p.parameters[M])p.parameters[M]=
+THREE.VertexColors;if(p.parameters.opacity!==void 0&&p.parameters.opacity<1)p.parameters.transparent=true;if(p.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);h=p.parameters.color;n=p.parameters.specular;R=p.parameters.ambient;c=p.parameters.shininess;a.tNormal.texture=H.textures[p.parameters.normalMap];if(p.parameters.normalMapFactor)a.uNormalScale.value=p.parameters.normalMapFactor;if(p.parameters.map){a.tDiffuse.texture=p.parameters.map;a.enableDiffuse.value=
+true}if(p.parameters.lightMap){a.tAO.texture=p.parameters.lightMap;a.enableAO.value=true}if(p.parameters.specularMap){a.tSpecular.texture=H.textures[p.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(h);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(R);a.uShininess.value=c;if(p.parameters.opacity)a.uOpacity.value=p.parameters.opacity;S=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:true,fog:true})}else S=
+new THREE[p.type](p.parameters);H.materials[o]=S}f();m.callbackSync(H);k()};
 THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
 a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;
 THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;
@@ -248,30 +248,30 @@ THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment
 THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var g=d.attributes[f];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=true;var i=1;g.type==="v2"?i=2:g.type==="v3"?i=3:g.type==="v4"?i=4:g.type==="c"&&(i=3);g.size=i;g.array=new Float32Array(c*i);g.buffer=e.createBuffer();g.buffer.belongsToAttribute=f;g.needsUpdate=true}a.__webglCustomAttributesList.push(g)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function g(a,b,c){var d,f,g,i,h=a.vertices;i=h.length;
-var k=a.colors,j=k.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,p=a.verticesNeedUpdate,o=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){Qb.copy(Rb);Qb.multiplySelf(c.matrixWorld);for(d=0;d<i;d++){f=h[d];Oa.copy(f);Qb.multiplyVector3(Oa);n[d]=[Oa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<i;d++){f=h[n[d][1]];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}for(d=0;d<j;d++){g=d*3;f=k[n[d][1]];m[g]=f.r;m[g+1]=f.g;m[g+2]=f.b}if(r){k=0;for(j=r.length;k<j;k++){h=r[k];
+var k=a.colors,j=k.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,r=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){Qb.copy(Rb);Qb.multiplySelf(c.matrixWorld);for(d=0;d<i;d++){f=h[d];Oa.copy(f);Qb.multiplyVector3(Oa);n[d]=[Oa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<i;d++){f=h[n[d][1]];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}for(d=0;d<j;d++){g=d*3;f=k[n[d][1]];m[g]=f.r;m[g+1]=f.g;m[g+2]=f.b}if(q){k=0;for(j=q.length;k<j;k++){h=q[k];
 if(h.boundTo===void 0||h.boundTo==="vertices"){g=0;f=h.value.length;if(h.size===1)for(d=0;d<f;d++){i=n[d][1];h.array[d]=h.value[i]}else if(h.size===2)for(d=0;d<f;d++){i=n[d][1];i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;g=g+2}else if(h.size===3)if(h.type==="c")for(d=0;d<f;d++){i=n[d][1];i=h.value[i];h.array[g]=i.r;h.array[g+1]=i.g;h.array[g+2]=i.b;g=g+3}else for(d=0;d<f;d++){i=n[d][1];i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;g=g+3}else if(h.size===4)for(d=0;d<f;d++){i=n[d][1];
-i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;h.array[g+3]=i.w;g=g+4}}}}}else{if(p)for(d=0;d<i;d++){f=h[d];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}if(o)for(d=0;d<j;d++){f=k[d];g=d*3;m[g]=f.r;m[g+1]=f.g;m[g+2]=f.b}if(r){k=0;for(j=r.length;k<j;k++){h=r[k];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){f=h.value.length;g=0;if(h.size===1)for(d=0;d<f;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;g=g+2}else if(h.size===
-3)if(h.type==="c")for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.r;h.array[g+1]=i.g;h.array[g+2]=i.b;g=g+3}else for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;g=g+3}else if(h.size===4)for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;h.array[g+3]=i.w;g=g+4}}}}}if(p||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l,b)}if(o||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
-m,b)}if(r){k=0;for(j=r.length;k<j;k++){h=r[k];if(h.needsUpdate||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,h.buffer);e.bufferData(e.ARRAY_BUFFER,h.array,b)}}}}function i(a,b){return b.z-a.z}function k(a,b){return b[1]-a[1]}function m(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){ga=za=null;na=ca=Ha=Ba=nb=Xa=Ia=-1;ob=true;a[d].render(b,c,$b,ac);ga=za=null;na=ca=Ha=Ba=nb=Xa=Ia=-1;ob=true}}function j(a,b,c,d,e,f,g,i){var h,k,j,l;if(b){k=a.length-1;l=b=-1}else{k=0;b=a.length;l=1}for(var m=k;m!==
-b;m=m+l){h=a[m];if(h.render){k=h.object;j=h.buffer;if(i)h=i;else{h=h[c];if(!h)continue;g&&E.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);E.setDepthTest(h.depthTest);E.setDepthWrite(h.depthWrite);q(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}E.setObjectFaces(k);j instanceof THREE.BufferGeometry?E.renderBufferDirect(d,e,f,h,j,k):E.renderBuffer(d,e,f,h,j,k)}}}function h(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=
-h[b];if(!h)continue;f&&E.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);E.setDepthTest(h.depthTest);E.setDepthWrite(h.depthWrite);q(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}E.renderImmediateObject(c,d,e,h,i)}}}function p(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function l(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function v(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function o(a,
-b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,f){if(d.needsUpdate){d.program&&E.deallocateMaterial(d);E.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);var g=false,h=d.program,i=h.uniforms,k=d.uniforms;if(h!==za){e.useProgram(h);za=h;g=true}if(d.id!==na){na=d.id;g=true}if(g||a!==ga){e.uniformMatrix4fv(i.projectionMatrix,
-false,a._projectionMatrixArray);a!==ga&&(ga=a)}if(g){if(c&&d.fog){k.fogColor.value=c.color;if(c instanceof THREE.Fog){k.fogNear.value=c.near;k.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)k.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ob){for(var j,l=0,m=0,n=0,p,o,r,q=bc,v=q.directional.colors,s=q.directional.positions,w=q.point.colors,z=q.point.positions,H=q.point.distances,D=q.spot.colors,F=q.spot.positions,L=q.spot.distances,
-K=q.spot.directions,M=q.spot.angles,Q=q.spot.exponents,R=0,T=0,S=0,I=r=0,c=I=0,g=b.length;c<g;c++){j=b[c];if(!j.onlyShadow){p=j.color;o=j.intensity;r=j.distance;if(j instanceof THREE.AmbientLight)if(E.gammaInput){l=l+p.r*p.r;m=m+p.g*p.g;n=n+p.b*p.b}else{l=l+p.r;m=m+p.g;n=n+p.b}else if(j instanceof THREE.DirectionalLight){r=R*3;if(E.gammaInput){v[r]=p.r*p.r*o*o;v[r+1]=p.g*p.g*o*o;v[r+2]=p.b*p.b*o*o}else{v[r]=p.r*o;v[r+1]=p.g*o;v[r+2]=p.b*o}Ca.copy(j.matrixWorld.getPosition());Ca.subSelf(j.target.matrixWorld.getPosition());
-Ca.normalize();s[r]=Ca.x;s[r+1]=Ca.y;s[r+2]=Ca.z;R=R+1}else if(j instanceof THREE.PointLight){I=T*3;if(E.gammaInput){w[I]=p.r*p.r*o*o;w[I+1]=p.g*p.g*o*o;w[I+2]=p.b*p.b*o*o}else{w[I]=p.r*o;w[I+1]=p.g*o;w[I+2]=p.b*o}p=j.matrixWorld.getPosition();z[I]=p.x;z[I+1]=p.y;z[I+2]=p.z;H[T]=r;T=T+1}else if(j instanceof THREE.SpotLight){I=S*3;if(E.gammaInput){D[I]=p.r*p.r*o*o;D[I+1]=p.g*p.g*o*o;D[I+2]=p.b*p.b*o*o}else{D[I]=p.r*o;D[I+1]=p.g*o;D[I+2]=p.b*o}p=j.matrixWorld.getPosition();F[I]=p.x;F[I+1]=p.y;F[I+2]=
-p.z;L[S]=r;Ca.copy(p);Ca.subSelf(j.target.matrixWorld.getPosition());Ca.normalize();K[I]=Ca.x;K[I+1]=Ca.y;K[I+2]=Ca.z;M[S]=Math.cos(j.angle);Q[S]=j.exponent;S=S+1}}}c=R*3;for(g=v.length;c<g;c++)v[c]=0;c=T*3;for(g=w.length;c<g;c++)w[c]=0;c=S*3;for(g=D.length;c<g;c++)D[c]=0;q.directional.length=R;q.point.length=T;q.spot.length=S;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=n;ob=false}c=bc;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=
+i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;h.array[g+3]=i.w;g=g+4}}}}}else{if(o)for(d=0;d<i;d++){f=h[d];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}if(r)for(d=0;d<j;d++){f=k[d];g=d*3;m[g]=f.r;m[g+1]=f.g;m[g+2]=f.b}if(q){k=0;for(j=q.length;k<j;k++){h=q[k];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){f=h.value.length;g=0;if(h.size===1)for(d=0;d<f;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;g=g+2}else if(h.size===
+3)if(h.type==="c")for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.r;h.array[g+1]=i.g;h.array[g+2]=i.b;g=g+3}else for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;g=g+3}else if(h.size===4)for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;h.array[g+3]=i.w;g=g+4}}}}}if(o||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l,b)}if(r||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
+m,b)}if(q){k=0;for(j=q.length;k<j;k++){h=q[k];if(h.needsUpdate||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,h.buffer);e.bufferData(e.ARRAY_BUFFER,h.array,b)}}}}function i(a,b){return b.z-a.z}function k(a,b){return b[1]-a[1]}function m(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){ga=za=null;na=ca=Ha=Ba=nb=Xa=Ia=-1;ob=true;a[d].render(b,c,$b,ac);ga=za=null;na=ca=Ha=Ba=nb=Xa=Ia=-1;ob=true}}function j(a,b,c,d,e,f,g,i){var h,k,j,l;if(b){k=a.length-1;l=b=-1}else{k=0;b=a.length;l=1}for(var m=k;m!==
+b;m=m+l){h=a[m];if(h.render){k=h.object;j=h.buffer;if(i)h=i;else{h=h[c];if(!h)continue;g&&E.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);E.setDepthTest(h.depthTest);E.setDepthWrite(h.depthWrite);p(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}E.setObjectFaces(k);j instanceof THREE.BufferGeometry?E.renderBufferDirect(d,e,f,h,j,k):E.renderBuffer(d,e,f,h,j,k)}}}function h(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++){h=a[k];i=h.object;if(i.visible){if(g)h=g;else{h=
+h[b];if(!h)continue;f&&E.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);E.setDepthTest(h.depthTest);E.setDepthWrite(h.depthWrite);p(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}E.renderImmediateObject(c,d,e,h,i)}}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function l(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function v(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,
+b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&E.deallocateMaterial(d);E.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);var g=false,h=d.program,i=h.uniforms,k=d.uniforms;if(h!==za){e.useProgram(h);za=h;g=true}if(d.id!==na){na=d.id;g=true}if(g||a!==ga){e.uniformMatrix4fv(i.projectionMatrix,
+false,a._projectionMatrixArray);a!==ga&&(ga=a)}if(g){if(c&&d.fog){k.fogColor.value=c.color;if(c instanceof THREE.Fog){k.fogNear.value=c.near;k.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)k.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ob){for(var j,l=0,m=0,n=0,o,r,q,p=bc,v=p.directional.colors,s=p.directional.positions,w=p.point.colors,z=p.point.positions,H=p.point.distances,D=p.spot.colors,F=p.spot.positions,L=p.spot.distances,
+K=p.spot.directions,M=p.spot.angles,Q=p.spot.exponents,R=0,T=0,S=0,I=q=0,c=I=0,g=b.length;c<g;c++){j=b[c];if(!j.onlyShadow){o=j.color;r=j.intensity;q=j.distance;if(j instanceof THREE.AmbientLight)if(E.gammaInput){l=l+o.r*o.r;m=m+o.g*o.g;n=n+o.b*o.b}else{l=l+o.r;m=m+o.g;n=n+o.b}else if(j instanceof THREE.DirectionalLight){q=R*3;if(E.gammaInput){v[q]=o.r*o.r*r*r;v[q+1]=o.g*o.g*r*r;v[q+2]=o.b*o.b*r*r}else{v[q]=o.r*r;v[q+1]=o.g*r;v[q+2]=o.b*r}Ca.copy(j.matrixWorld.getPosition());Ca.subSelf(j.target.matrixWorld.getPosition());
+Ca.normalize();s[q]=Ca.x;s[q+1]=Ca.y;s[q+2]=Ca.z;R=R+1}else if(j instanceof THREE.PointLight){I=T*3;if(E.gammaInput){w[I]=o.r*o.r*r*r;w[I+1]=o.g*o.g*r*r;w[I+2]=o.b*o.b*r*r}else{w[I]=o.r*r;w[I+1]=o.g*r;w[I+2]=o.b*r}o=j.matrixWorld.getPosition();z[I]=o.x;z[I+1]=o.y;z[I+2]=o.z;H[T]=q;T=T+1}else if(j instanceof THREE.SpotLight){I=S*3;if(E.gammaInput){D[I]=o.r*o.r*r*r;D[I+1]=o.g*o.g*r*r;D[I+2]=o.b*o.b*r*r}else{D[I]=o.r*r;D[I+1]=o.g*r;D[I+2]=o.b*r}o=j.matrixWorld.getPosition();F[I]=o.x;F[I+1]=o.y;F[I+2]=
+o.z;L[S]=q;Ca.copy(o);Ca.subSelf(j.target.matrixWorld.getPosition());Ca.normalize();K[I]=Ca.x;K[I+1]=Ca.y;K[I+2]=Ca.z;M[S]=Math.cos(j.angle);Q[S]=j.exponent;S=S+1}}}c=R*3;for(g=v.length;c<g;c++)v[c]=0;c=T*3;for(g=w.length;c<g;c++)w[c]=0;c=S*3;for(g=D.length;c<g;c++)D[c]=0;p.directional.length=R;p.point.length=T;p.spot.length=S;p.ambient[0]=l;p.ambient[1]=m;p.ambient[2]=n;ob=false}c=bc;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=
 c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngle.value=c.spot.angles;k.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=
 d.opacity;E.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;(k.map.texture=d.map)&&k.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);k.lightMap.texture=d.lightMap;k.envMap.texture=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
 THREE.LineBasicMaterial){k.diffuse.value=d.color;k.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){k.psColor.value=d.color;k.opacity.value=d.opacity;k.size.value=d.size;k.scale.value=G.height/2;k.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){k.shininess.value=d.shininess;if(E.gammaInput){k.ambient.value.copyGammaToLinear(d.ambient);k.emissive.value.copyGammaToLinear(d.emissive);k.specular.value.copyGammaToLinear(d.specular)}else{k.ambient.value=d.ambient;
