Browse Source

Merged with Alterq

Mikael Emtinger 14 years ago
parent
commit
52edc3b9a9

+ 13 - 1
README.md

@@ -5,7 +5,7 @@ three.js
 
 The aim of this project is to create a lightweight 3D engine with a very low level of abstraction — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.
 
-[API Reference](https://github.com/mrdoob/three.js/wiki/r35-API-Reference) — be aware that the API may change from revision to revision breaking backwards compatibility.
+[API Reference](https://github.com/mrdoob/three.js/wiki/API-Reference) — be aware that the API may change from revision to revision breaking backwards compatibility.
 
 More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=three.js)
 
@@ -63,6 +63,7 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre
 
 ### Featured projects ###
 
+[![HelloRacer](http://mrdoob.github.com/three.js/assets/projects/13_helloracer.png)](http://helloracer.com/webgl/)
 [![FastKat](http://mrdoob.github.com/three.js/assets/projects/12_fastkat.png)](http://www.omiod.com/games/fastkat.php)
 [![Sculpt](http://mrdoob.github.com/three.js/assets/projects/11_sculpt.png)](http://antimatter15.com/wp/2010/11/digital-sculpting-with-three-js/)
 [![Voxels](http://mrdoob.github.com/three.js/assets/projects/10_voxels.png)](http://mrdoob.com/projects/voxels/)
@@ -77,6 +78,7 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre
 [![jsflowfield4d](http://mrdoob.github.com/three.js/assets/projects/00_jsflowfield4d.png)](http://test.sjeiti.com/jsflowfield4d/)
 [![spikeball](http://mrdoob.github.com/three.js/assets/projects/03_spikeball.png)](http://kile.stravaganza.org/lab/js/spikeball/)
 
+
 ### Usage ###
 
 Download the [minified library](http://mrdoob.github.com/three.js/build/Three.js) and include it in your html.
@@ -136,6 +138,16 @@ This code creates a camera, then creates a scene object, adds a bunch of random
 
 ### Change Log ###
 
+2011 03 14 - **r36** (194.524 KB, gzip: 48.597 KB)
+
+* Added 3DSMAX exporter. ([alteredq](http://github.com/alteredq))
+* Fixed `WebGLRenderer` aspect ratio bug when scene had only one material. ([mrdoob](http://github.com/mrdoob))
+* Added `sizeAttenuation` property to `ParticleBasicMaterial`. ([mrdoob](http://github.com/mrdoob))
+* Added `PathCamera`. ([alteredq](http://github.com/alteredq))
+* Fixed `WebGLRenderer` bug when Camera has a parent. Camera`Camera.updateMatrix` method. ([empaempa](http://github.com/empaempa))
+* Fixed `Camera.updateMatrix` method. ([mrdoob](http://github.com/mrdoob))
+
+
 2011 03 06 - **r35** (187.875 KB, gzip: 46.433 KB)
 
 * Added methods `translate`, `translateX`, `translateY`, `translateZ` and `lookAt` methods to `Object3D`. ([mrdoob](http://github.com/mrdoob))

+ 1 - 0
REVISION

@@ -0,0 +1 @@
+36

+ 0 - 1
TODO

@@ -7,4 +7,3 @@ Materials
 Renderers
 * FrustrumClipping near to Projector (CanvasRenderer and SVGRenderer)
 * Implement VertexColors in CanvasRenderer
-* Move Geometry.sortFacesByMaterial to WebGLRenderer (always an issue when creating geometry by hand)

