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@@ -24,8 +24,8 @@ THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[
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THREE.Matrix4.prototype={set:function(b,c,d,e,f,g,j,k,m,o,n,p,t,u,v,z){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=f;this.n22=g;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=n;this.n34=p;this.n41=t;this.n42=u;this.n43=v;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var e=THREE.Matrix4.__v1,
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f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(b,c).normalize();if(g.length()===0)g.z=1;e.cross(d,g).normalize();e.length()===0&&(g.x+=1.0E-4,e.cross(d,g).normalize());f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,f=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*f;b.y=(this.n21*c+this.n22*d+this.n23*
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e+this.n24)*f;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*f;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,f=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*f;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*f;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*f;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*f;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+d*this.n32+e*this.n33;b.normalize();
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-return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,f=b.n13,g=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,n=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,A=b.n43,x=b.n44,G=c.n11,y=c.n12,D=c.n13,F=c.n14,B=c.n21,P=c.n22,
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-K=c.n23,L=c.n24,E=c.n31,M=c.n32,T=c.n33,h=c.n34;this.n11=d*G+e*B+f*E;this.n12=d*y+e*P+f*M;this.n13=d*D+e*K+f*T;this.n14=d*F+e*L+f*h+g;this.n21=j*G+k*B+m*E;this.n22=j*y+k*P+m*M;this.n23=j*D+k*K+m*T;this.n24=j*F+k*L+m*h+o;this.n31=n*G+p*B+t*E;this.n32=n*y+p*P+t*M;this.n33=n*D+p*K+t*T;this.n34=n*F+p*L+t*h+u;this.n41=v*G+z*B+A*E;this.n42=v*y+z*P+A*M;this.n43=v*D+z*K+A*T;this.n44=v*F+z*L+A*h+x;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=
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+return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,f=b.n13,g=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,n=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,A=b.n43,y=b.n44,F=c.n11,x=c.n12,D=c.n13,G=c.n14,B=c.n21,Q=c.n22,
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+K=c.n23,L=c.n24,E=c.n31,M=c.n32,U=c.n33,h=c.n34;this.n11=d*F+e*B+f*E;this.n12=d*x+e*Q+f*M;this.n13=d*D+e*K+f*U;this.n14=d*G+e*L+f*h+g;this.n21=j*F+k*B+m*E;this.n22=j*x+k*Q+m*M;this.n23=j*D+k*K+m*U;this.n24=j*G+k*L+m*h+o;this.n31=n*F+p*B+t*E;this.n32=n*x+p*Q+t*M;this.n33=n*D+p*K+t*U;this.n34=n*G+p*L+t*h+u;this.n41=v*F+z*B+A*E;this.n42=v*x+z*Q+A*M;this.n43=v*D+z*K+A*U;this.n44=v*G+z*L+A*h+y;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=
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this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=
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this.n11,c=this.n12,d=this.n13,e=this.n14,f=this.n21,g=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,n=this.n33,p=this.n34,t=this.n41,u=this.n42,v=this.n43,z=this.n44;return e*j*o*t-d*k*o*t-e*g*n*t+c*k*n*t+d*g*p*t-c*j*p*t-e*j*m*u+d*k*m*u+e*f*n*u-b*k*n*u-d*f*p*u+b*j*p*u+e*g*m*v-c*k*m*v-e*f*o*v+b*k*o*v+c*f*p*v-b*g*p*v-d*g*m*z+c*j*m*z+d*f*o*z-b*j*o*z-c*f*n*z+b*g*n*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=
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this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
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@@ -36,8 +36,8 @@ g+d,m*j-e*k,m*k+e*j,0,m*j+e*k,o*j+d,o*k-e*g,0,m*k-e*j,o*k+e*g,f*k*k+d,0,0,0,0,1)
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this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var c=b.x,d=b.y,e=b.z,b=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),g=Math.cos(e),e=Math.sin(e),j=b*d,k=c*d;this.n11=f*g;this.n12=-f*e;this.n13=d;this.n21=k*g+b*e;this.n22=-k*e+b*g;this.n23=-c*f;this.n31=-j*g+c*e;this.n32=j*e+c*g;this.n33=b*f;return this},
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setRotationFromQuaternion:function(b){var c=b.x,d=b.y,e=b.z,f=b.w,g=c+c,j=d+d,k=e+e,b=c*g,m=c*j;c*=k;var o=d*j;d*=k;e*=k;g*=f;j*=f;f*=k;this.n11=1-(o+e);this.n12=m-f;this.n13=c+j;this.n21=m+f;this.n22=1-(b+e);this.n23=d-g;this.n31=c-j;this.n32=d+g;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14=
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b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,f=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*f;this.n23=b.n23*f;this.n33=b.n33*f}};
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-THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,f=b.n13,g=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,n=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,A=b.n43,x=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*u*z-o*t*z+o*p*A-k*u*A-m*p*x+k*t*x;c.n12=g*t*z-f*u*z-g*p*A+e*u*A+f*p*x-e*t*x;c.n13=f*o*z-g*m*z+g*k*A-e*o*A-f*k*x+e*m*x;c.n14=g*m*p-f*o*p-g*k*t+e*o*t+f*k*u-e*m*u;c.n21=o*t*v-m*u*v-o*n*A+j*u*A+m*n*x-j*t*x;c.n22=f*u*v-g*t*v+g*n*A-d*u*A-f*n*x+d*t*x;c.n23=g*m*v-f*o*v-g*j*A+d*o*A+f*j*x-d*m*x;c.n24=
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-f*o*n-g*m*n+g*j*t-d*o*t-f*j*u+d*m*u;c.n31=k*u*v-o*p*v+o*n*z-j*u*z-k*n*x+j*p*x;c.n32=g*p*v-e*u*v-g*n*z+d*u*z+e*n*x-d*p*x;c.n33=f*o*v-g*k*v+g*j*z-d*o*z-e*j*x+d*k*x;c.n34=g*k*n-e*o*n-g*j*p+d*o*p+e*j*u-d*k*u;c.n41=m*p*v-k*t*v-m*n*z+j*t*z+k*n*A-j*p*A;c.n42=e*t*v-f*p*v+f*n*z-d*t*z-e*n*A+d*p*A;c.n43=f*k*v-e*m*v-f*j*z+d*m*z+e*j*A-d*k*A;c.n44=e*m*n-f*k*n+f*j*p-d*m*p-e*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c};
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+THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,f=b.n13,g=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,n=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,A=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*u*z-o*t*z+o*p*A-k*u*A-m*p*y+k*t*y;c.n12=g*t*z-f*u*z-g*p*A+e*u*A+f*p*y-e*t*y;c.n13=f*o*z-g*m*z+g*k*A-e*o*A-f*k*y+e*m*y;c.n14=g*m*p-f*o*p-g*k*t+e*o*t+f*k*u-e*m*u;c.n21=o*t*v-m*u*v-o*n*A+j*u*A+m*n*y-j*t*y;c.n22=f*u*v-g*t*v+g*n*A-d*u*A-f*n*y+d*t*y;c.n23=g*m*v-f*o*v-g*j*A+d*o*A+f*j*y-d*m*y;c.n24=
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+f*o*n-g*m*n+g*j*t-d*o*t-f*j*u+d*m*u;c.n31=k*u*v-o*p*v+o*n*z-j*u*z-k*n*y+j*p*y;c.n32=g*p*v-e*u*v-g*n*z+d*u*z+e*n*y-d*p*y;c.n33=f*o*v-g*k*v+g*j*z-d*o*z-e*j*y+d*k*y;c.n34=g*k*n-e*o*n-g*j*p+d*o*p+e*j*u-d*k*u;c.n41=m*p*v-k*t*v-m*n*z+j*t*z+k*n*A-j*p*A;c.n42=e*t*v-f*p*v+f*n*z-d*t*z-e*n*A+d*p*A;c.n43=f*k*v-e*m*v-f*j*z+d*m*z+e*j*A-d*k*A;c.n44=e*m*n-f*k*n+f*j*p-d*m*p-e*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c};
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THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,f=-b.n33*b.n21+b.n31*b.n23,g=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,n=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*f;d[2]=b*g;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*o;d[7]=b*n;d[8]=b*p;return c};
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THREE.Matrix4.makeFrustum=function(b,c,d,e,f,g){var j;j=new THREE.Matrix4;j.n11=2*f/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*f/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(g+f)/(g-f);j.n34=-2*g*f/(g-f);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var f,b=d*Math.tan(b*Math.PI/360);f=-b;return THREE.Matrix4.makeFrustum(f*c,b*c,f,b,d,e)};
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THREE.Matrix4.makeOrtho=function(b,c,d,e,f,g){var j,k,m,o;j=new THREE.Matrix4;k=c-b;m=d-e;o=g-f;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+e)/m);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((g+f)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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@@ -59,9 +59,9 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.f
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d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,d,e,f,g,j,k=new THREE.Vector3,m=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){g=this.faces[e];if(b&&g.vertexNormals.length){k.set(0,0,0);c=0;for(d=g.vertexNormals.length;c<d;c++)k.addSelf(g.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[g.a],d=this.vertices[g.b],j=this.vertices[g.c],k.sub(j.position,d.position),m.sub(c.position,d.position),k.crossSelf(m);k.isZero()||
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k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,e;if(this.__tmpVertices==void 0){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(d=this.faces[b],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=
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this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal),e[d.d].addSelf(d.normal));b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),
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-d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeTangents:function(){function b(b,d,c,e,h,f,g){k=b.vertices[d].position;m=b.vertices[c].position;o=b.vertices[e].position;n=j[h];p=j[f];t=j[g];u=m.x-k.x;v=o.x-k.x;z=m.y-k.y;A=o.y-k.y;x=m.z-k.z;G=o.z-k.z;y=p.u-n.u;D=t.u-n.u;F=p.v-n.v;B=t.v-n.v;P=1/(y*B-D*F);M.set((B*u-F*v)*
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-P,(B*z-F*A)*P,(B*x-F*G)*P);T.set((y*v-D*u)*P,(y*A-D*z)*P,(y*G-D*x)*P);L[d].addSelf(M);L[c].addSelf(M);L[e].addSelf(M);E[d].addSelf(T);E[c].addSelf(T);E[e].addSelf(T)}var c,d,e,f,g,j,k,m,o,n,p,t,u,v,z,A,x,G,y,D,F,B,P,K,L=[],E=[],M=new THREE.Vector3,T=new THREE.Vector3,h=new THREE.Vector3,Q=new THREE.Vector3,R=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)L[c]=new THREE.Vector3,E[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)g=this.faces[c],j=this.faceVertexUvs[0][c],g instanceof
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-THREE.Face3?b(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(b(this,g.a,g.b,g.c,0,1,2),b(this,g.a,g.b,g.d,0,1,3));var N=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){g=this.faces[c];for(e=0;e<g.vertexNormals.length;e++)R.copy(g.vertexNormals[e]),f=g[N[e]],K=L[f],h.copy(K),h.subSelf(R.multiplyScalar(R.dot(K))).normalize(),Q.cross(g.vertexNormals[e],K),f=Q.dot(E[f]),f=f<0?-1:1,g.vertexTangents[e]=new THREE.Vector4(h.x,h.y,h.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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+d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeTangents:function(){function b(b,d,c,e,h,f,g){k=b.vertices[d].position;m=b.vertices[c].position;o=b.vertices[e].position;n=j[h];p=j[f];t=j[g];u=m.x-k.x;v=o.x-k.x;z=m.y-k.y;A=o.y-k.y;y=m.z-k.z;F=o.z-k.z;x=p.u-n.u;D=t.u-n.u;G=p.v-n.v;B=t.v-n.v;Q=1/(x*B-D*G);M.set((B*u-G*v)*
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+Q,(B*z-G*A)*Q,(B*y-G*F)*Q);U.set((x*v-D*u)*Q,(x*A-D*z)*Q,(x*F-D*y)*Q);L[d].addSelf(M);L[c].addSelf(M);L[e].addSelf(M);E[d].addSelf(U);E[c].addSelf(U);E[e].addSelf(U)}var c,d,e,f,g,j,k,m,o,n,p,t,u,v,z,A,y,F,x,D,G,B,Q,K,L=[],E=[],M=new THREE.Vector3,U=new THREE.Vector3,h=new THREE.Vector3,R=new THREE.Vector3,S=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)L[c]=new THREE.Vector3,E[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)g=this.faces[c],j=this.faceVertexUvs[0][c],g instanceof
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+THREE.Face3?b(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(b(this,g.a,g.b,g.c,0,1,2),b(this,g.a,g.b,g.d,0,1,3));var O=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){g=this.faces[c];for(e=0;e<g.vertexNormals.length;e++)S.copy(g.vertexNormals[e]),f=g[O[e]],K=L[f],h.copy(K),h.subSelf(S.multiplyScalar(S.dot(K))).normalize(),R.cross(g.vertexNormals[e],K),f=R.dot(E[f]),f=f<0?-1:1,g.vertexTangents[e]=new THREE.Vector4(h.x,h.y,h.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
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else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,d){return Math.min(b,d)+"_"+Math.max(b,d)}function c(b,d,c){b[d]===
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void 0?(b[d]={set:{},array:[]},b[d].set[c]=1,b[d].array.push(c)):b[d].set[c]===void 0&&(b[d].set[c]=1,b[d].array.push(c))}var d,e,f,g,j,k={};d=0;for(e=this.faces.length;d<e;d++)j=this.faces[d],j instanceof THREE.Face3?(f=b(j.a,j.b),c(k,f,d),f=b(j.b,j.c),c(k,f,d),f=b(j.a,j.c),c(k,f,d)):j instanceof THREE.Face4&&(f=b(j.b,j.d),c(k,f,d),f=b(j.a,j.b),c(k,f,d),f=b(j.a,j.d),c(k,f,d),f=b(j.b,j.c),c(k,f,d),f=b(j.c,j.d),c(k,f,d));d=0;for(e=this.edges.length;d<e;d++){j=this.edges[d];f=j.vertexIndices[0];g=j.vertexIndices[1];
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@@ -126,12 +126,12 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi
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THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(b>=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1,
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this.LODs[e].object3D.visible=!0;else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};THREE.ShadowVolume=function(b,c){b instanceof THREE.Mesh?(THREE.Mesh.call(this,b.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]),b.addChild(this)):THREE.Mesh.call(this,b,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
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THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
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-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,c,d,e,f,g,j,k,m,o,n,p,t,u,v=new THREE.Geometry;v.vertices=this.geometry.vertices;e=v.faces=this.geometry.faces;var z=v.egdes=this.geometry.edges,A=v.edgeFaces=[];f=0;var x=[];b=0;for(c=e.length;b<c;b++)if(d=e[b],x.push(f),f+=d instanceof THREE.Face3?3:4,d.vertexNormals[0]=d.normal,d.vertexNormals[1]=d.normal,d.vertexNormals[2]=d.normal,d instanceof THREE.Face4)d.vertexNormals[3]=
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-d.normal;b=0;for(c=z.length;b<c;b++)k=z[b],d=k.faces[0],e=k.faces[1],f=k.faceIndices[0],g=k.faceIndices[1],j=k.vertexIndices[0],k=k.vertexIndices[1],d.a===j?(m="a",n=x[f]+0):d.b===j?(m="b",n=x[f]+1):d.c===j?(m="c",n=x[f]+2):d.d===j&&(m="d",n=x[f]+3),d.a===k?(m+="a",p=x[f]+0):d.b===k?(m+="b",p=x[f]+1):d.c===k?(m+="c",p=x[f]+2):d.d===k&&(m+="d",p=x[f]+3),e.a===j?(o="a",t=x[g]+0):e.b===j?(o="b",t=x[g]+1):e.c===j?(o="c",t=x[g]+2):e.d===j&&(o="d",t=x[g]+3),e.a===k?(o+="a",u=x[g]+0):e.b===k?(o+="b",u=x[g]+
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-1):e.c===k?(o+="c",u=x[g]+2):e.d===k&&(o+="d",u=x[g]+3),m==="ac"||m==="ad"||m==="ca"||m==="da"?n>p&&(d=n,n=p,p=d):n<p&&(d=n,n=p,p=d),o==="ac"||o==="ad"||o==="ca"||o==="da"?t>u&&(d=t,t=u,u=d):t<u&&(d=t,t=u,u=d),d=new THREE.Face4(n,p,t,u),d.normal.set(1,0,0),A.push(d);this.geometry=v}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
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+THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,c,d,e,f,g,j,k,m,o,n,p,t,u,v=new THREE.Geometry;v.vertices=this.geometry.vertices;e=v.faces=this.geometry.faces;var z=v.egdes=this.geometry.edges,A=v.edgeFaces=[];f=0;var y=[];b=0;for(c=e.length;b<c;b++)if(d=e[b],y.push(f),f+=d instanceof THREE.Face3?3:4,d.vertexNormals[0]=d.normal,d.vertexNormals[1]=d.normal,d.vertexNormals[2]=d.normal,d instanceof THREE.Face4)d.vertexNormals[3]=
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+d.normal;b=0;for(c=z.length;b<c;b++)k=z[b],d=k.faces[0],e=k.faces[1],f=k.faceIndices[0],g=k.faceIndices[1],j=k.vertexIndices[0],k=k.vertexIndices[1],d.a===j?(m="a",n=y[f]+0):d.b===j?(m="b",n=y[f]+1):d.c===j?(m="c",n=y[f]+2):d.d===j&&(m="d",n=y[f]+3),d.a===k?(m+="a",p=y[f]+0):d.b===k?(m+="b",p=y[f]+1):d.c===k?(m+="c",p=y[f]+2):d.d===k&&(m+="d",p=y[f]+3),e.a===j?(o="a",t=y[g]+0):e.b===j?(o="b",t=y[g]+1):e.c===j?(o="c",t=y[g]+2):e.d===j&&(o="d",t=y[g]+3),e.a===k?(o+="a",u=y[g]+0):e.b===k?(o+="b",u=y[g]+
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+1):e.c===k?(o+="c",u=y[g]+2):e.d===k&&(o+="d",u=y[g]+3),m==="ac"||m==="ad"||m==="ca"||m==="da"?n>p&&(d=n,n=p,p=d):n<p&&(d=n,n=p,p=d),o==="ac"||o==="ad"||o==="ca"||o==="da"?t>u&&(d=t,t=u,u=d):t<u&&(d=t,t=u,u=d),d=new THREE.Face4(n,p,t,u),d.normal.set(1,0,0),A.push(d);this.geometry=v}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,d=this.geometry.faces,e=this.geometry.edgeFaces,f=b.faces,b=b.vertices,g=f.length,j,k,m,o,n,p=["a","b","c","d"];for(m=0;m<g;m++){k=c.length;j=f[m];j instanceof THREE.Face4?(o=4,k=new THREE.Face4(k,k+1,k+2,k+3)):(o=3,k=new THREE.Face3(k,k+1,k+2));k.normal.copy(j.normal);d.push(k);
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for(k=0;k<o;k++)n=b[j[p[k]]],c.push(new THREE.Vertex(n.position.clone()))}for(g=0;g<f.length-1;g++){b=d[g];for(j=g+1;j<f.length;j++)k=d[j],k=this.facesShareEdge(c,b,k),k!==void 0&&(k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]),k.normal.set(1,0,0),e.push(k))}};
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-THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,d){var e,f,g,j,k,m,o,n,p,t,u,v,z,A=0,x=["a","b","c","d"];e=c instanceof THREE.Face4?4:3;f=d instanceof THREE.Face4?4:3;for(v=0;v<e;v++){g=c[x[v]];k=b[g];for(z=0;z<f;z++)if(j=d[x[z]],m=b[j],Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4&&(A++,A===1&&(o=k,n=m,p=g,t=j,u=x[v]),A===2))return u+=x[v],u==="ad"||u==="ac"?{faces:[c,d],vertices:[o,n,m,k],indices:[p,t,
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+THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,d){var e,f,g,j,k,m,o,n,p,t,u,v,z,A=0,y=["a","b","c","d"];e=c instanceof THREE.Face4?4:3;f=d instanceof THREE.Face4?4:3;for(v=0;v<e;v++){g=c[y[v]];k=b[g];for(z=0;z<f;z++)if(j=d[y[z]],m=b[j],Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4&&(A++,A===1&&(o=k,n=m,p=g,t=j,u=y[v]),A===2))return u+=y[v],u==="ad"||u==="ac"?{faces:[c,d],vertices:[o,n,m,k],indices:[p,t,
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j,g],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[o,k,m,n],indices:[p,g,j,t],vertexTypes:[1,1,2,2],extrudable:!0}}};
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THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;
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this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
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@@ -141,56 +141,56 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
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THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};
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THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Sound?(c=this.sounds.indexOf(b),c!==-1&&this.sounds.splice(c,1)):b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
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THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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-THREE.Projector=function(){function b(){var b=m[k]=m[k]||new THREE.RenderableVertex;k++;return b}function c(b,d){return d.z-b.z}function d(b,d){var c=0,e=1,f=b.z+b.w,g=d.z+d.w,j=-b.z+b.w,k=-d.z+d.w;return f>=0&&g>=0&&j>=0&&k>=0?!0:f<0&&g<0||j<0&&k<0?!1:(f<0?c=Math.max(c,f/(f-g)):g<0&&(e=Math.min(e,f/(f-g))),j<0?c=Math.max(c,j/(j-k)):k<0&&(e=Math.min(e,j/(j-k))),e<c?!1:(b.lerpSelf(d,c),d.lerpSelf(b,1-e),!0))}var e,f,g=[],j,k,m=[],o,n,p=[],t,u=[],v,z,A=[],x,G,y=[],D=new THREE.Vector4,F=new THREE.Vector4,
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-B=new THREE.Matrix4,P=new THREE.Matrix4,K=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,E=new THREE.Vector4;this.projectVector=function(b,d){B.multiply(d.projectionMatrix,d.matrixWorldInverse);B.multiplyVector3(b);return b};this.unprojectVector=function(b,d){B.multiply(d.matrixWorld,THREE.Matrix4.makeInvert(d.projectionMatrix));B.multiplyVector3(b);return b};this.projectObjects=function(b,d,h){var d=[],j,k,m;f=0;k=
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+THREE.Projector=function(){function b(){var b=m[k]=m[k]||new THREE.RenderableVertex;k++;return b}function c(b,d){return d.z-b.z}function d(b,d){var c=0,e=1,f=b.z+b.w,g=d.z+d.w,j=-b.z+b.w,k=-d.z+d.w;return f>=0&&g>=0&&j>=0&&k>=0?!0:f<0&&g<0||j<0&&k<0?!1:(f<0?c=Math.max(c,f/(f-g)):g<0&&(e=Math.min(e,f/(f-g))),j<0?c=Math.max(c,j/(j-k)):k<0&&(e=Math.min(e,j/(j-k))),e<c?!1:(b.lerpSelf(d,c),d.lerpSelf(b,1-e),!0))}var e,f,g=[],j,k,m=[],o,n,p=[],t,u=[],v,z,A=[],y,F,x=[],D=new THREE.Vector4,G=new THREE.Vector4,
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+B=new THREE.Matrix4,Q=new THREE.Matrix4,K=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,E=new THREE.Vector4;this.projectVector=function(b,d){B.multiply(d.projectionMatrix,d.matrixWorldInverse);B.multiplyVector3(b);return b};this.unprojectVector=function(b,d){B.multiply(d.matrixWorld,THREE.Matrix4.makeInvert(d.projectionMatrix));B.multiplyVector3(b);return b};this.projectObjects=function(b,d,h){var d=[],j,k,m;f=0;k=
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b.objects;b=0;for(j=k.length;b<j;b++){m=k[b];var o;if(!(o=!m.visible))if(o=m instanceof THREE.Mesh){a:{o=void 0;for(var p=m.matrixWorld,n=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),t=0;t<6;t++)if(o=K[t].x*p.n14+K[t].y*p.n24+K[t].z*p.n34+K[t].w,o<=n){o=!1;break a}o=!0}o=!o}if(!o)o=g[f]=g[f]||new THREE.RenderableObject,f++,e=o,D.copy(m.position),B.multiplyVector3(D),e.object=m,e.z=D.z,d.push(e)}h&&d.sort(c);return d};this.projectScene=function(e,f,h){var g=[],
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-D=f.near,N=f.far,aa,U,V,ga,W,da,ea,ka,fa,I,S,Z,$,ia,Y,H,ha;G=z=t=n=0;f.matrixAutoUpdate&&f.update(void 0,!0);e.update(void 0,!1,f);B.multiply(f.projectionMatrix,f.matrixWorldInverse);K[0].set(B.n41-B.n11,B.n42-B.n12,B.n43-B.n13,B.n44-B.n14);K[1].set(B.n41+B.n11,B.n42+B.n12,B.n43+B.n13,B.n44+B.n14);K[2].set(B.n41+B.n21,B.n42+B.n22,B.n43+B.n23,B.n44+B.n24);K[3].set(B.n41-B.n21,B.n42-B.n22,B.n43-B.n23,B.n44-B.n24);K[4].set(B.n41-B.n31,B.n42-B.n32,B.n43-B.n33,B.n44-B.n34);K[5].set(B.n41+B.n31,B.n42+B.n32,
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|
-B.n43+B.n33,B.n44+B.n34);for(aa=0;aa<6;aa++)fa=K[aa],fa.divideScalar(Math.sqrt(fa.x*fa.x+fa.y*fa.y+fa.z*fa.z));fa=this.projectObjects(e,f,!0);e=0;for(aa=fa.length;e<aa;e++)if(I=fa[e].object,I.visible)if(S=I.matrixWorld,Z=I.matrixRotationWorld,$=I.materials,ia=I.overdraw,k=0,I instanceof THREE.Mesh){Y=I.geometry;ga=Y.vertices;H=Y.faces;Y=Y.faceVertexUvs;U=0;for(V=ga.length;U<V;U++)j=b(),j.positionWorld.copy(ga[U].position),S.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),B.multiplyVector4(j.positionScreen),
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|
|
-j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>D&&j.positionScreen.z<N;ga=0;for(U=H.length;ga<U;ga++){V=H[ga];if(V instanceof THREE.Face3)if(W=m[V.a],da=m[V.b],ea=m[V.c],W.visible&&da.visible&&ea.visible&&(I.doubleSided||I.flipSided!=(ea.positionScreen.x-W.positionScreen.x)*(da.positionScreen.y-W.positionScreen.y)-(ea.positionScreen.y-W.positionScreen.y)*(da.positionScreen.x-W.positionScreen.x)<0))ka=p[n]=p[n]||new THREE.RenderableFace3,
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|
|
-n++,o=ka,o.v1.copy(W),o.v2.copy(da),o.v3.copy(ea);else continue;else if(V instanceof THREE.Face4)if(W=m[V.a],da=m[V.b],ea=m[V.c],ka=m[V.d],W.visible&&da.visible&&ea.visible&&ka.visible&&(I.doubleSided||I.flipSided!=((ka.positionScreen.x-W.positionScreen.x)*(da.positionScreen.y-W.positionScreen.y)-(ka.positionScreen.y-W.positionScreen.y)*(da.positionScreen.x-W.positionScreen.x)<0||(da.positionScreen.x-ea.positionScreen.x)*(ka.positionScreen.y-ea.positionScreen.y)-(da.positionScreen.y-ea.positionScreen.y)*
|
|
|
-(ka.positionScreen.x-ea.positionScreen.x)<0)))ha=u[t]=u[t]||new THREE.RenderableFace4,t++,o=ha,o.v1.copy(W),o.v2.copy(da),o.v3.copy(ea),o.v4.copy(ka);else continue;o.normalWorld.copy(V.normal);Z.multiplyVector3(o.normalWorld);o.centroidWorld.copy(V.centroid);S.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);B.multiplyVector3(o.centroidScreen);ea=V.vertexNormals;W=0;for(da=ea.length;W<da;W++)ka=o.vertexNormalsWorld[W],ka.copy(ea[W]),Z.multiplyVector3(ka);W=0;for(da=Y.length;W<
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|
-da;W++)if(ha=Y[W][ga]){ea=0;for(ka=ha.length;ea<ka;ea++)o.uvs[W][ea]=ha[ea]}o.meshMaterials=$;o.faceMaterials=V.materials;o.overdraw=ia;o.z=o.centroidScreen.z;g.push(o)}}else if(I instanceof THREE.Line){P.multiply(B,S);ga=I.geometry.vertices;W=b();W.positionScreen.copy(ga[0].position);P.multiplyVector4(W.positionScreen);U=1;for(V=ga.length;U<V;U++)if(W=b(),W.positionScreen.copy(ga[U].position),P.multiplyVector4(W.positionScreen),da=m[k-2],L.copy(W.positionScreen),E.copy(da.positionScreen),d(L,E))L.multiplyScalar(1/
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|
|
-L.w),E.multiplyScalar(1/E.w),S=A[z]=A[z]||new THREE.RenderableLine,z++,v=S,v.v1.positionScreen.copy(L),v.v2.positionScreen.copy(E),v.z=Math.max(L.z,E.z),v.materials=I.materials,g.push(v)}else if(I instanceof THREE.Particle&&(F.set(I.matrixWorld.n14,I.matrixWorld.n24,I.matrixWorld.n34,1),B.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))S=y[G]=y[G]||new THREE.RenderableParticle,G++,x=S,x.x=F.x/F.w,x.y=F.y/F.w,x.z=F.z,x.rotation=I.rotation.z,x.scale.x=I.scale.x*Math.abs(x.x-(F.x+f.projectionMatrix.n11)/(F.w+
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|
|
-f.projectionMatrix.n14)),x.scale.y=I.scale.y*Math.abs(x.y-(F.y+f.projectionMatrix.n22)/(F.w+f.projectionMatrix.n24)),x.materials=I.materials,g.push(x);h&&g.sort(c);return g}};
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|
|
+D=f.near,O=f.far,aa,V,W,ga,Y,da,ea,ka,fa,I,T,Z,$,ia,X,H,ha;F=z=t=n=0;f.matrixAutoUpdate&&f.update(void 0,!0);e.update(void 0,!1,f);B.multiply(f.projectionMatrix,f.matrixWorldInverse);K[0].set(B.n41-B.n11,B.n42-B.n12,B.n43-B.n13,B.n44-B.n14);K[1].set(B.n41+B.n11,B.n42+B.n12,B.n43+B.n13,B.n44+B.n14);K[2].set(B.n41+B.n21,B.n42+B.n22,B.n43+B.n23,B.n44+B.n24);K[3].set(B.n41-B.n21,B.n42-B.n22,B.n43-B.n23,B.n44-B.n24);K[4].set(B.n41-B.n31,B.n42-B.n32,B.n43-B.n33,B.n44-B.n34);K[5].set(B.n41+B.n31,B.n42+B.n32,
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|
|
+B.n43+B.n33,B.n44+B.n34);for(aa=0;aa<6;aa++)fa=K[aa],fa.divideScalar(Math.sqrt(fa.x*fa.x+fa.y*fa.y+fa.z*fa.z));fa=this.projectObjects(e,f,!0);e=0;for(aa=fa.length;e<aa;e++)if(I=fa[e].object,I.visible)if(T=I.matrixWorld,Z=I.matrixRotationWorld,$=I.materials,ia=I.overdraw,k=0,I instanceof THREE.Mesh){X=I.geometry;ga=X.vertices;H=X.faces;X=X.faceVertexUvs;V=0;for(W=ga.length;V<W;V++)j=b(),j.positionWorld.copy(ga[V].position),T.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),B.multiplyVector4(j.positionScreen),
