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+<!doctype html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - shadow map</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #000;
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+ color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info {
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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+ }
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+ #info a { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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+ </style>
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+ </head>
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+
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+ <body>
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+
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+ <div id="info">
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+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - shadowmap - models by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a></br>
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+ move camera with WASD / RF + mouse
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+ </div>
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+
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+ <script src="../build/Three.js"></script>
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+
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+ <script src="js/ShaderExtras.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/Stats.js"></script>
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+
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+ <script src="fonts/helvetiker_bold.typeface.js"></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var SHADOW_MAP_WIDTH = 2048, SHADOW_MAP_HEIGHT = 1024;
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+
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+ var MARGIN = 100;
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+
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+ var SCREEN_WIDTH = window.innerWidth;
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+ var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
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+ var FLOOR = -250;
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+
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+ var camera, controls, scene, renderer;
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+ var container, stats;
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+
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+ var NEAR = 5, FAR = 3000;
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+
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+ var sceneHUD, cameraOrtho, hudMaterial;
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+
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+ var morph, morphs = [];
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+
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+ var light;
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+
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+ var clock = new THREE.Clock();
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+
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+ init();
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+ animate();
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+
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ // SCENE
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+
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+ scene = new THREE.Scene();
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+ scene.fog = new THREE.Fog( 0xffaa55, 1000, FAR );
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+ THREE.ColorUtils.adjustHSV( scene.fog.color, 0.02, -0.15, -0.65 );
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+
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+ // SCENE CAMERA
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+
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+ camera = new THREE.PerspectiveCamera( 23, SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
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+ camera.position.set( 700, 50, 1900 );
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+ scene.add( camera );
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+
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+ controls = new THREE.FirstPersonControls( camera );
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+
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+ controls.lookSpeed = 0.0125;
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+ controls.movementSpeed = 500;
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+ controls.noFly = false;
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+ controls.lookVertical = true;
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+ controls.constrainVertical = true;
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+ controls.verticalMin = 1.5;
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+ controls.verticalMax = 2.0;
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+
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+ controls.lon = -110;
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+
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+ // LIGHTS
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+
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+ var ambient = new THREE.AmbientLight( 0x444444 );
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+ scene.add( ambient );
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+
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+ light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI, 1 );
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+ light.position.set( 0, 1500, 1000 );
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+ light.target.position.set( 0, 0, 0 );
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+
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+ light.castShadow = true;
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+
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+ light.shadowCameraNear = 700;
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+ light.shadowCameraFar = camera.far;
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+ light.shadowCameraFov = 50;
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+
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+ //light.shadowCameraVisible = true;
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+
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+ light.shadowBias = 0.0001;
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+ light.shadowDarkness = 0.5;
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+
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+ light.shadowMapWidth = SHADOW_MAP_WIDTH;
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+ light.shadowMapHeight = SHADOW_MAP_HEIGHT;
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+
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+ scene.add( light );
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+
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+ createHUD();
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+ createScene();
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+
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+ // RENDERER
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+
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+ renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
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+ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+ renderer.domElement.style.position = "relative";
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+ renderer.domElement.style.top = MARGIN + 'px';
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+ container.appendChild( renderer.domElement );
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+
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+ renderer.setClearColor( scene.fog.color, 1 );
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+ renderer.autoClear = false;
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+
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+ //
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+
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+ renderer.shadowMapEnabled = true;
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+ renderer.shadowMapSoft = true;
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+
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+ // STATS
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ stats.domElement.style.zIndex = 100;
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+ container.appendChild( stats.domElement );
