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@@ -1,68 +1,69 @@
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// ThreeDebug.js r32 - http://github.com/mrdoob/three.js
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// ThreeDebug.js r32 - http://github.com/mrdoob/three.js
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var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
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var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
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-THREE.Color.prototype={setRGB:function(a,b,e){this.r=a;this.g=b;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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+THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
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THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
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-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0};
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-THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,d=this.z;this.x=e*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
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-a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
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+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
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+THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,e=this.z;this.x=f*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
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+a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
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Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
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Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
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-THREE.Vector4=function(a,b,e,d){this.x=a||0;this.y=b||0;this.z=e||0;this.w=d||1};
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-THREE.Vector4.prototype={set:function(a,b,e,d){this.x=a;this.y=b;this.z=e;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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+THREE.Vector4=function(a,b,f,e){this.x=a||0;this.y=b||0;this.z=f||0;this.w=e||1};
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+THREE.Vector4.prototype={set:function(a,b,f,e){this.x=a;this.y=b;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
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THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,g=[];a=0;for(b=d.length;a<b;a++){e=d[a];if(e instanceof THREE.Mesh)g=g.concat(this.intersectObject(e))}g.sort(function(i,c){return i.distance-c.distance});return g},intersectObject:function(a){function b(O,o,f,h){h=h.clone().subSelf(o);f=f.clone().subSelf(o);var p=O.clone().subSelf(o);O=h.dot(h);o=h.dot(f);h=h.dot(p);var m=f.dot(f);f=f.dot(p);p=1/(O*m-o*o);m=(m*h-o*f)*p;O=(O*f-o*h)*p;return m>0&&O>0&&m+O<1}var e,d,g,i,c,q,k,l,B,D,
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-x,A=a.geometry,M=A.vertices,Q=[];e=0;for(d=A.faces.length;e<d;e++){g=A.faces[e];D=this.origin.clone();x=this.direction.clone();i=a.matrix.multiplyVector3(M[g.a].position.clone());c=a.matrix.multiplyVector3(M[g.b].position.clone());q=a.matrix.multiplyVector3(M[g.c].position.clone());k=g instanceof THREE.Face4?a.matrix.multiplyVector3(M[g.d].position.clone()):null;l=a.rotationMatrix.multiplyVector3(g.normal.clone());B=x.dot(l);if(B<0){l=l.dot((new THREE.Vector3).sub(i,D))/B;D=D.addSelf(x.multiplyScalar(l));
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-if(g instanceof THREE.Face3){if(b(D,i,c,q)){g={distance:this.origin.distanceTo(D),point:D,face:g,object:a};Q.push(g)}}else if(g instanceof THREE.Face4)if(b(D,i,c,k)||b(D,c,q,k)){g={distance:this.origin.distanceTo(D),point:D,face:g,object:a};Q.push(g)}}}return Q}};
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-THREE.Rectangle=function(){function a(){i=d-b;c=g-e}var b,e,d,g,i,c,q=true;this.getX=function(){return b};this.getY=function(){return e};this.getWidth=function(){return i};this.getHeight=function(){return c};this.getLeft=function(){return b};this.getTop=function(){return e};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(k,l,B,D){q=false;b=k;e=l;d=B;g=D;a()};this.addPoint=function(k,l){if(q){q=false;b=k;e=l;d=k;g=l}else{b=b<k?b:k;e=e<l?e:l;d=d>k?d:k;g=g>l?
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-g:l}a()};this.add3Points=function(k,l,B,D,x,A){if(q){q=false;b=k<B?k<x?k:x:B<x?B:x;e=l<D?l<A?l:A:D<A?D:A;d=k>B?k>x?k:x:B>x?B:x;g=l>D?l>A?l:A:D>A?D:A}else{b=k<B?k<x?k<b?k:b:x<b?x:b:B<x?B<b?B:b:x<b?x:b;e=l<D?l<A?l<e?l:e:A<e?A:e:D<A?D<e?D:e:A<e?A:e;d=k>B?k>x?k>d?k:d:x>d?x:d:B>x?B>d?B:d:x>d?x:d;g=l>D?l>A?l>g?l:g:A>g?A:g:D>A?D>g?D:g:A>g?A:g}a()};this.addRectangle=function(k){if(q){q=false;b=k.getLeft();e=k.getTop();d=k.getRight();g=k.getBottom()}else{b=b<k.getLeft()?b:k.getLeft();e=e<k.getTop()?e:k.getTop();
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-d=d>k.getRight()?d:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){b-=k;e-=k;d+=k;g+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();e=e>k.getTop()?e:k.getTop();d=d<k.getRight()?d:k.getRight();g=g<k.getBottom()?g:k.getBottom();a()};this.instersects=function(k){return Math.min(d,k.getRight())-Math.max(b,k.getLeft())>=0&&Math.min(g,k.getBottom())-Math.max(e,k.getTop())>=0};this.empty=function(){q=true;g=d=e=b=0;a()};this.isEmpty=function(){return q};this.toString=
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-function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+g+", width: "+i+", height: "+c+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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-THREE.Matrix4=function(a,b,e,d,g,i,c,q,k,l,B,D,x,A,M,Q){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=g||0;this.n22=i||1;this.n23=c||0;this.n24=q||0;this.n31=k||0;this.n32=l||0;this.n33=B||1;this.n34=D||0;this.n41=x||0;this.n42=A||0;this.n43=M||0;this.n44=Q||1};
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-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,g,i,c,q,k,l,B,D,x,A,M,Q){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=g;this.n22=i;this.n23=c;this.n24=q;this.n31=k;this.n32=l;this.n33=B;this.n34=D;this.n41=x;this.n42=A;this.n43=M;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
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-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3;i.sub(a,b).normalize();d.cross(e,i).normalize();g.cross(i,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=i.x;
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-this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,g=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24*
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-g;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,g=a.n13,i=a.n14,c=a.n21,q=a.n22,k=a.n23,l=a.n24,B=a.n31,D=a.n32,
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|
-x=a.n33,A=a.n34,M=a.n41,Q=a.n42,O=a.n43,o=a.n44,f=b.n11,h=b.n12,p=b.n13,m=b.n14,r=b.n21,j=b.n22,n=b.n23,w=b.n24,t=b.n31,y=b.n32,u=b.n33,s=b.n34,E=b.n41,X=b.n42,F=b.n43,R=b.n44;this.n11=e*f+d*r+g*t+i*E;this.n12=e*h+d*j+g*y+i*X;this.n13=e*p+d*n+g*u+i*F;this.n14=e*m+d*w+g*s+i*R;this.n21=c*f+q*r+k*t+l*E;this.n22=c*h+q*j+k*y+l*X;this.n23=c*p+q*n+k*u+l*F;this.n24=c*m+q*w+k*s+l*R;this.n31=B*f+D*r+x*t+A*E;this.n32=B*h+D*j+x*y+A*X;this.n33=B*p+D*n+x*u+A*F;this.n34=B*m+D*w+x*s+A*R;this.n41=M*f+Q*r+O*t+o*E;
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|
-this.n42=M*h+Q*j+O*y+o*X;this.n43=M*p+Q*n+O*u+o*F;this.n44=M*m+Q*w+O*s+o*R;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,g=this.n14,i=this.n21,c=this.n22,q=this.n23,k=this.n24,l=this.n31,B=this.n32,D=this.n33,x=this.n34,A=this.n41,M=this.n42,Q=this.n43,O=this.n44,o=a.n11,f=a.n21,h=a.n31,p=a.n41,m=a.n12,r=a.n22,j=a.n32,n=a.n42,w=a.n13,t=a.n23,y=a.n33,u=a.n43,s=a.n14,E=a.n24,X=a.n34;a=a.n44;this.n11=b*o+e*f+d*h+g*p;this.n12=b*m+e*r+d*j+g*n;this.n13=b*w+e*t+d*y+g*u;this.n14=
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|
-b*s+e*E+d*X+g*a;this.n21=i*o+c*f+q*h+k*p;this.n22=i*m+c*r+q*j+k*n;this.n23=i*w+c*t+q*y+k*u;this.n24=i*s+c*E+q*X+k*a;this.n31=l*o+B*f+D*h+x*p;this.n32=l*m+B*r+D*j+x*n;this.n33=l*w+B*t+D*y+x*u;this.n34=l*s+B*E+D*X+x*a;this.n41=A*o+M*f+Q*h+O*p;this.n42=A*m+M*r+Q*j+O*n;this.n43=A*w+M*t+Q*y+O*u;this.n44=A*s+M*E+Q*X+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
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+THREE.Ray.prototype={intersectScene:function(a){var b,f,e=a.objects,i=[];a=0;for(b=e.length;a<b;a++){f=e[a];if(f instanceof THREE.Mesh)i=i.concat(this.intersectObject(f))}i.sort(function(j,p){return j.distance-p.distance});return i},intersectObject:function(a){function b(O,q,L,d){d=d.clone().subSelf(q);L=L.clone().subSelf(q);var g=O.clone().subSelf(q);O=d.dot(d);q=d.dot(L);d=d.dot(g);var o=L.dot(L);L=L.dot(g);g=1/(O*o-q*q);o=(o*d-q*L)*g;O=(O*L-q*d)*g;return o>0&&O>0&&o+O<1}var f,e,i,j,p,c,k,m,B,D,
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+x,A=a.geometry,M=A.vertices,Q=[];f=0;for(e=A.faces.length;f<e;f++){i=A.faces[f];D=this.origin.clone();x=this.direction.clone();j=a.matrix.multiplyVector3(M[i.a].position.clone());p=a.matrix.multiplyVector3(M[i.b].position.clone());c=a.matrix.multiplyVector3(M[i.c].position.clone());k=i instanceof THREE.Face4?a.matrix.multiplyVector3(M[i.d].position.clone()):null;m=a.rotationMatrix.multiplyVector3(i.normal.clone());B=x.dot(m);if(B<0){m=m.dot((new THREE.Vector3).sub(j,D))/B;D=D.addSelf(x.multiplyScalar(m));
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+if(i instanceof THREE.Face3){if(b(D,j,p,c)){i={distance:this.origin.distanceTo(D),point:D,face:i,object:a};Q.push(i)}}else if(i instanceof THREE.Face4)if(b(D,j,p,k)||b(D,p,c,k)){i={distance:this.origin.distanceTo(D),point:D,face:i,object:a};Q.push(i)}}}return Q}};
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+THREE.Rectangle=function(){function a(){j=e-b;p=i-f}var b,f,e,i,j,p,c=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return e};this.getBottom=function(){return i};this.set=function(k,m,B,D){c=false;b=k;f=m;e=B;i=D;a()};this.addPoint=function(k,m){if(c){c=false;b=k;f=m;e=k;i=m}else{b=b<k?b:k;f=f<m?f:m;e=e>k?e:k;i=i>m?
