Browse Source

JSM: Regenerated jsm files.

Mr.doob 6 years ago
parent
commit
53493850ab
2 changed files with 1895 additions and 1288 deletions
  1. 1293 1288
      examples/jsm/exporters/GLTFExporter.js
  2. 602 0
      examples/jsm/loaders/MTLLoader.js

+ 1293 - 1288
examples/jsm/exporters/GLTFExporter.js

@@ -4,29 +4,6 @@
  * @author Takahiro / https://github.com/takahirox
  * @author Takahiro / https://github.com/takahirox
  */
  */
 
 
-import {
-  NearestFilter,
-  NearestMipMapNearestFilter,
-  NearestMipMapLinearFilter,
-  LinearFilter,
-  LinearMipMapNearestFilter,
-  LinearMipMapLinearFilter,
-  ClampToEdgeWrapping,
-  RepeatWrapping,
-  MirroredRepeatWrapping,
-	Scene,
-	BufferAttribute,
-	BufferGeometry,
-	TriangleFanDrawMode,
-	TriangleStripDrawMode,
-	RGBAFormat,
-	DoubleSide,
-	PropertyBinding,
-	InterpolateDiscrete,
-	InterpolateLinear,
-	Vector3,
-} from "../../../build/three.module.js";
-
 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 // Constants
 // Constants
 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
@@ -81,2149 +58,2177 @@ var PATH_PROPERTIES = {
 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
 // GLTF Exporter
 // GLTF Exporter
 //------------------------------------------------------------------------------
 //------------------------------------------------------------------------------
-var GLTFExporter = ( function () {
+import {
+	AnimationClip,
+	BufferAttribute,
+	BufferGeometry,
+	Camera,
+	ClampToEdgeWrapping,
+	DoubleSide,
+	Geometry,
+	InterpolateDiscrete,
+	LinearFilter,
+	LinearMipMapLinearFilter,
+	LinearMipMapNearestFilter,
+	Material,
+	Math,
+	Mesh,
+	MirroredRepeatWrapping,
+	NearestFilter,
+	NearestMipMapLinearFilter,
+	NearestMipMapNearestFilter,
+	Object3D,
+	PropertyBinding,
+	RGBAFormat,
+	RGBFormat,
+	RepeatWrapping,
+	Scene,
+	Scenes,
+	ShaderMaterial,
+	TriangleFanDrawMode,
+	TriangleStripDrawMode,
+	Vector3,
+	VertexColors
+} from "../../../build/three.module.js";
 
 
-	function GLTFExporter() {
-	}
+var GLTFExporter = function () {};
 
 
-	GLTFExporter.prototype = {
+GLTFExporter.prototype = {
 
 
-		constructor: GLTFExporter,
-		/**
-		 * Parse scenes and generate GLTF output
-		 * @param	 {Scene or [Scenes]} input	 Scene or Array of Scenes
-		 * @param	 {Function} onDone	Callback on completed
-		 * @param	 {Object} options options
-		 */
-		parse: function ( input, onDone, options ) {
-
-			var DEFAULT_OPTIONS = {
-				binary: false,
-				trs: false,
-				onlyVisible: true,
-				truncateDrawRange: true,
-				embedImages: true,
-				animations: [],
-				forceIndices: false,
-				forcePowerOfTwoTextures: false
-			};
+	constructor: GLTFExporter,
 
 
-			options = Object.assign( {}, DEFAULT_OPTIONS, options );
+	/**
+	 * Parse scenes and generate GLTF output
+	 * @param  {Scene or [Scenes]} input   Scene or Array of Scenes
+	 * @param  {Function} onDone  Callback on completed
+	 * @param  {Object} options options
+	 */
+	parse: function ( input, onDone, options ) {
 
 
-			if ( options.animations.length > 0 ) {
+		var DEFAULT_OPTIONS = {
+			binary: false,
+			trs: false,
+			onlyVisible: true,
+			truncateDrawRange: true,
+			embedImages: true,
+			animations: [],
+			forceIndices: false,
+			forcePowerOfTwoTextures: false
+		};
 
 
-				// Only TRS properties, and not matrices, may be targeted by animation.
-				options.trs = true;
+		options = Object.assign( {}, DEFAULT_OPTIONS, options );
 
 
-			}
+		if ( options.animations.length > 0 ) {
+
+			// Only TRS properties, and not matrices, may be targeted by animation.
+			options.trs = true;
 
 
-			var outputJSON = {
+		}
 
 
-				asset: {
+		var outputJSON = {
 
 
-					version: "2.0",
-					generator: "GLTFExporter"
+			asset: {
 
 
-				}
+				version: "2.0",
+				generator: "GLTFExporter"
 
 
-			};
+			}
 
 
-			var byteOffset = 0;
-			var buffers = [];
-			var pending = [];
-			var nodeMap = new Map();
-			var skins = [];
-			var extensionsUsed = {};
-			var cachedData = {
-
-				meshes: new Map(),
-				attributes: new Map(),
-				attributesNormalized: new Map(),
-				materials: new Map(),
-				textures: new Map(),
-				images: new Map()
+		};
 
 
-			};
+		var byteOffset = 0;
+		var buffers = [];
+		var pending = [];
+		var nodeMap = new Map();
+		var skins = [];
+		var extensionsUsed = {};
+		var cachedData = {
 
 
-			var cachedCanvas;
+			meshes: new Map(),
+			attributes: new Map(),
+			attributesNormalized: new Map(),
+			materials: new Map(),
+			textures: new Map(),
+			images: new Map()
 
 
-			/**
-			 * Compare two arrays
-			 */
-			/**
-			 * Compare two arrays
-			 * @param	 {Array} array1 Array 1 to compare
-			 * @param	 {Array} array2 Array 2 to compare
-			 * @return {Boolean}				Returns true if both arrays are equal
-			 */
-			function equalArray( array1, array2 ) {
+		};
 
 
-				return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
+		var cachedCanvas;
 
 
-					return element === array2[ index ];
+		/**
+		 * Compare two arrays
+		 */
+		/**
+		 * Compare two arrays
+		 * @param  {Array} array1 Array 1 to compare
+		 * @param  {Array} array2 Array 2 to compare
+		 * @return {Boolean}        Returns true if both arrays are equal
+		 */
+		function equalArray( array1, array2 ) {
 
 
-				} );
+			return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
 
 
-			}
+				return element === array2[ index ];
 
 
-			/**
-			 * Converts a string to an ArrayBuffer.
-			 * @param	 {string} text
-			 * @return {ArrayBuffer}
-			 */
-			function stringToArrayBuffer( text ) {
+			} );
 
 
-				if ( window.TextEncoder !== undefined ) {
+		}
 
 
-					return new TextEncoder().encode( text ).buffer;
+		/**
+		 * Converts a string to an ArrayBuffer.
+		 * @param  {string} text
+		 * @return {ArrayBuffer}
+		 */
+		function stringToArrayBuffer( text ) {
 
 
-				}
+			if ( window.TextEncoder !== undefined ) {
 
 
-				var array = new Uint8Array( new ArrayBuffer( text.length ) );
+				return new TextEncoder().encode( text ).buffer;
 
 
-				for ( var i = 0, il = text.length; i < il; i ++ ) {
+			}
 
 
-					var value = text.charCodeAt( i );
+			var array = new Uint8Array( new ArrayBuffer( text.length ) );
 
 
-					// Replacing multi-byte character with space(0x20).
-					array[ i ] = value > 0xFF ? 0x20 : value;
+			for ( var i = 0, il = text.length; i < il; i ++ ) {
 
 
-				}
+				var value = text.charCodeAt( i );
 
 
-				return array.buffer;
+				// Replacing multi-byte character with space(0x20).
+				array[ i ] = value > 0xFF ? 0x20 : value;
 
 
 			}
 			}
 
 
-			/**
-			 * Get the min and max vectors from the given attribute
-			 * @param	 {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
-			 * @param	 {Integer} start
-			 * @param	 {Integer} count
-			 * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
-			 */
-			function getMinMax( attribute, start, count ) {
+			return array.buffer;
 
 
-				var output = {
+		}
 
 
-					min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
-					max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
+		/**
+		 * Get the min and max vectors from the given attribute
+		 * @param  {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
+		 * @param  {Integer} start
+		 * @param  {Integer} count
+		 * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
+		 */
+		function getMinMax( attribute, start, count ) {
 
 
-				};
+			var output = {
 
 
-				for ( var i = start; i < start + count; i ++ ) {
+				min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
+				max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
 
 
-					for ( var a = 0; a < attribute.itemSize; a ++ ) {
+			};
 
 
-						var value = attribute.array[ i * attribute.itemSize + a ];
-						output.min[ a ] = Math.min( output.min[ a ], value );
-						output.max[ a ] = Math.max( output.max[ a ], value );
+			for ( var i = start; i < start + count; i ++ ) {
 
 
-					}
+				for ( var a = 0; a < attribute.itemSize; a ++ ) {
 
 
-				}
+					var value = attribute.array[ i * attribute.itemSize + a ];
+					output.min[ a ] = Math.min( output.min[ a ], value );
+					output.max[ a ] = Math.max( output.max[ a ], value );
 
 
-				return output;
+				}
 
 
 			}
 			}
 
 
-			/**
-			 * Checks if image size is POT.
-			 *
-			 * @param {Image} image The image to be checked.
-			 * @returns {Boolean} Returns true if image size is POT.
-			 *
-			 */
-			function isPowerOfTwo( image ) {
+			return output;
 
 
-				return Math.isPowerOfTwo( image.width ) && Math.isPowerOfTwo( image.height );
+		}
 
 
-			}
+		/**
+		 * Checks if image size is POT.
+		 *
+		 * @param {Image} image The image to be checked.
+		 * @returns {Boolean} Returns true if image size is POT.
+		 *
+		 */
+		function isPowerOfTwo( image ) {
 
 
-			/**
-			 * Checks if normal attribute values are normalized.
-			 *
-			 * @param {BufferAttribute} normal
-			 * @returns {Boolean}
-			 *
-			 */
-			function isNormalizedNormalAttribute( normal ) {
+			return Math.isPowerOfTwo( image.width ) && Math.isPowerOfTwo( image.height );
 
 
-				if ( cachedData.attributesNormalized.has( normal ) ) {
+		}
 
 
-					return false;
+		/**
+		 * Checks if normal attribute values are normalized.
+		 *
+		 * @param {BufferAttribute} normal
+		 * @returns {Boolean}
+		 *
+		 */
+		function isNormalizedNormalAttribute( normal ) {
 
 
-				}
+			if ( cachedData.attributesNormalized.has( normal ) ) {
 
 
-				var v = new Vector3();
+				return false;
 
 
-				for ( var i = 0, il = normal.count; i < il; i ++ ) {
+			}
 
 
-					// 0.0005 is from glTF-validator
-					if ( Math.abs( v.fromArray( normal.array, i * 3 ).length() - 1.0 ) > 0.0005 ) return false;
+			var v = new Vector3();
 
 
-				}
+			for ( var i = 0, il = normal.count; i < il; i ++ ) {
 
 
-				return true;
+				// 0.0005 is from glTF-validator
+				if ( Math.abs( v.fromArray( normal.array, i * 3 ).length() - 1.0 ) > 0.0005 ) return false;
 
 
 			}
 			}
 
 
-			/**
-			 * Creates normalized normal buffer attribute.
-			 *
-			 * @param {BufferAttribute} normal
-			 * @returns {BufferAttribute}
-			 *
-			 */
-			function createNormalizedNormalAttribute( normal ) {
+			return true;
 
 
-				if ( cachedData.attributesNormalized.has( normal ) ) {
+		}
 
 
-					return cachedData.attributesNormalized.get( normal );
+		/**
+		 * Creates normalized normal buffer attribute.
+		 *
+		 * @param {BufferAttribute} normal
+		 * @returns {BufferAttribute}
+		 *
+		 */
+		function createNormalizedNormalAttribute( normal ) {
 
 
-				}
+			if ( cachedData.attributesNormalized.has( normal ) ) {
 
 
-				var attribute = normal.clone();
+				return cachedData.attributesNormalized.get( normal );
 
 
-				var v = new Vector3();
+			}
 
 
-				for ( var i = 0, il = attribute.count; i < il; i ++ ) {
+			var attribute = normal.clone();
 
 
-					v.fromArray( attribute.array, i * 3 );
+			var v = new Vector3();
 
 
-					if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
+			for ( var i = 0, il = attribute.count; i < il; i ++ ) {
 
 
-						// if values can't be normalized set (1, 0, 0)
-						v.setX( 1.0 );
+				v.fromArray( attribute.array, i * 3 );
 
 
-					} else {
+				if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
 
 
-						v.normalize();
+					// if values can't be normalized set (1, 0, 0)
+					v.setX( 1.0 );
 
 
-					}
+				} else {
 
 
-					v.toArray( attribute.array, i * 3 );
+					v.normalize();
 
 
 				}
 				}
 
 
-				cachedData.attributesNormalized.set( normal, attribute );
-
-				return attribute;
+				v.toArray( attribute.array, i * 3 );
 
 
 			}
 			}
 
 
-			/**
-			 * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
-			 * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
-			 *
-			 * @param {Integer} bufferSize The size the original buffer.
-			 * @returns {Integer} new buffer size with required padding.
-			 *
-			 */
-			function getPaddedBufferSize( bufferSize ) {
+			cachedData.attributesNormalized.set( normal, attribute );
 
 
-				return Math.ceil( bufferSize / 4 ) * 4;
+			return attribute;
 
 
-			}
+		}
 
 
-			/**
-			 * Returns a buffer aligned to 4-byte boundary.
-			 *
-			 * @param {ArrayBuffer} arrayBuffer Buffer to pad
-			 * @param {Integer} paddingByte (Optional)
-			 * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
-			 */
-			function getPaddedArrayBuffer( arrayBuffer, paddingByte ) {
+		/**
+		 * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
+		 * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
+		 *
+		 * @param {Integer} bufferSize The size the original buffer.
+		 * @returns {Integer} new buffer size with required padding.
+		 *
+		 */
+		function getPaddedBufferSize( bufferSize ) {
 
 
-				paddingByte = paddingByte || 0;
+			return Math.ceil( bufferSize / 4 ) * 4;
 
 
-				var paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
+		}
 
 
-				if ( paddedLength !== arrayBuffer.byteLength ) {
+		/**
+		 * Returns a buffer aligned to 4-byte boundary.
+		 *
+		 * @param {ArrayBuffer} arrayBuffer Buffer to pad
+		 * @param {Integer} paddingByte (Optional)
+		 * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
+		 */
+		function getPaddedArrayBuffer( arrayBuffer, paddingByte ) {
 
 
-					var array = new Uint8Array( paddedLength );
-					array.set( new Uint8Array( arrayBuffer ) );
+			paddingByte = paddingByte || 0;
 
