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@@ -134,7 +134,7 @@
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//
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//
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const size = renderer.getDrawingBufferSize( new THREE.Vector2() );
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const size = renderer.getDrawingBufferSize( new THREE.Vector2() );
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- const renderTarget = new THREE.WebGLRenderTarget( size.width, size.height, { samples: 4 } );
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+ const renderTarget = new THREE.WebGLRenderTarget( size.width, size.height, { samples: 4, type: THREE.HalfFloatType } );
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const renderPass = new RenderPass( scene, camera );
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const renderPass = new RenderPass( scene, camera );
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const outputPass = new OutputPass();
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const outputPass = new OutputPass();
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