@@ -91,6 +91,8 @@ THREE.Color.prototype = {
return new THREE.Color( this.hex );
- }
+ },
+
+ constructor : THREE.Color
};
@@ -502,7 +502,9 @@ THREE.Geometry.prototype = {
}
+ constructor : THREE.Geometry
@@ -34,6 +34,8 @@ THREE.Matrix3.prototype = {
return this;
+ constructor : THREE.Matrix3
@@ -689,7 +689,9 @@ THREE.Matrix4.prototype = {
this.n23 = m.n23 * invScaleZ;
this.n33 = m.n33 * invScaleZ;
+ constructor : THREE.Matrix4
@@ -228,6 +228,8 @@ THREE.Object3D.prototype = {
+ constructor : THREE.Object3D
@@ -182,7 +182,9 @@ THREE.Quaternion.prototype = {
return dest;
+ constructor : THREE.Quaternion
@@ -180,6 +180,8 @@ THREE.Ray.prototype = {
+ constructor : THREE.Ray
@@ -35,6 +35,8 @@ THREE.UV.prototype = {
+ constructor : THREE.UV
@@ -172,6 +172,8 @@ THREE.Vector2.prototype = {
return ( ( v.x == this.x ) && ( v.y == this.y ) );
+ constructor : THREE.Vector2
@@ -267,6 +267,8 @@ THREE.Vector3.prototype = {
return ( this.lengthSq() < 0.0001 /* almostZero */ );
+ constructor : THREE.Vector3
@@ -173,5 +173,7 @@ THREE.Vector4.prototype = {
},
+ constructor : THREE.Vector4
@@ -767,6 +767,8 @@ THREE.BinaryLoader.prototype = {
uv.push( new THREE.UV( u4, v4 ) );
where.push( uv );
+ constructor : THREE.BinaryLoader
@@ -366,6 +366,8 @@ THREE.Loader.prototype = {
return material;
+ constructor : THREE.Loader
@@ -1318,6 +1318,8 @@ THREE.LoaderOld.prototype = {
chunks.pop();
return chunks.join( "/" );
+ constructor : THREE.LoaderOld
@@ -763,6 +763,8 @@ THREE.SceneLoader.prototype = {
+ constructor : THREE.SceneLoader
@@ -34,7 +34,9 @@ THREE.Texture.prototype = {
return clonedTexture;
+ constructor : THREE.Texture