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+i:m}a()};this.add3Points=function(k,m,B,D,x,A){if(c){c=false;b=k<B?k<x?k:x:B<x?B:x;f=m<D?m<A?m:A:D<A?D:A;e=k>B?k>x?k:x:B>x?B:x;i=m>D?m>A?m:A:D>A?D:A}else{b=k<B?k<x?k<b?k:b:x<b?x:b:B<x?B<b?B:b:x<b?x:b;f=m<D?m<A?m<f?m:f:A<f?A:f:D<A?D<f?D:f:A<f?A:f;e=k>B?k>x?k>e?k:e:x>e?x:e:B>x?B>e?B:e:x>e?x:e;i=m>D?m>A?m>i?m:i:A>i?A:i:D>A?D>i?D:i:A>i?A:i}a()};this.addRectangle=function(k){if(c){c=false;b=k.getLeft();f=k.getTop();e=k.getRight();i=k.getBottom()}else{b=b<k.getLeft()?b:k.getLeft();f=f<k.getTop()?f:k.getTop();
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+e=e>k.getRight()?e:k.getRight();i=i>k.getBottom()?i:k.getBottom()}a()};this.inflate=function(k){b-=k;f-=k;e+=k;i+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();f=f>k.getTop()?f:k.getTop();e=e<k.getRight()?e:k.getRight();i=i<k.getBottom()?i:k.getBottom();a()};this.instersects=function(k){return Math.min(e,k.getRight())-Math.max(b,k.getLeft())>=0&&Math.min(i,k.getBottom())-Math.max(f,k.getTop())>=0};this.empty=function(){c=true;i=e=f=b=0;a()};this.isEmpty=function(){return c};this.toString=
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+function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+f+", bottom: "+i+", width: "+j+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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+THREE.Matrix4=function(a,b,f,e,i,j,p,c,k,m,B,D,x,A,M,Q){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=e||0;this.n21=i||0;this.n22=j||1;this.n23=p||0;this.n24=c||0;this.n31=k||0;this.n32=m||0;this.n33=B||1;this.n34=D||0;this.n41=x||0;this.n42=A||0;this.n43=M||0;this.n44=Q||1};
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+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,e,i,j,p,c,k,m,B,D,x,A,M,Q){this.n11=a;this.n12=b;this.n13=f;this.n14=e;this.n21=i;this.n22=j;this.n23=p;this.n24=c;this.n31=k;this.n32=m;this.n33=B;this.n34=D;this.n41=x;this.n42=A;this.n43=M;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
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+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var e=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(f,j).normalize();i.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=j.x;
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+this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,e=a.z,i=1/(this.n41*b+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*e+this.n14)*i;a.y=(this.n21*b+this.n22*f+this.n23*e+this.n24)*i;a.z=(this.n31*b+this.n32*f+this.n33*e+this.n34)*i;return a},multiplyVector4:function(a){var b=a.x,f=a.y,e=a.z,i=a.w;a.x=this.n11*b+this.n12*f+this.n13*e+this.n14*i;a.y=this.n21*b+this.n22*f+this.n23*e+this.n24*
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|
+i;a.z=this.n31*b+this.n32*f+this.n33*e+this.n34*i;a.w=this.n41*b+this.n42*f+this.n43*e+this.n44*i;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,e=a.n12,i=a.n13,j=a.n14,p=a.n21,c=a.n22,k=a.n23,m=a.n24,B=a.n31,D=a.n32,
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|
|
|
+x=a.n33,A=a.n34,M=a.n41,Q=a.n42,O=a.n43,q=a.n44,L=b.n11,d=b.n12,g=b.n13,o=b.n14,l=b.n21,n=b.n22,h=b.n23,t=b.n24,r=b.n31,y=b.n32,u=b.n33,s=b.n34,w=b.n41,W=b.n42,G=b.n43,T=b.n44;this.n11=f*L+e*l+i*r+j*w;this.n12=f*d+e*n+i*y+j*W;this.n13=f*g+e*h+i*u+j*G;this.n14=f*o+e*t+i*s+j*T;this.n21=p*L+c*l+k*r+m*w;this.n22=p*d+c*n+k*y+m*W;this.n23=p*g+c*h+k*u+m*G;this.n24=p*o+c*t+k*s+m*T;this.n31=B*L+D*l+x*r+A*w;this.n32=B*d+D*n+x*y+A*W;this.n33=B*g+D*h+x*u+A*G;this.n34=B*o+D*t+x*s+A*T;this.n41=M*L+Q*l+O*r+q*w;
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|
+this.n42=M*d+Q*n+O*y+q*W;this.n43=M*g+Q*h+O*u+q*G;this.n44=M*o+Q*t+O*s+q*T;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,e=this.n13,i=this.n14,j=this.n21,p=this.n22,c=this.n23,k=this.n24,m=this.n31,B=this.n32,D=this.n33,x=this.n34,A=this.n41,M=this.n42,Q=this.n43,O=this.n44,q=a.n11,L=a.n21,d=a.n31,g=a.n41,o=a.n12,l=a.n22,n=a.n32,h=a.n42,t=a.n13,r=a.n23,y=a.n33,u=a.n43,s=a.n14,w=a.n24,W=a.n34;a=a.n44;this.n11=b*q+f*L+e*d+i*g;this.n12=b*o+f*l+e*n+i*h;this.n13=b*t+f*r+e*y+i*u;this.n14=
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|
+b*s+f*w+e*W+i*a;this.n21=j*q+p*L+c*d+k*g;this.n22=j*o+p*l+c*n+k*h;this.n23=j*t+p*r+c*y+k*u;this.n24=j*s+p*w+c*W+k*a;this.n31=m*q+B*L+D*d+x*g;this.n32=m*o+B*l+D*n+x*h;this.n33=m*t+B*r+D*y+x*u;this.n34=m*s+B*w+D*W+x*a;this.n41=A*q+M*L+Q*d+O*g;this.n42=A*o+M*l+Q*n+O*h;this.n43=A*t+M*r+Q*y+O*u;this.n44=A*s+M*w+Q*W+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
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|
a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
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|
a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
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|
-this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var g=b[e];b[e]=b[d];
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|
-b[d]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
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|
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|
-this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=e;return d};
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|
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|
-THREE.Matrix4.scaleMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=e;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
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|
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|
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),g=Math.sin(b),i=1-d,c=a.x,q=a.y,k=a.z;e.n11=i*c*c+d;e.n12=i*c*q-g*k;e.n13=i*c*k+g*q;e.n21=i*c*q+g*k;e.n22=i*q*q+d;e.n23=i*q*k-g*c;e.n31=i*c*k-g*q;e.n32=i*q*k+g*c;e.n33=i*k*k+d;return e};
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|
|
|
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|
+this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,e){var i=b[f];b[f]=b[e];
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+b[e]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
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+this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=f;return e};
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+THREE.Matrix4.scaleMatrix=function(a,b,f){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=f;return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
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+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,e=Math.cos(b),i=Math.sin(b),j=1-e,p=a.x,c=a.y,k=a.z;f.n11=j*p*p+e;f.n12=j*p*c-i*k;f.n13=j*p*k+i*c;f.n21=j*p*c+i*k;f.n22=j*c*c+e;f.n23=j*c*k-i*p;f.n31=j*p*k-i*c;f.n32=j*c*k+i*p;f.n33=j*k*k+e;return f};
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THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
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a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
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-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],i=-b[10]*b[4]+b[6]*b[8],c=b[10]*b[0]-b[2]*b[8],q=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],B=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*i+b[2]*k;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*g;a.m[3]=b*i;a.m[4]=b*c;a.m[5]=b*q;a.m[6]=b*k;a.m[7]=b*l;a.m[8]=b*B;return a};
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-THREE.Matrix4.makeFrustum=function(a,b,e,d,g,i){var c,q,k;c=new THREE.Matrix4;q=2*g/(b-a);k=2*g/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(i+g)/(i-g);g=-2*i*g/(i-g);c.n11=q;c.n12=0;c.n13=a;c.n14=0;c.n21=0;c.n22=k;c.n23=e;c.n24=0;c.n31=0;c.n32=0;c.n33=d;c.n34=g;c.n41=0;c.n42=0;c.n43=-1;c.n44=0;return c};THREE.Matrix4.makePerspective=function(a,b,e,d){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,d)};
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-THREE.Matrix4.makeOrtho=function(a,b,e,d,g,i){var c,q,k,l;c=new THREE.Matrix4;q=b-a;k=e-d;l=i-g;a=(b+a)/q;e=(e+d)/k;g=(i+g)/l;c.n11=2/q;c.n12=0;c.n13=0;c.n14=-a;c.n21=0;c.n22=2/k;c.n23=0;c.n24=-e;c.n31=0;c.n32=0;c.n33=-2/l;c.n34=-g;c.n41=0;c.n42=0;c.n43=0;c.n44=1;return c};
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+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],i=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],B=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*j+b[2]*k;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*e;a.m[2]=b*i;a.m[3]=b*j;a.m[4]=b*p;a.m[5]=b*c;a.m[6]=b*k;a.m[7]=b*m;a.m[8]=b*B;return a};
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+THREE.Matrix4.makeFrustum=function(a,b,f,e,i,j){var p,c,k;p=new THREE.Matrix4;c=2*i/(b-a);k=2*i/(e-f);a=(b+a)/(b-a);f=(e+f)/(e-f);e=-(j+i)/(j-i);i=-2*j*i/(j-i);p.n11=c;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=k;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=e;p.n34=i;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,e){var i;a=f*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*b,a*b,i,a,f,e)};
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+THREE.Matrix4.makeOrtho=function(a,b,f,e,i,j){var p,c,k,m;p=new THREE.Matrix4;c=b-a;k=f-e;m=j-i;a=(b+a)/c;f=(f+e)/k;i=(j+i)/m;p.n11=2/c;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/k;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/m;p.n34=-i;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
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THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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-THREE.Face3=function(a,b,e,d,g){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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-THREE.Face4=function(a,b,e,d,g,i){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=i instanceof Array?i:[i]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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+THREE.Face3=function(a,b,f,e,i){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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+THREE.Face4=function(a,b,f,e,i,j){this.a=a;this.b=b;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
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THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
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-THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
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-e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,e,d,g,i,c,q=new THREE.Vector3,k=new THREE.Vector3;d=0;for(g=this.vertices.length;d<g;d++){i=this.vertices[d];i.normal.set(0,0,0)}d=0;for(g=this.faces.length;d<g;d++){i=this.faces[d];if(a&&i.vertexNormals.length){q.set(0,0,0);b=0;for(e=i.normal.length;b<e;b++)q.addSelf(i.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[i.a];e=this.vertices[i.b];c=this.vertices[i.c];q.sub(c.position,
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-e.position);k.sub(b.position,e.position);q.crossSelf(k)}q.isZero()||q.normalize();i.normal.copy(q)}},computeVertexNormals:function(){var a,b,e=[],d;a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=
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-0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=e[d.a].clone();d.vertexNormals[1]=e[d.b].clone();d.vertexNormals[2]=e[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=e[d.a].clone();d.vertexNormals[1]=e[d.b].clone();d.vertexNormals[2]=e[d.c].clone();d.vertexNormals[3]=e[d.d].clone()}}},computeTangents:function(){function a(s,E,X,F,R,U,G){i=s.vertices[E].position;c=s.vertices[X].position;
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-q=s.vertices[F].position;k=g[R];l=g[U];B=g[G];D=c.x-i.x;x=q.x-i.x;A=c.y-i.y;M=q.y-i.y;Q=c.z-i.z;O=q.z-i.z;o=l.u-k.u;f=B.u-k.u;h=l.v-k.v;p=B.v-k.v;m=1/(o*p-f*h);n.set((p*D-h*x)*m,(p*A-h*M)*m,(p*Q-h*O)*m);w.set((o*x-f*D)*m,(o*M-f*A)*m,(o*O-f*Q)*m);r[E].addSelf(n);r[X].addSelf(n);r[F].addSelf(n);j[E].addSelf(w);j[X].addSelf(w);j[F].addSelf(w)}var b,e,d,g,i,c,q,k,l,B,D,x,A,M,Q,O,o,f,h,p,m,r=[],j=[],n=new THREE.Vector3,w=new THREE.Vector3,t=new THREE.Vector3,y=new THREE.Vector3,u=new THREE.Vector3;b=0;
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-for(e=this.vertices.length;b<e;b++){r[b]=new THREE.Vector3;j[b]=new THREE.Vector3}b=0;for(e=this.faces.length;b<e;b++){d=this.faces[b];g=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
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-this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(e=this.vertices.length;b<e;b++){u.copy(this.vertices[b].normal);d=r[b];t.copy(d);t.subSelf(u.multiplyScalar(u.dot(d))).normalize();y.cross(this.vertices[b].normal,d);d=y.dot(j[b]);d=d<0?-1:1;this.vertices[b].tangent.set(t.x,t.y,t.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
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-y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;b<e;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
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-this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b<e;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(B){var D=[];b=0;for(e=B.length;b<e;b++)B[b]==undefined?D.push("undefined"):D.push(B[b].toString());return D.join("_")}
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-var b,e,d,g,i,c,q,k,l={};d=0;for(g=this.faces.length;d<g;d++){i=this.faces[d];c=i.materials;q=a(c);if(l[q]==undefined)l[q]={hash:q,counter:0};k=l[q].hash+"_"+l[q].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:c,vertices:0};i=i instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+i>65535){l[q].counter+=1;k=l[q].hash+"_"+l[q].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:c,vertices:0}}this.geometryChunks[k].faces.push(d);
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-this.geometryChunks[k].vertices+=i}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
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-THREE.Camera=function(a,b,e,d){this.fov=a;this.aspect=b;this.near=e;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);
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-this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
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+THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
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+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,e,i,j,p,c=new THREE.Vector3,k=new THREE.Vector3;e=0;for(i=this.vertices.length;e<i;e++){j=this.vertices[e];j.normal.set(0,0,0)}e=0;for(i=this.faces.length;e<i;e++){j=this.faces[e];if(a&&j.vertexNormals.length){c.set(0,0,0);b=0;for(f=j.normal.length;b<f;b++)c.addSelf(j.vertexNormals[b]);c.divideScalar(3)}else{b=this.vertices[j.a];f=this.vertices[j.b];p=this.vertices[j.c];c.sub(p.position,
