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yomboprime vor 6 Jahren
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54e4a0dfb3

+ 1 - 0
examples/js/loaders/LDrawLoader.js

@@ -1,6 +1,7 @@
 /**
  * @author mrdoob / http://mrdoob.com/
  * @author yomboprime / https://github.com/yomboprime/
+ * @author gkjohnson / https://github.com/gkjohnson/
  *
  *
  */

+ 22 - 0
examples/jsm/loaders/LDrawLoader.d.ts

@@ -0,0 +1,22 @@
+import {
+	LoadingManager,
+	Group,
+	Material
+} from '../../../src/Three';
+
+export class LDrawLoader {
+	constructor(manager?: LoadingManager);
+	manager: LoadingManager;
+	path: string;
+
+	load(url: string, onLoad: (data: Group) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void) : void;
+	setPath(path: string) : this;
+	setFileMap(fileMap: Record<string, string>): void;
+	setMaterials(materials: Material[]): void;
+
+	parse(text: string, path?: string, onLoad: (data: Group) => void): void;
+
+	addMaterial(material: Material ): void;
+	getMaterial(colourCode: string): Material | null;
+
+}

+ 1929 - 0
examples/jsm/loaders/LDrawLoader.js

@@ -0,0 +1,1929 @@
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * @author yomboprime / https://github.com/yomboprime/
+ * @author gkjohnson / https://github.com/gkjohnson/
+ *
+ *
+ */
+
+import {
+	BufferAttribute,
+	BufferGeometry,
+	Cache,
+	Color,
+	DefaultLoadingManager,
+	FileLoader,
+	Float32BufferAttribute,
+	Group,
+	LineBasicMaterial,
+	LineSegments,
+	Material,
+	Matrix4,
+	Mesh,
+	MeshPhongMaterial,
+	MeshStandardMaterial,
+	Object3D,
+	ShaderMaterial,
+	Vector3
+} from "../../../build/three.module.js";
+
+var LDrawLoader = ( function () {
+
+	var conditionalLineVertShader = /* glsl */`
+	attribute vec3 control0;
+	attribute vec3 control1;
+	attribute vec3 direction;
+	varying float discardFlag;
+
+	#include <common>
+	#include <color_pars_vertex>
+	#include <fog_pars_vertex>
+	#include <logdepthbuf_pars_vertex>
+	#include <clipping_planes_pars_vertex>
+	void main() {
+		#include <color_vertex>
+
+		vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
+		gl_Position = projectionMatrix * mvPosition;
+
+		// Transform the line segment ends and control points into camera clip space
+		vec4 c0 = projectionMatrix * modelViewMatrix * vec4( control0, 1.0 );
+		vec4 c1 = projectionMatrix * modelViewMatrix * vec4( control1, 1.0 );
+		vec4 p0 = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
+		vec4 p1 = projectionMatrix * modelViewMatrix * vec4( position + direction, 1.0 );
+
+		c0.xy /= c0.w;
+		c1.xy /= c1.w;
+		p0.xy /= p0.w;
+		p1.xy /= p1.w;
+
+		// Get the direction of the segment and an orthogonal vector
+		vec2 dir = p1.xy - p0.xy;
+		vec2 norm = vec2( -dir.y, dir.x );
+
+		// Get control point directions from the line
+		vec2 c0dir = c0.xy - p1.xy;
+		vec2 c1dir = c1.xy - p1.xy;
+
+		// If the vectors to the controls points are pointed in different directions away
+		// from the line segment then the line should not be drawn.
+		float d0 = dot( normalize( norm ), normalize( c0dir ) );
+		float d1 = dot( normalize( norm ), normalize( c1dir ) );
+		discardFlag = float( sign( d0 ) != sign( d1 ) );
+
+		#include <logdepthbuf_vertex>
+		#include <clipping_planes_vertex>
+		#include <fog_vertex>
+	}
+	`;
+
+	var conditionalLineFragShader = /* glsl */`
+	uniform vec3 diffuse;
+	uniform float opacity;
+	varying float discardFlag;
+
+	#include <common>
+	#include <color_pars_fragment>
+	#include <fog_pars_fragment>
+	#include <logdepthbuf_pars_fragment>
+	#include <clipping_planes_pars_fragment>
+	void main() {
+
+		if ( discardFlag > 0.5 ) discard;
+
+		#include <clipping_planes_fragment>
+		vec3 outgoingLight = vec3( 0.0 );
+		vec4 diffuseColor = vec4( diffuse, opacity );
+		#include <logdepthbuf_fragment>
+		#include <color_fragment>
+		outgoingLight = diffuseColor.rgb; // simple shader
+		gl_FragColor = vec4( outgoingLight, diffuseColor.a );
+		#include <premultiplied_alpha_fragment>
+		#include <tonemapping_fragment>
+		#include <encodings_fragment>
+		#include <fog_fragment>
+	}
+	`;
+
+
+
+	var tempVec0 = new Vector3();
+	var tempVec1 = new Vector3();
+	function smoothNormals( triangles, lineSegments ) {
+
+		function hashVertex( v ) {
+
+			// NOTE: 1e2 is pretty coarse but was chosen because it allows edges
+			// to be smoothed as expected (see minifig arms). The errors between edges
+			// could be due to matrix multiplication.
+			var x = ~ ~ ( v.x * 1e2 );
+			var y = ~ ~ ( v.y * 1e2 );
+			var z = ~ ~ ( v.z * 1e2 );
+			return `${ x },${ y },${ z }`;
+
+		}
+
+		function hashEdge( v0, v1 ) {
+
+			return `${ hashVertex( v0 ) }_${ hashVertex( v1 ) }`;
+
+		}
+
+		var hardEdges = new Set();
+		var halfEdgeList = {};
+		var fullHalfEdgeList = {};
+		var normals = [];
+
+		// Save the list of hard edges by hash
+		for ( var i = 0, l = lineSegments.length; i < l; i ++ ) {
+
+			var ls = lineSegments[ i ];
+			var v0 = ls.v0;
+			var v1 = ls.v1;
+			hardEdges.add( hashEdge( v0, v1 ) );
+			hardEdges.add( hashEdge( v1, v0 ) );
+
+		}
+
+		// track the half edges associated with each triangle
+		for ( var i = 0, l = triangles.length; i < l; i ++ ) {
+
+			var tri = triangles[ i ];
+			for ( var i2 = 0, l2 = 3; i2 < l2; i2 ++ ) {
+
+				var index = i2;
+				var next = ( i2 + 1 ) % 3;
+				var v0 = tri[ `v${ index }` ];
+				var v1 = tri[ `v${ next }` ];
+				var hash = hashEdge( v0, v1 );
+
+				// don't add the triangle if the edge is supposed to be hard
+				if ( hardEdges.has( hash ) ) continue;
+				halfEdgeList[ hash ] = tri;
+				fullHalfEdgeList[ hash ] = tri;
+
+			}
+
+		}
+
+		// NOTE: Some of the normals wind up being skewed in an unexpected way because
+		// quads provide more "influence" to some vertex normals than a triangle due to
+		// the fact that a quad is made up of two triangles and all triangles are weighted
+		// equally. To fix this quads could be tracked separately so their vertex normals
+		// are weighted appropriately or we could try only adding a normal direction
+		// once per normal.
