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Examples: Clean up (#25057)

* Update IFCLoader.js

* Update webgl_nodes_loader_gltf_sheen.html

* Update webxr_ar_plane_detection.html

* Update SVGLoader.js

* Update NodeBuilder.js
Levi Pesin 2 years ago
parent
commit
5368e6a206

+ 1 - 2
examples/jsm/loaders/IFCLoader.js

@@ -363,7 +363,7 @@ class SubsetManager {
 
 	isValid( item ) {
 
-		return item != undefined && item != null;
+		return item !== undefined && item !== null;
 
 	}
 
@@ -1877,7 +1877,6 @@ class TypeManager {
 
 	getAllTypesOfModel( modelID ) {
 
-		this.state.models[ modelID ].types;
 		const elements = Object.keys( IfcElements ).map( ( e ) => parseInt( e ) );
 		const types = this.state.models[ modelID ].types;
 		elements.forEach( ( type ) => {

+ 1 - 1
examples/jsm/loaders/SVGLoader.js

@@ -1653,7 +1653,7 @@ class SVGLoader extends Loader {
 
 						return Math.atan2( sinR, cosR );
 
-					}
+					};
 
 					curve.aStartAngle = transformAngle( curve.aStartAngle );
 					curve.aEndAngle = transformAngle( curve.aEndAngle );

+ 1 - 1
examples/jsm/nodes/core/NodeBuilder.js

@@ -12,7 +12,7 @@ import { REVISION, LinearEncoding, Color, Vector2, Vector3, Vector4 } from 'thre
 import { mul, maxMipLevel } from '../shadernode/ShaderNodeElements.js';
 
 export const defaultShaderStages = [ 'fragment', 'vertex' ];
-export const defaultBuildStages = [ 'construct', 'analyze', 'generate' ]
+export const defaultBuildStages = [ 'construct', 'analyze', 'generate' ];
 export const shaderStages = [ ...defaultShaderStages, 'compute' ];
 export const vector = [ 'x', 'y', 'z', 'w' ];
 

+ 0 - 2
examples/webgl_nodes_loader_gltf_sheen.html

@@ -36,8 +36,6 @@
 
 			import * as THREE from 'three';
 
-			import { NodeMaterial, color, uv, mix, mul, checker } from 'three/nodes';
-
 			import { nodeFrame } from 'three/addons/renderers/webgl/nodes/WebGLNodes.js';
 
 			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

+ 0 - 2
examples/webxr_ar_plane_detection.html

@@ -31,7 +31,6 @@
 			import { ARButton } from 'three/addons/webxr/ARButton.js';
 
 			let camera, scene, renderer;
-			let controller;
 
 			init();
 			animate();
@@ -107,7 +106,6 @@
 						planesAdded.add( plane );
 						const frame = renderer.xr.getFrame();
 						const planePose = frame.getPose( plane.planeSpace, referenceSpace );
-						const planeGeometry = new THREE.BufferGeometry();
 						const polygon = plane.polygon;
 
 						let minX = Number.MAX_SAFE_INTEGER;