 
-					if ( paddingByte !== 0 ) {
+			var paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
 
 
-						for ( var i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
+			if ( paddedLength !== arrayBuffer.byteLength ) {
 
 
-							array[ i ] = paddingByte;
+				var array = new Uint8Array( paddedLength );
+				array.set( new Uint8Array( arrayBuffer ) );
 
 
-						}
+				if ( paddingByte !== 0 ) {
 
 
-					}
+					for ( var i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
 
 
-					return array.buffer;
+						array[ i ] = paddingByte;
+
+					}
 
 
 				}
 				}
 
 
-				return arrayBuffer;
+				return array.buffer;
 
 
 			}
 			}
 
 
-			/**
-			 * Serializes a userData.
-			 *
-			 * @param {Object3D|Material} object
-			 * @returns {Object}
-			 */
-			function serializeUserData( object ) {
+			return arrayBuffer;
 
 
-				try {
+		}
 
 
-					return JSON.parse( JSON.stringify( object.userData ) );
+		/**
+		 * Serializes a userData.
+		 *
+		 * @param {Object3D|Material} object
+		 * @returns {Object}
+		 */
+		function serializeUserData( object ) {
 
 
-				} catch ( error ) {
+			try {
 
 
-					console.warn( 'GLTFExporter: userData of \'' + object.name + '\' ' +
-												'won\'t be serialized because of JSON.stringify error - ' + error.message );
+				return JSON.parse( JSON.stringify( object.userData ) );
 
 
-					return {};
+			} catch ( error ) {
 
 
-				}
+				console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
+					'won\'t be serialized because of JSON.stringify error - ' + error.message );
+
+				return {};
 
 
 			}
 			}
 
 
-			/**
-			 * Applies a texture transform, if present, to the map definition. Requires
-			 * the KHR_texture_transform extension.
-			 */
-			function applyTextureTransform( mapDef, texture ) {
+		}
 
 
-				var didTransform = false;
-				var transformDef = {};
+		/**
+		 * Applies a texture transform, if present, to the map definition. Requires
+		 * the KHR_texture_transform extension.
+		 */
+		function applyTextureTransform( mapDef, texture ) {
 
 
-				if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
+			var didTransform = false;
+			var transformDef = {};
 
 
-					transformDef.offset = texture.offset.toArray();
-					didTransform = true;
+			if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
 
 
-				}
+				transformDef.offset = texture.offset.toArray();
+				didTransform = true;
 
 
-				if ( texture.rotation !== 0 ) {
+			}
 
 
-					transformDef.rotation = texture.rotation;
-					didTransform = true;
+			if ( texture.rotation !== 0 ) {
 
 
-				}
+				transformDef.rotation = texture.rotation;
+				didTransform = true;
 
 
-				if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
+			}
 
 
-					transformDef.scale = texture.repeat.toArray();
-					didTransform = true;
+			if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
 
 
-				}
+				transformDef.scale = texture.repeat.toArray();
+				didTransform = true;
 
 
-				if ( didTransform ) {
+			}
 
 
-					mapDef.extensions = mapDef.extensions || {};
-					mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
-					extensionsUsed[ 'KHR_texture_transform' ] = true;
+			if ( didTransform ) {
 
 
-				}
+				mapDef.extensions = mapDef.extensions || {};
+				mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
+				extensionsUsed[ 'KHR_texture_transform' ] = true;
 
 
 			}
 			}
 
 
-			/**
-			 * Process a buffer to append to the default one.
-			 * @param	 {ArrayBuffer} buffer
-			 * @return {Integer}
-			 */
-			function processBuffer( buffer ) {
-
-				if ( ! outputJSON.buffers ) {
-
-					outputJSON.buffers = [ { byteLength: 0 } ];
+		}
 
 
-				}
+		/**
+		 * Process a buffer to append to the default one.
+		 * @param  {ArrayBuffer} buffer
+		 * @return {Integer}
+		 */
+		function processBuffer( buffer ) {
 
 
-				// All buffers are merged before export.
-				buffers.push( buffer );
+			if ( ! outputJSON.buffers ) {
 
 
-				return 0;
+				outputJSON.buffers = [ { byteLength: 0 } ];
 
 
 			}
 			}
 
 
-			/**
-			 * Process and generate a BufferView
-			 * @param	 {BufferAttribute} attribute
-			 * @param	 {number} componentType
-			 * @param	 {number} start
-			 * @param	 {number} count
-			 * @param	 {number} target (Optional) Target usage of the BufferView
-			 * @return {Object}
-			 */
-			function processBufferView( attribute, componentType, start, count, target ) {
+			// All buffers are merged before export.
+			buffers.push( buffer );
 
 
-				if ( ! outputJSON.bufferViews ) {
+			return 0;
 
 
-					outputJSON.bufferViews = [];
+		}
 
 
-				}
+		/**
+		 * Process and generate a BufferView
+		 * @param  {BufferAttribute} attribute
+		 * @param  {number} componentType
+		 * @param  {number} start
+		 * @param  {number} count
+		 * @param  {number} target (Optional) Target usage of the BufferView
+		 * @return {Object}
+		 */
+		function processBufferView( attribute, componentType, start, count, target ) {
 
 
-				// Create a new dataview and dump the attribute's array into it
+			if ( ! outputJSON.bufferViews ) {
 
 
-				var componentSize;
+				outputJSON.bufferViews = [];
 
 
-				if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
+			}
 
 
-					componentSize = 1;
+			// Create a new dataview and dump the attribute's array into it
 
 
-				} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
+			var componentSize;
 
 
-					componentSize = 2;
+			if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
 
 
-				} else {
+				componentSize = 1;
 
 
-					componentSize = 4;
+			} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
 
 
-				}
+				componentSize = 2;
 
 
-				var byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
-				var dataView = new DataView( new ArrayBuffer( byteLength ) );
-				var offset = 0;
+			} else {
 
 
-				for ( var i = start; i < start + count; i ++ ) {
+				componentSize = 4;
 
 
-					for ( var a = 0; a < attribute.itemSize; a ++ ) {
+			}
 
 
-						// @TODO Fails on InterleavedBufferAttribute, and could probably be
-						// optimized for normal BufferAttribute.
-						var value = attribute.array[ i * attribute.itemSize + a ];
+			var byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
+			var dataView = new DataView( new ArrayBuffer( byteLength ) );
+			var offset = 0;
 
 
-						if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
+			for ( var i = start; i < start + count; i ++ ) {
 
 
-							dataView.setFloat32( offset, value, true );
+				for ( var a = 0; a < attribute.itemSize; a ++ ) {
 
 
-						} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
+					// @TODO Fails on InterleavedBufferAttribute, and could probably be
+					// optimized for normal BufferAttribute.
+					var value = attribute.array[ i * attribute.itemSize + a ];
 
 
-							dataView.setUint32( offset, value, true );
+					if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
 
 
-						} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
+						dataView.setFloat32( offset, value, true );
 
 
-							dataView.setUint16( offset, value, true );
+					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
 
 
-						} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
+						dataView.setUint32( offset, value, true );
 
 
-							dataView.setUint8( offset, value );
+					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
 
 
-						}
+						dataView.setUint16( offset, value, true );
 
 
-						offset += componentSize;
+					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
 
 
-					}
-
-				}
+						dataView.setUint8( offset, value );
 
 
-				var gltfBufferView = {
+					}
 
 
-					buffer: processBuffer( dataView.buffer ),
-					byteOffset: byteOffset,
-					byteLength: byteLength
+					offset += componentSize;
 
 
-				};
+				}
 
 
-				if ( target !== undefined ) gltfBufferView.target = target;
+			}
 
 
-				if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
+			var gltfBufferView = {
 
 
-					// Only define byteStride for vertex attributes.
-					gltfBufferView.byteStride = attribute.itemSize * componentSize;
+				buffer: processBuffer( dataView.buffer ),
+				byteOffset: byteOffset,
+				byteLength: byteLength
 
 
-				}
+			};
 
 
-				byteOffset += byteLength;
+			if ( target !== undefined ) gltfBufferView.target = target;
 
 
-				outputJSON.bufferViews.push( gltfBufferView );
+			if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
 
 
-				// @TODO Merge bufferViews where possible.
-				var output = {
+				// Only define byteStride for vertex attributes.
+				gltfBufferView.byteStride = attribute.itemSize * componentSize;
 
 
-					id: outputJSON.bufferViews.length - 1,
-					byteLength: 0
+			}
 
 
-				};
+			byteOffset += byteLength;
 
 
-				return output;
+			outputJSON.bufferViews.push( gltfBufferView );
 
 
-			}
+			// @TODO Merge bufferViews where possible.
+			var output = {
 
 
-			/**
-			 * Process and generate a BufferView from an image Blob.
-			 * @param {Blob} blob
-			 * @return {Promise<Integer>}
-			 */
-			function processBufferViewImage( blob ) {
+				id: outputJSON.bufferViews.length - 1,
+				byteLength: 0
 
 
-				if ( ! outputJSON.bufferViews ) {
+			};
 
 
-					outputJSON.bufferViews = [];
+			return output;
 
 
-				}
+		}
 
 
-				return new Promise( function ( resolve ) {
+		/**
+		 * Process and generate a BufferView from an image Blob.
+		 * @param {Blob} blob
+		 * @return {Promise<Integer>}
+		 */
+		function processBufferViewImage( blob ) {
 
 
-					var reader = new window.FileReader();
-					reader.readAsArrayBuffer( blob );
-					reader.onloadend = function () {
+			if ( ! outputJSON.bufferViews ) {
 
 
-						var buffer = getPaddedArrayBuffer( reader.result );
+				outputJSON.bufferViews = [];
 
 
-						var bufferView = {
-							buffer: processBuffer( buffer ),
-							byteOffset: byteOffset,
-							byteLength: buffer.byteLength
-						};
+			}
 
 
-						byteOffset += buffer.byteLength;
+			return new Promise( function ( resolve ) {
 
 
-						outputJSON.bufferViews.push( bufferView );
+				var reader = new window.FileReader();
+				reader.readAsArrayBuffer( blob );
+				reader.onloadend = function () {
 
 
-						resolve( outputJSON.bufferViews.length - 1 );
+					var buffer = getPaddedArrayBuffer( reader.result );
 
 
+					var bufferView = {
+						buffer: processBuffer( buffer ),
+						byteOffset: byteOffset,
+						byteLength: buffer.byteLength
 					};
 					};
 
 
-				} );
+					byteOffset += buffer.byteLength;
 
 
-			}
+					outputJSON.bufferViews.push( bufferView );
 
 
-			/**
-			 * Process attribute to generate an accessor
-			 * @param	 {BufferAttribute} attribute Attribute to process
-			 * @param	 {BufferGeometry} geometry (Optional) Geometry used for truncated draw range
-			 * @param	 {Integer} start (Optional)
-			 * @param	 {Integer} count (Optional)
-			 * @return {Integer}					 Index of the processed accessor on the "accessors" array
-			 */
-			function processAccessor( attribute, geometry, start, count ) {
+					resolve( outputJSON.bufferViews.length - 1 );
 
 
-				var types = {
+				};
 
 
-					1: 'SCALAR',
-					2: 'VEC2',
-					3: 'VEC3',
-					4: 'VEC4',
-					16: 'MAT4'
+			} );
 
 
-				};
+		}
 
 
-				var componentType;
+		/**
+		 * Process attribute to generate an accessor
+		 * @param  {BufferAttribute} attribute Attribute to process
+		 * @param  {BufferGeometry} geometry (Optional) Geometry used for truncated draw range
+		 * @param  {Integer} start (Optional)
+		 * @param  {Integer} count (Optional)
+		 * @return {Integer}           Index of the processed accessor on the "accessors" array
+		 */
+		function processAccessor( attribute, geometry, start, count ) {
 
 
-				// Detect the component type of the attribute array (float, uint or ushort)
-				if ( attribute.array.constructor === Float32Array ) {
+			var types = {
 
 
-					componentType = WEBGL_CONSTANTS.FLOAT;
+				1: 'SCALAR',
+				2: 'VEC2',
+				3: 'VEC3',
+				4: 'VEC4',
+				16: 'MAT4'
 
 
-				} else if ( attribute.array.constructor === Uint32Array ) {
+			};
 
 
-					componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
+			var componentType;
 
 
-				} else if ( attribute.array.constructor === Uint16Array ) {
+			// Detect the component type of the attribute array (float, uint or ushort)
+			if ( attribute.array.constructor === Float32Array ) {
 
 
-					componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
+				componentType = WEBGL_CONSTANTS.FLOAT;
 
 
-				} else if ( attribute.array.constructor === Uint8Array ) {
+			} else if ( attribute.array.constructor === Uint32Array ) {
 
 
-					componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
+				componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
 
 
-				} else {
+			} else if ( attribute.array.constructor === Uint16Array ) {
 
 
-					throw new Error( 'GLTFExporter: Unsupported bufferAttribute component type.' );
+				componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
 
 
-				}
+			} else if ( attribute.array.constructor === Uint8Array ) {
 
 
-				if ( start === undefined ) start = 0;
-				if ( count === undefined ) count = attribute.count;
+				componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
 
 
-				// @TODO Indexed buffer geometry with drawRange not supported yet
-				if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
+			} else {
 
 
-					var end = start + count;
-					var end2 = geometry.drawRange.count === Infinity
-							? attribute.count
-							: geometry.drawRange.start + geometry.drawRange.count;
+				throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
 
 
-					start = Math.max( start, geometry.drawRange.start );
-					count = Math.min( end, end2 ) - start;
+			}
 
 
-					if ( count < 0 ) count = 0;
+			if ( start === undefined ) start = 0;
+			if ( count === undefined ) count = attribute.count;
 
 
-				}
+			// @TODO Indexed buffer geometry with drawRange not supported yet
+			if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
 
 
-				// Skip creating an accessor if the attribute doesn't have data to export
-				if ( count === 0 ) {
+				var end = start + count;
+				var end2 = geometry.drawRange.count === Infinity
+					? attribute.count
+					: geometry.drawRange.start + geometry.drawRange.count;
 
 
-					return null;
+				start = Math.max( start, geometry.drawRange.start );
+				count = Math.min( end, end2 ) - start;
 
 
-				}
+				if ( count < 0 ) count = 0;
 
 
-				var minMax = getMinMax( attribute, start, count );
+			}
 
 
-				var bufferViewTarget;
+			// Skip creating an accessor if the attribute doesn't have data to export
+			if ( count === 0 ) {
 
 
-				// If geometry isn't provided, don't infer the target usage of the bufferView. For
-				// animation samplers, target must not be set.
-				if ( geometry !== undefined ) {
+				return null;
 