+
+		// Iterate until we've tried to connect all triangles to share normals
+		while ( true ) {
+
+			// Stop if there are no more triangles left
+			var halfEdges = Object.keys( halfEdgeList );
+			if ( halfEdges.length === 0 ) break;
+
+			// Exhaustively find all connected triangles
+			var i = 0;
+			var queue = [ fullHalfEdgeList[ halfEdges[ 0 ] ] ];
+			while ( i < queue.length ) {
+
+				// initialize all vertex normals in this triangle
+				var tri = queue[ i ];
+				i ++;
+
+				var faceNormal = tri.faceNormal;
+				if ( tri.n0 === null ) {
+
+					tri.n0 = faceNormal.clone();
+					normals.push( tri.n0 );
+
+				}
+
+				if ( tri.n1 === null ) {
+
+					tri.n1 = faceNormal.clone();
+					normals.push( tri.n1 );
+
+				}
+
+				if ( tri.n2 === null ) {
+
+					tri.n2 = faceNormal.clone();
+					normals.push( tri.n2 );
+
+				}
+
+				// Check if any edge is connected to another triangle edge
+				for ( var i2 = 0, l2 = 3; i2 < l2; i2 ++ ) {
+
+					var index = i2;
+					var next = ( i2 + 1 ) % 3;
+					var v0 = tri[ `v${ index }` ];
+					var v1 = tri[ `v${ next }` ];
+
+					// delete this triangle from the list so it won't be found again
+					var hash = hashEdge( v0, v1 );
+					delete halfEdgeList[ hash ];
+
+					var reverseHash = hashEdge( v1, v0 );
+					var otherTri = fullHalfEdgeList[ reverseHash ];
+					if ( otherTri ) {
+
+						// NOTE: If the angle between triangles is > 67.5 degrees then assume it's
+						// hard edge. There are some cases where the line segments do not line up exactly
+						// with or span multiple triangle edges (see Lunar Vehicle wheels).
+						if ( Math.abs( otherTri.faceNormal.dot( tri.faceNormal ) ) < 0.25 ) {
+
+							continue;
+
+						}
+
+						// if this triangle has already been traversed then it won't be in
+						// the halfEdgeList. If it has not then add it to the queue and delete
+						// it so it won't be found again.
+						if ( reverseHash in halfEdgeList ) {
+
+							queue.push( otherTri );
+							delete halfEdgeList[ reverseHash ];
+
+						}
+
+						// Find the matching edge in this triangle and copy the normal vector over
+						for ( var i3 = 0, l3 = 3; i3 < l3; i3 ++ ) {
+
+							var otherIndex = i3;
+							var otherNext = ( i3 + 1 ) % 3;
+							var otherV0 = otherTri[ `v${ otherIndex }` ];
+							var otherV1 = otherTri[ `v${ otherNext }` ];
+
+							var otherHash = hashEdge( otherV0, otherV1 );
+							if ( otherHash === reverseHash ) {
+
+								if ( otherTri[ `n${ otherIndex }` ] === null ) {
+
+									var norm = tri[ `n${ next }` ];
+									otherTri[ `n${ otherIndex }` ] = norm;
+									norm.add( otherTri.faceNormal );
+
+								}
+
+								if ( otherTri[ `n${ otherNext }` ] === null ) {
+
+									var norm = tri[ `n${ index }` ];
+									otherTri[ `n${ otherNext }` ] = norm;
+									norm.add( otherTri.faceNormal );
+
+								}
+
+								break;
+
+							}
+
+						}
+
+					}
+
+				}
+
+			}
+
+		}
+
+		// The normals of each face have been added up so now we average them by normalizing the vector.
+		for ( var i = 0, l = normals.length; i < l; i ++ ) {
+
+			normals[ i ].normalize();
+
+		}
+
+	}
+
+	function isPrimitiveType( type ) {
+
+		return /primitive/i.test( type ) || type === 'Subpart';
+
+	}
+
+	function LineParser( line, lineNumber ) {
+
+		this.line = line;
+		this.lineLength = line.length;
+		this.currentCharIndex = 0;
+		this.currentChar = ' ';
+		this.lineNumber = lineNumber;
+
+	}
+
+	LineParser.prototype = {
+
+		constructor: LineParser,
+
+		seekNonSpace: function () {
+
+			while ( this.currentCharIndex < this.lineLength ) {
+
+				this.currentChar = this.line.charAt( this.currentCharIndex );
+
+				if ( this.currentChar !== ' ' && this.currentChar !== '\t' ) {
+
+					return;
+
+				}
+
+				this.currentCharIndex ++;
+
+			}
+
+		},
+
+		getToken: function () {
+
+			var pos0 = this.currentCharIndex ++;
+
+			// Seek space
+			while ( this.currentCharIndex < this.lineLength ) {
+
+				this.currentChar = this.line.charAt( this.currentCharIndex );
+
+				if ( this.currentChar === ' ' || this.currentChar === '\t' ) {
+
+					break;
+
+				}
+
+				this.currentCharIndex ++;
+
+			}
+
+			var pos1 = this.currentCharIndex;
+
+			this.seekNonSpace();
+
+			return this.line.substring( pos0, pos1 );
+
+		},
+
+		getRemainingString: function () {
+
+			return this.line.substring( this.currentCharIndex, this.lineLength );
+
+		},
+
+		isAtTheEnd: function () {
+
+			return this.currentCharIndex >= this.lineLength;
+
+		},
+
+		setToEnd: function () {
+
+			this.currentCharIndex = this.lineLength;
+
+		},
+
+		getLineNumberString: function () {
+
+			return this.lineNumber >= 0 ? " at line " + this.lineNumber : "";
+
+		}
+
+
+	};
+
+	function sortByMaterial( a, b ) {
+
+		if ( a.colourCode === b.colourCode ) {
+
+			return 0;
+
+		}
+
+		if ( a.colourCode < b.colourCode ) {
+
+			return - 1;
+
+		}
+
+		return 1;
+
+	}
+
+	function createObject( elements, elementSize, isConditionalSegments ) {
+
+		// Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 )
+		// With per face / segment material, implemented with mesh groups and materials array
+
+		// Sort the triangles or line segments by colour code to make later the mesh groups
+		elements.sort( sortByMaterial );
+
+		var positions = [];
+		var normals = [];