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|
|
+j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>D&&j.positionScreen.z<O;ga=0;for(V=H.length;ga<V;ga++){W=H[ga];if(W instanceof THREE.Face3)if(Y=m[W.a],da=m[W.b],ea=m[W.c],Y.visible&&da.visible&&ea.visible&&(I.doubleSided||I.flipSided!=(ea.positionScreen.x-Y.positionScreen.x)*(da.positionScreen.y-Y.positionScreen.y)-(ea.positionScreen.y-Y.positionScreen.y)*(da.positionScreen.x-Y.positionScreen.x)<0))ka=p[n]=p[n]||new THREE.RenderableFace3,
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|
|
+n++,o=ka,o.v1.copy(Y),o.v2.copy(da),o.v3.copy(ea);else continue;else if(W instanceof THREE.Face4)if(Y=m[W.a],da=m[W.b],ea=m[W.c],ka=m[W.d],Y.visible&&da.visible&&ea.visible&&ka.visible&&(I.doubleSided||I.flipSided!=((ka.positionScreen.x-Y.positionScreen.x)*(da.positionScreen.y-Y.positionScreen.y)-(ka.positionScreen.y-Y.positionScreen.y)*(da.positionScreen.x-Y.positionScreen.x)<0||(da.positionScreen.x-ea.positionScreen.x)*(ka.positionScreen.y-ea.positionScreen.y)-(da.positionScreen.y-ea.positionScreen.y)*
|
|
|
+(ka.positionScreen.x-ea.positionScreen.x)<0)))ha=u[t]=u[t]||new THREE.RenderableFace4,t++,o=ha,o.v1.copy(Y),o.v2.copy(da),o.v3.copy(ea),o.v4.copy(ka);else continue;o.normalWorld.copy(W.normal);Z.multiplyVector3(o.normalWorld);o.centroidWorld.copy(W.centroid);T.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);B.multiplyVector3(o.centroidScreen);ea=W.vertexNormals;Y=0;for(da=ea.length;Y<da;Y++)ka=o.vertexNormalsWorld[Y],ka.copy(ea[Y]),Z.multiplyVector3(ka);Y=0;for(da=X.length;Y<
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|
|
+da;Y++)if(ha=X[Y][ga]){ea=0;for(ka=ha.length;ea<ka;ea++)o.uvs[Y][ea]=ha[ea]}o.meshMaterials=$;o.faceMaterials=W.materials;o.overdraw=ia;o.z=o.centroidScreen.z;g.push(o)}}else if(I instanceof THREE.Line){Q.multiply(B,T);ga=I.geometry.vertices;Y=b();Y.positionScreen.copy(ga[0].position);Q.multiplyVector4(Y.positionScreen);V=1;for(W=ga.length;V<W;V++)if(Y=b(),Y.positionScreen.copy(ga[V].position),Q.multiplyVector4(Y.positionScreen),da=m[k-2],L.copy(Y.positionScreen),E.copy(da.positionScreen),d(L,E))L.multiplyScalar(1/
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|
|
+L.w),E.multiplyScalar(1/E.w),T=A[z]=A[z]||new THREE.RenderableLine,z++,v=T,v.v1.positionScreen.copy(L),v.v2.positionScreen.copy(E),v.z=Math.max(L.z,E.z),v.materials=I.materials,g.push(v)}else if(I instanceof THREE.Particle&&(G.set(I.matrixWorld.n14,I.matrixWorld.n24,I.matrixWorld.n34,1),B.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))T=x[F]=x[F]||new THREE.RenderableParticle,F++,y=T,y.x=G.x/G.w,y.y=G.y/G.w,y.z=G.z,y.rotation=I.rotation.z,y.scale.x=I.scale.x*Math.abs(y.x-(G.x+f.projectionMatrix.n11)/(G.w+
|
|
|
+f.projectionMatrix.n14)),y.scale.y=I.scale.y*Math.abs(y.y-(G.y+f.projectionMatrix.n22)/(G.w+f.projectionMatrix.n24)),y.materials=I.materials,g.push(y);h&&g.sort(c);return g}};
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|
|
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,e,f,g;this.domElement=document.createElement("div");this.setSize=function(b,c){d=b;e=c;f=d/2;g=e/2};this.render=function(d,e){var m,o,n,p,t,u,v,z;b=c.projectScene(d,e);m=0;for(o=b.length;m<o;m++)if(t=b[m],t instanceof THREE.RenderableParticle){v=t.x*f+f;z=t.y*g+g;n=0;for(p=t.material.length;n<p;n++)if(u=t.material[n],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=v+"px",u.style.top=z+"px"}}};
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|
-THREE.CanvasRenderer=function(b){function c(b){if(x!=b)v.globalAlpha=x=b}function d(b){if(G!=b){switch(b){case THREE.NormalBlending:v.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:v.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:v.globalCompositeOperation="darker"}G=b}}function e(b){if(y!=b.hex)y=b.hex,v.strokeStyle="#"+g(y.toString(16))}function f(b){if(D!=b.hex)D=b.hex,v.fillStyle="#"+g(D.toString(16))}function g(b){for(;b.length<6;)b="0"+b;return b}
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|
|
-var j=this,k=null,m=new THREE.Projector,b=b||{},o=b.canvas!==void 0?b.canvas:document.createElement("canvas"),n,p,t,u,v=o.getContext("2d"),z=new THREE.Color(0),A=0,x=1,G=0,y=null,D=null,F=null,B=null,P=null,K,L,E,M,T=new THREE.RenderableVertex,h=new THREE.RenderableVertex,Q,R,N,aa,U,V,ga,W,da,ea,ka,fa,I=new THREE.Color(0),S=new THREE.Color(0),Z=new THREE.Color(0),$=new THREE.Color(0),ia=new THREE.Color(0),Y,H,ha,ma,ja,na,Aa,ya,ca,O,sa=new THREE.Rectangle,pa=new THREE.Rectangle,X=new THREE.Rectangle,
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|
|
-Ta=!1,ta=new THREE.Color,qa=new THREE.Color,Oa=new THREE.Color,Pa=new THREE.Color,oa=new THREE.Vector3,La,Ma,Ua,ua,Na,Qa,b=16;La=document.createElement("canvas");La.width=La.height=2;Ma=La.getContext("2d");Ma.fillStyle="rgba(0,0,0,1)";Ma.fillRect(0,0,2,2);Ua=Ma.getImageData(0,0,2,2);ua=Ua.data;Na=document.createElement("canvas");Na.width=Na.height=b;Qa=Na.getContext("2d");Qa.translate(-b/2,-b/2);Qa.scale(b,b);b--;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,
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|
|
-faces:0};this.setSize=function(b,d){n=b;p=d;t=n/2;u=p/2;o.width=n;o.height=p;sa.set(-t,-u,t,u);x=1;G=0;P=B=F=D=y=null};this.setClearColor=function(b,d){z=b;A=d};this.setClearColorHex=function(b,d){z.setHex(b);A=d};this.clear=function(){v.setTransform(1,0,0,-1,t,u);if(!pa.isEmpty())pa.inflate(1),pa.minSelf(sa),z.hex==0&&A==0?v.clearRect(pa.getX(),pa.getY(),pa.getWidth(),pa.getHeight()):(d(THREE.NormalBlending),c(1),v.fillStyle="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*
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|
|
-255)+","+A+")",v.fillRect(pa.getX(),pa.getY(),pa.getWidth(),pa.getHeight())),pa.empty()};this.render=function(b,g){function o(b){var d,c,e,h=b.lights;qa.setRGB(0,0,0);Oa.setRGB(0,0,0);Pa.setRGB(0,0,0);b=0;for(d=h.length;b<d;b++)c=h[b],e=c.color,c instanceof THREE.AmbientLight?(qa.r+=e.r,qa.g+=e.g,qa.b+=e.b):c instanceof THREE.DirectionalLight?(Oa.r+=e.r,Oa.g+=e.g,Oa.b+=e.b):c instanceof THREE.PointLight&&(Pa.r+=e.r,Pa.g+=e.g,Pa.b+=e.b)}function p(b,d,c,e){var h,f,g,j,k=b.lights,b=0;for(h=k.length;b<
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|
|
-h;b++)f=k[b],g=f.color,f instanceof THREE.DirectionalLight?(j=c.dot(f.position),j<=0||(j*=f.intensity,e.r+=g.r*j,e.g+=g.g*j,e.b+=g.b*j)):f instanceof THREE.PointLight&&(j=c.dot(oa.sub(f.position,d).normalize()),j<=0||(j*=f.distance==0?1:1-Math.min(d.distanceTo(f.position)/f.distance,1),j!=0&&(j*=f.intensity,e.r+=g.r*j,e.g+=g.g*j,e.b+=g.b*j)))}function n(b,h,g){c(g.opacity);d(g.blending);var j,k,m,o,p,qa;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)o=g.map.image,p=o.width>>1,qa=o.height>>
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|
|
-1,g=h.scale.x*t,m=h.scale.y*u,j=g*p,k=m*qa,X.set(b.x-j,b.y-k,b.x+j,b.y+k),sa.instersects(X)&&(v.save(),v.translate(b.x,b.y),v.rotate(-h.rotation),v.scale(g,-m),v.translate(-p,-qa),v.drawImage(o,0,0),v.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(j=h.scale.x*t,k=h.scale.y*u,X.set(b.x-j,b.y-k,b.x+j,b.y+k),sa.instersects(X)&&(e(g.color),f(g.color),v.save(),v.translate(b.x,b.y),v.rotate(-h.rotation),v.scale(j,k),g.program(v),v.restore()))}function x(b,h,f,g){c(g.opacity);d(g.blending);
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|
|
-v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(h.positionScreen.x,h.positionScreen.y);v.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(F!=b)v.lineWidth=F=b;b=g.linecap;if(B!=b)v.lineCap=B=b;b=g.linejoin;if(P!=b)v.lineJoin=P=b;e(g.color);v.stroke();X.inflate(g.linewidth*2)}}function z(b,e,h,f,k,m,o,X,n){j.data.vertices+=3;j.data.faces++;c(X.opacity);d(X.blending);Q=b.positionScreen.x;R=b.positionScreen.y;N=e.positionScreen.x;aa=e.positionScreen.y;U=h.positionScreen.x;
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|
|
-V=h.positionScreen.y;A(Q,R,N,aa,U,V);if(X instanceof THREE.MeshBasicMaterial)if(X.map)X.map.mapping instanceof THREE.UVMapping&&(ma=o.uvs[0],va(Q,R,N,aa,U,V,X.map.image,ma[f].u,ma[f].v,ma[k].u,ma[k].v,ma[m].u,ma[m].v));else if(X.envMap){if(X.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=g.matrixWorldInverse,oa.copy(o.vertexNormalsWorld[0]),ja=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,na=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(o.vertexNormalsWorld[1]),Aa=(oa.x*b.n11+oa.y*
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|
|
-b.n12+oa.z*b.n13)*0.5+0.5,ya=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(o.vertexNormalsWorld[2]),ca=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,O=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,va(Q,R,N,aa,U,V,X.envMap.image,ja,na,Aa,ya,ca,O)}else X.wireframe?D(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):C(X.color);else if(X instanceof THREE.MeshLambertMaterial)X.map&&!X.wireframe&&(X.map.mapping instanceof THREE.UVMapping&&(ma=o.uvs[0],va(Q,R,N,aa,U,V,X.map.image,ma[f].u,
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|
|
-ma[f].v,ma[k].u,ma[k].v,ma[m].u,ma[m].v)),d(THREE.SubtractiveBlending)),Ta?!X.wireframe&&X.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==3?(S.r=Z.r=$.r=qa.r,S.g=Z.g=$.g=qa.g,S.b=Z.b=$.b=qa.b,p(n,o.v1.positionWorld,o.vertexNormalsWorld[0],S),p(n,o.v2.positionWorld,o.vertexNormalsWorld[1],Z),p(n,o.v3.positionWorld,o.vertexNormalsWorld[2],$),ia.r=(Z.r+$.r)*0.5,ia.g=(Z.g+$.g)*0.5,ia.b=(Z.b+$.b)*0.5,ha=w(S,Z,$,ia),va(Q,R,N,aa,U,V,ha,0,0,1,0,0,1)):(ta.r=qa.r,ta.g=qa.g,ta.b=qa.b,p(n,o.centroidWorld,
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|
|
-o.normalWorld,ta),I.r=Math.max(0,Math.min(X.color.r*ta.r,1)),I.g=Math.max(0,Math.min(X.color.g*ta.g,1)),I.b=Math.max(0,Math.min(X.color.b*ta.b,1)),I.updateHex(),X.wireframe?D(I,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):C(I)):X.wireframe?D(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):C(X.color);else if(X instanceof THREE.MeshDepthMaterial)Y=g.near,H=g.far,S.r=S.g=S.b=1-Ea(b.positionScreen.z,Y,H),Z.r=Z.g=Z.b=1-Ea(e.positionScreen.z,Y,H),$.r=$.g=$.b=1-Ea(h.positionScreen.z,
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|
|
-Y,H),ia.r=(Z.r+$.r)*0.5,ia.g=(Z.g+$.g)*0.5,ia.b=(Z.b+$.b)*0.5,ha=w(S,Z,$,ia),va(Q,R,N,aa,U,V,ha,0,0,1,0,0,1);else if(X instanceof THREE.MeshNormalMaterial)I.r=Ja(o.normalWorld.x),I.g=Ja(o.normalWorld.y),I.b=Ja(o.normalWorld.z),I.updateHex(),X.wireframe?D(I,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):C(I)}function y(b,e,h,f,k,X,o,m,n){j.data.vertices+=4;j.data.faces++;c(m.opacity);d(m.blending);if(m.map||m.envMap)z(b,e,f,0,1,3,o,m,n),z(k,h,X,1,2,3,o,m,n);else if(Q=b.positionScreen.x,
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|
|
-R=b.positionScreen.y,N=e.positionScreen.x,aa=e.positionScreen.y,U=h.positionScreen.x,V=h.positionScreen.y,ga=f.positionScreen.x,W=f.positionScreen.y,da=k.positionScreen.x,ea=k.positionScreen.y,ka=X.positionScreen.x,fa=X.positionScreen.y,m instanceof THREE.MeshBasicMaterial)G(Q,R,N,aa,U,V,ga,W),m.wireframe?D(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):C(m.color);else if(m instanceof THREE.MeshLambertMaterial)Ta?!m.wireframe&&m.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==
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|
-4?(S.r=Z.r=$.r=ia.r=qa.r,S.g=Z.g=$.g=ia.g=qa.g,S.b=Z.b=$.b=ia.b=qa.b,p(n,o.v1.positionWorld,o.vertexNormalsWorld[0],S),p(n,o.v2.positionWorld,o.vertexNormalsWorld[1],Z),p(n,o.v4.positionWorld,o.vertexNormalsWorld[3],$),p(n,o.v3.positionWorld,o.vertexNormalsWorld[2],ia),ha=w(S,Z,$,ia),A(Q,R,N,aa,ga,W),va(Q,R,N,aa,ga,W,ha,0,0,1,0,0,1),A(da,ea,U,V,ka,fa),va(da,ea,U,V,ka,fa,ha,1,0,1,1,0,1)):(ta.r=qa.r,ta.g=qa.g,ta.b=qa.b,p(n,o.centroidWorld,o.normalWorld,ta),I.r=Math.max(0,Math.min(m.color.r*ta.r,1)),
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-I.g=Math.max(0,Math.min(m.color.g*ta.g,1)),I.b=Math.max(0,Math.min(m.color.b*ta.b,1)),I.updateHex(),G(Q,R,N,aa,U,V,ga,W),m.wireframe?D(I,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):C(I)):(G(Q,R,N,aa,U,V,ga,W),m.wireframe?D(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):C(m.color));else if(m instanceof THREE.MeshNormalMaterial)I.r=Ja(o.normalWorld.x),I.g=Ja(o.normalWorld.y),I.b=Ja(o.normalWorld.z),I.updateHex(),G(Q,R,N,aa,U,V,ga,W),m.wireframe?D(I,m.wireframeLinewidth,
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|
-m.wireframeLinecap,m.wireframeLinejoin):C(I);else if(m instanceof THREE.MeshDepthMaterial)Y=g.near,H=g.far,S.r=S.g=S.b=1-Ea(b.positionScreen.z,Y,H),Z.r=Z.g=Z.b=1-Ea(e.positionScreen.z,Y,H),$.r=$.g=$.b=1-Ea(f.positionScreen.z,Y,H),ia.r=ia.g=ia.b=1-Ea(h.positionScreen.z,Y,H),ha=w(S,Z,$,ia),A(Q,R,N,aa,ga,W),va(Q,R,N,aa,ga,W,ha,0,0,1,0,0,1),A(da,ea,U,V,ka,fa),va(da,ea,U,V,ka,fa,ha,1,0,1,1,0,1)}function A(b,d,c,e,h,f){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(b,d);v.closePath()}
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-function G(b,d,c,e,h,f,g,j){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(g,j);v.lineTo(b,d);v.closePath()}function D(b,d,c,h){if(F!=d)v.lineWidth=F=d;if(B!=c)v.lineCap=B=c;if(P!=h)v.lineJoin=P=h;e(b);v.stroke();X.inflate(d*2)}function C(b){f(b);v.fill()}function va(b,d,c,e,h,f,g,j,k,m,o,X,p){var n,t;n=g.width-1;t=g.height-1;j*=n;k*=t;m*=n;o*=t;X*=n;p*=t;c-=b;e-=d;h-=b;f-=d;m-=j;o-=k;X-=j;p-=k;n=m*p-X*o;n!=0&&(t=1/n,n=(p*c-o*h)*t,o=(p*e-o*f)*t,c=(m*h-X*c)*t,e=(m*f-X*e)*t,b=b-n*
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-j-c*k,d=d-o*j-e*k,v.save(),v.transform(n,o,c,e,b,d),v.clip(),v.drawImage(g,0,0),v.restore())}function w(b,d,c,e){var h=~~(b.r*255),f=~~(b.g*255),b=~~(b.b*255),g=~~(d.r*255),j=~~(d.g*255),d=~~(d.b*255),k=~~(c.r*255),m=~~(c.g*255),c=~~(c.b*255),o=~~(e.r*255),X=~~(e.g*255),e=~~(e.b*255);ua[0]=h<0?0:h>255?255:h;ua[1]=f<0?0:f>255?255:f;ua[2]=b<0?0:b>255?255:b;ua[4]=g<0?0:g>255?255:g;ua[5]=j<0?0:j>255?255:j;ua[6]=d<0?0:d>255?255:d;ua[8]=k<0?0:k>255?255:k;ua[9]=m<0?0:m>255?255:m;ua[10]=c<0?0:c>255?255:c;
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-ua[12]=o<0?0:o>255?255:o;ua[13]=X<0?0:X>255?255:X;ua[14]=e<0?0:e>255?255:e;Ma.putImageData(Ua,0,0);Qa.drawImage(La,0,0);return Na}function Ea(b,d,c){b=(b-d)/(c-d);return b*b*(3-2*b)}function Ja(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ba(b,d){var c=d.x-b.x,e=d.y-b.y,h=1/Math.sqrt(c*c+e*e);c*=h;e*=h;d.x+=c;d.y+=e;b.x-=c;b.y-=e}var Ra,Ya,la,wa,Ca,Ka,Sa,ra;this.autoClear?this.clear():v.setTransform(1,0,0,-1,t,u);j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,g,this.sortElements);(Ta=b.lights.length>
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-0)&&o(b);Ra=0;for(Ya=k.length;Ra<Ya;Ra++){la=k[Ra];X.empty();if(la instanceof THREE.RenderableParticle){K=la;K.x*=t;K.y*=u;wa=0;for(Ca=la.materials.length;wa<Ca;)ra=la.materials[wa++],ra.opacity!=0&&n(K,la,ra,b)}else if(la instanceof THREE.RenderableLine){if(K=la.v1,L=la.v2,K.positionScreen.x*=t,K.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,X.addPoint(K.positionScreen.x,K.positionScreen.y),X.addPoint(L.positionScreen.x,L.positionScreen.y),sa.instersects(X)){wa=0;for(Ca=la.materials.length;wa<
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|
-Ca;)ra=la.materials[wa++],ra.opacity!=0&&x(K,L,la,ra,b)}}else if(la instanceof THREE.RenderableFace3){if(K=la.v1,L=la.v2,E=la.v3,K.positionScreen.x*=t,K.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,E.positionScreen.x*=t,E.positionScreen.y*=u,la.overdraw&&(Ba(K.positionScreen,L.positionScreen),Ba(L.positionScreen,E.positionScreen),Ba(E.positionScreen,K.positionScreen)),X.add3Points(K.positionScreen.x,K.positionScreen.y,L.positionScreen.x,L.positionScreen.y,E.positionScreen.x,E.positionScreen.y),
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|
-sa.instersects(X)){wa=0;for(Ca=la.meshMaterials.length;wa<Ca;)if(ra=la.meshMaterials[wa++],ra instanceof THREE.MeshFaceMaterial){Ka=0;for(Sa=la.faceMaterials.length;Ka<Sa;)(ra=la.faceMaterials[Ka++])&&ra.opacity!=0&&z(K,L,E,0,1,2,la,ra,b)}else ra.opacity!=0&&z(K,L,E,0,1,2,la,ra,b)}}else if(la instanceof THREE.RenderableFace4&&(K=la.v1,L=la.v2,E=la.v3,M=la.v4,K.positionScreen.x*=t,K.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,E.positionScreen.x*=t,E.positionScreen.y*=u,M.positionScreen.x*=
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|
-t,M.positionScreen.y*=u,T.positionScreen.copy(L.positionScreen),h.positionScreen.copy(M.positionScreen),la.overdraw&&(Ba(K.positionScreen,L.positionScreen),Ba(L.positionScreen,M.positionScreen),Ba(M.positionScreen,K.positionScreen),Ba(E.positionScreen,T.positionScreen),Ba(E.positionScreen,h.positionScreen)),X.addPoint(K.positionScreen.x,K.positionScreen.y),X.addPoint(L.positionScreen.x,L.positionScreen.y),X.addPoint(E.positionScreen.x,E.positionScreen.y),X.addPoint(M.positionScreen.x,M.positionScreen.y),
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|
-sa.instersects(X))){wa=0;for(Ca=la.meshMaterials.length;wa<Ca;)if(ra=la.meshMaterials[wa++],ra instanceof THREE.MeshFaceMaterial){Ka=0;for(Sa=la.faceMaterials.length;Ka<Sa;)(ra=la.faceMaterials[Ka++])&&ra.opacity!=0&&y(K,L,E,M,T,h,la,ra,b)}else ra.opacity!=0&&y(K,L,E,M,T,h,la,ra,b)}pa.addRectangle(X)}v.setTransform(1,0,0,1,0,0)}};
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|
-THREE.SVGRenderer=function(){function b(b,d,c){var e,h,f,g;e=0;for(h=b.lights.length;e<h;e++)f=b.lights[e],f instanceof THREE.DirectionalLight?(g=d.normalWorld.dot(f.position)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(M.sub(f.position,d.centroidWorld),M.normalize(),g=d.normalWorld.dot(M)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function c(d,c,h,k,m,p){j.data.vertices+=3;j.data.faces++;Q=e(R++);Q.setAttribute("d",
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|
|
-"M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");m instanceof THREE.MeshBasicMaterial?F.hex=m.color.hex:m instanceof THREE.MeshLambertMaterial?D?(B.r=P.r,B.g=P.g,B.b=P.b,b(p,k,B),F.r=Math.max(0,Math.min(m.color.r*B.r,1)),F.g=Math.max(0,Math.min(m.color.g*B.g,1)),F.b=Math.max(0,Math.min(m.color.b*B.b,1)),F.updateHex()):F.hex=m.color.hex:m instanceof THREE.MeshDepthMaterial?(E=1-m.__2near/(m.__farPlusNear-
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|
-k.z*m.__farMinusNear),F.setRGB(E,E,E)):m instanceof THREE.MeshNormalMaterial&&F.setRGB(f(k.normalWorld.x),f(k.normalWorld.y),f(k.normalWorld.z));m.wireframe?Q.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: "+m.wireframeLinewidth+"; stroke-opacity: "+m.opacity+"; stroke-linecap: "+m.wireframeLinecap+"; stroke-linejoin: "+m.wireframeLinejoin):Q.setAttribute("style","fill: #"+g(F.hex.toString(16))+"; fill-opacity: "+m.opacity);o.appendChild(Q)}function d(d,c,h,k,
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|
|
-m,p,n){j.data.vertices+=4;j.data.faces++;Q=e(R++);Q.setAttribute("d","M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?D?(B.r=P.r,B.g=P.g,B.b=P.b,b(n,m,B),F.r=Math.max(0,Math.min(p.color.r*B.r,1)),F.g=Math.max(0,Math.min(p.color.g*B.g,1)),F.b=Math.max(0,Math.min(p.color.b*
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-B.b,1)),F.updateHex()):F.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(E=1-p.__2near/(p.__farPlusNear-m.z*p.__farMinusNear),F.setRGB(E,E,E)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(f(m.normalWorld.x),f(m.normalWorld.y),f(m.normalWorld.z));p.wireframe?Q.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):Q.setAttribute("style",
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|
|
-"fill: #"+g(F.hex.toString(16))+"; fill-opacity: "+p.opacity);o.appendChild(Q)}function e(b){T[b]==null&&(T[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),aa==0&&T[b].setAttribute("shape-rendering","crispEdges"));return T[b]}function f(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function g(b){for(;b.length<6;)b="0"+b;return b}var j=this,k=null,m=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,t,u,v,z,A,x,G=new THREE.Rectangle,y=new THREE.Rectangle,
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|
-D=!1,F=new THREE.Color(16777215),B=new THREE.Color(16777215),P=new THREE.Color(0),K=new THREE.Color(0),L=new THREE.Color(0),E,M=new THREE.Vector3,T=[],h=[],Q,R,N,aa=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":aa=1;break;case "low":aa=0}};this.setSize=function(b,d){n=b;p=d;t=n/2;u=p/2;o.setAttribute("viewBox",-t+" "+-u+" "+n+" "+p);o.setAttribute("width",n);o.setAttribute("height",p);G.set(-t,
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|
--u,t,u)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(b,e){var f,p,n,F,B,E,I,S;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,e,this.sortElements);N=R=0;if(D=b.lights.length>0){I=b.lights;P.setRGB(0,0,0);K.setRGB(0,0,0);L.setRGB(0,0,0);f=0;for(p=I.length;f<p;f++)n=I[f],F=n.color,n instanceof THREE.AmbientLight?(P.r+=F.r,P.g+=F.g,P.b+=F.b):n instanceof THREE.DirectionalLight?(K.r+=F.r,K.g+=F.g,K.b+=F.b):n instanceof
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|
-THREE.PointLight&&(L.r+=F.r,L.g+=F.g,L.b+=F.b)}f=0;for(p=k.length;f<p;f++)if(I=k[f],y.empty(),I instanceof THREE.RenderableParticle){v=I;v.x*=t;v.y*=-u;n=0;for(F=I.materials.length;n<F;)n++}else if(I instanceof THREE.RenderableLine){if(v=I.v1,z=I.v2,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,y.addPoint(v.positionScreen.x,v.positionScreen.y),y.addPoint(z.positionScreen.x,z.positionScreen.y),G.instersects(y)){n=0;for(F=I.materials.length;n<F;)if((S=I.materials[n++])&&
|
|
|
-S.opacity!=0){B=v;E=z;var M=N++;h[M]==null&&(h[M]=document.createElementNS("http://www.w3.org/2000/svg","line"),aa==0&&h[M].setAttribute("shape-rendering","crispEdges"));Q=h[M];Q.setAttribute("x1",B.positionScreen.x);Q.setAttribute("y1",B.positionScreen.y);Q.setAttribute("x2",E.positionScreen.x);Q.setAttribute("y2",E.positionScreen.y);S instanceof THREE.LineBasicMaterial&&(Q.setAttribute("style","fill: none; stroke: ##"+g(S.color.hex.toString(16))+"; stroke-width: "+S.linewidth+"; stroke-opacity: "+
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|
|
-S.opacity+"; stroke-linecap: "+S.linecap+"; stroke-linejoin: "+S.linejoin),o.appendChild(Q))}}}else if(I instanceof THREE.RenderableFace3){if(v=I.v1,z=I.v2,A=I.v3,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,A.positionScreen.x*=t,A.positionScreen.y*=-u,y.addPoint(v.positionScreen.x,v.positionScreen.y),y.addPoint(z.positionScreen.x,z.positionScreen.y),y.addPoint(A.positionScreen.x,A.positionScreen.y),G.instersects(y)){n=0;for(F=I.meshMaterials.length;n<
|
|
|
-F;)if(S=I.meshMaterials[n++],S instanceof THREE.MeshFaceMaterial){B=0;for(E=I.faceMaterials.length;B<E;)(S=I.faceMaterials[B++])&&S.opacity!=0&&c(v,z,A,I,S,b)}else S&&S.opacity!=0&&c(v,z,A,I,S,b)}}else if(I instanceof THREE.RenderableFace4&&(v=I.v1,z=I.v2,A=I.v3,x=I.v4,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,A.positionScreen.x*=t,A.positionScreen.y*=-u,x.positionScreen.x*=t,x.positionScreen.y*=-u,y.addPoint(v.positionScreen.x,v.positionScreen.y),y.addPoint(z.positionScreen.x,
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|
|
-z.positionScreen.y),y.addPoint(A.positionScreen.x,A.positionScreen.y),y.addPoint(x.positionScreen.x,x.positionScreen.y),G.instersects(y))){n=0;for(F=I.meshMaterials.length;n<F;)if(S=I.meshMaterials[n++],S instanceof THREE.MeshFaceMaterial){B=0;for(E=I.faceMaterials.length;B<E;)(S=I.faceMaterials[B++])&&S.opacity!=0&&d(v,z,A,x,I,S,b)}else S&&S.opacity!=0&&d(v,z,A,x,I,S,b)}}};
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|
+THREE.CanvasRenderer=function(b){function c(b){if(y!=b)v.globalAlpha=y=b}function d(b){if(F!=b){switch(b){case THREE.NormalBlending:v.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:v.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:v.globalCompositeOperation="darker"}F=b}}function e(b){if(x!=b.hex)x=b.hex,v.strokeStyle="#"+g(x.toString(16))}function f(b){if(D!=b.hex)D=b.hex,v.fillStyle="#"+g(D.toString(16))}function g(b){for(;b.length<6;)b="0"+b;return b}
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|
|
+var j=this,k=null,m=new THREE.Projector,b=b||{},o=b.canvas!==void 0?b.canvas:document.createElement("canvas"),n,p,t,u,v=o.getContext("2d"),z=new THREE.Color(0),A=0,y=1,F=0,x=null,D=null,G=null,B=null,Q=null,K,L,E,M,U=new THREE.RenderableVertex,h=new THREE.RenderableVertex,R,S,O,aa,V,W,ga,Y,da,ea,ka,fa,I=new THREE.Color(0),T=new THREE.Color(0),Z=new THREE.Color(0),$=new THREE.Color(0),ia=new THREE.Color(0),X,H,ha,ma,ja,na,Ba,za,ca,P,ta=new THREE.Rectangle,pa=new THREE.Rectangle,N=new THREE.Rectangle,
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|
|
+Ua=!1,sa=new THREE.Color,ua=new THREE.Color,Pa=new THREE.Color,Qa=new THREE.Color,oa=new THREE.Vector3,Ma,Na,Va,va,Oa,Ra,b=16;Ma=document.createElement("canvas");Ma.width=Ma.height=2;Na=Ma.getContext("2d");Na.fillStyle="rgba(0,0,0,1)";Na.fillRect(0,0,2,2);Va=Na.getImageData(0,0,2,2);va=Va.data;Oa=document.createElement("canvas");Oa.width=Oa.height=b;Ra=Oa.getContext("2d");Ra.translate(-b/2,-b/2);Ra.scale(b,b);b--;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,
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|
|
+faces:0};this.setSize=function(b,d){n=b;p=d;t=n/2;u=p/2;o.width=n;o.height=p;ta.set(-t,-u,t,u);y=1;F=0;Q=B=G=D=x=null};this.setClearColor=function(b,d){z=b;A=d};this.setClearColorHex=function(b,d){z.setHex(b);A=d};this.clear=function(){v.setTransform(1,0,0,-1,t,u);if(!pa.isEmpty())pa.inflate(1),pa.minSelf(ta),z.hex==0&&A==0?v.clearRect(pa.getX(),pa.getY(),pa.getWidth(),pa.getHeight()):(d(THREE.NormalBlending),c(1),v.fillStyle="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*
|
|
|
+255)+","+A+")",v.fillRect(pa.getX(),pa.getY(),pa.getWidth(),pa.getHeight())),pa.empty()};this.render=function(b,g){function o(b){var d,c,e,h=b.lights;ua.setRGB(0,0,0);Pa.setRGB(0,0,0);Qa.setRGB(0,0,0);b=0;for(d=h.length;b<d;b++)c=h[b],e=c.color,c instanceof THREE.AmbientLight?(ua.r+=e.r,ua.g+=e.g,ua.b+=e.b):c instanceof THREE.DirectionalLight?(Pa.r+=e.r,Pa.g+=e.g,Pa.b+=e.b):c instanceof THREE.PointLight&&(Qa.r+=e.r,Qa.g+=e.g,Qa.b+=e.b)}function p(b,d,c,e){var h,f,g,j,k=b.lights,b=0;for(h=k.length;b<
|
|
|
+h;b++)f=k[b],g=f.color,f instanceof THREE.DirectionalLight?(j=c.dot(f.position),j<=0||(j*=f.intensity,e.r+=g.r*j,e.g+=g.g*j,e.b+=g.b*j)):f instanceof THREE.PointLight&&(j=c.dot(oa.sub(f.position,d).normalize()),j<=0||(j*=f.distance==0?1:1-Math.min(d.distanceTo(f.position)/f.distance,1),j!=0&&(j*=f.intensity,e.r+=g.r*j,e.g+=g.g*j,e.b+=g.b*j)))}function n(b,h,g){c(g.opacity);d(g.blending);var j,k,m,o,p,sa;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)o=g.map.image,p=o.width>>1,sa=o.height>>
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|
|
