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+/**
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+ * @author mrdoob / http://mrdoob.com/
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+ * @author yomboprime / https://github.com/yomboprime/
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+ * @author gkjohnson / https://github.com/gkjohnson/
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+ *
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+ *
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+ */
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+
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+import {
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+ BufferAttribute,
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+ BufferGeometry,
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+ Cache,
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+ Color,
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+ DefaultLoadingManager,
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+ FileLoader,
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+ Float32BufferAttribute,
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+ Group,
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+ LineBasicMaterial,
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+ LineSegments,
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+ Material,
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+ Matrix4,
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+ Mesh,
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+ MeshPhongMaterial,
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+ MeshStandardMaterial,
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+ Object3D,
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+ ShaderMaterial,
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+ Vector3
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+} from "../../../build/three.module.js";
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+
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+var LDrawLoader = ( function () {
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+
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+ var conditionalLineVertShader = /* glsl */`
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+ attribute vec3 control0;
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+ attribute vec3 control1;
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+ attribute vec3 direction;
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+ varying float discardFlag;
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+
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+ #include <common>
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+ #include <color_pars_vertex>
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+ #include <fog_pars_vertex>
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+ #include <logdepthbuf_pars_vertex>
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+ #include <clipping_planes_pars_vertex>
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+ void main() {
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+ #include <color_vertex>
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+
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+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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+ gl_Position = projectionMatrix * mvPosition;
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+
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+ // Transform the line segment ends and control points into camera clip space
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+ vec4 c0 = projectionMatrix * modelViewMatrix * vec4( control0, 1.0 );
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+ vec4 c1 = projectionMatrix * modelViewMatrix * vec4( control1, 1.0 );
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+ vec4 p0 = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+ vec4 p1 = projectionMatrix * modelViewMatrix * vec4( position + direction, 1.0 );
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+
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+ c0.xy /= c0.w;
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+ c1.xy /= c1.w;
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+ p0.xy /= p0.w;
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+ p1.xy /= p1.w;
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+
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+ // Get the direction of the segment and an orthogonal vector
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+ vec2 dir = p1.xy - p0.xy;
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+ vec2 norm = vec2( -dir.y, dir.x );
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+
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+ // Get control point directions from the line
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+ vec2 c0dir = c0.xy - p1.xy;
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+ vec2 c1dir = c1.xy - p1.xy;
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+
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+ // If the vectors to the controls points are pointed in different directions away
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+ // from the line segment then the line should not be drawn.
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+ float d0 = dot( normalize( norm ), normalize( c0dir ) );
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+ float d1 = dot( normalize( norm ), normalize( c1dir ) );
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+ discardFlag = float( sign( d0 ) != sign( d1 ) );
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+
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+ #include <logdepthbuf_vertex>
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+ #include <clipping_planes_vertex>
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+ #include <fog_vertex>
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+ }
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+ `;
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+
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+ var conditionalLineFragShader = /* glsl */`
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+ uniform vec3 diffuse;
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+ uniform float opacity;
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+ varying float discardFlag;
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+
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+ #include <common>
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+ #include <color_pars_fragment>
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+ #include <fog_pars_fragment>
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+ #include <logdepthbuf_pars_fragment>
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+ #include <clipping_planes_pars_fragment>
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+ void main() {
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+
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+ if ( discardFlag > 0.5 ) discard;
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+
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+ #include <clipping_planes_fragment>
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+ vec3 outgoingLight = vec3( 0.0 );
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+ vec4 diffuseColor = vec4( diffuse, opacity );
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+ #include <logdepthbuf_fragment>
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+ #include <color_fragment>
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+ outgoingLight = diffuseColor.rgb; // simple shader
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+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
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+ #include <premultiplied_alpha_fragment>
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+ #include <tonemapping_fragment>
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+ #include <encodings_fragment>
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+ #include <fog_fragment>
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+ }
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+ `;
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+
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+
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+
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+ var tempVec0 = new Vector3();
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+ var tempVec1 = new Vector3();
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+ function smoothNormals( triangles, lineSegments ) {
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+
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+ function hashVertex( v ) {
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+
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+ // NOTE: 1e2 is pretty coarse but was chosen because it allows edges
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+ // to be smoothed as expected (see minifig arms). The errors between edges
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+ // could be due to matrix multiplication.
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+ var x = ~ ~ ( v.x * 1e2 );
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+ var y = ~ ~ ( v.y * 1e2 );
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+ var z = ~ ~ ( v.z * 1e2 );
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+ return `${ x },${ y },${ z }`;
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+
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+ }
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+
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+ function hashEdge( v0, v1 ) {
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+
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+ return `${ hashVertex( v0 ) }_${ hashVertex( v1 ) }`;
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+
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+ }
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+
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+ var hardEdges = new Set();
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+ var halfEdgeList = {};
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+ var fullHalfEdgeList = {};
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+ var normals = [];
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+
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+ // Save the list of hard edges by hash
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+ for ( var i = 0, l = lineSegments.length; i < l; i ++ ) {
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+
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+ var ls = lineSegments[ i ];
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+ var v0 = ls.v0;
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+ var v1 = ls.v1;
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+ hardEdges.add( hashEdge( v0, v1 ) );
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+ hardEdges.add( hashEdge( v1, v0 ) );
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+
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+ }
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+
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+ // track the half edges associated with each triangle
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+ for ( var i = 0, l = triangles.length; i < l; i ++ ) {
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+
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+ var tri = triangles[ i ];
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+ for ( var i2 = 0, l2 = 3; i2 < l2; i2 ++ ) {
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+
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+ var index = i2;
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+ var next = ( i2 + 1 ) % 3;
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+ var v0 = tri[ `v${ index }` ];
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+ var v1 = tri[ `v${ next }` ];
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+ var hash = hashEdge( v0, v1 );
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+
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+ // don't add the triangle if the edge is supposed to be hard
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+ if ( hardEdges.has( hash ) ) continue;
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+ halfEdgeList[ hash ] = tri;
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+ fullHalfEdgeList[ hash ] = tri;
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+
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+ }
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+
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+ }
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+
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+ // NOTE: Some of the normals wind up being skewed in an unexpected way because
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+ // quads provide more "influence" to some vertex normals than a triangle due to
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+ // the fact that a quad is made up of two triangles and all triangles are weighted
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+ // equally. To fix this quads could be tracked separately so their vertex normals
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+ // are weighted appropriately or we could try only adding a normal direction
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+ // once per normal.
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+
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+ // Iterate until we've tried to connect all triangles to share normals
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+ while ( true ) {
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+
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+ // Stop if there are no more triangles left
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+ var halfEdges = Object.keys( halfEdgeList );
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+ if ( halfEdges.length === 0 ) break;
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+
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+ // Exhaustively find all connected triangles
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+ var i = 0;
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+ var queue = [ fullHalfEdgeList[ halfEdges[ 0 ] ] ];
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+ while ( i < queue.length ) {
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+
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+ // initialize all vertex normals in this triangle
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+ var tri = queue[ i ];
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+ i ++;
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+
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+ var faceNormal = tri.faceNormal;
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+ if ( tri.n0 === null ) {
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+
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+ tri.n0 = faceNormal.clone();
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+ normals.push( tri.n0 );
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+
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+ }
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+
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+ if ( tri.n1 === null ) {
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+
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+ tri.n1 = faceNormal.clone();
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+ normals.push( tri.n1 );
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+
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+ }
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+
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+ if ( tri.n2 === null ) {
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+
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+ tri.n2 = faceNormal.clone();
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+ normals.push( tri.n2 );
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+
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+ }
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+
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+ // Check if any edge is connected to another triangle edge
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+ for ( var i2 = 0, l2 = 3; i2 < l2; i2 ++ ) {
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+
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+ var index = i2;
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+ var next = ( i2 + 1 ) % 3;
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+ var v0 = tri[ `v${ index }` ];
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+ var v1 = tri[ `v${ next }` ];
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+
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+ // delete this triangle from the list so it won't be found again
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+ var hash = hashEdge( v0, v1 );
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+ delete halfEdgeList[ hash ];
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+
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+ var reverseHash = hashEdge( v1, v0 );
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+ var otherTri = fullHalfEdgeList[ reverseHash ];
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+ if ( otherTri ) {
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+
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+ // NOTE: If the angle between triangles is > 67.5 degrees then assume it's
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+ // hard edge. There are some cases where the line segments do not line up exactly
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+ // with or span multiple triangle edges (see Lunar Vehicle wheels).