+		var materials = [];
+
+		var bufferGeometry = new BufferGeometry();
+		var prevMaterial = null;
+		var index0 = 0;
+		var numGroupVerts = 0;
+
+		for ( var iElem = 0, nElem = elements.length; iElem < nElem; iElem ++ ) {
+
+			var elem = elements[ iElem ];
+			var v0 = elem.v0;
+			var v1 = elem.v1;
+			// Note that LDraw coordinate system is rotated 180 deg. in the X axis w.r.t. Three.js's one
+			positions.push( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z );
+			if ( elementSize === 3 ) {
+
+				positions.push( elem.v2.x, elem.v2.y, elem.v2.z );
+
+				var n0 = elem.n0 || elem.faceNormal;
+				var n1 = elem.n1 || elem.faceNormal;
+				var n2 = elem.n2 || elem.faceNormal;
+				normals.push( n0.x, n0.y, n0.z );
+				normals.push( n1.x, n1.y, n1.z );
+				normals.push( n2.x, n2.y, n2.z );
+
+			}
+
+			if ( prevMaterial !== elem.material ) {
+
+				if ( prevMaterial !== null ) {
+
+					bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 );
+
+				}
+
+				materials.push( elem.material );
+
+				prevMaterial = elem.material;
+				index0 = iElem * elementSize;
+				numGroupVerts = elementSize;
+
+			} else {
+
+				numGroupVerts += elementSize;
+
+			}
+
+		}
+
+		if ( numGroupVerts > 0 ) {
+
+			bufferGeometry.addGroup( index0, Infinity, materials.length - 1 );
+
+		}
+
+		bufferGeometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
+
+		if ( elementSize === 3 ) {
+
+			bufferGeometry.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+
+		}
+
+		var object3d = null;
+
+		if ( elementSize === 2 ) {
+
+			object3d = new LineSegments( bufferGeometry, materials );
+
+		} else if ( elementSize === 3 ) {
+
+			object3d = new Mesh( bufferGeometry, materials );
+
+		}
+
+		if ( isConditionalSegments ) {
+
+			object3d.isConditionalLine = true;
+
+			var controlArray0 = new Float32Array( elements.length * 3 * 2 );
+			var controlArray1 = new Float32Array( elements.length * 3 * 2 );
+			var directionArray = new Float32Array( elements.length * 3 * 2 );
+			for ( var i = 0, l = elements.length; i < l; i ++ ) {
+
+				var os = elements[ i ];
+				var c0 = os.c0;
+				var c1 = os.c1;
+				var v0 = os.v0;
+				var v1 = os.v1;
+				var index = i * 3 * 2;
+				controlArray0[ index + 0 ] = c0.x;
+				controlArray0[ index + 1 ] = c0.y;
+				controlArray0[ index + 2 ] = c0.z;
+				controlArray0[ index + 3 ] = c0.x;
+				controlArray0[ index + 4 ] = c0.y;
+				controlArray0[ index + 5 ] = c0.z;
+
+				controlArray1[ index + 0 ] = c1.x;
+				controlArray1[ index + 1 ] = c1.y;
+				controlArray1[ index + 2 ] = c1.z;
+				controlArray1[ index + 3 ] = c1.x;
+				controlArray1[ index + 4 ] = c1.y;
+				controlArray1[ index + 5 ] = c1.z;
+
+				directionArray[ index + 0 ] = v1.x - v0.x;
+				directionArray[ index + 1 ] = v1.y - v0.y;
+				directionArray[ index + 2 ] = v1.z - v0.z;
+				directionArray[ index + 3 ] = v1.x - v0.x;
+				directionArray[ index + 4 ] = v1.y - v0.y;
+				directionArray[ index + 5 ] = v1.z - v0.z;
+
+			}
+
+			bufferGeometry.addAttribute( 'control0', new BufferAttribute( controlArray0, 3, false ) );
+			bufferGeometry.addAttribute( 'control1', new BufferAttribute( controlArray1, 3, false ) );
+			bufferGeometry.addAttribute( 'direction', new BufferAttribute( directionArray, 3, false ) );
+
+		}
+
+		return object3d;
+
+	}
+
+	//
+
+	function LDrawLoader( manager ) {
+
+		this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+		// This is a stack of 'parse scopes' with one level per subobject loaded file.
+		// Each level contains a material lib and also other runtime variables passed between parent and child subobjects
+		// When searching for a material code, the stack is read from top of the stack to bottom
+		// Each material library is an object map keyed by colour codes.
+		this.parseScopesStack = null;
+
+		this.path = '';
+
+		// Array of Material
+		this.materials = [];
+
+		// Not using Cache here because it returns the previous HTML error response instead of calling onError()
+		// This also allows to handle the embedded text files ("0 FILE" lines)
+		this.subobjectCache = {};
+
+		// This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
+		this.fileMap = null;
+
+		// Add default main triangle and line edge materials (used in piecess that can be coloured with a main color)
+		this.setMaterials( [
+			this.parseColourMetaDirective( new LineParser( "Main_Colour CODE 16 VALUE #FF8080 EDGE #333333" ) ),
+			this.parseColourMetaDirective( new LineParser( "Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333" ) )
+		] );
+
+		// If this flag is set to true, each subobject will be a Object.
+		// If not (the default), only one object which contains all the merged primitives will be created.
+		this.separateObjects = false;
+
+		// If this flag is set to true the vertex normals will be smoothed.
+		this.smoothNormals = true;
+
+	}
+
+	// Special surface finish tag types.
+	// Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented
+	LDrawLoader.FINISH_TYPE_DEFAULT = 0;
+	LDrawLoader.FINISH_TYPE_CHROME = 1;
+	LDrawLoader.FINISH_TYPE_PEARLESCENT = 2;
+	LDrawLoader.FINISH_TYPE_RUBBER = 3;
+	LDrawLoader.FINISH_TYPE_MATTE_METALLIC = 4;
+	LDrawLoader.FINISH_TYPE_METAL = 5;
+
+	// State machine to search a subobject path.
+	// The LDraw standard establishes these various possible subfolders.