+1,g=h.scale.x*t,m=h.scale.y*u,j=g*p,k=m*sa,N.set(b.x-j,b.y-k,b.x+j,b.y+k),ta.instersects(N)&&(v.save(),v.translate(b.x,b.y),v.rotate(-h.rotation),v.scale(g,-m),v.translate(-p,-sa),v.drawImage(o,0,0),v.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(j=h.scale.x*t,k=h.scale.y*u,N.set(b.x-j,b.y-k,b.x+j,b.y+k),ta.instersects(N)&&(e(g.color),f(g.color),v.save(),v.translate(b.x,b.y),v.rotate(-h.rotation),v.scale(j,k),g.program(v),v.restore()))}function y(b,h,f,g){c(g.opacity);d(g.blending);
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|
|
+v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(h.positionScreen.x,h.positionScreen.y);v.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(G!=b)v.lineWidth=G=b;b=g.linecap;if(B!=b)v.lineCap=B=b;b=g.linejoin;if(Q!=b)v.lineJoin=Q=b;e(g.color);v.stroke();N.inflate(g.linewidth*2)}}function z(b,e,h,f,k,m,o,N,n){j.data.vertices+=3;j.data.faces++;c(N.opacity);d(N.blending);R=b.positionScreen.x;S=b.positionScreen.y;O=e.positionScreen.x;aa=e.positionScreen.y;V=h.positionScreen.x;
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|
|
+W=h.positionScreen.y;A(R,S,O,aa,V,W);if(N instanceof THREE.MeshBasicMaterial)if(N.map)N.map.mapping instanceof THREE.UVMapping&&(ma=o.uvs[0],wa(R,S,O,aa,V,W,N.map.image,ma[f].u,ma[f].v,ma[k].u,ma[k].v,ma[m].u,ma[m].v));else if(N.envMap){if(N.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=g.matrixWorldInverse,oa.copy(o.vertexNormalsWorld[0]),ja=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,na=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(o.vertexNormalsWorld[1]),Ba=(oa.x*b.n11+oa.y*
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|
|
+b.n12+oa.z*b.n13)*0.5+0.5,za=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(o.vertexNormalsWorld[2]),ca=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,P=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,wa(R,S,O,aa,V,W,N.envMap.image,ja,na,Ba,za,ca,P)}else N.wireframe?D(N.color,N.wireframeLinewidth,N.wireframeLinecap,N.wireframeLinejoin):C(N.color);else if(N instanceof THREE.MeshLambertMaterial)N.map&&!N.wireframe&&(N.map.mapping instanceof THREE.UVMapping&&(ma=o.uvs[0],wa(R,S,O,aa,V,W,N.map.image,ma[f].u,
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|
|
+ma[f].v,ma[k].u,ma[k].v,ma[m].u,ma[m].v)),d(THREE.SubtractiveBlending)),Ua?!N.wireframe&&N.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==3?(T.r=Z.r=$.r=ua.r,T.g=Z.g=$.g=ua.g,T.b=Z.b=$.b=ua.b,p(n,o.v1.positionWorld,o.vertexNormalsWorld[0],T),p(n,o.v2.positionWorld,o.vertexNormalsWorld[1],Z),p(n,o.v3.positionWorld,o.vertexNormalsWorld[2],$),ia.r=(Z.r+$.r)*0.5,ia.g=(Z.g+$.g)*0.5,ia.b=(Z.b+$.b)*0.5,ha=w(T,Z,$,ia),wa(R,S,O,aa,V,W,ha,0,0,1,0,0,1)):(sa.r=ua.r,sa.g=ua.g,sa.b=ua.b,p(n,o.centroidWorld,
|
|
|
+o.normalWorld,sa),I.r=Math.max(0,Math.min(N.color.r*sa.r,1)),I.g=Math.max(0,Math.min(N.color.g*sa.g,1)),I.b=Math.max(0,Math.min(N.color.b*sa.b,1)),I.updateHex(),N.wireframe?D(I,N.wireframeLinewidth,N.wireframeLinecap,N.wireframeLinejoin):C(I)):N.wireframe?D(N.color,N.wireframeLinewidth,N.wireframeLinecap,N.wireframeLinejoin):C(N.color);else if(N instanceof THREE.MeshDepthMaterial)X=g.near,H=g.far,T.r=T.g=T.b=1-Fa(b.positionScreen.z,X,H),Z.r=Z.g=Z.b=1-Fa(e.positionScreen.z,X,H),$.r=$.g=$.b=1-Fa(h.positionScreen.z,
|
|
|
+X,H),ia.r=(Z.r+$.r)*0.5,ia.g=(Z.g+$.g)*0.5,ia.b=(Z.b+$.b)*0.5,ha=w(T,Z,$,ia),wa(R,S,O,aa,V,W,ha,0,0,1,0,0,1);else if(N instanceof THREE.MeshNormalMaterial)I.r=Ka(o.normalWorld.x),I.g=Ka(o.normalWorld.y),I.b=Ka(o.normalWorld.z),I.updateHex(),N.wireframe?D(I,N.wireframeLinewidth,N.wireframeLinecap,N.wireframeLinejoin):C(I)}function x(b,e,h,f,k,o,N,m,n){j.data.vertices+=4;j.data.faces++;c(m.opacity);d(m.blending);if(m.map||m.envMap)z(b,e,f,0,1,3,N,m,n),z(k,h,o,1,2,3,N,m,n);else if(R=b.positionScreen.x,
|
|
|
+S=b.positionScreen.y,O=e.positionScreen.x,aa=e.positionScreen.y,V=h.positionScreen.x,W=h.positionScreen.y,ga=f.positionScreen.x,Y=f.positionScreen.y,da=k.positionScreen.x,ea=k.positionScreen.y,ka=o.positionScreen.x,fa=o.positionScreen.y,m instanceof THREE.MeshBasicMaterial)F(R,S,O,aa,V,W,ga,Y),m.wireframe?D(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):C(m.color);else if(m instanceof THREE.MeshLambertMaterial)Ua?!m.wireframe&&m.shading==THREE.SmoothShading&&N.vertexNormalsWorld.length==
|
|
|
+4?(T.r=Z.r=$.r=ia.r=ua.r,T.g=Z.g=$.g=ia.g=ua.g,T.b=Z.b=$.b=ia.b=ua.b,p(n,N.v1.positionWorld,N.vertexNormalsWorld[0],T),p(n,N.v2.positionWorld,N.vertexNormalsWorld[1],Z),p(n,N.v4.positionWorld,N.vertexNormalsWorld[3],$),p(n,N.v3.positionWorld,N.vertexNormalsWorld[2],ia),ha=w(T,Z,$,ia),A(R,S,O,aa,ga,Y),wa(R,S,O,aa,ga,Y,ha,0,0,1,0,0,1),A(da,ea,V,W,ka,fa),wa(da,ea,V,W,ka,fa,ha,1,0,1,1,0,1)):(sa.r=ua.r,sa.g=ua.g,sa.b=ua.b,p(n,N.centroidWorld,N.normalWorld,sa),I.r=Math.max(0,Math.min(m.color.r*sa.r,1)),
|
|
|
+I.g=Math.max(0,Math.min(m.color.g*sa.g,1)),I.b=Math.max(0,Math.min(m.color.b*sa.b,1)),I.updateHex(),F(R,S,O,aa,V,W,ga,Y),m.wireframe?D(I,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):C(I)):(F(R,S,O,aa,V,W,ga,Y),m.wireframe?D(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):C(m.color));else if(m instanceof THREE.MeshNormalMaterial)I.r=Ka(N.normalWorld.x),I.g=Ka(N.normalWorld.y),I.b=Ka(N.normalWorld.z),I.updateHex(),F(R,S,O,aa,V,W,ga,Y),m.wireframe?D(I,m.wireframeLinewidth,
|
|
|
+m.wireframeLinecap,m.wireframeLinejoin):C(I);else if(m instanceof THREE.MeshDepthMaterial)X=g.near,H=g.far,T.r=T.g=T.b=1-Fa(b.positionScreen.z,X,H),Z.r=Z.g=Z.b=1-Fa(e.positionScreen.z,X,H),$.r=$.g=$.b=1-Fa(f.positionScreen.z,X,H),ia.r=ia.g=ia.b=1-Fa(h.positionScreen.z,X,H),ha=w(T,Z,$,ia),A(R,S,O,aa,ga,Y),wa(R,S,O,aa,ga,Y,ha,0,0,1,0,0,1),A(da,ea,V,W,ka,fa),wa(da,ea,V,W,ka,fa,ha,1,0,1,1,0,1)}function A(b,d,c,e,h,f){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(b,d);v.closePath()}
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|
+function F(b,d,c,e,h,f,g,j){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(g,j);v.lineTo(b,d);v.closePath()}function D(b,d,c,h){if(G!=d)v.lineWidth=G=d;if(B!=c)v.lineCap=B=c;if(Q!=h)v.lineJoin=Q=h;e(b);v.stroke();N.inflate(d*2)}function C(b){f(b);v.fill()}function wa(b,d,c,e,h,f,g,j,k,m,N,o,p){var n,t;n=g.width-1;t=g.height-1;j*=n;k*=t;m*=n;N*=t;o*=n;p*=t;c-=b;e-=d;h-=b;f-=d;m-=j;N-=k;o-=j;p-=k;n=m*p-o*N;n!=0&&(t=1/n,n=(p*c-N*h)*t,N=(p*e-N*f)*t,c=(m*h-o*c)*t,e=(m*f-o*e)*t,b=b-n*
|
|
|
+j-c*k,d=d-N*j-e*k,v.save(),v.transform(n,N,c,e,b,d),v.clip(),v.drawImage(g,0,0),v.restore())}function w(b,d,c,e){var h=~~(b.r*255),f=~~(b.g*255),b=~~(b.b*255),g=~~(d.r*255),j=~~(d.g*255),d=~~(d.b*255),k=~~(c.r*255),m=~~(c.g*255),c=~~(c.b*255),N=~~(e.r*255),o=~~(e.g*255),e=~~(e.b*255);va[0]=h<0?0:h>255?255:h;va[1]=f<0?0:f>255?255:f;va[2]=b<0?0:b>255?255:b;va[4]=g<0?0:g>255?255:g;va[5]=j<0?0:j>255?255:j;va[6]=d<0?0:d>255?255:d;va[8]=k<0?0:k>255?255:k;va[9]=m<0?0:m>255?255:m;va[10]=c<0?0:c>255?255:c;
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|
|
+va[12]=N<0?0:N>255?255:N;va[13]=o<0?0:o>255?255:o;va[14]=e<0?0:e>255?255:e;Na.putImageData(Va,0,0);Ra.drawImage(Ma,0,0);return Oa}function Fa(b,d,c){b=(b-d)/(c-d);return b*b*(3-2*b)}function Ka(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ca(b,d){var c=d.x-b.x,e=d.y-b.y,h=1/Math.sqrt(c*c+e*e);c*=h;e*=h;d.x+=c;d.y+=e;b.x-=c;b.y-=e}var Sa,Za,la,xa,Da,La,Ta,qa;this.autoClear?this.clear():v.setTransform(1,0,0,-1,t,u);j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,g,this.sortElements);(Ua=b.lights.length>
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|
|
+0)&&o(b);Sa=0;for(Za=k.length;Sa<Za;Sa++){la=k[Sa];N.empty();if(la instanceof THREE.RenderableParticle){K=la;K.x*=t;K.y*=u;xa=0;for(Da=la.materials.length;xa<Da;)qa=la.materials[xa++],qa.opacity!=0&&n(K,la,qa,b)}else if(la instanceof THREE.RenderableLine){if(K=la.v1,L=la.v2,K.positionScreen.x*=t,K.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,N.addPoint(K.positionScreen.x,K.positionScreen.y),N.addPoint(L.positionScreen.x,L.positionScreen.y),ta.instersects(N)){xa=0;for(Da=la.materials.length;xa<
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|
|
+Da;)qa=la.materials[xa++],qa.opacity!=0&&y(K,L,la,qa,b)}}else if(la instanceof THREE.RenderableFace3){if(K=la.v1,L=la.v2,E=la.v3,K.positionScreen.x*=t,K.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,E.positionScreen.x*=t,E.positionScreen.y*=u,la.overdraw&&(Ca(K.positionScreen,L.positionScreen),Ca(L.positionScreen,E.positionScreen),Ca(E.positionScreen,K.positionScreen)),N.add3Points(K.positionScreen.x,K.positionScreen.y,L.positionScreen.x,L.positionScreen.y,E.positionScreen.x,E.positionScreen.y),
|
|
|
+ta.instersects(N)){xa=0;for(Da=la.meshMaterials.length;xa<Da;)if(qa=la.meshMaterials[xa++],qa instanceof THREE.MeshFaceMaterial){La=0;for(Ta=la.faceMaterials.length;La<Ta;)(qa=la.faceMaterials[La++])&&qa.opacity!=0&&z(K,L,E,0,1,2,la,qa,b)}else qa.opacity!=0&&z(K,L,E,0,1,2,la,qa,b)}}else if(la instanceof THREE.RenderableFace4&&(K=la.v1,L=la.v2,E=la.v3,M=la.v4,K.positionScreen.x*=t,K.positionScreen.y*=u,L.positionScreen.x*=t,L.positionScreen.y*=u,E.positionScreen.x*=t,E.positionScreen.y*=u,M.positionScreen.x*=
|
|
|
+t,M.positionScreen.y*=u,U.positionScreen.copy(L.positionScreen),h.positionScreen.copy(M.positionScreen),la.overdraw&&(Ca(K.positionScreen,L.positionScreen),Ca(L.positionScreen,M.positionScreen),Ca(M.positionScreen,K.positionScreen),Ca(E.positionScreen,U.positionScreen),Ca(E.positionScreen,h.positionScreen)),N.addPoint(K.positionScreen.x,K.positionScreen.y),N.addPoint(L.positionScreen.x,L.positionScreen.y),N.addPoint(E.positionScreen.x,E.positionScreen.y),N.addPoint(M.positionScreen.x,M.positionScreen.y),
|
|
|
+ta.instersects(N))){xa=0;for(Da=la.meshMaterials.length;xa<Da;)if(qa=la.meshMaterials[xa++],qa instanceof THREE.MeshFaceMaterial){La=0;for(Ta=la.faceMaterials.length;La<Ta;)(qa=la.faceMaterials[La++])&&qa.opacity!=0&&x(K,L,E,M,U,h,la,qa,b)}else qa.opacity!=0&&x(K,L,E,M,U,h,la,qa,b)}pa.addRectangle(N)}v.setTransform(1,0,0,1,0,0)}};
|
|
|
+THREE.SVGRenderer=function(){function b(b,d,c){var e,h,f,g;e=0;for(h=b.lights.length;e<h;e++)f=b.lights[e],f instanceof THREE.DirectionalLight?(g=d.normalWorld.dot(f.position)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(M.sub(f.position,d.centroidWorld),M.normalize(),g=d.normalWorld.dot(M)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function c(d,c,h,k,m,p){j.data.vertices+=3;j.data.faces++;R=e(S++);R.setAttribute("d",
|
|
|
+"M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");m instanceof THREE.MeshBasicMaterial?G.hex=m.color.hex:m instanceof THREE.MeshLambertMaterial?D?(B.r=Q.r,B.g=Q.g,B.b=Q.b,b(p,k,B),G.r=Math.max(0,Math.min(m.color.r*B.r,1)),G.g=Math.max(0,Math.min(m.color.g*B.g,1)),G.b=Math.max(0,Math.min(m.color.b*B.b,1)),G.updateHex()):G.hex=m.color.hex:m instanceof THREE.MeshDepthMaterial?(E=1-m.__2near/(m.__farPlusNear-
|
|
|
+k.z*m.__farMinusNear),G.setRGB(E,E,E)):m instanceof THREE.MeshNormalMaterial&&G.setRGB(f(k.normalWorld.x),f(k.normalWorld.y),f(k.normalWorld.z));m.wireframe?R.setAttribute("style","fill: none; stroke: #"+g(G.hex.toString(16))+"; stroke-width: "+m.wireframeLinewidth+"; stroke-opacity: "+m.opacity+"; stroke-linecap: "+m.wireframeLinecap+"; stroke-linejoin: "+m.wireframeLinejoin):R.setAttribute("style","fill: #"+g(G.hex.toString(16))+"; fill-opacity: "+m.opacity);o.appendChild(R)}function d(d,c,h,k,
|
|
|
+m,p,n){j.data.vertices+=4;j.data.faces++;R=e(S++);R.setAttribute("d","M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?G.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?D?(B.r=Q.r,B.g=Q.g,B.b=Q.b,b(n,m,B),G.r=Math.max(0,Math.min(p.color.r*B.r,1)),G.g=Math.max(0,Math.min(p.color.g*B.g,1)),G.b=Math.max(0,Math.min(p.color.b*
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|
|
+B.b,1)),G.updateHex()):G.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(E=1-p.__2near/(p.__farPlusNear-m.z*p.__farMinusNear),G.setRGB(E,E,E)):p instanceof THREE.MeshNormalMaterial&&G.setRGB(f(m.normalWorld.x),f(m.normalWorld.y),f(m.normalWorld.z));p.wireframe?R.setAttribute("style","fill: none; stroke: #"+g(G.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):R.setAttribute("style",
|
|
|
+"fill: #"+g(G.hex.toString(16))+"; fill-opacity: "+p.opacity);o.appendChild(R)}function e(b){U[b]==null&&(U[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),aa==0&&U[b].setAttribute("shape-rendering","crispEdges"));return U[b]}function f(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function g(b){for(;b.length<6;)b="0"+b;return b}var j=this,k=null,m=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,t,u,v,z,A,y,F=new THREE.Rectangle,x=new THREE.Rectangle,
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|
|
+D=!1,G=new THREE.Color(16777215),B=new THREE.Color(16777215),Q=new THREE.Color(0),K=new THREE.Color(0),L=new THREE.Color(0),E,M=new THREE.Vector3,U=[],h=[],R,S,O,aa=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":aa=1;break;case "low":aa=0}};this.setSize=function(b,d){n=b;p=d;t=n/2;u=p/2;o.setAttribute("viewBox",-t+" "+-u+" "+n+" "+p);o.setAttribute("width",n);o.setAttribute("height",p);F.set(-t,
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|
|
+-u,t,u)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(b,e){var f,p,n,G,B,E,I,T;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,e,this.sortElements);O=S=0;if(D=b.lights.length>0){I=b.lights;Q.setRGB(0,0,0);K.setRGB(0,0,0);L.setRGB(0,0,0);f=0;for(p=I.length;f<p;f++)n=I[f],G=n.color,n instanceof THREE.AmbientLight?(Q.r+=G.r,Q.g+=G.g,Q.b+=G.b):n instanceof THREE.DirectionalLight?(K.r+=G.r,K.g+=G.g,K.b+=G.b):n instanceof
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|
+THREE.PointLight&&(L.r+=G.r,L.g+=G.g,L.b+=G.b)}f=0;for(p=k.length;f<p;f++)if(I=k[f],x.empty(),I instanceof THREE.RenderableParticle){v=I;v.x*=t;v.y*=-u;n=0;for(G=I.materials.length;n<G;)n++}else if(I instanceof THREE.RenderableLine){if(v=I.v1,z=I.v2,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,x.addPoint(v.positionScreen.x,v.positionScreen.y),x.addPoint(z.positionScreen.x,z.positionScreen.y),F.instersects(x)){n=0;for(G=I.materials.length;n<G;)if((T=I.materials[n++])&&
|
|
|
+T.opacity!=0){B=v;E=z;var M=O++;h[M]==null&&(h[M]=document.createElementNS("http://www.w3.org/2000/svg","line"),aa==0&&h[M].setAttribute("shape-rendering","crispEdges"));R=h[M];R.setAttribute("x1",B.positionScreen.x);R.setAttribute("y1",B.positionScreen.y);R.setAttribute("x2",E.positionScreen.x);R.setAttribute("y2",E.positionScreen.y);T instanceof THREE.LineBasicMaterial&&(R.setAttribute("style","fill: none; stroke: ##"+g(T.color.hex.toString(16))+"; stroke-width: "+T.linewidth+"; stroke-opacity: "+
|
|
|
+T.opacity+"; stroke-linecap: "+T.linecap+"; stroke-linejoin: "+T.linejoin),o.appendChild(R))}}}else if(I instanceof THREE.RenderableFace3){if(v=I.v1,z=I.v2,A=I.v3,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,A.positionScreen.x*=t,A.positionScreen.y*=-u,x.addPoint(v.positionScreen.x,v.positionScreen.y),x.addPoint(z.positionScreen.x,z.positionScreen.y),x.addPoint(A.positionScreen.x,A.positionScreen.y),F.instersects(x)){n=0;for(G=I.meshMaterials.length;n<
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|
|
+G;)if(T=I.meshMaterials[n++],T instanceof THREE.MeshFaceMaterial){B=0;for(E=I.faceMaterials.length;B<E;)(T=I.faceMaterials[B++])&&T.opacity!=0&&c(v,z,A,I,T,b)}else T&&T.opacity!=0&&c(v,z,A,I,T,b)}}else if(I instanceof THREE.RenderableFace4&&(v=I.v1,z=I.v2,A=I.v3,y=I.v4,v.positionScreen.x*=t,v.positionScreen.y*=-u,z.positionScreen.x*=t,z.positionScreen.y*=-u,A.positionScreen.x*=t,A.positionScreen.y*=-u,y.positionScreen.x*=t,y.positionScreen.y*=-u,x.addPoint(v.positionScreen.x,v.positionScreen.y),x.addPoint(z.positionScreen.x,
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|
|
+z.positionScreen.y),x.addPoint(A.positionScreen.x,A.positionScreen.y),x.addPoint(y.positionScreen.x,y.positionScreen.y),F.instersects(x))){n=0;for(G=I.meshMaterials.length;n<G;)if(T=I.meshMaterials[n++],T instanceof THREE.MeshFaceMaterial){B=0;for(E=I.faceMaterials.length;B<E;)(T=I.faceMaterials[B++])&&T.opacity!=0&&d(v,z,A,y,I,T,b)}else T&&T.opacity!=0&&d(v,z,A,y,I,T,b)}}};
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|
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
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envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -222,16 +222,16 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade
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"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
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THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
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THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(b){function c(b,d,c){var e,f,g,j=b.vertices,k=j.length,m=b.colors,o=m.length,p=b.__vertexArray,n=b.__colorArray,t=b.__sortArray,u=b.__dirtyVertices,v=b.__dirtyColors;if(c.sortParticles){S.multiplySelf(c.matrixWorld);for(e=0;e<k;e++)f=j[e].position,ia.copy(f),S.multiplyVector3(ia),t[e]=[ia.z,e];t.sort(function(b,d){return d[0]-b[0]});for(e=0;e<k;e++)f=j[t[e][1]].position,g=e*3,p[g]=f.x,p[g+1]=f.y,p[g+2]=f.z;for(e=0;e<o;e++)g=e*3,color=m[t[e][1]],n[g]=color.r,n[g+1]=color.g,
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-n[g+2]=color.b}else{if(u)for(e=0;e<k;e++)f=j[e].position,g=e*3,p[g]=f.x,p[g+1]=f.y,p[g+2]=f.z;if(v)for(e=0;e<o;e++)color=m[e],g=e*3,n[g]=color.r,n[g+1]=color.g,n[g+2]=color.b}if(u||c.sortParticles)h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,p,d);if(v||c.sortParticles)h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,n,d)}function d(b,d,c,e,f){e.program||T.initMaterial(e,d,c,f);var g=e.program,j=g.uniforms,k=e.uniforms;g!=R&&(h.useProgram(g),
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-R=g);h.uniformMatrix4fv(j.projectionMatrix,!1,Z);if(c&&(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial||e instanceof THREE.LineBasicMaterial||e instanceof THREE.ParticleBasicMaterial||e.fog))if(k.fogColor.value=c.color,c instanceof THREE.Fog)k.fogNear.value=c.near,k.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)k.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){var m,
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-o,p=0,n=0,t=0,u,v,x,z,y=Y,A=y.directional.colors,F=y.directional.positions,G=y.point.colors,D=y.point.positions,E=y.point.distances,L=0,C=0,c=o=z=0;for(m=d.length;c<m;c++)if(o=d[c],u=o.color,v=o.position,x=o.intensity,z=o.distance,o instanceof THREE.AmbientLight)p+=u.r,n+=u.g,t+=u.b;else if(o instanceof THREE.DirectionalLight)z=L*3,A[z]=u.r*x,A[z+1]=u.g*x,A[z+2]=u.b*x,F[z]=v.x,F[z+1]=v.y,F[z+2]=v.z,L+=1;else if(o instanceof THREE.PointLight)o=C*3,G[o]=u.r*x,G[o+1]=u.g*x,G[o+2]=u.b*x,D[o]=v.x,D[o+
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-1]=v.y,D[o+2]=v.z,E[C]=z,C+=1;for(c=L*3;c<A.length;c++)A[c]=0;for(c=C*3;c<G.length;c++)G[c]=0;y.point.length=C;y.directional.length=L;y.ambient[0]=p;y.ambient[1]=n;y.ambient[2]=t;c=Y;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances}if(e instanceof
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+THREE.WebGLRenderer=function(b){function c(b,d,c){var e,f,g,j=b.vertices,k=j.length,m=b.colors,o=m.length,p=b.__vertexArray,n=b.__colorArray,t=b.__sortArray,u=b.__dirtyVertices,v=b.__dirtyColors;if(c.sortParticles){T.multiplySelf(c.matrixWorld);for(e=0;e<k;e++)f=j[e].position,ia.copy(f),T.multiplyVector3(ia),t[e]=[ia.z,e];t.sort(function(b,d){return d[0]-b[0]});for(e=0;e<k;e++)f=j[t[e][1]].position,g=e*3,p[g]=f.x,p[g+1]=f.y,p[g+2]=f.z;for(e=0;e<o;e++)g=e*3,color=m[t[e][1]],n[g]=color.r,n[g+1]=color.g,
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+n[g+2]=color.b}else{if(u)for(e=0;e<k;e++)f=j[e].position,g=e*3,p[g]=f.x,p[g+1]=f.y,p[g+2]=f.z;if(v)for(e=0;e<o;e++)color=m[e],g=e*3,n[g]=color.r,n[g+1]=color.g,n[g+2]=color.b}if(u||c.sortParticles)h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,p,d);if(v||c.sortParticles)h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,n,d)}function d(b,d,c,e,f){e.program||U.initMaterial(e,d,c,f);var g=e.program,j=g.uniforms,k=e.uniforms;g!=S&&(h.useProgram(g),
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+S=g);h.uniformMatrix4fv(j.projectionMatrix,!1,Z);if(c&&(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial||e instanceof THREE.LineBasicMaterial||e instanceof THREE.ParticleBasicMaterial||e.fog))if(k.fogColor.value=c.color,c instanceof THREE.Fog)k.fogNear.value=c.near,k.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)k.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){var m,
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+o,p=0,n=0,t=0,u,v,y,z,x=X,A=x.directional.colors,G=x.directional.positions,F=x.point.colors,D=x.point.positions,E=x.point.distances,L=0,C=0,c=o=z=0;for(m=d.length;c<m;c++)if(o=d[c],u=o.color,v=o.position,y=o.intensity,z=o.distance,o instanceof THREE.AmbientLight)p+=u.r,n+=u.g,t+=u.b;else if(o instanceof THREE.DirectionalLight)z=L*3,A[z]=u.r*y,A[z+1]=u.g*y,A[z+2]=u.b*y,G[z]=v.x,G[z+1]=v.y,G[z+2]=v.z,L+=1;else if(o instanceof THREE.PointLight)o=C*3,F[o]=u.r*y,F[o+1]=u.g*y,F[o+2]=u.b*y,D[o]=v.x,D[o+
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+1]=v.y,D[o+2]=v.z,E[C]=z,C+=1;for(c=L*3;c<A.length;c++)A[c]=0;for(c=C*3;c<F.length;c++)F[c]=0;x.point.length=C;x.directional.length=L;x.ambient[0]=p;x.ambient[1]=n;x.ambient[2]=t;c=X;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances}if(e instanceof
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THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial)k.diffuse.value=e.color,k.opacity.value=e.opacity,(k.map.texture=e.map)&&k.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),k.lightMap.texture=e.lightMap,k.envMap.texture=e.envMap,k.reflectivity.value=e.reflectivity,k.refractionRatio.value=e.refractionRatio,k.combine.value=e.combine,k.useRefract.value=e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;
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if(e instanceof THREE.LineBasicMaterial)k.diffuse.value=e.color,k.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)k.psColor.value=e.color,k.opacity.value=e.opacity,k.size.value=e.size,k.scale.value=H.height/2,k.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)k.ambient.value=e.ambient,k.specular.value=e.specular,k.shininess.value=e.shininess;else if(e instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=e.opacity;else if(e instanceof
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-THREE.MeshNormalMaterial)k.opacity.value=e.opacity;for(var va in k)if(n=g.uniforms[va])if(m=k[va],p=m.type,c=m.value,p=="i")h.uniform1i(n,c);else if(p=="f")h.uniform1f(n,c);else if(p=="fv1")h.uniform1fv(n,c);else if(p=="fv")h.uniform3fv(n,c);else if(p=="v2")h.uniform2f(n,c.x,c.y);else if(p=="v3")h.uniform3f(n,c.x,c.y,c.z);else if(p=="v4")h.uniform4f(n,c.x,c.y,c.z,c.w);else if(p=="c")h.uniform3f(n,c.r,c.g,c.b);else if(p=="t"&&(h.uniform1i(n,c),m=m.texture))if(m.image instanceof Array&&m.image.length==
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+THREE.MeshNormalMaterial)k.opacity.value=e.opacity;for(var wa in k)if(n=g.uniforms[wa])if(m=k[wa],p=m.type,c=m.value,p=="i")h.uniform1i(n,c);else if(p=="f")h.uniform1f(n,c);else if(p=="fv1")h.uniform1fv(n,c);else if(p=="fv")h.uniform3fv(n,c);else if(p=="v2")h.uniform2f(n,c.x,c.y);else if(p=="v3")h.uniform3f(n,c.x,c.y,c.z);else if(p=="v4")h.uniform4f(n,c.x,c.y,c.z,c.w);else if(p=="c")h.uniform3f(n,c.r,c.g,c.b);else if(p=="t"&&(h.uniform1i(n,c),m=m.texture))if(m.image instanceof Array&&m.image.length==
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6){if(m.image.length==6){if(m.needsUpdate){if(m.__webglInit){h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(p=0;p<6;++p)h.texSubImage2D(h.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,0,0,h.RGBA,h.UNSIGNED_BYTE,m.image[p])}else{m.image.__webglTextureCube=h.createTexture();h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(p=0;p<6;++p)h.texImage2D(h.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,m.image[p]);m.__webglInit=!0}B(h.TEXTURE_CUBE_MAP,m,m.image[0]);h.bindTexture(h.TEXTURE_CUBE_MAP,
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-null);m.needsUpdate=!1}h.activeTexture(h.TEXTURE0+c);h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube)}}else P(m,c);h.uniformMatrix4fv(j.modelViewMatrix,!1,f._modelViewMatrixArray);h.uniformMatrix3fv(j.normalMatrix,!1,f._normalMatrixArray);(e instanceof THREE.MeshShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&j.cameraPosition!==null&&h.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(e instanceof THREE.MeshShaderMaterial||e.envMap||e.skinning)&&j.objectMatrix!==
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+null);m.needsUpdate=!1}h.activeTexture(h.TEXTURE0+c);h.bindTexture(h.TEXTURE_CUBE_MAP,m.image.__webglTextureCube)}}else Q(m,c);h.uniformMatrix4fv(j.modelViewMatrix,!1,f._modelViewMatrixArray);h.uniformMatrix3fv(j.normalMatrix,!1,f._normalMatrixArray);(e instanceof THREE.MeshShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&j.cameraPosition!==null&&h.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(e instanceof THREE.MeshShaderMaterial||e.envMap||e.skinning)&&j.objectMatrix!==
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null&&h.uniformMatrix4fv(j.objectMatrix,!1,f._objectMatrixArray);(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshShaderMaterial||e.skinning)&&j.viewMatrix!==null&&h.uniformMatrix4fv(j.viewMatrix,!1,$);if(e instanceof THREE.ShadowVolumeDynamicMaterial)b=k.directionalLightDirection.value,b[0]=-d[1].position.x,b[1]=-d[1].position.y,b[2]=-d[1].position.z,h.uniform3fv(j.directionalLightDirection,b),h.uniformMatrix4fv(j.objectMatrix,!1,f._objectMatrixArray),
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h.uniformMatrix4fv(j.viewMatrix,!1,$);e.skinning&&(h.uniformMatrix4fv(j.cameraInverseMatrix,!1,$),h.uniformMatrix4fv(j.boneGlobalMatrices,!1,f.boneMatrices));return g}function e(b,c,e,f,g,j){if(f.opacity!=0){var k,b=d(b,c,e,f,j).attributes;if(!f.morphTargets&&b.position>=0)h.bindBuffer(h.ARRAY_BUFFER,g.__webglVertexBuffer),h.vertexAttribPointer(b.position,3,h.FLOAT,!1,0,0);else{c=f.program.attributes;j.morphTargetBase!==-1?(h.bindBuffer(h.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[j.morphTargetBase]),
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h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0)):c.position>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglVertexBuffer),h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var e=0,m=j.morphTargetForcedOrder,o=j.morphTargetInfluences;e<f.numSupportedMorphTargets&&e<m.length;)h.bindBuffer(h.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[m[e]]),h.vertexAttribPointer(c["morphTarget"+e],3,h.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[e]=o[m[e]],e++;else{var m=[],p=-1,
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@@ -239,101 +239,102 @@ n=0,o=j.morphTargetInfluences,t,u=o.length,e=0;for(j.morphTargetBase!==-1&&(m[j.