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+
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+ }
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+
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+ function createHUD() {
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+
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+ cameraOrtho = new THREE.OrthographicCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10, 1000 );
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+ cameraOrtho.position.z = 10;
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+
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+ var shader = THREE.ShaderExtras[ "unpackDepthRGBA" ];
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+ var uniforms = new THREE.UniformsUtils.clone( shader.uniforms );
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+
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+ hudMaterial = new THREE.ShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
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+
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+ var hudGeo = new THREE.PlaneGeometry( SHADOW_MAP_WIDTH / 2, SHADOW_MAP_HEIGHT / 2 );
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+ var hudMesh = new THREE.Mesh( hudGeo, hudMaterial );
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+ hudMesh.position.x = ( SCREEN_WIDTH - SHADOW_MAP_WIDTH / 2 ) * -0.5;
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+ hudMesh.position.y = ( SCREEN_HEIGHT - SHADOW_MAP_HEIGHT / 2 ) * -0.5;
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+ hudMesh.rotation.x = Math.PI / 2;
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+
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+ sceneHUD = new THREE.Scene();
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+ sceneHUD.add( hudMesh );
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+
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+ cameraOrtho.lookAt( sceneHUD.position );
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+
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+ }
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+
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+ function createScene( ) {
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+
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+ // GROUND
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+
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+ var geometry = new THREE.PlaneGeometry( 100, 100 );
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+ var planeMaterial = new THREE.MeshPhongMaterial( { color: 0xffdd99 } );
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+ THREE.ColorUtils.adjustHSV( planeMaterial.color, 0, 0, 0.9 );
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+ planeMaterial.ambient = planeMaterial.color;
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+
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+ var ground = new THREE.Mesh( geometry, planeMaterial );
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+
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+ ground.position.set( 0, FLOOR, 0 );
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+ ground.scale.set( 100, 100, 100 );
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+
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+ ground.castShadow = false;
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+ ground.receiveShadow = true;
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+
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+ scene.add( ground );
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+
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+ // TEXT
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+
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+ var textGeo = new THREE.TextGeometry( "THREE.JS", {
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+
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+ size: 200,
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+ height: 50,
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+ curveSegments: 12,
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+
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+ font: "helvetiker",
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+ weight: "bold",
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+ style: "normal",
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+
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+ bevelThickness: 2,
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+ bevelSize: 5,
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+ bevelEnabled: true
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+
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+ });
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+
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+ textGeo.computeBoundingBox();
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+ var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
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+
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+ var textMaterial = new THREE.MeshPhongMaterial( { color: 0xff0000, specular: 0xffffff, ambient: 0xaa0000 } );
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+
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+ var mesh = new THREE.Mesh( textGeo, textMaterial );
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+ mesh.position.x = centerOffset;
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+ mesh.position.y = FLOOR + 67;
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+
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+
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+ scene.add( mesh );
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+
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+ // CUBES
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+
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+ var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1500, 220, 150 ), planeMaterial );
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+
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+ mesh.position.y = FLOOR - 50;
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+ mesh.position.z = 20;
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+
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+
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+ scene.add( mesh );
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+
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+ var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1600, 170, 250 ), planeMaterial );
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+
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+ mesh.position.y = FLOOR - 50;
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+ mesh.position.z = 20;
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+
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+
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+ scene.add( mesh );
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+
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+ // MORPHS
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+
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+ function addMorph( geometry, speed, duration, x, y, z, fudgeColor ) {
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+
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+ var material = new THREE.MeshLambertMaterial( { color: 0xffaa55, morphTargets: true, vertexColors: THREE.FaceColors } );
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+
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+ //geometry.materials[ 0 ] = material;
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+
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+ if ( fudgeColor ) {
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+
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+ THREE.ColorUtils.adjustHSV( material.color, 0, 0.5 - Math.random(), 0.5 - Math.random() );
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+ material.ambient = material.color;
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+
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+ }
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+
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+ var meshAnim = new THREE.MorphAnimMesh( geometry, material );
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+
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+ meshAnim.speed = speed;
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+ meshAnim.duration = duration;
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+ meshAnim.time = 600 * Math.random();
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+
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+ meshAnim.position.set( x, y, z );
