|
@@ -97,7 +97,7 @@
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- var REVISION = '120';
|
|
|
|
|
|
+ var REVISION = '121dev';
|
|
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
|
|
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
|
|
var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
|
|
var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
|
|
var CullFaceNone = 0;
|
|
var CullFaceNone = 0;
|
|
@@ -3929,8 +3929,8 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _vector = new Vector3();
|
|
|
|
- var _quaternion = new Quaternion();
|
|
|
|
|
|
+ var _vector = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _quaternion = /*@__PURE__*/ new Quaternion();
|
|
|
|
|
|
var Box3 = function Box3( min, max ) {
|
|
var Box3 = function Box3( min, max ) {
|
|
|
|
|
|
@@ -4447,38 +4447,38 @@
|
|
}
|
|
}
|
|
|
|
|
|
var _points = [
|
|
var _points = [
|
|
- new Vector3(),
|
|
|
|
- new Vector3(),
|
|
|
|
- new Vector3(),
|
|
|
|
- new Vector3(),
|
|
|
|
- new Vector3(),
|
|
|
|
- new Vector3(),
|
|
|
|
- new Vector3(),
|
|
|
|
- new Vector3()
|
|
|
|
|
|
+ /*@__PURE__*/ new Vector3(),
|
|
|
|
+ /*@__PURE__*/ new Vector3(),
|
|
|
|
+ /*@__PURE__*/ new Vector3(),
|
|
|
|
+ /*@__PURE__*/ new Vector3(),
|
|
|
|
+ /*@__PURE__*/ new Vector3(),
|
|
|
|
+ /*@__PURE__*/ new Vector3(),
|
|
|
|
+ /*@__PURE__*/ new Vector3(),
|
|
|
|
+ /*@__PURE__*/ new Vector3()
|
|
];
|
|
];
|
|
|
|
|
|
- var _vector$1 = new Vector3();
|
|
|
|
|
|
+ var _vector$1 = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
- var _box = new Box3();
|
|
|
|
|
|
+ var _box = /*@__PURE__*/ new Box3();
|
|
|
|
|
|
// triangle centered vertices
|
|
// triangle centered vertices
|
|
|
|
|
|
- var _v0 = new Vector3();
|
|
|
|
- var _v1 = new Vector3();
|
|
|
|
- var _v2 = new Vector3();
|
|
|
|
|
|
+ var _v0 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _v1 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _v2 = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
// triangle edge vectors
|
|
// triangle edge vectors
|
|
|
|
|
|
- var _f0 = new Vector3();
|
|
|
|
- var _f1 = new Vector3();
|
|
|
|
- var _f2 = new Vector3();
|
|
|
|
|
|
+ var _f0 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _f1 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _f2 = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
- var _center = new Vector3();
|
|
|
|
- var _extents = new Vector3();
|
|
|
|
- var _triangleNormal = new Vector3();
|
|
|
|
- var _testAxis = new Vector3();
|
|
|
|
|
|
+ var _center = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _extents = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _triangleNormal = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _testAxis = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
- var _box$1 = new Box3();
|
|
|
|
|
|
+ var _box$1 = /*@__PURE__*/ new Box3();
|
|
|
|
|
|
var Sphere = function Sphere( center, radius ) {
|
|
var Sphere = function Sphere( center, radius ) {
|
|
|
|
|
|
@@ -4657,14 +4657,14 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _vector$2 = new Vector3();
|
|
|
|
- var _segCenter = new Vector3();
|
|
|
|
- var _segDir = new Vector3();
|
|
|
|
- var _diff = new Vector3();
|
|
|
|
|
|
+ var _vector$2 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _segCenter = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _segDir = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _diff = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
- var _edge1 = new Vector3();
|
|
|
|
- var _edge2 = new Vector3();
|
|
|
|
- var _normal = new Vector3();
|
|
|
|
|
|
