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Updated builds.

Mr.doob 10 years ago
parent
commit
551dfd9c0c
2 changed files with 194 additions and 147 deletions
  1. 82 36
      build/three.js
  2. 112 111
      build/three.min.js

+ 82 - 36
build/three.js

@@ -398,68 +398,112 @@ THREE.Color.prototype = {
 
 	setStyle: function ( style ) {
 
-		// rgb(255,0,0)
+		var m;
 
-		if ( /^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test( style ) ) {
+		// rgb / hsl
+		if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
 
-			var color = /^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec( style );
+			var color;
+			var name = m[ 1 ];
+			var components = m[ 2 ];
 
-			this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
-			this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
-			this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
+			switch ( name ) {
 
-			return this;
+				case 'rgb':
+				case 'rgba':
 
-		}
+					if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)/.exec( components ) ) {
 
-		// rgb(100%,0%,0%)
+						// rgb(255,0,0)
+						this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
+						this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
+						this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
 
-		if ( /^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test( style ) ) {
+						return this;
 
-			var color = /^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec( style );
+					}
 
-			this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
-			this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
-			this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
+					if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%/.exec( components ) ) {
 
-			return this;
+						// rgb(100%,0%,0%)
+						this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
+						this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
+						this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
 
-		}
+						return this;
+
+					}
 
-		// #ff0000
+					break;
 
-		if ( /^\#([0-9a-f]{6})$/i.test( style ) ) {
+				case 'hsl':
+				case 'hsla':
 
-			var color = /^\#([0-9a-f]{6})$/i.exec( style );
+					if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%/.exec( components ) ) {
 
-			this.setHex( parseInt( color[ 1 ], 16 ) );
+						// hsl(120,50%,50%)
+						var h = parseFloat( color[ 1 ], 10 );
+						var s = parseInt( color[ 2 ], 10 ) / 100;
+						var l = parseInt( color[ 3 ], 10 ) / 100;
+
+						return this.setHSL( h, s, l );
+
+					}
+
+					break;
+
+			}
 
+			// unknown color
 			return this;
 
 		}
 
-		// #f00
+		// hex
+		if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
 
-		if ( /^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test( style ) ) {
+			var hex = m[ 1 ];
+			var size = hex.length;
 
-			var color = /^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec( style );
+			if ( size === 3 ) {
 
-			this.setHex( parseInt( color[ 1 ] + color[ 1 ] + color[ 2 ] + color[ 2 ] + color[ 3 ] + color[ 3 ], 16 ) );
+				// # ff0
+				this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
+				this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
+				this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
 
+				return this;
+
+			}
+
+			if ( size === 6 ) {
+
+				// #fa11ac
+				this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
+				this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
+				this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
+
+				return this;
+
+			}
+
+			// unknown color
 			return this;
 
 		}
 
-		// red
-
-		if ( /^(\w+)$/i.test( style ) ) {
+		// color keywords
+		if ( /^\w+$/i.test( style ) ) {
 
+			// red
 			this.setHex( THREE.ColorKeywords[ style ] );
 
 			return this;
 
 		}
 
+		// unknown color
+		return this;
 
 	},
 
@@ -16849,15 +16893,11 @@ THREE.Mesh.prototype.raycast = ( function () {
 
 				var positions = attributes.position.array;
 
-				for ( var i = 0, j = 0, il = positions.length; i < il; i += 3, j += 9 ) {
-
-					a = i;
-					b = i + 1;
-					c = i + 2;
+				for ( var i = 0, il = positions.length; i < il; i += 9 ) {
 
-					vA.fromArray( positions, j );
-					vB.fromArray( positions, j + 3 );
-					vC.fromArray( positions, j + 6 );
+					vA.fromArray( positions, i );
+					vB.fromArray( positions, i + 3 );
+					vC.fromArray( positions, i + 6 );
 
 					if ( material.side === THREE.BackSide ) {
 
@@ -16877,12 +16917,16 @@ THREE.Mesh.prototype.raycast = ( function () {
 
 					if ( distance < raycaster.near || distance > raycaster.far ) continue;
 
+					a = i / 3;
+					b = a + 1;
+					c = a + 2;
+
 					intersects.push( {
 
 						distance: distance,
 						point: intersectionPoint,
 						face: new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) ),
-						index: Math.floor(i/3), // triangle number in positions buffer semantics
+						index: a, // triangle number in positions buffer semantics
 						object: this
 
 					} );
@@ -34013,6 +34057,8 @@ THREE.BoxHelper.prototype.update = ( function () {
 
 		box.setFromObject( object );
 
+		if ( box.empty() ) return;
+
 		var min = box.min;
 		var max = box.max;
 