+ 204 - 204
build/Three.js

@@ -1,4 +1,4 @@
-// Three.js r35 - http://github.com/mrdoob/three.js
+// Three.js r36 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
 THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var d,e,g,h,j,k;if(b==0)d=e=g=0;else{h=Math.floor(a*6);j=a*6-h;a=b*(1-c);k=b*(1-c*j);c=b*(1-c*(1-j));switch(h){case 1:d=k;e=b;g=a;break;case 2:d=a;e=b;g=c;break;case 3:d=a;e=k;g=b;break;case 4:d=c;e=a;g=b;break;case 5:d=b;e=a;g=k;break;case 6:case 0:d=b;e=c;g=a}}this.r=d;this.g=e;this.b=g;if(this.autoUpdate){this.updateHex();
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
@@ -12,33 +12,33 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
 THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(F,w,G,x){x=x.clone().subSelf(w);G=G.clone().subSelf(w);var N=F.clone().subSelf(w);F=x.dot(x);w=x.dot(G);x=x.dot(N);var L=G.dot(G);G=G.dot(N);N=1/(F*L-w*w);L=(L*x-w*G)*N;F=(F*G-w*x)*N;return L>0&&F>0&&L+F<1}var b,d,e,g,h,j,k,l,o,v,
-u,t=a.geometry,y=t.vertices,C=[];b=0;for(d=t.faces.length;b<d;b++){e=t.faces[b];v=this.origin.clone();u=this.direction.clone();k=a.matrixWorld;g=k.multiplyVector3(y[e.a].position.clone());h=k.multiplyVector3(y[e.b].position.clone());j=k.multiplyVector3(y[e.c].position.clone());k=e instanceof THREE.Face4?k.multiplyVector3(y[e.d].position.clone()):null;l=a.matrixRotationWorld.multiplyVector3(e.normal.clone());o=u.dot(l);if(o<0){l=l.dot((new THREE.Vector3).sub(g,v))/o;v=v.addSelf(u.multiplyScalar(l));
-if(e instanceof THREE.Face3){if(c(v,g,h,j)){e={distance:this.origin.distanceTo(v),point:v,face:e,object:a};C.push(e)}}else if(e instanceof THREE.Face4&&(c(v,g,h,k)||c(v,h,j,k))){e={distance:this.origin.distanceTo(v),point:v,face:e,object:a};C.push(e)}}}return C}};
-THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(k,l,o,v){j=!1;c=k;b=l;d=o;e=v;a()};this.addPoint=function(k,l){if(j){j=!1;c=k;b=l;d=k;e=l}else{c=c<k?c:k;b=b<l?b:l;d=d>k?d:k;e=e>l?e:l}a()};
-this.add3Points=function(k,l,o,v,u,t){if(j){j=!1;c=k<o?k<u?k:u:o<u?o:u;b=l<v?l<t?l:t:v<t?v:t;d=k>o?k>u?k:u:o>u?o:u;e=l>v?l>t?l:t:v>t?v:t}else{c=k<o?k<u?k<c?k:c:u<c?u:c:o<u?o<c?o:c:u<c?u:c;b=l<v?l<t?l<b?l:b:t<b?t:b:v<t?v<b?v:b:t<b?t:b;d=k>o?k>u?k>d?k:d:u>d?u:d:o>u?o>d?o:d:u>d?u:d;e=l>v?l>t?l>e?l:e:t>e?t:e:v>t?v>e?v:e:t>e?t:e}a()};this.addRectangle=function(k){if(j){j=!1;c=k.getLeft();b=k.getTop();d=k.getRight();e=k.getBottom()}else{c=c<k.getLeft()?c:k.getLeft();b=b<k.getTop()?b:k.getTop();d=d>k.getRight()?
+THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(G,w,F,x){x=x.clone().subSelf(w);F=F.clone().subSelf(w);var N=G.clone().subSelf(w);G=x.dot(x);w=x.dot(F);x=x.dot(N);var L=F.dot(F);F=F.dot(N);N=1/(G*L-w*w);L=(L*x-w*F)*N;G=(G*F-w*x)*N;return L>0&&G>0&&L+G<1}var b,d,e,g,h,j,k,m,q,v,
+u,t=a.geometry,y=t.vertices,B=[];b=0;for(d=t.faces.length;b<d;b++){e=t.faces[b];v=this.origin.clone();u=this.direction.clone();k=a.matrixWorld;g=k.multiplyVector3(y[e.a].position.clone());h=k.multiplyVector3(y[e.b].position.clone());j=k.multiplyVector3(y[e.c].position.clone());k=e instanceof THREE.Face4?k.multiplyVector3(y[e.d].position.clone()):null;m=a.matrixRotationWorld.multiplyVector3(e.normal.clone());q=u.dot(m);if(q<0){m=m.dot((new THREE.Vector3).sub(g,v))/q;v=v.addSelf(u.multiplyScalar(m));
+if(e instanceof THREE.Face3){if(c(v,g,h,j)){e={distance:this.origin.distanceTo(v),point:v,face:e,object:a};B.push(e)}}else if(e instanceof THREE.Face4&&(c(v,g,h,k)||c(v,h,j,k))){e={distance:this.origin.distanceTo(v),point:v,face:e,object:a};B.push(e)}}}return B}};
+THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(k,m,q,v){j=!1;c=k;b=m;d=q;e=v;a()};this.addPoint=function(k,m){if(j){j=!1;c=k;b=m;d=k;e=m}else{c=c<k?c:k;b=b<m?b:m;d=d>k?d:k;e=e>m?e:m}a()};
+this.add3Points=function(k,m,q,v,u,t){if(j){j=!1;c=k<q?k<u?k:u:q<u?q:u;b=m<v?m<t?m:t:v<t?v:t;d=k>q?k>u?k:u:q>u?q:u;e=m>v?m>t?m:t:v>t?v:t}else{c=k<q?k<u?k<c?k:c:u<c?u:c:q<u?q<c?q:c:u<c?u:c;b=m<v?m<t?m<b?m:b:t<b?t:b:v<t?v<b?v:b:t<b?t:b;d=k>q?k>u?k>d?k:d:u>d?u:d:q>u?q>d?q:d:u>d?u:d;e=m>v?m>t?m>e?m:e:t>e?t:e:v>t?v>e?v:e:t>e?t:e}a()};this.addRectangle=function(k){if(j){j=!1;c=k.getLeft();b=k.getTop();d=k.getRight();e=k.getBottom()}else{c=c<k.getLeft()?c:k.getLeft();b=b<k.getTop()?b:k.getTop();d=d>k.getRight()?
 d:k.getRight();e=e>k.getBottom()?e:k.getBottom()}a()};this.inflate=function(k){c-=k;b-=k;d+=k;e+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();b=b>k.getTop()?b:k.getTop();d=d<k.getRight()?d:k.getRight();e=e<k.getBottom()?e:k.getBottom();a()};this.instersects=function(k){return Math.min(d,k.getRight())-Math.max(c,k.getLeft())>=0&&Math.min(e,k.getBottom())-Math.max(b,k.getTop())>=0};this.empty=function(){j=!0;e=d=b=c=0;a()};this.isEmpty=function(){return j}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
-THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,l,o,v,u,t,y,C){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,l||0,o||1,v||0,u||0,t||0,y||0,C||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,l,o,v,u,t,y,C){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=l;this.n33=o;this.n34=v;this.n41=u;this.n42=t;this.n43=y;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
+THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,m,q,v,u,t,y,B){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,m||0,q||1,v||0,u||0,t||0,y||0,B||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,m,q,v,u,t,y,B){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=m;this.n33=q;this.n34=v;this.n41=u;this.n42=t;this.n43=y;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
 e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
 d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
-return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,l=a.n24,o=a.n31,v=a.n32,u=a.n33,t=a.n34,y=a.n41,C=a.n42,F=a.n43,w=a.n44,G=c.n11,x=c.n12,N=c.n13,L=c.n14,Y=c.n21,M=c.n22,
-f=c.n23,X=c.n24,R=c.n31,da=c.n32,ga=c.n33,I=c.n34;this.n11=b*G+d*Y+e*R;this.n12=b*x+d*M+e*da;this.n13=b*N+d*f+e*ga;this.n14=b*L+d*X+e*I+g;this.n21=h*G+j*Y+k*R;this.n22=h*x+j*M+k*da;this.n23=h*N+j*f+k*ga;this.n24=h*L+j*X+k*I+l;this.n31=o*G+v*Y+u*R;this.n32=o*x+v*M+u*da;this.n33=o*N+v*f+u*ga;this.n34=o*L+v*X+u*I+t;this.n41=y*G+C*Y+F*R;this.n42=y*x+C*M+F*da;this.n43=y*N+C*f+F*ga;this.n44=y*L+C*X+F*I+w;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;
+return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,q=a.n31,v=a.n32,u=a.n33,t=a.n34,y=a.n41,B=a.n42,G=a.n43,w=a.n44,F=c.n11,x=c.n12,N=c.n13,L=c.n14,Y=c.n21,J=c.n22,
+f=c.n23,T=c.n24,R=c.n31,da=c.n32,ga=c.n33,I=c.n34;this.n11=b*F+d*Y+e*R;this.n12=b*x+d*J+e*da;this.n13=b*N+d*f+e*ga;this.n14=b*L+d*T+e*I+g;this.n21=h*F+j*Y+k*R;this.n22=h*x+j*J+k*da;this.n23=h*N+j*f+k*ga;this.n24=h*L+j*T+k*I+m;this.n31=q*F+v*Y+u*R;this.n32=q*x+v*J+u*da;this.n33=q*N+v*f+u*ga;this.n34=q*L+v*T+u*I+t;this.n41=y*F+B*Y+G*R;this.n42=y*x+B*J+G*da;this.n43=y*N+B*f+G*ga;this.n44=y*L+B*T+G*I+w;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;
 b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
-this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,l=this.n32,o=this.n33,v=this.n34,u=this.n41,t=this.n42,y=this.n43,C=this.n44;return d*h*l*u-b*j*l*u-d*g*o*u+c*j*o*u+b*g*v*u-c*h*v*u-d*h*k*t+b*j*k*t+d*e*o*t-a*j*o*t-b*e*v*t+a*h*v*t+d*g*k*y-c*j*k*y-d*e*l*y+a*j*l*y+c*e*v*y-a*g*v*y-b*g*k*C+c*h*k*C+b*e*l*C-a*h*l*C-c*e*o*C+a*g*o*C},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,m=this.n32,q=this.n33,v=this.n34,u=this.n41,t=this.n42,y=this.n43,B=this.n44;return d*h*m*u-b*j*m*u-d*g*q*u+c*j*q*u+b*g*v*u-c*h*v*u-d*h*k*t+b*j*k*t+d*e*q*t-a*j*q*t-b*e*v*t+a*h*v*t+d*g*k*y-c*j*k*y-d*e*m*y+a*j*m*y+c*e*v*y-a*g*v*y-b*g*k*B+c*h*k*B+b*e*m*B-a*h*m*B-c*e*q*B+a*g*q*B},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
 this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
 this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
 this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,
-c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=a.z,k=e*g,l=e*h;this.set(k*
-g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,l*h+b,l*j-d*g,0,k*j-d*h,l*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=
-a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var l=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(l+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+l);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
+c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=a.z,k=e*g,m=e*h;this.set(k*
+g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,m*h+b,m*j-d*g,0,k*j-d*h,m*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=
+a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var m=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(m+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+m);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
 a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
-THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,l=a.n24,o=a.n31,v=a.n32,u=a.n33,t=a.n34,y=a.n41,C=a.n42,F=a.n43,w=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*t*C-l*u*C+l*v*F-j*t*F-k*v*w+j*u*w;c.n12=g*u*C-e*t*C-g*v*F+d*t*F+e*v*w-d*u*w;c.n13=e*l*C-g*k*C+g*j*F-d*l*F-e*j*w+d*k*w;c.n14=g*k*v-e*l*v-g*j*u+d*l*u+e*j*t-d*k*t;c.n21=l*u*y-k*t*y-l*o*F+h*t*F+k*o*w-h*u*w;c.n22=e*t*y-g*u*y+g*o*F-b*t*F-e*o*w+b*u*w;c.n23=g*k*y-e*l*y-g*h*F+b*l*F+e*h*w-b*k*w;
-c.n24=e*l*o-g*k*o+g*h*u-b*l*u-e*h*t+b*k*t;c.n31=j*t*y-l*v*y+l*o*C-h*t*C-j*o*w+h*v*w;c.n32=g*v*y-d*t*y-g*o*C+b*t*C+d*o*w-b*v*w;c.n33=e*l*y-g*j*y+g*h*C-b*l*C-d*h*w+b*j*w;c.n34=g*j*o-d*l*o-g*h*v+b*l*v+d*h*t-b*j*t;c.n41=k*v*y-j*u*y-k*o*C+h*u*C+j*o*F-h*v*F;c.n42=d*u*y-e*v*y+e*o*C-b*u*C-d*o*F+b*v*F;c.n43=e*j*y-d*k*y-e*h*C+b*k*C+d*h*F-b*j*F;c.n44=d*k*o-e*j*o+e*h*v-b*k*v-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,v=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*l;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*l;b[7]=a*o;b[8]=a*v;return c};
+THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,q=a.n31,v=a.n32,u=a.n33,t=a.n34,y=a.n41,B=a.n42,G=a.n43,w=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*t*B-m*u*B+m*v*G-j*t*G-k*v*w+j*u*w;c.n12=g*u*B-e*t*B-g*v*G+d*t*G+e*v*w-d*u*w;c.n13=e*m*B-g*k*B+g*j*G-d*m*G-e*j*w+d*k*w;c.n14=g*k*v-e*m*v-g*j*u+d*m*u+e*j*t-d*k*t;c.n21=m*u*y-k*t*y-m*q*G+h*t*G+k*q*w-h*u*w;c.n22=e*t*y-g*u*y+g*q*G-b*t*G-e*q*w+b*u*w;c.n23=g*k*y-e*m*y-g*h*G+b*m*G+e*h*w-b*k*w;
+c.n24=e*m*q-g*k*q+g*h*u-b*m*u-e*h*t+b*k*t;c.n31=j*t*y-m*v*y+m*q*B-h*t*B-j*q*w+h*v*w;c.n32=g*v*y-d*t*y-g*q*B+b*t*B+d*q*w-b*v*w;c.n33=e*m*y-g*j*y+g*h*B-b*m*B-d*h*w+b*j*w;c.n34=g*j*q-d*m*q-g*h*v+b*m*v+d*h*t-b*j*t;c.n41=k*v*y-j*u*y-k*q*B+h*u*B+j*q*G-h*v*G;c.n42=d*u*y-e*v*y+e*q*B-b*u*B-d*q*G+b*v*G;c.n43=e*j*y-d*k*y-e*h*B+b*k*B+d*h*G-b*j*G;c.n44=d*k*q-e*j*q+e*h*v-b*k*v-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,v=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*m;b[7]=a*q;b[8]=a*v;return c};
 THREE.Matrix4.makeFrustum=function(a,c,b,d,e,g){var h;h=new THREE.Matrix4;h.n11=2*e/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*e/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+e)/(g-e);h.n34=-2*g*e/(g-e);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var e;a=b*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*c,a*c,e,a,b,d)};
-THREE.Matrix4.makeOrtho=function(a,c,b,d,e,g){var h,j,k,l;h=new THREE.Matrix4;j=c-a;k=b-d;l=g-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/l;h.n34=-((g+e)/l);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Matrix4.makeOrtho=function(a,c,b,d,e,g){var h,j,k,m;h=new THREE.Matrix4;j=c-a;k=b-d;m=g-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+e)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
@@ -47,7 +47,7 @@ undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c
 c,b)}}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==undefined?d:1)};
 THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*e;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+e*g+b*j-d*h;this.y=b*a+e*h+d*g-c*j;this.z=d*a+e*j+c*h-b*g;this.w=e*a-c*g-b*h-d*j;return this},
-multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,l=k*b+h*e-j*d,o=k*d+j*b-g*e,v=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=l*k+b*-g+o*-j-v*-h;c.y=o*k+b*-h+v*-g-l*-j;c.z=v*k+b*-j+l*-h-o*-g;return c}};
+multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,m=k*b+h*e-j*d,q=k*d+j*b-g*e,v=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=m*k+b*-g+q*-j-v*-h;c.y=q*k+b*-h+v*-g-m*-j;c.z=v*k+b*-j+m*-h-q*-g;return c}};
 THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,c,b,d,e){this.a=a;this.b=c;this.c=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};
@@ -56,32 +56,32 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.f
 b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,
 b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ca,za,ea,xa,ja,ha){g=I.vertices[ca].position;h=I.vertices[za].position;j=I.vertices[ea].position;k=e[xa];l=e[ja];o=e[ha];v=h.x-g.x;u=j.x-g.x;t=h.y-g.y;
-y=j.y-g.y;C=h.z-g.z;F=j.z-g.z;w=l.u-k.u;G=o.u-k.u;x=l.v-k.v;N=o.v-k.v;L=1/(w*N-G*x);f.set((N*v-x*u)*L,(N*t-x*y)*L,(N*C-x*F)*L);X.set((w*u-G*v)*L,(w*y-G*t)*L,(w*F-G*C)*L);Y[ca].addSelf(f);Y[za].addSelf(f);Y[ea].addSelf(f);M[ca].addSelf(X);M[za].addSelf(X);M[ea].addSelf(X)}var c,b,d,e,g,h,j,k,l,o,v,u,t,y,C,F,w,G,x,N,L,Y=[],M=[],f=new THREE.Vector3,X=new THREE.Vector3,R=new THREE.Vector3,da=new THREE.Vector3,ga=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){Y[c]=new THREE.Vector3;M[c]=new THREE.Vector3}c=
+c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ca,za,ea,xa,ja,ha){g=I.vertices[ca].position;h=I.vertices[za].position;j=I.vertices[ea].position;k=e[xa];m=e[ja];q=e[ha];v=h.x-g.x;u=j.x-g.x;t=h.y-g.y;
+y=j.y-g.y;B=h.z-g.z;G=j.z-g.z;w=m.u-k.u;F=q.u-k.u;x=m.v-k.v;N=q.v-k.v;L=1/(w*N-F*x);f.set((N*v-x*u)*L,(N*t-x*y)*L,(N*B-x*G)*L);T.set((w*u-F*v)*L,(w*y-F*t)*L,(w*G-F*B)*L);Y[ca].addSelf(f);Y[za].addSelf(f);Y[ea].addSelf(f);J[ca].addSelf(T);J[za].addSelf(T);J[ea].addSelf(T)}var c,b,d,e,g,h,j,k,m,q,v,u,t,y,B,G,w,F,x,N,L,Y=[],J=[],f=new THREE.Vector3,T=new THREE.Vector3,R=new THREE.Vector3,da=new THREE.Vector3,ga=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){Y[c]=new THREE.Vector3;J[c]=new THREE.Vector3}c=
 0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.uvs[c];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
-this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){ga.copy(this.vertices[c].normal);d=Y[c];R.copy(d);R.subSelf(ga.multiplyScalar(ga.dot(d))).normalize();da.cross(this.vertices[c].normal,d);d=da.dot(M[c]);d=d<0?-1:1;this.vertices[c].tangent.set(R.x,R.y,R.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){ga.copy(this.vertices[c].normal);d=Y[c];R.copy(d);R.subSelf(ga.multiplyScalar(ga.dot(d))).normalize();da.cross(this.vertices[c].normal,d);d=da.dot(J[c]);d=d<0?-1:1;this.vertices[c].tangent.set(R.x,R.y,R.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
-THREE.Spline=function(){function a(u,t,y,C,F,w,G){u=(y-u)*0.5;C=(C-t)*0.5;return(2*(t-y)+u+C)*G+(-3*(t-y)-2*u-C)*w+u*F+t}var c=[],b={x:0,y:0,z:0},d,e,g,h,j,k,l,o,v;this.getPoint=function(u,t){d=(u.length-1)*t;e=Math.floor(d);g=d-e;c[0]=e==0?e:e-1;c[1]=e;c[2]=e>u.length-2?e:e+1;c[3]=e>u.length-3?e:e+2;k=u[c[0]];l=u[c[1]];o=u[c[2]];v=u[c[3]];h=g*g;j=g*h;b.x=a(k.x,l.x,o.x,v.x,g,h,j);b.y=a(k.y,l.y,o.y,v.y,g,h,j);b.z=a(k.z,l.z,o.z,v.z,g,h,j);return b}};
+THREE.Spline=function(){function a(u,t,y,B,G,w,F){u=(y-u)*0.5;B=(B-t)*0.5;return(2*(t-y)+u+B)*F+(-3*(t-y)-2*u-B)*w+u*G+t}var c=[],b={x:0,y:0,z:0},d,e,g,h,j,k,m,q,v;this.getPoint=function(u,t){d=(u.length-1)*t;e=Math.floor(d);g=d-e;c[0]=e==0?e:e-1;c[1]=e;c[2]=e>u.length-2?e:e+1;c[3]=e>u.length-3?e:e+2;k=u[c[0]];m=u[c[1]];q=u[c[2]];v=u[c[3]];h=g*g;j=g*h;b.x=a(k.x,m.x,q.x,v.x,g,h,j);b.y=a(k.y,m.y,q.y,v.y,g,h,j);b.z=a(k.z,m.z,q.z,v.z,g,h,j);return b}};
 THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<
-0)e.hierarchy[g].keys[h].time=0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(e.hierarchy[g].keys[0].morphTargets!==undefined){j={};for(h=0;h<e.hierarchy[g].keys.length;h++)for(var k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++){var l=e.hierarchy[g].keys[h].morphTargets[k];j[l]=-1}e.hierarchy[g].usedMorphTargets=j;for(h=0;h<e.hierarchy[g].keys.length;h++){var o=
-{};for(l in j){for(k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++)if(e.hierarchy[g].keys[h].morphTargets[k]===l){o[l]=e.hierarchy[g].keys[h].morphTargetsInfluences[k];break}k===e.hierarchy[g].keys[h].morphTargets.length&&(o[l]=0)}e.hierarchy[g].keys[h].morphTargetsInfluences=o}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*
+0)e.hierarchy[g].keys[h].time=0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(e.hierarchy[g].keys[0].morphTargets!==undefined){j={};for(h=0;h<e.hierarchy[g].keys.length;h++)for(var k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++){var m=e.hierarchy[g].keys[h].morphTargets[k];j[m]=-1}e.hierarchy[g].usedMorphTargets=j;for(h=0;h<e.hierarchy[g].keys.length;h++){var q=
+{};for(m in j){for(k=0;k<e.hierarchy[g].keys[h].morphTargets.length;k++)if(e.hierarchy[g].keys[h].morphTargets[k]===m){q[m]=e.hierarchy[g].keys[h].morphTargetsInfluences[k];break}k===e.hierarchy[g].keys[h].morphTargets.length&&(q[m]=0)}e.hierarchy[g].keys[h].morphTargetsInfluences=q}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*
 e.fps,10);e.JIT={};e.JIT.hierarchy=[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=
 0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0;this.points=[];this.target=new THREE.Vector3};
 THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var b,d=this.hierarchy.length,e;for(b=0;b<d;b++){e=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===undefined){e.animationCache={};e.animationCache.prevKey={pos:0,rot:0,scl:0};e.animationCache.nextKey={pos:0,rot:0,scl:0};e.animationCache.originalMatrix=
 e instanceof THREE.Bone?e.skinMatrix:e.matrix}var g=e.animationCache.prevKey;e=e.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,l,o=this.data.JIT.hierarchy,v,u;this.currentTime+=a*this.timeScale;u=this.currentTime;v=this.currentTime%=this.data.length;l=parseInt(Math.min(v*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,y=this.hierarchy.length;t<y;t++){a=this.hierarchy[t];k=a.animationCache;if(this.JITCompile&&o[t][l]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=o[t][l];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
-!1}else{a.matrix=o[t][l];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var C=0;C<3;C++){b=c[C];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=u){if(v<u)if(this.loop){h=this.data.hierarchy[t].keys[0];for(j=this.getNextKeyWith(b,t,1);j.time<v;){h=j;j=this.getNextKeyWith(b,t,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,t,j.index+1)}while(j.time<
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,m,q=this.data.JIT.hierarchy,v,u;this.currentTime+=a*this.timeScale;u=this.currentTime;v=this.currentTime%=this.data.length;m=parseInt(Math.min(v*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,y=this.hierarchy.length;t<y;t++){a=this.hierarchy[t];k=a.animationCache;if(this.JITCompile&&q[t][m]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=q[t][m];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
+!1}else{a.matrix=q[t][m];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var B=0;B<3;B++){b=c[B];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=u){if(v<u)if(this.loop){h=this.data.hierarchy[t].keys[0];for(j=this.getNextKeyWith(b,t,1);j.time<v;){h=j;j=this.getNextKeyWith(b,t,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,t,j.index+1)}while(j.time<
 v)}k.prevKey[b]=h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(v-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+t);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
 this.getPrevKeyWith("pos",t,h.index-1).pos;this.points[1]=e;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",t,j.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);b.x=e[0];b.y=e[1];b.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b===
-"rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&o[0][l]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;t<this.hierarchy.length;t++)o[t][l]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
-THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,l;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];l=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],l[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],l[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],l[2],e,b,h);return d};
+"rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&q[0][m]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;t<this.hierarchy.length;t++)q[t][m]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
+THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,m;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];m=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],m[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],m[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],m[2],e,b,h);return d};
 THREE.Animation.prototype.interpolate=function(a,c,b,d,e,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b<d.length-1?b:d.length-1;else b%=d.length;for(;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};
 THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
-THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
 THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};
 THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
@@ -92,18 +92,18 @@ this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBack
 var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
 !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
-THREE.PathCamera=function(a){function c(l,o){var v=l[0]-o[0],u=l[1]-o[1],t=l[2]-o[2];return Math.sqrt(v*v+u*u+t*t)}function b(l,o,v,u){var t={name:v,fps:0.6,length:u,hierarchy:[]},y,C;y=o.length;var F,w,G=[];C=new THREE.Spline;var x=0;for(F=0;F<o.length;F++){w=o[F];G[F]={x:w[0],y:w[1],z:w[2]}}var N=[o[0][0],o[0][1],o[0][2]];for(F=1;F<G.length*100;F++){w=F/(G.length*100);position=C.getPoint(G,w);x+=c([position.x,position.y,position.z],N);N=[position.x,position.y,position.z]}F=x;G=0;x=y-1;C={parent:-1,
-keys:[]};C.keys[0]={time:0,pos:o[0],rot:[0,0,0,1],scl:[1,1,1]};C.keys[x]={time:u,pos:o[x],rot:[0,0,0,1],scl:[1,1,1]};console.log("path totalLength: ",F);for(y=1;y<x;y++){G+=u*c(o[y],o[y-1])/F;C.keys[y]={time:G,pos:o[y]}}t.hierarchy[0]=C;THREE.AnimationHandler.add(t);return new THREE.Animation(l,v,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(l,o){var v,u,t=new THREE.Geometry,y=new THREE.Spline,C=[];for(v=0;v<o.length;v++){u=o[v];C[v]={x:u[0],y:u[1],z:u[2]}}for(v=0;v<C.length*10;v++){u=
-v/(C.length*10);u=y.getPoint(C,u);t.vertices[v]=new THREE.Vertex(new THREE.Vector3(u.x,u.y,u.z))}v=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(t,v);lineObj.scale.set(1,1,1);l.addChild(lineObj);v=new Sphere(1,16,8);y=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.length;i++){t=new THREE.Mesh(v,y);t.position.set(o[i][0],o[i][1],o[i][2]);t.updateMatrix();l.addChild(t)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.duration=1E4;this.waypoints=
-[];this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
-if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
-this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,g=Math.PI/180;this.updateManual=function(){var l,o;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;l=this.phi%e;this.phi=l>=0?l:l+e;l=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange;
-this.phi=(this.phi-l[0])*(o[1]-o[0])/(l[1]-l[0])+o[0];l=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-l[0])*(o[1]-o[0])/(l[1]-l[0])+o[0];l=this.target.position;o=this.position;l.x=o.x+100*Math.sin(this.phi)*Math.cos(this.theta);l.y=o.y+100*Math.cos(this.phi);l.z=o.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.onMouseMove=function(l){this.mouseX=l.clientX-this.windowHalfX;this.mouseY=l.clientY-this.windowHalfY};if(this.createDebugDummy){a=
-new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),k=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,h);a.position.set(0,10,0);this.animation=b(this.animationParent,this.waypoints,"cameraPath01",this.duration);this.animationParent.addChild(this);this.animationParent.addChild(a)}else{this.animation=b(this.animationParent,this.waypoints,"cameraPath01",this.duration);this.animationParent.addChild(this)}this.createDebugPath&&
-d(this.debugPath,this.waypoints);this.domElement.addEventListener("mousemove",function(l,o){return function(){o.apply(l,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;
-THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
-THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
+THREE.PathCamera=function(a){function c(m,q,v,u){var t={name:v,fps:0.6,length:u,hierarchy:[]},y,B,G=q.length,w,F,x;w=[];y=new THREE.Spline;var N=F=F=0,L=[0],Y=0;for(B=0;B<q.length;B++){x=q[B];w[B]={x:x[0],y:x[1],z:x[2]}}x=[q[0][0],q[0][1],q[0][2]];for(B=1;B<w.length*100;B++){F=B/(w.length*100);position=y.getPoint(w,F);var J=[position.x,position.y,position.z],f=J[0]-x[0],T=J[1]-x[1];x=J[2]-x[2];Y+=Math.sqrt(f*f+T*T+x*x);x=[position.x,position.y,position.z];F*=w.length-1;F=Math.floor(F);if(F!=N){L[F]=
+Y;N=F}}w={chunks:L,total:Y};N=0;y=G-1;B={parent:-1,keys:[]};B.keys[0]={time:0,pos:q[0],rot:[0,0,0,1],scl:[1,1,1]};B.keys[y]={time:u,pos:q[y],rot:[0,0,0,1],scl:[1,1,1]};console.log("path length total:",w.total,"chunks:",w.chunks);for(y=1;y<G-1;y++){N=u*w.chunks[y]/w.total;B.keys[y]={time:N,pos:q[y]};console.log(y,N/1E3)}t.hierarchy[0]=B;THREE.AnimationHandler.add(t);return new THREE.Animation(m,v,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(m,q){var v,u,t=new THREE.Geometry,y=new THREE.Spline,
+B=[];for(v=0;v<m.length;v++){u=m[v];B[v]={x:u[0],y:u[1],z:u[2]}}for(v=0;v<B.length*q;v++){u=v/(B.length*q);u=y.getPoint(B,u);t.vertices[v]=new THREE.Vertex(new THREE.Vector3(u.x,u.y,u.z))}return t}function d(m,q){var v=b(q,10),u=b(q,10),t=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(v,t);particleObj=new THREE.ParticleSystem(u,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);m.addChild(lineObj);particleObj.scale.set(1,1,1);m.addChild(particleObj);
+u=new Sphere(1,16,8);t=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<q.length;i++){v=new THREE.Mesh(u,t);v.position.set(q[i][0],q[i][1],q[i][2]);v.updateMatrix();m.addChild(v)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.duration=1E4;this.waypoints=[];this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,
+6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=
+a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,g=Math.PI/180;this.update=function(m,q,v){var u,t;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&
+(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;u=this.phi%e;this.phi=u>=0?u:u+e;u=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange;this.phi=(this.phi-u[0])*(t[1]-t[0])/(u[1]-u[0])+t[0];u=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-u[0])*(t[1]-t[0])/(u[1]-u[0])+t[0];u=this.target.position;t=this.position;u.x=t.x+
+100*Math.sin(this.phi)*Math.cos(this.theta);u.y=t.y+100*Math.cos(this.phi);u.z=t.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,m,q,v)};this.onMouseMove=function(m){this.mouseX=m.clientX-this.windowHalfX;this.mouseY=m.clientY-this.windowHalfY};if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),k=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,h);a.position.set(0,
+10,0);this.animation=c(this.animationParent,this.waypoints,"cameraPath01",this.duration);this.animationParent.addChild(this);this.animationParent.addChild(a)}else{this.animation=c(this.animationParent,this.waypoints,"cameraPath01",this.duration);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.waypoints);this.domElement.addEventListener("mousemove",function(m,q){return function(){q.apply(m,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;
+THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
+THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;
+THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
 THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
@@ -157,53 +157,53 @@ THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updat
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
-THREE.Projector=function(){function a(M,f){return f.z-M.z}function c(M,f){var X=0,R=1,da=M.z+M.w,ga=f.z+f.w,I=-M.z+M.w,ca=-f.z+f.w;if(da>=0&&ga>=0&&I>=0&&ca>=0)return!0;else if(da<0&&ga<0||I<0&&ca<0)return!1;else{if(da<0)X=Math.max(X,da/(da-ga));else ga<0&&(R=Math.min(R,da/(da-ga)));if(I<0)X=Math.max(X,I/(I-ca));else ca<0&&(R=Math.min(R,I/(I-ca)));if(R<X)return!1;else{M.lerpSelf(f,X);f.lerpSelf(M,1-R);return!0}}}var b,d,e=[],g,h,j,k=[],l,o,v=[],u,t,y=[],C=new THREE.Vector4,F=new THREE.Vector4,w=new THREE.Matrix4,
-G=new THREE.Matrix4,x=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Vector4,L=new THREE.Vector4,Y;this.projectObjects=function(M,f,X){f=[];var R,da,ga;d=0;da=M.objects;M=0;for(R=da.length;M<R;M++){ga=da[M];var I;if(!(I=!ga.visible))if(I=ga instanceof THREE.Mesh){a:{I=void 0;for(var ca=ga.matrixWorld,za=-ga.geometry.boundingSphere.radius*Math.max(ga.scale.x,Math.max(ga.scale.y,ga.scale.z)),ea=0;ea<6;ea++){I=x[ea].x*ca.n14+
-x[ea].y*ca.n24+x[ea].z*ca.n34+x[ea].w;if(I<=za){I=!1;break a}}I=!0}I=!I}if(!I){b=e[d]=e[d]||new THREE.RenderableObject;C.copy(ga.position);w.multiplyVector3(C);b.object=ga;b.z=C.z;f.push(b);d++}}X&&f.sort(a);return f};this.projectScene=function(M,f,X){var R=[],da=f.near,ga=f.far,I,ca,za,ea,xa,ja,ha,va,Aa,ia,aa,qa,ra,Q,ma,ta;j=o=t=0;f.matrixAutoUpdate&&f.update();w.multiply(f.projectionMatrix,f.matrixWorldInverse);x[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);x[1].set(w.n41+w.n11,w.n42+
-w.n12,w.n43+w.n13,w.n44+w.n14);x[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);x[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);x[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);x[5].set(w.n41+w.n31,w.n42+w.n32,w.n43+w.n33,w.n44+w.n34);for(I=0;I<6;I++){ja=x[I];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}M.update(undefined,!1,f);ja=this.projectObjects(M,f,!0);M=0;for(I=ja.length;M<I;M++){ha=ja[M].object;if(ha.visible){va=ha.matrixWorld;aa=ha.matrixRotationWorld;
+THREE.Projector=function(){function a(J,f){return f.z-J.z}function c(J,f){var T=0,R=1,da=J.z+J.w,ga=f.z+f.w,I=-J.z+J.w,ca=-f.z+f.w;if(da>=0&&ga>=0&&I>=0&&ca>=0)return!0;else if(da<0&&ga<0||I<0&&ca<0)return!1;else{if(da<0)T=Math.max(T,da/(da-ga));else ga<0&&(R=Math.min(R,da/(da-ga)));if(I<0)T=Math.max(T,I/(I-ca));else ca<0&&(R=Math.min(R,I/(I-ca)));if(R<T)return!1;else{J.lerpSelf(f,T);f.lerpSelf(J,1-R);return!0}}}var b,d,e=[],g,h,j,k=[],m,q,v=[],u,t,y=[],B=new THREE.Vector4,G=new THREE.Vector4,w=new THREE.Matrix4,
+F=new THREE.Matrix4,x=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Vector4,L=new THREE.Vector4,Y;this.projectObjects=function(J,f,T){f=[];var R,da,ga;d=0;da=J.objects;J=0;for(R=da.length;J<R;J++){ga=da[J];var I;if(!(I=!ga.visible))if(I=ga instanceof THREE.Mesh){a:{I=void 0;for(var ca=ga.matrixWorld,za=-ga.geometry.boundingSphere.radius*Math.max(ga.scale.x,Math.max(ga.scale.y,ga.scale.z)),ea=0;ea<6;ea++){I=x[ea].x*ca.n14+
+x[ea].y*ca.n24+x[ea].z*ca.n34+x[ea].w;if(I<=za){I=!1;break a}}I=!0}I=!I}if(!I){b=e[d]=e[d]||new THREE.RenderableObject;B.copy(ga.position);w.multiplyVector3(B);b.object=ga;b.z=B.z;f.push(b);d++}}T&&f.sort(a);return f};this.projectScene=function(J,f,T){var R=[],da=f.near,ga=f.far,I,ca,za,ea,xa,ja,ha,va,Aa,ia,aa,qa,ra,Q,ma,ta;j=q=t=0;f.matrixAutoUpdate&&f.update();w.multiply(f.projectionMatrix,f.matrixWorldInverse);x[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);x[1].set(w.n41+w.n11,w.n42+
+w.n12,w.n43+w.n13,w.n44+w.n14);x[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);x[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);x[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);x[5].set(w.n41+w.n31,w.n42+w.n32,w.n43+w.n33,w.n44+w.n34);for(I=0;I<6;I++){ja=x[I];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}J.update(undefined,!1,f);ja=this.projectObjects(J,f,!0);J=0;for(I=ja.length;J<I;J++){ha=ja[J].object;if(ha.visible){va=ha.matrixWorld;aa=ha.matrixRotationWorld;
 Aa=ha.materials;ia=ha.overdraw;if(ha instanceof THREE.Mesh){qa=ha.geometry;ra=qa.vertices;ca=0;for(za=ra.length;ca<za;ca++){Q=ra[ca];Q.positionWorld.copy(Q.position);va.multiplyVector3(Q.positionWorld);ea=Q.positionScreen;ea.copy(Q.positionWorld);w.multiplyVector4(ea);ea.x/=ea.w;ea.y/=ea.w;Q.__visible=ea.z>da&&ea.z<ga}qa=qa.faces;ca=0;for(za=qa.length;ca<za;ca++){Q=qa[ca];if(Q instanceof THREE.Face3){ea=ra[Q.a];xa=ra[Q.b];ma=ra[Q.c];if(ea.__visible&&xa.__visible&&ma.__visible&&(ha.doubleSided||ha.flipSided!=
 (ma.positionScreen.x-ea.positionScreen.x)*(xa.positionScreen.y-ea.positionScreen.y)-(ma.positionScreen.y-ea.positionScreen.y)*(xa.positionScreen.x-ea.positionScreen.x)<0)){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(xa.positionWorld);g.v3.positionWorld.copy(ma.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(xa.positionScreen);g.v3.positionScreen.copy(ma.positionScreen);g.normalWorld.copy(Q.normal);aa.multiplyVector3(g.normalWorld);
 g.centroidWorld.copy(Q.centroid);va.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);ma=Q.vertexNormals;Y=g.vertexNormalsWorld;ea=0;for(xa=ma.length;ea<xa;ea++){ta=Y[ea]=Y[ea]||new THREE.Vector3;ta.copy(ma[ea]);aa.multiplyVector3(ta)}g.z=g.centroidScreen.z;g.meshMaterials=Aa;g.faceMaterials=Q.materials;g.overdraw=ia;if(ha.geometry.uvs[ca]){g.uvs[0]=ha.geometry.uvs[ca][0];g.uvs[1]=ha.geometry.uvs[ca][1];g.uvs[2]=ha.geometry.uvs[ca][2]}R.push(g);
 j++}}else if(Q instanceof THREE.Face4){ea=ra[Q.a];xa=ra[Q.b];ma=ra[Q.c];ta=ra[Q.d];if(ea.__visible&&xa.__visible&&ma.__visible&&ta.__visible&&(ha.doubleSided||ha.flipSided!=((ta.positionScreen.x-ea.positionScreen.x)*(xa.positionScreen.y-ea.positionScreen.y)-(ta.positionScreen.y-ea.positionScreen.y)*(xa.positionScreen.x-ea.positionScreen.x)<0||(xa.positionScreen.x-ma.positionScreen.x)*(ta.positionScreen.y-ma.positionScreen.y)-(xa.positionScreen.y-ma.positionScreen.y)*(ta.positionScreen.x-ma.positionScreen.x)<
 0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(xa.positionWorld);g.v3.positionWorld.copy(ta.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(xa.positionScreen);g.v3.positionScreen.copy(ta.positionScreen);g.normalWorld.copy(Q.normal);aa.multiplyVector3(g.normalWorld);g.centroidWorld.copy(Q.centroid);va.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);
 g.z=g.centroidScreen.z;g.meshMaterials=Aa;g.faceMaterials=Q.materials;g.overdraw=ia;if(ha.geometry.uvs[ca]){g.uvs[0]=ha.geometry.uvs[ca][0];g.uvs[1]=ha.geometry.uvs[ca][1];g.uvs[2]=ha.geometry.uvs[ca][3]}R.push(g);j++;h=k[j]=k[j]||new THREE.RenderableFace3;h.v1.positionWorld.copy(xa.positionWorld);h.v2.positionWorld.copy(ma.positionWorld);h.v3.positionWorld.copy(ta.positionWorld);h.v1.positionScreen.copy(xa.positionScreen);h.v2.positionScreen.copy(ma.positionScreen);h.v3.positionScreen.copy(ta.positionScreen);
-h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=Aa;h.faceMaterials=Q.materials;h.overdraw=ia;if(ha.geometry.uvs[ca]){h.uvs[0]=ha.geometry.uvs[ca][1];h.uvs[1]=ha.geometry.uvs[ca][2];h.uvs[2]=ha.geometry.uvs[ca][3]}R.push(h);j++}}}}else if(ha instanceof THREE.Line){G.multiply(w,va);ra=ha.geometry.vertices;Q=ra[0];Q.positionScreen.copy(Q.position);G.multiplyVector4(Q.positionScreen);ca=1;for(za=ra.length;ca<
-za;ca++){ea=ra[ca];ea.positionScreen.copy(ea.position);G.multiplyVector4(ea.positionScreen);xa=ra[ca-1];N.copy(ea.positionScreen);L.copy(xa.positionScreen);if(c(N,L)){N.multiplyScalar(1/N.w);L.multiplyScalar(1/L.w);l=v[o]=v[o]||new THREE.RenderableLine;l.v1.positionScreen.copy(N);l.v2.positionScreen.copy(L);l.z=Math.max(N.z,L.z);l.materials=ha.materials;R.push(l);o++}}}else if(ha instanceof THREE.Particle){F.set(ha.position.x,ha.position.y,ha.position.z,1);w.multiplyVector4(F);F.z/=F.w;if(F.z>0&&
-F.z<1){u=y[t]=y[t]||new THREE.RenderableParticle;u.x=F.x/F.w;u.y=F.y/F.w;u.z=F.z;u.rotation=ha.rotation.z;u.scale.x=ha.scale.x*Math.abs(u.x-(F.x+f.projectionMatrix.n11)/(F.w+f.projectionMatrix.n14));u.scale.y=ha.scale.y*Math.abs(u.y-(F.y+f.projectionMatrix.n22)/(F.w+f.projectionMatrix.n24));u.materials=ha.materials;R.push(u);t++}}}}X&&R.sort(a);return R};this.unprojectVector=function(M,f){var X=f.matrixWorld.clone();X.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));X.multiplyVector3(M);
-return M}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,l,o,v,u,t,y,C;a=c.projectScene(h,j);k=0;for(l=a.length;k<l;k++){u=a[k];if(u instanceof THREE.RenderableParticle){y=u.x*e+e;C=u.y*g+g;o=0;for(v=u.material.length;o<v;o++){t=u.material[o];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=y+"px";t.style.top=C+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(ka){if(u!=ka)l.globalAlpha=u=ka}function c(ka){if(t!=ka){switch(ka){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}t=ka}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,l=e.getContext("2d"),o=new THREE.Color(0),v=0,u=1,t=0,y=null,C=null,F=1,w,G,x,N,L,Y,M,f,X,R=new THREE.Color,
-da=new THREE.Color,ga=new THREE.Color,I=new THREE.Color,ca=new THREE.Color,za,ea,xa,ja,ha,va,Aa,ia,aa,qa=new THREE.Rectangle,ra=new THREE.Rectangle,Q=new THREE.Rectangle,ma=!1,ta=new THREE.Color,m=new THREE.Color,z=new THREE.Color,p=new THREE.Color,n=Math.PI*2,q=new THREE.Vector3,B,A,D,P,U,E,Z=16;B=document.createElement("canvas");B.width=B.height=2;A=B.getContext("2d");A.fillStyle="rgba(0,0,0,1)";A.fillRect(0,0,2,2);D=A.getImageData(0,0,2,2);P=D.data;U=document.createElement("canvas");U.width=U.height=
-Z;E=U.getContext("2d");E.translate(-Z/2,-Z/2);E.scale(Z,Z);Z--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ka,na){g=ka;h=na;j=g/2;k=h/2;e.width=g;e.height=h;qa.set(-j,-k,j,k);u=1;t=0;C=y=null;F=1};this.setClearColor=function(ka,na){o=ka;v=na};this.setClearColorHex=function(ka,na){o.setHex(ka);v=na};this.clear=function(){l.setTransform(1,0,0,-1,j,k);if(!ra.isEmpty()){ra.inflate(1);ra.minSelf(qa);if(o.hex==0&&v==0)l.clearRect(ra.getX(),ra.getY(),
-ra.getWidth(),ra.getHeight());else{c(THREE.NormalBlending);a(1);l.fillStyle="rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+v+")";l.fillRect(ra.getX(),ra.getY(),ra.getWidth(),ra.getHeight())}ra.empty()}};this.render=function(ka,na){function wa(O){var oa,$,J,T=O.lights;m.setRGB(0,0,0);z.setRGB(0,0,0);p.setRGB(0,0,0);O=0;for(oa=T.length;O<oa;O++){$=T[O];J=$.color;if($ instanceof THREE.AmbientLight){m.r+=J.r;m.g+=J.g;m.b+=J.b}else if($ instanceof THREE.DirectionalLight){z.r+=
-J.r;z.g+=J.g;z.b+=J.b}else if($ instanceof THREE.PointLight){p.r+=J.r;p.g+=J.g;p.b+=J.b}}}function la(O,oa,$,J){var T,fa,pa,sa,ua=O.lights;O=0;for(T=ua.length;O<T;O++){fa=ua[O];pa=fa.color;sa=fa.intensity;if(fa instanceof THREE.DirectionalLight){fa=$.dot(fa.position)*sa;if(fa>0){J.r+=pa.r*fa;J.g+=pa.g*fa;J.b+=pa.b*fa}}else if(fa instanceof THREE.PointLight){q.sub(fa.position,oa);q.normalize();fa=$.dot(q)*sa;if(fa>0){J.r+=pa.r*fa;J.g+=pa.g*fa;J.b+=pa.b*fa}}}}function Ca(O,oa,$){if($.opacity!=0){a($.opacity);
-c($.blending);var J,T,fa,pa,sa,ua;if($ instanceof THREE.ParticleBasicMaterial){if($.map){pa=$.map.image;sa=pa.width>>1;ua=pa.height>>1;T=oa.scale.x*j;fa=oa.scale.y*k;$=T*sa;J=fa*ua;Q.set(O.x-$,O.y-J,O.x+$,O.y+J);if(qa.instersects(Q)){l.save();l.translate(O.x,O.y);l.rotate(-oa.rotation);l.scale(T,-fa);l.translate(-sa,-ua);l.drawImage(pa,0,0);l.restore()}}}else if($ instanceof THREE.ParticleCircleMaterial){if(ma){ta.r=m.r+z.r+p.r;ta.g=m.g+z.g+p.g;ta.b=m.b+z.b+p.b;R.r=$.color.r*ta.r;R.g=$.color.g*ta.g;
-R.b=$.color.b*ta.b;R.updateStyleString()}else R.__styleString=$.color.__styleString;$=oa.scale.x*j;J=oa.scale.y*k;Q.set(O.x-$,O.y-J,O.x+$,O.y+J);if(qa.instersects(Q)){T=R.__styleString;if(C!=T)l.fillStyle=C=T;l.save();l.translate(O.x,O.y);l.rotate(-oa.rotation);l.scale($,J);l.beginPath();l.arc(0,0,1,0,n,!0);l.closePath();l.fill();l.restore()}}}}function Da(O,oa,$,J){if(J.opacity!=0){a(J.opacity);c(J.blending);l.beginPath();l.moveTo(O.positionScreen.x,O.positionScreen.y);l.lineTo(oa.positionScreen.x,
-oa.positionScreen.y);l.closePath();if(J instanceof THREE.LineBasicMaterial){R.__styleString=J.color.__styleString;O=J.linewidth;if(F!=O)l.lineWidth=F=O;O=R.__styleString;if(y!=O)l.strokeStyle=y=O;l.stroke();Q.inflate(J.linewidth*2)}}}function Pa(O,oa,$,J,T,fa){if(T.opacity!=0){a(T.opacity);c(T.blending);N=O.positionScreen.x;L=O.positionScreen.y;Y=oa.positionScreen.x;M=oa.positionScreen.y;f=$.positionScreen.x;X=$.positionScreen.y;l.beginPath();l.moveTo(N,L);l.lineTo(Y,M);l.lineTo(f,X);l.lineTo(N,L);
-l.closePath();if(T instanceof THREE.MeshBasicMaterial)if(T.map)T.map.mapping instanceof THREE.UVMapping&&Ia(N,L,Y,M,f,X,T.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(T.envMap){if(T.envMap.mapping instanceof THREE.SphericalReflectionMapping){O=na.matrixWorldInverse;q.copy(J.vertexNormalsWorld[0]);ja=(q.x*O.n11+q.y*O.n12+q.z*O.n13)*0.5+0.5;ha=-(q.x*O.n21+q.y*O.n22+q.z*O.n23)*0.5+0.5;q.copy(J.vertexNormalsWorld[1]);va=(q.x*O.n11+q.y*O.n12+q.z*O.n13)*0.5+0.5;Aa=
--(q.x*O.n21+q.y*O.n22+q.z*O.n23)*0.5+0.5;q.copy(J.vertexNormalsWorld[2]);ia=(q.x*O.n11+q.y*O.n12+q.z*O.n13)*0.5+0.5;aa=-(q.x*O.n21+q.y*O.n22+q.z*O.n23)*0.5+0.5;Ia(N,L,Y,M,f,X,T.envMap.image,ja,ha,va,Aa,ia,aa)}}else T.wireframe?K(T.color.__styleString,T.wireframeLinewidth):Na(T.color.__styleString);else if(T instanceof THREE.MeshLambertMaterial){if(T.map&&!T.wireframe){T.map.mapping instanceof THREE.UVMapping&&Ia(N,L,Y,M,f,X,T.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);
-c(THREE.SubtractiveBlending)}if(ma)if(!T.wireframe&&T.shading==THREE.SmoothShading&&J.vertexNormalsWorld.length==3){da.r=ga.r=I.r=m.r;da.g=ga.g=I.g=m.g;da.b=ga.b=I.b=m.b;la(fa,J.v1.positionWorld,J.vertexNormalsWorld[0],da);la(fa,J.v2.positionWorld,J.vertexNormalsWorld[1],ga);la(fa,J.v3.positionWorld,J.vertexNormalsWorld[2],I);ca.r=(ga.r+I.r)*0.5;ca.g=(ga.g+I.g)*0.5;ca.b=(ga.b+I.b)*0.5;xa=Oa(da,ga,I,ca);Ia(N,L,Y,M,f,X,xa,0,0,1,0,0,1)}else{ta.r=m.r;ta.g=m.g;ta.b=m.b;la(fa,J.centroidWorld,J.normalWorld,
-ta);R.r=T.color.r*ta.r;R.g=T.color.g*ta.g;R.b=T.color.b*ta.b;R.updateStyleString();T.wireframe?K(R.__styleString,T.wireframeLinewidth):Na(R.__styleString)}else T.wireframe?K(T.color.__styleString,T.wireframeLinewidth):Na(T.color.__styleString)}else if(T instanceof THREE.MeshDepthMaterial){za=na.near;ea=na.far;da.r=da.g=da.b=1-S(O.positionScreen.z,za,ea);ga.r=ga.g=ga.b=1-S(oa.positionScreen.z,za,ea);I.r=I.g=I.b=1-S($.positionScreen.z,za,ea);ca.r=(ga.r+I.r)*0.5;ca.g=(ga.g+I.g)*0.5;ca.b=(ga.b+I.b)*0.5;
-xa=Oa(da,ga,I,ca);Ia(N,L,Y,M,f,X,xa,0,0,1,0,0,1)}else if(T instanceof THREE.MeshNormalMaterial){R.r=V(J.normalWorld.x);R.g=V(J.normalWorld.y);R.b=V(J.normalWorld.z);R.updateStyleString();T.wireframe?K(R.__styleString,T.wireframeLinewidth):Na(R.__styleString)}}}function K(O,oa){if(y!=O)l.strokeStyle=y=O;if(F!=oa)l.lineWidth=F=oa;l.stroke();Q.inflate(oa*2)}function Na(O){if(C!=O)l.fillStyle=C=O;l.fill()}function Ia(O,oa,$,J,T,fa,pa,sa,ua,Ra,La,Ka,Wa){var Ea,Sa;Ea=pa.width-1;Sa=pa.height-1;sa*=Ea;ua*=
-Sa;Ra*=Ea;La*=Sa;Ka*=Ea;Wa*=Sa;$-=O;J-=oa;T-=O;fa-=oa;Ra-=sa;La-=ua;Ka-=sa;Wa-=ua;Ea=Ra*Wa-Ka*La;if(Ea!=0){Sa=1/Ea;Ea=(Wa*$-La*T)*Sa;La=(Wa*J-La*fa)*Sa;$=(Ra*T-Ka*$)*Sa;J=(Ra*fa-Ka*J)*Sa;O=O-Ea*sa-$*ua;oa=oa-La*sa-J*ua;l.save();l.transform(Ea,La,$,J,O,oa);l.clip();l.drawImage(pa,0,0);l.restore()}}function Oa(O,oa,$,J){var T=~~(O.r*255),fa=~~(O.g*255);O=~~(O.b*255);var pa=~~(oa.r*255),sa=~~(oa.g*255);oa=~~(oa.b*255);var ua=~~($.r*255),Ra=~~($.g*255);$=~~($.b*255);var La=~~(J.r*255),Ka=~~(J.g*255);
-J=~~(J.b*255);P[0]=T<0?0:T>255?255:T;P[1]=fa<0?0:fa>255?255:fa;P[2]=O<0?0:O>255?255:O;P[4]=pa<0?0:pa>255?255:pa;P[5]=sa<0?0:sa>255?255:sa;P[6]=oa<0?0:oa>255?255:oa;P[8]=ua<0?0:ua>255?255:ua;P[9]=Ra<0?0:Ra>255?255:Ra;P[10]=$<0?0:$>255?255:$;P[12]=La<0?0:La>255?255:La;P[13]=Ka<0?0:Ka>255?255:Ka;P[14]=J<0?0:J>255?255:J;A.putImageData(D,0,0);E.drawImage(B,0,0);return U}function S(O,oa,$){O=(O-oa)/($-oa);return O*O*(3-2*O)}function V(O){O=(O+1)*0.5;return O<0?0:O>1?1:O}function W(O,oa){var $=oa.x-O.x,
-J=oa.y-O.y,T=1/Math.sqrt($*$+J*J);$*=T;J*=T;oa.x+=$;oa.y+=J;O.x-=$;O.y-=J}var ya,Ma,Fa,Ba,Ga,H,Ja,Ha;this.autoClear?this.clear():l.setTransform(1,0,0,-1,j,k);b=d.projectScene(ka,na,this.sortElements);(ma=ka.lights.length>0)&&wa(ka);ya=0;for(Ma=b.length;ya<Ma;ya++){Fa=b[ya];Q.empty();if(Fa instanceof THREE.RenderableParticle){w=Fa;w.x*=j;w.y*=k;Ba=0;for(Ga=Fa.materials.length;Ba<Ga;Ba++)Ca(w,Fa,Fa.materials[Ba],ka)}else if(Fa instanceof THREE.RenderableLine){w=Fa.v1;G=Fa.v2;w.positionScreen.x*=j;w.positionScreen.y*=
-k;G.positionScreen.x*=j;G.positionScreen.y*=k;Q.addPoint(w.positionScreen.x,w.positionScreen.y);Q.addPoint(G.positionScreen.x,G.positionScreen.y);if(qa.instersects(Q)){Ba=0;for(Ga=Fa.materials.length;Ba<Ga;)Da(w,G,Fa,Fa.materials[Ba++],ka)}}else if(Fa instanceof THREE.RenderableFace3){w=Fa.v1;G=Fa.v2;x=Fa.v3;w.positionScreen.x*=j;w.positionScreen.y*=k;G.positionScreen.x*=j;G.positionScreen.y*=k;x.positionScreen.x*=j;x.positionScreen.y*=k;if(Fa.overdraw){W(w.positionScreen,G.positionScreen);W(G.positionScreen,