+ var _edge1 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _edge2 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _normal = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
var Ray = function Ray( origin, direction ) {
|
|
var Ray = function Ray( origin, direction ) {
|
|
|
|
|
|
@@ -6025,13 +6025,13 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _v1$1 = new Vector3();
|
|
|
|
- var _m1 = new Matrix4();
|
|
|
|
- var _zero = new Vector3( 0, 0, 0 );
|
|
|
|
- var _one = new Vector3( 1, 1, 1 );
|
|
|
|
- var _x = new Vector3();
|
|
|
|
- var _y = new Vector3();
|
|
|
|
- var _z = new Vector3();
|
|
|
|
|
|
+ var _v1$1 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _m1 = /*@__PURE__*/ new Matrix4();
|
|
|
|
+ var _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );
|
|
|
|
+ var _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );
|
|
|
|
+ var _x = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _y = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _z = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
var Euler = function Euler( x, y, z, order ) {
|
|
var Euler = function Euler( x, y, z, order ) {
|
|
if ( x === void 0 ) x = 0;
|
|
if ( x === void 0 ) x = 0;
|
|
@@ -6358,8 +6358,8 @@
|
|
Euler.DefaultOrder = 'XYZ';
|
|
Euler.DefaultOrder = 'XYZ';
|
|
Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
|
|
Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
|
|
|
|
|
|
- var _matrix = new Matrix4();
|
|
|
|
- var _quaternion$1 = new Quaternion();
|
|
|
|
|
|
+ var _matrix = /*@__PURE__*/ new Matrix4();
|
|
|
|
+ var _quaternion$1 = /*@__PURE__*/ new Quaternion();
|
|
|
|
|
|
var Layers = function Layers() {
|
|
var Layers = function Layers() {
|
|
|
|
|
|
@@ -7255,9 +7255,9 @@
|
|
|
|
|
|
} );
|
|
} );
|
|
|
|
|
|
- var _vector1 = new Vector3();
|
|
|
|
- var _vector2 = new Vector3();
|
|
|
|
- var _normalMatrix = new Matrix3();
|
|
|
|
|
|
+ var _vector1 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _vector2 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _normalMatrix = /*@__PURE__*/ new Matrix3();
|
|
|
|
|
|
var Plane = function Plane( normal, constant ) {
|
|
var Plane = function Plane( normal, constant ) {
|
|
|
|
|
|
@@ -7473,17 +7473,17 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _v0$1 = new Vector3();
|
|
|
|
- var _v1$3 = new Vector3();
|
|
|
|
- var _v2$1 = new Vector3();
|
|
|
|
- var _v3 = new Vector3();
|
|
|
|
|
|
+ var _v0$1 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _v1$3 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _v2$1 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _v3 = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
- var _vab = new Vector3();
|
|
|
|
- var _vac = new Vector3();
|
|
|
|
- var _vbc = new Vector3();
|
|
|
|
- var _vap = new Vector3();
|
|
|
|
- var _vbp = new Vector3();
|
|
|
|
- var _vcp = new Vector3();
|
|
|
|
|
|
+ var _vab = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _vac = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _vbc = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _vap = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _vbp = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _vcp = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
var Triangle = function Triangle( a, b, c ) {
|
|
var Triangle = function Triangle( a, b, c ) {
|
|
|
|
|
|
@@ -13805,8 +13805,8 @@
|
|
|
|
|
|
DataTexture.prototype.isDataTexture = true;
|
|
DataTexture.prototype.isDataTexture = true;
|
|
|
|
|
|
- var _sphere$1 = new Sphere();
|
|
|
|
- var _vector$5 = new Vector3();
|
|
|
|
|
|
+ var _sphere$1 = /*@__PURE__*/ new Sphere();
|
|
|
|
+ var _vector$5 = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
