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@@ -15,7 +15,7 @@ import { Vector2 } from '../../math/Vector2';
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import { Matrix4 } from '../../math/Matrix4';
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import { Frustum } from '../../math/Frustum';
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-function WebGLShadowMap( _renderer, _shadows, _objects, capabilities ) {
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+function WebGLShadowMap( _renderer, _shadows, _objects, maxTextureSize ) {
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var _gl = _renderer.context,
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_state = _renderer.state,
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@@ -23,7 +23,7 @@ function WebGLShadowMap( _renderer, _shadows, _objects, capabilities ) {
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_projScreenMatrix = new Matrix4(),
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_shadowMapSize = new Vector2(),
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- _maxShadowMapSize = new Vector2( capabilities.maxTextureSize, capabilities.maxTextureSize ),
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+ _maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ),
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_lookTarget = new Vector3(),
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_lightPositionWorld = new Vector3(),
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