+ 112 - 111
build/three.min.js

@@ -10,12 +10,13 @@ THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGBEFormat=THRE
 THREE.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};
 THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");this.domElement=document.createElement("canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
 THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&(d-=1);return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,
-c,d){b=THREE.Math.euclideanModulo(b,1);c=THREE.Math.clamp(c,0,1);d=THREE.Math.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=
-/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),
-this},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);var c=0<b?1/b:1;this.r=Math.pow(a.r,c);this.g=Math.pow(a.g,c);this.b=Math.pow(a.b,c);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);
-this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),g=Math.min(b,c,d),f,h=(g+e)/2;if(g===e)g=f=0;else{var k=e-g,g=.5>=h?k/(e+g):k/(2-e-g);switch(e){case b:f=(c-d)/k+(c<d?6:0);break;case c:f=(d-b)/k+2;break;case d:f=(b-c)/k+4}f/=6}a.h=f;a.s=g;a.l=h;return a},
-getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=
-a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
+c,d){b=THREE.Math.euclideanModulo(b,1);c=THREE.Math.clamp(c,0,1);d=THREE.Math.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){var b;if(b=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){a=b[2];switch(b[1]){case "rgb":case "rgba":if(b=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)/.exec(a)){this.r=Math.min(255,parseInt(b[1],10))/255;this.g=Math.min(255,parseInt(b[2],10))/255;this.b=Math.min(255,parseInt(b[3],
+10))/255;break}if(b=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%/.exec(a)){this.r=Math.min(100,parseInt(b[1],10))/100;this.g=Math.min(100,parseInt(b[2],10))/100;this.b=Math.min(100,parseInt(b[3],10))/100;break}break;case "hsl":case "hsla":if(b=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%/.exec(a)){a=parseFloat(b[1],10);var c=parseInt(b[2],10)/100;b=parseInt(b[3],10)/100;return this.setHSL(a,c,b)}}return this}if(b=/^\#([A-Fa-f0-9]+)$/.exec(a)){b=b[1];a=b.length;if(3===a)return this.r=parseInt(b.charAt(0)+
+b.charAt(0),16)/255,this.g=parseInt(b.charAt(1)+b.charAt(1),16)/255,this.b=parseInt(b.charAt(2)+b.charAt(2),16)/255,this;6===a&&(this.r=parseInt(b.charAt(0)+b.charAt(1),16)/255,this.g=parseInt(b.charAt(2)+b.charAt(3),16)/255,this.b=parseInt(b.charAt(4)+b.charAt(5),16)/255);return this}/^\w+$/i.test(a)&&this.setHex(THREE.ColorKeywords[a]);return this},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,
+b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);var c=0<b?1/b:1;this.r=Math.pow(a.r,c);this.g=Math.pow(a.g,c);this.b=Math.pow(a.b,c);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+
+this.getHex().toString(16)).slice(-6)},getHSL:function(a){a=a||{h:0,s:0,l:0};var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),g=Math.min(b,c,d),f,h=(g+e)/2;if(g===e)g=f=0;else{var k=e-g,g=.5>=h?k/(e+g):k/(2-e-g);switch(e){case b:f=(c-d)/k+(c<d?6:0);break;case c:f=(d-b)/k+2;break;case d:f=(b-c)/k+4}f/=6}a.h=f;a.s=g;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,
+d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===
+this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
 THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
 darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
 grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
@@ -103,15 +104,15 @@ g*h;var k=g*e,l=c*h,n=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-
 f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},
 makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(n+e);b[4]=l-g;b[8]=c+h;b[1]=l+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var f=this.elements;c.subVectors(d,
 e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,
-d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],r=c[6],s=c[10],u=c[14],x=c[3],v=c[7],z=c[11],c=c[15],y=d[0],J=d[4],G=d[8],w=d[12],B=d[1],H=d[5],D=d[9],C=d[13],P=d[2],F=d[6],A=d[10],E=d[14],I=d[3],M=d[7],S=d[11],d=d[15];e[0]=g*y+f*B+h*P+k*I;e[4]=g*J+f*H+h*F+k*M;e[8]=g*G+f*D+h*A+k*S;e[12]=g*w+f*C+h*E+k*d;e[1]=l*y+n*B+p*P+m*I;e[5]=l*J+n*H+p*F+m*M;e[9]=l*G+n*D+p*A+m*S;e[13]=l*w+n*C+p*E+m*d;e[2]=q*y+r*B+s*P+u*I;e[6]=q*J+r*H+s*F+u*M;e[10]=q*G+r*D+s*A+u*S;e[14]=
-q*w+r*C+s*E+u*d;e[3]=x*y+v*B+z*P+c*I;e[7]=x*J+v*H+z*F+c*M;e[11]=x*G+v*D+z*A+c*S;e[15]=x*w+v*C+z*E+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=
+d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],r=c[6],s=c[10],u=c[14],y=c[3],v=c[7],z=c[11],c=c[15],x=d[0],H=d[4],G=d[8],w=d[12],B=d[1],I=d[5],D=d[9],C=d[13],P=d[2],F=d[6],A=d[10],E=d[14],J=d[3],M=d[7],S=d[11],d=d[15];e[0]=g*x+f*B+h*P+k*J;e[4]=g*H+f*I+h*F+k*M;e[8]=g*G+f*D+h*A+k*S;e[12]=g*w+f*C+h*E+k*d;e[1]=l*x+n*B+p*P+m*J;e[5]=l*H+n*I+p*F+m*M;e[9]=l*G+n*D+p*A+m*S;e[13]=l*w+n*C+p*E+m*d;e[2]=q*x+r*B+s*P+u*J;e[6]=q*H+r*I+s*F+u*M;e[10]=q*G+r*D+s*A+u*S;e[14]=
+q*w+r*C+s*E+u*d;e[3]=y*x+v*B+z*P+c*J;e[7]=y*H+v*I+z*F+c*M;e[11]=y*G+v*D+z*A+c*S;e[15]=y*w+v*C+z*E+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=
 a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
 a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*k*
 n-e*f*p+c*k*p+d*f*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*g*p-d*g*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*f*m-e*g*n+c*g*m+e*f*l-c*k*l)+a[15]*(-d*f*l-b*h*n+b*f*p+d*g*n-c*g*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
 c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
-this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],r=d[10],s=d[14],u=d[3],x=d[7],v=d[11],d=d[15];c[0]=n*s*x-p*r*x+p*q*v-l*s*v-n*q*d+l*r*d;c[4]=h*r*x-f*s*x-h*q*v+g*s*v+f*q*d-g*r*d;c[8]=f*p*x-h*n*x+h*l*v-g*p*v-f*l*d+g*n*d;c[12]=h*n*q-f*p*q-h*l*r+g*p*r+f*l*s-g*n*s;c[1]=p*r*u-n*s*u-p*m*v+k*s*v+n*m*d-k*r*d;c[5]=f*s*u-h*r*u+h*m*v-e*s*v-f*m*d+e*r*d;c[9]=h*n*u-f*p*u-h*k*v+e*p*v+f*k*d-e*n*d;c[13]=f*p*m-h*n*m+h*k*r-e*p*r-f*k*s+e*n*s;c[2]=l*s*u-p*q*u+p*m*x-k*s*
-x-l*m*d+k*q*d;c[6]=h*q*u-g*s*u-h*m*x+e*s*x+g*m*d-e*q*d;c[10]=g*p*u-h*l*u+h*k*x-e*p*x-g*k*d+e*l*d;c[14]=h*l*m-g*p*m-h*k*q+e*p*q+g*k*s-e*l*s;c[3]=n*q*u-l*r*u-n*m*x+k*r*x+l*m*v-k*q*v;c[7]=g*r*u-f*q*u+f*m*x-e*r*x-g*m*v+e*q*v;c[11]=f*l*u-g*n*u-f*k*x+e*n*x+g*k*v-e*l*v;c[15]=g*n*m-f*l*m+f*k*q-e*n*q-g*k*r+e*l*r;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
+this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],r=d[10],s=d[14],u=d[3],y=d[7],v=d[11],d=d[15];c[0]=n*s*y-p*r*y+p*q*v-l*s*v-n*q*d+l*r*d;c[4]=h*r*y-f*s*y-h*q*v+g*s*v+f*q*d-g*r*d;c[8]=f*p*y-h*n*y+h*l*v-g*p*v-f*l*d+g*n*d;c[12]=h*n*q-f*p*q-h*l*r+g*p*r+f*l*s-g*n*s;c[1]=p*r*u-n*s*u-p*m*v+k*s*v+n*m*d-k*r*d;c[5]=f*s*u-h*r*u+h*m*v-e*s*v-f*m*d+e*r*d;c[9]=h*n*u-f*p*u-h*k*v+e*p*v+f*k*d-e*n*d;c[13]=f*p*m-h*n*m+h*k*r-e*p*r-f*k*s+e*n*s;c[2]=l*s*u-p*q*u+p*m*y-k*s*
+y-l*m*d+k*q*d;c[6]=h*q*u-g*s*u-h*m*y+e*s*y+g*m*d-e*q*d;c[10]=g*p*u-h*l*u+h*k*y-e*p*y-g*k*d+e*l*d;c[14]=h*l*m-g*p*m-h*k*q+e*p*q+g*k*s-e*l*s;c[3]=n*q*u-l*r*u-n*m*y+k*r*y+l*m*v-k*q*v;c[7]=g*r*u-f*q*u+f*m*y-e*r*y-g*m*v+e*q*v;c[11]=f*l*u-g*n*u-f*k*y+e*n*y+g*k*v-e*l*v;c[15]=g*n*m-f*l*m+f*k*q-e*n*q-g*k*r+e*l*r;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
 this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
 this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,
 0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,l=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,l*f+c,l*h-d*g,0,k*h-d*f,l*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
@@ -198,22 +199,22 @@ this.elementsNeedUpdate=this.verticesNeedUpdate=this.hasTangents=!1};
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,g=a.vertexNormals.length;e<g;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=
 this.verticesNeedUpdate=!0},fromBufferGeometry:function(a){var b=this,c=a.attributes,d=c.position.array,e=void 0!==c.index?c.index.array:void 0,g=void 0!==c.normal?c.normal.array:void 0,f=void 0!==c.color?c.color.array:void 0,h=void 0!==c.uv?c.uv.array:void 0,k=void 0!==c.uv2?c.uv2.array:void 0,l=void 0!==c.tangent?c.tangent.array:void 0;void 0!==k&&(this.faceVertexUvs[1]=[]);void 0!==l&&(this.hasTangents=!0);for(var n=[],p=[],m=[],q=[],r=c=0,s=0;c<d.length;c+=3,r+=2,s+=4)b.vertices.push(new THREE.Vector3(d[c],
 d[c+1],d[c+2])),void 0!==g&&n.push(new THREE.Vector3(g[c],g[c+1],g[c+2])),void 0!==f&&b.colors.push(new THREE.Color(f[c],f[c+1],f[c+2])),void 0!==h&&p.push(new THREE.Vector2(h[r],h[r+1])),void 0!==k&&m.push(new THREE.Vector2(k[r],k[r+1])),void 0!==l&&q.push(new THREE.Vector4(l[s],l[s+1],l[s+2],l[s+3]));s=function(a,c,d){var e=void 0!==g?[n[a].clone(),n[c].clone(),n[d].clone()]:[],r=void 0!==f?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[],e=new THREE.Face3(a,c,d,e,r);b.faces.push(e);
-void 0!==h&&b.faceVertexUvs[0].push([p[a].clone(),p[c].clone(),p[d].clone()]);void 0!==k&&b.faceVertexUvs[1].push([m[a].clone(),m[c].clone(),m[d].clone()]);void 0!==l&&e.vertexTangents.push(q[a].clone(),q[c].clone(),q[d].clone())};if(void 0!==e)if(d=a.drawcalls,0<d.length)for(c=0;c<d.length;c++)for(var r=d[c],u=r.start,x=r.count,v=r.index,r=u,u=u+x;r<u;r+=3)s(v+e[r],v+e[r+1],v+e[r+2]);else for(c=0;c<e.length;c+=3)s(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)s(c,c+1,c+2);this.computeFaceNormals();
+void 0!==h&&b.faceVertexUvs[0].push([p[a].clone(),p[c].clone(),p[d].clone()]);void 0!==k&&b.faceVertexUvs[1].push([m[a].clone(),m[c].clone(),m[d].clone()]);void 0!==l&&e.vertexTangents.push(q[a].clone(),q[c].clone(),q[d].clone())};if(void 0!==e)if(d=a.drawcalls,0<d.length)for(c=0;c<d.length;c++)for(var r=d[c],u=r.start,y=r.count,v=r.index,r=u,u=u+y;r<u;r+=3)s(v+e[r],v+e[r+1],v+e[r+2]);else for(c=0;c<e.length;c+=3)s(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)s(c,c+1,c+2);this.computeFaceNormals();
 null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.applyMatrix((new THREE.Matrix4).setPosition(a));return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new THREE.Matrix4;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);
 return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],g=this.vertices[e.a],f=this.vertices[e.b];a.subVectors(this.vertices[e.c],f);b.subVectors(g,f);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,g,f,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<
 b;a++)c=this.faces[a],e=this.vertices[c.a],g=this.vertices[c.b],f=this.vertices[c.c],h.subVectors(f,g),k.subVectors(e,g),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),
 e[1]=d[c.b].clone(),e[2]=d[c.c].clone())},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;
 g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();
-c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,l,n,p,m,q,r,s,u,x=[],v=[];c=new THREE.Vector3;var z=new THREE.Vector3,y=new THREE.Vector3,J=new THREE.Vector3,G=new THREE.Vector3;
-a=0;for(b=this.vertices.length;a<b;a++)x[a]=new THREE.Vector3,v[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,f=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=g[0],n=g[1],p=g[2],g=h.x-f.x,m=k.x-f.x,q=h.y-f.y,r=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-l.x,s=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-s*n),c.set((l*g-n*m)*p,(l*q-n*r)*p,(l*h-n*f)*p),z.set((k*m-s*g)*p,(k*r-s*q)*p,(k*f-s*h)*p),x[d].add(c),x[u].add(c),x[e].add(c),v[d].add(z),
-v[u].add(z),v[e].add(z);z=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)G.copy(e.vertexNormals[c]),d=e[z[c]],u=x[d],y.copy(u),y.sub(G.multiplyScalar(G.dot(u))).normalize(),J.crossVectors(e.vertexNormals[c],u),d=J.dot(v[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(y.x,y.y,y.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=
+c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,l,n,p,m,q,r,s,u,y=[],v=[];c=new THREE.Vector3;var z=new THREE.Vector3,x=new THREE.Vector3,H=new THREE.Vector3,G=new THREE.Vector3;
+a=0;for(b=this.vertices.length;a<b;a++)y[a]=new THREE.Vector3,v[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,f=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=g[0],n=g[1],p=g[2],g=h.x-f.x,m=k.x-f.x,q=h.y-f.y,r=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-l.x,s=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-s*n),c.set((l*g-n*m)*p,(l*q-n*r)*p,(l*h-n*f)*p),z.set((k*m-s*g)*p,(k*r-s*q)*p,(k*f-s*h)*p),y[d].add(c),y[u].add(c),y[e].add(c),v[d].add(z),
+v[u].add(z),v[e].add(z);z=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)G.copy(e.vertexNormals[c]),d=e[z[c]],u=y[d],x.copy(u),x.sub(G.multiplyScalar(G.dot(u))).normalize(),H.crossVectors(e.vertexNormals[c],u),d=H.dot(v[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=
 a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var c,d=this.vertices.length,e=this.vertices,g=a.vertices,f=this.faces,
 h=a.faces,k=this.faceVertexUvs[0],l=a.faceVertexUvs[0];void 0!==b&&(c=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=g.length;n<p;n++){var m=g[n].clone();void 0!==b&&m.applyMatrix4(b);e.push(m)}n=0;for(p=h.length;n<p;n++){var q=h[n],r,s=q.vertexNormals,u=q.vertexColors,m=new THREE.Face3(q.a+d,q.b+d,q.c+d);m.normal.copy(q.normal);void 0!==c&&m.normal.applyMatrix3(c).normalize();e=0;for(g=s.length;e<g;e++)r=s[e].clone(),void 0!==c&&r.applyMatrix3(c).normalize(),m.vertexNormals.push(r);m.color.copy(q.color);
 e=0;for(g=u.length;e<g;e++)q=u[e],m.vertexColors.push(q.clone());f.push(m)}n=0;for(p=l.length;n<p;n++)if(c=l[n],d=[],void 0!==c){e=0;for(g=c.length;e<g;e++)d.push(c[e].clone());k.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=
 this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},
 toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var r=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],u=0<r.normal.length(),x=0<r.vertexNormals.length,v=1!==r.color.r||1!==r.color.g||1!==r.color.b,
-z=0<r.vertexColors.length,y=0,y=a(y,0,0),y=a(y,1,!1),y=a(y,2,!1),y=a(y,3,s),y=a(y,4,u),y=a(y,5,x),y=a(y,6,v),y=a(y,7,z);h.push(y);h.push(r.a,r.b,r.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(r.normal));x&&(u=r.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(r.color));z&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){for(var a=
+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var r=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],u=0<r.normal.length(),y=0<r.vertexNormals.length,v=1!==r.color.r||1!==r.color.g||1!==r.color.b,
+z=0<r.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!1),x=a(x,2,!1),x=a(x,3,s),x=a(x,4,u),x=a(x,5,y),x=a(x,6,v),x=a(x,7,z);h.push(x);h.push(r.a,r.b,r.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(r.normal));y&&(u=r.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(r.color));z&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){for(var a=
 new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());c=0;for(d=this.faceVertexUvs.length;c<d;c++){b=this.faceVertexUvs[c];void 0===a.faceVertexUvs[c]&&(a.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],k=0,l=f.length;k<l;k++)h.push(f[k].clone());a.faceVertexUvs[c].push(h)}}return a},dispose:function(){this.dispatchEvent({type:"dispose"})},set groupsNeedUpdate(a){!0===a&&this.dispose()}};
 THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.colors=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.tangents=[];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.tangentsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=
@@ -238,10 +239,10 @@ this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.positi
 this)}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
 this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3;if(a.index){var q=a.index.array;0===this.drawcalls.length&&this.addDrawCall(0,
 q.length);for(var r=0,s=this.drawcalls.length;r<s;++r){e=this.drawcalls[r].start;g=this.drawcalls[r].count;for(var u=this.drawcalls[r].index,d=e,e=e+g;d<e;d+=3)g=3*(u+q[d]),f=3*(u+q[d+1]),h=3*(u+q[d+2]),k.fromArray(b,g),l.fromArray(b,f),n.fromArray(b,h),p.subVectors(n,l),m.subVectors(k,l),p.cross(m),c[g]+=p.x,c[g+1]+=p.y,c[g+2]+=p.z,c[f]+=p.x,c[f+1]+=p.y,c[f+2]+=p.z,c[h]+=p.x,c[h+1]+=p.y,c[h+2]+=p.z}}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),n.fromArray(b,d+6),p.subVectors(n,
-l),m.subVectors(k,l),p.cross(m),c[d]=p.x,c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);q.fromArray(d,3*c);r.fromArray(g,2*a);s.fromArray(g,2*b);u.fromArray(g,2*c);x=m.x-p.x;v=q.x-p.x;z=m.y-p.y;y=q.y-p.y;J=m.z-p.z;G=q.z-p.z;w=s.x-r.x;B=u.x-r.x;H=s.y-r.y;D=u.y-r.y;C=1/(w*D-B*H);P.set((D*x-H*v)*C,(D*z-H*y)*C,(D*J-H*G)*C);F.set((w*
-v-B*x)*C,(w*y-B*z)*C,(w*G-B*J)*C);k[a].add(P);k[b].add(P);k[c].add(P);l[a].add(F);l[b].add(F);l[c].add(F)}function b(a){$.fromArray(e,3*a);ea.copy($);ma=k[a];T.copy(ma);T.sub($.multiplyScalar($.dot(ma))).normalize();L.crossVectors(ea,ma);oa=L.dot(l[a]);fa=0>oa?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=fa}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<f;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector2,s=new THREE.Vector2,u=new THREE.Vector2,x,v,z,y,J,G,
-w,B,H,D,C,P=new THREE.Vector3,F=new THREE.Vector3,A,E,I,M,S;0===this.drawcalls.length&&this.addDrawCall(0,c.length);var U=this.drawcalls,n=0;for(E=U.length;n<E;++n){A=U[n].start;I=U[n].count;var R=U[n].index,f=A;for(A+=I;f<A;f+=3)I=R+c[f],M=R+c[f+1],S=R+c[f+2],a(I,M,S)}var T=new THREE.Vector3,L=new THREE.Vector3,$=new THREE.Vector3,ea=new THREE.Vector3,fa,ma,oa,n=0;for(E=U.length;n<E;++n)for(A=U[n].start,I=U[n].count,R=U[n].index,f=A,A+=I;f<A;f+=3)I=R+c[f],M=R+c[f+1],S=R+c[f+2],b(I),b(M),b(S)}},computeOffsets:function(a){void 0===
+l),m.subVectors(k,l),p.cross(m),c[d]=p.x,c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);q.fromArray(d,3*c);r.fromArray(g,2*a);s.fromArray(g,2*b);u.fromArray(g,2*c);y=m.x-p.x;v=q.x-p.x;z=m.y-p.y;x=q.y-p.y;H=m.z-p.z;G=q.z-p.z;w=s.x-r.x;B=u.x-r.x;I=s.y-r.y;D=u.y-r.y;C=1/(w*D-B*I);P.set((D*y-I*v)*C,(D*z-I*x)*C,(D*H-I*G)*C);F.set((w*
+v-B*y)*C,(w*x-B*z)*C,(w*G-B*H)*C);k[a].add(P);k[b].add(P);k[c].add(P);l[a].add(F);l[b].add(F);l[c].add(F)}function b(a){$.fromArray(e,3*a);ea.copy($);ma=k[a];T.copy(ma);T.sub($.multiplyScalar($.dot(ma))).normalize();L.crossVectors(ea,ma);oa=L.dot(l[a]);fa=0>oa?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=fa}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
