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@@ -1771,13 +1771,6 @@ function WebGLRenderer( parameters = {} ) {
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uniforms.rectAreaLights.needsUpdate = value;
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uniforms.hemisphereLights.needsUpdate = value;
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- uniforms.directionalShadowMap.needsUpdate = value;
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- uniforms.directionalShadowMatrix.needsUpdate = value;
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- uniforms.spotShadowMap.needsUpdate = value;
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- uniforms.spotShadowMatrix.needsUpdate = value;
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- uniforms.pointShadowMap.needsUpdate = value;
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- uniforms.pointShadowMatrix.needsUpdate = value;
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-
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}
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function materialNeedsLights( material ) {
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