-x.positionScreen);W(x.positionScreen,w.positionScreen)}Q.add3Points(w.positionScreen.x,w.positionScreen.y,G.positionScreen.x,G.positionScreen.y,x.positionScreen.x,x.positionScreen.y);if(qa.instersects(Q)){Ba=0;for(Ga=Fa.meshMaterials.length;Ba<Ga;){Ha=Fa.meshMaterials[Ba++];if(Ha instanceof THREE.MeshFaceMaterial){H=0;for(Ja=Fa.faceMaterials.length;H<Ja;)(Ha=Fa.faceMaterials[H++])&&Pa(w,G,x,Fa,Ha,ka)}else Pa(w,G,x,Fa,Ha,ka)}}}ra.addRectangle(Q)}l.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(ja,ha,va){var Aa,ia,aa,qa;Aa=0;for(ia=ja.lights.length;Aa<ia;Aa++){aa=ja.lights[Aa];if(aa instanceof THREE.DirectionalLight){qa=ha.normalWorld.dot(aa.position)*aa.intensity;if(qa>0){va.r+=aa.color.r*qa;va.g+=aa.color.g*qa;va.b+=aa.color.b*qa}}else if(aa instanceof THREE.PointLight){X.sub(aa.position,ha.centroidWorld);X.normalize();qa=ha.normalWorld.dot(X)*aa.intensity;if(qa>0){va.r+=aa.color.r*qa;va.g+=aa.color.g*qa;va.b+=aa.color.b*qa}}}}function c(ja,ha,va,
-Aa,ia,aa){I=d(ca++);I.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+"z");if(ia instanceof THREE.MeshBasicMaterial)x.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshLambertMaterial)if(G){N.r=L.r;N.g=L.g;N.b=L.b;a(aa,Aa,N);x.r=ia.color.r*N.r;x.g=ia.color.g*N.g;x.b=ia.color.b*N.b;x.updateStyleString()}else x.__styleString=ia.color.__styleString;else if(ia instanceof
+h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=Aa;h.faceMaterials=Q.materials;h.overdraw=ia;if(ha.geometry.uvs[ca]){h.uvs[0]=ha.geometry.uvs[ca][1];h.uvs[1]=ha.geometry.uvs[ca][2];h.uvs[2]=ha.geometry.uvs[ca][3]}R.push(h);j++}}}}else if(ha instanceof THREE.Line){F.multiply(w,va);ra=ha.geometry.vertices;Q=ra[0];Q.positionScreen.copy(Q.position);F.multiplyVector4(Q.positionScreen);ca=1;for(za=ra.length;ca<
+za;ca++){ea=ra[ca];ea.positionScreen.copy(ea.position);F.multiplyVector4(ea.positionScreen);xa=ra[ca-1];N.copy(ea.positionScreen);L.copy(xa.positionScreen);if(c(N,L)){N.multiplyScalar(1/N.w);L.multiplyScalar(1/L.w);m=v[q]=v[q]||new THREE.RenderableLine;m.v1.positionScreen.copy(N);m.v2.positionScreen.copy(L);m.z=Math.max(N.z,L.z);m.materials=ha.materials;R.push(m);q++}}}else if(ha instanceof THREE.Particle){G.set(ha.position.x,ha.position.y,ha.position.z,1);w.multiplyVector4(G);G.z/=G.w;if(G.z>0&&
+G.z<1){u=y[t]=y[t]||new THREE.RenderableParticle;u.x=G.x/G.w;u.y=G.y/G.w;u.z=G.z;u.rotation=ha.rotation.z;u.scale.x=ha.scale.x*Math.abs(u.x-(G.x+f.projectionMatrix.n11)/(G.w+f.projectionMatrix.n14));u.scale.y=ha.scale.y*Math.abs(u.y-(G.y+f.projectionMatrix.n22)/(G.w+f.projectionMatrix.n24));u.materials=ha.materials;R.push(u);t++}}}}T&&R.sort(a);return R};this.unprojectVector=function(J,f){var T=f.matrixWorld.clone();T.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));T.multiplyVector3(J);
+return J}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,m,q,v,u,t,y,B;a=c.projectScene(h,j);k=0;for(m=a.length;k<m;k++){u=a[k];if(u instanceof THREE.RenderableParticle){y=u.x*e+e;B=u.y*g+g;q=0;for(v=u.material.length;q<v;q++){t=u.material[q];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=y+"px";t.style.top=B+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(ka){if(u!=ka)m.globalAlpha=u=ka}function c(ka){if(t!=ka){switch(ka){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}t=ka}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,m=e.getContext("2d"),q=new THREE.Color(0),v=0,u=1,t=0,y=null,B=null,G=1,w,F,x,N,L,Y,J,f,T,R=new THREE.Color,
+da=new THREE.Color,ga=new THREE.Color,I=new THREE.Color,ca=new THREE.Color,za,ea,xa,ja,ha,va,Aa,ia,aa,qa=new THREE.Rectangle,ra=new THREE.Rectangle,Q=new THREE.Rectangle,ma=!1,ta=new THREE.Color,l=new THREE.Color,z=new THREE.Color,o=new THREE.Color,n=Math.PI*2,p=new THREE.Vector3,C,A,D,P,V,E,Z=16;C=document.createElement("canvas");C.width=C.height=2;A=C.getContext("2d");A.fillStyle="rgba(0,0,0,1)";A.fillRect(0,0,2,2);D=A.getImageData(0,0,2,2);P=D.data;V=document.createElement("canvas");V.width=V.height=
+Z;E=V.getContext("2d");E.translate(-Z/2,-Z/2);E.scale(Z,Z);Z--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ka,na){g=ka;h=na;j=g/2;k=h/2;e.width=g;e.height=h;qa.set(-j,-k,j,k);u=1;t=0;B=y=null;G=1};this.setClearColor=function(ka,na){q=ka;v=na};this.setClearColorHex=function(ka,na){q.setHex(ka);v=na};this.clear=function(){m.setTransform(1,0,0,-1,j,k);if(!ra.isEmpty()){ra.inflate(1);ra.minSelf(qa);if(q.hex==0&&v==0)m.clearRect(ra.getX(),ra.getY(),
+ra.getWidth(),ra.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+v+")";m.fillRect(ra.getX(),ra.getY(),ra.getWidth(),ra.getHeight())}ra.empty()}};this.render=function(ka,na){function wa(O){var oa,$,K,U=O.lights;l.setRGB(0,0,0);z.setRGB(0,0,0);o.setRGB(0,0,0);O=0;for(oa=U.length;O<oa;O++){$=U[O];K=$.color;if($ instanceof THREE.AmbientLight){l.r+=K.r;l.g+=K.g;l.b+=K.b}else if($ instanceof THREE.DirectionalLight){z.r+=
+K.r;z.g+=K.g;z.b+=K.b}else if($ instanceof THREE.PointLight){o.r+=K.r;o.g+=K.g;o.b+=K.b}}}function la(O,oa,$,K){var U,fa,pa,sa,ua=O.lights;O=0;for(U=ua.length;O<U;O++){fa=ua[O];pa=fa.color;sa=fa.intensity;if(fa instanceof THREE.DirectionalLight){fa=$.dot(fa.position)*sa;if(fa>0){K.r+=pa.r*fa;K.g+=pa.g*fa;K.b+=pa.b*fa}}else if(fa instanceof THREE.PointLight){p.sub(fa.position,oa);p.normalize();fa=$.dot(p)*sa;if(fa>0){K.r+=pa.r*fa;K.g+=pa.g*fa;K.b+=pa.b*fa}}}}function Ca(O,oa,$){if($.opacity!=0){a($.opacity);
+c($.blending);var K,U,fa,pa,sa,ua;if($ instanceof THREE.ParticleBasicMaterial){if($.map){pa=$.map.image;sa=pa.width>>1;ua=pa.height>>1;U=oa.scale.x*j;fa=oa.scale.y*k;$=U*sa;K=fa*ua;Q.set(O.x-$,O.y-K,O.x+$,O.y+K);if(qa.instersects(Q)){m.save();m.translate(O.x,O.y);m.rotate(-oa.rotation);m.scale(U,-fa);m.translate(-sa,-ua);m.drawImage(pa,0,0);m.restore()}}}else if($ instanceof THREE.ParticleCircleMaterial){if(ma){ta.r=l.r+z.r+o.r;ta.g=l.g+z.g+o.g;ta.b=l.b+z.b+o.b;R.r=$.color.r*ta.r;R.g=$.color.g*ta.g;
+R.b=$.color.b*ta.b;R.updateStyleString()}else R.__styleString=$.color.__styleString;$=oa.scale.x*j;K=oa.scale.y*k;Q.set(O.x-$,O.y-K,O.x+$,O.y+K);if(qa.instersects(Q)){U=R.__styleString;if(B!=U)m.fillStyle=B=U;m.save();m.translate(O.x,O.y);m.rotate(-oa.rotation);m.scale($,K);m.beginPath();m.arc(0,0,1,0,n,!0);m.closePath();m.fill();m.restore()}}}}function Da(O,oa,$,K){if(K.opacity!=0){a(K.opacity);c(K.blending);m.beginPath();m.moveTo(O.positionScreen.x,O.positionScreen.y);m.lineTo(oa.positionScreen.x,
+oa.positionScreen.y);m.closePath();if(K instanceof THREE.LineBasicMaterial){R.__styleString=K.color.__styleString;O=K.linewidth;if(G!=O)m.lineWidth=G=O;O=R.__styleString;if(y!=O)m.strokeStyle=y=O;m.stroke();Q.inflate(K.linewidth*2)}}}function Pa(O,oa,$,K,U,fa){if(U.opacity!=0){a(U.opacity);c(U.blending);N=O.positionScreen.x;L=O.positionScreen.y;Y=oa.positionScreen.x;J=oa.positionScreen.y;f=$.positionScreen.x;T=$.positionScreen.y;m.beginPath();m.moveTo(N,L);m.lineTo(Y,J);m.lineTo(f,T);m.lineTo(N,L);
+m.closePath();if(U instanceof THREE.MeshBasicMaterial)if(U.map)U.map.mapping instanceof THREE.UVMapping&&Ia(N,L,Y,J,f,T,U.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);else if(U.envMap){if(U.envMap.mapping instanceof THREE.SphericalReflectionMapping){O=na.matrixWorldInverse;p.copy(K.vertexNormalsWorld[0]);ja=(p.x*O.n11+p.y*O.n12+p.z*O.n13)*0.5+0.5;ha=-(p.x*O.n21+p.y*O.n22+p.z*O.n23)*0.5+0.5;p.copy(K.vertexNormalsWorld[1]);va=(p.x*O.n11+p.y*O.n12+p.z*O.n13)*0.5+0.5;Aa=
+-(p.x*O.n21+p.y*O.n22+p.z*O.n23)*0.5+0.5;p.copy(K.vertexNormalsWorld[2]);ia=(p.x*O.n11+p.y*O.n12+p.z*O.n13)*0.5+0.5;aa=-(p.x*O.n21+p.y*O.n22+p.z*O.n23)*0.5+0.5;Ia(N,L,Y,J,f,T,U.envMap.image,ja,ha,va,Aa,ia,aa)}}else U.wireframe?M(U.color.__styleString,U.wireframeLinewidth):Na(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&Ia(N,L,Y,J,f,T,U.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);
+c(THREE.SubtractiveBlending)}if(ma)if(!U.wireframe&&U.shading==THREE.SmoothShading&&K.vertexNormalsWorld.length==3){da.r=ga.r=I.r=l.r;da.g=ga.g=I.g=l.g;da.b=ga.b=I.b=l.b;la(fa,K.v1.positionWorld,K.vertexNormalsWorld[0],da);la(fa,K.v2.positionWorld,K.vertexNormalsWorld[1],ga);la(fa,K.v3.positionWorld,K.vertexNormalsWorld[2],I);ca.r=(ga.r+I.r)*0.5;ca.g=(ga.g+I.g)*0.5;ca.b=(ga.b+I.b)*0.5;xa=Oa(da,ga,I,ca);Ia(N,L,Y,J,f,T,xa,0,0,1,0,0,1)}else{ta.r=l.r;ta.g=l.g;ta.b=l.b;la(fa,K.centroidWorld,K.normalWorld,
+ta);R.r=U.color.r*ta.r;R.g=U.color.g*ta.g;R.b=U.color.b*ta.b;R.updateStyleString();U.wireframe?M(R.__styleString,U.wireframeLinewidth):Na(R.__styleString)}else U.wireframe?M(U.color.__styleString,U.wireframeLinewidth):Na(U.color.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){za=na.near;ea=na.far;da.r=da.g=da.b=1-S(O.positionScreen.z,za,ea);ga.r=ga.g=ga.b=1-S(oa.positionScreen.z,za,ea);I.r=I.g=I.b=1-S($.positionScreen.z,za,ea);ca.r=(ga.r+I.r)*0.5;ca.g=(ga.g+I.g)*0.5;ca.b=(ga.b+I.b)*0.5;
+xa=Oa(da,ga,I,ca);Ia(N,L,Y,J,f,T,xa,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){R.r=W(K.normalWorld.x);R.g=W(K.normalWorld.y);R.b=W(K.normalWorld.z);R.updateStyleString();U.wireframe?M(R.__styleString,U.wireframeLinewidth):Na(R.__styleString)}}}function M(O,oa){if(y!=O)m.strokeStyle=y=O;if(G!=oa)m.lineWidth=G=oa;m.stroke();Q.inflate(oa*2)}function Na(O){if(B!=O)m.fillStyle=B=O;m.fill()}function Ia(O,oa,$,K,U,fa,pa,sa,ua,Ra,La,Ka,Wa){var Ea,Sa;Ea=pa.width-1;Sa=pa.height-1;sa*=Ea;ua*=
+Sa;Ra*=Ea;La*=Sa;Ka*=Ea;Wa*=Sa;$-=O;K-=oa;U-=O;fa-=oa;Ra-=sa;La-=ua;Ka-=sa;Wa-=ua;Ea=Ra*Wa-Ka*La;if(Ea!=0){Sa=1/Ea;Ea=(Wa*$-La*U)*Sa;La=(Wa*K-La*fa)*Sa;$=(Ra*U-Ka*$)*Sa;K=(Ra*fa-Ka*K)*Sa;O=O-Ea*sa-$*ua;oa=oa-La*sa-K*ua;m.save();m.transform(Ea,La,$,K,O,oa);m.clip();m.drawImage(pa,0,0);m.restore()}}function Oa(O,oa,$,K){var U=~~(O.r*255),fa=~~(O.g*255);O=~~(O.b*255);var pa=~~(oa.r*255),sa=~~(oa.g*255);oa=~~(oa.b*255);var ua=~~($.r*255),Ra=~~($.g*255);$=~~($.b*255);var La=~~(K.r*255),Ka=~~(K.g*255);
+K=~~(K.b*255);P[0]=U<0?0:U>255?255:U;P[1]=fa<0?0:fa>255?255:fa;P[2]=O<0?0:O>255?255:O;P[4]=pa<0?0:pa>255?255:pa;P[5]=sa<0?0:sa>255?255:sa;P[6]=oa<0?0:oa>255?255:oa;P[8]=ua<0?0:ua>255?255:ua;P[9]=Ra<0?0:Ra>255?255:Ra;P[10]=$<0?0:$>255?255:$;P[12]=La<0?0:La>255?255:La;P[13]=Ka<0?0:Ka>255?255:Ka;P[14]=K<0?0:K>255?255:K;A.putImageData(D,0,0);E.drawImage(C,0,0);return V}function S(O,oa,$){O=(O-oa)/($-oa);return O*O*(3-2*O)}function W(O){O=(O+1)*0.5;return O<0?0:O>1?1:O}function X(O,oa){var $=oa.x-O.x,
+K=oa.y-O.y,U=1/Math.sqrt($*$+K*K);$*=U;K*=U;oa.x+=$;oa.y+=K;O.x-=$;O.y-=K}var ya,Ma,Fa,Ba,Ga,H,Ja,Ha;this.autoClear?this.clear():m.setTransform(1,0,0,-1,j,k);b=d.projectScene(ka,na,this.sortElements);(ma=ka.lights.length>0)&&wa(ka);ya=0;for(Ma=b.length;ya<Ma;ya++){Fa=b[ya];Q.empty();if(Fa instanceof THREE.RenderableParticle){w=Fa;w.x*=j;w.y*=k;Ba=0;for(Ga=Fa.materials.length;Ba<Ga;Ba++)Ca(w,Fa,Fa.materials[Ba],ka)}else if(Fa instanceof THREE.RenderableLine){w=Fa.v1;F=Fa.v2;w.positionScreen.x*=j;w.positionScreen.y*=
+k;F.positionScreen.x*=j;F.positionScreen.y*=k;Q.addPoint(w.positionScreen.x,w.positionScreen.y);Q.addPoint(F.positionScreen.x,F.positionScreen.y);if(qa.instersects(Q)){Ba=0;for(Ga=Fa.materials.length;Ba<Ga;)Da(w,F,Fa,Fa.materials[Ba++],ka)}}else if(Fa instanceof THREE.RenderableFace3){w=Fa.v1;F=Fa.v2;x=Fa.v3;w.positionScreen.x*=j;w.positionScreen.y*=k;F.positionScreen.x*=j;F.positionScreen.y*=k;x.positionScreen.x*=j;x.positionScreen.y*=k;if(Fa.overdraw){X(w.positionScreen,F.positionScreen);X(F.positionScreen,
+x.positionScreen);X(x.positionScreen,w.positionScreen)}Q.add3Points(w.positionScreen.x,w.positionScreen.y,F.positionScreen.x,F.positionScreen.y,x.positionScreen.x,x.positionScreen.y);if(qa.instersects(Q)){Ba=0;for(Ga=Fa.meshMaterials.length;Ba<Ga;){Ha=Fa.meshMaterials[Ba++];if(Ha instanceof THREE.MeshFaceMaterial){H=0;for(Ja=Fa.faceMaterials.length;H<Ja;)(Ha=Fa.faceMaterials[H++])&&Pa(w,F,x,Fa,Ha,ka)}else Pa(w,F,x,Fa,Ha,ka)}}}ra.addRectangle(Q)}m.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(ja,ha,va){var Aa,ia,aa,qa;Aa=0;for(ia=ja.lights.length;Aa<ia;Aa++){aa=ja.lights[Aa];if(aa instanceof THREE.DirectionalLight){qa=ha.normalWorld.dot(aa.position)*aa.intensity;if(qa>0){va.r+=aa.color.r*qa;va.g+=aa.color.g*qa;va.b+=aa.color.b*qa}}else if(aa instanceof THREE.PointLight){T.sub(aa.position,ha.centroidWorld);T.normalize();qa=ha.normalWorld.dot(T)*aa.intensity;if(qa>0){va.r+=aa.color.r*qa;va.g+=aa.color.g*qa;va.b+=aa.color.b*qa}}}}function c(ja,ha,va,
+Aa,ia,aa){I=d(ca++);I.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+"z");if(ia instanceof THREE.MeshBasicMaterial)x.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshLambertMaterial)if(F){N.r=L.r;N.g=L.g;N.b=L.b;a(aa,Aa,N);x.r=ia.color.r*N.r;x.g=ia.color.g*N.g;x.b=ia.color.b*N.b;x.updateStyleString()}else x.__styleString=ia.color.__styleString;else if(ia instanceof
 THREE.MeshDepthMaterial){f=1-ia.__2near/(ia.__farPlusNear-Aa.z*ia.__farMinusNear);x.setRGB(f,f,f)}else ia instanceof THREE.MeshNormalMaterial&&x.setRGB(e(Aa.normalWorld.x),e(Aa.normalWorld.y),e(Aa.normalWorld.z));ia.wireframe?I.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+ia.wireframeLinewidth+"; stroke-opacity: "+ia.opacity+"; stroke-linecap: "+ia.wireframeLinecap+"; stroke-linejoin: "+ia.wireframeLinejoin):I.setAttribute("style","fill: "+x.__styleString+"; fill-opacity: "+
-ia.opacity);j.appendChild(I)}function b(ja,ha,va,Aa,ia,aa,qa){I=d(ca++);I.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+" L "+Aa.positionScreen.x+","+Aa.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)x.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(G){N.r=L.r;N.g=L.g;N.b=L.b;a(qa,ia,N);x.r=aa.color.r*N.r;x.g=aa.color.g*N.g;
+ia.opacity);j.appendChild(I)}function b(ja,ha,va,Aa,ia,aa,qa){I=d(ca++);I.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+" L "+Aa.positionScreen.x+","+Aa.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)x.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(F){N.r=L.r;N.g=L.g;N.b=L.b;a(qa,ia,N);x.r=aa.color.r*N.r;x.g=aa.color.g*N.g;
 x.b=aa.color.b*N.b;x.updateStyleString()}else x.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){f=1-aa.__2near/(aa.__farPlusNear-ia.z*aa.__farMinusNear);x.setRGB(f,f,f)}else aa instanceof THREE.MeshNormalMaterial&&x.setRGB(e(ia.normalWorld.x),e(ia.normalWorld.y),e(ia.normalWorld.z));aa.wireframe?I.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+
-"; stroke-linejoin: "+aa.wireframeLinejoin):I.setAttribute("style","fill: "+x.__styleString+"; fill-opacity: "+aa.opacity);j.appendChild(I)}function d(ja){if(R[ja]==null){R[ja]=document.createElementNS("http://www.w3.org/2000/svg","path");xa==0&&R[ja].setAttribute("shape-rendering","crispEdges")}return R[ja]}function e(ja){return ja<0?Math.min((1+ja)*0.5,0.5):0.5+Math.min(ja*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,o,v,u,t,y,C,F=
-new THREE.Rectangle,w=new THREE.Rectangle,G=!1,x=new THREE.Color(16777215),N=new THREE.Color(16777215),L=new THREE.Color(0),Y=new THREE.Color(0),M=new THREE.Color(0),f,X=new THREE.Vector3,R=[],da=[],ga=[],I,ca,za,ea,xa=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ja){switch(ja){case "high":xa=1;break;case "low":xa=0}};this.setSize=function(ja,ha){k=ja;l=ha;o=k/2;v=l/2;j.setAttribute("viewBox",-o+" "+-v+" "+k+" "+l);j.setAttribute("width",
-k);j.setAttribute("height",l);F.set(-o,-v,o,v)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(ja,ha){var va,Aa,ia,aa,qa,ra,Q,ma;this.autoClear&&this.clear();g=h.projectScene(ja,ha,this.sortElements);ea=za=ca=0;if(G=ja.lights.length>0){Q=ja.lights;L.setRGB(0,0,0);Y.setRGB(0,0,0);M.setRGB(0,0,0);va=0;for(Aa=Q.length;va<Aa;va++){ia=Q[va];aa=ia.color;if(ia instanceof THREE.AmbientLight){L.r+=aa.r;L.g+=aa.g;L.b+=aa.b}else if(ia instanceof THREE.DirectionalLight){Y.r+=
-aa.r;Y.g+=aa.g;Y.b+=aa.b}else if(ia instanceof THREE.PointLight){M.r+=aa.r;M.g+=aa.g;M.b+=aa.b}}}va=0;for(Aa=g.length;va<Aa;va++){Q=g[va];w.empty();if(Q instanceof THREE.RenderableParticle){u=Q;u.x*=o;u.y*=-v;ia=0;for(aa=Q.materials.length;ia<aa;ia++)if(ma=Q.materials[ia]){qa=u;ra=Q;var ta=za++;if(da[ta]==null){da[ta]=document.createElementNS("http://www.w3.org/2000/svg","circle");xa==0&&da[ta].setAttribute("shape-rendering","crispEdges")}I=da[ta];I.setAttribute("cx",qa.x);I.setAttribute("cy",qa.y);
-I.setAttribute("r",ra.scale.x*o);if(ma instanceof THREE.ParticleCircleMaterial){if(G){N.r=L.r+Y.r+M.r;N.g=L.g+Y.g+M.g;N.b=L.b+Y.b+M.b;x.r=ma.color.r*N.r;x.g=ma.color.g*N.g;x.b=ma.color.b*N.b;x.updateStyleString()}else x=ma.color;I.setAttribute("style","fill: "+x.__styleString)}j.appendChild(I)}}else if(Q instanceof THREE.RenderableLine){u=Q.v1;t=Q.v2;u.positionScreen.x*=o;u.positionScreen.y*=-v;t.positionScreen.x*=o;t.positionScreen.y*=-v;w.addPoint(u.positionScreen.x,u.positionScreen.y);w.addPoint(t.positionScreen.x,
-t.positionScreen.y);if(F.instersects(w)){ia=0;for(aa=Q.materials.length;ia<aa;)if(ma=Q.materials[ia++]){qa=u;ra=t;ta=ea++;if(ga[ta]==null){ga[ta]=document.createElementNS("http://www.w3.org/2000/svg","line");xa==0&&ga[ta].setAttribute("shape-rendering","crispEdges")}I=ga[ta];I.setAttribute("x1",qa.positionScreen.x);I.setAttribute("y1",qa.positionScreen.y);I.setAttribute("x2",ra.positionScreen.x);I.setAttribute("y2",ra.positionScreen.y);if(ma instanceof THREE.LineBasicMaterial){x.__styleString=ma.color.__styleString;
-I.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+ma.linewidth+"; stroke-opacity: "+ma.opacity+"; stroke-linecap: "+ma.linecap+"; stroke-linejoin: "+ma.linejoin);j.appendChild(I)}}}}else if(Q instanceof THREE.RenderableFace3){u=Q.v1;t=Q.v2;y=Q.v3;u.positionScreen.x*=o;u.positionScreen.y*=-v;t.positionScreen.x*=o;t.positionScreen.y*=-v;y.positionScreen.x*=o;y.positionScreen.y*=-v;w.addPoint(u.positionScreen.x,u.positionScreen.y);w.addPoint(t.positionScreen.x,t.positionScreen.y);
-w.addPoint(y.positionScreen.x,y.positionScreen.y);if(F.instersects(w)){ia=0;for(aa=Q.meshMaterials.length;ia<aa;){ma=Q.meshMaterials[ia++];if(ma instanceof THREE.MeshFaceMaterial){qa=0;for(ra=Q.faceMaterials.length;qa<ra;)(ma=Q.faceMaterials[qa++])&&c(u,t,y,Q,ma,ja)}else ma&&c(u,t,y,Q,ma,ja)}}}else if(Q instanceof THREE.RenderableFace4){u=Q.v1;t=Q.v2;y=Q.v3;C=Q.v4;u.positionScreen.x*=o;u.positionScreen.y*=-v;t.positionScreen.x*=o;t.positionScreen.y*=-v;y.positionScreen.x*=o;y.positionScreen.y*=-v;
-C.positionScreen.x*=o;C.positionScreen.y*=-v;w.addPoint(u.positionScreen.x,u.positionScreen.y);w.addPoint(t.positionScreen.x,t.positionScreen.y);w.addPoint(y.positionScreen.x,y.positionScreen.y);w.addPoint(C.positionScreen.x,C.positionScreen.y);if(F.instersects(w)){ia=0;for(aa=Q.meshMaterials.length;ia<aa;){ma=Q.meshMaterials[ia++];if(ma instanceof THREE.MeshFaceMaterial){qa=0;for(ra=Q.faceMaterials.length;qa<ra;)(ma=Q.faceMaterials[qa++])&&b(u,t,y,C,Q,ma,ja)}else ma&&b(u,t,y,C,Q,ma,ja)}}}}}};
+"; stroke-linejoin: "+aa.wireframeLinejoin):I.setAttribute("style","fill: "+x.__styleString+"; fill-opacity: "+aa.opacity);j.appendChild(I)}function d(ja){if(R[ja]==null){R[ja]=document.createElementNS("http://www.w3.org/2000/svg","path");xa==0&&R[ja].setAttribute("shape-rendering","crispEdges")}return R[ja]}function e(ja){return ja<0?Math.min((1+ja)*0.5,0.5):0.5+Math.min(ja*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,q,v,u,t,y,B,G=
+new THREE.Rectangle,w=new THREE.Rectangle,F=!1,x=new THREE.Color(16777215),N=new THREE.Color(16777215),L=new THREE.Color(0),Y=new THREE.Color(0),J=new THREE.Color(0),f,T=new THREE.Vector3,R=[],da=[],ga=[],I,ca,za,ea,xa=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ja){switch(ja){case "high":xa=1;break;case "low":xa=0}};this.setSize=function(ja,ha){k=ja;m=ha;q=k/2;v=m/2;j.setAttribute("viewBox",-q+" "+-v+" "+k+" "+m);j.setAttribute("width",
+k);j.setAttribute("height",m);G.set(-q,-v,q,v)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(ja,ha){var va,Aa,ia,aa,qa,ra,Q,ma;this.autoClear&&this.clear();g=h.projectScene(ja,ha,this.sortElements);ea=za=ca=0;if(F=ja.lights.length>0){Q=ja.lights;L.setRGB(0,0,0);Y.setRGB(0,0,0);J.setRGB(0,0,0);va=0;for(Aa=Q.length;va<Aa;va++){ia=Q[va];aa=ia.color;if(ia instanceof THREE.AmbientLight){L.r+=aa.r;L.g+=aa.g;L.b+=aa.b}else if(ia instanceof THREE.DirectionalLight){Y.r+=
+aa.r;Y.g+=aa.g;Y.b+=aa.b}else if(ia instanceof THREE.PointLight){J.r+=aa.r;J.g+=aa.g;J.b+=aa.b}}}va=0;for(Aa=g.length;va<Aa;va++){Q=g[va];w.empty();if(Q instanceof THREE.RenderableParticle){u=Q;u.x*=q;u.y*=-v;ia=0;for(aa=Q.materials.length;ia<aa;ia++)if(ma=Q.materials[ia]){qa=u;ra=Q;var ta=za++;if(da[ta]==null){da[ta]=document.createElementNS("http://www.w3.org/2000/svg","circle");xa==0&&da[ta].setAttribute("shape-rendering","crispEdges")}I=da[ta];I.setAttribute("cx",qa.x);I.setAttribute("cy",qa.y);
+I.setAttribute("r",ra.scale.x*q);if(ma instanceof THREE.ParticleCircleMaterial){if(F){N.r=L.r+Y.r+J.r;N.g=L.g+Y.g+J.g;N.b=L.b+Y.b+J.b;x.r=ma.color.r*N.r;x.g=ma.color.g*N.g;x.b=ma.color.b*N.b;x.updateStyleString()}else x=ma.color;I.setAttribute("style","fill: "+x.__styleString)}j.appendChild(I)}}else if(Q instanceof THREE.RenderableLine){u=Q.v1;t=Q.v2;u.positionScreen.x*=q;u.positionScreen.y*=-v;t.positionScreen.x*=q;t.positionScreen.y*=-v;w.addPoint(u.positionScreen.x,u.positionScreen.y);w.addPoint(t.positionScreen.x,
+t.positionScreen.y);if(G.instersects(w)){ia=0;for(aa=Q.materials.length;ia<aa;)if(ma=Q.materials[ia++]){qa=u;ra=t;ta=ea++;if(ga[ta]==null){ga[ta]=document.createElementNS("http://www.w3.org/2000/svg","line");xa==0&&ga[ta].setAttribute("shape-rendering","crispEdges")}I=ga[ta];I.setAttribute("x1",qa.positionScreen.x);I.setAttribute("y1",qa.positionScreen.y);I.setAttribute("x2",ra.positionScreen.x);I.setAttribute("y2",ra.positionScreen.y);if(ma instanceof THREE.LineBasicMaterial){x.__styleString=ma.color.__styleString;
+I.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+ma.linewidth+"; stroke-opacity: "+ma.opacity+"; stroke-linecap: "+ma.linecap+"; stroke-linejoin: "+ma.linejoin);j.appendChild(I)}}}}else if(Q instanceof THREE.RenderableFace3){u=Q.v1;t=Q.v2;y=Q.v3;u.positionScreen.x*=q;u.positionScreen.y*=-v;t.positionScreen.x*=q;t.positionScreen.y*=-v;y.positionScreen.x*=q;y.positionScreen.y*=-v;w.addPoint(u.positionScreen.x,u.positionScreen.y);w.addPoint(t.positionScreen.x,t.positionScreen.y);
+w.addPoint(y.positionScreen.x,y.positionScreen.y);if(G.instersects(w)){ia=0;for(aa=Q.meshMaterials.length;ia<aa;){ma=Q.meshMaterials[ia++];if(ma instanceof THREE.MeshFaceMaterial){qa=0;for(ra=Q.faceMaterials.length;qa<ra;)(ma=Q.faceMaterials[qa++])&&c(u,t,y,Q,ma,ja)}else ma&&c(u,t,y,Q,ma,ja)}}}else if(Q instanceof THREE.RenderableFace4){u=Q.v1;t=Q.v2;y=Q.v3;B=Q.v4;u.positionScreen.x*=q;u.positionScreen.y*=-v;t.positionScreen.x*=q;t.positionScreen.y*=-v;y.positionScreen.x*=q;y.positionScreen.y*=-v;
+B.positionScreen.x*=q;B.positionScreen.y*=-v;w.addPoint(u.positionScreen.x,u.positionScreen.y);w.addPoint(t.positionScreen.x,t.positionScreen.y);w.addPoint(y.positionScreen.x,y.positionScreen.y);w.addPoint(B.positionScreen.x,B.positionScreen.y);if(G.instersects(w)){ia=0;for(aa=Q.meshMaterials.length;ia<aa;){ma=Q.meshMaterials[ia++];if(ma instanceof THREE.MeshFaceMaterial){qa=0;for(ra=Q.faceMaterials.length;qa<ra;)(ma=Q.faceMaterials[qa++])&&b(u,t,y,B,Q,ma,ja)}else ma&&b(u,t,y,B,Q,ma,ja)}}}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
 envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -225,81 +225,81 @@ THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,
 THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
 THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
 THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function c(m,z,p){var n,q,B,A=m.vertices,D=A.length,P=m.colors,U=P.length,E=m.__vertexArray,Z=m.__colorArray,ka=m.__sortArray,na=m.__dirtyVertices,wa=m.__dirtyColors;if(p.sortParticles){Aa.multiplySelf(p.matrixWorld);for(n=0;n<D;n++){q=A[n].position;qa.copy(q);Aa.multiplyVector3(qa);ka[n]=[qa.z,n]}ka.sort(function(la,Ca){return Ca[0]-la[0]});for(n=0;n<D;n++){q=A[ka[n][1]].position;B=n*3;E[B]=q.x;E[B+1]=q.y;E[B+2]=q.z}for(n=0;n<U;n++){B=n*3;color=P[ka[n][1]];Z[B]=color.r;
-Z[B+1]=color.g;Z[B+2]=color.b}}else{if(na)for(n=0;n<D;n++){q=A[n].position;B=n*3;E[B]=q.x;E[B+1]=q.y;E[B+2]=q.z}if(wa)for(n=0;n<U;n++){color=P[n];B=n*3;Z[B]=color.r;Z[B+1]=color.g;Z[B+2]=color.b}}if(na||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,E,z)}if(wa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Z,z)}}function b(m,z){m.fragmentShader=z.fragmentShader;m.vertexShader=z.vertexShader;m.uniforms=
-Uniforms.clone(z.uniforms)}function d(m,z,p,n,q){n.program||da.initMaterial(n,z,p,q);var B=n.program,A=B.uniforms,D=n.uniforms;if(B!=X){f.useProgram(B);X=B}f.uniformMatrix4fv(A.projectionMatrix,!1,ia);if(p&&(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial||n instanceof THREE.LineBasicMaterial||n instanceof THREE.ParticleBasicMaterial)){D.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){D.fogNear.value=p.near;D.fogFar.value=
-p.far}else if(p instanceof THREE.FogExp2)D.fogDensity.value=p.density}if(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshShaderMaterial){var P,U,E=0,Z=0,ka=0,na,wa,la,Ca=ra,Da=Ca.directional.colors,Pa=Ca.directional.positions,K=Ca.point.colors,Na=Ca.point.positions,Ia=0,Oa=0;p=U=U=0;for(P=z.length;p<P;p++){U=z[p];na=U.color;wa=U.position;la=U.intensity;if(U instanceof THREE.AmbientLight){E+=na.r;Z+=na.g;ka+=na.b}else if(U instanceof THREE.DirectionalLight){U=
-Ia*3;Da[U]=na.r*la;Da[U+1]=na.g*la;Da[U+2]=na.b*la;Pa[U]=wa.x;Pa[U+1]=wa.y;Pa[U+2]=wa.z;Ia+=1}else if(U instanceof THREE.PointLight){U=Oa*3;K[U]=na.r*la;K[U+1]=na.g*la;K[U+2]=na.b*la;Na[U]=wa.x;Na[U+1]=wa.y;Na[U+2]=wa.z;Oa+=1}}for(p=Ia*3;p<Da.length;p++)Da[p]=0;for(p=Oa*3;p<K.length;p++)K[p]=0;Ca.point.length=Oa;Ca.directional.length=Ia;Ca.ambient[0]=E;Ca.ambient[1]=Z;Ca.ambient[2]=ka;z=ra;D.enableLighting.value=z.directional.length+z.point.length;D.ambientLightColor.value=z.ambient;D.directionalLightColor.value=
+THREE.WebGLRenderer=function(a){function c(l,z,o){var n,p,C,A=l.vertices,D=A.length,P=l.colors,V=P.length,E=l.__vertexArray,Z=l.__colorArray,ka=l.__sortArray,na=l.__dirtyVertices,wa=l.__dirtyColors;if(o.sortParticles){Aa.multiplySelf(o.matrixWorld);for(n=0;n<D;n++){p=A[n].position;qa.copy(p);Aa.multiplyVector3(qa);ka[n]=[qa.z,n]}ka.sort(function(la,Ca){return Ca[0]-la[0]});for(n=0;n<D;n++){p=A[ka[n][1]].position;C=n*3;E[C]=p.x;E[C+1]=p.y;E[C+2]=p.z}for(n=0;n<V;n++){C=n*3;color=P[ka[n][1]];Z[C]=color.r;
+Z[C+1]=color.g;Z[C+2]=color.b}}else{if(na)for(n=0;n<D;n++){p=A[n].position;C=n*3;E[C]=p.x;E[C+1]=p.y;E[C+2]=p.z}if(wa)for(n=0;n<V;n++){color=P[n];C=n*3;Z[C]=color.r;Z[C+1]=color.g;Z[C+2]=color.b}}if(na||o.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,E,z)}if(wa||o.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Z,z)}}function b(l,z){l.fragmentShader=z.fragmentShader;l.vertexShader=z.vertexShader;l.uniforms=
+Uniforms.clone(z.uniforms)}function d(l,z,o,n,p){n.program||da.initMaterial(n,z,o,p);var C=n.program,A=C.uniforms,D=n.uniforms;if(C!=T){f.useProgram(C);T=C}f.uniformMatrix4fv(A.projectionMatrix,!1,ia);if(o&&(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial||n instanceof THREE.LineBasicMaterial||n instanceof THREE.ParticleBasicMaterial)){D.fogColor.value.setHex(o.color.hex);if(o instanceof THREE.Fog){D.fogNear.value=o.near;D.fogFar.value=
+o.far}else if(o instanceof THREE.FogExp2)D.fogDensity.value=o.density}if(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshShaderMaterial){var P,V,E=0,Z=0,ka=0,na,wa,la,Ca=ra,Da=Ca.directional.colors,Pa=Ca.directional.positions,M=Ca.point.colors,Na=Ca.point.positions,Ia=0,Oa=0;o=V=V=0;for(P=z.length;o<P;o++){V=z[o];na=V.color;wa=V.position;la=V.intensity;if(V instanceof THREE.AmbientLight){E+=na.r;Z+=na.g;ka+=na.b}else if(V instanceof THREE.DirectionalLight){V=
+Ia*3;Da[V]=na.r*la;Da[V+1]=na.g*la;Da[V+2]=na.b*la;Pa[V]=wa.x;Pa[V+1]=wa.y;Pa[V+2]=wa.z;Ia+=1}else if(V instanceof THREE.PointLight){V=Oa*3;M[V]=na.r*la;M[V+1]=na.g*la;M[V+2]=na.b*la;Na[V]=wa.x;Na[V+1]=wa.y;Na[V+2]=wa.z;Oa+=1}}for(o=Ia*3;o<Da.length;o++)Da[o]=0;for(o=Oa*3;o<M.length;o++)M[o]=0;Ca.point.length=Oa;Ca.directional.length=Ia;Ca.ambient[0]=E;Ca.ambient[1]=Z;Ca.ambient[2]=ka;z=ra;D.enableLighting.value=z.directional.length+z.point.length;D.ambientLightColor.value=z.ambient;D.directionalLightColor.value=
 z.directional.colors;D.directionalLightDirection.value=z.directional.positions;D.pointLightColor.value=z.point.colors;D.pointLightPosition.value=z.point.positions}if(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial){D.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);D.opacity.value=n.opacity;D.map.texture=n.map;D.lightMap.texture=n.lightMap;D.envMap.texture=n.envMap;D.reflectivity.value=n.reflectivity;
-D.refractionRatio.value=n.refractionRatio;D.combine.value=n.combine;D.useRefract.value=n.envMap&&n.envMap.mapping instanceof THREE.CubeRefractionMapping}if(n instanceof THREE.LineBasicMaterial){D.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);D.opacity.value=n.opacity}else if(n instanceof THREE.ParticleBasicMaterial){D.psColor.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);D.opacity.value=n.opacity;D.size.value=n.size;D.scale.value=M.height/
-2;D.map.texture=n.map}else if(n instanceof THREE.MeshPhongMaterial){D.ambient.value.setRGB(n.ambient.r,n.ambient.g,n.ambient.b);D.specular.value.setRGB(n.specular.r,n.specular.g,n.specular.b);D.shininess.value=n.shininess}else if(n instanceof THREE.MeshDepthMaterial){D.mNear.value=m.near;D.mFar.value=m.far;D.opacity.value=n.opacity}else if(n instanceof THREE.MeshNormalMaterial)D.opacity.value=n.opacity;for(var S in D)if(E=B.uniforms[S]){p=D[S];P=p.type;z=p.value;if(P=="i")f.uniform1i(E,z);else if(P==
-"f")f.uniform1f(E,z);else if(P=="fv1")f.uniform1fv(E,z);else if(P=="fv")f.uniform3fv(E,z);else if(P=="v2")f.uniform2f(E,z.x,z.y);else if(P=="v3")f.uniform3f(E,z.x,z.y,z.z);else if(P=="c")f.uniform3f(E,z.r,z.g,z.b);else if(P=="t"){f.uniform1i(E,z);if(p=p.texture)if(p.image instanceof Array&&p.image.length==6){if(p.image.length==6){if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(P=0;P<6;++P)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+P,0,0,0,f.RGBA,
-f.UNSIGNED_BYTE,p.image[P])}else{p.image.__webGLTextureCube=f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(P=0;P<6;++P)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+P,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image[P]);p.__wasSetOnce=!0}G(f.TEXTURE_CUBE_MAP,p,p.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube)}}else{if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,
-p.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image)}else{p.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image);p.__wasSetOnce=!0}G(f.TEXTURE_2D,p,p.image);f.bindTexture(f.TEXTURE_2D,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_2D,p.__webGLTexture)}}}f.uniformMatrix4fv(A.modelViewMatrix,!1,q._modelViewMatrixArray);f.uniformMatrix3fv(A.normalMatrix,
-!1,q._normalMatrixArray);(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshPhongMaterial||n.envMap)&&f.uniform3f(A.cameraPosition,m.position.x,m.position.y,m.position.z);(n instanceof THREE.MeshShaderMaterial||n.envMap||n.skinning)&&f.uniformMatrix4fv(A.objectMatrix,!1,q._objectMatrixArray);(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshShaderMaterial||n.skinning)&&f.uniformMatrix4fv(A.viewMatrix,!1,aa);if(n.skinning){f.uniformMatrix4fv(A.cameraInverseMatrix,
-!1,aa);f.uniformMatrix4fv(A.boneGlobalMatrices,!1,q.boneMatrices)}return B}function e(m,z,p,n,q,B){if(n.opacity!=0){m=d(m,z,p,n,B).attributes;if(n.morphTargets){z=n.program.attributes;B.morphTargetBase!==-1?f.bindBuffer(f.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[B.morphTargetBase]):f.bindBuffer(f.ARRAY_BUFFER,q.__webGLVertexBuffer);f.vertexAttribPointer(z.position,3,f.FLOAT,!1,0,0);if(B.morphTargetForcedOrder.length){p=0;for(var A=B.morphTargetForcedOrder,D=B.morphTargetInfluences;p<n.numSupportedMorphTargets&&
-p<A.length;){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[A[p]]);f.vertexAttribPointer(z["morphTarget"+p],3,f.FLOAT,!1,0,0);B.__webGLMorphTargetInfluences[p]=D[A[p]];p++}}else{A=[];var P=-1,U=0;D=B.morphTargetInfluences;var E,Z=D.length;p=0;for(B.morphTargetBase!==-1&&(A[B.morphTargetBase]=!0);p<n.numSupportedMorphTargets;){for(E=0;E<Z;E++)if(!A[E]&&D[E]>P){U=E;P=D[U]}f.bindBuffer(f.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[U]);f.vertexAttribPointer(z["morphTarget"+p],3,f.FLOAT,!1,0,0);
-B.__webGLMorphTargetInfluences[p]=P;A[U]=1;P=-1;p++}}f.uniform1fv(n.program.uniforms.morphTargetInfluences,B.__webGLMorphTargetInfluences)}else{f.bindBuffer(f.ARRAY_BUFFER,q.__webGLVertexBuffer);f.vertexAttribPointer(m.position,3,f.FLOAT,!1,0,0)}if(m.color>=0){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLColorBuffer);f.vertexAttribPointer(m.color,3,f.FLOAT,!1,0,0)}if(m.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLNormalBuffer);f.vertexAttribPointer(m.normal,3,f.FLOAT,!1,0,0)}if(m.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,
-q.__webGLTangentBuffer);f.vertexAttribPointer(m.tangent,4,f.FLOAT,!1,0,0)}if(m.uv>=0)if(q.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLUVBuffer);f.vertexAttribPointer(m.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(m.uv)}else f.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(q.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLUV2Buffer);f.vertexAttribPointer(m.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(m.uv2)}else f.disableVertexAttribArray(m.uv2);if(n.skinning&&m.skinVertexA>=0&&
-m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);f.vertexAttribPointer(m.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinVertexBBuffer);f.vertexAttribPointer(m.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);f.vertexAttribPointer(m.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);f.vertexAttribPointer(m.skinWeight,4,f.FLOAT,!1,0,0)}if(B instanceof
-THREE.Mesh)if(n.wireframe){f.lineWidth(n.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);f.drawElements(f.LINES,q.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,q.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(n.linewidth);f.drawArrays(B,0,q.__webGLLineCount)}else if(B instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,
-0,q.__webGLParticleCount);else B instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,0,q.__webGLVertexCount)}}function g(m,z){if(!m.__webGLVertexBuffer)m.__webGLVertexBuffer=f.createBuffer();if(!m.__webGLNormalBuffer)m.__webGLNormalBuffer=f.createBuffer();if(m.hasPos){f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,m.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.position);f.vertexAttribPointer(z.attributes.position,3,f.FLOAT,!1,0,0)}if(m.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,
-m.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,m.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.normal);f.vertexAttribPointer(z.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,m.count);m.count=0}function h(m){if(ga!=m.doubleSided){m.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);ga=m.doubleSided}if(I!=m.flipSided){m.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);I=m.flipSided}}function j(m){if(za!=m){m?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);
-za=m}}function k(m){va[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);va[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);va[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);va[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);va[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-m.n34);va[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var z;for(m=0;m<6;m++){z=va[m];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function l(m){for(var z=m.matrixWorld,p=-m.geometry.boundingSphere.radius*
-Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),n=0;n<6;n++){m=va[n].x*z.n14+va[n].y*z.n24+va[n].z*z.n34+va[n].w;if(m<=p)return!1}return!0}function o(m,z){m.list[m.count]=z;m.count+=1}function v(m){var z,p,n=m.object,q=m.opaque,B=m.transparent;B.count=0;m=q.count=0;for(z=n.materials.length;m<z;m++){p=n.materials[m];p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?o(B,p):o(q,p)}}function u(m){var z,p,n,q,B=m.object,A=m.buffer,D=m.opaque,P=m.transparent;P.count=0;m=D.count=0;for(n=B.materials.length;m<
-n;m++){z=B.materials[m];if(z instanceof THREE.MeshFaceMaterial){z=0;for(p=A.materials.length;z<p;z++)(q=A.materials[z])&&(q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?o(P,q):o(D,q))}else{q=z;q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?o(P,q):o(D,q)}}}function t(m,z){return z.z-m.z}function y(m,z){m._modelViewMatrix.multiplyToArray(z.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}
-function C(m){function z(ka){var na=[];p=0;for(n=ka.length;p<n;p++)ka[p]==undefined?na.push("undefined"):na.push(ka[p].id);return na.join("_")}var p,n,q,B,A,D,P,U,E={},Z=m.morphTargets!==undefined?m.morphTargets.length:0;m.geometryGroups={};q=0;for(B=m.faces.length;q<B;q++){A=m.faces[q];D=A.materials;P=z(D);E[P]==undefined&&(E[P]={hash:P,counter:0});U=E[P].hash+"_"+E[P].counter;m.geometryGroups[U]==undefined&&(m.geometryGroups[U]={faces:[],materials:D,vertices:0,numMorphTargets:Z});A=A instanceof
-THREE.Face3?3:4;if(m.geometryGroups[U].vertices+A>65535){E[P].counter+=1;U=E[P].hash+"_"+E[P].counter;m.geometryGroups[U]==undefined&&(m.geometryGroups[U]={faces:[],materials:D,vertices:0,numMorphTargets:Z})}m.geometryGroups[U].faces.push(q);m.geometryGroups[U].vertices+=A}}function F(m,z,p){m.push({buffer:z,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(m){if(m!=ca){switch(m){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,
-f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}ca=m}}function G(m,z,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){f.texParameteri(m,f.TEXTURE_WRAP_S,Y(z.wrapS));f.texParameteri(m,f.TEXTURE_WRAP_T,Y(z.wrapT));f.texParameteri(m,f.TEXTURE_MAG_FILTER,
-Y(z.magFilter));f.texParameteri(m,f.TEXTURE_MIN_FILTER,Y(z.minFilter));f.generateMipmap(m)}else{f.texParameteri(m,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(m,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(m,f.TEXTURE_MAG_FILTER,L(z.magFilter));f.texParameteri(m,f.TEXTURE_MIN_FILTER,L(z.minFilter))}}function x(m){if(m&&!m.__webGLFramebuffer){m.__webGLFramebuffer=f.createFramebuffer();m.__webGLRenderbuffer=f.createRenderbuffer();m.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,
-m.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,m.width,m.height);f.bindTexture(f.TEXTURE_2D,m.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,Y(m.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,Y(m.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,Y(m.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,Y(m.minFilter));f.texImage2D(f.TEXTURE_2D,0,Y(m.format),m.width,m.height,0,Y(m.format),Y(m.type),null);f.bindFramebuffer(f.FRAMEBUFFER,
-m.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,m.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,m.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var z,p;if(m){z=m.__webGLFramebuffer;p=m.width;m=m.height}else{z=null;p=ja;m=ha}if(z!=R){f.bindFramebuffer(f.FRAMEBUFFER,z);f.viewport(ea,xa,p,m);R=z}}function N(m,z){var p;if(m=="fragment")p=
-f.createShader(f.FRAGMENT_SHADER);else m=="vertex"&&(p=f.createShader(f.VERTEX_SHADER));f.shaderSource(p,z);f.compileShader(p);if(!f.getShaderParameter(p,f.COMPILE_STATUS)){alert(f.getShaderInfoLog(p));return null}return p}function L(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}function Y(m){switch(m){case THREE.RepeatWrapping:return f.REPEAT;
+D.refractionRatio.value=n.refractionRatio;D.combine.value=n.combine;D.useRefract.value=n.envMap&&n.envMap.mapping instanceof THREE.CubeRefractionMapping}if(n instanceof THREE.LineBasicMaterial){D.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);D.opacity.value=n.opacity}else if(n instanceof THREE.ParticleBasicMaterial){D.psColor.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);D.opacity.value=n.opacity;D.size.value=n.size;D.scale.value=J.height/
+2;D.map.texture=n.map}else if(n instanceof THREE.MeshPhongMaterial){D.ambient.value.setRGB(n.ambient.r,n.ambient.g,n.ambient.b);D.specular.value.setRGB(n.specular.r,n.specular.g,n.specular.b);D.shininess.value=n.shininess}else if(n instanceof THREE.MeshDepthMaterial){D.mNear.value=l.near;D.mFar.value=l.far;D.opacity.value=n.opacity}else if(n instanceof THREE.MeshNormalMaterial)D.opacity.value=n.opacity;for(var S in D)if(E=C.uniforms[S]){o=D[S];P=o.type;z=o.value;if(P=="i")f.uniform1i(E,z);else if(P==
+"f")f.uniform1f(E,z);else if(P=="fv1")f.uniform1fv(E,z);else if(P=="fv")f.uniform3fv(E,z);else if(P=="v2")f.uniform2f(E,z.x,z.y);else if(P=="v3")f.uniform3f(E,z.x,z.y,z.z);else if(P=="c")f.uniform3f(E,z.r,z.g,z.b);else if(P=="t"){f.uniform1i(E,z);if(o=o.texture)if(o.image instanceof Array&&o.image.length==6){if(o.image.length==6){if(o.needsUpdate){if(o.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube);for(P=0;P<6;++P)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+P,0,0,0,f.RGBA,
+f.UNSIGNED_BYTE,o.image[P])}else{o.image.__webGLTextureCube=f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube);for(P=0;P<6;++P)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+P,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,o.image[P]);o.__wasSetOnce=!0}F(f.TEXTURE_CUBE_MAP,o,o.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);o.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube)}}else{if(o.needsUpdate){if(o.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,
+o.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,0,0,0,f.RGBA,f.UNSIGNED_BYTE,o.image)}else{o.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,o.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,o.image);o.__wasSetOnce=!0}F(f.TEXTURE_2D,o,o.image);f.bindTexture(f.TEXTURE_2D,null);o.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_2D,o.__webGLTexture)}}}f.uniformMatrix4fv(A.modelViewMatrix,!1,p._modelViewMatrixArray);f.uniformMatrix3fv(A.normalMatrix,
+!1,p._normalMatrixArray);(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshPhongMaterial||n.envMap)&&f.uniform3f(A.cameraPosition,l.position.x,l.position.y,l.position.z);(n instanceof THREE.MeshShaderMaterial||n.envMap||n.skinning)&&f.uniformMatrix4fv(A.objectMatrix,!1,p._objectMatrixArray);(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshShaderMaterial||n.skinning)&&f.uniformMatrix4fv(A.viewMatrix,!1,aa);if(n.skinning){f.uniformMatrix4fv(A.cameraInverseMatrix,
+!1,aa);f.uniformMatrix4fv(A.boneGlobalMatrices,!1,p.boneMatrices)}return C}function e(l,z,o,n,p,C){if(n.opacity!=0){l=d(l,z,o,n,C).attributes;if(n.morphTargets){z=n.program.attributes;C.morphTargetBase!==-1?f.bindBuffer(f.ARRAY_BUFFER,p.__webGLMorphTargetsBuffers[C.morphTargetBase]):f.bindBuffer(f.ARRAY_BUFFER,p.__webGLVertexBuffer);f.vertexAttribPointer(z.position,3,f.FLOAT,!1,0,0);if(C.morphTargetForcedOrder.length){o=0;for(var A=C.morphTargetForcedOrder,D=C.morphTargetInfluences;o<n.numSupportedMorphTargets&&
+o<A.length;){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLMorphTargetsBuffers[A[o]]);f.vertexAttribPointer(z["morphTarget"+o],3,f.FLOAT,!1,0,0);C.__webGLMorphTargetInfluences[o]=D[A[o]];o++}}else{A=[];var P=-1,V=0;D=C.morphTargetInfluences;var E,Z=D.length;o=0;for(C.morphTargetBase!==-1&&(A[C.morphTargetBase]=!0);o<n.numSupportedMorphTargets;){for(E=0;E<Z;E++)if(!A[E]&&D[E]>P){V=E;P=D[V]}f.bindBuffer(f.ARRAY_BUFFER,p.__webGLMorphTargetsBuffers[V]);f.vertexAttribPointer(z["morphTarget"+o],3,f.FLOAT,!1,0,0);
+C.__webGLMorphTargetInfluences[o]=P;A[V]=1;P=-1;o++}}f.uniform1fv(n.program.uniforms.morphTargetInfluences,C.__webGLMorphTargetInfluences)}else{f.bindBuffer(f.ARRAY_BUFFER,p.__webGLVertexBuffer);f.vertexAttribPointer(l.position,3,f.FLOAT,!1,0,0)}if(l.color>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLColorBuffer);f.vertexAttribPointer(l.color,3,f.FLOAT,!1,0,0)}if(l.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLNormalBuffer);f.vertexAttribPointer(l.normal,3,f.FLOAT,!1,0,0)}if(l.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,
+p.__webGLTangentBuffer);f.vertexAttribPointer(l.tangent,4,f.FLOAT,!1,0,0)}if(l.uv>=0)if(p.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLUVBuffer);f.vertexAttribPointer(l.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv)}else f.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(p.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLUV2Buffer);f.vertexAttribPointer(l.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv2)}else f.disableVertexAttribArray(l.uv2);if(n.skinning&&l.skinVertexA>=0&&
+l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);f.vertexAttribPointer(l.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);f.vertexAttribPointer(l.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);f.vertexAttribPointer(l.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);f.vertexAttribPointer(l.skinWeight,4,f.FLOAT,!1,0,0)}if(C instanceof
+THREE.Mesh)if(n.wireframe){f.lineWidth(n.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);f.drawElements(f.LINES,p.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,p.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(C instanceof THREE.Line){C=C.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(n.linewidth);f.drawArrays(C,0,p.__webGLLineCount)}else if(C instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,