+	LDrawLoader.FILE_LOCATION_AS_IS = 0;
+	LDrawLoader.FILE_LOCATION_TRY_PARTS = 1;
+	LDrawLoader.FILE_LOCATION_TRY_P = 2;
+	LDrawLoader.FILE_LOCATION_TRY_MODELS = 3;
+	LDrawLoader.FILE_LOCATION_TRY_RELATIVE = 4;
+	LDrawLoader.FILE_LOCATION_TRY_ABSOLUTE = 5;
+	LDrawLoader.FILE_LOCATION_NOT_FOUND = 6;
+
+	LDrawLoader.prototype = {
+
+		constructor: LDrawLoader,
+
+		load: function ( url, onLoad, onProgress, onError ) {
+
+			if ( ! this.fileMap ) {
+
+				this.fileMap = {};
+
+			}
+
+			var scope = this;
+
+			var fileLoader = new FileLoader( this.manager );
+			fileLoader.setPath( this.path );
+			fileLoader.load( url, function ( text ) {
+
+				scope.processObject( text, onLoad, null, url );
+
+			}, onProgress, onError );
+
+		},
+
+		parse: function ( text, path, onLoad ) {
+
+			// Async parse.  This function calls onParse with the parsed Object3D as parameter
+
+			this.processObject( text, onLoad, null, path );
+
+		},
+
+		setPath: function ( value ) {
+
+			this.path = value;
+
+			return this;
+
+		},
+
+		setMaterials: function ( materials ) {
+
+			// Clears parse scopes stack, adds new scope with material library
+
+			this.parseScopesStack = [];
+
+			this.newParseScopeLevel( materials );
+
+			this.getCurrentParseScope().isFromParse = false;
+
+			this.materials = materials;
+
+			return this;
+
+		},
+
+		setFileMap: function ( fileMap ) {
+
+			this.fileMap = fileMap;
+
+			return this;
+
+		},
+
+		newParseScopeLevel: function ( materials ) {
+
+			// Adds a new scope level, assign materials to it and returns it
+
+			var matLib = {};
+
+			if ( materials ) {
+
+				for ( var i = 0, n = materials.length; i < n; i ++ ) {
+
+					var material = materials[ i ];
+					matLib[ material.userData.code ] = material;
+
+				}
+
+			}
+
+			var topParseScope = this.getCurrentParseScope();
+			var newParseScope = {
+
+				lib: matLib,
+				url: null,
+
+				// Subobjects
+				subobjects: null,
+				numSubobjects: 0,
+				subobjectIndex: 0,
+				inverted: false,
+				category: null,
+				keywords: null,
+
+				// Current subobject
+				currentFileName: null,
+				mainColourCode: topParseScope ? topParseScope.mainColourCode : '16',
+				mainEdgeColourCode: topParseScope ? topParseScope.mainEdgeColourCode : '24',
+				currentMatrix: new Matrix4(),
+				matrix: new Matrix4(),
+
+				// If false, it is a root material scope previous to parse
+				isFromParse: true,
+
+				triangles: null,
+				lineSegments: null,
+				conditionalSegments: null,
+			};
+
+			this.parseScopesStack.push( newParseScope );
+
+			return newParseScope;
+
+		},
+
+		removeScopeLevel: function () {
+
+			this.parseScopesStack.pop();
+
+			return this;
+
+		},
+
+		addMaterial: function ( material ) {
+
+			// Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
+
+			var matLib = this.getCurrentParseScope().lib;
+
+			if ( ! matLib[ material.userData.code ] ) {
+
+				this.materials.push( material );
+
+			}
+
+			matLib[ material.userData.code ] = material;
+
+			return this;
+
+		},
+
+		getMaterial: function ( colourCode ) {
+
+			// Given a colour code search its material in the parse scopes stack
+
+			if ( colourCode.startsWith( "0x2" ) ) {
+
+				// Special 'direct' material value (RGB colour)
+
+				var colour = colourCode.substring( 3 );
+
+				return this.parseColourMetaDirective( new LineParser( "Direct_Color_" + colour + " CODE -1 VALUE #" + colour + " EDGE #" + colour + "" ) );
+
+			}
+
+			for ( var i = this.parseScopesStack.length - 1; i >= 0; i -- ) {
+
+				var material = this.parseScopesStack[ i ].lib[ colourCode ];
+
+				if ( material ) {
+
+					return material;
+
+				}
+
+			}
+
+			// Material was not found
+			return null;
+
+		},
+
+		getParentParseScope: function () {
+
+			if ( this.parseScopesStack.length > 1 ) {
+
+				return this.parseScopesStack[ this.parseScopesStack.length - 2 ];
+
+			}
+
+			return null;
+
+		},
+
+		getCurrentParseScope: function () {
+
+			if ( this.parseScopesStack.length > 0 ) {
+
+				return this.parseScopesStack[ this.parseScopesStack.length - 1 ];
+
+			}
+
+			return null;
+
+		},
+
+		parseColourMetaDirective: function ( lineParser ) {
+
+			// Parses a colour definition and returns a Material or null if error
+
+			var code = null;
+
+			// Triangle and line colours
+			var colour = 0xFF00FF;
+			var edgeColour = 0xFF00FF;
+
+			// Transparency
+			var alpha = 1;
+			var isTransparent = false;
+			// Self-illumination:
+			var luminance = 0;
+
+			var finishType = LDrawLoader.FINISH_TYPE_DEFAULT;
+			var canHaveEnvMap = true;
+
+			var edgeMaterial = null;
+
+			var name = lineParser.getToken();
+			if ( ! name ) {
+
+				throw 'LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + ".";
+
+			}
+
+			// Parse tag tokens and their parameters
+			var token = null;
+			while ( true ) {
+
+				token = lineParser.getToken();
+
+				if ( ! token ) {
+
+					break;
+
+				}
+
+				switch ( token.toUpperCase() ) {
+
+					case "CODE":
+
+						code = lineParser.getToken();
+						break;
+
+					case "VALUE":
+
+						colour = lineParser.getToken();
+						if ( colour.startsWith( '0x' ) ) {
+
+							colour = '#' + colour.substring( 2 );
+
+						} else if ( ! colour.startsWith( '#' ) ) {
+
+							throw 'LDrawLoader: Invalid colour while parsing material' + lineParser.getLineNumberString() + ".";
+
+						}
+						break;
+
+					case "EDGE":
+
+						edgeColour = lineParser.getToken();
+						if ( edgeColour.startsWith( '0x' ) ) {
+
+							edgeColour = '#' + edgeColour.substring( 2 );
+
+						} else if ( ! edgeColour.startsWith( '#' ) ) {
+
+							// Try to see if edge colour is a colour code
+							edgeMaterial = this.getMaterial( edgeColour );
+							if ( ! edgeMaterial ) {
+
+								throw 'LDrawLoader: Invalid edge colour while parsing material' + lineParser.getLineNumberString() + ".";
+
+							}
+
+							// Get the edge material for this triangle material
+							edgeMaterial = edgeMaterial.userData.edgeMaterial;
+
+						}
+						break;
+
+					case 'ALPHA':
+
+						alpha = parseInt( lineParser.getToken() );
+
+						if ( isNaN( alpha ) ) {
+
+							throw 'LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + ".";
+
+						}
+
+						alpha = Math.max( 0, Math.min( 1, alpha / 255 ) );
+
+						if ( alpha < 1 ) {
+
+							isTransparent = true;
+
+						}
+
+						break;
+
+					case 'LUMINANCE':
+
+						luminance = parseInt( lineParser.getToken() );
+
+						if ( isNaN( luminance ) ) {
+
+							throw 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + ".";
+
+						}
+
+						luminance = Math.max( 0, Math.min( 1, luminance / 255 ) );
+
+						break;
+
+					case 'CHROME':
+						finishType = LDrawLoader.FINISH_TYPE_CHROME;
+						break;
+
+					case 'PEARLESCENT':
+						finishType = LDrawLoader.FINISH_TYPE_PEARLESCENT;
+						break;
+
+					case 'RUBBER':
+						finishType = LDrawLoader.FINISH_TYPE_RUBBER;
+						break;
+
+					case 'MATTE_METALLIC':
+						finishType = LDrawLoader.FINISH_TYPE_MATTE_METALLIC;
+						break;
+
+					case 'METAL':
+						finishType = LDrawLoader.FINISH_TYPE_METAL;