 k.emissive.value=d.emissive;k.specular.value=d.specular}d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(E.gammaInput){k.ambient.value.copyGammaToLinear(d.ambient);k.emissive.value.copyGammaToLinear(d.emissive)}else{k.ambient.value=d.ambient;k.emissive.value=d.emissive}d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){k.mNear.value=a.near;k.mFar.value=a.far;k.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)k.opacity.value=
 d.opacity;if(f.receiveShadow&&!d._shadowPass&&k.shadowMatrix){g=c=0;for(j=b.length;g<j;g++){l=b[g];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){k.shadowMap.texture[c]=l.shadowMap;k.shadowMapSize.value[c]=l.shadowMapSize;k.shadowMatrix.value[c]=l.shadowMatrix;k.shadowDarkness.value[c]=l.shadowDarkness;k.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;k=0;for(c=b.length;k<c;k++)if(l=h.uniforms[b[k][1]]){g=b[k][0];m=g.type;j=g.value;
-switch(m){case "i":e.uniform1i(l,j);break;case "f":e.uniform1f(l,j);break;case "v2":e.uniform2f(l,j.x,j.y);break;case "v3":e.uniform3f(l,j.x,j.y,j.z);break;case "v4":e.uniform4f(l,j.x,j.y,j.z,j.w);break;case "c":e.uniform3f(l,j.r,j.g,j.b);break;case "fv1":e.uniform1fv(l,j);break;case "fv":e.uniform3fv(l,j);break;case "v2v":if(!g._array)g._array=new Float32Array(2*j.length);m=0;for(n=j.length;m<n;m++){q=m*2;g._array[q]=j[m].x;g._array[q+1]=j[m].y}e.uniform2fv(l,g._array);break;case "v3v":if(!g._array)g._array=
-new Float32Array(3*j.length);m=0;for(n=j.length;m<n;m++){q=m*3;g._array[q]=j[m].x;g._array[q+1]=j[m].y;g._array[q+2]=j[m].z}e.uniform3fv(l,g._array);break;case "v4v":if(!g._array)g._array=new Float32Array(4*j.length);m=0;for(n=j.length;m<n;m++){q=m*4;g._array[q]=j[m].x;g._array[q+1]=j[m].y;g._array[q+2]=j[m].z;g._array[q+3]=j[m].w}e.uniform4fv(l,g._array);break;case "m4":if(!g._array)g._array=new Float32Array(16);j.flattenToArray(g._array);e.uniformMatrix4fv(l,false,g._array);break;case "m4v":if(!g._array)g._array=
-new Float32Array(16*j.length);m=0;for(n=j.length;m<n;m++)j[m].flattenToArrayOffset(g._array,m*16);e.uniformMatrix4fv(l,false,g._array);break;case "t":e.uniform1i(l,j);l=g.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){g=l;if(g.image.length===6)if(g.needsUpdate){if(!g.image.__webglTextureCube)g.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+j);e.bindTexture(e.TEXTURE_CUBE_MAP,g.image.__webglTextureCube);j=[];for(l=0;l<6;l++){m=j;n=l;if(E.autoScaleCubemaps){q=
-g.image[l];s=Kc;if(!(q.width<=s&&q.height<=s)){w=Math.max(q.width,q.height);v=Math.floor(q.width*s/w);s=Math.floor(q.height*s/w);w=document.createElement("canvas");w.width=v;w.height=s;w.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,v,s);q=w}}else q=g.image[l];m[n]=q}l=j[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=A(g.format);q=A(g.type);C(e.TEXTURE_CUBE_MAP,g,m);for(l=0;l<6;l++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,q,j[l]);g.generateMipmaps&&m&&e.generateMipmap(e.TEXTURE_CUBE_MAP);
+switch(m){case "i":e.uniform1i(l,j);break;case "f":e.uniform1f(l,j);break;case "v2":e.uniform2f(l,j.x,j.y);break;case "v3":e.uniform3f(l,j.x,j.y,j.z);break;case "v4":e.uniform4f(l,j.x,j.y,j.z,j.w);break;case "c":e.uniform3f(l,j.r,j.g,j.b);break;case "fv1":e.uniform1fv(l,j);break;case "fv":e.uniform3fv(l,j);break;case "v2v":if(!g._array)g._array=new Float32Array(2*j.length);m=0;for(n=j.length;m<n;m++){p=m*2;g._array[p]=j[m].x;g._array[p+1]=j[m].y}e.uniform2fv(l,g._array);break;case "v3v":if(!g._array)g._array=
+new Float32Array(3*j.length);m=0;for(n=j.length;m<n;m++){p=m*3;g._array[p]=j[m].x;g._array[p+1]=j[m].y;g._array[p+2]=j[m].z}e.uniform3fv(l,g._array);break;case "v4v":if(!g._array)g._array=new Float32Array(4*j.length);m=0;for(n=j.length;m<n;m++){p=m*4;g._array[p]=j[m].x;g._array[p+1]=j[m].y;g._array[p+2]=j[m].z;g._array[p+3]=j[m].w}e.uniform4fv(l,g._array);break;case "m4":if(!g._array)g._array=new Float32Array(16);j.flattenToArray(g._array);e.uniformMatrix4fv(l,false,g._array);break;case "m4v":if(!g._array)g._array=
+new Float32Array(16*j.length);m=0;for(n=j.length;m<n;m++)j[m].flattenToArrayOffset(g._array,m*16);e.uniformMatrix4fv(l,false,g._array);break;case "t":e.uniform1i(l,j);l=g.texture;if(!l)continue;if(l.image instanceof Array&&l.image.length===6){g=l;if(g.image.length===6)if(g.needsUpdate){if(!g.image.__webglTextureCube)g.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+j);e.bindTexture(e.TEXTURE_CUBE_MAP,g.image.__webglTextureCube);j=[];for(l=0;l<6;l++){m=j;n=l;if(E.autoScaleCubemaps){p=
+g.image[l];s=Kc;if(!(p.width<=s&&p.height<=s)){w=Math.max(p.width,p.height);v=Math.floor(p.width*s/w);s=Math.floor(p.height*s/w);w=document.createElement("canvas");w.width=v;w.height=s;w.getContext("2d").drawImage(p,0,0,p.width,p.height,0,0,v,s);p=w}}else p=g.image[l];m[n]=p}l=j[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;n=A(g.format);p=A(g.type);C(e.TEXTURE_CUBE_MAP,g,m);for(l=0;l<6;l++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,p,j[l]);g.generateMipmaps&&m&&e.generateMipmap(e.TEXTURE_CUBE_MAP);
 g.needsUpdate=false;if(g.onUpdate)g.onUpdate()}else{e.activeTexture(e.TEXTURE0+j);e.bindTexture(e.TEXTURE_CUBE_MAP,g.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){g=l;e.activeTexture(e.TEXTURE0+j);e.bindTexture(e.TEXTURE_CUBE_MAP,g.__webglTexture)}else E.setTexture(l,j);break;case "tv":if(!g._array){g._array=[];m=0;for(n=g.texture.length;m<n;m++)g._array[m]=j+m}e.uniform1iv(l,g._array);m=0;for(n=g.texture.length;m<n;m++)(l=g.texture[m])&&E.setTexture(l,g._array[m])}}if((d instanceof
 THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();e.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&e.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);d.skinning&&e.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices)}e.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);
-i.normalMatrix&&e.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&e.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return h}function w(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function q(a,b,c){if(sc!==a){a?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL);sc=a}if(a&&(tc!==b||uc!==c)){e.polygonOffset(b,c);tc=b;uc=c}}function F(a,
+i.normalMatrix&&e.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&e.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return h}function w(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function p(a,b,c){if(sc!==a){a?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL);sc=a}if(a&&(tc!==b||uc!==c)){e.polygonOffset(b,c);tc=b;uc=c}}function F(a,
 b){var c;a==="fragment"?c=e.createShader(e.FRAGMENT_SHADER):a==="vertex"&&(c=e.createShader(e.VERTEX_SHADER));e.shaderSource(c,b);e.compileShader(c);if(!e.getShaderParameter(c,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(c));console.error(b);return null}return c}function C(a,b,c){if(c){e.texParameteri(a,e.TEXTURE_WRAP_S,A(b.wrapS));e.texParameteri(a,e.TEXTURE_WRAP_T,A(b.wrapT));e.texParameteri(a,e.TEXTURE_MAG_FILTER,A(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,A(b.minFilter))}else{e.texParameteri(a,
 e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_MAG_FILTER,K(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,K(b.minFilter))}}function s(a,b){e.bindRenderbuffer(e.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,
 e.DEPTH_STENCIL,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,a)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height)}function K(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function A(a){switch(a){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;
@@ -290,85 +290,85 @@ e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBu
 void 0;for(d in c.__webglCustomAttributesList)e.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}E.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);
 e.deleteBuffer(a.__webglColorBuffer);E.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;e.deleteTexture(a.__webglTexture);E.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){e.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){e.deleteFramebuffer(a.__webglFramebuffer[b]);e.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{e.deleteFramebuffer(a.__webglFramebuffer);
 e.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,f=false,a=0;for(c=W.length;a<c;a++){d=W[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(f=true);break}}if(f){f=[];a=0;for(c=W.length;a<c;a++){d=W[a];d.program!==b&&f.push(d)}W=f;e.deleteProgram(b);E.info.memory.programs--}}};this.updateShadowMap=function(a,b){za=null;na=ca=nb=Xa=Ia=-1;ob=true;Ha=Ba=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,
-b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=e.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=e.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=e.createBuffer();if(a.hasPositions){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,a.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.position);e.vertexAttribPointer(b.attributes.position,3,e.FLOAT,false,0,0)}if(a.hasNormals){e.bindBuffer(e.ARRAY_BUFFER,
-a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,f,g,h,i,k,j,l,m,n,p=a.count*3;for(n=0;n<p;n=n+9){c=a.normalArray;d=c[n];f=c[n+1];g=c[n+2];h=c[n+3];k=c[n+4];l=c[n+5];i=c[n+6];j=c[n+7];m=c[n+8];d=(d+h+i)/3;f=(f+k+j)/3;g=(g+l+m)/3;c[n]=d;c[n+1]=f;c[n+2]=g;c[n+3]=d;c[n+4]=f;c[n+5]=g;c[n+6]=d;c[n+7]=f;c[n+8]=g}}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,3,e.FLOAT,false,0,0)}if(a.hasUvs){e.bindBuffer(e.ARRAY_BUFFER,
-a.__webglUvBuffer);e.bufferData(e.ARRAY_BUFFER,a.uvArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.uv);e.vertexAttribPointer(b.attributes.uv,2,e.FLOAT,false,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,g){if(d.visible!==false){c=r(a,b,c,d,g);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(g instanceof THREE.Mesh){g=f.offsets;d=0;for(c=g.length;d<c;++d){if(b){e.bindBuffer(e.ARRAY_BUFFER,f.vertexPositionBuffer);
-e.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,e.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&f.vertexNormalBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexNormalBuffer);e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,e.FLOAT,false,0,g[d].index*12)}if(a.uv>=0&&f.vertexUvBuffer)if(f.vertexUvBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexUvBuffer);e.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,e.FLOAT,false,0,g[d].index*8);e.enableVertexAttribArray(a.uv)}else e.disableVertexAttribArray(a.uv);
-if(a.color>=0&&f.vertexColorBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexColorBuffer);e.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,e.FLOAT,false,0,g[d].index*16)}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)}e.drawElements(e.TRIANGLES,g[d].count,e.UNSIGNED_SHORT,g[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+g[d].count;E.info.render.faces=E.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,f,g){if(d.visible!==false){var h,
-i,c=r(a,b,c,d,g),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(b.position,3,e.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=d.program.attributes;if(g.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}else if(c.position>=0){e.bindBuffer(e.ARRAY_BUFFER,
-f.__webglVertexBuffer);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){var j=0;i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i[j]]);e.vertexAttribPointer(c["morphTarget"+j],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[i[j]]);e.vertexAttribPointer(c["morphNormal"+j],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[j]=
-h[i[j]];j++}}else{i=[];h=g.morphTargetInfluences;var l,m=h.length;for(l=0;l<m;l++){j=h[l];j>0&&i.push([l,j])}if(i.length>d.numSupportedMorphTargets){i.sort(k);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(k):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){l=i[j][0];e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[l]);e.vertexAttribPointer(c["morphTarget"+j],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,
-f.__webglMorphNormalsBuffers[l]);e.vertexAttribPointer(c["morphNormal"+j],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[j]=h[l]}else{e.vertexAttribPointer(c["morphTarget"+j],3,e.FLOAT,false,0,0);d.morphNormals&&e.vertexAttribPointer(c["morphNormal"+j],3,e.FLOAT,false,0,0);g.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=0;for(i=
-f.__webglCustomAttributesList.length;h<i;h++){c=f.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){e.bindBuffer(e.ARRAY_BUFFER,c.buffer);e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,false,0,0)}}}if(b.color>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer);e.vertexAttribPointer(b.color,3,e.FLOAT,false,0,0)}if(b.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer);e.vertexAttribPointer(b.normal,3,e.FLOAT,false,0,0)}if(b.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,
-f.__webglTangentBuffer);e.vertexAttribPointer(b.tangent,4,e.FLOAT,false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer);e.vertexAttribPointer(b.uv,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv)}else e.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer);e.vertexAttribPointer(b.uv2,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv2)}else e.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=