var Frustum = function Frustum( p0, p1, p2, p3, p4, p5 ) {
|
|
var Frustum = function Frustum( p0, p1, p2, p3, p4, p5 ) {
|
|
|
|
|
|
@@ -42426,10 +42426,10 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _position$2 = new Vector3();
|
|
|
|
- var _quaternion$3 = new Quaternion();
|
|
|
|
- var _scale$1 = new Vector3();
|
|
|
|
- var _orientation = new Vector3();
|
|
|
|
|
|
+ var _position$2 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _quaternion$3 = /*@__PURE__*/ new Quaternion();
|
|
|
|
+ var _scale$1 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _orientation = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
function AudioListener() {
|
|
function AudioListener() {
|
|
|
|
|
|
@@ -42944,10 +42944,10 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _position$3 = new Vector3();
|
|
|
|
- var _quaternion$4 = new Quaternion();
|
|
|
|
- var _scale$2 = new Vector3();
|
|
|
|
- var _orientation$1 = new Vector3();
|
|
|
|
|
|
+ var _position$3 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _quaternion$4 = /*@__PURE__*/ new Quaternion();
|
|
|
|
+ var _scale$2 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _orientation$1 = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
function PositionalAudio( listener ) {
|
|
function PositionalAudio( listener ) {
|
|
|
|
|
|
@@ -46336,7 +46336,7 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _vector$7 = new Vector2();
|
|
|
|
|
|
+ var _vector$7 = /*@__PURE__*/ new Vector2();
|
|
|
|
|
|
var Box2 = function Box2( min, max ) {
|
|
var Box2 = function Box2( min, max ) {
|
|
|
|
|
|
@@ -46560,8 +46560,8 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _startP = new Vector3();
|
|
|
|
- var _startEnd = new Vector3();
|
|
|
|
|
|
+ var _startP = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _startEnd = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
var Line3 = function Line3( start, end ) {
|
|
var Line3 = function Line3( start, end ) {
|
|
|
|
|
|
@@ -46721,7 +46721,7 @@
|
|
|
|
|
|
ImmediateRenderObject.prototype.isImmediateRenderObject = true;
|
|
ImmediateRenderObject.prototype.isImmediateRenderObject = true;
|
|
|
|
|
|
- var _vector$8 = new Vector3();
|
|
|
|
|
|
+ var _vector$8 = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
function SpotLightHelper( light, color ) {
|
|
function SpotLightHelper( light, color ) {
|
|
|
|
|
|
@@ -46802,9 +46802,9 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _vector$9 = new Vector3();
|
|
|
|
- var _boneMatrix = new Matrix4();
|
|
|
|
- var _matrixWorldInv = new Matrix4();
|
|
|
|
|
|
+ var _vector$9 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _boneMatrix = /*@__PURE__*/ new Matrix4();
|
|
|
|
+ var _matrixWorldInv = /*@__PURE__*/ new Matrix4();
|
|
|
|
|
|
|
|
|
|
function SkeletonHelper( object ) {
|
|
function SkeletonHelper( object ) {
|
|
@@ -46995,9 +46995,9 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _vector$a = new Vector3();
|
|
|
|
- var _color1 = new Color();
|
|
|
|
- var _color2 = new Color();
|
|
|
|
|
|
+ var _vector$a = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _color1 = /*@__PURE__*/ new Color();
|
|
|
|
+ var _color2 = /*@__PURE__*/ new Color();
|
|
|
|
|
|
function HemisphereLightHelper( light, size, color ) {
|
|
function HemisphereLightHelper( light, size, color ) {
|
|
|
|
|
|
@@ -47190,9 +47190,9 @@
|
|
PolarGridHelper.prototype = Object.create( LineSegments.prototype );
|
|
PolarGridHelper.prototype = Object.create( LineSegments.prototype );
|
|
PolarGridHelper.prototype.constructor = PolarGridHelper;
|
|
PolarGridHelper.prototype.constructor = PolarGridHelper;
|
|
|
|
|
|
- var _v1$5 = new Vector3();
|
|
|
|
- var _v2$3 = new Vector3();