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+f.position);k.sub(b.position,f.position);c.crossSelf(k)}c.isZero()||c.normalize();j.normal.copy(c)}},computeVertexNormals:function(){var a,b,f=[],e;a=0;for(b=this.vertices.length;a<b;a++)f[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];if(e instanceof THREE.Face3){f[e.a].addSelf(e.normal);f[e.b].addSelf(e.normal);f[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){f[e.a].addSelf(e.normal);f[e.b].addSelf(e.normal);f[e.c].addSelf(e.normal);f[e.d].addSelf(e.normal)}}a=
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+0;for(b=this.vertices.length;a<b;a++)f[a].normalize();a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=f[e.a].clone();e.vertexNormals[1]=f[e.b].clone();e.vertexNormals[2]=f[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=f[e.a].clone();e.vertexNormals[1]=f[e.b].clone();e.vertexNormals[2]=f[e.c].clone();e.vertexNormals[3]=f[e.d].clone()}}},computeTangents:function(){function a(s,w,W,G,T,P,H){j=s.vertices[w].position;p=s.vertices[W].position;
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+c=s.vertices[G].position;k=i[T];m=i[P];B=i[H];D=p.x-j.x;x=c.x-j.x;A=p.y-j.y;M=c.y-j.y;Q=p.z-j.z;O=c.z-j.z;q=m.u-k.u;L=B.u-k.u;d=m.v-k.v;g=B.v-k.v;o=1/(q*g-L*d);h.set((g*D-d*x)*o,(g*A-d*M)*o,(g*Q-d*O)*o);t.set((q*x-L*D)*o,(q*M-L*A)*o,(q*O-L*Q)*o);l[w].addSelf(h);l[W].addSelf(h);l[G].addSelf(h);n[w].addSelf(t);n[W].addSelf(t);n[G].addSelf(t)}var b,f,e,i,j,p,c,k,m,B,D,x,A,M,Q,O,q,L,d,g,o,l=[],n=[],h=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3,y=new THREE.Vector3,u=new THREE.Vector3;b=0;
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+for(f=this.vertices.length;b<f;b++){l[b]=new THREE.Vector3;n[b]=new THREE.Vector3}b=0;for(f=this.faces.length;b<f;b++){e=this.faces[b];i=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
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+this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(f=this.vertices.length;b<f;b++){u.copy(this.vertices[b].normal);e=l[b];r.copy(e);r.subSelf(u.multiplyScalar(u.dot(e))).normalize();y.cross(this.vertices[b].normal,e);e=y.dot(n[b]);e=e<0?-1:1;this.vertices[b].tangent.set(r.x,r.y,r.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
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+y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;b<f;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
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+this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b<f;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(B){var D=[];b=0;for(f=B.length;b<f;b++)B[b]==undefined?D.push("undefined"):D.push(B[b].toString());return D.join("_")}
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+var b,f,e,i,j,p,c,k,m={};e=0;for(i=this.faces.length;e<i;e++){j=this.faces[e];p=j.materials;c=a(p);if(m[c]==undefined)m[c]={hash:c,counter:0};k=m[c].hash+"_"+m[c].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:p,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+j>65535){m[c].counter+=1;k=m[c].hash+"_"+m[c].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:p,vertices:0}}this.geometryChunks[k].faces.push(e);
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+this.geometryChunks[k].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
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+THREE.Camera=function(a,b,f,e){this.fov=a;this.aspect=b;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);i.cross(i.clone(),this.up);this.position.addSelf(i);this.target.position.addSelf(i)};this.translateZ=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);
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+this.position.subSelf(i);this.target.position.subSelf(i)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
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THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
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THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
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THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
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THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
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THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
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THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
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THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);
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THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);
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-this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;
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-THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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+this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=f!==undefined?f:THREE.LineContinuous};
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+THREE.LineContinuous=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;
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+THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
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THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
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THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
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THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
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THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
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THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
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@@ -89,92 +90,96 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM
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THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
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THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
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THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
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THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
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THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
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THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
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-THREE.Texture=function(a,b,e,d,g,i){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=i!==undefined?i:THREE.LinearMipMapLinearFilter};
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+THREE.Texture=function(a,b,f,e,i,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter};
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THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
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THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
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-THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,e,d,g={};for(b in a){g[b]={};for(e in a[b]){d=a[b][e];g[b][e]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return g},merge:function(a){var b,e,d,g={};for(b=0;b<a.length;b++){d=this.clone(a[b]);for(e in d)g[e]=d[e]}return g}};
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+THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,f,e,i={};for(b in a){i[b]={};for(f in a[b]){e=a[b][f];i[b][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return i},merge:function(a){var b,f,e,i={};for(b=0;b<a.length;b++){e=this.clone(a[b]);for(f in e)i[f]=e[f]}return i}};
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THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
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THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
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THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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-THREE.Fog=function(a,b,e){this.color=new THREE.Color(a);this.near=b||1;this.far=e||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
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-THREE.Projector=function(){function a(j,n){return n.z-j.z}function b(j,n){var w=0,t=1,y=j.z+j.w,u=n.z+n.w,s=-j.z+j.w,E=-n.z+n.w;if(y>=0&&u>=0&&s>=0&&E>=0)return true;else if(y<0&&u<0||s<0&&E<0)return false;else{if(y<0)w=Math.max(w,y/(y-u));else if(u<0)t=Math.min(t,y/(y-u));if(s<0)w=Math.max(w,s/(s-E));else if(E<0)t=Math.min(t,s/(s-E));if(t<w)return false;else{j.lerpSelf(n,w);n.lerpSelf(j,1-t);return true}}}var e,d,g=[],i,c,q,k=[],l,B,D=[],x,A,M=[],Q=new THREE.Vector4,O=new THREE.Vector4,o=new THREE.Matrix4,
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-f=new THREE.Matrix4,h=[],p=new THREE.Vector4,m=new THREE.Vector4,r;this.projectObjects=function(j,n,w){var t=[],y,u;d=0;o.multiply(n.projectionMatrix,n.matrix);h[0]=new THREE.Vector4(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);h[1]=new THREE.Vector4(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);h[2]=new THREE.Vector4(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);h[3]=new THREE.Vector4(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);h[4]=new THREE.Vector4(o.n41-o.n31,o.n42-o.n32,o.n43-
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-o.n33,o.n44-o.n34);h[5]=new THREE.Vector4(o.n41+o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);n=0;for(y=h.length;n<y;n++){u=h[n];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}y=j.objects;j=0;for(n=y.length;j<n;j++){u=y[j];var s;if(!(s=!u.visible)){if(s=u instanceof THREE.Mesh){a:{s=void 0;for(var E=u.position,X=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),F=0;F<6;F++){s=h[F].x*E.x+h[F].y*E.y+h[F].z*E.z+h[F].w;if(s<=X){s=false;break a}}s=true}s=!s}s=s}if(!s){e=
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-g[d]=g[d]||new THREE.RenderableObject;Q.copy(u.position);o.multiplyVector3(Q);e.object=u;e.z=Q.z;t.push(e);d++}}w&&t.sort(a);return t};this.projectScene=function(j,n,w){var t=[],y=n.near,u=n.far,s,E,X,F,R,U,G,K,P,I,H,V,S,C,N,W;q=B=A=0;n.autoUpdateMatrix&&n.updateMatrix();o.multiply(n.projectionMatrix,n.matrix);U=this.projectObjects(j,n,true);j=0;for(s=U.length;j<s;j++){G=U[j].object;if(G.visible){G.autoUpdateMatrix&&G.updateMatrix();K=G.matrix;P=G.rotationMatrix;I=G.materials;H=G.overdraw;if(G instanceof
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-THREE.Mesh){V=G.geometry;S=V.vertices;E=0;for(X=S.length;E<X;E++){C=S[E];C.positionWorld.copy(C.position);K.multiplyVector3(C.positionWorld);F=C.positionScreen;F.copy(C.positionWorld);o.multiplyVector4(F);F.x/=F.w;F.y/=F.w;C.__visible=F.z>y&&F.z<u}V=V.faces;E=0;for(X=V.length;E<X;E++){C=V[E];if(C instanceof THREE.Face3){F=S[C.a];R=S[C.b];N=S[C.c];if(F.__visible&&R.__visible&&N.__visible)if(G.doubleSided||G.flipSided!=(N.positionScreen.x-F.positionScreen.x)*(R.positionScreen.y-F.positionScreen.y)-
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-(N.positionScreen.y-F.positionScreen.y)*(R.positionScreen.x-F.positionScreen.x)<0){i=k[q]=k[q]||new THREE.RenderableFace3;i.v1.positionWorld.copy(F.positionWorld);i.v2.positionWorld.copy(R.positionWorld);i.v3.positionWorld.copy(N.positionWorld);i.v1.positionScreen.copy(F.positionScreen);i.v2.positionScreen.copy(R.positionScreen);i.v3.positionScreen.copy(N.positionScreen);i.normalWorld.copy(C.normal);P.multiplyVector3(i.normalWorld);i.centroidWorld.copy(C.centroid);K.multiplyVector3(i.centroidWorld);
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-i.centroidScreen.copy(i.centroidWorld);o.multiplyVector3(i.centroidScreen);N=C.vertexNormals;r=i.vertexNormalsWorld;F=0;for(R=N.length;F<R;F++){W=r[F]=r[F]||new THREE.Vector3;W.copy(N[F]);P.multiplyVector3(W)}i.z=i.centroidScreen.z;i.meshMaterials=I;i.faceMaterials=C.materials;i.overdraw=H;if(G.geometry.uvs[E]){i.uvs[0]=G.geometry.uvs[E][0];i.uvs[1]=G.geometry.uvs[E][1];i.uvs[2]=G.geometry.uvs[E][2]}t.push(i);q++}}else if(C instanceof THREE.Face4){F=S[C.a];R=S[C.b];N=S[C.c];W=S[C.d];if(F.__visible&&
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-R.__visible&&N.__visible&&W.__visible)if(G.doubleSided||G.flipSided!=((W.positionScreen.x-F.positionScreen.x)*(R.positionScreen.y-F.positionScreen.y)-(W.positionScreen.y-F.positionScreen.y)*(R.positionScreen.x-F.positionScreen.x)<0||(R.positionScreen.x-N.positionScreen.x)*(W.positionScreen.y-N.positionScreen.y)-(R.positionScreen.y-N.positionScreen.y)*(W.positionScreen.x-N.positionScreen.x)<0)){i=k[q]=k[q]||new THREE.RenderableFace3;i.v1.positionWorld.copy(F.positionWorld);i.v2.positionWorld.copy(R.positionWorld);
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-i.v3.positionWorld.copy(W.positionWorld);i.v1.positionScreen.copy(F.positionScreen);i.v2.positionScreen.copy(R.positionScreen);i.v3.positionScreen.copy(W.positionScreen);i.normalWorld.copy(C.normal);P.multiplyVector3(i.normalWorld);i.centroidWorld.copy(C.centroid);K.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);o.multiplyVector3(i.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterials=I;i.faceMaterials=C.materials;i.overdraw=H;if(G.geometry.uvs[E]){i.uvs[0]=G.geometry.uvs[E][0];
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-i.uvs[1]=G.geometry.uvs[E][1];i.uvs[2]=G.geometry.uvs[E][3]}t.push(i);q++;c=k[q]=k[q]||new THREE.RenderableFace3;c.v1.positionWorld.copy(R.positionWorld);c.v2.positionWorld.copy(N.positionWorld);c.v3.positionWorld.copy(W.positionWorld);c.v1.positionScreen.copy(R.positionScreen);c.v2.positionScreen.copy(N.positionScreen);c.v3.positionScreen.copy(W.positionScreen);c.normalWorld.copy(i.normalWorld);c.centroidWorld.copy(i.centroidWorld);c.centroidScreen.copy(i.centroidScreen);c.z=c.centroidScreen.z;c.meshMaterials=
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-I;c.faceMaterials=C.materials;c.overdraw=H;if(G.geometry.uvs[E]){c.uvs[0]=G.geometry.uvs[E][1];c.uvs[1]=G.geometry.uvs[E][2];c.uvs[2]=G.geometry.uvs[E][3]}t.push(c);q++}}}}else if(G instanceof THREE.Line){f.multiply(o,K);S=G.geometry.vertices;C=S[0];C.positionScreen.copy(C.position);f.multiplyVector4(C.positionScreen);E=1;for(X=S.length;E<X;E++){F=S[E];F.positionScreen.copy(F.position);f.multiplyVector4(F.positionScreen);R=S[E-1];p.copy(F.positionScreen);m.copy(R.positionScreen);if(b(p,m)){p.multiplyScalar(1/