-0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexABuffer);e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer);e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,false,0,0)}}if(g instanceof
-THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Hb){e.lineWidth(d);Hb=d}a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer);e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)}else{a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f.__webglFaceCount;E.info.render.faces=E.info.render.faces+f.__webglFaceCount/3}else if(g instanceof
-THREE.Line){g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES;d=d.linewidth;if(d!==Hb){e.lineWidth(d);Hb=d}e.drawArrays(g,0,f.__webglLineCount);E.info.render.calls++}else if(g instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,f.__webglParticleCount);E.info.render.calls++;E.info.render.points=E.info.render.points+f.__webglParticleCount}else if(g instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var f,g,k,l,n=a.__lights,
-p=a.fog;na=-1;ob=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Rb.multiply(b.projectionMatrix,
-b.matrixWorldInverse);dc.setFromMatrix(Rb);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);l=a.__webglObjects;d=0;for(f=l.length;d<f;d++){g=l[d];k=g.object;g.render=false;if(k.visible&&(!(k instanceof THREE.Mesh||k instanceof THREE.ParticleSystem)||!k.frustumCulled||
-dc.contains(k))){w(k,b);var o=g,r=o.object,v=o.buffer,s=void 0,s=s=void 0,s=r.material;if(s instanceof THREE.MeshFaceMaterial){s=v.materialIndex;if(s>=0){s=r.geometry.materials[s];if(s.transparent){o.transparent=s;o.opaque=null}else{o.opaque=s;o.transparent=null}}}else if(s)if(s.transparent){o.transparent=s;o.opaque=null}else{o.opaque=s;o.transparent=null}g.render=true;if(this.sortObjects)if(k.renderDepth)g.z=k.renderDepth;else{Oa.copy(k.matrixWorld.getPosition());Rb.multiplyVector3(Oa);g.z=Oa.z}}}this.sortObjects&&
-l.sort(i);l=a.__webglObjectsImmediate;d=0;for(f=l.length;d<f;d++){g=l[d];k=g.object;if(k.visible){w(k,b);k=g.object.material;if(k.transparent){g.transparent=k;g.opaque=null}else{g.opaque=k;g.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);q(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,p,true,d);h(a.__webglObjectsImmediate,
-"",b,n,p,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,p,false);h(a.__webglObjectsImmediate,"opaque",b,n,p,false);j(a.__webglObjects,false,"transparent",b,n,p,true);h(a.__webglObjectsImmediate,"transparent",b,n,p,true)}m(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture);e.generateMipmap(e.TEXTURE_CUBE_MAP);
-e.bindTexture(e.TEXTURE_CUBE_MAP,null)}else{e.bindTexture(e.TEXTURE_2D,c.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,f){var g=r(a,b,c,d,f);ca=-1;E.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,dc):f.render(function(a){E.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=
-[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,k=void 0,j=void 0,m=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){j=h.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,r=void 0,s=void 0,w=void 0,z=void 0,C=void 0,A=void 0,D=void 0,F={},H=q.morphTargets.length,K=q.morphNormals.length;q.geometryGroups={};r=0;for(s=q.faces.length;r<
-s;r++){w=q.faces[r];z=w.materialIndex;A=z!==void 0?z:-1;F[A]===void 0&&(F[A]={hash:A,counter:0});D=F[A].hash+"_"+F[A].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:K});C=w instanceof THREE.Face3?3:4;if(q.geometryGroups[D].vertices+C>65535){F[A].counter=F[A].counter+1;D=F[A].hash+"_"+F[A].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,
-numMorphNormals:K})}w instanceof THREE.Face3?q.geometryGroups[D].faces3.push(r):q.geometryGroups[D].faces4.push(r);q.geometryGroups[D].vertices=q.geometryGroups[D].vertices+C}q.geometryGroupsList=[];var L=void 0;for(L in q.geometryGroups){q.geometryGroups[L].id=oa++;q.geometryGroupsList.push(q.geometryGroups[L])}}for(k in j.geometryGroups){m=j.geometryGroups[k];if(!m.__webglVertexBuffer){var I=m;I.__webglVertexBuffer=e.createBuffer();I.__webglNormalBuffer=e.createBuffer();I.__webglTangentBuffer=e.createBuffer();
-I.__webglColorBuffer=e.createBuffer();I.__webglUVBuffer=e.createBuffer();I.__webglUV2Buffer=e.createBuffer();I.__webglSkinVertexABuffer=e.createBuffer();I.__webglSkinVertexBBuffer=e.createBuffer();I.__webglSkinIndicesBuffer=e.createBuffer();I.__webglSkinWeightsBuffer=e.createBuffer();I.__webglFaceBuffer=e.createBuffer();I.__webglLineBuffer=e.createBuffer();var M=void 0,Q=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];M=0;for(Q=I.numMorphTargets;M<Q;M++)I.__webglMorphTargetsBuffers.push(e.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=
-[];M=0;for(Q=I.numMorphNormals;M<Q;M++)I.__webglMorphNormalsBuffers.push(e.createBuffer())}E.info.memory.geometries++;var G=m,S=h,R=S.geometry,T=G.faces3,Z=G.faces4,W=T.length*3+Z.length*4,ca=T.length*1+Z.length*2,na=T.length*3+Z.length*4,ga=c(S,G),za=f(ga),Ba=d(ga),Ha=ga.vertexColors?ga.vertexColors:false;G.__vertexArray=new Float32Array(W*3);if(Ba)G.__normalArray=new Float32Array(W*3);if(R.hasTangents)G.__tangentArray=new Float32Array(W*4);if(Ha)G.__colorArray=new Float32Array(W*3);if(za){if(R.faceUvs.length>
-0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(W*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(W*4);G.__skinVertexBArray=new Float32Array(W*4);G.__skinIndexArray=new Float32Array(W*4);G.__skinWeightArray=new Float32Array(W*4)}G.__faceArray=new Uint16Array(ca*3);G.__lineArray=new Uint16Array(na*2);var Ca=void 0,Ia=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=
-[];Ca=0;for(Ia=G.numMorphTargets;Ca<Ia;Ca++)G.__morphTargetsArrays.push(new Float32Array(W*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Ca=0;for(Ia=G.numMorphNormals;Ca<Ia;Ca++)G.__morphNormalsArrays.push(new Float32Array(W*3))}G.__webglFaceCount=ca*3;G.__webglLineCount=na*2;if(ga.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Na=void 0;for(Na in ga.attributes){var Sa=ga.attributes[Na],Ma={},Ua;for(Ua in Sa)Ma[Ua]=Sa[Ua];if(!Ma.__webglInitialized||
-Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Oa=1;Ma.type==="v2"?Oa=2:Ma.type==="v3"?Oa=3:Ma.type==="v4"?Oa=4:Ma.type==="c"&&(Oa=3);Ma.size=Oa;Ma.array=new Float32Array(W*Oa);Ma.buffer=e.createBuffer();Ma.buffer.belongsToAttribute=Na;Sa.needsUpdate=true;Ma.__original=Sa}G.__webglCustomAttributesList.push(Ma)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangetsNeedUpdate=true;j.colorsNeedUpdate=
-true}}}}else if(h instanceof THREE.Ribbon){j=h.geometry;if(!j.__webglVertexBuffer){var ob=j;ob.__webglVertexBuffer=e.createBuffer();ob.__webglColorBuffer=e.createBuffer();E.info.memory.geometries++;var Xa=j,nb=Xa.vertices.length;Xa.__vertexArray=new Float32Array(nb*3);Xa.__colorArray=new Float32Array(nb*3);Xa.__webglVertexCount=nb;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){j=h.geometry;if(!j.__webglVertexBuffer){var Hb=j;Hb.__webglVertexBuffer=e.createBuffer();
-Hb.__webglColorBuffer=e.createBuffer();E.info.memory.geometries++;var fc=j,Rb=h,Ib=fc.vertices.length;fc.__vertexArray=new Float32Array(Ib*3);fc.__colorArray=new Float32Array(Ib*3);fc.__webglLineCount=Ib;b(fc,Rb);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){j=h.geometry;if(!j.__webglVertexBuffer){var Qb=j;Qb.__webglVertexBuffer=e.createBuffer();Qb.__webglColorBuffer=e.createBuffer();E.info.geometries++;var Sb=j,cc=h,Jb=Sb.vertices.length;Sb.__vertexArray=
-new Float32Array(Jb*3);Sb.__colorArray=new Float32Array(Jb*3);Sb.__sortArray=[];Sb.__webglParticleCount=Jb;b(Sb,cc);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){j=h.geometry;if(j instanceof THREE.BufferGeometry)p(i.__webglObjects,j,h);else for(k in j.geometryGroups){m=j.geometryGroups[k];p(i.__webglObjects,m,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){j=h.geometry;p(i.__webglObjects,j,h)}else h instanceof
-THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Pa=a.__objectsRemoved[0],vc=a;Pa instanceof THREE.Mesh||Pa instanceof THREE.ParticleSystem||Pa instanceof THREE.Ribbon||Pa instanceof THREE.Line?o(vc.__webglObjects,Pa):Pa instanceof
-THREE.Sprite?n(vc.__webglSprites,Pa):Pa instanceof THREE.LensFlare?n(vc.__webglFlares,Pa):(Pa instanceof THREE.ImmediateRenderObject||Pa.immediateRenderCallback)&&o(vc.__webglObjectsImmediate,Pa);Pa.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Kb=0,dc=a.__webglObjects.length;Kb<dc;Kb++){var Va=a.__webglObjects[Kb].object,Y=Va.geometry,gc=void 0,Tb=void 0,Fa=void 0;if(Va instanceof THREE.Mesh)if(Y instanceof THREE.BufferGeometry){Y.verticesNeedUpdate=false;Y.elementsNeedUpdate=false;
-Y.uvsNeedUpdate=false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false}else{for(var Lc=0,sc=Y.geometryGroupsList.length;Lc<sc;Lc++){gc=Y.geometryGroupsList[Lc];Fa=c(Va,gc);Tb=Fa.attributes&&l(Fa);if(Y.verticesNeedUpdate||Y.morphTargetsNeedUpdate||Y.elementsNeedUpdate||Y.uvsNeedUpdate||Y.normalsNeedUpdate||Y.colorsNeedUpdate||Y.tangetsNeedUpdate||Tb){var V=gc,tc=Va,Ja=e.DYNAMIC_DRAW,uc=!Y.dynamic,Lb=Fa;if(V.__inittedArrays){var $b=d(Lb),Mc=Lb.vertexColors?Lb.vertexColors:false,ac=f(Lb),wc=$b===THREE.SmoothShading,
-x=void 0,J=void 0,Ta=void 0,B=void 0,Ub=void 0,ub=void 0,Wa=void 0,xc=void 0,pb=void 0,Vb=void 0,Wb=void 0,N=void 0,O=void 0,P=void 0,da=void 0,Ya=void 0,Za=void 0,$a=void 0,hc=void 0,ab=void 0,bb=void 0,cb=void 0,ic=void 0,db=void 0,eb=void 0,fb=void 0,jc=void 0,gb=void 0,hb=void 0,ib=void 0,kc=void 0,jb=void 0,kb=void 0,lb=void 0,lc=void 0,vb=void 0,wb=void 0,xb=void 0,yc=void 0,yb=void 0,zb=void 0,Ab=void 0,zc=void 0,$=void 0,bc=void 0,Bb=void 0,Xb=void 0,Yb=void 0,va=void 0,ec=void 0,ta=void 0,
-ua=void 0,Cb=void 0,qb=void 0,pa=0,sa=0,rb=0,sb=0,Qa=0,Aa=0,ea=0,Da=0,qa=0,y=0,U=0,u=0,Ka=void 0,wa=V.__vertexArray,mc=V.__uvArray,nc=V.__uv2Array,Ra=V.__normalArray,ha=V.__tangentArray,xa=V.__colorArray,ia=V.__skinVertexAArray,ja=V.__skinVertexBArray,ka=V.__skinIndexArray,la=V.__skinWeightArray,Nc=V.__morphTargetsArrays,Oc=V.__morphNormalsArrays,Pc=V.__webglCustomAttributesList,t=void 0,mb=V.__faceArray,La=V.__lineArray,Ea=tc.geometry,Kc=Ea.elementsNeedUpdate,Uc=Ea.uvsNeedUpdate,ad=Ea.normalsNeedUpdate,
-bd=Ea.tangetsNeedUpdate,cd=Ea.colorsNeedUpdate,dd=Ea.morphTargetsNeedUpdate,Mb=Ea.vertices,aa=V.faces3,ba=V.faces4,ra=Ea.faces,Qc=Ea.faceVertexUvs[0],Rc=Ea.faceVertexUvs[1],Nb=Ea.skinVerticesA,Ob=Ea.skinVerticesB,Pb=Ea.skinIndices,Db=Ea.skinWeights,Eb=Ea.morphTargets,Ac=Ea.morphNormals;if(Ea.verticesNeedUpdate){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=Mb[B.a];O=Mb[B.b];P=Mb[B.c];wa[sa]=N.x;wa[sa+1]=N.y;wa[sa+2]=N.z;wa[sa+3]=O.x;wa[sa+4]=O.y;wa[sa+5]=O.z;wa[sa+6]=P.x;wa[sa+7]=P.y;wa[sa+8]=P.z;sa=
-sa+9}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=Mb[B.a];O=Mb[B.b];P=Mb[B.c];da=Mb[B.d];wa[sa]=N.x;wa[sa+1]=N.y;wa[sa+2]=N.z;wa[sa+3]=O.x;wa[sa+4]=O.y;wa[sa+5]=O.z;wa[sa+6]=P.x;wa[sa+7]=P.y;wa[sa+8]=P.z;wa[sa+9]=da.x;wa[sa+10]=da.y;wa[sa+11]=da.z;sa=sa+12}e.bindBuffer(e.ARRAY_BUFFER,V.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,wa,Ja)}if(dd){va=0;for(ec=Eb.length;va<ec;va++){x=U=0;for(J=aa.length;x<J;x++){Cb=aa[x];B=ra[Cb];N=Eb[va].vertices[B.a];O=Eb[va].vertices[B.b];P=Eb[va].vertices[B.c];ta=
-Nc[va];ta[U]=N.x;ta[U+1]=N.y;ta[U+2]=N.z;ta[U+3]=O.x;ta[U+4]=O.y;ta[U+5]=O.z;ta[U+6]=P.x;ta[U+7]=P.y;ta[U+8]=P.z;if(Lb.morphNormals){if(wc){qb=Ac[va].vertexNormals[Cb];ab=qb.a;bb=qb.b;cb=qb.c}else cb=bb=ab=Ac[va].faceNormals[Cb];ua=Oc[va];ua[U]=ab.x;ua[U+1]=ab.y;ua[U+2]=ab.z;ua[U+3]=bb.x;ua[U+4]=bb.y;ua[U+5]=bb.z;ua[U+6]=cb.x;ua[U+7]=cb.y;ua[U+8]=cb.z}U=U+9}x=0;for(J=ba.length;x<J;x++){Cb=ba[x];B=ra[Cb];N=Eb[va].vertices[B.a];O=Eb[va].vertices[B.b];P=Eb[va].vertices[B.c];da=Eb[va].vertices[B.d];ta=
-Nc[va];ta[U]=N.x;ta[U+1]=N.y;ta[U+2]=N.z;ta[U+3]=O.x;ta[U+4]=O.y;ta[U+5]=O.z;ta[U+6]=P.x;ta[U+7]=P.y;ta[U+8]=P.z;ta[U+9]=da.x;ta[U+10]=da.y;ta[U+11]=da.z;if(Lb.morphNormals){if(wc){qb=Ac[va].vertexNormals[Cb];ab=qb.a;bb=qb.b;cb=qb.c;ic=qb.d}else ic=cb=bb=ab=Ac[va].faceNormals[Cb];ua=Oc[va];ua[U]=ab.x;ua[U+1]=ab.y;ua[U+2]=ab.z;ua[U+3]=bb.x;ua[U+4]=bb.y;ua[U+5]=bb.z;ua[U+6]=cb.x;ua[U+7]=cb.y;ua[U+8]=cb.z;ua[U+9]=ic.x;ua[U+10]=ic.y;ua[U+11]=ic.z}U=U+12}e.bindBuffer(e.ARRAY_BUFFER,V.__webglMorphTargetsBuffers[va]);
-e.bufferData(e.ARRAY_BUFFER,Nc[va],Ja);if(Lb.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,V.__webglMorphNormalsBuffers[va]);e.bufferData(e.ARRAY_BUFFER,Oc[va],Ja)}}}if(Db.length){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];gb=Db[B.a];hb=Db[B.b];ib=Db[B.c];la[y]=gb.x;la[y+1]=gb.y;la[y+2]=gb.z;la[y+3]=gb.w;la[y+4]=hb.x;la[y+5]=hb.y;la[y+6]=hb.z;la[y+7]=hb.w;la[y+8]=ib.x;la[y+9]=ib.y;la[y+10]=ib.z;la[y+11]=ib.w;jb=Pb[B.a];kb=Pb[B.b];lb=Pb[B.c];ka[y]=jb.x;ka[y+1]=jb.y;ka[y+2]=jb.z;ka[y+3]=jb.w;ka[y+4]=kb.x;
-ka[y+5]=kb.y;ka[y+6]=kb.z;ka[y+7]=kb.w;ka[y+8]=lb.x;ka[y+9]=lb.y;ka[y+10]=lb.z;ka[y+11]=lb.w;vb=Nb[B.a];wb=Nb[B.b];xb=Nb[B.c];ia[y]=vb.x;ia[y+1]=vb.y;ia[y+2]=vb.z;ia[y+3]=1;ia[y+4]=wb.x;ia[y+5]=wb.y;ia[y+6]=wb.z;ia[y+7]=1;ia[y+8]=xb.x;ia[y+9]=xb.y;ia[y+10]=xb.z;ia[y+11]=1;yb=Ob[B.a];zb=Ob[B.b];Ab=Ob[B.c];ja[y]=yb.x;ja[y+1]=yb.y;ja[y+2]=yb.z;ja[y+3]=1;ja[y+4]=zb.x;ja[y+5]=zb.y;ja[y+6]=zb.z;ja[y+7]=1;ja[y+8]=Ab.x;ja[y+9]=Ab.y;ja[y+10]=Ab.z;ja[y+11]=1;y=y+12}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];
