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@@ -0,0 +1,21 @@
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+import {
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+ BufferGeometry,
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+ Mesh,
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+ Vector3
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+} from '../../../src/Three';
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+
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+export class MeshSurfaceSampler {
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+
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+ distribution: Float32Array | null;
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+ geometry: BufferGeometry;
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+ positionAttribute: Float32Array;
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+ weightAttribute: string | null;
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+
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+ constructor( mesh: Mesh );
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+ binarySearch( x: number ): number;
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+ build(): this;
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+ sample( targetPosition: Vector3, targetNormal: Vector3 ): this;
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+ sampleFace( faceIndex: number, targetPosition: Vector3, targetNormal: Vector3 ): this;
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+ setWeightAttribute( name: string | null ): this;
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+
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+}
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