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-p.w);m.multiplyScalar(1/m.w);l=D[B]=D[B]||new THREE.RenderableLine;l.v1.positionScreen.copy(p);l.v2.positionScreen.copy(m);l.z=Math.max(p.z,m.z);l.materials=G.materials;t.push(l);B++}}}else if(G instanceof THREE.Particle){O.set(G.position.x,G.position.y,G.position.z,1);o.multiplyVector4(O);O.z/=O.w;if(O.z>0&&O.z<1){x=M[A]=M[A]||new THREE.RenderableParticle;x.x=O.x/O.w;x.y=O.y/O.w;x.z=O.z;x.rotation=G.rotation.z;x.scale.x=G.scale.x*Math.abs(x.x-(O.x+n.projectionMatrix.n11)/(O.w+n.projectionMatrix.n14));
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-x.scale.y=G.scale.y*Math.abs(x.y-(O.y+n.projectionMatrix.n22)/(O.w+n.projectionMatrix.n24));x.materials=G.materials;t.push(x);A++}}}}w&&t.sort(a);return t};this.unprojectVector=function(j,n){var w=new THREE.Matrix4;w.multiply(THREE.Matrix4.makeInvert(n.matrix),THREE.Matrix4.makeInvert(n.projectionMatrix));w.multiplyVector3(j);return j}};
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,g,i;this.domElement=document.createElement("div");this.setSize=function(c,q){e=c;d=q;g=e/2;i=d/2};this.render=function(c,q){var k,l,B,D,x,A,M,Q;a=b.projectScene(c,q);k=0;for(l=a.length;k<l;k++){x=a[k];if(x instanceof THREE.RenderableParticle){M=x.x*g+g;Q=x.y*i+i;B=0;for(D=x.material.length;B<D;B++){A=x.material[B];if(A instanceof THREE.ParticleDOMMaterial){A=A.domElement;A.style.left=M+"px";A.style.top=Q+"px"}}}}}};
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-THREE.CanvasRenderer=function(){function a(ba){if(x!=ba)l.globalAlpha=x=ba}function b(ba){if(A!=ba){switch(ba){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}A=ba}}var e=null,d=new THREE.Projector,g=document.createElement("canvas"),i,c,q,k,l=g.getContext("2d"),B=null,D=null,x=1,A=0,M=null,Q=null,O=1,o,f,h,p,m,r,j,n,w,t=new THREE.Color,
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-y=new THREE.Color,u=new THREE.Color,s=new THREE.Color,E=new THREE.Color,X,F,R,U,G,K,P,I,H,V=new THREE.Rectangle,S=new THREE.Rectangle,C=new THREE.Rectangle,N=false,W=new THREE.Color,ea=new THREE.Color,ma=new THREE.Color,na=new THREE.Color,La=Math.PI*2,Z=new THREE.Vector3,ra,sa,Ca,fa,ta,xa,pa=16;ra=document.createElement("canvas");ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);Ca=sa.getImageData(0,0,2,2);fa=Ca.data;ta=document.createElement("canvas");
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-ta.width=ta.height=pa;xa=ta.getContext("2d");xa.translate(-pa/2,-pa/2);xa.scale(pa,pa);pa--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ba,la){i=ba;c=la;q=i/2;k=c/2;g.width=i;g.height=c;V.set(-q,-k,q,k)};this.setClearColor=function(ba,la){B=ba!==null?new THREE.Color(ba):null;D=la;S.set(-q,-k,q,k);l.setTransform(1,0,0,-1,q,k);this.clear()};this.clear=function(){if(!S.isEmpty()){S.inflate(1);S.minSelf(V);if(B!==null){b(THREE.NormalBlending);a(1);l.fillStyle=
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-"rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+Math.floor(B.b*255)+","+D+")";l.fillRect(S.getX(),S.getY(),S.getWidth(),S.getHeight())}else l.clearRect(S.getX(),S.getY(),S.getWidth(),S.getHeight());S.empty()}};this.render=function(ba,la){function Ma(v){var T,L,z,J=v.lights;ea.setRGB(0,0,0);ma.setRGB(0,0,0);na.setRGB(0,0,0);v=0;for(T=J.length;v<T;v++){L=J[v];z=L.color;if(L instanceof THREE.AmbientLight){ea.r+=z.r;ea.g+=z.g;ea.b+=z.b}else if(L instanceof THREE.DirectionalLight){ma.r+=z.r;ma.g+=
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-z.g;ma.b+=z.b}else if(L instanceof THREE.PointLight){na.r+=z.r;na.g+=z.g;na.b+=z.b}}}function ya(v,T,L,z){var J,Y,aa,ca,da=v.lights;v=0;for(J=da.length;v<J;v++){Y=da[v];aa=Y.color;ca=Y.intensity;if(Y instanceof THREE.DirectionalLight){Y=L.dot(Y.position)*ca;if(Y>0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,T);Z.normalize();Y=L.dot(Z)*ca;if(Y>0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}}}function Na(v,T,L){if(L.opacity!=0){a(L.opacity);b(L.blending);var z,
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-J,Y,aa,ca,da;if(L instanceof THREE.ParticleBasicMaterial){if(L.map){aa=L.map;ca=aa.width>>1;da=aa.height>>1;J=T.scale.x*q;Y=T.scale.y*k;L=J*ca;z=Y*da;C.set(v.x-L,v.y-z,v.x+L,v.y+z);if(!V.instersects(C))return;l.save();l.translate(v.x,v.y);l.rotate(-T.rotation);l.scale(J,-Y);l.translate(-ca,-da);l.drawImage(aa,0,0);l.restore()}l.beginPath();l.moveTo(v.x-10,v.y);l.lineTo(v.x+10,v.y);l.moveTo(v.x,v.y-10);l.lineTo(v.x,v.y+10);l.closePath();l.strokeStyle="rgb(255,255,0)";l.stroke()}else if(L instanceof
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-THREE.ParticleCircleMaterial){if(N){W.r=ea.r+ma.r+na.r;W.g=ea.g+ma.g+na.g;W.b=ea.b+ma.b+na.b;t.r=L.color.r*W.r;t.g=L.color.g*W.g;t.b=L.color.b*W.b;t.updateStyleString()}else t.__styleString=L.color.__styleString;L=T.scale.x*q;z=T.scale.y*k;C.set(v.x-L,v.y-z,v.x+L,v.y+z);if(V.instersects(C)){J=t.__styleString;if(Q!=J)l.fillStyle=Q=J;l.save();l.translate(v.x,v.y);l.rotate(-T.rotation);l.scale(L,z);l.beginPath();l.arc(0,0,1,0,La,true);l.closePath();l.fill();l.restore()}}}}function Oa(v,T,L,z){if(z.opacity!=
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-0){a(z.opacity);b(z.blending);l.beginPath();l.moveTo(v.positionScreen.x,v.positionScreen.y);l.lineTo(T.positionScreen.x,T.positionScreen.y);l.closePath();if(z instanceof THREE.LineBasicMaterial){t.__styleString=z.color.__styleString;v=z.linewidth;if(O!=v)l.lineWidth=O=v;v=t.__styleString;if(M!=v)l.strokeStyle=M=v;l.stroke();C.inflate(z.linewidth*2)}}}function Ha(v,T,L,z,J,Y){if(J.opacity!=0){a(J.opacity);b(J.blending);p=v.positionScreen.x;m=v.positionScreen.y;r=T.positionScreen.x;j=T.positionScreen.y;
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-n=L.positionScreen.x;w=L.positionScreen.y;l.beginPath();l.moveTo(p,m);l.lineTo(r,j);l.lineTo(n,w);l.lineTo(p,m);l.closePath();if(J instanceof THREE.MeshBasicMaterial)if(J.map)J.map.image.loaded&&J.map.mapping instanceof THREE.UVMapping&&ua(p,m,r,j,n,w,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);else if(J.env_map){if(J.env_map.image.loaded)if(J.env_map.mapping instanceof THREE.SphericalReflectionMapping){v=la.matrix;Z.copy(z.vertexNormalsWorld[0]);U=(Z.x*v.n11+Z.y*
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-v.n12+Z.z*v.n13)*0.5+0.5;G=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[1]);K=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;P=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[2]);I=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;H=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;ua(p,m,r,j,n,w,J.env_map.image,U,G,K,P,I,H)}}else J.wireframe?za(J.color.__styleString,J.wireframe_linewidth):Aa(J.color.__styleString);else if(J instanceof THREE.MeshLambertMaterial){if(J.map&&!J.wireframe){J.map.mapping instanceof
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-THREE.UVMapping&&ua(p,m,r,j,n,w,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);b(THREE.SubtractiveBlending)}if(N)if(!J.wireframe&&J.shading==THREE.SmoothShading&&z.vertexNormalsWorld.length==3){y.r=u.r=s.r=ea.r;y.g=u.g=s.g=ea.g;y.b=u.b=s.b=ea.b;ya(Y,z.v1.positionWorld,z.vertexNormalsWorld[0],y);ya(Y,z.v2.positionWorld,z.vertexNormalsWorld[1],u);ya(Y,z.v3.positionWorld,z.vertexNormalsWorld[2],s);E.r=(u.r+s.r)*0.5;E.g=(u.g+s.g)*0.5;E.b=(u.b+s.b)*0.5;R=Ia(y,u,s,E);ua(p,
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-m,r,j,n,w,R,0,0,1,0,0,1)}else{W.r=ea.r;W.g=ea.g;W.b=ea.b;ya(Y,z.centroidWorld,z.normalWorld,W);t.r=J.color.r*W.r;t.g=J.color.g*W.g;t.b=J.color.b*W.b;t.updateStyleString();J.wireframe?za(t.__styleString,J.wireframe_linewidth):Aa(t.__styleString)}else J.wireframe?za(J.color.__styleString,J.wireframe_linewidth):Aa(J.color.__styleString)}else if(J instanceof THREE.MeshDepthMaterial){X=la.near;F=la.far;y.r=y.g=y.b=1-Da(v.positionScreen.z,X,F);u.r=u.g=u.b=1-Da(T.positionScreen.z,X,F);s.r=s.g=s.b=1-Da(L.positionScreen.z,
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-X,F);E.r=(u.r+s.r)*0.5;E.g=(u.g+s.g)*0.5;E.b=(u.b+s.b)*0.5;R=Ia(y,u,s,E);ua(p,m,r,j,n,w,R,0,0,1,0,0,1)}else if(J instanceof THREE.MeshNormalMaterial){t.r=Ea(z.normalWorld.x);t.g=Ea(z.normalWorld.y);t.b=Ea(z.normalWorld.z);t.updateStyleString();J.wireframe?za(t.__styleString,J.wireframe_linewidth):Aa(t.__styleString)}}}function za(v,T){if(M!=v)l.strokeStyle=M=v;if(O!=T)l.lineWidth=O=T;l.stroke();C.inflate(T*2)}function Aa(v){if(Q!=v)l.fillStyle=Q=v;l.fill()}function ua(v,T,L,z,J,Y,aa,ca,da,ia,ga,ja,
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-va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;L-=v;z-=T;J-=v;Y-=T;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*L-ga*J)*ka;ga=(va*z-ga*Y)*ka;L=(ia*J-ja*L)*ka;z=(ia*Y-ja*z)*ka;v=v-oa*ca-L*da;T=T-ga*ca-z*da;l.save();l.transform(oa,ga,L,z,v,T);l.clip();l.drawImage(aa,0,0);l.restore()}function Ia(v,T,L,z){var J=~~(v.r*255),Y=~~(v.g*255);v=~~(v.b*255);var aa=~~(T.r*255),ca=~~(T.g*255);T=~~(T.b*255);var da=~~(L.r*255),ia=~~(L.g*255);L=~~(L.b*255);var ga=~~(z.r*
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-255),ja=~~(z.g*255);z=~~(z.b*255);fa[0]=J<0?0:J>255?255:J;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=v<0?0:v>255?255:v;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=T<0?0:T>255?255:T;fa[8]=da<0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=L<0?0:L>255?255:L;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=z<0?0:z>255?255:z;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(v,T,L){v=(v-T)/(L-T);return v*v*(3-2*v)}function Ea(v){v=(v+1)*0.5;return v<0?0:v>1?1:v}function Fa(v,
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-T){var L=T.x-v.x,z=T.y-v.y,J=1/Math.sqrt(L*L+z*z);L*=J;z*=J;T.x+=L;T.y+=z;v.x-=L;v.y-=z}var Ba,Ja,$,ha,qa,Ga,Ka,wa;l.setTransform(1,0,0,-1,q,k);this.autoClear&&this.clear();e=d.projectScene(ba,la,this.sortElements);l.fillStyle="rgba( 0, 255, 255, 0.5 )";l.fillRect(V.getX(),V.getY(),V.getWidth(),V.getHeight());(N=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=e.length;Ba<Ja;Ba++){$=e[Ba];C.empty();if($ instanceof THREE.RenderableParticle){o=$;o.x*=q;o.y*=k;ha=0;for(qa=$.materials.length;ha<qa;ha++)Na(o,$,
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-$.materials[ha],ba)}else if($ instanceof THREE.RenderableLine){o=$.v1;f=$.v2;o.positionScreen.x*=q;o.positionScreen.y*=k;f.positionScreen.x*=q;f.positionScreen.y*=k;C.addPoint(o.positionScreen.x,o.positionScreen.y);C.addPoint(f.positionScreen.x,f.positionScreen.y);if(V.instersects(C)){ha=0;for(qa=$.materials.length;ha<qa;)Oa(o,f,$,$.materials[ha++],ba)}}else if($ instanceof THREE.RenderableFace3){o=$.v1;f=$.v2;h=$.v3;o.positionScreen.x*=q;o.positionScreen.y*=k;f.positionScreen.x*=q;f.positionScreen.y*=
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-k;h.positionScreen.x*=q;h.positionScreen.y*=k;if($.overdraw){Fa(o.positionScreen,f.positionScreen);Fa(f.positionScreen,h.positionScreen);Fa(h.positionScreen,o.positionScreen)}C.add3Points(o.positionScreen.x,o.positionScreen.y,f.positionScreen.x,f.positionScreen.y,h.positionScreen.x,h.positionScreen.y);if(V.instersects(C)){ha=0;for(qa=$.meshMaterials.length;ha<qa;){wa=$.meshMaterials[ha++];if(wa instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterials.length;Ga<Ka;)(wa=$.faceMaterials[Ga++])&&
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-Ha(o,f,h,$,wa,ba)}else Ha(o,f,h,$,wa,ba)}}}S.addRectangle(C)}l.lineWidth=1;l.strokeStyle="rgba( 255, 0, 0, 0.5 )";l.strokeRect(S.getX(),S.getY(),S.getWidth(),S.getHeight());l.setTransform(1,0,0,1,0,0)}};
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-THREE.SVGRenderer=function(){function a(U,G,K){var P,I,H,V;P=0;for(I=U.lights.length;P<I;P++){H=U.lights[P];if(H instanceof THREE.DirectionalLight){V=G.normalWorld.dot(H.position)*H.intensity;if(V>0){K.r+=H.color.r*V;K.g+=H.color.g*V;K.b+=H.color.b*V}}else if(H instanceof THREE.PointLight){w.sub(H.position,G.centroidWorld);w.normalize();V=G.normalWorld.dot(w)*H.intensity;if(V>0){K.r+=H.color.r*V;K.g+=H.color.g*V;K.b+=H.color.b*V}}}}function b(U,G,K,P,I,H){s=d(E++);s.setAttribute("d","M "+U.positionScreen.x+
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-" "+U.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(I instanceof THREE.MeshBasicMaterial)h.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshLambertMaterial)if(f){p.r=m.r;p.g=m.g;p.b=m.b;a(H,P,p);h.r=I.color.r*p.r;h.g=I.color.g*p.g;h.b=I.color.b*p.b;h.updateStyleString()}else h.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshDepthMaterial){n=1-I.__2near/(I.__farPlusNear-P.z*I.__farMinusNear);
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-h.setRGB(n,n,n)}else I instanceof THREE.MeshNormalMaterial&&h.setRGB(g(P.normalWorld.x),g(P.normalWorld.y),g(P.normalWorld.z));I.wireframe?s.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+I.wireframe_linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframe_linecap+"; stroke-linejoin: "+I.wireframe_linejoin):s.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+I.opacity);q.appendChild(s)}function e(U,G,K,P,I,H,V){s=d(E++);s.setAttribute("d",
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-"M "+U.positionScreen.x+" "+U.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)h.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(f){p.r=m.r;p.g=m.g;p.b=m.b;a(V,I,p);h.r=H.color.r*p.r;h.g=H.color.g*p.g;h.b=H.color.b*p.b;h.updateStyleString()}else h.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){n=
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-1-H.__2near/(H.__farPlusNear-I.z*H.__farMinusNear);h.setRGB(n,n,n)}else H instanceof THREE.MeshNormalMaterial&&h.setRGB(g(I.normalWorld.x),g(I.normalWorld.y),g(I.normalWorld.z));H.wireframe?s.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):s.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+H.opacity);q.appendChild(s)}
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-function d(U){if(t[U]==null){t[U]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&t[U].setAttribute("shape-rendering","crispEdges");return t[U]}return t[U]}function g(U){return U<0?Math.min((1+U)*0.5,0.5):0.5+Math.min(U*0.5,0.5)}var i=null,c=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,B,D,x,A,M,Q,O=new THREE.Rectangle,o=new THREE.Rectangle,f=false,h=new THREE.Color(16777215),p=new THREE.Color(16777215),m=new THREE.Color(0),r=new THREE.Color(0),
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-j=new THREE.Color(0),n,w=new THREE.Vector3,t=[],y=[],u=[],s,E,X,F,R=1;this.domElement=q;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(U){switch(U){case "high":R=1;break;case "low":R=0}};this.setSize=function(U,G){k=U;l=G;B=k/2;D=l/2;q.setAttribute("viewBox",-B+" "+-D+" "+k+" "+l);q.setAttribute("width",k);q.setAttribute("height",l);O.set(-B,-D,B,D)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(U,G){var K,P,