-gb=Db[B.a];hb=Db[B.b];ib=Db[B.c];kc=Db[B.d];la[y]=gb.x;la[y+1]=gb.y;la[y+2]=gb.z;la[y+3]=gb.w;la[y+4]=hb.x;la[y+5]=hb.y;la[y+6]=hb.z;la[y+7]=hb.w;la[y+8]=ib.x;la[y+9]=ib.y;la[y+10]=ib.z;la[y+11]=ib.w;la[y+12]=kc.x;la[y+13]=kc.y;la[y+14]=kc.z;la[y+15]=kc.w;jb=Pb[B.a];kb=Pb[B.b];lb=Pb[B.c];lc=Pb[B.d];ka[y]=jb.x;ka[y+1]=jb.y;ka[y+2]=jb.z;ka[y+3]=jb.w;ka[y+4]=kb.x;ka[y+5]=kb.y;ka[y+6]=kb.z;ka[y+7]=kb.w;ka[y+8]=lb.x;ka[y+9]=lb.y;ka[y+10]=lb.z;ka[y+11]=lb.w;ka[y+12]=lc.x;ka[y+13]=lc.y;ka[y+14]=lc.z;ka[y+
-15]=lc.w;vb=Nb[B.a];wb=Nb[B.b];xb=Nb[B.c];yc=Nb[B.d];ia[y]=vb.x;ia[y+1]=vb.y;ia[y+2]=vb.z;ia[y+3]=1;ia[y+4]=wb.x;ia[y+5]=wb.y;ia[y+6]=wb.z;ia[y+7]=1;ia[y+8]=xb.x;ia[y+9]=xb.y;ia[y+10]=xb.z;ia[y+11]=1;ia[y+12]=yc.x;ia[y+13]=yc.y;ia[y+14]=yc.z;ia[y+15]=1;yb=Ob[B.a];zb=Ob[B.b];Ab=Ob[B.c];zc=Ob[B.d];ja[y]=yb.x;ja[y+1]=yb.y;ja[y+2]=yb.z;ja[y+3]=1;ja[y+4]=zb.x;ja[y+5]=zb.y;ja[y+6]=zb.z;ja[y+7]=1;ja[y+8]=Ab.x;ja[y+9]=Ab.y;ja[y+10]=Ab.z;ja[y+11]=1;ja[y+12]=zc.x;ja[y+13]=zc.y;ja[y+14]=zc.z;ja[y+15]=1;y=y+
-16}if(y>0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ia,Ja);e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ja,Ja);e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ka,Ja);e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,la,Ja)}}if(cd&&Mc){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];Wa=B.vertexColors;xc=B.color;if(Wa.length===3&&Mc===THREE.VertexColors){db=
-Wa[0];eb=Wa[1];fb=Wa[2]}else fb=eb=db=xc;xa[qa]=db.r;xa[qa+1]=db.g;xa[qa+2]=db.b;xa[qa+3]=eb.r;xa[qa+4]=eb.g;xa[qa+5]=eb.b;xa[qa+6]=fb.r;xa[qa+7]=fb.g;xa[qa+8]=fb.b;qa=qa+9}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];Wa=B.vertexColors;xc=B.color;if(Wa.length===4&&Mc===THREE.VertexColors){db=Wa[0];eb=Wa[1];fb=Wa[2];jc=Wa[3]}else jc=fb=eb=db=xc;xa[qa]=db.r;xa[qa+1]=db.g;xa[qa+2]=db.b;xa[qa+3]=eb.r;xa[qa+4]=eb.g;xa[qa+5]=eb.b;xa[qa+6]=fb.r;xa[qa+7]=fb.g;xa[qa+8]=fb.b;xa[qa+9]=jc.r;xa[qa+10]=jc.g;xa[qa+
-11]=jc.b;qa=qa+12}if(qa>0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,xa,Ja)}}if(bd&&Ea.hasTangents){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];pb=B.vertexTangents;Ya=pb[0];Za=pb[1];$a=pb[2];ha[ea]=Ya.x;ha[ea+1]=Ya.y;ha[ea+2]=Ya.z;ha[ea+3]=Ya.w;ha[ea+4]=Za.x;ha[ea+5]=Za.y;ha[ea+6]=Za.z;ha[ea+7]=Za.w;ha[ea+8]=$a.x;ha[ea+9]=$a.y;ha[ea+10]=$a.z;ha[ea+11]=$a.w;ea=ea+12}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];pb=B.vertexTangents;Ya=pb[0];Za=pb[1];$a=pb[2];hc=pb[3];ha[ea]=
-Ya.x;ha[ea+1]=Ya.y;ha[ea+2]=Ya.z;ha[ea+3]=Ya.w;ha[ea+4]=Za.x;ha[ea+5]=Za.y;ha[ea+6]=Za.z;ha[ea+7]=Za.w;ha[ea+8]=$a.x;ha[ea+9]=$a.y;ha[ea+10]=$a.z;ha[ea+11]=$a.w;ha[ea+12]=hc.x;ha[ea+13]=hc.y;ha[ea+14]=hc.z;ha[ea+15]=hc.w;ea=ea+16}e.bindBuffer(e.ARRAY_BUFFER,V.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ha,Ja)}if(ad&&$b){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];Ub=B.vertexNormals;ub=B.normal;if(Ub.length===3&&wc)for($=0;$<3;$++){Bb=Ub[$];Ra[Aa]=Bb.x;Ra[Aa+1]=Bb.y;Ra[Aa+2]=Bb.z;Aa=Aa+3}else for($=
-0;$<3;$++){Ra[Aa]=ub.x;Ra[Aa+1]=ub.y;Ra[Aa+2]=ub.z;Aa=Aa+3}}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];Ub=B.vertexNormals;ub=B.normal;if(Ub.length===4&&wc)for($=0;$<4;$++){Bb=Ub[$];Ra[Aa]=Bb.x;Ra[Aa+1]=Bb.y;Ra[Aa+2]=Bb.z;Aa=Aa+3}else for($=0;$<4;$++){Ra[Aa]=ub.x;Ra[Aa+1]=ub.y;Ra[Aa+2]=ub.z;Aa=Aa+3}}e.bindBuffer(e.ARRAY_BUFFER,V.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Ra,Ja)}if(Uc&&Qc&&ac){x=0;for(J=aa.length;x<J;x++){Ta=aa[x];B=ra[Ta];Vb=Qc[Ta];if(Vb!==void 0)for($=0;$<3;$++){Xb=Vb[$];mc[rb]=
-Xb.u;mc[rb+1]=Xb.v;rb=rb+2}}x=0;for(J=ba.length;x<J;x++){Ta=ba[x];B=ra[Ta];Vb=Qc[Ta];if(Vb!==void 0)for($=0;$<4;$++){Xb=Vb[$];mc[rb]=Xb.u;mc[rb+1]=Xb.v;rb=rb+2}}if(rb>0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,mc,Ja)}}if(Uc&&Rc&&ac){x=0;for(J=aa.length;x<J;x++){Ta=aa[x];B=ra[Ta];Wb=Rc[Ta];if(Wb!==void 0)for($=0;$<3;$++){Yb=Wb[$];nc[sb]=Yb.u;nc[sb+1]=Yb.v;sb=sb+2}}x=0;for(J=ba.length;x<J;x++){Ta=ba[x];B=ra[Ta];Wb=Rc[Ta];if(Wb!==void 0)for($=0;$<4;$++){Yb=Wb[$];nc[sb]=
-Yb.u;nc[sb+1]=Yb.v;sb=sb+2}}if(sb>0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,nc,Ja)}}if(Kc){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];mb[Qa]=pa;mb[Qa+1]=pa+1;mb[Qa+2]=pa+2;Qa=Qa+3;La[Da]=pa;La[Da+1]=pa+1;La[Da+2]=pa;La[Da+3]=pa+2;La[Da+4]=pa+1;La[Da+5]=pa+2;Da=Da+6;pa=pa+3}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];mb[Qa]=pa;mb[Qa+1]=pa+1;mb[Qa+2]=pa+3;mb[Qa+3]=pa+1;mb[Qa+4]=pa+2;mb[Qa+5]=pa+3;Qa=Qa+6;La[Da]=pa;La[Da+1]=pa+1;La[Da+2]=pa;La[Da+3]=pa+3;La[Da+4]=pa+1;
-La[Da+5]=pa+2;La[Da+6]=pa+2;La[Da+7]=pa+3;Da=Da+8;pa=pa+4}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,V.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,mb,Ja);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,V.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,La,Ja)}if(Pc){$=0;for(bc=Pc.length;$<bc;$++){t=Pc[$];if(t.__original.needsUpdate){u=0;if(t.size===1)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];t.array[u]=t.value[B.a];t.array[u+1]=t.value[B.b];t.array[u+2]=
-t.value[B.c];u=u+3}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];t.array[u]=t.value[B.a];t.array[u+1]=t.value[B.b];t.array[u+2]=t.value[B.c];t.array[u+3]=t.value[B.d];u=u+4}}else{if(t.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){Ka=t.value[aa[x]];t.array[u]=Ka;t.array[u+1]=Ka;t.array[u+2]=Ka;u=u+3}x=0;for(J=ba.length;x<J;x++){Ka=t.value[ba[x]];t.array[u]=Ka;t.array[u+1]=Ka;t.array[u+2]=Ka;t.array[u+3]=Ka;u=u+4}}}else if(t.size===2)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=aa.length;x<
-J;x++){B=ra[aa[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=O.x;t.array[u+3]=O.y;t.array[u+4]=P.x;t.array[u+5]=P.y;u=u+6}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];da=t.value[B.d];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=O.x;t.array[u+3]=O.y;t.array[u+4]=P.x;t.array[u+5]=P.y;t.array[u+6]=da.x;t.array[u+7]=da.y;u=u+8}}else{if(t.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=t.value[aa[x]];t.array[u]=
-N.x;t.array[u+1]=N.y;t.array[u+2]=O.x;t.array[u+3]=O.y;t.array[u+4]=P.x;t.array[u+5]=P.y;u=u+6}x=0;for(J=ba.length;x<J;x++){da=P=O=N=Ka=t.value[ba[x]];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=O.x;t.array[u+3]=O.y;t.array[u+4]=P.x;t.array[u+5]=P.y;t.array[u+6]=da.x;t.array[u+7]=da.y;u=u+8}}}else if(t.size===3){var X;X=t.type==="c"?["r","g","b"]:["x","y","z"];if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];t.array[u]=
-N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];u=u+9}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];da=t.value[B.d];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];t.array[u+9]=da[X[0]];t.array[u+
-10]=da[X[1]];t.array[u+11]=da[X[2]];u=u+12}}else if(t.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=t.value[aa[x]];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];u=u+9}x=0;for(J=ba.length;x<J;x++){da=P=O=N=Ka=t.value[ba[x]];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+
-6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];t.array[u+9]=da[X[0]];t.array[u+10]=da[X[1]];t.array[u+11]=da[X[2]];u=u+12}}}else if(t.size===4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;u=u+12}x=0;for(J=
-ba.length;x<J;x++){B=ra[ba[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];da=t.value[B.d];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;t.array[u+12]=da.x;t.array[u+13]=da.y;t.array[u+14]=da.z;t.array[u+15]=da.w;u=u+16}}else if(t.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=t.value[aa[x]];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+
-2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;u=u+12}x=0;for(J=ba.length;x<J;x++){da=P=O=N=Ka=t.value[ba[x]];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;t.array[u+12]=da.x;t.array[u+13]=da.y;t.array[u+14]=da.z;t.array[u+15]=da.w;
-u=u+16}}e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,Ja)}}}if(uc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;delete V.__tangentArray;delete V.__uvArray;delete V.__uv2Array;delete V.__faceArray;delete V.__vertexArray;delete V.__lineArray;delete V.__skinVertexAArray;delete V.__skinVertexBArray;delete V.__skinIndexArray;delete V.__skinWeightArray}}}}Y.verticesNeedUpdate=false;Y.morphTargetsNeedUpdate=false;Y.elementsNeedUpdate=false;Y.uvsNeedUpdate=
-false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false;Y.tangetsNeedUpdate=false;Fa.attributes&&v(Fa)}else if(Va instanceof THREE.Ribbon){if(Y.verticesNeedUpdate||Y.colorsNeedUpdate){var Fb=Y,Vc=e.DYNAMIC_DRAW,oc=void 0,pc=void 0,Bc=void 0,Gb=void 0,Cc=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Dc=Fb.__vertexArray,Ec=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(oc=0;oc<ed;oc++){Bc=Wc[oc];Gb=oc*3;Dc[Gb]=Bc.x;Dc[Gb+1]=Bc.y;Dc[Gb+2]=Bc.z}e.bindBuffer(e.ARRAY_BUFFER,
-Fb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Dc,Vc)}if(gd){for(pc=0;pc<fd;pc++){Cc=Xc[pc];Gb=pc*3;Ec[Gb]=Cc.r;Ec[Gb+1]=Cc.g;Ec[Gb+2]=Cc.b}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Ec,Vc)}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Fa=c(Va,gc);Tb=Fa.attributes&&l(Fa);if(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Tb){var tb=Y,Sc=e.DYNAMIC_DRAW,qc=void 0,rc=void 0,Fc=void 0,ma=void 0,Gc=void 0,Yc=tb.vertices,Zc=tb.colors,
-hd=Yc.length,id=Zc.length,Hc=tb.__vertexArray,Ic=tb.__colorArray,jd=tb.colorsNeedUpdate,Tc=tb.__webglCustomAttributesList,Jc=void 0,$c=void 0,ya=void 0,Zb=void 0,Ga=void 0,fa=void 0;if(tb.verticesNeedUpdate){for(qc=0;qc<hd;qc++){Fc=Yc[qc];ma=qc*3;Hc[ma]=Fc.x;Hc[ma+1]=Fc.y;Hc[ma+2]=Fc.z}e.bindBuffer(e.ARRAY_BUFFER,tb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Hc,Sc)}if(jd){for(rc=0;rc<id;rc++){Gc=Zc[rc];ma=rc*3;Ic[ma]=Gc.r;Ic[ma+1]=Gc.g;Ic[ma+2]=Gc.b}e.bindBuffer(e.ARRAY_BUFFER,tb.__webglColorBuffer);
-e.bufferData(e.ARRAY_BUFFER,Ic,Sc)}if(Tc){Jc=0;for($c=Tc.length;Jc<$c;Jc++){fa=Tc[Jc];if(fa.needsUpdate&&(fa.boundTo===void 0||fa.boundTo==="vertices")){ma=0;Zb=fa.value.length;if(fa.size===1)for(ya=0;ya<Zb;ya++)fa.array[ya]=fa.value[ya];else if(fa.size===2)for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;ma=ma+2}else if(fa.size===3)if(fa.type==="c")for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.r;fa.array[ma+1]=Ga.g;fa.array[ma+2]=Ga.b;ma=ma+3}else for(ya=0;ya<Zb;ya++){Ga=
-fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;fa.array[ma+2]=Ga.z;ma=ma+3}else if(fa.size===4)for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;fa.array[ma+2]=Ga.z;fa.array[ma+3]=Ga.w;ma=ma+4}e.bindBuffer(e.ARRAY_BUFFER,fa.buffer);e.bufferData(e.ARRAY_BUFFER,fa.array,Sc)}}}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&v(Fa)}else if(Va instanceof THREE.ParticleSystem){Fa=c(Va,gc);Tb=Fa.attributes&&l(Fa);(Y.verticesNeedUpdate||Y.colorsNeedUpdate||
-Va.sortParticles||Tb)&&g(Y,e.DYNAMIC_DRAW,Va);Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&v(Fa)}}};this.initMaterial=function(a,b,c,d){var f,g,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h=
-"particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,n;j=m=n=i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&n++;l instanceof THREE.SpotLight&&i++}}if(n+i+m<=I){k=m;l=n;m=i}else{k=Math.ceil(I*m/(n+m));m=l=I-k}var p=0,i=0;for(n=b.length;i<n;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&p++;
-j instanceof THREE.DirectionalLight&&!j.shadowCascade&&p++}}var q=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)q=d.bones.length;var o;a:{j=a.fragmentShader;n=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:q,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,
-maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(h)d.push(h);else{d.push(j);d.push(n)}for(r in c){d.push(r);d.push(c[r])}h=d.join();r=0;for(d=W.length;r<d;r++){k=W[r];if(k.code===h){k.usedTimes++;o=k.program;
-break a}}r=e.createProgram();d=["precision "+D+" float;",ec>0?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":
-"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":
-"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=e.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=e.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=e.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=e.createBuffer();if(a.hasPositions){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,a.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.position);e.vertexAttribPointer(b.attributes.position,
+3,e.FLOAT,false,0,0)}if(a.hasNormals){e.bindBuffer(e.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,f,g,h,i,k,j,l,m,n,o,r=a.count*3;for(o=0;o<r;o=o+9){n=a.normalArray;d=n[o];f=n[o+1];g=n[o+2];h=n[o+3];k=n[o+4];l=n[o+5];i=n[o+6];j=n[o+7];m=n[o+8];d=(d+h+i)/3;f=(f+k+j)/3;g=(g+l+m)/3;n[o]=d;n[o+1]=f;n[o+2]=g;n[o+3]=d;n[o+4]=f;n[o+5]=g;n[o+6]=d;n[o+7]=f;n[o+8]=g}}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,
+3,e.FLOAT,false,0,0)}if(a.hasUvs&&c.map){e.bindBuffer(e.ARRAY_BUFFER,a.__webglUvBuffer);e.bufferData(e.ARRAY_BUFFER,a.uvArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.uv);e.vertexAttribPointer(b.attributes.uv,2,e.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){e.bindBuffer(e.ARRAY_BUFFER,a.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,a.colorArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.color);e.vertexAttribPointer(b.attributes.color,3,e.FLOAT,false,
