Fix orthographicDepthToViewZ() call
@@ -70,7 +70,7 @@ THREE.BokehShader = {
" #if PERSPECTIVE_CAMERA == 1",
" return perspectiveDepthToViewZ( depth, nearClip, farClip );",
" #else",
- " return orthoDepthToViewZ( depth, nearClip, farClip );",
+ " return orthographicDepthToViewZ( depth, nearClip, farClip );",
" #endif",
"}",