+else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<f;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector2,s=new THREE.Vector2,u=new THREE.Vector2,y,v,z,x,H,G,
+w,B,I,D,C,P=new THREE.Vector3,F=new THREE.Vector3,A,E,J,M,S;0===this.drawcalls.length&&this.addDrawCall(0,c.length);var U=this.drawcalls,n=0;for(E=U.length;n<E;++n){A=U[n].start;J=U[n].count;var R=U[n].index,f=A;for(A+=J;f<A;f+=3)J=R+c[f],M=R+c[f+1],S=R+c[f+2],a(J,M,S)}var T=new THREE.Vector3,L=new THREE.Vector3,$=new THREE.Vector3,ea=new THREE.Vector3,fa,ma,oa,n=0;for(E=U.length;n<E;++n)for(A=U[n].start,J=U[n].count,R=U[n].index,f=A,A+=J;f<A;f+=3)J=R+c[f],M=R+c[f+1],S=R+c[f+2],b(J),b(M),b(S)}},computeOffsets:function(a){void 0===
 a&&(a=THREE.BufferGeometry.MaxIndex);for(var b=this.attributes.index.array,c=this.attributes.position.array,d=b.length/3,e=new (65535<c.length/3&&65535<THREE.BufferGeometry.MaxIndex?Uint32Array:Uint16Array)(b.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,p=new Int32Array(6),m=new Int32Array(c.length),q=new Int32Array(c.length),r=0;r<c.length;r++)m[r]=-1,q[r]=-1;for(c=0;c<d;c++){for(var s=n=0;3>s;s++)r=b[3*c+s],-1===m[r]?(p[2*s]=r,p[2*s+1]=-1,n++):m[r]<k.index?(p[2*s]=r,p[2*s+1]=-1,
 l++):(p[2*s]=r,p[2*s+1]=m[r]);if(f+n>k.index+a)for(k={start:g,count:0,index:f},h.push(k),n=0;6>n;n+=2)s=p[n+1],-1<s&&s<k.index&&(p[n+1]=-1);for(n=0;6>n;n+=2)r=p[n],s=p[n+1],-1===s&&(s=f++),m[r]=s,q[s]=r,e[g++]=s-k.index,k.count++}this.reorderBuffers(e,q,f);this.clearDrawCalls();for(a=0;a<h.length;a++)b=h[a],this.addDrawCall(b.start,b.count,b.index)},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",
 a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,g=a.attributes[d],f=g.array,h=0,g=g.itemSize*b;h<f.length;h++,g++)e[g]=f[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!==e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*
@@ -281,7 +282,7 @@ THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light
 a.shadowDarkness=this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shadowMapHeight=this.shadowMapHeight;return a};THREE.SpotLight.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;a.object.distance=this.distance;a.object.angle=this.angle;a.object.exponent=this.exponent;a.object.decay=this.decay;return a};
 THREE.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};THREE.Loader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(){var a;return function(b,c,d){function e(a){a=Math.log(a)/Math.LN2;return Math.pow(2,
-Math.round(a))}function g(b,g,f,h,k,l,u){var x=c+f,v,z=THREE.Loader.Handlers.get(x);null!==z?v=z.load(x):(v=new THREE.Texture,z=a,z.setCrossOrigin(d),z.load(x,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=f;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),
+Math.round(a))}function g(b,g,f,h,k,l,u){var y=c+f,v,z=THREE.Loader.Handlers.get(y);null!==z?v=z.load(y):(v=new THREE.Texture,z=a,z.setCrossOrigin(d),z.load(y,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=f;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),
 1!==h[1]&&(v.wrapT=THREE.RepeatWrapping));k&&v.offset.set(k[0],k[1]);l&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==f[l[0]]&&(v.wrapS=f[l[0]]),void 0!==f[l[1]]&&(v.wrapT=f[l[1]]));u&&(v.anisotropy=u);b[g]=v}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}void 0===d&&void 0!==this.crossOrigin&&(d=this.crossOrigin);void 0===a&&(a=new THREE.ImageLoader);var h="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,
 wireframe:!1};if(b.shading){var l=b.shading.toLowerCase();"phong"===l?h="MeshPhongMaterial":"basic"===l&&(h="MeshBasicMaterial")}void 0!==b.blending&&void 0!==THREE[b.blending]&&(k.blending=THREE[b.blending]);void 0!==b.transparent&&(k.transparent=b.transparent);void 0!==b.opacity&&1>b.opacity&&(k.transparent=!0);void 0!==b.depthTest&&(k.depthTest=b.depthTest);void 0!==b.depthWrite&&(k.depthWrite=b.depthWrite);void 0!==b.visible&&(k.visible=b.visible);void 0!==b.flipSided&&(k.side=THREE.BackSide);
 void 0!==b.doubleSided&&(k.side=THREE.DoubleSide);void 0!==b.wireframe&&(k.wireframe=b.wireframe);void 0!==b.vertexColors&&("face"===b.vertexColors?k.vertexColors=THREE.FaceColors:b.vertexColors&&(k.vertexColors=THREE.VertexColors));b.colorDiffuse?k.color=f(b.colorDiffuse):b.DbgColor&&(k.color=b.DbgColor);b.colorSpecular&&(k.specular=f(b.colorSpecular));b.colorEmissive&&(k.emissive=f(b.colorEmissive));void 0!==b.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),
@@ -293,10 +294,10 @@ void 0!==this.responseType&&(f.responseType=this.responseType);void 0!==this.wit
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return b&&setTimeout(function(){b(g)},0),g;var f=document.createElement("img");f.addEventListener("load",function(c){THREE.Cache.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);
 f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===
-d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,n,p,m,q,r,s,u,x,v=a.faces;n=a.vertices;var z=a.normals,y=a.colors,J=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&J++;for(d=0;d<J;d++)c.faceVertexUvs[d]=
-[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=4;h&&k++;h=c.faces.length;if(d)for(d=0;d<J;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),2!==f&&c.faceVertexUvs[d][h].push(x),
-0!==f&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[k++],q.normal.set(z[p++],z[p++],z[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*v[k++],r=new THREE.Vector3(z[p++],z[p++],z[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);n&&(n=v[k++],n=y[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=y[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=
-v[k++];q.c=v[k++];h&&k++;h=c.faces.length;if(d)for(d=0;d<J;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[k++],q.normal.set(z[p++],z[p++],z[p]));if(r)for(d=0;3>d;d++)p=3*v[k++],r=new THREE.Vector3(z[p++],z[p++],z[p]),q.vertexNormals.push(r);n&&(n=v[k++],q.color.setHex(y[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(y[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==
+d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,n,p,m,q,r,s,u,y,v=a.faces;n=a.vertices;var z=a.normals,x=a.colors,H=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&H++;for(d=0;d<H;d++)c.faceVertexUvs[d]=
+[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=4;h&&k++;h=c.faces.length;if(d)for(d=0;d<H;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[k++],y=u[2*m],m=u[2*m+1],y=new THREE.Vector2(y,m),2!==f&&c.faceVertexUvs[d][h].push(y),
+0!==f&&c.faceVertexUvs[d][h+1].push(y);p&&(p=3*v[k++],q.normal.set(z[p++],z[p++],z[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*v[k++],r=new THREE.Vector3(z[p++],z[p++],z[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);n&&(n=v[k++],n=x[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=x[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=
+v[k++];q.c=v[k++];h&&k++;h=c.faces.length;if(d)for(d=0;d<H;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[k++],y=u[2*m],m=u[2*m+1],y=new THREE.Vector2(y,m),c.faceVertexUvs[d][h].push(y);p&&(p=3*v[k++],q.normal.set(z[p++],z[p++],z[p]));if(r)for(d=0;3>d;d++)p=3*v[k++],r=new THREE.Vector3(z[p++],z[p++],z[p]),q.vertexNormals.push(r);n&&(n=v[k++],q.color.setHex(x[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(x[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==
 a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||
 c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,l,n;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,
 h=0,k=n.length;h<k;h+=3){var p=new THREE.Vector3;p.x=n[h]*b;p.y=n[h+1]*b;p.z=n[h+2]*b;l.push(p)}}if(void 0!==a.morphColors)for(d=0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};
@@ -381,7 +382,7 @@ THREE.PointCloud.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJ
 THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};THREE.Line=function(a,b,c){1===c&&console.error("THREE.Line: THREE.LinePieces mode has been removed. Use THREE.LineSegments instead.");THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()})};THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Line.prototype.constructor=THREE.Line;
 THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var g=d.linePrecision,g=g*g,f=this.geometry;null===f.boundingSphere&&f.computeBoundingSphere();c.copy(f.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(f instanceof
-THREE.BufferGeometry){var m=f.attributes;if(void 0!==m.index){var q=m.index.array,m=m.position.array,r=f.drawcalls;0===r.length&&(r=[{start:0,count:q.length,index:0}]);for(var s=0;s<r.length;s++)for(var u=r[s].start,x=r[s].count,v=r[s].index,f=u;f<u+x-1;f+=p){var z=v+q[f+1];h.fromArray(m,3*(v+q[f]));k.fromArray(m,3*z);z=b.distanceSqToSegment(h,k,n,l);z>g||(z=b.origin.distanceTo(n),z<d.near||z>d.far||e.push({distance:z,point:l.clone().applyMatrix4(this.matrixWorld),index:f,offsetIndex:s,face:null,
+THREE.BufferGeometry){var m=f.attributes;if(void 0!==m.index){var q=m.index.array,m=m.position.array,r=f.drawcalls;0===r.length&&(r=[{start:0,count:q.length,index:0}]);for(var s=0;s<r.length;s++)for(var u=r[s].start,y=r[s].count,v=r[s].index,f=u;f<u+y-1;f+=p){var z=v+q[f+1];h.fromArray(m,3*(v+q[f]));k.fromArray(m,3*z);z=b.distanceSqToSegment(h,k,n,l);z>g||(z=b.origin.distanceTo(n),z<d.near||z>d.far||e.push({distance:z,point:l.clone().applyMatrix4(this.matrixWorld),index:f,offsetIndex:s,face:null,
 faceIndex:null,object:this}))}}else for(m=m.position.array,f=0;f<m.length/3-1;f+=p)h.fromArray(m,3*f),k.fromArray(m,3*f+3),z=b.distanceSqToSegment(h,k,n,l),z>g||(z=b.origin.distanceTo(n),z<d.near||z>d.far||e.push({distance:z,point:l.clone().applyMatrix4(this.matrixWorld),index:f,face:null,faceIndex:null,object:this}))}else if(f instanceof THREE.Geometry)for(h=f.vertices,k=h.length,f=0;f<k-1;f+=p)z=b.distanceSqToSegment(h[f],h[f+1],n,l),z>g||(z=b.origin.distanceTo(n),z<d.near||z>d.far||e.push({distance:z,
 point:l.clone().applyMatrix4(this.matrixWorld),index:f,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE[this.type](this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};
 THREE.Line.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};
@@ -390,11 +391,11 @@ THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototyp
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;return function(l,n){var p=this.geometry,m=this.material;if(void 0!==m&&(null===p.boundingSphere&&p.computeBoundingSphere(),c.copy(p.boundingSphere),c.applyMatrix4(this.matrixWorld),!1!==l.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(l.ray).applyMatrix4(a),null===
-p.boundingBox||!1!==b.isIntersectionBox(p.boundingBox)))){var q,r,s;if(p instanceof THREE.BufferGeometry)if(q=p.attributes,void 0!==q.index){var u=q.index.array,x=q.position.array,v=p.drawcalls;0===v.length&&(v=[{start:0,count:u.length,index:0}]);for(var z=0,y=v.length;z<y;++z){q=v[z].start;for(var J=v[z].index,p=q,G=q+v[z].count;p<G;p+=3){q=J+u[p];r=J+u[p+1];s=J+u[p+2];d.fromArray(x,3*q);e.fromArray(x,3*r);g.fromArray(x,3*s);var w=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,
-e,g,m.side!==THREE.DoubleSide);if(null!==w){w.applyMatrix4(this.matrixWorld);var B=l.ray.origin.distanceTo(w);B<l.near||B>l.far||n.push({distance:B,point:w,face:new THREE.Face3(q,r,s,THREE.Triangle.normal(d,e,g)),faceIndex:Math.floor(p/3),object:this})}}}}else for(x=q.position.array,u=p=0,G=x.length;p<G;p+=3,u+=9)q=p,r=p+1,s=p+2,d.fromArray(x,u),e.fromArray(x,u+3),g.fromArray(x,u+6),w=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),null!==
-w&&(w.applyMatrix4(this.matrixWorld),B=l.ray.origin.distanceTo(w),B<l.near||B>l.far||n.push({distance:B,point:w,face:new THREE.Face3(q,r,s,THREE.Triangle.normal(d,e,g)),index:Math.floor(p/3),object:this}));else if(p instanceof THREE.Geometry)for(u=m instanceof THREE.MeshFaceMaterial,x=!0===u?m.materials:null,v=p.vertices,z=p.faces,y=0,J=z.length;y<J;y++)if(G=z[y],w=!0===u?x[G.materialIndex]:m,void 0!==w){q=v[G.a];r=v[G.b];s=v[G.c];if(!0===w.morphTargets){var B=p.morphTargets,H=this.morphTargetInfluences;
-d.set(0,0,0);e.set(0,0,0);g.set(0,0,0);for(var D=0,C=B.length;D<C;D++){var P=H[D];if(0!==P){var F=B[D].vertices;d.addScaledVector(f.subVectors(F[G.a],q),P);e.addScaledVector(h.subVectors(F[G.b],r),P);g.addScaledVector(k.subVectors(F[G.c],s),P)}}d.add(q);e.add(r);g.add(s);q=d;r=e;s=g}w=w.side===THREE.BackSide?b.intersectTriangle(s,r,q,!0):b.intersectTriangle(q,r,s,w.side!==THREE.DoubleSide);null!==w&&(w.applyMatrix4(this.matrixWorld),B=l.ray.origin.distanceTo(w),B<l.near||B>l.far||n.push({distance:B,
-point:w,face:G,faceIndex:y,object:this}))}}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};
+p.boundingBox||!1!==b.isIntersectionBox(p.boundingBox)))){var q,r,s;if(p instanceof THREE.BufferGeometry)if(q=p.attributes,void 0!==q.index){var u=q.index.array,y=q.position.array,p=p.drawcalls;0===p.length&&(p=[{start:0,count:u.length,index:0}]);for(var v=0,z=p.length;v<z;++v){q=p[v].start;for(var x=p[v].index,H=q,G=q+p[v].count;H<G;H+=3){q=x+u[H];r=x+u[H+1];s=x+u[H+2];d.fromArray(y,3*q);e.fromArray(y,3*r);g.fromArray(y,3*s);var w=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,
+e,g,m.side!==THREE.DoubleSide);if(null!==w){w.applyMatrix4(this.matrixWorld);var B=l.ray.origin.distanceTo(w);B<l.near||B>l.far||n.push({distance:B,point:w,face:new THREE.Face3(q,r,s,THREE.Triangle.normal(d,e,g)),faceIndex:Math.floor(H/3),object:this})}}}}else for(y=q.position.array,H=0,G=y.length;H<G;H+=9)d.fromArray(y,H),e.fromArray(y,H+3),g.fromArray(y,H+6),w=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),null!==w&&(w.applyMatrix4(this.matrixWorld),
+B=l.ray.origin.distanceTo(w),B<l.near||B>l.far||(q=H/3,r=q+1,s=q+2,n.push({distance:B,point:w,face:new THREE.Face3(q,r,s,THREE.Triangle.normal(d,e,g)),index:q,object:this})));else if(p instanceof THREE.Geometry)for(u=m instanceof THREE.MeshFaceMaterial,y=!0===u?m.materials:null,v=p.vertices,z=p.faces,x=0,H=z.length;x<H;x++)if(G=z[x],w=!0===u?y[G.materialIndex]:m,void 0!==w){q=v[G.a];r=v[G.b];s=v[G.c];if(!0===w.morphTargets){var B=p.morphTargets,I=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,
+0);g.set(0,0,0);for(var D=0,C=B.length;D<C;D++){var P=I[D];if(0!==P){var F=B[D].vertices;d.addScaledVector(f.subVectors(F[G.a],q),P);e.addScaledVector(h.subVectors(F[G.b],r),P);g.addScaledVector(k.subVectors(F[G.c],s),P)}}d.add(q);e.add(r);g.add(s);q=d;r=e;s=g}w=w.side===THREE.BackSide?b.intersectTriangle(s,r,q,!0):b.intersectTriangle(q,r,s,w.side!==THREE.DoubleSide);null!==w&&(w.applyMatrix4(this.matrixWorld),B=l.ray.origin.distanceTo(w),B<l.near||B>l.far||n.push({distance:B,point:w,face:G,faceIndex:x,
+object:this}))}}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};
 THREE.Mesh.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a));void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a));b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.clone=function(a){void 0===a&&(a=new THREE.Bone(this.skin));THREE.Object3D.prototype.clone.call(this,a);a.skin=this.skin;return a};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=THREE.Math.nextPowerOfTwo(Math.sqrt(4*this.bones.length)),0===a&&(a=2),this.boneTextureHeight=this.boneTextureWidth=a,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=
@@ -499,8 +500,8 @@ a.z-b.z:a.id-b.id}function n(a,b){return a.object.renderOrder!==b.object.renderO
 b.transparent?Ga.push(a):Ba.push(a)}else{var c=pa.objects[a.id];!c||!1!==a.frustumCulled&&!0!==Ya.intersectsObject(a)||(b=a.material,aa.get(b)&&(b.program=aa.get(b).program),b.transparent?oa.push(c):ma.push(c),!0===ka.sortObjects&&(na.setFromMatrixPosition(a.matrixWorld),na.applyProjection(Qa),c.z=na.z))}b=0;for(c=a.children.length;b<c;b++)p(a.children[b])}}function m(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g].object,l=k;l._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);
 l._normalMatrix.getNormalMatrix(l._modelViewMatrix);null===e&&(f=k.material);if(f instanceof THREE.MeshFaceMaterial)for(var l=f.materials,m=0,n=l.length;m<n;m++)ka.renderBufferDirect(b,c,d,l[m],k);else ka.renderBufferDirect(b,c,d,f,k)}}function q(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g],l=k;l._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l._normalMatrix.getNormalMatrix(l._modelViewMatrix);!0===k.visible&&(null===e&&(f=k.material),ka.renderImmediateObject(b,
 c,d,f,k))}}function r(a){s(a);!0===a.transparent?N.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):N.setBlending(THREE.NoBlending);N.setDepthFunc(a.depthFunc);N.setDepthTest(a.depthTest);N.setDepthWrite(a.depthWrite);N.setColorWrite(a.colorWrite);N.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function s(a){a.side!==THREE.DoubleSide?N.enable(t.CULL_FACE):N.disable(t.CULL_FACE);N.setFlipSided(a.side===
-THREE.BackSide)}function u(a,b,c,d,g){var k,l,m,n;fb=0;var p=aa.get(d);if(d.needsUpdate||!p.program){a:{for(var q=aa.get(d),r=Zb[d.type],s=0,w=0,u=0,B=0,A=0,G=b.length;A<G;A++){var C=b[A];C.onlyShadow||!1===C.visible||(C instanceof THREE.DirectionalLight&&s++,C instanceof THREE.PointLight&&w++,C instanceof THREE.SpotLight&&u++,C instanceof THREE.HemisphereLight&&B++)}k=s;l=w;m=u;n=B;for(var F,I=0,M=0,S=b.length;M<S;M++){var P=b[M];P.castShadow&&(P instanceof THREE.SpotLight&&I++,P instanceof THREE.DirectionalLight&&
-!P.shadowCascade&&I++)}F=I;var ma;if(lb&&g&&g.skeleton&&g.skeleton.useVertexTexture)ma=1024;else{var R=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),U=Math.floor((R-20)/4);void 0!==g&&g instanceof THREE.SkinnedMesh&&(U=Math.min(g.skeleton.bones.length,U),U<g.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+g.skeleton.bones.length+", this GPU supports just "+U+" (try OpenGL instead of ANGLE)"));ma=U}var Q={precision:E,supportsVertexTextures:mb,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&