+0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,g){if(d.visible!==false){c=q(a,b,c,d,g);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(g instanceof THREE.Mesh){g=f.offsets;d=0;for(c=g.length;d<c;++d){if(b){e.bindBuffer(e.ARRAY_BUFFER,f.vertexPositionBuffer);e.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,e.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&f.vertexNormalBuffer){e.bindBuffer(e.ARRAY_BUFFER,
+f.vertexNormalBuffer);e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,e.FLOAT,false,0,g[d].index*12)}if(a.uv>=0&&f.vertexUvBuffer)if(f.vertexUvBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexUvBuffer);e.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,e.FLOAT,false,0,g[d].index*8);e.enableVertexAttribArray(a.uv)}else e.disableVertexAttribArray(a.uv);if(a.color>=0&&f.vertexColorBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexColorBuffer);e.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,
+e.FLOAT,false,0,g[d].index*16)}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)}e.drawElements(e.TRIANGLES,g[d].count,e.UNSIGNED_SHORT,g[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+g[d].count;E.info.render.faces=E.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,f,g){if(d.visible!==false){var h,i,c=q(a,b,c,d,g),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){e.bindBuffer(e.ARRAY_BUFFER,
+f.__webglVertexBuffer);e.vertexAttribPointer(b.position,3,e.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=d.program.attributes;if(g.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}else if(c.position>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){var j=0;i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;j<
+d.numSupportedMorphTargets&&j<i.length;){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i[j]]);e.vertexAttribPointer(c["morphTarget"+j],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[i[j]]);e.vertexAttribPointer(c["morphNormal"+j],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[j]=h[i[j]];j++}}else{i=[];h=g.morphTargetInfluences;var l,m=h.length;for(l=0;l<m;l++){j=h[l];j>0&&i.push([l,j])}if(i.length>d.numSupportedMorphTargets){i.sort(k);
+i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(k):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){l=i[j][0];e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[l]);e.vertexAttribPointer(c["morphTarget"+j],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[l]);e.vertexAttribPointer(c["morphNormal"+j],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[j]=h[l]}else{e.vertexAttribPointer(c["morphTarget"+
+j],3,e.FLOAT,false,0,0);d.morphNormals&&e.vertexAttribPointer(c["morphNormal"+j],3,e.FLOAT,false,0,0);g.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=0;for(i=f.__webglCustomAttributesList.length;h<i;h++){c=f.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){e.bindBuffer(e.ARRAY_BUFFER,c.buffer);e.vertexAttribPointer(b[c.buffer.belongsToAttribute],
+c.size,e.FLOAT,false,0,0)}}}if(b.color>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer);e.vertexAttribPointer(b.color,3,e.FLOAT,false,0,0)}if(b.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer);e.vertexAttribPointer(b.normal,3,e.FLOAT,false,0,0)}if(b.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglTangentBuffer);e.vertexAttribPointer(b.tangent,4,e.FLOAT,false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer);e.vertexAttribPointer(b.uv,2,e.FLOAT,
+false,0,0);e.enableVertexAttribArray(b.uv)}else e.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer);e.vertexAttribPointer(b.uv2,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv2)}else e.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexABuffer);e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,
+f.__webglSkinVertexBBuffer);e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,false,0,0)}}if(g instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Hb){e.lineWidth(d);Hb=d}a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer);e.drawElements(e.LINES,f.__webglLineCount,
+e.UNSIGNED_SHORT,0)}else{a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f.__webglFaceCount;E.info.render.faces=E.info.render.faces+f.__webglFaceCount/3}else if(g instanceof THREE.Line){g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES;d=d.linewidth;if(d!==Hb){e.lineWidth(d);Hb=d}e.drawArrays(g,0,f.__webglLineCount);E.info.render.calls++}else if(g instanceof
+THREE.ParticleSystem){e.drawArrays(e.POINTS,0,f.__webglParticleCount);E.info.render.calls++;E.info.render.points=E.info.render.points+f.__webglParticleCount}else if(g instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var f,g,k,l,o=a.__lights,n=a.fog;na=-1;ob=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();
+if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Rb.multiply(b.projectionMatrix,b.matrixWorldInverse);dc.setFromMatrix(Rb);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=
+0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);l=a.__webglObjects;d=0;for(f=l.length;d<f;d++){g=l[d];k=g.object;g.render=false;if(k.visible&&(!(k instanceof THREE.Mesh||k instanceof THREE.ParticleSystem)||!k.frustumCulled||dc.contains(k))){w(k,b);var r=g,q=r.object,v=r.buffer,s=void 0,s=s=void 0,s=q.material;if(s instanceof THREE.MeshFaceMaterial){s=v.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){r.transparent=
+s;r.opaque=null}else{r.opaque=s;r.transparent=null}}}else if(s)if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}g.render=true;if(this.sortObjects)if(k.renderDepth)g.z=k.renderDepth;else{Oa.copy(k.matrixWorld.getPosition());Rb.multiplyVector3(Oa);g.z=Oa.z}}}this.sortObjects&&l.sort(i);l=a.__webglObjectsImmediate;d=0;for(f=l.length;d<f;d++){g=l[d];k=g.object;if(k.visible){w(k,b);k=g.object.material;if(k.transparent){g.transparent=k;g.opaque=null}else{g.opaque=k;g.transparent=
+null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);p(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,o,n,true,d);h(a.__webglObjectsImmediate,"",b,o,n,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,o,n,false);h(a.__webglObjectsImmediate,"opaque",b,o,n,false);j(a.__webglObjects,false,"transparent",
+b,o,n,true);h(a.__webglObjectsImmediate,"transparent",b,o,n,true)}m(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null)}else{e.bindTexture(e.TEXTURE_2D,c.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};
+this.renderImmediateObject=function(a,b,c,d,f){var g=q(a,b,c,d,f);ca=-1;E.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,dc):f.render(function(a){E.renderBufferImmediate(a,g,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,k=void 0,j=void 0,m=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;
+h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){j=h.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var p=j,q=void 0,s=void 0,w=void 0,z=void 0,C=void 0,A=void 0,D=void 0,F={},H=p.morphTargets.length,K=p.morphNormals.length;p.geometryGroups={};q=0;for(s=p.faces.length;q<s;q++){w=p.faces[q];z=w.materialIndex;A=z!==void 0?z:-1;F[A]===void 0&&(F[A]={hash:A,counter:0});D=F[A].hash+"_"+F[A].counter;p.geometryGroups[D]===void 0&&(p.geometryGroups[D]={faces3:[],faces4:[],
+materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:K});C=w instanceof THREE.Face3?3:4;if(p.geometryGroups[D].vertices+C>65535){F[A].counter=F[A].counter+1;D=F[A].hash+"_"+F[A].counter;p.geometryGroups[D]===void 0&&(p.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:K})}w instanceof THREE.Face3?p.geometryGroups[D].faces3.push(q):p.geometryGroups[D].faces4.push(q);p.geometryGroups[D].vertices=p.geometryGroups[D].vertices+C}p.geometryGroupsList=
+[];var L=void 0;for(L in p.geometryGroups){p.geometryGroups[L].id=oa++;p.geometryGroupsList.push(p.geometryGroups[L])}}for(k in j.geometryGroups){m=j.geometryGroups[k];if(!m.__webglVertexBuffer){var I=m;I.__webglVertexBuffer=e.createBuffer();I.__webglNormalBuffer=e.createBuffer();I.__webglTangentBuffer=e.createBuffer();I.__webglColorBuffer=e.createBuffer();I.__webglUVBuffer=e.createBuffer();I.__webglUV2Buffer=e.createBuffer();I.__webglSkinVertexABuffer=e.createBuffer();I.__webglSkinVertexBBuffer=
+e.createBuffer();I.__webglSkinIndicesBuffer=e.createBuffer();I.__webglSkinWeightsBuffer=e.createBuffer();I.__webglFaceBuffer=e.createBuffer();I.__webglLineBuffer=e.createBuffer();var M=void 0,Q=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];M=0;for(Q=I.numMorphTargets;M<Q;M++)I.__webglMorphTargetsBuffers.push(e.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];M=0;for(Q=I.numMorphNormals;M<Q;M++)I.__webglMorphNormalsBuffers.push(e.createBuffer())}E.info.memory.geometries++;
+var G=m,S=h,R=S.geometry,T=G.faces3,Z=G.faces4,W=T.length*3+Z.length*4,ca=T.length*1+Z.length*2,na=T.length*3+Z.length*4,ga=c(S,G),za=f(ga),Ba=d(ga),Ha=ga.vertexColors?ga.vertexColors:false;G.__vertexArray=new Float32Array(W*3);if(Ba)G.__normalArray=new Float32Array(W*3);if(R.hasTangents)G.__tangentArray=new Float32Array(W*4);if(Ha)G.__colorArray=new Float32Array(W*3);if(za){if(R.faceUvs.length>0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(W*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>
+1)G.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(W*4);G.__skinVertexBArray=new Float32Array(W*4);G.__skinIndexArray=new Float32Array(W*4);G.__skinWeightArray=new Float32Array(W*4)}G.__faceArray=new Uint16Array(ca*3);G.__lineArray=new Uint16Array(na*2);var Ca=void 0,Ia=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Ca=0;for(Ia=G.numMorphTargets;Ca<Ia;Ca++)G.__morphTargetsArrays.push(new Float32Array(W*
+3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Ca=0;for(Ia=G.numMorphNormals;Ca<Ia;Ca++)G.__morphNormalsArrays.push(new Float32Array(W*3))}G.__webglFaceCount=ca*3;G.__webglLineCount=na*2;if(ga.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Na=void 0;for(Na in ga.attributes){var Sa=ga.attributes[Na],Ma={},Ua;for(Ua in Sa)Ma[Ua]=Sa[Ua];if(!Ma.__webglInitialized||Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Oa=1;Ma.type==="v2"?Oa=2:Ma.type===
+"v3"?Oa=3:Ma.type==="v4"?Oa=4:Ma.type==="c"&&(Oa=3);Ma.size=Oa;Ma.array=new Float32Array(W*Oa);Ma.buffer=e.createBuffer();Ma.buffer.belongsToAttribute=Na;Sa.needsUpdate=true;Ma.__original=Sa}G.__webglCustomAttributesList.push(Ma)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangetsNeedUpdate=true;j.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){j=h.geometry;if(!j.__webglVertexBuffer){var ob=
+j;ob.__webglVertexBuffer=e.createBuffer();ob.__webglColorBuffer=e.createBuffer();E.info.memory.geometries++;var Xa=j,nb=Xa.vertices.length;Xa.__vertexArray=new Float32Array(nb*3);Xa.__colorArray=new Float32Array(nb*3);Xa.__webglVertexCount=nb;j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){j=h.geometry;if(!j.__webglVertexBuffer){var Hb=j;Hb.__webglVertexBuffer=e.createBuffer();Hb.__webglColorBuffer=e.createBuffer();E.info.memory.geometries++;var fc=j,Rb=h,Ib=fc.vertices.length;
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+u=u+6}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];da=t.value[B.d];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=O.x;t.array[u+3]=O.y;t.array[u+4]=P.x;t.array[u+5]=P.y;t.array[u+6]=da.x;t.array[u+7]=da.y;u=u+8}}else{if(t.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=t.value[aa[x]];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=O.x;t.array[u+3]=O.y;t.array[u+4]=P.x;t.array[u+5]=P.y;u=u+6}x=0;for(J=ba.length;x<J;x++){da=P=O=N=Ka=t.value[ba[x]];t.array[u]=
+N.x;t.array[u+1]=N.y;t.array[u+2]=O.x;t.array[u+3]=O.y;t.array[u+4]=P.x;t.array[u+5]=P.y;t.array[u+6]=da.x;t.array[u+7]=da.y;u=u+8}}}else if(t.size===3){var X;X=t.type==="c"?["r","g","b"]:["x","y","z"];if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];
+t.array[u+8]=P[X[2]];u=u+9}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];da=t.value[B.d];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];t.array[u+9]=da[X[0]];t.array[u+10]=da[X[1]];t.array[u+11]=da[X[2]];u=u+12}}else if(t.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=t.value[aa[x]];t.array[u]=N[X[0]];t.array[u+
+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];u=u+9}x=0;for(J=ba.length;x<J;x++){da=P=O=N=Ka=t.value[ba[x]];t.array[u]=N[X[0]];t.array[u+1]=N[X[1]];t.array[u+2]=N[X[2]];t.array[u+3]=O[X[0]];t.array[u+4]=O[X[1]];t.array[u+5]=O[X[2]];t.array[u+6]=P[X[0]];t.array[u+7]=P[X[1]];t.array[u+8]=P[X[2]];t.array[u+9]=da[X[0]];t.array[u+10]=da[X[1]];t.array[u+11]=da[X[2]];u=u+12}}}else if(t.size===
+4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(J=aa.length;x<J;x++){B=ra[aa[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;u=u+12}x=0;for(J=ba.length;x<J;x++){B=ra[ba[x]];N=t.value[B.a];O=t.value[B.b];P=t.value[B.c];da=t.value[B.d];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+
+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;t.array[u+12]=da.x;t.array[u+13]=da.y;t.array[u+14]=da.z;t.array[u+15]=da.w;u=u+16}}else if(t.boundTo==="faces"){x=0;for(J=aa.length;x<J;x++){P=O=N=Ka=t.value[aa[x]];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+