 
-					bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
+			}
 
 
-				}
+			var minMax = getMinMax( attribute, start, count );
 
 
-				var bufferView = processBufferView( attribute, componentType, start, count, bufferViewTarget );
+			var bufferViewTarget;
 
 
-				var gltfAccessor = {
+			// If geometry isn't provided, don't infer the target usage of the bufferView. For
+			// animation samplers, target must not be set.
+			if ( geometry !== undefined ) {
 
 
-					bufferView: bufferView.id,
-					byteOffset: bufferView.byteOffset,
-					componentType: componentType,
-					count: count,
-					max: minMax.max,
-					min: minMax.min,
-					type: types[ attribute.itemSize ]
+				bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
 
 
-				};
+			}
 
 
-				if ( ! outputJSON.accessors ) {
+			var bufferView = processBufferView( attribute, componentType, start, count, bufferViewTarget );
 
 
-					outputJSON.accessors = [];
+			var gltfAccessor = {
 
 
-				}
+				bufferView: bufferView.id,
+				byteOffset: bufferView.byteOffset,
+				componentType: componentType,
+				count: count,
+				max: minMax.max,
+				min: minMax.min,
+				type: types[ attribute.itemSize ]
+
+			};
 
 
-				outputJSON.accessors.push( gltfAccessor );
+			if ( ! outputJSON.accessors ) {
 
 
-				return outputJSON.accessors.length - 1;
+				outputJSON.accessors = [];
 
 
 			}
 			}
 
 
-			/**
-			 * Process image
-			 * @param	 {Image} image to process
-			 * @param	 {Integer} format of the image (e.g. RGBFormat, RGBAFormat etc)
-			 * @param	 {Boolean} flipY before writing out the image
-			 * @return {Integer}		 Index of the processed texture in the "images" array
-			 */
-			function processImage( image, format, flipY ) {
+			outputJSON.accessors.push( gltfAccessor );
 
 
-				if ( ! cachedData.images.has( image ) ) {
+			return outputJSON.accessors.length - 1;
 
 
-					cachedData.images.set( image, {} );
+		}
 
 
-				}
+		/**
+		 * Process image
+		 * @param  {Image} image to process
+		 * @param  {Integer} format of the image (e.g. RGBFormat, RGBAFormat etc)
+		 * @param  {Boolean} flipY before writing out the image
+		 * @return {Integer}     Index of the processed texture in the "images" array
+		 */
+		function processImage( image, format, flipY ) {
 
 
-				var cachedImages = cachedData.images.get( image );
-				var mimeType = format === RGBAFormat ? 'image/png' : 'image/jpeg';
-				var key = mimeType + ":flipY/" + flipY.toString();
+			if ( ! cachedData.images.has( image ) ) {
 
 
-				if ( cachedImages[ key ] !== undefined ) {
+				cachedData.images.set( image, {} );
 
 
-					return cachedImages[ key ];
+			}
 
 
-				}
+			var cachedImages = cachedData.images.get( image );
+			var mimeType = format === RGBAFormat ? 'image/png' : 'image/jpeg';
+			var key = mimeType + ":flipY/" + flipY.toString();
 
 
-				if ( ! outputJSON.images ) {
+			if ( cachedImages[ key ] !== undefined ) {
 
 
-					outputJSON.images = [];
+				return cachedImages[ key ];
 
 
-				}
+			}
 
 
-				var gltfImage = { mimeType: mimeType };
+			if ( ! outputJSON.images ) {
 
 
-				if ( options.embedImages ) {
+				outputJSON.images = [];
 
 
-					var canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
+			}
 
 
-					canvas.width = image.width;
-					canvas.height = image.height;
+			var gltfImage = { mimeType: mimeType };
 
 
-					if ( options.forcePowerOfTwoTextures && ! isPowerOfTwo( image ) ) {
+			if ( options.embedImages ) {
 
 
-						console.warn( 'GLTFExporter: Resized non-power-of-two image.', image );
+				var canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
 
 
-						canvas.width = Math.floorPowerOfTwo( canvas.width );
-						canvas.height = Math.floorPowerOfTwo( canvas.height );
+				canvas.width = image.width;
+				canvas.height = image.height;
 
 
-					}
+				if ( options.forcePowerOfTwoTextures && ! isPowerOfTwo( image ) ) {
 
 
-					var ctx = canvas.getContext( '2d' );
+					console.warn( 'GLTFExporter: Resized non-power-of-two image.', image );
 
 
-					if ( flipY === true ) {
+					canvas.width = Math.floorPowerOfTwo( canvas.width );
+					canvas.height = Math.floorPowerOfTwo( canvas.height );
 
 
-						ctx.translate( 0, canvas.height );
-						ctx.scale( 1, - 1 );
+				}
 
 
-					}
+				var ctx = canvas.getContext( '2d' );
 
 
-					ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
+				if ( flipY === true ) {
 
 
-					if ( options.binary === true ) {
+					ctx.translate( 0, canvas.height );
+					ctx.scale( 1, - 1 );
 
 
-						pending.push( new Promise( function ( resolve ) {
+				}
 
 
-							canvas.toBlob( function ( blob ) {
+				ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
 
 
-								processBufferViewImage( blob ).then( function ( bufferViewIndex ) {
+				if ( options.binary === true ) {
 
 
-									gltfImage.bufferView = bufferViewIndex;
+					pending.push( new Promise( function ( resolve ) {
 
 
-									resolve();
+						canvas.toBlob( function ( blob ) {
 
 
-								} );
+							processBufferViewImage( blob ).then( function ( bufferViewIndex ) {
 
 
-							}, mimeType );
+								gltfImage.bufferView = bufferViewIndex;
 
 
-						} ) );
+								resolve();
 
 
-					} else {
+							} );
 
 
-						gltfImage.uri = canvas.toDataURL( mimeType );
+						}, mimeType );
 
 
-					}
+					} ) );
 
 
 				} else {
 				} else {
 
 
-					gltfImage.uri = image.src;
+					gltfImage.uri = canvas.toDataURL( mimeType );
 
 
 				}
 				}
 
 
-				outputJSON.images.push( gltfImage );
-
-				var index = outputJSON.images.length - 1;
-				cachedImages[ key ] = index;
+			} else {
 
 
-				return index;
+				gltfImage.uri = image.src;
 
 
 			}
 			}
 
 
-			/**
-			 * Process sampler
-			 * @param	 {Texture} map Texture to process
-			 * @return {Integer}		 Index of the processed texture in the "samplers" array
-			 */
-			function processSampler( map ) {
+			outputJSON.images.push( gltfImage );
 
 
-				if ( ! outputJSON.samplers ) {
+			var index = outputJSON.images.length - 1;
+			cachedImages[ key ] = index;
 
 
-					outputJSON.samplers = [];
+			return index;
 
 
-				}
+		}
 
 
-				var gltfSampler = {
+		/**
+		 * Process sampler
+		 * @param  {Texture} map Texture to process
+		 * @return {Integer}     Index of the processed texture in the "samplers" array
+		 */
+		function processSampler( map ) {
 
 
-					magFilter: THREE_TO_WEBGL[ map.magFilter ],
-					minFilter: THREE_TO_WEBGL[ map.minFilter ],
-					wrapS: THREE_TO_WEBGL[ map.wrapS ],
-					wrapT: THREE_TO_WEBGL[ map.wrapT ]
+			if ( ! outputJSON.samplers ) {
 
 
-				};
+				outputJSON.samplers = [];
 
 
-				outputJSON.samplers.push( gltfSampler );
+			}
 
 
-				return outputJSON.samplers.length - 1;
+			var gltfSampler = {
 
 
-			}
+				magFilter: THREE_TO_WEBGL[ map.magFilter ],
+				minFilter: THREE_TO_WEBGL[ map.minFilter ],
+				wrapS: THREE_TO_WEBGL[ map.wrapS ],
+				wrapT: THREE_TO_WEBGL[ map.wrapT ]
 
 
-			/**
-			 * Process texture
-			 * @param	 {Texture} map Map to process
-			 * @return {Integer}		 Index of the processed texture in the "textures" array
-			 */
-			function processTexture( map ) {
+			};
 
 
-				if ( cachedData.textures.has( map ) ) {
+			outputJSON.samplers.push( gltfSampler );
 
 
-					return cachedData.textures.get( map );
+			return outputJSON.samplers.length - 1;
 
 
-				}
+		}
 
 
-				if ( ! outputJSON.textures ) {
+		/**
+		 * Process texture
+		 * @param  {Texture} map Map to process
+		 * @return {Integer}     Index of the processed texture in the "textures" array
+		 */
+		function processTexture( map ) {
 
 
-					outputJSON.textures = [];
+			if ( cachedData.textures.has( map ) ) {
 
 
-				}
+				return cachedData.textures.get( map );
 
 
-				var gltfTexture = {
+			}
 
 
-					sampler: processSampler( map ),
-					source: processImage( map.image, map.format, map.flipY )
+			if ( ! outputJSON.textures ) {
 
 
-				};
+				outputJSON.textures = [];
 
 
-				outputJSON.textures.push( gltfTexture );
+			}
 
 
-				var index = outputJSON.textures.length - 1;
-				cachedData.textures.set( map, index );
+			var gltfTexture = {
 
 
-				return index;
+				sampler: processSampler( map ),
+				source: processImage( map.image, map.format, map.flipY )
 
 
-			}
+			};
 
 
-			/**
-			 * Process material
-			 * @param	 {Material} material Material to process
-			 * @return {Integer}			Index of the processed material in the "materials" array
-			 */
-			function processMaterial( material ) {
+			outputJSON.textures.push( gltfTexture );
 
 
-				if ( cachedData.materials.has( material ) ) {
+			var index = outputJSON.textures.length - 1;
+			cachedData.textures.set( map, index );
 
 
-					return cachedData.materials.get( material );
+			return index;
 
 
-				}
+		}
 
 
-				if ( ! outputJSON.materials ) {
+		/**
+		 * Process material
+		 * @param  {Material} material Material to process
+		 * @return {Integer}      Index of the processed material in the "materials" array
+		 */
+		function processMaterial( material ) {
 
 
-					outputJSON.materials = [];
+			if ( cachedData.materials.has( material ) ) {
 
 
-				}
+				return cachedData.materials.get( material );
 
 
-				if ( material.isShaderMaterial ) {
+			}
 
 
-					console.warn( 'GLTFExporter: ShaderMaterial not supported.' );
-					return null;
+			if ( ! outputJSON.materials ) {
 
 
-				}
+				outputJSON.materials = [];
 
 
-				// @QUESTION Should we avoid including any attribute that has the default value?
-				var gltfMaterial = {
+			}
 
 
-					pbrMetallicRoughness: {}
+			if ( material.isShaderMaterial ) {
 
 
-				};
+				console.warn( 'GLTFExporter: ShaderMaterial not supported.' );
+				return null;
 
 
-				if ( material.isMeshBasicMaterial ) {
+			}
 
 
-					gltfMaterial.extensions = { KHR_materials_unlit: {} };
+			// @QUESTION Should we avoid including any attribute that has the default value?
+			var gltfMaterial = {
 
 
-					extensionsUsed[ 'KHR_materials_unlit' ] = true;
+				pbrMetallicRoughness: {}
 
 
-				} else if ( ! material.isMeshStandardMaterial ) {
+			};
 
 
-					console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
+			if ( material.isMeshBasicMaterial ) {
 
 
-				}
+				gltfMaterial.extensions = { KHR_materials_unlit: {} };
 
 
-				// pbrMetallicRoughness.baseColorFactor
-				var color = material.color.toArray().concat( [ material.opacity ] );
+				extensionsUsed[ 'KHR_materials_unlit' ] = true;
 
 
-				if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
+			} else if ( ! material.isMeshStandardMaterial ) {
 
 
-					gltfMaterial.pbrMetallicRoughness.baseColorFactor = color;
+				console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
 
 
-				}
+			}
 
 
-				if ( material.isMeshStandardMaterial ) {
+			// pbrMetallicRoughness.baseColorFactor
+			var color = material.color.toArray().concat( [ material.opacity ] );
 
 
-					gltfMaterial.pbrMetallicRoughness.metallicFactor = material.metalness;
-					gltfMaterial.pbrMetallicRoughness.roughnessFactor = material.roughness;
+			if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
 
 
-				} else if ( material.isMeshBasicMaterial ) {
+				gltfMaterial.pbrMetallicRoughness.baseColorFactor = color;
 
 
-					gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.0;
-					gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.9;
+			}
 
 
-				} else {
+			if ( material.isMeshStandardMaterial ) {
 
 
-					gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.5;
-					gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.5;
+				gltfMaterial.pbrMetallicRoughness.metallicFactor = material.metalness;
+				gltfMaterial.pbrMetallicRoughness.roughnessFactor = material.roughness;
 
 
-				}
+			} else if ( material.isMeshBasicMaterial ) {
 
 
-				// pbrMetallicRoughness.metallicRoughnessTexture
-				if ( material.metalnessMap || material.roughnessMap ) {
+				gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.0;
+				gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.9;
 
 
-					if ( material.metalnessMap === material.roughnessMap ) {
+			} else {
 
 
-						var metalRoughMapDef = { index: processTexture( material.metalnessMap ) };
-						applyTextureTransform( metalRoughMapDef, material.metalnessMap );
-						gltfMaterial.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
+				gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.5;
+				gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.5;
 
 
-					} else {
+			}
 
 
-						console.warn( 'GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );
+			// pbrMetallicRoughness.metallicRoughnessTexture
+			if ( material.metalnessMap || material.roughnessMap ) {
 
 
-					}
+				if ( material.metalnessMap === material.roughnessMap ) {
 
 
-				}
+					var metalRoughMapDef = { index: processTexture( material.metalnessMap ) };
+					applyTextureTransform( metalRoughMapDef, material.metalnessMap );
+					gltfMaterial.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
 
 
-				// pbrMetallicRoughness.baseColorTexture
-				if ( material.map ) {
+				} else {
 
 
-					var baseColorMapDef = { index: processTexture( material.map ) };
-					applyTextureTransform( baseColorMapDef, material.map );
-					gltfMaterial.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
+					console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );
 
 
 				}
 				}
 
 
-				if ( material.isMeshBasicMaterial ||
-						 material.isLineBasicMaterial ||
-						 material.isPointsMaterial ) {
+			}
 
 
-				} else {
+			// pbrMetallicRoughness.baseColorTexture
+			if ( material.map ) {
 
 
-					// emissiveFactor
-					var emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity ).toArray();
+				var baseColorMapDef = { index: processTexture( material.map ) };
+				applyTextureTransform( baseColorMapDef, material.map );
+				gltfMaterial.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
 