+THREE.BackSide)}function u(a,b,c,d,g){var k,l,m,n;fb=0;var p=aa.get(d);if(d.needsUpdate||!p.program){a:{for(var q=aa.get(d),r=Zb[d.type],s=0,w=0,u=0,B=0,A=0,G=b.length;A<G;A++){var C=b[A];C.onlyShadow||!1===C.visible||(C instanceof THREE.DirectionalLight&&s++,C instanceof THREE.PointLight&&w++,C instanceof THREE.SpotLight&&u++,C instanceof THREE.HemisphereLight&&B++)}k=s;l=w;m=u;n=B;for(var F,J=0,M=0,S=b.length;M<S;M++){var P=b[M];P.castShadow&&(P instanceof THREE.SpotLight&&J++,P instanceof THREE.DirectionalLight&&
+!P.shadowCascade&&J++)}F=J;var ma;if(lb&&g&&g.skeleton&&g.skeleton.useVertexTexture)ma=1024;else{var R=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),U=Math.floor((R-20)/4);void 0!==g&&g instanceof THREE.SkinnedMesh&&(U=Math.min(g.skeleton.bones.length,U),U<g.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+g.skeleton.bones.length+", this GPU supports just "+U+" (try OpenGL instead of ANGLE)"));ma=U}var Q={precision:E,supportsVertexTextures:mb,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&
 d.envMap.mapping,lightMap:!!d.lightMap,aoMap:!!d.aoMap,emissiveMap:!!d.emissiveMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,flatShading:d.shading===THREE.FlatShading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:L,skinning:d.skinning,maxBones:ma,useVertexTexture:lb&&g&&g.skeleton&&g.skeleton.useVertexTexture,morphTargets:d.morphTargets,
 morphNormals:d.morphNormals,maxMorphTargets:ka.maxMorphTargets,maxMorphNormals:ka.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxHemiLights:n,maxShadows:F,shadowMapEnabled:la.enabled&&g.receiveShadow&&0<F,shadowMapType:la.type,shadowMapDebug:la.debug,shadowMapCascade:la.cascade,alphaTest:d.alphaTest,metal:d.metal,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},T=[];r?T.push(r):(T.push(d.fragmentShader),T.push(d.vertexShader));if(void 0!==d.defines)for(var V in d.defines)T.push(V),
 T.push(d.defines[V]);for(V in Q)T.push(V),T.push(Q[V]);var oa=T.join(),Ga=!0;if(q.program)if(q.program.code!==oa)h(d);else if(void 0!==r)break a;else Ga=!1;else d.addEventListener("dispose",f);if(r){var Ba=THREE.ShaderLib[r];q.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(Ba.uniforms),vertexShader:Ba.vertexShader,fragmentShader:Ba.fragmentShader}}else q.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var $,Ha=0,fa=va.length;Ha<
@@ -514,7 +515,7 @@ Z.visible&&(nb+=Ka.r,ob+=Ka.g,pb+=Ka.b):Z instanceof THREE.DirectionalLight?(Bb+
 (Db+=1,Z.visible&&(Ea=3*ya,z(vb,Ea,Ka,Ra),ha.setFromMatrixPosition(Z.matrixWorld),wb[Ea+0]=ha.x,wb[Ea+1]=ha.y,wb[Ea+2]=ha.z,Ib[ya]=qb,na.setFromMatrixPosition(Z.target.matrixWorld),ha.sub(na),ha.normalize(),xb[Ea+0]=ha.x,xb[Ea+1]=ha.y,xb[Ea+2]=ha.z,Jb[ya]=Math.cos(Z.angle),Kb[ya]=Z.exponent,Lb[ya]=0===Z.distance?0:Z.decay,ya+=1)):Z instanceof THREE.HemisphereLight&&(gb+=1,Z.visible&&(ha.setFromMatrixPosition(Z.matrixWorld),ha.normalize(),Ta=3*Sa,Ab[Ta+0]=ha.x,Ab[Ta+1]=ha.y,Ab[Ta+2]=ha.z,Ya=Z.color,
 db=Z.groundColor,z(yb,Ta,Ya,Ra),z(zb,Ta,db,Ra),Sa+=1)));ba=3*$a;for(ra=Math.max(rb.length,3*Bb);ba<ra;ba++)rb[ba]=0;ba=3*La;for(ra=Math.max(tb.length,3*Cb);ba<ra;ba++)tb[ba]=0;ba=3*ya;for(ra=Math.max(vb.length,3*Db);ba<ra;ba++)vb[ba]=0;ba=3*Sa;for(ra=Math.max(yb.length,3*gb);ba<ra;ba++)yb[ba]=0;ba=3*Sa;for(ra=Math.max(zb.length,3*gb);ba<ra;ba++)zb[ba]=0;da.directional.length=$a;da.point.length=La;da.spot.length=ya;da.hemi.length=Sa;da.ambient[0]=nb;da.ambient[1]=ob;da.ambient[2]=pb;eb=!1}if(wa){var ja=
 Nb;K.ambientLightColor.value=ja.ambient;K.directionalLightColor.value=ja.directional.colors;K.directionalLightDirection.value=ja.directional.positions;K.pointLightColor.value=ja.point.colors;K.pointLightPosition.value=ja.point.positions;K.pointLightDistance.value=ja.point.distances;K.pointLightDecay.value=ja.point.decays;K.spotLightColor.value=ja.spot.colors;K.spotLightPosition.value=ja.spot.positions;K.spotLightDistance.value=ja.spot.distances;K.spotLightDirection.value=ja.spot.directions;K.spotLightAngleCos.value=
-ja.spot.anglesCos;K.spotLightExponent.value=ja.spot.exponents;K.spotLightDecay.value=ja.spot.decays;K.hemisphereLightSkyColor.value=ja.hemi.skyColors;K.hemisphereLightGroundColor.value=ja.hemi.groundColors;K.hemisphereLightDirection.value=ja.hemi.positions;x(K,!0)}else x(K,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){K.opacity.value=d.opacity;K.diffuse.value=d.color;K.map.value=d.map;K.specularMap.value=d.specularMap;K.alphaMap.value=
+ja.spot.anglesCos;K.spotLightExponent.value=ja.spot.exponents;K.spotLightDecay.value=ja.spot.decays;K.hemisphereLightSkyColor.value=ja.hemi.skyColors;K.hemisphereLightGroundColor.value=ja.hemi.groundColors;K.hemisphereLightDirection.value=ja.hemi.positions;y(K,!0)}else y(K,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){K.opacity.value=d.opacity;K.diffuse.value=d.color;K.map.value=d.map;K.specularMap.value=d.specularMap;K.alphaMap.value=
 d.alphaMap;d.bumpMap&&(K.bumpMap.value=d.bumpMap,K.bumpScale.value=d.bumpScale);d.normalMap&&(K.normalMap.value=d.normalMap,K.normalScale.value.copy(d.normalScale));var za;d.map?za=d.map:d.specularMap?za=d.specularMap:d.normalMap?za=d.normalMap:d.bumpMap?za=d.bumpMap:d.alphaMap?za=d.alphaMap:d.emissiveMap&&(za=d.emissiveMap);if(void 0!==za){var Ob=za.offset,Pb=za.repeat;K.offsetRepeat.value.set(Ob.x,Ob.y,Pb.x,Pb.y)}K.envMap.value=d.envMap;K.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
 1:-1;K.reflectivity.value=d.reflectivity;K.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)K.diffuse.value=d.color,K.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)K.diffuse.value=d.color,K.opacity.value=d.opacity,K.dashSize.value=d.dashSize,K.totalSize.value=d.dashSize+d.gapSize,K.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(K.psColor.value=d.color,K.opacity.value=d.opacity,K.size.value=d.size,K.scale.value=D.height/
 2,K.map.value=d.map,null!==d.map){var Qb=d.map.offset,Rb=d.map.repeat;K.offsetRepeat.value.set(Qb.x,Qb.y,Rb.x,Rb.y)}}else d instanceof THREE.MeshPhongMaterial?(K.shininess.value=d.shininess,K.emissive.value=d.emissive,K.specular.value=d.specular,K.lightMap.value=d.lightMap,K.lightMapIntensity.value=d.lightMapIntensity,K.aoMap.value=d.aoMap,K.aoMapIntensity.value=d.aoMapIntensity,K.emissiveMap.value=d.emissiveMap):d instanceof THREE.MeshLambertMaterial?K.emissive.value=d.emissive:d instanceof THREE.MeshBasicMaterial?
@@ -524,29 +525,29 @@ case "1iv":t.uniform1iv(Y,O);break;case "3iv":t.uniform3iv(Y,O);break;case "1fv"
 case "c":t.uniform3f(Y,O.r,O.g,O.b);break;case "iv1":t.uniform1iv(Y,O);break;case "iv":t.uniform3iv(Y,O);break;case "fv1":t.uniform1fv(Y,O);break;case "fv":t.uniform3fv(Y,O);break;case "v2v":void 0===X._array&&(X._array=new Float32Array(2*O.length));for(var W=0,qa=O.length;W<qa;W++)ta=2*W,X._array[ta+0]=O[W].x,X._array[ta+1]=O[W].y;t.uniform2fv(Y,X._array);break;case "v3v":void 0===X._array&&(X._array=new Float32Array(3*O.length));W=0;for(qa=O.length;W<qa;W++)ta=3*W,X._array[ta+0]=O[W].x,X._array[ta+
 1]=O[W].y,X._array[ta+2]=O[W].z;t.uniform3fv(Y,X._array);break;case "v4v":void 0===X._array&&(X._array=new Float32Array(4*O.length));W=0;for(qa=O.length;W<qa;W++)ta=4*W,X._array[ta+0]=O[W].x,X._array[ta+1]=O[W].y,X._array[ta+2]=O[W].z,X._array[ta+3]=O[W].w;t.uniform4fv(Y,X._array);break;case "m3":t.uniformMatrix3fv(Y,!1,O.elements);break;case "m3v":void 0===X._array&&(X._array=new Float32Array(9*O.length));W=0;for(qa=O.length;W<qa;W++)O[W].flattenToArrayOffset(X._array,9*W);t.uniformMatrix3fv(Y,!1,
 X._array);break;case "m4":t.uniformMatrix4fv(Y,!1,O.elements);break;case "m4v":void 0===X._array&&(X._array=new Float32Array(16*O.length));W=0;for(qa=O.length;W<qa;W++)O[W].flattenToArrayOffset(X._array,16*W);t.uniformMatrix4fv(Y,!1,X._array);break;case "t":sa=O;Ma=v();t.uniform1i(Y,Ma);if(!sa)continue;if(sa instanceof THREE.CubeTexture||Array.isArray(sa.image)&&6===sa.image.length){var ga=sa,Tb=Ma,Va=aa.get(ga);if(6===ga.image.length)if(0<ga.version&&Va.__version!==ga.version){Va.__image__webglTextureCube||
-(ga.addEventListener("dispose",e),Va.__image__webglTextureCube=t.createTexture(),Da.textures++);N.activeTexture(t.TEXTURE0+Tb);N.bindTexture(t.TEXTURE_CUBE_MAP,Va.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,ga.flipY);for(var Ub=ga instanceof THREE.CompressedTexture,Gb=ga.image[0]instanceof THREE.DataTexture,Na=[],ia=0;6>ia;ia++)Na[ia]=!ka.autoScaleCubemaps||Ub||Gb?Gb?ga.image[ia].image:ga.image[ia]:J(ga.image[ia],ac);var Vb=Na[0],Wb=THREE.Math.isPowerOfTwo(Vb.width)&&THREE.Math.isPowerOfTwo(Vb.height),
-Fa=H(ga.format),Hb=H(ga.type);y(t.TEXTURE_CUBE_MAP,ga,Wb);for(ia=0;6>ia;ia++)if(Ub)for(var Oa,Xb=Na[ia].mipmaps,cb=0,bc=Xb.length;cb<bc;cb++)Oa=Xb[cb],ga.format!==THREE.RGBAFormat&&ga.format!==THREE.RGBFormat?-1<Yb().indexOf(Fa)?N.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,cb,Fa,Oa.width,Oa.height,0,Oa.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,cb,Fa,Oa.width,Oa.height,
+(ga.addEventListener("dispose",e),Va.__image__webglTextureCube=t.createTexture(),Da.textures++);N.activeTexture(t.TEXTURE0+Tb);N.bindTexture(t.TEXTURE_CUBE_MAP,Va.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,ga.flipY);for(var Ub=ga instanceof THREE.CompressedTexture,Gb=ga.image[0]instanceof THREE.DataTexture,Na=[],ia=0;6>ia;ia++)Na[ia]=!ka.autoScaleCubemaps||Ub||Gb?Gb?ga.image[ia].image:ga.image[ia]:H(ga.image[ia],ac);var Vb=Na[0],Wb=THREE.Math.isPowerOfTwo(Vb.width)&&THREE.Math.isPowerOfTwo(Vb.height),
+Fa=I(ga.format),Hb=I(ga.type);x(t.TEXTURE_CUBE_MAP,ga,Wb);for(ia=0;6>ia;ia++)if(Ub)for(var Oa,Xb=Na[ia].mipmaps,cb=0,bc=Xb.length;cb<bc;cb++)Oa=Xb[cb],ga.format!==THREE.RGBAFormat&&ga.format!==THREE.RGBFormat?-1<Yb().indexOf(Fa)?N.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,cb,Fa,Oa.width,Oa.height,0,Oa.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,cb,Fa,Oa.width,Oa.height,
 0,Fa,Hb,Oa.data);else Gb?N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,0,Fa,Na[ia].width,Na[ia].height,0,Fa,Hb,Na[ia].data):N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,0,Fa,Fa,Hb,Na[ia]);ga.generateMipmaps&&Wb&&t.generateMipmap(t.TEXTURE_CUBE_MAP);Va.__version=ga.version;if(ga.onUpdate)ga.onUpdate(ga)}else N.activeTexture(t.TEXTURE0+Tb),N.bindTexture(t.TEXTURE_CUBE_MAP,Va.__image__webglTextureCube)}else if(sa instanceof THREE.WebGLRenderTargetCube){var cc=sa;N.activeTexture(t.TEXTURE0+Ma);N.bindTexture(t.TEXTURE_CUBE_MAP,
 aa.get(cc).__webglTexture)}else ka.setTexture(sa,Ma);break;case "tv":void 0===X._array&&(X._array=[]);W=0;for(qa=X.value.length;W<qa;W++)X._array[W]=v();t.uniform1iv(Y,X._array);W=0;for(qa=X.value.length;W<qa;W++)sa=X.value[W],Ma=X._array[W],sa&&ka.setTexture(sa,Ma);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Sb)}}}}t.uniformMatrix4fv(ca.modelViewMatrix,!1,g._modelViewMatrix.elements);ca.normalMatrix&&t.uniformMatrix3fv(ca.normalMatrix,!1,g._normalMatrix.elements);void 0!==
-ca.modelMatrix&&t.uniformMatrix4fv(ca.modelMatrix,!1,g.matrixWorld.elements);return Za}function x(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=
-b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function v(){var a=fb;a>=db&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+db);fb+=1;return a}function z(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function y(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,H(b.wrapS)),t.texParameteri(a,t.TEXTURE_WRAP_T,H(b.wrapT)),
-t.texParameteri(a,t.TEXTURE_MAG_FILTER,H(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,H(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),t.texParameteri(a,t.TEXTURE_MAG_FILTER,B(b.magFilter)),
+ca.modelMatrix&&t.uniformMatrix4fv(ca.modelMatrix,!1,g.matrixWorld.elements);return Za}function y(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=
+b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function v(){var a=fb;a>=db&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+db);fb+=1;return a}function z(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function x(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,I(b.wrapS)),t.texParameteri(a,t.TEXTURE_WRAP_T,I(b.wrapT)),
+t.texParameteri(a,t.TEXTURE_MAG_FILTER,I(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,I(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),t.texParameteri(a,t.TEXTURE_MAG_FILTER,B(b.magFilter)),
 t.texParameteri(a,t.TEXTURE_MIN_FILTER,B(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));(c=V.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&b.type!==THREE.HalfFloatType&&(1<b.anisotropy||aa.get(b).__currentAnisotropy)&&(t.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
-ka.getMaxAnisotropy())),aa.get(b).__currentAnisotropy=b.anisotropy)}function J(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function G(a,b,c){t.bindFramebuffer(t.FRAMEBUFFER,
+ka.getMaxAnisotropy())),aa.get(b).__currentAnisotropy=b.anisotropy)}function H(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function G(a,b,c){t.bindFramebuffer(t.FRAMEBUFFER,
 a);t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,c,aa.get(b).__webglTexture,0)}function w(a,b){t.bindRenderbuffer(t.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_COMPONENT16,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,
-a)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,b.width,b.height)}function B(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?t.NEAREST:t.LINEAR}function H(a){var b;if(a===THREE.RepeatWrapping)return t.REPEAT;if(a===THREE.ClampToEdgeWrapping)return t.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return t.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return t.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return t.NEAREST_MIPMAP_NEAREST;
+a)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,b.width,b.height)}function B(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?t.NEAREST:t.LINEAR}function I(a){var b;if(a===THREE.RepeatWrapping)return t.REPEAT;if(a===THREE.ClampToEdgeWrapping)return t.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return t.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return t.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return t.NEAREST_MIPMAP_NEAREST;
 if(a===THREE.NearestMipMapLinearFilter)return t.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return t.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return t.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return t.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return t.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return t.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return t.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return t.UNSIGNED_SHORT_5_6_5;
 if(a===THREE.ByteType)return t.BYTE;if(a===THREE.ShortType)return t.SHORT;if(a===THREE.UnsignedShortType)return t.UNSIGNED_SHORT;if(a===THREE.IntType)return t.INT;if(a===THREE.UnsignedIntType)return t.UNSIGNED_INT;if(a===THREE.FloatType)return t.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return t.ALPHA;if(a===THREE.RGBFormat)return t.RGB;if(a===THREE.RGBAFormat)return t.RGBA;if(a===THREE.LuminanceFormat)return t.LUMINANCE;
 if(a===THREE.LuminanceAlphaFormat)return t.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return t.FUNC_ADD;if(a===THREE.SubtractEquation)return t.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return t.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return t.ZERO;if(a===THREE.OneFactor)return t.ONE;if(a===THREE.SrcColorFactor)return t.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return t.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return t.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return t.ONE_MINUS_SRC_ALPHA;
 if(a===THREE.DstAlphaFactor)return t.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return t.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return t.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return t.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return t.SRC_ALPHA_SATURATE;b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;
 if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;
-if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var D=void 0!==a.canvas?a.canvas:document.createElement("canvas"),C=void 0!==a.context?a.context:null,P=D.width,F=D.height,A=1,E=void 0!==a.precision?a.precision:"highp",I=void 0!==a.alpha?a.alpha:!1,M=void 0!==a.depth?a.depth:!0,S=void 0!==a.stencil?a.stencil:!0,U=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,T=void 0!==a.preserveDrawingBuffer?
+if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var D=void 0!==a.canvas?a.canvas:document.createElement("canvas"),C=void 0!==a.context?a.context:null,P=D.width,F=D.height,A=1,E=void 0!==a.precision?a.precision:"highp",J=void 0!==a.alpha?a.alpha:!1,M=void 0!==a.depth?a.depth:!0,S=void 0!==a.stencil?a.stencil:!0,U=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,T=void 0!==a.preserveDrawingBuffer?
 a.preserveDrawingBuffer:!1,L=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,$=new THREE.Color(0),ea=0,fa=[],ma=[],oa=[],Ba=[],Ga=[],Ha=[],Pa=[];this.domElement=D;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var ka=this,va=[],kb=null,ua=null,Xa=-1,xa="",Wa=null,fb=0,Ia=0,Ja=0,Ca=D.width,wa=
 D.height,ib=0,jb=0,Ya=new THREE.Frustum,Qa=new THREE.Matrix4,na=new THREE.Vector3,ha=new THREE.Vector3,eb=!0,Nb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},Da={programs:0,geometries:0,textures:0},Q={calls:0,vertices:0,faces:0,points:0};this.info={render:Q,memory:Da,
-programs:va};var t;try{a={alpha:I,depth:M,stencil:S,antialias:U,premultipliedAlpha:R,preserveDrawingBuffer:T};t=C||D.getContext("webgl",a)||D.getContext("experimental-webgl",a);if(null===t){if(null!==D.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}D.addEventListener("webglcontextlost",function(a){a.preventDefault();d();c();pa.clear();aa.clear()},!1)}catch(Ib){console.error("THREE.WebGLRenderer: "+Ib)}var N=new THREE.WebGLState(t,
-H);void 0===t.getShaderPrecisionFormat&&(t.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var aa=new THREE.WebGLProperties,pa=new THREE.WebGLObjects(t,aa,this.info),V=new THREE.WebGLExtensions(t);V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);