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+ if ( Math.abs( otherTri.faceNormal.dot( tri.faceNormal ) ) < 0.25 ) {
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+
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+ continue;
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+
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+ }
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+
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+ // if this triangle has already been traversed then it won't be in
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+ // the halfEdgeList. If it has not then add it to the queue and delete
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+ // it so it won't be found again.
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+ if ( reverseHash in halfEdgeList ) {
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+
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+ queue.push( otherTri );
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+ delete halfEdgeList[ reverseHash ];
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+
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+ }
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+
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+ // Find the matching edge in this triangle and copy the normal vector over
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+ for ( var i3 = 0, l3 = 3; i3 < l3; i3 ++ ) {
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+
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+ var otherIndex = i3;
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+ var otherNext = ( i3 + 1 ) % 3;
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+ var otherV0 = otherTri[ `v${ otherIndex }` ];
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+ var otherV1 = otherTri[ `v${ otherNext }` ];
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+
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+ var otherHash = hashEdge( otherV0, otherV1 );
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+ if ( otherHash === reverseHash ) {
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+
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+ if ( otherTri[ `n${ otherIndex }` ] === null ) {
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+
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+ var norm = tri[ `n${ next }` ];
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+ otherTri[ `n${ otherIndex }` ] = norm;
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+ norm.add( otherTri.faceNormal );
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+
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+ }
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+
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+ if ( otherTri[ `n${ otherNext }` ] === null ) {
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+
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+ var norm = tri[ `n${ index }` ];
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+ otherTri[ `n${ otherNext }` ] = norm;
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+ norm.add( otherTri.faceNormal );
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+
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+ }
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+
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+ break;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ // The normals of each face have been added up so now we average them by normalizing the vector.
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+ for ( var i = 0, l = normals.length; i < l; i ++ ) {
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+
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+ normals[ i ].normalize();
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+
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+ }
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+
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+ }
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+
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+ function isPrimitiveType( type ) {
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+
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+ return /primitive/i.test( type ) || type === 'Subpart';
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+
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+ }
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+
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+ function LineParser( line, lineNumber ) {
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+
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+ this.line = line;
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+ this.lineLength = line.length;
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+ this.currentCharIndex = 0;
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+ this.currentChar = ' ';
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+ this.lineNumber = lineNumber;
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+
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+ }
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+
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+ LineParser.prototype = {
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+
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+ constructor: LineParser,
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+
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+ seekNonSpace: function () {
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+
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+ while ( this.currentCharIndex < this.lineLength ) {
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+
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+ this.currentChar = this.line.charAt( this.currentCharIndex );
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+
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+ if ( this.currentChar !== ' ' && this.currentChar !== '\t' ) {
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+
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+ return;
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+
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+ }
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+
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+ this.currentCharIndex ++;
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+
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+ }
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+
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+ },
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+
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+ getToken: function () {
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+
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+ var pos0 = this.currentCharIndex ++;
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+
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+ // Seek space
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+ while ( this.currentCharIndex < this.lineLength ) {
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+
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+ this.currentChar = this.line.charAt( this.currentCharIndex );
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+
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+ if ( this.currentChar === ' ' || this.currentChar === '\t' ) {
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+
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+ break;
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+
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+ }
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+
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+ this.currentCharIndex ++;
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+
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+ }
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+
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+ var pos1 = this.currentCharIndex;
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+
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+ this.seekNonSpace();
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+
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+ return this.line.substring( pos0, pos1 );
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+
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+ },
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+
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+ getRemainingString: function () {
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+
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+ return this.line.substring( this.currentCharIndex, this.lineLength );
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+
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+ },
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+
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+ isAtTheEnd: function () {
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+
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+ return this.currentCharIndex >= this.lineLength;
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+
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+ },
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+
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+ setToEnd: function () {
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+
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+ this.currentCharIndex = this.lineLength;
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+
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+ },
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+
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+ getLineNumberString: function () {
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+
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+ return this.lineNumber >= 0 ? " at line " + this.lineNumber : "";
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+
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+ }
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+
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+
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+ };
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+
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+ function sortByMaterial( a, b ) {
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+
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+ if ( a.colourCode === b.colourCode ) {
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+
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+ return 0;
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+
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+ }
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+
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+ if ( a.colourCode < b.colourCode ) {
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+
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+ return - 1;
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+
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+ }
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+
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+ return 1;
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+
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+ }
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+
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+ function createObject( elements, elementSize, isConditionalSegments ) {
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+
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+ // Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 )
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+ // With per face / segment material, implemented with mesh groups and materials array
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+
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+ // Sort the triangles or line segments by colour code to make later the mesh groups
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+ elements.sort( sortByMaterial );
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+
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+ var positions = [];
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+ var normals = [];
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+ var materials = [];
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+
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+ var bufferGeometry = new BufferGeometry();
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+ var prevMaterial = null;
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+ var index0 = 0;
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+ var numGroupVerts = 0;
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+
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+ for ( var iElem = 0, nElem = elements.length; iElem < nElem; iElem ++ ) {
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+
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+ var elem = elements[ iElem ];
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+ var v0 = elem.v0;
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+ var v1 = elem.v1;
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+ // Note that LDraw coordinate system is rotated 180 deg. in the X axis w.r.t. Three.js's one
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+ positions.push( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z );
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+ if ( elementSize === 3 ) {
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+
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+ positions.push( elem.v2.x, elem.v2.y, elem.v2.z );
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+
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+ var n0 = elem.n0 || elem.faceNormal;
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+ var n1 = elem.n1 || elem.faceNormal;
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+ var n2 = elem.n2 || elem.faceNormal;
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+ normals.push( n0.x, n0.y, n0.z );
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|
|
+ normals.push( n1.x, n1.y, n1.z );
|
|
|
+ normals.push( n2.x, n2.y, n2.z );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( prevMaterial !== elem.material ) {
|
|
|
+
|
|
|
+ if ( prevMaterial !== null ) {
|
|
|
+
|
|
|
+ bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ materials.push( elem.material );
|
|
|
+
|
|
|
+ prevMaterial = elem.material;
|
|
|
+ index0 = iElem * elementSize;
|
|
|
+ numGroupVerts = elementSize;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ numGroupVerts += elementSize;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( numGroupVerts > 0 ) {
|
|
|
+
|
|
|
+ bufferGeometry.addGroup( index0, Infinity, materials.length - 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ bufferGeometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
|
|
+
|
|
|
+ if ( elementSize === 3 ) {
|
|
|
+
|
|
|
+ bufferGeometry.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var object3d = null;
|
|
|
+
|
|
|
+ if ( elementSize === 2 ) {
|
|
|
+
|
|
|
+ object3d = new LineSegments( bufferGeometry, materials );
|
|
|
+
|
|
|
+ } else if ( elementSize === 3 ) {
|
|
|
+
|
|
|
+ object3d = new Mesh( bufferGeometry, materials );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( isConditionalSegments ) {
|
|
|
+
|
|
|
+ object3d.isConditionalLine = true;
|
|
|
+
|
|
|
+ var controlArray0 = new Float32Array( elements.length * 3 * 2 );
|
|
|
+ var controlArray1 = new Float32Array( elements.length * 3 * 2 );
|
|
|
+ var directionArray = new Float32Array( elements.length * 3 * 2 );
|
|
|
+ for ( var i = 0, l = elements.length; i < l; i ++ ) {
|
|
|
+
|
|
|
+ var os = elements[ i ];
|
|
|
+ var c0 = os.c0;
|
|
|
+ var c1 = os.c1;
|
|
|
+ var v0 = os.v0;
|
|
|
+ var v1 = os.v1;
|
|
|
+ var index = i * 3 * 2;
|
|
|
+ controlArray0[ index + 0 ] = c0.x;
|
|
|
+ controlArray0[ index + 1 ] = c0.y;
|
|
|
+ controlArray0[ index + 2 ] = c0.z;
|
|
|
+ controlArray0[ index + 3 ] = c0.x;
|
|
|
+ controlArray0[ index + 4 ] = c0.y;
|
|
|
+ controlArray0[ index + 5 ] = c0.z;
|
|
|
+
|
|
|
+ controlArray1[ index + 0 ] = c1.x;
|
|
|
+ controlArray1[ index + 1 ] = c1.y;
|
|
|
+ controlArray1[ index + 2 ] = c1.z;
|
|
|
+ controlArray1[ index + 3 ] = c1.x;
|
|
|
+ controlArray1[ index + 4 ] = c1.y;
|
|
|
+ controlArray1[ index + 5 ] = c1.z;
|
|
|
+
|
|
|
+ directionArray[ index + 0 ] = v1.x - v0.x;
|
|
|
+ directionArray[ index + 1 ] = v1.y - v0.y;
|
|
|
+ directionArray[ index + 2 ] = v1.z - v0.z;
|
|
|
+ directionArray[ index + 3 ] = v1.x - v0.x;
|
|
|
+ directionArray[ index + 4 ] = v1.y - v0.y;
|
|
|
+ directionArray[ index + 5 ] = v1.z - v0.z;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ bufferGeometry.addAttribute( 'control0', new BufferAttribute( controlArray0, 3, false ) );
|
|
|
+ bufferGeometry.addAttribute( 'control1', new BufferAttribute( controlArray1, 3, false ) );
|
|
|
+ bufferGeometry.addAttribute( 'direction', new BufferAttribute( directionArray, 3, false ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return object3d;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ function LDrawLoader( manager ) {
|
|
|
+
|
|
|
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
|
|
|
+
|
|
|
+ // This is a stack of 'parse scopes' with one level per subobject loaded file.
