|
@@ -26,12 +26,12 @@ export class Ray {
|
|
optionalPointOnRay?: Vector3,
|
|
optionalPointOnRay?: Vector3,
|
|
optionalPointOnSegment?: Vector3
|
|
optionalPointOnSegment?: Vector3
|
|
): number;
|
|
): number;
|
|
- intersectSphere( sphere: Sphere, target: Vector3 ): Vector3;
|
|
|
|
|
|
+ intersectSphere( sphere: Sphere, target: Vector3 ): Vector3 | null;
|
|
intersectsSphere( sphere: Sphere ): boolean;
|
|
intersectsSphere( sphere: Sphere ): boolean;
|
|
distanceToPlane( plane: Plane ): number;
|
|
distanceToPlane( plane: Plane ): number;
|
|
- intersectPlane( plane: Plane, target: Vector3 ): Vector3;
|
|
|
|
|
|
+ intersectPlane( plane: Plane, target: Vector3 ): Vector3 | null;
|
|
intersectsPlane( plane: Plane ): boolean;
|
|
intersectsPlane( plane: Plane ): boolean;
|
|
- intersectBox( box: Box3, target: Vector3 ): Vector3;
|
|
|
|
|
|
+ intersectBox( box: Box3, target: Vector3 ): Vector3 | null;
|
|
intersectsBox( box: Box3 ): boolean;
|
|
intersectsBox( box: Box3 ): boolean;
|
|
intersectTriangle(
|
|
intersectTriangle(
|
|
a: Vector3,
|
|
a: Vector3,
|
|
@@ -39,7 +39,7 @@ export class Ray {
|
|
c: Vector3,
|
|
c: Vector3,
|
|
backfaceCulling: boolean,
|
|
backfaceCulling: boolean,
|
|
target: Vector3
|
|
target: Vector3
|
|
- ): Vector3;
|
|
|
|
|
|
+ ): Vector3 | null;
|
|
applyMatrix4( matrix4: Matrix4 ): Ray;
|
|
applyMatrix4( matrix4: Matrix4 ): Ray;
|
|
equals( ray: Ray ): boolean;
|
|
equals( ray: Ray ): boolean;
|
|
|
|
|