-L&&V.get("EXT_frag_depth");c();this.context=t;this.extensions=V;this.state=N;var la=new THREE.WebGLShadowMap(this,fa,pa);this.shadowMap=la;var db=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),C=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Jb=t.getParameter(t.MAX_TEXTURE_SIZE),ac=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),mb=0<C,lb=mb&&V.get("OES_texture_float"),Kb=V.get("ANGLE_instanced_arrays"),I=t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.HIGH_FLOAT),C=t.getShaderPrecisionFormat(t.VERTEX_SHADER,
-t.MEDIUM_FLOAT),M=t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.HIGH_FLOAT);a=t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.MEDIUM_FLOAT);var Yb=function(){var a;return function(){if(void 0!==a)return a;a=[];if(V.get("WEBGL_compressed_texture_pvrtc")||V.get("WEBGL_compressed_texture_s3tc"))for(var b=t.getParameter(t.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),I=0<I.precision&&0<M.precision,C=0<C.precision&&0<a.precision;"highp"!==E||I||(C?(E="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):
+programs:va};var t;try{a={alpha:J,depth:M,stencil:S,antialias:U,premultipliedAlpha:R,preserveDrawingBuffer:T};t=C||D.getContext("webgl",a)||D.getContext("experimental-webgl",a);if(null===t){if(null!==D.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}D.addEventListener("webglcontextlost",function(a){a.preventDefault();d();c();pa.clear();aa.clear()},!1)}catch(Ib){console.error("THREE.WebGLRenderer: "+Ib)}var N=new THREE.WebGLState(t,
+I);void 0===t.getShaderPrecisionFormat&&(t.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var aa=new THREE.WebGLProperties,pa=new THREE.WebGLObjects(t,aa,this.info),V=new THREE.WebGLExtensions(t);V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);
+L&&V.get("EXT_frag_depth");c();this.context=t;this.extensions=V;this.state=N;var la=new THREE.WebGLShadowMap(this,fa,pa);this.shadowMap=la;var db=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),C=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Jb=t.getParameter(t.MAX_TEXTURE_SIZE),ac=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),mb=0<C,lb=mb&&V.get("OES_texture_float"),Kb=V.get("ANGLE_instanced_arrays"),J=t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.HIGH_FLOAT),C=t.getShaderPrecisionFormat(t.VERTEX_SHADER,
+t.MEDIUM_FLOAT),M=t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.HIGH_FLOAT);a=t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.MEDIUM_FLOAT);var Yb=function(){var a;return function(){if(void 0!==a)return a;a=[];if(V.get("WEBGL_compressed_texture_pvrtc")||V.get("WEBGL_compressed_texture_s3tc"))for(var b=t.getParameter(t.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),J=0<J.precision&&0<M.precision,C=0<C.precision&&0<a.precision;"highp"!==E||J||(C?(E="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):
 (E="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==E||C||(E="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var Lb=new THREE.SpritePlugin(this,Ha),Mb=new THREE.LensFlarePlugin(this,Pa);this.getContext=function(){return t};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};this.supportsVertexTextures=function(){return mb};this.supportsInstancedArrays=function(){return Kb};this.supportsFloatTextures=
 function(){return V.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){return V.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){return V.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){return V.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){return V.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){return V.get("EXT_blend_minmax")};this.getMaxAnisotropy=function(){var a;
 return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?t.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return E};this.getPixelRatio=function(){return A};this.setPixelRatio=function(a){void 0!==a&&(A=a)};this.getSize=function(){return{width:P,height:F}};this.setSize=function(a,b,c){P=a;F=b;D.width=a*A;D.height=b*A;!1!==c&&(D.style.width=a+"px",D.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,
@@ -568,12 +569,12 @@ Qa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ya.setFromMatrix(Qa
 e,d),q(Ga,b,fa,e,d)):(N.setBlending(THREE.NoBlending),m(ma,b,fa,e,null),q(Ba,b,fa,e,null),m(oa,b,fa,e,null),q(Ga,b,fa,e,null));Lb.render(a,b);Mb.render(a,b,ib,jb);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(N.bindTexture(t.TEXTURE_CUBE_MAP,aa.get(c).__webglTexture),t.generateMipmap(t.TEXTURE_CUBE_MAP),N.bindTexture(t.TEXTURE_CUBE_MAP,null)):(N.bindTexture(t.TEXTURE_2D,aa.get(c).__webglTexture),t.generateMipmap(t.TEXTURE_2D),
 N.bindTexture(t.TEXTURE_2D,null)));N.setDepthTest(!0);N.setDepthWrite(!0);N.setColorWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){r(d);var f=u(a,b,c,d,e);xa="";e.render(function(a){ka.renderBufferImmediate(a,f,d)})};var Zb={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===
 THREE.CullFaceNone?N.disable(t.CULL_FACE):(b===THREE.FrontFaceDirectionCW?t.frontFace(t.CW):t.frontFace(t.CCW),a===THREE.CullFaceBack?t.cullFace(t.BACK):a===THREE.CullFaceFront?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK),N.enable(t.CULL_FACE))};this.setMaterialFaces=s;this.setTexture=function(a,b){var c=aa.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
-a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",e),c.__webglTexture=t.createTexture(),Da.textures++);N.activeTexture(t.TEXTURE0+b);N.bindTexture(t.TEXTURE_2D,c.__webglTexture);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,a.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=J(a.image,Jb);var f=a.image,d=THREE.Math.isPowerOfTwo(f.width)&&THREE.Math.isPowerOfTwo(f.height),g=H(a.format),
-h=H(a.type);y(t.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)f=k[l],N.texImage2D(t.TEXTURE_2D,l,g,f.width,f.height,0,g,h,f.data);a.generateMipmaps=!1}else N.texImage2D(t.TEXTURE_2D,0,g,f.width,f.height,0,g,h,f.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)f=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Yb().indexOf(g)?N.compressedTexImage2D(t.TEXTURE_2D,l,g,f.width,f.height,0,f.data):
+a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",e),c.__webglTexture=t.createTexture(),Da.textures++);N.activeTexture(t.TEXTURE0+b);N.bindTexture(t.TEXTURE_2D,c.__webglTexture);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,a.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=H(a.image,Jb);var f=a.image,d=THREE.Math.isPowerOfTwo(f.width)&&THREE.Math.isPowerOfTwo(f.height),g=I(a.format),
+h=I(a.type);x(t.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)f=k[l],N.texImage2D(t.TEXTURE_2D,l,g,f.width,f.height,0,g,h,f.data);a.generateMipmaps=!1}else N.texImage2D(t.TEXTURE_2D,0,g,f.width,f.height,0,g,h,f.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)f=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Yb().indexOf(g)?N.compressedTexImage2D(t.TEXTURE_2D,l,g,f.width,f.height,0,f.data):
 console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):N.texImage2D(t.TEXTURE_2D,l,g,f.width,f.height,0,g,h,f.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)f=k[l],N.texImage2D(t.TEXTURE_2D,l,g,g,h,f);a.generateMipmaps=!1}else N.texImage2D(t.TEXTURE_2D,0,g,g,h,a.image);a.generateMipmaps&&d&&t.generateMipmap(t.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else N.activeTexture(t.TEXTURE0+b),N.bindTexture(t.TEXTURE_2D,
-c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===aa.get(a).__webglFramebuffer){var c=aa.get(a);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",g);c.__webglTexture=t.createTexture();Da.textures++;var d=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),e=H(a.format),f=H(a.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];N.bindTexture(t.TEXTURE_CUBE_MAP,
-c.__webglTexture);y(t.TEXTURE_CUBE_MAP,a,d);for(var h=0;6>h;h++)c.__webglFramebuffer[h]=t.createFramebuffer(),c.__webglRenderbuffer[h]=t.createRenderbuffer(),N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,e,a.width,a.height,0,e,f,null),G(c.__webglFramebuffer[h],a,t.TEXTURE_CUBE_MAP_POSITIVE_X+h),w(c.__webglRenderbuffer[h],a);a.generateMipmaps&&d&&t.generateMipmap(t.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=t.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
-t.createRenderbuffer(),N.bindTexture(t.TEXTURE_2D,c.__webglTexture),y(t.TEXTURE_2D,a,d),N.texImage2D(t.TEXTURE_2D,0,e,a.width,a.height,0,e,f,null),G(c.__webglFramebuffer,a,t.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,c.__webglRenderbuffer):w(c.__webglRenderbuffer,a),a.generateMipmaps&&
+c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===aa.get(a).__webglFramebuffer){var c=aa.get(a);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",g);c.__webglTexture=t.createTexture();Da.textures++;var d=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),e=I(a.format),f=I(a.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];N.bindTexture(t.TEXTURE_CUBE_MAP,
+c.__webglTexture);x(t.TEXTURE_CUBE_MAP,a,d);for(var h=0;6>h;h++)c.__webglFramebuffer[h]=t.createFramebuffer(),c.__webglRenderbuffer[h]=t.createRenderbuffer(),N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,e,a.width,a.height,0,e,f,null),G(c.__webglFramebuffer[h],a,t.TEXTURE_CUBE_MAP_POSITIVE_X+h),w(c.__webglRenderbuffer[h],a);a.generateMipmaps&&d&&t.generateMipmap(t.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=t.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
+t.createRenderbuffer(),N.bindTexture(t.TEXTURE_2D,c.__webglTexture),x(t.TEXTURE_2D,a,d),N.texImage2D(t.TEXTURE_2D,0,e,a.width,a.height,0,e,f,null),G(c.__webglFramebuffer,a,t.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,c.__webglRenderbuffer):w(c.__webglRenderbuffer,a),a.generateMipmaps&&
 d&&t.generateMipmap(t.TEXTURE_2D);b?N.bindTexture(t.TEXTURE_CUBE_MAP,null):N.bindTexture(t.TEXTURE_2D,null);t.bindRenderbuffer(t.RENDERBUFFER,null);t.bindFramebuffer(t.FRAMEBUFFER,null)}a?(c=aa.get(a),b=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ca,a=wa,d=Ia,e=Ja);b!==ua&&(t.bindFramebuffer(t.FRAMEBUFFER,b),t.viewport(d,e,c,a),ua=b);ib=c;jb=a};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
 else if(aa.get(a).__webglFramebuffer)if(a.format!==THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");else{var g=!1;aa.get(a).__webglFramebuffer!==ua&&(t.bindFramebuffer(t.FRAMEBUFFER,aa.get(a).__webglFramebuffer),g=!0);t.checkFramebufferStatus(t.FRAMEBUFFER)===t.FRAMEBUFFER_COMPLETE?t.readPixels(b,c,d,e,t.RGBA,t.UNSIGNED_BYTE,f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");
 g&&t.bindFramebuffer(t.FRAMEBUFFER,ua)}};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return la.enabled},
@@ -595,71 +596,71 @@ m=void 0;for(m in p)if(r=p[m],q="index"===m?a.ELEMENT_ARRAY_BUFFER:a.ARRAY_BUFFE
 s.version=r.version)}}};this.clear=function(){g={}}};
 THREE.WebGLProgram=function(){function a(a){var b=[],c;for(c in a){var f=a[c];!1!==f&&b.push("#define "+c+" "+f)}return b.join("\n")}function b(a){return""!==a}var c=0;return function(d,e,g,f){var h=d.context,k=g.defines,l=g.__webglShader.vertexShader,n=g.__webglShader.fragmentShader,p=g.index0AttributeName,m="SHADOWMAP_TYPE_BASIC";f.shadowMapType===THREE.PCFShadowMap?m="SHADOWMAP_TYPE_PCF":f.shadowMapType===THREE.PCFSoftShadowMap&&(m="SHADOWMAP_TYPE_PCF_SOFT");var q="ENVMAP_TYPE_CUBE",r="ENVMAP_MODE_REFLECTION",
 s="ENVMAP_BLENDING_MULTIPLY";if(f.envMap){switch(g.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:q="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:q="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:q="ENVMAP_TYPE_SPHERE"}switch(g.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:r="ENVMAP_MODE_REFRACTION"}switch(g.combine){case THREE.MultiplyOperation:s=
-"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:s="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:s="ENVMAP_BLENDING_ADD"}}var u=0<d.gammaFactor?d.gammaFactor:1,x=a(k),v=h.createProgram();g instanceof THREE.RawShaderMaterial?d=k="":(k=["precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,x,f.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+
+"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:s="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:s="ENVMAP_BLENDING_ADD"}}var u=0<d.gammaFactor?d.gammaFactor:1,y=a(k),v=h.createProgram();g instanceof THREE.RawShaderMaterial?d=k="":(k=["precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,y,f.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+
 u,"#define MAX_DIR_LIGHTS "+f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,"#define MAX_SPOT_LIGHTS "+f.maxSpotLights,"#define MAX_HEMI_LIGHTS "+f.maxHemiLights,"#define MAX_SHADOWS "+f.maxShadows,"#define MAX_BONES "+f.maxBones,f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+r:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":
 "",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.skinning?"#define USE_SKINNING":"",f.useVertexTexture?"#define BONE_TEXTURE":"",f.morphTargets?"#define USE_MORPHTARGETS":"",f.morphNormals?"#define USE_MORPHNORMALS":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+m:"",f.shadowMapDebug?
 "#define SHADOWMAP_DEBUG":"",f.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",f.sizeAttenuation?"#define USE_SIZEATTENUATION":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;",
 "attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;",
-"\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(b).join("\n"),d=[f.bumpMap||f.normalMap||f.flatShading||g.derivatives?"#extension GL_OES_standard_derivatives : enable":"","precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,x,"#define MAX_DIR_LIGHTS "+f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,"#define MAX_SPOT_LIGHTS "+
+"\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(b).join("\n"),d=[f.bumpMap||f.normalMap||f.flatShading||g.derivatives?"#extension GL_OES_standard_derivatives : enable":"","precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+g.__webglShader.name,y,"#define MAX_DIR_LIGHTS "+f.maxDirLights,"#define MAX_POINT_LIGHTS "+f.maxPointLights,"#define MAX_SPOT_LIGHTS "+
 f.maxSpotLights,"#define MAX_HEMI_LIGHTS "+f.maxHemiLights,"#define MAX_SHADOWS "+f.maxShadows,f.alphaTest?"#define ALPHATEST "+f.alphaTest:"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+u,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp?"#define FOG_EXP2":"",f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+q:"",f.envMap?"#define "+r:"",f.envMap?"#define "+s:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?
 "#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.metal?"#define METAL":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+m:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":
 "",f.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;l=THREE.WebGLShader(h,h.VERTEX_SHADER,k+l);n=THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(v,l);h.attachShader(v,n);void 0!==p&&h.bindAttribLocation(v,0,p);h.linkProgram(v);p=h.getProgramInfoLog(v);
 f=h.getShaderInfoLog(l);m=h.getShaderInfoLog(n);r=q=!0;if(!1===h.getProgramParameter(v,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(v,h.VALIDATE_STATUS),"gl.getProgramInfoLog",p,f,m);else if(""!==p)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",p);else if(""===f||""===m)r=!1;r&&(this.diagnostics={runnable:q,material:g,programLog:p,vertexShader:{log:f,prefix:k},fragmentShader:{log:m,prefix:d}});h.deleteShader(l);
-h.deleteShader(n);var z;this.getUniforms=function(){if(void 0===z){for(var a={},b=h.getProgramParameter(v,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(v,c).name,e=h.getUniformLocation(v,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}z=a}return z};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=h.getProgramParameter(v,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(v,c).name;a[d]=h.getAttribLocation(v,d)}y=a}return y};Object.defineProperties(this,
+h.deleteShader(n);var z;this.getUniforms=function(){if(void 0===z){for(var a={},b=h.getProgramParameter(v,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(v,c).name,e=h.getUniformLocation(v,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}z=a}return z};var x;this.getAttributes=function(){if(void 0===x){for(var a={},b=h.getProgramParameter(v,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(v,c).name;a[d]=h.getAttribLocation(v,d)}x=a}return x};Object.defineProperties(this,
 {uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=v;this.vertexShader=l;this.fragmentShader=n;return this}}();
 THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b){if(!0===a.visible){var e=c.objects[a.id];e&&a.castShadow&&(!1===a.frustumCulled||!0===f.intersectsObject(a))&&(a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(e));for(var e=0,g=a.children.length;e<g;e++)d(a.children[e],b)}}var e=a.context,g=a.state,f=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=[],m=THREE.ShaderLib.depthRGBA,q=THREE.UniformsUtils.clone(m.uniforms),
-r=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}),s=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0}),u=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,skinning:!0}),x=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0,skinning:!0});r._shadowPass=!0;s._shadowPass=!0;u._shadowPass=
-!0;x._shadowPass=!0;var v=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.cascade=!1;this.render=function(c,m){if(!1!==v.enabled&&(!1!==v.autoUpdate||!1!==v.needsUpdate)){var q,G,w,B,H,D,C,P=[];B=0;e.clearColor(1,1,1,1);g.disable(e.BLEND);g.enable(e.CULL_FACE);e.frontFace(e.CCW);v.cullFace===THREE.CullFaceFront?e.cullFace(e.FRONT):e.cullFace(e.BACK);g.setDepthTest(!0);q=0;for(G=b.length;q<G;q++)if(w=b[q],w.castShadow)if(w instanceof
-THREE.DirectionalLight&&w.shadowCascade)for(H=0;H<w.shadowCascadeCount;H++){var F;if(w.shadowCascadeArray[H])F=w.shadowCascadeArray[H];else{var A=w;C=H;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=A.shadowCameraNear;F.shadowCameraFar=A.shadowCameraFar;F.shadowCameraLeft=A.shadowCameraLeft;F.shadowCameraRight=A.shadowCameraRight;F.shadowCameraBottom=A.shadowCameraBottom;F.shadowCameraTop=A.shadowCameraTop;F.shadowCameraVisible=A.shadowCameraVisible;