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0&&(c=g.__webglCustomAttributes[k],h.bindBuffer(h.ARRAY_BUFFER,c.buffer),h.vertexAttribPointer(b[k],c.size,h.FLOAT,!1,0,0));b.color>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglColorBuffer),h.vertexAttribPointer(b.color,3,h.FLOAT,!1,0,0));b.normal>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglNormalBuffer),h.vertexAttribPointer(b.normal,3,h.FLOAT,!1,0,0));b.tangent>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglTangentBuffer),h.vertexAttribPointer(b.tangent,4,h.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(h.bindBuffer(h.ARRAY_BUFFER,
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g.__webglUVBuffer),h.vertexAttribPointer(b.uv,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv)):h.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(h.bindBuffer(h.ARRAY_BUFFER,g.__webglUV2Buffer),h.vertexAttribPointer(b.uv2,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv2)):h.disableVertexAttribArray(b.uv2));f.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexABuffer),h.vertexAttribPointer(b.skinVertexA,4,
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h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),h.vertexAttribPointer(b.skinVertexB,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),h.vertexAttribPointer(b.skinIndex,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),h.vertexAttribPointer(b.skinWeight,4,h.FLOAT,!1,0,0));j instanceof THREE.Mesh?(f.wireframe?(h.lineWidth(f.wireframeLinewidth),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),h.drawElements(h.LINES,g.__webglLineCount,
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-h.UNSIGNED_SHORT,0)):(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),h.drawElements(h.TRIANGLES,g.__webglFaceCount,h.UNSIGNED_SHORT,0)),T.data.vertices+=g.__webglFaceCount,T.data.faces+=g.__webglFaceCount/3,T.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?h.LINE_STRIP:h.LINES,h.lineWidth(f.linewidth),h.drawArrays(j,0,g.__webglLineCount),T.data.drawCalls++):j instanceof THREE.ParticleSystem?(h.drawArrays(h.POINTS,0,g.__webglParticleCount),T.data.drawCalls++):j instanceof
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-THREE.Ribbon&&(h.drawArrays(h.TRIANGLE_STRIP,0,g.__webglVertexCount),T.data.drawCalls++)}}function f(b,d,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=h.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=h.createBuffer();b.hasPos&&(h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,b.positionArray,h.DYNAMIC_DRAW),h.enableVertexAttribArray(d.attributes.position),h.vertexAttribPointer(d.attributes.position,3,h.FLOAT,!1,0,0));if(b.hasNormal){h.bindBuffer(h.ARRAY_BUFFER,
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+h.UNSIGNED_SHORT,0)):(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),h.drawElements(h.TRIANGLES,g.__webglFaceCount,h.UNSIGNED_SHORT,0)),U.data.vertices+=g.__webglFaceCount,U.data.faces+=g.__webglFaceCount/3,U.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?h.LINE_STRIP:h.LINES,h.lineWidth(f.linewidth),h.drawArrays(j,0,g.__webglLineCount),U.data.drawCalls++):j instanceof THREE.ParticleSystem?(h.drawArrays(h.POINTS,0,g.__webglParticleCount),U.data.drawCalls++):j instanceof
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+THREE.Ribbon&&(h.drawArrays(h.TRIANGLE_STRIP,0,g.__webglVertexCount),U.data.drawCalls++)}}function f(b,d,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=h.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=h.createBuffer();b.hasPos&&(h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,b.positionArray,h.DYNAMIC_DRAW),h.enableVertexAttribArray(d.attributes.position),h.vertexAttribPointer(d.attributes.position,3,h.FLOAT,!1,0,0));if(b.hasNormal){h.bindBuffer(h.ARRAY_BUFFER,
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b.__webglNormalBuffer);if(c==THREE.FlatShading){var e,f,g,j,k,m,o,p,n,t,u=b.count*3;for(t=0;t<u;t+=9)c=b.normalArray,e=c[t],f=c[t+1],g=c[t+2],j=c[t+3],m=c[t+4],p=c[t+5],k=c[t+6],o=c[t+7],n=c[t+8],e=(e+j+k)/3,f=(f+m+o)/3,g=(g+p+n)/3,c[t]=e,c[t+1]=f,c[t+2]=g,c[t+3]=e,c[t+4]=f,c[t+5]=g,c[t+6]=e,c[t+7]=f,c[t+8]=g}h.bufferData(h.ARRAY_BUFFER,b.normalArray,h.DYNAMIC_DRAW);h.enableVertexAttribArray(d.attributes.normal);h.vertexAttribPointer(d.attributes.normal,3,h.FLOAT,!1,0,0)}h.drawArrays(h.TRIANGLES,
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-0,b.count);b.count=0}function g(b){if(U!=b.doubleSided)b.doubleSided?h.disable(h.CULL_FACE):h.enable(h.CULL_FACE),U=b.doubleSided;if(V!=b.flipSided)b.flipSided?h.frontFace(h.CW):h.frontFace(h.CCW),V=b.flipSided}function j(b){W!=b&&(b?h.enable(h.DEPTH_TEST):h.disable(h.DEPTH_TEST),W=b)}function k(b){I[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);I[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);I[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);I[3].set(b.n41-b.n21,b.n42-
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+0,b.count);b.count=0}function g(b){if(V!=b.doubleSided)b.doubleSided?h.disable(h.CULL_FACE):h.enable(h.CULL_FACE),V=b.doubleSided;if(W!=b.flipSided)b.flipSided?h.frontFace(h.CW):h.frontFace(h.CCW),W=b.flipSided}function j(b){Y!=b&&(b?h.enable(h.DEPTH_TEST):h.disable(h.DEPTH_TEST),Y=b)}function k(b){I[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);I[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);I[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);I[3].set(b.n41-b.n21,b.n42-
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b.n22,b.n43-b.n23,b.n44-b.n24);I[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);I[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var d,b=0;b<6;b++)d=I[b],d.divideScalar(Math.sqrt(d.x*d.x+d.y*d.y+d.z*d.z))}function m(b){for(var d=b.matrixWorld,c=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),e=0;e<6;e++)if(b=I[e].x*d.n14+I[e].y*d.n24+I[e].z*d.n34+I[e].w,b<=c)return!1;return!0}function o(b,d){b.list[b.count]=d;b.count+=1}function n(b){var d,
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|
c,e=b.object,f=b.opaque,g=b.transparent;g.count=0;b=f.count=0;for(d=e.materials.length;b<d;b++)c=e.materials[b],c.transparent?o(g,c):o(f,c)}function p(b){var d,c,e,f,g=b.object,h=b.buffer,j=b.opaque,k=b.transparent;k.count=0;b=j.count=0;for(e=g.materials.length;b<e;b++)if(d=g.materials[b],d instanceof THREE.MeshFaceMaterial){d=0;for(c=h.materials.length;d<c;d++)(f=h.materials[d])&&(f.transparent?o(k,f):o(j,f))}else(f=d)&&(f.transparent?o(k,f):o(j,f))}function t(b,d){return d.z-b.z}function u(b){h.enable(h.POLYGON_OFFSET_FILL);
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h.polygonOffset(0.1,1);h.enable(h.STENCIL_TEST);h.enable(h.DEPTH_TEST);h.depthMask(!1);h.colorMask(!1,!1,!1,!1);h.stencilFunc(h.ALWAYS,1,255);h.stencilOpSeparate(h.BACK,h.KEEP,h.INCR,h.KEEP);h.stencilOpSeparate(h.FRONT,h.KEEP,h.DECR,h.KEEP);var d,c=b.lights.length,e,f=b.lights,g=[],j,k,m,o,p,n=b.__webglShadowVolumes.length;for(d=0;d<c;d++)if(e=b.lights[d],e instanceof THREE.DirectionalLight&&e.castShadow){g[0]=-e.position.x;g[1]=-e.position.y;g[2]=-e.position.z;for(p=0;p<n;p++)e=b.__webglShadowVolumes[p].object,
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-j=b.__webglShadowVolumes[p].buffer,k=e.materials[0],k.program||T.initMaterial(k,f,void 0,e),k=k.program,m=k.uniforms,o=k.attributes,R!==k&&(h.useProgram(k),R=k,h.uniformMatrix4fv(m.projectionMatrix,!1,Z),h.uniformMatrix4fv(m.viewMatrix,!1,$),h.uniform3fv(m.directionalLightDirection,g)),e.matrixWorld.flattenToArray(e._objectMatrixArray),h.uniformMatrix4fv(m.objectMatrix,!1,e._objectMatrixArray),h.bindBuffer(h.ARRAY_BUFFER,j.__webglVertexBuffer),h.vertexAttribPointer(o.position,3,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,
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-j.__webglNormalBuffer),h.vertexAttribPointer(o.normal,3,h.FLOAT,!1,0,0),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,j.__webglFaceBuffer),h.cullFace(h.FRONT),h.drawElements(h.TRIANGLES,j.__webglFaceCount,h.UNSIGNED_SHORT,0),h.cullFace(h.BACK),h.drawElements(h.TRIANGLES,j.__webglFaceCount,h.UNSIGNED_SHORT,0)}h.disable(h.POLYGON_OFFSET_FILL);h.colorMask(!0,!0,!0,!0);h.stencilFunc(h.NOTEQUAL,0,255);h.stencilOp(h.KEEP,h.KEEP,h.KEEP);h.disable(h.DEPTH_TEST);ga=-1;R=ca.program;h.useProgram(ca.program);h.uniformMatrix4fv(ca.projectionLocation,
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+j=b.__webglShadowVolumes[p].buffer,k=e.materials[0],k.program||U.initMaterial(k,f,void 0,e),k=k.program,m=k.uniforms,o=k.attributes,S!==k&&(h.useProgram(k),S=k,h.uniformMatrix4fv(m.projectionMatrix,!1,Z),h.uniformMatrix4fv(m.viewMatrix,!1,$),h.uniform3fv(m.directionalLightDirection,g)),e.matrixWorld.flattenToArray(e._objectMatrixArray),h.uniformMatrix4fv(m.objectMatrix,!1,e._objectMatrixArray),h.bindBuffer(h.ARRAY_BUFFER,j.__webglVertexBuffer),h.vertexAttribPointer(o.position,3,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,
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+j.__webglNormalBuffer),h.vertexAttribPointer(o.normal,3,h.FLOAT,!1,0,0),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,j.__webglFaceBuffer),h.cullFace(h.FRONT),h.drawElements(h.TRIANGLES,j.__webglFaceCount,h.UNSIGNED_SHORT,0),h.cullFace(h.BACK),h.drawElements(h.TRIANGLES,j.__webglFaceCount,h.UNSIGNED_SHORT,0)}h.disable(h.POLYGON_OFFSET_FILL);h.colorMask(!0,!0,!0,!0);h.stencilFunc(h.NOTEQUAL,0,255);h.stencilOp(h.KEEP,h.KEEP,h.KEEP);h.disable(h.DEPTH_TEST);ga=-1;S=ca.program;h.useProgram(ca.program);h.uniformMatrix4fv(ca.projectionLocation,
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!1,Z);h.uniform1f(ca.darknessLocation,ca.darkness);h.bindBuffer(h.ARRAY_BUFFER,ca.vertexBuffer);h.vertexAttribPointer(ca.vertexLocation,3,h.FLOAT,!1,0,0);h.enableVertexAttribArray(ca.vertexLocation);h.blendFunc(h.ONE,h.ONE_MINUS_SRC_ALPHA);h.blendEquation(h.FUNC_ADD);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,ca.elementBuffer);h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);h.disable(h.STENCIL_TEST);h.enable(h.DEPTH_TEST);h.depthMask(aa)}function v(b,d){var c,e,f;c=_sprite.attributes;var g=_sprite.uniforms,
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-j=fa/ka,k,m=[],o=ka*0.5,p=fa*0.5,n=!0;h.useProgram(_sprite.program);R=_sprite.program;ga=-1;pa||(h.enableVertexAttribArray(_sprite.attributes.position),h.enableVertexAttribArray(_sprite.attributes.uv),pa=!0);h.disable(h.CULL_FACE);h.enable(h.BLEND);h.depthMask(!0);h.bindBuffer(h.ARRAY_BUFFER,_sprite.vertexBuffer);h.vertexAttribPointer(c.position,2,h.FLOAT,!1,16,0);h.vertexAttribPointer(c.uv,2,h.FLOAT,!1,16,8);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);h.uniformMatrix4fv(g.projectionMatrix,
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+j=fa/ka,k,m=[],o=ka*0.5,p=fa*0.5,n=!0;h.useProgram(_sprite.program);S=_sprite.program;ga=-1;pa||(h.enableVertexAttribArray(_sprite.attributes.position),h.enableVertexAttribArray(_sprite.attributes.uv),pa=!0);h.disable(h.CULL_FACE);h.enable(h.BLEND);h.depthMask(!0);h.bindBuffer(h.ARRAY_BUFFER,_sprite.vertexBuffer);h.vertexAttribPointer(c.position,2,h.FLOAT,!1,16,0);h.vertexAttribPointer(c.uv,2,h.FLOAT,!1,16,8);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);h.uniformMatrix4fv(g.projectionMatrix,
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|
!1,Z);h.activeTexture(h.TEXTURE0);h.uniform1i(g.map,0);c=0;for(e=b.__webglSprites.length;c<e;c++)f=b.__webglSprites[c],f.useScreenCoordinates?f.z=-f.position.z:(f._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray),f.z=-f._modelViewMatrix.n34);b.__webglSprites.sort(t);c=0;for(e=b.__webglSprites.length;c<e;c++)f=b.__webglSprites[c],f.material===void 0&&f.map&&f.map.image&&f.map.image.width&&(f.useScreenCoordinates?(h.uniform1i(g.useScreenCoordinates,1),h.uniform3f(g.screenPosition,
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(f.position.x-o)/o,(p-f.position.y)/p,Math.max(0,Math.min(1,f.position.z)))):(h.uniform1i(g.useScreenCoordinates,0),h.uniform1i(g.affectedByDistance,f.affectedByDistance?1:0),h.uniformMatrix4fv(g.modelViewMatrix,!1,f._modelViewMatrixArray)),k=f.map.image.width/(f.affectedByDistance?1:fa),m[0]=k*j*f.scale.x,m[1]=k*f.scale.y,h.uniform2f(g.uvScale,f.uvScale.x,f.uvScale.y),h.uniform2f(g.uvOffset,f.uvOffset.x,f.uvOffset.y),h.uniform2f(g.alignment,f.alignment.x,f.alignment.y),h.uniform1f(g.opacity,f.opacity),
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-h.uniform1f(g.rotation,f.rotation),h.uniform2fv(g.scale,m),f.mergeWith3D&&!n?(h.enable(h.DEPTH_TEST),n=!0):!f.mergeWith3D&&n&&(h.disable(h.DEPTH_TEST),n=!1),F(f.blending),P(f.map,0),h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0));h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(aa)}function z(b,d){var c,e,f=b.__webglLensFlares.length,g,j,k,m=new THREE.Vector3,o=fa/ka,p=ka*0.5,n=fa*0.5,t=16/fa,u=[t*o,t],v=[1,1,0],x=[1,1],z=O.uniforms;c=O.attributes;h.useProgram(O.program);R=O.program;ga=
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|
--1;sa||(h.enableVertexAttribArray(O.attributes.vertex),h.enableVertexAttribArray(O.attributes.uv),sa=!0);h.uniform1i(z.occlusionMap,0);h.uniform1i(z.map,1);h.bindBuffer(h.ARRAY_BUFFER,O.vertexBuffer);h.vertexAttribPointer(c.vertex,2,h.FLOAT,!1,16,0);h.vertexAttribPointer(c.uv,2,h.FLOAT,!1,16,8);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,O.elementBuffer);h.disable(h.CULL_FACE);h.depthMask(!1);h.activeTexture(h.TEXTURE0);h.bindTexture(h.TEXTURE_2D,O.occlusionTexture);h.activeTexture(h.TEXTURE1);for(e=0;e<
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|
-f;e++)if(c=b.__webglLensFlares[e].object,m.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(m),d.projectionMatrix.multiplyVector3(m),v[0]=m.x,v[1]=m.y,v[2]=m.z,x[0]=v[0]*p+p,x[1]=v[1]*n+n,O.hasVertexTexture||x[0]>0&&x[0]<ka&&x[1]>0&&x[1]<fa){h.bindTexture(h.TEXTURE_2D,O.tempTexture);h.copyTexImage2D(h.TEXTURE_2D,0,h.RGB,x[0]-8,x[1]-8,16,16,0);h.uniform1i(z.renderType,0);h.uniform2fv(z.scale,u);h.uniform3fv(z.screenPosition,v);h.disable(h.BLEND);h.enable(h.DEPTH_TEST);
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|
-h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);h.bindTexture(h.TEXTURE_2D,O.occlusionTexture);h.copyTexImage2D(h.TEXTURE_2D,0,h.RGBA,x[0]-8,x[1]-8,16,16,0);h.uniform1i(z.renderType,1);h.disable(h.DEPTH_TEST);h.bindTexture(h.TEXTURE_2D,O.tempTexture);h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);c.positionScreen.x=v[0];c.positionScreen.y=v[1];c.positionScreen.z=v[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();h.uniform1i(z.renderType,2);h.enable(h.BLEND);g=0;for(j=c.lensFlares.length;g<
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|
-j;g++)if(k=c.lensFlares[g],k.opacity>0.0010&&k.scale>0.0010)v[0]=k.x,v[1]=k.y,v[2]=k.z,t=k.size*k.scale/fa,u[0]=t*o,u[1]=t,h.uniform3fv(z.screenPosition,v),h.uniform2fv(z.scale,u),h.uniform1f(z.rotation,k.rotation),h.uniform1f(z.opacity,k.opacity),F(k.blending),P(k.texture,1),h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0)}h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(aa)}function A(b,d){b._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
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|
-function x(b){var d,e,f,g,j;if(b instanceof THREE.Mesh){e=b.geometry;for(d in e.geometryGroups){f=e.geometryGroups[d];j=!1;for(g in f.__webglCustomAttributes)if(f.__webglCustomAttributes[g].needsUpdate){j=!0;break}if(e.__dirtyVertices||e.__dirtyMorphTargets||e.__dirtyElements||e.__dirtyUvs||e.__dirtyNormals||e.__dirtyColors||e.__dirtyTangents||j){j=b;var k=h.DYNAMIC_DRAW;if(f.__inittedArrays){var m=void 0,o=void 0,p=void 0,n=void 0,t=p=void 0,u=void 0,v=void 0,x=void 0,z=void 0,y=void 0,A=void 0,
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|
-F=void 0,G=void 0,B=void 0,D=void 0,Y=void 0,E=void 0,C=n=x=n=v=u=void 0,H=void 0,w=H=C=u=void 0,L=void 0,I=w=H=C=p=p=t=x=n=w=H=C=L=w=H=C=L=w=H=C=void 0,K=0,ha=0,N=0,O=0,P=0,ma=0,M=0,S=0,Q=0,J=0,W=0,H=C=0,V=f.__vertexArray,aa=f.__uvArray,ca=f.__uv2Array,ga=f.__normalArray,R=f.__tangentArray,ja=f.__colorArray,T=f.__skinVertexAArray,U=f.__skinVertexBArray,Z=f.__skinIndexArray,$=f.__skinWeightArray,ia=f.__morphTargetsArrays,fa=f.__webglCustomAttributes,w=void 0,da=f.__faceArray,ea=f.__lineArray,ka=f.__needsSmoothNormals,
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|
-y=f.__vertexColorType,z=f.__uvType,A=f.__normalType,na=j.geometry,pa=na.__dirtyVertices,Aa=na.__dirtyElements,sa=na.__dirtyUvs,ya=na.__dirtyNormals,Va=na.__dirtyTangents,Wa=na.__dirtyColors,Xa=na.__dirtyMorphTargets,Fa=na.vertices,Za=f.faces,bb=na.faces,$a=na.faceVertexUvs[0],ab=na.faceVertexUvs[1],Ga=na.skinVerticesA,Ha=na.skinVerticesB,Ia=na.skinIndices,za=na.skinWeights,Da=j instanceof THREE.ShadowVolume?na.edgeFaces:void 0,xa=na.morphTargets;if(fa)for(I in fa)fa[I].offset=0,fa[I].offsetSrc=0;
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|
-m=0;for(o=Za.length;m<o;m++)if(p=Za[m],n=bb[p],$a&&(F=$a[p]),ab&&(G=ab[p]),p=n.vertexNormals,t=n.normal,u=n.vertexColors,v=n.color,x=n.vertexTangents,n instanceof THREE.Face3){if(pa)B=Fa[n.a].position,D=Fa[n.b].position,Y=Fa[n.c].position,V[ha]=B.x,V[ha+1]=B.y,V[ha+2]=B.z,V[ha+3]=D.x,V[ha+4]=D.y,V[ha+5]=D.z,V[ha+6]=Y.x,V[ha+7]=Y.y,V[ha+8]=Y.z,ha+=9;if(fa)for(I in fa)if(w=fa[I],w.needsUpdate)C=w.offset,H=w.offsetSrc,w.size===1?(w.boundTo===void 0||w.boundTo==="vertices"?(w.array[C+0]=w.value[n.a],
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|
-w.array[C+1]=w.value[n.b],w.array[C+2]=w.value[n.c]):w.boundTo==="faces"?(w.array[C+0]=w.value[H],w.array[C+1]=w.value[H],w.array[C+2]=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(w.array[C+0]=w.value[H+0],w.array[C+1]=w.value[H+1],w.array[C+2]=w.value[H+2],w.offsetSrc+=3),w.offset+=3):(w.boundTo===void 0||w.boundTo==="vertices"?(B=w.value[n.a],D=w.value[n.b],Y=w.value[n.c]):w.boundTo==="faces"?(B=w.value[H],D=w.value[H],Y=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(B=w.value[H+
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-0],D=w.value[H+1],Y=w.value[H+2],w.offsetSrc+=3),w.size===2?(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=D.x,w.array[C+3]=D.y,w.array[C+4]=Y.x,w.array[C+5]=Y.y,w.offset+=6):w.size===3?(w.type==="c"?(w.array[C+0]=B.r,w.array[C+1]=B.g,w.array[C+2]=B.b,w.array[C+3]=D.r,w.array[C+4]=D.g,w.array[C+5]=D.b,w.array[C+6]=Y.r,w.array[C+7]=Y.g,w.array[C+8]=Y.b):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=B.z,w.array[C+3]=D.x,w.array[C+4]=D.y,w.array[C+5]=D.z,w.array[C+6]=Y.x,w.array[C+7]=Y.y,w.array[C+
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|
-8]=Y.z),w.offset+=9):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=B.z,w.array[C+3]=B.w,w.array[C+4]=D.x,w.array[C+5]=D.y,w.array[C+6]=D.z,w.array[C+7]=D.w,w.array[C+8]=Y.x,w.array[C+9]=Y.y,w.array[C+10]=Y.z,w.array[C+11]=Y.w,w.offset+=12));if(Xa){C=0;for(H=xa.length;C<H;C++)B=xa[C].vertices[n.a].position,D=xa[C].vertices[n.b].position,Y=xa[C].vertices[n.c].position,w=ia[C],w[W+0]=B.x,w[W+1]=B.y,w[W+2]=B.z,w[W+3]=D.x,w[W+4]=D.y,w[W+5]=D.z,w[W+6]=Y.x,w[W+7]=Y.y,w[W+8]=Y.z;W+=9}if(za.length)C=za[n.a],
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|
-H=za[n.b],w=za[n.c],$[J]=C.x,$[J+1]=C.y,$[J+2]=C.z,$[J+3]=C.w,$[J+4]=H.x,$[J+5]=H.y,$[J+6]=H.z,$[J+7]=H.w,$[J+8]=w.x,$[J+9]=w.y,$[J+10]=w.z,$[J+11]=w.w,C=Ia[n.a],H=Ia[n.b],w=Ia[n.c],Z[J]=C.x,Z[J+1]=C.y,Z[J+2]=C.z,Z[J+3]=C.w,Z[J+4]=H.x,Z[J+5]=H.y,Z[J+6]=H.z,Z[J+7]=H.w,Z[J+8]=w.x,Z[J+9]=w.y,Z[J+10]=w.z,Z[J+11]=w.w,C=Ga[n.a],H=Ga[n.b],w=Ga[n.c],T[J]=C.x,T[J+1]=C.y,T[J+2]=C.z,T[J+3]=1,T[J+4]=H.x,T[J+5]=H.y,T[J+6]=H.z,T[J+7]=1,T[J+8]=w.x,T[J+9]=w.y,T[J+10]=w.z,T[J+11]=1,C=Ha[n.a],H=Ha[n.b],w=Ha[n.c],U[J]=
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|
-C.x,U[J+1]=C.y,U[J+2]=C.z,U[J+3]=1,U[J+4]=H.x,U[J+5]=H.y,U[J+6]=H.z,U[J+7]=1,U[J+8]=w.x,U[J+9]=w.y,U[J+10]=w.z,U[J+11]=1,J+=12;if(Wa&&y)u.length==3&&y==THREE.VertexColors?(n=u[0],C=u[1],H=u[2]):H=C=n=v,ja[Q]=n.r,ja[Q+1]=n.g,ja[Q+2]=n.b,ja[Q+3]=C.r,ja[Q+4]=C.g,ja[Q+5]=C.b,ja[Q+6]=H.r,ja[Q+7]=H.g,ja[Q+8]=H.b,Q+=9;if(Va&&na.hasTangents)u=x[0],v=x[1],n=x[2],R[M]=u.x,R[M+1]=u.y,R[M+2]=u.z,R[M+3]=u.w,R[M+4]=v.x,R[M+5]=v.y,R[M+6]=v.z,R[M+7]=v.w,R[M+8]=n.x,R[M+9]=n.y,R[M+10]=n.z,R[M+11]=n.w,M+=12;if(ya&&
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|
-A)if(p.length==3&&ka)for(x=0;x<3;x++)t=p[x],ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;else for(x=0;x<3;x++)ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;if(sa&&F!==void 0&&z)for(x=0;x<3;x++)p=F[x],aa[N]=p.u,aa[N+1]=p.v,N+=2;if(sa&&G!==void 0&&z)for(x=0;x<3;x++)p=G[x],ca[O]=p.u,ca[O+1]=p.v,O+=2;Aa&&(da[P]=K,da[P+1]=K+1,da[P+2]=K+2,P+=3,ea[S]=K,ea[S+1]=K+1,ea[S+2]=K,ea[S+3]=K+2,ea[S+4]=K+1,ea[S+5]=K+2,S+=6,K+=3)}else if(n instanceof THREE.Face4){if(pa)B=Fa[n.a].position,D=Fa[n.b].position,Y=Fa[n.c].position,
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|
|
-E=Fa[n.d].position,V[ha]=B.x,V[ha+1]=B.y,V[ha+2]=B.z,V[ha+3]=D.x,V[ha+4]=D.y,V[ha+5]=D.z,V[ha+6]=Y.x,V[ha+7]=Y.y,V[ha+8]=Y.z,V[ha+9]=E.x,V[ha+10]=E.y,V[ha+11]=E.z,ha+=12;if(fa)for(I in fa)if(w=fa[I],w.needsUpdate)C=w.offset,H=w.offsetSrc,w.size===1?(w.boundTo===void 0||w.boundTo==="vertices"?(w.array[C+0]=w.value[n.a],w.array[C+1]=w.value[n.b],w.array[C+2]=w.value[n.c],w.array[C+3]=w.value[n.d]):w.boundTo==="faces"?(w.array[C+0]=w.value[H],w.array[C+1]=w.value[H],w.array[C+2]=w.value[H],w.array[C+
|
|
|
-3]=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(w.array[C+0]=w.value[H+0],w.array[C+1]=w.value[H+1],w.array[C+2]=w.value[H+2],w.array[C+3]=w.value[H+3],w.offsetSrc+=4),w.offset+=4):(w.boundTo===void 0||w.boundTo==="vertices"?(B=w.value[n.a],D=w.value[n.b],Y=w.value[n.c],E=w.value[n.d]):w.boundTo==="faces"?(B=w.value[H],D=w.value[H],Y=w.value[H],E=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(B=w.value[H+0],D=w.value[H+1],Y=w.value[H+2],E=w.value[H+3],w.offsetSrc+=4),w.size===2?
|
|
|
-(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=D.x,w.array[C+3]=D.y,w.array[C+4]=Y.x,w.array[C+5]=Y.y,w.array[C+6]=E.x,w.array[C+7]=E.y,w.offset+=8):w.size===3?(w.type==="c"?(w.array[C+0]=B.r,w.array[C+1]=B.g,w.array[C+2]=B.b,w.array[C+3]=D.r,w.array[C+4]=D.g,w.array[C+5]=D.b,w.array[C+6]=Y.r,w.array[C+7]=Y.g,w.array[C+8]=Y.b,w.array[C+9]=E.r,w.array[C+10]=E.g,w.array[C+11]=E.b):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=B.z,w.array[C+3]=D.x,w.array[C+4]=D.y,w.array[C+5]=D.z,w.array[C+6]=Y.x,
|
|
|
-w.array[C+7]=Y.y,w.array[C+8]=Y.z,w.array[C+9]=E.x,w.array[C+10]=E.y,w.array[C+11]=E.z),w.offset+=12):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=B.z,w.array[C+3]=B.w,w.array[C+4]=D.x,w.array[C+5]=D.y,w.array[C+6]=D.z,w.array[C+7]=D.w,w.array[C+8]=Y.x,w.array[C+9]=Y.y,w.array[C+10]=Y.z,w.array[C+11]=Y.w,w.array[C+12]=E.x,w.array[C+13]=E.y,w.array[C+14]=E.z,w.array[C+15]=E.w,w.offset+=16));if(Xa){C=0;for(H=xa.length;C<H;C++)B=xa[C].vertices[n.a].position,D=xa[C].vertices[n.b].position,Y=xa[C].vertices[n.c].position,
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|
|
-E=xa[C].vertices[n.d].position,w=ia[C],w[W+0]=B.x,w[W+1]=B.y,w[W+2]=B.z,w[W+3]=D.x,w[W+4]=D.y,w[W+5]=D.z,w[W+6]=Y.x,w[W+7]=Y.y,w[W+8]=Y.z,w[W+9]=E.x,w[W+10]=E.y,w[W+11]=E.z;W+=12}if(za.length)C=za[n.a],H=za[n.b],w=za[n.c],L=za[n.d],$[J]=C.x,$[J+1]=C.y,$[J+2]=C.z,$[J+3]=C.w,$[J+4]=H.x,$[J+5]=H.y,$[J+6]=H.z,$[J+7]=H.w,$[J+8]=w.x,$[J+9]=w.y,$[J+10]=w.z,$[J+11]=w.w,$[J+12]=L.x,$[J+13]=L.y,$[J+14]=L.z,$[J+15]=L.w,C=Ia[n.a],H=Ia[n.b],w=Ia[n.c],L=Ia[n.d],Z[J]=C.x,Z[J+1]=C.y,Z[J+2]=C.z,Z[J+3]=C.w,Z[J+4]=
|
|
|
-H.x,Z[J+5]=H.y,Z[J+6]=H.z,Z[J+7]=H.w,Z[J+8]=w.x,Z[J+9]=w.y,Z[J+10]=w.z,Z[J+11]=w.w,Z[J+12]=L.x,Z[J+13]=L.y,Z[J+14]=L.z,Z[J+15]=L.w,C=Ga[n.a],H=Ga[n.b],w=Ga[n.c],L=Ga[n.d],T[J]=C.x,T[J+1]=C.y,T[J+2]=C.z,T[J+3]=1,T[J+4]=H.x,T[J+5]=H.y,T[J+6]=H.z,T[J+7]=1,T[J+8]=w.x,T[J+9]=w.y,T[J+10]=w.z,T[J+11]=1,T[J+12]=L.x,T[J+13]=L.y,T[J+14]=L.z,T[J+15]=1,C=Ha[n.a],H=Ha[n.b],w=Ha[n.c],n=Ha[n.d],U[J]=C.x,U[J+1]=C.y,U[J+2]=C.z,U[J+3]=1,U[J+4]=H.x,U[J+5]=H.y,U[J+6]=H.z,U[J+7]=1,U[J+8]=w.x,U[J+9]=w.y,U[J+10]=w.z,U[J+
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|
-11]=1,U[J+12]=n.x,U[J+13]=n.y,U[J+14]=n.z,U[J+15]=1,J+=16;if(Wa&&y)u.length==4&&y==THREE.VertexColors?(n=u[0],C=u[1],H=u[2],u=u[3]):u=H=C=n=v,ja[Q]=n.r,ja[Q+1]=n.g,ja[Q+2]=n.b,ja[Q+3]=C.r,ja[Q+4]=C.g,ja[Q+5]=C.b,ja[Q+6]=H.r,ja[Q+7]=H.g,ja[Q+8]=H.b,ja[Q+9]=u.r,ja[Q+10]=u.g,ja[Q+11]=u.b,Q+=12;if(Va&&na.hasTangents)u=x[0],v=x[1],n=x[2],x=x[3],R[M]=u.x,R[M+1]=u.y,R[M+2]=u.z,R[M+3]=u.w,R[M+4]=v.x,R[M+5]=v.y,R[M+6]=v.z,R[M+7]=v.w,R[M+8]=n.x,R[M+9]=n.y,R[M+10]=n.z,R[M+11]=n.w,R[M+12]=x.x,R[M+13]=x.y,R[M+
|
|
|
-14]=x.z,R[M+15]=x.w,M+=16;if(ya&&A)if(p.length==4&&ka)for(x=0;x<4;x++)t=p[x],ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;else for(x=0;x<4;x++)ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;if(sa&&F!==void 0&&z)for(x=0;x<4;x++)p=F[x],aa[N]=p.u,aa[N+1]=p.v,N+=2;if(sa&&G!==void 0&&z)for(x=0;x<4;x++)p=G[x],ca[O]=p.u,ca[O+1]=p.v,O+=2;Aa&&(da[P]=K,da[P+1]=K+1,da[P+2]=K+3,da[P+3]=K+1,da[P+4]=K+2,da[P+5]=K+3,P+=6,ea[S]=K,ea[S+1]=K+1,ea[S+2]=K,ea[S+3]=K+3,ea[S+4]=K+1,ea[S+5]=K+2,ea[S+6]=K+2,ea[S+7]=K+3,S+=8,K+=
|
|
|
-4)}if(Da){m=0;for(o=Da.length;m<o;m++)da[P]=Da[m].a,da[P+1]=Da[m].b,da[P+2]=Da[m].c,da[P+3]=Da[m].a,da[P+4]=Da[m].c,da[P+5]=Da[m].d,P+=6}pa&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,V,k));if(fa)for(I in fa)if(w=fa[I],w.needsUpdate)h.bindBuffer(h.ARRAY_BUFFER,w.buffer),h.bufferData(h.ARRAY_BUFFER,w.array,k),w.needsUpdate=!1;if(Xa){C=0;for(H=xa.length;C<H;C++)h.bindBuffer(h.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[C]),h.bufferData(h.ARRAY_BUFFER,ia[C],k)}Wa&&
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|
|
-Q>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,ja,k));ya&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglNormalBuffer),h.bufferData(h.ARRAY_BUFFER,ga,k));Va&&na.hasTangents&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglTangentBuffer),h.bufferData(h.ARRAY_BUFFER,R,k));sa&&N>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUVBuffer),h.bufferData(h.ARRAY_BUFFER,aa,k));sa&&O>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUV2Buffer),h.bufferData(h.ARRAY_BUFFER,ca,k));Aa&&(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,
|
|
|
-f.__webglFaceBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,da,k),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,ea,k));J>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexABuffer),h.bufferData(h.ARRAY_BUFFER,T,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),h.bufferData(h.ARRAY_BUFFER,U,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),h.bufferData(h.ARRAY_BUFFER,Z,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),h.bufferData(h.ARRAY_BUFFER,
|
|
|
-$,k));j.dynamic||(delete f.__inittedArrays,delete f.__colorArray,delete f.__normalArray,delete f.__tangentArray,delete f.__uvArray,delete f.__uv2Array,delete f.__faceArray,delete f.__vertexArray,delete f.__lineArray,delete f.__skinVertexAArray,delete f.__skinVertexBArray,delete f.__skinIndexArray,delete f.__skinWeightArray)}}}e.__dirtyVertices=!1;e.__dirtyMorphTargets=!1;e.__dirtyElements=!1;e.__dirtyUvs=!1;e.__dirtyNormals=!1;e.__dirtyTangents=!1;e.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){e=
|
|
|
-b.geometry;if(e.__dirtyVertices||e.__dirtyColors){b=e;d=h.DYNAMIC_DRAW;z=b.vertices;f=b.colors;y=z.length;j=f.length;A=b.__vertexArray;k=b.__colorArray;F=b.__dirtyColors;if(b.__dirtyVertices){for(m=0;m<y;m++)o=z[m].position,g=m*3,A[g]=o.x,A[g+1]=o.y,A[g+2]=o.z;h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer);h.bufferData(h.ARRAY_BUFFER,A,d)}if(F){for(m=0;m<j;m++)color=f[m],g=m*3,k[g]=color.r,k[g+1]=color.g,k[g+2]=color.b;h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer);h.bufferData(h.ARRAY_BUFFER,
|
|
|
-k,d)}}e.__dirtyVertices=!1;e.__dirtyColors=!1}else if(b instanceof THREE.Line){e=b.geometry;if(e.__dirtyVertices||e.__dirtyColors){b=e;d=h.DYNAMIC_DRAW;z=b.vertices;f=b.colors;y=z.length;j=f.length;A=b.__vertexArray;k=b.__colorArray;F=b.__dirtyColors;if(b.__dirtyVertices){for(m=0;m<y;m++)o=z[m].position,g=m*3,A[g]=o.x,A[g+1]=o.y,A[g+2]=o.z;h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer);h.bufferData(h.ARRAY_BUFFER,A,d)}if(F){for(m=0;m<j;m++)color=f[m],g=m*3,k[g]=color.r,k[g+1]=color.g,k[g+2]=color.b;
|
|
|
-h.bindBuffer(h.ARRAY_BUFFER,b.__webglColorBuffer);h.bufferData(h.ARRAY_BUFFER,k,d)}}e.__dirtyVertices=!1;e.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)e=b.geometry,(e.__dirtyVertices||e.__dirtyColors||b.sortParticles)&&c(e,h.DYNAMIC_DRAW,b),e.__dirtyVertices=!1,e.__dirtyColors=!1}function G(b,d){var c;for(c=b.length-1;c>=0;c--)b[c].object==d&&b.splice(c,1)}function y(b){function d(b){var f=[];c=0;for(e=b.length;c<e;c++)b[c]==void 0?f.push("undefined"):f.push(b[c].id);return f.join("_")}
|
|
|
-var c,e,f,g,h,j,k,m,n={},o=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};f=0;for(g=b.faces.length;f<g;f++)h=b.faces[f],j=h.materials,k=d(j),n[k]==void 0&&(n[k]={hash:k,counter:0}),m=n[k].hash+"_"+n[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:j,vertices:0,numMorphTargets:o}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[m].vertices+h>65535&&(n[k].counter+=1,m=n[k].hash+"_"+n[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],
|
|
|
-materials:j,vertices:0,numMorphTargets:o})),b.geometryGroups[m].faces.push(f),b.geometryGroups[m].vertices+=h}function D(b,d,c){b.push({buffer:d,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=ga){switch(b){case THREE.AdditiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE);break;case THREE.SubtractiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:h.blendEquation(h.FUNC_ADD);
|
|
|
-h.blendFunc(h.ZERO,h.SRC_COLOR);break;default:h.blendEquationSeparate(h.FUNC_ADD,h.FUNC_ADD),h.blendFuncSeparate(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA,h.ONE,h.ONE_MINUS_SRC_ALPHA)}ga=b}}function B(b,d,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(h.texParameteri(b,h.TEXTURE_WRAP_S,M(d.wrapS)),h.texParameteri(b,h.TEXTURE_WRAP_T,M(d.wrapT)),h.texParameteri(b,h.TEXTURE_MAG_FILTER,M(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,M(d.minFilter)),h.generateMipmap(b)):(h.texParameteri(b,h.TEXTURE_WRAP_S,
|
|
|
-h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_MAG_FILTER,E(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,E(d.minFilter)))}function P(b,d){if(b.needsUpdate)b.__webglInit?(h.bindTexture(h.TEXTURE_2D,b.__webglTexture),h.texSubImage2D(h.TEXTURE_2D,0,0,0,h.RGBA,h.UNSIGNED_BYTE,b.image)):(b.__webglTexture=h.createTexture(),h.bindTexture(h.TEXTURE_2D,b.__webglTexture),h.texImage2D(h.TEXTURE_2D,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,b.image),b.__webglInit=
|
|
|
-!0),B(h.TEXTURE_2D,b,b.image),h.bindTexture(h.TEXTURE_2D,null),b.needsUpdate=!1;h.activeTexture(h.TEXTURE0+d);h.bindTexture(h.TEXTURE_2D,b.__webglTexture)}function K(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=h.createFramebuffer();b.__webglRenderbuffer=h.createRenderbuffer();b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,
|
|
|
-M(b.wrapS));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,M(b.wrapT));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,M(b.magFilter));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,M(b.minFilter));h.texImage2D(h.TEXTURE_2D,0,M(b.format),b.width,b.height,0,M(b.format),M(b.type),null);h.bindRenderbuffer(h.RENDERBUFFER,b.__webglRenderbuffer);h.bindFramebuffer(h.FRAMEBUFFER,b.__webglFramebuffer);h.framebufferTexture2D(h.FRAMEBUFFER,h.COLOR_ATTACHMENT0,h.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&
|
|
|
-!b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_COMPONENT16,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_STENCIL,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_STENCIL_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):h.renderbufferStorage(h.RENDERBUFFER,h.RGBA4,b.width,b.height);h.bindTexture(h.TEXTURE_2D,null);h.bindRenderbuffer(h.RENDERBUFFER,
|
|
|
-null);h.bindFramebuffer(h.FRAMEBUFFER,null)}var d,c;b?(d=b.__webglFramebuffer,c=b.width,b=b.height):(d=null,c=ka,b=fa);d!=N&&(h.bindFramebuffer(h.FRAMEBUFFER,d),h.viewport(da,ea,c,b),N=d)}function L(b,d){var c;b=="fragment"?c=h.createShader(h.FRAGMENT_SHADER):b=="vertex"&&(c=h.createShader(h.VERTEX_SHADER));h.shaderSource(c,d);h.compileShader(c);if(!h.getShaderParameter(c,h.COMPILE_STATUS))return console.error(h.getShaderInfoLog(c)),console.error(d),null;return c}function E(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return h.NEAREST;
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|
|
-default:return h.LINEAR}}function M(b){switch(b){case THREE.RepeatWrapping:return h.REPEAT;case THREE.ClampToEdgeWrapping:return h.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return h.MIRRORED_REPEAT;case THREE.NearestFilter:return h.NEAREST;case THREE.NearestMipMapNearestFilter:return h.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return h.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return h.LINEAR;case THREE.LinearMipMapNearestFilter:return h.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return h.LINEAR_MIPMAP_LINEAR;
|
|
|
-case THREE.ByteType:return h.BYTE;case THREE.UnsignedByteType:return h.UNSIGNED_BYTE;case THREE.ShortType:return h.SHORT;case THREE.UnsignedShortType:return h.UNSIGNED_SHORT;case THREE.IntType:return h.INT;case THREE.UnsignedShortType:return h.UNSIGNED_INT;case THREE.FloatType:return h.FLOAT;case THREE.AlphaFormat:return h.ALPHA;case THREE.RGBFormat:return h.RGB;case THREE.RGBAFormat:return h.RGBA;case THREE.LuminanceFormat:return h.LUMINANCE;case THREE.LuminanceAlphaFormat:return h.LUMINANCE_ALPHA}return 0}
|
|
|
-var T=this,h,Q=[],R=null,N=null,aa=!0,U=null,V=null,ga=null,W=null,da=0,ea=0,ka=0,fa=0,I=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],S=new THREE.Matrix4,Z=new Float32Array(16),$=new Float32Array(16),ia=new THREE.Vector4,Y={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},H=b.canvas!==void 0?b.canvas:document.createElement("canvas"),ha=b.stencil!==void 0?b.stencil:
|
|
|
-!0,ma=b.antialias!==void 0?b.antialias:!1,ja=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),na=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=H;this.sortObjects=this.autoClear=!0;try{if(!(h=H.getContext("experimental-webgl",{antialias:ma,stencil:ha})))throw"Error creating WebGL context.";}catch(Aa){console.error(Aa)}console.log(navigator.userAgent+" | "+h.getParameter(h.VERSION)+" | "+h.getParameter(h.VENDOR)+
|
|
|
-" | "+h.getParameter(h.RENDERER)+" | "+h.getParameter(h.SHADING_LANGUAGE_VERSION));h.clearColor(0,0,0,1);h.clearDepth(1);h.enable(h.DEPTH_TEST);h.depthFunc(h.LEQUAL);h.frontFace(h.CCW);h.cullFace(h.BACK);h.enable(h.CULL_FACE);h.enable(h.BLEND);h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA);h.clearColor(ja.r,ja.g,ja.b,na);this.context=h;var ya=h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(ha){var ca={};ca.vertices=new Float32Array(12);ca.faces=new Uint16Array(6);
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|
|
-ca.darkness=0.5;ca.vertices[0]=-20;ca.vertices[1]=-20;ca.vertices[2]=-1;ca.vertices[3]=20;ca.vertices[4]=-20;ca.vertices[5]=-1;ca.vertices[6]=20;ca.vertices[7]=20;ca.vertices[8]=-1;ca.vertices[9]=-20;ca.vertices[10]=20;ca.vertices[11]=-1;ca.faces[0]=0;ca.faces[1]=1;ca.faces[2]=2;ca.faces[3]=0;ca.faces[4]=2;ca.faces[5]=3;ca.vertexBuffer=h.createBuffer();ca.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,ca.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,ca.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,