+						break;
+
+					case 'MATERIAL':
+						// Not implemented
+						lineParser.setToEnd();
+						break;
+
+					default:
+						throw 'LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + ".";
+						break;
+
+				}
+
+			}
+
+			var material = null;
+
+			switch ( finishType ) {
+
+				case LDrawLoader.FINISH_TYPE_DEFAULT:
+
+					material = new MeshStandardMaterial( { color: colour, roughness: 0.3, envMapIntensity: 0.3, metalness: 0 } );
+					break;
+
+				case LDrawLoader.FINISH_TYPE_PEARLESCENT:
+
+					// Try to imitate pearlescency by setting the specular to the complementary of the color, and low shininess
+					var specular = new Color( colour );
+					var hsl = specular.getHSL( { h: 0, s: 0, l: 0 } );
+					hsl.h = ( hsl.h + 0.5 ) % 1;
+					hsl.l = Math.min( 1, hsl.l + ( 1 - hsl.l ) * 0.7 );
+					specular.setHSL( hsl.h, hsl.s, hsl.l );
+
+					material = new MeshPhongMaterial( { color: colour, specular: specular, shininess: 10, reflectivity: 0.3 } );
+					break;
+
+				case LDrawLoader.FINISH_TYPE_CHROME:
+
+					// Mirror finish surface
+					material = new MeshStandardMaterial( { color: colour, roughness: 0, metalness: 1 } );
+					break;
+
+				case LDrawLoader.FINISH_TYPE_RUBBER:
+
+					// Rubber finish
+					material = new MeshStandardMaterial( { color: colour, roughness: 0.9, metalness: 0 } );
+					canHaveEnvMap = false;
+					break;
+
+				case LDrawLoader.FINISH_TYPE_MATTE_METALLIC:
+
+					// Brushed metal finish
+					material = new MeshStandardMaterial( { color: colour, roughness: 0.8, metalness: 0.4 } );
+					break;
+
+				case LDrawLoader.FINISH_TYPE_METAL:
+
+					// Average metal finish
+					material = new MeshStandardMaterial( { color: colour, roughness: 0.2, metalness: 0.85 } );
+					break;
+
+				default:
+					// Should not happen
+					break;
+
+			}
+
+			material.transparent = isTransparent;
+			material.premultipliedAlpha = true;
+			material.opacity = alpha;
+			material.depthWrite = ! isTransparent;
+
+			material.polygonOffset = true;
+			material.polygonOffsetFactor = 1;
+
+			material.userData.canHaveEnvMap = canHaveEnvMap;
+
+			if ( luminance !== 0 ) {
+
+				material.emissive.set( material.color ).multiplyScalar( luminance );
+
+			}
+
+			if ( ! edgeMaterial ) {
+
+				// This is the material used for edges
+				edgeMaterial = new LineBasicMaterial( {
+					color: edgeColour,
+					transparent: isTransparent,
+					opacity: alpha,
+					depthWrite: ! isTransparent
+				} );
+				edgeMaterial.userData.code = code;
+				edgeMaterial.name = name + " - Edge";
+				edgeMaterial.userData.canHaveEnvMap = false;
+
+				// This is the material used for conditional edges
+				edgeMaterial.userData.conditionalEdgeMaterial = new ShaderMaterial( {
+					vertexShader: conditionalLineVertShader,
+					fragmentShader: conditionalLineFragShader,
+					uniforms: {
+						diffuse: {
+							value: new Color( edgeColour )
+						},
+						opacity: {
+							value: alpha
+						}
+					},
+					transparent: isTransparent,
+					depthWrite: ! isTransparent
+				} );
+				edgeMaterial.userData.conditionalEdgeMaterial.userData.canHaveEnvMap = false;
+
+			}
+
+			material.userData.code = code;
+			material.name = name;
+
+			material.userData.edgeMaterial = edgeMaterial;
+
+			return material;
+
+		},
+
+		//
+
+		objectParse: function ( text ) {
+
+			//console.time( 'LDrawLoader' );
+
+			// Retrieve data from the parent parse scope
+			var parentParseScope = this.getParentParseScope();
+
+			// Main colour codes passed to this subobject (or default codes 16 and 24 if it is the root object)
+			var mainColourCode = parentParseScope.mainColourCode;
+			var mainEdgeColourCode = parentParseScope.mainEdgeColourCode;
+
+			var currentParseScope = this.getCurrentParseScope();
+
+			// Parse result variables
+			var triangles;
+			var lineSegments;
+			var conditionalSegments;
+
+			var subobjects = [];
+
+			var category = null;
+			var keywords = null;
+
+			if ( text.indexOf( '\r\n' ) !== - 1 ) {
+
+				// This is faster than String.split with regex that splits on both
+				text = text.replace( /\r\n/g, '\n' );
+
+			}
+
+			var lines = text.split( '\n' );
+			var numLines = lines.length;
+			var lineIndex = 0;
+
+			var parsingEmbeddedFiles = false;
+			var currentEmbeddedFileName = null;
+			var currentEmbeddedText = null;
+
+			var bfcCertified = false;
+			var bfcCCW = true;
+			var bfcInverted = false;
+			var bfcCull = true;
+			var type = '';
+
+			var scope = this;
+			function parseColourCode( lineParser, forEdge ) {
+
+				// Parses next colour code and returns a Material
+
+				var colourCode = lineParser.getToken();
+
+				if ( ! forEdge && colourCode === '16' ) {
+
+					colourCode = mainColourCode;
+
+				}
+				if ( forEdge && colourCode === '24' ) {
+
+					colourCode = mainEdgeColourCode;
+
+				}
+
+				var material = scope.getMaterial( colourCode );
+
+				if ( ! material ) {
+
+					throw 'LDrawLoader: Unknown colour code "' + colourCode + '" is used' + lineParser.getLineNumberString() + ' but it was not defined previously.';
+
+				}
+
+				return material;
+
+			}
+
+			function parseVector( lp ) {
+
+				var v = new Vector3( parseFloat( lp.getToken() ), parseFloat( lp.getToken() ), parseFloat( lp.getToken() ) );
+
+				if ( ! scope.separateObjects ) {
+
+					v.applyMatrix4( currentParseScope.currentMatrix );
+
+				}
+
+				return v;
+
+			}
+
+			// Parse all line commands
+			for ( lineIndex = 0; lineIndex < numLines; lineIndex ++ ) {
+
+				var line = lines[ lineIndex ];
+
+				if ( line.length === 0 ) continue;
+
+				if ( parsingEmbeddedFiles ) {
+
+					if ( line.startsWith( '0 FILE ' ) ) {
+
+						// Save previous embedded file in the cache
+						this.subobjectCache[ currentEmbeddedFileName.toLowerCase() ] = currentEmbeddedText;
+
+						// New embedded text file
+						currentEmbeddedFileName = line.substring( 7 );
+						currentEmbeddedText = '';
+
+					} else {
+
+						currentEmbeddedText += line + '\n';
+
+					}
+
+					continue;
+
+				}
+
+				var lp = new LineParser( line, lineIndex + 1 );
+
+				lp.seekNonSpace();
+
+				if ( lp.isAtTheEnd() ) {
+
+					// Empty line
+					continue;
+
+				}
+
+				// Parse the line type
+				var lineType = lp.getToken();
+
+				switch ( lineType ) {
+
+					// Line type 0: Comment or META
+					case '0':
+
+						// Parse meta directive
+						var meta = lp.getToken();
+
+						if ( meta ) {
+
+							switch ( meta ) {
+
+								case '!LDRAW_ORG':
+
+									type = lp.getToken();
+
+									if ( ! parsingEmbeddedFiles ) {
+
+										currentParseScope.triangles = [];
+										currentParseScope.lineSegments = [];
+										currentParseScope.conditionalSegments = [];
+										currentParseScope.type = type;
+
+										var isRoot = ! parentParseScope.isFromParse;
+										if ( isRoot || scope.separateObjects && ! isPrimitiveType( type ) ) {
+
+											currentParseScope.groupObject = new Group();
+
+										}
+
+										// If the scale of the object is negated then the triangle winding order
+										// needs to be flipped.