|
|
|
+ // Each level contains a material lib and also other runtime variables passed between parent and child subobjects
|
|
|
+ // When searching for a material code, the stack is read from top of the stack to bottom
|
|
|
+ // Each material library is an object map keyed by colour codes.
|
|
|
+ this.parseScopesStack = null;
|
|
|
+
|
|
|
+ this.path = '';
|
|
|
+
|
|
|
+ // Array of Material
|
|
|
+ this.materials = [];
|
|
|
+
|
|
|
+ // Not using Cache here because it returns the previous HTML error response instead of calling onError()
|
|
|
+ // This also allows to handle the embedded text files ("0 FILE" lines)
|
|
|
+ this.subobjectCache = {};
|
|
|
+
|
|
|
+ // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
|
|
|
+ this.fileMap = null;
|
|
|
+
|
|
|
+ // Add default main triangle and line edge materials (used in piecess that can be coloured with a main color)
|
|
|
+ this.setMaterials( [
|
|
|
+ this.parseColourMetaDirective( new LineParser( "Main_Colour CODE 16 VALUE #FF8080 EDGE #333333" ) ),
|
|
|
+ this.parseColourMetaDirective( new LineParser( "Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333" ) )
|
|
|
+ ] );
|
|
|
+
|
|
|
+ // If this flag is set to true, each subobject will be a Object.
|
|
|
+ // If not (the default), only one object which contains all the merged primitives will be created.
|
|
|
+ this.separateObjects = false;
|
|
|
+
|
|
|
+ // If this flag is set to true the vertex normals will be smoothed.
|
|
|
+ this.smoothNormals = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Special surface finish tag types.
|
|
|
+ // Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented
|
|
|
+ LDrawLoader.FINISH_TYPE_DEFAULT = 0;
|
|
|
+ LDrawLoader.FINISH_TYPE_CHROME = 1;
|
|
|
+ LDrawLoader.FINISH_TYPE_PEARLESCENT = 2;
|
|
|
+ LDrawLoader.FINISH_TYPE_RUBBER = 3;
|
|
|
+ LDrawLoader.FINISH_TYPE_MATTE_METALLIC = 4;
|
|
|
+ LDrawLoader.FINISH_TYPE_METAL = 5;
|
|
|
+
|
|
|
+ // State machine to search a subobject path.
|
|
|
+ // The LDraw standard establishes these various possible subfolders.
|
|
|
+ LDrawLoader.FILE_LOCATION_AS_IS = 0;
|
|
|
+ LDrawLoader.FILE_LOCATION_TRY_PARTS = 1;
|
|
|
+ LDrawLoader.FILE_LOCATION_TRY_P = 2;
|
|
|
+ LDrawLoader.FILE_LOCATION_TRY_MODELS = 3;
|
|
|
+ LDrawLoader.FILE_LOCATION_TRY_RELATIVE = 4;
|
|
|
+ LDrawLoader.FILE_LOCATION_TRY_ABSOLUTE = 5;
|
|
|
+ LDrawLoader.FILE_LOCATION_NOT_FOUND = 6;
|
|
|
+
|
|
|
+ LDrawLoader.prototype = {
|
|
|
+
|
|
|
+ constructor: LDrawLoader,
|
|
|
+
|
|
|
+ load: function ( url, onLoad, onProgress, onError ) {
|
|
|
+
|
|
|
+ if ( ! this.fileMap ) {
|
|
|
+
|
|
|
+ this.fileMap = {};
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var scope = this;
|
|
|
+
|
|
|
+ var fileLoader = new FileLoader( this.manager );
|
|
|
+ fileLoader.setPath( this.path );
|
|
|
+ fileLoader.load( url, function ( text ) {
|
|
|
+
|
|
|
+ scope.processObject( text, onLoad, null, url );
|
|
|
+
|
|
|
+ }, onProgress, onError );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ parse: function ( text, path, onLoad ) {
|
|
|
+
|
|
|
+ // Async parse. This function calls onParse with the parsed Object3D as parameter
|
|
|
+
|
|
|
+ this.processObject( text, onLoad, null, path );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ setPath: function ( value ) {
|
|
|
+
|
|
|
+ this.path = value;
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ setMaterials: function ( materials ) {
|
|
|
+
|
|
|
+ // Clears parse scopes stack, adds new scope with material library
|
|
|
+
|
|
|
+ this.parseScopesStack = [];
|
|
|
+
|
|
|
+ this.newParseScopeLevel( materials );
|
|
|
+
|
|
|
+ this.getCurrentParseScope().isFromParse = false;
|
|
|
+
|
|
|
+ this.materials = materials;
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ setFileMap: function ( fileMap ) {
|
|
|
+
|
|
|
+ this.fileMap = fileMap;
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ newParseScopeLevel: function ( materials ) {
|
|
|
+
|
|
|
+ // Adds a new scope level, assign materials to it and returns it
|
|
|
+
|
|
|
+ var matLib = {};
|
|
|
+
|
|
|
+ if ( materials ) {
|
|
|
+
|
|
|
+ for ( var i = 0, n = materials.length; i < n; i ++ ) {
|
|
|
+
|
|
|
+ var material = materials[ i ];
|
|
|
+ matLib[ material.userData.code ] = material;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var topParseScope = this.getCurrentParseScope();
|
|
|
+ var newParseScope = {
|
|
|
+
|
|
|
+ lib: matLib,
|
|
|
+ url: null,
|
|
|
+
|
|
|
+ // Subobjects
|
|
|
+ subobjects: null,
|
|
|
+ numSubobjects: 0,
|
|
|
+ subobjectIndex: 0,
|
|
|
+ inverted: false,
|
|
|
+ category: null,
|
|
|
+ keywords: null,
|
|
|
+
|
|
|
+ // Current subobject
|
|
|
+ currentFileName: null,
|
|
|
+ mainColourCode: topParseScope ? topParseScope.mainColourCode : '16',
|
|
|
+ mainEdgeColourCode: topParseScope ? topParseScope.mainEdgeColourCode : '24',
|
|
|
+ currentMatrix: new Matrix4(),
|
|
|
+ matrix: new Matrix4(),
|
|
|
+
|
|
|
+ // If false, it is a root material scope previous to parse
|
|
|
+ isFromParse: true,
|
|
|
+
|
|
|
+ triangles: null,
|
|
|
+ lineSegments: null,
|
|
|
+ conditionalSegments: null,
|
|
|
+ };
|
|
|
+
|
|
|
+ this.parseScopesStack.push( newParseScope );
|
|
|
+
|
|
|
+ return newParseScope;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ removeScopeLevel: function () {
|
|
|
+
|
|
|
+ this.parseScopesStack.pop();
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ addMaterial: function ( material ) {
|
|
|
+
|
|
|
+ // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
|
|
|
+
|
|
|
+ var matLib = this.getCurrentParseScope().lib;
|
|
|
+
|
|
|
+ if ( ! matLib[ material.userData.code ] ) {
|
|
|
+
|
|
|
+ this.materials.push( material );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ matLib[ material.userData.code ] = material;
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ getMaterial: function ( colourCode ) {
|
|
|
+
|
|
|
+ // Given a colour code search its material in the parse scopes stack
|
|
|
+
|
|
|
+ if ( colourCode.startsWith( "0x2" ) ) {
|
|
|
+
|
|
|
+ // Special 'direct' material value (RGB colour)
|
|
|
+
|
|
|
+ var colour = colourCode.substring( 3 );
|
|
|
+
|
|
|
+ return this.parseColourMetaDirective( new LineParser( "Direct_Color_" + colour + " CODE -1 VALUE #" + colour + " EDGE #" + colour + "" ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( var i = this.parseScopesStack.length - 1; i >= 0; i -- ) {
|
|
|
+
|
|
|
