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@@ -2,7 +2,7 @@
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* @author oosmoxiecode
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* uvs are messed up in this one, and commented away for now. There is an ugly "seam" by the shared vertices
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- * when it "wraps" around, that needs to be fixed. It´s because they share the first and the last vertices
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+ * when it "wraps" around, that needs to be fixed. It�s because they share the first and the last vertices
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* so it draws the entire texture on the seam-faces, I think...
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*/
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@@ -66,7 +66,7 @@ THREE.IcosahedronGeometry = function ( subdivisions ) {
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// subdivide faces to refine the triangles
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for (var i=0; i < this.subdivisions; i++) {
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tempFaces = new THREE.Geometry();
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- for (var tri in tempScope.faces) {
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+ for (var tri=0; tri < tempScope.faces.length; tri++) {
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// replace each triangle by 4 triangles
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var a = getMiddlePoint(tempScope.faces[tri].a, tempScope.faces[tri].b);
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var b = getMiddlePoint(tempScope.faces[tri].b, tempScope.faces[tri].c);
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