+										var matrix = currentParseScope.matrix;
+										if (
+											matrix.determinant() < 0 && (
+												scope.separateObjects && isPrimitiveType( type ) ||
+												! scope.separateObjects
+											) ) {
+
+											currentParseScope.inverted = ! currentParseScope.inverted;
+
+										}
+
+										triangles = currentParseScope.triangles;
+										lineSegments = currentParseScope.lineSegments;
+										conditionalSegments = currentParseScope.conditionalSegments;
+
+									}
+
+									break;
+
+								case '!COLOUR':
+
+									var material = this.parseColourMetaDirective( lp );
+									if ( material ) {
+
+										this.addMaterial( material );
+
+									}	else {
+
+										console.warn( 'LDrawLoader: Error parsing material' + lp.getLineNumberString() );
+
+									}
+									break;
+
+								case '!CATEGORY':
+
+									category = lp.getToken();
+									break;
+
+								case '!KEYWORDS':
+
+									var newKeywords = lp.getRemainingString().split( ',' );
+									if ( newKeywords.length > 0 ) {
+
+										if ( ! keywords ) {
+
+											keywords = [];
+
+										}
+
+										newKeywords.forEach( function ( keyword ) {
+
+											keywords.push( keyword.trim() );
+
+										} );
+
+									}
+									break;
+
+								case 'FILE':
+
+									if ( lineIndex > 0 ) {
+
+										// Start embedded text files parsing
+										parsingEmbeddedFiles = true;
+										currentEmbeddedFileName = lp.getRemainingString();
+										currentEmbeddedText = '';
+
+										bfcCertified = false;
+										bfcCCW = true;
+
+									}
+
+									break;
+
+								case 'BFC':
+
+									// Changes to the backface culling state
+									while ( ! lp.isAtTheEnd() ) {
+
+										var token = lp.getToken();
+
+										switch ( token ) {
+
+											case 'CERTIFY':
+											case 'NOCERTIFY':
+
+												bfcCertified = token === 'CERTIFY';
+												bfcCCW = true;
+
+												break;
+
+											case 'CW':
+											case 'CCW':
+
+												bfcCCW = token === 'CCW';
+
+												break;
+
+											case 'INVERTNEXT':
+
+												bfcInverted = true;
+
+												break;
+
+											case 'CLIP':
+											case 'NOCLIP':
+
+											  bfcCull = token === 'CLIP';
+
+												break;
+
+											default:
+
+												console.warn( 'THREE.LDrawLoader: BFC directive "' + token + '" is unknown.' );
+
+												break;
+
+										}
+
+									}
+
+									break;
+
+								default:
+									// Other meta directives are not implemented
+									break;
+
+							}
+
+						}
+
+						break;
+
+					// Line type 1: Sub-object file
+					case '1':
+
+						var material = parseColourCode( lp );
+
+						var posX = parseFloat( lp.getToken() );
+						var posY = parseFloat( lp.getToken() );
+						var posZ = parseFloat( lp.getToken() );
+						var m0 = parseFloat( lp.getToken() );
+						var m1 = parseFloat( lp.getToken() );
+						var m2 = parseFloat( lp.getToken() );
+						var m3 = parseFloat( lp.getToken() );
+						var m4 = parseFloat( lp.getToken() );
+						var m5 = parseFloat( lp.getToken() );
+						var m6 = parseFloat( lp.getToken() );
+						var m7 = parseFloat( lp.getToken() );
+						var m8 = parseFloat( lp.getToken() );
+
+						var matrix = new Matrix4().set(
+							m0, m1, m2, posX,
+							m3, m4, m5, posY,
+							m6, m7, m8, posZ,
+							0, 0, 0, 1
+						);
+
+						var fileName = lp.getRemainingString().trim().replace( /\\/g, "/" );
+
+						if ( scope.fileMap[ fileName ] ) {
+
+							// Found the subobject path in the preloaded file path map
+							fileName = scope.fileMap[ fileName ];
+
+						}	else {
+
+							// Standardized subfolders
+							if ( fileName.startsWith( 's/' ) ) {
+
+								fileName = 'parts/' + fileName;
+
+							} else if ( fileName.startsWith( '48/' ) ) {
+
+								fileName = 'p/' + fileName;
+
+							}
+
+						}
+
+						subobjects.push( {
+							material: material,
+							matrix: matrix,
+							fileName: fileName,
+							originalFileName: fileName,
+							locationState: LDrawLoader.FILE_LOCATION_AS_IS,
+							url: null,
+							triedLowerCase: false,
+							inverted: bfcInverted !== currentParseScope.inverted
+						} );
+
+						bfcInverted = false;
+
+						break;
+
+					// Line type 2: Line segment
+					case '2':
+
+						var material = parseColourCode( lp, true );
+
+						var segment = {
+							material: material.userData.edgeMaterial,
+							colourCode: material.userData.code,
+							v0: parseVector( lp ),
+							v1: parseVector( lp )
+						};
+
+						lineSegments.push( segment );
+
+						break;
+
+					// Line type 5: Conditional Line segment
+					case '5':
+
+						var material = parseColourCode( lp, true );
+
+						var segment = {
+							material: material.userData.edgeMaterial.userData.conditionalEdgeMaterial,
+							colourCode: material.userData.code,
+							v0: parseVector( lp ),
+							v1: parseVector( lp ),
+							c0: parseVector( lp ),
+							c1: parseVector( lp )
+						};
+
+						conditionalSegments.push( segment );
+
+						break;
+
+					// Line type 3: Triangle
+					case '3':
+
+						var material = parseColourCode( lp );
+