+ var material = this.parseScopesStack[ i ].lib[ colourCode ];
|
|
|
+
|
|
|
+ if ( material ) {
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Material was not found
|
|
|
+ return null;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ getParentParseScope: function () {
|
|
|
+
|
|
|
+ if ( this.parseScopesStack.length > 1 ) {
|
|
|
+
|
|
|
+ return this.parseScopesStack[ this.parseScopesStack.length - 2 ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return null;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ getCurrentParseScope: function () {
|
|
|
+
|
|
|
+ if ( this.parseScopesStack.length > 0 ) {
|
|
|
+
|
|
|
+ return this.parseScopesStack[ this.parseScopesStack.length - 1 ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return null;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ parseColourMetaDirective: function ( lineParser ) {
|
|
|
+
|
|
|
+ // Parses a colour definition and returns a Material or null if error
|
|
|
+
|
|
|
+ var code = null;
|
|
|
+
|
|
|
+ // Triangle and line colours
|
|
|
+ var colour = 0xFF00FF;
|
|
|
+ var edgeColour = 0xFF00FF;
|
|
|
+
|
|
|
+ // Transparency
|
|
|
+ var alpha = 1;
|
|
|
+ var isTransparent = false;
|
|
|
+ // Self-illumination:
|
|
|
+ var luminance = 0;
|
|
|
+
|
|
|
+ var finishType = LDrawLoader.FINISH_TYPE_DEFAULT;
|
|
|
+ var canHaveEnvMap = true;
|
|
|
+
|
|
|
+ var edgeMaterial = null;
|
|
|
+
|
|
|
+ var name = lineParser.getToken();
|
|
|
+ if ( ! name ) {
|
|
|
+
|
|
|
+ throw 'LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + ".";
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Parse tag tokens and their parameters
|
|
|
+ var token = null;
|
|
|
+ while ( true ) {
|
|
|
+
|
|
|
+ token = lineParser.getToken();
|
|
|
+
|
|
|
+ if ( ! token ) {
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ switch ( token.toUpperCase() ) {
|
|
|
+
|
|
|
+ case "CODE":
|
|
|
+
|
|
|
+ code = lineParser.getToken();
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "VALUE":
|
|
|
+
|
|
|
+ colour = lineParser.getToken();
|
|
|
+ if ( colour.startsWith( '0x' ) ) {
|
|
|
+
|
|
|
+ colour = '#' + colour.substring( 2 );
|
|
|
+
|
|
|
+ } else if ( ! colour.startsWith( '#' ) ) {
|
|
|
+
|
|
|
+ throw 'LDrawLoader: Invalid colour while parsing material' + lineParser.getLineNumberString() + ".";
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "EDGE":
|
|
|
+
|
|
|
+ edgeColour = lineParser.getToken();
|
|
|
+ if ( edgeColour.startsWith( '0x' ) ) {
|
|
|
+
|
|
|
+ edgeColour = '#' + edgeColour.substring( 2 );
|
|
|
+
|
|
|
+ } else if ( ! edgeColour.startsWith( '#' ) ) {
|
|
|
+
|
|
|
+ // Try to see if edge colour is a colour code
|
|
|
+ edgeMaterial = this.getMaterial( edgeColour );
|
|
|
+ if ( ! edgeMaterial ) {
|
|
|
+
|
|
|
+ throw 'LDrawLoader: Invalid edge colour while parsing material' + lineParser.getLineNumberString() + ".";
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Get the edge material for this triangle material
|
|
|
+ edgeMaterial = edgeMaterial.userData.edgeMaterial;
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'ALPHA':
|
|
|
+
|
|
|
+ alpha = parseInt( lineParser.getToken() );
|
|
|
+
|
|
|
+ if ( isNaN( alpha ) ) {
|
|
|
+
|
|
|
+ throw 'LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + ".";
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ alpha = Math.max( 0, Math.min( 1, alpha / 255 ) );
|
|
|
+
|
|
|
+ if ( alpha < 1 ) {
|
|
|
+
|
|
|
+ isTransparent = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'LUMINANCE':
|
|
|
+
|
|
|
+ luminance = parseInt( lineParser.getToken() );
|
|
|
+
|
|
|
+ if ( isNaN( luminance ) ) {
|
|
|
+
|
|
|
+ throw 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + ".";
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ luminance = Math.max( 0, Math.min( 1, luminance / 255 ) );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'CHROME':
|
|
|
+ finishType = LDrawLoader.FINISH_TYPE_CHROME;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'PEARLESCENT':
|
|
|
+ finishType = LDrawLoader.FINISH_TYPE_PEARLESCENT;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'RUBBER':
|
|
|
+ finishType = LDrawLoader.FINISH_TYPE_RUBBER;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'MATTE_METALLIC':
|
|
|
+ finishType = LDrawLoader.FINISH_TYPE_MATTE_METALLIC;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'METAL':
|
|
|
+ finishType = LDrawLoader.FINISH_TYPE_METAL;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'MATERIAL':
|
|
|
+ // Not implemented
|
|
|
+ lineParser.setToEnd();
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ throw 'LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + ".";
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var material = null;
|
|
|
+
|
|
|
+ switch ( finishType ) {
|
|
|
+
|
|
|
+ case LDrawLoader.FINISH_TYPE_DEFAULT:
|
|
|
+
|
|
|
+ material = new MeshStandardMaterial( { color: colour, roughness: 0.3, envMapIntensity: 0.3, metalness: 0 } );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LDrawLoader.FINISH_TYPE_PEARLESCENT:
|
|
|
+
|
|
|
+ // Try to imitate pearlescency by setting the specular to the complementary of the color, and low shininess
|
|
|
+ var specular = new Color( colour );
|
|
|
+ var hsl = specular.getHSL( { h: 0, s: 0, l: 0 } );
|
|
|
+ hsl.h = ( hsl.h + 0.5 ) % 1;
|
|
|
+ hsl.l = Math.min( 1, hsl.l + ( 1 - hsl.l ) * 0.7 );
|
|
|
+ specular.setHSL( hsl.h, hsl.s, hsl.l );
|
|
|
+
|
|
|
+ material = new MeshPhongMaterial( { color: colour, specular: specular, shininess: 10, reflectivity: 0.3 } );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LDrawLoader.FINISH_TYPE_CHROME:
|
|
|
+
|
|
|
+ // Mirror finish surface
|
|
|
+ material = new MeshStandardMaterial( { color: colour, roughness: 0, metalness: 1 } );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LDrawLoader.FINISH_TYPE_RUBBER:
|
|
|
+
|
|
|
+ // Rubber finish
|
|
|
+ material = new MeshStandardMaterial( { color: colour, roughness: 0.9, metalness: 0 } );
|
|
|
+ canHaveEnvMap = false;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LDrawLoader.FINISH_TYPE_MATTE_METALLIC:
|
|
|
+
|
|
|
+ // Brushed metal finish
|
|
|
+ material = new MeshStandardMaterial( { color: colour, roughness: 0.8, metalness: 0.4 } );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LDrawLoader.FINISH_TYPE_METAL:
|
|
|
+
|
|
|
+ // Average metal finish
|
|
|
+ material = new MeshStandardMaterial( { color: colour, roughness: 0.2, metalness: 0.85 } );
