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@@ -121,11 +121,16 @@
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This is used by the [page:WebGLRenderer] for selecting shaders.
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</p>
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+ <h3>[property:Float ior]</h3>
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+ <p>
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+ Index-of-refraction for non-metallic materials, from *1.0* to *2.333*. Default is *1.5*.<br />
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+ </p>
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+
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<h3>[property:Float reflectivity]</h3>
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<p>
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- Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.<br />
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+ Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*, which corresponds to an index-of-refraction of 1.5.<br />
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- This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
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+ This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
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</p>
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<h3>[property:Float transmission]</h3>
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