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Render shadows double-sided

A clipped mesh is typically not a closed mesh.
WestLangley 8 years ago
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commit
56f15221ff
1 changed files with 1 additions and 0 deletions
  1. 1 0
      examples/webgl_clipping.html

+ 1 - 0
examples/webgl_clipping.html

@@ -106,6 +106,7 @@
 
 				renderer = new THREE.WebGLRenderer();
 				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.renderSingleSided = false;
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				window.addEventListener( 'resize', onWindowResize, false );