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@@ -145,7 +145,8 @@
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"varying vec3 vNormal;",
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THREE.ShaderChunk[ "lights_phong_pars_vertex" ],
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"void main() {",
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- THREE.ShaderChunk[ "defaultnormal_vertex" ],
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+ THREE.ShaderChunk[ "beginnormal_vertex" ],
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+ THREE.ShaderChunk[ "defaultnormal_vertex" ],
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" vNormal = normalize( transformedNormal );",
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"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
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