 
-					if ( ! equalArray( emissive, [ 0, 0, 0 ] ) ) {
+			}
 
 
-						gltfMaterial.emissiveFactor = emissive;
+			if ( material.isMeshBasicMaterial ||
+				material.isLineBasicMaterial ||
+				material.isPointsMaterial ) {
 
 
-					}
+			} else {
 
 
-					// emissiveTexture
-					if ( material.emissiveMap ) {
+				// emissiveFactor
+				var emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity ).toArray();
 
 
-						var emissiveMapDef = { index: processTexture( material.emissiveMap ) };
-						applyTextureTransform( emissiveMapDef, material.emissiveMap );
-						gltfMaterial.emissiveTexture = emissiveMapDef;
+				if ( ! equalArray( emissive, [ 0, 0, 0 ] ) ) {
 
 
-					}
+					gltfMaterial.emissiveFactor = emissive;
 
 
 				}
 				}
 
 
-				// normalTexture
-				if ( material.normalMap ) {
+				// emissiveTexture
+				if ( material.emissiveMap ) {
+
+					var emissiveMapDef = { index: processTexture( material.emissiveMap ) };
+					applyTextureTransform( emissiveMapDef, material.emissiveMap );
+					gltfMaterial.emissiveTexture = emissiveMapDef;
+
+				}
 
 
-					var normalMapDef = { index: processTexture( material.normalMap ) };
+			}
 
 
-					if ( material.normalScale.x !== - 1 ) {
+			// normalTexture
+			if ( material.normalMap ) {
 
 
-						if ( material.normalScale.x !== material.normalScale.y ) {
+				var normalMapDef = { index: processTexture( material.normalMap ) };
 
 
-							console.warn( 'GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
+				if ( material.normalScale.x !== - 1 ) {
 
 
-						}
+					if ( material.normalScale.x !== material.normalScale.y ) {
 
 
-						normalMapDef.scale = material.normalScale.x;
+						console.warn( 'THREE.GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
 
 
 					}
 					}
 
 
-					applyTextureTransform( normalMapDef, material.normalMap );
-
-					gltfMaterial.normalTexture = normalMapDef;
+					normalMapDef.scale = material.normalScale.x;
 
 
 				}
 				}
 
 
-				// occlusionTexture
-				if ( material.aoMap ) {
+				applyTextureTransform( normalMapDef, material.normalMap );
 
 
-					var occlusionMapDef = {
-						index: processTexture( material.aoMap ),
-						texCoord: 1
-					};
+				gltfMaterial.normalTexture = normalMapDef;
 
 
-					if ( material.aoMapIntensity !== 1.0 ) {
+			}
 
 
-						occlusionMapDef.strength = material.aoMapIntensity;
+			// occlusionTexture
+			if ( material.aoMap ) {
 
 
-					}
+				var occlusionMapDef = {
+					index: processTexture( material.aoMap ),
+					texCoord: 1
+				};
 
 
-					applyTextureTransform( occlusionMapDef, material.aoMap );
+				if ( material.aoMapIntensity !== 1.0 ) {
 
 
-					gltfMaterial.occlusionTexture = occlusionMapDef;
+					occlusionMapDef.strength = material.aoMapIntensity;
 
 
 				}
 				}
 
 
-				// alphaMode
-				if ( material.transparent || material.alphaTest > 0.0 ) {
+				applyTextureTransform( occlusionMapDef, material.aoMap );
 
 
-					gltfMaterial.alphaMode = material.opacity < 1.0 ? 'BLEND' : 'MASK';
+				gltfMaterial.occlusionTexture = occlusionMapDef;
 
 
-					// Write alphaCutoff if it's non-zero and different from the default (0.5).
-					if ( material.alphaTest > 0.0 && material.alphaTest !== 0.5 ) {
-
-						gltfMaterial.alphaCutoff = material.alphaTest;
+			}
 
 
-					}
+			// alphaMode
+			if ( material.transparent || material.alphaTest > 0.0 ) {
 
 
-				}
+				gltfMaterial.alphaMode = material.opacity < 1.0 ? 'BLEND' : 'MASK';
 
 
-				// doubleSided
-				if ( material.side === DoubleSide ) {
+				// Write alphaCutoff if it's non-zero and different from the default (0.5).
+				if ( material.alphaTest > 0.0 && material.alphaTest !== 0.5 ) {
 
 
-					gltfMaterial.doubleSided = true;
+					gltfMaterial.alphaCutoff = material.alphaTest;
 
 
 				}
 				}
 
 
-				if ( material.name !== '' ) {
+			}
 
 
-					gltfMaterial.name = material.name;
+			// doubleSided
+			if ( material.side === DoubleSide ) {
 
 
-				}
+				gltfMaterial.doubleSided = true;
 
 
-				if ( Object.keys( material.userData ).length > 0 ) {
+			}
 
 
-					gltfMaterial.extras = serializeUserData( material );
+			if ( material.name !== '' ) {
 
 
-				}
+				gltfMaterial.name = material.name;
 
 
-				outputJSON.materials.push( gltfMaterial );
+			}
 
 
-				var index = outputJSON.materials.length - 1;
-				cachedData.materials.set( material, index );
+			if ( Object.keys( material.userData ).length > 0 ) {
 
 
-				return index;
+				gltfMaterial.extras = serializeUserData( material );
 
 
 			}
 			}
 
 
-			/**
-			 * Process mesh
-			 * @param	 {Mesh} mesh Mesh to process
-			 * @return {Integer}			Index of the processed mesh in the "meshes" array
-			 */
-			function processMesh( mesh ) {
+			outputJSON.materials.push( gltfMaterial );
 
 
-				var cacheKey = mesh.geometry.uuid + ':' + mesh.material.uuid;
-				if ( cachedData.meshes.has( cacheKey ) ) {
+			var index = outputJSON.materials.length - 1;
+			cachedData.materials.set( material, index );
 
 
-					return cachedData.meshes.get( cacheKey );
+			return index;
 
 
-				}
+		}
 
 
-				var geometry = mesh.geometry;
+		/**
+		 * Process mesh
+		 * @param  {Mesh} mesh Mesh to process
+		 * @return {Integer}      Index of the processed mesh in the "meshes" array
+		 */
+		function processMesh( mesh ) {
 
 
-				var mode;
+			var cacheKey = mesh.geometry.uuid + ':' + mesh.material.uuid;
+			if ( cachedData.meshes.has( cacheKey ) ) {
 
 
-				// Use the correct mode
-				if ( mesh.isLineSegments ) {
+				return cachedData.meshes.get( cacheKey );
 
 
-					mode = WEBGL_CONSTANTS.LINES;
+			}
 
 
-				} else if ( mesh.isLineLoop ) {
+			var geometry = mesh.geometry;
 
 
-					mode = WEBGL_CONSTANTS.LINE_LOOP;
+			var mode;
 
 
-				} else if ( mesh.isLine ) {
+			// Use the correct mode
+			if ( mesh.isLineSegments ) {
 
 
-					mode = WEBGL_CONSTANTS.LINE_STRIP;
+				mode = WEBGL_CONSTANTS.LINES;
 
 
-				} else if ( mesh.isPoints ) {
+			} else if ( mesh.isLineLoop ) {
 
 
-					mode = WEBGL_CONSTANTS.POINTS;
+				mode = WEBGL_CONSTANTS.LINE_LOOP;
 
 
-				} else {
+			} else if ( mesh.isLine ) {
 
 
-					if ( ! geometry.isBufferGeometry ) {
+				mode = WEBGL_CONSTANTS.LINE_STRIP;
 
 
-						console.warn( 'GLTFExporter: Exporting Geometry will increase file size. Use BufferGeometry instead.' );
+			} else if ( mesh.isPoints ) {
 
 
-						var geometryTemp = new BufferGeometry();
-						geometryTemp.fromGeometry( geometry );
-						geometry = geometryTemp;
+				mode = WEBGL_CONSTANTS.POINTS;
 
 
-					}
+			} else {
 
 
-					if ( mesh.drawMode === TriangleFanDrawMode ) {
+				if ( ! geometry.isBufferGeometry ) {
 
 
-						console.warn( 'GLTFExporter: TriangleFanDrawMode and wireframe incompatible.' );
-						mode = WEBGL_CONSTANTS.TRIANGLE_FAN;
+					console.warn( 'GLTFExporter: Exporting Geometry will increase file size. Use BufferGeometry instead.' );
 
 
-					} else if ( mesh.drawMode === TriangleStripDrawMode ) {
+					var geometryTemp = new BufferGeometry();
+					geometryTemp.fromGeometry( geometry );
+					geometry = geometryTemp;
 
 
-						mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINE_STRIP : WEBGL_CONSTANTS.TRIANGLE_STRIP;
+				}
 
 
-					} else {
+				if ( mesh.drawMode === TriangleFanDrawMode ) {
 
 
-						mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
+					console.warn( 'GLTFExporter: TriangleFanDrawMode and wireframe incompatible.' );
+					mode = WEBGL_CONSTANTS.TRIANGLE_FAN;
 
 
-					}
+				} else if ( mesh.drawMode === TriangleStripDrawMode ) {
+
+					mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINE_STRIP : WEBGL_CONSTANTS.TRIANGLE_STRIP;
+
+				} else {
+
+					mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
 
 
 				}
 				}
 
 
-				var gltfMesh = {};
+			}
 
 
-				var attributes = {};
-				var primitives = [];
-				var targets = [];
+			var gltfMesh = {};
 
 
-				// Conversion between attributes names in threejs and gltf spec
-				var nameConversion = {
+			var attributes = {};
+			var primitives = [];
+			var targets = [];
 
 
-					uv: 'TEXCOORD_0',
-					uv2: 'TEXCOORD_1',
-					color: 'COLOR_0',
-					skinWeight: 'WEIGHTS_0',
-					skinIndex: 'JOINTS_0'
+			// Conversion between attributes names in threejs and gltf spec
+			var nameConversion = {
 
 
-				};
+				uv: 'TEXCOORD_0',
+				uv2: 'TEXCOORD_1',
+				color: 'COLOR_0',
+				skinWeight: 'WEIGHTS_0',
+				skinIndex: 'JOINTS_0'
 
 
-				var originalNormal = geometry.getAttribute( 'normal' );
+			};
 
 
-				if ( originalNormal !== undefined && ! isNormalizedNormalAttribute( originalNormal ) ) {
+			var originalNormal = geometry.getAttribute( 'normal' );
 
 
-					console.warn( 'GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
+			if ( originalNormal !== undefined && ! isNormalizedNormalAttribute( originalNormal ) ) {
 
 
-					geometry.addAttribute( 'normal', createNormalizedNormalAttribute( originalNormal ) );
+				console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
 
 
-				}
+				geometry.addAttribute( 'normal', createNormalizedNormalAttribute( originalNormal ) );
 
 
-				// @QUESTION Detect if .vertexColors = VertexColors?
-				// For every attribute create an accessor
-				var modifiedAttribute = null;
-				for ( var attributeName in geometry.attributes ) {
+			}
 
 
-					var attribute = geometry.attributes[ attributeName ];
-					attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
-					if (attributeName == 'PRIMITIVEID')
-						continue;
+			// @QUESTION Detect if .vertexColors = VertexColors?
+			// For every attribute create an accessor
+			var modifiedAttribute = null;
+			for ( var attributeName in geometry.attributes ) {
 
 
-					if ( cachedData.attributes.has( attribute ) ) {
+				var attribute = geometry.attributes[ attributeName ];
+				attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
 
 
-						attributes[ attributeName ] = cachedData.attributes.get( attribute );
-						continue;
+				if ( cachedData.attributes.has( attribute ) ) {
 
 
-					}
+					attributes[ attributeName ] = cachedData.attributes.get( attribute );
+					continue;
 
 
-					// JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
-					modifiedAttribute = null;
-					var array = attribute.array;
-					if ( attributeName === 'JOINTS_0' &&
-							 ! ( array instanceof Uint16Array ) &&
-							 ! ( array instanceof Uint8Array ) ) {
+				}
 
 
-						console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
-						modifiedAttribute = new BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
+				// JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
+				modifiedAttribute = null;
+				var array = attribute.array;
+				if ( attributeName === 'JOINTS_0' &&
+					! ( array instanceof Uint16Array ) &&
+					! ( array instanceof Uint8Array ) ) {
 
 
-					}
+					console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
+					modifiedAttribute = new BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
 
 
-					if ( attributeName.substr( 0, 5 ) !== 'MORPH' ) {
+				}
 
 
-						var accessor = processAccessor( modifiedAttribute || attribute, geometry );
-						if ( accessor !== null ) {
+				if ( attributeName.substr( 0, 5 ) !== 'MORPH' ) {
 
 
-							attributes[ attributeName ] = accessor;
-							cachedData.attributes.set( attribute, accessor );
+					var accessor = processAccessor( modifiedAttribute || attribute, geometry );
+					if ( accessor !== null ) {
 
 
-						}
+						attributes[ attributeName ] = accessor;
+						cachedData.attributes.set( attribute, accessor );
 
 
 					}
 					}
 
 
 				}
 				}
 
 
-				if ( originalNormal !== undefined ) geometry.addAttribute( 'normal', originalNormal );
+			}
 
 
-				// Skip if no exportable attributes found
-				if ( Object.keys( attributes ).length === 0 ) {
+			if ( originalNormal !== undefined ) geometry.addAttribute( 'normal', originalNormal );
 
 
-					return null;
+			// Skip if no exportable attributes found
+			if ( Object.keys( attributes ).length === 0 ) {
 
 
-				}
+				return null;
 
 
-				// Morph targets
-				if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
+			}
 
 
-					var weights = [];
-					var targetNames = [];
-					var reverseDictionary = {};
+			// Morph targets
+			if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
 
 
-					if ( mesh.morphTargetDictionary !== undefined ) {
+				var weights = [];
+				var targetNames = [];
+				var reverseDictionary = {};
 
 
-						for ( var key in mesh.morphTargetDictionary ) {
+				if ( mesh.morphTargetDictionary !== undefined ) {
 
 
-							reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
+					for ( var key in mesh.morphTargetDictionary ) {
 
 
-						}
+						reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
 
 
 					}
 					}
 
 
-					for ( var i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
-
-						var target = {};
+				}
 
 
-						var warned = false;
+				for ( var i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
 
 
-						for ( var attributeName in geometry.morphAttributes ) {
+					var target = {};
 
 
-							// glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
-							// Three.js doesn't support TANGENT yet.
+					var warned = false;
 
 
-							if ( attributeName !== 'position' && attributeName !== 'normal' ) {
+					for ( var attributeName in geometry.morphAttributes ) {
 
 
-								if ( ! warned ) {
+						// glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
+						// Three.js doesn't support TANGENT yet.
 