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ // Should not happen
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ material.transparent = isTransparent;
|
|
|
+ material.premultipliedAlpha = true;
|
|
|
+ material.opacity = alpha;
|
|
|
+ material.depthWrite = ! isTransparent;
|
|
|
+
|
|
|
+ material.polygonOffset = true;
|
|
|
+ material.polygonOffsetFactor = 1;
|
|
|
+
|
|
|
+ material.userData.canHaveEnvMap = canHaveEnvMap;
|
|
|
+
|
|
|
+ if ( luminance !== 0 ) {
|
|
|
+
|
|
|
+ material.emissive.set( material.color ).multiplyScalar( luminance );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( ! edgeMaterial ) {
|
|
|
+
|
|
|
+ // This is the material used for edges
|
|
|
+ edgeMaterial = new LineBasicMaterial( {
|
|
|
+ color: edgeColour,
|
|
|
+ transparent: isTransparent,
|
|
|
+ opacity: alpha,
|
|
|
+ depthWrite: ! isTransparent
|
|
|
+ } );
|
|
|
+ edgeMaterial.userData.code = code;
|
|
|
+ edgeMaterial.name = name + " - Edge";
|
|
|
+ edgeMaterial.userData.canHaveEnvMap = false;
|
|
|
+
|
|
|
+ // This is the material used for conditional edges
|
|
|
+ edgeMaterial.userData.conditionalEdgeMaterial = new ShaderMaterial( {
|
|
|
+ vertexShader: conditionalLineVertShader,
|
|
|
+ fragmentShader: conditionalLineFragShader,
|
|
|
+ uniforms: {
|
|
|
+ diffuse: {
|
|
|
+ value: new Color( edgeColour )
|
|
|
+ },
|
|
|
+ opacity: {
|
|
|
+ value: alpha
|
|
|
+ }
|
|
|
+ },
|
|
|
+ transparent: isTransparent,
|
|
|
+ depthWrite: ! isTransparent
|
|
|
+ } );
|
|
|
+ edgeMaterial.userData.conditionalEdgeMaterial.userData.canHaveEnvMap = false;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ material.userData.code = code;
|
|
|
+ material.name = name;
|
|
|
+
|
|
|
+ material.userData.edgeMaterial = edgeMaterial;
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ objectParse: function ( text ) {
|
|
|
+
|
|
|
+ //console.time( 'LDrawLoader' );
|
|
|
+
|
|
|
+ // Retrieve data from the parent parse scope
|
|
|
+ var parentParseScope = this.getParentParseScope();
|
|
|
+
|
|
|
+ // Main colour codes passed to this subobject (or default codes 16 and 24 if it is the root object)
|
|
|
+ var mainColourCode = parentParseScope.mainColourCode;
|
|
|
+ var mainEdgeColourCode = parentParseScope.mainEdgeColourCode;
|
|
|
+
|
|
|
+ var currentParseScope = this.getCurrentParseScope();
|
|
|
+
|
|
|
+ // Parse result variables
|
|
|
+ var triangles;
|
|
|
+ var lineSegments;
|
|
|
+ var conditionalSegments;
|
|
|
+
|
|
|
+ var subobjects = [];
|
|
|
+
|
|
|
+ var category = null;
|
|
|
+ var keywords = null;
|
|
|
+
|
|
|
+ if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
|
|
+
|
|
|
+ // This is faster than String.split with regex that splits on both
|
|
|
+ text = text.replace( /\r\n/g, '\n' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var lines = text.split( '\n' );
|
|
|
+ var numLines = lines.length;
|
|
|
+ var lineIndex = 0;
|
|
|
+
|
|
|
+ var parsingEmbeddedFiles = false;
|
|
|
+ var currentEmbeddedFileName = null;
|
|
|
+ var currentEmbeddedText = null;
|
|
|
+
|
|
|
+ var bfcCertified = false;
|
|
|
+ var bfcCCW = true;
|
|
|
+ var bfcInverted = false;
|
|
|
+ var bfcCull = true;
|
|
|
+ var type = '';
|
|
|
+
|
|
|
+ var scope = this;
|
|
|
+ function parseColourCode( lineParser, forEdge ) {
|
|
|
+
|
|
|
+ // Parses next colour code and returns a Material
|
|
|
+
|
|
|
+ var colourCode = lineParser.getToken();
|
|
|
+
|
|
|
+ if ( ! forEdge && colourCode === '16' ) {
|
|
|
+
|
|
|
+ colourCode = mainColourCode;
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( forEdge && colourCode === '24' ) {
|
|
|
+
|
|
|
+ colourCode = mainEdgeColourCode;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var material = scope.getMaterial( colourCode );
|
|
|
+
|
|
|
+ if ( ! material ) {
|
|
|
+
|
|
|
+ throw 'LDrawLoader: Unknown colour code "' + colourCode + '" is used' + lineParser.getLineNumberString() + ' but it was not defined previously.';
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return material;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function parseVector( lp ) {
|
|
|
+
|
|
|
+ var v = new Vector3( parseFloat( lp.getToken() ), parseFloat( lp.getToken() ), parseFloat( lp.getToken() ) );
|
|
|
+
|
|
|
+ if ( ! scope.separateObjects ) {
|
|
|
+
|
|
|
+ v.applyMatrix4( currentParseScope.currentMatrix );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return v;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Parse all line commands
|
|
|
+ for ( lineIndex = 0; lineIndex < numLines; lineIndex ++ ) {
|
|
|
+
|
|
|
+ var line = lines[ lineIndex ];
|
|
|
+
|
|
|
+ if ( line.length === 0 ) continue;
|
|
|
+
|
|
|
+ if ( parsingEmbeddedFiles ) {
|
|
|
+
|
|
|
+ if ( line.startsWith( '0 FILE ' ) ) {
|
|
|
+
|
|
|
+ // Save previous embedded file in the cache
|
|
|
+ this.subobjectCache[ currentEmbeddedFileName.toLowerCase() ] = currentEmbeddedText;
|
|
|
+
|
|
|
+ // New embedded text file
|
|
|
+ currentEmbeddedFileName = line.substring( 7 );
|
|
|
+ currentEmbeddedText = '';
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ currentEmbeddedText += line + '\n';
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ continue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var lp = new LineParser( line, lineIndex + 1 );
|
|
|
+
|
|
|
+ lp.seekNonSpace();
|
|
|
+
|
|
|
+ if ( lp.isAtTheEnd() ) {
|
|
|
+
|
|
|
+ // Empty line
|
|
|
+ continue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Parse the line type
|
|
|
+ var lineType = lp.getToken();
|
|
|
+
|
|
|
+ switch ( lineType ) {
|
|
|
+
|
|
|
+ // Line type 0: Comment or META
|
|
|
+ case '0':
|
|
|
+
|
|
|
+ // Parse meta directive
|
|
|
+ var meta = lp.getToken();
|
|
|
+
|
|
|
+ if ( meta ) {
|
|
|
+
|
|
|
+ switch ( meta ) {
|
|
|
+
|
|
|
+ case '!LDRAW_ORG':
|
|
|
+
|
|
|
+ type = lp.getToken();
|
|
|
+
|
|
|
+ if ( ! parsingEmbeddedFiles ) {
|
|
|
+
|
|
|
+ currentParseScope.triangles = [];
|
|
|
+ currentParseScope.lineSegments = [];
|
|
|
+ currentParseScope.conditionalSegments = [];
|
|
|
+ currentParseScope.type = type;
|
|
|
+
|
|
|
+ var isRoot = ! parentParseScope.isFromParse;
|
|
|
+ if ( isRoot || scope.separateObjects && ! isPrimitiveType( type ) ) {
|
|
|
+
|
|
|
+ currentParseScope.groupObject = new Group();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // If the scale of the object is negated then the triangle winding order
|
|
|
+ // needs to be flipped.