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|
-I,H,V,S,C,N;this.autoClear&&this.clear();i=c.projectScene(U,G,this.sortElements);F=X=E=0;if(f=U.lights.length>0){C=U.lights;m.setRGB(0,0,0);r.setRGB(0,0,0);j.setRGB(0,0,0);K=0;for(P=C.length;K<P;K++){I=C[K];H=I.color;if(I instanceof THREE.AmbientLight){m.r+=H.r;m.g+=H.g;m.b+=H.b}else if(I instanceof THREE.DirectionalLight){r.r+=H.r;r.g+=H.g;r.b+=H.b}else if(I instanceof THREE.PointLight){j.r+=H.r;j.g+=H.g;j.b+=H.b}}}K=0;for(P=i.length;K<P;K++){C=i[K];o.empty();if(C instanceof THREE.RenderableParticle){x=
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-C;x.x*=B;x.y*=-D;I=0;for(H=C.materials.length;I<H;I++)if(N=C.materials[I]){V=x;S=C;N=N;var W=X++;if(y[W]==null){y[W]=document.createElementNS("http://www.w3.org/2000/svg","circle");R==0&&y[W].setAttribute("shape-rendering","crispEdges")}s=y[W];s.setAttribute("cx",V.x);s.setAttribute("cy",V.y);s.setAttribute("r",S.scale.x*B);if(N instanceof THREE.ParticleCircleMaterial){if(f){p.r=m.r+r.r+j.r;p.g=m.g+r.g+j.g;p.b=m.b+r.b+j.b;h.r=N.color.r*p.r;h.g=N.color.g*p.g;h.b=N.color.b*p.b;h.updateStyleString()}else h=
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-N.color;s.setAttribute("style","fill: "+h.__styleString)}q.appendChild(s)}}else if(C instanceof THREE.RenderableLine){x=C.v1;A=C.v2;x.positionScreen.x*=B;x.positionScreen.y*=-D;A.positionScreen.x*=B;A.positionScreen.y*=-D;o.addPoint(x.positionScreen.x,x.positionScreen.y);o.addPoint(A.positionScreen.x,A.positionScreen.y);if(O.instersects(o)){I=0;for(H=C.materials.length;I<H;)if(N=C.materials[I++]){V=x;S=A;N=N;W=F++;if(u[W]==null){u[W]=document.createElementNS("http://www.w3.org/2000/svg","line");R==
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-0&&u[W].setAttribute("shape-rendering","crispEdges")}s=u[W];s.setAttribute("x1",V.positionScreen.x);s.setAttribute("y1",V.positionScreen.y);s.setAttribute("x2",S.positionScreen.x);s.setAttribute("y2",S.positionScreen.y);if(N instanceof THREE.LineBasicMaterial){h.__styleString=N.color.__styleString;s.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+N.linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.linecap+"; stroke-linejoin: "+N.linejoin);q.appendChild(s)}}}}else if(C instanceof
|
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|
-THREE.RenderableFace3){x=C.v1;A=C.v2;M=C.v3;x.positionScreen.x*=B;x.positionScreen.y*=-D;A.positionScreen.x*=B;A.positionScreen.y*=-D;M.positionScreen.x*=B;M.positionScreen.y*=-D;o.addPoint(x.positionScreen.x,x.positionScreen.y);o.addPoint(A.positionScreen.x,A.positionScreen.y);o.addPoint(M.positionScreen.x,M.positionScreen.y);if(O.instersects(o)){I=0;for(H=C.meshMaterials.length;I<H;){N=C.meshMaterials[I++];if(N instanceof THREE.MeshFaceMaterial){V=0;for(S=C.faceMaterials.length;V<S;)(N=C.faceMaterials[V++])&&
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-b(x,A,M,C,N,U)}else N&&b(x,A,M,C,N,U)}}}else if(C instanceof THREE.RenderableFace4){x=C.v1;A=C.v2;M=C.v3;Q=C.v4;x.positionScreen.x*=B;x.positionScreen.y*=-D;A.positionScreen.x*=B;A.positionScreen.y*=-D;M.positionScreen.x*=B;M.positionScreen.y*=-D;Q.positionScreen.x*=B;Q.positionScreen.y*=-D;o.addPoint(x.positionScreen.x,x.positionScreen.y);o.addPoint(A.positionScreen.x,A.positionScreen.y);o.addPoint(M.positionScreen.x,M.positionScreen.y);o.addPoint(Q.positionScreen.x,Q.positionScreen.y);if(O.instersects(o)){I=
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|
-0;for(H=C.meshMaterials.length;I<H;){N=C.meshMaterials[I++];if(N instanceof THREE.MeshFaceMaterial){V=0;for(S=C.faceMaterials.length;V<S;)(N=C.faceMaterials[V++])&&e(x,A,M,Q,C,N,U)}else N&&e(x,A,M,Q,C,N,U)}}}}}};
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-THREE.WebGLRenderer=function(a){function b(f,h){f.fragment_shader=h.fragment_shader;f.vertex_shader=h.vertex_shader;f.uniforms=Uniforms.clone(h.uniforms)}function e(f,h){f.uniforms.color.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.map.texture=f.map;f.uniforms.env_map.texture=f.env_map;f.uniforms.reflectivity.value=f.reflectivity;f.uniforms.refraction_ratio.value=f.refraction_ratio;f.uniforms.combine.value=f.combine;f.uniforms.useRefract.value=
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|
-f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){f.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){f.uniforms.fogNear.value=h.near;f.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)f.uniforms.fogDensity.value=h.density}}function d(f,h){var p;if(f=="fragment")p=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")p=c.createShader(c.VERTEX_SHADER);c.shaderSource(p,h);c.compileShader(p);if(!c.getShaderParameter(p,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(p));
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|
-return null}return p}function g(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}
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-var i=document.createElement("canvas"),c,q=null,k=new THREE.Matrix4,l,B=new Float32Array(16),D=new Float32Array(16),x=new Float32Array(16),A=new Float32Array(9),M=new Float32Array(16),Q=true,O=new THREE.Color(0),o=0;if(a){if(a.antialias!==undefined)Q=a.antialias;a.clearColor!==undefined&&O.setHex(a.clearColor);if(a.clearAlpha!==undefined)o=a.clearAlpha}this.domElement=i;this.autoClear=true;(function(f,h,p){try{c=i.getContext("experimental-webgl",{antialias:f})}catch(m){}if(!c){alert("WebGL not supported");
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|
-throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(h.r,h.g,h.b,p)})(Q,O,o);this.setSize=function(f,h){i.width=f;i.height=h;c.viewport(0,0,i.width,i.height)};this.setClearColor=function(f,h){var p=new THREE.Color(f);c.clearColor(p.r,p.g,p.b,h)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};
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-this.setupLights=function(f,h){var p,m,r,j=0,n=0,w=0,t=[],y=[],u=[],s=[];p=0;for(m=h.length;p<m;p++){r=h[p];if(r instanceof THREE.AmbientLight){j+=r.color.r;n+=r.color.g;w+=r.color.b}else if(r instanceof THREE.DirectionalLight){t.push(r.color.r*r.intensity,r.color.g*r.intensity,r.color.b*r.intensity);y.push(r.position.x,r.position.y,r.position.z)}else if(r instanceof THREE.PointLight){u.push(r.color.r*r.intensity,r.color.g*r.intensity,r.color.b*r.intensity);s.push(r.position.x,r.position.y,r.position.z)}}return{ambient:[j,
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-n,w],directional:{colors:t,positions:y},point:{colors:u,positions:s}}};this.createBuffers=function(f,h){var p,m,r,j,n,w,t,y,u,s,E=[],X=[],F=[],R=[],U=[],G=[],K=0,P=f.geometry.geometryChunks[h],I;n=false;p=0;for(m=f.materials.length;p<m;p++){w=f.materials[p];if(w instanceof THREE.MeshFaceMaterial){w=0;for(I=P.materials.length;w<I;w++)if(P.materials[w]&&P.materials[w].shading!=undefined&&P.materials[w].shading==THREE.SmoothShading){n=true;break}}else if(w&&w.shading!=undefined&&w.shading==THREE.SmoothShading){n=
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-true;break}if(n)break}I=n;p=0;for(m=P.faces.length;p<m;p++){r=P.faces[p];j=f.geometry.faces[r];n=j.vertexNormals;w=j.normal;r=f.geometry.uvs[r];if(j instanceof THREE.Face3){t=f.geometry.vertices[j.a].position;y=f.geometry.vertices[j.b].position;u=f.geometry.vertices[j.c].position;F.push(t.x,t.y,t.z,y.x,y.y,y.z,u.x,u.y,u.z);if(f.geometry.hasTangents){t=f.geometry.vertices[j.a].tangent;y=f.geometry.vertices[j.b].tangent;u=f.geometry.vertices[j.c].tangent;U.push(t.x,t.y,t.z,t.w,y.x,y.y,y.z,y.w,u.x,u.y,
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-u.z,u.w)}if(n.length==3&&I)for(j=0;j<3;j++)R.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<3;j++)R.push(w.x,w.y,w.z);if(r)for(j=0;j<3;j++)G.push(r[j].u,r[j].v);E.push(K,K+1,K+2);X.push(K,K+1,K,K+2,K+1,K+2);K+=3}else if(j instanceof THREE.Face4){t=f.geometry.vertices[j.a].position;y=f.geometry.vertices[j.b].position;u=f.geometry.vertices[j.c].position;s=f.geometry.vertices[j.d].position;F.push(t.x,t.y,t.z,y.x,y.y,y.z,u.x,u.y,u.z,s.x,s.y,s.z);if(f.geometry.hasTangents){t=f.geometry.vertices[j.a].tangent;
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-y=f.geometry.vertices[j.b].tangent;u=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;U.push(t.x,t.y,t.z,t.w,y.x,y.y,y.z,y.w,u.x,u.y,u.z,u.w,j.x,j.y,j.z,j.w)}if(n.length==4&&I)for(j=0;j<4;j++)R.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<4;j++)R.push(w.x,w.y,w.z);if(r)for(j=0;j<4;j++)G.push(r[j].u,r[j].v);E.push(K,K+1,K+2,K,K+2,K+3);X.push(K,K+1,K,K+2,K,K+3,K+1,K+2,K+2,K+3);K+=4}}if(F.length){P.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,P.__webGLVertexBuffer);
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-c.bufferData(c.ARRAY_BUFFER,new Float32Array(F),c.STATIC_DRAW);P.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,P.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW);if(f.geometry.hasTangents){P.__webGLTangentBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,P.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}if(G.length>0){P.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,P.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,
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-new Float32Array(G),c.STATIC_DRAW)}P.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,P.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(E),c.STATIC_DRAW);P.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,P.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(X),c.STATIC_DRAW);P.__webGLFaceCount=E.length;P.__webGLLineCount=X.length}};this.renderBuffer=function(f,h,p,m,r){var j,n,w,t;if(!m.program){if(m instanceof
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-THREE.MeshDepthMaterial){b(m,THREE.ShaderLib.depth);m.uniforms.mNear.value=f.near;m.uniforms.mFar.value=f.far}else if(m instanceof THREE.MeshNormalMaterial)b(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial){b(m,THREE.ShaderLib.basic);e(m,p)}else if(m instanceof THREE.MeshLambertMaterial){b(m,THREE.ShaderLib.lambert);e(m,p)}else if(m instanceof THREE.MeshPhongMaterial){b(m,THREE.ShaderLib.phong);e(m,p)}if(scene){var y,u,s;y=t=n=0;for(u=h.length;y<u;y++){s=h[y];s instanceof THREE.DirectionalLight&&
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-t++;s instanceof THREE.PointLight&&n++}if(n+t<=4){y=t;n=n}else{y=Math.ceil(4*t/(n+t));n=4-y}n={directional:y,point:n}}else n={directional:1,point:3};t={fog:p,map:m.map,env_map:m.env_map,maxDirLights:n.directional,maxPointLights:n.point};n=m.fragment_shader;y=m.vertex_shader;u=c.createProgram();s=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.fog?"#define USE_FOG":"",t.fog instanceof THREE.FogExp2?"#define FOG_EXP2":
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-"",t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
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-c.attachShader(u,d("fragment",s+n));c.attachShader(u,d("vertex",t+y));c.linkProgram(u);c.getProgramParameter(u,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(u,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");u.uniforms={};u.attributes={};m.program=u;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(j in m.uniforms)n.push(j);j=m.program;y=0;for(u=n.length;y<u;y++){s=n[y];j.uniforms[s]=c.getUniformLocation(j,
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-s)}j=m.program;n=["position","normal","uv","tangent"];y=0;for(u=n.length;y<u;y++){s=n[y];j.attributes[s]=c.getAttribLocation(j,s)}}j=m.program;if(j!=q){c.useProgram(j);q=j}this.loadCamera(j,f);this.loadMatrices(j);if(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial){f=this.setupLights(j,h);m.uniforms.enableLighting.value=f.directional.positions.length+f.point.positions.length;m.uniforms.ambientLightColor.value=f.ambient;m.uniforms.directionalLightColor.value=f.directional.colors;
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-m.uniforms.directionalLightDirection.value=f.directional.positions;m.uniforms.pointLightColor.value=f.point.colors;m.uniforms.pointLightPosition.value=f.point.positions}if(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial)e(m,p);if(m instanceof THREE.MeshPhongMaterial){m.uniforms.ambient.value.setRGB(m.ambient.r,m.ambient.g,m.ambient.b);m.uniforms.specular.value.setRGB(m.specular.r,m.specular.g,m.specular.b);m.uniforms.shininess.value=
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-m.shininess}p=m.uniforms;for(w in p){h=p[w].type;f=p[w].value;n=j.uniforms[w];if(h=="i")c.uniform1i(n,f);else if(h=="f")c.uniform1f(n,f);else if(h=="fv")c.uniform3fv(n,f);else if(h=="v2")c.uniform2f(n,f.x,f.y);else if(h=="v3")c.uniform3f(n,f.x,f.y,f.z);else if(h=="c")c.uniform3f(n,f.r,f.g,f.b);else if(h=="t"){c.uniform1i(n,f);if(h=p[w].texture)if(h.image instanceof Array&&h.image.length==6){h=h;f=f;if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==
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-6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(n=0;n<6;++n)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[n]);c.generateMipmap(c.TEXTURE_CUBE_MAP);
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-c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}else{h=h;f=f;if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,g(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,g(h.wrap_t));c.texParameteri(c.TEXTURE_2D,
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-c.TEXTURE_MAG_FILTER,g(h.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,g(h.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}}}w=j.attributes;c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.vertexAttribPointer(w.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.position);if(w.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLNormalBuffer);c.vertexAttribPointer(w.normal,
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-3,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.normal)}if(w.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLTangentBuffer);c.vertexAttribPointer(w.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.tangent)}if(w.uv>=0)if(r.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUVBuffer);c.vertexAttribPointer(w.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.uv)}else c.disableVertexAttribArray(w.uv);if(m.wireframe){c.lineWidth(m.wireframe_linewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
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-r.__webGLLineBuffer);c.drawElements(c.LINES,r.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,r.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,h,p,m,r,j,n){var w,t,y,u,s;y=0;for(u=m.materials.length;y<u;y++){w=m.materials[y];if(w instanceof THREE.MeshFaceMaterial){w=0;for(t=r.materials.length;w<t;w++)if((s=r.materials[w])&&s.blending==j&&s.opacity<1==n){this.setBlending(s.blending);this.renderBuffer(f,