 
-									console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
-									warned = true;
+						if ( attributeName !== 'position' && attributeName !== 'normal' ) {
 
 
-								}
+							if ( ! warned ) {
 
 
-								continue;
+								console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
+								warned = true;
 
 
 							}
 							}
 
 
-							var attribute = geometry.morphAttributes[ attributeName ][ i ];
-							var gltfAttributeName = attributeName.toUpperCase();
+							continue;
 
 
-							// Three.js morph attribute has absolute values while the one of glTF has relative values.
-							//
-							// glTF 2.0 Specification:
-							// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
+						}
 
 
-							var baseAttribute = geometry.attributes[ attributeName ];
+						var attribute = geometry.morphAttributes[ attributeName ][ i ];
+						var gltfAttributeName = attributeName.toUpperCase();
 
 
-							if ( cachedData.attributes.has( attribute ) ) {
+						// Three.js morph attribute has absolute values while the one of glTF has relative values.
+						//
+						// glTF 2.0 Specification:
+						// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
 
 
-								target[ gltfAttributeName ] = cachedData.attributes.get( attribute );
-								continue;
+						var baseAttribute = geometry.attributes[ attributeName ];
 
 
-							}
+						if ( cachedData.attributes.has( attribute ) ) {
 
 
-							// Clones attribute not to override
-							var relativeAttribute = attribute.clone();
+							target[ gltfAttributeName ] = cachedData.attributes.get( attribute );
+							continue;
 
 
-							for ( var j = 0, jl = attribute.count; j < jl; j ++ ) {
+						}
 
 
-								relativeAttribute.setXYZ(
-									j,
-									attribute.getX( j ) - baseAttribute.getX( j ),
-									attribute.getY( j ) - baseAttribute.getY( j ),
-									attribute.getZ( j ) - baseAttribute.getZ( j )
-								);
+						// Clones attribute not to override
+						var relativeAttribute = attribute.clone();
 
 
-							}
+						for ( var j = 0, jl = attribute.count; j < jl; j ++ ) {
 
 
-							target[ gltfAttributeName ] = processAccessor( relativeAttribute, geometry );
-							cachedData.attributes.set( baseAttribute, target[ gltfAttributeName ] );
+							relativeAttribute.setXYZ(
+								j,
+								attribute.getX( j ) - baseAttribute.getX( j ),
+								attribute.getY( j ) - baseAttribute.getY( j ),
+								attribute.getZ( j ) - baseAttribute.getZ( j )
+							);
 
 
 						}
 						}
 
 
-						targets.push( target );
-
-						weights.push( mesh.morphTargetInfluences[ i ] );
-						if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
+						target[ gltfAttributeName ] = processAccessor( relativeAttribute, geometry );
+						cachedData.attributes.set( baseAttribute, target[ gltfAttributeName ] );
 
 
 					}
 					}
 
 
-					gltfMesh.weights = weights;
+					targets.push( target );
 
 
-					if ( targetNames.length > 0 ) {
+					weights.push( mesh.morphTargetInfluences[ i ] );
+					if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
 
 
-						gltfMesh.extras = {};
-						gltfMesh.extras.targetNames = targetNames;
+				}
 
 
-					}
+				gltfMesh.weights = weights;
 
 
-				}
+				if ( targetNames.length > 0 ) {
 
 
-				var extras = ( Object.keys( geometry.userData ).length > 0 ) ? serializeUserData( geometry ) : undefined;
+					gltfMesh.extras = {};
+					gltfMesh.extras.targetNames = targetNames;
 
 
-				var forceIndices = options.forceIndices;
-				var isMultiMaterial = Array.isArray( mesh.material );
+				}
 
 
-				if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
+			}
 
 
-				if ( ! forceIndices && geometry.index === null && isMultiMaterial ) {
+			var extras = ( Object.keys( geometry.userData ).length > 0 ) ? serializeUserData( geometry ) : undefined;
 
 
-					// temporal workaround.
-					console.warn( 'GLTFExporter: Creating index for non-indexed multi-material mesh.' );
-					forceIndices = true;
+			var forceIndices = options.forceIndices;
+			var isMultiMaterial = Array.isArray( mesh.material );
 
 
-				}
+			if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
 
 
-				var didForceIndices = false;
+			if ( ! forceIndices && geometry.index === null && isMultiMaterial ) {
 
 
-				if ( geometry.index === null && forceIndices ) {
+				// temporal workaround.
+				console.warn( 'THREE.GLTFExporter: Creating index for non-indexed multi-material mesh.' );
+				forceIndices = true;
 
 
-					var indices = [];
+			}
 
 
-					for ( var i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
+			var didForceIndices = false;
 
 
-						indices[ i ] = i;
+			if ( geometry.index === null && forceIndices ) {
 
 
-					}
+				var indices = [];
 
 
-					geometry.setIndex( indices );
+				for ( var i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
 
 
-					didForceIndices = true;
+					indices[ i ] = i;
 
 
 				}
 				}
 
 
-				var materials = isMultiMaterial ? mesh.material : [ mesh.material ];
-				var groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
+				geometry.setIndex( indices );
 
 
-				for ( var i = 0, il = groups.length; i < il; i ++ ) {
+				didForceIndices = true;
 
 
-					var primitive = {
-						mode: mode,
-						attributes: attributes,
-					};
+			}
 
 
-					if ( extras ) primitive.extras = extras;
+			var materials = isMultiMaterial ? mesh.material : [ mesh.material ];
+			var groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
 
 
-					if ( targets.length > 0 ) primitive.targets = targets;
+			for ( var i = 0, il = groups.length; i < il; i ++ ) {
 
 
-					if ( geometry.index !== null ) {
+				var primitive = {
+					mode: mode,
+					attributes: attributes,
+				};
 
 
-						if ( cachedData.attributes.has( geometry.index ) ) {
+				if ( extras ) primitive.extras = extras;
 
 
-							primitive.indices = cachedData.attributes.get( geometry.index );
-						} else {
+				if ( targets.length > 0 ) primitive.targets = targets;
 
 
-							primitive.indices = processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
-							cachedData.attributes.set( geometry.index, primitive.indices );
-						}
-						if (primitive.indices === null)
-							delete primitive.indices
-					}
+				if ( geometry.index !== null ) {
 
 
-					var material = processMaterial( materials[ groups[ i ].materialIndex ] );
+					if ( cachedData.attributes.has( geometry.index ) ) {
 
 
-					if ( material !== null ) {
+						primitive.indices = cachedData.attributes.get( geometry.index );
 
 
-						primitive.material = material;
+					} else {
 
 
-					}
+						primitive.indices = processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
+						cachedData.attributes.set( geometry.index, primitive.indices );
 
 
-					primitives.push( primitive );
+					}
 
 
 				}
 				}
 
 
-				if ( didForceIndices ) {
+				var material = processMaterial( materials[ groups[ i ].materialIndex ] );
+
+				if ( material !== null ) {
 
 
-					geometry.setIndex( null );
+					primitive.material = material;
 
 
 				}
 				}
 
 
-				gltfMesh.primitives = primitives;
+				primitives.push( primitive );
 
 
-				if ( ! outputJSON.meshes ) {
+			}
 
 
-					outputJSON.meshes = [];
+			if ( didForceIndices ) {
 
 
-				}
+				geometry.setIndex( null );
+
+			}
 
 
-				outputJSON.meshes.push( gltfMesh );
+			gltfMesh.primitives = primitives;
 
 
-				var index = outputJSON.meshes.length - 1;
-				cachedData.meshes.set( cacheKey, index );
+			if ( ! outputJSON.meshes ) {
 
 
-				return index;
+				outputJSON.meshes = [];
 
 
 			}
 			}
 
 
-			/**
-			 * Process camera
-			 * @param	 {Camera} camera Camera to process
-			 * @return {Integer}			Index of the processed mesh in the "camera" array
-			 */
-			function processCamera( camera ) {
+			outputJSON.meshes.push( gltfMesh );
 
 
-				if ( ! outputJSON.cameras ) {
+			var index = outputJSON.meshes.length - 1;
+			cachedData.meshes.set( cacheKey, index );
 
 
-					outputJSON.cameras = [];
+			return index;
 
 
-				}
+		}
 
 
-				var isOrtho = camera.isOrthographicCamera;
+		/**
+		 * Process camera
+		 * @param  {Camera} camera Camera to process
+		 * @return {Integer}      Index of the processed mesh in the "camera" array
+		 */
+		function processCamera( camera ) {
 
 
-				var gltfCamera = {
+			if ( ! outputJSON.cameras ) {
 
 
-					type: isOrtho ? 'orthographic' : 'perspective'
+				outputJSON.cameras = [];
 
 
-				};
+			}
 
 
-				if ( isOrtho ) {
+			var isOrtho = camera.isOrthographicCamera;
 
 
-					gltfCamera.orthographic = {
+			var gltfCamera = {
 
 
-						xmag: camera.right * 2,
-						ymag: camera.top * 2,
-						zfar: camera.far <= 0 ? 0.001 : camera.far,
-						znear: camera.near < 0 ? 0 : camera.near
+				type: isOrtho ? 'orthographic' : 'perspective'
 
 
-					};
+			};
 
 
-				} else {
+			if ( isOrtho ) {
 
 
-					gltfCamera.perspective = {
+				gltfCamera.orthographic = {
 
 
-						aspectRatio: camera.aspect,
-						yfov: Math.degToRad( camera.fov ),
-						zfar: camera.far <= 0 ? 0.001 : camera.far,
-						znear: camera.near < 0 ? 0 : camera.near
+					xmag: camera.right * 2,
+					ymag: camera.top * 2,
+					zfar: camera.far <= 0 ? 0.001 : camera.far,
+					znear: camera.near < 0 ? 0 : camera.near
 
 
-					};
+				};
 
 
-				}
+			} else {
 
 
-				if ( camera.name !== '' ) {
+				gltfCamera.perspective = {
 
 
-					gltfCamera.name = camera.type;
+					aspectRatio: camera.aspect,
+					yfov: Math.degToRad( camera.fov ),
+					zfar: camera.far <= 0 ? 0.001 : camera.far,
+					znear: camera.near < 0 ? 0 : camera.near
 
 
-				}
+				};
 
 
-				outputJSON.cameras.push( gltfCamera );
+			}
 
 
-				return outputJSON.cameras.length - 1;
+			if ( camera.name !== '' ) {
 
 
-			}
+				gltfCamera.name = camera.type;
 
 
-			/**
-			 * Creates glTF animation entry from AnimationClip object.
-			 *
-			 * Status:
-			 * - Only properties listed in PATH_PROPERTIES may be animated.
-			 *
-			 * @param {AnimationClip} clip
-			 * @param {Object3D} root
-			 * @return {number}
-			 */
-			function processAnimation( clip, root ) {
+			}
 
 
-				if ( ! outputJSON.animations ) {
+			outputJSON.cameras.push( gltfCamera );
 
 
-					outputJSON.animations = [];
+			return outputJSON.cameras.length - 1;
 
 
-				}
+		}
 
 
-				clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
+		/**
+		 * Creates glTF animation entry from AnimationClip object.
+		 *
+		 * Status:
+		 * - Only properties listed in PATH_PROPERTIES may be animated.
+		 *
+		 * @param {AnimationClip} clip
+		 * @param {Object3D} root
+		 * @return {number}
+		 */
+		function processAnimation( clip, root ) {
 
 
-				var tracks = clip.tracks;
-				var channels = [];
-				var samplers = [];
+			if ( ! outputJSON.animations ) {
 
 
-				for ( var i = 0; i < tracks.length; ++ i ) {
+				outputJSON.animations = [];
 
 
-					var track = tracks[ i ];
-					var trackBinding = PropertyBinding.parseTrackName( track.name );
-					var trackNode = PropertyBinding.findNode( root, trackBinding.nodeName );
-					var trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
+			}
 
 
-					if ( trackBinding.objectName === 'bones' ) {
+			clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
 
 
-						if ( trackNode.isSkinnedMesh === true ) {
+			var tracks = clip.tracks;
+			var channels = [];
+			var samplers = [];
 
 
-							trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
+			for ( var i = 0; i < tracks.length; ++ i ) {
 
 
-						} else {
+				var track = tracks[ i ];
+				var trackBinding = PropertyBinding.parseTrackName( track.name );
+				var trackNode = PropertyBinding.findNode( root, trackBinding.nodeName );
+				var trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
 
 
-							trackNode = undefined;
+				if ( trackBinding.objectName === 'bones' ) {
 
 
-						}
+					if ( trackNode.isSkinnedMesh === true ) {
 
 
-					}
+						trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
 
 
-					if ( ! trackNode || ! trackProperty ) {
+					} else {
 
 
-						console.warn( 'GLTFExporter: Could not export animation track "%s".', track.name );
-						return null;
+						trackNode = undefined;
 
 
 					}
 					}
 
 
-					var inputItemSize = 1;
-					var outputItemSize = track.values.length / track.times.length;
+				}
 
 
-					if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
+				if ( ! trackNode || ! trackProperty ) {
 
 
-						outputItemSize /= trackNode.morphTargetInfluences.length;
+					console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
+					return null;
 
 
-					}
+				}
 
 
-					var interpolation;
+				var inputItemSize = 1;
+				var outputItemSize = track.values.length / track.times.length;
 
 
-					// @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
+				if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
 
 
-					// Detecting glTF cubic spline interpolant by checking factory method's special property
-					// GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
-					// valid value from .getInterpolation().
-					if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
+					outputItemSize /= trackNode.morphTargetInfluences.length;
 
 
-						interpolation = 'CUBICSPLINE';
+				}
 
 
-						// itemSize of CUBICSPLINE keyframe is 9
-						// (VEC3 * 3: inTangent, splineVertex, and outTangent)
-						// but needs to be stored as VEC3 so dividing by 3 here.
-						outputItemSize /= 3;
+				var interpolation;
 
 
-					} else if ( track.getInterpolation() === InterpolateDiscrete ) {
+				// @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
 
 
-						interpolation = 'STEP';
+				// Detecting glTF cubic spline interpolant by checking factory method's special property
+				// GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
+				// valid value from .getInterpolation().
+				if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
 
 
-					} else {
+					interpolation = 'CUBICSPLINE';
 
 
-						interpolation = 'LINEAR';
+					// itemSize of CUBICSPLINE keyframe is 9
+					// (VEC3 * 3: inTangent, splineVertex, and outTangent)
+					// but needs to be stored as VEC3 so dividing by 3 here.
+					outputItemSize /= 3;
 
 
-					}
+				} else if ( track.getInterpolation() === InterpolateDiscrete ) {
 
 
-					samplers.push( {
+					interpolation = 'STEP';
 
 
-						input: processAccessor( new BufferAttribute( track.times, inputItemSize ) ),
-						output: processAccessor( new BufferAttribute( track.values, outputItemSize ) ),
-						interpolation: interpolation
+				} else {
 