|
|
|
+ var matrix = currentParseScope.matrix;
|
|
|
+ if (
|
|
|
+ matrix.determinant() < 0 && (
|
|
|
+ scope.separateObjects && isPrimitiveType( type ) ||
|
|
|
+ ! scope.separateObjects
|
|
|
+ ) ) {
|
|
|
+
|
|
|
+ currentParseScope.inverted = ! currentParseScope.inverted;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ triangles = currentParseScope.triangles;
|
|
|
+ lineSegments = currentParseScope.lineSegments;
|
|
|
+ conditionalSegments = currentParseScope.conditionalSegments;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case '!COLOUR':
|
|
|
+
|
|
|
+ var material = this.parseColourMetaDirective( lp );
|
|
|
+ if ( material ) {
|
|
|
+
|
|
|
+ this.addMaterial( material );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ console.warn( 'LDrawLoader: Error parsing material' + lp.getLineNumberString() );
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case '!CATEGORY':
|
|
|
+
|
|
|
+ category = lp.getToken();
|
|
|
+ break;
|
|
|
+
|
|
|
+ case '!KEYWORDS':
|
|
|
+
|
|
|
+ var newKeywords = lp.getRemainingString().split( ',' );
|
|
|
+ if ( newKeywords.length > 0 ) {
|
|
|
+
|
|
|
+ if ( ! keywords ) {
|
|
|
+
|
|
|
+ keywords = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ newKeywords.forEach( function ( keyword ) {
|
|
|
+
|
|
|
+ keywords.push( keyword.trim() );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'FILE':
|
|
|
+
|
|
|
+ if ( lineIndex > 0 ) {
|
|
|
+
|
|
|
+ // Start embedded text files parsing
|
|
|
+ parsingEmbeddedFiles = true;
|
|
|
+ currentEmbeddedFileName = lp.getRemainingString();
|
|
|
+ currentEmbeddedText = '';
|
|
|
+
|
|
|
+ bfcCertified = false;
|
|
|
+ bfcCCW = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'BFC':
|
|
|
+
|
|
|
+ // Changes to the backface culling state
|
|
|
+ while ( ! lp.isAtTheEnd() ) {
|
|
|
+
|
|
|
+ var token = lp.getToken();
|
|
|
+
|
|
|
+ switch ( token ) {
|
|
|
+
|
|
|
+ case 'CERTIFY':
|
|
|
+ case 'NOCERTIFY':
|
|
|
+
|
|
|
+ bfcCertified = token === 'CERTIFY';
|
|
|
+ bfcCCW = true;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'CW':
|
|
|
+ case 'CCW':
|
|
|
+
|
|
|
+ bfcCCW = token === 'CCW';
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'INVERTNEXT':
|
|
|
+
|
|
|
+ bfcInverted = true;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'CLIP':
|
|
|
+ case 'NOCLIP':
|
|
|
+
|
|
|
+ bfcCull = token === 'CLIP';
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+
|
|
|
+ console.warn( 'THREE.LDrawLoader: BFC directive "' + token + '" is unknown.' );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ // Other meta directives are not implemented
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ // Line type 1: Sub-object file
|
|
|
+ case '1':
|
|
|
+
|
|
|
+ var material = parseColourCode( lp );
|
|
|
+
|
|
|
+ var posX = parseFloat( lp.getToken() );
|
|
|
+ var posY = parseFloat( lp.getToken() );
|
|
|
+ var posZ = parseFloat( lp.getToken() );
|
|
|
+ var m0 = parseFloat( lp.getToken() );
|
|
|
+ var m1 = parseFloat( lp.getToken() );
|
|
|
+ var m2 = parseFloat( lp.getToken() );
|
|
|
+ var m3 = parseFloat( lp.getToken() );
|
|
|
+ var m4 = parseFloat( lp.getToken() );
|
|
|
+ var m5 = parseFloat( lp.getToken() );
|
|
|
+ var m6 = parseFloat( lp.getToken() );
|
|
|
+ var m7 = parseFloat( lp.getToken() );
|
|
|
+ var m8 = parseFloat( lp.getToken() );
|
|
|
+
|
|
|
+ var matrix = new Matrix4().set(
|
|
|
+ m0, m1, m2, posX,
|
|
|
+ m3, m4, m5, posY,
|
|
|
+ m6, m7, m8, posZ,
|
|
|
+ 0, 0, 0, 1
|
|
|
+ );
|
|
|
+
|
|
|
+ var fileName = lp.getRemainingString().trim().replace( /\\/g, "/" );
|
|
|
+
|
|
|
+ if ( scope.fileMap[ fileName ] ) {
|
|
|
+
|
|
|
+ // Found the subobject path in the preloaded file path map
|
|
|
+ fileName = scope.fileMap[ fileName ];
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Standardized subfolders
|
|
|
+ if ( fileName.startsWith( 's/' ) ) {
|
|
|
+
|
|
|
+ fileName = 'parts/' + fileName;
|
|
|
+
|
|
|
+ } else if ( fileName.startsWith( '48/' ) ) {
|
|
|
+
|
|
|
+ fileName = 'p/' + fileName;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ subobjects.push( {
|
|
|
+ material: material,
|
|
|
+ matrix: matrix,
|
|
|
+ fileName: fileName,
|
|
|
+ originalFileName: fileName,
|
|
|
+ locationState: LDrawLoader.FILE_LOCATION_AS_IS,
|
|
|
+ url: null,
|
|
|
+ triedLowerCase: false,
|
|
|
+ inverted: bfcInverted !== currentParseScope.inverted
|
|
|
+ } );
|
|
|
+
|
|
|
+ bfcInverted = false;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ // Line type 2: Line segment
|
|
|
+ case '2':
|
|
|
+
|
|
|
+ var material = parseColourCode( lp, true );
|
|
|
+
|
|
|
+ var segment = {
|
|
|
+ material: material.userData.edgeMaterial,
|
|
|
+ colourCode: material.userData.code,
|
|
|
+ v0: parseVector( lp ),
|
|
|
+ v1: parseVector( lp )
|
|
|
+ };
|
|
|
+
|
|
|
+ lineSegments.push( segment );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ // Line type 5: Conditional Line segment
|
|
|
+ case '5':
|
|
|
+
|
|
|
+ var material = parseColourCode( lp, true );
|
|
|
+
|
|
|
+ var segment = {
|
|
|
+ material: material.userData.edgeMaterial.userData.conditionalEdgeMaterial,
|
|
|
+ colourCode: material.userData.code,
|
|
|
+ v0: parseVector( lp ),
|
|
|
+ v1: parseVector( lp ),
|
|
|
+ c0: parseVector( lp ),
|
|
|
+ c1: parseVector( lp )
|
|
|
+ };
|
|
|
+
|
|
|
+ conditionalSegments.push( segment );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ // Line type 3: Triangle
|
|
|
+ case '3':
|
|
|
+
|
|
|
+ var material = parseColourCode( lp );
|
|
|
+
|
|
|
+ var inverted = currentParseScope.inverted;
|
|
|
+ var ccw = bfcCCW !== inverted;
|
|
|
+ var doubleSided = ! bfcCertified || ! bfcCull;
|
|
