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@@ -618,7 +618,7 @@ THREE.CanvasRenderer = function ( parameters ) {
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}
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- if ( material.wireframe === false && material.shading == THREE.SmoothShading && element.vertexNormalsLength == 3 ) {
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+ if ( material.wireframe === false && material.shading === THREE.SmoothShading && element.vertexNormalsLength === 3 ) {
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_color1.copy( _ambientLight );
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_color2.copy( _ambientLight );
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@@ -681,7 +681,7 @@ THREE.CanvasRenderer = function ( parameters ) {
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patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
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- }/* else if ( material.envMap.mapping == THREE.SphericalRefractionMapping ) {
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+ }/* else if ( material.envMap.mapping === THREE.SphericalRefractionMapping ) {
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@@ -722,7 +722,7 @@ THREE.CanvasRenderer = function ( parameters ) {
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var normal;
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- if ( material.shading == THREE.FlatShading ) {
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+ if ( material.shading === THREE.FlatShading ) {
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normal = element.normalModelView;
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@@ -732,7 +732,7 @@ THREE.CanvasRenderer = function ( parameters ) {
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? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
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: fillPath( _color );
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- } else if ( material.shading == THREE.SmoothShading ) {
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+ } else if ( material.shading === THREE.SmoothShading ) {
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normal = element.vertexNormalsModelView[ uv1 ];
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_color1.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
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@@ -789,12 +789,12 @@ THREE.CanvasRenderer = function ( parameters ) {
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function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {
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- if ( texture instanceof THREE.DataTexture || texture.image === undefined || texture.image.width == 0 ) return;
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+ if ( texture instanceof THREE.DataTexture || texture.image === undefined || texture.image.width === 0 ) return;
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if ( texture.needsUpdate === true ) {
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- var repeatX = texture.wrapS == THREE.RepeatWrapping;
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- var repeatY = texture.wrapT == THREE.RepeatWrapping;
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+ var repeatX = texture.wrapS === THREE.RepeatWrapping;
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+ var repeatY = texture.wrapT === THREE.RepeatWrapping;
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_patterns[ texture.id ] = _context.createPattern(
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texture.image, repeatX === true && repeatY === true
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