 
-					} );
+					interpolation = 'LINEAR';
 
 
-					channels.push( {
+				}
 
 
-						sampler: samplers.length - 1,
-						target: {
-							node: nodeMap.get( trackNode ),
-							path: trackProperty
-						}
+				samplers.push( {
 
 
-					} );
+					input: processAccessor( new BufferAttribute( track.times, inputItemSize ) ),
+					output: processAccessor( new BufferAttribute( track.values, outputItemSize ) ),
+					interpolation: interpolation
 
 
-				}
+				} );
 
 
-				outputJSON.animations.push( {
+				channels.push( {
 
 
-					name: clip.name || 'clip_' + outputJSON.animations.length,
-					samplers: samplers,
-					channels: channels
+					sampler: samplers.length - 1,
+					target: {
+						node: nodeMap.get( trackNode ),
+						path: trackProperty
+					}
 
 
 				} );
 				} );
 
 
-				return outputJSON.animations.length - 1;
-
 			}
 			}
 
 
-			function processSkin( object ) {
-
-				var node = outputJSON.nodes[ nodeMap.get( object ) ];
+			outputJSON.animations.push( {
 
 
-				var skeleton = object.skeleton;
-				var rootJoint = object.skeleton.bones[ 0 ];
+				name: clip.name || 'clip_' + outputJSON.animations.length,
+				samplers: samplers,
+				channels: channels
 
 
-				if ( rootJoint === undefined ) return null;
+			} );
 
 
-				var joints = [];
-				var inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
+			return outputJSON.animations.length - 1;
 
 
-				for ( var i = 0; i < skeleton.bones.length; ++ i ) {
+		}
 
 
-					joints.push( nodeMap.get( skeleton.bones[ i ] ) );
+		function processSkin( object ) {
 
 
-					skeleton.boneInverses[ i ].toArray( inverseBindMatrices, i * 16 );
+			var node = outputJSON.nodes[ nodeMap.get( object ) ];
 
 
-				}
+			var skeleton = object.skeleton;
+			var rootJoint = object.skeleton.bones[ 0 ];
 
 
-				if ( outputJSON.skins === undefined ) {
+			if ( rootJoint === undefined ) return null;
 
 
-					outputJSON.skins = [];
+			var joints = [];
+			var inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
 
 
-				}
+			for ( var i = 0; i < skeleton.bones.length; ++ i ) {
 
 
-				outputJSON.skins.push( {
+				joints.push( nodeMap.get( skeleton.bones[ i ] ) );
 
 
-					inverseBindMatrices: processAccessor( new BufferAttribute( inverseBindMatrices, 16 ) ),
-					joints: joints,
-					skeleton: nodeMap.get( rootJoint )
+				skeleton.boneInverses[ i ].toArray( inverseBindMatrices, i * 16 );
 
 
-				} );
+			}
 
 
-				var skinIndex = node.skin = outputJSON.skins.length - 1;
+			if ( outputJSON.skins === undefined ) {
 
 
-				return skinIndex;
+				outputJSON.skins = [];
 
 
 			}
 			}
 
 
-			function processLight( light ) {
+			outputJSON.skins.push( {
 
 
-				var lightDef = {};
+				inverseBindMatrices: processAccessor( new BufferAttribute( inverseBindMatrices, 16 ) ),
+				joints: joints,
+				skeleton: nodeMap.get( rootJoint )
 
 
-				if ( light.name ) lightDef.name = light.name;
+			} );
 
 
-				lightDef.color = light.color.toArray();
+			var skinIndex = node.skin = outputJSON.skins.length - 1;
 
 
-				lightDef.intensity = light.intensity;
+			return skinIndex;
 
 
-				if ( light.isDirectionalLight ) {
+		}
 
 
-					lightDef.type = 'directional';
+		function processLight( light ) {
 
 
-				} else if ( light.isPointLight ) {
+			var lightDef = {};
 
 
-					lightDef.type = 'point';
-					if ( light.distance > 0 ) lightDef.range = light.distance;
+			if ( light.name ) lightDef.name = light.name;
 
 
-				} else if ( light.isSpotLight ) {
+			lightDef.color = light.color.toArray();
 
 
-					lightDef.type = 'spot';
-					if ( light.distance > 0 ) lightDef.range = light.distance;
-					lightDef.spot = {};
-					lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
-					lightDef.spot.outerConeAngle = light.angle;
+			lightDef.intensity = light.intensity;
 
 
-				}
+			if ( light.isDirectionalLight ) {
 
 
-				if ( light.decay !== undefined && light.decay !== 2 ) {
+				lightDef.type = 'directional';
 
 
-					console.warn( 'GLTFExporter: Light decay may be lost. glTF is physically-based, '
-												+ 'and expects light.decay=2.' );
+			} else if ( light.isPointLight ) {
 
 
-				}
+				lightDef.type = 'point';
+				if ( light.distance > 0 ) lightDef.range = light.distance;
 
 
-				if ( light.target
-						 && ( light.target.parent !== light
-									|| light.target.position.x !== 0
-									|| light.target.position.y !== 0
-									|| light.target.position.z !== - 1 ) ) {
+			} else if ( light.isSpotLight ) {
 
 
-					console.warn( 'GLTFExporter: Light direction may be lost. For best results, '
-												+ 'make light.target a child of the light with position 0,0,-1.' );
+				lightDef.type = 'spot';
+				if ( light.distance > 0 ) lightDef.range = light.distance;
+				lightDef.spot = {};
+				lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
+				lightDef.spot.outerConeAngle = light.angle;
 
 
-				}
+			}
 
 
-				var lights = outputJSON.extensions[ 'KHR_lights_punctual' ].lights;
-				lights.push( lightDef );
-				return lights.length - 1;
+			if ( light.decay !== undefined && light.decay !== 2 ) {
+
+				console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
+					+ 'and expects light.decay=2.' );
 
 
 			}
 			}
 
 
-			/**
-			 * Process Object3D node
-			 * @param	 {Object3D} node Object3D to processNode
-			 * @return {Integer}			Index of the node in the nodes list
-			 */
-			function processNode( object ) {
+			if ( light.target
+					&& ( light.target.parent !== light
+					 || light.target.position.x !== 0
+					 || light.target.position.y !== 0
+					 || light.target.position.z !== - 1 ) ) {
 
 
-				if ( ! outputJSON.nodes ) {
+				console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
+					+ 'make light.target a child of the light with position 0,0,-1.' );
 
 
-					outputJSON.nodes = [];
+			}
 
 
-				}
+			var lights = outputJSON.extensions[ 'KHR_lights_punctual' ].lights;
+			lights.push( lightDef );
+			return lights.length - 1;
 
 
-				var gltfNode = {};
+		}
 
 
-				if ( options.trs ) {
+		/**
+		 * Process Object3D node
+		 * @param  {Object3D} node Object3D to processNode
+		 * @return {Integer}      Index of the node in the nodes list
+		 */
+		function processNode( object ) {
 
 
-					var rotation = object.quaternion.toArray();
-					var position = object.position.toArray();
-					var scale = object.scale.toArray();
+			if ( ! outputJSON.nodes ) {
 
 
-					if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
+				outputJSON.nodes = [];
 
 
-						gltfNode.rotation = rotation;
+			}
 
 
-					}
+			var gltfNode = {};
 
 
-					if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
+			if ( options.trs ) {
 
 
-						gltfNode.translation = position;
+				var rotation = object.quaternion.toArray();
+				var position = object.position.toArray();
+				var scale = object.scale.toArray();
 
 
-					}
+				if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
 
 
-					if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
+					gltfNode.rotation = rotation;
 
 
-						gltfNode.scale = scale;
+				}
 
 
-					}
+				if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
 
 
-				} else {
+					gltfNode.translation = position;
 
 
-					object.updateMatrix();
-					if ( ! equalArray( object.matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ) ) {
+				}
 
 
-						gltfNode.matrix = object.matrix.elements;
+				if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
 
 
-					}
+					gltfNode.scale = scale;
 
 
 				}
 				}
 
 
-				// We don't export empty strings name because it represents no-name in Three.js.
-				if ( object.name !== '' ) {
+			} else {
+
+				object.updateMatrix();
+				if ( ! equalArray( object.matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ) ) {
 
 
-					gltfNode.name = String( object.name );
+					gltfNode.matrix = object.matrix.elements;
 
 
 				}
 				}
 
 
-				if ( object.userData && Object.keys( object.userData ).length > 0 ) {
+			}
 
 
-					gltfNode.extras = serializeUserData( object );
+			// We don't export empty strings name because it represents no-name in Three.js.
+			if ( object.name !== '' ) {
 
 
-				}
+				gltfNode.name = String( object.name );
 
 
-				if ( object.isMesh || object.isLine || object.isPoints ) {
+			}
 
 
-					var mesh = processMesh( object );
+			if ( object.userData && Object.keys( object.userData ).length > 0 ) {
 
 
-					if ( mesh !== null ) {
+				gltfNode.extras = serializeUserData( object );
 
 
-						gltfNode.mesh = mesh;
+			}
 
 
-					}
+			if ( object.isMesh || object.isLine || object.isPoints ) {
 
 
-				} else if ( object.isCamera ) {
+				var mesh = processMesh( object );
 
 
-					gltfNode.camera = processCamera( object );
+				if ( mesh !== null ) {
 
 
-				} else if ( object.isDirectionalLight || object.isPointLight || object.isSpotLight ) {
+					gltfNode.mesh = mesh;
 
 
-					if ( ! extensionsUsed[ 'KHR_lights_punctual' ] ) {
+				}
 
 
-						outputJSON.extensions = outputJSON.extensions || {};
-						outputJSON.extensions[ 'KHR_lights_punctual' ] = { lights: [] };
-						extensionsUsed[ 'KHR_lights_punctual' ] = true;
+			} else if ( object.isCamera ) {
 
 
-					}
+				gltfNode.camera = processCamera( object );
 
 
-					gltfNode.extensions = gltfNode.extensions || {};
-					gltfNode.extensions[ 'KHR_lights_punctual' ] = { light: processLight( object ) };
+			} else if ( object.isDirectionalLight || object.isPointLight || object.isSpotLight ) {
 
 
-				} else if ( object.isLight ) {
+				if ( ! extensionsUsed[ 'KHR_lights_punctual' ] ) {
 
 
-					console.warn( `GLTFExporter: light ${object.name} of type ${object.constructor.name}: Only directional, point, and spot lights are supported.` );
-					return null;
+					outputJSON.extensions = outputJSON.extensions || {};
+					outputJSON.extensions[ 'KHR_lights_punctual' ] = { lights: [] };
+					extensionsUsed[ 'KHR_lights_punctual' ] = true;
 
 
 				}
 				}
 
 
-				if ( object.isSkinnedMesh ) {
+				gltfNode.extensions = gltfNode.extensions || {};
+				gltfNode.extensions[ 'KHR_lights_punctual' ] = { light: processLight( object ) };
 
 
-					skins.push( object );
+			} else if ( object.isLight ) {
 
 
-				}
+				console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.' );
+				return null;
 
 
-				if ( object.children.length > 0 ) {
+			}
 
 
-					var children = [];
+			if ( object.isSkinnedMesh ) {
 
 
-					for ( var i = 0, l = object.children.length; i < l; i ++ ) {
+				skins.push( object );
 
 
-						var child = object.children[ i ];
+			}
 
 
-						if ( child.visible || options.onlyVisible === false ) {
+			if ( object.children.length > 0 ) {
 
 
-							var node = processNode( child );
+				var children = [];
 
 
-							if ( node !== null ) {
+				for ( var i = 0, l = object.children.length; i < l; i ++ ) {
 
 
-								children.push( node );
+					var child = object.children[ i ];
 
 
-							}
+					if ( child.visible || options.onlyVisible === false ) {
 
 
-						}
+						var node = processNode( child );
 
 
-					}
+						if ( node !== null ) {
 
 
-					if ( children.length > 0 ) {
+							children.push( node );
 
 
-						gltfNode.children = children;
+						}
 
 
 					}
 					}
 
 
-
 				}
 				}
 
 
-				outputJSON.nodes.push( gltfNode );
+				if ( children.length > 0 ) {
+
+					gltfNode.children = children;
 
 
-				var nodeIndex = outputJSON.nodes.length - 1;
-				nodeMap.set( object, nodeIndex );
+				}
 
 
-				return nodeIndex;
 
 
 			}
 			}
 
 
-			/**
-			 * Process Scene
-			 * @param	 {Scene} node Scene to process
-			 */
-			function processScene( scene ) {
+			outputJSON.nodes.push( gltfNode );
 
 
-				if ( ! outputJSON.scenes ) {
+			var nodeIndex = outputJSON.nodes.length - 1;
+			nodeMap.set( object, nodeIndex );
 
 
-					outputJSON.scenes = [];
-					outputJSON.scene = 0;
+			return nodeIndex;
 
 
-				}
+		}
 
 
-				var gltfScene = {
+		/**
+		 * Process Scene
+		 * @param  {Scene} node Scene to process
+		 */
+		function processScene( scene ) {
 
 
-					nodes: []
+			if ( ! outputJSON.scenes ) {
 
 
-				};
+				outputJSON.scenes = [];
+				outputJSON.scene = 0;
 
 
-				if ( scene.name !== '' ) {
+			}
 
 
-					gltfScene.name = scene.name;
+			var gltfScene = {
 
 
-				}
+				nodes: []
 
 
-				if ( scene.userData && Object.keys( scene.userData ).length > 0 ) {
+			};
 
 
-					gltfScene.extras = serializeUserData( scene );
+			if ( scene.name !== '' ) {
 
 
-				}
+				gltfScene.name = scene.name;
 
 
-				outputJSON.scenes.push( gltfScene );
+			}
 
 
-				var nodes = [];
+			if ( scene.userData && Object.keys( scene.userData ).length > 0 ) {
 
 
-				for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
+				gltfScene.extras = serializeUserData( scene );
 
 
-					var child = scene.children[ i ];
+			}
 
 
-					if ( child.visible || options.onlyVisible === false ) {
+			outputJSON.scenes.push( gltfScene );
 
 
-						var node = processNode( child );
+			var nodes = [];
 
 
-						if ( node !== null ) {
+			for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
 
 
-							nodes.push( node );
+				var child = scene.children[ i ];
 
 
-						}
+				if ( child.visible || options.onlyVisible === false ) {
 
 
-					}
+					var node = processNode( child );
 
 
-				}
+					if ( node !== null ) {
 
 
-				if ( nodes.length > 0 ) {
+						nodes.push( node );
 
 
-					gltfScene.nodes = nodes;
+					}
 
 
 				}
 				}
 
 
 			}
 			}
 
 
-			/**
-			 * Creates a Scene to hold a list of objects and parse it
-			 * @param	 {Array} objects List of objects to process
-			 */
-			function processObjects( objects ) {
+			if ( nodes.length > 0 ) {
 