|
+ var v0, v1, v2, faceNormal;
|
|
|
+
|
|
|
+ if ( ccw === true ) {
|
|
|
+
|
|
|
+ v0 = parseVector( lp );
|
|
|
+ v1 = parseVector( lp );
|
|
|
+ v2 = parseVector( lp );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ v2 = parseVector( lp );
|
|
|
+ v1 = parseVector( lp );
|
|
|
+ v0 = parseVector( lp );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ tempVec0.subVectors( v1, v0 );
|
|
|
+ tempVec1.subVectors( v2, v1 );
|
|
|
+ faceNormal = new Vector3()
|
|
|
+ .crossVectors( tempVec0, tempVec1 )
|
|
|
+ .normalize();
|
|
|
+
|
|
|
+ triangles.push( {
|
|
|
+ material: material,
|
|
|
+ colourCode: material.userData.code,
|
|
|
+ v0: v0,
|
|
|
+ v1: v1,
|
|
|
+ v2: v2,
|
|
|
+ faceNormal: faceNormal,
|
|
|
+ n0: null,
|
|
|
+ n1: null,
|
|
|
+ n2: null
|
|
|
+ } );
|
|
|
+
|
|
|
+ if ( doubleSided === true ) {
|
|
|
+
|
|
|
+ triangles.push( {
|
|
|
+ material: material,
|
|
|
+ colourCode: material.userData.code,
|
|
|
+ v0: v0,
|
|
|
+ v1: v2,
|
|
|
+ v2: v1,
|
|
|
+ faceNormal: faceNormal,
|
|
|
+ n0: null,
|
|
|
+ n1: null,
|
|
|
+ n2: null
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ // Line type 4: Quadrilateral
|
|
|
+ case '4':
|
|
|
+
|
|
|
+ var material = parseColourCode( lp );
|
|
|
+
|
|
|
+ var inverted = currentParseScope.inverted;
|
|
|
+ var ccw = bfcCCW !== inverted;
|
|
|
+ var doubleSided = ! bfcCertified || ! bfcCull;
|
|
|
+ var v0, v1, v2, v3, faceNormal;
|
|
|
+
|
|
|
+ if ( ccw === true ) {
|
|
|
+
|
|
|
+ v0 = parseVector( lp );
|
|
|
+ v1 = parseVector( lp );
|
|
|
+ v2 = parseVector( lp );
|
|
|
+ v3 = parseVector( lp );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ v3 = parseVector( lp );
|
|
|
+ v2 = parseVector( lp );
|
|
|
+ v1 = parseVector( lp );
|
|
|
+ v0 = parseVector( lp );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ tempVec0.subVectors( v1, v0 );
|
|
|
+ tempVec1.subVectors( v2, v1 );
|
|
|
+ faceNormal = new Vector3()
|
|
|
+ .crossVectors( tempVec0, tempVec1 )
|
|
|
+ .normalize();
|
|
|
+
|
|
|
+ triangles.push( {
|
|
|
+ material: material,
|
|
|
+ colourCode: material.userData.code,
|
|
|
+ v0: v0,
|
|
|
+ v1: v1,
|
|
|
+ v2: v2,
|
|
|
+ faceNormal: faceNormal,
|
|
|
+ n0: null,
|
|
|
+ n1: null,
|
|
|
+ n2: null
|
|
|
+ } );
|
|
|
+
|
|
|
+ triangles.push( {
|
|
|
+ material: material,
|
|
|
+ colourCode: material.userData.code,
|
|
|
+ v0: v0,
|
|
|
+ v1: v2,
|
|
|
+ v2: v3,
|
|
|
+ faceNormal: faceNormal,
|
|
|
+ n0: null,
|
|
|
+ n1: null,
|
|
|
+ n2: null
|
|
|
+ } );
|
|
|
+
|
|
|
+ if ( doubleSided === true ) {
|
|
|
+
|
|
|
+ triangles.push( {
|
|
|
+ material: material,
|
|
|
+ colourCode: material.userData.code,
|
|
|
+ v0: v0,
|
|
|
+ v1: v2,
|
|
|
+ v2: v1,
|
|
|
+ faceNormal: faceNormal,
|
|
|
+ n0: null,
|
|
|
+ n1: null,
|
|
|
+ n2: null
|
|
|
+ } );
|
|
|
+
|
|
|
+ triangles.push( {
|
|
|
+ material: material,
|
|
|
+ colourCode: material.userData.code,
|
|
|
+ v0: v0,
|
|
|
+ v1: v3,
|
|
|
+ v2: v2,
|
|
|
+ faceNormal: faceNormal,
|
|
|
+ n0: null,
|
|
|
+ n1: null,
|
|
|
+ n2: null
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ throw 'LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.';
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( parsingEmbeddedFiles ) {
|
|
|
+
|
|
|
+ this.subobjectCache[ currentEmbeddedFileName.toLowerCase() ] = currentEmbeddedText;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ currentParseScope.category = category;
|
|
|
+ currentParseScope.keywords = keywords;
|
|
|
+ currentParseScope.subobjects = subobjects;
|
|
|
+ currentParseScope.numSubobjects = subobjects.length;
|
|
|
+ currentParseScope.subobjectIndex = 0;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ processObject: function ( text, onProcessed, subobject, url ) {
|
|
|
+
|
|
|
+ var scope = this;
|
|
|
+
|
|
|
+ var parseScope = scope.newParseScopeLevel();
|
|
|
+ parseScope.url = url;
|
|
|
+
|
|
|
+ var parentParseScope = scope.getParentParseScope();
|
|
|
+
|
|
|
+ // Set current matrix
|
|
|
+ if ( subobject ) {
|
|
|
+
|
|
|
+ parseScope.currentMatrix.multiplyMatrices( parentParseScope.currentMatrix, subobject.matrix );
|
|
|
+ parseScope.matrix.copy( subobject.matrix );
|
|
|
+ parseScope.inverted = subobject.inverted;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Add to cache
|
|
|
+ var currentFileName = parentParseScope.currentFileName;
|
|
|
+ if ( currentFileName !== null ) {
|
|
|
+
|
|
|
+ currentFileName = parentParseScope.currentFileName.toLowerCase();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( scope.subobjectCache[ currentFileName ] === undefined ) {
|
|
|
+
|
|
|
+ scope.subobjectCache[ currentFileName ] = text;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ // Parse the object (returns a Group)
|
|
|
+ scope.objectParse( text );
|
|
|
+ var finishedCount = 0;
|
|
|
+ onSubobjectFinish();
|
|
|
+
|
|
|
+ function onSubobjectFinish() {
|
|
|
+
|
|
|
+ finishedCount ++;
|
|
|
+
|
|
|
+ if ( finishedCount === parseScope.subobjects.length + 1 ) {
|
|
|
+
|
|
|
+ finalizeObject();
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Once the previous subobject has finished we can start processing the next one in the list.
|
|
|
+ // The subobject processing shares scope in processing so it's important that they be loaded serially
|
|
|
+ // to avoid race conditions.
|
|
|
+ // Promise.resolve is used as an approach to asynchronously schedule a task _before_ this frame ends to
|
|
|
+ // avoid stack overflow exceptions when loading many subobjects from the cache. RequestAnimationFrame
|
|
|
+ // will work but causes the load to happen after the next frame which causes the load to take significantly longer.
