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@@ -1000,8 +1000,8 @@ THREE.Geometry.prototype = {
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var uvs = this.faceVertexUvs[ uvLayer ];
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var uvs = this.faceVertexUvs[ uvLayer ];
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- if ( ! geometry.faceVertexUvs[ uvLayer ]) {
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- geometry.faceVertexUvs[ uvLayer ] = [ ];
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+ if ( ! geometry.faceVertexUvs[ uvLayer ] ) {
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+ geometry.faceVertexUvs[ uvLayer ] = [];
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}
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}
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for ( var i = 0, il = uvs.length; i < il; i ++ ) {
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for ( var i = 0, il = uvs.length; i < il; i ++ ) {
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