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@@ -204,6 +204,7 @@ THREE.ShaderLib = {
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"#endif",
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THREE.ShaderChunk[ "common" ],
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+ THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "color_pars_fragment" ],
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THREE.ShaderChunk[ "uv_pars_fragment" ],
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THREE.ShaderChunk[ "uv2_pars_fragment" ],
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@@ -214,7 +215,6 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "emissivemap_pars_fragment" ],
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "bsdfs" ],
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- THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "ambient_pars" ],
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THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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@@ -369,6 +369,7 @@ THREE.ShaderLib = {
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"uniform float opacity;",
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THREE.ShaderChunk[ "common" ],
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+ THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "color_pars_fragment" ],
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THREE.ShaderChunk[ "uv_pars_fragment" ],
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THREE.ShaderChunk[ "uv2_pars_fragment" ],
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@@ -380,7 +381,6 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "bsdfs" ],
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- THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "ambient_pars" ],
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THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
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@@ -533,6 +533,7 @@ THREE.ShaderLib = {
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"#endif",
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THREE.ShaderChunk[ "common" ],
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+ THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "color_pars_fragment" ],
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THREE.ShaderChunk[ "uv_pars_fragment" ],
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THREE.ShaderChunk[ "uv2_pars_fragment" ],
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@@ -544,7 +545,6 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "bsdfs" ],
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- THREE.ShaderChunk[ "encodings" ],
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THREE.ShaderChunk[ "ambient_pars" ],
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THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "lights_standard_pars_fragment" ],
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