|
@@ -7,11 +7,29 @@ var Viewport = function ( signals ) {
|
|
|
|
|
|
var sceneHelpers = new THREE.Scene();
|
|
|
|
|
|
- var plane = new THREE.Mesh(
|
|
|
- new THREE.PlaneGeometry( 1000, 1000, 20, 20 ),
|
|
|
- new THREE.MeshBasicMaterial( { color: 0x606060, wireframe: true, transparent: true } )
|
|
|
- );
|
|
|
- sceneHelpers.add( plane );
|
|
|
+ var size = 500, step = 25;
|
|
|
+ var geometry = new THREE.Geometry();
|
|
|
+ var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
|
|
|
+ var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
|
|
|
+
|
|
|
+ for ( var i = - size; i <= size; i += step ) {
|
|
|
+
|
|
|
+ geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
|
|
|
+ geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
|
|
|
+
|
|
|
+ geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
|
|
|
+ geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
|
|
|
+
|
|
|
+ var color = i === 0 ? color1 : color2;
|
|
|
+
|
|
|
+ geometry.colors.push( color, color, color, color );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var grid = new THREE.Line( geometry, material, THREE.LinePieces );
|
|
|
+ sceneHelpers.add( grid );
|
|
|
+
|
|
|
+ //
|
|
|
|
|
|
var scene = new THREE.Scene();
|
|
|
|