-F.shadowDarkness=A.shadowDarkness;F.shadowBias=A.shadowCascadeBias[C];F.shadowMapWidth=A.shadowCascadeWidth[C];F.shadowMapHeight=A.shadowCascadeHeight[C];F.pointsWorld=[];F.pointsFrustum=[];var E=F.pointsWorld;D=F.pointsFrustum;for(var I=0;8>I;I++)E[I]=new THREE.Vector3,D[I]=new THREE.Vector3;E=A.shadowCascadeNearZ[C];A=A.shadowCascadeFarZ[C];D[0].set(-1,-1,E);D[1].set(1,-1,E);D[2].set(-1,1,E);D[3].set(1,1,E);D[4].set(-1,-1,A);D[5].set(1,-1,A);D[6].set(-1,1,A);D[7].set(1,1,A);F.originalCamera=m;D=
-new THREE.Gyroscope;D.position.copy(w.shadowCascadeOffset);D.add(F);D.add(F.target);m.add(D);w.shadowCascadeArray[H]=F}C=w;E=H;A=C.shadowCascadeArray[E];A.position.copy(C.position);A.target.position.copy(C.target.position);A.lookAt(A.target);A.shadowCameraVisible=C.shadowCameraVisible;A.shadowDarkness=C.shadowDarkness;A.shadowBias=C.shadowCascadeBias[E];D=C.shadowCascadeNearZ[E];C=C.shadowCascadeFarZ[E];A=A.pointsFrustum;A[0].z=D;A[1].z=D;A[2].z=D;A[3].z=D;A[4].z=C;A[5].z=C;A[6].z=C;A[7].z=C;P[B]=
-F;B++}else P[B]=w,B++;q=0;for(G=P.length;q<G;q++){w=P[q];w.shadowMap||(H=THREE.LinearFilter,v.type===THREE.PCFSoftShadowMap&&(H=THREE.NearestFilter),w.shadowMap=new THREE.WebGLRenderTarget(w.shadowMapWidth,w.shadowMapHeight,{minFilter:H,magFilter:H,format:THREE.RGBAFormat}),w.shadowMapSize=new THREE.Vector2(w.shadowMapWidth,w.shadowMapHeight),w.shadowMatrix=new THREE.Matrix4);if(!w.shadowCamera){if(w instanceof THREE.SpotLight)w.shadowCamera=new THREE.PerspectiveCamera(w.shadowCameraFov,w.shadowMapWidth/
+r=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}),s=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0}),u=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,skinning:!0}),y=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0,skinning:!0});r._shadowPass=!0;s._shadowPass=!0;u._shadowPass=
+!0;y._shadowPass=!0;var v=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.cascade=!1;this.render=function(c,m){if(!1!==v.enabled&&(!1!==v.autoUpdate||!1!==v.needsUpdate)){var q,G,w,B,I,D,C,P=[];B=0;e.clearColor(1,1,1,1);g.disable(e.BLEND);g.enable(e.CULL_FACE);e.frontFace(e.CCW);v.cullFace===THREE.CullFaceFront?e.cullFace(e.FRONT):e.cullFace(e.BACK);g.setDepthTest(!0);q=0;for(G=b.length;q<G;q++)if(w=b[q],w.castShadow)if(w instanceof
+THREE.DirectionalLight&&w.shadowCascade)for(I=0;I<w.shadowCascadeCount;I++){var F;if(w.shadowCascadeArray[I])F=w.shadowCascadeArray[I];else{var A=w;C=I;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=A.shadowCameraNear;F.shadowCameraFar=A.shadowCameraFar;F.shadowCameraLeft=A.shadowCameraLeft;F.shadowCameraRight=A.shadowCameraRight;F.shadowCameraBottom=A.shadowCameraBottom;F.shadowCameraTop=A.shadowCameraTop;F.shadowCameraVisible=A.shadowCameraVisible;
+F.shadowDarkness=A.shadowDarkness;F.shadowBias=A.shadowCascadeBias[C];F.shadowMapWidth=A.shadowCascadeWidth[C];F.shadowMapHeight=A.shadowCascadeHeight[C];F.pointsWorld=[];F.pointsFrustum=[];var E=F.pointsWorld;D=F.pointsFrustum;for(var J=0;8>J;J++)E[J]=new THREE.Vector3,D[J]=new THREE.Vector3;E=A.shadowCascadeNearZ[C];A=A.shadowCascadeFarZ[C];D[0].set(-1,-1,E);D[1].set(1,-1,E);D[2].set(-1,1,E);D[3].set(1,1,E);D[4].set(-1,-1,A);D[5].set(1,-1,A);D[6].set(-1,1,A);D[7].set(1,1,A);F.originalCamera=m;D=
+new THREE.Gyroscope;D.position.copy(w.shadowCascadeOffset);D.add(F);D.add(F.target);m.add(D);w.shadowCascadeArray[I]=F}C=w;E=I;A=C.shadowCascadeArray[E];A.position.copy(C.position);A.target.position.copy(C.target.position);A.lookAt(A.target);A.shadowCameraVisible=C.shadowCameraVisible;A.shadowDarkness=C.shadowDarkness;A.shadowBias=C.shadowCascadeBias[E];D=C.shadowCascadeNearZ[E];C=C.shadowCascadeFarZ[E];A=A.pointsFrustum;A[0].z=D;A[1].z=D;A[2].z=D;A[3].z=D;A[4].z=C;A[5].z=C;A[6].z=C;A[7].z=C;P[B]=
+F;B++}else P[B]=w,B++;q=0;for(G=P.length;q<G;q++){w=P[q];w.shadowMap||(I=THREE.LinearFilter,v.type===THREE.PCFSoftShadowMap&&(I=THREE.NearestFilter),w.shadowMap=new THREE.WebGLRenderTarget(w.shadowMapWidth,w.shadowMapHeight,{minFilter:I,magFilter:I,format:THREE.RGBAFormat}),w.shadowMapSize=new THREE.Vector2(w.shadowMapWidth,w.shadowMapHeight),w.shadowMatrix=new THREE.Matrix4);if(!w.shadowCamera){if(w instanceof THREE.SpotLight)w.shadowCamera=new THREE.PerspectiveCamera(w.shadowCameraFov,w.shadowMapWidth/
 w.shadowMapHeight,w.shadowCameraNear,w.shadowCameraFar);else if(w instanceof THREE.DirectionalLight)w.shadowCamera=new THREE.OrthographicCamera(w.shadowCameraLeft,w.shadowCameraRight,w.shadowCameraTop,w.shadowCameraBottom,w.shadowCameraNear,w.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",w);continue}c.add(w.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}w.shadowCameraVisible&&!w.cameraHelper&&(w.cameraHelper=new THREE.CameraHelper(w.shadowCamera),
-c.add(w.cameraHelper));if(w.isVirtual&&F.originalCamera==m){H=m;B=w.shadowCamera;D=w.pointsFrustum;A=w.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(C=0;8>C;C++)E=A[C],E.copy(D[C]),E.unproject(H),E.applyMatrix4(B.matrixWorldInverse),E.x<k.x&&(k.x=E.x),E.x>l.x&&(l.x=E.x),E.y<k.y&&(k.y=E.y),E.y>l.y&&(l.y=E.y),E.z<k.z&&(k.z=E.z),E.z>l.z&&(l.z=E.z);B.left=k.x;B.right=l.x;B.top=l.y;B.bottom=k.y;B.updateProjectionMatrix()}B=w.shadowMap;D=w.shadowMatrix;H=w.shadowCamera;
-H.position.setFromMatrixPosition(w.matrixWorld);n.setFromMatrixPosition(w.target.matrixWorld);H.lookAt(n);H.updateMatrixWorld();H.matrixWorldInverse.getInverse(H.matrixWorld);w.cameraHelper&&(w.cameraHelper.visible=w.shadowCameraVisible);w.shadowCameraVisible&&w.cameraHelper.update();D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);D.multiply(H.projectionMatrix);D.multiply(H.matrixWorldInverse);h.multiplyMatrices(H.projectionMatrix,H.matrixWorldInverse);f.setFromMatrix(h);a.setRenderTarget(B);a.clear();
-p.length=0;d(c,H);w=0;for(B=p.length;w<B;w++)D=p[w],D=D.object,A=D.material instanceof THREE.MeshFaceMaterial?D.material.materials[0]:D.material,C=void 0!==D.geometry.morphTargets&&0<D.geometry.morphTargets.length&&A.morphTargets,E=D instanceof THREE.SkinnedMesh&&A.skinning,C=D.customDepthMaterial?D.customDepthMaterial:E?C?x:u:C?s:r,a.setMaterialFaces(A),a.renderBufferDirect(H,b,null,C,D)}q=a.getClearColor();G=a.getClearAlpha();e.clearColor(q.r,q.g,q.b,G);g.enable(e.BLEND);v.cullFace===THREE.CullFaceFront&&
+c.add(w.cameraHelper));if(w.isVirtual&&F.originalCamera==m){I=m;B=w.shadowCamera;D=w.pointsFrustum;A=w.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(C=0;8>C;C++)E=A[C],E.copy(D[C]),E.unproject(I),E.applyMatrix4(B.matrixWorldInverse),E.x<k.x&&(k.x=E.x),E.x>l.x&&(l.x=E.x),E.y<k.y&&(k.y=E.y),E.y>l.y&&(l.y=E.y),E.z<k.z&&(k.z=E.z),E.z>l.z&&(l.z=E.z);B.left=k.x;B.right=l.x;B.top=l.y;B.bottom=k.y;B.updateProjectionMatrix()}B=w.shadowMap;D=w.shadowMatrix;I=w.shadowCamera;
+I.position.setFromMatrixPosition(w.matrixWorld);n.setFromMatrixPosition(w.target.matrixWorld);I.lookAt(n);I.updateMatrixWorld();I.matrixWorldInverse.getInverse(I.matrixWorld);w.cameraHelper&&(w.cameraHelper.visible=w.shadowCameraVisible);w.shadowCameraVisible&&w.cameraHelper.update();D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);D.multiply(I.projectionMatrix);D.multiply(I.matrixWorldInverse);h.multiplyMatrices(I.projectionMatrix,I.matrixWorldInverse);f.setFromMatrix(h);a.setRenderTarget(B);a.clear();
+p.length=0;d(c,I);w=0;for(B=p.length;w<B;w++)D=p[w],D=D.object,A=D.material instanceof THREE.MeshFaceMaterial?D.material.materials[0]:D.material,C=void 0!==D.geometry.morphTargets&&0<D.geometry.morphTargets.length&&A.morphTargets,E=D instanceof THREE.SkinnedMesh&&A.skinning,C=D.customDepthMaterial?D.customDepthMaterial:E?C?y:u:C?s:r,a.setMaterialFaces(A),a.renderBufferDirect(I,b,null,C,D)}q=a.getClearColor();G=a.getClearAlpha();e.clearColor(q.r,q.g,q.b,G);g.enable(e.BLEND);v.cullFace===THREE.CullFaceFront&&
 e.cullFace(e.BACK);a.resetGLState();v.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b){var c=this,d=new Uint8Array(16),e=new Uint8Array(16),g={},f=null,h=null,k=null,l=null,n=null,p=null,m=null,q=null,r=null,s=null,u=null,x=null,v=null,z=null,y=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),J=void 0,G={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
+THREE.WebGLState=function(a,b){var c=this,d=new Uint8Array(16),e=new Uint8Array(16),g={},f=null,h=null,k=null,l=null,n=null,p=null,m=null,q=null,r=null,s=null,u=null,y=null,v=null,z=null,x=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),H=void 0,G={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
 a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=d.length;a<b;a++)d[a]=0};this.enableAttribute=function(b){d[b]=1;0===e[b]&&(a.enableVertexAttribArray(b),e[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=e.length;b<c;b++)e[b]!==d[b]&&(a.disableVertexAttribArray(b),e[b]=0)};this.enable=function(b){!0!==g[b]&&(a.enable(b),g[b]=!0)};this.disable=function(b){!1!==g[b]&&(a.disable(b),g[b]=!1)};this.setBlending=function(c,d,e,g,q,r,s){c!==f&&(c===THREE.NoBlending?this.disable(a.BLEND):
 c===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):c===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):c===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):c===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
 a.ONE,a.ONE_MINUS_SRC_ALPHA)),f=c);if(c===THREE.CustomBlending){q=q||d;r=r||e;s=s||g;if(d!==h||q!==n)a.blendEquationSeparate(b(d),b(q)),h=d,n=q;if(e!==k||g!==l||r!==p||s!==m)a.blendFuncSeparate(b(e),b(g),b(r),b(s)),k=e,l=g,p=r,m=s}else m=p=n=l=k=h=null};this.setDepthFunc=function(b){if(q!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
 break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);q=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){r!==b&&(a.depthMask(b),r=b)};this.setColorWrite=function(b){s!==b&&(a.colorMask(b,b,b,b),s=b)};this.setFlipSided=
-function(b){u!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),u=b)};this.setLineWidth=function(b){b!==x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||v===c&&z===d||(a.polygonOffset(c,d),v=c,z=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+y-1);J!==b&&(a.activeTexture(b),J=b)};this.bindTexture=function(b,d){void 0===
-J&&c.activeTexture();var e=G[J];void 0===e&&(e={type:void 0,texture:void 0},G[J]=e);if(e.type!==b||e.texture!==d)a.bindTexture(b,d),e.type=b,e.texture=d};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<e.length;b++)1===e[b]&&(a.disableVertexAttribArray(b),e[b]=0);g={};u=s=r=f=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m=a.context,q=a.state,r,s,u,x,v,z;this.render=function(y,J,G,w){if(0!==b.length){y=new THREE.Vector3;var B=w/G,H=.5*G,D=.5*w,C=16/w,P=new THREE.Vector2(C*B,C),F=new THREE.Vector3(1,1,0),A=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),E=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,r);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
+function(b){u!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),u=b)};this.setLineWidth=function(b){b!==y&&(a.lineWidth(b),y=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||v===c&&z===d||(a.polygonOffset(c,d),v=c,z=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+x-1);H!==b&&(a.activeTexture(b),H=b)};this.bindTexture=function(b,d){void 0===
+H&&c.activeTexture();var e=G[H];void 0===e&&(e={type:void 0,texture:void 0},G[H]=e);if(e.type!==b||e.texture!==d)a.bindTexture(b,d),e.type=b,e.texture=d};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<e.length;b++)1===e[b]&&(a.disableVertexAttribArray(b),e[b]=0);g={};u=s=r=f=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m=a.context,q=a.state,r,s,u,y,v,z;this.render=function(x,H,G,w){if(0!==b.length){x=new THREE.Vector3;var B=w/G,I=.5*G,D=.5*w,C=16/w,P=new THREE.Vector2(C*B,C),F=new THREE.Vector3(1,1,0),A=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),E=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,r);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
 s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,E,m.STATIC_DRAW);v=m.createTexture();z=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,z);m.texImage2D(m.TEXTURE_2D,0,
-m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=(x=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=(y=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-E=m.createProgram(),I=m.createShader(m.FRAGMENT_SHADER),M=m.createShader(m.VERTEX_SHADER),S="precision "+a.getPrecision()+" float;\n";m.shaderSource(I,S+C.fragmentShader);m.shaderSource(M,S+C.vertexShader);m.compileShader(I);m.compileShader(M);m.attachShader(E,I);m.attachShader(E,M);m.linkProgram(E);u=E;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
-"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,r);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);m.depthMask(!1);E=0;for(I=
-b.length;E<I;E++)if(C=16/w,P.set(C*B,C),M=b[E],y.set(M.matrixWorld.elements[12],M.matrixWorld.elements[13],M.matrixWorld.elements[14]),y.applyMatrix4(J.matrixWorldInverse),y.applyProjection(J.projectionMatrix),F.copy(y),A.x=F.x*H+H,A.y=F.y*D+D,x||0<A.x&&A.x<G&&0<A.y&&A.y<w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,A.x-8,A.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,P.x,P.y);m.uniform3f(l,
+E=m.createProgram(),J=m.createShader(m.FRAGMENT_SHADER),M=m.createShader(m.VERTEX_SHADER),S="precision "+a.getPrecision()+" float;\n";m.shaderSource(J,S+C.fragmentShader);m.shaderSource(M,S+C.vertexShader);m.compileShader(J);m.compileShader(M);m.attachShader(E,J);m.attachShader(E,M);m.linkProgram(E);u=E;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
+"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,r);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);m.depthMask(!1);E=0;for(J=
+b.length;E<J;E++)if(C=16/w,P.set(C*B,C),M=b[E],x.set(M.matrixWorld.elements[12],M.matrixWorld.elements[13],M.matrixWorld.elements[14]),x.applyMatrix4(H.matrixWorldInverse),x.applyProjection(H.projectionMatrix),F.copy(x),A.x=F.x*I+I,A.y=F.y*D+D,y||0<A.x&&A.x<G&&0<A.y&&A.y<w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,A.x-8,A.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,P.x,P.y);m.uniform3f(l,
 F.x,F.y,F.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,z);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,A.x-8,A.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);M.positionScreen.copy(F);M.customUpdateCallback?M.customUpdateCallback(M):M.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var S=
 0,U=M.lensFlares.length;S<U;S++){var R=M.lensFlares[S];.001<R.opacity&&.001<R.scale&&(F.x=R.x,F.y=R.y,F.z=R.z,C=R.size*R.scale/w,P.x=C*B,P.y=C,m.uniform3f(l,F.x,F.y,F.z),m.uniform2f(h,P.x,P.y),m.uniform1f(k,R.rotation),m.uniform1f(g,R.opacity),m.uniform3f(f,R.color.r,R.color.g,R.color.b),q.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst),a.setTexture(R.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m,q,r,s,u,x,v;function z(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var y=a.context,J=a.state,G,w,B,H,D=new THREE.Vector3,C=new THREE.Quaternion,P=new THREE.Vector3;this.render=function(F,A){if(0!==b.length){if(void 0===B){var E=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),I=new Uint16Array([0,1,2,0,2,3]);G=y.createBuffer();w=y.createBuffer();y.bindBuffer(y.ARRAY_BUFFER,G);y.bufferData(y.ARRAY_BUFFER,E,y.STATIC_DRAW);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,
-w);y.bufferData(y.ELEMENT_ARRAY_BUFFER,I,y.STATIC_DRAW);var E=y.createProgram(),I=y.createShader(y.VERTEX_SHADER),M=y.createShader(y.FRAGMENT_SHADER);y.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
-y.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-y.compileShader(I);y.compileShader(M);y.attachShader(E,I);y.attachShader(E,M);y.linkProgram(E);B=E;x=y.getAttribLocation(B,"position");v=y.getAttribLocation(B,"uv");c=y.getUniformLocation(B,"uvOffset");d=y.getUniformLocation(B,"uvScale");e=y.getUniformLocation(B,"rotation");g=y.getUniformLocation(B,"scale");f=y.getUniformLocation(B,"color");h=y.getUniformLocation(B,"map");k=y.getUniformLocation(B,"opacity");l=y.getUniformLocation(B,"modelViewMatrix");n=y.getUniformLocation(B,"projectionMatrix");p=
-y.getUniformLocation(B,"fogType");m=y.getUniformLocation(B,"fogDensity");q=y.getUniformLocation(B,"fogNear");r=y.getUniformLocation(B,"fogFar");s=y.getUniformLocation(B,"fogColor");u=y.getUniformLocation(B,"alphaTest");E=document.createElement("canvas");E.width=8;E.height=8;I=E.getContext("2d");I.fillStyle="white";I.fillRect(0,0,8,8);H=new THREE.Texture(E);H.needsUpdate=!0}y.useProgram(B);J.initAttributes();J.enableAttribute(x);J.enableAttribute(v);J.disableUnusedAttributes();J.disable(y.CULL_FACE);
-J.enable(y.BLEND);y.bindBuffer(y.ARRAY_BUFFER,G);y.vertexAttribPointer(x,2,y.FLOAT,!1,16,0);y.vertexAttribPointer(v,2,y.FLOAT,!1,16,8);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,w);y.uniformMatrix4fv(n,!1,A.projectionMatrix.elements);J.activeTexture(y.TEXTURE0);y.uniform1i(h,0);I=E=0;(M=F.fog)?(y.uniform3f(s,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(y.uniform1f(q,M.near),y.uniform1f(r,M.far),y.uniform1i(p,1),I=E=1):M instanceof THREE.FogExp2&&(y.uniform1f(m,M.density),y.uniform1i(p,2),I=E=2)):
-(y.uniform1i(p,0),I=E=0);for(var M=0,S=b.length;M<S;M++){var U=b[M];U._modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,U.matrixWorld);U.z=-U._modelViewMatrix.elements[14]}b.sort(z);for(var R=[],M=0,S=b.length;M<S;M++){var U=b[M],T=U.material;y.uniform1f(u,T.alphaTest);y.uniformMatrix4fv(l,!1,U._modelViewMatrix.elements);U.matrixWorld.decompose(D,C,P);R[0]=P.x;R[1]=P.y;U=0;F.fog&&T.fog&&(U=I);E!==U&&(y.uniform1i(p,U),E=U);null!==T.map?(y.uniform2f(c,T.map.offset.x,T.map.offset.y),y.uniform2f(d,