+0,p.__webGLParticleCount);else C instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,0,p.__webGLVertexCount)}}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=f.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=f.createBuffer();if(l.hasPos){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,l.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.position);f.vertexAttribPointer(z.attributes.position,3,f.FLOAT,!1,0,0)}if(l.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,
+l.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,l.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.normal);f.vertexAttribPointer(z.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,l.count);l.count=0}function h(l){if(ga!=l.doubleSided){l.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);ga=l.doubleSided}if(I!=l.flipSided){l.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);I=l.flipSided}}function j(l){if(za!=l){l?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);
+za=l}}function k(l){va[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);va[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);va[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);va[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);va[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);va[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=va[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function m(l){for(var z=l.matrixWorld,o=-l.geometry.boundingSphere.radius*
+Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),n=0;n<6;n++){l=va[n].x*z.n14+va[n].y*z.n24+va[n].z*z.n34+va[n].w;if(l<=o)return!1}return!0}function q(l,z){l.list[l.count]=z;l.count+=1}function v(l){var z,o,n=l.object,p=l.opaque,C=l.transparent;C.count=0;l=p.count=0;for(z=n.materials.length;l<z;l++){o=n.materials[l];o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?q(C,o):q(p,o)}}function u(l){var z,o,n,p,C=l.object,A=l.buffer,D=l.opaque,P=l.transparent;P.count=0;l=D.count=0;for(n=C.materials.length;l<
+n;l++){z=C.materials[l];if(z instanceof THREE.MeshFaceMaterial){z=0;for(o=A.materials.length;z<o;z++)(p=A.materials[z])&&(p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?q(P,p):q(D,p))}else{p=z;p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?q(P,p):q(D,p)}}}function t(l,z){return z.z-l.z}function y(l,z){l._modelViewMatrix.multiplyToArray(z.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}
+function B(l){function z(ka){var na=[];o=0;for(n=ka.length;o<n;o++)ka[o]==undefined?na.push("undefined"):na.push(ka[o].id);return na.join("_")}var o,n,p,C,A,D,P,V,E={},Z=l.morphTargets!==undefined?l.morphTargets.length:0;l.geometryGroups={};p=0;for(C=l.faces.length;p<C;p++){A=l.faces[p];D=A.materials;P=z(D);E[P]==undefined&&(E[P]={hash:P,counter:0});V=E[P].hash+"_"+E[P].counter;l.geometryGroups[V]==undefined&&(l.geometryGroups[V]={faces:[],materials:D,vertices:0,numMorphTargets:Z});A=A instanceof
+THREE.Face3?3:4;if(l.geometryGroups[V].vertices+A>65535){E[P].counter+=1;V=E[P].hash+"_"+E[P].counter;l.geometryGroups[V]==undefined&&(l.geometryGroups[V]={faces:[],materials:D,vertices:0,numMorphTargets:Z})}l.geometryGroups[V].faces.push(p);l.geometryGroups[V].vertices+=A}}function G(l,z,o){l.push({buffer:z,object:o,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(l){if(l!=ca){switch(l){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,
+f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}ca=l}}function F(l,z,o){if((o.width&o.width-1)==0&&(o.height&o.height-1)==0){f.texParameteri(l,f.TEXTURE_WRAP_S,Y(z.wrapS));f.texParameteri(l,f.TEXTURE_WRAP_T,Y(z.wrapT));f.texParameteri(l,f.TEXTURE_MAG_FILTER,
+Y(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,Y(z.minFilter));f.generateMipmap(l)}else{f.texParameteri(l,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_MAG_FILTER,L(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,L(z.minFilter))}}function x(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,
+l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,l.width,l.height);f.bindTexture(f.TEXTURE_2D,l.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,Y(l.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,Y(l.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,Y(l.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,Y(l.minFilter));f.texImage2D(f.TEXTURE_2D,0,Y(l.format),l.width,l.height,0,Y(l.format),Y(l.type),null);f.bindFramebuffer(f.FRAMEBUFFER,
+l.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,l.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,l.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var z,o;if(l){z=l.__webGLFramebuffer;o=l.width;l=l.height}else{z=null;o=ja;l=ha}if(z!=R){f.bindFramebuffer(f.FRAMEBUFFER,z);f.viewport(ea,xa,o,l);R=z}}function N(l,z){var o;if(l=="fragment")o=
+f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&(o=f.createShader(f.VERTEX_SHADER));f.shaderSource(o,z);f.compileShader(o);if(!f.getShaderParameter(o,f.COMPILE_STATUS)){alert(f.getShaderInfoLog(o));return null}return o}function L(l){switch(l){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}function Y(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;
 case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;
-case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),
-f,X=null,R=null,da=this,ga=null,I=null,ca=null,za=null,ea=0,xa=0,ja=0,ha=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Aa=new THREE.Matrix4,ia=new Float32Array(16),aa=new Float32Array(16),qa=new THREE.Vector4,ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Q=!0,ma=new THREE.Color(0),ta=0;if(a){if(a.antialias!==undefined)Q=a.antialias;a.clearColor!==undefined&&ma.setHex(a.clearColor);
-if(a.clearAlpha!==undefined)ta=a.clearAlpha}this.maxMorphTargets=8;this.domElement=M;this.autoClear=!0;this.sortObjects=!0;(function(m,z,p){try{if(!(f=M.getContext("experimental-webgl",{antialias:m})))throw"Error creating WebGL context.";}catch(n){console.error(n)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,p);_cullEnabled=
-!0})(Q,ma,ta);this.context=f;this.setSize=function(m,z){M.width=m;M.height=z;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(m,z,p,n){ea=m;xa=z;ja=p;ha=n;f.viewport(ea,xa,ja,ha)};this.setScissor=function(m,z,p,n){f.scissor(m,z,p,n)};this.enableScissorTest=function(m){m?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){f.depthMask(m)};this.setClearColorHex=function(m,z){var p=new THREE.Color(m);f.clearColor(p.r,p.g,p.b,z)};this.setClearColor=
-function(m,z){f.clearColor(m.r,m.g,m.b,z)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(m,z,p,n){var q,B,A;if(m instanceof THREE.MeshDepthMaterial)b(m,THREE.ShaderLib.depth);else if(m instanceof THREE.MeshNormalMaterial)b(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial)b(m,THREE.ShaderLib.basic);else if(m instanceof THREE.MeshLambertMaterial)b(m,THREE.ShaderLib.lambert);else if(m instanceof THREE.MeshPhongMaterial)b(m,THREE.ShaderLib.phong);
-else if(m instanceof THREE.LineBasicMaterial)b(m,THREE.ShaderLib.basic);else m instanceof THREE.ParticleBasicMaterial&&b(m,THREE.ShaderLib.particle_basic);var D,P,U,E;A=U=E=0;for(D=z.length;A<D;A++){P=z[A];P instanceof THREE.DirectionalLight&&U++;P instanceof THREE.PointLight&&E++}if(E+U<=4)z=U;else{z=Math.ceil(4*U/(E+U));E=4-z}A={directional:z,point:E};D=50;if(n!==undefined&&n instanceof THREE.SkinnedMesh)D=n.bones.length;E=m.fragmentShader;z=m.vertexShader;D={fog:p,map:m.map,envMap:m.envMap,lightMap:m.lightMap,
-vertexColors:m.vertexColors,skinning:m.skinning,morphTargets:m.morphTargets,maxDirLights:A.directional,maxPointLights:A.point,maxBones:D};p=f.createProgram();A=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,D.fog?"#define USE_FOG":"",D.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",D.map?"#define USE_MAP":"",D.envMap?"#define USE_ENVMAP":"",D.lightMap?"#define USE_LIGHTMAP":"",D.vertexColors?"#define USE_COLOR":
+case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var J=document.createElement("canvas"),
+f,T=null,R=null,da=this,ga=null,I=null,ca=null,za=null,ea=0,xa=0,ja=0,ha=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Aa=new THREE.Matrix4,ia=new Float32Array(16),aa=new Float32Array(16),qa=new THREE.Vector4,ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Q=!0,ma=new THREE.Color(0),ta=0;if(a){if(a.antialias!==undefined)Q=a.antialias;a.clearColor!==undefined&&ma.setHex(a.clearColor);
+if(a.clearAlpha!==undefined)ta=a.clearAlpha}this.maxMorphTargets=8;this.domElement=J;this.autoClear=!0;this.sortObjects=!0;(function(l,z,o){try{if(!(f=J.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(n){console.error(n)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,o);_cullEnabled=
+!0})(Q,ma,ta);this.context=f;this.setSize=function(l,z){J.width=l;J.height=z;this.setViewport(0,0,J.width,J.height)};this.setViewport=function(l,z,o,n){ea=l;xa=z;ja=o;ha=n;f.viewport(ea,xa,ja,ha)};this.setScissor=function(l,z,o,n){f.scissor(l,z,o,n)};this.enableScissorTest=function(l){l?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(l){f.depthMask(l)};this.setClearColorHex=function(l,z){var o=new THREE.Color(l);f.clearColor(o.r,o.g,o.b,z)};this.setClearColor=
+function(l,z){f.clearColor(l.r,l.g,l.b,z)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,o,n){var p,C,A;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);
+else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var D,P,V,E;A=V=E=0;for(D=z.length;A<D;A++){P=z[A];P instanceof THREE.DirectionalLight&&V++;P instanceof THREE.PointLight&&E++}if(E+V<=4)z=V;else{z=Math.ceil(4*V/(E+V));E=4-z}A={directional:z,point:E};D=50;if(n!==undefined&&n instanceof THREE.SkinnedMesh)D=n.bones.length;E=l.fragmentShader;z=l.vertexShader;D={fog:o,map:l.map,envMap:l.envMap,lightMap:l.lightMap,
+vertexColors:l.vertexColors,skinning:l.skinning,morphTargets:l.morphTargets,maxDirLights:A.directional,maxPointLights:A.point,maxBones:D};o=f.createProgram();A=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,D.fog?"#define USE_FOG":"",D.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",D.map?"#define USE_MAP":"",D.envMap?"#define USE_ENVMAP":"",D.lightMap?"#define USE_LIGHTMAP":"",D.vertexColors?"#define USE_COLOR":
 "","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");D=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,"#define MAX_BONES "+D.maxBones,D.map?"#define USE_MAP":"",D.envMap?"#define USE_ENVMAP":"",D.lightMap?"#define USE_LIGHTMAP":"",D.vertexColors?"#define USE_COLOR":"",D.skinning?"#define USE_SKINNING":"",D.morphTargets?"#define USE_MORPHTARGETS":"",D.sizeAttenuation?
 "#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-f.attachShader(p,N("fragment",A+E));f.attachShader(p,N("vertex",D+z));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};m.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(q in m.uniforms)p.push(q);q=
-m.program;E=0;for(z=p.length;E<z;E++){A=p[E];q.uniforms[A]=f.getUniformLocation(q,A)}p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(q=0;q<this.maxMorphTargets;q++)p.push("morphTarget"+q);for(B in m.attributes)p.push(B);B=m.program;q=p;p=0;for(E=q.length;p<E;p++){z=q[p];B.attributes[z]=f.getAttribLocation(B,z)}B=m.program.attributes;f.enableVertexAttribArray(B.position);B.color>=0&&f.enableVertexAttribArray(B.color);B.normal>=0&&f.enableVertexAttribArray(B.normal);
-B.tangent>=0&&f.enableVertexAttribArray(B.tangent);if(m.skinning&&B.skinVertexA>=0&&B.skinVertexB>=0&&B.skinIndex>=0&&B.skinWeight>=0){f.enableVertexAttribArray(B.skinVertexA);f.enableVertexAttribArray(B.skinVertexB);f.enableVertexAttribArray(B.skinIndex);f.enableVertexAttribArray(B.skinWeight)}if(m.morphTargets){m.numSupportedMorphTargets=0;if(B.morphTarget0>=0){f.enableVertexAttribArray(B.morphTarget0);m.numSupportedMorphTargets++}if(B.morphTarget1>=0){f.enableVertexAttribArray(B.morphTarget1);
-m.numSupportedMorphTargets++}if(B.morphTarget2>=0){f.enableVertexAttribArray(B.morphTarget2);m.numSupportedMorphTargets++}if(B.morphTarget3>=0){f.enableVertexAttribArray(B.morphTarget3);m.numSupportedMorphTargets++}if(B.morphTarget4>=0){f.enableVertexAttribArray(B.morphTarget4);m.numSupportedMorphTargets++}if(B.morphTarget5>=0){f.enableVertexAttribArray(B.morphTarget5);m.numSupportedMorphTargets++}if(B.morphTarget6>=0){f.enableVertexAttribArray(B.morphTarget6);m.numSupportedMorphTargets++}if(B.morphTarget7>=
-0){f.enableVertexAttribArray(B.morphTarget7);m.numSupportedMorphTargets++}n.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(q=0;q<this.maxMorphTargets;q++)n.__webGLMorphTargetInfluences[q]=0}};this.render=function(m,z,p,n){var q,B,A,D,P,U,E,Z,ka=m.lights,na=m.fog;z.matrixAutoUpdate&&z.update();z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ia);Aa.multiply(z.projectionMatrix,z.matrixWorldInverse);k(Aa);m.update(undefined,!1,z);this.initWebGLObjects(m);
-x(p);(this.autoClear||n)&&this.clear();P=m.__webglObjects.length;for(n=0;n<P;n++){q=m.__webglObjects[n];E=q.object;if(E.visible)if(!(E instanceof THREE.Mesh)||l(E)){E.matrixWorld.flattenToArray(E._objectMatrixArray);y(E,z);u(q);q.render=!0;if(this.sortObjects){qa.copy(E.position);Aa.multiplyVector3(qa);q.z=qa.z}}else q.render=!1;else q.render=!1}this.sortObjects&&m.__webglObjects.sort(t);U=m.__webglObjectsImmediate.length;for(n=0;n<U;n++){q=m.__webglObjectsImmediate[n];E=q.object;if(E.visible){E.matrixAutoUpdate&&
-E.matrixWorld.flattenToArray(E._objectMatrixArray);y(E,z);v(q)}}w(THREE.NormalBlending);for(n=0;n<P;n++){q=m.__webglObjects[n];if(q.render){E=q.object;Z=q.buffer;A=q.opaque;h(E);for(q=0;q<A.count;q++){D=A.list[q];j(D.depthTest);e(z,ka,na,D,Z,E)}}}for(n=0;n<U;n++){q=m.__webglObjectsImmediate[n];E=q.object;if(E.visible){A=q.opaque;h(E);for(q=0;q<A.count;q++){D=A.list[q];j(D.depthTest);B=d(z,ka,na,D,E);E.render(function(wa){g(wa,B)})}}}for(n=0;n<P;n++){q=m.__webglObjects[n];if(q.render){E=q.object;Z=
-q.buffer;A=q.transparent;h(E);for(q=0;q<A.count;q++){D=A.list[q];w(D.blending);j(D.depthTest);e(z,ka,na,D,Z,E)}}}for(n=0;n<U;n++){q=m.__webglObjectsImmediate[n];E=q.object;if(E.visible){A=q.transparent;h(E);for(q=0;q<A.count;q++){D=A.list[q];w(D.blending);j(D.depthTest);B=d(z,ka,na,D,E);E.render(function(wa){g(wa,B)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};
-this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[]}for(;m.__objectsAdded.length;){var z=m.__objectsAdded[0],p=m,n=void 0,q=void 0,B=void 0;if(z._modelViewMatrix==undefined){z._modelViewMatrix=new THREE.Matrix4;z._normalMatrixArray=new Float32Array(9);z._modelViewMatrixArray=new Float32Array(16);z._objectMatrixArray=new Float32Array(16);z.matrixWorld.flattenToArray(z._objectMatrixArray)}if(z instanceof THREE.Mesh){q=z.geometry;q.geometryGroups==
-undefined&&C(q);for(n in q.geometryGroups){B=q.geometryGroups[n];if(!B.__webGLVertexBuffer){var A=B;A.__webGLVertexBuffer=f.createBuffer();A.__webGLNormalBuffer=f.createBuffer();A.__webGLTangentBuffer=f.createBuffer();A.__webGLColorBuffer=f.createBuffer();A.__webGLUVBuffer=f.createBuffer();A.__webGLUV2Buffer=f.createBuffer();A.__webGLSkinVertexABuffer=f.createBuffer();A.__webGLSkinVertexBBuffer=f.createBuffer();A.__webGLSkinIndicesBuffer=f.createBuffer();A.__webGLSkinWeightsBuffer=f.createBuffer();
-A.__webGLFaceBuffer=f.createBuffer();A.__webGLLineBuffer=f.createBuffer();if(A.numMorphTargets){var D=void 0,P=void 0;A.__webGLMorphTargetsBuffers=[];D=0;for(P=A.numMorphTargets;D<P;D++)A.__webGLMorphTargetsBuffers.push(f.createBuffer())}A=B;var U=z,E=void 0,Z=void 0,ka=P=D=0,na=U.geometry.faces,wa=A.faces;E=0;for(Z=wa.length;E<Z;E++){fi=wa[E];face=na[fi];if(face instanceof THREE.Face3){D+=3;P+=1;ka+=3}else if(face instanceof THREE.Face4){D+=4;P+=2;ka+=4}}A.__vertexArray=new Float32Array(D*3);A.__normalArray=
-new Float32Array(D*3);A.__tangentArray=new Float32Array(D*4);A.__colorArray=new Float32Array(D*3);A.__uvArray=new Float32Array(D*2);A.__uv2Array=new Float32Array(D*2);A.__skinVertexAArray=new Float32Array(D*4);A.__skinVertexBArray=new Float32Array(D*4);A.__skinIndexArray=new Float32Array(D*4);A.__skinWeightArray=new Float32Array(D*4);A.__faceArray=new Uint16Array(P*3);A.__lineArray=new Uint16Array(ka*2);Z=E=A;na=void 0;wa=void 0;var la=void 0,Ca=void 0;la=void 0;var Da=!1;na=0;for(wa=U.materials.length;na<
-wa;na++){la=U.materials[na];if(la instanceof THREE.MeshFaceMaterial){la=0;for(Ca=Z.materials.length;la<Ca;la++)if(Z.materials[la]&&Z.materials[la].shading!=undefined&&Z.materials[la].shading==THREE.SmoothShading){Da=!0;break}}else if(la&&la.shading!=undefined&&la.shading==THREE.SmoothShading){Da=!0;break}if(Da)break}E.__needsSmoothNormals=Da;A.__webGLFaceCount=P*3;A.__webGLLineCount=ka*2;if(A.numMorphTargets){P=void 0;ka=void 0;A.__morphTargetsArrays=[];P=0;for(ka=A.numMorphTargets;P<ka;P++)A.__morphTargetsArrays.push(new Float32Array(D*
-3))}q.__dirtyVertices=!0;q.__dirtyMorphTargets=!0;q.__dirtyElements=!0;q.__dirtyUvs=!0;q.__dirtyNormals=!0;q.__dirtyTangents=!0;q.__dirtyColors=!0}F(p.__webglObjects,B,z)}}else if(z instanceof THREE.Ribbon){q=z.geometry;if(!q.__webGLVertexBuffer){n=q;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=q;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);n.__colorArray=new Float32Array(B*3);n.__webGLVertexCount=B;q.__dirtyVertices=!0;q.__dirtyColors=!0}F(p.__webglObjects,
-q,z)}else if(z instanceof THREE.Line){q=z.geometry;if(!q.__webGLVertexBuffer){n=q;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=q;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);n.__colorArray=new Float32Array(B*3);n.__webGLLineCount=B;q.__dirtyVertices=!0;q.__dirtyColors=!0}F(p.__webglObjects,q,z)}else if(z instanceof THREE.ParticleSystem){q=z.geometry;if(!q.__webGLVertexBuffer){n=q;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();
-n=q;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);n.__colorArray=new Float32Array(B*3);n.__sortArray=[];n.__webGLParticleCount=B;q.__dirtyVertices=!0;q.__dirtyColors=!0}F(p.__webglObjects,q,z)}else THREE.MarchingCubes!==undefined&&z instanceof THREE.MarchingCubes&&p.__webglObjectsImmediate.push({object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){z=m.__objectsRemoved[0];p=m;q=void 0;n=void 0;for(q=p.__webglObjects.length-
-1;q>=0;q--){n=p.__webglObjects[q].object;z==n&&p.__webglObjects.splice(q,1)}m.__objectsRemoved.splice(0,1)}z=0;for(p=m.__webglObjects.length;z<p;z++){n=m.__webglObjects[z].object;B=void 0;q=void 0;A=void 0;if(n instanceof THREE.Mesh){q=n.geometry;for(B in q.geometryGroups){A=q.geometryGroups[B];if(q.__dirtyVertices||q.__dirtyMorphTargets||q.__dirtyElements||q.__dirtyUvs||q.__dirtyNormals||q.__dirtyColors||q.__dirtyTangents){D=f.DYNAMIC_DRAW;P=void 0;ka=void 0;var Pa=void 0,K=void 0,Na=void 0,Ia=void 0,
-Oa=void 0;Pa=void 0;var S=void 0,V=void 0,W=void 0,ya=void 0;S=void 0;V=void 0;W=void 0;K=void 0;S=void 0;V=void 0;W=void 0;ya=void 0;S=void 0;V=void 0;W=void 0;ya=void 0;S=void 0;V=void 0;W=void 0;ya=void 0;S=void 0;V=void 0;W=void 0;ya=void 0;S=void 0;V=void 0;W=void 0;ya=void 0;K=void 0;Ia=void 0;Na=void 0;Oa=void 0;var Ma=void 0,Fa=void 0,Ba=void 0,Ga=Ca=la=Da=wa=na=U=Z=E=0,H=0,Ja=0,Ha=A.__vertexArray,O=A.__uvArray,oa=A.__uv2Array,$=A.__normalArray,J=A.__tangentArray,T=A.__colorArray,fa=A.__skinVertexAArray,
+f.attachShader(o,N("fragment",A+E));f.attachShader(o,N("vertex",D+z));f.linkProgram(o);f.getProgramParameter(o,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(o,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");o.uniforms={};o.attributes={};l.program=o;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(p in l.uniforms)o.push(p);p=
+l.program;E=0;for(z=o.length;E<z;E++){A=o[E];p.uniforms[A]=f.getUniformLocation(p,A)}o=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(p=0;p<this.maxMorphTargets;p++)o.push("morphTarget"+p);for(C in l.attributes)o.push(C);C=l.program;p=o;o=0;for(E=p.length;o<E;o++){z=p[o];C.attributes[z]=f.getAttribLocation(C,z)}C=l.program.attributes;f.enableVertexAttribArray(C.position);C.color>=0&&f.enableVertexAttribArray(C.color);C.normal>=0&&f.enableVertexAttribArray(C.normal);
+C.tangent>=0&&f.enableVertexAttribArray(C.tangent);if(l.skinning&&C.skinVertexA>=0&&C.skinVertexB>=0&&C.skinIndex>=0&&C.skinWeight>=0){f.enableVertexAttribArray(C.skinVertexA);f.enableVertexAttribArray(C.skinVertexB);f.enableVertexAttribArray(C.skinIndex);f.enableVertexAttribArray(C.skinWeight)}if(l.morphTargets){l.numSupportedMorphTargets=0;if(C.morphTarget0>=0){f.enableVertexAttribArray(C.morphTarget0);l.numSupportedMorphTargets++}if(C.morphTarget1>=0){f.enableVertexAttribArray(C.morphTarget1);
+l.numSupportedMorphTargets++}if(C.morphTarget2>=0){f.enableVertexAttribArray(C.morphTarget2);l.numSupportedMorphTargets++}if(C.morphTarget3>=0){f.enableVertexAttribArray(C.morphTarget3);l.numSupportedMorphTargets++}if(C.morphTarget4>=0){f.enableVertexAttribArray(C.morphTarget4);l.numSupportedMorphTargets++}if(C.morphTarget5>=0){f.enableVertexAttribArray(C.morphTarget5);l.numSupportedMorphTargets++}if(C.morphTarget6>=0){f.enableVertexAttribArray(C.morphTarget6);l.numSupportedMorphTargets++}if(C.morphTarget7>=
+0){f.enableVertexAttribArray(C.morphTarget7);l.numSupportedMorphTargets++}n.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(p=0;p<this.maxMorphTargets;p++)n.__webGLMorphTargetInfluences[p]=0}};this.render=function(l,z,o,n){var p,C,A,D,P,V,E,Z,ka=l.lights,na=l.fog;z.matrixAutoUpdate&&z.updateMatrix();l.update(undefined,!1,z);z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ia);Aa.multiply(z.projectionMatrix,z.matrixWorldInverse);k(Aa);this.initWebGLObjects(l);
+x(o);(this.autoClear||n)&&this.clear();P=l.__webglObjects.length;for(n=0;n<P;n++){p=l.__webglObjects[n];E=p.object;if(E.visible)if(!(E instanceof THREE.Mesh)||m(E)){E.matrixWorld.flattenToArray(E._objectMatrixArray);y(E,z);u(p);p.render=!0;if(this.sortObjects){qa.copy(E.position);Aa.multiplyVector3(qa);p.z=qa.z}}else p.render=!1;else p.render=!1}this.sortObjects&&l.__webglObjects.sort(t);V=l.__webglObjectsImmediate.length;for(n=0;n<V;n++){p=l.__webglObjectsImmediate[n];E=p.object;if(E.visible){E.matrixAutoUpdate&&
+E.matrixWorld.flattenToArray(E._objectMatrixArray);y(E,z);v(p)}}w(THREE.NormalBlending);for(n=0;n<P;n++){p=l.__webglObjects[n];if(p.render){E=p.object;Z=p.buffer;A=p.opaque;h(E);for(p=0;p<A.count;p++){D=A.list[p];j(D.depthTest);e(z,ka,na,D,Z,E)}}}for(n=0;n<V;n++){p=l.__webglObjectsImmediate[n];E=p.object;if(E.visible){A=p.opaque;h(E);for(p=0;p<A.count;p++){D=A.list[p];j(D.depthTest);C=d(z,ka,na,D,E);E.render(function(wa){g(wa,C)})}}}for(n=0;n<P;n++){p=l.__webglObjects[n];if(p.render){E=p.object;Z=
+p.buffer;A=p.transparent;h(E);for(p=0;p<A.count;p++){D=A.list[p];w(D.blending);j(D.depthTest);e(z,ka,na,D,Z,E)}}}for(n=0;n<V;n++){p=l.__webglObjectsImmediate[n];E=p.object;if(E.visible){A=p.transparent;h(E);for(p=0;p<A.count;p++){D=A.list[p];w(D.blending);j(D.depthTest);C=d(z,ka,na,D,E);E.render(function(wa){g(wa,C)})}}}if(o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,o.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};
+this.initWebGLObjects=function(l){if(!l.__webglObjects){l.__webglObjects=[];l.__webglObjectsImmediate=[]}for(;l.__objectsAdded.length;){var z=l.__objectsAdded[0],o=l,n=void 0,p=void 0,C=void 0;if(z._modelViewMatrix==undefined){z._modelViewMatrix=new THREE.Matrix4;z._normalMatrixArray=new Float32Array(9);z._modelViewMatrixArray=new Float32Array(16);z._objectMatrixArray=new Float32Array(16);z.matrixWorld.flattenToArray(z._objectMatrixArray)}if(z instanceof THREE.Mesh){p=z.geometry;p.geometryGroups==
+undefined&&B(p);for(n in p.geometryGroups){C=p.geometryGroups[n];if(!C.__webGLVertexBuffer){var A=C;A.__webGLVertexBuffer=f.createBuffer();A.__webGLNormalBuffer=f.createBuffer();A.__webGLTangentBuffer=f.createBuffer();A.__webGLColorBuffer=f.createBuffer();A.__webGLUVBuffer=f.createBuffer();A.__webGLUV2Buffer=f.createBuffer();A.__webGLSkinVertexABuffer=f.createBuffer();A.__webGLSkinVertexBBuffer=f.createBuffer();A.__webGLSkinIndicesBuffer=f.createBuffer();A.__webGLSkinWeightsBuffer=f.createBuffer();
+A.__webGLFaceBuffer=f.createBuffer();A.__webGLLineBuffer=f.createBuffer();if(A.numMorphTargets){var D=void 0,P=void 0;A.__webGLMorphTargetsBuffers=[];D=0;for(P=A.numMorphTargets;D<P;D++)A.__webGLMorphTargetsBuffers.push(f.createBuffer())}A=C;var V=z,E=void 0,Z=void 0,ka=P=D=0,na=V.geometry.faces,wa=A.faces;E=0;for(Z=wa.length;E<Z;E++){fi=wa[E];face=na[fi];if(face instanceof THREE.Face3){D+=3;P+=1;ka+=3}else if(face instanceof THREE.Face4){D+=4;P+=2;ka+=4}}A.__vertexArray=new Float32Array(D*3);A.__normalArray=
+new Float32Array(D*3);A.__tangentArray=new Float32Array(D*4);A.__colorArray=new Float32Array(D*3);A.__uvArray=new Float32Array(D*2);A.__uv2Array=new Float32Array(D*2);A.__skinVertexAArray=new Float32Array(D*4);A.__skinVertexBArray=new Float32Array(D*4);A.__skinIndexArray=new Float32Array(D*4);A.__skinWeightArray=new Float32Array(D*4);A.__faceArray=new Uint16Array(P*3);A.__lineArray=new Uint16Array(ka*2);Z=E=A;na=void 0;wa=void 0;var la=void 0,Ca=void 0;la=void 0;var Da=!1;na=0;for(wa=V.materials.length;na<
+wa;na++){la=V.materials[na];if(la instanceof THREE.MeshFaceMaterial){la=0;for(Ca=Z.materials.length;la<Ca;la++)if(Z.materials[la]&&Z.materials[la].shading!=undefined&&Z.materials[la].shading==THREE.SmoothShading){Da=!0;break}}else if(la&&la.shading!=undefined&&la.shading==THREE.SmoothShading){Da=!0;break}if(Da)break}E.__needsSmoothNormals=Da;A.__webGLFaceCount=P*3;A.__webGLLineCount=ka*2;if(A.numMorphTargets){P=void 0;ka=void 0;A.__morphTargetsArrays=[];P=0;for(ka=A.numMorphTargets;P<ka;P++)A.__morphTargetsArrays.push(new Float32Array(D*
+3))}p.__dirtyVertices=!0;p.__dirtyMorphTargets=!0;p.__dirtyElements=!0;p.__dirtyUvs=!0;p.__dirtyNormals=!0;p.__dirtyTangents=!0;p.__dirtyColors=!0}G(o.__webglObjects,C,z)}}else if(z instanceof THREE.Ribbon){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;C=n.vertices.length;n.__vertexArray=new Float32Array(C*3);n.__colorArray=new Float32Array(C*3);n.__webGLVertexCount=C;p.__dirtyVertices=!0;p.__dirtyColors=!0}G(o.__webglObjects,
+p,z)}else if(z instanceof THREE.Line){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;C=n.vertices.length;n.__vertexArray=new Float32Array(C*3);n.__colorArray=new Float32Array(C*3);n.__webGLLineCount=C;p.__dirtyVertices=!0;p.__dirtyColors=!0}G(o.__webglObjects,p,z)}else if(z instanceof THREE.ParticleSystem){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();
+n=p;C=n.vertices.length;n.__vertexArray=new Float32Array(C*3);n.__colorArray=new Float32Array(C*3);n.__sortArray=[];n.__webGLParticleCount=C;p.__dirtyVertices=!0;p.__dirtyColors=!0}G(o.__webglObjects,p,z)}else THREE.MarchingCubes!==undefined&&z instanceof THREE.MarchingCubes&&o.__webglObjectsImmediate.push({object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}});l.__objectsAdded.splice(0,1)}for(;l.__objectsRemoved.length;){z=l.__objectsRemoved[0];o=l;p=void 0;n=void 0;for(p=o.__webglObjects.length-
+1;p>=0;p--){n=o.__webglObjects[p].object;z==n&&o.__webglObjects.splice(p,1)}l.__objectsRemoved.splice(0,1)}z=0;for(o=l.__webglObjects.length;z<o;z++){n=l.__webglObjects[z].object;C=void 0;p=void 0;A=void 0;if(n instanceof THREE.Mesh){p=n.geometry;for(C in p.geometryGroups){A=p.geometryGroups[C];if(p.__dirtyVertices||p.__dirtyMorphTargets||p.__dirtyElements||p.__dirtyUvs||p.__dirtyNormals||p.__dirtyColors||p.__dirtyTangents){D=f.DYNAMIC_DRAW;P=void 0;ka=void 0;var Pa=void 0,M=void 0,Na=void 0,Ia=void 0,
+Oa=void 0;Pa=void 0;var S=void 0,W=void 0,X=void 0,ya=void 0;S=void 0;W=void 0;X=void 0;M=void 0;S=void 0;W=void 0;X=void 0;ya=void 0;S=void 0;W=void 0;X=void 0;ya=void 0;S=void 0;W=void 0;X=void 0;ya=void 0;S=void 0;W=void 0;X=void 0;ya=void 0;S=void 0;W=void 0;X=void 0;ya=void 0;M=void 0;Ia=void 0;Na=void 0;Oa=void 0;var Ma=void 0,Fa=void 0,Ba=void 0,Ga=Ca=la=Da=wa=na=V=Z=E=0,H=0,Ja=0,Ha=A.__vertexArray,O=A.__uvArray,oa=A.__uv2Array,$=A.__normalArray,K=A.__tangentArray,U=A.__colorArray,fa=A.__skinVertexAArray,
 pa=A.__skinVertexBArray,sa=A.__skinIndexArray,ua=A.__skinWeightArray,Ra=A.__morphTargetsArrays,La=A.__faceArray,Ka=A.__lineArray,Wa=A.__needsSmoothNormals,Ea=n.geometry,Sa=Ea.__dirtyVertices,ab=Ea.__dirtyElements,$a=Ea.__dirtyUvs,bb=Ea.__dirtyNormals,cb=Ea.__dirtyTangents,db=Ea.__dirtyColors,eb=Ea.__dirtyMorphTargets,Qa=Ea.vertices,fb=A.faces,gb=Ea.faces,hb=Ea.uvs,ib=Ea.uvs2,Ta=Ea.colors,Xa=Ea.skinVerticesA,Ya=Ea.skinVerticesB,Za=Ea.skinIndices,Va=Ea.skinWeights,Ua=Ea.morphTargets;P=0;for(ka=fb.length;P<
-ka;P++){Pa=fb[P];K=gb[Pa];Oa=hb[Pa];Pa=ib[Pa];Na=K.vertexNormals;Ia=K.normal;if(K instanceof THREE.Face3){if(Sa){S=Qa[K.a].position;V=Qa[K.b].position;W=Qa[K.c].position;Ha[Z]=S.x;Ha[Z+1]=S.y;Ha[Z+2]=S.z;Ha[Z+3]=V.x;Ha[Z+4]=V.y;Ha[Z+5]=V.z;Ha[Z+6]=W.x;Ha[Z+7]=W.y;Ha[Z+8]=W.z;Z+=9}if(eb){Ma=0;for(Fa=Ua.length;Ma<Fa;Ma++){S=Ua[Ma].vertices[K.a].position;V=Ua[Ma].vertices[K.b].position;W=Ua[Ma].vertices[K.c].position;Ba=Ra[Ma];Ba[Ja+0]=S.x;Ba[Ja+1]=S.y;Ba[Ja+2]=S.z;Ba[Ja+3]=V.x;Ba[Ja+4]=V.y;Ba[Ja+5]=
-V.z;Ba[Ja+6]=W.x;Ba[Ja+7]=W.y;Ba[Ja+8]=W.z}Ja+=9}if(Va.length){S=Va[K.a];V=Va[K.b];W=Va[K.c];ua[H]=S.x;ua[H+1]=S.y;ua[H+2]=S.z;ua[H+3]=S.w;ua[H+4]=V.x;ua[H+5]=V.y;ua[H+6]=V.z;ua[H+7]=V.w;ua[H+8]=W.x;ua[H+9]=W.y;ua[H+10]=W.z;ua[H+11]=W.w;S=Za[K.a];V=Za[K.b];W=Za[K.c];sa[H]=S.x;sa[H+1]=S.y;sa[H+2]=S.z;sa[H+3]=S.w;sa[H+4]=V.x;sa[H+5]=V.y;sa[H+6]=V.z;sa[H+7]=V.w;sa[H+8]=W.x;sa[H+9]=W.y;sa[H+10]=W.z;sa[H+11]=W.w;S=Xa[K.a];V=Xa[K.b];W=Xa[K.c];fa[H]=S.x;fa[H+1]=S.y;fa[H+2]=S.z;fa[H+3]=1;fa[H+4]=V.x;fa[H+
-5]=V.y;fa[H+6]=V.z;fa[H+7]=1;fa[H+8]=W.x;fa[H+9]=W.y;fa[H+10]=W.z;fa[H+11]=1;S=Ya[K.a];V=Ya[K.b];W=Ya[K.c];pa[H]=S.x;pa[H+1]=S.y;pa[H+2]=S.z;pa[H+3]=1;pa[H+4]=V.x;pa[H+5]=V.y;pa[H+6]=V.z;pa[H+7]=1;pa[H+8]=W.x;pa[H+9]=W.y;pa[H+10]=W.z;pa[H+11]=1;H+=12}if(db&&Ta.length){S=Ta[K.a];V=Ta[K.b];W=Ta[K.c];T[Ga]=S.r;T[Ga+1]=S.g;T[Ga+2]=S.b;T[Ga+3]=V.r;T[Ga+4]=V.g;T[Ga+5]=V.b;T[Ga+6]=W.r;T[Ga+7]=W.g;T[Ga+8]=W.b;Ga+=9}if(cb&&Ea.hasTangents){S=Qa[K.a].tangent;V=Qa[K.b].tangent;W=Qa[K.c].tangent;J[la]=S.x;J[la+
-1]=S.y;J[la+2]=S.z;J[la+3]=S.w;J[la+4]=V.x;J[la+5]=V.y;J[la+6]=V.z;J[la+7]=V.w;J[la+8]=W.x;J[la+9]=W.y;J[la+10]=W.z;J[la+11]=W.w;la+=12}if(bb)if(Na.length==3&&Wa)for(K=0;K<3;K++){Ia=Na[K];$[Da]=Ia.x;$[Da+1]=Ia.y;$[Da+2]=Ia.z;Da+=3}else for(K=0;K<3;K++){$[Da]=Ia.x;$[Da+1]=Ia.y;$[Da+2]=Ia.z;Da+=3}if($a&&Oa)for(K=0;K<3;K++){Na=Oa[K];O[U]=Na.u;O[U+1]=Na.v;U+=2}if($a&&Pa)for(K=0;K<3;K++){Oa=Pa[K];oa[na]=Oa.u;oa[na+1]=Oa.v;na+=2}if(ab){La[wa]=E;La[wa+1]=E+1;La[wa+2]=E+2;wa+=3;Ka[Ca]=E;Ka[Ca+1]=E+1;Ka[Ca+
-2]=E;Ka[Ca+3]=E+2;Ka[Ca+4]=E+1;Ka[Ca+5]=E+2;Ca+=6;E+=3}}else if(K instanceof THREE.Face4){if(Sa){S=Qa[K.a].position;V=Qa[K.b].position;W=Qa[K.c].position;ya=Qa[K.d].position;Ha[Z]=S.x;Ha[Z+1]=S.y;Ha[Z+2]=S.z;Ha[Z+3]=V.x;Ha[Z+4]=V.y;Ha[Z+5]=V.z;Ha[Z+6]=W.x;Ha[Z+7]=W.y;Ha[Z+8]=W.z;Ha[Z+9]=ya.x;Ha[Z+10]=ya.y;Ha[Z+11]=ya.z;Z+=12}if(eb){Ma=0;for(Fa=Ua.length;Ma<Fa;Ma++){S=Ua[Ma].vertices[K.a].position;V=Ua[Ma].vertices[K.b].position;W=Ua[Ma].vertices[K.c].position;ya=Ua[Ma].vertices[K.d].position;Ba=Ra[Ma];
-Ba[Ja+0]=S.x;Ba[Ja+1]=S.y;Ba[Ja+2]=S.z;Ba[Ja+3]=V.x;Ba[Ja+4]=V.y;Ba[Ja+5]=V.z;Ba[Ja+6]=W.x;Ba[Ja+7]=W.y;Ba[Ja+8]=W.z;Ba[Ja+9]=ya.x;Ba[Ja+10]=ya.y;Ba[Ja+11]=ya.z}Ja+=12}if(Va.length){S=Va[K.a];V=Va[K.b];W=Va[K.c];ya=Va[K.d];ua[H]=S.x;ua[H+1]=S.y;ua[H+2]=S.z;ua[H+3]=S.w;ua[H+4]=V.x;ua[H+5]=V.y;ua[H+6]=V.z;ua[H+7]=V.w;ua[H+8]=W.x;ua[H+9]=W.y;ua[H+10]=W.z;ua[H+11]=W.w;ua[H+12]=ya.x;ua[H+13]=ya.y;ua[H+14]=ya.z;ua[H+15]=ya.w;S=Za[K.a];V=Za[K.b];W=Za[K.c];ya=Za[K.d];sa[H]=S.x;sa[H+1]=S.y;sa[H+2]=S.z;sa[H+
-3]=S.w;sa[H+4]=V.x;sa[H+5]=V.y;sa[H+6]=V.z;sa[H+7]=V.w;sa[H+8]=W.x;sa[H+9]=W.y;sa[H+10]=W.z;sa[H+11]=W.w;sa[H+12]=ya.x;sa[H+13]=ya.y;sa[H+14]=ya.z;sa[H+15]=ya.w;S=Xa[K.a];V=Xa[K.b];W=Xa[K.c];ya=Xa[K.d];fa[H]=S.x;fa[H+1]=S.y;fa[H+2]=S.z;fa[H+3]=1;fa[H+4]=V.x;fa[H+5]=V.y;fa[H+6]=V.z;fa[H+7]=1;fa[H+8]=W.x;fa[H+9]=W.y;fa[H+10]=W.z;fa[H+11]=1;fa[H+12]=ya.x;fa[H+13]=ya.y;fa[H+14]=ya.z;fa[H+15]=1;S=Ya[K.a];V=Ya[K.b];W=Ya[K.c];ya=Ya[K.d];pa[H]=S.x;pa[H+1]=S.y;pa[H+2]=S.z;pa[H+3]=1;pa[H+4]=V.x;pa[H+5]=V.y;
-pa[H+6]=V.z;pa[H+7]=1;pa[H+8]=W.x;pa[H+9]=W.y;pa[H+10]=W.z;pa[H+11]=1;pa[H+12]=ya.x;pa[H+13]=ya.y;pa[H+14]=ya.z;pa[H+15]=1;H+=16}if(db&&Ta.length){S=Ta[K.a];V=Ta[K.b];W=Ta[K.c];ya=Ta[K.d];T[Ga]=S.r;T[Ga+1]=S.g;T[Ga+2]=S.b;T[Ga+3]=V.r;T[Ga+4]=V.g;T[Ga+5]=V.b;T[Ga+6]=W.r;T[Ga+7]=W.g;T[Ga+8]=W.b;T[Ga+9]=ya.r;T[Ga+10]=ya.g;T[Ga+11]=ya.b;Ga+=12}if(cb&&Ea.hasTangents){S=Qa[K.a].tangent;V=Qa[K.b].tangent;W=Qa[K.c].tangent;K=Qa[K.d].tangent;J[la]=S.x;J[la+1]=S.y;J[la+2]=S.z;J[la+3]=S.w;J[la+4]=V.x;J[la+5]=
-V.y;J[la+6]=V.z;J[la+7]=V.w;J[la+8]=W.x;J[la+9]=W.y;J[la+10]=W.z;J[la+11]=W.w;J[la+12]=K.x;J[la+13]=K.y;J[la+14]=K.z;J[la+15]=K.w;la+=16}if(bb)if(Na.length==4&&Wa)for(K=0;K<4;K++){Ia=Na[K];$[Da]=Ia.x;$[Da+1]=Ia.y;$[Da+2]=Ia.z;Da+=3}else for(K=0;K<4;K++){$[Da]=Ia.x;$[Da+1]=Ia.y;$[Da+2]=Ia.z;Da+=3}if($a&&Oa)for(K=0;K<4;K++){Na=Oa[K];O[U]=Na.u;O[U+1]=Na.v;U+=2}if($a&&Pa)for(K=0;K<4;K++){Oa=Pa[K];oa[na]=Oa.u;oa[na+1]=Oa.v;na+=2}if(ab){La[wa]=E;La[wa+1]=E+1;La[wa+2]=E+2;La[wa+3]=E;La[wa+4]=E+2;La[wa+5]=
-E+3;wa+=6;Ka[Ca]=E;Ka[Ca+1]=E+1;Ka[Ca+2]=E;Ka[Ca+3]=E+3;Ka[Ca+4]=E+1;Ka[Ca+5]=E+2;Ka[Ca+6]=E+2;Ka[Ca+7]=E+3;Ca+=8;E+=4}}}if(Sa){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Ha,D)}if(eb){Ma=0;for(Fa=Ua.length;Ma<Fa;Ma++){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLMorphTargetsBuffers[Ma]);f.bufferData(f.ARRAY_BUFFER,Ra[Ma],D)}}if(db&&Ta.length){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,T,D)}if(bb){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLNormalBuffer);
-f.bufferData(f.ARRAY_BUFFER,$,D)}if(cb&&Ea.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,J,D)}if($a&&U>0){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,O,D)}if($a&&na>0){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,oa,D)}if(ab){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,La,D);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,
-Ka,D)}if(H>0){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,fa,D);f.bindBuffer(f.ARRAY_BUFFER,A.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,pa,D);f.bindBuffer(f.ARRAY_BUFFER,A.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,sa,D);f.bindBuffer(f.ARRAY_BUFFER,A.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,ua,D)}}}q.__dirtyVertices=!1;q.__dirtyMorphTargets=!1;q.__dirtyElements=!1;q.__dirtyUvs=!1;q.__dirtyNormals=!1;q.__dirtyTangents=!1;q.__dirtyColors=
-!1}else if(n instanceof THREE.Ribbon){q=n.geometry;if(q.__dirtyVertices||q.__dirtyColors){n=q;B=f.DYNAMIC_DRAW;E=void 0;E=void 0;Z=void 0;A=void 0;U=n.vertices;D=n.colors;na=U.length;P=D.length;wa=n.__vertexArray;ka=n.__colorArray;Da=n.__dirtyColors;if(n.__dirtyVertices){for(E=0;E<na;E++){Z=U[E].position;A=E*3;wa[A]=Z.x;wa[A+1]=Z.y;wa[A+2]=Z.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,wa,B)}if(Da){for(E=0;E<P;E++){color=D[E];A=E*3;ka[A]=color.r;ka[A+1]=color.g;
-ka[A+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ka,B)}}q.__dirtyVertices=!1;q.__dirtyColors=!1}else if(n instanceof THREE.Line){q=n.geometry;if(q.__dirtyVertices||q.__dirtyColors){n=q;B=f.DYNAMIC_DRAW;E=void 0;E=void 0;Z=void 0;A=void 0;U=n.vertices;D=n.colors;na=U.length;P=D.length;wa=n.__vertexArray;ka=n.__colorArray;Da=n.__dirtyColors;if(n.__dirtyVertices){for(E=0;E<na;E++){Z=U[E].position;A=E*3;wa[A]=Z.x;wa[A+1]=Z.y;wa[A+2]=Z.z}f.bindBuffer(f.ARRAY_BUFFER,
-n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,wa,B)}if(Da){for(E=0;E<P;E++){color=D[E];A=E*3;ka[A]=color.r;ka[A+1]=color.g;ka[A+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ka,B)}}q.__dirtyVertices=!1;q.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){q=n.geometry;(q.__dirtyVertices||q.__dirtyColors||n.sortParticles)&&c(q,f.DYNAMIC_DRAW,n);q.__dirtyVertices=!1;q.__dirtyColors=!1}}};this.setFaceCulling=function(m,z){if(m){!z||z=="ccw"?f.frontFace(f.CCW):
-f.frontFace(f.CW);if(m=="back")f.cullFace(f.BACK);else m=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+ka;P++){Pa=fb[P];M=gb[Pa];Oa=hb[Pa];Pa=ib[Pa];Na=M.vertexNormals;Ia=M.normal;if(M instanceof THREE.Face3){if(Sa){S=Qa[M.a].position;W=Qa[M.b].position;X=Qa[M.c].position;Ha[Z]=S.x;Ha[Z+1]=S.y;Ha[Z+2]=S.z;Ha[Z+3]=W.x;Ha[Z+4]=W.y;Ha[Z+5]=W.z;Ha[Z+6]=X.x;Ha[Z+7]=X.y;Ha[Z+8]=X.z;Z+=9}if(eb){Ma=0;for(Fa=Ua.length;Ma<Fa;Ma++){S=Ua[Ma].vertices[M.a].position;W=Ua[Ma].vertices[M.b].position;X=Ua[Ma].vertices[M.c].position;Ba=Ra[Ma];Ba[Ja+0]=S.x;Ba[Ja+1]=S.y;Ba[Ja+2]=S.z;Ba[Ja+3]=W.x;Ba[Ja+4]=W.y;Ba[Ja+5]=
+W.z;Ba[Ja+6]=X.x;Ba[Ja+7]=X.y;Ba[Ja+8]=X.z}Ja+=9}if(Va.length){S=Va[M.a];W=Va[M.b];X=Va[M.c];ua[H]=S.x;ua[H+1]=S.y;ua[H+2]=S.z;ua[H+3]=S.w;ua[H+4]=W.x;ua[H+5]=W.y;ua[H+6]=W.z;ua[H+7]=W.w;ua[H+8]=X.x;ua[H+9]=X.y;ua[H+10]=X.z;ua[H+11]=X.w;S=Za[M.a];W=Za[M.b];X=Za[M.c];sa[H]=S.x;sa[H+1]=S.y;sa[H+2]=S.z;sa[H+3]=S.w;sa[H+4]=W.x;sa[H+5]=W.y;sa[H+6]=W.z;sa[H+7]=W.w;sa[H+8]=X.x;sa[H+9]=X.y;sa[H+10]=X.z;sa[H+11]=X.w;S=Xa[M.a];W=Xa[M.b];X=Xa[M.c];fa[H]=S.x;fa[H+1]=S.y;fa[H+2]=S.z;fa[H+3]=1;fa[H+4]=W.x;fa[H+
+5]=W.y;fa[H+6]=W.z;fa[H+7]=1;fa[H+8]=X.x;fa[H+9]=X.y;fa[H+10]=X.z;fa[H+11]=1;S=Ya[M.a];W=Ya[M.b];X=Ya[M.c];pa[H]=S.x;pa[H+1]=S.y;pa[H+2]=S.z;pa[H+3]=1;pa[H+4]=W.x;pa[H+5]=W.y;pa[H+6]=W.z;pa[H+7]=1;pa[H+8]=X.x;pa[H+9]=X.y;pa[H+10]=X.z;pa[H+11]=1;H+=12}if(db&&Ta.length){S=Ta[M.a];W=Ta[M.b];X=Ta[M.c];U[Ga]=S.r;U[Ga+1]=S.g;U[Ga+2]=S.b;U[Ga+3]=W.r;U[Ga+4]=W.g;U[Ga+5]=W.b;U[Ga+6]=X.r;U[Ga+7]=X.g;U[Ga+8]=X.b;Ga+=9}if(cb&&Ea.hasTangents){S=Qa[M.a].tangent;W=Qa[M.b].tangent;X=Qa[M.c].tangent;K[la]=S.x;K[la+
+1]=S.y;K[la+2]=S.z;K[la+3]=S.w;K[la+4]=W.x;K[la+5]=W.y;K[la+6]=W.z;K[la+7]=W.w;K[la+8]=X.x;K[la+9]=X.y;K[la+10]=X.z;K[la+11]=X.w;la+=12}if(bb)if(Na.length==3&&Wa)for(M=0;M<3;M++){Ia=Na[M];$[Da]=Ia.x;$[Da+1]=Ia.y;$[Da+2]=Ia.z;Da+=3}else for(M=0;M<3;M++){$[Da]=Ia.x;$[Da+1]=Ia.y;$[Da+2]=Ia.z;Da+=3}if($a&&Oa)for(M=0;M<3;M++){Na=Oa[M];O[V]=Na.u;O[V+1]=Na.v;V+=2}if($a&&Pa)for(M=0;M<3;M++){Oa=Pa[M];oa[na]=Oa.u;oa[na+1]=Oa.v;na+=2}if(ab){La[wa]=E;La[wa+1]=E+1;La[wa+2]=E+2;wa+=3;Ka[Ca]=E;Ka[Ca+1]=E+1;Ka[Ca+
+2]=E;Ka[Ca+3]=E+2;Ka[Ca+4]=E+1;Ka[Ca+5]=E+2;Ca+=6;E+=3}}else if(M instanceof THREE.Face4){if(Sa){S=Qa[M.a].position;W=Qa[M.b].position;X=Qa[M.c].position;ya=Qa[M.d].position;Ha[Z]=S.x;Ha[Z+1]=S.y;Ha[Z+2]=S.z;Ha[Z+3]=W.x;Ha[Z+4]=W.y;Ha[Z+5]=W.z;Ha[Z+6]=X.x;Ha[Z+7]=X.y;Ha[Z+8]=X.z;Ha[Z+9]=ya.x;Ha[Z+10]=ya.y;Ha[Z+11]=ya.z;Z+=12}if(eb){Ma=0;for(Fa=Ua.length;Ma<Fa;Ma++){S=Ua[Ma].vertices[M.a].position;W=Ua[Ma].vertices[M.b].position;X=Ua[Ma].vertices[M.c].position;ya=Ua[Ma].vertices[M.d].position;Ba=Ra[Ma];
+Ba[Ja+0]=S.x;Ba[Ja+1]=S.y;Ba[Ja+2]=S.z;Ba[Ja+3]=W.x;Ba[Ja+4]=W.y;Ba[Ja+5]=W.z;Ba[Ja+6]=X.x;Ba[Ja+7]=X.y;Ba[Ja+8]=X.z;Ba[Ja+9]=ya.x;Ba[Ja+10]=ya.y;Ba[Ja+11]=ya.z}Ja+=12}if(Va.length){S=Va[M.a];W=Va[M.b];X=Va[M.c];ya=Va[M.d];ua[H]=S.x;ua[H+1]=S.y;ua[H+2]=S.z;ua[H+3]=S.w;ua[H+4]=W.x;ua[H+5]=W.y;ua[H+6]=W.z;ua[H+7]=W.w;ua[H+8]=X.x;ua[H+9]=X.y;ua[H+10]=X.z;ua[H+11]=X.w;ua[H+12]=ya.x;ua[H+13]=ya.y;ua[H+14]=ya.z;ua[H+15]=ya.w;S=Za[M.a];W=Za[M.b];X=Za[M.c];ya=Za[M.d];sa[H]=S.x;sa[H+1]=S.y;sa[H+2]=S.z;sa[H+
+3]=S.w;sa[H+4]=W.x;sa[H+5]=W.y;sa[H+6]=W.z;sa[H+7]=W.w;sa[H+8]=X.x;sa[H+9]=X.y;sa[H+10]=X.z;sa[H+11]=X.w;sa[H+12]=ya.x;sa[H+13]=ya.y;sa[H+14]=ya.z;sa[H+15]=ya.w;S=Xa[M.a];W=Xa[M.b];X=Xa[M.c];ya=Xa[M.d];fa[H]=S.x;fa[H+1]=S.y;fa[H+2]=S.z;fa[H+3]=1;fa[H+4]=W.x;fa[H+5]=W.y;fa[H+6]=W.z;fa[H+7]=1;fa[H+8]=X.x;fa[H+9]=X.y;fa[H+10]=X.z;fa[H+11]=1;fa[H+12]=ya.x;fa[H+13]=ya.y;fa[H+14]=ya.z;fa[H+15]=1;S=Ya[M.a];W=Ya[M.b];X=Ya[M.c];ya=Ya[M.d];pa[H]=S.x;pa[H+1]=S.y;pa[H+2]=S.z;pa[H+3]=1;pa[H+4]=W.x;pa[H+5]=W.y;
+pa[H+6]=W.z;pa[H+7]=1;pa[H+8]=X.x;pa[H+9]=X.y;pa[H+10]=X.z;pa[H+11]=1;pa[H+12]=ya.x;pa[H+13]=ya.y;pa[H+14]=ya.z;pa[H+15]=1;H+=16}if(db&&Ta.length){S=Ta[M.a];W=Ta[M.b];X=Ta[M.c];ya=Ta[M.d];U[Ga]=S.r;U[Ga+1]=S.g;U[Ga+2]=S.b;U[Ga+3]=W.r;U[Ga+4]=W.g;U[Ga+5]=W.b;U[Ga+6]=X.r;U[Ga+7]=X.g;U[Ga+8]=X.b;U[Ga+9]=ya.r;U[Ga+10]=ya.g;U[Ga+11]=ya.b;Ga+=12}if(cb&&Ea.hasTangents){S=Qa[M.a].tangent;W=Qa[M.b].tangent;X=Qa[M.c].tangent;M=Qa[M.d].tangent;K[la]=S.x;K[la+1]=S.y;K[la+2]=S.z;K[la+3]=S.w;K[la+4]=W.x;K[la+5]=
+W.y;K[la+6]=W.z;K[la+7]=W.w;K[la+8]=X.x;K[la+9]=X.y;K[la+10]=X.z;K[la+11]=X.w;K[la+12]=M.x;K[la+13]=M.y;K[la+14]=M.z;K[la+15]=M.w;la+=16}if(bb)if(Na.length==4&&Wa)for(M=0;M<4;M++){Ia=Na[M];$[Da]=Ia.x;$[Da+1]=Ia.y;$[Da+2]=Ia.z;Da+=3}else for(M=0;M<4;M++){$[Da]=Ia.x;$[Da+1]=Ia.y;$[Da+2]=Ia.z;Da+=3}if($a&&Oa)for(M=0;M<4;M++){Na=Oa[M];O[V]=Na.u;O[V+1]=Na.v;V+=2}if($a&&Pa)for(M=0;M<4;M++){Oa=Pa[M];oa[na]=Oa.u;oa[na+1]=Oa.v;na+=2}if(ab){La[wa]=E;La[wa+1]=E+1;La[wa+2]=E+2;La[wa+3]=E;La[wa+4]=E+2;La[wa+5]=
+E+3;wa+=6;Ka[Ca]=E;Ka[Ca+1]=E+1;Ka[Ca+2]=E;Ka[Ca+3]=E+3;Ka[Ca+4]=E+1;Ka[Ca+5]=E+2;Ka[Ca+6]=E+2;Ka[Ca+7]=E+3;Ca+=8;E+=4}}}if(Sa){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Ha,D)}if(eb){Ma=0;for(Fa=Ua.length;Ma<Fa;Ma++){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLMorphTargetsBuffers[Ma]);f.bufferData(f.ARRAY_BUFFER,Ra[Ma],D)}}if(db&&Ta.length){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,U,D)}if(bb){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLNormalBuffer);
+f.bufferData(f.ARRAY_BUFFER,$,D)}if(cb&&Ea.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,K,D)}if($a&&V>0){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,O,D)}if($a&&na>0){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,oa,D)}if(ab){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,La,D);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,
+Ka,D)}if(H>0){f.bindBuffer(f.ARRAY_BUFFER,A.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,fa,D);f.bindBuffer(f.ARRAY_BUFFER,A.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,pa,D);f.bindBuffer(f.ARRAY_BUFFER,A.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,sa,D);f.bindBuffer(f.ARRAY_BUFFER,A.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,ua,D)}}}p.__dirtyVertices=!1;p.__dirtyMorphTargets=!1;p.__dirtyElements=!1;p.__dirtyUvs=!1;p.__dirtyNormals=!1;p.__dirtyTangents=!1;p.__dirtyColors=
+!1}else if(n instanceof THREE.Ribbon){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;C=f.DYNAMIC_DRAW;E=void 0;E=void 0;Z=void 0;A=void 0;V=n.vertices;D=n.colors;na=V.length;P=D.length;wa=n.__vertexArray;ka=n.__colorArray;Da=n.__dirtyColors;if(n.__dirtyVertices){for(E=0;E<na;E++){Z=V[E].position;A=E*3;wa[A]=Z.x;wa[A+1]=Z.y;wa[A+2]=Z.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,wa,C)}if(Da){for(E=0;E<P;E++){color=D[E];A=E*3;ka[A]=color.r;ka[A+1]=color.g;
+ka[A+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ka,C)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Line){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;C=f.DYNAMIC_DRAW;E=void 0;E=void 0;Z=void 0;A=void 0;V=n.vertices;D=n.colors;na=V.length;P=D.length;wa=n.__vertexArray;ka=n.__colorArray;Da=n.__dirtyColors;if(n.__dirtyVertices){for(E=0;E<na;E++){Z=V[E].position;A=E*3;wa[A]=Z.x;wa[A+1]=Z.y;wa[A+2]=Z.z}f.bindBuffer(f.ARRAY_BUFFER,
+n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,wa,C)}if(Da){for(E=0;E<P;E++){color=D[E];A=E*3;ka[A]=color.r;ka[A+1]=color.g;ka[A+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ka,C)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){p=n.geometry;(p.__dirtyVertices||p.__dirtyColors||n.sortParticles)&&c(p,f.DYNAMIC_DRAW,n);p.__dirtyVertices=!1;p.__dirtyColors=!1}}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?f.frontFace(f.CCW):
+f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
@@ -325,17 +325,17 @@ vertexShader:["uniform float size;",THREE.Snippets.color_pars_vertex,"void main(
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
-var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,l=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,v=h.length;o<v;o++){var u=new THREE.Vertex(h[o].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}o=0;for(v=k.length;o<v;o++){h=k[o];var t,y=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
-d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);b=0;for(g=y.length;b<g;b++){u=y[b];t.vertexNormals.push(u.clone())}t.materials=h.materials.slice();j.push(t)}o=0;for(v=e.length;o<v;o++){d=e[o];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));l.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
-c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(o in M.objects)if(!I.objects[o]){C=M.objects[o];if(x=I.geometries[C.geometry]){Y=[];for(i=0;i<C.materials.length;i++)Y[i]=I.materials[C.materials[i]];F=C.position;r=C.rotation;s=C.scale;object=new THREE.Mesh(x,Y);object.position.set(F[0],
-F[1],F[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=C.visible;I.scene.addObject(object);I.objects[o]=object}}}function h(ca){return function(za){I.geometries[ca]=za;g();X-=1;j()}}function j(){d({total_models:da,total_textures:ga,loaded_models:da-X,loaded_textures:ga-R},I);X==0&&R==0&&b(I)}var k,l,o,v,u,t,y,C,F,w,G,x,N,L,Y,M,f,X,R,da,ga,I;M=e.data;f=new THREE.Loader;R=X=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
-lights:{},fogs:{}};e=function(){R-=1;j()};for(u in M.cameras){w=M.cameras[u];if(w.type=="perspective")N=new THREE.Camera(w.fov,w.aspect,w.near,w.far);else if(w.type=="ortho"){N=new THREE.Camera;N.projectionMatrix=THREE.Matrix4.makeOrtho(w.left,w.right,w.top,w.bottom,w.near,w.far)}F=w.position;w=w.target;N.position.set(F[0],F[1],F[2]);N.target.position.set(w[0],w[1],w[2]);I.cameras[u]=N}for(v in M.lights){u=M.lights[v];if(u.type=="directional"){F=u.direction;light=new THREE.DirectionalLight;light.position.set(F[0],
