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@@ -183,27 +183,33 @@ export const uniform = new ShaderNode( ( inputNode ) => {
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} );
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+export const nodeObject = ( val ) => {
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+
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+ return ShaderNodeObject( val );
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+
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+};
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+
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export const float = ( val ) => {
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- return ShaderNodeObject( new FloatNode( val ).setConst( true ) );
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+ return nodeObject( new FloatNode( val ).setConst( true ) );
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};
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export const color = ( ...params ) => {
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- return ShaderNodeObject( new ColorNode( new Color( ...params ) ).setConst( true ) );
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+ return nodeObject( new ColorNode( new Color( ...params ) ).setConst( true ) );
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};
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export const join = ( ...params ) => {
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- return ShaderNodeObject( new JoinNode( ShaderNodeArray( params ) ) );
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+ return nodeObject( new JoinNode( ShaderNodeArray( params ) ) );
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};
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export const cond = ( ...params ) => {
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- return ShaderNodeObject( new CondNode( ...ShaderNodeArray( params ) ) );
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+ return nodeObject( new CondNode( ...ShaderNodeArray( params ) ) );
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};
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@@ -211,7 +217,7 @@ export const vec2 = ( ...params ) => {
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if ( params[ 0 ]?.isNode === true ) {
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- return ShaderNodeObject( new ConvertNode( params[ 0 ], 'vec2' ) );
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+ return nodeObject( new ConvertNode( params[ 0 ], 'vec2' ) );
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} else {
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@@ -223,7 +229,7 @@ export const vec2 = ( ...params ) => {
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}
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- return ShaderNodeObject( new Vector2Node( new Vector2( ...params ) ).setConst( true ) );
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+ return nodeObject( new Vector2Node( new Vector2( ...params ) ).setConst( true ) );
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}
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@@ -233,7 +239,7 @@ export const vec3 = ( ...params ) => {
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if ( params[ 0 ]?.isNode === true ) {
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- return ShaderNodeObject( new ConvertNode( params[ 0 ], 'vec3' ) );
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+ return nodeObject( new ConvertNode( params[ 0 ], 'vec3' ) );
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} else {
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@@ -245,7 +251,7 @@ export const vec3 = ( ...params ) => {
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}
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- return ShaderNodeObject( new Vector3Node( new Vector3( ...params ) ).setConst( true ) );
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+ return nodeObject( new Vector3Node( new Vector3( ...params ) ).setConst( true ) );
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}
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@@ -255,7 +261,7 @@ export const vec4 = ( ...params ) => {
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if ( params[ 0 ]?.isNode === true ) {
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- return ShaderNodeObject( new ConvertNode( params[ 0 ], 'vec4' ) );
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+ return nodeObject( new ConvertNode( params[ 0 ], 'vec4' ) );
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} else {
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@@ -267,7 +273,7 @@ export const vec4 = ( ...params ) => {
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}
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- return ShaderNodeObject( new Vector4Node( new Vector4( ...params ) ).setConst( true ) );
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+ return nodeObject( new Vector4Node( new Vector4( ...params ) ).setConst( true ) );
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}
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@@ -277,7 +283,7 @@ export const addTo = ( varNode, ...params ) => {
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varNode.node = add( varNode.node, ...ShaderNodeArray( params ) );
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- return ShaderNodeObject( varNode );
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+ return nodeObject( varNode );
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};
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