+11]=P.w;u=u+12}x=0;for(J=ba.length;x<J;x++){da=P=O=N=Ka=t.value[ba[x]];t.array[u]=N.x;t.array[u+1]=N.y;t.array[u+2]=N.z;t.array[u+3]=N.w;t.array[u+4]=O.x;t.array[u+5]=O.y;t.array[u+6]=O.z;t.array[u+7]=O.w;t.array[u+8]=P.x;t.array[u+9]=P.y;t.array[u+10]=P.z;t.array[u+11]=P.w;t.array[u+12]=da.x;t.array[u+13]=da.y;t.array[u+14]=da.z;t.array[u+15]=da.w;u=u+16}}e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,Ja)}}}if(uc){delete V.__inittedArrays;delete V.__colorArray;delete V.__normalArray;
+delete V.__tangentArray;delete V.__uvArray;delete V.__uv2Array;delete V.__faceArray;delete V.__vertexArray;delete V.__lineArray;delete V.__skinVertexAArray;delete V.__skinVertexBArray;delete V.__skinIndexArray;delete V.__skinWeightArray}}}}Y.verticesNeedUpdate=false;Y.morphTargetsNeedUpdate=false;Y.elementsNeedUpdate=false;Y.uvsNeedUpdate=false;Y.normalsNeedUpdate=false;Y.colorsNeedUpdate=false;Y.tangetsNeedUpdate=false;Fa.attributes&&v(Fa)}else if(Va instanceof THREE.Ribbon){if(Y.verticesNeedUpdate||
+Y.colorsNeedUpdate){var Fb=Y,Vc=e.DYNAMIC_DRAW,oc=void 0,pc=void 0,Bc=void 0,Gb=void 0,Cc=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Dc=Fb.__vertexArray,Ec=Fb.__colorArray,gd=Fb.colorsNeedUpdate;if(Fb.verticesNeedUpdate){for(oc=0;oc<ed;oc++){Bc=Wc[oc];Gb=oc*3;Dc[Gb]=Bc.x;Dc[Gb+1]=Bc.y;Dc[Gb+2]=Bc.z}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Dc,Vc)}if(gd){for(pc=0;pc<fd;pc++){Cc=Xc[pc];Gb=pc*3;Ec[Gb]=Cc.r;Ec[Gb+1]=Cc.g;Ec[Gb+2]=Cc.b}e.bindBuffer(e.ARRAY_BUFFER,
+Fb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Ec,Vc)}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false}else if(Va instanceof THREE.Line){Fa=c(Va,gc);Tb=Fa.attributes&&l(Fa);if(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Tb){var tb=Y,Sc=e.DYNAMIC_DRAW,qc=void 0,rc=void 0,Fc=void 0,ma=void 0,Gc=void 0,Yc=tb.vertices,Zc=tb.colors,hd=Yc.length,id=Zc.length,Hc=tb.__vertexArray,Ic=tb.__colorArray,jd=tb.colorsNeedUpdate,Tc=tb.__webglCustomAttributesList,Jc=void 0,$c=void 0,ya=void 0,Zb=void 0,Ga=void 0,
+fa=void 0;if(tb.verticesNeedUpdate){for(qc=0;qc<hd;qc++){Fc=Yc[qc];ma=qc*3;Hc[ma]=Fc.x;Hc[ma+1]=Fc.y;Hc[ma+2]=Fc.z}e.bindBuffer(e.ARRAY_BUFFER,tb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Hc,Sc)}if(jd){for(rc=0;rc<id;rc++){Gc=Zc[rc];ma=rc*3;Ic[ma]=Gc.r;Ic[ma+1]=Gc.g;Ic[ma+2]=Gc.b}e.bindBuffer(e.ARRAY_BUFFER,tb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Ic,Sc)}if(Tc){Jc=0;for($c=Tc.length;Jc<$c;Jc++){fa=Tc[Jc];if(fa.needsUpdate&&(fa.boundTo===void 0||fa.boundTo==="vertices")){ma=0;Zb=fa.value.length;
+if(fa.size===1)for(ya=0;ya<Zb;ya++)fa.array[ya]=fa.value[ya];else if(fa.size===2)for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;ma=ma+2}else if(fa.size===3)if(fa.type==="c")for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.r;fa.array[ma+1]=Ga.g;fa.array[ma+2]=Ga.b;ma=ma+3}else for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=Ga.y;fa.array[ma+2]=Ga.z;ma=ma+3}else if(fa.size===4)for(ya=0;ya<Zb;ya++){Ga=fa.value[ya];fa.array[ma]=Ga.x;fa.array[ma+1]=
+Ga.y;fa.array[ma+2]=Ga.z;fa.array[ma+3]=Ga.w;ma=ma+4}e.bindBuffer(e.ARRAY_BUFFER,fa.buffer);e.bufferData(e.ARRAY_BUFFER,fa.array,Sc)}}}}Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&v(Fa)}else if(Va instanceof THREE.ParticleSystem){Fa=c(Va,gc);Tb=Fa.attributes&&l(Fa);(Y.verticesNeedUpdate||Y.colorsNeedUpdate||Va.sortParticles||Tb)&&g(Y,e.DYNAMIC_DRAW,Va);Y.verticesNeedUpdate=false;Y.colorsNeedUpdate=false;Fa.attributes&&v(Fa)}}};this.initMaterial=function(a,b,c,d){var f,g,h;a instanceof
+THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,o;j=m=o=
+i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&o++;l instanceof THREE.SpotLight&&i++}}if(o+i+m<=I){k=m;l=o;m=i}else{k=Math.ceil(I*m/(o+m));m=l=I-k}var n=0,i=0;for(o=b.length;i<o;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&n++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&n++}}var r=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=d.bones.length;var p;a:{j=a.fragmentShader;o=a.vertexShader;var i=
+a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:r,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
+shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},q,d=[];if(h)d.push(h);else{d.push(j);d.push(o)}for(q in c){d.push(q);d.push(c[q])}h=d.join();q=0;for(d=W.length;q<d;q++){k=W[q];if(k.code===h){k.usedTimes++;p=k.program;break a}}q=e.createProgram();d=["precision "+D+" float;",ec>0?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?
+"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?
+"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 k=["precision "+D+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
-j=F("fragment",k+j);d=F("vertex",d+n);e.attachShader(r,d);e.attachShader(r,j);e.linkProgram(r);e.getProgramParameter(r,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(r,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");e.deleteShader(j);e.deleteShader(d);r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in i)d.push(s);
-s=d;d=0;for(i=s.length;d<i;d++){n=s[d];r.uniforms[n]=e.getUniformLocation(r,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(o in b)d.push(o);o=d;s=0;for(b=o.length;s<b;s++){c=o[s];r.attributes[c]=e.getAttribLocation(r,c)}r.id=H++;W.push({program:r,code:h,usedTimes:1});E.info.memory.programs=W.length;o=r}a.program=o;o=a.program.attributes;
-o.position>=0&&e.enableVertexAttribArray(o.position);o.color>=0&&e.enableVertexAttribArray(o.color);o.normal>=0&&e.enableVertexAttribArray(o.normal);o.tangent>=0&&e.enableVertexAttribArray(o.tangent);if(a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0){e.enableVertexAttribArray(o.skinVertexA);e.enableVertexAttribArray(o.skinVertexB);e.enableVertexAttribArray(o.skinIndex);e.enableVertexAttribArray(o.skinWeight)}if(a.attributes)for(g in a.attributes)o[g]!==void 0&&o[g]>=
-0&&e.enableVertexAttribArray(o[g]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(g=0;g<this.maxMorphTargets;g++){s=b+g;if(o[s]>=0){e.enableVertexAttribArray(o[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(g=0;g<this.maxMorphNormals;g++){s=b+g;if(o[s]>=0){e.enableVertexAttribArray(o[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,
+j=F("fragment",k+j);d=F("vertex",d+o);e.attachShader(q,d);e.attachShader(q,j);e.linkProgram(q);e.getProgramParameter(q,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(q,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");e.deleteShader(j);e.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in i)d.push(s);
+s=d;d=0;for(i=s.length;d<i;d++){o=s[d];q.uniforms[o]=e.getUniformLocation(q,o)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(p in b)d.push(p);p=d;s=0;for(b=p.length;s<b;s++){c=p[s];q.attributes[c]=e.getAttribLocation(q,c)}q.id=H++;W.push({program:q,code:h,usedTimes:1});E.info.memory.programs=W.length;p=q}a.program=p;p=a.program.attributes;
+p.position>=0&&e.enableVertexAttribArray(p.position);p.color>=0&&e.enableVertexAttribArray(p.color);p.normal>=0&&e.enableVertexAttribArray(p.normal);p.tangent>=0&&e.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){e.enableVertexAttribArray(p.skinVertexA);e.enableVertexAttribArray(p.skinVertexB);e.enableVertexAttribArray(p.skinIndex);e.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(g in a.attributes)p[g]!==void 0&&p[g]>=
+0&&e.enableVertexAttribArray(p[g]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(g=0;g<this.maxMorphTargets;g++){s=b+g;if(p[s]>=0){e.enableVertexAttribArray(p[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(g=0;g<this.maxMorphNormals;g++){s=b+g;if(p[s]>=0){e.enableVertexAttribArray(p[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,
 b){if(a){!b||b==="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);a==="back"?e.cullFace(e.BACK):a==="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.setObjectFaces=function(a){if(Ba!==a.doubleSided){a.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);Ba=a.doubleSided}if(Ha!==a.flipSided){a.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);Ha=a.flipSided}};this.setDepthTest=function(a){if(Xa!==a){a?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);
 Xa=a}};this.setDepthWrite=function(a){if(nb!==a){e.depthMask(a);nb=a}};this.setBlending=function(a,b,c,d){if(a!==Ia){switch(a){case THREE.NoBlending:e.disable(e.BLEND);break;case THREE.AdditiveBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,
 e.SRC_COLOR);break;case THREE.CustomBlending:e.enable(e.BLEND);break;default:e.enable(e.BLEND);e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Ia=a}if(a===THREE.CustomBlending){if(b!==Sa){e.blendEquation(A(b));Sa=b}if(c!==Ua||d!==Na){e.blendFunc(A(c),A(d));Ua=c;Na=d}}else Na=Ua=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=e.createTexture();E.info.memory.textures++}e.activeTexture(e.TEXTURE0+
@@ -397,32 +397,32 @@ THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[]
 THREE.LensFlare.prototype.add=function(a,b,c,d,f,g){b===void 0&&(b=-1);c===void 0&&(c=0);g===void 0&&(g=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:f,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+f*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;
 THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(f,a.vertexShader);b.compileShader(d);b.compileShader(f);b.attachShader(c,d);b.attachShader(c,f);b.linkProgram(c);return c}var b,c,d,f,g,i,k,m,j,h,p,l,v;this.init=function(o){b=o.context;c=o;d=new Float32Array(16);f=new Uint16Array(6);o=0;d[o++]=-1;d[o++]=-1;d[o++]=0;d[o++]=0;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=
-0;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;f[o++]=0;f[o++]=1;f[o++]=2;f[o++]=0;f[o++]=2;f[o++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();m=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(f,a.vertexShader);b.compileShader(d);b.compileShader(f);b.attachShader(c,d);b.attachShader(c,f);b.linkProgram(c);return c}var b,c,d,f,g,i,k,m,j,h,o,l,v;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);f=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
+0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();m=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,m);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;h=a(THREE.ShaderFlares.lensFlare)}else{j=true;h=a(THREE.ShaderFlares.lensFlareVertexTexture)}p={};l={};p.vertex=b.getAttribLocation(h,"position");p.uv=b.getAttribLocation(h,"uv");l.renderType=b.getUniformLocation(h,"renderType");l.map=b.getUniformLocation(h,"map");l.occlusionMap=b.getUniformLocation(h,"occlusionMap");l.opacity=b.getUniformLocation(h,"opacity");l.color=b.getUniformLocation(h,
-"color");l.scale=b.getUniformLocation(h,"scale");l.rotation=b.getUniformLocation(h,"rotation");l.screenPosition=b.getUniformLocation(h,"screenPosition");v=false};this.render=function(a,d,f,w){var a=a.__webglFlares,q=a.length;if(q){var F=new THREE.Vector3,C=w/f,s=f*0.5,K=w*0.5,A=16/w,G=new THREE.Vector2(A*C,A),D=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),Q=l,A=p;b.useProgram(h);if(!v){b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);v=true}b.uniform1i(Q.occlusionMap,0);b.uniform1i(Q.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.disable(b.CULL_FACE);b.depthMask(false);var S,Z,R,z,L;for(S=0;S<q;S++){A=16/w;G.set(A*C,A);z=a[S];F.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(F);d.projectionMatrix.multiplyVector3(F);D.copy(F);M.x=D.x*s+s;M.y=D.y*K+K;if(j||M.x>0&&M.x<f&&M.y>0&&
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;h=a(THREE.ShaderFlares.lensFlare)}else{j=true;h=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};l={};o.vertex=b.getAttribLocation(h,"position");o.uv=b.getAttribLocation(h,"uv");l.renderType=b.getUniformLocation(h,"renderType");l.map=b.getUniformLocation(h,"map");l.occlusionMap=b.getUniformLocation(h,"occlusionMap");l.opacity=b.getUniformLocation(h,"opacity");l.color=b.getUniformLocation(h,
+"color");l.scale=b.getUniformLocation(h,"scale");l.rotation=b.getUniformLocation(h,"rotation");l.screenPosition=b.getUniformLocation(h,"screenPosition");v=false};this.render=function(a,d,f,w){var a=a.__webglFlares,p=a.length;if(p){var F=new THREE.Vector3,C=w/f,s=f*0.5,K=w*0.5,A=16/w,G=new THREE.Vector2(A*C,A),D=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),Q=l,A=o;b.useProgram(h);if(!v){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);v=true}b.uniform1i(Q.occlusionMap,0);b.uniform1i(Q.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.disable(b.CULL_FACE);b.depthMask(false);var S,Z,R,z,L;for(S=0;S<p;S++){A=16/w;G.set(A*C,A);z=a[S];F.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(F);d.projectionMatrix.multiplyVector3(F);D.copy(F);M.x=D.x*s+s;M.y=D.y*K+K;if(j||M.x>0&&M.x<f&&M.y>0&&
 M.y<w){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,M.x-8,M.y-8,16,16,0);b.uniform1i(Q.renderType,0);b.uniform2f(Q.scale,G.x,G.y);b.uniform3f(Q.screenPosition,D.x,D.y,D.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,M.x-8,M.y-8,16,16,0);b.uniform1i(Q.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