-F[1],F[2]);light.position.normalize()}else if(u.type=="point"){F=u.position;light=new THREE.PointLight;light.position.set(F[0],F[1],F[2])}w=u.color;i=u.intensity||1;light.color.setRGB(w[0]*i,w[1]*i,w[2]*i);I.scene.addLight(light);I.lights[v]=light}for(t in M.fogs){v=M.fogs[t];if(v.type=="linear")L=new THREE.Fog(0,v.near,v.far);else v.type=="exp2"&&(L=new THREE.FogExp2(0,v.density));w=v.color;L.color.setRGB(w[0],w[1],w[2]);I.fogs[t]=L}if(I.cameras&&M.defaults.camera)I.currentCamera=I.cameras[M.defaults.camera];
-if(I.fogs&&M.defaults.fog)I.scene.fog=I.fogs[M.defaults.fog];w=M.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(w[0],w[1],w[2]);I.bgColorAlpha=M.defaults.bgalpha;for(k in M.geometries){t=M.geometries[k];if(t.type=="bin_mesh"||t.type=="ascii_mesh")X+=1}da=X;for(k in M.geometries){t=M.geometries[k];if(t.type=="cube"){x=new Cube(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides);I.geometries[k]=x}else if(t.type=="plane"){x=new Plane(t.width,
+var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,m=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var q=0,v=h.length;q<v;q++){var u=new THREE.Vertex(h[q].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}q=0;for(v=k.length;q<v;q++){h=k[q];var t,y=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
+d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);b=0;for(g=y.length;b<g;b++){u=y[b];t.vertexNormals.push(u.clone())}t.materials=h.materials.slice();j.push(t)}q=0;for(v=e.length;q<v;q++){d=e[q];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));m.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
+c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(q in J.objects)if(!I.objects[q]){B=J.objects[q];if(x=I.geometries[B.geometry]){Y=[];for(i=0;i<B.materials.length;i++)Y[i]=I.materials[B.materials[i]];G=B.position;r=B.rotation;s=B.scale;object=new THREE.Mesh(x,Y);object.position.set(G[0],
+G[1],G[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=B.visible;I.scene.addObject(object);I.objects[q]=object}}}function h(ca){return function(za){I.geometries[ca]=za;g();T-=1;j()}}function j(){d({total_models:da,total_textures:ga,loaded_models:da-T,loaded_textures:ga-R},I);T==0&&R==0&&b(I)}var k,m,q,v,u,t,y,B,G,w,F,x,N,L,Y,J,f,T,R,da,ga,I;J=e.data;f=new THREE.Loader;R=T=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
+lights:{},fogs:{}};e=function(){R-=1;j()};for(u in J.cameras){w=J.cameras[u];if(w.type=="perspective")N=new THREE.Camera(w.fov,w.aspect,w.near,w.far);else if(w.type=="ortho"){N=new THREE.Camera;N.projectionMatrix=THREE.Matrix4.makeOrtho(w.left,w.right,w.top,w.bottom,w.near,w.far)}G=w.position;w=w.target;N.position.set(G[0],G[1],G[2]);N.target.position.set(w[0],w[1],w[2]);I.cameras[u]=N}for(v in J.lights){u=J.lights[v];if(u.type=="directional"){G=u.direction;light=new THREE.DirectionalLight;light.position.set(G[0],
+G[1],G[2]);light.position.normalize()}else if(u.type=="point"){G=u.position;light=new THREE.PointLight;light.position.set(G[0],G[1],G[2])}w=u.color;i=u.intensity||1;light.color.setRGB(w[0]*i,w[1]*i,w[2]*i);I.scene.addLight(light);I.lights[v]=light}for(t in J.fogs){v=J.fogs[t];if(v.type=="linear")L=new THREE.Fog(0,v.near,v.far);else v.type=="exp2"&&(L=new THREE.FogExp2(0,v.density));w=v.color;L.color.setRGB(w[0],w[1],w[2]);I.fogs[t]=L}if(I.cameras&&J.defaults.camera)I.currentCamera=I.cameras[J.defaults.camera];
+if(I.fogs&&J.defaults.fog)I.scene.fog=I.fogs[J.defaults.fog];w=J.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(w[0],w[1],w[2]);I.bgColorAlpha=J.defaults.bgalpha;for(k in J.geometries){t=J.geometries[k];if(t.type=="bin_mesh"||t.type=="ascii_mesh")T+=1}da=T;for(k in J.geometries){t=J.geometries[k];if(t.type=="cube"){x=new Cube(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides);I.geometries[k]=x}else if(t.type=="plane"){x=new Plane(t.width,
 t.height,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=x}else if(t.type=="sphere"){x=new Sphere(t.radius,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=x}else if(t.type=="cylinder"){x=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);I.geometries[k]=x}else if(t.type=="torus"){x=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);I.geometries[k]=x}else if(t.type=="icosahedron"){x=new Icosahedron(t.subdivisions);I.geometries[k]=x}else if(t.type=="bin_mesh")f.loadBinary({model:t.url,
-callback:h(k)});else t.type=="ascii_mesh"&&f.loadAscii({model:t.url,callback:h(k)})}for(y in M.textures){k=M.textures[y];R+=k.url instanceof Array?k.url.length:1}ga=R;for(y in M.textures){k=M.textures[y];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)t=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{t=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)t.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)t.magFilter=
-THREE[k.magFilter]}I.textures[y]=t}for(l in M.materials){y=M.materials[l];for(G in y.parameters)if(G=="envMap"||G=="map"||G=="lightMap")y.parameters[G]=I.textures[y.parameters[G]];else if(G=="shading")y.parameters[G]=y.parameters[G]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(G=="blending")y.parameters[G]=THREE[y.parameters[G]]?THREE[y.parameters[G]]:THREE.NormalBlending;else G=="combine"&&(y.parameters[G]=y.parameters[G]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);y=new THREE[y.type](y.parameters);
-I.materials[l]=y}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,l){c=new THREE.Mesh(c,l);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
+callback:h(k)});else t.type=="ascii_mesh"&&f.loadAscii({model:t.url,callback:h(k)})}for(y in J.textures){k=J.textures[y];R+=k.url instanceof Array?k.url.length:1}ga=R;for(y in J.textures){k=J.textures[y];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)t=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{t=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)t.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)t.magFilter=
+THREE[k.magFilter]}I.textures[y]=t}for(m in J.materials){y=J.materials[m];for(F in y.parameters)if(F=="envMap"||F=="map"||F=="lightMap")y.parameters[F]=I.textures[y.parameters[F]];else if(F=="shading")y.parameters[F]=y.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")y.parameters[F]=THREE[y.parameters[F]]?THREE[y.parameters[F]]:THREE.NormalBlending;else F=="combine"&&(y.parameters[F]=y.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);y=new THREE[y.type](y.parameters);
+I.materials[m]=y}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
 return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
 a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
 SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
@@ -347,39 +347,39 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
 value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
-fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}},Cube=function(a,c,b,d,e,g,h,j,k){function l(F,w,G,x,N,L,Y,M){var f,X,R=d||1,da=e||1,ga=N/2,I=L/2,ca=o.vertices.length;if(F=="x"&&w=="y"||F=="y"&&w=="x")f="z";else if(F=="x"&&w=="z"||F=="z"&&w=="x"){f="y";da=g||1}else if(F=="z"&&
-w=="y"||F=="y"&&w=="z"){f="x";R=g||1}var za=R+1,ea=da+1;N/=R;var xa=L/da;for(X=0;X<ea;X++)for(L=0;L<za;L++){var ja=new THREE.Vector3;ja[F]=(L*N-ga)*G;ja[w]=(X*xa-I)*x;ja[f]=Y;o.vertices.push(new THREE.Vertex(ja))}for(X=0;X<da;X++)for(L=0;L<R;L++){o.faces.push(new THREE.Face4(L+za*X+ca,L+za*(X+1)+ca,L+1+za*(X+1)+ca,L+1+za*X+ca,null,M));o.uvs.push([new THREE.UV(L/R,X/da),new THREE.UV(L/R,(X+1)/da),new THREE.UV((L+1)/R,(X+1)/da),new THREE.UV((L+1)/R,X/da)])}}THREE.Geometry.call(this);var o=this,v=a/
-2,u=c/2,t=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var C in k)this.sides[C]!=undefined&&(this.sides[C]=k[C]);this.sides.px&&l("z","y",1*j,-1,b,c,-v,this.materials[0]);this.sides.nx&&l("z","y",-1*j,-1,b,c,v,this.materials[1]);this.sides.py&&l("x","z",1*j,1,a,b,u,this.materials[2]);this.sides.ny&&l("x","z",1*j,-1,
-a,b,-u,this.materials[3]);this.sides.pz&&l("x","y",1*j,-1,a,c,t,this.materials[4]);this.sides.nz&&l("x","y",-1*j,-1,a,c,-t,this.materials[5]);(function(){for(var F=[],w=[],G=0,x=o.vertices.length;G<x;G++){for(var N=o.vertices[G],L=!1,Y=0,M=F.length;Y<M;Y++){var f=F[Y];if(N.position.x==f.position.x&&N.position.y==f.position.y&&N.position.z==f.position.z){w[G]=Y;L=!0;break}}if(!L){w[G]=F.length;F.push(new THREE.Vertex(N.position.clone()))}}G=0;for(x=o.faces.length;G<x;G++){N=o.faces[G];N.a=w[N.a];N.b=
-w[N.b];N.c=w[N.c];N.d=w[N.d]}o.vertices=F})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
-var Cylinder=function(a,c,b,d,e){function g(l,o,v){h.vertices.push(new THREE.Vertex(new THREE.Vector3(l,o,v)))}THREE.Geometry.call(this);var h=this,j=Math.PI,k;for(k=0;k<a;k++)g(Math.sin(2*j*k/a)*c,Math.cos(2*j*k/a)*c,0);for(k=0;k<a;k++)g(Math.sin(2*j*k/a)*b,Math.cos(2*j*k/a)*b,d);for(k=0;k<a;k++)h.faces.push(new THREE.Face4(k,k+a,a+(k+1)%a,(k+1)%a));if(b!=0){g(0,0,-e);for(k=a;k<a+a/2;k++)h.faces.push(new THREE.Face4(2*a,(2*k-2*a)%a,(2*k-2*a+1)%a,(2*k-2*a+2)%a))}if(c!=0){g(0,0,d+e);for(k=a+a/2;k<
+fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}},Cube=function(a,c,b,d,e,g,h,j,k){function m(G,w,F,x,N,L,Y,J){var f,T,R=d||1,da=e||1,ga=N/2,I=L/2,ca=q.vertices.length;if(G=="x"&&w=="y"||G=="y"&&w=="x")f="z";else if(G=="x"&&w=="z"||G=="z"&&w=="x"){f="y";da=g||1}else if(G=="z"&&
+w=="y"||G=="y"&&w=="z"){f="x";R=g||1}var za=R+1,ea=da+1;N/=R;var xa=L/da;for(T=0;T<ea;T++)for(L=0;L<za;L++){var ja=new THREE.Vector3;ja[G]=(L*N-ga)*F;ja[w]=(T*xa-I)*x;ja[f]=Y;q.vertices.push(new THREE.Vertex(ja))}for(T=0;T<da;T++)for(L=0;L<R;L++){q.faces.push(new THREE.Face4(L+za*T+ca,L+za*(T+1)+ca,L+1+za*(T+1)+ca,L+1+za*T+ca,null,J));q.uvs.push([new THREE.UV(L/R,T/da),new THREE.UV(L/R,(T+1)/da),new THREE.UV((L+1)/R,(T+1)/da),new THREE.UV((L+1)/R,T/da)])}}THREE.Geometry.call(this);var q=this,v=a/
+2,u=c/2,t=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var B in k)this.sides[B]!=undefined&&(this.sides[B]=k[B]);this.sides.px&&m("z","y",1*j,-1,b,c,-v,this.materials[0]);this.sides.nx&&m("z","y",-1*j,-1,b,c,v,this.materials[1]);this.sides.py&&m("x","z",1*j,1,a,b,u,this.materials[2]);this.sides.ny&&m("x","z",1*j,-1,
+a,b,-u,this.materials[3]);this.sides.pz&&m("x","y",1*j,-1,a,c,t,this.materials[4]);this.sides.nz&&m("x","y",-1*j,-1,a,c,-t,this.materials[5]);(function(){for(var G=[],w=[],F=0,x=q.vertices.length;F<x;F++){for(var N=q.vertices[F],L=!1,Y=0,J=G.length;Y<J;Y++){var f=G[Y];if(N.position.x==f.position.x&&N.position.y==f.position.y&&N.position.z==f.position.z){w[F]=Y;L=!0;break}}if(!L){w[F]=G.length;G.push(new THREE.Vertex(N.position.clone()))}}F=0;for(x=q.faces.length;F<x;F++){N=q.faces[F];N.a=w[N.a];N.b=
+w[N.b];N.c=w[N.c];N.d=w[N.d]}q.vertices=G})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
+var Cylinder=function(a,c,b,d,e){function g(m,q,v){h.vertices.push(new THREE.Vertex(new THREE.Vector3(m,q,v)))}THREE.Geometry.call(this);var h=this,j=Math.PI,k;for(k=0;k<a;k++)g(Math.sin(2*j*k/a)*c,Math.cos(2*j*k/a)*c,0);for(k=0;k<a;k++)g(Math.sin(2*j*k/a)*b,Math.cos(2*j*k/a)*b,d);for(k=0;k<a;k++)h.faces.push(new THREE.Face4(k,k+a,a+(k+1)%a,(k+1)%a));if(b!=0){g(0,0,-e);for(k=a;k<a+a/2;k++)h.faces.push(new THREE.Face4(2*a,(2*k-2*a)%a,(2*k-2*a+1)%a,(2*k-2*a+2)%a))}if(c!=0){g(0,0,d+e);for(k=a+a/2;k<
 2*a;k++)h.faces.push(new THREE.Face4((2*k-2*a+2)%a+a,(2*k-2*a+1)%a+a,(2*k-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
-var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var j=b+1,k=d+1;a/=b;var l=c/d;for(e=0;e<k;e++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*l-h),0)));for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*e,c+j*(e+1),c+1+j*(e+1),c+1+j*e));this.uvs.push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();this.computeFaceNormals()};
+var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var j=b+1,k=d+1;a/=b;var m=c/d;for(e=0;e<k;e++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*m-h),0)));for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*e,c+j*(e+1),c+1+j*(e+1),c+1+j*e));this.uvs.push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();this.computeFaceNormals()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
-var Sphere=function(a,c,b){THREE.Geometry.call(this);var d,e=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var j=a*Math.cos(d*e),k=a*Math.sin(d*e),l=[],o=0;for(d=0;d<g;d++){var v=2*d/g,u=k*Math.sin(v*e);v=k*Math.cos(v*e);(b==0||b==h)&&d>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(v,j,u)))-1);l.push(o)}c.push(l)}var t,y,C;e=c.length;for(b=0;b<e;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){l=d==g-1;h=c[b][l?0:d+1];j=c[b][l?g-1:d];k=c[b-1][l?g-1:d];l=c[b-1][l?
-0:d+1];u=b/(e-1);t=(b-1)/(e-1);y=(d+1)/g;v=d/g;o=new THREE.UV(1-y,u);u=new THREE.UV(1-v,u);v=new THREE.UV(1-v,t);var F=new THREE.UV(1-y,t);if(b<c.length-1){t=this.vertices[h].position.clone();y=this.vertices[j].position.clone();C=this.vertices[k].position.clone();t.normalize();y.normalize();C.normalize();this.faces.push(new THREE.Face3(h,j,k,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([o,u,v])}if(b>1){t=this.vertices[h].position.clone();
-y=this.vertices[k].position.clone();C=this.vertices[l].position.clone();t.normalize();y.normalize();C.normalize();this.faces.push(new THREE.Face3(h,k,l,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([o,v,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
+var Sphere=function(a,c,b){THREE.Geometry.call(this);var d,e=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var j=a*Math.cos(d*e),k=a*Math.sin(d*e),m=[],q=0;for(d=0;d<g;d++){var v=2*d/g,u=k*Math.sin(v*e);v=k*Math.cos(v*e);(b==0||b==h)&&d>0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(v,j,u)))-1);m.push(q)}c.push(m)}var t,y,B;e=c.length;for(b=0;b<e;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){m=d==g-1;h=c[b][m?0:d+1];j=c[b][m?g-1:d];k=c[b-1][m?g-1:d];m=c[b-1][m?
+0:d+1];u=b/(e-1);t=(b-1)/(e-1);y=(d+1)/g;v=d/g;q=new THREE.UV(1-y,u);u=new THREE.UV(1-v,u);v=new THREE.UV(1-v,t);var G=new THREE.UV(1-y,t);if(b<c.length-1){t=this.vertices[h].position.clone();y=this.vertices[j].position.clone();B=this.vertices[k].position.clone();t.normalize();y.normalize();B.normalize();this.faces.push(new THREE.Face3(h,j,k,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([q,u,v])}if(b>1){t=this.vertices[h].position.clone();
+y=this.vertices[k].position.clone();B=this.vertices[m].position.clone();t.normalize();y.normalize();B.normalize();this.faces.push(new THREE.Face3(h,k,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([q,v,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
 var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
 1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;e=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,e,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
 var Icosahedron=function(a){function c(v,u,t){var y=Math.sqrt(v*v+u*u+t*t);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(v/y,u/y,t/y)))-1}function b(v,u,t,y){y.faces.push(new THREE.Face3(v,u,t))}function d(v,u){var t=e.vertices[v].position,y=e.vertices[u].position;return c((t.x+y.x)/2,(t.y+y.y)/2,(t.z+y.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
-1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),l=d(g.faces[j].b,g.faces[j].c),o=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,o,h);b(g.faces[j].b,l,k,h);b(g.faces[j].c,
-o,l,h);b(k,l,o,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
-function LathedObject(a,c,b){THREE.Geometry.call(this);this.nsteps=c||12;this.latheAngle=b||2*Math.PI;c=this.latheAngle/this.nsteps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=this.vertices.length-1;d[j]=new THREE.Vector3(a[j].x,a[j].y,a[j].z)}for(var k=THREE.Matrix4.rotationZMatrix(this.stepSize),l=0;l<=this.latheAngle+0.0010;l+=this.stepSize){for(j=0;j<d.length;j++)if(l<b){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));
-g[j]=this.vertices.length-1}else g=h;l==0&&(h=e);for(j=0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.uvs.push([new THREE.UV(l/b,j/a.length),new THREE.UV(l/b,(j+1)/a.length),new THREE.UV((l-c)/b,(j+1)/a.length),new THREE.UV((l-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;
+1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),m=d(g.faces[j].b,g.faces[j].c),q=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,q,h);b(g.faces[j].b,m,k,h);b(g.faces[j].c,
+q,m,h);b(k,m,q,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
+function LathedObject(a,c,b){THREE.Geometry.call(this);this.nsteps=c||12;this.latheAngle=b||2*Math.PI;c=this.latheAngle/this.nsteps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=this.vertices.length-1;d[j]=new THREE.Vector3(a[j].x,a[j].y,a[j].z)}for(var k=THREE.Matrix4.rotationZMatrix(this.stepSize),m=0;m<=this.latheAngle+0.0010;m+=this.stepSize){for(j=0;j<d.length;j++)if(m<b){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));
+g[j]=this.vertices.length-1}else g=h;m==0&&(h=e);for(j=0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.uvs.push([new THREE.UV(m/b,j/a.length),new THREE.UV(m/b,(j+1)/a.length),new THREE.UV((m-c)/b,(j+1)/a.length),new THREE.UV((m-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;
 if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
-0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,l,o,v){h=(h-o)/(v-o);o=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=l;e[g]=this.lerp(o[b],o[b+3],h);e[g+1]=this.lerp(o[b+1],o[b+4],h);e[g+2]=this.lerp(o[b+2],o[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,l,o,v){h=(h-o)/(v-o);o=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
-2]=l;d=b+this.yd*3;e[g]=this.lerp(o[b],o[d],h);e[g+1]=this.lerp(o[b+1],o[d+1],h);e[g+2]=this.lerp(o[b+2],o[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,l,o,v){h=(h-o)/(v-o);o=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=l+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(o[b],o[d],h);e[g+1]=this.lerp(o[b+1],o[d+1],h);e[g+2]=this.lerp(o[b+2],o[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
-this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,l=g+this.yd,o=g+this.zd,v=k+this.yd,u=k+this.zd,t=g+this.yd+this.zd,y=k+this.yd+this.zd,C=0,F=this.field[g],w=this.field[k],G=this.field[l],x=this.field[v],N=this.field[o],L=this.field[u],Y=this.field[t],M=this.field[y];F<h&&(C|=1);w<h&&(C|=2);G<h&&(C|=8);x<h&&(C|=4);N<h&&(C|=16);L<h&&(C|=32);Y<h&&(C|=128);M<h&&(C|=64);var f=THREE.edgeTable[C];if(f==0)return 0;
-var X=this.delta,R=b+X,da=d+X;X=e+X;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,F,w)}if(f&2){this.compNorm(k);this.compNorm(v);this.VIntY(k*3,this.vlist,this.nlist,3,h,R,d,e,w,x)}if(f&4){this.compNorm(l);this.compNorm(v);this.VIntX(l*3,this.vlist,this.nlist,6,h,b,da,e,G,x)}if(f&8){this.compNorm(g);this.compNorm(l);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,F,G)}if(f&16){this.compNorm(o);this.compNorm(u);this.VIntX(o*3,this.vlist,this.nlist,12,h,b,d,
-X,N,L)}if(f&32){this.compNorm(u);this.compNorm(y);this.VIntY(u*3,this.vlist,this.nlist,15,h,R,d,X,L,M)}if(f&64){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,18,h,b,da,X,Y,M)}if(f&128){this.compNorm(o);this.compNorm(t);this.VIntY(o*3,this.vlist,this.nlist,21,h,b,d,X,N,Y)}if(f&256){this.compNorm(g);this.compNorm(o);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,F,N)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,R,d,e,w,L)}if(f&1024){this.compNorm(v);
-this.compNorm(y);this.VIntZ(v*3,this.vlist,this.nlist,30,h,R,da,e,x,M)}if(f&2048){this.compNorm(l);this.compNorm(t);this.VIntZ(l*3,this.vlist,this.nlist,33,h,b,da,e,G,Y)}C<<=4;for(h=g=0;THREE.triTable[C+h]!=-1;){b=C+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
+0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,m,q,v){h=(h-q)/(v-q);q=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=m;e[g]=this.lerp(q[b],q[b+3],h);e[g+1]=this.lerp(q[b+1],q[b+4],h);e[g+2]=this.lerp(q[b+2],q[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,m,q,v){h=(h-q)/(v-q);q=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
+2]=m;d=b+this.yd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,m,q,v){h=(h-q)/(v-q);q=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=m+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
+this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,m=g+this.yd,q=g+this.zd,v=k+this.yd,u=k+this.zd,t=g+this.yd+this.zd,y=k+this.yd+this.zd,B=0,G=this.field[g],w=this.field[k],F=this.field[m],x=this.field[v],N=this.field[q],L=this.field[u],Y=this.field[t],J=this.field[y];G<h&&(B|=1);w<h&&(B|=2);F<h&&(B|=8);x<h&&(B|=4);N<h&&(B|=16);L<h&&(B|=32);Y<h&&(B|=128);J<h&&(B|=64);var f=THREE.edgeTable[B];if(f==0)return 0;
+var T=this.delta,R=b+T,da=d+T;T=e+T;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,G,w)}if(f&2){this.compNorm(k);this.compNorm(v);this.VIntY(k*3,this.vlist,this.nlist,3,h,R,d,e,w,x)}if(f&4){this.compNorm(m);this.compNorm(v);this.VIntX(m*3,this.vlist,this.nlist,6,h,b,da,e,F,x)}if(f&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,G,F)}if(f&16){this.compNorm(q);this.compNorm(u);this.VIntX(q*3,this.vlist,this.nlist,12,h,b,d,
+T,N,L)}if(f&32){this.compNorm(u);this.compNorm(y);this.VIntY(u*3,this.vlist,this.nlist,15,h,R,d,T,L,J)}if(f&64){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,18,h,b,da,T,Y,J)}if(f&128){this.compNorm(q);this.compNorm(t);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,T,N,Y)}if(f&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,G,N)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,R,d,e,w,L)}if(f&1024){this.compNorm(v);
+this.compNorm(y);this.VIntZ(v*3,this.vlist,this.nlist,30,h,R,da,e,x,J)}if(f&2048){this.compNorm(m);this.compNorm(t);this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,da,e,F,Y)}B<<=4;for(h=g=0;THREE.triTable[B+h]!=-1;){b=B+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
 3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=
-function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,l=d*this.size,o=b*this.size,v=Math.floor(k-j);v<1&&(v=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var u=Math.floor(l-j);u<1&&(u=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var t=Math.floor(o-j);t<1&&(t=1);j=Math.floor(o+j);
-j>this.size-1&&(j=this.size-1);for(var y,C,F,w,G,x;v<k;v++){o=this.size2*v;C=v/this.size-e;G=C*C;for(C=u;C<l;C++){F=o+this.size*C;y=C/this.size-d;x=y*y;for(y=t;y<j;y++){w=y/this.size-b;w=g/(1.0E-6+w*w+x+G)-h;w>0&&(this.field[F+y]+=w)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,l=this.size,o=this.yd,v=this.zd,u=this.field,t=l*Math.sqrt(b/d);t>l&&(t=l);for(e=0;e<t;e++){g=e/l;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<l;g++){k=e+g*o;for(h=0;h<l;h++)u[v*h+k]+=j}}};this.addPlaneY=function(b,d){var e,g,
-h,j,k,l,o=this.size,v=this.yd,u=this.zd,t=this.field,y=o*Math.sqrt(b/d);y>o&&(y=o);for(g=0;g<y;g++){e=g/o;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=g*v;for(e=0;e<o;e++){l=k+e;for(h=0;h<o;h++)t[u*h+l]+=j}}}};this.addPlaneZ=function(b,d){var e,g,h,j,k,l;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){e=h/size;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=zd*h;for(g=0;g<size;g++){l=k+g*yd;for(e=0;e<size;e++)field[l+e]+=j}}}};this.reset=function(){var b;
-for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var d,e,g,h,j,k,l,o,v,u=this.size-2;for(h=1;h<u;h++){v=this.size2*h;l=(h-this.halfsize)/this.halfsize;for(g=1;g<u;g++){o=v+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<u;e++){j=(e-this.halfsize)/this.halfsize;d=o+e;this.polygonize(j,k,l,d,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,d=new THREE.Geometry;this.render(function(e){var g,h,j,k,l,o,v,u;for(g=
-0;g<e.count;g++){l=g*3;v=l+1;u=l+2;h=e.positionArray[l];j=e.positionArray[v];k=e.positionArray[u];o=new THREE.Vector3(h,j,k);h=e.normalArray[l];j=e.normalArray[v];k=e.normalArray[u];l=new THREE.Vector3(h,j,k);l.normalize();l=new THREE.Vertex(o,l);d.vertices.push(l)}nfaces=e.count/3;for(g=0;g<nfaces;g++){l=(b+g)*3;v=l+1;u=l+2;o=d.vertices[l].normal;h=d.vertices[v].normal;j=d.vertices[u].normal;l=new THREE.Face3(l,v,u,[o,h,j]);d.faces.push(l)}b+=nfaces;e.count=0});return d};this.init(a)};
+function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,m=d*this.size,q=b*this.size,v=Math.floor(k-j);v<1&&(v=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var u=Math.floor(m-j);u<1&&(u=1);m=Math.floor(m+j);m>this.size-1&&(m=this.size-1);var t=Math.floor(q-j);t<1&&(t=1);j=Math.floor(q+j);
+j>this.size-1&&(j=this.size-1);for(var y,B,G,w,F,x;v<k;v++){q=this.size2*v;B=v/this.size-e;F=B*B;for(B=u;B<m;B++){G=q+this.size*B;y=B/this.size-d;x=y*y;for(y=t;y<j;y++){w=y/this.size-b;w=g/(1.0E-6+w*w+x+F)-h;w>0&&(this.field[G+y]+=w)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,m=this.size,q=this.yd,v=this.zd,u=this.field,t=m*Math.sqrt(b/d);t>m&&(t=m);for(e=0;e<t;e++){g=e/m;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<m;g++){k=e+g*q;for(h=0;h<m;h++)u[v*h+k]+=j}}};this.addPlaneY=function(b,d){var e,g,
+h,j,k,m,q=this.size,v=this.yd,u=this.zd,t=this.field,y=q*Math.sqrt(b/d);y>q&&(y=q);for(g=0;g<y;g++){e=g/q;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=g*v;for(e=0;e<q;e++){m=k+e;for(h=0;h<q;h++)t[u*h+m]+=j}}}};this.addPlaneZ=function(b,d){var e,g,h,j,k,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){e=h/size;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=zd*h;for(g=0;g<size;g++){m=k+g*yd;for(e=0;e<size;e++)field[m+e]+=j}}}};this.reset=function(){var b;
+for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var d,e,g,h,j,k,m,q,v,u=this.size-2;for(h=1;h<u;h++){v=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<u;g++){q=v+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<u;e++){j=(e-this.halfsize)/this.halfsize;d=q+e;this.polygonize(j,k,m,d,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,d=new THREE.Geometry;this.render(function(e){var g,h,j,k,m,q,v,u;for(g=
+0;g<e.count;g++){m=g*3;v=m+1;u=m+2;h=e.positionArray[m];j=e.positionArray[v];k=e.positionArray[u];q=new THREE.Vector3(h,j,k);h=e.normalArray[m];j=e.normalArray[v];k=e.normalArray[u];m=new THREE.Vector3(h,j,k);m.normalize();m=new THREE.Vertex(q,m);d.vertices.push(m)}nfaces=e.count/3;for(g=0;g<nfaces;g++){m=(b+g)*3;v=m+1;u=m+2;q=d.vertices[m].normal;h=d.vertices[v].normal;j=d.vertices[u].normal;m=new THREE.Face3(m,v,u,[q,h,j]);d.faces.push(m)}b+=nfaces;e.count=0});return d};this.init(a)};
 THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
@@ -409,25 +409,25 @@ THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement
 c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="text/javascript";b.onload=c;b.src=a;document.getElementsByTagName("head")[0].appendChild(b)},loadAscii:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.Loader.prototype.createModel(e.data,b,d)};c.postMessage(a)},loadBinary:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:
 THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
-createBinModel:function(a,c,b,d){var e=function(g){function h(p,n){var q=o(p,n),B=o(p,n+1),A=o(p,n+2),D=o(p,n+3),P=(D<<1&255|A>>7)-127;q|=(A&127)<<16|B<<8;if(q==0&&P==-127)return 0;return(1-2*(D>>7))*(1+q*Math.pow(2,-23))*Math.pow(2,P)}function j(p,n){var q=o(p,n),B=o(p,n+1),A=o(p,n+2);return(o(p,n+3)<<24)+(A<<16)+(B<<8)+q}function k(p,n){var q=o(p,n);return(o(p,n+1)<<8)+q}function l(p,n){var q=o(p,n);return q>127?q-256:q}function o(p,n){return p.charCodeAt(n)&255}function v(p){var n,q,B;n=j(a,p);
-q=j(a,p+Y);B=j(a,p+M);p=k(a,p+f);THREE.Loader.prototype.f3(w,n,q,B,p)}function u(p){var n,q,B,A,D,P;n=j(a,p);q=j(a,p+Y);B=j(a,p+M);A=k(a,p+f);D=j(a,p+X);P=j(a,p+R);p=j(a,p+da);THREE.Loader.prototype.f3n(w,N,n,q,B,A,D,P,p)}function t(p){var n,q,B,A;n=j(a,p);q=j(a,p+ga);B=j(a,p+I);A=j(a,p+ca);p=k(a,p+za);THREE.Loader.prototype.f4(w,n,q,B,A,p)}function y(p){var n,q,B,A,D,P,U,E;n=j(a,p);q=j(a,p+ga);B=j(a,p+I);A=j(a,p+ca);D=k(a,p+za);P=j(a,p+ea);U=j(a,p+xa);E=j(a,p+ja);p=j(a,p+ha);THREE.Loader.prototype.f4n(w,
-N,n,q,B,A,D,P,U,E,p)}function C(p){var n,q;n=j(a,p);q=j(a,p+va);p=j(a,p+Aa);THREE.Loader.prototype.uv3(w.uvs,L[n*2],L[n*2+1],L[q*2],L[q*2+1],L[p*2],L[p*2+1])}function F(p){var n,q,B;n=j(a,p);q=j(a,p+ia);B=j(a,p+aa);p=j(a,p+qa);THREE.Loader.prototype.uv4(w.uvs,L[n*2],L[n*2+1],L[q*2],L[q*2+1],L[B*2],L[B*2+1],L[p*2],L[p*2+1])}var w=this,G=0,x,N=[],L=[],Y,M,f,X,R,da,ga,I,ca,za,ea,xa,ja,ha,va,Aa,ia,aa,qa,ra,Q,ma,ta,m,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(G,
-8),header_bytes:o(a,G+8),vertex_coordinate_bytes:o(a,G+9),normal_coordinate_bytes:o(a,G+10),uv_coordinate_bytes:o(a,G+11),vertex_index_bytes:o(a,G+12),normal_index_bytes:o(a,G+13),uv_index_bytes:o(a,G+14),material_index_bytes:o(a,G+15),nvertices:j(a,G+16),nnormals:j(a,G+16+4),nuvs:j(a,G+16+8),ntri_flat:j(a,G+16+12),ntri_smooth:j(a,G+16+16),ntri_flat_uv:j(a,G+16+20),ntri_smooth_uv:j(a,G+16+24),nquad_flat:j(a,G+16+28),nquad_smooth:j(a,G+16+32),nquad_flat_uv:j(a,G+16+36),nquad_smooth_uv:j(a,G+16+40)};
-G+=x.header_bytes;Y=x.vertex_index_bytes;M=x.vertex_index_bytes*2;f=x.vertex_index_bytes*3;X=x.vertex_index_bytes*3+x.material_index_bytes;R=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;da=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;ga=x.vertex_index_bytes;I=x.vertex_index_bytes*2;ca=x.vertex_index_bytes*3;za=x.vertex_index_bytes*4;ea=x.vertex_index_bytes*4+x.material_index_bytes;xa=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;ja=
+createBinModel:function(a,c,b,d){var e=function(g){function h(o,n){var p=q(o,n),C=q(o,n+1),A=q(o,n+2),D=q(o,n+3),P=(D<<1&255|A>>7)-127;p|=(A&127)<<16|C<<8;if(p==0&&P==-127)return 0;return(1-2*(D>>7))*(1+p*Math.pow(2,-23))*Math.pow(2,P)}function j(o,n){var p=q(o,n),C=q(o,n+1),A=q(o,n+2);return(q(o,n+3)<<24)+(A<<16)+(C<<8)+p}function k(o,n){var p=q(o,n);return(q(o,n+1)<<8)+p}function m(o,n){var p=q(o,n);return p>127?p-256:p}function q(o,n){return o.charCodeAt(n)&255}function v(o){var n,p,C;n=j(a,o);
+p=j(a,o+Y);C=j(a,o+J);o=k(a,o+f);THREE.Loader.prototype.f3(w,n,p,C,o)}function u(o){var n,p,C,A,D,P;n=j(a,o);p=j(a,o+Y);C=j(a,o+J);A=k(a,o+f);D=j(a,o+T);P=j(a,o+R);o=j(a,o+da);THREE.Loader.prototype.f3n(w,N,n,p,C,A,D,P,o)}function t(o){var n,p,C,A;n=j(a,o);p=j(a,o+ga);C=j(a,o+I);A=j(a,o+ca);o=k(a,o+za);THREE.Loader.prototype.f4(w,n,p,C,A,o)}function y(o){var n,p,C,A,D,P,V,E;n=j(a,o);p=j(a,o+ga);C=j(a,o+I);A=j(a,o+ca);D=k(a,o+za);P=j(a,o+ea);V=j(a,o+xa);E=j(a,o+ja);o=j(a,o+ha);THREE.Loader.prototype.f4n(w,
+N,n,p,C,A,D,P,V,E,o)}function B(o){var n,p;n=j(a,o);p=j(a,o+va);o=j(a,o+Aa);THREE.Loader.prototype.uv3(w.uvs,L[n*2],L[n*2+1],L[p*2],L[p*2+1],L[o*2],L[o*2+1])}function G(o){var n,p,C;n=j(a,o);p=j(a,o+ia);C=j(a,o+aa);o=j(a,o+qa);THREE.Loader.prototype.uv4(w.uvs,L[n*2],L[n*2+1],L[p*2],L[p*2+1],L[C*2],L[C*2+1],L[o*2],L[o*2+1])}var w=this,F=0,x,N=[],L=[],Y,J,f,T,R,da,ga,I,ca,za,ea,xa,ja,ha,va,Aa,ia,aa,qa,ra,Q,ma,ta,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(F,
+8),header_bytes:q(a,F+8),vertex_coordinate_bytes:q(a,F+9),normal_coordinate_bytes:q(a,F+10),uv_coordinate_bytes:q(a,F+11),vertex_index_bytes:q(a,F+12),normal_index_bytes:q(a,F+13),uv_index_bytes:q(a,F+14),material_index_bytes:q(a,F+15),nvertices:j(a,F+16),nnormals:j(a,F+16+4),nuvs:j(a,F+16+8),ntri_flat:j(a,F+16+12),ntri_smooth:j(a,F+16+16),ntri_flat_uv:j(a,F+16+20),ntri_smooth_uv:j(a,F+16+24),nquad_flat:j(a,F+16+28),nquad_smooth:j(a,F+16+32),nquad_flat_uv:j(a,F+16+36),nquad_smooth_uv:j(a,F+16+40)};
+F+=x.header_bytes;Y=x.vertex_index_bytes;J=x.vertex_index_bytes*2;f=x.vertex_index_bytes*3;T=x.vertex_index_bytes*3+x.material_index_bytes;R=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;da=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;ga=x.vertex_index_bytes;I=x.vertex_index_bytes*2;ca=x.vertex_index_bytes*3;za=x.vertex_index_bytes*4;ea=x.vertex_index_bytes*4+x.material_index_bytes;xa=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;ja=
 x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ha=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;va=x.uv_index_bytes;Aa=x.uv_index_bytes*2;ia=x.uv_index_bytes;aa=x.uv_index_bytes*2;qa=x.uv_index_bytes*3;g=x.vertex_index_bytes*3+x.material_index_bytes;z=x.vertex_index_bytes*4+x.material_index_bytes;ra=x.ntri_flat*g;Q=x.ntri_smooth*(g+x.normal_index_bytes*3);ma=x.ntri_flat_uv*(g+x.uv_index_bytes*3);ta=x.ntri_smooth_uv*(g+x.normal_index_bytes*3+x.uv_index_bytes*
-3);m=x.nquad_flat*z;g=x.nquad_smooth*(z+x.normal_index_bytes*4);z=x.nquad_flat_uv*(z+x.uv_index_bytes*4);G+=function(p){for(var n,q,B,A=x.vertex_coordinate_bytes*3,D=p+x.nvertices*A;p<D;p+=A){n=h(a,p);q=h(a,p+x.vertex_coordinate_bytes);B=h(a,p+x.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(w,n,q,B)}return x.nvertices*A}(G);G+=function(p){for(var n,q,B,A=x.normal_coordinate_bytes*3,D=p+x.nnormals*A;p<D;p+=A){n=l(a,p);q=l(a,p+x.normal_coordinate_bytes);B=l(a,p+x.normal_coordinate_bytes*2);N.push(n/
-127,q/127,B/127)}return x.nnormals*A}(G);G+=function(p){for(var n,q,B=x.uv_coordinate_bytes*2,A=p+x.nuvs*B;p<A;p+=B){n=h(a,p);q=h(a,p+x.uv_coordinate_bytes);L.push(n,q)}return x.nuvs*B}(G);ra=G+ra;Q=ra+Q;ma=Q+ma;ta=ma+ta;m=ta+m;g=m+g;z=g+z;(function(p){var n,q=x.vertex_index_bytes*3+x.material_index_bytes,B=q+x.uv_index_bytes*3,A=p+x.ntri_flat_uv*B;for(n=p;n<A;n+=B){v(n);C(n+q)}return A-p})(Q);(function(p){var n,q=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,B=q+x.uv_index_bytes*
-3,A=p+x.ntri_smooth_uv*B;for(n=p;n<A;n+=B){u(n);C(n+q)}return A-p})(ma);(function(p){var n,q=x.vertex_index_bytes*4+x.material_index_bytes,B=q+x.uv_index_bytes*4,A=p+x.nquad_flat_uv*B;for(n=p;n<A;n+=B){t(n);F(n+q)}return A-p})(g);(function(p){var n,q=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,B=q+x.uv_index_bytes*4,A=p+x.nquad_smooth_uv*B;for(n=p;n<A;n+=B){y(n);F(n+q)}return A-p})(z);(function(p){var n,q=x.vertex_index_bytes*3+x.material_index_bytes,B=p+x.ntri_flat*q;for(n=
-p;n<B;n+=q)v(n);return B-p})(G);(function(p){var n,q=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,B=p+x.ntri_smooth*q;for(n=p;n<B;n+=q)u(n);return B-p})(ra);(function(p){var n,q=x.vertex_index_bytes*4+x.material_index_bytes,B=p+x.nquad_flat*q;for(n=p;n<B;n+=q)t(n);return B-p})(ta);(function(p){var n,q=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,B=p+x.nquad_smooth*q;for(n=p;n<B;n+=q)y(n);return B-p})(m);this.computeCentroids();this.computeFaceNormals()};
-e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,l,o,v;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];l=a.vertices[h+1];o=a.vertices[h+2];THREE.Loader.prototype.v(g,k,l,o)}if(a.morphTargets!==undefined){h=0;for(j=a.morphTargets.length;h<j;h++){g.morphTargets[h]={};g.morphTargets[h].name=a.morphTargets[h].name;g.morphTargets[h].vertices=
-[];v=g.morphTargets[h].vertices;o=a.morphTargets[h].vertices;k=0;for(l=o.length;k<l;k+=3)v.push(new THREE.Vertex(new THREE.Vector3(o[k],o[k+1],o[k+2])))}}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];l=a.colors[h+1];o=a.colors[h+2];THREE.Loader.prototype.vc(g,k,l,o)}}})();(function(){function h(y,C){THREE.Loader.prototype.f3(g,y[C],y[C+1],y[C+2],y[C+3])}function j(y,C){THREE.Loader.prototype.f3n(g,a.normals,y[C],y[C+1],y[C+2],y[C+3],y[C+4],y[C+5],y[C+6])}function k(y,C){THREE.Loader.prototype.f4(g,
-y[C],y[C+1],y[C+2],y[C+3],y[C+4])}function l(y,C){THREE.Loader.prototype.f4n(g,a.normals,y[C],y[C+1],y[C+2],y[C+3],y[C+4],y[C+5],y[C+6],y[C+7],y[C+8])}function o(y,C){var F,w,G,x,N,L,Y,M,f;F=y[C];w=y[C+1];G=y[C+2];x=a.uvs[F*2];Y=a.uvs[F*2+1];N=a.uvs[w*2];M=a.uvs[w*2+1];L=a.uvs[G*2];f=a.uvs[G*2+1];THREE.Loader.prototype.uv3(g.uvs,x,Y,N,M,L,f);if(a.uvs2&&a.uvs2.length){x=a.uvs2[F*2];Y=a.uvs2[F*2+1];N=a.uvs2[w*2];M=a.uvs2[w*2+1];L=a.uvs2[G*2];f=a.uvs2[G*2+1];THREE.Loader.prototype.uv3(g.uvs2,x,1-Y,N,
-1-M,L,1-f)}}function v(y,C){var F,w,G,x,N,L,Y,M,f,X,R,da;F=y[C];w=y[C+1];G=y[C+2];x=y[C+3];N=a.uvs[F*2];f=a.uvs[F*2+1];L=a.uvs[w*2];X=a.uvs[w*2+1];Y=a.uvs[G*2];R=a.uvs[G*2+1];M=a.uvs[x*2];da=a.uvs[x*2+1];THREE.Loader.prototype.uv4(g.uvs,N,f,L,X,Y,R,M,da);if(a.uvs2){N=a.uvs2[F*2];f=a.uvs2[F*2+1];L=a.uvs2[w*2];X=a.uvs2[w*2+1];Y=a.uvs2[G*2];R=a.uvs2[G*2+1];M=a.uvs2[x*2];da=a.uvs2[x*2+1];THREE.Loader.prototype.uv4(g.uvs2,N,1-f,L,1-X,Y,1-R,M,1-da)}}var u,t;u=0;for(t=a.trianglesUvs.length;u<t;u+=7){h(a.trianglesUvs,
-u);o(a.trianglesUvs,u+4)}u=0;for(t=a.trianglesNormalsUvs.length;u<t;u+=10){j(a.trianglesNormalsUvs,u);o(a.trianglesNormalsUvs,u+7)}u=0;for(t=a.quadsUvs.length;u<t;u+=9){k(a.quadsUvs,u);v(a.quadsUvs,u+5)}u=0;for(t=a.quadsNormalsUvs.length;u<t;u+=13){l(a.quadsNormalsUvs,u);v(a.quadsNormalsUvs,u+9)}u=0;for(t=a.triangles.length;u<t;u+=4)h(a.triangles,u);u=0;for(t=a.trianglesNormals.length;u<t;u+=7)j(a.trianglesNormals,u);u=0;for(t=a.quads.length;u<t;u+=5)k(a.quads,u);u=0;for(t=a.quadsNormals.length;u<
-t;u+=9)l(a.quadsNormals,u)})();(function(){var h,j,k,l;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<j;h+=2){k=a.skinWeights[h];l=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,k,l,0,0)}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];l=a.skinIndices[h+1];THREE.Loader.prototype.si(g,k,l,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;
+3);l=x.nquad_flat*z;g=x.nquad_smooth*(z+x.normal_index_bytes*4);z=x.nquad_flat_uv*(z+x.uv_index_bytes*4);F+=function(o){for(var n,p,C,A=x.vertex_coordinate_bytes*3,D=o+x.nvertices*A;o<D;o+=A){n=h(a,o);p=h(a,o+x.vertex_coordinate_bytes);C=h(a,o+x.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(w,n,p,C)}return x.nvertices*A}(F);F+=function(o){for(var n,p,C,A=x.normal_coordinate_bytes*3,D=o+x.nnormals*A;o<D;o+=A){n=m(a,o);p=m(a,o+x.normal_coordinate_bytes);C=m(a,o+x.normal_coordinate_bytes*2);N.push(n/
+127,p/127,C/127)}return x.nnormals*A}(F);F+=function(o){for(var n,p,C=x.uv_coordinate_bytes*2,A=o+x.nuvs*C;o<A;o+=C){n=h(a,o);p=h(a,o+x.uv_coordinate_bytes);L.push(n,p)}return x.nuvs*C}(F);ra=F+ra;Q=ra+Q;ma=Q+ma;ta=ma+ta;l=ta+l;g=l+g;z=g+z;(function(o){var n,p=x.vertex_index_bytes*3+x.material_index_bytes,C=p+x.uv_index_bytes*3,A=o+x.ntri_flat_uv*C;for(n=o;n<A;n+=C){v(n);B(n+p)}return A-o})(Q);(function(o){var n,p=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,C=p+x.uv_index_bytes*
+3,A=o+x.ntri_smooth_uv*C;for(n=o;n<A;n+=C){u(n);B(n+p)}return A-o})(ma);(function(o){var n,p=x.vertex_index_bytes*4+x.material_index_bytes,C=p+x.uv_index_bytes*4,A=o+x.nquad_flat_uv*C;for(n=o;n<A;n+=C){t(n);G(n+p)}return A-o})(g);(function(o){var n,p=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,C=p+x.uv_index_bytes*4,A=o+x.nquad_smooth_uv*C;for(n=o;n<A;n+=C){y(n);G(n+p)}return A-o})(z);(function(o){var n,p=x.vertex_index_bytes*3+x.material_index_bytes,C=o+x.ntri_flat*p;for(n=
+o;n<C;n+=p)v(n);return C-o})(F);(function(o){var n,p=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,C=o+x.ntri_smooth*p;for(n=o;n<C;n+=p)u(n);return C-o})(ra);(function(o){var n,p=x.vertex_index_bytes*4+x.material_index_bytes,C=o+x.nquad_flat*p;for(n=o;n<C;n+=p)t(n);return C-o})(ta);(function(o){var n,p=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,C=o+x.nquad_smooth*p;for(n=o;n<C;n+=p)y(n);return C-o})(l);this.computeCentroids();this.computeFaceNormals()};
+e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,m,q,v;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];m=a.vertices[h+1];q=a.vertices[h+2];THREE.Loader.prototype.v(g,k,m,q)}if(a.morphTargets!==undefined){h=0;for(j=a.morphTargets.length;h<j;h++){g.morphTargets[h]={};g.morphTargets[h].name=a.morphTargets[h].name;g.morphTargets[h].vertices=
+[];v=g.morphTargets[h].vertices;q=a.morphTargets[h].vertices;k=0;for(m=q.length;k<m;k+=3)v.push(new THREE.Vertex(new THREE.Vector3(q[k],q[k+1],q[k+2])))}}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];m=a.colors[h+1];q=a.colors[h+2];THREE.Loader.prototype.vc(g,k,m,q)}}})();(function(){function h(y,B){THREE.Loader.prototype.f3(g,y[B],y[B+1],y[B+2],y[B+3])}function j(y,B){THREE.Loader.prototype.f3n(g,a.normals,y[B],y[B+1],y[B+2],y[B+3],y[B+4],y[B+5],y[B+6])}function k(y,B){THREE.Loader.prototype.f4(g,
+y[B],y[B+1],y[B+2],y[B+3],y[B+4])}function m(y,B){THREE.Loader.prototype.f4n(g,a.normals,y[B],y[B+1],y[B+2],y[B+3],y[B+4],y[B+5],y[B+6],y[B+7],y[B+8])}function q(y,B){var G,w,F,x,N,L,Y,J,f;G=y[B];w=y[B+1];F=y[B+2];x=a.uvs[G*2];Y=a.uvs[G*2+1];N=a.uvs[w*2];J=a.uvs[w*2+1];L=a.uvs[F*2];f=a.uvs[F*2+1];THREE.Loader.prototype.uv3(g.uvs,x,Y,N,J,L,f);if(a.uvs2&&a.uvs2.length){x=a.uvs2[G*2];Y=a.uvs2[G*2+1];N=a.uvs2[w*2];J=a.uvs2[w*2+1];L=a.uvs2[F*2];f=a.uvs2[F*2+1];THREE.Loader.prototype.uv3(g.uvs2,x,1-Y,N,
+1-J,L,1-f)}}function v(y,B){var G,w,F,x,N,L,Y,J,f,T,R,da;G=y[B];w=y[B+1];F=y[B+2];x=y[B+3];N=a.uvs[G*2];f=a.uvs[G*2+1];L=a.uvs[w*2];T=a.uvs[w*2+1];Y=a.uvs[F*2];R=a.uvs[F*2+1];J=a.uvs[x*2];da=a.uvs[x*2+1];THREE.Loader.prototype.uv4(g.uvs,N,f,L,T,Y,R,J,da);if(a.uvs2){N=a.uvs2[G*2];f=a.uvs2[G*2+1];L=a.uvs2[w*2];T=a.uvs2[w*2+1];Y=a.uvs2[F*2];R=a.uvs2[F*2+1];J=a.uvs2[x*2];da=a.uvs2[x*2+1];THREE.Loader.prototype.uv4(g.uvs2,N,1-f,L,1-T,Y,1-R,J,1-da)}}var u,t;u=0;for(t=a.trianglesUvs.length;u<t;u+=7){h(a.trianglesUvs,
+u);q(a.trianglesUvs,u+4)}u=0;for(t=a.trianglesNormalsUvs.length;u<t;u+=10){j(a.trianglesNormalsUvs,u);q(a.trianglesNormalsUvs,u+7)}u=0;for(t=a.quadsUvs.length;u<t;u+=9){k(a.quadsUvs,u);v(a.quadsUvs,u+5)}u=0;for(t=a.quadsNormalsUvs.length;u<t;u+=13){m(a.quadsNormalsUvs,u);v(a.quadsNormalsUvs,u+9)}u=0;for(t=a.triangles.length;u<t;u+=4)h(a.triangles,u);u=0;for(t=a.trianglesNormals.length;u<t;u+=7)j(a.trianglesNormals,u);u=0;for(t=a.quads.length;u<t;u+=5)k(a.quads,u);u=0;for(t=a.quadsNormals.length;u<
+t;u+=9)m(a.quadsNormals,u)})();(function(){var h,j,k,m;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<j;h+=2){k=a.skinWeights[h];m=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,k,m,0,0)}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];m=a.skinIndices[h+1];THREE.Loader.prototype.si(g,k,m,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;
 d.prototype.constructor=d;c(new d(b))},bones:function(a,c){a.bones=c},animation:function(a,c){a.animation=c},si:function(a,c,b,d,e){a.skinIndices.push(new THREE.Vector4(c,b,d,e))},sw:function(a,c,b,d,e){a.skinWeights.push(new THREE.Vector4(c,b,d,e))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,d)))},vc:function(a,c,b,d){var e=new THREE.Color(16777215);e.setRGB(c,b,d);a.colors.push(e)},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,
-c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var l=c[j*3],o=c[j*3+1];j=c[j*3+2];var v=c[k*3],u=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(l,o,j),new THREE.Vector3(v,u,k)],g))},f4n:function(a,c,b,d,e,g,h,j,k,l,o){h=a.materials[h];var v=c[k*3],u=c[k*3+1];k=c[k*3+2];var t=c[l*3],y=c[l*3+1];l=c[l*3+2];var C=c[o*3],F=c[o*3+1];o=c[o*3+2];a.faces.push(new THREE.Face4(b,
-d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(v,u,k),new THREE.Vector3(t,y,l),new THREE.Vector3(C,F,o)],h))},uv3:function(a,c,b,d,e,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(d,e));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,d,e,g,h,j,k){var l=[];l.push(new THREE.UV(c,b));l.push(new THREE.UV(d,e));l.push(new THREE.UV(g,h));l.push(new THREE.UV(j,k));a.push(l)},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=
-[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function d(j,k){var l=new Image;l.onload=function(){if(!b(this.width)||!b(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),v=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));j.image.width=o;j.image.height=v;j.image.getContext("2d").drawImage(this,0,0,o,v)}else j.image=this;j.needsUpdate=!0};l.src=k}var e,g,h;e="MeshLambertMaterial";
+c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var m=c[j*3],q=c[j*3+1];j=c[j*3+2];var v=c[k*3],u=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(m,q,j),new THREE.Vector3(v,u,k)],g))},f4n:function(a,c,b,d,e,g,h,j,k,m,q){h=a.materials[h];var v=c[k*3],u=c[k*3+1];k=c[k*3+2];var t=c[m*3],y=c[m*3+1];m=c[m*3+2];var B=c[q*3],G=c[q*3+1];q=c[q*3+2];a.faces.push(new THREE.Face4(b,
+d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(v,u,k),new THREE.Vector3(t,y,m),new THREE.Vector3(B,G,q)],h))},uv3:function(a,c,b,d,e,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(d,e));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,d,e,g,h,j,k){var m=[];m.push(new THREE.UV(c,b));m.push(new THREE.UV(d,e));m.push(new THREE.UV(g,h));m.push(new THREE.UV(j,k));a.push(m)},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=
+[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function d(j,k){var m=new Image;m.onload=function(){if(!b(this.width)||!b(this.height)){var q=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),v=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));j.image.width=q;j.image.height=v;j.image.getContext("2d").drawImage(this,0,0,q,v)}else j.image=this;j.needsUpdate=!0};m.src=k}var e,g,h;e="MeshLambertMaterial";
 g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(e="MeshPhongMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;d(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");
 g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;d(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[e](g)},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};

