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move nodes to webgpu_sandbox example

sunag 4 år sedan
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535a44942e
2 ändrade filer med 8 tillägg och 185 borttagningar
  1. 8 0
      examples/webgpu_sandbox.html
  2. 0 185
      examples/webgpu_sandbox_nodes.html

+ 8 - 0
examples/webgpu_sandbox.html

@@ -19,6 +19,10 @@
 			import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
 			import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
 
+			import FloatNode from './jsm/renderers/nodes/inputs/FloatNode.js';
+			import Vector3Node from './jsm/renderers/nodes/inputs/Vector3Node.js';
+			import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
+
 			let camera, scene, renderer;
 
 			let box;
@@ -49,6 +53,10 @@
 				const geometryBox = new THREE.BoxBufferGeometry();
 				const materialBox = new THREE.MeshBasicMaterial( { map: texture } );
 
+				materialBox.colorNode = new OperatorNode( '+', new FloatNode( .5 ).setConst( true ), new Vector3Node( new THREE.Vector3( 0, 0, 1 ) ) );
+				materialBox.opacityNode = new FloatNode( .5 );
+				materialBox.transparent = true;
+
 				box = new THREE.Mesh( geometryBox, materialBox );
 				box.position.set( 0, 1, 0 );
 				scene.add( box );

+ 0 - 185
examples/webgpu_sandbox_nodes.html

@@ -1,185 +0,0 @@
-<html lang="en">
-	<head>
-		<title>WebGPU Sandbox</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<link type="text/css" rel="stylesheet" href="main.css">
-	</head>
-	<body>
-		<div id="info">
-			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - sandbox<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
-		</div>
-
-		<script type="module">
-
-			import * as THREE from '../build/three.module.js';
-
-			import { DDSLoader } from './jsm/loaders/DDSLoader.js';
-
-			import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
-			import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
-
-			import FloatNode from './jsm/renderers/nodes/inputs/FloatNode.js';
-			import Vector3Node from './jsm/renderers/nodes/inputs/Vector3Node.js';
-			import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
-
-			let camera, scene, renderer;
-
-			let box;
-
-			init().then( animate ).catch( error );
-
-			async function init() {
-
-				if ( WebGPU.isAvailable() === false ) {
-
-					document.body.appendChild( WebGPU.getErrorMessage() );
-
-					throw 'No WebGPU support';
-
-				}
-
-				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
-				camera.position.z = 4;
-
-				scene = new THREE.Scene();
-				scene.background = new THREE.Color( 0x222222 );
-
-				// textured mesh
-
-				const textureLoader = new THREE.TextureLoader();
-				const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
-
-				const geometryBox = new THREE.BoxBufferGeometry();
-				const materialBox = new THREE.MeshBasicMaterial( { map: texture } );
-
-				//materialBox.color = new OperatorNode( '+', new Vector3Node( new THREE.Vector3( 0, .6, 0 ) ), new Vector3Node( new THREE.Vector3( 0, 0, 1 ) ) );
-				materialBox.color = new OperatorNode( '+', new FloatNode( .5 ), new Vector3Node( new THREE.Vector3( 0, 0, 1 ) ) );
-				//materialBox.color = new Vector3Node( new THREE.Vector3( 0, 0, 1 ) );
-
-				box = new THREE.Mesh( geometryBox, materialBox );
-				box.position.set( 0, 1, 0 );
-				scene.add( box );
-
-				// data texture
-
-				const geometryPlane = new THREE.PlaneBufferGeometry();
-				const materialPlane = new THREE.MeshBasicMaterial( { map: createDataTexture(), transparent: true, opacity: 0.5 } );
-
-				const plane = new THREE.Mesh( geometryPlane, materialPlane );
-				plane.position.set( 0, - 1, 0 );
-				//scene.add( plane );
-
-				// compressed texture
-
-				const ddsLoader = new DDSLoader();
-				const dxt5Texture = ddsLoader.load( './textures/compressed/explosion_dxt5_mip.dds' );
-
-				const materialCompressed = new THREE.MeshBasicMaterial( { map: dxt5Texture, transparent: true } );
-
-				const boxCompressed = new THREE.Mesh( geometryBox, materialCompressed );
-				boxCompressed.position.set( - 2, 1, 0 );
-				//scene.add( boxCompressed );
-
-				// points
-
-				const points = [];
-
-				for ( let i = 0; i < 1000; i ++ ) {
-
-					const point = new THREE.Vector3().random().subScalar( 0.5 );
-					points.push( point );
-
-				}
-
-				const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
-				const materialPoints = new THREE.PointsMaterial();
-
-				const pointCloud = new THREE.Points( geometryPoints, materialPoints );
-				pointCloud.position.set( 2, - 1, 0 );
-				//scene.add( pointCloud );
-
-				// lines
-
-				const geometryLine = new THREE.BufferGeometry().setFromPoints( [
-					new THREE.Vector3( - 0.5, - 0.5, 0 ),
-					new THREE.Vector3( 0.5, - 0.5, 0 ),
-					new THREE.Vector3( 0.5, 0.5, 0 ),
-					new THREE.Vector3( - 0.5, 0.5, 0 )
-				] );
-				const materialLine = new THREE.LineBasicMaterial();
-				const line = new THREE.Line( geometryLine, materialLine );
-				line.position.set( 2, 1, 0 );
-				//scene.add( line );
-
-				//
-
-				renderer = new WebGPURenderer( { extensions: [ 'texture-compression-bc' ] } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				document.body.appendChild( renderer.domElement );
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-				return renderer.init();
-
-			}
-
-			function onWindowResize() {
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				box.rotation.x += 0.01;
-				box.rotation.y += 0.02;
-
-				renderer.render( scene, camera );
-
-			}
-
-			function createDataTexture() {
-
-				const color = new THREE.Color( 0xff0000 );
-
-				const width = 512;
-				const height = 512;
-
-				const size = width * height;
-				const data = new Uint8Array( 4 * size );
-
-				const r = Math.floor( color.r * 255 );
-				const g = Math.floor( color.g * 255 );
-				const b = Math.floor( color.b * 255 );
-
-				for ( let i = 0; i < size; i ++ ) {
-
-					const stride = i * 4;
-
-					data[ stride ] = r;
-					data[ stride + 1 ] = g;
-					data[ stride + 2 ] = b;
-					data[ stride + 3 ] = 255;
-
-				}
-
-				return new THREE.DataTexture( data, width, height, THREE.RGBAFormat );
-
-			}
-
-			function error( error ) {
-
-				console.error( error );
-
-			}
-
-		</script>
-	</body>
-</html>