 
-				var scene = new Scene();
-				scene.name = 'AuxScene';
+				gltfScene.nodes = nodes;
 
 
-				for ( var i = 0; i < objects.length; i ++ ) {
+			}
 
 
-					// We push directly to children instead of calling `add` to prevent
-					// modify the .parent and break its original scene and hierarchy
-					scene.children.push( objects[ i ] );
+		}
 
 
-				}
+		/**
+		 * Creates a Scene to hold a list of objects and parse it
+		 * @param  {Array} objects List of objects to process
+		 */
+		function processObjects( objects ) {
 
 
-				processScene( scene );
+			var scene = new Scene();
+			scene.name = 'AuxScene';
 
 
-			}
+			for ( var i = 0; i < objects.length; i ++ ) {
 
 
-			function processInput( input ) {
+				// We push directly to children instead of calling `add` to prevent
+				// modify the .parent and break its original scene and hierarchy
+				scene.children.push( objects[ i ] );
 
 
-				input = input instanceof Array ? input : [ input ];
+			}
 
 
-				var objectsWithoutScene = [];
+			processScene( scene );
 
 
-				for ( var i = 0; i < input.length; i ++ ) {
+		}
 
 
-					if ( input[ i ] instanceof Scene ) {
+		function processInput( input ) {
 
 
-						processScene( input[ i ] );
+			input = input instanceof Array ? input : [ input ];
 
 
-					} else {
+			var objectsWithoutScene = [];
 
 
-						objectsWithoutScene.push( input[ i ] );
+			for ( var i = 0; i < input.length; i ++ ) {
 
 
-					}
+				if ( input[ i ] instanceof Scene ) {
 
 
-				}
+					processScene( input[ i ] );
 
 
-				if ( objectsWithoutScene.length > 0 ) {
+				} else {
 
 
-					processObjects( objectsWithoutScene );
+					objectsWithoutScene.push( input[ i ] );
 
 
 				}
 				}
 
 
-				for ( var i = 0; i < skins.length; ++ i ) {
+			}
 
 
-					processSkin( skins[ i ] );
+			if ( objectsWithoutScene.length > 0 ) {
 
 
-				}
+				processObjects( objectsWithoutScene );
 
 
-				for ( var i = 0; i < options.animations.length; ++ i ) {
+			}
 
 
-					processAnimation( options.animations[ i ], input[ 0 ] );
+			for ( var i = 0; i < skins.length; ++ i ) {
 
 
-				}
+				processSkin( skins[ i ] );
 
 
 			}
 			}
 
 
-			processInput( input );
-
-			Promise.all( pending ).then( function () {
+			for ( var i = 0; i < options.animations.length; ++ i ) {
 
 
-				// Merge buffers.
-				var blob = new Blob( buffers, { type: 'application/octet-stream' } );
+				processAnimation( options.animations[ i ], input[ 0 ] );
 
 
-				// Declare extensions.
-				var extensionsUsedList = Object.keys( extensionsUsed );
-				if ( extensionsUsedList.length > 0 ) outputJSON.extensionsUsed = extensionsUsedList;
-
-				if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) {
+			}
 
 
-					// Update bytelength of the single buffer.
-					outputJSON.buffers[ 0 ].byteLength = blob.size;
+		}
 
 
-					var reader = new window.FileReader();
+		processInput( input );
 
 
-					if ( options.binary === true ) {
+		Promise.all( pending ).then( function () {
 
 
-						// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
+			// Merge buffers.
+			var blob = new Blob( buffers, { type: 'application/octet-stream' } );
 
 
-						var GLB_HEADER_BYTES = 12;
-						var GLB_HEADER_MAGIC = 0x46546C67;
-						var GLB_VERSION = 2;
+			// Declare extensions.
+			var extensionsUsedList = Object.keys( extensionsUsed );
+			if ( extensionsUsedList.length > 0 ) outputJSON.extensionsUsed = extensionsUsedList;
 
 
-						var GLB_CHUNK_PREFIX_BYTES = 8;
-						var GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
-						var GLB_CHUNK_TYPE_BIN = 0x004E4942;
+			if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) {
 
 
-						reader.readAsArrayBuffer( blob );
-						reader.onloadend = function () {
+				// Update bytelength of the single buffer.
+				outputJSON.buffers[ 0 ].byteLength = blob.size;
 
 
-							// Binary chunk.
-							var binaryChunk = getPaddedArrayBuffer( reader.result );
-							var binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
-							binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
-							binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
+				var reader = new window.FileReader();
 
 
-							// JSON chunk.
-							var jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( outputJSON ) ), 0x20 );
-							var jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
-							jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
-							jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
+				if ( options.binary === true ) {
 
 
-							// GLB header.
-							var header = new ArrayBuffer( GLB_HEADER_BYTES );
-							var headerView = new DataView( header );
-							headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
-							headerView.setUint32( 4, GLB_VERSION, true );
-							var totalByteLength = GLB_HEADER_BYTES
-									+ jsonChunkPrefix.byteLength + jsonChunk.byteLength
-									+ binaryChunkPrefix.byteLength + binaryChunk.byteLength;
-							headerView.setUint32( 8, totalByteLength, true );
+					// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
 
 
-							var glbBlob = new Blob( [
-								header,
-								jsonChunkPrefix,
-								jsonChunk,
-								binaryChunkPrefix,
-								binaryChunk
-							], { type: 'application/octet-stream' } );
+					var GLB_HEADER_BYTES = 12;
+					var GLB_HEADER_MAGIC = 0x46546C67;
+					var GLB_VERSION = 2;
 
 
-							var glbReader = new window.FileReader();
-							glbReader.readAsArrayBuffer( glbBlob );
-							glbReader.onloadend = function () {
+					var GLB_CHUNK_PREFIX_BYTES = 8;
+					var GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
+					var GLB_CHUNK_TYPE_BIN = 0x004E4942;
 
 
-								onDone( glbReader.result );
+					reader.readAsArrayBuffer( blob );
+					reader.onloadend = function () {
 
 
-							};
+						// Binary chunk.
+						var binaryChunk = getPaddedArrayBuffer( reader.result );
+						var binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
+						binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
+						binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
+
+						// JSON chunk.
+						var jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( outputJSON ) ), 0x20 );
+						var jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
+						jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
+						jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
+
+						// GLB header.
+						var header = new ArrayBuffer( GLB_HEADER_BYTES );
+						var headerView = new DataView( header );
+						headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
+						headerView.setUint32( 4, GLB_VERSION, true );
+						var totalByteLength = GLB_HEADER_BYTES
+							+ jsonChunkPrefix.byteLength + jsonChunk.byteLength
+							+ binaryChunkPrefix.byteLength + binaryChunk.byteLength;
+						headerView.setUint32( 8, totalByteLength, true );
+
+						var glbBlob = new Blob( [
+							header,
+							jsonChunkPrefix,
+							jsonChunk,
+							binaryChunkPrefix,
+							binaryChunk
+						], { type: 'application/octet-stream' } );
+
+						var glbReader = new window.FileReader();
+						glbReader.readAsArrayBuffer( glbBlob );
+						glbReader.onloadend = function () {
+
+							onDone( glbReader.result );
 
 
 						};
 						};
 
 
-					} else {
+					};
 
 
-						reader.readAsDataURL( blob );
-						reader.onloadend = function () {
+				} else {
 
 
-							var base64data = reader.result;
-							outputJSON.buffers[ 0 ].uri = base64data;
-							onDone( outputJSON );
+					reader.readAsDataURL( blob );
+					reader.onloadend = function () {
 
 
-						};
+						var base64data = reader.result;
+						outputJSON.buffers[ 0 ].uri = base64data;
+						onDone( outputJSON );
 
 
-					}
+					};
 
 
-				} else {
+				}
 
 
-					onDone( outputJSON );
+			} else {
 
 
-				}
+				onDone( outputJSON );
 
 
-			} );
+			}
 
 
-		}
+		} );
 
 
-	};
+	}
 
 
-	GLTFExporter.Utils = {
+};
 
 
-		insertKeyframe: function ( track, time ) {
+GLTFExporter.Utils = {
 
 
-			var tolerance = 0.001; // 1ms
-			var valueSize = track.getValueSize();
+	insertKeyframe: function ( track, time ) {
 
 
-			var times = new track.TimeBufferType( track.times.length + 1 );
-			var values = new track.ValueBufferType( track.values.length + valueSize );
-			var interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
+		var tolerance = 0.001; // 1ms
+		var valueSize = track.getValueSize();
 
 
-			var index;
+		var times = new track.TimeBufferType( track.times.length + 1 );
+		var values = new track.ValueBufferType( track.values.length + valueSize );
+		var interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
 
 
-			if ( track.times.length === 0 ) {
+		var index;
 
 
-				times[ 0 ] = time;
+		if ( track.times.length === 0 ) {
 
 
-				for ( var i = 0; i < valueSize; i ++ ) {
+			times[ 0 ] = time;
 
 
-					values[ i ] = 0;
+			for ( var i = 0; i < valueSize; i ++ ) {
 
 
-				}
+				values[ i ] = 0;
 
 
-				index = 0;
+			}
 
 
-			} else if ( time < track.times[ 0 ] ) {
+			index = 0;
 
 
-				if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
+		} else if ( time < track.times[ 0 ] ) {
 
 
-				times[ 0 ] = time;
-				times.set( track.times, 1 );
+			if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
 
 
-				values.set( interpolant.evaluate( time ), 0 );
-				values.set( track.values, valueSize );
+			times[ 0 ] = time;
+			times.set( track.times, 1 );
 
 
-				index = 0;
+			values.set( interpolant.evaluate( time ), 0 );
+			values.set( track.values, valueSize );
 
 
-			} else if ( time > track.times[ track.times.length - 1 ] ) {
+			index = 0;
 
 
-				if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
+		} else if ( time > track.times[ track.times.length - 1 ] ) {
 
 
-					return track.times.length - 1;
+			if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
 
 
-				}
+				return track.times.length - 1;
 
 
-				times[ times.length - 1 ] = time;
-				times.set( track.times, 0 );
+			}
 
 
-				values.set( track.values, 0 );
-				values.set( interpolant.evaluate( time ), track.values.length );
+			times[ times.length - 1 ] = time;
+			times.set( track.times, 0 );
 
 
-				index = times.length - 1;
+			values.set( track.values, 0 );
+			values.set( interpolant.evaluate( time ), track.values.length );
 
 
-			} else {
+			index = times.length - 1;
 
 
-				for ( var i = 0; i < track.times.length; i ++ ) {
+		} else {
 
 
-					if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
+			for ( var i = 0; i < track.times.length; i ++ ) {
 
 
-					if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
+				if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
 
 
-						times.set( track.times.slice( 0, i + 1 ), 0 );
-						times[ i + 1 ] = time;
-						times.set( track.times.slice( i + 1 ), i + 2 );
+				if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
 
 
-						values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
-						values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
-						values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
+					times.set( track.times.slice( 0, i + 1 ), 0 );
+					times[ i + 1 ] = time;
+					times.set( track.times.slice( i + 1 ), i + 2 );
 
 
-						index = i + 1;
+					values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
+					values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
+					values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
 
 
-						break;
+					index = i + 1;
 
 
-					}
+					break;
 
 
 				}
 				}
 
 
 			}
 			}
 
 
-			track.times = times;
-			track.values = values;
+		}
 
 
-			return index;
+		track.times = times;
+		track.values = values;
 
 
-		},
+		return index;
 
 
-		mergeMorphTargetTracks: function ( clip, root ) {
+	},
 
 
-			var tracks = [];
-			var mergedTracks = {};
-			var sourceTracks = clip.tracks;
+	mergeMorphTargetTracks: function ( clip, root ) {
 
 
-			for ( var i = 0; i < sourceTracks.length; ++ i ) {
+		var tracks = [];
+		var mergedTracks = {};
+		var sourceTracks = clip.tracks;
 
 
-				var sourceTrack = sourceTracks[ i ];
-				var sourceTrackBinding = PropertyBinding.parseTrackName( sourceTrack.name );
-				var sourceTrackNode = PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
+		for ( var i = 0; i < sourceTracks.length; ++ i ) {
 
 
-				if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
+			var sourceTrack = sourceTracks[ i ];
+			var sourceTrackBinding = PropertyBinding.parseTrackName( sourceTrack.name );
+			var sourceTrackNode = PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
 
 
-					// Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
-					tracks.push( sourceTrack );
-					continue;
+			if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
 
 
-				}
+				// Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
+				tracks.push( sourceTrack );
+				continue;
 
 
-				if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
-						 && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
-
-					if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
-
-						// This should never happen, because glTF morph target animations
-						// affect all targets already.
-						throw new Error( 'GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
+			}
 
 
-					}
+			if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
+				&& sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
 
 
-					console.warn( 'GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
+				if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
 
 
-					sourceTrack = sourceTrack.clone();
-					sourceTrack.setInterpolation( InterpolateLinear );
+					// This should never happen, because glTF morph target animations
+					// affect all targets already.
+					throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
 
 
 				}
 				}
 
 
-				var targetCount = sourceTrackNode.morphTargetInfluences.length;
-				var targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
+				console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
 
 
-				if ( targetIndex === undefined ) {
+				sourceTrack = sourceTrack.clone();
+				sourceTrack.setInterpolation( InterpolateLinear );
 
 
-					throw new Error( 'GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
-
-				}
+			}
 
 
-				var mergedTrack;
+			var targetCount = sourceTrackNode.morphTargetInfluences.length;
+			var targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
 
 
-				// If this is the first time we've seen this object, create a new
-				// track to store merged keyframe data for each morph target.
-				if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
+			if ( targetIndex === undefined ) {
 
 
-					mergedTrack = sourceTrack.clone();
+				throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
 
 
-					var values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
+			}
 
 
-					for ( var j = 0; j < mergedTrack.times.length; j ++ ) {
+			var mergedTrack;
 
 
-						values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
+			// If this is the first time we've seen this object, create a new
+			// track to store merged keyframe data for each morph target.
+			if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
 
 
-					}
+				mergedTrack = sourceTrack.clone();
 
 
-					mergedTrack.name = '.morphTargetInfluences';
-					mergedTrack.values = values;
+				var values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
 
 
-					mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
-					tracks.push( mergedTrack );
+				for ( var j = 0; j < mergedTrack.times.length; j ++ ) {
 
 
-					continue;
+					values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
 
 
 				}
 				}
 
 
-				var mergedKeyframeIndex = 0;
-				var sourceKeyframeIndex = 0;
-				var sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
+				mergedTrack.name = '.morphTargetInfluences';
+				mergedTrack.values = values;
 
