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Examples: Clean up.

Mr.doob 5 年之前
父节点
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56d428f254
共有 1 个文件被更改,包括 1 次插入3 次删除
  1. 1 3
      examples/webgl_tonemapping.html

+ 1 - 3
examples/webgl_tonemapping.html

@@ -31,7 +31,7 @@
 				opacity: 1.0,
 				opacity: 1.0,
 				roughness: 1.0,
 				roughness: 1.0,
 				bumpScale: 1.0,
 				bumpScale: 1.0,
-				exposure: 3.0,
+				exposure: 2.0,
 				whitePoint: 5.0,
 				whitePoint: 5.0,
 				toneMapping: "Uncharted2",
 				toneMapping: "Uncharted2",
 				renderMode: "Renderer"
 				renderMode: "Renderer"
@@ -138,8 +138,6 @@
 
 
 						scene.environment = pmremGenerator.fromEquirectangular( hdrEquirect ).texture;
 						scene.environment = pmremGenerator.fromEquirectangular( hdrEquirect ).texture;
 
 
-						standardMaterial.needsUpdate = true; // TODO(mrdoob) Should WebGLRenderer handle this?
-
 						hdrEquirect.dispose();
 						hdrEquirect.dispose();
 						pmremGenerator.dispose();
 						pmremGenerator.dispose();