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Replaced UV debug texture.

Mr.doob 11 年之前
父節點
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564f161d6e

+ 1 - 1
examples/misc_ubiquity_test2.html

@@ -42,7 +42,7 @@
 
 				var geometry = new THREE.CubeGeometry( 200, 200, 200, 4, 4, 4 );
 
-				texture = THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' );
+				texture = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
 				texture.wrapS = THREE.RepeatWrapping;
 				texture.wrapT = THREE.RepeatWrapping;
 

二進制
examples/textures/UV_Grid_Sm.jpg


+ 1 - 0
examples/textures/UV_Grid_Sm.txt

@@ -0,0 +1 @@
+http://www.helloluxx.com/tutorials/cinema4d-2/cinema4d-materials/uv-grids/

二進制
examples/textures/ash_uvgrid01.jpg


+ 0 - 1
examples/textures/ash_uvgrid01.nfo

@@ -1 +0,0 @@
-http://www.pixelcg.com/blog/?p=146

+ 1 - 1
examples/webgl_animation_skinning_morph.html

@@ -211,7 +211,7 @@
 
 				//var envMap = THREE.ImageUtils.loadTextureCube( urls );
 
-				//var map = THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" );
+				//var map = THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" );
 
 				//var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
 				//var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );

+ 1 - 1
examples/webgl_geometries.html

@@ -49,7 +49,7 @@
 				light.position.set( 0, 1, 0 );
 				scene.add( light );
 
-				var map = THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' );
+				var map = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
 				map.wrapS = map.wrapT = THREE.RepeatWrapping;
 				map.anisotropy = 16;
 

+ 1 - 1
examples/webgl_geometries2.html

@@ -60,7 +60,7 @@
 				light.position.set( 0, 0, 1 );
 				scene.add( light );
 
-				var map = THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' );
+				var map = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
 				map.wrapS = map.wrapT = THREE.RepeatWrapping;
 				map.anisotropy = 16;
 

+ 1 - 1
examples/webgl_geometry_convex.html

@@ -49,7 +49,7 @@
 				light.position.set( 0, 1, 0 );
 				scene.add( light );
 
-				var map = THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' );
+				var map = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
 				map.wrapS = map.wrapT = THREE.RepeatWrapping;
 				map.anisotropy = 16;
 

+ 1 - 1
examples/webgl_geometry_nurbs.html

@@ -152,7 +152,7 @@
 				var knots2 = [0, 0, 0, 0, 1, 1, 1, 1];
 				var nurbsSurface = new THREE.NURBSSurface(degree1, degree2, knots1, knots2, nsControlPoints);
 
-				var map = THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' );
+				var map = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
 				map.wrapS = map.wrapT = THREE.RepeatWrapping;
 				map.anisotropy = 16;
 

+ 1 - 1
examples/webgl_loader_ctm.html

@@ -159,7 +159,7 @@
 
 				loader.load( "models/ctm/ben.ctm",   function( geometry ) {
 
-					var material = new THREE.MeshLambertMaterial( { color: 0xffaa00, map: THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
+					var material = new THREE.MeshLambertMaterial( { color: 0xffaa00, map: THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
 					callbackModel( geometry, 450, material, 0, -200, 0, 0, 0 );
 					checkTime();
 

+ 1 - 1
examples/webgl_loader_obj.html

@@ -83,7 +83,7 @@
 				var texture = new THREE.Texture();
 
 				var loader = new THREE.ImageLoader( manager );
-				loader.load( 'textures/ash_uvgrid01.jpg', function ( image ) {
+				loader.load( 'textures/UV_Grid_Sm.jpg', function ( image ) {
 
 					texture.image = image;
 					texture.needsUpdate = true;

+ 1 - 1
examples/webgl_marchingcubes.html

@@ -285,7 +285,7 @@
 			dottedMaterial2.uniforms.uBaseColor.value.setRGB( 0, 0, 0 );
 			dottedMaterial2.uniforms.uLineColor1.value.setHSL( 0.05, 1.0, 0.5 );
 
-			var texture = THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" );
+			var texture = THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" );
 			texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
 
 			var materials = {

+ 1 - 1
examples/webgl_materials_blending.html

@@ -74,7 +74,7 @@
 
 				var blendings = [ "NoBlending", "NormalBlending", "AdditiveBlending", "SubtractiveBlending", "MultiplyBlending", "AdditiveAlphaBlending" ];
 
-				var map0 = THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' );
+				var map0 = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
 				var map1 = THREE.ImageUtils.loadTexture( 'textures/sprite0.jpg' );
 				var map2 = THREE.ImageUtils.loadTexture( 'textures/sprite0.png' );
 				var map3 = THREE.ImageUtils.loadTexture( 'textures/lensflare/lensflare0.png' );