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@@ -49,8 +49,9 @@
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[page:Constant minFilter] -- How the texture is sampled when a texel covers less than one pixel.
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The default is [page:Textures THREE.LinearMipmapLinearFilter]. See [page:Textures minification filter constants] for other choices.<br />
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- [page:Constant format] -- The format used in the texture.
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- See [page:Textures format constants] for other choices.<br />
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+ [page:Constant format] -- The default is [page:Textures THREE.RGBFormat].
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+ See [page:Textures format constants] for other choices.
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+ Note that a bug has been reported with Firefox's WebGL implementation where use of [page:Textures THREE.RGBFormat] on a VideoTexture can result in a significant performance penalty, if you encounter this issue it is recommended to pass in [page:Textures THREE.RGBAFormat] instead.<br />
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[page:Constant type] -- Default is [page:Textures THREE.UnsignedByteType].
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See [page:Textures type constants] for other choices.<br />
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