-T.map.repeat.x,T.map.repeat.y)):(y.uniform2f(c,0,0),y.uniform2f(d,1,1));y.uniform1f(k,T.opacity);y.uniform3f(f,T.color.r,T.color.g,T.color.b);y.uniform1f(e,T.rotation);y.uniform2fv(g,R);J.setBlending(T.blending,T.blendEquation,T.blendSrc,T.blendDst);J.setDepthTest(T.depthTest);J.setDepthWrite(T.depthWrite);T.map&&T.map.image&&T.map.image.width?a.setTexture(T.map,0):a.setTexture(H,0);y.drawElements(y.TRIANGLES,6,y.UNSIGNED_SHORT,0)}J.enable(y.CULL_FACE);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m,q,r,s,u,y,v;function z(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,H=a.state,G,w,B,I,D=new THREE.Vector3,C=new THREE.Quaternion,P=new THREE.Vector3;this.render=function(F,A){if(0!==b.length){if(void 0===B){var E=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),J=new Uint16Array([0,1,2,0,2,3]);G=x.createBuffer();w=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,G);x.bufferData(x.ARRAY_BUFFER,E,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
+w);x.bufferData(x.ELEMENT_ARRAY_BUFFER,J,x.STATIC_DRAW);var E=x.createProgram(),J=x.createShader(x.VERTEX_SHADER),M=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(J,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+x.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+x.compileShader(J);x.compileShader(M);x.attachShader(E,J);x.attachShader(E,M);x.linkProgram(E);B=E;y=x.getAttribLocation(B,"position");v=x.getAttribLocation(B,"uv");c=x.getUniformLocation(B,"uvOffset");d=x.getUniformLocation(B,"uvScale");e=x.getUniformLocation(B,"rotation");g=x.getUniformLocation(B,"scale");f=x.getUniformLocation(B,"color");h=x.getUniformLocation(B,"map");k=x.getUniformLocation(B,"opacity");l=x.getUniformLocation(B,"modelViewMatrix");n=x.getUniformLocation(B,"projectionMatrix");p=
+x.getUniformLocation(B,"fogType");m=x.getUniformLocation(B,"fogDensity");q=x.getUniformLocation(B,"fogNear");r=x.getUniformLocation(B,"fogFar");s=x.getUniformLocation(B,"fogColor");u=x.getUniformLocation(B,"alphaTest");E=document.createElement("canvas");E.width=8;E.height=8;J=E.getContext("2d");J.fillStyle="white";J.fillRect(0,0,8,8);I=new THREE.Texture(E);I.needsUpdate=!0}x.useProgram(B);H.initAttributes();H.enableAttribute(y);H.enableAttribute(v);H.disableUnusedAttributes();H.disable(x.CULL_FACE);
+H.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,G);x.vertexAttribPointer(y,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,w);x.uniformMatrix4fv(n,!1,A.projectionMatrix.elements);H.activeTexture(x.TEXTURE0);x.uniform1i(h,0);J=E=0;(M=F.fog)?(x.uniform3f(s,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(x.uniform1f(q,M.near),x.uniform1f(r,M.far),x.uniform1i(p,1),J=E=1):M instanceof THREE.FogExp2&&(x.uniform1f(m,M.density),x.uniform1i(p,2),J=E=2)):
+(x.uniform1i(p,0),J=E=0);for(var M=0,S=b.length;M<S;M++){var U=b[M];U._modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,U.matrixWorld);U.z=-U._modelViewMatrix.elements[14]}b.sort(z);for(var R=[],M=0,S=b.length;M<S;M++){var U=b[M],T=U.material;x.uniform1f(u,T.alphaTest);x.uniformMatrix4fv(l,!1,U._modelViewMatrix.elements);U.matrixWorld.decompose(D,C,P);R[0]=P.x;R[1]=P.y;U=0;F.fog&&T.fog&&(U=J);E!==U&&(x.uniform1i(p,U),E=U);null!==T.map?(x.uniform2f(c,T.map.offset.x,T.map.offset.y),x.uniform2f(d,
+T.map.repeat.x,T.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,T.opacity);x.uniform3f(f,T.color.r,T.color.g,T.color.b);x.uniform1f(e,T.rotation);x.uniform2fv(g,R);H.setBlending(T.blending,T.blendEquation,T.blendSrc,T.blendDst);H.setDepthTest(T.depthTest);H.setDepthWrite(T.depthWrite);T.map&&T.map.image&&T.map.image.width?a.setTexture(T.map,0):a.setTexture(I,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}H.enable(x.CULL_FACE);a.resetGLState()}}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.CubeTexture([],b),f=0;b=function(b){e.load(a[b],function(a){g.images[b]=a;f+=1;6===f&&(g.needsUpdate=!0,c&&c(g))},void 0,
 d)};for(var h=0,k=a.length;h<k;++h)b(h);return g},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
-g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),l=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,r=0>n-1?0:n-1,s=n+1>d-1?d-1:n+1,u=[],x=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+r)]/255*b]);u.push([-1,-1,h[4*(m*d+r)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+s)]/255*b]);u.push([1,0,h[4*(p*d+s)]/255*b]);u.push([1,1,h[4*(q*d+s)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
-b]);u.push([-1,1,h[4*(q*d+r)]/255*b]);m=[];r=u.length;for(q=0;q<r;q++){var s=u[q],v=u[(q+1)%r],s=[s[0]-x[0],s[1]-x[1],s[2]-x[2]],v=[v[0]-x[0],v[1]-x[1],v[2]-x[2]];m.push(c([s[1]*v[2]-s[2]*v[1],s[2]*v[0]-s[0]*v[2],s[0]*v[1]-s[1]*v[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;x=4*(p*d+n);l[x]=(u[0]+1)/2*255|0;l[x+1]=(u[1]+1)/2*255|0;l[x+2]=255*u[2]|0;l[x+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
+g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),l=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,r=0>n-1?0:n-1,s=n+1>d-1?d-1:n+1,u=[],y=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+r)]/255*b]);u.push([-1,-1,h[4*(m*d+r)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+s)]/255*b]);u.push([1,0,h[4*(p*d+s)]/255*b]);u.push([1,1,h[4*(q*d+s)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
+b]);u.push([-1,1,h[4*(q*d+r)]/255*b]);m=[];r=u.length;for(q=0;q<r;q++){var s=u[q],v=u[(q+1)%r],s=[s[0]-y[0],s[1]-y[1],s[2]-y[2]],v=[v[0]-y[0],v[1]-y[1],v[2]-y[2]];m.push(c([s[1]*v[2]-s[2]*v[1],s[2]*v[0]-s[0]*v[2],s[0]*v[1]-s[1]*v[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;y=4*(p*d+n);l[y]=(u[0]+1)/2*255|0;l[y+1]=(u[1]+1)/2*255|0;l[y+2]=255*u[2]|0;l[y+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
 b,c){var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
-a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,l,n,p,m,q,r,s,u,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
+a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,l,n,p,m,q,r,s,u,y=b.glyphs[a]||b.glyphs["?"];if(y){if(y.o)for(b=y._cachedOutline||(y._cachedOutline=y.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
 break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(q,r,k,n);if(f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++){var v=f/h;THREE.Shape.Utils.b2(v,p,q,k);THREE.Shape.Utils.b2(v,m,r,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,r=b[a++]*c,s=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,r,s,u,k,n),f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++)v=f/h,THREE.Shape.Utils.b3(v,p,q,s,k),THREE.Shape.Utils.b3(v,
-m,r,u,n)}return{offset:x.ha*c,path:e}}}};
+m,r,u,n)}return{offset:y.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)f[l]=l;else for(l=0;l<e;l++)f[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var m;a:{var q=m=void 0,r=void 0,s=void 0,
-u=void 0,x=void 0,v=void 0,z=void 0,y=void 0,q=a[f[k]].x,r=a[f[k]].y,s=a[f[l]].x,u=a[f[l]].y,x=a[f[n]].x,v=a[f[n]].y;if(1E-10>(s-q)*(v-r)-(u-r)*(x-q))m=!1;else{var J=void 0,G=void 0,w=void 0,B=void 0,H=void 0,D=void 0,C=void 0,P=void 0,F=void 0,A=void 0,F=P=C=y=z=void 0,J=x-s,G=v-u,w=q-x,B=r-v,H=s-q,D=u-r;for(m=0;m<e;m++)if(z=a[f[m]].x,y=a[f[m]].y,!(z===q&&y===r||z===s&&y===u||z===x&&y===v)&&(C=z-q,P=y-r,F=z-s,A=y-u,z-=x,y-=v,F=J*A-G*F,C=H*P-D*C,P=w*y-B*z,-1E-10<=F&&-1E-10<=P&&-1E-10<=C)){m=!1;break a}m=
+u=void 0,y=void 0,v=void 0,z=void 0,x=void 0,q=a[f[k]].x,r=a[f[k]].y,s=a[f[l]].x,u=a[f[l]].y,y=a[f[n]].x,v=a[f[n]].y;if(1E-10>(s-q)*(v-r)-(u-r)*(y-q))m=!1;else{var H=void 0,G=void 0,w=void 0,B=void 0,I=void 0,D=void 0,C=void 0,P=void 0,F=void 0,A=void 0,F=P=C=x=z=void 0,H=y-s,G=v-u,w=q-y,B=r-v,I=s-q,D=u-r;for(m=0;m<e;m++)if(z=a[f[m]].x,x=a[f[m]].y,!(z===q&&x===r||z===s&&x===u||z===y&&x===v)&&(C=z-q,P=x-r,F=z-s,A=x-u,z-=y,x-=v,F=H*A-G*F,C=I*P-D*C,P=w*x-B*z,-1E-10<=F&&-1E-10<=P&&-1E-10<=C)){m=!1;break a}m=
 !0}}if(m){g.push([a[f[k]],a[f[l]],a[f[n]]]);h.push([f[k],f[l],f[n]]);k=l;for(n=l+1;n<e;k++,n++)f[k]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
 THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);THREE.Audio.prototype.constructor=THREE.Audio;
 THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
@@ -701,8 +702,8 @@ THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransfor
 THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,w=h*k-g*l,B=h*n-g*p;if(1E-10<Math.abs(w)){if(0<w){if(0>B||B>w)return[];k=l*n-k*p;if(0>k||k>w)return[]}else{if(0<B||B<w)return[];k=l*n-k*p;if(0<k||k<w)return[]}if(0===k)return!f||0!==B&&B!==w?[a]:[];if(k===w)return!f||0!==B&&B!==w?[b]:[];if(0===
 B)return[d];if(B===w)return[e];f=k/w;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==B||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,w=d.x,l=e,d=e.x):(b=e,w=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,w=d.y,l=e,d=e.y):(b=e,w=e.y,l=d,d=d.y));return k<=w?a<w?[]:a===w?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
 k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,l,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)l=h[g].x+":"+h[g].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,G,w,B,H=[],D,C,P,F=0;for(n=b.length;F<n;F++)l.push(F);D=0;for(var A=2*
-l.length;0<l.length;){A--;if(0>A){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=D;p<h.length;p++){G=h[p];n=-1;for(F=0;F<l.length;F++)if(w=l[F],B=G.x+":"+G.y+":"+w,void 0===H[B]){k=b[w];for(C=0;C<k.length;C++)if(w=k[C],c(p,C)&&!f(G,w)&&!g(G,w)){n=C;l.splice(F,1);D=h.slice(0,p+1);w=h.slice(p);C=k.slice(n);P=k.slice(0,n+1);h=D.concat(C).concat(P).concat(w);D=p;break}if(0<=n)break;H[B]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
+0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,G,w,B,I=[],D,C,P,F=0;for(n=b.length;F<n;F++)l.push(F);D=0;for(var A=2*
+l.length;0<l.length;){A--;if(0>A){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=D;p<h.length;p++){G=h[p];n=-1;for(F=0;F<l.length;F++)if(w=l[F],B=G.x+":"+G.y+":"+w,void 0===I[B]){k=b[w];for(C=0;C<k.length;C++)if(w=k[C],c(p,C)&&!f(G,w)&&!g(G,w)){n=C;l.splice(F,1);D=h.slice(0,p+1);w=h.slice(p);C=k.slice(n);P=k.slice(0,n+1);h=D.concat(C).concat(P).concat(w);D=p;break}if(0<=n)break;I[B]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
 !1);g=0;for(f=p.length;g<f;g++)for(k=p[g],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
 a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
 THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
@@ -729,10 +730,10 @@ THREE.Animation.prototype={constructor:THREE.Animation,keyTypes:["pos","rot","sc
 var d=this.data.name,e=c.animationCache.animations,g=e[d];void 0===g&&(g={prevKey:{pos:0,rot:0,scl:0},nextKey:{pos:0,rot:0,scl:0},originalMatrix:c.matrix},e[d]=g);for(c=0;3>c;c++){for(var d=this.keyTypes[c],e=this.data.hierarchy[a].keys[0],f=this.getNextKeyWith(d,a,1);f.time<this.currentTime&&f.index>e.index;)e=f,f=this.getNextKeyWith(d,a,f.index+1);g.prevKey[d]=e;g.nextKey[d]=f}}},resetBlendWeights:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a].animationCache;void 0!==
 c&&(c=c.blending,c.positionWeight=0,c.quaternionWeight=0,c.scaleWeight=0)}},update:function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,p,m,q,r,s;e=(a.length-1)*b;p=Math.floor(e);e-=p;c[0]=0===p?p:p-1;c[1]=p;c[2]=p>a.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];q=a[c[1]];r=a[c[2]];s=a[c[3]];c=e*e;m=e*c;d[0]=g(p[0],q[0],r[0],s[0],e,c,m);d[1]=g(p[1],q[1],r[1],s[1],e,c,m);d[2]=g(p[2],q[2],r[2],s[2],e,c,m);return d},g=function(a,b,c,d,
 e,g,m){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*m+(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var g=this.hierarchy.length;f<g;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],n=k.animationCache.blending,p=0;3>p;p++){var m=this.keyTypes[p],
-q=l.prevKey[m],r=l.nextKey[m];if(0<this.timeScale&&r.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(r=this.getNextKeyWith(m,f,1);r.time<this.currentTime&&r.index>q.index;)q=r,r=this.getNextKeyWith(m,f,r.index+1);l.prevKey[m]=q;l.nextKey[m]=r}var s=(this.currentTime-q.time)/(r.time-q.time),u=q[m],x=r[m];0>s&&(s=0);1<s&&(s=1);if("pos"===m)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(x[0]-u[0])*s,c.y=u[1]+(x[1]-u[1])*s,
-c.z=u[2]+(x[2]-u[2])*s,q=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,q),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=x,a[3]=this.getNextKeyWith("pos",f,r.index+1).pos,s=.33*s+.33,r=e(a,s),q=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,m=k.position,m.x+=(r[0]-m.x)*q,m.y+=(r[1]-
-m.y)*q,m.z+=(r[2]-m.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(m),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===m?(THREE.Quaternion.slerp(u,x,d,s),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(q=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),n.quaternionWeight+=this.weight)):"scl"===m&&(c.x=u[0]+(x[0]-u[0])*s,c.y=
-u[1]+(x[1]-u[1])*s,c.z=u[2]+(x[2]-u[2])*s,q=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,q),n.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
+q=l.prevKey[m],r=l.nextKey[m];if(0<this.timeScale&&r.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(r=this.getNextKeyWith(m,f,1);r.time<this.currentTime&&r.index>q.index;)q=r,r=this.getNextKeyWith(m,f,r.index+1);l.prevKey[m]=q;l.nextKey[m]=r}var s=(this.currentTime-q.time)/(r.time-q.time),u=q[m],y=r[m];0>s&&(s=0);1<s&&(s=1);if("pos"===m)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(y[0]-u[0])*s,c.y=u[1]+(y[1]-u[1])*s,
+c.z=u[2]+(y[2]-u[2])*s,q=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,q),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=y,a[3]=this.getNextKeyWith("pos",f,r.index+1).pos,s=.33*s+.33,r=e(a,s),q=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,m=k.position,m.x+=(r[0]-m.x)*q,m.y+=(r[1]-
+m.y)*q,m.z+=(r[2]-m.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(m),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===m?(THREE.Quaternion.slerp(u,y,d,s),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(q=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),n.quaternionWeight+=this.weight)):"scl"===m&&(c.x=u[0]+(y[0]-u[0])*s,c.y=
+u[1]+(y[1]-u[1])*s,c.z=u[2]+(y[2]-u[2])*s,q=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,q),n.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
 this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]}};
 THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var g=c[e],f=this.getNextKeyWith(g,a,0);f&&f.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 d.matrixWorldNeedsUpdate=!0}}};
@@ -743,29 +744,29 @@ g.interpolate(f,f.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorld
 THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
 THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);a=this.duration/this.frames;var b=Math.floor(this.currentTime/a),c=this.mesh.morphTargetInfluences;b!==this.currentFrame&&(c[this.lastFrame]=0,c[this.currentFrame]=
 1,c[b]=0,this.lastFrame=this.currentFrame,this.currentFrame=b);c[b]=this.currentTime%a/a;c[this.lastFrame]=1-c[b]}}};
-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g){var s,u=h.widthSegments,x=h.heightSegments,v=e/2,z=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",u=h.depthSegments;var J=u+1,G=x+1,w=e/u,B=f/x,H=new THREE.Vector3;H[s]=0<g?1:-1;for(e=0;e<G;e++)for(f=0;f<J;f++){var D=new THREE.Vector3;D[a]=(f*w-v)*c;D[b]=(e*B-z)*d;D[s]=g;h.vertices.push(D)}for(e=0;e<
-x;e++)for(f=0;f<u;f++)z=f+J*e,a=f+J*(e+1),b=f+1+J*(e+1),c=f+1+J*e,d=new THREE.Vector2(f/u,1-e/x),g=new THREE.Vector2(f/u,1-(e+1)/x),s=new THREE.Vector2((f+1)/u,1-(e+1)/x),v=new THREE.Vector2((f+1)/u,1-e/x),z=new THREE.Face3(z+y,a+y,c+y),z.normal.copy(H),z.vertexNormals.push(H.clone(),H.clone(),H.clone()),h.faces.push(z),h.faceVertexUvs[0].push([d,g,v]),z=new THREE.Face3(a+y,b+y,c+y),z.normal.copy(H),z.vertexNormals.push(H.clone(),H.clone(),H.clone()),h.faces.push(z),h.faceVertexUvs[0].push([g.clone(),
+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g){var s,u=h.widthSegments,y=h.heightSegments,v=e/2,z=f/2,x=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",y=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",u=h.depthSegments;var H=u+1,G=y+1,w=e/u,B=f/y,I=new THREE.Vector3;I[s]=0<g?1:-1;for(e=0;e<G;e++)for(f=0;f<H;f++){var D=new THREE.Vector3;D[a]=(f*w-v)*c;D[b]=(e*B-z)*d;D[s]=g;h.vertices.push(D)}for(e=0;e<
+y;e++)for(f=0;f<u;f++)z=f+H*e,a=f+H*(e+1),b=f+1+H*(e+1),c=f+1+H*e,d=new THREE.Vector2(f/u,1-e/y),g=new THREE.Vector2(f/u,1-(e+1)/y),s=new THREE.Vector2((f+1)/u,1-(e+1)/y),v=new THREE.Vector2((f+1)/u,1-e/y),z=new THREE.Face3(z+x,a+x,c+x),z.normal.copy(I),z.vertexNormals.push(I.clone(),I.clone(),I.clone()),h.faces.push(z),h.faceVertexUvs[0].push([d,g,v]),z=new THREE.Face3(a+x,b+x,c+x),z.normal.copy(I),z.vertexNormals.push(I.clone(),I.clone(),I.clone()),h.faces.push(z),h.faceVertexUvs[0].push([g.clone(),
 s,v.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d);f("z","y",1,-1,c,b,-d);f("x","z",1,1,a,c,e);f("x","z",1,-1,a,c,-e);f("x","y",1,-1,a,b,g);f("x","y",-1,-1,a,b,-g);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(.5,.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
 0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([g[e].clone(),g[e+1].clone(),f.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[3]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var n=c+h/b*d;g[k]=a*Math.cos(n);g[k+1]=a*Math.sin(n);f[k+2]=1;e[l]=(g[k]/a+1)/2;e[l+1]=(g[k+1]/a+1)/2}c=
 [];for(k=1;k<=b;k++)c.push(k),c.push(k+1),c.push(0);this.addAttribute("index",new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(g,3));this.addAttribute("normal",new THREE.BufferAttribute(f,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
-THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],r=[],s=n/e,u=s*(b-a)+a;for(l=0;l<=d;l++){var x=l/d,v=new THREE.Vector3;v.x=u*Math.sin(x*h+
-f);v.y=-s*c+k;v.z=u*Math.cos(x*h+f);this.vertices.push(v);q.push(this.vertices.length-1);r.push(new THREE.Vector2(x,1-s))}p.push(q);m.push(r)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(f=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(f=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],r=p[n+1][l],s=p[n+1][l+1],u=p[n][l+1],x=f.clone(),v=f.clone(),
-z=h.clone(),y=h.clone(),J=m[n][l].clone(),G=m[n+1][l].clone(),w=m[n+1][l+1].clone(),B=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,r,u,[x,v,y]));this.faceVertexUvs[0].push([J,G,B]);this.faces.push(new THREE.Face3(r,s,u,[v.clone(),z,y.clone()]));this.faceVertexUvs[0].push([G.clone(),w,B.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],r=p[0][l+1],s=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,