+ 2 - 2
build/custom/ThreeCanvas.js

@@ -1,4 +1,4 @@
-// ThreeCanvas.js r35 - http://github.com/mrdoob/three.js
+// ThreeCanvas.js r36 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
 THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,e,f,g,j,h;if(c==0)d=e=f=0;else{g=Math.floor(a*6);j=a*6-g;a=c*(1-b);h=c*(1-b*j);b=c*(1-b*(1-j));switch(g){case 1:d=h;e=c;f=a;break;case 2:d=a;e=c;f=b;break;case 3:d=a;e=h;f=c;break;case 4:d=b;e=a;f=c;break;case 5:d=c;e=a;f=h;break;case 6:case 0:d=c;e=b;f=a}}this.r=d;this.g=e;this.b=f;if(this.autoUpdate){this.updateHex();
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
@@ -63,7 +63,7 @@ this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.leng
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
-THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;

+ 2 - 2
build/custom/ThreeDOM.js

@@ -1,4 +1,4 @@
-// ThreeDOM.js r35 - http://github.com/mrdoob/three.js
+// ThreeDOM.js r36 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
 THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,e,f,g,i,h;if(c==0)d=e=f=0;else{g=Math.floor(a*6);i=a*6-g;a=c*(1-b);h=c*(1-b*i);b=c*(1-b*(1-i));switch(g){case 1:d=h;e=c;f=a;break;case 2:d=a;e=c;f=b;break;case 3:d=a;e=h;f=c;break;case 4:d=b;e=a;f=c;break;case 5:d=c;e=a;f=h;break;case 6:case 0:d=c;e=b;f=a}}this.r=d;this.g=e;this.b=f;if(this.autoUpdate){this.updateHex();
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
@@ -52,7 +52,7 @@ THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;i
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
-THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;

+ 1 - 1
build/custom/ThreeExtras.js

@@ -1,4 +1,4 @@
-// ThreeExtras.js r35 - http://github.com/mrdoob/three.js
+// ThreeExtras.js r36 - http://github.com/mrdoob/three.js
 var GeometryUtils={merge:function(a,d){var b=d instanceof THREE.Mesh,f=a.vertices.length,h=b?d.geometry:d,c=a.vertices,e=h.vertices,g=a.faces,j=h.faces,m=a.uvs;h=h.uvs;b&&d.matrixAutoUpdate&&d.updateMatrix();for(var k=0,v=e.length;k<v;k++){var q=new THREE.Vertex(e[k].position.clone());b&&d.matrix.multiplyVector3(q.position);c.push(q)}k=0;for(v=j.length;k<v;k++){e=j[k];var n,p=e.vertexNormals;if(e instanceof THREE.Face3)n=new THREE.Face3(e.a+f,e.b+f,e.c+f);else e instanceof THREE.Face4&&(n=new THREE.Face4(e.a+
 f,e.b+f,e.c+f,e.d+f));n.centroid.copy(e.centroid);n.normal.copy(e.normal);b=0;for(c=p.length;b<c;b++){q=p[b];n.vertexNormals.push(q.clone())}n.materials=e.materials.slice();g.push(n)}k=0;for(v=h.length;k<v;k++){f=h[k];g=[];b=0;for(c=f.length;b<c;b++)g.push(new THREE.UV(f[b].u,f[b].v));m.push(g)}}},ImageUtils={loadTexture:function(a,d,b){var f=new Image,h=new THREE.Texture(f,d);f.onload=function(){h.needsUpdate=!0;b&&b(this)};f.src=a;return h},loadTextureCube:function(a,d,b){var f,h=[],c=new THREE.Texture(h,
 d);d=h.loadCount=0;for(f=a.length;d<f;++d){h[d]=new Image;h[d].onload=function(){h.loadCount+=1;if(h.loadCount==6)c.needsUpdate=!0;b&&b(this)};h[d].src=a[d]}return c}},SceneUtils={loadScene:function(a,d,b,f){a=new Worker(a);a.postMessage(0);a.onmessage=function(h){function c(){for(k in C.objects)if(!G.objects[k]){u=C.objects[k];if(l=G.geometries[u.geometry]){I=[];for(i=0;i<u.materials.length;i++)I[i]=G.materials[u.materials[i]];z=u.position;r=u.rotation;s=u.scale;object=new THREE.Mesh(l,I);object.position.set(z[0],

+ 2 - 2
build/custom/ThreeSVG.js

@@ -1,4 +1,4 @@
-// ThreeSVG.js r35 - http://github.com/mrdoob/three.js
+// ThreeSVG.js r36 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
 THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,e,f,g,i,h;if(c==0)d=e=f=0;else{g=Math.floor(a*6);i=a*6-g;a=c*(1-b);h=c*(1-b*i);b=c*(1-b*(1-i));switch(g){case 1:d=h;e=c;f=a;break;case 2:d=a;e=c;f=b;break;case 3:d=a;e=h;f=c;break;case 4:d=b;e=a;f=c;break;case 5:d=c;e=a;f=h;break;case 6:case 0:d=c;e=b;f=a}}this.r=d;this.g=e;this.b=f;if(this.autoUpdate){this.updateHex();
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
@@ -63,7 +63,7 @@ this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.leng
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
-THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;