 b.bindTexture(b.TEXTURE_2D,k);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(D);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(Q.renderType,2);b.enable(b.BLEND);Z=0;for(R=z.lensFlares.length;Z<R;Z++){L=z.lensFlares[Z];if(L.opacity>0.0010&&L.scale>0.0010){D.x=L.x;D.y=L.y;D.z=L.z;A=L.size*L.scale/w;G.x=A*C;G.y=A;b.uniform3f(Q.screenPosition,D.x,D.y,D.z);b.uniform2f(Q.scale,G.x,G.y);b.uniform1f(Q.rotation,L.rotation);b.uniform1f(Q.opacity,L.opacity);
 b.uniform3f(Q.color,L.color.r,L.color.g,L.color.b);c.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst);c.setTexture(L.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,j){var h,p,l,v,o,n,r,w,q,F=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);h=0;for(p=m.__lights.length;h<p;h++){l=m.__lights[h];if(l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(o=0;o<l.shadowCascadeCount;o++){var C;if(l.shadowCascadeArray[o])C=l.shadowCascadeArray[o];
-else{q=l;r=o;C=new THREE.DirectionalLight;C.isVirtual=true;C.onlyShadow=true;C.castShadow=true;C.shadowCameraNear=q.shadowCameraNear;C.shadowCameraFar=q.shadowCameraFar;C.shadowCameraLeft=q.shadowCameraLeft;C.shadowCameraRight=q.shadowCameraRight;C.shadowCameraBottom=q.shadowCameraBottom;C.shadowCameraTop=q.shadowCameraTop;C.shadowCameraVisible=q.shadowCameraVisible;C.shadowDarkness=q.shadowDarkness;C.shadowBias=q.shadowCascadeBias[r];C.shadowMapWidth=q.shadowCascadeWidth[r];C.shadowMapHeight=q.shadowCascadeHeight[r];
-C.pointsWorld=[];C.pointsFrustum=[];w=C.pointsWorld;n=C.pointsFrustum;for(var s=0;s<8;s++){w[s]=new THREE.Vector3;n[s]=new THREE.Vector3}w=q.shadowCascadeNearZ[r];q=q.shadowCascadeFarZ[r];n[0].set(-1,-1,w);n[1].set(1,-1,w);n[2].set(-1,1,w);n[3].set(1,1,w);n[4].set(-1,-1,q);n[5].set(1,-1,q);n[6].set(-1,1,q);n[7].set(1,1,q);C.originalCamera=j;n=new THREE.Gyroscope;n.position=l.shadowCascadeOffset;n.add(C);n.add(C.target);j.add(n);l.shadowCascadeArray[o]=C;console.log("Created virtualLight",C)}r=l;w=
-o;q=r.shadowCascadeArray[w];q.position.copy(r.position);q.target.position.copy(r.target.position);q.lookAt(q.target);q.shadowCameraVisible=r.shadowCameraVisible;q.shadowDarkness=r.shadowDarkness;q.shadowBias=r.shadowCascadeBias[w];n=r.shadowCascadeNearZ[w];r=r.shadowCascadeFarZ[w];q=q.pointsFrustum;q[0].z=n;q[1].z=n;q[2].z=n;q[3].z=n;q[4].z=r;q[5].z=r;q[6].z=r;q[7].z=r;F[v]=C;v++}else{F[v]=l;v++}}h=0;for(p=F.length;h<p;h++){l=F[h];if(!l.shadowMap){l.shadowMap=new THREE.WebGLRenderTarget(l.shadowMapWidth,
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,j){var h,o,l,v,r,n,q,w,p,F=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);h=0;for(o=m.__lights.length;h<o;h++){l=m.__lights[h];if(l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(r=0;r<l.shadowCascadeCount;r++){var C;if(l.shadowCascadeArray[r])C=l.shadowCascadeArray[r];
+else{p=l;q=r;C=new THREE.DirectionalLight;C.isVirtual=true;C.onlyShadow=true;C.castShadow=true;C.shadowCameraNear=p.shadowCameraNear;C.shadowCameraFar=p.shadowCameraFar;C.shadowCameraLeft=p.shadowCameraLeft;C.shadowCameraRight=p.shadowCameraRight;C.shadowCameraBottom=p.shadowCameraBottom;C.shadowCameraTop=p.shadowCameraTop;C.shadowCameraVisible=p.shadowCameraVisible;C.shadowDarkness=p.shadowDarkness;C.shadowBias=p.shadowCascadeBias[q];C.shadowMapWidth=p.shadowCascadeWidth[q];C.shadowMapHeight=p.shadowCascadeHeight[q];
+C.pointsWorld=[];C.pointsFrustum=[];w=C.pointsWorld;n=C.pointsFrustum;for(var s=0;s<8;s++){w[s]=new THREE.Vector3;n[s]=new THREE.Vector3}w=p.shadowCascadeNearZ[q];p=p.shadowCascadeFarZ[q];n[0].set(-1,-1,w);n[1].set(1,-1,w);n[2].set(-1,1,w);n[3].set(1,1,w);n[4].set(-1,-1,p);n[5].set(1,-1,p);n[6].set(-1,1,p);n[7].set(1,1,p);C.originalCamera=j;n=new THREE.Gyroscope;n.position=l.shadowCascadeOffset;n.add(C);n.add(C.target);j.add(n);l.shadowCascadeArray[r]=C;console.log("Created virtualLight",C)}q=l;w=
+r;p=q.shadowCascadeArray[w];p.position.copy(q.position);p.target.position.copy(q.target.position);p.lookAt(p.target);p.shadowCameraVisible=q.shadowCameraVisible;p.shadowDarkness=q.shadowDarkness;p.shadowBias=q.shadowCascadeBias[w];n=q.shadowCascadeNearZ[w];q=q.shadowCascadeFarZ[w];p=p.pointsFrustum;p[0].z=n;p[1].z=n;p[2].z=n;p[3].z=n;p[4].z=q;p[5].z=q;p[6].z=q;p[7].z=q;F[v]=C;v++}else{F[v]=l;v++}}h=0;for(o=F.length;h<o;h++){l=F[h];if(!l.shadowMap){l.shadowMap=new THREE.WebGLRenderTarget(l.shadowMapWidth,
 l.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});l.shadowMapSize=new THREE.Vector2(l.shadowMapWidth,l.shadowMapHeight);l.shadowMatrix=new THREE.Matrix4}if(!l.shadowCamera){if(l instanceof THREE.SpotLight)l.shadowCamera=new THREE.PerspectiveCamera(l.shadowCameraFov,l.shadowMapWidth/l.shadowMapHeight,l.shadowCameraNear,l.shadowCameraFar);else if(l instanceof THREE.DirectionalLight)l.shadowCamera=new THREE.OrthographicCamera(l.shadowCameraLeft,l.shadowCameraRight,
-l.shadowCameraTop,l.shadowCameraBottom,l.shadowCameraNear,l.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(l.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(l.shadowCameraVisible&&!l.cameraHelper){l.cameraHelper=new THREE.CameraHelper(l.shadowCamera);l.shadowCamera.add(l.cameraHelper)}if(l.isVirtual&&C.originalCamera==j){o=j;v=l.shadowCamera;n=l.pointsFrustum;q=l.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(r=
-0;r<8;r++){w=q[r];w.copy(n[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(w,o);v.matrixWorldInverse.multiplyVector3(w);if(w.x<i.x)i.x=w.x;if(w.x>k.x)k.x=w.x;if(w.y<i.y)i.y=w.y;if(w.y>k.y)k.y=w.y;if(w.z<i.z)i.z=w.z;if(w.z>k.z)k.z=w.z}v.left=i.x;v.right=k.x;v.top=k.y;v.bottom=i.y;v.updateProjectionMatrix()}v=l.shadowMap;n=l.shadowMatrix;o=l.shadowCamera;o.position.copy(l.matrixWorld.getPosition());o.lookAt(l.target.matrixWorld.getPosition());o.updateMatrixWorld();o.matrixWorldInverse.getInverse(o.matrixWorld);
-if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible;l.shadowCameraVisible&&l.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(o.projectionMatrix);n.multiplySelf(o.matrixWorldInverse);if(!o._viewMatrixArray)o._viewMatrixArray=new Float32Array(16);if(!o._projectionMatrixArray)o._projectionMatrixArray=new Float32Array(16);o.matrixWorldInverse.flattenToArray(o._viewMatrixArray);o.projectionMatrix.flattenToArray(o._projectionMatrixArray);g.multiply(o.projectionMatrix,
-o.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(v);b.clear();q=m.__webglObjects;l=0;for(v=q.length;l<v;l++){r=q[l];n=r.object;r.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||f.contains(n))){n._modelViewMatrix.multiply(o.matrixWorldInverse,n.matrixWorld);r.render=true}}l=0;for(v=q.length;l<v;l++){r=q[l];if(r.render){n=r.object;r=r.buffer;w=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;r instanceof THREE.BufferGeometry?
-b.renderBufferDirect(o,m.__lights,null,w,r,n):b.renderBuffer(o,m.__lights,null,w,r,n)}}q=m.__webglObjectsImmediate;l=0;for(v=q.length;l<v;l++){r=q[l];n=r.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(o.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(o,m.__lights,null,c,n)}}}h=b.getClearColor();p=b.getClearAlpha();a.clearColor(h.r,h.g,h.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+l.shadowCameraTop,l.shadowCameraBottom,l.shadowCameraNear,l.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(l.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(l.shadowCameraVisible&&!l.cameraHelper){l.cameraHelper=new THREE.CameraHelper(l.shadowCamera);l.shadowCamera.add(l.cameraHelper)}if(l.isVirtual&&C.originalCamera==j){r=j;v=l.shadowCamera;n=l.pointsFrustum;p=l.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(q=
+0;q<8;q++){w=p[q];w.copy(n[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(w,r);v.matrixWorldInverse.multiplyVector3(w);if(w.x<i.x)i.x=w.x;if(w.x>k.x)k.x=w.x;if(w.y<i.y)i.y=w.y;if(w.y>k.y)k.y=w.y;if(w.z<i.z)i.z=w.z;if(w.z>k.z)k.z=w.z}v.left=i.x;v.right=k.x;v.top=k.y;v.bottom=i.y;v.updateProjectionMatrix()}v=l.shadowMap;n=l.shadowMatrix;r=l.shadowCamera;r.position.copy(l.matrixWorld.getPosition());r.lookAt(l.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);
+if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible;l.shadowCameraVisible&&l.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);g.multiply(r.projectionMatrix,
+r.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(v);b.clear();p=m.__webglObjects;l=0;for(v=p.length;l<v;l++){q=p[l];n=q.object;q.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||f.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);q.render=true}}l=0;for(v=p.length;l<v;l++){q=p[l];if(q.render){n=q.object;q=q.buffer;w=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?
+b.renderBufferDirect(r,m.__lights,null,w,q,n):b.renderBuffer(r,m.__lights,null,w,q,n)}}p=m.__webglObjectsImmediate;l=0;for(v=p.length;l<v;l++){q=p[l];n=q.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(r,m.__lights,null,c,n)}}}h=b.getClearColor();o=b.getClearAlpha();a.clearColor(h.r,h.g,h.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,g,i,k,m,j,h;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),v=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(v,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(v);b.compileShader(o);b.attachShader(l,v);b.attachShader(l,o);b.linkProgram(l);k=l;m={};j={};m.position=b.getAttribLocation(k,"position");m.uv=b.getAttribLocation(k,"uv");j.uvOffset=b.getUniformLocation(k,"uvOffset");j.uvScale=b.getUniformLocation(k,
+i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),v=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(v,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(v);b.compileShader(r);b.attachShader(l,v);b.attachShader(l,r);b.linkProgram(l);k=l;m={};j={};m.position=b.getAttribLocation(k,"position");m.uv=b.getAttribLocation(k,"uv");j.uvOffset=b.getUniformLocation(k,"uvOffset");j.uvScale=b.getUniformLocation(k,
 "uvScale");j.rotation=b.getUniformLocation(k,"rotation");j.scale=b.getUniformLocation(k,"scale");j.alignment=b.getUniformLocation(k,"alignment");j.color=b.getUniformLocation(k,"color");j.map=b.getUniformLocation(k,"map");j.opacity=b.getUniformLocation(k,"opacity");j.useScreenCoordinates=b.getUniformLocation(k,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(k,"affectedByDistance");j.screenPosition=b.getUniformLocation(k,"screenPosition");j.modelViewMatrix=b.getUniformLocation(k,"modelViewMatrix");
-j.projectionMatrix=b.getUniformLocation(k,"projectionMatrix");h=false};this.render=function(d,f,v,o){var d=d.__webglSprites,n=d.length;if(n){var r=m,w=j,q=o/v,v=v*0.5,F=o*0.5,C=true;b.useProgram(k);if(!h){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);h=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-i);b.uniformMatrix4fv(w.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(w.map,0);for(var s,K=[],r=0;r<n;r++){s=d[r];if(s.visible&&s.opacity!==0)if(s.useScreenCoordinates)s.z=-s.position.z;else{s._modelViewMatrix.multiply(f.matrixWorldInverse,s.matrixWorld);s.z=-s._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<n;r++){s=d[r];if(s.visible&&s.opacity!==0&&s.map&&s.map.image&&s.map.image.width){if(s.useScreenCoordinates){b.uniform1i(w.useScreenCoordinates,1);
-b.uniform3f(w.screenPosition,(s.position.x-v)/v,(F-s.position.y)/F,Math.max(0,Math.min(1,s.position.z)))}else{b.uniform1i(w.useScreenCoordinates,0);b.uniform1i(w.affectedByDistance,s.affectedByDistance?1:0);b.uniformMatrix4fv(w.modelViewMatrix,false,s._modelViewMatrix.elements)}f=s.map.image.width/(s.scaleByViewport?o:1);K[0]=f*q*s.scale.x;K[1]=f*s.scale.y;b.uniform2f(w.uvScale,s.uvScale.x,s.uvScale.y);b.uniform2f(w.uvOffset,s.uvOffset.x,s.uvOffset.y);b.uniform2f(w.alignment,s.alignment.x,s.alignment.y);
+j.projectionMatrix=b.getUniformLocation(k,"projectionMatrix");h=false};this.render=function(d,f,v,r){var d=d.__webglSprites,n=d.length;if(n){var q=m,w=j,p=r/v,v=v*0.5,F=r*0.5,C=true;b.useProgram(k);if(!h){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);h=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+i);b.uniformMatrix4fv(w.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(w.map,0);for(var s,K=[],q=0;q<n;q++){s=d[q];if(s.visible&&s.opacity!==0)if(s.useScreenCoordinates)s.z=-s.position.z;else{s._modelViewMatrix.multiply(f.matrixWorldInverse,s.matrixWorld);s.z=-s._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<n;q++){s=d[q];if(s.visible&&s.opacity!==0&&s.map&&s.map.image&&s.map.image.width){if(s.useScreenCoordinates){b.uniform1i(w.useScreenCoordinates,1);
+b.uniform3f(w.screenPosition,(s.position.x-v)/v,(F-s.position.y)/F,Math.max(0,Math.min(1,s.position.z)))}else{b.uniform1i(w.useScreenCoordinates,0);b.uniform1i(w.affectedByDistance,s.affectedByDistance?1:0);b.uniformMatrix4fv(w.modelViewMatrix,false,s._modelViewMatrix.elements)}f=s.map.image.width/(s.scaleByViewport?r:1);K[0]=f*p*s.scale.x;K[1]=f*s.scale.y;b.uniform2f(w.uvScale,s.uvScale.x,s.uvScale.y);b.uniform2f(w.uvOffset,s.uvOffset.x,s.uvOffset.y);b.uniform2f(w.alignment,s.alignment.x,s.alignment.y);
 b.uniform1f(w.opacity,s.opacity);b.uniform3f(w.color,s.color.r,s.color.g,s.color.b);b.uniform1f(w.rotation,s.rotation);b.uniform2fv(w.scale,K);if(s.mergeWith3D&&!C){b.enable(b.DEPTH_TEST);C=true}else if(!s.mergeWith3D&&C){b.disable(b.DEPTH_TEST);C=false}c.setBlending(s.blending,s.blendEquation,s.blendSrc,s.blendDst);c.setTexture(s.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};