-1,0),J=m[0][l].clone(),G=m[0][l+1].clone(),w=new THREE.Vector2(G.x,0),this.faces.push(new THREE.Face3(q,r,s,[x,v,z])),this.faceVertexUvs[0].push([J,G,w]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],r=p[e][l],s=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),J=m[e][l+1].clone(),G=m[e][l].clone(),w=new THREE.Vector2(G.x,1),this.faces.push(new THREE.Face3(q,r,s,[x,v,z])),this.faceVertexUvs[0].push([J,
+THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],r=[],s=n/e,u=s*(b-a)+a;for(l=0;l<=d;l++){var y=l/d,v=new THREE.Vector3;v.x=u*Math.sin(y*h+
+f);v.y=-s*c+k;v.z=u*Math.cos(y*h+f);this.vertices.push(v);q.push(this.vertices.length-1);r.push(new THREE.Vector2(y,1-s))}p.push(q);m.push(r)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(f=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(f=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],r=p[n+1][l],s=p[n+1][l+1],u=p[n][l+1],y=f.clone(),v=f.clone(),
+z=h.clone(),x=h.clone(),H=m[n][l].clone(),G=m[n+1][l].clone(),w=m[n+1][l+1].clone(),B=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,r,u,[y,v,x]));this.faceVertexUvs[0].push([H,G,B]);this.faces.push(new THREE.Face3(r,s,u,[v.clone(),z,x.clone()]));this.faceVertexUvs[0].push([G.clone(),w,B.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],r=p[0][l+1],s=this.vertices.length-1,y=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,
+1,0),H=m[0][l].clone(),G=m[0][l+1].clone(),w=new THREE.Vector2(G.x,0),this.faces.push(new THREE.Face3(q,r,s,[y,v,z])),this.faceVertexUvs[0].push([H,G,w]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],r=p[e][l],s=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),H=m[e][l+1].clone(),G=m[e][l].clone(),w=new THREE.Vector2(G.x,1),this.faces.push(new THREE.Face3(q,r,s,[y,v,z])),this.faceVertexUvs[0].push([H,
 G,w]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){d[0]=p[f[m]];d[1]=p[f[(m+1)%3]];d.sort(g);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:l,
 face2:void 0}:e[q].face2=l}d=[];for(q in e)if(g=e[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=c)f=k[g.vert1],d.push(f.x),d.push(f.y),d.push(f.z),f=k[g.vert2],d.push(f.x),d.push(f.y),d.push(f.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
-!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(L=a.length;0<=--L;){c=L;d=L-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=U*e,h=U*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+D,g=g+D,l=l+D,h=h+D;H.faces.push(new THREE.Face3(k,g,h));H.faces.push(new THREE.Face3(g,l,h));k=x.generateSideWallUV(H,k,g,l,h);H.faceVertexUvs[0].push([k[0],k[1],k[3]]);H.faceVertexUvs[0].push([k[1],
-k[2],k[3]])}}}function g(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=D;b+=D;c+=D;H.faces.push(new THREE.Face3(a,b,c));a=x.generateTopUV(H,a,b,c);H.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,
-s,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,z,y,J;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),z=new THREE.Vector3,y=new THREE.Vector3,J=new THREE.Vector3);p||(l=k=n=0);var G,w,B,H=this,D=this.vertices.length,r=a.extractPoints(m),m=r.shape,C=r.holes;if(r=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();w=0;for(B=C.length;w<B;w++)G=C[w],THREE.Shape.Utils.isClockWise(G)&&(C[w]=G.reverse());r=
-!1}var P=THREE.Shape.Utils.triangulateShape(m,C),F=m;w=0;for(B=C.length;w<B;w++)G=C[w],m=m.concat(G);var A,E,I,M,S,U=m.length,R,T=P.length,r=[],L=0;I=F.length;A=I-1;for(E=L+1;L<I;L++,A++,E++)A===I&&(A=0),E===I&&(E=0),r[L]=d(F[L],F[A],F[E]);var $=[],ea,fa=r.concat();w=0;for(B=C.length;w<B;w++){G=C[w];ea=[];L=0;I=G.length;A=I-1;for(E=L+1;L<I;L++,A++,E++)A===I&&(A=0),E===I&&(E=0),ea[L]=d(G[L],G[A],G[E]);$.push(ea);fa=fa.concat(ea)}for(A=0;A<n;A++){I=A/n;M=k*(1-I);E=l*Math.sin(I*Math.PI/2);L=0;for(I=
-F.length;L<I;L++)S=c(F[L],r[L],E),g(S.x,S.y,-M);w=0;for(B=C.length;w<B;w++)for(G=C[w],ea=$[w],L=0,I=G.length;L<I;L++)S=c(G[L],ea[L],E),g(S.x,S.y,-M)}E=l;for(L=0;L<U;L++)S=p?c(m[L],fa[L],E):m[L],u?(y.copy(v.normals[0]).multiplyScalar(S.x),z.copy(v.binormals[0]).multiplyScalar(S.y),J.copy(s[0]).add(y).add(z),g(J.x,J.y,J.z)):g(S.x,S.y,0);for(I=1;I<=q;I++)for(L=0;L<U;L++)S=p?c(m[L],fa[L],E):m[L],u?(y.copy(v.normals[I]).multiplyScalar(S.x),z.copy(v.binormals[I]).multiplyScalar(S.y),J.copy(s[I]).add(y).add(z),
-g(J.x,J.y,J.z)):g(S.x,S.y,h/q*I);for(A=n-1;0<=A;A--){I=A/n;M=k*(1-I);E=l*Math.sin(I*Math.PI/2);L=0;for(I=F.length;L<I;L++)S=c(F[L],r[L],E),g(S.x,S.y,h+M);w=0;for(B=C.length;w<B;w++)for(G=C[w],ea=$[w],L=0,I=G.length;L<I;L++)S=c(G[L],ea[L],E),u?g(S.x,S.y+s[q-1].y,s[q-1].x+M):g(S.x,S.y,h+M)}(function(){if(p){var a;a=0*U;for(L=0;L<T;L++)R=P[L],f(R[2]+a,R[1]+a,R[0]+a);a=q+2*n;a*=U;for(L=0;L<T;L++)R=P[L],f(R[0]+a,R[1]+a,R[2]+a)}else{for(L=0;L<T;L++)R=P[L],f(R[2],R[1],R[0]);for(L=0;L<T;L++)R=P[L],f(R[0]+
+!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(L=a.length;0<=--L;){c=L;d=L-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=U*e,h=U*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+D,g=g+D,l=l+D,h=h+D;I.faces.push(new THREE.Face3(k,g,h));I.faces.push(new THREE.Face3(g,l,h));k=y.generateSideWallUV(I,k,g,l,h);I.faceVertexUvs[0].push([k[0],k[1],k[3]]);I.faceVertexUvs[0].push([k[1],
+k[2],k[3]])}}}function g(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=D;b+=D;c+=D;I.faces.push(new THREE.Face3(a,b,c));a=y.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,
+s,u=!1,y=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,z,x,H;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),z=new THREE.Vector3,x=new THREE.Vector3,H=new THREE.Vector3);p||(l=k=n=0);var G,w,B,I=this,D=this.vertices.length,r=a.extractPoints(m),m=r.shape,C=r.holes;if(r=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();w=0;for(B=C.length;w<B;w++)G=C[w],THREE.Shape.Utils.isClockWise(G)&&(C[w]=G.reverse());r=
+!1}var P=THREE.Shape.Utils.triangulateShape(m,C),F=m;w=0;for(B=C.length;w<B;w++)G=C[w],m=m.concat(G);var A,E,J,M,S,U=m.length,R,T=P.length,r=[],L=0;J=F.length;A=J-1;for(E=L+1;L<J;L++,A++,E++)A===J&&(A=0),E===J&&(E=0),r[L]=d(F[L],F[A],F[E]);var $=[],ea,fa=r.concat();w=0;for(B=C.length;w<B;w++){G=C[w];ea=[];L=0;J=G.length;A=J-1;for(E=L+1;L<J;L++,A++,E++)A===J&&(A=0),E===J&&(E=0),ea[L]=d(G[L],G[A],G[E]);$.push(ea);fa=fa.concat(ea)}for(A=0;A<n;A++){J=A/n;M=k*(1-J);E=l*Math.sin(J*Math.PI/2);L=0;for(J=
+F.length;L<J;L++)S=c(F[L],r[L],E),g(S.x,S.y,-M);w=0;for(B=C.length;w<B;w++)for(G=C[w],ea=$[w],L=0,J=G.length;L<J;L++)S=c(G[L],ea[L],E),g(S.x,S.y,-M)}E=l;for(L=0;L<U;L++)S=p?c(m[L],fa[L],E):m[L],u?(x.copy(v.normals[0]).multiplyScalar(S.x),z.copy(v.binormals[0]).multiplyScalar(S.y),H.copy(s[0]).add(x).add(z),g(H.x,H.y,H.z)):g(S.x,S.y,0);for(J=1;J<=q;J++)for(L=0;L<U;L++)S=p?c(m[L],fa[L],E):m[L],u?(x.copy(v.normals[J]).multiplyScalar(S.x),z.copy(v.binormals[J]).multiplyScalar(S.y),H.copy(s[J]).add(x).add(z),
+g(H.x,H.y,H.z)):g(S.x,S.y,h/q*J);for(A=n-1;0<=A;A--){J=A/n;M=k*(1-J);E=l*Math.sin(J*Math.PI/2);L=0;for(J=F.length;L<J;L++)S=c(F[L],r[L],E),g(S.x,S.y,h+M);w=0;for(B=C.length;w<B;w++)for(G=C[w],ea=$[w],L=0,J=G.length;L<J;L++)S=c(G[L],ea[L],E),u?g(S.x,S.y+s[q-1].y,s[q-1].x+M):g(S.x,S.y,h+M)}(function(){if(p){var a;a=0*U;for(L=0;L<T;L++)R=P[L],f(R[2]+a,R[1]+a,R[0]+a);a=q+2*n;a*=U;for(L=0;L<T;L++)R=P[L],f(R[0]+a,R[1]+a,R[2]+a)}else{for(L=0;L<T;L++)R=P[L],f(R[2],R[1],R[0]);for(L=0;L<T;L++)R=P[L],f(R[0]+
 U*q,R[1]+U*q,R[2]+U*q)}})();(function(){var a=0;e(F,a);a+=F.length;w=0;for(B=C.length;w<B;w++)G=C[w],e(G,a),a+=G.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
@@ -781,21 +782,21 @@ THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="Ri
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;
 THREE.SphereGeometry=function(a,b,c,d,e,g,f){console.log("THREE.SphereGeometry: Consider using THREE.SphereBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var p=
 [],m=[];for(h=0;h<=b;h++){var q=h/b,r=k/c,s=new THREE.Vector3;s.x=-a*Math.cos(d+q*e)*Math.sin(g+r*f);s.y=a*Math.cos(g+r*f);s.z=a*Math.sin(d+q*e)*Math.sin(g+r*f);this.vertices.push(s);p.push(this.vertices.length-1);m.push(new THREE.Vector2(q,1-r))}l.push(p);n.push(m)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];g=l[k+1][h];f=l[k+1][h+1];var p=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),q=this.vertices[g].clone().normalize(),r=this.vertices[f].clone().normalize(),
-s=n[k][h+1].clone(),u=n[k][h].clone(),x=n[k+1][h].clone(),v=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(s.x=(s.x+u.x)/2,this.faces.push(new THREE.Face3(d,g,f,[p,q,r])),this.faceVertexUvs[0].push([s,x,v])):Math.abs(this.vertices[g].y)===a?(x.x=(x.x+v.x)/2,this.faces.push(new THREE.Face3(d,e,g,[p,m,q])),this.faceVertexUvs[0].push([s,u,x])):(this.faces.push(new THREE.Face3(d,e,f,[p,m,r])),this.faceVertexUvs[0].push([s,u,v]),this.faces.push(new THREE.Face3(e,g,f,[m.clone(),q,r.clone()])),this.faceVertexUvs[0].push([u.clone(),
-x,v.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
+s=n[k][h+1].clone(),u=n[k][h].clone(),y=n[k+1][h].clone(),v=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(s.x=(s.x+u.x)/2,this.faces.push(new THREE.Face3(d,g,f,[p,q,r])),this.faceVertexUvs[0].push([s,y,v])):Math.abs(this.vertices[g].y)===a?(y.x=(y.x+v.x)/2,this.faces.push(new THREE.Face3(d,e,g,[p,m,q])),this.faceVertexUvs[0].push([s,u,y])):(this.faces.push(new THREE.Face3(d,e,f,[p,m,r])),this.faceVertexUvs[0].push([s,u,v]),this.faces.push(new THREE.Face3(e,g,f,[m.clone(),q,r.clone()])),this.faceVertexUvs[0].push([u.clone(),
+y,v.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],u=r/c,x=0;x<=b;x++){var v=x/b,z=-a*Math.cos(d+v*e)*Math.sin(g+u*f),y=a*Math.cos(g+u*f),J=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(z,y,J).normalize();l.setXYZ(p,z,y,J);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);s.push(p);p++}m.push(s)}d=[];for(r=0;r<c;r++)for(x=0;x<b;x++)e=m[r][x+1],f=m[r][x],p=m[r+1][x],q=m[r+1][x+1],(0!==r||0<g)&&d.push(e,f,q),(r!==c-1||h<Math.PI)&&d.push(f,p,q);this.addAttribute("index",
+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],u=r/c,y=0;y<=b;y++){var v=y/b,z=-a*Math.cos(d+v*e)*Math.sin(g+u*f),x=a*Math.cos(g+u*f),H=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(z,x,H).normalize();l.setXYZ(p,z,x,H);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);s.push(p);p++}m.push(s)}d=[];for(r=0;r<c;r++)for(y=0;y<b;y++)e=m[r][y+1],f=m[r][y],p=m[r+1][y],q=m[r+1][y+1],(0!==r||0<g)&&d.push(e,f,q),(r!==c-1||h<Math.PI)&&d.push(f,p,q);this.addAttribute("index",
 new THREE.BufferAttribute(new Uint16Array(d),1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var n=l/d*e,p=k/c*Math.PI*2;g.x=a*Math.cos(n);g.y=a*Math.sin(n);var m=new THREE.Vector3;m.x=(a+b*Math.cos(p))*Math.cos(n);m.y=(a+b*Math.cos(p))*Math.sin(n);m.z=b*Math.sin(p);this.vertices.push(m);f.push(new THREE.Vector2(l/
 d,k/c));h.push(m.clone().sub(g).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,g=(d+1)*k+l,n=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),n=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
 THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var k=Array(c),l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=0;m<c;++m){k[m]=
-Array(d);var q=m/c*2*e*Math.PI,r=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);l.subVectors(q,r);n.addVectors(q,r);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(q=0;q<d;++q){var s=q/d*2*Math.PI,u=-b*Math.cos(s),s=b*Math.sin(s),x=new THREE.Vector3;x.x=r.x+u*n.x+s*p.x;x.y=r.y+u*n.y+s*p.y;x.z=r.z+u*n.z+s*p.z;k[m][q]=this.vertices.push(x)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,g=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][g],g=k[m][g],f=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
+Array(d);var q=m/c*2*e*Math.PI,r=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);l.subVectors(q,r);n.addVectors(q,r);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(q=0;q<d;++q){var s=q/d*2*Math.PI,u=-b*Math.cos(s),s=b*Math.sin(s),y=new THREE.Vector3;y.x=r.x+u*n.x+s*p.x;y.y=r.y+u*n.y+s*p.y;y.z=r.z+u*n.z+s*p.z;k[m][q]=this.vertices.push(y)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,g=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][g],g=k[m][g],f=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
 q/d),n=new THREE.Vector2((m+1)/c,(q+1)/d),p=new THREE.Vector2(m/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,l,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([l.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
-THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,k,l=b+1,n,p,m,q,r,s=new THREE.Vector3,u,x,v;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=u.normals;v=u.binormals;this.tangents=u.tangents;this.normals=x;this.binormals=v;for(u=0;u<l;u++)for(f[u]=[],n=u/(l-1),r=a.getPointAt(n),h=x[u],k=v[u],m=c*g(n),n=0;n<d;n++)p=
-n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),s.copy(r),s.x+=q*h.x+p*k.x,s.y+=q*h.y+p*k.y,s.z+=q*h.z+p*k.z,f[u][n]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)g=e?(u+1)%b:u+1,l=(n+1)%d,a=f[u][n],c=f[g][n],g=f[g][l],l=f[u][l],s=new THREE.Vector2(u/b,n/d),x=new THREE.Vector2((u+1)/b,n/d),v=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([s,x,h]),this.faces.push(new THREE.Face3(c,
-g,l)),this.faceVertexUvs[0].push([x.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
+THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,k,l=b+1,n,p,m,q,r,s=new THREE.Vector3,u,y,v;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);y=u.normals;v=u.binormals;this.tangents=u.tangents;this.normals=y;this.binormals=v;for(u=0;u<l;u++)for(f[u]=[],n=u/(l-1),r=a.getPointAt(n),h=y[u],k=v[u],m=c*g(n),n=0;n<d;n++)p=
+n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),s.copy(r),s.x+=q*h.x+p*k.x,s.y+=q*h.y+p*k.y,s.z+=q*h.z+p*k.z,f[u][n]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)g=e?(u+1)%b:u+1,l=(n+1)%d,a=f[u][n],c=f[g][n],g=f[g][l],l=f[u][l],s=new THREE.Vector2(u/b,n/d),y=new THREE.Vector2((u+1)/b,n/d),v=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([s,y,h]),this.faces.push(new THREE.Face3(c,
+g,l)),this.faceVertexUvs[0].push([y.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,p;this.tangents=e;this.normals=g;this.binormals=f;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
 h);f[0].crossVectors(e[0],g[0]);for(l=1;l<b;l++)g[l]=g[l-1].clone(),f[l]=f[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),g[l].applyMatrix4(k.makeRotationAxis(h,d))),f[l].crossVectors(e[l],g[l]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),l=1;l<b;l++)g[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),f[l].crossVectors(e[l],g[l])};
 THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,
@@ -818,8 +819,8 @@ THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.
 this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:g}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(c);this.setLength(e,f,h)}}();THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.constructor=THREE.ArrowHelper;
 THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,a-b,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};
 THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};THREE.BoxHelper=function(a){var b=new THREE.BufferGeometry;b.addAttribute("position",new THREE.BufferAttribute(new Float32Array(72),3));THREE.LineSegments.call(this,b,new THREE.LineBasicMaterial({color:16776960}));void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.BoxHelper.prototype.constructor=THREE.BoxHelper;
-THREE.BoxHelper.prototype.update=function(){var a=new THREE.Box3;return function(b){a.setFromObject(b);b=a.min;var c=a.max,d=this.geometry.attributes.position.array;d[0]=c.x;d[1]=c.y;d[2]=c.z;d[3]=b.x;d[4]=c.y;d[5]=c.z;d[6]=b.x;d[7]=c.y;d[8]=c.z;d[9]=b.x;d[10]=b.y;d[11]=c.z;d[12]=b.x;d[13]=b.y;d[14]=c.z;d[15]=c.x;d[16]=b.y;d[17]=c.z;d[18]=c.x;d[19]=b.y;d[20]=c.z;d[21]=c.x;d[22]=c.y;d[23]=c.z;d[24]=c.x;d[25]=c.y;d[26]=b.z;d[27]=b.x;d[28]=c.y;d[29]=b.z;d[30]=b.x;d[31]=c.y;d[32]=b.z;d[33]=b.x;d[34]=
-b.y;d[35]=b.z;d[36]=b.x;d[37]=b.y;d[38]=b.z;d[39]=c.x;d[40]=b.y;d[41]=b.z;d[42]=c.x;d[43]=b.y;d[44]=b.z;d[45]=c.x;d[46]=c.y;d[47]=b.z;d[48]=c.x;d[49]=c.y;d[50]=c.z;d[51]=c.x;d[52]=c.y;d[53]=b.z;d[54]=b.x;d[55]=c.y;d[56]=c.z;d[57]=b.x;d[58]=c.y;d[59]=b.z;d[60]=b.x;d[61]=b.y;d[62]=c.z;d[63]=b.x;d[64]=b.y;d[65]=b.z;d[66]=c.x;d[67]=b.y;d[68]=c.z;d[69]=c.x;d[70]=b.y;d[71]=b.z;this.geometry.attributes.position.needsUpdate=!0;this.geometry.computeBoundingSphere()}}();
+THREE.BoxHelper.prototype.update=function(){var a=new THREE.Box3;return function(b){a.setFromObject(b);if(!a.empty()){b=a.min;var c=a.max,d=this.geometry.attributes.position.array;d[0]=c.x;d[1]=c.y;d[2]=c.z;d[3]=b.x;d[4]=c.y;d[5]=c.z;d[6]=b.x;d[7]=c.y;d[8]=c.z;d[9]=b.x;d[10]=b.y;d[11]=c.z;d[12]=b.x;d[13]=b.y;d[14]=c.z;d[15]=c.x;d[16]=b.y;d[17]=c.z;d[18]=c.x;d[19]=b.y;d[20]=c.z;d[21]=c.x;d[22]=c.y;d[23]=c.z;d[24]=c.x;d[25]=c.y;d[26]=b.z;d[27]=b.x;d[28]=c.y;d[29]=b.z;d[30]=b.x;d[31]=c.y;d[32]=b.z;d[33]=
+b.x;d[34]=b.y;d[35]=b.z;d[36]=b.x;d[37]=b.y;d[38]=b.z;d[39]=c.x;d[40]=b.y;d[41]=b.z;d[42]=c.x;d[43]=b.y;d[44]=b.z;d[45]=c.x;d[46]=c.y;d[47]=b.z;d[48]=c.x;d[49]=c.y;d[50]=c.z;d[51]=c.x;d[52]=c.y;d[53]=b.z;d[54]=b.x;d[55]=c.y;d[56]=c.z;d[57]=b.x;d[58]=c.y;d[59]=b.z;d[60]=b.x;d[61]=b.y;d[62]=c.z;d[63]=b.x;d[64]=b.y;d[65]=b.z;d[66]=c.x;d[67]=b.y;d[68]=c.z;d[69]=c.x;d[70]=b.y;d[71]=b.z;this.geometry.attributes.position.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();
 THREE.BoundingBoxHelper=function(a,b){var c=void 0!==b?b:8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.BoxGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.constructor=THREE.BoundingBoxHelper;THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};
 THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===g[a]&&(g[a]=[]);g[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),g={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
 b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.LineSegments.call(this,d,e);this.camera=a;this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=g;this.update()};THREE.CameraHelper.prototype=Object.create(THREE.LineSegments.prototype);