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@@ -11,6 +11,7 @@ varying vec3 vViewPosition;
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#include <common>
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#include <uv_pars_vertex>
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+#include <color_pars_vertex>
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#include <displacementmap_pars_vertex>
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#include <fog_pars_vertex>
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#include <morphtarget_pars_vertex>
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@@ -22,7 +23,7 @@ varying vec3 vViewPosition;
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void main() {
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#include <uv_vertex>
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-
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+ #include <color_vertex>
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinbase_vertex>
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