+ 45 - 2
examples/js/MarchingCubes.js

@@ -5,13 +5,14 @@
  * http://webglsamples.googlecode.com/hg/blob/blob.html
  */
 
-THREE.MarchingCubes = function ( resolution, material, enableUvs ) {
+THREE.MarchingCubes = function ( resolution, material, enableUvs, enableColors ) {
 
 	THREE.ImmediateRenderObject.call( this );
 
 	this.material = material;
 
 	this.enableUvs = enableUvs !== undefined ? enableUvs : false;
+	this.enableColors = enableColors !== undefined ? enableColors : false;
 
 	// functions have to be object properties
 	// prototype functions kill performance
@@ -55,6 +56,7 @@ THREE.MarchingCubes = function ( resolution, material, enableUvs ) {
 
 		this.hasPositions = false;
 		this.hasNormals = false;
+		this.hasColors = false;
 		this.hasUvs = false;
 
 		this.positionArray = new Float32Array( this.maxCount * 3 );
@@ -66,6 +68,12 @@ THREE.MarchingCubes = function ( resolution, material, enableUvs ) {
 
 		}
 
+		if ( this.enableColors ) {
+
+			this.colorArray   = new Float32Array( this.maxCount * 3 );
+
+		}
+
 	};
 
 	///////////////////////
@@ -317,6 +325,8 @@ THREE.MarchingCubes = function ( resolution, material, enableUvs ) {
 
 		var c = this.count * 3;
 
+		// positions
+
 		this.positionArray[ c ] 	= pos[ o1 ];
 		this.positionArray[ c + 1 ] = pos[ o1 + 1 ];
 		this.positionArray[ c + 2 ] = pos[ o1 + 2 ];
@@ -329,7 +339,7 @@ THREE.MarchingCubes = function ( resolution, material, enableUvs ) {
 		this.positionArray[ c + 7 ] = pos[ o3 + 1 ];
 		this.positionArray[ c + 8 ] = pos[ o3 + 2 ];
 
-		//
+		// normals
 
 		this.normalArray[ c ] 	  = norm[ o1 ];
 		this.normalArray[ c + 1 ] = norm[ o1 + 1 ];
@@ -343,6 +353,8 @@ THREE.MarchingCubes = function ( resolution, material, enableUvs ) {
 		this.normalArray[ c + 7 ] = norm[ o3 + 1 ];
 		this.normalArray[ c + 8 ] = norm[ o3 + 2 ];
 
+		// uvs
+
 		if ( this.enableUvs ) {
 
 			var d = this.count * 2;
@@ -358,6 +370,24 @@ THREE.MarchingCubes = function ( resolution, material, enableUvs ) {
 
 		}
 
+		// colors
+
+		if ( this.enableColors ) {
+
+			this.colorArray[ c ] 	 = pos[ o1 ];
+			this.colorArray[ c + 1 ] = pos[ o1 + 1 ];
+			this.colorArray[ c + 2 ] = pos[ o1 + 2 ];
+
+			this.colorArray[ c + 3 ] = pos[ o2 ];
+			this.colorArray[ c + 4 ] = pos[ o2 + 1 ];
+			this.colorArray[ c + 5 ] = pos[ o2 + 2 ];
+
+			this.colorArray[ c + 6 ] = pos[ o3 ];
+			this.colorArray[ c + 7 ] = pos[ o3 + 1 ];
+			this.colorArray[ c + 8 ] = pos[ o3 + 2 ];
+
+		}
+
 		this.count += 3;
 
 		if ( this.count >= this.maxCount - 3 ) {
@@ -371,6 +401,12 @@ THREE.MarchingCubes = function ( resolution, material, enableUvs ) {
 
 			}
 
+			if ( this.enableColors ) {
+
+				this.hasColors = true;
+
+			}
+
 			renderCallback( this );
 
 		}
@@ -384,6 +420,7 @@ THREE.MarchingCubes = function ( resolution, material, enableUvs ) {
 		this.hasPositions = false;
 		this.hasNormals = false;
 		this.hasUvs = false;
+		this.hasColors = false;
 
 	};
 
@@ -404,6 +441,12 @@ THREE.MarchingCubes = function ( resolution, material, enableUvs ) {
 
 		}
 
+		if ( this.enableColors ) {
+
+			this.hasColors = true;
+
+		}
+
 		renderCallback( this );
 
 	};

+ 27 - 5
examples/webgl_marching_cubes.html

@@ -146,11 +146,12 @@
 			resolution = 28;
 			numBlobs = 10;
 
-			effect = new THREE.MarchingCubes( resolution, materials[ current_material ].m, true );
+			effect = new THREE.MarchingCubes( resolution, materials[ current_material ].m, true, true );
 			effect.position.set( 0, 0, 0 );
 			effect.scale.set( 700, 700, 700 );
 
 			effect.enableUvs = false;
+			effect.enableColors = false;
 
 			scene.add( effect );
 
@@ -328,6 +329,12 @@
 				h: 0, s: 0, v: 1
 			},
 
+			"colors" :
+			{
+				m: new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 2, vertexColors: THREE.VertexColors, perPixel: true } ),
+				h: 0, s: 0, v: 1
+			},
+
 			"plastic" :
 			{
 				m: new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x888888, ambient: 0x000000, shininess: 250, perPixel: true } ),
@@ -420,13 +427,23 @@
 
 					mm.setValue( current_material );
 
-					if ( current_material !== "textured" ) {
+					if ( current_material === "textured" ) {
+
+						effect.enableUvs = true;
+
+					} else {
 
 						effect.enableUvs = false;
 
+					}
+
+					if ( current_material === "colors" ) {
+
+						effect.enableColors = true;
+
 					} else {
 
-						effect.enableUvs = true;
+						effect.enableColors = false;
 
 					}
 
@@ -436,11 +453,16 @@
 
 			function toggle( e ) {
 
-				if ( e.style.display === "block" )
+				if ( e.style.display === "block" ) {
+
 					e.style.display = "none";
-				else
+
+				} else {
+
 					e.style.display = "block";
 
+				}
+
 			}
 
 			effectController = {

+ 14 - 4
src/renderers/WebGLRenderer.js

@@ -2880,11 +2880,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	// Buffer rendering
 
-	this.renderBufferImmediate = function ( object, program, shading ) {
+	this.renderBufferImmediate = function ( object, program, material ) {
 
 		if ( object.hasPositions && ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
 		if ( object.hasNormals && ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
 		if ( object.hasUvs && ! object.__webglUvBuffer ) object.__webglUvBuffer = _gl.createBuffer();
+		if ( object.hasColors && ! object.__webglColorBuffer ) object.__webglColorBuffer = _gl.createBuffer();
 
 		if ( object.hasPositions ) {
 
@@ -2899,7 +2900,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );
 
-			if ( shading === THREE.FlatShading ) {
+			if ( material.shading === THREE.FlatShading ) {
 
 				var nx, ny, nz,
 					nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
@@ -2948,7 +2949,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		if ( object.hasUvs ) {
+		if ( object.hasUvs && material.map ) {
 
 			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglUvBuffer );
 			_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
@@ -2957,6 +2958,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
+		if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {
+
+			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglColorBuffer );
+			_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
+			_gl.enableVertexAttribArray( program.attributes.color );
+			_gl.vertexAttribPointer( program.attributes.color, 3, _gl.FLOAT, false, 0, 0 );
+
+		}
+
 		_gl.drawArrays( _gl.TRIANGLES, 0, object.count );
 
 		object.count = 0;
@@ -3756,7 +3766,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		} else {
 
-			object.render( function( object ) { _this.renderBufferImmediate( object, program, material.shading ); } );
+			object.render( function( object ) { _this.renderBufferImmediate( object, program, material ); } );
 
 		}