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@@ -130,7 +130,7 @@ class NodeMaterial extends ShaderMaterial {
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let depthNode = this.depthNode;
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let depthNode = this.depthNode;
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- if ( renderer.logarithmicDepthBuffer === true ) {
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+ if ( depthNode === null && renderer.logarithmicDepthBuffer === true ) {
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const fragDepth = modelViewProjection().w.add( 1 );
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const fragDepth = modelViewProjection().w.add( 1 );
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