|
|
|
+ var subobject = parseScope.subobjects[ parseScope.subobjectIndex ];
|
|
|
+ Promise.resolve().then( function () {
|
|
|
+
|
|
|
+ loadSubobject( subobject );
|
|
|
+
|
|
|
+ } );
|
|
|
+ parseScope.subobjectIndex ++;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function finalizeObject() {
|
|
|
+
|
|
|
+ if ( scope.smoothNormals && parseScope.type === 'Part' ) {
|
|
|
+
|
|
|
+ smoothNormals( parseScope.triangles, parseScope.lineSegments );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var isRoot = ! parentParseScope.isFromParse;
|
|
|
+ if ( scope.separateObjects && ! isPrimitiveType( parseScope.type ) || isRoot ) {
|
|
|
+
|
|
|
+
|
|
|
+ const objGroup = parseScope.groupObject;
|
|
|
+ if ( parseScope.triangles.length > 0 ) {
|
|
|
+
|
|
|
+ objGroup.add( createObject( parseScope.triangles, 3 ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( parseScope.lineSegments.length > 0 ) {
|
|
|
+
|
|
|
+ objGroup.add( createObject( parseScope.lineSegments, 2 ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( parseScope.conditionalSegments.length > 0 ) {
|
|
|
+
|
|
|
+ objGroup.add( createObject( parseScope.conditionalSegments, 2, true ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( parentParseScope.groupObject ) {
|
|
|
+
|
|
|
+ objGroup.name = parseScope.fileName;
|
|
|
+ objGroup.userData.category = parseScope.category;
|
|
|
+ objGroup.userData.keywords = parseScope.keywords;
|
|
|
+ parseScope.matrix.decompose( objGroup.position, objGroup.quaternion, objGroup.scale );
|
|
|
+
|
|
|
+ parentParseScope.groupObject.add( objGroup );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ var separateObjects = scope.separateObjects;
|
|
|
+ var parentLineSegments = parentParseScope.lineSegments;
|
|
|
+ var parentConditionalSegments = parentParseScope.conditionalSegments;
|
|
|
+ var parentTriangles = parentParseScope.triangles;
|
|
|
+
|
|
|
+ var lineSegments = parseScope.lineSegments;
|
|
|
+ var conditionalSegments = parseScope.conditionalSegments;
|
|
|
+ var triangles = parseScope.triangles;
|
|
|
+
|
|
|
+ for ( var i = 0, l = lineSegments.length; i < l; i ++ ) {
|
|
|
+
|
|
|
+ var ls = lineSegments[ i ];
|
|
|
+ if ( separateObjects ) {
|
|
|
+
|
|
|
+ ls.v0.applyMatrix4( parseScope.matrix );
|
|
|
+ ls.v1.applyMatrix4( parseScope.matrix );
|
|
|
+
|
|
|
+ }
|
|
|
+ parentLineSegments.push( ls );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( var i = 0, l = conditionalSegments.length; i < l; i ++ ) {
|
|
|
+
|
|
|
+ var os = conditionalSegments[ i ];
|
|
|
+ if ( separateObjects ) {
|
|
|
+
|
|
|
+ os.v0.applyMatrix4( parseScope.matrix );
|
|
|
+ os.v1.applyMatrix4( parseScope.matrix );
|
|
|
+ os.c0.applyMatrix4( parseScope.matrix );
|
|
|
+ os.c1.applyMatrix4( parseScope.matrix );
|
|
|
+
|
|
|
+ }
|
|
|
+ parentConditionalSegments.push( os );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( var i = 0, l = triangles.length; i < l; i ++ ) {
|
|
|
+
|
|
|
+ var tri = triangles[ i ];
|
|
|
+ if ( separateObjects ) {
|
|
|
+
|
|
|
+ tri.v0 = tri.v0.clone().applyMatrix4( parseScope.matrix );
|
|
|
+ tri.v1 = tri.v1.clone().applyMatrix4( parseScope.matrix );
|
|
|
+ tri.v2 = tri.v2.clone().applyMatrix4( parseScope.matrix );
|
|
|
+
|
|
|
+ tempVec0.subVectors( tri.v1, tri.v0 );
|
|
|
+ tempVec1.subVectors( tri.v2, tri.v1 );
|
|
|
+ tri.faceNormal.crossVectors( tempVec0, tempVec1 ).normalize();
|
|
|
+
|
|
|
+ }
|
|
|
+ parentTriangles.push( tri );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ scope.removeScopeLevel();
|
|
|
+
|
|
|
+ if ( onProcessed ) {
|
|
|
+
|
|
|
+ onProcessed( parseScope.groupObject );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function loadSubobject( subobject ) {
|
|
|
+
|
|
|
+ parseScope.mainColourCode = subobject.material.userData.code;
|
|
|
+ parseScope.mainEdgeColourCode = subobject.material.userData.edgeMaterial.userData.code;
|
|
|
+ parseScope.currentFileName = subobject.originalFileName;
|
|
|
+
|
|
|
+
|
|
|
+ // If subobject was cached previously, use the cached one
|
|
|
+ var cached = scope.subobjectCache[ subobject.originalFileName.toLowerCase() ];
|
|
|
+ if ( cached ) {
|
|
|
+
|
|
|
+ scope.processObject( cached, function ( subobjectGroup ) {
|
|
|
+
|
|
|
+ onSubobjectLoaded( subobjectGroup, subobject );
|
|
|
+ onSubobjectFinish();
|
|
|
+
|
|
|
+ }, subobject, url );
|
|
|
+
|
|
|
+ return;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Adjust file name to locate the subobject file path in standard locations (always under directory scope.path)
|
|
|
+ // Update also subobject.locationState for the next try if this load fails.
|
|
|
+ var subobjectURL = subobject.fileName;
|
|
|
+ var newLocationState = LDrawLoader.FILE_LOCATION_NOT_FOUND;
|
|
|
+
|
|
|
+ switch ( subobject.locationState ) {
|
|
|
+
|
|
|
+ case LDrawLoader.FILE_LOCATION_AS_IS:
|
|
|
+ newLocationState = subobject.locationState + 1;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LDrawLoader.FILE_LOCATION_TRY_PARTS:
|
|
|
+ subobjectURL = 'parts/' + subobjectURL;
|
|
|
+ newLocationState = subobject.locationState + 1;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LDrawLoader.FILE_LOCATION_TRY_P:
|
|
|
+ subobjectURL = 'p/' + subobjectURL;
|
|
|
+ newLocationState = subobject.locationState + 1;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LDrawLoader.FILE_LOCATION_TRY_MODELS:
|
|
|
+ subobjectURL = 'models/' + subobjectURL;
|
|
|
+ newLocationState = subobject.locationState + 1;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LDrawLoader.FILE_LOCATION_TRY_RELATIVE:
|
|
|
+ subobjectURL = url.substring( 0, url.lastIndexOf( "/" ) + 1 ) + subobjectURL;
|
|
|
+ newLocationState = subobject.locationState + 1;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LDrawLoader.FILE_LOCATION_TRY_ABSOLUTE:
|
|
|
+
|
|
|
+ if ( subobject.triedLowerCase ) {
|
|
|
+
|
|
|
+ // Try absolute path
|
|
|
+ newLocationState = LDrawLoader.FILE_LOCATION_NOT_FOUND;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Next attempt is lower case
|
|
|
+ subobject.fileName = subobject.fileName.toLowerCase();
|
|
|
+ subobjectURL = subobject.fileName;
|
|
|
+ subobject.triedLowerCase = true;
|
|
|
+ newLocationState = LDrawLoader.FILE_LOCATION_AS_IS;
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LDrawLoader.FILE_LOCATION_NOT_FOUND:
|
|
|
+
|
|
|
+ // All location possibilities have been tried, give up loading this object
|
|
|
+ console.warn( 'LDrawLoader: Subobject "' + subobject.originalFileName + '" could not be found.' );
|
|
|
+
|
|
|
+ return;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ subobject.locationState = newLocationState;
|
|
|
+ subobject.url = subobjectURL;
|
|
|
+
|
|
|
+ // Load the subobject
|
|
|
+ // Use another file loader here so we can keep track of the subobject information
|
|
|
+ // and use it when processing the next model.
|
|
|
+ var fileLoader = new FileLoader( scope.manager );
|
|
|
+ fileLoader.setPath( scope.path );
|
|
|
+ fileLoader.load( subobjectURL, function ( text ) {
|
|
|
+
|
|
|
+ scope.processObject( text, function ( subobjectGroup ) {
|
|
|
+
|
|
|
+ onSubobjectLoaded( subobjectGroup, subobject );
|
|
|
+ onSubobjectFinish();
|
|
|
+
|
|
|
+ }, subobject, url );
|
|
|
+
|
|
|
+ }, undefined, function ( err ) {
|
|
|
+
|
|
|
+ onSubobjectError( err, subobject );
|
|
|
+
|
|
|
+ }, subobject );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onSubobjectLoaded( subobjectGroup, subobject ) {
|
|
|
+
|
|
|
+ if ( subobjectGroup === null ) {
|
|
|
+
|
|
|
+ // Try to reload
|
|
|
+ loadSubobject( subobject );
|
|
|
+ return;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ scope.fileMap[ subobject.originalFileName ] = subobject.url;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onSubobjectError( err, subobject ) {
|
|
|
+
|
|
|
+ // Retry download from a different default possible location
|
|
|
+ loadSubobject( subobject );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ return LDrawLoader;
|
|
|
+
|
|
|
+} )();
|
|
|
+
|
|
|
+export { LDrawLoader };
|