|
|
|
-ca.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,ca.faces,h.STATIC_DRAW);ca.program=h.createProgram();h.attachShader(ca.program,L("fragment",THREE.ShaderLib.shadowPost.fragmentShader));h.attachShader(ca.program,L("vertex",THREE.ShaderLib.shadowPost.vertexShader));h.linkProgram(ca.program);ca.vertexLocation=h.getAttribLocation(ca.program,"position");ca.projectionLocation=h.getUniformLocation(ca.program,"projectionMatrix");ca.darknessLocation=h.getUniformLocation(ca.program,"darkness")}var O={};
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|
-O.vertices=new Float32Array(16);O.faces=new Uint16Array(6);b=0;O.vertices[b++]=-1;O.vertices[b++]=-1;O.vertices[b++]=0;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;b=0;O.faces[b++]=0;O.faces[b++]=1;O.faces[b++]=2;O.faces[b++]=0;O.faces[b++]=2;O.faces[b++]=3;O.vertexBuffer=h.createBuffer();O.elementBuffer=h.createBuffer();
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-O.tempTexture=h.createTexture();O.occlusionTexture=h.createTexture();h.bindBuffer(h.ARRAY_BUFFER,O.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,O.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,O.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,O.faces,h.STATIC_DRAW);h.bindTexture(h.TEXTURE_2D,O.tempTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGB,16,16,0,h.RGB,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);
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-h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.bindTexture(h.TEXTURE_2D,O.occlusionTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGBA,16,16,0,h.RGBA,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=
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-0?(O.hasVertexTexture=!1,O.program=h.createProgram(),h.attachShader(O.program,L("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),h.attachShader(O.program,L("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(O.hasVertexTexture=!0,O.program=h.createProgram(),h.attachShader(O.program,L("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),h.attachShader(O.program,L("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));h.linkProgram(O.program);O.attributes={};O.uniforms={};
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-O.attributes.vertex=h.getAttribLocation(O.program,"position");O.attributes.uv=h.getAttribLocation(O.program,"UV");O.uniforms.renderType=h.getUniformLocation(O.program,"renderType");O.uniforms.map=h.getUniformLocation(O.program,"map");O.uniforms.occlusionMap=h.getUniformLocation(O.program,"occlusionMap");O.uniforms.opacity=h.getUniformLocation(O.program,"opacity");O.uniforms.scale=h.getUniformLocation(O.program,"scale");O.uniforms.rotation=h.getUniformLocation(O.program,"rotation");O.uniforms.screenPosition=
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-h.getUniformLocation(O.program,"screenPosition");var sa=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=
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-0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=h.createBuffer();_sprite.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,_sprite.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,_sprite.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,_sprite.faces,h.STATIC_DRAW);_sprite.program=h.createProgram();
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-h.attachShader(_sprite.program,L("fragment",THREE.ShaderLib.sprite.fragmentShader));h.attachShader(_sprite.program,L("vertex",THREE.ShaderLib.sprite.vertexShader));h.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=h.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=h.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=h.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=h.getUniformLocation(_sprite.program,
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-"uvScale");_sprite.uniforms.rotation=h.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=h.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=h.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=h.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=h.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=h.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=
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-h.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=h.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=h.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=h.getUniformLocation(_sprite.program,"projectionMatrix");var pa=!1;this.setSize=function(b,d){H.width=b;H.height=d;this.setViewport(0,0,H.width,H.height)};this.setViewport=function(b,d,c,e){da=b;ea=d;ka=c;fa=e;h.viewport(da,ea,ka,fa)};
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|
-this.setScissor=function(b,d,c,e){h.scissor(b,d,c,e)};this.enableScissorTest=function(b){b?h.enable(h.SCISSOR_TEST):h.disable(h.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){aa=b;h.depthMask(b)};this.setClearColorHex=function(b,d){ja.setHex(b);na=d;h.clearColor(ja.r,ja.g,ja.b,na)};this.setClearColor=function(b,d){ja.copy(b);na=d;h.clearColor(ja.r,ja.g,ja.b,na)};this.clear=function(){h.clear(h.COLOR_BUFFER_BIT|h.DEPTH_BUFFER_BIT|h.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){ca.darkness=
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|
-b};this.getContext=function(){return h};this.initMaterial=function(b,d,c,e){var f,g,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?j="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");
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|
-if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var m,n,o;m=o=k=0;for(n=d.length;m<n;m++)g=d[m],g instanceof THREE.DirectionalLight&&o++,g instanceof THREE.PointLight&&k++;k+o<=4?d=o:(d=Math.ceil(4*o/(k+o)),k=4-d);g={directional:d,point:k};o=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)o=e.bones.length;var p;a:{m=b.fragmentShader;n=b.vertexShader;var k=b.uniforms,d=b.attributes,c={map:!!b.map,envMap:!!b.envMap,
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-lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:o},t;g=[];j?g.push(j):(g.push(m),g.push(n));for(t in c)g.push(t),g.push(c[t]);j=g.join();t=0;for(g=Q.length;t<g;t++)if(Q[t].code==j){p=Q[t].program;break a}t=h.createProgram();g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,
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|
-"#define MAX_POINT_LIGHTS "+c.maxPointLights,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");o=[ya?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":
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|
-"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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|
|
-h.attachShader(t,L("fragment",g+m));h.attachShader(t,L("vertex",o+n));h.linkProgram(t);h.getProgramParameter(t,h.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+h.getProgramParameter(t,h.VALIDATE_STATUS)+", gl error ["+h.getError()+"]");t.uniforms={};t.attributes={};var u;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in k)m.push(u);u=m;k=0;for(m=
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|
-u.length;k<m;k++)n=u[k],t.uniforms[n]=h.getUniformLocation(t,n);m=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)m.push("morphTarget"+u);for(p in d)m.push(p);p=m;u=0;for(d=p.length;u<d;u++)c=p[u],t.attributes[c]=h.getAttribLocation(t,c);Q.push({program:t,code:j});p=t}b.program=p;p=b.program.attributes;p.position>=0&&h.enableVertexAttribArray(p.position);p.color>=0&&h.enableVertexAttribArray(p.color);p.normal>=
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|
-0&&h.enableVertexAttribArray(p.normal);p.tangent>=0&&h.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(h.enableVertexAttribArray(p.skinVertexA),h.enableVertexAttribArray(p.skinVertexB),h.enableVertexAttribArray(p.skinIndex),h.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(f in b.attributes)p[f]!==void 0&&p[f]>=0&&h.enableVertexAttribArray(p[f]);if(b.morphTargets){b.numSupportedMorphTargets=0;p.morphTarget0>=0&&(h.enableVertexAttribArray(p.morphTarget0),
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|
+h.uniform1f(g.rotation,f.rotation),h.uniform2fv(g.scale,m),f.mergeWith3D&&!n?(h.enable(h.DEPTH_TEST),n=!0):!f.mergeWith3D&&n&&(h.disable(h.DEPTH_TEST),n=!1),G(f.blending),Q(f.map,0),h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0));h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(aa)}function z(b,d){var c,e,f=b.__webglLensFlares.length,g,j,k,m=new THREE.Vector3,o=fa/ka,p=ka*0.5,n=fa*0.5,t=16/fa,u=[t*o,t],v=[1,1,0],y=[1,1],z=P.uniforms;c=P.attributes;h.useProgram(P.program);S=P.program;ga=
|
|
|
+-1;ta||(h.enableVertexAttribArray(P.attributes.vertex),h.enableVertexAttribArray(P.attributes.uv),ta=!0);h.uniform1i(z.occlusionMap,0);h.uniform1i(z.map,1);h.bindBuffer(h.ARRAY_BUFFER,P.vertexBuffer);h.vertexAttribPointer(c.vertex,2,h.FLOAT,!1,16,0);h.vertexAttribPointer(c.uv,2,h.FLOAT,!1,16,8);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,P.elementBuffer);h.disable(h.CULL_FACE);h.depthMask(!1);h.activeTexture(h.TEXTURE0);h.bindTexture(h.TEXTURE_2D,P.occlusionTexture);h.activeTexture(h.TEXTURE1);for(e=0;e<
|
|
|
+f;e++)if(c=b.__webglLensFlares[e].object,m.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(m),d.projectionMatrix.multiplyVector3(m),v[0]=m.x,v[1]=m.y,v[2]=m.z,y[0]=v[0]*p+p,y[1]=v[1]*n+n,P.hasVertexTexture||y[0]>0&&y[0]<ka&&y[1]>0&&y[1]<fa){h.bindTexture(h.TEXTURE_2D,P.tempTexture);h.copyTexImage2D(h.TEXTURE_2D,0,h.RGB,y[0]-8,y[1]-8,16,16,0);h.uniform1i(z.renderType,0);h.uniform2fv(z.scale,u);h.uniform3fv(z.screenPosition,v);h.disable(h.BLEND);h.enable(h.DEPTH_TEST);
|
|
|
+h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);h.bindTexture(h.TEXTURE_2D,P.occlusionTexture);h.copyTexImage2D(h.TEXTURE_2D,0,h.RGBA,y[0]-8,y[1]-8,16,16,0);h.uniform1i(z.renderType,1);h.disable(h.DEPTH_TEST);h.bindTexture(h.TEXTURE_2D,P.tempTexture);h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);c.positionScreen.x=v[0];c.positionScreen.y=v[1];c.positionScreen.z=v[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();h.uniform1i(z.renderType,2);h.enable(h.BLEND);g=0;for(j=c.lensFlares.length;g<
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|
+j;g++)if(k=c.lensFlares[g],k.opacity>0.0010&&k.scale>0.0010)v[0]=k.x,v[1]=k.y,v[2]=k.z,t=k.size*k.scale/fa,u[0]=t*o,u[1]=t,h.uniform3fv(z.screenPosition,v),h.uniform2fv(z.scale,u),h.uniform1f(z.rotation,k.rotation),h.uniform1f(z.opacity,k.opacity),G(k.blending),Q(k.texture,1),h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0)}h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(aa)}function A(b,d){b._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
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|
|
+function y(b){var d,e,f,g;if(b instanceof THREE.Mesh){e=b.geometry;for(d in e.geometryGroups){f=e.geometryGroups[d];a:{for(var j=g=void 0,k=void 0,m=void 0,o=void 0,o=f.__materials,j=0,k=o.length;j<k;j++)if(m=o[j],m.attributes)for(g in m.attributes)if(m.attributes[g].needsUpdate){g=!0;break a}g=!1}if(e.__dirtyVertices||e.__dirtyMorphTargets||e.__dirtyElements||e.__dirtyUvs||e.__dirtyNormals||e.__dirtyColors||e.__dirtyTangents||g)if(g=f,j=b,k=h.DYNAMIC_DRAW,g.__inittedArrays){var p=o=m=void 0,n=void 0,
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|
|
+t=p=void 0,u=void 0,v=void 0,y=void 0,z=void 0,x=void 0,A=void 0,G=void 0,F=void 0,B=void 0,D=void 0,X=void 0,E=void 0,C=n=y=n=v=u=void 0,H=void 0,w=H=C=u=void 0,L=void 0,I=w=H=C=p=p=t=y=n=w=H=C=L=w=H=C=L=w=H=C=void 0,K=0,ha=0,O=0,P=0,Q=0,ma=0,M=0,T=0,R=0,J=0,Y=0,H=C=0,W=g.__vertexArray,aa=g.__uvArray,ca=g.__uv2Array,ga=g.__normalArray,S=g.__tangentArray,ja=g.__colorArray,U=g.__skinVertexAArray,V=g.__skinVertexBArray,Z=g.__skinIndexArray,$=g.__skinWeightArray,ia=g.__morphTargetsArrays,fa=g.__webglCustomAttributes,
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|
|
+w=void 0,da=g.__faceArray,ea=g.__lineArray,ka=g.__needsSmoothNormals,x=g.__vertexColorType,z=g.__uvType,A=g.__normalType,na=j.geometry,pa=na.__dirtyVertices,Ba=na.__dirtyElements,ta=na.__dirtyUvs,za=na.__dirtyNormals,Wa=na.__dirtyTangents,Xa=na.__dirtyColors,Ya=na.__dirtyMorphTargets,Ga=na.vertices,$a=g.faces,cb=na.faces,ab=na.faceVertexUvs[0],bb=na.faceVertexUvs[1],Ha=na.skinVerticesA,Ia=na.skinVerticesB,Ja=na.skinIndices,Aa=na.skinWeights,Ea=j instanceof THREE.ShadowVolume?na.edgeFaces:void 0,ya=
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|
|
+na.morphTargets;if(fa)for(I in fa)fa[I].offset=0,fa[I].offsetSrc=0;m=0;for(o=$a.length;m<o;m++)if(p=$a[m],n=cb[p],ab&&(G=ab[p]),bb&&(F=bb[p]),p=n.vertexNormals,t=n.normal,u=n.vertexColors,v=n.color,y=n.vertexTangents,n instanceof THREE.Face3){if(pa)B=Ga[n.a].position,D=Ga[n.b].position,X=Ga[n.c].position,W[ha]=B.x,W[ha+1]=B.y,W[ha+2]=B.z,W[ha+3]=D.x,W[ha+4]=D.y,W[ha+5]=D.z,W[ha+6]=X.x,W[ha+7]=X.y,W[ha+8]=X.z,ha+=9;if(fa)for(I in fa)if(w=fa[I],w.__original.needsUpdate)C=w.offset,H=w.offsetSrc,w.size===
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|
+1?(w.boundTo===void 0||w.boundTo==="vertices"?(w.array[C+0]=w.value[n.a],w.array[C+1]=w.value[n.b],w.array[C+2]=w.value[n.c]):w.boundTo==="faces"?(w.array[C+0]=w.value[H],w.array[C+1]=w.value[H],w.array[C+2]=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(w.array[C+0]=w.value[H+0],w.array[C+1]=w.value[H+1],w.array[C+2]=w.value[H+2],w.offsetSrc+=3),w.offset+=3):(w.boundTo===void 0||w.boundTo==="vertices"?(B=w.value[n.a],D=w.value[n.b],X=w.value[n.c]):w.boundTo==="faces"?(B=w.value[H],D=w.value[H],
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|
|
+X=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(B=w.value[H+0],D=w.value[H+1],X=w.value[H+2],w.offsetSrc+=3),w.size===2?(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=D.x,w.array[C+3]=D.y,w.array[C+4]=X.x,w.array[C+5]=X.y,w.offset+=6):w.size===3?(w.type==="c"?(w.array[C+0]=B.r,w.array[C+1]=B.g,w.array[C+2]=B.b,w.array[C+3]=D.r,w.array[C+4]=D.g,w.array[C+5]=D.b,w.array[C+6]=X.r,w.array[C+7]=X.g,w.array[C+8]=X.b):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=B.z,w.array[C+3]=D.x,w.array[C+
|
|
|
+4]=D.y,w.array[C+5]=D.z,w.array[C+6]=X.x,w.array[C+7]=X.y,w.array[C+8]=X.z),w.offset+=9):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=B.z,w.array[C+3]=B.w,w.array[C+4]=D.x,w.array[C+5]=D.y,w.array[C+6]=D.z,w.array[C+7]=D.w,w.array[C+8]=X.x,w.array[C+9]=X.y,w.array[C+10]=X.z,w.array[C+11]=X.w,w.offset+=12));if(Ya){C=0;for(H=ya.length;C<H;C++)B=ya[C].vertices[n.a].position,D=ya[C].vertices[n.b].position,X=ya[C].vertices[n.c].position,w=ia[C],w[Y+0]=B.x,w[Y+1]=B.y,w[Y+2]=B.z,w[Y+3]=D.x,w[Y+4]=D.y,
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|
|
+w[Y+5]=D.z,w[Y+6]=X.x,w[Y+7]=X.y,w[Y+8]=X.z;Y+=9}if(Aa.length)C=Aa[n.a],H=Aa[n.b],w=Aa[n.c],$[J]=C.x,$[J+1]=C.y,$[J+2]=C.z,$[J+3]=C.w,$[J+4]=H.x,$[J+5]=H.y,$[J+6]=H.z,$[J+7]=H.w,$[J+8]=w.x,$[J+9]=w.y,$[J+10]=w.z,$[J+11]=w.w,C=Ja[n.a],H=Ja[n.b],w=Ja[n.c],Z[J]=C.x,Z[J+1]=C.y,Z[J+2]=C.z,Z[J+3]=C.w,Z[J+4]=H.x,Z[J+5]=H.y,Z[J+6]=H.z,Z[J+7]=H.w,Z[J+8]=w.x,Z[J+9]=w.y,Z[J+10]=w.z,Z[J+11]=w.w,C=Ha[n.a],H=Ha[n.b],w=Ha[n.c],U[J]=C.x,U[J+1]=C.y,U[J+2]=C.z,U[J+3]=1,U[J+4]=H.x,U[J+5]=H.y,U[J+6]=H.z,U[J+7]=1,U[J+
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|
|
+8]=w.x,U[J+9]=w.y,U[J+10]=w.z,U[J+11]=1,C=Ia[n.a],H=Ia[n.b],w=Ia[n.c],V[J]=C.x,V[J+1]=C.y,V[J+2]=C.z,V[J+3]=1,V[J+4]=H.x,V[J+5]=H.y,V[J+6]=H.z,V[J+7]=1,V[J+8]=w.x,V[J+9]=w.y,V[J+10]=w.z,V[J+11]=1,J+=12;if(Xa&&x)u.length==3&&x==THREE.VertexColors?(n=u[0],C=u[1],H=u[2]):H=C=n=v,ja[R]=n.r,ja[R+1]=n.g,ja[R+2]=n.b,ja[R+3]=C.r,ja[R+4]=C.g,ja[R+5]=C.b,ja[R+6]=H.r,ja[R+7]=H.g,ja[R+8]=H.b,R+=9;if(Wa&&na.hasTangents)u=y[0],v=y[1],n=y[2],S[M]=u.x,S[M+1]=u.y,S[M+2]=u.z,S[M+3]=u.w,S[M+4]=v.x,S[M+5]=v.y,S[M+6]=
|
|
|
+v.z,S[M+7]=v.w,S[M+8]=n.x,S[M+9]=n.y,S[M+10]=n.z,S[M+11]=n.w,M+=12;if(za&&A)if(p.length==3&&ka)for(y=0;y<3;y++)t=p[y],ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;else for(y=0;y<3;y++)ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;if(ta&&G!==void 0&&z)for(y=0;y<3;y++)p=G[y],aa[O]=p.u,aa[O+1]=p.v,O+=2;if(ta&&F!==void 0&&z)for(y=0;y<3;y++)p=F[y],ca[P]=p.u,ca[P+1]=p.v,P+=2;Ba&&(da[Q]=K,da[Q+1]=K+1,da[Q+2]=K+2,Q+=3,ea[T]=K,ea[T+1]=K+1,ea[T+2]=K,ea[T+3]=K+2,ea[T+4]=K+1,ea[T+5]=K+2,T+=6,K+=3)}else if(n instanceof
|
|
|
+THREE.Face4){if(pa)B=Ga[n.a].position,D=Ga[n.b].position,X=Ga[n.c].position,E=Ga[n.d].position,W[ha]=B.x,W[ha+1]=B.y,W[ha+2]=B.z,W[ha+3]=D.x,W[ha+4]=D.y,W[ha+5]=D.z,W[ha+6]=X.x,W[ha+7]=X.y,W[ha+8]=X.z,W[ha+9]=E.x,W[ha+10]=E.y,W[ha+11]=E.z,ha+=12;if(fa)for(I in fa)if(w=fa[I],w.__original.needsUpdate)C=w.offset,H=w.offsetSrc,w.size===1?(w.boundTo===void 0||w.boundTo==="vertices"?(w.array[C+0]=w.value[n.a],w.array[C+1]=w.value[n.b],w.array[C+2]=w.value[n.c],w.array[C+3]=w.value[n.d]):w.boundTo==="faces"?
|
|
|
+(w.array[C+0]=w.value[H],w.array[C+1]=w.value[H],w.array[C+2]=w.value[H],w.array[C+3]=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(w.array[C+0]=w.value[H+0],w.array[C+1]=w.value[H+1],w.array[C+2]=w.value[H+2],w.array[C+3]=w.value[H+3],w.offsetSrc+=4),w.offset+=4):(w.boundTo===void 0||w.boundTo==="vertices"?(B=w.value[n.a],D=w.value[n.b],X=w.value[n.c],E=w.value[n.d]):w.boundTo==="faces"?(B=w.value[H],D=w.value[H],X=w.value[H],E=w.value[H],w.offsetSrc++):w.boundTo==="faceVertices"&&(B=w.value[H+
|
|
|
+0],D=w.value[H+1],X=w.value[H+2],E=w.value[H+3],w.offsetSrc+=4),w.size===2?(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=D.x,w.array[C+3]=D.y,w.array[C+4]=X.x,w.array[C+5]=X.y,w.array[C+6]=E.x,w.array[C+7]=E.y,w.offset+=8):w.size===3?(w.type==="c"?(w.array[C+0]=B.r,w.array[C+1]=B.g,w.array[C+2]=B.b,w.array[C+3]=D.r,w.array[C+4]=D.g,w.array[C+5]=D.b,w.array[C+6]=X.r,w.array[C+7]=X.g,w.array[C+8]=X.b,w.array[C+9]=E.r,w.array[C+10]=E.g,w.array[C+11]=E.b):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+
|
|
|
+2]=B.z,w.array[C+3]=D.x,w.array[C+4]=D.y,w.array[C+5]=D.z,w.array[C+6]=X.x,w.array[C+7]=X.y,w.array[C+8]=X.z,w.array[C+9]=E.x,w.array[C+10]=E.y,w.array[C+11]=E.z),w.offset+=12):(w.array[C+0]=B.x,w.array[C+1]=B.y,w.array[C+2]=B.z,w.array[C+3]=B.w,w.array[C+4]=D.x,w.array[C+5]=D.y,w.array[C+6]=D.z,w.array[C+7]=D.w,w.array[C+8]=X.x,w.array[C+9]=X.y,w.array[C+10]=X.z,w.array[C+11]=X.w,w.array[C+12]=E.x,w.array[C+13]=E.y,w.array[C+14]=E.z,w.array[C+15]=E.w,w.offset+=16));if(Ya){C=0;for(H=ya.length;C<H;C++)B=
|
|
|
+ya[C].vertices[n.a].position,D=ya[C].vertices[n.b].position,X=ya[C].vertices[n.c].position,E=ya[C].vertices[n.d].position,w=ia[C],w[Y+0]=B.x,w[Y+1]=B.y,w[Y+2]=B.z,w[Y+3]=D.x,w[Y+4]=D.y,w[Y+5]=D.z,w[Y+6]=X.x,w[Y+7]=X.y,w[Y+8]=X.z,w[Y+9]=E.x,w[Y+10]=E.y,w[Y+11]=E.z;Y+=12}if(Aa.length)C=Aa[n.a],H=Aa[n.b],w=Aa[n.c],L=Aa[n.d],$[J]=C.x,$[J+1]=C.y,$[J+2]=C.z,$[J+3]=C.w,$[J+4]=H.x,$[J+5]=H.y,$[J+6]=H.z,$[J+7]=H.w,$[J+8]=w.x,$[J+9]=w.y,$[J+10]=w.z,$[J+11]=w.w,$[J+12]=L.x,$[J+13]=L.y,$[J+14]=L.z,$[J+15]=L.w,
|
|
|
+C=Ja[n.a],H=Ja[n.b],w=Ja[n.c],L=Ja[n.d],Z[J]=C.x,Z[J+1]=C.y,Z[J+2]=C.z,Z[J+3]=C.w,Z[J+4]=H.x,Z[J+5]=H.y,Z[J+6]=H.z,Z[J+7]=H.w,Z[J+8]=w.x,Z[J+9]=w.y,Z[J+10]=w.z,Z[J+11]=w.w,Z[J+12]=L.x,Z[J+13]=L.y,Z[J+14]=L.z,Z[J+15]=L.w,C=Ha[n.a],H=Ha[n.b],w=Ha[n.c],L=Ha[n.d],U[J]=C.x,U[J+1]=C.y,U[J+2]=C.z,U[J+3]=1,U[J+4]=H.x,U[J+5]=H.y,U[J+6]=H.z,U[J+7]=1,U[J+8]=w.x,U[J+9]=w.y,U[J+10]=w.z,U[J+11]=1,U[J+12]=L.x,U[J+13]=L.y,U[J+14]=L.z,U[J+15]=1,C=Ia[n.a],H=Ia[n.b],w=Ia[n.c],n=Ia[n.d],V[J]=C.x,V[J+1]=C.y,V[J+2]=C.z,
|
|
|
+V[J+3]=1,V[J+4]=H.x,V[J+5]=H.y,V[J+6]=H.z,V[J+7]=1,V[J+8]=w.x,V[J+9]=w.y,V[J+10]=w.z,V[J+11]=1,V[J+12]=n.x,V[J+13]=n.y,V[J+14]=n.z,V[J+15]=1,J+=16;if(Xa&&x)u.length==4&&x==THREE.VertexColors?(n=u[0],C=u[1],H=u[2],u=u[3]):u=H=C=n=v,ja[R]=n.r,ja[R+1]=n.g,ja[R+2]=n.b,ja[R+3]=C.r,ja[R+4]=C.g,ja[R+5]=C.b,ja[R+6]=H.r,ja[R+7]=H.g,ja[R+8]=H.b,ja[R+9]=u.r,ja[R+10]=u.g,ja[R+11]=u.b,R+=12;if(Wa&&na.hasTangents)u=y[0],v=y[1],n=y[2],y=y[3],S[M]=u.x,S[M+1]=u.y,S[M+2]=u.z,S[M+3]=u.w,S[M+4]=v.x,S[M+5]=v.y,S[M+6]=
|
|
|
+v.z,S[M+7]=v.w,S[M+8]=n.x,S[M+9]=n.y,S[M+10]=n.z,S[M+11]=n.w,S[M+12]=y.x,S[M+13]=y.y,S[M+14]=y.z,S[M+15]=y.w,M+=16;if(za&&A)if(p.length==4&&ka)for(y=0;y<4;y++)t=p[y],ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;else for(y=0;y<4;y++)ga[ma]=t.x,ga[ma+1]=t.y,ga[ma+2]=t.z,ma+=3;if(ta&&G!==void 0&&z)for(y=0;y<4;y++)p=G[y],aa[O]=p.u,aa[O+1]=p.v,O+=2;if(ta&&F!==void 0&&z)for(y=0;y<4;y++)p=F[y],ca[P]=p.u,ca[P+1]=p.v,P+=2;Ba&&(da[Q]=K,da[Q+1]=K+1,da[Q+2]=K+3,da[Q+3]=K+1,da[Q+4]=K+2,da[Q+5]=K+3,Q+=6,ea[T]=K,
|
|
|
+ea[T+1]=K+1,ea[T+2]=K,ea[T+3]=K+3,ea[T+4]=K+1,ea[T+5]=K+2,ea[T+6]=K+2,ea[T+7]=K+3,T+=8,K+=4)}if(Ea){m=0;for(o=Ea.length;m<o;m++)da[Q]=Ea[m].a,da[Q+1]=Ea[m].b,da[Q+2]=Ea[m].c,da[Q+3]=Ea[m].a,da[Q+4]=Ea[m].c,da[Q+5]=Ea[m].d,Q+=6}pa&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,W,k));if(fa)for(I in fa)w=fa[I],w.__original.needsUpdate&&(h.bindBuffer(h.ARRAY_BUFFER,w.buffer),h.bufferData(h.ARRAY_BUFFER,w.array,k));if(Ya){C=0;for(H=ya.length;C<H;C++)h.bindBuffer(h.ARRAY_BUFFER,
|
|
|
+g.__webglMorphTargetsBuffers[C]),h.bufferData(h.ARRAY_BUFFER,ia[C],k)}Xa&&R>0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,ja,k));za&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglNormalBuffer),h.bufferData(h.ARRAY_BUFFER,ga,k));Wa&&na.hasTangents&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglTangentBuffer),h.bufferData(h.ARRAY_BUFFER,S,k));ta&&O>0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglUVBuffer),h.bufferData(h.ARRAY_BUFFER,aa,k));ta&&P>0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglUV2Buffer),
|
|
|
+h.bufferData(h.ARRAY_BUFFER,ca,k));Ba&&(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,da,k),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,ea,k));J>0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexABuffer),h.bufferData(h.ARRAY_BUFFER,U,k),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),h.bufferData(h.ARRAY_BUFFER,V,k),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),h.bufferData(h.ARRAY_BUFFER,
|
|
|
+Z,k),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),h.bufferData(h.ARRAY_BUFFER,$,k));j.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}e.__dirtyVertices=!1;e.__dirtyMorphTargets=!1;e.__dirtyElements=!1;e.__dirtyUvs=!1;e.__dirtyNormals=
|
|
|
+!1;e.__dirtyTangents=!1;e.__dirtyColors=!1;var ra;f=f.__materials;e=0;for(b=f.length;e<b;e++)if(d=f[e],d.attributes)for(ra in d.attributes)d.attributes[ra].needsUpdate=!1}else if(b instanceof THREE.Ribbon){e=b.geometry;if(e.__dirtyVertices||e.__dirtyColors){ra=e;b=h.DYNAMIC_DRAW;o=ra.vertices;f=ra.colors;z=o.length;g=f.length;x=ra.__vertexArray;j=ra.__colorArray;A=ra.__dirtyColors;if(ra.__dirtyVertices){for(k=0;k<z;k++)m=o[k].position,d=k*3,x[d]=m.x,x[d+1]=m.y,x[d+2]=m.z;h.bindBuffer(h.ARRAY_BUFFER,
|
|
|
+ra.__webglVertexBuffer);h.bufferData(h.ARRAY_BUFFER,x,b)}if(A){for(k=0;k<g;k++)color=f[k],d=k*3,j[d]=color.r,j[d+1]=color.g,j[d+2]=color.b;h.bindBuffer(h.ARRAY_BUFFER,ra.__webglColorBuffer);h.bufferData(h.ARRAY_BUFFER,j,b)}}e.__dirtyVertices=!1;e.__dirtyColors=!1}else if(b instanceof THREE.Line){e=b.geometry;if(e.__dirtyVertices||e.__dirtyColors){ra=e;b=h.DYNAMIC_DRAW;o=ra.vertices;f=ra.colors;z=o.length;g=f.length;x=ra.__vertexArray;j=ra.__colorArray;A=ra.__dirtyColors;if(ra.__dirtyVertices){for(k=
|
|
|
+0;k<z;k++)m=o[k].position,d=k*3,x[d]=m.x,x[d+1]=m.y,x[d+2]=m.z;h.bindBuffer(h.ARRAY_BUFFER,ra.__webglVertexBuffer);h.bufferData(h.ARRAY_BUFFER,x,b)}if(A){for(k=0;k<g;k++)color=f[k],d=k*3,j[d]=color.r,j[d+1]=color.g,j[d+2]=color.b;h.bindBuffer(h.ARRAY_BUFFER,ra.__webglColorBuffer);h.bufferData(h.ARRAY_BUFFER,j,b)}}e.__dirtyVertices=!1;e.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)e=b.geometry,(e.__dirtyVertices||e.__dirtyColors||b.sortParticles)&&c(e,h.DYNAMIC_DRAW,b),e.__dirtyVertices=
|
|
|
+!1,e.__dirtyColors=!1}function F(b,d){var c;for(c=b.length-1;c>=0;c--)b[c].object==d&&b.splice(c,1)}function x(b){function d(b){var g=[];c=0;for(e=b.length;c<e;c++)b[c]==void 0?g.push("undefined"):g.push(b[c].id);return g.join("_")}var c,e,g,f,h,j,k,m,n={},o=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};g=0;for(f=b.faces.length;g<f;g++)h=b.faces[g],j=h.materials,k=d(j),n[k]==void 0&&(n[k]={hash:k,counter:0}),m=n[k].hash+"_"+n[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]=
|
|
|
+{faces:[],materials:j,vertices:0,numMorphTargets:o}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[m].vertices+h>65535&&(n[k].counter+=1,m=n[k].hash+"_"+n[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:j,vertices:0,numMorphTargets:o})),b.geometryGroups[m].faces.push(g),b.geometryGroups[m].vertices+=h}function D(b,d,c){b.push({buffer:d,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=ga){switch(b){case THREE.AdditiveBlending:h.blendEquation(h.FUNC_ADD);
|
|
|
+h.blendFunc(h.SRC_ALPHA,h.ONE);break;case THREE.SubtractiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.SRC_COLOR);break;default:h.blendEquationSeparate(h.FUNC_ADD,h.FUNC_ADD),h.blendFuncSeparate(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA,h.ONE,h.ONE_MINUS_SRC_ALPHA)}ga=b}}function B(b,d,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(h.texParameteri(b,h.TEXTURE_WRAP_S,M(d.wrapS)),h.texParameteri(b,
|
|
|
+h.TEXTURE_WRAP_T,M(d.wrapT)),h.texParameteri(b,h.TEXTURE_MAG_FILTER,M(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,M(d.minFilter)),h.generateMipmap(b)):(h.texParameteri(b,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_MAG_FILTER,E(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,E(d.minFilter)))}function Q(b,d){if(b.needsUpdate)b.__webglInit?(h.bindTexture(h.TEXTURE_2D,b.__webglTexture),h.texSubImage2D(h.TEXTURE_2D,0,0,
|
|
|
+0,h.RGBA,h.UNSIGNED_BYTE,b.image)):(b.__webglTexture=h.createTexture(),h.bindTexture(h.TEXTURE_2D,b.__webglTexture),h.texImage2D(h.TEXTURE_2D,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,b.image),b.__webglInit=!0),B(h.TEXTURE_2D,b,b.image),h.bindTexture(h.TEXTURE_2D,null),b.needsUpdate=!1;h.activeTexture(h.TEXTURE0+d);h.bindTexture(h.TEXTURE_2D,b.__webglTexture)}function K(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=
|
|
|
+h.createFramebuffer();b.__webglRenderbuffer=h.createRenderbuffer();b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,M(b.wrapS));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,M(b.wrapT));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,M(b.magFilter));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,M(b.minFilter));h.texImage2D(h.TEXTURE_2D,0,M(b.format),b.width,b.height,0,M(b.format),M(b.type),null);h.bindRenderbuffer(h.RENDERBUFFER,
|
|
|
+b.__webglRenderbuffer);h.bindFramebuffer(h.FRAMEBUFFER,b.__webglFramebuffer);h.framebufferTexture2D(h.FRAMEBUFFER,h.COLOR_ATTACHMENT0,h.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_COMPONENT16,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_STENCIL,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,
|
|
|
+h.DEPTH_STENCIL_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):h.renderbufferStorage(h.RENDERBUFFER,h.RGBA4,b.width,b.height);h.bindTexture(h.TEXTURE_2D,null);h.bindRenderbuffer(h.RENDERBUFFER,null);h.bindFramebuffer(h.FRAMEBUFFER,null)}var d,c;b?(d=b.__webglFramebuffer,c=b.width,b=b.height):(d=null,c=ka,b=fa);d!=O&&(h.bindFramebuffer(h.FRAMEBUFFER,d),h.viewport(da,ea,c,b),O=d)}function L(b,d){var c;b=="fragment"?c=h.createShader(h.FRAGMENT_SHADER):b=="vertex"&&(c=h.createShader(h.VERTEX_SHADER));
|
|
|
+h.shaderSource(c,d);h.compileShader(c);if(!h.getShaderParameter(c,h.COMPILE_STATUS))return console.error(h.getShaderInfoLog(c)),console.error(d),null;return c}function E(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return h.NEAREST;default:return h.LINEAR}}function M(b){switch(b){case THREE.RepeatWrapping:return h.REPEAT;case THREE.ClampToEdgeWrapping:return h.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return h.MIRRORED_REPEAT;
|
|
|
+case THREE.NearestFilter:return h.NEAREST;case THREE.NearestMipMapNearestFilter:return h.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return h.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return h.LINEAR;case THREE.LinearMipMapNearestFilter:return h.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return h.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return h.BYTE;case THREE.UnsignedByteType:return h.UNSIGNED_BYTE;case THREE.ShortType:return h.SHORT;case THREE.UnsignedShortType:return h.UNSIGNED_SHORT;
|
|
|
+case THREE.IntType:return h.INT;case THREE.UnsignedShortType:return h.UNSIGNED_INT;case THREE.FloatType:return h.FLOAT;case THREE.AlphaFormat:return h.ALPHA;case THREE.RGBFormat:return h.RGB;case THREE.RGBAFormat:return h.RGBA;case THREE.LuminanceFormat:return h.LUMINANCE;case THREE.LuminanceAlphaFormat:return h.LUMINANCE_ALPHA}return 0}var U=this,h,R=[],S=null,O=null,aa=!0,V=null,W=null,ga=null,Y=null,da=0,ea=0,ka=0,fa=0,I=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
|
|
|
+new THREE.Vector4,new THREE.Vector4],T=new THREE.Matrix4,Z=new Float32Array(16),$=new Float32Array(16),ia=new THREE.Vector4,X={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},H=b.canvas!==void 0?b.canvas:document.createElement("canvas"),ha=b.stencil!==void 0?b.stencil:!0,ma=b.antialias!==void 0?b.antialias:!1,ja=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),na=b.clearAlpha!==void 0?b.clearAlpha:0;
|
|
|
+this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=H;this.sortObjects=this.autoClear=!0;try{if(!(h=H.getContext("experimental-webgl",{antialias:ma,stencil:ha})))throw"Error creating WebGL context.";}catch(Ba){console.error(Ba)}console.log(navigator.userAgent+" | "+h.getParameter(h.VERSION)+" | "+h.getParameter(h.VENDOR)+" | "+h.getParameter(h.RENDERER)+" | "+h.getParameter(h.SHADING_LANGUAGE_VERSION));h.clearColor(0,0,0,1);h.clearDepth(1);h.enable(h.DEPTH_TEST);h.depthFunc(h.LEQUAL);
|
|
|
+h.frontFace(h.CCW);h.cullFace(h.BACK);h.enable(h.CULL_FACE);h.enable(h.BLEND);h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA);h.clearColor(ja.r,ja.g,ja.b,na);this.context=h;var za=h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(ha){var ca={};ca.vertices=new Float32Array(12);ca.faces=new Uint16Array(6);ca.darkness=0.5;ca.vertices[0]=-20;ca.vertices[1]=-20;ca.vertices[2]=-1;ca.vertices[3]=20;ca.vertices[4]=-20;ca.vertices[5]=-1;ca.vertices[6]=20;ca.vertices[7]=20;ca.vertices[8]=
|
|
|
+-1;ca.vertices[9]=-20;ca.vertices[10]=20;ca.vertices[11]=-1;ca.faces[0]=0;ca.faces[1]=1;ca.faces[2]=2;ca.faces[3]=0;ca.faces[4]=2;ca.faces[5]=3;ca.vertexBuffer=h.createBuffer();ca.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,ca.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,ca.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,ca.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,ca.faces,h.STATIC_DRAW);ca.program=h.createProgram();h.attachShader(ca.program,L("fragment",THREE.ShaderLib.shadowPost.fragmentShader));
|
|
|
+h.attachShader(ca.program,L("vertex",THREE.ShaderLib.shadowPost.vertexShader));h.linkProgram(ca.program);ca.vertexLocation=h.getAttribLocation(ca.program,"position");ca.projectionLocation=h.getUniformLocation(ca.program,"projectionMatrix");ca.darknessLocation=h.getUniformLocation(ca.program,"darkness")}var P={};P.vertices=new Float32Array(16);P.faces=new Uint16Array(6);b=0;P.vertices[b++]=-1;P.vertices[b++]=-1;P.vertices[b++]=0;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=
|
|
|
+1;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=0;P.vertices[b++]=1;b=0;P.faces[b++]=0;P.faces[b++]=1;P.faces[b++]=2;P.faces[b++]=0;P.faces[b++]=2;P.faces[b++]=3;P.vertexBuffer=h.createBuffer();P.elementBuffer=h.createBuffer();P.tempTexture=h.createTexture();P.occlusionTexture=h.createTexture();h.bindBuffer(h.ARRAY_BUFFER,P.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,P.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,
|
|
|
+P.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,P.faces,h.STATIC_DRAW);h.bindTexture(h.TEXTURE_2D,P.tempTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGB,16,16,0,h.RGB,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.bindTexture(h.TEXTURE_2D,P.occlusionTexture);h.texImage2D(h.TEXTURE_2D,
|
|
|
+0,h.RGBA,16,16,0,h.RGBA,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(P.hasVertexTexture=!1,P.program=h.createProgram(),h.attachShader(P.program,L("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),h.attachShader(P.program,
|
|
|
+L("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(P.hasVertexTexture=!0,P.program=h.createProgram(),h.attachShader(P.program,L("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),h.attachShader(P.program,L("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));h.linkProgram(P.program);P.attributes={};P.uniforms={};P.attributes.vertex=h.getAttribLocation(P.program,"position");P.attributes.uv=h.getAttribLocation(P.program,"UV");P.uniforms.renderType=h.getUniformLocation(P.program,
|
|
|
+"renderType");P.uniforms.map=h.getUniformLocation(P.program,"map");P.uniforms.occlusionMap=h.getUniformLocation(P.program,"occlusionMap");P.uniforms.opacity=h.getUniformLocation(P.program,"opacity");P.uniforms.scale=h.getUniformLocation(P.program,"scale");P.uniforms.rotation=h.getUniformLocation(P.program,"rotation");P.uniforms.screenPosition=h.getUniformLocation(P.program,"screenPosition");var ta=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=
|
|
|
+-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=
|
|
|
+h.createBuffer();_sprite.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,_sprite.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,_sprite.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,_sprite.faces,h.STATIC_DRAW);_sprite.program=h.createProgram();h.attachShader(_sprite.program,L("fragment",THREE.ShaderLib.sprite.fragmentShader));h.attachShader(_sprite.program,L("vertex",THREE.ShaderLib.sprite.vertexShader));h.linkProgram(_sprite.program);
|
|
|
+_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=h.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=h.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=h.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=h.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=h.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=h.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=
|
|
|
+h.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=h.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=h.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=h.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=h.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=h.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=
|
|
|
+h.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=h.getUniformLocation(_sprite.program,"projectionMatrix");var pa=!1;this.setSize=function(b,d){H.width=b;H.height=d;this.setViewport(0,0,H.width,H.height)};this.setViewport=function(b,d,c,e){da=b;ea=d;ka=c;fa=e;h.viewport(da,ea,ka,fa)};this.setScissor=function(b,d,c,e){h.scissor(b,d,c,e)};this.enableScissorTest=function(b){b?h.enable(h.SCISSOR_TEST):h.disable(h.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){aa=
|
|
|
+b;h.depthMask(b)};this.setClearColorHex=function(b,d){ja.setHex(b);na=d;h.clearColor(ja.r,ja.g,ja.b,na)};this.setClearColor=function(b,d){ja.copy(b);na=d;h.clearColor(ja.r,ja.g,ja.b,na)};this.clear=function(){h.clear(h.COLOR_BUFFER_BIT|h.DEPTH_BUFFER_BIT|h.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){ca.darkness=b};this.getContext=function(){return h};this.initMaterial=function(b,d,c,e){var g,f,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?