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-h,p,s,r)}}else if((s=w)&&s.blending==j&&s.opacity<1==n){this.setBlending(s.blending);this.renderBuffer(f,h,p,s,r)}}};this.render=function(f,h){var p,m,r,j,n=f.lights,w=f.fog;this.initWebGLObjects(f);this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();B.set(h.matrix.flatten());x.set(h.projectionMatrix.flatten());p=0;for(m=f.__webGLObjects.length;p<m;p++){r=f.__webGLObjects[p];j=r.object;r=r.buffer;if(j.visible){this.setupMatrices(j,h);this.renderPass(h,n,w,j,r,THREE.NormalBlending,false)}}p=
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|
-0;for(m=f.__webGLObjects.length;p<m;p++){r=f.__webGLObjects[p];j=r.object;r=r.buffer;if(j.visible){this.setupMatrices(j,h);this.renderPass(h,n,w,j,r,THREE.AdditiveBlending,false);this.renderPass(h,n,w,j,r,THREE.SubtractiveBlending,false);this.renderPass(h,n,w,j,r,THREE.AdditiveBlending,true);this.renderPass(h,n,w,j,r,THREE.SubtractiveBlending,true);this.renderPass(h,n,w,j,r,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var h,p,m,r,j,n;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap=
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|
-{}}h=0;for(p=f.objects.length;h<p;h++){m=f.objects[h];if(f.__webGLObjectsMap[m.id]==undefined)f.__webGLObjectsMap[m.id]={};n=f.__webGLObjectsMap[m.id];if(m instanceof THREE.Mesh)for(j in m.geometry.geometryChunks){r=m.geometry.geometryChunks[j];r.__webGLVertexBuffer||this.createBuffers(m,j);if(n[j]==undefined){r={buffer:r,object:m};f.__webGLObjects.push(r);n[j]=1}}}};this.removeObject=function(f,h){var p,m;for(p=f.__webGLObjects.length-1;p>=0;p--){m=f.__webGLObjects[p].object;h==m&&f.__webGLObjects.splice(p,
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-1)}};this.setupMatrices=function(f,h){f.autoUpdateMatrix&&f.updateMatrix();k.multiply(h.matrix,f.matrix);D.set(k.flatten());l=THREE.Matrix4.makeInvert3x3(k).transpose();A.set(l.m);M.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,B);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,D);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,x);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,A);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,M)};
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|
-this.loadCamera=function(f,h){c.uniform3f(f.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,h){if(f){!h||h=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);
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-else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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|
-THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
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|
-envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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|
-map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
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|
+THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
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|
+THREE.Projector=function(){function a(n,h){return h.z-n.z}function b(n,h){var t=0,r=1,y=n.z+n.w,u=h.z+h.w,s=-n.z+n.w,w=-h.z+h.w;if(y>=0&&u>=0&&s>=0&&w>=0)return true;else if(y<0&&u<0||s<0&&w<0)return false;else{if(y<0)t=Math.max(t,y/(y-u));else if(u<0)r=Math.min(r,y/(y-u));if(s<0)t=Math.max(t,s/(s-w));else if(w<0)r=Math.min(r,s/(s-w));if(r<t)return false;else{n.lerpSelf(h,t);h.lerpSelf(n,1-r);return true}}}var f,e,i=[],j,p,c,k=[],m,B,D=[],x,A,M=[],Q=new THREE.Vector4,O=new THREE.Vector4,q=new THREE.Matrix4,
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|
+L=new THREE.Matrix4,d=[],g=new THREE.Vector4,o=new THREE.Vector4,l;this.projectObjects=function(n,h,t){var r=[],y,u;e=0;q.multiply(h.projectionMatrix,h.matrix);d[0]=new THREE.Vector4(q.n41-q.n11,q.n42-q.n12,q.n43-q.n13,q.n44-q.n14);d[1]=new THREE.Vector4(q.n41+q.n11,q.n42+q.n12,q.n43+q.n13,q.n44+q.n14);d[2]=new THREE.Vector4(q.n41+q.n21,q.n42+q.n22,q.n43+q.n23,q.n44+q.n24);d[3]=new THREE.Vector4(q.n41-q.n21,q.n42-q.n22,q.n43-q.n23,q.n44-q.n24);d[4]=new THREE.Vector4(q.n41-q.n31,q.n42-q.n32,q.n43-
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|
+q.n33,q.n44-q.n34);d[5]=new THREE.Vector4(q.n41+q.n31,q.n42+q.n32,q.n43+q.n33,q.n44+q.n34);h=0;for(y=d.length;h<y;h++){u=d[h];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}y=n.objects;n=0;for(h=y.length;n<h;n++){u=y[n];var s;if(!(s=!u.visible)){if(s=u instanceof THREE.Mesh){a:{s=void 0;for(var w=u.position,W=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),G=0;G<6;G++){s=d[G].x*w.x+d[G].y*w.y+d[G].z*w.z+d[G].w;if(s<=W){s=false;break a}}s=true}s=!s}s=s}if(!s){f=
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|
+i[e]=i[e]||new THREE.RenderableObject;Q.copy(u.position);q.multiplyVector3(Q);f.object=u;f.z=Q.z;r.push(f);e++}}t&&r.sort(a);return r};this.projectScene=function(n,h,t){var r=[],y=h.near,u=h.far,s,w,W,G,T,P,H,X,K,E,F,U,R,C,N,V;c=B=A=0;h.autoUpdateMatrix&&h.updateMatrix();q.multiply(h.projectionMatrix,h.matrix);P=this.projectObjects(n,h,true);n=0;for(s=P.length;n<s;n++){H=P[n].object;if(H.visible){H.autoUpdateMatrix&&H.updateMatrix();X=H.matrix;K=H.rotationMatrix;E=H.materials;F=H.overdraw;if(H instanceof
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|
+THREE.Mesh){U=H.geometry;R=U.vertices;w=0;for(W=R.length;w<W;w++){C=R[w];C.positionWorld.copy(C.position);X.multiplyVector3(C.positionWorld);G=C.positionScreen;G.copy(C.positionWorld);q.multiplyVector4(G);G.x/=G.w;G.y/=G.w;C.__visible=G.z>y&&G.z<u}U=U.faces;w=0;for(W=U.length;w<W;w++){C=U[w];if(C instanceof THREE.Face3){G=R[C.a];T=R[C.b];N=R[C.c];if(G.__visible&&T.__visible&&N.__visible)if(H.doubleSided||H.flipSided!=(N.positionScreen.x-G.positionScreen.x)*(T.positionScreen.y-G.positionScreen.y)-
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|
+(N.positionScreen.y-G.positionScreen.y)*(T.positionScreen.x-G.positionScreen.x)<0){j=k[c]=k[c]||new THREE.RenderableFace3;j.v1.positionWorld.copy(G.positionWorld);j.v2.positionWorld.copy(T.positionWorld);j.v3.positionWorld.copy(N.positionWorld);j.v1.positionScreen.copy(G.positionScreen);j.v2.positionScreen.copy(T.positionScreen);j.v3.positionScreen.copy(N.positionScreen);j.normalWorld.copy(C.normal);K.multiplyVector3(j.normalWorld);j.centroidWorld.copy(C.centroid);X.multiplyVector3(j.centroidWorld);
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|
+j.centroidScreen.copy(j.centroidWorld);q.multiplyVector3(j.centroidScreen);N=C.vertexNormals;l=j.vertexNormalsWorld;G=0;for(T=N.length;G<T;G++){V=l[G]=l[G]||new THREE.Vector3;V.copy(N[G]);K.multiplyVector3(V)}j.z=j.centroidScreen.z;j.meshMaterials=E;j.faceMaterials=C.materials;j.overdraw=F;if(H.geometry.uvs[w]){j.uvs[0]=H.geometry.uvs[w][0];j.uvs[1]=H.geometry.uvs[w][1];j.uvs[2]=H.geometry.uvs[w][2]}r.push(j);c++}}else if(C instanceof THREE.Face4){G=R[C.a];T=R[C.b];N=R[C.c];V=R[C.d];if(G.__visible&&
|
|
|
|
+T.__visible&&N.__visible&&V.__visible)if(H.doubleSided||H.flipSided!=((V.positionScreen.x-G.positionScreen.x)*(T.positionScreen.y-G.positionScreen.y)-(V.positionScreen.y-G.positionScreen.y)*(T.positionScreen.x-G.positionScreen.x)<0||(T.positionScreen.x-N.positionScreen.x)*(V.positionScreen.y-N.positionScreen.y)-(T.positionScreen.y-N.positionScreen.y)*(V.positionScreen.x-N.positionScreen.x)<0)){j=k[c]=k[c]||new THREE.RenderableFace3;j.v1.positionWorld.copy(G.positionWorld);j.v2.positionWorld.copy(T.positionWorld);
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|
+j.v3.positionWorld.copy(V.positionWorld);j.v1.positionScreen.copy(G.positionScreen);j.v2.positionScreen.copy(T.positionScreen);j.v3.positionScreen.copy(V.positionScreen);j.normalWorld.copy(C.normal);K.multiplyVector3(j.normalWorld);j.centroidWorld.copy(C.centroid);X.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);q.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterials=E;j.faceMaterials=C.materials;j.overdraw=F;if(H.geometry.uvs[w]){j.uvs[0]=H.geometry.uvs[w][0];
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|
|
+j.uvs[1]=H.geometry.uvs[w][1];j.uvs[2]=H.geometry.uvs[w][3]}r.push(j);c++;p=k[c]=k[c]||new THREE.RenderableFace3;p.v1.positionWorld.copy(T.positionWorld);p.v2.positionWorld.copy(N.positionWorld);p.v3.positionWorld.copy(V.positionWorld);p.v1.positionScreen.copy(T.positionScreen);p.v2.positionScreen.copy(N.positionScreen);p.v3.positionScreen.copy(V.positionScreen);p.normalWorld.copy(j.normalWorld);p.centroidWorld.copy(j.centroidWorld);p.centroidScreen.copy(j.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterials=
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|
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|
+E;p.faceMaterials=C.materials;p.overdraw=F;if(H.geometry.uvs[w]){p.uvs[0]=H.geometry.uvs[w][1];p.uvs[1]=H.geometry.uvs[w][2];p.uvs[2]=H.geometry.uvs[w][3]}r.push(p);c++}}}}else if(H instanceof THREE.Line){L.multiply(q,X);R=H.geometry.vertices;C=R[0];C.positionScreen.copy(C.position);L.multiplyVector4(C.positionScreen);w=1;for(W=R.length;w<W;w++){G=R[w];G.positionScreen.copy(G.position);L.multiplyVector4(G.positionScreen);T=R[w-1];g.copy(G.positionScreen);o.copy(T.positionScreen);if(b(g,o)){g.multiplyScalar(1/
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|
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|
+g.w);o.multiplyScalar(1/o.w);m=D[B]=D[B]||new THREE.RenderableLine;m.v1.positionScreen.copy(g);m.v2.positionScreen.copy(o);m.z=Math.max(g.z,o.z);m.materials=H.materials;r.push(m);B++}}}else if(H instanceof THREE.Particle){O.set(H.position.x,H.position.y,H.position.z,1);q.multiplyVector4(O);O.z/=O.w;if(O.z>0&&O.z<1){x=M[A]=M[A]||new THREE.RenderableParticle;x.x=O.x/O.w;x.y=O.y/O.w;x.z=O.z;x.rotation=H.rotation.z;x.scale.x=H.scale.x*Math.abs(x.x-(O.x+h.projectionMatrix.n11)/(O.w+h.projectionMatrix.n14));
|
|
|
|
+x.scale.y=H.scale.y*Math.abs(x.y-(O.y+h.projectionMatrix.n22)/(O.w+h.projectionMatrix.n24));x.materials=H.materials;r.push(x);A++}}}}t&&r.sort(a);return r};this.unprojectVector=function(n,h){var t=new THREE.Matrix4;t.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));t.multiplyVector3(n);return n}};
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|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,e,i,j;this.domElement=document.createElement("div");this.setSize=function(p,c){f=p;e=c;i=f/2;j=e/2};this.render=function(p,c){var k,m,B,D,x,A,M,Q;a=b.projectScene(p,c);k=0;for(m=a.length;k<m;k++){x=a[k];if(x instanceof THREE.RenderableParticle){M=x.x*i+i;Q=x.y*j+j;B=0;for(D=x.material.length;B<D;B++){A=x.material[B];if(A instanceof THREE.ParticleDOMMaterial){A=A.domElement;A.style.left=M+"px";A.style.top=Q+"px"}}}}}};
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|
+THREE.CanvasRenderer=function(){function a(ba){if(x!=ba)m.globalAlpha=x=ba}function b(ba){if(A!=ba){switch(ba){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}A=ba}}var f=null,e=new THREE.Projector,i=document.createElement("canvas"),j,p,c,k,m=i.getContext("2d"),B=null,D=null,x=1,A=0,M=null,Q=null,O=1,q,L,d,g,o,l,n,h,t,r=new THREE.Color,
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|
|
+y=new THREE.Color,u=new THREE.Color,s=new THREE.Color,w=new THREE.Color,W,G,T,P,H,X,K,E,F,U=new THREE.Rectangle,R=new THREE.Rectangle,C=new THREE.Rectangle,N=false,V=new THREE.Color,ea=new THREE.Color,ma=new THREE.Color,na=new THREE.Color,La=Math.PI*2,Z=new THREE.Vector3,ra,sa,Ca,fa,ta,xa,pa=16;ra=document.createElement("canvas");ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);Ca=sa.getImageData(0,0,2,2);fa=Ca.data;ta=document.createElement("canvas");
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|
+ta.width=ta.height=pa;xa=ta.getContext("2d");xa.translate(-pa/2,-pa/2);xa.scale(pa,pa);pa--;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ba,la){j=ba;p=la;c=j/2;k=p/2;i.width=j;i.height=p;U.set(-c,-k,c,k)};this.setClearColor=function(ba,la){B=ba!==null?new THREE.Color(ba):null;D=la;R.set(-c,-k,c,k);m.setTransform(1,0,0,-1,c,k);this.clear()};this.clear=function(){if(!R.isEmpty()){R.inflate(1);R.minSelf(U);if(B!==null){b(THREE.NormalBlending);a(1);m.fillStyle=
|
|
|
|
+"rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+Math.floor(B.b*255)+","+D+")";m.fillRect(R.getX(),R.getY(),R.getWidth(),R.getHeight())}else m.clearRect(R.getX(),R.getY(),R.getWidth(),R.getHeight());R.empty()}};this.render=function(ba,la){function Ma(v){var S,J,z,I=v.lights;ea.setRGB(0,0,0);ma.setRGB(0,0,0);na.setRGB(0,0,0);v=0;for(S=I.length;v<S;v++){J=I[v];z=J.color;if(J instanceof THREE.AmbientLight){ea.r+=z.r;ea.g+=z.g;ea.b+=z.b}else if(J instanceof THREE.DirectionalLight){ma.r+=z.r;ma.g+=
|
|
|
|
+z.g;ma.b+=z.b}else if(J instanceof THREE.PointLight){na.r+=z.r;na.g+=z.g;na.b+=z.b}}}function ya(v,S,J,z){var I,Y,aa,ca,da=v.lights;v=0;for(I=da.length;v<I;v++){Y=da[v];aa=Y.color;ca=Y.intensity;if(Y instanceof THREE.DirectionalLight){Y=J.dot(Y.position)*ca;if(Y>0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,S);Z.normalize();Y=J.dot(Z)*ca;if(Y>0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}}}function Na(v,S,J){if(J.opacity!=0){a(J.opacity);b(J.blending);var z,
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|
|
|
+I,Y,aa,ca,da;if(J instanceof THREE.ParticleBasicMaterial){if(J.map){aa=J.map;ca=aa.width>>1;da=aa.height>>1;I=S.scale.x*c;Y=S.scale.y*k;J=I*ca;z=Y*da;C.set(v.x-J,v.y-z,v.x+J,v.y+z);if(!U.instersects(C))return;m.save();m.translate(v.x,v.y);m.rotate(-S.rotation);m.scale(I,-Y);m.translate(-ca,-da);m.drawImage(aa,0,0);m.restore()}m.beginPath();m.moveTo(v.x-10,v.y);m.lineTo(v.x+10,v.y);m.moveTo(v.x,v.y-10);m.lineTo(v.x,v.y+10);m.closePath();m.strokeStyle="rgb(255,255,0)";m.stroke()}else if(J instanceof
|
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|
+THREE.ParticleCircleMaterial){if(N){V.r=ea.r+ma.r+na.r;V.g=ea.g+ma.g+na.g;V.b=ea.b+ma.b+na.b;r.r=J.color.r*V.r;r.g=J.color.g*V.g;r.b=J.color.b*V.b;r.updateStyleString()}else r.__styleString=J.color.__styleString;J=S.scale.x*c;z=S.scale.y*k;C.set(v.x-J,v.y-z,v.x+J,v.y+z);if(U.instersects(C)){I=r.__styleString;if(Q!=I)m.fillStyle=Q=I;m.save();m.translate(v.x,v.y);m.rotate(-S.rotation);m.scale(J,z);m.beginPath();m.arc(0,0,1,0,La,true);m.closePath();m.fill();m.restore()}}}}function Oa(v,S,J,z){if(z.opacity!=
|
|
|
|