+ 92 - 92
build/custom/ThreeWebGL.js

@@ -1,4 +1,4 @@
-// ThreeWebGL.js r35 - http://github.com/mrdoob/three.js
+// ThreeWebGL.js r36 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
 THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var e,g,l,m,p,o;if(d==0)e=g=l=0;else{m=Math.floor(a*6);p=a*6-m;a=d*(1-b);o=d*(1-b*p);b=d*(1-b*(1-p));switch(m){case 1:e=o;g=d;l=a;break;case 2:e=a;g=d;l=b;break;case 3:e=a;g=o;l=d;break;case 4:e=b;g=a;l=d;break;case 5:e=d;g=a;l=o;break;case 6:case 0:e=d;g=b;l=a}}this.r=e;this.g=g;this.b=l;if(this.autoUpdate){this.updateHex();
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
@@ -12,33 +12,33 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,e){this.set(a||0,b||0,d||0,e||1)};
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){d=e[a];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(l,m){return l.distance-m.distance});return g},intersectObject:function(a){function b(I,J,P,S){S=S.clone().subSelf(J);P=P.clone().subSelf(J);var Z=I.clone().subSelf(J);I=S.dot(S);J=S.dot(P);S=S.dot(Z);var da=P.dot(P);P=P.dot(Z);Z=1/(I*da-J*J);da=(da*S-J*P)*Z;I=(I*P-J*S)*Z;return da>0&&I>0&&da+I<1}var d,e,g,l,m,p,o,
-q,u,x,A,B=a.geometry,G=B.vertices,H=[];d=0;for(e=B.faces.length;d<e;d++){g=B.faces[d];x=this.origin.clone();A=this.direction.clone();o=a.matrixWorld;l=o.multiplyVector3(G[g.a].position.clone());m=o.multiplyVector3(G[g.b].position.clone());p=o.multiplyVector3(G[g.c].position.clone());o=g instanceof THREE.Face4?o.multiplyVector3(G[g.d].position.clone()):null;q=a.matrixRotationWorld.multiplyVector3(g.normal.clone());u=A.dot(q);if(u<0){q=q.dot((new THREE.Vector3).sub(l,x))/u;x=x.addSelf(A.multiplyScalar(q));
-if(g instanceof THREE.Face3){if(b(x,l,m,p)){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}else if(g instanceof THREE.Face4&&(b(x,l,m,o)||b(x,m,p,o))){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}}return H}};
-THREE.Rectangle=function(){function a(){l=e-b;m=g-d}var b,d,e,g,l,m,p=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return l};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(o,q,u,x){p=!1;b=o;d=q;e=u;g=x;a()};this.addPoint=function(o,q){if(p){p=!1;b=o;d=q;e=o;g=q}else{b=b<o?b:o;d=d<q?d:q;e=e>o?e:o;g=g>q?g:q}a()};
-this.add3Points=function(o,q,u,x,A,B){if(p){p=!1;b=o<u?o<A?o:A:u<A?u:A;d=q<x?q<B?q:B:x<B?x:B;e=o>u?o>A?o:A:u>A?u:A;g=q>x?q>B?q:B:x>B?x:B}else{b=o<u?o<A?o<b?o:b:A<b?A:b:u<A?u<b?u:b:A<b?A:b;d=q<x?q<B?q<d?q:d:B<d?B:d:x<B?x<d?x:d:B<d?B:d;e=o>u?o>A?o>e?o:e:A>e?A:e:u>A?u>e?u:e:A>e?A:e;g=q>x?q>B?q>g?q:g:B>g?B:g:x>B?x>g?x:g:B>g?B:g}a()};this.addRectangle=function(o){if(p){p=!1;b=o.getLeft();d=o.getTop();e=o.getRight();g=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();d=d<o.getTop()?d:o.getTop();e=e>o.getRight()?
+THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){d=e[a];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(l,m){return l.distance-m.distance});return g},intersectObject:function(a){function b(L,I,Q,O){O=O.clone().subSelf(I);Q=Q.clone().subSelf(I);var Y=L.clone().subSelf(I);L=O.dot(O);I=O.dot(Q);O=O.dot(Y);var $=Q.dot(Q);Q=Q.dot(Y);Y=1/(L*$-I*I);$=($*O-I*Q)*Y;L=(L*Q-I*O)*Y;return $>0&&L>0&&$+L<1}var d,e,g,l,m,p,o,u,y,x,
+v,B=a.geometry,H=B.vertices,G=[];d=0;for(e=B.faces.length;d<e;d++){g=B.faces[d];x=this.origin.clone();v=this.direction.clone();o=a.matrixWorld;l=o.multiplyVector3(H[g.a].position.clone());m=o.multiplyVector3(H[g.b].position.clone());p=o.multiplyVector3(H[g.c].position.clone());o=g instanceof THREE.Face4?o.multiplyVector3(H[g.d].position.clone()):null;u=a.matrixRotationWorld.multiplyVector3(g.normal.clone());y=v.dot(u);if(y<0){u=u.dot((new THREE.Vector3).sub(l,x))/y;x=x.addSelf(v.multiplyScalar(u));
+if(g instanceof THREE.Face3){if(b(x,l,m,p)){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};G.push(g)}}else if(g instanceof THREE.Face4&&(b(x,l,m,o)||b(x,m,p,o))){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};G.push(g)}}}return G}};
+THREE.Rectangle=function(){function a(){l=e-b;m=g-d}var b,d,e,g,l,m,p=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return l};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(o,u,y,x){p=!1;b=o;d=u;e=y;g=x;a()};this.addPoint=function(o,u){if(p){p=!1;b=o;d=u;e=o;g=u}else{b=b<o?b:o;d=d<u?d:u;e=e>o?e:o;g=g>u?g:u}a()};
+this.add3Points=function(o,u,y,x,v,B){if(p){p=!1;b=o<y?o<v?o:v:y<v?y:v;d=u<x?u<B?u:B:x<B?x:B;e=o>y?o>v?o:v:y>v?y:v;g=u>x?u>B?u:B:x>B?x:B}else{b=o<y?o<v?o<b?o:b:v<b?v:b:y<v?y<b?y:b:v<b?v:b;d=u<x?u<B?u<d?u:d:B<d?B:d:x<B?x<d?x:d:B<d?B:d;e=o>y?o>v?o>e?o:e:v>e?v:e:y>v?y>e?y:e:v>e?v:e;g=u>x?u>B?u>g?u:g:B>g?B:g:x>B?x>g?x:g:B>g?B:g}a()};this.addRectangle=function(o){if(p){p=!1;b=o.getLeft();d=o.getTop();e=o.getRight();g=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();d=d<o.getTop()?d:o.getTop();e=e>o.getRight()?
 e:o.getRight();g=g>o.getBottom()?g:o.getBottom()}a()};this.inflate=function(o){b-=o;d-=o;e+=o;g+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();d=d>o.getTop()?d:o.getTop();e=e<o.getRight()?e:o.getRight();g=g<o.getBottom()?g:o.getBottom();a()};this.instersects=function(o){return Math.min(e,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(g,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){p=!0;g=e=d=b=0;a()};this.isEmpty=function(){return p}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,d,e,g,l,m,p,o,q,u,x,A,B,G,H){this.set(a||1,b||0,d||0,e||0,g||0,l||1,m||0,p||0,o||0,q||0,u||1,x||0,A||0,B||0,G||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,b,d,e,g,l,m,p,o,q,u,x,A,B,G,H){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=g;this.n22=l;this.n23=m;this.n24=p;this.n31=o;this.n32=q;this.n33=u;this.n34=x;this.n41=A;this.n42=B;this.n43=G;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__v1,
+THREE.Matrix4=function(a,b,d,e,g,l,m,p,o,u,y,x,v,B,H,G){this.set(a||1,b||0,d||0,e||0,g||0,l||1,m||0,p||0,o||0,u||0,y||1,x||0,v||0,B||0,H||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,b,d,e,g,l,m,p,o,u,y,x,v,B,H,G){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=g;this.n22=l;this.n23=m;this.n24=p;this.n31=o;this.n32=u;this.n33=y;this.n34=x;this.n41=v;this.n42=B;this.n43=H;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__v1,
 g=THREE.Matrix4.__v2,l=THREE.Matrix4.__v3;l.sub(a,b).normalize();if(l.length()===0)l.z=1;e.cross(d,l).normalize();if(e.length()===0){l.x+=1.0E-4;e.cross(d,l).normalize()}g.cross(l,e).normalize();this.n11=e.x;this.n12=g.x;this.n13=l.x;this.n21=e.y;this.n22=g.y;this.n23=l.y;this.n31=e.z;this.n32=g.z;this.n33=l.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*
 e+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},rotateAxis:function(a){var b=a.x,d=a.y,e=a.z;a.x=b*this.n11+d*this.n12+e*this.n13;a.y=b*this.n21+d*this.n22+e*this.n23;a.z=b*this.n31+d*this.n32+e*this.n33;a.normalize();
-return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,l=a.n14,m=a.n21,p=a.n22,o=a.n23,q=a.n24,u=a.n31,x=a.n32,A=a.n33,B=a.n34,G=a.n41,H=a.n42,I=a.n43,J=a.n44,P=b.n11,S=b.n12,Z=b.n13,da=b.n14,$=b.n21,fa=b.n22,
-c=b.n23,pa=b.n24,na=b.n31,va=b.n32,qa=b.n33,ra=b.n34;this.n11=d*P+e*$+g*na;this.n12=d*S+e*fa+g*va;this.n13=d*Z+e*c+g*qa;this.n14=d*da+e*pa+g*ra+l;this.n21=m*P+p*$+o*na;this.n22=m*S+p*fa+o*va;this.n23=m*Z+p*c+o*qa;this.n24=m*da+p*pa+o*ra+q;this.n31=u*P+x*$+A*na;this.n32=u*S+x*fa+A*va;this.n33=u*Z+x*c+A*qa;this.n34=u*da+x*pa+A*ra+B;this.n41=G*P+H*$+I*na;this.n42=G*S+H*fa+I*va;this.n43=G*Z+H*c+I*qa;this.n44=G*da+H*pa+I*ra+J;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;
-d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
-a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,e=this.n14,g=this.n21,l=this.n22,m=this.n23,p=this.n24,o=this.n31,q=this.n32,u=this.n33,x=this.n34,A=this.n41,B=this.n42,G=this.n43,H=this.n44;return e*m*q*A-d*p*q*A-e*l*u*A+b*p*u*A+d*l*x*A-b*m*x*A-e*m*o*B+d*p*o*B+e*g*u*B-a*p*u*B-d*g*x*B+a*m*x*B+e*l*o*G-b*p*o*G-e*g*q*G+a*p*q*G+b*g*x*G-a*l*x*G-d*l*o*H+b*m*o*H+d*g*q*H-a*m*q*H-b*g*u*H+a*l*u*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,l=a.n14,m=a.n21,p=a.n22,o=a.n23,u=a.n24,y=a.n31,x=a.n32,v=a.n33,B=a.n34,H=a.n41,G=a.n42,L=a.n43,I=a.n44,Q=b.n11,O=b.n12,Y=b.n13,$=b.n14,Z=b.n21,ca=b.n22,
+c=b.n23,la=b.n24,oa=b.n31,va=b.n32,qa=b.n33,ra=b.n34;this.n11=d*Q+e*Z+g*oa;this.n12=d*O+e*ca+g*va;this.n13=d*Y+e*c+g*qa;this.n14=d*$+e*la+g*ra+l;this.n21=m*Q+p*Z+o*oa;this.n22=m*O+p*ca+o*va;this.n23=m*Y+p*c+o*qa;this.n24=m*$+p*la+o*ra+u;this.n31=y*Q+x*Z+v*oa;this.n32=y*O+x*ca+v*va;this.n33=y*Y+x*c+v*qa;this.n34=y*$+x*la+v*ra+B;this.n41=H*Q+G*Z+L*oa;this.n42=H*O+G*ca+L*va;this.n43=H*Y+G*c+L*qa;this.n44=H*$+G*la+L*ra+I;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;d[1]=
+this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
+a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,e=this.n14,g=this.n21,l=this.n22,m=this.n23,p=this.n24,o=this.n31,u=this.n32,y=this.n33,x=this.n34,v=this.n41,B=this.n42,H=this.n43,G=this.n44;return e*m*u*v-d*p*u*v-e*l*y*v+b*p*y*v+d*l*x*v-b*m*x*v-e*m*o*B+d*p*o*B+e*g*y*B-a*p*y*B-d*g*x*B+a*m*x*B+e*l*o*H-b*p*o*H-e*g*u*H+a*p*u*H+b*g*x*H-a*l*x*H-d*l*o*G+b*m*o*G+d*g*u*G-a*m*u*G-b*g*y*G+a*l*y*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=
 this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=
 this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;
 a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,
 0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),g=
-1-d,l=a.x,m=a.y,p=a.z,o=g*l,q=g*m;this.set(o*l+d,o*m-e*p,o*p+e*m,0,o*m+e*p,q*m+d,q*p-e*l,0,o*p-e*m,q*p+e*l,g*p*p+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var l=Math.cos(e);e=Math.sin(e);var m=a*d,p=b*d;this.n11=g*l;this.n12=-g*e;this.n13=d;this.n21=p*l+a*e;this.n22=-p*e+a*l;this.n23=-b*g;this.n31=-m*l+b*e;this.n32=m*e+b*l;this.n33=
-a*g;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,e=a.z,g=a.w,l=b+b,m=d+d,p=e+e;a=b*l;var o=b*m;b*=p;var q=d*m;d*=p;e*=p;l*=g;m*=g;g*=p;this.n11=1-(q+e);this.n12=o-g;this.n13=b+m;this.n21=o+g;this.n22=1-(a+e);this.n23=d-l;this.n31=b-m;this.n32=d+l;this.n33=1-(a+q);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=
+1-d,l=a.x,m=a.y,p=a.z,o=g*l,u=g*m;this.set(o*l+d,o*m-e*p,o*p+e*m,0,o*m+e*p,u*m+d,u*p-e*l,0,o*p-e*m,u*p+e*l,g*p*p+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var l=Math.cos(e);e=Math.sin(e);var m=a*d,p=b*d;this.n11=g*l;this.n12=-g*e;this.n13=d;this.n21=p*l+a*e;this.n22=-p*e+a*l;this.n23=-b*g;this.n31=-m*l+b*e;this.n32=m*e+b*l;this.n33=
+a*g;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,e=a.z,g=a.w,l=b+b,m=d+d,p=e+e;a=b*l;var o=b*m;b*=p;var u=d*m;d*=p;e*=p;l*=g;m*=g;g*=p;this.n11=1-(u+e);this.n12=o-g;this.n13=b+m;this.n21=o+g;this.n22=1-(a+e);this.n23=d-l;this.n31=b-m;this.n32=d+l;this.n33=1-(a+u);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=
 a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var d=1/b.x,e=1/b.y,g=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*g;this.n23=a.n23*g;this.n33=a.n33*g}};
-THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,g=a.n13,l=a.n14,m=a.n21,p=a.n22,o=a.n23,q=a.n24,u=a.n31,x=a.n32,A=a.n33,B=a.n34,G=a.n41,H=a.n42,I=a.n43,J=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=o*B*H-q*A*H+q*x*I-p*B*I-o*x*J+p*A*J;b.n12=l*A*H-g*B*H-l*x*I+e*B*I+g*x*J-e*A*J;b.n13=g*q*H-l*o*H+l*p*I-e*q*I-g*p*J+e*o*J;b.n14=l*o*x-g*q*x-l*p*A+e*q*A+g*p*B-e*o*B;b.n21=q*A*G-o*B*G-q*u*I+m*B*I+o*u*J-m*A*J;b.n22=g*B*G-l*A*G+l*u*I-d*B*I-g*u*J+d*A*J;b.n23=l*o*G-g*q*G-l*m*I+d*q*I+g*m*J-d*o*J;
-b.n24=g*q*u-l*o*u+l*m*A-d*q*A-g*m*B+d*o*B;b.n31=p*B*G-q*x*G+q*u*H-m*B*H-p*u*J+m*x*J;b.n32=l*x*G-e*B*G-l*u*H+d*B*H+e*u*J-d*x*J;b.n33=g*q*G-l*p*G+l*m*H-d*q*H-e*m*J+d*p*J;b.n34=l*p*u-e*q*u-l*m*x+d*q*x+e*m*B-d*p*B;b.n41=o*x*G-p*A*G-o*u*H+m*A*H+p*u*I-m*x*I;b.n42=e*A*G-g*x*G+g*u*H-d*A*H-e*u*I+d*x*I;b.n43=g*p*G-e*o*G-g*m*H+d*o*H+e*m*I-d*p*I;b.n44=e*o*u-g*p*u+g*m*x-d*o*x-e*m*A+d*p*A;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,l=a.n32*a.n21-a.n31*a.n22,m=-a.n33*a.n12+a.n32*a.n13,p=a.n33*a.n11-a.n31*a.n13,o=-a.n32*a.n11+a.n31*a.n12,q=a.n23*a.n12-a.n22*a.n13,u=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*m+a.n31*q;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*g;d[2]=a*l;d[3]=a*m;d[4]=a*p;d[5]=a*o;d[6]=a*q;d[7]=a*u;d[8]=a*x;return b};
+THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,g=a.n13,l=a.n14,m=a.n21,p=a.n22,o=a.n23,u=a.n24,y=a.n31,x=a.n32,v=a.n33,B=a.n34,H=a.n41,G=a.n42,L=a.n43,I=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=o*B*G-u*v*G+u*x*L-p*B*L-o*x*I+p*v*I;b.n12=l*v*G-g*B*G-l*x*L+e*B*L+g*x*I-e*v*I;b.n13=g*u*G-l*o*G+l*p*L-e*u*L-g*p*I+e*o*I;b.n14=l*o*x-g*u*x-l*p*v+e*u*v+g*p*B-e*o*B;b.n21=u*v*H-o*B*H-u*y*L+m*B*L+o*y*I-m*v*I;b.n22=g*B*H-l*v*H+l*y*L-d*B*L-g*y*I+d*v*I;b.n23=l*o*H-g*u*H-l*m*L+d*u*L+g*m*I-d*o*I;
+b.n24=g*u*y-l*o*y+l*m*v-d*u*v-g*m*B+d*o*B;b.n31=p*B*H-u*x*H+u*y*G-m*B*G-p*y*I+m*x*I;b.n32=l*x*H-e*B*H-l*y*G+d*B*G+e*y*I-d*x*I;b.n33=g*u*H-l*p*H+l*m*G-d*u*G-e*m*I+d*p*I;b.n34=l*p*y-e*u*y-l*m*x+d*u*x+e*m*B-d*p*B;b.n41=o*x*H-p*v*H-o*y*G+m*v*G+p*y*L-m*x*L;b.n42=e*v*H-g*x*H+g*y*G-d*v*G-e*y*L+d*x*L;b.n43=g*p*H-e*o*H-g*m*G+d*o*G+e*m*L-d*p*L;b.n44=e*o*y-g*p*y+g*m*x-d*o*x-e*m*v+d*p*v;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,l=a.n32*a.n21-a.n31*a.n22,m=-a.n33*a.n12+a.n32*a.n13,p=a.n33*a.n11-a.n31*a.n13,o=-a.n32*a.n11+a.n31*a.n12,u=a.n23*a.n12-a.n22*a.n13,y=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*m+a.n31*u;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*g;d[2]=a*l;d[3]=a*m;d[4]=a*p;d[5]=a*o;d[6]=a*u;d[7]=a*y;d[8]=a*x;return b};
 THREE.Matrix4.makeFrustum=function(a,b,d,e,g,l){var m;m=new THREE.Matrix4;m.n11=2*g/(b-a);m.n12=0;m.n13=(b+a)/(b-a);m.n14=0;m.n21=0;m.n22=2*g/(e-d);m.n23=(e+d)/(e-d);m.n24=0;m.n31=0;m.n32=0;m.n33=-(l+g)/(l-g);m.n34=-2*l*g/(l-g);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,b,d,e,g,l){var m,p,o,q;m=new THREE.Matrix4;p=b-a;o=d-e;q=l-g;m.n11=2/p;m.n12=0;m.n13=0;m.n14=-((b+a)/p);m.n21=0;m.n22=2/o;m.n23=0;m.n24=-((d+e)/o);m.n31=0;m.n32=0;m.n33=-2/q;m.n34=-((l+g)/q);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Matrix4.makeOrtho=function(a,b,d,e,g,l){var m,p,o,u;m=new THREE.Matrix4;p=b-a;o=d-e;u=l-g;m.n11=2/p;m.n12=0;m.n13=0;m.n14=-((b+a)/p);m.n21=0;m.n22=2/o;m.n23=0;m.n24=-((d+e)/o);m.n31=0;m.n32=0;m.n33=-2/u;m.n34=-((l+g)/u);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
@@ -47,7 +47,7 @@ undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b
 b,d)}}};THREE.Quaternion=function(a,b,d,e){this.set(a||0,b||0,d||0,e!==undefined?e:1)};
 THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var l=Math.cos(d);d=Math.sin(d);var m=a*b,p=e*g;this.w=m*l-p*d;this.x=m*d+p*l;this.y=e*b*l+a*g*d;this.z=a*g*l-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,g=this.w,l=a.x,m=a.y,p=a.z;a=a.w;this.x=b*a+g*l+d*p-e*m;this.y=d*a+g*m+e*l-b*p;this.z=e*a+g*p+b*m-d*l;this.w=g*a-b*l-d*m-e*p;return this},
-multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,g=a.z,l=this.x,m=this.y,p=this.z,o=this.w,q=o*d+m*g-p*e,u=o*e+p*d-l*g,x=o*g+l*e-m*d;d=-l*d-m*e-p*g;b.x=q*o+d*-l+u*-p-x*-m;b.y=u*o+d*-m+x*-l-q*-p;b.z=x*o+d*-p+q*-m-u*-l;return b}};
+multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,g=a.z,l=this.x,m=this.y,p=this.z,o=this.w,u=o*d+m*g-p*e,y=o*e+p*d-l*g,x=o*g+l*e-m*d;d=-l*d-m*e-p*g;b.x=u*o+d*-l+y*-p-x*-m;b.y=y*o+d*-m+x*-l-u*-p;b.z=x*o+d*-p+u*-m-y*-l;return b}};
 THREE.Quaternion.slerp=function(a,b,d,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var l=Math.acos(g),m=Math.sqrt(1-g*g);if(Math.abs(m)<0.0010){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-e)*l)/m;e=Math.sin(e*l)/m;d.w=a.w*g+b.w*e;d.x=a.x*g+b.x*e;d.y=a.y*g+b.y*e;d.z=a.z*g+b.z*e;return d};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,e,g,l){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=l instanceof Array?l:[l]};
@@ -56,14 +56,14 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.f
 d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,g,l,m,p=new THREE.Vector3,o=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){l=this.vertices[e];l.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){l=this.faces[e];if(a&&l.vertexNormals.length){p.set(0,0,0);b=0;for(d=l.vertexNormals.length;b<d;b++)p.addSelf(l.vertexNormals[b]);p.divideScalar(3)}else{b=this.vertices[l.a];d=this.vertices[l.b];m=this.vertices[l.c];p.sub(m.position,
 d.position);o.sub(b.position,d.position);p.crossSelf(o)}p.isZero()||p.normalize();l.normal.copy(p)}},computeVertexNormals:function(){var a,b,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<
-b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(ra,Ba,Ca,xa,Fa,Ga,Ha){l=ra.vertices[Ba].position;m=ra.vertices[Ca].position;p=ra.vertices[xa].position;o=g[Fa];q=g[Ga];u=g[Ha];x=m.x-l.x;A=p.x-l.x;B=m.y-
-l.y;G=p.y-l.y;H=m.z-l.z;I=p.z-l.z;J=q.u-o.u;P=u.u-o.u;S=q.v-o.v;Z=u.v-o.v;da=1/(J*Z-P*S);c.set((Z*x-S*A)*da,(Z*B-S*G)*da,(Z*H-S*I)*da);pa.set((J*A-P*x)*da,(J*G-P*B)*da,(J*I-P*H)*da);$[Ba].addSelf(c);$[Ca].addSelf(c);$[xa].addSelf(c);fa[Ba].addSelf(pa);fa[Ca].addSelf(pa);fa[xa].addSelf(pa)}var b,d,e,g,l,m,p,o,q,u,x,A,B,G,H,I,J,P,S,Z,da,$=[],fa=[],c=new THREE.Vector3,pa=new THREE.Vector3,na=new THREE.Vector3,va=new THREE.Vector3,qa=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){$[b]=new THREE.Vector3;
-fa[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];g=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
-this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){qa.copy(this.vertices[b].normal);e=$[b];na.copy(e);na.subSelf(qa.multiplyScalar(qa.dot(e))).normalize();va.cross(this.vertices[b].normal,e);e=va.dot(fa[b]);e=e<0?-1:1;this.vertices[b].tangent.set(na.x,na.y,na.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(ra,Ba,Ca,xa,Fa,Ga,Ha){l=ra.vertices[Ba].position;m=ra.vertices[Ca].position;p=ra.vertices[xa].position;o=g[Fa];u=g[Ga];y=g[Ha];x=m.x-l.x;v=p.x-l.x;B=m.y-
+l.y;H=p.y-l.y;G=m.z-l.z;L=p.z-l.z;I=u.u-o.u;Q=y.u-o.u;O=u.v-o.v;Y=y.v-o.v;$=1/(I*Y-Q*O);c.set((Y*x-O*v)*$,(Y*B-O*H)*$,(Y*G-O*L)*$);la.set((I*v-Q*x)*$,(I*H-Q*B)*$,(I*L-Q*G)*$);Z[Ba].addSelf(c);Z[Ca].addSelf(c);Z[xa].addSelf(c);ca[Ba].addSelf(la);ca[Ca].addSelf(la);ca[xa].addSelf(la)}var b,d,e,g,l,m,p,o,u,y,x,v,B,H,G,L,I,Q,O,Y,$,Z=[],ca=[],c=new THREE.Vector3,la=new THREE.Vector3,oa=new THREE.Vector3,va=new THREE.Vector3,qa=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){Z[b]=new THREE.Vector3;
+ca[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];g=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
+this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){qa.copy(this.vertices[b].normal);e=Z[b];oa.copy(e);oa.subSelf(qa.multiplyScalar(qa.dot(e))).normalize();va.cross(this.vertices[b].normal,e);e=va.dot(ca[b]);e=e<0?-1:1;this.vertices[b].tangent.set(oa.x,oa.y,oa.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b<d;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b<d;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 THREE.Camera=function(a,b,d,e,g){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=e||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
-THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
 THREE.Camera.prototype.update=function(a,b,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,d)};
 THREE.QuakeCamera=function(a){function b(d,e){return function(){e.apply(d,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
@@ -74,18 +74,18 @@ this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBack
 var d=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(d=0);this.lon+=this.mouseX*d;this.lookVertical&&(this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;d=this.target.position;var e=this.position;d.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);d.y=e.y+100*Math.cos(this.phi);d.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(d){d.preventDefault()},
 !1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 THREE.QuakeCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};
-THREE.PathCamera=function(a){function b(q,u){var x=q[0]-u[0],A=q[1]-u[1],B=q[2]-u[2];return Math.sqrt(x*x+A*A+B*B)}function d(q,u,x,A){var B={name:x,fps:0.6,length:A,hierarchy:[]},G,H;G=u.length;var I,J,P=[];H=new THREE.Spline;var S=0;for(I=0;I<u.length;I++){J=u[I];P[I]={x:J[0],y:J[1],z:J[2]}}var Z=[u[0][0],u[0][1],u[0][2]];for(I=1;I<P.length*100;I++){J=I/(P.length*100);position=H.getPoint(P,J);S+=b([position.x,position.y,position.z],Z);Z=[position.x,position.y,position.z]}I=S;P=0;S=G-1;H={parent:-1,
-keys:[]};H.keys[0]={time:0,pos:u[0],rot:[0,0,0,1],scl:[1,1,1]};H.keys[S]={time:A,pos:u[S],rot:[0,0,0,1],scl:[1,1,1]};console.log("path totalLength: ",I);for(G=1;G<S;G++){P+=A*b(u[G],u[G-1])/I;H.keys[G]={time:P,pos:u[G]}}B.hierarchy[0]=H;THREE.AnimationHandler.add(B);return new THREE.Animation(q,x,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(q,u){var x,A,B=new THREE.Geometry,G=new THREE.Spline,H=[];for(x=0;x<u.length;x++){A=u[x];H[x]={x:A[0],y:A[1],z:A[2]}}for(x=0;x<H.length*10;x++){A=
-x/(H.length*10);A=G.getPoint(H,A);B.vertices[x]=new THREE.Vertex(new THREE.Vector3(A.x,A.y,A.z))}x=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(B,x);lineObj.scale.set(1,1,1);q.addChild(lineObj);x=new Sphere(1,16,8);G=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<u.length;i++){B=new THREE.Mesh(x,G);B.position.set(u[i][0],u[i][1],u[i][2]);B.updateMatrix();q.addChild(B)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.duration=1E4;this.waypoints=
-[];this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
-if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
-this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,l=Math.PI/180;this.updateManual=function(){var q,u;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*l;this.theta=this.lon*l;q=this.phi%g;this.phi=q>=0?q:q+g;q=this.verticalAngleMap.srcRange;u=this.verticalAngleMap.dstRange;
-this.phi=(this.phi-q[0])*(u[1]-u[0])/(q[1]-q[0])+u[0];q=this.horizontalAngleMap.srcRange;u=this.horizontalAngleMap.dstRange;this.theta=(this.theta-q[0])*(u[1]-u[0])/(q[1]-q[0])+u[0];q=this.target.position;u=this.position;q.x=u.x+100*Math.sin(this.phi)*Math.cos(this.theta);q.y=u.y+100*Math.cos(this.phi);q.z=u.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.onMouseMove=function(q){this.mouseX=q.clientX-this.windowHalfX;this.mouseY=q.clientY-this.windowHalfY};if(this.createDebugDummy){a=
-new THREE.MeshLambertMaterial({color:30719});var m=new THREE.MeshLambertMaterial({color:65280}),p=new Cube(10,10,20),o=new Cube(2,2,10);this.animationParent=new THREE.Mesh(p,a);a=new THREE.Mesh(o,m);a.position.set(0,10,0);this.animation=d(this.animationParent,this.waypoints,"cameraPath01",this.duration);this.animationParent.addChild(this);this.animationParent.addChild(a)}else{this.animation=d(this.animationParent,this.waypoints,"cameraPath01",this.duration);this.animationParent.addChild(this)}this.createDebugPath&&
-e(this.debugPath,this.waypoints);this.domElement.addEventListener("mousemove",function(q,u){return function(){u.apply(q,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;
-THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
-THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
+THREE.PathCamera=function(a){function b(u,y,x,v){var B={name:x,fps:0.6,length:v,hierarchy:[]},H,G,L=y.length,I,Q,O;I=[];H=new THREE.Spline;var Y=Q=Q=0,$=[0],Z=0;for(G=0;G<y.length;G++){O=y[G];I[G]={x:O[0],y:O[1],z:O[2]}}O=[y[0][0],y[0][1],y[0][2]];for(G=1;G<I.length*100;G++){Q=G/(I.length*100);position=H.getPoint(I,Q);var ca=[position.x,position.y,position.z],c=ca[0]-O[0],la=ca[1]-O[1];O=ca[2]-O[2];Z+=Math.sqrt(c*c+la*la+O*O);O=[position.x,position.y,position.z];Q*=I.length-1;Q=Math.floor(Q);if(Q!=
+Y){$[Q]=Z;Y=Q}}I={chunks:$,total:Z};Y=0;H=L-1;G={parent:-1,keys:[]};G.keys[0]={time:0,pos:y[0],rot:[0,0,0,1],scl:[1,1,1]};G.keys[H]={time:v,pos:y[H],rot:[0,0,0,1],scl:[1,1,1]};console.log("path length total:",I.total,"chunks:",I.chunks);for(H=1;H<L-1;H++){Y=v*I.chunks[H]/I.total;G.keys[H]={time:Y,pos:y[H]};console.log(H,Y/1E3)}B.hierarchy[0]=G;THREE.AnimationHandler.add(B);return new THREE.Animation(u,x,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(u,y){var x,v,B=new THREE.Geometry,H=new THREE.Spline,
+G=[];for(x=0;x<u.length;x++){v=u[x];G[x]={x:v[0],y:v[1],z:v[2]}}for(x=0;x<G.length*y;x++){v=x/(G.length*y);v=H.getPoint(G,v);B.vertices[x]=new THREE.Vertex(new THREE.Vector3(v.x,v.y,v.z))}return B}function e(u,y){var x=d(y,10),v=d(y,10),B=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(x,B);particleObj=new THREE.ParticleSystem(v,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);u.addChild(lineObj);particleObj.scale.set(1,1,1);u.addChild(particleObj);
+v=new Sphere(1,16,8);B=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<y.length;i++){x=new THREE.Mesh(v,B);x.position.set(y[i][0],y[i][1],y[i][2]);x.updateMatrix();u.addChild(x)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.duration=1E4;this.waypoints=[];this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,
+6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=
+a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,l=Math.PI/180;this.update=function(u,y,x){var v,B;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&
+(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*l;this.theta=this.lon*l;v=this.phi%g;this.phi=v>=0?v:v+g;v=this.verticalAngleMap.srcRange;B=this.verticalAngleMap.dstRange;this.phi=(this.phi-v[0])*(B[1]-B[0])/(v[1]-v[0])+B[0];v=this.horizontalAngleMap.srcRange;B=this.horizontalAngleMap.dstRange;this.theta=(this.theta-v[0])*(B[1]-B[0])/(v[1]-v[0])+B[0];v=this.target.position;B=this.position;v.x=B.x+
+100*Math.sin(this.phi)*Math.cos(this.theta);v.y=B.y+100*Math.cos(this.phi);v.z=B.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,u,y,x)};this.onMouseMove=function(u){this.mouseX=u.clientX-this.windowHalfX;this.mouseY=u.clientY-this.windowHalfY};if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var m=new THREE.MeshLambertMaterial({color:65280}),p=new Cube(10,10,20),o=new Cube(2,2,10);this.animationParent=new THREE.Mesh(p,a);a=new THREE.Mesh(o,m);a.position.set(0,
+10,0);this.animation=b(this.animationParent,this.waypoints,"cameraPath01",this.duration);this.animationParent.addChild(this);this.animationParent.addChild(a)}else{this.animation=b(this.animationParent,this.waypoints,"cameraPath01",this.duration);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.waypoints);this.domElement.addEventListener("mousemove",function(u,y){return function(){y.apply(u,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;
+THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
+THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;
+THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
 THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
@@ -157,70 +157,70 @@ THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,
 THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
 THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
 THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function b(f,k,n){var h,j,w,r=f.vertices,v=r.length,D=f.colors,t=D.length,z=f.__vertexArray,M=f.__colorArray,R=f.__sortArray,O=f.__dirtyVertices,L=f.__dirtyColors;if(n.sortParticles){Ia.multiplySelf(n.matrixWorld);for(h=0;h<v;h++){j=r[h].position;Da.copy(j);Ia.multiplyVector3(Da);R[h]=[Da.z,h]}R.sort(function(N,K){return K[0]-N[0]});for(h=0;h<v;h++){j=r[R[h][1]].position;w=h*3;z[w]=j.x;z[w+1]=j.y;z[w+2]=j.z}for(h=0;h<t;h++){w=h*3;color=D[R[h][1]];M[w]=color.r;M[w+1]=
-color.g;M[w+2]=color.b}}else{if(O)for(h=0;h<v;h++){j=r[h].position;w=h*3;z[w]=j.x;z[w+1]=j.y;z[w+2]=j.z}if(L)for(h=0;h<t;h++){color=D[h];w=h*3;M[w]=color.r;M[w+1]=color.g;M[w+2]=color.b}}if(O||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,z,k)}if(L||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,M,k)}}function d(f,k){f.fragmentShader=k.fragmentShader;f.vertexShader=k.vertexShader;f.uniforms=Uniforms.clone(k.uniforms)}
-function e(f,k,n,h,j){h.program||va.initMaterial(h,k,n,j);var w=h.program,r=w.uniforms,v=h.uniforms;if(w!=pa){c.useProgram(w);pa=w}c.uniformMatrix4fv(r.projectionMatrix,!1,Ra);if(n&&(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial||h instanceof THREE.LineBasicMaterial||h instanceof THREE.ParticleBasicMaterial)){v.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){v.fogNear.value=n.near;v.fogFar.value=n.far}else if(n instanceof
-THREE.FogExp2)v.fogDensity.value=n.density}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial){var D,t,z=0,M=0,R=0,O,L,N,K=Sa,ja=K.directional.colors,y=K.directional.positions,ga=K.point.colors,ea=K.point.positions,ia=0,C=0;n=t=t=0;for(D=k.length;n<D;n++){t=k[n];O=t.color;L=t.position;N=t.intensity;if(t instanceof THREE.AmbientLight){z+=O.r;M+=O.g;R+=O.b}else if(t instanceof THREE.DirectionalLight){t=ia*3;ja[t]=O.r*N;ja[t+1]=O.g*N;ja[t+2]=O.b*N;y[t]=L.x;y[t+1]=L.y;y[t+
-2]=L.z;ia+=1}else if(t instanceof THREE.PointLight){t=C*3;ga[t]=O.r*N;ga[t+1]=O.g*N;ga[t+2]=O.b*N;ea[t]=L.x;ea[t+1]=L.y;ea[t+2]=L.z;C+=1}}for(n=ia*3;n<ja.length;n++)ja[n]=0;for(n=C*3;n<ga.length;n++)ga[n]=0;K.point.length=C;K.directional.length=ia;K.ambient[0]=z;K.ambient[1]=M;K.ambient[2]=R;k=Sa;v.enableLighting.value=k.directional.length+k.point.length;v.ambientLightColor.value=k.ambient;v.directionalLightColor.value=k.directional.colors;v.directionalLightDirection.value=k.directional.positions;
-v.pointLightColor.value=k.point.colors;v.pointLightPosition.value=k.point.positions}if(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial){v.diffuse.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);v.opacity.value=h.opacity;v.map.texture=h.map;v.lightMap.texture=h.lightMap;v.envMap.texture=h.envMap;v.reflectivity.value=h.reflectivity;v.refractionRatio.value=h.refractionRatio;v.combine.value=h.combine;v.useRefract.value=
-h.envMap&&h.envMap.mapping instanceof THREE.CubeRefractionMapping}if(h instanceof THREE.LineBasicMaterial){v.diffuse.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);v.opacity.value=h.opacity}else if(h instanceof THREE.ParticleBasicMaterial){v.psColor.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);v.opacity.value=h.opacity;v.size.value=h.size;v.scale.value=fa.height/2;v.map.texture=h.map}else if(h instanceof THREE.MeshPhongMaterial){v.ambient.value.setRGB(h.ambient.r,
-h.ambient.g,h.ambient.b);v.specular.value.setRGB(h.specular.r,h.specular.g,h.specular.b);v.shininess.value=h.shininess}else if(h instanceof THREE.MeshDepthMaterial){v.mNear.value=f.near;v.mFar.value=f.far;v.opacity.value=h.opacity}else if(h instanceof THREE.MeshNormalMaterial)v.opacity.value=h.opacity;for(var E in v)if(z=w.uniforms[E]){n=v[E];D=n.type;k=n.value;if(D=="i")c.uniform1i(z,k);else if(D=="f")c.uniform1f(z,k);else if(D=="fv1")c.uniform1fv(z,k);else if(D=="fv")c.uniform3fv(z,k);else if(D==
-"v2")c.uniform2f(z,k.x,k.y);else if(D=="v3")c.uniform3f(z,k.x,k.y,k.z);else if(D=="c")c.uniform3f(z,k.r,k.g,k.b);else if(D=="t"){c.uniform1i(z,k);if(n=n.texture)if(n.image instanceof Array&&n.image.length==6){if(n.image.length==6){if(n.needsUpdate){if(n.__wasSetOnce){c.bindTexture(c.TEXTURE_CUBE_MAP,n.image.__webGLTextureCube);for(D=0;D<6;++D)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,n.image[D])}else{n.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,
-n.image.__webGLTextureCube);for(D=0;D<6;++D)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,n.image[D]);n.__wasSetOnce=!0}P(c.TEXTURE_CUBE_MAP,n,n.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);n.needsUpdate=!1}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,n.image.__webGLTextureCube)}}else{if(n.needsUpdate){if(n.__wasSetOnce){c.bindTexture(c.TEXTURE_2D,n.__webGLTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,n.image)}else{n.__webGLTexture=
-c.createTexture();c.bindTexture(c.TEXTURE_2D,n.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,n.image);n.__wasSetOnce=!0}P(c.TEXTURE_2D,n,n.image);c.bindTexture(c.TEXTURE_2D,null);n.needsUpdate=!1}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,n.__webGLTexture)}}}c.uniformMatrix4fv(r.modelViewMatrix,!1,j._modelViewMatrixArray);c.uniformMatrix3fv(r.normalMatrix,!1,j._normalMatrixArray);(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshPhongMaterial||
-h.envMap)&&c.uniform3f(r.cameraPosition,f.position.x,f.position.y,f.position.z);(h instanceof THREE.MeshShaderMaterial||h.envMap||h.skinning)&&c.uniformMatrix4fv(r.objectMatrix,!1,j._objectMatrixArray);(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshShaderMaterial||h.skinning)&&c.uniformMatrix4fv(r.viewMatrix,!1,La);if(h.skinning){c.uniformMatrix4fv(r.cameraInverseMatrix,!1,La);c.uniformMatrix4fv(r.boneGlobalMatrices,!1,j.boneMatrices)}return w}
+THREE.WebGLRenderer=function(a){function b(f,k,n){var h,j,w,q=f.vertices,t=q.length,D=f.colors,s=D.length,A=f.__vertexArray,M=f.__colorArray,S=f.__sortArray,P=f.__dirtyVertices,K=f.__dirtyColors;if(n.sortParticles){Ia.multiplySelf(n.matrixWorld);for(h=0;h<t;h++){j=q[h].position;Da.copy(j);Ia.multiplyVector3(Da);S[h]=[Da.z,h]}S.sort(function(N,J){return J[0]-N[0]});for(h=0;h<t;h++){j=q[S[h][1]].position;w=h*3;A[w]=j.x;A[w+1]=j.y;A[w+2]=j.z}for(h=0;h<s;h++){w=h*3;color=D[S[h][1]];M[w]=color.r;M[w+1]=
+color.g;M[w+2]=color.b}}else{if(P)for(h=0;h<t;h++){j=q[h].position;w=h*3;A[w]=j.x;A[w+1]=j.y;A[w+2]=j.z}if(K)for(h=0;h<s;h++){color=D[h];w=h*3;M[w]=color.r;M[w+1]=color.g;M[w+2]=color.b}}if(P||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,A,k)}if(K||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,M,k)}}function d(f,k){f.fragmentShader=k.fragmentShader;f.vertexShader=k.vertexShader;f.uniforms=Uniforms.clone(k.uniforms)}
+function e(f,k,n,h,j){h.program||va.initMaterial(h,k,n,j);var w=h.program,q=w.uniforms,t=h.uniforms;if(w!=la){c.useProgram(w);la=w}c.uniformMatrix4fv(q.projectionMatrix,!1,Ra);if(n&&(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial||h instanceof THREE.LineBasicMaterial||h instanceof THREE.ParticleBasicMaterial)){t.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){t.fogNear.value=n.near;t.fogFar.value=n.far}else if(n instanceof
+THREE.FogExp2)t.fogDensity.value=n.density}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial){var D,s,A=0,M=0,S=0,P,K,N,J=Sa,ja=J.directional.colors,z=J.directional.positions,ga=J.point.colors,fa=J.point.positions,ia=0,C=0;n=s=s=0;for(D=k.length;n<D;n++){s=k[n];P=s.color;K=s.position;N=s.intensity;if(s instanceof THREE.AmbientLight){A+=P.r;M+=P.g;S+=P.b}else if(s instanceof THREE.DirectionalLight){s=ia*3;ja[s]=P.r*N;ja[s+1]=P.g*N;ja[s+2]=P.b*N;z[s]=K.x;z[s+1]=K.y;z[s+
+2]=K.z;ia+=1}else if(s instanceof THREE.PointLight){s=C*3;ga[s]=P.r*N;ga[s+1]=P.g*N;ga[s+2]=P.b*N;fa[s]=K.x;fa[s+1]=K.y;fa[s+2]=K.z;C+=1}}for(n=ia*3;n<ja.length;n++)ja[n]=0;for(n=C*3;n<ga.length;n++)ga[n]=0;J.point.length=C;J.directional.length=ia;J.ambient[0]=A;J.ambient[1]=M;J.ambient[2]=S;k=Sa;t.enableLighting.value=k.directional.length+k.point.length;t.ambientLightColor.value=k.ambient;t.directionalLightColor.value=k.directional.colors;t.directionalLightDirection.value=k.directional.positions;
+t.pointLightColor.value=k.point.colors;t.pointLightPosition.value=k.point.positions}if(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial){t.diffuse.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);t.opacity.value=h.opacity;t.map.texture=h.map;t.lightMap.texture=h.lightMap;t.envMap.texture=h.envMap;t.reflectivity.value=h.reflectivity;t.refractionRatio.value=h.refractionRatio;t.combine.value=h.combine;t.useRefract.value=
+h.envMap&&h.envMap.mapping instanceof THREE.CubeRefractionMapping}if(h instanceof THREE.LineBasicMaterial){t.diffuse.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);t.opacity.value=h.opacity}else if(h instanceof THREE.ParticleBasicMaterial){t.psColor.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);t.opacity.value=h.opacity;t.size.value=h.size;t.scale.value=ca.height/2;t.map.texture=h.map}else if(h instanceof THREE.MeshPhongMaterial){t.ambient.value.setRGB(h.ambient.r,
+h.ambient.g,h.ambient.b);t.specular.value.setRGB(h.specular.r,h.specular.g,h.specular.b);t.shininess.value=h.shininess}else if(h instanceof THREE.MeshDepthMaterial){t.mNear.value=f.near;t.mFar.value=f.far;t.opacity.value=h.opacity}else if(h instanceof THREE.MeshNormalMaterial)t.opacity.value=h.opacity;for(var E in t)if(A=w.uniforms[E]){n=t[E];D=n.type;k=n.value;if(D=="i")c.uniform1i(A,k);else if(D=="f")c.uniform1f(A,k);else if(D=="fv1")c.uniform1fv(A,k);else if(D=="fv")c.uniform3fv(A,k);else if(D==
+"v2")c.uniform2f(A,k.x,k.y);else if(D=="v3")c.uniform3f(A,k.x,k.y,k.z);else if(D=="c")c.uniform3f(A,k.r,k.g,k.b);else if(D=="t"){c.uniform1i(A,k);if(n=n.texture)if(n.image instanceof Array&&n.image.length==6){if(n.image.length==6){if(n.needsUpdate){if(n.__wasSetOnce){c.bindTexture(c.TEXTURE_CUBE_MAP,n.image.__webGLTextureCube);for(D=0;D<6;++D)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,n.image[D])}else{n.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,
+n.image.__webGLTextureCube);for(D=0;D<6;++D)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,n.image[D]);n.__wasSetOnce=!0}Q(c.TEXTURE_CUBE_MAP,n,n.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);n.needsUpdate=!1}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,n.image.__webGLTextureCube)}}else{if(n.needsUpdate){if(n.__wasSetOnce){c.bindTexture(c.TEXTURE_2D,n.__webGLTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,n.image)}else{n.__webGLTexture=
+c.createTexture();c.bindTexture(c.TEXTURE_2D,n.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,n.image);n.__wasSetOnce=!0}Q(c.TEXTURE_2D,n,n.image);c.bindTexture(c.TEXTURE_2D,null);n.needsUpdate=!1}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,n.__webGLTexture)}}}c.uniformMatrix4fv(q.modelViewMatrix,!1,j._modelViewMatrixArray);c.uniformMatrix3fv(q.normalMatrix,!1,j._normalMatrixArray);(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshPhongMaterial||
+h.envMap)&&c.uniform3f(q.cameraPosition,f.position.x,f.position.y,f.position.z);(h instanceof THREE.MeshShaderMaterial||h.envMap||h.skinning)&&c.uniformMatrix4fv(q.objectMatrix,!1,j._objectMatrixArray);(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshShaderMaterial||h.skinning)&&c.uniformMatrix4fv(q.viewMatrix,!1,La);if(h.skinning){c.uniformMatrix4fv(q.cameraInverseMatrix,!1,La);c.uniformMatrix4fv(q.boneGlobalMatrices,!1,j.boneMatrices)}return w}
 function g(f,k,n,h,j,w){if(h.opacity!=0){f=e(f,k,n,h,w).attributes;c.bindBuffer(c.ARRAY_BUFFER,j.__webGLVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0);if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLTangentBuffer);c.vertexAttribPointer(f.tangent,4,
 c.FLOAT,!1,0,0)}if(f.uv>=0)if(j.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(j.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(h.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,
 j.__webGLSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,j.__webGLSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,j.__webGLSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,j.__webGLSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(w instanceof THREE.Mesh)if(h.wireframe){c.lineWidth(h.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
 j.__webGLLineBuffer);c.drawElements(c.LINES,j.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,j.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,j.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(w instanceof THREE.Line){w=w.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(h.linewidth);c.drawArrays(w,0,j.__webGLLineCount)}else if(w instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,j.__webGLParticleCount);else w instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,
 0,j.__webGLVertexCount)}}function l(f,k){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=c.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(k.attributes.position);c.vertexAttribPointer(k.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,
 f.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(k.attributes.normal);c.vertexAttribPointer(k.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,f.count);f.count=0}function m(f){if(qa!=f.doubleSided){f.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);qa=f.doubleSided}if(ra!=f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);ra=f.flipSided}}function p(f){if(Ca!=f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Ca=f}}function o(f){sa[0].set(f.n41-f.n11,f.n42-
-f.n12,f.n43-f.n13,f.n44-f.n14);sa[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);sa[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);sa[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);sa[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);sa[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var k;for(f=0;f<6;f++){k=sa[f];k.divideScalar(Math.sqrt(k.x*k.x+k.y*k.y+k.z*k.z))}}function q(f){for(var k=f.matrixWorld,n=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,
-Math.max(f.scale.y,f.scale.z)),h=0;h<6;h++){f=sa[h].x*k.n14+sa[h].y*k.n24+sa[h].z*k.n34+sa[h].w;if(f<=n)return!1}return!0}function u(f,k){f.list[f.count]=k;f.count+=1}function x(f){var k,n,h=f.object,j=f.opaque,w=f.transparent;w.count=0;f=j.count=0;for(k=h.materials.length;f<k;f++){n=h.materials[f];n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?u(w,n):u(j,n)}}function A(f){var k,n,h,j,w=f.object,r=f.buffer,v=f.opaque,D=f.transparent;D.count=0;f=v.count=0;for(h=w.materials.length;f<h;f++){k=
-w.materials[f];if(k instanceof THREE.MeshFaceMaterial){k=0;for(n=r.materials.length;k<n;k++)(j=r.materials[k])&&(j.opacity&&j.opacity<1||j.blending!=THREE.NormalBlending?u(D,j):u(v,j))}else{j=k;j.opacity&&j.opacity<1||j.blending!=THREE.NormalBlending?u(D,j):u(v,j)}}}function B(f,k){return k.z-f.z}function G(f,k){f._modelViewMatrix.multiplyToArray(k.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function H(f){function k(M){var R=
-[];n=0;for(h=M.length;n<h;n++)M[n]==undefined?R.push("undefined"):R.push(M[n].id);return R.join("_")}var n,h,j,w,r,v,D,t,z={};f.geometryGroups={};j=0;for(w=f.faces.length;j<w;j++){r=f.faces[j];v=r.materials;D=k(v);z[D]==undefined&&(z[D]={hash:D,counter:0});t=z[D].hash+"_"+z[D].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:v,vertices:0});r=r instanceof THREE.Face3?3:4;if(f.geometryGroups[t].vertices+r>65535){z[D].counter+=1;t=z[D].hash+"_"+z[D].counter;f.geometryGroups[t]==
-undefined&&(f.geometryGroups[t]={faces:[],materials:v,vertices:0})}f.geometryGroups[t].faces.push(j);f.geometryGroups[t].vertices+=r}}function I(f,k,n){f.push({buffer:k,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function J(f){if(f!=Ba){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,
-c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}Ba=f}}function P(f,k,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,$(k.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,$(k.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,$(k.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,$(k.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,
-c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,da(k.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,da(k.minFilter))}}function S(f){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=c.createFramebuffer();f.__webGLRenderbuffer=c.createRenderbuffer();f.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,f.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.bindTexture(c.TEXTURE_2D,
-f.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,$(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,$(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,$(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,$(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,$(f.format),f.width,f.height,0,$(f.format),$(f.type),null);c.bindFramebuffer(c.FRAMEBUFFER,f.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,
-c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var k,n;if(f){k=f.__webGLFramebuffer;n=f.width;f=f.height}else{k=null;n=Ga;f=Ha}if(k!=na){c.bindFramebuffer(c.FRAMEBUFFER,k);c.viewport(xa,Fa,n,f);na=k}}function Z(f,k){var n;if(f=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));c.shaderSource(n,k);c.compileShader(n);if(!c.getShaderParameter(n,
-c.COMPILE_STATUS)){alert(c.getShaderInfoLog(n));return null}return n}function da(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function $(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
+f.n12,f.n43-f.n13,f.n44-f.n14);sa[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);sa[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);sa[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);sa[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);sa[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var k;for(f=0;f<6;f++){k=sa[f];k.divideScalar(Math.sqrt(k.x*k.x+k.y*k.y+k.z*k.z))}}function u(f){for(var k=f.matrixWorld,n=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,
+Math.max(f.scale.y,f.scale.z)),h=0;h<6;h++){f=sa[h].x*k.n14+sa[h].y*k.n24+sa[h].z*k.n34+sa[h].w;if(f<=n)return!1}return!0}function y(f,k){f.list[f.count]=k;f.count+=1}function x(f){var k,n,h=f.object,j=f.opaque,w=f.transparent;w.count=0;f=j.count=0;for(k=h.materials.length;f<k;f++){n=h.materials[f];n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?y(w,n):y(j,n)}}function v(f){var k,n,h,j,w=f.object,q=f.buffer,t=f.opaque,D=f.transparent;D.count=0;f=t.count=0;for(h=w.materials.length;f<h;f++){k=
+w.materials[f];if(k instanceof THREE.MeshFaceMaterial){k=0;for(n=q.materials.length;k<n;k++)(j=q.materials[k])&&(j.opacity&&j.opacity<1||j.blending!=THREE.NormalBlending?y(D,j):y(t,j))}else{j=k;j.opacity&&j.opacity<1||j.blending!=THREE.NormalBlending?y(D,j):y(t,j)}}}function B(f,k){return k.z-f.z}function H(f,k){f._modelViewMatrix.multiplyToArray(k.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function G(f){function k(M){var S=
+[];n=0;for(h=M.length;n<h;n++)M[n]==undefined?S.push("undefined"):S.push(M[n].id);return S.join("_")}var n,h,j,w,q,t,D,s,A={};f.geometryGroups={};j=0;for(w=f.faces.length;j<w;j++){q=f.faces[j];t=q.materials;D=k(t);A[D]==undefined&&(A[D]={hash:D,counter:0});s=A[D].hash+"_"+A[D].counter;f.geometryGroups[s]==undefined&&(f.geometryGroups[s]={faces:[],materials:t,vertices:0});q=q instanceof THREE.Face3?3:4;if(f.geometryGroups[s].vertices+q>65535){A[D].counter+=1;s=A[D].hash+"_"+A[D].counter;f.geometryGroups[s]==
+undefined&&(f.geometryGroups[s]={faces:[],materials:t,vertices:0})}f.geometryGroups[s].faces.push(j);f.geometryGroups[s].vertices+=q}}function L(f,k,n){f.push({buffer:k,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function I(f){if(f!=Ba){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,
+c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}Ba=f}}function Q(f,k,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,Z(k.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,Z(k.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,Z(k.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Z(k.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,
+c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,$(k.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,$(k.minFilter))}}function O(f){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=c.createFramebuffer();f.__webGLRenderbuffer=c.createRenderbuffer();f.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,f.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.bindTexture(c.TEXTURE_2D,
+f.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,Z(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,Z(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,Z(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,Z(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,Z(f.format),f.width,f.height,0,Z(f.format),Z(f.type),null);c.bindFramebuffer(c.FRAMEBUFFER,f.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,
+c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var k,n;if(f){k=f.__webGLFramebuffer;n=f.width;f=f.height}else{k=null;n=Ga;f=Ha}if(k!=oa){c.bindFramebuffer(c.FRAMEBUFFER,k);c.viewport(xa,Fa,n,f);oa=k}}function Y(f,k){var n;if(f=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));c.shaderSource(n,k);c.compileShader(n);if(!c.getShaderParameter(n,
+c.COMPILE_STATUS)){alert(c.getShaderInfoLog(n));return null}return n}function $(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function Z(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
 case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
-case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var fa=document.createElement("canvas"),c,pa=null,na=null,va=this,qa=null,ra=null,Ba=null,Ca=null,xa=0,Fa=0,Ga=0,Ha=0,sa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
-new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ia=new THREE.Matrix4,Ra=new Float32Array(16),La=new Float32Array(16),Da=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Ta=!0,Ua=new THREE.Color(0),Va=0;if(a){if(a.antialias!==undefined)Ta=a.antialias;a.clearColor!==undefined&&Ua.setHex(a.clearColor);if(a.clearAlpha!==undefined)Va=a.clearAlpha}this.domElement=fa;this.autoClear=!0;this.sortObjects=!0;(function(f,k,n){try{if(!(c=
-fa.getContext("experimental-webgl",{antialias:f})))throw"Error creating WebGL context.";}catch(h){console.error(h)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(k.r,k.g,k.b,n);_cullEnabled=!0})(Ta,Ua,Va);this.context=c;this.setSize=function(f,k){fa.width=f;fa.height=k;this.setViewport(0,0,fa.width,fa.height)};this.setViewport=function(f,
+case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var ca=document.createElement("canvas"),c,la=null,oa=null,va=this,qa=null,ra=null,Ba=null,Ca=null,xa=0,Fa=0,Ga=0,Ha=0,sa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
+new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ia=new THREE.Matrix4,Ra=new Float32Array(16),La=new Float32Array(16),Da=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Ta=!0,Ua=new THREE.Color(0),Va=0;if(a){if(a.antialias!==undefined)Ta=a.antialias;a.clearColor!==undefined&&Ua.setHex(a.clearColor);if(a.clearAlpha!==undefined)Va=a.clearAlpha}this.domElement=ca;this.autoClear=!0;this.sortObjects=!0;(function(f,k,n){try{if(!(c=
+ca.getContext("experimental-webgl",{antialias:f})))throw"Error creating WebGL context.";}catch(h){console.error(h)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(k.r,k.g,k.b,n);_cullEnabled=!0})(Ta,Ua,Va);this.context=c;this.setSize=function(f,k){ca.width=f;ca.height=k;this.setViewport(0,0,ca.width,ca.height)};this.setViewport=function(f,
 k,n,h){xa=f;Fa=k;Ga=n;Ha=h;c.viewport(xa,Fa,Ga,Ha)};this.setScissor=function(f,k,n,h){c.scissor(f,k,n,h)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){c.depthMask(f)};this.setClearColorHex=function(f,k){var n=new THREE.Color(f);c.clearColor(n.r,n.g,n.b,k)};this.setClearColor=function(f,k){c.clearColor(f.r,f.g,f.b,k)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(f,
 k,n,h){var j;if(f instanceof THREE.MeshDepthMaterial)d(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)d(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)d(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)d(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)d(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)d(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&d(f,THREE.ShaderLib.particle_basic);
-var w,r,v,D,t;w=D=t=0;for(r=k.length;w<r;w++){v=k[w];v instanceof THREE.DirectionalLight&&D++;v instanceof THREE.PointLight&&t++}if(t+D<=4)k=D;else{k=Math.ceil(4*D/(t+D));t=4-k}k={directional:k,point:t};w=50;if(h!==undefined&&h instanceof THREE.SkinnedMesh)w=h.bones.length;h=f.fragmentShader;t=f.vertexShader;w={fog:n,map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,maxDirLights:k.directional,maxPointLights:k.point,maxBones:w};
+var w,q,t,D,s;w=D=s=0;for(q=k.length;w<q;w++){t=k[w];t instanceof THREE.DirectionalLight&&D++;t instanceof THREE.PointLight&&s++}if(s+D<=4)k=D;else{k=Math.ceil(4*D/(s+D));s=4-k}k={directional:k,point:s};w=50;if(h!==undefined&&h instanceof THREE.SkinnedMesh)w=h.bones.length;h=f.fragmentShader;s=f.vertexShader;w={fog:n,map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,maxDirLights:k.directional,maxPointLights:k.point,maxBones:w};
 n=c.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,w.fog?"#define USE_FOG":"",w.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",w.map?"#define USE_MAP":"",w.envMap?"#define USE_ENVMAP":"",w.lightMap?"#define USE_LIGHTMAP":"",w.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":
 "","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,"#define MAX_BONES "+w.maxBones,w.map?"#define USE_MAP":"",w.envMap?"#define USE_ENVMAP":"",w.lightMap?"#define USE_LIGHTMAP":"",w.vertexColors?"#define USE_COLOR":"",w.skinning?"#define USE_SKINNING":"",w.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-c.attachShader(n,Z("fragment",k+h));c.attachShader(n,Z("vertex",w+t));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(n,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};n.attributes={};f.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(j in f.uniforms)n.push(j);j=f.program;h=0;for(t=n.length;h<
-t;h++){k=n[h];j.uniforms[k]=c.getUniformLocation(j,k)}j=f.program;n=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];h=0;for(t=n.length;h<t;h++){k=n[h];j.attributes[k]=c.getAttribLocation(j,k)}j=f.program.attributes;c.enableVertexAttribArray(j.position);j.color>=0&&c.enableVertexAttribArray(j.color);j.normal>=0&&c.enableVertexAttribArray(j.normal);j.tangent>=0&&c.enableVertexAttribArray(j.tangent);if(f.skinning&&j.skinVertexA>=0&&j.skinVertexB>=
-0&&j.skinIndex>=0&&j.skinWeight>=0){c.enableVertexAttribArray(j.skinVertexA);c.enableVertexAttribArray(j.skinVertexB);c.enableVertexAttribArray(j.skinIndex);c.enableVertexAttribArray(j.skinWeight)}};this.render=function(f,k,n,h){var j,w,r,v,D,t,z,M,R=f.lights,O=f.fog;k.matrixAutoUpdate&&k.update();k.matrixWorldInverse.flattenToArray(La);k.projectionMatrix.flattenToArray(Ra);Ia.multiply(k.projectionMatrix,k.matrixWorldInverse);o(Ia);f.update(undefined,!1,k);this.initWebGLObjects(f);S(n);(this.autoClear||
-h)&&this.clear();D=f.__webglObjects.length;for(h=0;h<D;h++){j=f.__webglObjects[h];z=j.object;if(z.visible)if(!(z instanceof THREE.Mesh)||q(z)){z.matrixWorld.flattenToArray(z._objectMatrixArray);G(z,k);A(j);j.render=!0;if(this.sortObjects){Da.copy(z.position);Ia.multiplyVector3(Da);j.z=Da.z}}else j.render=!1;else j.render=!1}this.sortObjects&&f.__webglObjects.sort(B);t=f.__webglObjectsImmediate.length;for(h=0;h<t;h++){j=f.__webglObjectsImmediate[h];z=j.object;if(z.visible){z.matrixAutoUpdate&&z.matrixWorld.flattenToArray(z._objectMatrixArray);
-G(z,k);x(j)}}J(THREE.NormalBlending);for(h=0;h<D;h++){j=f.__webglObjects[h];if(j.render){z=j.object;M=j.buffer;r=j.opaque;m(z);for(j=0;j<r.count;j++){v=r.list[j];p(v.depthTest);g(k,R,O,v,M,z)}}}for(h=0;h<t;h++){j=f.__webglObjectsImmediate[h];z=j.object;if(z.visible){r=j.opaque;m(z);for(j=0;j<r.count;j++){v=r.list[j];p(v.depthTest);w=e(k,R,O,v,z);z.render(function(L){l(L,w)})}}}for(h=0;h<D;h++){j=f.__webglObjects[h];if(j.render){z=j.object;M=j.buffer;r=j.transparent;m(z);for(j=0;j<r.count;j++){v=r.list[j];
-J(v.blending);p(v.depthTest);g(k,R,O,v,M,z)}}}for(h=0;h<t;h++){j=f.__webglObjectsImmediate[h];z=j.object;if(z.visible){r=j.transparent;m(z);for(j=0;j<r.count;j++){v=r.list[j];J(v.blending);p(v.depthTest);w=e(k,R,O,v,z);z.render(function(L){l(L,w)})}}}if(n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,n.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=
-[];f.__webglObjectsImmediate=[]}for(;f.__objectsAdded.length;){var k=f.__objectsAdded[0],n=f,h=void 0,j=void 0,w=void 0;if(k._modelViewMatrix==undefined){k._modelViewMatrix=new THREE.Matrix4;k._normalMatrixArray=new Float32Array(9);k._modelViewMatrixArray=new Float32Array(16);k._objectMatrixArray=new Float32Array(16);k.matrixWorld.flattenToArray(k._objectMatrixArray)}if(k instanceof THREE.Mesh){j=k.geometry;j.geometryGroups==undefined&&H(j);for(h in j.geometryGroups){w=j.geometryGroups[h];if(!w.__webGLVertexBuffer){var r=
-w;r.__webGLVertexBuffer=c.createBuffer();r.__webGLNormalBuffer=c.createBuffer();r.__webGLTangentBuffer=c.createBuffer();r.__webGLColorBuffer=c.createBuffer();r.__webGLUVBuffer=c.createBuffer();r.__webGLUV2Buffer=c.createBuffer();r.__webGLSkinVertexABuffer=c.createBuffer();r.__webGLSkinVertexBBuffer=c.createBuffer();r.__webGLSkinIndicesBuffer=c.createBuffer();r.__webGLSkinWeightsBuffer=c.createBuffer();r.__webGLFaceBuffer=c.createBuffer();r.__webGLLineBuffer=c.createBuffer();r=w;var v=k,D=void 0,t=
-void 0,z=0,M=0,R=0,O=v.geometry.faces,L=r.faces;D=0;for(t=L.length;D<t;D++){fi=L[D];face=O[fi];if(face instanceof THREE.Face3){z+=3;M+=1;R+=3}else if(face instanceof THREE.Face4){z+=4;M+=2;R+=4}}r.__vertexArray=new Float32Array(z*3);r.__normalArray=new Float32Array(z*3);r.__tangentArray=new Float32Array(z*4);r.__colorArray=new Float32Array(z*3);r.__uvArray=new Float32Array(z*2);r.__uv2Array=new Float32Array(z*2);r.__skinVertexAArray=new Float32Array(z*4);r.__skinVertexBArray=new Float32Array(z*4);
-r.__skinIndexArray=new Float32Array(z*4);r.__skinWeightArray=new Float32Array(z*4);r.__faceArray=new Uint16Array(M*3);r.__lineArray=new Uint16Array(R*2);t=D=r;z=void 0;O=void 0;var N=void 0,K=void 0;N=void 0;L=!1;z=0;for(O=v.materials.length;z<O;z++){N=v.materials[z];if(N instanceof THREE.MeshFaceMaterial){N=0;for(K=t.materials.length;N<K;N++)if(t.materials[N]&&t.materials[N].shading!=undefined&&t.materials[N].shading==THREE.SmoothShading){L=!0;break}}else if(N&&N.shading!=undefined&&N.shading==THREE.SmoothShading){L=
-!0;break}if(L)break}D.__needsSmoothNormals=L;r.__webGLFaceCount=M*3;r.__webGLLineCount=R*2;j.__dirtyVertices=!0;j.__dirtyElements=!0;j.__dirtyUvs=!0;j.__dirtyNormals=!0;j.__dirtyTangents=!0;j.__dirtyColors=!0}I(n.__webglObjects,w,k)}}else if(k instanceof THREE.Ribbon){j=k.geometry;if(!j.__webGLVertexBuffer){h=j;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=j;w=h.vertices.length;h.__vertexArray=new Float32Array(w*3);h.__colorArray=new Float32Array(w*3);h.__webGLVertexCount=
-w;j.__dirtyVertices=!0;j.__dirtyColors=!0}I(n.__webglObjects,j,k)}else if(k instanceof THREE.Line){j=k.geometry;if(!j.__webGLVertexBuffer){h=j;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=j;w=h.vertices.length;h.__vertexArray=new Float32Array(w*3);h.__colorArray=new Float32Array(w*3);h.__webGLLineCount=w;j.__dirtyVertices=!0;j.__dirtyColors=!0}I(n.__webglObjects,j,k)}else if(k instanceof THREE.ParticleSystem){j=k.geometry;if(!j.__webGLVertexBuffer){h=j;h.__webGLVertexBuffer=
-c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=j;w=h.vertices.length;h.__vertexArray=new Float32Array(w*3);h.__colorArray=new Float32Array(w*3);h.__sortArray=[];h.__webGLParticleCount=w;j.__dirtyVertices=!0;j.__dirtyColors=!0}I(n.__webglObjects,j,k)}else THREE.MarchingCubes!==undefined&&k instanceof THREE.MarchingCubes&&n.__webglObjectsImmediate.push({object:k,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){k=f.__objectsRemoved[0];
-n=f;j=void 0;h=void 0;for(j=n.__webglObjects.length-1;j>=0;j--){h=n.__webglObjects[j].object;k==h&&n.__webglObjects.splice(j,1)}f.__objectsRemoved.splice(0,1)}k=0;for(n=f.__webglObjects.length;k<n;k++){h=f.__webglObjects[k].object;w=void 0;j=void 0;r=void 0;if(h instanceof THREE.Mesh){j=h.geometry;for(w in j.geometryGroups){r=j.geometryGroups[w];if(j.__dirtyVertices||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents){M=c.DYNAMIC_DRAW;R=void 0;D=void 0;var ja=void 0,
-y=void 0,ga=void 0,ea=void 0,ia=void 0;ja=void 0;var C=void 0,E=void 0,F=void 0,Q=void 0;C=void 0;E=void 0;F=void 0;y=void 0;C=void 0;E=void 0;F=void 0;Q=void 0;C=void 0;E=void 0;F=void 0;Q=void 0;C=void 0;E=void 0;F=void 0;Q=void 0;C=void 0;E=void 0;F=void 0;Q=void 0;C=void 0;E=void 0;F=void 0;Q=void 0;y=void 0;ea=void 0;ga=void 0;ia=void 0;var ka=K=N=L=O=z=v=t=0,Y=0,s=0,aa=r.__vertexArray,Ja=r.__uvArray,Ka=r.__uv2Array,oa=r.__normalArray,T=r.__tangentArray,ca=r.__colorArray,U=r.__skinVertexAArray,
-V=r.__skinVertexBArray,W=r.__skinIndexArray,X=r.__skinWeightArray,ta=r.__faceArray,la=r.__lineArray,Wa=r.__needsSmoothNormals,ha=h.geometry,Ma=ha.__dirtyVertices,Na=ha.__dirtyElements,Ea=ha.__dirtyUvs,Oa=ha.__dirtyNormals,Pa=ha.__dirtyTangents,Qa=ha.__dirtyColors,ma=ha.vertices,Xa=r.faces,Ya=ha.faces,Za=ha.uvs,$a=ha.uvs2,ua=ha.colors,ya=ha.skinVerticesA,za=ha.skinVerticesB,Aa=ha.skinIndices,wa=ha.skinWeights;R=0;for(D=Xa.length;R<D;R++){ja=Xa[R];y=Ya[ja];ia=Za[ja];ja=$a[ja];ga=y.vertexNormals;ea=
-y.normal;if(y instanceof THREE.Face3){if(Ma){C=ma[y.a].position;E=ma[y.b].position;F=ma[y.c].position;aa[v]=C.x;aa[v+1]=C.y;aa[v+2]=C.z;aa[v+3]=E.x;aa[v+4]=E.y;aa[v+5]=E.z;aa[v+6]=F.x;aa[v+7]=F.y;aa[v+8]=F.z;v+=9}if(wa.length){C=wa[y.a];E=wa[y.b];F=wa[y.c];X[s]=C.x;X[s+1]=C.y;X[s+2]=C.z;X[s+3]=C.w;X[s+4]=E.x;X[s+5]=E.y;X[s+6]=E.z;X[s+7]=E.w;X[s+8]=F.x;X[s+9]=F.y;X[s+10]=F.z;X[s+11]=F.w;C=Aa[y.a];E=Aa[y.b];F=Aa[y.c];W[s]=C.x;W[s+1]=C.y;W[s+2]=C.z;W[s+3]=C.w;W[s+4]=E.x;W[s+5]=E.y;W[s+6]=E.z;W[s+7]=
-E.w;W[s+8]=F.x;W[s+9]=F.y;W[s+10]=F.z;W[s+11]=F.w;C=ya[y.a];E=ya[y.b];F=ya[y.c];U[s]=C.x;U[s+1]=C.y;U[s+2]=C.z;U[s+3]=1;U[s+4]=E.x;U[s+5]=E.y;U[s+6]=E.z;U[s+7]=1;U[s+8]=F.x;U[s+9]=F.y;U[s+10]=F.z;U[s+11]=1;C=za[y.a];E=za[y.b];F=za[y.c];V[s]=C.x;V[s+1]=C.y;V[s+2]=C.z;V[s+3]=1;V[s+4]=E.x;V[s+5]=E.y;V[s+6]=E.z;V[s+7]=1;V[s+8]=F.x;V[s+9]=F.y;V[s+10]=F.z;V[s+11]=1;s+=12}if(Qa&&ua.length){C=ua[y.a];E=ua[y.b];F=ua[y.c];ca[Y]=C.r;ca[Y+1]=C.g;ca[Y+2]=C.b;ca[Y+3]=E.r;ca[Y+4]=E.g;ca[Y+5]=E.b;ca[Y+6]=F.r;ca[Y+
-7]=F.g;ca[Y+8]=F.b;Y+=9}if(Pa&&ha.hasTangents){C=ma[y.a].tangent;E=ma[y.b].tangent;F=ma[y.c].tangent;T[K]=C.x;T[K+1]=C.y;T[K+2]=C.z;T[K+3]=C.w;T[K+4]=E.x;T[K+5]=E.y;T[K+6]=E.z;T[K+7]=E.w;T[K+8]=F.x;T[K+9]=F.y;T[K+10]=F.z;T[K+11]=F.w;K+=12}if(Oa)if(ga.length==3&&Wa)for(y=0;y<3;y++){ea=ga[y];oa[N]=ea.x;oa[N+1]=ea.y;oa[N+2]=ea.z;N+=3}else for(y=0;y<3;y++){oa[N]=ea.x;oa[N+1]=ea.y;oa[N+2]=ea.z;N+=3}if(Ea&&ia)for(y=0;y<3;y++){ga=ia[y];Ja[z]=ga.u;Ja[z+1]=ga.v;z+=2}if(Ea&&ja)for(y=0;y<3;y++){ia=ja[y];Ka[O]=
-ia.u;Ka[O+1]=ia.v;O+=2}if(Na){ta[L]=t;ta[L+1]=t+1;ta[L+2]=t+2;L+=3;la[ka]=t;la[ka+1]=t+1;la[ka+2]=t;la[ka+3]=t+2;la[ka+4]=t+1;la[ka+5]=t+2;ka+=6;t+=3}}else if(y instanceof THREE.Face4){if(Ma){C=ma[y.a].position;E=ma[y.b].position;F=ma[y.c].position;Q=ma[y.d].position;aa[v]=C.x;aa[v+1]=C.y;aa[v+2]=C.z;aa[v+3]=E.x;aa[v+4]=E.y;aa[v+5]=E.z;aa[v+6]=F.x;aa[v+7]=F.y;aa[v+8]=F.z;aa[v+9]=Q.x;aa[v+10]=Q.y;aa[v+11]=Q.z;v+=12}if(wa.length){C=wa[y.a];E=wa[y.b];F=wa[y.c];Q=wa[y.d];X[s]=C.x;X[s+1]=C.y;X[s+2]=C.z;
-X[s+3]=C.w;X[s+4]=E.x;X[s+5]=E.y;X[s+6]=E.z;X[s+7]=E.w;X[s+8]=F.x;X[s+9]=F.y;X[s+10]=F.z;X[s+11]=F.w;X[s+12]=Q.x;X[s+13]=Q.y;X[s+14]=Q.z;X[s+15]=Q.w;C=Aa[y.a];E=Aa[y.b];F=Aa[y.c];Q=Aa[y.d];W[s]=C.x;W[s+1]=C.y;W[s+2]=C.z;W[s+3]=C.w;W[s+4]=E.x;W[s+5]=E.y;W[s+6]=E.z;W[s+7]=E.w;W[s+8]=F.x;W[s+9]=F.y;W[s+10]=F.z;W[s+11]=F.w;W[s+12]=Q.x;W[s+13]=Q.y;W[s+14]=Q.z;W[s+15]=Q.w;C=ya[y.a];E=ya[y.b];F=ya[y.c];Q=ya[y.d];U[s]=C.x;U[s+1]=C.y;U[s+2]=C.z;U[s+3]=1;U[s+4]=E.x;U[s+5]=E.y;U[s+6]=E.z;U[s+7]=1;U[s+8]=F.x;
-U[s+9]=F.y;U[s+10]=F.z;U[s+11]=1;U[s+12]=Q.x;U[s+13]=Q.y;U[s+14]=Q.z;U[s+15]=1;C=za[y.a];E=za[y.b];F=za[y.c];Q=za[y.d];V[s]=C.x;V[s+1]=C.y;V[s+2]=C.z;V[s+3]=1;V[s+4]=E.x;V[s+5]=E.y;V[s+6]=E.z;V[s+7]=1;V[s+8]=F.x;V[s+9]=F.y;V[s+10]=F.z;V[s+11]=1;V[s+12]=Q.x;V[s+13]=Q.y;V[s+14]=Q.z;V[s+15]=1;s+=16}if(Qa&&ua.length){C=ua[y.a];E=ua[y.b];F=ua[y.c];Q=ua[y.d];ca[Y]=C.r;ca[Y+1]=C.g;ca[Y+2]=C.b;ca[Y+3]=E.r;ca[Y+4]=E.g;ca[Y+5]=E.b;ca[Y+6]=F.r;ca[Y+7]=F.g;ca[Y+8]=F.b;ca[Y+9]=Q.r;ca[Y+10]=Q.g;ca[Y+11]=Q.b;Y+=
-12}if(Pa&&ha.hasTangents){C=ma[y.a].tangent;E=ma[y.b].tangent;F=ma[y.c].tangent;y=ma[y.d].tangent;T[K]=C.x;T[K+1]=C.y;T[K+2]=C.z;T[K+3]=C.w;T[K+4]=E.x;T[K+5]=E.y;T[K+6]=E.z;T[K+7]=E.w;T[K+8]=F.x;T[K+9]=F.y;T[K+10]=F.z;T[K+11]=F.w;T[K+12]=y.x;T[K+13]=y.y;T[K+14]=y.z;T[K+15]=y.w;K+=16}if(Oa)if(ga.length==4&&Wa)for(y=0;y<4;y++){ea=ga[y];oa[N]=ea.x;oa[N+1]=ea.y;oa[N+2]=ea.z;N+=3}else for(y=0;y<4;y++){oa[N]=ea.x;oa[N+1]=ea.y;oa[N+2]=ea.z;N+=3}if(Ea&&ia)for(y=0;y<4;y++){ga=ia[y];Ja[z]=ga.u;Ja[z+1]=ga.v;
-z+=2}if(Ea&&ja)for(y=0;y<4;y++){ia=ja[y];Ka[O]=ia.u;Ka[O+1]=ia.v;O+=2}if(Na){ta[L]=t;ta[L+1]=t+1;ta[L+2]=t+2;ta[L+3]=t;ta[L+4]=t+2;ta[L+5]=t+3;L+=6;la[ka]=t;la[ka+1]=t+1;la[ka+2]=t;la[ka+3]=t+3;la[ka+4]=t+1;la[ka+5]=t+2;la[ka+6]=t+2;la[ka+7]=t+3;ka+=8;t+=4}}}if(Ma){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,aa,M)}if(Qa&&ua.length){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,ca,M)}if(Oa){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLNormalBuffer);
-c.bufferData(c.ARRAY_BUFFER,oa,M)}if(Pa&&ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,T,M)}if(Ea&&z>0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ja,M)}if(Ea&&O>0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ka,M)}if(Na){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ta,M);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
-la,M)}if(s>0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,U,M);c.bindBuffer(c.ARRAY_BUFFER,r.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,V,M);c.bindBuffer(c.ARRAY_BUFFER,r.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,W,M);c.bindBuffer(c.ARRAY_BUFFER,r.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,X,M)}}}j.__dirtyVertices=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyTangents=!1;j.__dirtyColors=!1}else if(h instanceof
-THREE.Ribbon){j=h.geometry;if(j.__dirtyVertices||j.__dirtyColors){h=j;w=c.DYNAMIC_DRAW;t=void 0;t=void 0;v=void 0;r=void 0;z=h.vertices;M=h.colors;O=z.length;R=M.length;L=h.__vertexArray;D=h.__colorArray;N=h.__dirtyColors;if(h.__dirtyVertices){for(t=0;t<O;t++){v=z[t].position;r=t*3;L[r]=v.x;L[r+1]=v.y;L[r+2]=v.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,L,w)}if(N){for(t=0;t<R;t++){color=M[t];r=t*3;D[r]=color.r;D[r+1]=color.g;D[r+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,
-h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,D,w)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(h instanceof THREE.Line){j=h.geometry;if(j.__dirtyVertices||j.__dirtyColors){h=j;w=c.DYNAMIC_DRAW;t=void 0;t=void 0;v=void 0;r=void 0;z=h.vertices;M=h.colors;O=z.length;R=M.length;L=h.__vertexArray;D=h.__colorArray;N=h.__dirtyColors;if(h.__dirtyVertices){for(t=0;t<O;t++){v=z[t].position;r=t*3;L[r]=v.x;L[r+1]=v.y;L[r+2]=v.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,
-L,w)}if(N){for(t=0;t<R;t++){color=M[t];r=t*3;D[r]=color.r;D[r+1]=color.g;D[r+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,D,w)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(h instanceof THREE.ParticleSystem){j=h.geometry;(j.__dirtyVertices||j.__dirtyColors||h.sortParticles)&&b(j,c.DYNAMIC_DRAW,h);j.__dirtyVertices=!1;j.__dirtyColors=!1}}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);
-else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+c.attachShader(n,Y("fragment",k+h));c.attachShader(n,Y("vertex",w+s));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(n,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};n.attributes={};f.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(j in f.uniforms)n.push(j);j=f.program;h=0;for(s=n.length;h<
+s;h++){k=n[h];j.uniforms[k]=c.getUniformLocation(j,k)}j=f.program;n=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];h=0;for(s=n.length;h<s;h++){k=n[h];j.attributes[k]=c.getAttribLocation(j,k)}j=f.program.attributes;c.enableVertexAttribArray(j.position);j.color>=0&&c.enableVertexAttribArray(j.color);j.normal>=0&&c.enableVertexAttribArray(j.normal);j.tangent>=0&&c.enableVertexAttribArray(j.tangent);if(f.skinning&&j.skinVertexA>=0&&j.skinVertexB>=
+0&&j.skinIndex>=0&&j.skinWeight>=0){c.enableVertexAttribArray(j.skinVertexA);c.enableVertexAttribArray(j.skinVertexB);c.enableVertexAttribArray(j.skinIndex);c.enableVertexAttribArray(j.skinWeight)}};this.render=function(f,k,n,h){var j,w,q,t,D,s,A,M,S=f.lights,P=f.fog;k.matrixAutoUpdate&&k.updateMatrix();f.update(undefined,!1,k);k.matrixWorldInverse.flattenToArray(La);k.projectionMatrix.flattenToArray(Ra);Ia.multiply(k.projectionMatrix,k.matrixWorldInverse);o(Ia);this.initWebGLObjects(f);O(n);(this.autoClear||
+h)&&this.clear();D=f.__webglObjects.length;for(h=0;h<D;h++){j=f.__webglObjects[h];A=j.object;if(A.visible)if(!(A instanceof THREE.Mesh)||u(A)){A.matrixWorld.flattenToArray(A._objectMatrixArray);H(A,k);v(j);j.render=!0;if(this.sortObjects){Da.copy(A.position);Ia.multiplyVector3(Da);j.z=Da.z}}else j.render=!1;else j.render=!1}this.sortObjects&&f.__webglObjects.sort(B);s=f.__webglObjectsImmediate.length;for(h=0;h<s;h++){j=f.__webglObjectsImmediate[h];A=j.object;if(A.visible){A.matrixAutoUpdate&&A.matrixWorld.flattenToArray(A._objectMatrixArray);
+H(A,k);x(j)}}I(THREE.NormalBlending);for(h=0;h<D;h++){j=f.__webglObjects[h];if(j.render){A=j.object;M=j.buffer;q=j.opaque;m(A);for(j=0;j<q.count;j++){t=q.list[j];p(t.depthTest);g(k,S,P,t,M,A)}}}for(h=0;h<s;h++){j=f.__webglObjectsImmediate[h];A=j.object;if(A.visible){q=j.opaque;m(A);for(j=0;j<q.count;j++){t=q.list[j];p(t.depthTest);w=e(k,S,P,t,A);A.render(function(K){l(K,w)})}}}for(h=0;h<D;h++){j=f.__webglObjects[h];if(j.render){A=j.object;M=j.buffer;q=j.transparent;m(A);for(j=0;j<q.count;j++){t=q.list[j];
+I(t.blending);p(t.depthTest);g(k,S,P,t,M,A)}}}for(h=0;h<s;h++){j=f.__webglObjectsImmediate[h];A=j.object;if(A.visible){q=j.transparent;m(A);for(j=0;j<q.count;j++){t=q.list[j];I(t.blending);p(t.depthTest);w=e(k,S,P,t,A);A.render(function(K){l(K,w)})}}}if(n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,n.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=
+[];f.__webglObjectsImmediate=[]}for(;f.__objectsAdded.length;){var k=f.__objectsAdded[0],n=f,h=void 0,j=void 0,w=void 0;if(k._modelViewMatrix==undefined){k._modelViewMatrix=new THREE.Matrix4;k._normalMatrixArray=new Float32Array(9);k._modelViewMatrixArray=new Float32Array(16);k._objectMatrixArray=new Float32Array(16);k.matrixWorld.flattenToArray(k._objectMatrixArray)}if(k instanceof THREE.Mesh){j=k.geometry;j.geometryGroups==undefined&&G(j);for(h in j.geometryGroups){w=j.geometryGroups[h];if(!w.__webGLVertexBuffer){var q=
+w;q.__webGLVertexBuffer=c.createBuffer();q.__webGLNormalBuffer=c.createBuffer();q.__webGLTangentBuffer=c.createBuffer();q.__webGLColorBuffer=c.createBuffer();q.__webGLUVBuffer=c.createBuffer();q.__webGLUV2Buffer=c.createBuffer();q.__webGLSkinVertexABuffer=c.createBuffer();q.__webGLSkinVertexBBuffer=c.createBuffer();q.__webGLSkinIndicesBuffer=c.createBuffer();q.__webGLSkinWeightsBuffer=c.createBuffer();q.__webGLFaceBuffer=c.createBuffer();q.__webGLLineBuffer=c.createBuffer();q=w;var t=k,D=void 0,s=
+void 0,A=0,M=0,S=0,P=t.geometry.faces,K=q.faces;D=0;for(s=K.length;D<s;D++){fi=K[D];face=P[fi];if(face instanceof THREE.Face3){A+=3;M+=1;S+=3}else if(face instanceof THREE.Face4){A+=4;M+=2;S+=4}}q.__vertexArray=new Float32Array(A*3);q.__normalArray=new Float32Array(A*3);q.__tangentArray=new Float32Array(A*4);q.__colorArray=new Float32Array(A*3);q.__uvArray=new Float32Array(A*2);q.__uv2Array=new Float32Array(A*2);q.__skinVertexAArray=new Float32Array(A*4);q.__skinVertexBArray=new Float32Array(A*4);
+q.__skinIndexArray=new Float32Array(A*4);q.__skinWeightArray=new Float32Array(A*4);q.__faceArray=new Uint16Array(M*3);q.__lineArray=new Uint16Array(S*2);s=D=q;A=void 0;P=void 0;var N=void 0,J=void 0;N=void 0;K=!1;A=0;for(P=t.materials.length;A<P;A++){N=t.materials[A];if(N instanceof THREE.MeshFaceMaterial){N=0;for(J=s.materials.length;N<J;N++)if(s.materials[N]&&s.materials[N].shading!=undefined&&s.materials[N].shading==THREE.SmoothShading){K=!0;break}}else if(N&&N.shading!=undefined&&N.shading==THREE.SmoothShading){K=
+!0;break}if(K)break}D.__needsSmoothNormals=K;q.__webGLFaceCount=M*3;q.__webGLLineCount=S*2;j.__dirtyVertices=!0;j.__dirtyElements=!0;j.__dirtyUvs=!0;j.__dirtyNormals=!0;j.__dirtyTangents=!0;j.__dirtyColors=!0}L(n.__webglObjects,w,k)}}else if(k instanceof THREE.Ribbon){j=k.geometry;if(!j.__webGLVertexBuffer){h=j;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=j;w=h.vertices.length;h.__vertexArray=new Float32Array(w*3);h.__colorArray=new Float32Array(w*3);h.__webGLVertexCount=
+w;j.__dirtyVertices=!0;j.__dirtyColors=!0}L(n.__webglObjects,j,k)}else if(k instanceof THREE.Line){j=k.geometry;if(!j.__webGLVertexBuffer){h=j;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=j;w=h.vertices.length;h.__vertexArray=new Float32Array(w*3);h.__colorArray=new Float32Array(w*3);h.__webGLLineCount=w;j.__dirtyVertices=!0;j.__dirtyColors=!0}L(n.__webglObjects,j,k)}else if(k instanceof THREE.ParticleSystem){j=k.geometry;if(!j.__webGLVertexBuffer){h=j;h.__webGLVertexBuffer=
+c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=j;w=h.vertices.length;h.__vertexArray=new Float32Array(w*3);h.__colorArray=new Float32Array(w*3);h.__sortArray=[];h.__webGLParticleCount=w;j.__dirtyVertices=!0;j.__dirtyColors=!0}L(n.__webglObjects,j,k)}else THREE.MarchingCubes!==undefined&&k instanceof THREE.MarchingCubes&&n.__webglObjectsImmediate.push({object:k,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){k=f.__objectsRemoved[0];
+n=f;j=void 0;h=void 0;for(j=n.__webglObjects.length-1;j>=0;j--){h=n.__webglObjects[j].object;k==h&&n.__webglObjects.splice(j,1)}f.__objectsRemoved.splice(0,1)}k=0;for(n=f.__webglObjects.length;k<n;k++){h=f.__webglObjects[k].object;w=void 0;j=void 0;q=void 0;if(h instanceof THREE.Mesh){j=h.geometry;for(w in j.geometryGroups){q=j.geometryGroups[w];if(j.__dirtyVertices||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents){M=c.DYNAMIC_DRAW;S=void 0;D=void 0;var ja=void 0,
+z=void 0,ga=void 0,fa=void 0,ia=void 0;ja=void 0;var C=void 0,E=void 0,F=void 0,R=void 0;C=void 0;E=void 0;F=void 0;z=void 0;C=void 0;E=void 0;F=void 0;R=void 0;C=void 0;E=void 0;F=void 0;R=void 0;C=void 0;E=void 0;F=void 0;R=void 0;C=void 0;E=void 0;F=void 0;R=void 0;C=void 0;E=void 0;F=void 0;R=void 0;z=void 0;fa=void 0;ga=void 0;ia=void 0;var ka=J=N=K=P=A=t=s=0,aa=0,r=0,da=q.__vertexArray,Ja=q.__uvArray,Ka=q.__uv2Array,pa=q.__normalArray,T=q.__tangentArray,ea=q.__colorArray,U=q.__skinVertexAArray,
+V=q.__skinVertexBArray,W=q.__skinIndexArray,X=q.__skinWeightArray,ta=q.__faceArray,ma=q.__lineArray,Wa=q.__needsSmoothNormals,ha=h.geometry,Ma=ha.__dirtyVertices,Na=ha.__dirtyElements,Ea=ha.__dirtyUvs,Oa=ha.__dirtyNormals,Pa=ha.__dirtyTangents,Qa=ha.__dirtyColors,na=ha.vertices,Xa=q.faces,Ya=ha.faces,Za=ha.uvs,$a=ha.uvs2,ua=ha.colors,ya=ha.skinVerticesA,za=ha.skinVerticesB,Aa=ha.skinIndices,wa=ha.skinWeights;S=0;for(D=Xa.length;S<D;S++){ja=Xa[S];z=Ya[ja];ia=Za[ja];ja=$a[ja];ga=z.vertexNormals;fa=
+z.normal;if(z instanceof THREE.Face3){if(Ma){C=na[z.a].position;E=na[z.b].position;F=na[z.c].position;da[t]=C.x;da[t+1]=C.y;da[t+2]=C.z;da[t+3]=E.x;da[t+4]=E.y;da[t+5]=E.z;da[t+6]=F.x;da[t+7]=F.y;da[t+8]=F.z;t+=9}if(wa.length){C=wa[z.a];E=wa[z.b];F=wa[z.c];X[r]=C.x;X[r+1]=C.y;X[r+2]=C.z;X[r+3]=C.w;X[r+4]=E.x;X[r+5]=E.y;X[r+6]=E.z;X[r+7]=E.w;X[r+8]=F.x;X[r+9]=F.y;X[r+10]=F.z;X[r+11]=F.w;C=Aa[z.a];E=Aa[z.b];F=Aa[z.c];W[r]=C.x;W[r+1]=C.y;W[r+2]=C.z;W[r+3]=C.w;W[r+4]=E.x;W[r+5]=E.y;W[r+6]=E.z;W[r+7]=
+E.w;W[r+8]=F.x;W[r+9]=F.y;W[r+10]=F.z;W[r+11]=F.w;C=ya[z.a];E=ya[z.b];F=ya[z.c];U[r]=C.x;U[r+1]=C.y;U[r+2]=C.z;U[r+3]=1;U[r+4]=E.x;U[r+5]=E.y;U[r+6]=E.z;U[r+7]=1;U[r+8]=F.x;U[r+9]=F.y;U[r+10]=F.z;U[r+11]=1;C=za[z.a];E=za[z.b];F=za[z.c];V[r]=C.x;V[r+1]=C.y;V[r+2]=C.z;V[r+3]=1;V[r+4]=E.x;V[r+5]=E.y;V[r+6]=E.z;V[r+7]=1;V[r+8]=F.x;V[r+9]=F.y;V[r+10]=F.z;V[r+11]=1;r+=12}if(Qa&&ua.length){C=ua[z.a];E=ua[z.b];F=ua[z.c];ea[aa]=C.r;ea[aa+1]=C.g;ea[aa+2]=C.b;ea[aa+3]=E.r;ea[aa+4]=E.g;ea[aa+5]=E.b;ea[aa+6]=
+F.r;ea[aa+7]=F.g;ea[aa+8]=F.b;aa+=9}if(Pa&&ha.hasTangents){C=na[z.a].tangent;E=na[z.b].tangent;F=na[z.c].tangent;T[J]=C.x;T[J+1]=C.y;T[J+2]=C.z;T[J+3]=C.w;T[J+4]=E.x;T[J+5]=E.y;T[J+6]=E.z;T[J+7]=E.w;T[J+8]=F.x;T[J+9]=F.y;T[J+10]=F.z;T[J+11]=F.w;J+=12}if(Oa)if(ga.length==3&&Wa)for(z=0;z<3;z++){fa=ga[z];pa[N]=fa.x;pa[N+1]=fa.y;pa[N+2]=fa.z;N+=3}else for(z=0;z<3;z++){pa[N]=fa.x;pa[N+1]=fa.y;pa[N+2]=fa.z;N+=3}if(Ea&&ia)for(z=0;z<3;z++){ga=ia[z];Ja[A]=ga.u;Ja[A+1]=ga.v;A+=2}if(Ea&&ja)for(z=0;z<3;z++){ia=
+ja[z];Ka[P]=ia.u;Ka[P+1]=ia.v;P+=2}if(Na){ta[K]=s;ta[K+1]=s+1;ta[K+2]=s+2;K+=3;ma[ka]=s;ma[ka+1]=s+1;ma[ka+2]=s;ma[ka+3]=s+2;ma[ka+4]=s+1;ma[ka+5]=s+2;ka+=6;s+=3}}else if(z instanceof THREE.Face4){if(Ma){C=na[z.a].position;E=na[z.b].position;F=na[z.c].position;R=na[z.d].position;da[t]=C.x;da[t+1]=C.y;da[t+2]=C.z;da[t+3]=E.x;da[t+4]=E.y;da[t+5]=E.z;da[t+6]=F.x;da[t+7]=F.y;da[t+8]=F.z;da[t+9]=R.x;da[t+10]=R.y;da[t+11]=R.z;t+=12}if(wa.length){C=wa[z.a];E=wa[z.b];F=wa[z.c];R=wa[z.d];X[r]=C.x;X[r+1]=C.y;
+X[r+2]=C.z;X[r+3]=C.w;X[r+4]=E.x;X[r+5]=E.y;X[r+6]=E.z;X[r+7]=E.w;X[r+8]=F.x;X[r+9]=F.y;X[r+10]=F.z;X[r+11]=F.w;X[r+12]=R.x;X[r+13]=R.y;X[r+14]=R.z;X[r+15]=R.w;C=Aa[z.a];E=Aa[z.b];F=Aa[z.c];R=Aa[z.d];W[r]=C.x;W[r+1]=C.y;W[r+2]=C.z;W[r+3]=C.w;W[r+4]=E.x;W[r+5]=E.y;W[r+6]=E.z;W[r+7]=E.w;W[r+8]=F.x;W[r+9]=F.y;W[r+10]=F.z;W[r+11]=F.w;W[r+12]=R.x;W[r+13]=R.y;W[r+14]=R.z;W[r+15]=R.w;C=ya[z.a];E=ya[z.b];F=ya[z.c];R=ya[z.d];U[r]=C.x;U[r+1]=C.y;U[r+2]=C.z;U[r+3]=1;U[r+4]=E.x;U[r+5]=E.y;U[r+6]=E.z;U[r+7]=1;
+U[r+8]=F.x;U[r+9]=F.y;U[r+10]=F.z;U[r+11]=1;U[r+12]=R.x;U[r+13]=R.y;U[r+14]=R.z;U[r+15]=1;C=za[z.a];E=za[z.b];F=za[z.c];R=za[z.d];V[r]=C.x;V[r+1]=C.y;V[r+2]=C.z;V[r+3]=1;V[r+4]=E.x;V[r+5]=E.y;V[r+6]=E.z;V[r+7]=1;V[r+8]=F.x;V[r+9]=F.y;V[r+10]=F.z;V[r+11]=1;V[r+12]=R.x;V[r+13]=R.y;V[r+14]=R.z;V[r+15]=1;r+=16}if(Qa&&ua.length){C=ua[z.a];E=ua[z.b];F=ua[z.c];R=ua[z.d];ea[aa]=C.r;ea[aa+1]=C.g;ea[aa+2]=C.b;ea[aa+3]=E.r;ea[aa+4]=E.g;ea[aa+5]=E.b;ea[aa+6]=F.r;ea[aa+7]=F.g;ea[aa+8]=F.b;ea[aa+9]=R.r;ea[aa+10]=
+R.g;ea[aa+11]=R.b;aa+=12}if(Pa&&ha.hasTangents){C=na[z.a].tangent;E=na[z.b].tangent;F=na[z.c].tangent;z=na[z.d].tangent;T[J]=C.x;T[J+1]=C.y;T[J+2]=C.z;T[J+3]=C.w;T[J+4]=E.x;T[J+5]=E.y;T[J+6]=E.z;T[J+7]=E.w;T[J+8]=F.x;T[J+9]=F.y;T[J+10]=F.z;T[J+11]=F.w;T[J+12]=z.x;T[J+13]=z.y;T[J+14]=z.z;T[J+15]=z.w;J+=16}if(Oa)if(ga.length==4&&Wa)for(z=0;z<4;z++){fa=ga[z];pa[N]=fa.x;pa[N+1]=fa.y;pa[N+2]=fa.z;N+=3}else for(z=0;z<4;z++){pa[N]=fa.x;pa[N+1]=fa.y;pa[N+2]=fa.z;N+=3}if(Ea&&ia)for(z=0;z<4;z++){ga=ia[z];Ja[A]=
+ga.u;Ja[A+1]=ga.v;A+=2}if(Ea&&ja)for(z=0;z<4;z++){ia=ja[z];Ka[P]=ia.u;Ka[P+1]=ia.v;P+=2}if(Na){ta[K]=s;ta[K+1]=s+1;ta[K+2]=s+2;ta[K+3]=s;ta[K+4]=s+2;ta[K+5]=s+3;K+=6;ma[ka]=s;ma[ka+1]=s+1;ma[ka+2]=s;ma[ka+3]=s+3;ma[ka+4]=s+1;ma[ka+5]=s+2;ma[ka+6]=s+2;ma[ka+7]=s+3;ka+=8;s+=4}}}if(Ma){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,da,M)}if(Qa&&ua.length){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,ea,M)}if(Oa){c.bindBuffer(c.ARRAY_BUFFER,
+q.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,pa,M)}if(Pa&&ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,T,M)}if(Ea&&A>0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ja,M)}if(Ea&&P>0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ka,M)}if(Na){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ta,M);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);
+c.bufferData(c.ELEMENT_ARRAY_BUFFER,ma,M)}if(r>0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,U,M);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,V,M);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,W,M);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,X,M)}}}j.__dirtyVertices=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyTangents=
+!1;j.__dirtyColors=!1}else if(h instanceof THREE.Ribbon){j=h.geometry;if(j.__dirtyVertices||j.__dirtyColors){h=j;w=c.DYNAMIC_DRAW;s=void 0;s=void 0;t=void 0;q=void 0;A=h.vertices;M=h.colors;P=A.length;S=M.length;K=h.__vertexArray;D=h.__colorArray;N=h.__dirtyColors;if(h.__dirtyVertices){for(s=0;s<P;s++){t=A[s].position;q=s*3;K[q]=t.x;K[q+1]=t.y;K[q+2]=t.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,K,w)}if(N){for(s=0;s<S;s++){color=M[s];q=s*3;D[q]=color.r;D[q+1]=
+color.g;D[q+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,D,w)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(h instanceof THREE.Line){j=h.geometry;if(j.__dirtyVertices||j.__dirtyColors){h=j;w=c.DYNAMIC_DRAW;s=void 0;s=void 0;t=void 0;q=void 0;A=h.vertices;M=h.colors;P=A.length;S=M.length;K=h.__vertexArray;D=h.__colorArray;N=h.__dirtyColors;if(h.__dirtyVertices){for(s=0;s<P;s++){t=A[s].position;q=s*3;K[q]=t.x;K[q+1]=t.y;K[q+2]=t.z}c.bindBuffer(c.ARRAY_BUFFER,
+h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,K,w)}if(N){for(s=0;s<S;s++){color=M[s];q=s*3;D[q]=color.r;D[q+1]=color.g;D[q+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,D,w)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(h instanceof THREE.ParticleSystem){j=h.geometry;(j.__dirtyVertices||j.__dirtyColors||h.sortParticles)&&b(j,c.DYNAMIC_DRAW,h);j.__dirtyVertices=!1;j.__dirtyColors=!1}}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):
+c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};