|
|
|
+j="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var m,n,o;m=o=k=0;for(n=d.length;m<
|
|
|
+n;m++)f=d[m],f instanceof THREE.DirectionalLight&&o++,f instanceof THREE.PointLight&&k++;k+o<=4?d=o:(d=Math.ceil(4*o/(k+o)),k=4-d);f={directional:d,point:k};o=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)o=e.bones.length;var p;a:{m=b.fragmentShader;n=b.vertexShader;var k=b.uniforms,d=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,
|
|
|
+maxDirLights:f.directional,maxPointLights:f.point,maxBones:o},t;f=[];j?f.push(j):(f.push(m),f.push(n));for(t in c)f.push(t),f.push(c[t]);j=f.join();t=0;for(f=R.length;t<f;t++)if(R[t].code==j){p=R[t].program;break a}t=h.createProgram();f=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
|
|
|
+"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");o=[za?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":
|
|
|
+"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+h.attachShader(t,L("fragment",f+m));h.attachShader(t,L("vertex",o+n));h.linkProgram(t);h.getProgramParameter(t,h.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+h.getProgramParameter(t,h.VALIDATE_STATUS)+", gl error ["+h.getError()+"]");t.uniforms={};t.attributes={};var u;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in k)m.push(u);u=m;k=0;for(m=
|
|
|
+u.length;k<m;k++)n=u[k],t.uniforms[n]=h.getUniformLocation(t,n);m=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)m.push("morphTarget"+u);for(p in d)m.push(p);p=m;u=0;for(d=p.length;u<d;u++)c=p[u],t.attributes[c]=h.getAttribLocation(t,c);R.push({program:t,code:j});p=t}b.program=p;p=b.program.attributes;p.position>=0&&h.enableVertexAttribArray(p.position);p.color>=0&&h.enableVertexAttribArray(p.color);p.normal>=
|
|
|
+0&&h.enableVertexAttribArray(p.normal);p.tangent>=0&&h.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(h.enableVertexAttribArray(p.skinVertexA),h.enableVertexAttribArray(p.skinVertexB),h.enableVertexAttribArray(p.skinIndex),h.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(g in b.attributes)p[g]!==void 0&&p[g]>=0&&h.enableVertexAttribArray(p[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;p.morphTarget0>=0&&(h.enableVertexAttribArray(p.morphTarget0),
|
|
|
b.numSupportedMorphTargets++);p.morphTarget1>=0&&(h.enableVertexAttribArray(p.morphTarget1),b.numSupportedMorphTargets++);p.morphTarget2>=0&&(h.enableVertexAttribArray(p.morphTarget2),b.numSupportedMorphTargets++);p.morphTarget3>=0&&(h.enableVertexAttribArray(p.morphTarget3),b.numSupportedMorphTargets++);p.morphTarget4>=0&&(h.enableVertexAttribArray(p.morphTarget4),b.numSupportedMorphTargets++);p.morphTarget5>=0&&(h.enableVertexAttribArray(p.morphTarget5),b.numSupportedMorphTargets++);p.morphTarget6>=
|
|
|
-0&&(h.enableVertexAttribArray(p.morphTarget6),b.numSupportedMorphTargets++);p.morphTarget7>=0&&(h.enableVertexAttribArray(p.morphTarget7),b.numSupportedMorphTargets++);e.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(f=this.maxMorphTargets;b<f;b++)e.__webglMorphTargetInfluences[b]=0}};this.render=function(b,c,o,x){var y,H,B,D,Y,G,E,L,I=b.lights,M=b.fog;T.data.vertices=0;T.data.faces=0;T.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray($);
|
|
|
-c.projectionMatrix.flattenToArray(Z);S.multiply(c.projectionMatrix,c.matrixWorldInverse);k(S);this.initWebGLObjects(b);K(o);(this.autoClear||x)&&this.clear();Y=b.__webglObjects.length;for(x=0;x<Y;x++)if(y=b.__webglObjects[x],E=y.object,E.visible)if(!(E instanceof THREE.Mesh)||m(E)){if(E.matrixWorld.flattenToArray(E._objectMatrixArray),A(E,c),p(y),y.render=!0,this.sortObjects)ia.copy(E.position),S.multiplyVector3(ia),y.z=ia.z}else y.render=!1;else y.render=!1;this.sortObjects&&b.__webglObjects.sort(t);
|
|
|
-G=b.__webglObjectsImmediate.length;for(x=0;x<G;x++)y=b.__webglObjectsImmediate[x],E=y.object,E.visible&&(E.matrixAutoUpdate&&E.matrixWorld.flattenToArray(E._objectMatrixArray),A(E,c),n(y));F(THREE.NormalBlending);for(x=0;x<Y;x++)if(y=b.__webglObjects[x],y.render){E=y.object;L=y.buffer;B=y.opaque;g(E);for(y=0;y<B.count;y++)D=B.list[y],j(D.depthTest),e(c,I,M,D,L,E)}for(x=0;x<G;x++)if(y=b.__webglObjectsImmediate[x],E=y.object,E.visible){B=y.opaque;g(E);for(y=0;y<B.count;y++)D=B.list[y],j(D.depthTest),
|
|
|
-H=d(c,I,M,D,E),E.render(function(b){f(b,H,D.shading)})}for(x=0;x<Y;x++)if(y=b.__webglObjects[x],y.render){E=y.object;L=y.buffer;B=y.transparent;g(E);for(y=0;y<B.count;y++)D=B.list[y],F(D.blending),j(D.depthTest),e(c,I,M,D,L,E)}for(x=0;x<G;x++)if(y=b.__webglObjectsImmediate[x],E=y.object,E.visible){B=y.transparent;g(E);for(y=0;y<B.count;y++)D=B.list[y],F(D.blending),j(D.depthTest),H=d(c,I,M,D,E),E.render(function(b){f(b,H,D.shading)})}b.__webglSprites.length&&v(b,c);ha&&b.__webglShadowVolumes.length&&
|
|
|
-b.lights.length&&u(b);b.__webglLensFlares.length&&z(b,c);o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter&&(h.bindTexture(h.TEXTURE_2D,o.__webglTexture),h.generateMipmap(h.TEXTURE_2D),h.bindTexture(h.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var c=b.__objectsAdded[0],d=b,e=void 0,f=void 0,g=void 0;
|
|
|
-if(c._modelViewMatrix==void 0)c._modelViewMatrix=new THREE.Matrix4,c._normalMatrixArray=new Float32Array(9),c._modelViewMatrixArray=new Float32Array(16),c._objectMatrixArray=new Float32Array(16),c.matrixWorld.flattenToArray(c._objectMatrixArray);if(c instanceof THREE.Mesh)for(e in f=c.geometry,f.geometryGroups==void 0&&y(f),f.geometryGroups){g=f.geometryGroups[e];if(!g.__webglVertexBuffer){var j=g;j.__webglVertexBuffer=h.createBuffer();j.__webglNormalBuffer=h.createBuffer();j.__webglTangentBuffer=
|
|
|
+0&&(h.enableVertexAttribArray(p.morphTarget6),b.numSupportedMorphTargets++);p.morphTarget7>=0&&(h.enableVertexAttribArray(p.morphTarget7),b.numSupportedMorphTargets++);e.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b<g;b++)e.__webglMorphTargetInfluences[b]=0}};this.render=function(b,c,o,y){var x,H,B,D,X,F,E,L,I=b.lights,M=b.fog;U.data.vertices=0;U.data.faces=0;U.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray($);
|
|
|
+c.projectionMatrix.flattenToArray(Z);T.multiply(c.projectionMatrix,c.matrixWorldInverse);k(T);this.initWebGLObjects(b);K(o);(this.autoClear||y)&&this.clear();X=b.__webglObjects.length;for(y=0;y<X;y++)if(x=b.__webglObjects[y],E=x.object,E.visible)if(!(E instanceof THREE.Mesh)||m(E)){if(E.matrixWorld.flattenToArray(E._objectMatrixArray),A(E,c),p(x),x.render=!0,this.sortObjects)ia.copy(E.position),T.multiplyVector3(ia),x.z=ia.z}else x.render=!1;else x.render=!1;this.sortObjects&&b.__webglObjects.sort(t);
|
|
|
+F=b.__webglObjectsImmediate.length;for(y=0;y<F;y++)x=b.__webglObjectsImmediate[y],E=x.object,E.visible&&(E.matrixAutoUpdate&&E.matrixWorld.flattenToArray(E._objectMatrixArray),A(E,c),n(x));G(THREE.NormalBlending);for(y=0;y<X;y++)if(x=b.__webglObjects[y],x.render){E=x.object;L=x.buffer;B=x.opaque;g(E);for(x=0;x<B.count;x++)D=B.list[x],j(D.depthTest),e(c,I,M,D,L,E)}for(y=0;y<F;y++)if(x=b.__webglObjectsImmediate[y],E=x.object,E.visible){B=x.opaque;g(E);for(x=0;x<B.count;x++)D=B.list[x],j(D.depthTest),
|
|
|
+H=d(c,I,M,D,E),E.render(function(b){f(b,H,D.shading)})}for(y=0;y<X;y++)if(x=b.__webglObjects[y],x.render){E=x.object;L=x.buffer;B=x.transparent;g(E);for(x=0;x<B.count;x++)D=B.list[x],G(D.blending),j(D.depthTest),e(c,I,M,D,L,E)}for(y=0;y<F;y++)if(x=b.__webglObjectsImmediate[y],E=x.object,E.visible){B=x.transparent;g(E);for(x=0;x<B.count;x++)D=B.list[x],G(D.blending),j(D.depthTest),H=d(c,I,M,D,E),E.render(function(b){f(b,H,D.shading)})}b.__webglSprites.length&&v(b,c);ha&&b.__webglShadowVolumes.length&&
|
|
|
+b.lights.length&&u(b);b.__webglLensFlares.length&&z(b,c);o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter&&(h.bindTexture(h.TEXTURE_2D,o.__webglTexture),h.generateMipmap(h.TEXTURE_2D),h.bindTexture(h.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var c=b.__objectsAdded[0],d=b,e=void 0,g=void 0,f=void 0;
|
|
|
+if(c._modelViewMatrix==void 0)c._modelViewMatrix=new THREE.Matrix4,c._normalMatrixArray=new Float32Array(9),c._modelViewMatrixArray=new Float32Array(16),c._objectMatrixArray=new Float32Array(16),c.matrixWorld.flattenToArray(c._objectMatrixArray);if(c instanceof THREE.Mesh)for(e in g=c.geometry,g.geometryGroups==void 0&&x(g),g.geometryGroups){f=g.geometryGroups[e];if(!f.__webglVertexBuffer){var j=f;j.__webglVertexBuffer=h.createBuffer();j.__webglNormalBuffer=h.createBuffer();j.__webglTangentBuffer=
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|
h.createBuffer();j.__webglColorBuffer=h.createBuffer();j.__webglUVBuffer=h.createBuffer();j.__webglUV2Buffer=h.createBuffer();j.__webglSkinVertexABuffer=h.createBuffer();j.__webglSkinVertexBBuffer=h.createBuffer();j.__webglSkinIndicesBuffer=h.createBuffer();j.__webglSkinWeightsBuffer=h.createBuffer();j.__webglFaceBuffer=h.createBuffer();j.__webglLineBuffer=h.createBuffer();if(j.numMorphTargets){var k=void 0,m=void 0;j.__webglMorphTargetsBuffers=[];k=0;for(m=j.numMorphTargets;k<m;k++)j.__webglMorphTargetsBuffers.push(h.createBuffer())}for(var j=
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|
-g,k=c,o=void 0,n=void 0,p=void 0,t=p=void 0,u=void 0,v=void 0,z=v=m=0,A=p=n=void 0,n=o=void 0,t=k.geometry,A=t.faces,u=j.faces,o=0,n=u.length;o<n;o++)p=u[o],p=A[p],p instanceof THREE.Face3?(m+=3,v+=1,z+=3):p instanceof THREE.Face4&&(m+=4,v+=2,z+=4);for(var o=j,n=k,H=u=A=void 0,B=void 0,H=void 0,p=[],A=0,u=n.materials.length;A<u;A++)if(H=n.materials[A],H instanceof THREE.MeshFaceMaterial){H=0;for(l=o.materials.length;H<l;H++)(B=o.materials[H])&&p.push(B)}else(B=H)&&p.push(B);o=p;a:{A=n=void 0;u=o.length;
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|
-for(n=0;n<u;n++)if(A=o[n],A.map||A.lightMap||A instanceof THREE.MeshShaderMaterial){n=!0;break a}n=!1}a:{A=o;p=u=void 0;H=A.length;for(u=0;u<H;u++)if(p=A[u],!(p instanceof THREE.MeshBasicMaterial&&!p.envMap||p instanceof THREE.MeshDepthMaterial)){A=p&&p.shading!=void 0&&p.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}A=!1}a:{p=u=void 0;H=o.length;for(u=0;u<H;u++)if(p=o[u],p.vertexColors){p=p.vertexColors;break a}p=!1}j.__vertexArray=new Float32Array(m*3);if(A)j.__normalArray=
|
|
|
-new Float32Array(m*3);if(t.hasTangents)j.__tangentArray=new Float32Array(m*4);if(p)j.__colorArray=new Float32Array(m*3);if(n){if(t.faceUvs.length>0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(m*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(m*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(m*4),j.__skinVertexBArray=new Float32Array(m*4),j.__skinIndexArray=new Float32Array(m*4),j.__skinWeightArray=
|
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|
-new Float32Array(m*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(z*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(u=j.numMorphTargets;t<u;t++)j.__morphTargetsArrays.push(new Float32Array(m*3))}j.__needsSmoothNormals=A==THREE.SmoothShading;j.__uvType=n;j.__vertexColorType=p;j.__normalType=A;j.__webglFaceCount=v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0);j.__webglLineCount=z*2;t=0;for(u=o.length;t<
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|
|
-u;t++)if(o[t].attributes)for(a in j.__webglCustomAttributes={},o[t].attributes){n={};for(prop in o[t].attributes[a])n[prop]=o[t].attributes[a][prop];if(!n.__webglInitialized||n.createUniqueBuffers)n.__webglInitialized=!0,v=1,n.type==="v2"?v=2:n.type==="v3"?v=3:n.type==="v4"?v=4:n.type==="c"&&(v=3),n.size=v,n.needsUpdate=!0,n.array=new Float32Array(m*v),n.buffer=h.createBuffer(),n.buffer.belongsToAttribute=a;j.__webglCustomAttributes[a]=n}j.__inittedArrays=!0;f.__dirtyVertices=!0;f.__dirtyMorphTargets=
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|
|
-!0;f.__dirtyElements=!0;f.__dirtyUvs=!0;f.__dirtyNormals=!0;f.__dirtyTangents=!0;f.__dirtyColors=!0}c instanceof THREE.ShadowVolume?D(d.__webglShadowVolumes,g,c):D(d.__webglObjects,g,c)}else if(c instanceof THREE.LensFlare)D(d.__webglLensFlares,void 0,c);else if(c instanceof THREE.Ribbon){f=c.geometry;if(!f.__webglVertexBuffer)e=f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*
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|
-3),e.__webglVertexCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;D(d.__webglObjects,f,c)}else if(c instanceof THREE.Line){f=c.geometry;if(!f.__webglVertexBuffer)e=f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*3),e.__webglLineCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;D(d.__webglObjects,f,c)}else if(c instanceof THREE.ParticleSystem){f=c.geometry;if(!f.__webglVertexBuffer)e=
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|
|
-f,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=f,g=e.vertices.length,e.__vertexArray=new Float32Array(g*3),e.__colorArray=new Float32Array(g*3),e.__sortArray=[],e.__webglParticleCount=g,f.__dirtyVertices=!0,f.__dirtyColors=!0;D(d.__webglObjects,f,c)}else THREE.MarchingCubes!==void 0&&c instanceof THREE.MarchingCubes?d.__webglObjectsImmediate.push({object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}}):c instanceof THREE.Sprite&&d.__webglSprites.push(c);
|
|
|
-b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;)c=b.__objectsRemoved[0],d=b,c instanceof THREE.ShadowVolume?G(d.__webglShadowVolumes,c):c instanceof THREE.Mesh||c instanceof THREE.ParticleSystem||c instanceof THREE.Ribbon||c instanceof THREE.Line?G(d.__webglObjects,c):c instanceof THREE.Sprite?G(d.__webglSprites,c):c instanceof THREE.LensFlare?G(d.__webglLensFlares,c):c instanceof THREE.MarchingCubes&&G(d.__webglObjectsImmediate,c),b.__objectsRemoved.splice(0,1);c=0;for(d=b.__webglObjects.length;c<
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|
-d;c++)x(b.__webglObjects[c].object,b);c=0;for(d=b.__webglShadowVolumes.length;c<d;c++)x(b.__webglShadowVolumes[c].object,b);c=0;for(d=b.__webglLensFlares.length;c<d;c++)x(b.__webglLensFlares[c].object,b)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?h.frontFace(h.CCW):h.frontFace(h.CW),b=="back"?h.cullFace(h.BACK):b=="front"?h.cullFace(h.FRONT):h.cullFace(h.FRONT_AND_BACK),h.enable(h.CULL_FACE)):h.disable(h.CULL_FACE)};this.supportsVertexTextures=function(){return ya}};
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|
|
+f,k=c,n=void 0,o=void 0,p=void 0,t=p=void 0,u=void 0,v=void 0,z=v=m=0,A=p=o=void 0,H=A=o=n=void 0,p=void 0,t=k.geometry,u=t.faces,A=j.faces,n=0,o=A.length;n<o;n++)p=A[n],p=u[p],p instanceof THREE.Face3?(m+=3,v+=1,z+=3):p instanceof THREE.Face4&&(m+=4,v+=2,z+=4);for(var n=j,o=k,B=A=u=void 0,X=void 0,B=void 0,p=[],u=0,A=o.materials.length;u<A;u++)if(B=o.materials[u],B instanceof THREE.MeshFaceMaterial){B=0;for(l=n.materials.length;B<l;B++)(X=n.materials[B])&&p.push(X)}else(X=B)&&p.push(X);n=p;j.__materials=
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|
|
+n;a:{u=o=void 0;A=n.length;for(o=0;o<A;o++)if(u=n[o],u.map||u.lightMap||u instanceof THREE.MeshShaderMaterial){o=!0;break a}o=!1}a:{A=u=void 0;p=n.length;for(u=0;u<p;u++)if(A=n[u],!(A instanceof THREE.MeshBasicMaterial&&!A.envMap||A instanceof THREE.MeshDepthMaterial)){A=A&&A.shading!=void 0&&A.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}A=!1}a:{p=u=void 0;B=n.length;for(u=0;u<B;u++)if(p=n[u],p.vertexColors){p=p.vertexColors;break a}p=!1}j.__vertexArray=new Float32Array(m*
|
|
|
+3);if(A)j.__normalArray=new Float32Array(m*3);if(t.hasTangents)j.__tangentArray=new Float32Array(m*4);if(p)j.__colorArray=new Float32Array(m*3);if(o){if(t.faceUvs.length>0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(m*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(m*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(m*4),j.__skinVertexBArray=new Float32Array(m*4),j.__skinIndexArray=new Float32Array(m*
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|
|
+4),j.__skinWeightArray=new Float32Array(m*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(z*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(u=j.numMorphTargets;t<u;t++)j.__morphTargetsArrays.push(new Float32Array(m*3))}j.__needsSmoothNormals=A==THREE.SmoothShading;j.__uvType=o;j.__vertexColorType=p;j.__normalType=A;j.__webglFaceCount=v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0);j.__webglLineCount=z*
|
|
|
+2;t=0;for(u=n.length;t<u;t++)if(o=n[t],o.attributes)for(a in j.__webglCustomAttributes={},o.attributes){p=o.attributes[a];A={};for(H in p)A[H]=p[H];if(!A.__webglInitialized||A.createUniqueBuffers)A.__webglInitialized=!0,v=1,A.type==="v2"?v=2:A.type==="v3"?v=3:A.type==="v4"?v=4:A.type==="c"&&(v=3),A.size=v,A.array=new Float32Array(m*v),A.buffer=h.createBuffer(),A.buffer.belongsToAttribute=a,p.needsUpdate=!0,A.__original=p;j.__webglCustomAttributes[a]=A}j.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=
|
|
|
+!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}c instanceof THREE.ShadowVolume?D(d.__webglShadowVolumes,f,c):D(d.__webglObjects,f,c)}else if(c instanceof THREE.LensFlare)D(d.__webglLensFlares,void 0,c);else if(c instanceof THREE.Ribbon){g=c.geometry;if(!g.__webglVertexBuffer)e=g,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=g,f=e.vertices.length,e.__vertexArray=new Float32Array(f*3),e.__colorArray=new Float32Array(f*
|
|
|
+3),e.__webglVertexCount=f,g.__dirtyVertices=!0,g.__dirtyColors=!0;D(d.__webglObjects,g,c)}else if(c instanceof THREE.Line){g=c.geometry;if(!g.__webglVertexBuffer)e=g,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=g,f=e.vertices.length,e.__vertexArray=new Float32Array(f*3),e.__colorArray=new Float32Array(f*3),e.__webglLineCount=f,g.__dirtyVertices=!0,g.__dirtyColors=!0;D(d.__webglObjects,g,c)}else if(c instanceof THREE.ParticleSystem){g=c.geometry;if(!g.__webglVertexBuffer)e=
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|
|
+g,e.__webglVertexBuffer=h.createBuffer(),e.__webglColorBuffer=h.createBuffer(),e=g,f=e.vertices.length,e.__vertexArray=new Float32Array(f*3),e.__colorArray=new Float32Array(f*3),e.__sortArray=[],e.__webglParticleCount=f,g.__dirtyVertices=!0,g.__dirtyColors=!0;D(d.__webglObjects,g,c)}else THREE.MarchingCubes!==void 0&&c instanceof THREE.MarchingCubes?d.__webglObjectsImmediate.push({object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}}):c instanceof THREE.Sprite&&d.__webglSprites.push(c);
|
|
|
+b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;)c=b.__objectsRemoved[0],d=b,c instanceof THREE.ShadowVolume?F(d.__webglShadowVolumes,c):c instanceof THREE.Mesh||c instanceof THREE.ParticleSystem||c instanceof THREE.Ribbon||c instanceof THREE.Line?F(d.__webglObjects,c):c instanceof THREE.Sprite?F(d.__webglSprites,c):c instanceof THREE.LensFlare?F(d.__webglLensFlares,c):c instanceof THREE.MarchingCubes&&F(d.__webglObjectsImmediate,c),b.__objectsRemoved.splice(0,1);c=0;for(d=b.__webglObjects.length;c<
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|
|
+d;c++)y(b.__webglObjects[c].object,b);c=0;for(d=b.__webglShadowVolumes.length;c<d;c++)y(b.__webglShadowVolumes[c].object,b);c=0;for(d=b.__webglLensFlares.length;c<d;c++)y(b.__webglLensFlares[c].object,b)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?h.frontFace(h.CCW):h.frontFace(h.CW),b=="back"?h.cullFace(h.BACK):b=="front"?h.cullFace(h.FRONT):h.cullFace(h.FRONT_AND_BACK),h.enable(h.CULL_FACE)):h.disable(h.CULL_FACE)};this.supportsVertexTextures=function(){return za}};
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|
THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type:
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|
THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0};
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|
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,c,d){d&&b.update(void 0,!1,c);var d=b.sounds,e,f=d.length;for(e=0;e<f;e++)b=d[e],this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34),this.soundPosition.subSelf(c.position),b.isPlaying&&b.isLoaded&&(b.isAddedToDOM||b.addToDOM(this.domElement),b.calculateVolumeAndPan(this.soundPosition))}};
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|
@@ -387,9 +388,9 @@ this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this
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|
(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;f=this.position;b.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=f.y+100*Math.cos(this.phi);b.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),
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|
!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
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|
THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
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|
-THREE.PathCamera=function(b){function c(b,c,d,e){var f={name:d,fps:0.6,length:e,hierarchy:[]},g,j=c.getControlPointsArray(),k=c.getLength(),m=j.length,G=0;g=m-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[g]={time:e,pos:j[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<m-1;g++)G=e*k.chunks[g]/k.total,c.keys[g]={time:G,pos:j[g]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(b,d,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(b,c){var d,
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|
-e,f=new THREE.Geometry;for(d=0;d<b.points.length*c;d++)e=d/(b.points.length*c),e=b.getPoint(e),f.vertices[d]=new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z));return f}function e(b,c){var e=d(c,10),f=d(c,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(e,g);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);f=new THREE.SphereGeometry(1,
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|
-16,8);g=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)e=new THREE.Mesh(f,g),e.position.copy(c.points[i]),e.updateMatrix(),b.addChild(e)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
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+THREE.PathCamera=function(b){function c(b,c,d,e){var g={name:d,fps:0.6,length:e,hierarchy:[]},f,j=c.getControlPointsArray(),k=c.getLength(),m=j.length,F=0;f=m-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[f]={time:e,pos:j[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<m-1;f++)F=e*k.chunks[f]/k.total,c.keys[f]={time:F,pos:j[f]};g.hierarchy[0]=c;THREE.AnimationHandler.add(g);return new THREE.Animation(b,d,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(b,c){var d,
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+e,g=new THREE.Geometry;for(d=0;d<b.points.length*c;d++)e=d/(b.points.length*c),e=b.getPoint(e),g.vertices[d]=new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z));return g}function e(b,c){var e=d(c,10),g=d(c,10),f=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(e,f);particleObj=new THREE.ParticleSystem(g,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);g=new THREE.SphereGeometry(1,
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|
+16,8);f=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)e=new THREE.Mesh(g,f),e.position.copy(c.points[i]),e.updateMatrix(),b.addChild(e)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
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|
this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!==
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|
void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
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window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,g=Math.PI/180;this.update=function(b,c,d){var e,j;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;e=this.phi%f;this.phi=e>=0?e:e+f;e=this.verticalAngleMap.srcRange;j=this.verticalAngleMap.dstRange;var k=j[1]-j[0];this.phi=
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@@ -425,10 +426,10 @@ c(this,function(b){d&&(g=j=this.getMouseProjectionOnBall(b.clientX,b.clientY),k=
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b.stopPropagation();if(e===this.STATE.NONE)e=b.button,e===this.STATE.ROTATE?g=j=this.getMouseProjectionOnBall(b.clientX,b.clientY):e===this.STATE.ZOOM&&!this.noZoom?k=m=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(o=n=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();e=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(e===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])e=
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this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)e=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)e=this.STATE.PAN;e!==this.STATE.NONE&&(d=!0)}}),!1);window.addEventListener("keyup",c(this,function(){if(e!==this.STATE.NONE)e=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};
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-THREE.CubeGeometry=function(b,c,d,e,f,g,j,k,m){function o(b,c,d,j,k,m,o,p){var t,u,v=e||1,z=f||1,T=k/2,h=m/2,Q=n.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")t="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")t="y",z=g||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")t="x",v=g||1;var R=v+1,N=z+1;k/=v;var aa=m/z;for(u=0;u<N;u++)for(m=0;m<R;m++){var U=new THREE.Vector3;U[b]=(m*k-T)*d;U[c]=(u*aa-h)*j;U[t]=o;n.vertices.push(new THREE.Vertex(U))}for(u=0;u<z;u++)for(m=0;m<v;m++)n.faces.push(new THREE.Face4(m+R*
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-u+Q,m+R*(u+1)+Q,m+1+R*(u+1)+Q,m+1+R*u+Q,null,null,p)),n.faceVertexUvs[0].push([new THREE.UV(m/v,u/z),new THREE.UV(m/v,(u+1)/z),new THREE.UV((m+1)/v,(u+1)/z),new THREE.UV((m+1)/v,u/z)])}THREE.Geometry.call(this);var n=this,p=b/2,t=c/2,u=d/2,k=k?-1:1;if(j!==void 0)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var v=0;v<6;v++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=void 0)for(var z in m)this.sides[z]!=void 0&&(this.sides[z]=
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-m[z]);this.sides.px&&o("z","y",1*k,-1,d,c,-p,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,d,c,p,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,d,t,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,d,-t,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,c,u,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],d=0,e=n.vertices.length;d<e;d++){for(var f=n.vertices[d],g=!1,j=0,k=b.length;j<k;j++){var m=b[j];if(f.position.x==m.position.x&&
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-f.position.y==m.position.y&&f.position.z==m.position.z){c[d]=j;g=!0;break}}if(!g)c[d]=b.length,b.push(new THREE.Vertex(f.position.clone()))}d=0;for(e=n.faces.length;d<e;d++)f=n.faces[d],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f.d=c[f.d];n.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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+THREE.CubeGeometry=function(b,c,d,e,f,g,j,k,m){function o(b,c,d,j,k,m,o,p){var t,u,v=e||1,z=f||1,U=k/2,h=m/2,R=n.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")t="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")t="y",z=g||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")t="x",v=g||1;var S=v+1,O=z+1;k/=v;var aa=m/z;for(u=0;u<O;u++)for(m=0;m<S;m++){var V=new THREE.Vector3;V[b]=(m*k-U)*d;V[c]=(u*aa-h)*j;V[t]=o;n.vertices.push(new THREE.Vertex(V))}for(u=0;u<z;u++)for(m=0;m<v;m++)n.faces.push(new THREE.Face4(m+S*
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+u+R,m+S*(u+1)+R,m+1+S*(u+1)+R,m+1+S*u+R,null,null,p)),n.faceVertexUvs[0].push([new THREE.UV(m/v,u/z),new THREE.UV(m/v,(u+1)/z),new THREE.UV((m+1)/v,(u+1)/z),new THREE.UV((m+1)/v,u/z)])}THREE.Geometry.call(this);var n=this,p=b/2,t=c/2,u=d/2,k=k?-1:1;if(j!==void 0)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var v=0;v<6;v++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=void 0)for(var z in m)this.sides[z]!=void 0&&(this.sides[z]=
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+m[z]);this.sides.px&&o("z","y",1*k,-1,d,c,-p,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,d,c,p,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,d,t,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,d,-t,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,c,u,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],d=0,e=n.vertices.length;d<e;d++){for(var g=n.vertices[d],f=!1,j=0,k=b.length;j<k;j++){var m=b[j];if(g.position.x==m.position.x&&