+						var inverted = currentParseScope.inverted;
+						var ccw = bfcCCW !== inverted;
+						var doubleSided = ! bfcCertified || ! bfcCull;
+						var v0, v1, v2, faceNormal;
+
+						if ( ccw === true ) {
+
+							v0 = parseVector( lp );
+							v1 = parseVector( lp );
+							v2 = parseVector( lp );
+
+						} else {
+
+							v2 = parseVector( lp );
+							v1 = parseVector( lp );
+							v0 = parseVector( lp );
+
+						}
+
+						tempVec0.subVectors( v1, v0 );
+						tempVec1.subVectors( v2, v1 );
+						faceNormal = new Vector3()
+							.crossVectors( tempVec0, tempVec1 )
+							.normalize();
+
+						triangles.push( {
+							material: material,
+							colourCode: material.userData.code,
+							v0: v0,
+							v1: v1,
+							v2: v2,
+							faceNormal: faceNormal,
+							n0: null,
+							n1: null,
+							n2: null
+						} );
+
+						if ( doubleSided === true ) {
+
+							triangles.push( {
+								material: material,
+								colourCode: material.userData.code,
+								v0: v0,
+								v1: v2,
+								v2: v1,
+								faceNormal: faceNormal,
+								n0: null,
+								n1: null,
+								n2: null
+							} );
+
+						}
+
+						break;
+
+					// Line type 4: Quadrilateral
+					case '4':
+
+						var material = parseColourCode( lp );
+
+						var inverted = currentParseScope.inverted;
+						var ccw = bfcCCW !== inverted;
+						var doubleSided = ! bfcCertified || ! bfcCull;
+						var v0, v1, v2, v3, faceNormal;
+
+						if ( ccw === true ) {
+
+							v0 = parseVector( lp );
+							v1 = parseVector( lp );
+							v2 = parseVector( lp );
+							v3 = parseVector( lp );
+
+						} else {
+
+							v3 = parseVector( lp );
+							v2 = parseVector( lp );
+							v1 = parseVector( lp );
+							v0 = parseVector( lp );
+
+						}
+
+						tempVec0.subVectors( v1, v0 );
+						tempVec1.subVectors( v2, v1 );
+						faceNormal = new Vector3()
+							.crossVectors( tempVec0, tempVec1 )
+							.normalize();
+
+						triangles.push( {
+							material: material,
+							colourCode: material.userData.code,
+							v0: v0,
+							v1: v1,
+							v2: v2,
+							faceNormal: faceNormal,
+							n0: null,
+							n1: null,
+							n2: null
+						} );
+
+						triangles.push( {
+							material: material,
+							colourCode: material.userData.code,
+							v0: v0,
+							v1: v2,
+							v2: v3,
+							faceNormal: faceNormal,
+							n0: null,
+							n1: null,
+							n2: null
+						} );
+
+						if ( doubleSided === true ) {
+
+							triangles.push( {
+								material: material,
+								colourCode: material.userData.code,
+								v0: v0,
+								v1: v2,
+								v2: v1,
+								faceNormal: faceNormal,
+								n0: null,
+								n1: null,
+								n2: null
+							} );
+
+							triangles.push( {
+								material: material,
+								colourCode: material.userData.code,
+								v0: v0,
+								v1: v3,
+								v2: v2,
+								faceNormal: faceNormal,
+								n0: null,
+								n1: null,
+								n2: null
+							} );
+
+						}
+
+						break;
+
+					default:
+						throw 'LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.';
+						break;
+
+				}
+
+			}
+
+			if ( parsingEmbeddedFiles ) {
+
+				this.subobjectCache[ currentEmbeddedFileName.toLowerCase() ] = currentEmbeddedText;
+
+			}
+
+			currentParseScope.category = category;
+			currentParseScope.keywords = keywords;
+			currentParseScope.subobjects = subobjects;
+			currentParseScope.numSubobjects = subobjects.length;
+			currentParseScope.subobjectIndex = 0;
+
+		},
+
+		processObject: function ( text, onProcessed, subobject, url ) {
+
+			var scope = this;
+
+			var parseScope = scope.newParseScopeLevel();
+			parseScope.url = url;
+
+			var parentParseScope = scope.getParentParseScope();
+
+			// Set current matrix
+			if ( subobject ) {
+
+				parseScope.currentMatrix.multiplyMatrices( parentParseScope.currentMatrix, subobject.matrix );
+				parseScope.matrix.copy( subobject.matrix );
+				parseScope.inverted = subobject.inverted;
+
+			}
+
+			// Add to cache
+			var currentFileName = parentParseScope.currentFileName;
+			if ( currentFileName !== null ) {
+
+				currentFileName = parentParseScope.currentFileName.toLowerCase();
+
+			}
+
+			if ( scope.subobjectCache[ currentFileName ] === undefined ) {
+
+				scope.subobjectCache[ currentFileName ] = text;
+
+			}
+
+
+			// Parse the object (returns a Group)
+			scope.objectParse( text );
+			var finishedCount = 0;
+			onSubobjectFinish();
+
+			function onSubobjectFinish() {
+
+				finishedCount ++;
+
+				if ( finishedCount === parseScope.subobjects.length + 1 ) {
+
+					finalizeObject();
+
+				} else {
+
+					// Once the previous subobject has finished we can start processing the next one in the list.
+					// The subobject processing shares scope in processing so it's important that they be loaded serially
+					// to avoid race conditions.
+					// Promise.resolve is used as an approach to asynchronously schedule a task _before_ this frame ends to
+					// avoid stack overflow exceptions when loading many subobjects from the cache. RequestAnimationFrame
+					// will work but causes the load to happen after the next frame which causes the load to take significantly longer.