+0){a(z.opacity);b(z.blending);m.beginPath();m.moveTo(v.positionScreen.x,v.positionScreen.y);m.lineTo(S.positionScreen.x,S.positionScreen.y);m.closePath();if(z instanceof THREE.LineBasicMaterial){r.__styleString=z.color.__styleString;v=z.linewidth;if(O!=v)m.lineWidth=O=v;v=r.__styleString;if(M!=v)m.strokeStyle=M=v;m.stroke();C.inflate(z.linewidth*2)}}}function Ha(v,S,J,z,I,Y){if(I.opacity!=0){a(I.opacity);b(I.blending);g=v.positionScreen.x;o=v.positionScreen.y;l=S.positionScreen.x;n=S.positionScreen.y;
|
|
|
|
+h=J.positionScreen.x;t=J.positionScreen.y;m.beginPath();m.moveTo(g,o);m.lineTo(l,n);m.lineTo(h,t);m.lineTo(g,o);m.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof THREE.UVMapping&&ua(g,o,l,n,h,t,I.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){v=la.matrix;Z.copy(z.vertexNormalsWorld[0]);P=(Z.x*v.n11+Z.y*
|
|
|
|
+v.n12+Z.z*v.n13)*0.5+0.5;H=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[1]);X=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;K=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[2]);E=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;F=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;ua(g,o,l,n,h,t,I.env_map.image,P,H,X,K,E,F)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof
|
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|
|
+THREE.UVMapping&&ua(g,o,l,n,h,t,I.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);b(THREE.SubtractiveBlending)}if(N)if(!I.wireframe&&I.shading==THREE.SmoothShading&&z.vertexNormalsWorld.length==3){y.r=u.r=s.r=ea.r;y.g=u.g=s.g=ea.g;y.b=u.b=s.b=ea.b;ya(Y,z.v1.positionWorld,z.vertexNormalsWorld[0],y);ya(Y,z.v2.positionWorld,z.vertexNormalsWorld[1],u);ya(Y,z.v3.positionWorld,z.vertexNormalsWorld[2],s);w.r=(u.r+s.r)*0.5;w.g=(u.g+s.g)*0.5;w.b=(u.b+s.b)*0.5;T=Ia(y,u,s,w);ua(g,
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|
+o,l,n,h,t,T,0,0,1,0,0,1)}else{V.r=ea.r;V.g=ea.g;V.b=ea.b;ya(Y,z.centroidWorld,z.normalWorld,V);r.r=I.color.r*V.r;r.g=I.color.g*V.g;r.b=I.color.b*V.b;r.updateStyleString();I.wireframe?za(r.__styleString,I.wireframe_linewidth):Aa(r.__styleString)}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){W=la.near;G=la.far;y.r=y.g=y.b=1-Da(v.positionScreen.z,W,G);u.r=u.g=u.b=1-Da(S.positionScreen.z,W,G);s.r=s.g=s.b=1-Da(J.positionScreen.z,
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|
|
|
+W,G);w.r=(u.r+s.r)*0.5;w.g=(u.g+s.g)*0.5;w.b=(u.b+s.b)*0.5;T=Ia(y,u,s,w);ua(g,o,l,n,h,t,T,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){r.r=Ea(z.normalWorld.x);r.g=Ea(z.normalWorld.y);r.b=Ea(z.normalWorld.z);r.updateStyleString();I.wireframe?za(r.__styleString,I.wireframe_linewidth):Aa(r.__styleString)}}}function za(v,S){if(M!=v)m.strokeStyle=M=v;if(O!=S)m.lineWidth=O=S;m.stroke();C.inflate(S*2)}function Aa(v){if(Q!=v)m.fillStyle=Q=v;m.fill()}function ua(v,S,J,z,I,Y,aa,ca,da,ia,ga,ja,
|
|
|
|
+va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;J-=v;z-=S;I-=v;Y-=S;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*J-ga*I)*ka;ga=(va*z-ga*Y)*ka;J=(ia*I-ja*J)*ka;z=(ia*Y-ja*z)*ka;v=v-oa*ca-J*da;S=S-ga*ca-z*da;m.save();m.transform(oa,ga,J,z,v,S);m.clip();m.drawImage(aa,0,0);m.restore()}function Ia(v,S,J,z){var I=~~(v.r*255),Y=~~(v.g*255);v=~~(v.b*255);var aa=~~(S.r*255),ca=~~(S.g*255);S=~~(S.b*255);var da=~~(J.r*255),ia=~~(J.g*255);J=~~(J.b*255);var ga=~~(z.r*
|
|
|
|
+255),ja=~~(z.g*255);z=~~(z.b*255);fa[0]=I<0?0:I>255?255:I;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=v<0?0:v>255?255:v;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=S<0?0:S>255?255:S;fa[8]=da<0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=J<0?0:J>255?255:J;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=z<0?0:z>255?255:z;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(v,S,J){v=(v-S)/(J-S);return v*v*(3-2*v)}function Ea(v){v=(v+1)*0.5;return v<0?0:v>1?1:v}function Fa(v,
|
|
|
|
+S){var J=S.x-v.x,z=S.y-v.y,I=1/Math.sqrt(J*J+z*z);J*=I;z*=I;S.x+=J;S.y+=z;v.x-=J;v.y-=z}var Ba,Ja,$,ha,qa,Ga,Ka,wa;m.setTransform(1,0,0,-1,c,k);this.autoClear&&this.clear();f=e.projectScene(ba,la,this.sortElements);m.fillStyle="rgba( 0, 255, 255, 0.5 )";m.fillRect(U.getX(),U.getY(),U.getWidth(),U.getHeight());(N=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=f.length;Ba<Ja;Ba++){$=f[Ba];C.empty();if($ instanceof THREE.RenderableParticle){q=$;q.x*=c;q.y*=k;ha=0;for(qa=$.materials.length;ha<qa;ha++)Na(q,$,
|
|
|
|
+$.materials[ha],ba)}else if($ instanceof THREE.RenderableLine){q=$.v1;L=$.v2;q.positionScreen.x*=c;q.positionScreen.y*=k;L.positionScreen.x*=c;L.positionScreen.y*=k;C.addPoint(q.positionScreen.x,q.positionScreen.y);C.addPoint(L.positionScreen.x,L.positionScreen.y);if(U.instersects(C)){ha=0;for(qa=$.materials.length;ha<qa;)Oa(q,L,$,$.materials[ha++],ba)}}else if($ instanceof THREE.RenderableFace3){q=$.v1;L=$.v2;d=$.v3;q.positionScreen.x*=c;q.positionScreen.y*=k;L.positionScreen.x*=c;L.positionScreen.y*=
|
|
|
|
+k;d.positionScreen.x*=c;d.positionScreen.y*=k;if($.overdraw){Fa(q.positionScreen,L.positionScreen);Fa(L.positionScreen,d.positionScreen);Fa(d.positionScreen,q.positionScreen)}C.add3Points(q.positionScreen.x,q.positionScreen.y,L.positionScreen.x,L.positionScreen.y,d.positionScreen.x,d.positionScreen.y);if(U.instersects(C)){ha=0;for(qa=$.meshMaterials.length;ha<qa;){wa=$.meshMaterials[ha++];if(wa instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterials.length;Ga<Ka;)(wa=$.faceMaterials[Ga++])&&
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|
|
|
+Ha(q,L,d,$,wa,ba)}else Ha(q,L,d,$,wa,ba)}}}R.addRectangle(C)}m.lineWidth=1;m.strokeStyle="rgba( 255, 0, 0, 0.5 )";m.strokeRect(R.getX(),R.getY(),R.getWidth(),R.getHeight());m.setTransform(1,0,0,1,0,0)}};
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|
|
+THREE.SVGRenderer=function(){function a(P,H,X){var K,E,F,U;K=0;for(E=P.lights.length;K<E;K++){F=P.lights[K];if(F instanceof THREE.DirectionalLight){U=H.normalWorld.dot(F.position)*F.intensity;if(U>0){X.r+=F.color.r*U;X.g+=F.color.g*U;X.b+=F.color.b*U}}else if(F instanceof THREE.PointLight){t.sub(F.position,H.centroidWorld);t.normalize();U=H.normalWorld.dot(t)*F.intensity;if(U>0){X.r+=F.color.r*U;X.g+=F.color.g*U;X.b+=F.color.b*U}}}}function b(P,H,X,K,E,F){s=e(w++);s.setAttribute("d","M "+P.positionScreen.x+
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|
|
+" "+P.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(L){g.r=o.r;g.g=o.g;g.b=o.b;a(F,K,g);d.r=E.color.r*g.r;d.g=E.color.g*g.g;d.b=E.color.b*g.b;d.updateStyleString()}else d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){h=1-E.__2near/(E.__farPlusNear-K.z*E.__farMinusNear);
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|
+d.setRGB(h,h,h)}else E instanceof THREE.MeshNormalMaterial&&d.setRGB(i(K.normalWorld.x),i(K.normalWorld.y),i(K.normalWorld.z));E.wireframe?s.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframe_linecap+"; stroke-linejoin: "+E.wireframe_linejoin):s.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+E.opacity);c.appendChild(s)}function f(P,H,X,K,E,F,U){s=e(w++);s.setAttribute("d",
|
|
|
|
+"M "+P.positionScreen.x+" "+P.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)d.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(L){g.r=o.r;g.g=o.g;g.b=o.b;a(U,E,g);d.r=F.color.r*g.r;d.g=F.color.g*g.g;d.b=F.color.b*g.b;d.updateStyleString()}else d.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){h=
|
|
|
|
+1-F.__2near/(F.__farPlusNear-E.z*F.__farMinusNear);d.setRGB(h,h,h)}else F instanceof THREE.MeshNormalMaterial&&d.setRGB(i(E.normalWorld.x),i(E.normalWorld.y),i(E.normalWorld.z));F.wireframe?s.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):s.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+F.opacity);c.appendChild(s)}
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|
+function e(P){if(r[P]==null){r[P]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&r[P].setAttribute("shape-rendering","crispEdges");return r[P]}return r[P]}function i(P){return P<0?Math.min((1+P)*0.5,0.5):0.5+Math.min(P*0.5,0.5)}var j=null,p=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,B,D,x,A,M,Q,O=new THREE.Rectangle,q=new THREE.Rectangle,L=false,d=new THREE.Color(16777215),g=new THREE.Color(16777215),o=new THREE.Color(0),l=new THREE.Color(0),
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|
+n=new THREE.Color(0),h,t=new THREE.Vector3,r=[],y=[],u=[],s,w,W,G,T=1;this.domElement=c;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(P){switch(P){case "high":T=1;break;case "low":T=0}};this.setSize=function(P,H){k=P;m=H;B=k/2;D=m/2;c.setAttribute("viewBox",-B+" "+-D+" "+k+" "+m);c.setAttribute("width",k);c.setAttribute("height",m);O.set(-B,-D,B,D)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])};this.render=function(P,H){var X,K,
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|
|
|
+E,F,U,R,C,N;this.autoClear&&this.clear();j=p.projectScene(P,H,this.sortElements);G=W=w=0;if(L=P.lights.length>0){C=P.lights;o.setRGB(0,0,0);l.setRGB(0,0,0);n.setRGB(0,0,0);X=0;for(K=C.length;X<K;X++){E=C[X];F=E.color;if(E instanceof THREE.AmbientLight){o.r+=F.r;o.g+=F.g;o.b+=F.b}else if(E instanceof THREE.DirectionalLight){l.r+=F.r;l.g+=F.g;l.b+=F.b}else if(E instanceof THREE.PointLight){n.r+=F.r;n.g+=F.g;n.b+=F.b}}}X=0;for(K=j.length;X<K;X++){C=j[X];q.empty();if(C instanceof THREE.RenderableParticle){x=
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|
+C;x.x*=B;x.y*=-D;E=0;for(F=C.materials.length;E<F;E++)if(N=C.materials[E]){U=x;R=C;N=N;var V=W++;if(y[V]==null){y[V]=document.createElementNS("http://www.w3.org/2000/svg","circle");T==0&&y[V].setAttribute("shape-rendering","crispEdges")}s=y[V];s.setAttribute("cx",U.x);s.setAttribute("cy",U.y);s.setAttribute("r",R.scale.x*B);if(N instanceof THREE.ParticleCircleMaterial){if(L){g.r=o.r+l.r+n.r;g.g=o.g+l.g+n.g;g.b=o.b+l.b+n.b;d.r=N.color.r*g.r;d.g=N.color.g*g.g;d.b=N.color.b*g.b;d.updateStyleString()}else d=
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|
+N.color;s.setAttribute("style","fill: "+d.__styleString)}c.appendChild(s)}}else if(C instanceof THREE.RenderableLine){x=C.v1;A=C.v2;x.positionScreen.x*=B;x.positionScreen.y*=-D;A.positionScreen.x*=B;A.positionScreen.y*=-D;q.addPoint(x.positionScreen.x,x.positionScreen.y);q.addPoint(A.positionScreen.x,A.positionScreen.y);if(O.instersects(q)){E=0;for(F=C.materials.length;E<F;)if(N=C.materials[E++]){U=x;R=A;N=N;V=G++;if(u[V]==null){u[V]=document.createElementNS("http://www.w3.org/2000/svg","line");T==
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|
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|
+0&&u[V].setAttribute("shape-rendering","crispEdges")}s=u[V];s.setAttribute("x1",U.positionScreen.x);s.setAttribute("y1",U.positionScreen.y);s.setAttribute("x2",R.positionScreen.x);s.setAttribute("y2",R.positionScreen.y);if(N instanceof THREE.LineBasicMaterial){d.__styleString=N.color.__styleString;s.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+N.linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.linecap+"; stroke-linejoin: "+N.linejoin);c.appendChild(s)}}}}else if(C instanceof
|
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|
+THREE.RenderableFace3){x=C.v1;A=C.v2;M=C.v3;x.positionScreen.x*=B;x.positionScreen.y*=-D;A.positionScreen.x*=B;A.positionScreen.y*=-D;M.positionScreen.x*=B;M.positionScreen.y*=-D;q.addPoint(x.positionScreen.x,x.positionScreen.y);q.addPoint(A.positionScreen.x,A.positionScreen.y);q.addPoint(M.positionScreen.x,M.positionScreen.y);if(O.instersects(q)){E=0;for(F=C.meshMaterials.length;E<F;){N=C.meshMaterials[E++];if(N instanceof THREE.MeshFaceMaterial){U=0;for(R=C.faceMaterials.length;U<R;)(N=C.faceMaterials[U++])&&
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|
+b(x,A,M,C,N,P)}else N&&b(x,A,M,C,N,P)}}}else if(C instanceof THREE.RenderableFace4){x=C.v1;A=C.v2;M=C.v3;Q=C.v4;x.positionScreen.x*=B;x.positionScreen.y*=-D;A.positionScreen.x*=B;A.positionScreen.y*=-D;M.positionScreen.x*=B;M.positionScreen.y*=-D;Q.positionScreen.x*=B;Q.positionScreen.y*=-D;q.addPoint(x.positionScreen.x,x.positionScreen.y);q.addPoint(A.positionScreen.x,A.positionScreen.y);q.addPoint(M.positionScreen.x,M.positionScreen.y);q.addPoint(Q.positionScreen.x,Q.positionScreen.y);if(O.instersects(q)){E=
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|
|
+0;for(F=C.meshMaterials.length;E<F;){N=C.meshMaterials[E++];if(N instanceof THREE.MeshFaceMaterial){U=0;for(R=C.faceMaterials.length;U<R;)(N=C.faceMaterials[U++])&&f(x,A,M,Q,C,N,P)}else N&&f(x,A,M,Q,C,N,P)}}}}}};
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|
+THREE.WebGLRenderer=function(a){function b(d,g){d.fragment_shader=g.fragment_shader;d.vertex_shader=g.vertex_shader;d.uniforms=Uniforms.clone(g.uniforms)}function f(d,g){d.uniforms.color.value.setRGB(d.color.r*d.opacity,d.color.g*d.opacity,d.color.b*d.opacity);d.uniforms.opacity.value=d.opacity;d.uniforms.map.texture=d.map;d.uniforms.env_map.texture=d.env_map;d.uniforms.reflectivity.value=d.reflectivity;d.uniforms.refraction_ratio.value=d.refraction_ratio;d.uniforms.combine.value=d.combine;d.uniforms.useRefract.value=
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|
+d.env_map&&d.env_map.mapping instanceof THREE.CubeRefractionMapping;if(g){d.uniforms.fogColor.value.setHex(g.color.hex);if(g instanceof THREE.Fog){d.uniforms.fogNear.value=g.near;d.uniforms.fogFar.value=g.far}else if(g instanceof THREE.FogExp2)d.uniforms.fogDensity.value=g.density}}function e(d,g){d.uniforms.color.value.setRGB(d.color.r*d.opacity,d.color.g*d.opacity,d.color.b*d.opacity);d.uniforms.opacity.value=d.opacity;if(g){d.uniforms.fogColor.value.setHex(g.color.hex);if(g instanceof THREE.Fog){d.uniforms.fogNear.value=
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|
+g.near;d.uniforms.fogFar.value=g.far}else if(g instanceof THREE.FogExp2)d.uniforms.fogDensity.value=g.density}}function i(d,g){var o;if(d=="fragment")o=c.createShader(c.FRAGMENT_SHADER);else if(d=="vertex")o=c.createShader(c.VERTEX_SHADER);c.shaderSource(o,g);c.compileShader(o);if(!c.getShaderParameter(o,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(o));return null}return o}function j(d){switch(d){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
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|
+case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var p=document.createElement("canvas"),c,k=null,m=new THREE.Matrix4,B,D=new Float32Array(16),x=new Float32Array(16),A=new Float32Array(16),
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|
+M=new Float32Array(9),Q=new Float32Array(16),O=true,q=new THREE.Color(0),L=0;if(a){if(a.antialias!==undefined)O=a.antialias;a.clearColor!==undefined&&q.setHex(a.clearColor);if(a.clearAlpha!==undefined)L=a.clearAlpha}this.domElement=p;this.autoClear=true;(function(d,g,o){try{c=p.getContext("experimental-webgl",{antialias:d})}catch(l){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);
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|