+ 7 - 1
src/cameras/Camera.js

@@ -42,8 +42,14 @@ THREE.Camera.prototype.updateProjectionMatrix = function () {
 
 }
 
+THREE.Camera.prototype.updateMatrix = function () {
 
-THREE.Camera.prototype.update = function( parentMatrixWorld, forceUpdate, camera ) {
+	// this.parent === undefined && this.update( undefined, true );
+	this.update( undefined, true );
+
+}
+
+THREE.Camera.prototype.update = function ( parentMatrixWorld, forceUpdate, camera ) {
 
 	if ( this.useTarget ) {
 

+ 82 - 56
src/cameras/PathCamera.js

@@ -27,31 +27,31 @@
 THREE.PathCamera = function ( parameters ) {
 
 	THREE.Camera.call( this, parameters.fov, parameters.aspect, parameters.near, parameters.far, parameters.target );
-	
+
 	this.duration = 10 * 1000; // milliseconds
 	this.waypoints = [];
 	
 	this.debugPath = new THREE.Object3D();
 	this.debugDummy = new THREE.Object3D();
-	
+
 	this.animationParent = new THREE.Object3D();
-	
+
 	this.lookSpeed = 0.005;
 	this.lookVertical = true;
 	this.lookHorizontal = true;
 	this.verticalAngleMap   = { srcRange: [ 0, 6.28 ], dstRange: [ 0, 6.28 ] };
 	this.horizontalAngleMap = { srcRange: [ 0, 6.28 ], dstRange: [ 0, 6.28 ] };
-	
+
 	this.domElement = document;
 
 	if ( parameters ) {
 
 		if ( parameters.duration !== undefined ) this.duration = parameters.duration * 1000;
 		if ( parameters.waypoints !== undefined ) this.waypoints = parameters.waypoints;
-		
+
 		if ( parameters.createDebugPath !== undefined ) this.createDebugPath = parameters.createDebugPath;
 		if ( parameters.createDebugDummy !== undefined ) this.createDebugDummy = parameters.createDebugDummy;
-		
+
 		if ( parameters.lookSpeed !== undefined ) this.lookSpeed = parameters.lookSpeed;
 		if ( parameters.lookVertical !== undefined ) this.lookVertical = parameters.lookVertical;
 		if ( parameters.lookHorizontal !== undefined ) this.lookHorizontal = parameters.lookHorizontal;
@@ -67,24 +67,24 @@ THREE.PathCamera = function ( parameters ) {
 
 	this.lat = 0;
 	this.lon = 0;
-	
+
 	this.phi = 0;
 	this.theta = 0;
-	
+
 	this.windowHalfX = window.innerWidth / 2;
 	this.windowHalfY = window.innerHeight / 2;
-	
+
 	var PI2 = Math.PI * 2,
 		PI180 = Math.PI / 180;
-	
+
 	// methods
-	
-	this.updateManual = function () {
+
+	this.update = function ( parentMatrixWorld, forceUpdate, camera ) {
 
 		var srcRange, dstRange;
 		
 		if( this.lookHorizontal ) this.lon += this.mouseX * this.lookSpeed;
-		if( this.lookVertical )   this.lat -= this.mouseY * this.lookSpeed;		
+		if( this.lookVertical )   this.lat -= this.mouseY * this.lookSpeed;
 
 		this.lon = Math.max( 0, Math.min( 360, this.lon ) );
 		this.lat = Math.max( - 85, Math.min( 85, this.lat ) );
@@ -117,7 +117,7 @@ THREE.PathCamera = function ( parameters ) {
 		targetPosition.y = position.y + 100 * Math.cos( this.phi );
 		targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta );
 		
-		this.supr.update.call( this );
+		this.supr.update.call( this, parentMatrixWorld, forceUpdate, camera );
 
 	};
 	
@@ -148,8 +148,8 @@ THREE.PathCamera = function ( parameters ) {
 		return ( x  - sa ) * ( eb - ea ) / ( sb - sa ) + ea;
 		
 	};
-	
-	
+
+
 	function distance( a, b ) {
 	
 		var dx = a[ 0 ] - b[ 0 ],
@@ -157,7 +157,7 @@ THREE.PathCamera = function ( parameters ) {
 			dz = a[ 2 ] - b[ 2 ];
 		
 		return Math.sqrt( dx * dx + dy * dy + dz * dz );
-		
+
 	};
 
 	function bind( scope, fn ) {
@@ -171,7 +171,7 @@ THREE.PathCamera = function ( parameters ) {
 	};
 
 	function initAnimationPath( parent, path, name, duration ) {
-		
+
 		var animationData = {
 
 		   name: name,
@@ -179,28 +179,31 @@ THREE.PathCamera = function ( parameters ) {
 		   length: duration,
 
 		   hierarchy: []
-		   
+
 		};
-		
+
 		var i, 
 			parentAnimation, childAnimation,
 			pl = path.length,
-			totalLength = splineLength( path ),
+			sl = splineLength( path ),
 			t = 0,
 			first = 0,
 			last  = pl - 1;
-		
+
 		parentAnimation = { parent: -1, keys: [] };
 		parentAnimation.keys[ first ] = { time: 0,        pos: path[ first ], rot: [ 0, 0, 0, 1 ], scl: [ 1, 1, 1 ] };
-		parentAnimation.keys[ last  ] = { time: duration, pos: path[ last ],  rot: [ 0, 0, 0, 1 ], scl: [ 1, 1, 1 ] };				
-		
-		console.log( "path totalLength: ", totalLength );
+		parentAnimation.keys[ last  ] = { time: duration, pos: path[ last ],  rot: [ 0, 0, 0, 1 ], scl: [ 1, 1, 1 ] };
 		
-		for ( i = first + 1; i < last; i++ ) {
+		console.log( "path length total:", sl.total, "chunks:", sl.chunks );
 		
-			t += duration * distance( path[ i ], path[ i - 1 ] ) / totalLength;
+		for ( i = 1; i < pl-1; i++ ) {
+
+			t = duration * sl.chunks[ i ] / sl.total;
 			
+			//t += duration * distance( path[ i ], path[ i - 1 ] ) / sl.total;
+
 			parentAnimation.keys[ i ] = { time: t, pos: path[ i ] };
+			console.log( i, t/1000 );
 
 		}
 
@@ -209,66 +212,84 @@ THREE.PathCamera = function ( parameters ) {
 		THREE.AnimationHandler.add( animationData );
 		
 		return new THREE.Animation( parent, name, THREE.AnimationHandler.CATMULLROM_FORWARD, false );
+		//return new THREE.Animation( parent, name, THREE.AnimationHandler.CATMULLROM, false );
+		//return new THREE.Animation( parent, name, THREE.AnimationHandler.LINEAR, false );
 
 	};
 
-	function createSplineGeometryFromPoints( points, n_sub ) {
-	
-		var i, index, position,
-			geometry = new THREE.Geometry(),
+	function splineLength( points ) {
+
+		var i, index, p, coords = [], 
 			spline = new THREE.Spline(),
-			p, coords = [];
-		
+			n_sub = 100, 
+			c = 0,
+			point = 0, intPoint = 0, oldIntPoint = 0,
+			chunkLengths = [ 0 ],
+			totalLength = 0;
+
 		for ( i = 0; i < points.length; i ++ ) {
 			
 			p = points[ i ];
 			coords[ i ] = { x: p[ 0 ], y: p[ 1 ], z: p[ 2 ] };
 
 		}
-		
-		for ( i = 0; i < coords.length * n_sub; i ++ ) {
-		
+
+		var oldPosition = [ points[ 0 ][ 0 ], points[ 0 ][ 1 ], points[ 0 ][ 2 ] ];
+
+		for ( i = 1; i < coords.length * n_sub; i ++ ) {
+
 			index = i / ( coords.length * n_sub );
 			position = spline.getPoint( coords, index );
+
+			totalLength += distance( [ position.x, position.y, position.z ], oldPosition );
+			oldPosition = [ position.x, position.y, position.z ];
+
+			point = ( coords.length - 1 ) * index;
+			intPoint = Math.floor( point );
 			
-			geometry.vertices[ i ] = new THREE.Vertex( new THREE.Vector3( position.x, position.y, position.z ) );
-			
+			if ( intPoint != oldIntPoint ) {
+
+				chunkLengths[ intPoint ] = totalLength;
+				oldIntPoint = intPoint;
+
+			}
+
+			//console.log( intPoint, i, index, totalLength );
+
 		}
-		
-		return geometry;
-	
+
+		return { chunks: chunkLengths, total: totalLength };
+
 	};
-			
-	function splineLength( points ) {
 
-		var i, index, p, coords = [], 
-			spline = new THREE.Spline(),
-			n_sub = 100, totalLength = 0;
 
+	function createSplineGeometryFromPoints( points, n_sub ) {
+	
+		var i, index, position,
+			geometry = new THREE.Geometry(),
+			spline = new THREE.Spline(),
+			p, coords = [];
+		
 		for ( i = 0; i < points.length; i ++ ) {
 			
 			p = points[ i ];
 			coords[ i ] = { x: p[ 0 ], y: p[ 1 ], z: p[ 2 ] };
 
 		}
-
-		var oldPosition = [ points[ 0 ][ 0 ], points[ 0 ][ 1 ], points[ 0 ][ 2 ] ];
 		
-		for ( i = 1; i < coords.length * n_sub; i ++ ) {
+		for ( i = 0; i < coords.length * n_sub; i ++ ) {
 		
 			index = i / ( coords.length * n_sub );
 			position = spline.getPoint( coords, index );
 			
-			totalLength += distance( [ position.x, position.y, position.z ], oldPosition );
-			oldPosition = [ position.x, position.y, position.z ];
+			geometry.vertices[ i ] = new THREE.Vertex( new THREE.Vector3( position.x, position.y, position.z ) );
 			
-		}				
-
+		}
 		
-		return totalLength;
+		return geometry;
 	
 	};
-			
+
 	function createWaypointGeometryFromPoints( points ) {
 		
 		var i, position,
@@ -288,12 +309,17 @@ THREE.PathCamera = function ( parameters ) {
 	function createPath( parent, path ) {
 
 		var lineGeo = createSplineGeometryFromPoints( path, 10 ),
+			particleGeo = createSplineGeometryFromPoints( path, 10 ),
 			lineMat = new THREE.LineBasicMaterial( { color: 0xff0000, linewidth: 3 } );
 			lineObj = new THREE.Line( lineGeo, lineMat );
+			particleObj = new THREE.ParticleSystem( particleGeo, new THREE.ParticleBasicMaterial( { color: 0xffaa00, size: 3 } ) );
 			
 		lineObj.scale.set( 1, 1, 1 );
 		parent.addChild( lineObj );
-		
+
+		particleObj.scale.set( 1, 1, 1 );
+		parent.addChild( particleObj );
+			
 		var waypoint,
 			geo = new Sphere( 1, 16, 8 ),
 			mat = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );

+ 10 - 10
src/cameras/QuakeCamera.js

@@ -38,7 +38,7 @@ THREE.QuakeCamera = function ( parameters ) {
 	this.autoForward = false;
 
 	this.dragToLook = false;
-	
+
 	this.heightSpeed = false;
 	this.heightCoef = 1.0;
 	this.heightMin = 0.0;
@@ -53,7 +53,7 @@ THREE.QuakeCamera = function ( parameters ) {
 		if ( parameters.lookVertical !== undefined ) this.lookVertical = parameters.lookVertical;
 
 		if ( parameters.autoForward !== undefined ) this.autoForward = parameters.autoForward;
-		
+
 		if ( parameters.dragToLook !== undefined ) this.dragToLook = parameters.dragToLook;
 
 		if ( parameters.heightSpeed !== undefined ) this.heightSpeed = parameters.heightSpeed;
@@ -81,7 +81,7 @@ THREE.QuakeCamera = function ( parameters ) {
 	this.moveRight = false;
 
 	this.mouseDragOn = false;
-	
+
 	this.windowHalfX = window.innerWidth / 2;
 	this.windowHalfY = window.innerHeight / 2;
 
@@ -100,7 +100,7 @@ THREE.QuakeCamera = function ( parameters ) {
 			}
 
 		}
-		
+
 		this.mouseDragOn = true;
 
 	};
@@ -120,7 +120,7 @@ THREE.QuakeCamera = function ( parameters ) {
 			}
 
 		}
-		
+
 		this.mouseDragOn = false;
 
 	};
@@ -193,13 +193,13 @@ THREE.QuakeCamera = function ( parameters ) {
 		if ( this.moveRight ) this.translateX( this.movementSpeed );
 
 		var actualLookSpeed = this.lookSpeed;
-		
+
 		if ( this.dragToLook && !this.mouseDragOn ) {
 
 			actualLookSpeed = 0;
 
 		}
-		
+
 		this.lon += this.mouseX * actualLookSpeed;
 		if( this.lookVertical ) this.lat -= this.mouseY * actualLookSpeed;
 
@@ -260,13 +260,13 @@ THREE.QuakeCamera.prototype.supr = THREE.Camera.prototype;
 THREE.QuakeCamera.prototype.translate = function ( distance, axis ) {
 
 	this.matrix.rotateAxis( axis );
-	
+
 	if ( this.noFly ) {
-		
+
 		axis.y = 0;
 
 	}
-	
+
 	this.position.addSelf( axis.multiplyScalar( distance ) );
 	this.target.position.addSelf( axis.multiplyScalar( distance ) );
 

+ 3 - 3
src/renderers/WebGLRenderer.js

@@ -2145,7 +2145,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 			fog = scene.fog,
 			ol;
 
-		camera.matrixAutoUpdate && camera.update();
+		camera.matrixAutoUpdate && camera.updateMatrix();
+
+		scene.update( undefined, false, camera );
 
 		camera.matrixWorldInverse.flattenToArray( _viewMatrixArray );
 		camera.projectionMatrix.flattenToArray( _projectionMatrixArray );
@@ -2153,8 +2155,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
 		computeFrustum( _projScreenMatrix );
 
-		scene.update( undefined, false, camera );
-
 		this.initWebGLObjects( scene );
 
 		setRenderTarget( renderTarget );

+ 0 - 1
utils/REVISION

@@ -1 +0,0 @@
-35

+ 1 - 1
utils/build.py

@@ -318,7 +318,7 @@ def compress(text):
 
 
 def addHeader(text, endFilename):
-	with open(os.path.join('.', 'REVISION'), 'r') as handle:
+	with open(os.path.join('..', 'REVISION'), 'r') as handle:
 		revision = handle.read().rstrip()
 
 	return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text

+ 63 - 16
utils/exporters/convert_obj_threejs_slim.py

@@ -4,7 +4,7 @@
 How to use this converter
 -------------------------
 
-python convert_obj_threejs_slim.py -i infile.obj -o outfile.js [-a center|top|bottom] [-s smooth|flat] [-t ascii|binary] [-d invert|normal]
+python convert_obj_threejs_slim.py -i infile.obj -o outfile.js [-m morphfiles*.obj] [-a center|top|bottom] [-s smooth|flat] [-t ascii|binary] [-d invert|normal]
 
 Notes: 
 
@@ -126,6 +126,7 @@ import getopt
 import sys
 import struct
 import math
+import glob
 
 # #####################################################
 # Configuration
@@ -159,6 +160,8 @@ var model = {
 
     'vertices': [%(vertices)s],
 
+    'morphTargets': [%(morphTargets)s],
+    
     'uvs': [%(uvs)s],
 
     'triangles': [%(triangles)s],
@@ -218,6 +221,8 @@ TEMPLATE_QUAD_N_UV = "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d"
 TEMPLATE_N = "%f,%f,%f"
 TEMPLATE_UV = "%f,%f"
 
+TEMPLATE_MORPH = "\t{ 'name': '%s', 'vertices': [%s] }"
+
 # #####################################################
 # Utils
 # #####################################################
@@ -631,6 +636,13 @@ def generate_normal(n):
 def generate_uv(uv):
     return TEMPLATE_UV % (uv[0], 1.0 - uv[1])
 
+# #####################################################
+# Morphs
+# #####################################################
+def generate_morph(name, vertices):
+    vertex_string = ",".join(generate_vertex(v) for v in vertices)
+    return TEMPLATE_MORPH % (name, vertex_string)
+    
 # #####################################################
 # Materials
 # #####################################################
@@ -785,7 +797,7 @@ def sort_faces(faces):
 # #####################################################
 # API - ASCII converter
 # #####################################################
-def convert_ascii(infile, outfile):
+def convert_ascii(infile, morphfiles, outfile):
     """Convert infile.obj to outfile.js
     
     Here is where everything happens. If you need to automate conversions,
@@ -811,9 +823,47 @@ def convert_ascii(infile, outfile):
         
     sfaces = sort_faces(faces)
     
+    skipOriginalMorph = False
+    norminfile = os.path.normpath(infile)
+    
+    morphData = []
+    for mfilepattern in morphfiles.split():
+        for path in glob.glob(mfilepattern):
+            normpath = os.path.normpath(path)
+            if normpath != norminfile or not skipOriginalMorph:
+                name = os.path.basename(normpath)
+                
+                morphFaces, morphVertices, morphUvs, morphNormals, morphMaterials, morphMtllib = parse_obj(normpath)
+                
+                if ALIGN == "center":
+                    center(morphVertices)
+                elif ALIGN == "bottom":
+                    bottom(morphVertices)
+                elif ALIGN == "top":
+                    top(morphVertices)
+                    
+                morphData.append((get_name(name), morphVertices ))
+                print name, len(morphVertices)
+    
+    morphTargets = ""
+    if len(morphData):
+        morphTargets = "\n%s\n\t" % ",\n".join(generate_morph(name, vertices) for name, vertices in morphData)
+    
     text = TEMPLATE_FILE_ASCII % {
-    "name"          : get_name(outfile),
+    "name"      : get_name(outfile),
+    "fname"     : infile,
+    "nvertex"   : len(vertices),
+    "nface"     : len(faces),
+    "nmaterial" : len(materials),
+
+    "materials" : generate_materials_string(materials, mtllib),
+
+    "normals"       : normals_string,
+    "uvs"           : ",".join(generate_uv(uv) for uv in uvs),
     "vertices"      : ",".join(generate_vertex(v) for v in vertices),
+    
+    "morphTargets"  : morphTargets,
+    
     "triangles"     : ",".join(generate_triangle(f) for f in sfaces['triangles_flat']),
     "trianglesUvs"  : ",".join(generate_triangle_uv(f) for f in sfaces['triangles_flat_uv']),
     "trianglesNormals"   : ",".join(generate_triangle_n(f) for f in sfaces['triangles_smooth']),
@@ -821,16 +871,7 @@ def convert_ascii(infile, outfile):
     "quads"         : ",".join(generate_quad(f) for f in sfaces['quads_flat']),
     "quadsUvs"      : ",".join(generate_quad_uv(f) for f in sfaces['quads_flat_uv']),
     "quadsNormals"       : ",".join(generate_quad_n(f) for f in sfaces['quads_smooth']),
-    "quadsNormalsUvs"    : ",".join(generate_quad_n_uv(f) for f in sfaces['quads_smooth_uv']),
-    "uvs"           : ",".join(generate_uv(uv) for uv in uvs),
-    "normals"       : normals_string,
-    
-    "materials" : generate_materials_string(materials, mtllib),
-    
-    "fname"     : infile,
-    "nvertex"   : len(vertices),
-    "nface"     : len(faces),
-    "nmaterial" : len(materials)
+    "quadsNormalsUvs"    : ",".join(generate_quad_n_uv(f) for f in sfaces['quads_smooth_uv'])
     }
     
     out = open(outfile, "w")
@@ -1154,7 +1195,7 @@ def convert_binary(infile, outfile):
 # Helpers
 # #############################################################################
 def usage():
-    print "Usage: %s -i filename.obj -o filename.js [-a center|top|bottom] [-s flat|smooth] [-t binary|ascii] [-d invert|normal]" % os.path.basename(sys.argv[0])
+    print "Usage: %s -i filename.obj -o filename.js [-m morphfiles*.obj] [-a center|top|bottom] [-s flat|smooth] [-t binary|ascii] [-d invert|normal]" % os.path.basename(sys.argv[0])
         
 # #####################################################
 # Main
@@ -1163,13 +1204,14 @@ if __name__ == "__main__":
     
     # get parameters from the command line
     try:
-        opts, args = getopt.getopt(sys.argv[1:], "hi:o:a:s:t:d:", ["help", "input=", "output=", "align=", "shading=", "type=", "dissolve="])
+        opts, args = getopt.getopt(sys.argv[1:], "hi:m:o:a:s:t:d:", ["help", "input=", "morphs=", "output=", "align=", "shading=", "type=", "dissolve="])
     
     except getopt.GetoptError:
         usage()
         sys.exit(2)
         
     infile = outfile = ""
+    morphfiles = ""
     
     for o, a in opts:
         if o in ("-h", "--help"):
@@ -1179,6 +1221,9 @@ if __name__ == "__main__":
         elif o in ("-i", "--input"):
             infile = a
 
+        elif o in ("-m", "--morphs"):
+            morphfiles = a
+
         elif o in ("-o", "--output"):
             outfile = a
 
@@ -1203,9 +1248,11 @@ if __name__ == "__main__":
         sys.exit(2)
     
     print "Converting [%s] into [%s] ..." % (infile, outfile)
+    if morphfiles:
+        print "Morphs [%s]" % morphfiles    
     
     if TYPE == "ascii":
-        convert_ascii(infile, outfile)
+        convert_ascii(infile, morphfiles, outfile)
     elif TYPE == "binary":
         convert_binary(infile, outfile)