+					var subobject = parseScope.subobjects[ parseScope.subobjectIndex ];
+					Promise.resolve().then( function () {
+
+						loadSubobject( subobject );
+
+					} );
+					parseScope.subobjectIndex ++;
+
+				}
+
+			}
+
+			function finalizeObject() {
+
+				if ( scope.smoothNormals && parseScope.type === 'Part' ) {
+
+					smoothNormals( parseScope.triangles, parseScope.lineSegments );
+
+				}
+
+				var isRoot = ! parentParseScope.isFromParse;
+				if ( scope.separateObjects && ! isPrimitiveType( parseScope.type ) || isRoot ) {
+
+
+					const objGroup = parseScope.groupObject;
+					if ( parseScope.triangles.length > 0 ) {
+
+						objGroup.add( createObject( parseScope.triangles, 3 ) );
+
+					}
+
+					if ( parseScope.lineSegments.length > 0 ) {
+
+						objGroup.add( createObject( parseScope.lineSegments, 2 ) );
+
+					}
+
+					if ( parseScope.conditionalSegments.length > 0 ) {
+
+						objGroup.add( createObject( parseScope.conditionalSegments, 2, true ) );
+
+					}
+
+					if ( parentParseScope.groupObject ) {
+
+						objGroup.name = parseScope.fileName;
+						objGroup.userData.category = parseScope.category;
+						objGroup.userData.keywords = parseScope.keywords;
+						parseScope.matrix.decompose( objGroup.position, objGroup.quaternion, objGroup.scale );
+
+						parentParseScope.groupObject.add( objGroup );
+
+					}
+
+				} else {
+
+					var separateObjects = scope.separateObjects;
+					var parentLineSegments = parentParseScope.lineSegments;
+					var parentConditionalSegments = parentParseScope.conditionalSegments;
+					var parentTriangles = parentParseScope.triangles;
+
+					var lineSegments = parseScope.lineSegments;
+					var conditionalSegments = parseScope.conditionalSegments;
+					var triangles = parseScope.triangles;
+
+					for ( var i = 0, l = lineSegments.length; i < l; i ++ ) {
+
+						var ls = lineSegments[ i ];
+						if ( separateObjects ) {
+
+							ls.v0.applyMatrix4( parseScope.matrix );
+							ls.v1.applyMatrix4( parseScope.matrix );
+
+						}
+						parentLineSegments.push( ls );
+
+					}
+
+					for ( var i = 0, l = conditionalSegments.length; i < l; i ++ ) {
+
+						var os = conditionalSegments[ i ];
+						if ( separateObjects ) {
+
+							os.v0.applyMatrix4( parseScope.matrix );
+							os.v1.applyMatrix4( parseScope.matrix );
+							os.c0.applyMatrix4( parseScope.matrix );
+							os.c1.applyMatrix4( parseScope.matrix );
+
+						}
+						parentConditionalSegments.push( os );
+
+					}
+
+					for ( var i = 0, l = triangles.length; i < l; i ++ ) {
+
+						var tri = triangles[ i ];
+						if ( separateObjects ) {
+
+							tri.v0 = tri.v0.clone().applyMatrix4( parseScope.matrix );
+							tri.v1 = tri.v1.clone().applyMatrix4( parseScope.matrix );
+							tri.v2 = tri.v2.clone().applyMatrix4( parseScope.matrix );
+
+							tempVec0.subVectors( tri.v1, tri.v0 );
+							tempVec1.subVectors( tri.v2, tri.v1 );
+							tri.faceNormal.crossVectors( tempVec0, tempVec1 ).normalize();
+
+						}
+						parentTriangles.push( tri );
+
+					}
+
+				}
+
+				scope.removeScopeLevel();
+
+				if ( onProcessed ) {
+
+					onProcessed( parseScope.groupObject );
+
+				}
+
+			}
+
+			function loadSubobject( subobject ) {
+
+				parseScope.mainColourCode = subobject.material.userData.code;
+				parseScope.mainEdgeColourCode = subobject.material.userData.edgeMaterial.userData.code;
+				parseScope.currentFileName = subobject.originalFileName;
+
+
+				// If subobject was cached previously, use the cached one
+				var cached = scope.subobjectCache[ subobject.originalFileName.toLowerCase() ];
+				if ( cached ) {
+
+					scope.processObject( cached, function ( subobjectGroup ) {
+
+						onSubobjectLoaded( subobjectGroup, subobject );
+						onSubobjectFinish();
+
+					}, subobject, url );
+
+					return;
+
+				}
+
+				// Adjust file name to locate the subobject file path in standard locations (always under directory scope.path)
+				// Update also subobject.locationState for the next try if this load fails.
+				var subobjectURL = subobject.fileName;
+				var newLocationState = LDrawLoader.FILE_LOCATION_NOT_FOUND;
+
+				switch ( subobject.locationState ) {
+
+					case LDrawLoader.FILE_LOCATION_AS_IS:
+						newLocationState = subobject.locationState + 1;
+						break;
+
+					case LDrawLoader.FILE_LOCATION_TRY_PARTS:
+						subobjectURL = 'parts/' + subobjectURL;
+						newLocationState = subobject.locationState + 1;
+						break;
+
+					case LDrawLoader.FILE_LOCATION_TRY_P:
+						subobjectURL = 'p/' + subobjectURL;
+						newLocationState = subobject.locationState + 1;
+						break;
+
+					case LDrawLoader.FILE_LOCATION_TRY_MODELS:
+						subobjectURL = 'models/' + subobjectURL;
+						newLocationState = subobject.locationState + 1;
+						break;
+
+					case LDrawLoader.FILE_LOCATION_TRY_RELATIVE:
+						subobjectURL = url.substring( 0, url.lastIndexOf( "/" ) + 1 ) + subobjectURL;
+						newLocationState = subobject.locationState + 1;
+						break;
+
+					case LDrawLoader.FILE_LOCATION_TRY_ABSOLUTE:
+
+						if ( subobject.triedLowerCase ) {
+
+							// Try absolute path
+							newLocationState = LDrawLoader.FILE_LOCATION_NOT_FOUND;
+
+						} else {
+
+							// Next attempt is lower case
+							subobject.fileName = subobject.fileName.toLowerCase();
+							subobjectURL = subobject.fileName;
+							subobject.triedLowerCase = true;
+							newLocationState = LDrawLoader.FILE_LOCATION_AS_IS;
+
+						}
+						break;
+
+					case LDrawLoader.FILE_LOCATION_NOT_FOUND:
+
+						// All location possibilities have been tried, give up loading this object
+						console.warn( 'LDrawLoader: Subobject "' + subobject.originalFileName + '" could not be found.' );
+
+						return;
+
+				}
+
+				subobject.locationState = newLocationState;
+				subobject.url = subobjectURL;
+
+				// Load the subobject
+				// Use another file loader here so we can keep track of the subobject information
+				// and use it when processing the next model.
+				var fileLoader = new FileLoader( scope.manager );
+				fileLoader.setPath( scope.path );
+				fileLoader.load( subobjectURL, function ( text ) {
+
+					scope.processObject( text, function ( subobjectGroup ) {
+
+						onSubobjectLoaded( subobjectGroup, subobject );
+						onSubobjectFinish();
+
+					}, subobject, url );
+
+				}, undefined, function ( err ) {
+
+					onSubobjectError( err, subobject );
+
+				}, subobject );
+
+			}
+
+			function onSubobjectLoaded( subobjectGroup, subobject ) {
+
+				if ( subobjectGroup === null ) {
+
+					// Try to reload
+					loadSubobject( subobject );
+					return;
+
+				}
+
+				scope.fileMap[ subobject.originalFileName ] = subobject.url;
+
+			}
+
+			function onSubobjectError( err, subobject ) {
+
+				// Retry download from a different default possible location
+				loadSubobject( subobject );
+
+			}
+
+		}
+
+	};
+
+	return LDrawLoader;
+
+} )();
+
+export { LDrawLoader };