Conflicts: examples/js/renderers/SoftwareRenderer.js
@@ -143,7 +143,7 @@
// SPRITES
var texture = THREE.ImageUtils.loadTexture( 'textures/sprite.png' );
- var material = new THREE.SpriteMaterial( { map: texture } );
+ var material = new THREE.SpriteMaterial( { map: texture, transparent: true } );
for ( var i = 0; i < 50; i ++ ) {