+c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(g.r,g.g,g.b,o)})(O,q,L);this.setSize=function(d,g){p.width=d;p.height=g;c.viewport(0,0,p.width,p.height)};this.setClearColor=function(d,g){var o=new THREE.Color(d);c.clearColor(o.r,o.g,o.b,g)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(d,g){var o,l,n,h=0,t=0,r=0,y=[],u=[],s=[],w=[];o=0;for(l=g.length;o<l;o++){n=g[o];if(n instanceof THREE.AmbientLight){h+=
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|
+n.color.r;t+=n.color.g;r+=n.color.b}else if(n instanceof THREE.DirectionalLight){y.push(n.color.r*n.intensity,n.color.g*n.intensity,n.color.b*n.intensity);u.push(n.position.x,n.position.y,n.position.z)}else if(n instanceof THREE.PointLight){s.push(n.color.r*n.intensity,n.color.g*n.intensity,n.color.b*n.intensity);w.push(n.position.x,n.position.y,n.position.z)}}return{ambient:[h,t,r],directional:{colors:y,positions:u},point:{colors:s,positions:w}}};this.createLineBuffers=function(d){var g,o,l,n=[],
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|
|
+h=[],t=d.geometry.vertices;g=0;for(o=t.length;g<o;g++){l=t[g].position;n.push(l.x,l.y,l.z);if(d.type==THREE.LineContinuous)g<o-1&&h.push(g,g+1);else h.push(g)}if(n.length){d.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,d.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(n),c.STATIC_DRAW);d.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(h),c.STATIC_DRAW);d.__webGLLineCount=
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|
+h.length}};this.createBuffers=function(d,g){var o,l,n,h,t,r,y,u,s,w,W=[],G=[],T=[],P=[],H=[],X=[],K=0,E=d.geometry.geometryChunks[g],F;t=false;o=0;for(l=d.materials.length;o<l;o++){r=d.materials[o];if(r instanceof THREE.MeshFaceMaterial){r=0;for(F=E.materials.length;r<F;r++)if(E.materials[r]&&E.materials[r].shading!=undefined&&E.materials[r].shading==THREE.SmoothShading){t=true;break}}else if(r&&r.shading!=undefined&&r.shading==THREE.SmoothShading){t=true;break}if(t)break}F=t;o=0;for(l=E.faces.length;o<
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|
+l;o++){n=E.faces[o];h=d.geometry.faces[n];t=h.vertexNormals;r=h.normal;n=d.geometry.uvs[n];if(h instanceof THREE.Face3){y=d.geometry.vertices[h.a].position;u=d.geometry.vertices[h.b].position;s=d.geometry.vertices[h.c].position;T.push(y.x,y.y,y.z,u.x,u.y,u.z,s.x,s.y,s.z);if(d.geometry.hasTangents){y=d.geometry.vertices[h.a].tangent;u=d.geometry.vertices[h.b].tangent;s=d.geometry.vertices[h.c].tangent;H.push(y.x,y.y,y.z,y.w,u.x,u.y,u.z,u.w,s.x,s.y,s.z,s.w)}if(t.length==3&&F)for(h=0;h<3;h++)P.push(t[h].x,
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|
+t[h].y,t[h].z);else for(h=0;h<3;h++)P.push(r.x,r.y,r.z);if(n)for(h=0;h<3;h++)X.push(n[h].u,n[h].v);W.push(K,K+1,K+2);G.push(K,K+1,K,K+2,K+1,K+2);K+=3}else if(h instanceof THREE.Face4){y=d.geometry.vertices[h.a].position;u=d.geometry.vertices[h.b].position;s=d.geometry.vertices[h.c].position;w=d.geometry.vertices[h.d].position;T.push(y.x,y.y,y.z,u.x,u.y,u.z,s.x,s.y,s.z,w.x,w.y,w.z);if(d.geometry.hasTangents){y=d.geometry.vertices[h.a].tangent;u=d.geometry.vertices[h.b].tangent;s=d.geometry.vertices[h.c].tangent;
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|
+h=d.geometry.vertices[h.d].tangent;H.push(y.x,y.y,y.z,y.w,u.x,u.y,u.z,u.w,s.x,s.y,s.z,s.w,h.x,h.y,h.z,h.w)}if(t.length==4&&F)for(h=0;h<4;h++)P.push(t[h].x,t[h].y,t[h].z);else for(h=0;h<4;h++)P.push(r.x,r.y,r.z);if(n)for(h=0;h<4;h++)X.push(n[h].u,n[h].v);W.push(K,K+1,K+2,K,K+2,K+3);G.push(K,K+1,K,K+2,K,K+3,K+1,K+2,K+2,K+3);K+=4}}if(T.length){E.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW);E.__webGLNormalBuffer=
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|
|
+c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);if(d.geometry.hasTangents){E.__webGLTangentBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW)}if(X.length>0){E.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(X),c.STATIC_DRAW)}E.__webGLFaceBuffer=c.createBuffer();
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|
+c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(W),c.STATIC_DRAW);E.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);E.__webGLFaceCount=W.length;E.__webGLLineCount=G.length}};this.renderBuffer=function(d,g,o,l,n){var h,t,r,y;if(!l.program){if(l instanceof THREE.MeshDepthMaterial){b(l,THREE.ShaderLib.depth);l.uniforms.mNear.value=
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|
|
+d.near;l.uniforms.mFar.value=d.far}else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial){b(l,THREE.ShaderLib.basic);f(l,o)}else if(l instanceof THREE.MeshLambertMaterial){b(l,THREE.ShaderLib.lambert);f(l,o)}else if(l instanceof THREE.MeshPhongMaterial){b(l,THREE.ShaderLib.phong);f(l,o)}else if(l instanceof THREE.LineBasicMaterial){b(l,THREE.ShaderLib.basic);e(l,o)}if(scene){var u,s,w;u=y=t=0;for(s=g.length;u<s;u++){w=g[u];w instanceof
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|
+THREE.DirectionalLight&&y++;w instanceof THREE.PointLight&&t++}if(t+y<=4){u=y;t=t}else{u=Math.ceil(4*y/(t+y));t=4-u}t={directional:u,point:t}}else t={directional:1,point:3};y={fog:o,map:l.map,env_map:l.env_map,maxDirLights:t.directional,maxPointLights:t.point};t=l.fragment_shader;u=l.vertex_shader;s=c.createProgram();w=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+y.maxDirLights,"#define MAX_POINT_LIGHTS "+y.maxPointLights,y.fog?"#define USE_FOG":"",y.fog instanceof THREE.FogExp2?
|
|
|
|
+"#define FOG_EXP2":"",y.map?"#define USE_MAP":"",y.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");y=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+y.maxDirLights,"#define MAX_POINT_LIGHTS "+y.maxPointLights,y.map?"#define USE_MAP":"",y.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
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|
|
|
+c.attachShader(s,i("fragment",w+t));c.attachShader(s,i("vertex",y+u));c.linkProgram(s);c.getProgramParameter(s,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(s,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");s.uniforms={};s.attributes={};l.program=s;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(h in l.uniforms)t.push(h);h=l.program;u=0;for(s=t.length;u<s;u++){w=t[u];h.uniforms[w]=c.getUniformLocation(h,
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|
|
|
+w)}h=l.program;t=["position","normal","uv","tangent"];u=0;for(s=t.length;u<s;u++){w=t[u];h.attributes[w]=c.getAttribLocation(h,w)}}h=l.program;if(h!=k){c.useProgram(h);k=h}this.loadCamera(h,d);this.loadMatrices(h);if(l instanceof THREE.MeshPhongMaterial||l instanceof THREE.MeshLambertMaterial){d=this.setupLights(h,g);l.uniforms.enableLighting.value=d.directional.positions.length+d.point.positions.length;l.uniforms.ambientLightColor.value=d.ambient;l.uniforms.directionalLightColor.value=d.directional.colors;
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|
|
|
+l.uniforms.directionalLightDirection.value=d.directional.positions;l.uniforms.pointLightColor.value=d.point.colors;l.uniforms.pointLightPosition.value=d.point.positions}if(l instanceof THREE.MeshBasicMaterial||l instanceof THREE.MeshLambertMaterial||l instanceof THREE.MeshPhongMaterial)f(l,o);l instanceof THREE.LineBasicMaterial&&e(l,o);if(l instanceof THREE.MeshPhongMaterial){l.uniforms.ambient.value.setRGB(l.ambient.r,l.ambient.g,l.ambient.b);l.uniforms.specular.value.setRGB(l.specular.r,l.specular.g,
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|
|
|
+l.specular.b);l.uniforms.shininess.value=l.shininess}o=l.uniforms;for(r in o){g=o[r].type;d=o[r].value;t=h.uniforms[r];if(g=="i")c.uniform1i(t,d);else if(g=="f")c.uniform1f(t,d);else if(g=="fv")c.uniform3fv(t,d);else if(g=="v2")c.uniform2f(t,d.x,d.y);else if(g=="v3")c.uniform3f(t,d.x,d.y,d.z);else if(g=="c")c.uniform3f(t,d.r,d.g,d.b);else if(g=="t"){c.uniform1i(t,d);if(g=o[r].texture)if(g.image instanceof Array&&g.image.length==6){g=g;d=d;if(g.image.length==6){if(!g.image.__webGLTextureCube&&!g.image.__cubeMapInitialized&&
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|
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|
+g.image.loadCount==6){g.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,g.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(t=0;t<6;++t)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,
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|
|
|
+g.image[t]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);g.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_CUBE_MAP,g.image.__webGLTextureCube)}}else{g=g;d=d;if(!g.__webGLTexture&&g.image.loaded){g.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,g.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,g.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,j(g.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,
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|
|
+j(g.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,j(g.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,j(g.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,g.__webGLTexture)}}}r=h.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(r.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.position);if(r.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);
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|
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|
+c.vertexAttribPointer(r.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.normal)}if(r.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(r.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.tangent)}if(r.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(r.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.uv)}else c.disableVertexAttribArray(r.uv);if(l.wireframe||l instanceof THREE.LineBasicMaterial){l=
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|
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+l.wireframe_linewidth!==undefined?l.wireframe_linewidth:l.linewidth!==undefined?l.linewidth:1;c.lineWidth(l);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(d,g,o,l,n,h,t){var r,y,u,s,w;u=0;for(s=l.materials.length;u<s;u++){r=l.materials[u];if(r instanceof THREE.MeshFaceMaterial){r=
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+0;for(y=n.materials.length;r<y;r++)if((w=n.materials[r])&&w.blending==h&&w.opacity<1==t){this.setBlending(w.blending);this.renderBuffer(d,g,o,w,n)}}else if((w=r)&&w.blending==h&&w.opacity<1==t){this.setBlending(w.blending);this.renderBuffer(d,g,o,w,n)}}};this.renderPassLines=function(d,g,o,l){var n,h,t;n=0;for(h=l.materials.length;n<h;n++){t=l.materials[n];this.setBlending(t.blending);this.renderBuffer(d,g,o,t,l)}};this.render=function(d,g){var o,l,n,h,t=d.lights,r=d.fog;this.initWebGLObjects(d);
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+this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();D.set(g.matrix.flatten());A.set(g.projectionMatrix.flatten());o=0;for(l=d.__webGLLines.length;o<l;o++){n=d.__webGLLines[o];h=n.object;if(h.visible){this.setupMatrices(h,g);this.renderPassLines(g,t,r,h)}}o=0;for(l=d.__webGLObjects.length;o<l;o++){n=d.__webGLObjects[o];h=n.object;n=n.buffer;if(h.visible){this.setupMatrices(h,g);this.renderPass(g,t,r,h,n,THREE.NormalBlending,false)}}o=0;for(l=d.__webGLObjects.length;o<l;o++){n=d.__webGLObjects[o];
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+h=n.object;n=n.buffer;if(h.visible){this.setupMatrices(h,g);this.renderPass(g,t,r,h,n,THREE.AdditiveBlending,false);this.renderPass(g,t,r,h,n,THREE.SubtractiveBlending,false);this.renderPass(g,t,r,h,n,THREE.AdditiveBlending,true);this.renderPass(g,t,r,h,n,THREE.SubtractiveBlending,true);this.renderPass(g,t,r,h,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(d){var g,o,l,n,h,t;if(!d.__webGLObjects){d.__webGLObjects=[];d.__webGLObjectsMap={}}if(!d.__webGLLines){d.__webGLLines=[];d.__webGLLinesMap=
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+{}}g=0;for(o=d.objects.length;g<o;g++){l=d.objects[g];if(l instanceof THREE.Mesh){if(d.__webGLObjectsMap[l.id]==undefined)d.__webGLObjectsMap[l.id]={};t=d.__webGLObjectsMap[l.id];for(h in l.geometry.geometryChunks){n=l.geometry.geometryChunks[h];n.__webGLVertexBuffer||this.createBuffers(l,h);if(t[h]==undefined){n={buffer:n,object:l};d.__webGLObjects.push(n);t[h]=1}}}else if(l instanceof THREE.Line){if(d.__webGLLinesMap[l.id]==undefined)d.__webGLLinesMap[l.id]={};lmap=d.__webGLLinesMap[l.id];l.__webGLVertexBuffer||
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+this.createLineBuffers(l);h=0;if(lmap[h]==undefined){n={object:l};d.__webGLLines.push(n);lmap[h]=1}}}};this.removeObject=function(d,g){var o,l;for(o=d.__webGLObjects.length-1;o>=0;o--){l=d.__webGLObjects[o].object;g==l&&d.__webGLObjects.splice(o,1)}};this.setupMatrices=function(d,g){d.autoUpdateMatrix&&d.updateMatrix();m.multiply(g.matrix,d.matrix);x.set(m.flatten());B=THREE.Matrix4.makeInvert3x3(m).transpose();M.set(B.m);Q.set(d.matrix.flatten())};this.loadMatrices=function(d){c.uniformMatrix4fv(d.uniforms.viewMatrix,
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+false,D);c.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,x);c.uniformMatrix4fv(d.uniforms.projectionMatrix,false,A);c.uniformMatrix3fv(d.uniforms.normalMatrix,false,M);c.uniformMatrix4fv(d.uniforms.objectMatrix,false,Q)};this.loadCamera=function(d,g){c.uniform3f(d.uniforms.cameraPosition,g.position.x,g.position.y,g.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,
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+c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,g){if(d){!g||g=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(d=="back")c.cullFace(c.BACK);else d=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",
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+envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
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+envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",
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+map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
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lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
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lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
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lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
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lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
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THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",
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THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",
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