|
|
|
|
- var _v3$1 = new Vector3();
|
|
|
|
|
|
+ var _v1$5 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _v2$3 = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _v3$1 = /*@__PURE__*/ new Vector3();
|
|
|
|
|
|
function DirectionalLightHelper( light, size, color ) {
|
|
function DirectionalLightHelper( light, size, color ) {
|
|
|
|
|
|
@@ -47268,8 +47268,8 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _vector$b = new Vector3();
|
|
|
|
- var _camera = new Camera();
|
|
|
|
|
|
+ var _vector$b = /*@__PURE__*/ new Vector3();
|
|
|
|
+ var _camera = /*@__PURE__*/ new Camera();
|
|
|
|
|
|
/**
|
|
/**
|
|
* - shows frustum, line of sight and up of the camera
|
|
* - shows frustum, line of sight and up of the camera
|
|
@@ -47461,7 +47461,7 @@
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- var _box$3 = new Box3();
|
|
|
|
|
|
+ var _box$3 = /*@__PURE__*/ new Box3();
|
|
|
|
|
|
function BoxHelper( object, color ) {
|
|
function BoxHelper( object, color ) {
|
|
if ( color === void 0 ) color = 0xffff00;
|
|
if ( color === void 0 ) color = 0xffff00;
|
|
@@ -47651,7 +47651,7 @@
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- var _axis = new Vector3();
|
|
|
|
|
|
+ var _axis = /*@__PURE__*/ new Vector3();
|
|
var _lineGeometry, _coneGeometry;
|
|
var _lineGeometry, _coneGeometry;
|
|
|
|
|
|
function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
|
|
function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
|
|
@@ -47808,8 +47808,8 @@
|
|
ENCODINGS[ RGBDEncoding ] = 5;
|
|
ENCODINGS[ RGBDEncoding ] = 5;
|
|
ENCODINGS[ GammaEncoding ] = 6;
|
|
ENCODINGS[ GammaEncoding ] = 6;
|
|
|
|
|
|
- var _flatCamera = new OrthographicCamera();
|
|
|
|
- var ref = _createPlanes();
|
|
|
|
|
|
+ var _flatCamera = /*@__PURE__*/ new OrthographicCamera();
|
|
|
|
+ var ref = /*@__PURE__*/ _createPlanes();
|
|
var _lodPlanes = ref._lodPlanes;
|
|
var _lodPlanes = ref._lodPlanes;
|
|
var _sizeLods = ref._sizeLods;
|
|
var _sizeLods = ref._sizeLods;
|
|
var _sigmas = ref._sigmas;
|
|
var _sigmas = ref._sigmas;
|
|
@@ -47822,16 +47822,16 @@
|
|
// Vertices of a dodecahedron (except the opposites, which represent the
|
|
// Vertices of a dodecahedron (except the opposites, which represent the
|
|
// same axis), used as axis directions evenly spread on a sphere.
|
|
// same axis), used as axis directions evenly spread on a sphere.
|
|
var _axisDirections = [
|
|
var _axisDirections = [
|
|
- new Vector3( 1, 1, 1 ),
|
|
|
|
- new Vector3( - 1, 1, 1 ),
|
|
|
|
- new Vector3( 1, 1, - 1 ),
|
|
|
|
- new Vector3( - 1, 1, - 1 ),
|
|
|
|
- new Vector3( 0, PHI, INV_PHI ),
|
|
|
|
- new Vector3( 0, PHI, - INV_PHI ),
|
|
|
|
- new Vector3( INV_PHI, 0, PHI ),
|
|
|
|
- new Vector3( - INV_PHI, 0, PHI ),
|
|
|
|
- new Vector3( PHI, INV_PHI, 0 ),
|
|
|
|
- new Vector3( - PHI, INV_PHI, 0 ) ];
|
|
|
|
|
|
+ /*@__PURE__*/ new Vector3( 1, 1, 1 ),
|
|
|
|
+ /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
|
|
|
|
+ /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
|
|
|
|
+ /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
|
|
|
|
+ /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
|
|
|
|
+ /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
|
|
|
|
+ /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
|
|
|
|
+ /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ),
|
|
|
|
+ /*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ),
|
|
|
|
+ /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ) ];
|
|
|
|
|
|
/**
|
|
/**
|
|
* This class generates a Prefiltered, Mipmapped Radiance Environment Map
|
|
* This class generates a Prefiltered, Mipmapped Radiance Environment Map
|