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+g.position.y==m.position.y&&g.position.z==m.position.z){c[d]=j;f=!0;break}}if(!f)c[d]=b.length,b.push(new THREE.Vertex(g.position.clone()))}d=0;for(e=n.faces.length;d<e;d++)g=n.faces[d],g.a=c[g.a],g.b=c[g.b],g.c=c[g.c],g.d=c[g.d];n.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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THREE.CylinderGeometry=function(b,c,d,e,f,g){function j(b,c,d){k.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))}THREE.Geometry.call(this);var k=this,m,o=Math.PI*2,n=e/2;for(m=0;m<b;m++)j(Math.sin(o*m/b)*c,Math.cos(o*m/b)*c,-n);for(m=0;m<b;m++)j(Math.sin(o*m/b)*d,Math.cos(o*m/b)*d,n);for(m=0;m<b;m++)k.faces.push(new THREE.Face4(m,m+b,b+(m+1)%b,(m+1)%b));if(d>0){j(0,0,-n-(g||0));for(m=b;m<b+b/2;m++)k.faces.push(new THREE.Face4(2*b,(2*m-2*b)%b,(2*m-2*b+1)%b,(2*m-2*b+2)%b))}if(c>0){j(0,0,n+
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(f||0));for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m<b;m++){var c=[],d=this.faces[m],f=this.vertices[d.a],g=this.vertices[d.b],n=this.vertices[d.c],p=this.vertices[d.d];c.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/o,0.5+f.position.z/e));c.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/o,0.5+g.position.z/e));c.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/o,0.5+n.position.z/
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e));d instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(p.position.x,p.position.y)/o,0.5+p.position.z/e));this.faceVertexUvs[0].push(c)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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@@ -445,24 +446,24 @@ this.vertices[j].position.clone(),v=this.vertices[m].position.clone(),z=this.ver
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(b,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(b)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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THREE.TextGeometry.prototype.set=function(b,c){function d(b,c,d){v.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))}function e(b,c,d,e){v.faces.push(new THREE.Face4(b,c,d,e))}this.text=b;var c=c||this.parameters,f=c.height!==void 0?c.height:50,g=c.curveSegments!==void 0?c.curveSegments:4,j=c.font!==void 0?c.font:"helvetiker",k=c.weight!==void 0?c.weight:"normal",m=c.style!==void 0?c.style:"normal",o=c.bezelThickness!==void 0?c.bezelThickness:10,n=c.bezelSize!==void 0?c.bezelSize:8,p=c.bezelEnabled!==
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void 0?c.bezelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=g;THREE.FontUtils.face=j;THREE.FontUtils.weight=k;THREE.FontUtils.style=m;THREE.FontUtils.bezelSize=n;var k=THREE.FontUtils.drawText(b),g=k.points,t=k.faces,j=k.contour,u=k.bezel,v=this;v.vertices=[];v.faces=[];for(var z,m=g.length,A=t.length,n=u.length,k=0;k<m;k++)z=g[k],d(z.x,z.y,0);for(k=0;k<m;k++)z=g[k],d(z.x,z.y,f);if(p){for(k=0;k<n;k++)z=u[k],d(z.x,z.y,o);for(k=0;k<n;k++)z=u[k],d(z.x,z.y,f-o)}for(k=
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-0;k<A;k++)f=t[k],v.faces.push(new THREE.Face3(f[2],f[1],f[0]));for(k=0;k<A;k++)f=t[k],v.faces.push(new THREE.Face3(f[0]+m,f[1]+m,f[2]+m));var x;if(p)for(k=u.length;--k>0;){if(x){if(x.equals(j[k])){x=null;continue}}else x=j[k];o=m*2+k;t=o-1;e(o,t,t+n,o+n);for(p=0;p<m;p++)if(g[p].equals(j[k]))break;for(f=0;f<m;f++)if(g[f].equals(j[k-1]))break;e(p,f,t,o);e(o+n,t+n,f+m,p+m)}else for(k=j.length;--k>0;){if(x){if(x.equals(j[k])){x=null;continue}}else x=j[k];for(p=0;p<m;p++)if(g[p].equals(j[k]))break;for(f=
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+0;k<A;k++)f=t[k],v.faces.push(new THREE.Face3(f[2],f[1],f[0]));for(k=0;k<A;k++)f=t[k],v.faces.push(new THREE.Face3(f[0]+m,f[1]+m,f[2]+m));var y;if(p)for(k=u.length;--k>0;){if(y){if(y.equals(j[k])){y=null;continue}}else y=j[k];o=m*2+k;t=o-1;e(o,t,t+n,o+n);for(p=0;p<m;p++)if(g[p].equals(j[k]))break;for(f=0;f<m;f++)if(g[f].equals(j[k-1]))break;e(p,f,t,o);e(o+n,t+n,f+m,p+m)}else for(k=j.length;--k>0;){if(y){if(y.equals(j[k])){y=null;continue}}else y=j[k];for(p=0;p<m;p++)if(g[p].equals(j[k]))break;for(f=
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0;f<m;f++)if(g[f].equals(j[k-1]))break;e(p,f,f+m,p+m)}this.computeCentroids();this.computeFaceNormals()};
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},extractPoints:function(b,c){if(b.length<3)return console.log("not valid polygon"),
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-{points:b,faces:[]};var d,e,f,g,j=[],k;for(k in c){b=c[k];g=[];for(d in b)e=b[d],g.push(e.x+","+e.y);var m,o;o=g.slice(1).indexOf(g[0]);var n=this.Triangulate.area(b.slice(0,o+1))<0;e=[];for(o=-1;o<g.length;){m=o+1;o=g[m];o=g.slice(m+1).indexOf(o)+m;if(o<=m)break;var p=b.slice(m,o+1);n?this.Triangulate.area(p)<0?(m>0&&j.push({shape:f,holes:e}),f=p,e=[]):e.push(p):this.Triangulate.area(p)<0?(j.push({shape:p,holes:e}),e=[]):e.push(p);o++}n&&j.push({shape:f,holes:e})}var t,u,v,z,A,x;g=[];for(k=0;k<j.length;k++){m=
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-j[k];f=m.shape;e=m.holes;for(n=0;n<e.length;n++){o=e[n];v=Number.POSITIVE_INFINITY;for(p=0;p<o.length;p++){A=o[p];for(d=0;d<f.length;d++)z=f[d],z=A.distanceTo(z),z<v&&(v=z,t=p,u=d)}d=u-1>=0?u-1:f.length-1;var p=t-1>=0?t-1:o.length-1,G=[];G.push(o[t]);G.push(f[u]);G.push(f[d]);v=this.Triangulate.area(G);var y=[];y.push(o[t]);y.push(o[p]);y.push(f[u]);A=this.Triangulate.area(y);z=u;x=t;u+=1;t+=-1;u<0&&(u+=f.length);u%=f.length;t<0&&(t+=o.length);t%=f.length;d=u-1>=0?u-1:f.length-1;p=t-1>=0?t-1:o.length-
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-1;G=[];G.push(o[t]);G.push(f[u]);G.push(f[d]);G=this.Triangulate.area(G);y=[];y.push(o[t]);y.push(o[p]);y.push(f[u]);y=this.Triangulate.area(y);v+A>G+y&&(u=z,t=x,u<0&&(u+=f.length),u%=f.length,t<0&&(t+=o.length),t%=f.length,d=u-1>=0?u-1:f.length-1,p=t-1>=0?t-1:o.length-1);v=f.slice(0,u);A=f.slice(u);z=o.slice(t);x=o.slice(0,t);g.push(o[t]);g.push(f[u]);g.push(f[d]);g.push(o[t]);g.push(o[p]);g.push(f[u]);f=v.concat(z).concat(x).concat(A)}m.shape=f}b=[];t=[];for(k=n=0;k<j.length;k++){m=j[k];f=m.shape;
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+{points:b,faces:[]};var d,e,f,g,j=[],k;for(k in c){b=c[k];g=[];for(d in b)e=b[d],g.push(e.x+","+e.y);var m,o;o=g.slice(1).indexOf(g[0]);var n=this.Triangulate.area(b.slice(0,o+1))<0;e=[];for(o=-1;o<g.length;){m=o+1;o=g[m];o=g.slice(m+1).indexOf(o)+m;if(o<=m)break;var p=b.slice(m,o+1);n?this.Triangulate.area(p)<0?(m>0&&j.push({shape:f,holes:e}),f=p,e=[]):e.push(p):this.Triangulate.area(p)<0?(j.push({shape:p,holes:e}),e=[]):e.push(p);o++}n&&j.push({shape:f,holes:e})}var t,u,v,z,A,y;g=[];for(k=0;k<j.length;k++){m=
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+j[k];f=m.shape;e=m.holes;for(n=0;n<e.length;n++){o=e[n];v=Number.POSITIVE_INFINITY;for(p=0;p<o.length;p++){A=o[p];for(d=0;d<f.length;d++)z=f[d],z=A.distanceTo(z),z<v&&(v=z,t=p,u=d)}d=u-1>=0?u-1:f.length-1;var p=t-1>=0?t-1:o.length-1,F=[];F.push(o[t]);F.push(f[u]);F.push(f[d]);v=this.Triangulate.area(F);var x=[];x.push(o[t]);x.push(o[p]);x.push(f[u]);A=this.Triangulate.area(x);z=u;y=t;u+=1;t+=-1;u<0&&(u+=f.length);u%=f.length;t<0&&(t+=o.length);t%=f.length;d=u-1>=0?u-1:f.length-1;p=t-1>=0?t-1:o.length-
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+1;F=[];F.push(o[t]);F.push(f[u]);F.push(f[d]);F=this.Triangulate.area(F);x=[];x.push(o[t]);x.push(o[p]);x.push(f[u]);x=this.Triangulate.area(x);v+A>F+x&&(u=z,t=y,u<0&&(u+=f.length),u%=f.length,t<0&&(t+=o.length),t%=f.length,d=u-1>=0?u-1:f.length-1,p=t-1>=0?t-1:o.length-1);v=f.slice(0,u);A=f.slice(u);z=o.slice(t);y=o.slice(0,t);g.push(o[t]);g.push(f[u]);g.push(f[d]);g.push(o[t]);g.push(o[p]);g.push(f[u]);f=v.concat(z).concat(y).concat(A)}m.shape=f}b=[];t=[];for(k=n=0;k<j.length;k++){m=j[k];f=m.shape;
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b=b.concat(f);m=THREE.FontUtils.Triangulate(f,!0);for(u=0;u<m.length;u++)e=m[u],e[0]+=n,e[1]+=n,e[2]+=n;t=t.concat(m);n+=f.length}var D;for(u=0;u<g.length/3;u++){e=[];for(j=0;j<3;j++){k=!1;for(f=0;f<b.length&&!k;f++)D=u*3+j,b[f].equals(g[D])&&(e.push(f),k=!0);k||(b.push(g[D]),e.push(b.length-1),console.log("not found"))}t.push(e)}return{points:b,faces:t}},drawText:function(b){var c=[],d=[],e,f=this.getFace(),g=this.size/f.resolution,j=0;e=String(b).split("");for(var k=e.length,b=0;b<k;b++){var m=
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this.extractGlyphPoints(e[b],f,g,j);j+=m.offset;c.push(m.points);d=d.concat(m.points)}b=j/2;for(e=0;e<d.length;e++)d[e].x-=b;c=this.extractPoints(d,c);c.contour=d;f=[];g=[];e=[];for(var j=[],k=new THREE.Vector2,o,b=d.length;--b>=0;){if(o){if(o.equals(d[b])){o=null;m=this.Triangulate.area(e)>0;j.push(m);g.push(k.divideScalar(e.length));e=[];k=new THREE.Vector2;continue}}else o=d[b];k.addSelf(d[b]);e.push(d[b])}b=d.length;e=0;for(var n;--b>=0;)m=d[b],k=g[e],m=m.clone().subSelf(k),n=this.bezelSize/m.length(),
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j[e]?n+=1:n=1-n,n=m.multiplyScalar(n).addSelf(k),f.unshift(n),o?o.equals(d[b])&&(o=null,e++):o=d[b];c.bezel=f;return c},b2p0:function(b,c){var d=1-b;return d*d*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,d,e){return this.b2p0(b,c)+this.b2p1(b,d)+this.b2p2(b,e)},b3p0:function(b,c){var d=1-b;return d*d*d*c},b3p1:function(b,c){var d=1-b;return 3*d*d*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,d,e,f){return this.b3p0(b,
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c)+this.b3p1(b,d)+this.b3p2(b,e)+this.b3p3(b,f)},extractGlyphPoints:function(b,c,d,e){var f=[],g,j,k,m,o,n,p,t,u,v,z=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(z){if(z.o){c=z._cachedOutline||(z._cachedOutline=z.o.split(" "));k=c.length;for(b=0;b<k;)switch(j=c[b++],j){case "m":j=c[b++]*d+e;m=c[b++]*d;f.push(new THREE.Vector2(j,m));break;case "l":j=c[b++]*d+e;m=c[b++]*d;f.push(new THREE.Vector2(j,m));break;case "q":j=c[b++]*d+e;m=c[b++]*d;p=c[b++]*d+e;t=c[b++]*d;if(g=f[f.length-1]){o=
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-g.x;n=g.y;g=1;for(divisions=this.divisions;g<=divisions;g++){var A=g/divisions,x=THREE.FontUtils.b2(A,o,p,j),A=THREE.FontUtils.b2(A,n,t,m);f.push(new THREE.Vector2(x,A))}}break;case "b":if(j=c[b++]*d+e,m=c[b++]*d,p=c[b++]*d+e,t=c[b++]*-d,u=c[b++]*d+e,v=c[b++]*-d,g=f[f.length-1]){o=g.x;n=g.y;g=1;for(divisions=this.divisions;g<=divisions;g++)A=g/divisions,x=THREE.FontUtils.b3(A,o,p,u,j),A=THREE.FontUtils.b3(A,n,t,v,m),f.push(new THREE.Vector2(x,A))}}}return{offset:z.ha*d,points:f}}}};
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-(function(b){var c=function(b){for(var c=b.length,f=0,g=c-1,j=0;j<c;g=j++)f+=b[g].x*b[j].y-b[j].x*b[g].y;return f*0.5};b.Triangulate=function(b,e){var f=b.length;if(f<3)return null;var g=[],j=[],k=[],m,o,n;if(c(b)>0)for(o=0;o<f;o++)j[o]=o;else for(o=0;o<f;o++)j[o]=f-1-o;var p=2*f;for(o=f-1;f>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return g}m=o;f<=m&&(m=0);o=m+1;f<=o&&(o=0);n=o+1;f<=n&&(n=0);var t;a:{t=b;var u=m,v=o,z=n,A=f,x=j,G=void 0,y=void 0,D=void 0,
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-F=void 0,B=void 0,P=void 0,K=void 0,L=void 0,E=void 0,y=t[x[u]].x,D=t[x[u]].y,F=t[x[v]].x,B=t[x[v]].y,P=t[x[z]].x,K=t[x[z]].y;if(1.0E-10>(F-y)*(K-D)-(B-D)*(P-y))t=!1;else{for(G=0;G<A;G++)if(!(G==u||G==v||G==z)){var L=t[x[G]].x,E=t[x[G]].y,M=void 0,T=void 0,h=void 0,Q=void 0,R=void 0,N=void 0,aa=void 0,U=void 0,V=void 0,ga=void 0,W=void 0,da=void 0,M=h=R=void 0,M=P-F,T=K-B,h=y-P,Q=D-K,R=F-y,N=B-D,aa=L-y,U=E-D,V=L-F,ga=E-B,W=L-P,da=E-K,M=M*ga-T*V,R=R*U-N*aa,h=h*da-Q*W;if(M>=0&&h>=0&&R>=0){t=!1;break a}}t=
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+g.x;n=g.y;g=1;for(divisions=this.divisions;g<=divisions;g++){var A=g/divisions,y=THREE.FontUtils.b2(A,o,p,j),A=THREE.FontUtils.b2(A,n,t,m);f.push(new THREE.Vector2(y,A))}}break;case "b":if(j=c[b++]*d+e,m=c[b++]*d,p=c[b++]*d+e,t=c[b++]*-d,u=c[b++]*d+e,v=c[b++]*-d,g=f[f.length-1]){o=g.x;n=g.y;g=1;for(divisions=this.divisions;g<=divisions;g++)A=g/divisions,y=THREE.FontUtils.b3(A,o,p,u,j),A=THREE.FontUtils.b3(A,n,t,v,m),f.push(new THREE.Vector2(y,A))}}}return{offset:z.ha*d,points:f}}}};
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+(function(b){var c=function(b){for(var c=b.length,f=0,g=c-1,j=0;j<c;g=j++)f+=b[g].x*b[j].y-b[j].x*b[g].y;return f*0.5};b.Triangulate=function(b,e){var f=b.length;if(f<3)return null;var g=[],j=[],k=[],m,o,n;if(c(b)>0)for(o=0;o<f;o++)j[o]=o;else for(o=0;o<f;o++)j[o]=f-1-o;var p=2*f;for(o=f-1;f>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return g}m=o;f<=m&&(m=0);o=m+1;f<=o&&(o=0);n=o+1;f<=n&&(n=0);var t;a:{t=b;var u=m,v=o,z=n,A=f,y=j,F=void 0,x=void 0,D=void 0,
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+G=void 0,B=void 0,Q=void 0,K=void 0,L=void 0,E=void 0,x=t[y[u]].x,D=t[y[u]].y,G=t[y[v]].x,B=t[y[v]].y,Q=t[y[z]].x,K=t[y[z]].y;if(1.0E-10>(G-x)*(K-D)-(B-D)*(Q-x))t=!1;else{for(F=0;F<A;F++)if(!(F==u||F==v||F==z)){var L=t[y[F]].x,E=t[y[F]].y,M=void 0,U=void 0,h=void 0,R=void 0,S=void 0,O=void 0,aa=void 0,V=void 0,W=void 0,ga=void 0,Y=void 0,da=void 0,M=h=S=void 0,M=Q-G,U=K-B,h=x-Q,R=D-K,S=G-x,O=B-D,aa=L-x,V=E-D,W=L-G,ga=E-B,Y=L-Q,da=E-K,M=M*ga-U*W,S=S*V-O*aa,h=h*da-R*Y;if(M>=0&&h>=0&&S>=0){t=!1;break a}}t=
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!0}}if(t){p=j[m];t=j[o];u=j[n];g.push(b[p]);g.push(b[t]);g.push(b[u]);k.push([j[m],j[o],j[n]]);m=o;for(n=o+1;n<f;m++,n++)j[m]=j[n];f--;p=2*f}}if(e)return k;return g};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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THREE.TorusGeometry=function(b,c,d,e){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;b=[];for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){var e=d/this.segmentsT*2*Math.PI,f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));b.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d=
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1;d<=this.segmentsT;++d){var e=(this.segmentsT+1)*c+d,f=(this.segmentsT+1)*c+d-1,g=(this.segmentsT+1)*(c-1)+d-1,j=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,f,g,j));this.faceVertexUvs[0].push([new THREE.UV(b[e][0],b[e][1]),new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
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THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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-THREE.TorusKnotGeometry=function(b,c,d,e,f,g,j){function k(b,c,d,e,f,g){c=d/e*b;d=Math.cos(c);return new THREE.Vector3(f*(2+d)*0.5*Math.cos(b),f*(2+d)*Math.sin(b)*0.5,g*f*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<
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+THREE.TorusKnotGeometry=function(b,c,d,e,f,g,j){function k(b,c,d,e,g,f){c=d/e*b;d=Math.cos(c);return new THREE.Vector3(g*(2+d)*0.5*Math.cos(b),g*(2+d)*Math.sin(b)*0.5,f*g*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<
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this.segmentsT;++c){var m=b/this.segmentsR*2*this.p*Math.PI,j=c/this.segmentsT*2*Math.PI,f=k(m,j,this.q,this.p,this.radius,this.heightScale),m=k(m+0.01,j,this.q,this.p,this.radius,this.heightScale);d.x=m.x-f.x;d.y=m.y-f.y;d.z=m.z-f.z;e.x=m.x+f.x;e.y=m.y+f.y;e.z=m.z+f.z;g.cross(d,e);e.cross(g,d);g.normalize();e.normalize();m=-this.tube*Math.cos(j);j=this.tube*Math.sin(j);f.x+=m*e.x+j*g.x;f.y+=m*e.y+j*g.y;f.z+=m*e.z+j*g.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(f.x,f.y,
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f.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var e=(b+1)%this.segmentsR,g=(c+1)%this.segmentsT,f=this.grid[b][c],d=this.grid[e][c],e=this.grid[e][g],g=this.grid[b][g],j=new THREE.UV(b/this.segmentsR,c/this.segmentsT),m=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),n=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(f,d,e,g));this.faceVertexUvs[0].push([j,m,o,n])}this.computeCentroids();
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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@@ -473,50 +474,50 @@ Math.LN2));b.image.width=c;b.image.height=e;b.image.getContext("2d").drawImage(t
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g.map.wrapT=THREE.RepeatWrapping;b.mapDiffuseOffset&&g.map.offset.set(b.mapDiffuseOffset[0],b.mapDiffuseOffset[1]);e(g.map,c+"/"+b.mapDiffuse)}else if(b.colorDiffuse)j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*255<<8)+b.colorDiffuse[2]*255,g.color=j,g.opacity=b.transparency;else if(b.DbgColor)g.color=b.DbgColor;if(b.mapLight&&c){j=document.createElement("canvas");g.lightMap=new THREE.Texture(j);g.lightMap.sourceFile=b.mapLight;if(b.mapLightmapRepeat)g.lightMap.repeat.set(b.mapLightRepeat[0],
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b.mapLightRepeat[1]),g.lightMap.wrapS=g.lightMap.wrapT=THREE.RepeatWrapping;b.mapLightmapOffset&&g.lightMap.offset.set(b.mapLightmapOffset[0],b.mapLightmapOffset[1]);e(g.lightMap,c+"/"+b.mapLightmap)}return new THREE[f](g)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
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THREE.JSONLoader.prototype.load=function(b){var c=this,d=b.model,e=b.callback,f=b.texture_path?b.texture_path:this.extractUrlbase(d),b=new Worker(d);b.onmessage=function(b){c.createModel(b.data,e,f);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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-THREE.JSONLoader.prototype.createModel=function(b,c,d){var e=new THREE.Geometry,f=b.scale!==void 0?1/b.scale:1;this.init_materials(e,b.materials,d);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var d,f,m,o,n,p,t,u,v,z,A,x,G,y,D=b.faces;p=b.vertices;var F=b.normals,B=b.colors,P=0;for(d=0;d<b.uvs.length;d++)b.uvs[d].length&&P++;for(d=0;d<P;d++)e.faceUvs[d]=[],e.faceVertexUvs[d]=[];o=0;for(n=p.length;o<n;)t=new THREE.Vertex,t.position.x=p[o++]*c,t.position.y=
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-p[o++]*c,t.position.z=p[o++]*c,e.vertices.push(t);o=0;for(n=D.length;o<n;){c=D[o++];p=c&1;m=c&2;d=c&4;f=c&8;u=c&16;t=c&32;z=c&64;c&=128;p?(A=new THREE.Face4,A.a=D[o++],A.b=D[o++],A.c=D[o++],A.d=D[o++],p=4):(A=new THREE.Face3,A.a=D[o++],A.b=D[o++],A.c=D[o++],p=3);if(m)m=D[o++],A.materials=e.materials[m];m=e.faces.length;if(d)for(d=0;d<P;d++)x=b.uvs[d],v=D[o++],y=x[v*2],v=x[v*2+1],e.faceUvs[d][m]=new THREE.UV(y,v);if(f)for(d=0;d<P;d++){x=b.uvs[d];G=[];for(f=0;f<p;f++)v=D[o++],y=x[v*2],v=x[v*2+1],G[f]=
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-new THREE.UV(y,v);e.faceVertexUvs[d][m]=G}if(u)u=D[o++]*3,f=new THREE.Vector3,f.x=F[u++],f.y=F[u++],f.z=F[u],A.normal=f;if(t)for(d=0;d<p;d++)u=D[o++]*3,f=new THREE.Vector3,f.x=F[u++],f.y=F[u++],f.z=F[u],A.vertexNormals.push(f);if(z)t=D[o++],t=new THREE.Color(B[t]),A.color=t;if(c)for(d=0;d<p;d++)t=D[o++],t=new THREE.Color(B[t]),A.vertexColors.push(t);e.faces.push(A)}}})(f);(function(){var c,d,f,m;if(b.skinWeights){c=0;for(d=b.skinWeights.length;c<d;c+=2)f=b.skinWeights[c],m=b.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(f,
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+THREE.JSONLoader.prototype.createModel=function(b,c,d){var e=new THREE.Geometry,f=b.scale!==void 0?1/b.scale:1;this.init_materials(e,b.materials,d);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var d,f,m,o,n,p,t,u,v,z,A,y,F,x,D=b.faces;p=b.vertices;var G=b.normals,B=b.colors,Q=0;for(d=0;d<b.uvs.length;d++)b.uvs[d].length&&Q++;for(d=0;d<Q;d++)e.faceUvs[d]=[],e.faceVertexUvs[d]=[];o=0;for(n=p.length;o<n;)t=new THREE.Vertex,t.position.x=p[o++]*c,t.position.y=
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+p[o++]*c,t.position.z=p[o++]*c,e.vertices.push(t);o=0;for(n=D.length;o<n;){c=D[o++];p=c&1;m=c&2;d=c&4;f=c&8;u=c&16;t=c&32;z=c&64;c&=128;p?(A=new THREE.Face4,A.a=D[o++],A.b=D[o++],A.c=D[o++],A.d=D[o++],p=4):(A=new THREE.Face3,A.a=D[o++],A.b=D[o++],A.c=D[o++],p=3);if(m)m=D[o++],A.materials=e.materials[m];m=e.faces.length;if(d)for(d=0;d<Q;d++)y=b.uvs[d],v=D[o++],x=y[v*2],v=y[v*2+1],e.faceUvs[d][m]=new THREE.UV(x,v);if(f)for(d=0;d<Q;d++){y=b.uvs[d];F=[];for(f=0;f<p;f++)v=D[o++],x=y[v*2],v=y[v*2+1],F[f]=
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+new THREE.UV(x,v);e.faceVertexUvs[d][m]=F}if(u)u=D[o++]*3,f=new THREE.Vector3,f.x=G[u++],f.y=G[u++],f.z=G[u],A.normal=f;if(t)for(d=0;d<p;d++)u=D[o++]*3,f=new THREE.Vector3,f.x=G[u++],f.y=G[u++],f.z=G[u],A.vertexNormals.push(f);if(z)t=D[o++],t=new THREE.Color(B[t]),A.color=t;if(c)for(d=0;d<p;d++)t=D[o++],t=new THREE.Color(B[t]),A.vertexColors.push(t);e.faces.push(A)}}})(f);(function(){var c,d,f,m;if(b.skinWeights){c=0;for(d=b.skinWeights.length;c<d;c+=2)f=b.skinWeights[c],m=b.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(f,
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m,0,0))}if(b.skinIndices){c=0;for(d=b.skinIndices.length;c<d;c+=2)f=b.skinIndices[c],m=b.skinIndices[c+1],e.skinIndices.push(new THREE.Vector4(f,m,0,0))}e.bones=b.bones;e.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var d,f,m,o,n,p,t,u,v;d=0;for(f=b.morphTargets.length;d<f;d++){e.morphTargets[d]={};e.morphTargets[d].name=b.morphTargets[d].name;e.morphTargets[d].vertices=[];u=e.morphTargets[d].vertices;v=b.morphTargets[d].vertices;m=0;for(o=v.length;m<o;m+=3)n=v[m]*c,p=v[m+1]*
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c,t=v[m+2]*c,u.push(new THREE.Vertex(new THREE.Vector3(n,p,t)))}}if(b.morphColors!==void 0){d=0;for(f=b.morphColors.length;d<f;d++){e.morphColors[d]={};e.morphColors[d].name=b.morphColors[d].name;e.morphColors[d].colors=[];o=e.morphColors[d].colors;n=b.morphColors[d].colors;c=0;for(m=n.length;c<m;c+=3)p=new THREE.Color(16755200),p.setRGB(n[c],n[c+1],n[c+2]),o.push(p)}}})(f);(function(){if(b.edges!==void 0){var c,d,f;for(c=0;c<b.edges.length;c+=2)d=b.edges[c],f=b.edges[c+1],e.edges.push(new THREE.Edge(e.vertices[d],
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e.vertices[f],d,f))}})();e.computeCentroids();e.computeFaceNormals();c(e)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype={load:function(b){var c=b.model,d=b.callback,e=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),f=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,d,f,e,g)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
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c.postMessage(b)},loadAjaxBuffers:function(b,c,d,e,f,g){var j=new XMLHttpRequest,k=e+"/"+b,m=0;j.onreadystatechange=function(){j.readyState==4?j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,d,f,c):alert("Couldn't load ["+k+"] ["+j.status+"]"):j.readyState==3?g&&(m==0&&(m=j.getResponseHeader("Content-Length")),g({total:m,loaded:j.responseText.length})):j.readyState==2&&(m=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
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j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,e){var f=function(c){function d(b,c){var e=n(b,c),f=n(b,c+1),g=n(b,c+2),h=n(b,c+3),j=(h<<1&255|g>>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function f(b,c){var d=n(b,c),e=n(b,c+1),g=n(b,c+2);return(n(b,c+3)<<24)+(g<<16)+(e<<8)+d}function m(b,c){var d=n(b,c);return(n(b,c+1)<<8)+d}function o(b,c){var d=n(b,c);return d>127?d-256:d}function n(b,
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-c){return b.charCodeAt(c)&255}function p(c){var d,e,g;d=f(b,c);e=f(b,c+B);g=f(b,c+P);c=m(b,c+K);THREE.BinaryLoader.prototype.f3(x,d,e,g,c)}function t(c){var d,e,g,h,j,n;d=f(b,c);e=f(b,c+B);g=f(b,c+P);h=m(b,c+K);j=f(b,c+L);n=f(b,c+E);c=f(b,c+M);THREE.BinaryLoader.prototype.f3n(x,D,d,e,g,h,j,n,c)}function u(c){var d,e,g,j;d=f(b,c);e=f(b,c+T);g=f(b,c+h);j=f(b,c+Q);c=m(b,c+R);THREE.BinaryLoader.prototype.f4(x,d,e,g,j,c)}function v(c){var d,e,g,j,n,o,p,t;d=f(b,c);e=f(b,c+T);g=f(b,c+h);j=f(b,c+Q);n=m(b,
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-c+R);o=f(b,c+N);p=f(b,c+aa);t=f(b,c+U);c=f(b,c+V);THREE.BinaryLoader.prototype.f4n(x,D,d,e,g,j,n,o,p,t,c)}function z(c){var d,e;d=f(b,c);e=f(b,c+ga);c=f(b,c+W);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[c*2],F[c*2+1])}function A(c){var d,e,g;d=f(b,c);e=f(b,c+da);g=f(b,c+ea);c=f(b,c+ka);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[g*2],F[g*2+1],F[c*2],F[c*2+1])}var x=this,G=0,y,D=[],F=[],B,P,K,L,E,M,T,h,Q,R,N,aa,U,
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|
-V,ga,W,da,ea,ka,fa,I,S,Z,$,ia;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,e,c);y={signature:b.substr(G,8),header_bytes:n(b,G+8),vertex_coordinate_bytes:n(b,G+9),normal_coordinate_bytes:n(b,G+10),uv_coordinate_bytes:n(b,G+11),vertex_index_bytes:n(b,G+12),normal_index_bytes:n(b,G+13),uv_index_bytes:n(b,G+14),material_index_bytes:n(b,G+15),nvertices:f(b,G+16),nnormals:f(b,G+16+4),nuvs:f(b,G+16+8),ntri_flat:f(b,G+16+12),ntri_smooth:f(b,G+16+16),ntri_flat_uv:f(b,G+16+20),ntri_smooth_uv:f(b,
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-G+16+24),nquad_flat:f(b,G+16+28),nquad_smooth:f(b,G+16+32),nquad_flat_uv:f(b,G+16+36),nquad_smooth_uv:f(b,G+16+40)};G+=y.header_bytes;B=y.vertex_index_bytes;P=y.vertex_index_bytes*2;K=y.vertex_index_bytes*3;L=y.vertex_index_bytes*3+y.material_index_bytes;E=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes;M=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*2;T=y.vertex_index_bytes;h=y.vertex_index_bytes*2;Q=y.vertex_index_bytes*3;R=y.vertex_index_bytes*4;N=y.vertex_index_bytes*
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-4+y.material_index_bytes;aa=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes;U=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*2;V=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*3;ga=y.uv_index_bytes;W=y.uv_index_bytes*2;da=y.uv_index_bytes;ea=y.uv_index_bytes*2;ka=y.uv_index_bytes*3;c=y.vertex_index_bytes*3+y.material_index_bytes;ia=y.vertex_index_bytes*4+y.material_index_bytes;fa=y.ntri_flat*c;I=y.ntri_smooth*(c+y.normal_index_bytes*3);S=
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-y.ntri_flat_uv*(c+y.uv_index_bytes*3);Z=y.ntri_smooth_uv*(c+y.normal_index_bytes*3+y.uv_index_bytes*3);$=y.nquad_flat*ia;c=y.nquad_smooth*(ia+y.normal_index_bytes*4);ia=y.nquad_flat_uv*(ia+y.uv_index_bytes*4);G+=function(c){for(var e,f,g,h=y.vertex_coordinate_bytes*3,k=c+y.nvertices*h;c<k;c+=h)e=d(b,c),f=d(b,c+y.vertex_coordinate_bytes),g=d(b,c+y.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(x,e,f,g);return y.nvertices*h}(G);G+=function(c){for(var d,e,f,g=y.normal_coordinate_bytes*3,h=
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-c+y.nnormals*g;c<h;c+=g)d=o(b,c),e=o(b,c+y.normal_coordinate_bytes),f=o(b,c+y.normal_coordinate_bytes*2),D.push(d/127,e/127,f/127);return y.nnormals*g}(G);G+=function(c){for(var e,f,g=y.uv_coordinate_bytes*2,h=c+y.nuvs*g;c<h;c+=g)e=d(b,c),f=d(b,c+y.uv_coordinate_bytes),F.push(e,f);return y.nuvs*g}(G);fa=G+fa;I=fa+I;S=I+S;Z=S+Z;$=Z+$;c=$+c;ia=c+ia;(function(b){var c,d=y.vertex_index_bytes*3+y.material_index_bytes,e=d+y.uv_index_bytes*3,f=b+y.ntri_flat_uv*e;for(c=b;c<f;c+=e)p(c),z(c+d);return f-b})(I);
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-(function(b){var c,d=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*3,e=d+y.uv_index_bytes*3,f=b+y.ntri_smooth_uv*e;for(c=b;c<f;c+=e)t(c),z(c+d);return f-b})(S);(function(b){var c,d=y.vertex_index_bytes*4+y.material_index_bytes,e=d+y.uv_index_bytes*4,f=b+y.nquad_flat_uv*e;for(c=b;c<f;c+=e)u(c),A(c+d);return f-b})(c);(function(b){var c,d=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*4,e=d+y.uv_index_bytes*4,f=b+y.nquad_smooth_uv*e;for(c=b;c<f;c+=e)v(c),A(c+
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-d);return f-b})(ia);(function(b){var c,d=y.vertex_index_bytes*3+y.material_index_bytes,e=b+y.ntri_flat*d;for(c=b;c<e;c+=d)p(c);return e-b})(G);(function(b){var c,d=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*3,e=b+y.ntri_smooth*d;for(c=b;c<e;c+=d)t(c);return e-b})(fa);(function(b){var c,d=y.vertex_index_bytes*4+y.material_index_bytes,e=b+y.nquad_flat*d;for(c=b;c<e;c+=d)u(c);return e-b})(Z);(function(b){var c,d=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*