 
-				mergedTrack = mergedTracks[ sourceTrackNode.uuid ];
+				mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
+				tracks.push( mergedTrack );
 
 
-				// For every existing keyframe of the merged track, write a (possibly
-				// interpolated) value from the source track.
-				for ( var j = 0; j < mergedTrack.times.length; j ++ ) {
+				continue;
 
 
-					mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
+			}
 
 
-				}
+			var mergedKeyframeIndex = 0;
+			var sourceKeyframeIndex = 0;
+			var sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
 
 
-				// For every existing keyframe of the source track, write a (possibly
-				// new) keyframe to the merged track. Values from the previous loop may
-				// be written again, but keyframes are de-duplicated.
-				for ( var j = 0; j < sourceTrack.times.length; j ++ ) {
+			mergedTrack = mergedTracks[ sourceTrackNode.uuid ];
 
 
-					var keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
-					mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
+			// For every existing keyframe of the merged track, write a (possibly
+			// interpolated) value from the source track.
+			for ( var j = 0; j < mergedTrack.times.length; j ++ ) {
 
 
-				}
+				mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
 
 
 			}
 			}
 
 
-			clip.tracks = tracks;
+			// For every existing keyframe of the source track, write a (possibly
+			// new) keyframe to the merged track. Values from the previous loop may
+			// be written again, but keyframes are de-duplicated.
+			for ( var j = 0; j < sourceTrack.times.length; j ++ ) {
 
 
-			return clip;
+				var keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
+				mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
+
+			}
 
 
 		}
 		}
 
 
-	};
-	return GLTFExporter;
-} )();
+		clip.tracks = tracks;
+
+		return clip;
+
+	}
+
+};
 
 
 export { GLTFExporter };
 export { GLTFExporter };

+ 602 - 0
examples/jsm/loaders/MTLLoader.js

@@ -0,0 +1,602 @@
+/**
+ * Loads a Wavefront .mtl file specifying materials
+ *
+ * @author angelxuanchang
+ */
+
+import {
+	BackSide,
+	ClampToEdgeWrapping,
+	Color,
+	DefaultLoadingManager,
+	DoubleSide,
+	FileLoader,
+	FrontSide,
+	Loader,
+	LoaderUtils,
+	MeshPhongMaterial,
+	MirroredRepeatWrapping,
+	RepeatWrapping,
+	TextureLoader,
+	Vector2
+} from "../../../build/three.module.js";
+
+var MTLLoader = function ( manager ) {
+
+	this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+};
+
+MTLLoader.prototype = {
+
+	constructor: MTLLoader,
+
+	/**
+	 * Loads and parses a MTL asset from a URL.
+	 *
+	 * @param {String} url - URL to the MTL file.
+	 * @param {Function} [onLoad] - Callback invoked with the loaded object.
+	 * @param {Function} [onProgress] - Callback for download progress.
+	 * @param {Function} [onError] - Callback for download errors.
+	 *
+	 * @see setPath setResourcePath
+	 *
+	 * @note In order for relative texture references to resolve correctly
+	 * you must call setResourcePath() explicitly prior to load.
+	 */
+	load: function ( url, onLoad, onProgress, onError ) {
+
+		var scope = this;
+
+		var path = ( this.path === undefined ) ? LoaderUtils.extractUrlBase( url ) : this.path;
+
+		var loader = new FileLoader( this.manager );
+		loader.setPath( this.path );
+		loader.load( url, function ( text ) {
+
+			onLoad( scope.parse( text, path ) );
+
+		}, onProgress, onError );
+
+	},
+
+	/**
+	 * Set base path for resolving references.
+	 * If set this path will be prepended to each loaded and found reference.
+	 *
+	 * @see setResourcePath
+	 * @param {String} path
+	 * @return {MTLLoader}
+	 *
+	 * @example
+	 *     mtlLoader.setPath( 'assets/obj/' );
+	 *     mtlLoader.load( 'my.mtl', ... );
+	 */
+	setPath: function ( path ) {
+
+		this.path = path;
+		return this;
+
+	},
+
+	/**
+	 * Set base path for additional resources like textures.
+	 *
+	 * @see setPath
+	 * @param {String} path
+	 * @return {MTLLoader}
+	 *
+	 * @example
+	 *     mtlLoader.setPath( 'assets/obj/' );
+	 *     mtlLoader.setResourcePath( 'assets/textures/' );
+	 *     mtlLoader.load( 'my.mtl', ... );
+	 */
+	setResourcePath: function ( path ) {
+
+		this.resourcePath = path;
+		return this;
+
+	},
+
+	setTexturePath: function ( path ) {
+
+		console.warn( 'THREE.MTLLoader: .setTexturePath() has been renamed to .setResourcePath().' );
+		return this.setResourcePath( path );
+
+	},
+
+	setCrossOrigin: function ( value ) {
+
+		this.crossOrigin = value;
+		return this;
+
+	},
+
+	setMaterialOptions: function ( value ) {
+
+		this.materialOptions = value;
+		return this;
+
+	},
+
+	/**
+	 * Parses a MTL file.
+	 *
+	 * @param {String} text - Content of MTL file
+	 * @return {MTLLoader.MaterialCreator}
+	 *
+	 * @see setPath setResourcePath
+	 *
+	 * @note In order for relative texture references to resolve correctly
+	 * you must call setResourcePath() explicitly prior to parse.
+	 */
+	parse: function ( text, path ) {
+
+		var lines = text.split( '\n' );
+		var info = {};
+		var delimiter_pattern = /\s+/;
+		var materialsInfo = {};
+
+		for ( var i = 0; i < lines.length; i ++ ) {
+
+			var line = lines[ i ];
+			line = line.trim();
+
+			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
+
+				// Blank line or comment ignore
+				continue;
+
+			}
+
+			var pos = line.indexOf( ' ' );
+
+			var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
+			key = key.toLowerCase();
+
+			var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
+			value = value.trim();
+
+			if ( key === 'newmtl' ) {
+
+				// New material
+
+				info = { name: value };
+				materialsInfo[ value ] = info;
+
+			} else {
+
+				if ( key === 'ka' || key === 'kd' || key === 'ks' || key ==='ke' ) {
+
+					var ss = value.split( delimiter_pattern, 3 );
+					info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
+
+				} else {
+
+					info[ key ] = value;
+
+				}
+
+			}
+
+		}
+
+		var materialCreator = new MTLLoader.MaterialCreator( this.resourcePath || path, this.materialOptions );
+		materialCreator.setCrossOrigin( this.crossOrigin );
+		materialCreator.setManager( this.manager );
+		materialCreator.setMaterials( materialsInfo );
+		return materialCreator;
+
+	}
+
+};
+
+/**
+ * Create a new THREE-MTLLoader.MaterialCreator
+ * @param baseUrl - Url relative to which textures are loaded
+ * @param options - Set of options on how to construct the materials
+ *                  side: Which side to apply the material
+ *                        FrontSide (default), BackSide, DoubleSide
+ *                  wrap: What type of wrapping to apply for textures
+ *                        RepeatWrapping (default), ClampToEdgeWrapping, MirroredRepeatWrapping
+ *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
+ *                                Default: false, assumed to be already normalized
+ *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
+ *                                  Default: false
+ * @constructor
+ */
+
+MTLLoader.MaterialCreator = function ( baseUrl, options ) {
+
+	this.baseUrl = baseUrl || '';
+	this.options = options;
+	this.materialsInfo = {};
+	this.materials = {};
+	this.materialsArray = [];
+	this.nameLookup = {};
+
+	this.side = ( this.options && this.options.side ) ? this.options.side : FrontSide;
+	this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : RepeatWrapping;
+
+};
+
+MTLLoader.MaterialCreator.prototype = {
+
+	constructor: MTLLoader.MaterialCreator,
+
+	crossOrigin: 'anonymous',
+
+	setCrossOrigin: function ( value ) {
+
+		this.crossOrigin = value;
+		return this;
+
+	},
+
+	setManager: function ( value ) {
+
+		this.manager = value;
+
+	},
+
+	setMaterials: function ( materialsInfo ) {
+
+		this.materialsInfo = this.convert( materialsInfo );
+		this.materials = {};
+		this.materialsArray = [];
+		this.nameLookup = {};
+
+	},
+
+	convert: function ( materialsInfo ) {
+
+		if ( ! this.options ) return materialsInfo;
+
+		var converted = {};
+
+		for ( var mn in materialsInfo ) {
+
+			// Convert materials info into normalized form based on options
+
+			var mat = materialsInfo[ mn ];
+
+			var covmat = {};
+
+			converted[ mn ] = covmat;
+
+			for ( var prop in mat ) {
+
+				var save = true;
+				var value = mat[ prop ];
+				var lprop = prop.toLowerCase();
+
+				switch ( lprop ) {
+
+					case 'kd':
+					case 'ka':
+					case 'ks':
+
+						// Diffuse color (color under white light) using RGB values
+
+						if ( this.options && this.options.normalizeRGB ) {
+
+							value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
+
+						}
+
+						if ( this.options && this.options.ignoreZeroRGBs ) {
+
+							if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
+
+								// ignore
+
+								save = false;
+
+							}
+
+						}
+
+						break;
+
+					default:
+
+						break;
+
+				}
+
+				if ( save ) {
+
+					covmat[ lprop ] = value;
+
+				}
+
+			}
+
+		}
+
+		return converted;
+
+	},
+
+	preload: function () {
+
+		for ( var mn in this.materialsInfo ) {
+
+			this.create( mn );
+
+		}
+
+	},
+
+	getIndex: function ( materialName ) {
+
+		return this.nameLookup[ materialName ];
+
+	},
+
+	getAsArray: function () {
+
+		var index = 0;
+
+		for ( var mn in this.materialsInfo ) {
+
+			this.materialsArray[ index ] = this.create( mn );
+			this.nameLookup[ mn ] = index;
+			index ++;
+
+		}
+
+		return this.materialsArray;
+
+	},
+
+	create: function ( materialName ) {
+
+		if ( this.materials[ materialName ] === undefined ) {
+
+			this.createMaterial_( materialName );
+
+		}
+
+		return this.materials[ materialName ];
+
+	},
+
+	createMaterial_: function ( materialName ) {
+
+		// Create material
+
+		var scope = this;
+		var mat = this.materialsInfo[ materialName ];
+		var params = {
+
+			name: materialName,
+			side: this.side
+
+		};
+
+		function resolveURL( baseUrl, url ) {
+
+			if ( typeof url !== 'string' || url === '' )
+				return '';
+
+			// Absolute URL
+			if ( /^https?:\/\//i.test( url ) ) return url;
+
+			return baseUrl + url;
+
+		}
+
+		function setMapForType( mapType, value ) {
+
+			if ( params[ mapType ] ) return; // Keep the first encountered texture
+
+			var texParams = scope.getTextureParams( value, params );
+			var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
+
+			map.repeat.copy( texParams.scale );
+			map.offset.copy( texParams.offset );
+
+			map.wrapS = scope.wrap;
+			map.wrapT = scope.wrap;
+
+			params[ mapType ] = map;
+
+		}
+
+		for ( var prop in mat ) {
+
+			var value = mat[ prop ];
+			var n;
+
+			if ( value === '' ) continue;
+
+			switch ( prop.toLowerCase() ) {
+
+				// Ns is material specular exponent
+
+				case 'kd':
+
+					// Diffuse color (color under white light) using RGB values
+
+					params.color = new Color().fromArray( value );
+
+					break;
+
+				case 'ks':
+
+					// Specular color (color when light is reflected from shiny surface) using RGB values
+					params.specular = new Color().fromArray( value );
+
+					break;
+
+				case 'ke':
+
+					// Emissive using RGB values
+					params.emissive = new Color().fromArray( value );
+
+					break;
+
+				case 'map_kd':
+
+					// Diffuse texture map
+
+					setMapForType( "map", value );
+
+					break;
+
+				case 'map_ks':
+
+					// Specular map
+
+					setMapForType( "specularMap", value );
+
+					break;
+
+				case 'map_ke':
+
+					// Emissive map
+
+					setMapForType( "emissiveMap", value );
+
+					break;
+
+				case 'norm':
+
+					setMapForType( "normalMap", value );
+
+					break;
+
+				case 'map_bump':
+				case 'bump':
+
+					// Bump texture map
+
+					setMapForType( "bumpMap", value );
+
+					break;
+
+				case 'map_d':
+
+					// Alpha map
+
+					setMapForType( "alphaMap", value );
+					params.transparent = true;
+
+					break;
+
+				case 'ns':
+
+					// The specular exponent (defines the focus of the specular highlight)
+					// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
+
+					params.shininess = parseFloat( value );
+
+					break;
+
+				case 'd':
+					n = parseFloat( value );
+
+					if ( n < 1 ) {
+
+						params.opacity = n;
+						params.transparent = true;
+
+					}
+
+					break;
+
+				case 'tr':
+					n = parseFloat( value );
+
+					if ( this.options && this.options.invertTrProperty ) n = 1 - n;
+
+					if ( n > 0 ) {
+
+						params.opacity = 1 - n;
+						params.transparent = true;
+
+					}
+
+					break;
+
+				default:
+					break;
+
+			}
+
+		}
+
+		this.materials[ materialName ] = new MeshPhongMaterial( params );
+		return this.materials[ materialName ];
+
+	},
+
+	getTextureParams: function ( value, matParams ) {
+
+		var texParams = {
+
+			scale: new Vector2( 1, 1 ),
+			offset: new Vector2( 0, 0 )
+
+		 };
+
+		var items = value.split( /\s+/ );
+		var pos;
+
+		pos = items.indexOf( '-bm' );
+
+		if ( pos >= 0 ) {
+
+			matParams.bumpScale = parseFloat( items[ pos + 1 ] );
+			items.splice( pos, 2 );
+
+		}
+
+		pos = items.indexOf( '-s' );
+
+		if ( pos >= 0 ) {
+
+			texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
+			items.splice( pos, 4 ); // we expect 3 parameters here!
+
+		}
+
+		pos = items.indexOf( '-o' );
+
+		if ( pos >= 0 ) {
+
+			texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
+			items.splice( pos, 4 ); // we expect 3 parameters here!
+
+		}
+
+		texParams.url = items.join( ' ' ).trim();
+		return texParams;
+
+	},
+
+	loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
+
+		var texture;
+		var loader = Loader.Handlers.get( url );
+		var manager = ( this.manager !== undefined ) ? this.manager : DefaultLoadingManager;
+
+		if ( loader === null ) {
+
+			loader = new TextureLoader( manager );
+
+		}
+
+		if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
+		texture = loader.load( url, onLoad, onProgress, onError );
+
+		if ( mapping !== undefined ) texture.mapping = mapping;
+
+		return texture;
+
+	}
+
+};
+
+export { MTLLoader };