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+ meshAnim.rotation.y = Math.PI/2;
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+
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+ meshAnim.castShadow = true;
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+ meshAnim.receiveShadow = true;
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+
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+ scene.add( meshAnim );
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+
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+ morphs.push( meshAnim );
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+
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+ }
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+
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+ function morphColorsToFaceColors( geometry ) {
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+
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+ if ( geometry.morphColors && geometry.morphColors.length ) {
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+
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+ var colorMap = geometry.morphColors[ 0 ];
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+
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+ for ( var i = 0; i < colorMap.colors.length; i ++ ) {
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+
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+ geometry.faces[ i ].color = colorMap.colors[ i ];
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ var loader = new THREE.JSONLoader();
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+
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+ loader.load( "models/animated/horse.js", function( geometry ) {
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+
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+ morphColorsToFaceColors( geometry );
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+
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+
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+ var i = -600;
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+ while (i < 601){
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+ addMorph( geometry, 550, 1000, 100 - Math.random() * 3000, FLOOR, i, true );
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+ i += 2;
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+ }
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+
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+ } );
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+
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+ /*
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+ loader.load( "obj/morphs/fox.js", function( geometry ) {
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+
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+ morphColorsToFaceColors( geometry );
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+ addMorph( geometry, 200, 1000, 100 - Math.random() * 500, FLOOR - 5, 600 );
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+
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+ } );
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+
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+ loader.load( "obj/morphs/shdw3walk.js", function( geometry ) {
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+
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+ morphColorsToFaceColors( geometry );
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+ addMorph( geometry, 40, 2000, -500, FLOOR + 60, 245 );
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+
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+ } );
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+
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+ loader.load( "obj/morphs/flamingo.js", function( geometry ) {
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+
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+ morphColorsToFaceColors( geometry );
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+ addMorph( geometry, 500, 1000, 500 - Math.random() * 500, FLOOR + 350, 40 );
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+
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+ } );
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+
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+ loader.load( "obj/morphs/stork.js", function( geometry ) {
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+
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+ morphColorsToFaceColors( geometry );
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+ addMorph( geometry, 350, 1000, 500 - Math.random() * 500, FLOOR + 350, 340 );
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+
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+ } );
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+
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+ loader.load( "obj/morphs/mountainlion.js", function( geometry ) {
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+
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+ morphColorsToFaceColors( geometry );
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+ addMorph( geometry, 400, 1000, 500 - Math.random() * 500, FLOOR - 5, 700 );
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+
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+ } );
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+
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+ loader.load( "obj/morphs/bearBrown.js", function( geometry ) {
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+
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+ morphColorsToFaceColors( geometry );
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+ addMorph( geometry, 300, 2500, -500, FLOOR - 5, -750 );
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+
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+ } );
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+
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+ loader.load( "obj/morphs/parrot.js", function( geometry ) {
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+
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+ morphColorsToFaceColors( geometry );
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+ addMorph( geometry, 450, 500, 500 - Math.random() * 500, FLOOR + 300, 700 );
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+
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+ } );
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+ */
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ var delta = clock.getDelta();
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+
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+ for ( var i = 0; i < morphs.length; i ++ ) {
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+
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+ morph = morphs[ i ];
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+
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+ morph.updateAnimation( 1000 * delta );
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+
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+ morph.position.x += morph.speed * delta;
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+
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+ if ( morph.position.x > 2000 ) {
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+
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+ morph.position.x = -1000 - Math.random() * 500;
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+
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+ }
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+
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+ }
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+
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+ controls.update( delta );
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+
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+ renderer.clear();
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+ renderer.render( scene, camera );
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+
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+ // Render debug HUD with shadow map
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+
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+ //hudMaterial.uniforms.tDiffuse.texture = light.shadowMap;
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+ //renderer.render( sceneHUD, cameraOrtho );
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+
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+ }
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+
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|
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+ </script>
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+
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+ </body>
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|
+</html>
|