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-4,e=b+y.nquad_smooth*d;for(c=b;c<e;c+=d)v(c);return e-b})($);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f(d))},v:function(b,c,d,e){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,e)))},f3:function(b,c,d,e,f){b.faces.push(new THREE.Face3(c,d,e,null,null,b.materials[f]))},f4:function(b,c,d,e,f,g){b.faces.push(new THREE.Face4(c,d,e,f,null,null,b.materials[g]))},f3n:function(b,c,d,e,f,g,j,k,m){var g=b.materials[g],o=c[k*3],
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+c){return b.charCodeAt(c)&255}function p(c){var d,e,g;d=f(b,c);e=f(b,c+B);g=f(b,c+Q);c=m(b,c+K);THREE.BinaryLoader.prototype.f3(y,d,e,g,c)}function t(c){var d,e,g,h,j,n;d=f(b,c);e=f(b,c+B);g=f(b,c+Q);h=m(b,c+K);j=f(b,c+L);n=f(b,c+E);c=f(b,c+M);THREE.BinaryLoader.prototype.f3n(y,D,d,e,g,h,j,n,c)}function u(c){var d,e,g,j;d=f(b,c);e=f(b,c+U);g=f(b,c+h);j=f(b,c+R);c=m(b,c+S);THREE.BinaryLoader.prototype.f4(y,d,e,g,j,c)}function v(c){var d,e,g,j,n,o,p,t;d=f(b,c);e=f(b,c+U);g=f(b,c+h);j=f(b,c+R);n=m(b,
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+c+S);o=f(b,c+O);p=f(b,c+aa);t=f(b,c+V);c=f(b,c+W);THREE.BinaryLoader.prototype.f4n(y,D,d,e,g,j,n,o,p,t,c)}function z(c){var d,e;d=f(b,c);e=f(b,c+ga);c=f(b,c+Y);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],G[d*2],G[d*2+1],G[e*2],G[e*2+1],G[c*2],G[c*2+1])}function A(c){var d,e,g;d=f(b,c);e=f(b,c+da);g=f(b,c+ea);c=f(b,c+ka);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],G[d*2],G[d*2+1],G[e*2],G[e*2+1],G[g*2],G[g*2+1],G[c*2],G[c*2+1])}var y=this,F=0,x,D=[],G=[],B,Q,K,L,E,M,U,h,R,S,O,aa,V,
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+W,ga,Y,da,ea,ka,fa,I,T,Z,$,ia;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,e,c);x={signature:b.substr(F,8),header_bytes:n(b,F+8),vertex_coordinate_bytes:n(b,F+9),normal_coordinate_bytes:n(b,F+10),uv_coordinate_bytes:n(b,F+11),vertex_index_bytes:n(b,F+12),normal_index_bytes:n(b,F+13),uv_index_bytes:n(b,F+14),material_index_bytes:n(b,F+15),nvertices:f(b,F+16),nnormals:f(b,F+16+4),nuvs:f(b,F+16+8),ntri_flat:f(b,F+16+12),ntri_smooth:f(b,F+16+16),ntri_flat_uv:f(b,F+16+20),ntri_smooth_uv:f(b,
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+F+16+24),nquad_flat:f(b,F+16+28),nquad_smooth:f(b,F+16+32),nquad_flat_uv:f(b,F+16+36),nquad_smooth_uv:f(b,F+16+40)};F+=x.header_bytes;B=x.vertex_index_bytes;Q=x.vertex_index_bytes*2;K=x.vertex_index_bytes*3;L=x.vertex_index_bytes*3+x.material_index_bytes;E=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;M=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;U=x.vertex_index_bytes;h=x.vertex_index_bytes*2;R=x.vertex_index_bytes*3;S=x.vertex_index_bytes*4;O=x.vertex_index_bytes*
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+4+x.material_index_bytes;aa=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;V=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;W=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ga=x.uv_index_bytes;Y=x.uv_index_bytes*2;da=x.uv_index_bytes;ea=x.uv_index_bytes*2;ka=x.uv_index_bytes*3;c=x.vertex_index_bytes*3+x.material_index_bytes;ia=x.vertex_index_bytes*4+x.material_index_bytes;fa=x.ntri_flat*c;I=x.ntri_smooth*(c+x.normal_index_bytes*3);T=
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+x.ntri_flat_uv*(c+x.uv_index_bytes*3);Z=x.ntri_smooth_uv*(c+x.normal_index_bytes*3+x.uv_index_bytes*3);$=x.nquad_flat*ia;c=x.nquad_smooth*(ia+x.normal_index_bytes*4);ia=x.nquad_flat_uv*(ia+x.uv_index_bytes*4);F+=function(c){for(var e,f,g,h=x.vertex_coordinate_bytes*3,k=c+x.nvertices*h;c<k;c+=h)e=d(b,c),f=d(b,c+x.vertex_coordinate_bytes),g=d(b,c+x.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,e,f,g);return x.nvertices*h}(F);F+=function(c){for(var d,e,f,g=x.normal_coordinate_bytes*3,h=
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+c+x.nnormals*g;c<h;c+=g)d=o(b,c),e=o(b,c+x.normal_coordinate_bytes),f=o(b,c+x.normal_coordinate_bytes*2),D.push(d/127,e/127,f/127);return x.nnormals*g}(F);F+=function(c){for(var e,f,g=x.uv_coordinate_bytes*2,h=c+x.nuvs*g;c<h;c+=g)e=d(b,c),f=d(b,c+x.uv_coordinate_bytes),G.push(e,f);return x.nuvs*g}(F);fa=F+fa;I=fa+I;T=I+T;Z=T+Z;$=Z+$;c=$+c;ia=c+ia;(function(b){var c,d=x.vertex_index_bytes*3+x.material_index_bytes,e=d+x.uv_index_bytes*3,f=b+x.ntri_flat_uv*e;for(c=b;c<f;c+=e)p(c),z(c+d);return f-b})(I);
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+(function(b){var c,d=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,e=d+x.uv_index_bytes*3,f=b+x.ntri_smooth_uv*e;for(c=b;c<f;c+=e)t(c),z(c+d);return f-b})(T);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes,e=d+x.uv_index_bytes*4,f=b+x.nquad_flat_uv*e;for(c=b;c<f;c+=e)u(c),A(c+d);return f-b})(c);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,e=d+x.uv_index_bytes*4,f=b+x.nquad_smooth_uv*e;for(c=b;c<f;c+=e)v(c),A(c+
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+d);return f-b})(ia);(function(b){var c,d=x.vertex_index_bytes*3+x.material_index_bytes,e=b+x.ntri_flat*d;for(c=b;c<e;c+=d)p(c);return e-b})(F);(function(b){var c,d=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,e=b+x.ntri_smooth*d;for(c=b;c<e;c+=d)t(c);return e-b})(fa);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes,e=b+x.nquad_flat*d;for(c=b;c<e;c+=d)u(c);return e-b})(Z);(function(b){var c,d=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*
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+4,e=b+x.nquad_smooth*d;for(c=b;c<e;c+=d)v(c);return e-b})($);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f(d))},v:function(b,c,d,e){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,e)))},f3:function(b,c,d,e,f){b.faces.push(new THREE.Face3(c,d,e,null,null,b.materials[f]))},f4:function(b,c,d,e,f,g){b.faces.push(new THREE.Face4(c,d,e,f,null,null,b.materials[g]))},f3n:function(b,c,d,e,f,g,j,k,m){var g=b.materials[g],o=c[k*3],
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n=c[k*3+1],k=c[k*3+2],p=c[m*3],t=c[m*3+1],m=c[m*3+2];b.faces.push(new THREE.Face3(d,e,f,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(o,n,k),new THREE.Vector3(p,t,m)],null,g))},f4n:function(b,c,d,e,f,g,j,k,m,o,n){var j=b.materials[j],p=c[m*3],t=c[m*3+1],m=c[m*3+2],u=c[o*3],v=c[o*3+1],o=c[o*3+2],z=c[n*3],A=c[n*3+1],n=c[n*3+2];b.faces.push(new THREE.Face4(d,e,f,g,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(p,t,m),new THREE.Vector3(u,v,o),new THREE.Vector3(z,A,n)],
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null,j))},uv3:function(b,c,d,e,f,g,j){var k=[];k.push(new THREE.UV(c,d));k.push(new THREE.UV(e,f));k.push(new THREE.UV(g,j));b.push(k)},uv4:function(b,c,d,e,f,g,j,k,m){var o=[];o.push(new THREE.UV(c,d));o.push(new THREE.UV(e,f));o.push(new THREE.UV(g,j));o.push(new THREE.UV(k,m));b.push(o)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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|
-THREE.SceneLoader.prototype={load:function(b,c){var d=this,e=new Worker(b);e.postMessage(0);var f=THREE.Loader.prototype.extractUrlbase(b);e.onmessage=function(b){function e(b,c){return c=="relativeToHTML"?b:f+"/"+b}function k(){for(u in E.objects)if(!N.objects[u])if(G=E.objects[u],G.geometry!==void 0){if(B=N.geometries[G.geometry]){L=[];for(V=0;V<G.materials.length;V++)L[V]=N.materials[G.materials[V]];y=G.position;r=G.rotation;q=G.quaternion;s=G.scale;q=0;L.length==0&&(L[0]=new THREE.MeshFaceMaterial);
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-L.length>1&&(L=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,L);object.name=u;object.position.set(y[0],y[1],y[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;N.scene.addObject(object);N.objects[u]=object;if(G.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(object);N.scene.collisions.colliders.push(b)}if(G.castsShadow)b=new THREE.ShadowVolume(B),N.scene.addChild(b),
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-b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},N.triggers[object.name]=b)}}else y=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(y[0],y[1],y[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,N.scene.addObject(object),
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-N.objects[u]=object,N.empties[u]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},N.triggers[object.name]=b)}function m(b){return function(c){N.geometries[b]=c;k();T-=1;d.onLoadComplete();n()}}function o(b){return function(c){N.geometries[b]=c}}function n(){d.callbackProgress({totalModels:Q,totalTextures:R,loadedModels:Q-T,loadedTextures:R-h},N);d.onLoadProgress();T==0&&h==0&&c(N)}var p,t,u,v,z,A,x,G,y,D,F,B,P,K,L,E,M,T,h,Q,R,N;E=b.data;b=new THREE.BinaryLoader;M=new THREE.JSONLoader;
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|
-h=T=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var aa=!1;for(u in E.objects)if(G=E.objects[u],G.meshCollider){aa=!0;break}if(aa)N.scene.collisions=new THREE.CollisionSystem;if(E.transform){aa=E.transform.position;D=E.transform.rotation;var U=E.transform.scale;aa&&N.scene.position.set(aa[0],aa[1],aa[2]);D&&N.scene.rotation.set(D[0],D[1],D[2]);U&&N.scene.scale.set(U[0],U[1],U[2]);(aa||D||U)&&N.scene.updateMatrix()}aa=
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|
-function(){h-=1;n();d.onLoadComplete()};for(z in E.cameras){D=E.cameras[z];if(D.type=="perspective")P=new THREE.Camera(D.fov,D.aspect,D.near,D.far);else if(D.type=="ortho")P=new THREE.Camera,P.projectionMatrix=THREE.Matrix4.makeOrtho(D.left,D.right,D.top,D.bottom,D.near,D.far);y=D.position;D=D.target;P.position.set(y[0],y[1],y[2]);P.target.position.set(D[0],D[1],D[2]);N.cameras[z]=P}for(v in E.lights){z=E.lights[v];P=z.color!==void 0?z.color:16777215;D=z.intensity!==void 0?z.intensity:1;if(z.type==
|
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|
-"directional")y=z.direction,light=new THREE.DirectionalLight(P,D),light.position.set(y[0],y[1],y[2]),light.position.normalize();else if(z.type=="point")y=z.position,light=new THREE.PointLight(P,D),light.position.set(y[0],y[1],y[2]);N.scene.addLight(light);N.lights[v]=light}for(A in E.fogs)v=E.fogs[A],v.type=="linear"?K=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(K=new THREE.FogExp2(0,v.density)),D=v.color,K.color.setRGB(D[0],D[1],D[2]),N.fogs[A]=K;if(N.cameras&&E.defaults.camera)N.currentCamera=
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|
-N.cameras[E.defaults.camera];if(N.fogs&&E.defaults.fog)N.scene.fog=N.fogs[E.defaults.fog];D=E.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(D[0],D[1],D[2]);N.bgColorAlpha=E.defaults.bgalpha;for(p in E.geometries)if(A=E.geometries[p],A.type=="bin_mesh"||A.type=="ascii_mesh")T+=1,d.onLoadStart();Q=T;for(p in E.geometries)A=E.geometries[p],A.type=="cube"?(B=new THREE.CubeGeometry(A.width,A.height,A.depth,A.segmentsWidth,A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),N.geometries[p]=
|
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|
-B):A.type=="plane"?(B=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),N.geometries[p]=B):A.type=="sphere"?(B=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),N.geometries[p]=B):A.type=="cylinder"?(B=new THREE.CylinderGeometry(A.numSegs,A.topRad,A.botRad,A.height,A.topOffset,A.botOffset),N.geometries[p]=B):A.type=="torus"?(B=new THREE.TorusGeometry(A.radius,A.tube,A.segmentsR,A.segmentsT),N.geometries[p]=B):A.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(A.subdivisions),
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|
-N.geometries[p]=B):A.type=="bin_mesh"?b.load({model:e(A.url,E.urlBaseType),callback:m(p)}):A.type=="ascii_mesh"?M.load({model:e(A.url,E.urlBaseType),callback:m(p)}):A.type=="embedded_mesh"&&(A=E.embeds[A.id])&&M.createModel(A,o(p),"");for(x in E.textures)if(p=E.textures[x],p.url instanceof Array){h+=p.url.length;for(b=0;b<p.url.length;b++)d.onLoadStart()}else h+=1,d.onLoadStart();R=h;for(x in E.textures){p=E.textures[x];if(p.mapping!=void 0&&THREE[p.mapping]!=void 0)p.mapping=new THREE[p.mapping];
|
|
|
-if(p.url instanceof Array){for(var b=[],V=0;V<p.url.length;V++)b[V]=e(p.url[V],E.urlBaseType);b=THREE.ImageUtils.loadTextureCube(b,p.mapping,aa)}else{b=THREE.ImageUtils.loadTexture(e(p.url,E.urlBaseType),p.mapping,aa);if(THREE[p.minFilter]!=void 0)b.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=void 0)b.magFilter=THREE[p.magFilter];if(p.repeat)b.repeat.set(p.repeat[0],p.repeat[1]),b.wrapS=b.wrapT=THREE.RepeatWrapping}N.textures[x]=b}for(t in E.materials){x=E.materials[t];for(F in x.parameters)if(F==
|
|
|
-"envMap"||F=="map"||F=="lightMap")x.parameters[F]=N.textures[x.parameters[F]];else if(F=="shading")x.parameters[F]=x.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")x.parameters[F]=THREE[x.parameters[F]]?THREE[x.parameters[F]]:THREE.NormalBlending;else if(F=="combine")x.parameters[F]=x.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(F=="vertexColors")if(x.parameters[F]=="face")x.parameters[F]=THREE.FaceColors;else if(x.parameters[F])x.parameters[F]=
|
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|
-THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=!0;x=new THREE[x.type](x.parameters);N.materials[t]=x}k();d.callbackSync(N)}}};
|
|
|
+THREE.SceneLoader.prototype={load:function(b,c){var d=this,e=new Worker(b);e.postMessage(0);var f=THREE.Loader.prototype.extractUrlbase(b);e.onmessage=function(b){function e(b,c){return c=="relativeToHTML"?b:f+"/"+b}function k(){for(u in E.objects)if(!O.objects[u])if(F=E.objects[u],F.geometry!==void 0){if(B=O.geometries[F.geometry]){L=[];for(W=0;W<F.materials.length;W++)L[W]=O.materials[F.materials[W]];x=F.position;r=F.rotation;q=F.quaternion;s=F.scale;q=0;L.length==0&&(L[0]=new THREE.MeshFaceMaterial);
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|
|
+L.length>1&&(L=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,L);object.name=u;object.position.set(x[0],x[1],x[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;O.scene.addObject(object);O.objects[u]=object;if(F.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(object);O.scene.collisions.colliders.push(b)}if(F.castsShadow)b=new THREE.ShadowVolume(B),O.scene.addChild(b),
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|
+b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},O.triggers[object.name]=b)}}else x=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(x[0],x[1],x[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,O.scene.addObject(object),
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|
+O.objects[u]=object,O.empties[u]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},O.triggers[object.name]=b)}function m(b){return function(c){O.geometries[b]=c;k();U-=1;d.onLoadComplete();n()}}function o(b){return function(c){O.geometries[b]=c}}function n(){d.callbackProgress({totalModels:R,totalTextures:S,loadedModels:R-U,loadedTextures:S-h},O);d.onLoadProgress();U==0&&h==0&&c(O)}var p,t,u,v,z,A,y,F,x,D,G,B,Q,K,L,E,M,U,h,R,S,O;E=b.data;b=new THREE.BinaryLoader;M=new THREE.JSONLoader;
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|
+h=U=0;O={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var aa=!1;for(u in E.objects)if(F=E.objects[u],F.meshCollider){aa=!0;break}if(aa)O.scene.collisions=new THREE.CollisionSystem;if(E.transform){aa=E.transform.position;D=E.transform.rotation;var V=E.transform.scale;aa&&O.scene.position.set(aa[0],aa[1],aa[2]);D&&O.scene.rotation.set(D[0],D[1],D[2]);V&&O.scene.scale.set(V[0],V[1],V[2]);(aa||D||V)&&O.scene.updateMatrix()}aa=
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|
+function(){h-=1;n();d.onLoadComplete()};for(z in E.cameras){D=E.cameras[z];if(D.type=="perspective")Q=new THREE.Camera(D.fov,D.aspect,D.near,D.far);else if(D.type=="ortho")Q=new THREE.Camera,Q.projectionMatrix=THREE.Matrix4.makeOrtho(D.left,D.right,D.top,D.bottom,D.near,D.far);x=D.position;D=D.target;Q.position.set(x[0],x[1],x[2]);Q.target.position.set(D[0],D[1],D[2]);O.cameras[z]=Q}for(v in E.lights){z=E.lights[v];Q=z.color!==void 0?z.color:16777215;D=z.intensity!==void 0?z.intensity:1;if(z.type==
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|
|
+"directional")x=z.direction,light=new THREE.DirectionalLight(Q,D),light.position.set(x[0],x[1],x[2]),light.position.normalize();else if(z.type=="point")x=z.position,light=new THREE.PointLight(Q,D),light.position.set(x[0],x[1],x[2]);O.scene.addLight(light);O.lights[v]=light}for(A in E.fogs)v=E.fogs[A],v.type=="linear"?K=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(K=new THREE.FogExp2(0,v.density)),D=v.color,K.color.setRGB(D[0],D[1],D[2]),O.fogs[A]=K;if(O.cameras&&E.defaults.camera)O.currentCamera=
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|
+O.cameras[E.defaults.camera];if(O.fogs&&E.defaults.fog)O.scene.fog=O.fogs[E.defaults.fog];D=E.defaults.bgcolor;O.bgColor=new THREE.Color;O.bgColor.setRGB(D[0],D[1],D[2]);O.bgColorAlpha=E.defaults.bgalpha;for(p in E.geometries)if(A=E.geometries[p],A.type=="bin_mesh"||A.type=="ascii_mesh")U+=1,d.onLoadStart();R=U;for(p in E.geometries)A=E.geometries[p],A.type=="cube"?(B=new THREE.CubeGeometry(A.width,A.height,A.depth,A.segmentsWidth,A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),O.geometries[p]=
|
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|
+B):A.type=="plane"?(B=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),O.geometries[p]=B):A.type=="sphere"?(B=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),O.geometries[p]=B):A.type=="cylinder"?(B=new THREE.CylinderGeometry(A.numSegs,A.topRad,A.botRad,A.height,A.topOffset,A.botOffset),O.geometries[p]=B):A.type=="torus"?(B=new THREE.TorusGeometry(A.radius,A.tube,A.segmentsR,A.segmentsT),O.geometries[p]=B):A.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(A.subdivisions),
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|
|
+O.geometries[p]=B):A.type=="bin_mesh"?b.load({model:e(A.url,E.urlBaseType),callback:m(p)}):A.type=="ascii_mesh"?M.load({model:e(A.url,E.urlBaseType),callback:m(p)}):A.type=="embedded_mesh"&&(A=E.embeds[A.id])&&M.createModel(A,o(p),"");for(y in E.textures)if(p=E.textures[y],p.url instanceof Array){h+=p.url.length;for(b=0;b<p.url.length;b++)d.onLoadStart()}else h+=1,d.onLoadStart();S=h;for(y in E.textures){p=E.textures[y];if(p.mapping!=void 0&&THREE[p.mapping]!=void 0)p.mapping=new THREE[p.mapping];
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|
|
+if(p.url instanceof Array){for(var b=[],W=0;W<p.url.length;W++)b[W]=e(p.url[W],E.urlBaseType);b=THREE.ImageUtils.loadTextureCube(b,p.mapping,aa)}else{b=THREE.ImageUtils.loadTexture(e(p.url,E.urlBaseType),p.mapping,aa);if(THREE[p.minFilter]!=void 0)b.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=void 0)b.magFilter=THREE[p.magFilter];if(p.repeat)b.repeat.set(p.repeat[0],p.repeat[1]),b.wrapS=b.wrapT=THREE.RepeatWrapping}O.textures[y]=b}for(t in E.materials){y=E.materials[t];for(G in y.parameters)if(G==
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|
|
+"envMap"||G=="map"||G=="lightMap")y.parameters[G]=O.textures[y.parameters[G]];else if(G=="shading")y.parameters[G]=y.parameters[G]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(G=="blending")y.parameters[G]=THREE[y.parameters[G]]?THREE[y.parameters[G]]:THREE.NormalBlending;else if(G=="combine")y.parameters[G]=y.parameters[G]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(G=="vertexColors")if(y.parameters[G]=="face")y.parameters[G]=THREE.FaceColors;else if(y.parameters[G])y.parameters[G]=
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|
|
+THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=!0;y=new THREE[y.type](y.parameters);O.materials[t]=y}k();d.callbackSync(O)}}};
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|
THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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|
0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,f){return b+(c-b)*f};this.VIntX=function(b,c,f,g,j,k,m,o,n,p){j=(j-n)/(p-n);n=this.normal_cache;c[g]=k+j*this.delta;c[g+1]=m;c[g+2]=o;f[g]=this.lerp(n[b],n[b+3],j);f[g+1]=this.lerp(n[b+1],n[b+4],j);f[g+2]=this.lerp(n[b+2],n[b+5],j)};this.VIntY=function(b,c,f,g,j,k,m,o,n,p){j=(j-n)/(p-n);n=this.normal_cache;c[g]=k;c[g+1]=m+j*this.delta;c[g+
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|
2]=o;c=b+this.yd*3;f[g]=this.lerp(n[b],n[c],j);f[g+1]=this.lerp(n[b+1],n[c+1],j);f[g+2]=this.lerp(n[b+2],n[c+2],j)};this.VIntZ=function(b,c,f,g,j,k,m,o,n,p){j=(j-n)/(p-n);n=this.normal_cache;c[g]=k;c[g+1]=m;c[g+2]=o+j*this.delta;c=b+this.zd*3;f[g]=this.lerp(n[b],n[c],j);f[g+1]=this.lerp(n[b+1],n[c+1],j);f[g+2]=this.lerp(n[b+2],n[c+2],j)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
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|
-this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,f,g,j,k){var m=g+1,o=g+this.yd,n=g+this.zd,p=m+this.yd,t=m+this.zd,u=g+this.yd+this.zd,v=m+this.yd+this.zd,z=0,A=this.field[g],x=this.field[m],G=this.field[o],y=this.field[p],D=this.field[n],F=this.field[t],B=this.field[u],P=this.field[v];A<j&&(z|=1);x<j&&(z|=2);G<j&&(z|=8);y<j&&(z|=4);D<j&&(z|=16);F<j&&(z|=32);B<j&&(z|=128);P<j&&(z|=64);var K=THREE.edgeTable[z];if(K==0)return 0;var L=this.delta,
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|
|
-E=b+L,M=c+L,L=f+L;K&1&&(this.compNorm(g),this.compNorm(m),this.VIntX(g*3,this.vlist,this.nlist,0,j,b,c,f,A,x));K&2&&(this.compNorm(m),this.compNorm(p),this.VIntY(m*3,this.vlist,this.nlist,3,j,E,c,f,x,y));K&4&&(this.compNorm(o),this.compNorm(p),this.VIntX(o*3,this.vlist,this.nlist,6,j,b,M,f,G,y));K&8&&(this.compNorm(g),this.compNorm(o),this.VIntY(g*3,this.vlist,this.nlist,9,j,b,c,f,A,G));K&16&&(this.compNorm(n),this.compNorm(t),this.VIntX(n*3,this.vlist,this.nlist,12,j,b,c,L,D,F));K&32&&(this.compNorm(t),
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|
|
-this.compNorm(v),this.VIntY(t*3,this.vlist,this.nlist,15,j,E,c,L,F,P));K&64&&(this.compNorm(u),this.compNorm(v),this.VIntX(u*3,this.vlist,this.nlist,18,j,b,M,L,B,P));K&128&&(this.compNorm(n),this.compNorm(u),this.VIntY(n*3,this.vlist,this.nlist,21,j,b,c,L,D,B));K&256&&(this.compNorm(g),this.compNorm(n),this.VIntZ(g*3,this.vlist,this.nlist,24,j,b,c,f,A,D));K&512&&(this.compNorm(m),this.compNorm(t),this.VIntZ(m*3,this.vlist,this.nlist,27,j,E,c,f,x,F));K&1024&&(this.compNorm(p),this.compNorm(v),this.VIntZ(p*
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|
|
-3,this.vlist,this.nlist,30,j,E,M,f,y,P));K&2048&&(this.compNorm(o),this.compNorm(u),this.VIntZ(o*3,this.vlist,this.nlist,33,j,b,M,f,G,B));z<<=4;for(j=g=0;THREE.triTable[z+j]!=-1;)b=z+j,c=b+1,f=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[f],k),j+=3,g++;return g};this.posnormtriv=function(b,c,f,g,j,k){var m=this.count*3;this.positionArray[m]=b[f];this.positionArray[m+1]=b[f+1];this.positionArray[m+2]=b[f+2];this.positionArray[m+3]=b[g];this.positionArray[m+
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|
|
+this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,f,g,j,k){var m=g+1,o=g+this.yd,n=g+this.zd,p=m+this.yd,t=m+this.zd,u=g+this.yd+this.zd,v=m+this.yd+this.zd,z=0,A=this.field[g],y=this.field[m],F=this.field[o],x=this.field[p],D=this.field[n],G=this.field[t],B=this.field[u],Q=this.field[v];A<j&&(z|=1);y<j&&(z|=2);F<j&&(z|=8);x<j&&(z|=4);D<j&&(z|=16);G<j&&(z|=32);B<j&&(z|=128);Q<j&&(z|=64);var K=THREE.edgeTable[z];if(K==0)return 0;var L=this.delta,
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|
|
+E=b+L,M=c+L,L=f+L;K&1&&(this.compNorm(g),this.compNorm(m),this.VIntX(g*3,this.vlist,this.nlist,0,j,b,c,f,A,y));K&2&&(this.compNorm(m),this.compNorm(p),this.VIntY(m*3,this.vlist,this.nlist,3,j,E,c,f,y,x));K&4&&(this.compNorm(o),this.compNorm(p),this.VIntX(o*3,this.vlist,this.nlist,6,j,b,M,f,F,x));K&8&&(this.compNorm(g),this.compNorm(o),this.VIntY(g*3,this.vlist,this.nlist,9,j,b,c,f,A,F));K&16&&(this.compNorm(n),this.compNorm(t),this.VIntX(n*3,this.vlist,this.nlist,12,j,b,c,L,D,G));K&32&&(this.compNorm(t),
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|
|
+this.compNorm(v),this.VIntY(t*3,this.vlist,this.nlist,15,j,E,c,L,G,Q));K&64&&(this.compNorm(u),this.compNorm(v),this.VIntX(u*3,this.vlist,this.nlist,18,j,b,M,L,B,Q));K&128&&(this.compNorm(n),this.compNorm(u),this.VIntY(n*3,this.vlist,this.nlist,21,j,b,c,L,D,B));K&256&&(this.compNorm(g),this.compNorm(n),this.VIntZ(g*3,this.vlist,this.nlist,24,j,b,c,f,A,D));K&512&&(this.compNorm(m),this.compNorm(t),this.VIntZ(m*3,this.vlist,this.nlist,27,j,E,c,f,y,G));K&1024&&(this.compNorm(p),this.compNorm(v),this.VIntZ(p*
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|
|
+3,this.vlist,this.nlist,30,j,E,M,f,x,Q));K&2048&&(this.compNorm(o),this.compNorm(u),this.VIntZ(o*3,this.vlist,this.nlist,33,j,b,M,f,F,B));z<<=4;for(j=g=0;THREE.triTable[z+j]!=-1;)b=z+j,c=b+1,f=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[f],k),j+=3,g++;return g};this.posnormtriv=function(b,c,f,g,j,k){var m=this.count*3;this.positionArray[m]=b[f];this.positionArray[m+1]=b[f+1];this.positionArray[m+2]=b[f+2];this.positionArray[m+3]=b[g];this.positionArray[m+
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|
4]=b[g+1];this.positionArray[m+5]=b[g+2];this.positionArray[m+6]=b[j];this.positionArray[m+7]=b[j+1];this.positionArray[m+8]=b[j+2];this.normalArray[m]=c[f];this.normalArray[m+1]=c[f+1];this.normalArray[m+2]=c[f+2];this.normalArray[m+3]=c[g];this.normalArray[m+4]=c[g+1];this.normalArray[m+5]=c[g+2];this.normalArray[m+6]=c[j];this.normalArray[m+7]=c[j+1];this.normalArray[m+8]=c[j+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
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|
this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,f,g,j){var k=this.size*Math.sqrt(g/j),m=f*this.size,o=c*this.size,n=b*this.size,p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(o-k);t<1&&(t=1);o=Math.floor(o+k);o>this.size-1&&(o=this.size-1);var u=Math.floor(n-k);u<1&&(u=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size-
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|
|
-1);for(var v,z,A,x,G,y;p<m;p++){n=this.size2*p;z=p/this.size-f;G=z*z;for(z=t;z<o;z++){A=n+this.size*z;v=z/this.size-c;y=v*v;for(v=u;v<k;v++)x=v/this.size-b,x=g/(1.0E-6+x*x+y+G)-j,x>0&&(this.field[A+v]+=x)}}};this.addPlaneX=function(b,c){var f,g,j,k,m,o=this.size,n=this.yd,p=this.zd,t=this.field,u=o*Math.sqrt(b/c);u>o&&(u=o);for(f=0;f<u;f++)if(g=f/o,g*=g,k=b/(1.0E-4+g)-c,k>0)for(g=0;g<o;g++){m=f+g*n;for(j=0;j<o;j++)t[p*j+m]+=k}};this.addPlaneY=function(b,c){var f,g,j,k,m,o,n=this.size,p=this.yd,t=
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|
+1);for(var v,z,A,y,F,x;p<m;p++){n=this.size2*p;z=p/this.size-f;F=z*z;for(z=t;z<o;z++){A=n+this.size*z;v=z/this.size-c;x=v*v;for(v=u;v<k;v++)y=v/this.size-b,y=g/(1.0E-6+y*y+x+F)-j,y>0&&(this.field[A+v]+=y)}}};this.addPlaneX=function(b,c){var f,g,j,k,m,o=this.size,n=this.yd,p=this.zd,t=this.field,u=o*Math.sqrt(b/c);u>o&&(u=o);for(f=0;f<u;f++)if(g=f/o,g*=g,k=b/(1.0E-4+g)-c,k>0)for(g=0;g<o;g++){m=f+g*n;for(j=0;j<o;j++)t[p*j+m]+=k}};this.addPlaneY=function(b,c){var f,g,j,k,m,o,n=this.size,p=this.yd,t=
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this.zd,u=this.field,v=n*Math.sqrt(b/c);v>n&&(v=n);for(g=0;g<v;g++)if(f=g/n,f*=f,k=b/(1.0E-4+f)-c,k>0){m=g*p;for(f=0;f<n;f++){o=m+f;for(j=0;j<n;j++)u[t*j+o]+=k}}};this.addPlaneZ=function(b,c){var f,g,j,k,m,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(j=0;j<dist;j++)if(f=j/size,f*=f,k=b/(1.0E-4+f)-c,k>0){m=zd*j;for(g=0;g<size;g++){o=m+g*yd;for(f=0;f<size;f++)field[o+f]+=k}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,f,g,j,k,m,o,n,p,t=this.size-2;for(j=1;j<t;j++){p=this.size2*j;o=(j-this.halfsize)/this.halfsize;for(g=1;g<t;g++){n=p+this.size*g;m=(g-this.halfsize)/this.halfsize;for(f=1;f<t;f++)k=(f-this.halfsize)/this.halfsize,c=n+f,this.polygonize(k,m,o,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,f=[];this.render(function(g){var j,k,m,o,n,p,t,u;for(j=0;j<g.count;j++)t=j*3,n=t+1,u=t+2,k=g.positionArray[t],
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m=g.positionArray[n],o=g.positionArray[u],p=new THREE.Vector3(k,m,o),k=g.normalArray[t],m=g.normalArray[n],o=g.normalArray[u],t=new THREE.Vector3(k,m,o),t.normalize(),n=new THREE.Vertex(p),c.vertices.push(n),f.push(t);nfaces=g.count/3;for(j=0;j<nfaces;j++)t=(b+j)*3,n=t+1,u=t+2,p=f[t],k=f[n],m=f[u],t=new THREE.Face3(t,n,u,[p,k,m]),c.faces.push(t);b+=nfaces;g.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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